Real-World Manipulation Tasks

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Period ending 2026-09-21

6 new papers

A weekly snapshot of new work published in Real-World Manipulation Tasks.

Period ending 2026-09-14

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A weekly snapshot of new work published in Real-World Manipulation Tasks.

Period ending 2026-09-07

2 new papers

A weekly snapshot of new work published in Real-World Manipulation Tasks.

80 papers

Latest in Real-World Manipulation Tasks

Sep 20, 2026cs.RO

HapticWAM: Distilling Imagined Touch into a World-Action Model without Inference-Time Tactile Sensing

Contact-rich manipulation requires estimating forces, slip and contact geometry that can remain ambiguous in scene images. Optical tactile sensors provide both visual observations of the contact surface and mechanical measurements, yet learning from these signals raises two challenges: representing contact beyond appearance and transferring its benefits to a policy that does not require fingertip observations at deployment. We introduce HapticWAM, a world-action model that combines heterogeneous tactile encoding, structured contact prediction and teacher-student distillation. Its teacher encodes gel images together with deformation, shear, distributed forces, resultant wrench and derived contact state into a frozen video backbone. Rather than predicting tactile pixels alone, the model jointly generates actions and a contact package describing future events and mechanics. Anticipatory Contact Coupling uses the previously imagined package to condition attention, preserving a contact-related input when direct tactile observations are unavailable. Haptic-Imagination Distillation transfers both contact futures and action predictions to a student that retains the generative contact head but removes its fingertip input branches. On a real-world setup, across three contact-rich pick-and-place tasks, HapticWAM Student achieves a 77% per-task mean success rate (41 of 50 starts, 82% pooled), reaching 95% on one of the tasks, outperforming the evaluated teacher and baseline configurations.
Mikhail Sannikov, Ilya Mikhalchuk, Konstantin Gubernatorov +3
Sep 17, 2026cs.RO

Agile-WAM: An Agile Tactile World Action Model for Contact-Rich Robot Control

World Action Models (WAMs) advance beyond conventional visuomotor policies by jointly predicting future world states and robot actions, enabling the policy to learn physical dynamics that support effective control. However, recent tactile WAMs often rely on large-scale pretrained generative backbones to capture contact-rich physical dynamics, which limit their inference efficiency and flexible deployment. In this paper, we present \ABBR{}, an agile tactile World Action Model for contact-rich robot control. \ABBR{} encodes visual and tactile observations into a shared latent that serves as the source of a direct vision-tactile-to-action flow-matching process, which can jointly generate latent representations of action chunks and future visual/tactile latents. A key observation is that vision and tactile signals evolve at inherently different timescales: adjacent visual frames are often highly similar, whereas tactile signals can change abruptly upon contact. We therefore introduce multi-horizon multimodal prediction in \ABBR{}, which provides supervision for visual latent at a larger temporal offset while predicting the tactile latent in the next frame to capture fine-grained contact dynamics. Across nine simulated and five real-world contact-rich manipulation tasks, \ABBR{} demonstrates strong and robust performance, outperforming the strongest baseline in success rate while maintaining low inference latency. In particular, in five real-world experiments, \ABBR{} yields a relative gain of 29.4%\textbf{29.4\%} in overall success rates while achieving inference latency of 11.9 ms\textbf{11.9 ms}. These results demonstrate that multimodal WAM can be achieved with an agile architecture suitable for precise and high-frequency robot control. More details are available on our project page: https://hanchuzhou.github.io/TARO_project_page/.
Hanchu Zhou, Brendan Lynch, Raman Goyal +4
Sep 17, 2026cs.RO

HIL-UMI: Bringing Human-in-the-Loop Post-Training of Vision-Language-Action Models to Universal Manipulation Interface

Large-scale vision-language-action (VLA) models provide powerful priors for robot manipulation, yet adapting them to a specific deployment remains challenging. Supervised fine-tuning (SFT) on task-specific demonstrations provides a step toward deployment, but faces two persistent limitations: static data provide limited coverage of out-of-distribution states, and standard imitation objectives do not distinguish progressing behavior from less useful data. Interactive post-training can address these limitations, but typically requires repeated policy execution and human intervention on a physical robot. We introduce HIL-UMI, a policy-guided Universal Manipulation Interface (UMI) framework for robot-free human-in-the-loop VLA post-training. During handheld UMI demonstrations, HIL-UMI queries the current policy on the same observation stream without executing its predictions. The Energy Score compares the human action trajectory with policy inference and triggers collection when their discrepancy indicates an out-of-distribution region. In a separate feedback loop, low online advantage predictions identify essential segments for refining a progress-based advantage estimator. The updated estimator then guides advantage-conditioned behavioral cloning using a balanced mixture of base demonstrations and new policy data. This design preserves the iterative and policy-aware nature of human-in-the-loop learning while decoupling data collection from robot deployment. Experiments on four real-world tasks spanning long-horizon and precise manipulation show that HIL-UMI achieves consistent improvement over SFT and benefits from both targeted collection and advantage refinement. Moreover, HIL-UMI outperforms HG-DAgger on Clean Up Table with lower per-frame collection time, suggesting a scalable path for VLA post-training across operators and locations.
Zimu Han, Yiming Zeng, Jiyao Zhang +9
Sep 16, 2026cs.RO

Fetch My Beer: Synthetic-to-real Hierarchical Policy for Smooth Pick-and-place

Many real-world robotic applications require dynamically sensitive manipulation, where success depends not only on reaching a target state but on maintaining stable object dynamics throughout execution. We study the stable transport of liquid-filled containers, where a robot must move objects to target locations while suppressing sloshing and preventing spillage. Unlike conventional pick-and-place, this task imposes stringent requirements on motion smoothness and trajectory-level stability, exposing clear limitations in existing systems. Specifically, fluid simulation remains too costly for online reinforcement learning; human teleoperation introduces unintended accelerations that induce sloshing during imitation learning; and current policy pipelines optimize for task completion rather than dynamic stability. We propose a synthetic-to-real framework coupling physically validated data generation with a hierarchical, diffusion-based controller. The scalable data pipeline synthesizes grasps, filters unstable poses via a vision-language model, and validates transport trajectories through fluid simulation. The policy is organized with a high-level module that translates language and visual observations into SE(3) control targets, and a latent diffusion controller that first plans efficiently in a compact latent space and then decodes dense action chunks, enabling the high control frequency needed for smooth and stable motion. Extensive experiments show our system outperforms state-of-the-art manipulation policies in transport smoothness and dynamic stability. Our project page: https://fetch-my-beer.github.io/
Yingyue Li, Chenyangguang Zhang, Ruida Zhang +3
Sep 15, 2026cs.RO

Learning Multi-Humanoid Pickup and Transport via Decentralized Object-Centric Control

We study cooperative multi-humanoid pickup and transport of objects with varying size, weight, and geometry, requiring robot teams of different sizes. Our approach uses decentralized object-centric control, where each humanoid is assigned a local attachment region on the shared object and learns to realize pickup and transport through gripperless bimanual pinching. This attachment-based interface provides a common control abstraