Agentic Benchmarks

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Period ending 2026-09-21

4 new papers

A weekly snapshot of new work published in Agentic Benchmarks.

Period ending 2026-09-14

6 new papers

A weekly snapshot of new work published in Agentic Benchmarks.

Period ending 2026-09-07

8 new papers

A weekly snapshot of new work published in Agentic Benchmarks.

253 papers

Latest in Agentic Benchmarks

Jun 9, 2026cs.CL

T1-Bench: Benchmarking Multi-Scenario Agents in Real-World Domains

Recent advances in reasoning and tool-calling capabilities of large language models (LLMs) have enabled increasingly capable agentic systems. However, existing benchmarks remain limited in task complexity, realism, and domain diversity, and often fail to capture interactions that span multiple domains, limiting their ability to evaluate agents in realistic multi-step settings that require sustained reasoning and coordination. To address these limitations, we introduce T1-Bench, a high-fidelity, comprehensive benchmark for evaluating agentic systems in realistic customer-facing, multi-domain environments, featuring interleaved scenarios that require structured reasoning across multi-turn user-assistant interactions and substantially increasing both compositional complexity and evaluative rigor across 25 domains of varying difficulty. We evaluate T1-Bench using 12 proprietary and open-weight models, providing a reproducible and standardized framework for assessing agent behavior, tool utilization, and conversational quality in complex, multi-step environments. We further complement automatic evaluation with human judgments to strengthen the assessment of qualitative performance. Overall, T1-Bench substantially advances prior benchmarks by increasing task complexity, interaction depth, and domain coverage in simulated multi-domain environments. To facilitate future research on agentic systems, we will publicly release data and evaluation code as open source.
Genta Indra Winata, Amartya Chakraborty, Yuzhen Lin +12
Jun 9, 2026cs.AI

Frontier Coding Agents Use Metaprogramming to Adapt to Unfamiliar Programming Languages

LLM-based coding agents are usually evaluated in familiar software settings: mainstream languages, common libraries, and public repositories. These benchmarks remain important, but they can hide how agents behave when the language itself is unfamiliar. We evaluate six contemporary coding agents on four esoteric programming languages using a sequential setup with file editing, local execution, and hidden-test grading. Our protocol exposes capability differences between these agents that mainstream coding and agentic benchmarks such as SWE-Bench Verified and Terminal-Bench 2.0 compress into much narrower bands. We observe that the strongest agents, Claude Opus 4.6 and GPT-5.4 xhigh, often avoid writing the target language directly. On Brainfuck and Befunge-98, they write Python programs that generate target-language code and debug those generators locally. Forbidding this metaprogramming strategy causes large performance drops. Text guidance distilled from this strategy does not materially improve weaker agents. In contrast, Opus-derived Python helper code for building generators, with no solved benchmark programs or hidden-test answers, sharply improves Sonnet 4.6 and GPT-5.4 mini on the same problems, while Haiku 4.5 remains low. More interpreter calls and output tokens improve stronger agents but leave weaker agents near their original performance, indicating that these resources amplify useful strategies rather than create them. Together, these results show that strong coding agents adapt to unfamiliar languages by using tools, feedback, and workspace state to build a working model of the target language. Metaprogramming is the clearest case, but the broader gap is constructing and debugging a strategy that works under the target language's rules.
Aman Sharma, Sushrut Thorat, Paras Chopra
Jun 9, 2026cs.AI

STAGE-Claw: Automated State-based Agent Benchmarking for Realistic Scenarios

Large language models are increasingly used to power personal agents for everyday applications, but evaluating these agents remains a challenge. Existing benchmarks still rely on sandboxed artifacts, static task design, and coarse scoring, which hinder scalability and limit progress toward reliable personal-agent evaluation. This paper introduces STAGE-Claw, an automated framework for building and evaluating realistic personal-agent scenarios in state-based personal-computing environments. Given a task hint, STAGE-Claw automatically creates and validates a realistic benchmark task with its environment, task prompts, ground truth, and related verification programs. Agents are then evaluated in realistic operating environments, where performance is measured by the correctness of the final system state rather than only the textual response. Using STAGE-Claw, this paper creates a benchmark with 40 challenging real scenario agent tasks, evaluates 11 frontier models, and analyzes their task scores, costs, tool-call reliability, and common failure patterns. Overall, STAGE-Claw offers a scalable, state-based way to evaluate agents in realistic user scenarios.
Sirui Liang, Bohan Yu, Peiyu Wang +8
Jun 8, 2026cs.LG

Bittensor Agent Arenas as a Trajectory Primitive: Distilling a Shopping Agent from ShoppingBench Subnet Traces

Small-model agentic post-training is bottlenecked less by the algorithm than by the trajectory substrate it consumes. Leading recipes (RLVR, group-relative RL, rejection-sampled re-SFT) all need multi-turn traces carrying per-trajectory supervision, and the two existing sources fall short: frontier-synthesised data inherits the synthesizer's biases and collapses the long tail, while unfiltered production logs are unjudged and contaminated by shortcut behaviour. We argue that an incentive-aligned agent arena can be engineered to manufacture such trajectories, and demonstrate this on ORO Subnet 15 (SN15), a Bittensor deployment of the ShoppingBench agentic-commerce benchmark. SN15's race mechanism, LLM reasoning judge, and rotating leak-cluster-guarded problem suite yield a corpus with three properties: incentive-aligned diversity, per-trajectory judging, and anti-memorised held-out evaluation. We introduce a structural-quality filter that converts the raw firehose into a trainable corpus by keeping agentic trajectories (the model itself emits the tool calls) and rejecting sub-task trajectories (the model only classifies or narrates over a deterministic search loop), then post-train Qwen3-4B with a recipe matched to the published ShoppingBench SFT-then-GRPO pipeline. On a leak-cluster-guarded held-out partition scored production-strict, the model lifts from the published Qwen3-4B base of 18.0% ASR to 42.7%, within single-problem noise of the synthetic-data SFT-only baseline (43.6%), while training on a fraction of a single day of subnet output. The supervised stack leaves a large pass@8 to pass@1 gap (53.3% vs 34.8%); a per-step teacher-grounded Dr. GRPO reward converts that headroom into process improvement, and we identify the sub-task firehose as the primary lever for closing the gap to the 48.7% SFT+GRPO bar. We release the filter, the corpus splits, and the arena mechanics.
Shardul Bansal, Seth Schilbe, Jarrod Barnes
Jun 8, 2026cs.CV

OmniGameArena: A Unified UE5 Benchmark for VLM Game Agents with Improvement Dynamics

Vision-language model (VLM) agents are increasingly deployed in interactive game environments. Yet game benchmarks for VLM agents typically report a single first-attempt score per (agent, game) pair, focus on single-agent Solo play, and lack unified protocols for evaluating heterogeneous agent classes (commercial VLMs, open-weight VLMs, and specialized game policies) on the same footing. We address these gaps with OmniGameArena, a real-time benchmark of twelve newly built Unreal Engine 5 games spanning Solo (7), PvP (3), and Coop (2) with unified action interfaces, and the Improvement Dynamics Curve (IDC), an agentic-reflection harness in which a tool-using reflector LLM autonomously refines a bounded skill prompt across multiple rounds. Beyond cold-start leaderboard scores, IDC exposes two additional observables for each (agent, game) pair: how the score evolves across reflection rounds, and how the learned skill behaves on held-out task variants. We report these observables for twelve VLM agents on the cold-start leaderboard and four top agents under IDC.
Mingxian Lin, Shengju Qian, Yuqi Liu +9
Jun 8, 2026cs.AI

SpatialWorld: Benchmarking Interactive Spatial Reasoning of Multimodal Agents in Real-World Tasks

Spatial reasoning is a foundational capability for multimodal large language models (MLLMs) to perceive and operate within the physical world. However, existing benchmarks predominantly rely on passive evaluation (e.g., static VQA) or simulator-specific pipelines, failing to assess general interactive spatial understanding. We introduce SpatialWorld, a unified benchmark designed specifically for evaluating the interactive spatial understanding of multimodal agents in complex real-world tasks. Integrating eight heterogeneous simulation backends under a shared, simulator-agnostic protocol, SpatialWorld features 760 human-annotated tasks across diverse domains (e.g., household routines, travel, social collaboration). Agents must solve tasks under vision-only partial observability, actively gathering egocentric visual evidence and expressing decisions via a unified, text-based action interface native to MLLMs. For reliable evaluation, each task includes a human-validated initial state, a reference trajectory, and a terminal-state verifier. Evaluating 15 advanced agents reveals that robust spatial task solving remains challenging: the strongest model, GPT-5, achieves an average task success rate (TSR) of only 17.4%, while the leading open-source model, Qwen-3.5, reaches 14.1%. Further analysis exposes a clear mismatch between task success and execution efficiency, alongside substantial domain-specific performance variations. These bottlenecks in active exploration and long-horizon planning position SpatialWorld as a rigorous testbed for future spatial agents.
Hongcheng Gao, Hailong Qu, Jingyi Tang +18
Jun 8, 2026cs.CR

Hardening Agent Benchmarks with Adversarial Hacker-Fixer Loops

Agent benchmarks score submissions with outcome verifiers that are typically hand-written and brittle, leaving them open to reward hacking. We audit 1,968 tasks across five terminal-agent benchmarks and find 323 (16%) hackable by frontier models given only the task description. This corrupts both leaderboard rankings and RL training signal, yet the standard response is manual and reactive. We introduce the hacker-fixer loop, a method for building exploit-resistant verifiers without per-task manual patching. The loop alternates three LLM agents: a hacker tries to pass the verifier without solving the task, a fixer patches the verifier to reject each discovered exploit, and a solver confirms the patched verifier still admits legitimate solutions. The loop iterates: each patch reshapes what the verifier rewards, surfacing the next exploit. We further add verifier access, and let patches transfer across tasks, to broaden the exploits the loop discovers. On KernelBench, the loop drives the attack success rate from 62% to 0% on a held-out corpus of publicly reported exploits. We also find that weaker agents in the loop can defend against much stronger hackers: Gemini 3 Flash's loop drives the stronger Gemini 3.1 Pro and Claude Opus 4.7's attack success rate from 76% and 61% to 0% on KernelBench, and Gemini 3.1 Pro's from 39% to 17% on Terminal Bench across 77 tasks. We release Terminal Wrench (323 hackable environments, 3,632 hack trajectories) as a snapshot of the current attack surface, our patched verifiers, the exploits the loop discovered, and our implementation as a basis for future work.
Ziqian Zhong, Ivgeni Segal, Ivan Bercovich +3
Jun 5, 2026cs.AI

Beyond Goodhart's Law: A Dynamic Benchmark for Evaluating Compliance in Multi-Agent Systems

The rapid evolution of Large Language Models (LLMs) from passive assistants to autonomous, execution-capable agents has introduced critical operational risks. Most current evaluation frameworks neglect procedural compliance, leading to ''Machiavellian'' behaviors where agents strategically violate safety rules to maximize rewards - a direct manifestation of Goodhart's Law. To address this blind spot, we introduce MAC-Bench, a dynamic, adversarial benchmark designed to evaluate the procedural alignment of multi-agent systems under realistic pressure. We propose the SERV(Seed - Evolve - Refine - Verify) pipeline, an ``Agent-as-a-Benchmark'' paradigm that transforms unstructured legal texts into executable, contamination-free scenarios. By synthesizing holographic sandbox environments and injecting calibrated social-engineering pressure vectors, MAC-Bench forces agents into Pareto-optimal trade-offs between task success and regulatory adherence. We introduced novel metrics: the Compliance-Weighted Success Rate (CSR) and the Machiavellian Gap (MG), and conducted a comprehensive evaluation of state-of-the-art frontier models to reveal the pervasive trade-offs between success and compliance.
Yiyang Zhao, Zhuo Zhang, Qingxuan Le +2
Jun 5, 2026cs.AI

Act As a Real Researcher: A Suite of Benchmarks Evaluating Frontier LLMs and Agentic Harnesses in Research Lifecycle

As foundation models advance and agent scaffolding becomes increasingly sophisticated, agents have demonstrated remarkable proficiency in complex, long-horizon coding tasks and even autonomous experiment execution. Despite their evolution from research assistants into autonomous research agents, these systems still exhibit significant limitations in field sensitivity, research ethics, and nuanced scientific judgment. Consequently, frontier agents remain unable to fully replace human researchers. To bridge this gap, we conceptualize the AARR (Act As a Real Researcher) benchmark series. Unlike existing benchmarks that primarily assess macro-level execution capabilities, AARR focuses on whether agents can emulate the professionalism, thoroughness, and nuanced reasoning that characterize human researchers in granular research scenarios. In this work, we propose AARRI-Bench (Act As a Real Research Intern), the first benchmark in this series. We conduct extensive experiments across frontier models and agentic systems, revealing that even the best-performing configuration (Mini-SWE-Agent with Claude Opus 4.7) achieves only 68.3% success rate, frequently overlooking subtle yet critical details that are obvious to real human researchers. Our results indicate that developing researcher-like AI requires further exploration of research behavior, rather than merely complex scaffolding. Our data is released at https://github.com/AARR-bench/AARRI-bench.
Jiayu Wang, Weijiang Lv, Bowen Fu +8
Jun 5, 2026cs.SE

SWE-Explore: Benchmarking How Coding Agents Explore Repositories

Repository-level coding benchmarks such as SWE-bench have driven a rapid surge in the capabilities of coding agents. Yet they usually treat coding tasks as a holistic, binary prediction problem (e.g., resolved or unresolved), neglecting fine-grained agent capabilities such as repository understanding, context retrieval, code localization, and bug diagnosis. In this paper, we introduce SWE-Explore, a benchmark that isolates the evaluation of repository exploration, a critical capability of coding agents. Given a repository and an issue, SWE-Explore asks an explorer to return a ranked list of relevant code regions under a fixed line budget. SWE-Explore covers 848 issues across 10 programming languages and 203 open-source repositories. For each instance, we derive line-level ground truth from independent agent trajectories that successfully solved the same issue, distilling the specific code regions their solution paths actually consulted. We evaluate exploration along coverage, ranking, and context-efficiency dimensions, showing that these metrics strongly track downstream repair behavior. Across a broad set of retrieval methods, general coding agents, and specialized localizers, we find that agentic explorers form a clear tier above classical retrieval. While file-level localization is already strong for modern methods, line-level coverage and efficient ranking remain the key axes differentiating state-of-the-art explorers.
Shaoqiu Zhang, Yuhang Wang, Jialiang Liang +8
Jun 5, 2026cs.SE

SWE-Marathon: Can Agents Autonomously Complete Ultra-Long-Horizon Software Work?

AI agents are increasingly expected to complete long-horizon workflows that require sustained progress over hours, millions of tokens, and complex environments. Yet current agent benchmarks largely evaluate short-form tasks, such as single pull requests, small tickets, or 5-10 minute exercises, limiting our ability to measure agents' capabilities in planning, long-context understanding, and memory use. We introduce SWE-Marathon, a benchmark of 20 long-horizon tasks spanning software engineering and adjacent technical domains. Each task consists of a unique executable environment, a human-written reference solution, and a multi-layer verification suite. Logged agent attempts average 27.2M total tokens, making SWE-Marathon substantially longer-horizon than existing SWE and command-line agent benchmarks. Current frontier coding agents solve fewer than 30% of tasks. Failures often arise from poor self-verification, self-reported infeasibility, and premature termination. We also observe reward-hacking behavior in 13.8% of rollouts, where agents attempt to exploit the environment or verifier to bypass the intended workflow. SWE-Marathon includes adversarial review of test suites and execution environments, as well as multi-layer checks designed to prevent shortcut solutions. We release SWE-Marathon, evaluation code, and agent trajectories at https://swe-marathon.org/.
Rishi Desai, Jesse Hu, Joan Cabezas +23
Jun 4, 2026cs.AI

Benchmark Everything Everywhere All at Once

Benchmarks are fundamental for evaluating and advancing LLMs and MLLMs by providing standardized and explicit measures of performance. However, their construction is labor-intensive and hard to reuse, raising concerns about sustainability and scalability. Moreover, existing benchmarks often quickly reach performance saturation after their release, resulting in insufficient discrimination among state-of-the-art models. To address these challenges, we introduce Benchmark Agent, a fully autonomous agentic system designed for benchmark building. Our framework orchestrates the complete benchmark construction pipeline, from user query analysis and subtask design to data annotation and quality control. To assess Benchmark Agent, we implement it to produce 15 representative benchmarks, spanning diverse evaluation scenarios, including text understanding, multimodal understanding, and domain-specific reasoning. Extensive experiments, including human evaluation, LLM-as-a-judge assessment, and consistency checks, demonstrate Benchmark Agent can generate high-quality benchmark samples with minimal human involvement. More importantly, through continual evaluation, we observe several insightful findings, including that current models struggle with certain domain-specific reasoning tasks. We believe that rapidly evolving benchmarks can contribute significantly to the research community. The preview and code will be publicly available at the demo page and code repository.
Shiyun Xiong, Dongming Wu, Peiwen Sun +5
Jun 4, 2026cs.CL

TensorBench: Benchmarking Coding Agents on a Compiler-Based Tensor Framework

Repository-level coding benchmarks face a trade-off between task difficulty and evaluation reliability: tasks that challenge frontier models often involve large codebases with incomplete test coverage, while human review does not scale. We introduce TensorBench, a benchmark of 199 feature-addition and refactoring tasks on an open-source compiler-based tensor framework that extends PyTorch with first-class support for dense and sparse tensors. Tasks cover new sparse formats, dense optimization passes, IR transformations, scheduler changes, runtime components, and high-level numerical operators. TensorBench grades each run by applying the agent's patch and running the framework's test suite, which includes the pre-existing randomized regression tests and any tests the agent adds. For feature-addition tasks, a pass means that the patched repository preserves the tested pre-existing behavior and satisfies the agent-added checks for the requested feature. We evaluate seven coding agents spanning three frontier model families and one open-weight model. Pass rates under this criterion range from 64.8%64.8\% for the strongest agent to 22.1%22.1\% for the weakest. Agents pass different subsets of tasks: pairwise Cohen's κκ ranges from 0.07-0.07 to 0.430.43, with κ=0.05κ= 0.05 for the two strongest agents.
Bobby Yan, Fredrik Kjolstad
Jun 4, 2026cs.SE

ADK Arena: Evaluating Agent Development Kits via LLM-as-a-Developer

The rapid proliferation of Agent Development Kits (ADKs), SDK-level frameworks for building LLM-powered autonomous agents, has outpaced any empirical understanding of how framework choice affects agent performance. We propose \textbf{LLM-as-a-Developer}, a methodology that replaces human developers with an LLM coding agent that learns each framework's API from documentation, writes agent code, and iteratively repairs it through a validate-and-feedback loop until tests pass. By holding the developer constant and varying only the framework, generation effort becomes a quantitative proxy for API usability and the resulting agents provide a controlled measure of framework effectiveness. We implement this in \textbf{ADK Arena}, a fully automated pipeline with per-framework Docker isolation, a three-level validation pipeline, and benchmark adapters for SWE-bench, τ2τ^2-bench, Terminal-Bench, and MCP-Atlas. Evaluating all 51 popular Python ADK frameworks (204 agent--benchmark pairs), we find that: (1)~generation succeeds for 57% of runs, and its cost varies 5.6×\times across frameworks ($0.6 to $3.4 per agent), a quantitative proxy for API complexity, though cost alone does not predict success; (2)~no single framework dominates: the best single-benchmark ADK agents resolve up to 80% of tasks and can even \emph{beat} general-purpose frontier coding agents at a fraction of the cost, yet the median framework resolves only 32%; (3)~across information-source ablations, genuine framework usage stays within a narrow 28--40% band (highest with raw source access and still 33% with no reference material at all), indicating that documentation, source code, and parametric knowledge are largely substitutable rather than any one being a hard bottleneck.
Jintao Huang, Xiaomin Li, Gaurav Mittal +1
Jun 3, 2026cs.LG

Agentic Monte Carlo: Simulating Reinforcement Learning for Black-Box Agents

LLM agents operate in two distinct regimes: open-weight agents amenable to reinforcement learning (RL) and black-box agents whose behaviour must be controlled purely at test time. Although black-box agents are often backed by state-of-the-art proprietary LLMs, API-only access precludes parameter-level optimization, rendering most RL methods inapplicable. To address this limitation, we turn to a known equivalence between RL and Bayesian inference. We propose Agentic Monte Carlo (AMC) to directly sample from the optimal policy of a black-box agent rather than training it through RL. The optimal policy is a posterior over trajectories whose prior we define as the fixed black-box LLM agent. We employ Sequential Monte Carlo to sample from this posterior by learning a value function to steer the agent while leaving the underlying black-box model unchanged. We validate AMC on three diverse environments from the AgentGym benchmark, demonstrating significant improvements over prompting baselines and even outperforming Group Relative Policy Optimization (GRPO) as we scale the test-time compute of our method. AMC demonstrates the feasibility of performing principled RL-style optimization of black-box LLM agents. Code is available at https://github.com/layer6ai-labs/Agentic-Monte-Carlo
Dae Yon Hwang, Raunaq Suri, Valentin Villecroze +4
Jun 3, 2026cs.AI

AutoLab: Can Frontier Models Solve Long-Horizon Auto Research and Engineering Tasks?

Scientific and engineering progress is fundamentally a long-horizon iterative process: proposing changes, running experiments, measuring outcomes, and continuously refining artifacts. Yet existing benchmarks for frontier models primarily evaluate either single-turn responses or short-horizon agent trajectories, failing to capture the challenges of sustained iterative improvement over extended time horizons. To address this gap, we introduce AutoLab, a new benchmark for ultra long-horizon closed-loop optimization. AutoLab consists of 36 realistic, expert-curated tasks spanning four diverse domains: system optimization, puzzle & challenge, model development, and CUDA kernel optimization. Each task begins with a correct but deliberately suboptimal baseline and challenges agents to improve it within a strict wall-clock budget. Evaluating 17 state-of-the-art models reveals the dominant predictor of success is not the quality of an agent's initial attempt, but its persistence in repeatedly benchmarking, editing, and incorporating empirical feedback. While claude-opus-4.6 exhibits strong long-horizon optimization capabilities, most frontier models, including several proprietary ones, either terminate prematurely or exhaust their budgets with minimal progress. These results underscore the importance of time awareness and persistent iteration in autonomous agents. We open-source the full benchmark, evaluation harness, and task artifacts, to accelerate research toward truly capable long-horizon agents.
Zhangchen Xu, Junda Chen, Yue Huang +16
Jun 3, 2026cs.CL

Agent Planning Benchmark: A Diagnostic Framework for Planning Capabilities in LLM Agents

Planning is central to LLM agents: before acting, an agent must decompose goals, select tools, reason over constraints, and decide when a task is infeasible. Yet existing agent evaluations often report only end-to-end success, making it difficult to determine whether failures stem from planning or execution. We introduce Agent Planning Benchmark (APB), a planning-specific diagnostic benchmark with 4,209 multimodal cases across 22 domains and five settings, covering holistic planning, feedback-conditioned step-wise planning, and robustness under extraneous tools, broken tools, and unsolvable tasks. Across 12 MLLMs, APB reveals systematic weaknesses in long-horizon planning, tool-noise robustness, calibrated refusal, and inference-time refinement. We further validate APB on 200 ToolSandbox tasks and 200 τ2τ^2-bench tasks, where APB-guided refinement consistently improves plan correctness, plan grade, and downstream execution metrics across three representative models. APB thus serves as an upstream diagnostic complement to execution benchmarks. The APB benchmark and code are available in \href{https://github.com/Mikivishy/AgentPlanningBenchmark}{this URL}.
Haoyu Sun, Wenxuan Wang, Mingyang Song +5
Jun 2, 2026cs.AI

Can Generalist Agents Automate Data Curation?

Curating training data is among the most consequential yet labor-intensive parts of modern AI development: practitioners iteratively propose, implement, evaluate, and revise data policies against noisy benchmark feedback. We ask whether generalist coding agents can automate this data-curation loop. We introduce Curation-Bench, an agent-centric benchmark that fixes the model, training recipe, and evaluation suite while giving agents command-line access to inspect data, implement policies, submit them to a fixed training/evaluation pipeline, and revise. In a vision-language instruction-tuning instantiation, out-of-the-box agents reach strong published data-selection baselines within ten iterations. However, trajectory analysis reveals a persistent execution-research gap: agents mainly tune local policy variants rather than explore new policy families, even when given strategy guides and paper references. Scaffolds requiring each iteration to cite, instantiate, and adapt a prior method shift agents toward method-guided exploration. The scaffolded agent autonomously composes -- without human design input -- a data-selection policy that outperforms strong published baselines at one-tenth their data budget. Overall, current agents can run the curation loop, but reliable data research requires scaffolded method adaptation, not open-ended prompting alone. Code and benchmark are open-sourced.
Feiyang Kang, Hanze Li, Adam Nguyen +5
Jun 2, 2026cs.AI

Hedge-Bench: Benchmarking Agents on Hard, Realistic Tasks Pertaining to Financial Reasoning

AI agents can increasingly handle the mechanical tasks of financial analysis: retrieving documents, calculating formulas, updating spreadsheets. The harder, more valuable challenge is reasoning through the open-ended questions that define expert Analyst work. Existing benchmarks do not capture this class of problem, and those that attempt to evaluate open-ended reasoning rely on model-judged outputs that introduce noise and circularity. We present Hedge-Bench 1.0: a benchmark of 102 actual, on-the-job tasks grounded in the explicit reasoning traces of professional hedge fund analysts working with relevant information sources. This approach enables deterministic grading against verified expert steps. Frontier models and agents score below 16% on the benchmark. We publish the dataset and evaluation harness at github.com/Trata-Inc/trata-hedge-bench.
Eric Cho, Shawn Huang, Alice Lu +1
Jun 2, 2026cs.AI

Diagnosing Knowledge Gaps in LLM Tool Use: An Agentic Benchmark for Novel API Acquisition

Large language models for code generation often need to use APIs that are absent from their pretraining data. This requires more than recalling a function name: models must coordinate signatures, module paths, input-output contracts, semantics, and executable usage patterns. Existing novel-API benchmarks are typically static, rely on coarse pass/fail metrics, or use synthetic APIs that may not reflect real library evolution. We introduce NovelAPIBench, a fully automated dynamic benchmark that, for any base model and target library, discovers novel APIs, extracts decomposed knowledge bundles, generates executable coding tasks, and assigns failed samples to six diagnostic categories. Across about 1.9K tasks, four base models, and five domains, we compare knowledge injected through retrieval with knowledge internalized through parametric adaptation. We find that knowledge components are not interchangeable: usage examples are the strongest standalone signal, while the best two-component setting pairs signatures with either mechanisms or examples depending on the domain and backbone. Adding more context, especially source code, can hurt by increasing import-path errors. Parametric adaptation also does not replace retrieval once external knowledge is removed; rather, fine-tuning mainly teaches models how to use provided bundles, and this ability transfers to held-out libraries. These results suggest that retrieval and tuning play complementary roles: retrieval supplies volatile API content, while tuning improves procedural integration.
Jinnuo Liu, Yue Peng, Jinhan Niu +1
Jun 1, 2026cs.RO

IMAC-AgriVLN: Can Agricultural Vision-and-Language Navigation Agents be Aware of Instruction Mistakes?

Agricultural robots are serving as powerful assistants across a wide range of agricultural tasks, nevertheless, still heavily relying on manual operations or railway systems for movement. The AgriVLN method and the A2A benchmark pioneeringly extended Vision-and-Language Navigation (VLN) to the agricultural domain, enabling a robot to navigate to a target position following a natural language instruction. However, almost all the prior methods adopt an ideal assumption that the given instructions themselves are correct, which does not align with the realistic scenarios, because anybody may say an instruction with mistakes. To bridge this gap, we propose the A2A-MI benchmark, in which we build a semi-automatic data annotator to insert three mistake classifications into each original instruction in a more diversified and efficient way. We test several state-of-the-art agricultural VLN agents on it and observe a sufficient drop with -57% on SR and -9% on NE, from which we suggest that an agricultural VLN agent tends to assume that the given instruction is correct, so does not have the awareness to doubt it when the scenes it sees do not align with the instruction it receives. To build the awareness on instruction mistake, we propose the IMAC module analyzing the instruction and the current front-facing image, to judge whether the instruction has mistakes and attempt to correct it when needed. We integrate IMAC into the baseline model, and observe a noteworthy improvement, sufficiently narrowing the gap to the performance on instructions without mistakes. Project: https://github.com/AlexTraveling/IMAC-AgriVLN.
Xiaobei Zhao, Xingqi Lyu, Xin Chen +1
Jun 1, 2026cs.AI

MCP-Persona: Benchmarking LLM Agents on Real-World Personal Applications via Environment Simulation

The Model Context Protocol (MCP) has emerged as a transformative standard for connecting large language models (LLMs) with external data sources and tools, and has been rapidly adopted across personal applications and development platforms. However, existing benchmarks predominantly focus on generic information-seeking tools and fail to capture the practical challenges posed by personal social applications, where tools interact with individual accounts or local databases. To bridge this critical gap, we introduce MCP-Persona, the first benchmark specifically designed for evaluating agent performance on real-world, personalized MCP tools. MCP-Persona encompasses a diverse set of widely-used applications, ranging from social media platforms like Reddit and Xiaohongshu (Rednote) to enterprise collaboration suites such as Lark (Feishu) and Slack. Our extensive experiments on various state-of-the-art (SOTA) agents demonstrate their significant struggles with personalized tool use, thereby highlighting the benchmark's crucial role in identifying and addressing these limitations. MCP-Persona is publicly available at https://github.com/wwh0411/MCP-Persona}{https://github.com/wwh0411/MCP-Persona.
Wenhao Wang, Peizhi Niu, Gongyi Zou +9
Jun 1, 2026cs.CL

K-BrowseComp: A Web Browsing Agent Benchmark Grounded in Korean Contexts

Frontier model evaluations are shifting from foundational capabilities (e.g., instruction following and reasoning) toward compositional, agentic ones, but Korean agentic benchmarks remain scarce. We introduce K-BrowseComp, a web-browsing agent benchmark grounded in Korean contexts, consisting of 400 problems. The 300-problem K-BrowseComp-Verified subset is manually constructed and validated by native Korean speakers. On this subset, frontier LLMs, including GPT-5.5, DeepSeek-V4-Pro, and GLM-5.1, reach only 30.00--45.67%, a substantial drop from BrowseComp, while Korean LLMs released through Korea's Proprietary AI Foundation Model program obtain only 0.00--10.33%. We further construct a 100-problem synthetic split using hard few-shot exemplars and failure-mode-targeted generation to exploit the asymmetry between solving and creating web browsing problems. On the adversarially filtered synthetic diagnostic split, the strongest model reaches only 26.00%, and we report this split separately as a targeted stress test. We publicly release our data and code.
Nahyun Lee, Dongkeun Yoon, Guijin Son +12
Jun 1, 2026cs.AI

BADGER: Bridging Agentic and Deterministic Evaluation for Generative Enterprise Reasoning

Enterprise AI systems that translate natural language into SQL queries and orchestrate multi-step agentic reasoning pipelines require evaluation approaches fundamentally different from academic benchmarks. Spider and BIRD established execution-accuracy protocols; G-Eval and RAGAS advanced LLM-based assessment; and recent work such as Spider 2.0, BEAVER, and BIRD-Interact has begun to address enterprise and agentic dimensions. No single framework unifies text-to-SQL assessment with agentic behavior evaluation into a production-grade pipeline calibrated against human expert judgment. We present BADGER, developed at Merkle, a unified evaluation framework integrating text-to-SQL assessment with agentic behavior evaluation. BADGER offers three contributions. First, LLM-assisted SQL component extraction extending Spider methodology to handle CTE-heavy, dialect-specific SQL. Second, a hybrid execution accuracy metric (Hybrid-EX) resolving column-aliasing and numeric-tolerance brittleness by using an LLM to infer structural alignments before deterministic cell-level scoring. Validated on 150 human-annotated industry queries, Hybrid-EX achieves Cohen's kappa=0.717 [95% CI: 0.600-0.822] (Substantial agreement) and 87.3% balanced accuracy, outperforming all six competing frameworks (Delta-kappa: 0.322-0.502, all p<=0.001). Third, an enterprise agentic evaluation suite assembling RAGAS, G-Eval, and agent benchmark metrics into a unified pipeline; Excess Tool Usage is the sole novel element. BADGER runs entirely within the client's governed data environment, supports configurable LLM judge backends, and enables rapid prototyping of client-specific judges and metrics, serving as a continuous evaluation backbone rather than a one-time quality gate.
Shannon Serrao, Soumitra Chatterjee, Dorina Strori +2
Jun 1, 2026cs.CV

RescueBench: Can Embodied Agents Save Lives in the Wild ?

Search-and-rescue (SAR) requires embodied agents to explore unfamiliar environments under multimodal uncertainty, perform multi-stage interactions, and retrieve spatial memory over long horizons. Existing benchmarks typically evaluate these capabilities in isolation, leaving unclear how failures compound when they must be composed in realistic workflows. We introduce RescueBench, a photo-realistic diagnostic benchmark that instantiates SAR as a four-stage pipeline: multimodal exploration, target rescue, memory-guided return, and final handoff. By combining sequential task composition with stage-level evaluation, RescueBench enables analysis of how exploration and memory failures propagate through embodied rescue workflows. It contains five progressive difficulty levels that vary in environmental complexity, clue ambiguity, and spatial hierarchy, along with an automatic episode generation and annotation pipeline for scalable evaluation and training. We evaluate seven baselines, an oracle reference, and human players, showing that no baselines complete the full task at the greatest difficulty. Stage-level diagnosis identifies autonomous exploration as the dominant failure mode and spatial memory as a second, independent bottleneck, suggesting that these limitations are not resolved by current topological visual-language navigation or map-based methods. Code is available in https://github.com/wukui-muc/RescueBench
Kui Wu, Beiyu Guo, Hao Chen +6
Jun 1, 2026cs.CL

CRAB-Bench: Evaluating LLM Agents under Complex Task Dependencies and Human-aligned User Simulation

Evaluating LLM agents in realistic service scenarios requires complex task dependencies, imperfect user behavior, and an evaluation that accommodates multiple valid solutions. We introduce CRAB-Bench (Constraint-based Realistic Agent Benchmark) and RUSE (Realistic User Simulation Engine) to address this gap. CRAB-Bench generates tasks via a constraint graph over multiple interdependent entities with structured distractors, requiring agents to reason carefully over thousands of misleading candidates where only a tiny fraction of solutions are valid. RUSE replaces cooperative, template-like simulators with realistic users grounded in human behavioral studies, instantiated across diverse personas and four behavioral dimensions. Experiments on four frontier LLM agents show that the best model achieves only 61% pass@1 on CRAB-Bench, and switching to RUSE causes further drops of up to 57%, concentrated in task-solving ability rather than conversational quality. Information Disclosure is the most damaging behavioral dimension, and agents interacting with RUSE are less likely to admit mistakes, instead masking errors through implicit corrections.
Danqing Wang, Akshay Sivaraman, Lei Li
Jun 1, 2026cs.LG

From Confident Closing to Silent Failure: Characterizing False Success in LLM Agents

LLM agents can fail silently by asserting task completion when the environment state shows otherwise. We study this failure mode, false success, across two agent benchmarks: 9,876 tau2-bench trajectories from 8 model families and 1,879 AppWorld trajectories from 4 model families with text-independent ground truth. False success is common but varies by setting: 45--48% of failures in single-control tau2-bench domains, 3% in dual-control telecom, and 75.8% among AppWorld self-assessing coding-agent trajectories with explicit status claims. LLM judges fail reliably: no configuration across 5 judges, 5 prompt strategies, and full task specifications exceeds AUROC 0.65 on tau2-bench, and the same judges reach only 0.54 AUROC on AppWorld API-call traces. Judges rely on surface completion proxies -- confident closing language in tau2-bench and coarse action-sequence volume in AppWorld -- rather than verified state changes. Lightweight TF-IDF detectors achieve task-disjoint AUROC 0.83 on tau2-bench and 0.95 on AppWorld, recovering 4--8x more false successes than the best judge at the same flag rate with 3,300x lower latency. These results suggest that production monitoring should use lightweight, domain-calibrated detectors as triage signals rather than relying on LLM judges as the primary monitor for false success.
Laksh Advani
May 31, 2026cs.CL

TimeSage-MT: A Multi-Turn Benchmark for Evaluating Agentic Time Series Reasoning

Time series data inform critical decisions across many real-world domains. While large language model (LLM) agents can analyze data through natural language and tools, it remains unclear whether they can conduct reliable time series analysis across multi-turn conversations. Existing benchmarks focus on single-step tasks such as forecasting and anomaly detection, overlooking practical workflows where user goals evolve, agents must build on prior analyses, and conclusions emerge from accumulated evidence. In this work, we introduce TimeSage-MT, a multi-turn benchmark for agentic time series reasoning with 240 tasks and 2,680 dialogue turns across 8 real-world domains, spanning basic exploration to decision-oriented analysis. TimeSage-MT is built through a reproducible pipeline that converts real-world time series data into multi-turn conversations with verifiable answers. It provides a unified evaluation protocol and public leaderboard for comparing time series agentic systems. To demonstrate the benchmark's utility, we evaluate frontier LLMs alongside TimeSage, a novel structured agent equipped with a comprehensive time series skill library. The results show sharp performance drops on decision-oriented tasks, driven by failures in memory, uncertainty handling, and domain-based decision making. TimeSage-MT exposes critical gaps in current agentic reasoning and provides a rigorous foundation for future development.
Yaxuan Kong, Qingren Yao, Yuqi Nie +7
May 30, 2026cs.CL

Momento: Evaluating Persistent Memory and Reasoning with Multi-Session Agentic Conversations

Recent advances in agentic AI have enabled agents to complete complex tasks through tool use, reasoning, and multi-step planning. Yet existing benchmarks evaluate agents within a single session, ignoring past actions, stated preferences, and prior decisions that agents must integrate to fulfill personalized user goals. We introduce Momento, a benchmark for persistent agentic task completion in multi-session service environments, requiring agents to take consequential, tool-mediated actions while resolving temporal dependencies and evolving user goals across sessions. Experimental results reveal that current agents fail primarily through misestimation of user state, treating prior session history as a reliable proxy for current context rather than stale information requiring re-validation, highlighting a substantial gap between current agent capabilities and realistic long-horizon human-agent interaction.
Adril Putra Merin, David Anugraha, Ayu Purwarianti +1
May 28, 2026cs.MA

Specialize Roles, Mix Deployments: Pushing the Cost-Accuracy Frontier of LLM Agent Teams

LLM agents are increasingly deployed as multi-role teams, where tasks are divided across specialized roles such as planner, executor, and verifier. In these systems, cost and accuracy are no longer properties of a single model: they depend on which model fills each role and where it is hosted, including API, self-hosted, and hybrid deployment. Existing agentic benchmarks typically evaluate fixed models or fixed agent configurations, and therefore offer limited guidance for cost-accuracy-optimal deployment. We introduce AgentCARD, a role-aware benchmark suite for evaluating LLM agent teams across role assignment and deployment mode. AgentCARD combines a role-decomposed evaluation harness, a unified API/self-hosted cost model, Pareto-frontier analysis, and a Shapley-based diagnostic for identifying role bottlenecks. Our evaluation shows that heterogeneous teams consistently occupy the cost-accuracy frontier. They improve accuracy by up to 44%44\% over cost-equivalent homogeneous teams, or match the strongest homogeneous team at up to 12×12\times lower per-task cost through hybrid deployment. We further find that the best role assignment is domain-dependent: some domains are planner-bottlenecked, while others are executor-bottlenecked. Finally, AgentCARD extends beyond planner--executor teams to workflows with additional roles such as verification, and supports continual evaluation as new domains and team structures emerge. Our code is released at: https://github.com/Auto-CAP/AgentCAP
Yinsicheng Jiang, Liang Cheng, Yeqi Huang +6
May 28, 2026cs.LG

ResearchClawBench: A Benchmark for End-to-End Autonomous Scientific Research

AI coding agents are increasingly used for scientific work, but their end-to-end autonomous research capability remains difficult to verify. We present ResearchClawBench, a benchmark for evaluating autonomous scientific research across 40 tasks from 10 scientific domains. Each task is grounded in a real published paper, provides related literature and raw data, and hides the target paper during evaluation. Expert-curated multimodal rubrics decompose the target scientific artifacts into weighted criteria, enabling evaluation of target-paper-level re-discovery while leaving room for new discovery. We evaluate seven autonomous research (auto-research) agents under a unified protocol and seventeen native LLMs through the lightweight ResearchHarness. Current systems remain far from reliable re-discovery: the strongest autonomous agent, Claude Code, averages 21.5, and the strongest ResearchHarness LLM, Claude-Opus-4.7, averages 20.7, with an LLM frontier mean of only 26.5. Error analysis shows that failures concentrate in experimental protocol mismatch, evidence mismatch, and missing scientific core. ResearchClawBench provides a reproducible evaluation frontier for measuring progress toward autonomous scientific research.
Wanghan Xu, Shuo Li, Tianlin Ye +48
May 28, 2026cs.AI

Redundant or Necessary? A Benchmark for Detecting Redundant Steps in Agent Trajectories

LLM-based agents have demonstrated strong capabilities in solving complex tasks through multi-step reasoning and tool use. However, existing evaluation protocols primarily focus on task success, overlooking a critical aspect of agent behavior: execution efficiency. In practice, agent trajectories often contain redundant steps that consume substantial resources while contributing little to task completion. In this work, we propose and formulate a new research area: \textbf{redundant step detection} for agent trajectories. To support this initiative, we introduce \textbf{RedundancyBench}, a new benchmark that contains diverse tasks with carefully annotated trajectories, where each step is labeled according to its contribution to task completion. Using RedundancyBench, we develop and evaluate 3 representative methods to answer whether a step within trajectory is redundant or necessary. Our results show that even the best-performing method achieves only 24.88% score in detecting redundant steps, while some methods perform worse than random guessing. These results highlight the task's complexity and the need for further research in this area. \footnote{Code and dataset in this paper are both available in \href{https://anonymous.4open.science/r/RedundancyBench}{https://anonymous.4open.science/r/RedundancyBench}.}
Minyang Hu, Bo Yang, Zhinuo Zhou +4
May 28, 2026cs.AI

Notation Matters: A Benchmark Study of Token-Optimized Formats in Agentic AI Systems

Large language models in Agentic AI systems consume tool schemas and execution results and emit tool invocations as structured data. The default language for that exchange, JSON, was designed for application-to-application interchange rather than token efficiency, so its structural elements impose substantial token overhead. Recent work proposes token-optimized alternatives such as TOON (Token-Oriented Object Notation) and TRON (Token Reduced Object Notation) as more compact replacements, but these formats have been evaluated only on isolated comprehension or generation tasks. Whether their token reductions hold inside end-to-end agentic loops therefore remains an open question. We evaluate TOON and TRON on four agentic benchmarks (BFCL, MCPToolBenchPP, MCP-Universe, StableToolBench) and five open-weight LLMs, decoupling input compression from output compression to measure comprehension and generation independently. TRON reduces tokens by up to 27% with accuracy within 14pp of the JSON baseline. TOON achieves up to 18% reduction at a similar 9pp accuracy cost, but additionally cascades on multi-turn parsing failures and collapses parallel tool-call output for most models. The code is available at: https://github.com/lkutschka/notation-matters
Lorenz Kutschka, Bernhard Geiger
May 28, 2026cs.AI

PTCG-Bench: Can LLM Agents Master Pokémon Trading Card Game?

Given a strategically complex board game, human players can quickly learn to devise strategies after playing a few rounds. Autonomous agents require similar capabilities in realistic interactive environments, yet existing agent benchmarks often fail to fully capture such strategic and evolving decision-making scenarios. We present PTCG-Bench, a benchmark built on the Pok'{e}mon Trading Card Game (PTCG) that evaluates LLM agents at two complementary levels: (1) their decision-making performance within a single complex environment, and (2) their ability to self-evolving through accumulated experience. We further include a modular harness ablation to better interpret agent performance without conflating it with model capability. Our experiments show that, although LLM agents can achieve non-trivial gameplay performance, sustained and stable self-evolution remains challenging, and performance is sensitive to harness design. We hope that PTCG-Bench will facilitate future research on harness-aware and self-evolving agents in realistic interactive environments.
Dongdong Hua, Yifei Sun, Renhong Huang +3
May 28, 2026cs.CV

WorldMemArena: Evaluating Multimodal Agent Memory Through Action-World Interaction

Multimodal large language models are increasingly deployed as long-horizon agents, where memory must do more than recall: it must track an evolving world, revise what has gone stale, and surface the right evidence at decision time. Existing benchmarks measure recall over static dialogue, collapse memory into a single end-of-task accuracy, and reduce visual observations to captions, leaving us unable to localize failures to writing, maintenance, retrieval, or use. The rise of agent harnesses that author their own memory sharpens this gap, since we have no principled way to compare hand-designed pipelines with self-managing alternatives. To close these gaps, we formulate multimodal agent memory as an Action-World Interaction Loop with an observable four-stage lifecycle, and instantiate it in WorldMemArena: 400 multi-session multimodal tasks spanning Lifelong Evolution (evolving personal and task states) and Agentic Execution (memory from real observations, actions, and feedback), annotated with gold memory points, updates, distractors, and evidence chains for stage-level diagnosis. This enables the first head-to-head comparison of long-context, manually designed (RAG and external memory systems), and harness-based memory agents. Results show that: (1) better memory writing and storage do not guarantee better performance; (2) multimodal memory still struggles to fully use visual evidence; (3) systems are unstable across domains and degrade on realistic agentic trajectories; and (4) harness memory is more flexible but remains costly and less reliable.
Chengzhi Liu, Yuzhe Yang, Sophia Xiao Pu +14
May 28, 2026cs.AI

GTA: Generating Long-Horizon Tasks for Web Agents at Scale

Web agents, which couple language models with browsing and tool-use capabilities, show promise as open web assistants. Yet progress is increasingly limited by the lack of scalable, process-level supervision. Existing benchmarks are largely manually constructed, providing only coarse start-goal annotations without intermediate trajectories, while recent automatic generation efforts remain expensive, biased, and shallow. These limitations prevent reliable training and evaluation of agents that must generalize to realistic, multi-hop, cross-page tasks. We introduce a scalable framework, GTA, that integrates crawling, retrieval-based seeding, in-context generation, and automated quality control to produce realistic tasks paired with executable trajectories. This design decouples crawling from generation for greater efficiency, grounds tasks in the site graph to enforce compositionality, and ensures dense supervision through deterministic replays and systematic validation. We instantiate the pipeline on over 50 websites covering e-commerce, government, forums, and news, with multilingual and multi-hop coverage. The resulting benchmark reveals a significant human-agent performance gap and enables detailed diagnostics. Our contributions are three-fold: (i) formalizing multi-hop web-agent task generation, (ii) proposing an efficient and validated pipeline for automatic data creation, and (iii) releasing a dynamic benchmark with reproducible evaluation.
Tenghao Huang, Kung-Hsiang Huang, Prafulla Kumar Choubey +4
May 27, 2026cs.AI

A Matter of TASTE: Improving Coverage and Difficulty of Agent Benchmarks

As agent capabilities advance, existing benchmarks, such as τ2τ^2-Bench, are becoming increasingly saturated. Yet constructing new benchmark tasks remains complex, costly, and labor-intensive. Moreover, the standard approach, in which scenarios are first written in natural language and then mapped to tool sequences, captures only a narrow subset of the tool-use patterns agents exercise. In this paper, we address these problems by reversing the task construction process. We propose TASTE: Task Synthesis from Tool Sequence Evolution, an automatic method that generates challenging tasks with broader tool-use coverage. TASTE utilizes an Adaptive Contrastive nn-gram model trained on LLM-judged validity signals. This enables sampling valid tool sequences that cover a vast range of tool combinations. TASTE then selects representative sequences from the pool via clustering, instantiates them into complete benchmark tasks, and refines them through iterative difficulty evolution. Using TASTE, we construct τcτ^c-Bench, a challenging extension of the three domains of τ2τ^2-Bench. We evaluate 1111 agent/user LLM pairs and find that models nearly saturating τ2τ^2-Bench suffer severe performance drops on our tasks (e.g., Gemini-3-Flash falls from 0.82 ⁣ ⁣0.940.82\!-\!0.94 to 0.28 ⁣ ⁣0.610.28\!-\!0.61). Beyond increasing difficulty, our generated tasks more than double the number of unique tool combinations agents must execute. Our results suggest high scores on existing benchmarks often reflect saturation rather than robust task-solving ability. By automating the generation of difficult, high-coverage benchmarks, TASTE enables continuous, scalable evaluation of future agents.
Tomer Keren, Nitay Calderon, Asaf Yehudai +3
May 27, 2026cs.AI

You Live More Than Once: Towards Hierarchical Skill Meta-Evolving

Test-time skill evolving is regarded as a new paradigm for enhancing deployed agentic systems. Existing works mainly focus on hard-coded skill evolving strategies or parametric learning that rely on expensive parameter updates in the underlying LLMs. In this paper, we demonstrate that test-time refinement of the skill evolving framework itself is necessary for continuous improvement of the agent systems in different downstream scenarios, and lightweight algorithmic adaptation is feasible. Specifically, we propose HiSME, a lightweight hierarchical skill meta-evolving solution that jointly optimizes skills and the skill evolving strategy by learning meta-skills from agents' task execution traces. Experiments on diverse agentic benchmarks show that meta-evolving can produce a higher-quality skill library than pure skill evolving and can derive diverse meta-skills for different scenarios, thereby facilitating future continual experience learning. Our code is temporarily public at https://anonymous.4open.science/r/HiSME-BD45.
Xujun Li, Kehan Zheng, Mingyuan Zhao +7
May 27, 2026cs.CL

VibeSearchBench: Benchmarking Long-horizon Proactive Search in the Wild

LLM-based agents score well on search benchmarks, yet real users consistently find results unsatisfying, revealing a persistent evaluation-experience gap. We attribute this gap to existing benchmarks' reliance on over-specified queries, single-turn interactions, and fixed-schema evaluation, none of which reflect real search behavior where users and agents collaboratively refine vague intent through multi-turn dialogue. We term this paradigm VibeSearch and introduce VibeSearchBench, a benchmark comprising 200 manually curated bilingual (Chinese and English) tasks across 20 domains, split into VibeSearch-Pro (professional) and VibeSearch-Daily (daily-life) subsets. Each task pairs a user persona with a schema-free ground-truth knowledge graph, and is evaluated through a progressive-disclosure user simulator and a graph-matching evaluation framework. We benchmark seven frontier models under both the ReAct framework and the OpenClaw agent harness. Results show that all models remain substantially inadequate for VibeSearch (best F1: 30.30), highlighting the need for fundamental advances in long-context reasoning, proactive intent elicitation, and structured knowledge construction.
Xiaohongshu Inc
May 27, 2026cs.AI

EgoBench: An Interactive Egocentric Multimodal Benchmark for Tool-Using Agents

As AI agents increasingly operate in open, real-world environments, they require a deep synergy of multimodal perception, tool invocation with multi-hop reasoning, and dynamic interaction with users. However, existing benchmarks fail to jointly evaluate these capabilities due to challenges in designing strictly coupled multi-capability tasks, simulating natural and task-constrained user feedback, and ensuring objective evaluation of dynamic interaction. To bridge this gap, we introduce EgoBench, the first interactive multimodal benchmark for tool-using agents. EgoBench comprises 1,045 egocentric-video-grounded tasks covering four daily scenarios, along with a user-agent-tool interactive environment for evaluation. We implement a three-stage synergistic pipeline through which each task is designed to enforce the joint application of visual perception and tool-augmented multi-hop reasoning. We additionally develop a multi-agent simulated user within EgoBench to evaluate agents' interaction capabilities, which generates high-fidelity, task-aligned responses to agents. Furthermore, we establish a deterministic joint validation framework that guarantees objective assessment through process-based and result-based equivalence. Benchmarking eight SOTA video-MLLM agents on EgoBench reveals a severe performance ceiling: the best model achieves only 30.62% accuracy in the best-performing scenario, averaging 19.43% across all four scenarios. Finally, we conduct a multi-dimensional error analysis to disentangle failure modes, exposing capability bottlenecks for advancing future AI agents.
Yunqi Liu, Tong Niu, Zitong Wang +4
May 26, 2026cs.CL

Chain-based Adaptive Reconfiguration Over Lattices for Hallucination Reduction

We introduce CAROL (Chain-based Adaptive Reconfiguration Over Lattices), a probabilistic framework for test-time hallucination reduction in large language models. Rather than relying on token-level uncertainty, CAROL defines a semantic uncertainty measure based on the consistency between generated responses and a trusted context, inducing a string-submodular objective over a lattice of textual sequences. This formulation enables hallucination mitigation to be cast as a Markov chain accept-reject process with provable convergence and near-optimality guarantees, allowing the model to iteratively refine outputs toward semantic consistency. By operating at the level of meaning, CAROL unifies hallucination detection and mitigation within a single framework. Empirical results on question answering and multi-agent reasoning benchmarks show that CAROL significantly reduces hallucinations and improves reliability and interpretability compared to likelihood-based and retrieval-augmented baselines, while maintaining competitive computational efficiency.
Joan Vendrell Gallart, Solmaz Kia, Russell Bent +1
May 25, 2026cs.AI

MobileGym: A Verifiable and Highly Parallel Simulation Platform for Mobile GUI Agent Research

We present MobileGym, a browser-hosted, lightweight, fully controllable environment for everyday mobile use, targeting interaction fidelity without replicating proprietary backends. It enables two capabilities previously out of reach for everyday apps: verifiable outcome signals through deterministic state-based judging over structured JSON state, and scalable online RL through low-cost parallel rollouts. The full environment state is captured, configured, forked, and compared as structured JSON, and a single server can host hundreds of parallel instances, with about 400 MB memory per instance and about 3 s cold start. A layered state model and a declarative task-definition framework keep state programmability and task creation practical at scale, and a single programmatic judging mechanism delivers both deterministic evaluation verdicts and dense RL rewards. The accompanying MobileGym-Bench provides 416 parameterized task templates, including 256 test and 160 train templates, over 28 apps, with deterministic judges and a structured AnswerSheet protocol that avoids free-text matching failures. In a Sim-to-Real case study, GRPO on Qwen3-VL-4B-Instruct gains +12.8 percentage points on the 256-task test set, and on a 59-task real-device signal subset, real-device execution retains 95.1% of the simulation-side training gain. Project page: https://mobilegym.github.io.
Dingbang Wu, Rui Hao, Haiyang Wang +8
May 25, 2026cs.AI

Claw-Anything: Benchmarking Always-On Personal Assistants with Broader Access to User's Digital World

Large language model agents are increasingly envisioned as always-on personal assistants with access to anything relevant in the user's digital world. Yet current systems operate over only narrow slices of that world, limiting context-sensitive reasoning and effective assistance. Existing benchmarks similarly provide only partial user state and therefore fail to capture performance in such a broad, always-on setting. To address this gap, we introduce Claw-Anything, a benchmark that expands agent context along three dimensions: long-horizon activity histories, interdependent backend services, and integrated GUI and CLI interaction across multiple devices. To instantiate this setting, we simulate months of user activity through multi-round event injection, producing complex world states and realistic noise, including irrelevant events and conflicting signals. Agents must reason over rich contextual environments while remaining robust to such noise. This expanded scope also enables the evaluation of proactive assistance, requiring agents to anticipate user needs and deliver timely recommendations. Experiments show that GPT-5.5 achieves only 34.5% pass@1, substantially below prior benchmarks, underscoring a gap between current agent capabilities and the demands of always-on personal assistance. Alongside the benchmark, we release an automated data-generation pipeline that yields 2,000 training environments and improves the base model by 23.7%, demonstrating its utility of scalable data infrastructure.
Yusong Lin, Xinyuan Liang, Haiyang Wang +8
May 25, 2026cs.AI

Explore Before You Solve: The Speed--Depth Trade-off in Epistemic Agents for ARC-AGI-3

We systematically investigate all 25 public ARC-AGI-3 games and find that every one is reachable through non-intelligent strategies: 10 in a single blind step, 5 after one probing action, 1 via repeated ACTION1 presses, 1 via diverse exploration, and 8 via single repeated actions with sufficient budget (50-200 steps). A library-level null-coordinate vulnerability additionally bypasses 18 games in 1 step. This benchmark critique implies the public evaluation set cannot discriminate intelligent exploration from trivial heuristics - the private 55-game evaluation is the only genuine intelligence test. Against this backdrop, we present AERA (Adaptive Epistemic Reasoning Agent), a three-phase (EXPLORE / VERIFY / PLAN) agent achieving RHAE=0.2116 (4/25 solved) on these 25 games with Qwen2.5-0.5B, while random and no-explore baselines score 0.0000. We formalise AERA through a Speed--Depth trade-off framework: under a convexity assumption (proved for a class of environments in the Appendix), RHAE's quadratic form emerges as a second-order penalty for deviating from the Pareto frontier between action efficiency and information gain. Contributions: (i) a benchmark validity analysis showing that current interactive reasoning benchmarks fail to measure the exploration they claim to require, and (ii) the EXPLORE-before-PLAN framework and model-capability x exploration interaction. The linked code track entry achieves RHAE=0.30 on the full 55-game private evaluation. Code: CC0.
Liew Keong Han
May 25, 2026cs.AI

CUA-Gym: Scaling Verifiable Training Environments and Tasks for Computer-Use Agents

Reinforcement learning with verifiable rewards (RLVR) has driven breakthroughs in domains such as math, tool-use, and software engineering, yet its extension to computer-use agents (CUAs) has been bottlenecked by the scarcity of scalable training data with deterministic rewards. Constructing such data for CUAs requires consistent task instruction, executable environment, and verifiable reward. However, hand-curated benchmarks achieve high reward fidelity but cover few applications and LLM-as-judge-based datasets scale broadly but lack reliable verification. We present CUA-Gym, a scalable pipeline that co-generates task instructions, environment states, and reward functions. Concretely, a Generator agent constructs the initial and golden environment states, and a separate Discriminator agent writes the reward function from the task specification. An orchestrator agent drives the two through iterative rounds upon execution. Generated tuples then pass a final filter combining LLM majority voting and agent rollouts, ensuring quality beyond the per-task adversarial loop. To address the scarcity of training environments, we further synthesize CUA-Gym-Hub, a broad suite of high-fidelity mock web applications grounded in real-world software-use distributions, expanding the scale of CUA RLVR data by magnitude. Using this pipeline, we construct CUA-Gym, a dataset of 32,112 verified RLVR training tuples grounded in 110 environments. Trained with GSPO on CUA-Gym, our CUA-Gym-A3B and CUA-Gym-A17B achieve 62.1% and 72.6% on OSWorld-Verified, outperforming prior open-source CUAs at comparable scales, with performance scaling smoothly in both data volume and environment diversity. The same checkpoints also improve on the held-out WebArena benchmark, indicating transfer beyond the training environments. We will open-source the full synthesis pipeline, dataset, CUA-Gym-Hub environments, and models.
Bowen Wang, Dunjie Lu, Junli Wang +11
May 22, 2026cs.LG

Agent-ToM: Learning to Monitor Autonomous LLM Agents via Theory-of-Mind Reasoning

Monitoring autonomous large language model (LLM) agents for covert malicious behavior is challenging due to delayed, context-dependent, and long-horizon attack patterns. Agents may pursue hidden objectives while maintaining superficially benign behavior, making detection difficult even with full trajectory access. Prior monitoring approaches improve scaffolding or ensemble aggregation, but treat each trajectory independently and do not learn from prior monitoring experience. Moreover, standard reasoning methods explain observed behavior without explicitly reasoning about agent beliefs, intentions, and goal alignment required to distinguish benign task execution from covert deviation. We propose \textbf{Agent-ToM}, a learning-to-monitor framework grounded in Theory-of-Mind (ToM) reasoning for security analysis of autonomous agents. Agent-ToM performs structured full-trajectory analysis by inferring beliefs, intent hypotheses with calibrated confidence, expected actions, and deviations from task-consistent behavioral baselines. At inference time, it employs a \textit{Reason-Verify-Refine} pipeline to construct and validate monitoring decisions. At training time, Agent-ToM distills critique signals into a persistent \textit{semantic guardrail memory}, enabling reusable belief- and intent-conditioned constraints across episodes. We evaluate Agent-ToM on adversarial agent monitoring benchmarks (SHADE-Arena and CUA-SHADE-Arena). Agent-ToM achieves strong precision-recall balance and outperforms state-of-the-art monitoring baselines, including ensemble methods, while using a coherent two-call reasoning pipeline. These results demonstrate that learning at the monitoring layer, combined with structured ToM reasoning and verification, provides an effective and deployable foundation for securing autonomous LLM agents.
Nesreen K. Ahmed, Nima Nafisi
May 21, 2026cs.CR

Measuring Security Without Fooling Ourselves: Why Benchmarking Agents Is Hard

The benchmarks used to evaluate AI agents in security-critical roles suffer from crucial weaknesses. Building on recent empirical evidence, we characterize three core challenges that undermine security evaluations: benchmark vulnerabilities, temporal staleness, and runtime uncertainty. We then outline practical directions toward building more robust and trustworthy evaluation frameworks.
Sahar Abdelnabi, Chris Hicks, Konrad Rieck +1
May 21, 2026cs.AI

TerminalWorld: Benchmarking Agents on Real-World Terminal Tasks

We introduce TerminalWorld, a scalable data engine that automatically reverse-engineers high-fidelity evaluation tasks from "in-the-wild" terminal recordings. Processing 80,870 terminal recordings, the engine yields a full benchmark of 1,530 validated tasks, spanning 18 real-world categories, ranging from short everyday operations to workflows exceeding 50 steps, and covering 1,280 unique commands. From these, we curate a Verified subset of 200 representative, manually reviewed tasks. Comprehensive benchmarking on TerminalWorld-Verified across eight frontier models and six agents reveals that current systems still struggle with authentic terminal workflows, achieving a maximum pass rate of only 62.5%. Moreover, TerminalWorld captures real-world terminal capabilities distinct from existing expert-curated benchmarks (e.g., Terminal-Bench), with only a weak correlation to their scores (Pearson r=0.20). The automated engine makes TerminalWorld authentic and scalable by construction, enabling it to evaluate agents in real-world terminal environments as developer practices evolve. Data and code are available at https://github.com/EuniAI/TerminalWorld.
Zhaoyang Chu, Jiarui Hu, Xingyu Jiang +8
May 21, 2026cs.CR

Benchmarking Autonomous Agents against Temporal, Spatial, and Semantic Evasions

As autonomous agents (e.g., OpenClaw) increasingly operate with deep system-level privileges to execute complex tasks, they introduce severe, unmitigated security risks. Current vulnerability analyses overwhelmingly focus on single-turn, stateless behaviors, overlooking the expanded attack surface inherent in stateful, multi-turn interactions and dynamic tool invocations. In this paper, we propose a novel, multi-dimensional evasion framework targeting LLM-based agent systems. We introduce three stealthy attack vectors: (1) Temporal evasion, which fragments malicious payloads across sequential interaction turns; (2) Spatial evasion, which conceals payloads within complex external artifacts that evade standard LLM parsing mechanisms; and (3) Semantic evasion, which obscures malicious intents beneath benign contextual noise. To systematically quantify these threats, we construct A3S-Bench, a comprehensive benchmark comprising 2,254 real-world agent execution trajectories. Evaluating a standard agent framework separately integrated with 10 mainstream LLM backbones against 20 practical threat scenarios, we demonstrate that our evasion framework elevates the average risk trigger rate from a 28.3% baseline to 52.6%. These findings reveal systemic, architecture-level vulnerabilities in current autonomous agent systems that existing defenses fail to address, highlighting an urgent need for defense mechanisms tailored to the unique threats.
Jianan Ma, Xiaohu Du, Ruixiao Lin +8
May 21, 2026cs.AI

SGR-Bench: Benchmarking Search Agents on State-Gated Retrieval

Recent advances in large language models and tool-using agents have expanded the range of benchmarked web tasks. Yet an important class of specialized retrieval tasks remains undercharacterized. On many specialized data-retrieval websites, answer-bearing evidence becomes accessible only after establishing the correct site-specific retrieval state through filters, views, hierarchies, or scopes. We term this capability state-gated retrieval (SGR). We introduce SGR-Bench, a benchmark for this setting containing 100 expert-curated tasks spanning six source families and 12 public data ecosystems. Each task requires discovering the appropriate website and configuring its site-specific retrieval state to produce a structured answer. SGR-Bench pairs constraint-guided and goal-oriented formulations of the same underlying problems, enabling controlled comparisons between explicit and implicit guidance for state-gated retrieval. We evaluate eight CLI-based agentic LLM systems and three commercial search-agent products. On SGR-Bench, the strongest system reaches only 66.18% item-level F1, while row-level F1 remains much lower. A manual audit of 156 analyzable failed CLI trajectories shows why: agents often reach a relevant web source, but establish the wrong site-specific retrieval state. Retrieval-scope drift (37.2%) and criterion mismatch (27.6%) dominate, whereas final answer composition accounts for only 10.3%. The dataset and single-case evaluation instructions are available at https://huggingface.co/datasets/PKUAIWeb/SGR-BENCH.
Ningyuan Li, Haiyang Shen, Mugeng Liu +4
May 20, 2026cs.LG

What Twelve LLM Agent Benchmark Papers Disclose About Themselves: A Pilot Audit and an Open Scoring Schema

We read twelve well-known LLM agent benchmark papers and recorded, dimension by dimension, what each paper actually says about how its evaluation was run. The motivation came from a familiar frustration: two papers will report results on the same benchmark with the same model name and disagree, and you cannot tell why -- the scaffold, the sampling settings, the subset, or the evaluator version. In many cases the published artifact does not let you answer. This paper is an implementation report on the attempt. We designed a small audit schema (five fields: benchmark identity, harness specification, inference settings, cost reporting, failure breakdown), wrote a scoring codebook with the boundary cases we hit during pilot scoring, applied it to twelve canonical papers (eight agent, four classical static), and recorded what we saw. We score the disclosure of an agent run, not its correctness, and make no claim that disclosure implies a trustworthy result. The mean audit score across the eight agent-benchmark papers is 0.38 (out of 1.0), and across the four classical static benchmarks 0.66; the largest gap is on cost (none of the eight agent benchmark papers disclose inference cost in any form) and on harness specification (none fully disclose a content-addressed container image of the evaluation environment). We release the schema as a JSON Schema file, the codebook as a Markdown document, and the raw scoring sheet as a CSV. The scoring was performed by a single auditor in one pass; a multi-rater audit is the natural next step, and we discuss what we think it would change.
Mahdi Naser Moghadasi, Faezeh Ghaderi
May 20, 2026cs.CL

MemGym: a Long-Horizon Memory Environment for LLM Agents

Memory is a central capability for LLM agents operating across long-horizon tasks. Existing memory benchmarks predominantly evaluate retention of personalized information in multi-turn chat scenarios, overlooking the dynamic memory formation that occurs during extended agent execution. Consequently, the memory systems they produce transfer poorly to realistic agentic environments, such as coding and web navigation. We present MemGym, a benchmark for agentic memory that unifies existing agent gyms and in-house memory-grounded pipelines behind one memory-reasoning interface. MemGym spans five evaluation tracks grouped into four agentic regimes: tool-use dialogue (tau2-bench), multi-turn deep-research search (MEMGYM-DR), coding (SWE-Gym and MEMGYM-CODEQA), and computer use (WebArena-Infinity). MemGym reports memory-isolated scores that decouple memory performance from reasoning, retrieval, and tool-use ability, so memory strategies can be ranked without those confounders. Our synthetic pipelines for MEMGYM-CODEQA and MEMGYM-DR are length-controllable, ablation-verified at every stage, and tightly aligned with downstream scenarios. To make evaluation on coding environments academically tractable, we train MemRM, a lightweight reward model (Qwen3-1.7B fine-tuned with QLoRA) that scores compression quality as a fast scalar read in place of full Docker rollouts.
Wujiang Xu, Yu Wang, Kai Mei +8
May 20, 2026cs.AI

Evaluating Temporal Semantic Caching and Workflow Optimization in Agentic Plan-Execute Pipelines

Industrial asset operations workflows are latency-sensitive because a single user query may require coordination over sensor data, work orders, failure modes, forecasting tools, and domain-specific agents. We evaluate this problem on AssetOpsBench (AOB), an industrial agent benchmark whose plan-execute pipeline exposes repeated overhead from tool discovery, LLM planning, MCP tool execution, and final summarization. Existing LLM caching techniques such as KV-cache reuse and embedding-based semantic caching were designed for chatbot serving and break down when output validity depends on time, asset, or sensor parameters. We propose two complementary optimization layers for AOB plan-execute pipelines: a temporal semantic cache and a set of MCP workflow optimizations combining disk-backed tool-discovery caching and dependency-aware parallel step execution. MCP workflow optimizations corresponded to a 1.67x speedup and reduced median end-to-end latency by about 40.0% while the temporal-cache benchmark achieved a median of 30.6x speedup on cache hits. Beyond the speedup, our results expose a concrete failure mode of pure semantic caching for parameter-rich industrial queries, providing a critical analysis of how caching choices interact with evaluation correctness in MCP-backed agent benchmarks.
Alimurtaza Mustafa Merchant, Krish Veera, Sajal Kumar Goyla +3
May 19, 2026cs.CV

CutVerse: A Compositional GUI Agents Benchmark for Media Post-Production Editing

While GUI agents have made significant progress in web navigation and basic operating system tasks, their capabilities in professional creative workflows remain largely underexplored. To bridge this gap, we introduce Cutverse, a benchmark designed to systematically evaluate autonomous GUI agents in realistic media post-production environments. We curate expert demonstrations across 7 professional applications (e.g., Premiere Pro, Photoshop), covering 186 complex, long-horizon tasks grounded in authentic editing workflows, involving dense multimodal interfaces and tightly coupled interaction sequences. To support scalable evaluation, we develop a lightweight parser that transforms raw screen recordings and low-level interaction logs into structured, compositional GUI action trajectories with precise grounding. Extensive evaluations reveal that existing agents achieve only 36.0% task success on realistic media editing tasks, underscoring the challenges posed by complex, long-horizon media post-production workflows in our benchmark.While current models demonstrate promising spatial grounding, multimodal alignment, and coordinated action execution, they remain limited in long-horizon reliability and domain-specific planning.
Haobo Hu, Xiangwu Guo, Zhiheng Chen +4
May 18, 2026cs.RO

DexHoldem: Playing Texas Hold'em with Dexterous Embodied System

Evaluating embodied systems on real dexterous hardware requires more than isolated primitive skills: an agent must perceive a changing tabletop scene, choose a context-appropriate action, execute it with a dexterous hand, and leave the scene usable for later decisions. We introduce DexHoldem, a real-world system-level benchmark built around Texas Hold'em dexterous manipulation with a ShadowHand. DexHoldem provides 1,470 teleoperated demonstrations across 14 Texas Hold'em manipulation primitives, a standardized physical policy benchmark, and an agentic perception benchmark that tests whether agents can recover the structured game state needed for embodied decision making. On primitive execution, π0.5π_{0.5} obtains the highest task completion rate (61.2%61.2\%), while π0.5π_{0.5} and π0π_0 tie on scene-preserving success rate (47.5%47.5\%). On agentic perception, Opus 4.7 obtains the best strict problem-level accuracy (34.3%34.3\%), while GPT 5.5 obtains the best average field-wise accuracy (66.8%66.8\%), exposing a gap between isolated visual sub-capabilities and complete routing-relevant state recovery. Finally, we instantiate the full embodied-agent loop in three case studies, where waiting, recovery dispatches, human-help requests, and repeated primitive execution reveal how perception and policy errors accumulate during closed-loop deployment. DexHoldem therefore evaluates dexterous tabletop execution, agentic perception, and embodied decision routing in a shared physical setting. Project page: https://dexholdem.github.io/Dexholdem/.
Feng Chen, Tianzhe Chu, Li Sun +6
May 18, 2026cs.AI

SkillGenBench: Benchmarking Skill Generation Pipelines for LLM Agents

As LLM agents are increasingly built around reusable skills, a central challenge is no longer only whether agents can use provided skills, but whether they can generate correct, reusable, and executable skills from repositories and documents. Existing benchmarks primarily evaluate the efficacy of given skills or the ability of agents to solve downstream tasks from raw context, but they do not isolate skill generation itself as the object of study. We introduce SkillGenBench, a benchmark for evaluating skill generation pipelines under a unified and controlled protocol. In SkillGenBench, a generator receives raw corpora and produces standardized skill artifacts, which are then executed under fixed harnesses and assessed with unified evaluation procedures. The benchmark covers two generation regimes: task-conditioned generation, where a task-specific skill is synthesized after the task is revealed, and task-agnostic generation, where a reusable skill library must be distilled before downstream tasks are known. It also spans two complementary procedural sources: repository-grounded instances, where procedures are distributed across code, configuration, and scripts, and document-grounded instances, where procedures and constraints must be distilled from long-form text. We provide standardized task specifications, pinned environments, and evaluation protocols centered on deterministic execution-based checks, supplemented by auxiliary signals for diagnosis. Experiments across a range of skill-generation methods and backbones show substantial performance variation, highlight the difficulty of reusable skill distillation, and reveal distinct failure modes in skill generation from software repositories versus long-form documents. SkillGenBench establishes a reproducible testbed for studying skill generation as an independent research problem in agent systems.
Yifan Zhou, Zhentao Zhang, Ziming Cheng +8
May 17, 2026cs.SE

DiagEval: Trajectory-Conditioned Diagnosis for Reliable Software Evaluation with GUI Agents

Evaluating LLM-generated interactive software requires execution in addition to static analysis. The key difficulty is that correctness is a graph-level reachable property over latent UI state-transition graphs, whereas a GUI evaluator observes only a single execution trajectory. A failed rollout therefore rules out only one realized path, leaving failure attribution ambiguous between evaluator-side execution error and genuine software defect. We present DiagEval, a trajectory-conditioned diagnostic evaluation protocol for post-failure GUI-agent evaluation of interactive software. Rather than blindly retrying from scratch, DiagEval reuses the failed trajectory to choose targeted diagnostic probes and aggregates their outcomes into an internal attribution signal. The latent-graph view motivates the diagnostic problem; DiagEval does not reconstruct the graph or estimate calibrated posterior probabilities. We evaluate DiagEval on WebDevJudge-Unit and RealDevBench across multiple GUI-agent evaluators and LLM backbones. On false-negative cases, DiagEval recovers 45.6-62.1% of failures that were initially misattributed to software defects, outperforming retry-based baselines with 34.4-160.6% relative gains. On the full evaluation sets, this recovery improves accuracy from 69.9% to 78.3% on WebDevJudge-Unit and from 65.0% to 81.6% on RealDevBench. These results suggest that reliable GUI-agent evaluation requires not only stronger execution, but also active failure diagnosis to disambiguate evaluator-side errors from genuine software defects. Our code is available at https://github.com/scutGit/DiagEval.
Sirui Hong, Zhijie Liu, Tengfei Li +3
May 17, 2026cs.LG

FML-bench: A Controlled Study of AI Research Agent Strategies from the Perspective of Search Dynamics

AI research agents accelerate ML research by automating hypothesis generation, experimentation, and empirical refinement. Existing agent strategies range from greedy hill-climbing to tree search and evolutionary optimization, yet which strategy choices drive performance remains unclear. Answering this question requires a benchmark that separates agent strategy (e.g., search topology) from execution infrastructure (e.g., code editor), so that performance differences are attributable to strategy rather than infrastructure, and that provides process-level metrics beyond final scores to analyze exploration behaviors. Existing benchmarks offer limited support. We propose FML-Bench, a benchmark of 18 fundamental ML research tasks across 10 domains that separates agent strategy from execution infrastructure and defines 12 process-level behavioral metrics. Evaluating six representative agents, we find that: (1) strategy complexity alone does not guarantee strong performance: a simple greedy hill-climber nearly matches the best-performing tree-search agent, both well above the remaining agents; (2) our analysis suggests this pattern relates to improvement opportunity structure: greedy search tends to be more effective when opportunities are dense, while tree-search and evolutionary strategies tend to be more effective when opportunities are sparse; an adaptive agent built on this insight switches to broader exploration upon detecting improvement stagnation and outperforms the other six agents, lending initial support to this observation; and (3) process-level analysis reveals that early convergence and directionally focused exploration are significantly associated with final performance, while solution diversity and compute cost are not. Our benchmark is available at: https://github.com/qrzou/FML-bench.
Qiran Zou, Hou Hei Lam, Wenhao Zhao +11
May 16, 2026cs.LG

1GC-7RC: One Graphic Card -- Seven Research Challenges! How Good Are AI Agents at Doing Your Job?

Autonomous AI coding agents are becoming a core tool for ML practitioners in industry and research alike. Despite this growing adoption, no standardized benchmark exists to evaluate their ability to design, implement, and train models from scratch across diverse domains. We introduce 1GC-7RC (Single Graphic Card: Seven Research Challenges), a benchmark comprising seven ML tasks spanning language modeling, image classification, semantic segmentation, graph learning, tabular prediction, time-series forecasting, and text classification. Each task provides a locked data-preparation and evaluation script together with a baseline training script; the agent may only modify the training code, has no access to pretrained weights (with one controlled exception for semantic segmentation), no internet access, and must complete each task within a task-specific wall-clock budget (40-120 minutes) on a single GPU. We evaluate seven coding agents: five proprietary (Claude Code with Sonnet 4.6, Opus 4.6, and Opus 4.7; Codex CLI with GPT 5.5; and OpenCode with Qwen 3.6+) and two open-source (OpenCode with Kimi K2.5, Kimi K2.6). Across 5 runs per agent-task pair, we report substantial performance differences that reveal varying levels of implicit ML knowledge, planning ability, and time-budget management. The benchmark, harness, and all evaluation artifacts are publicly available on GitHub at https://github.com/Strolchii/1GC-7RC-Benchmark to facilitate reproducible comparison of future agents. Because our benchmark design is modular, the benchmark can be extended to new tasks and domains, adapted to different GPU budgets, and used to study multi-agent settings, making it a flexible platform for future research on autonomous research agents.
Robin-Nico Kampa, Fabian Deuser, Anna Bößendörfer +2
May 16, 2026cs.CL

AgentKernelArena: Generalization-Aware Benchmarking of GPU Kernel Optimization Agents

GPU kernel optimization is increasingly critical for efficient deep learning systems, but writing high-performance kernels still requires substantial low-level expertise. Recent AI coding agents can iteratively read code, invoke compilers and profilers, and refine implementations, yet existing kernel benchmarks evaluate single LLM calls rather than full agent workflows, and none include both kernel-to-kernel optimization and unseen-configuration generalization testing. We present AgentKernelArena, an open-source benchmark for measuring AI coding agents on GPU kernel optimization. The benchmark contains 196 tasks spanning HIP-to-HIP optimization, Triton-to-Triton optimization, and PyTorch-to-HIP translation, and evaluates complete agent workflows in isolated workspaces using gated compilation, correctness, and performance checks, centralized scoring and an unseen-configuration generalization protocol that tests whether optimizations transfer to input configurations the agent never observed. Across production agents including Cursor Agent, Claude Code, and Codex Agent, we find near-perfect compilation and high correctness rates on most task categories, with the strongest configurations achieving mean speedups of up to 6.89x on PyTorch-to-HIP, 6.69x on HIP-to-HIP, and 2.13x on Triton-to-Triton tasks. Our unseen-configuration evaluation shows that HIP-to-HIP and Triton-to-Triton optimizations largely transfer to unseen input shapes, while PyTorch-to-HIP exhibits substantial correctness drops, indicating that agents generating kernels from scratch frequently hardcode shape-specific assumptions. AgentKernelArena is designed as a modular, extensible framework for rigorous evaluation of agentic GPU kernel optimization across agents, tasks, and hardware targets.
Sharareh Younesian, Wenwen Ouyang, Sina Rafati +11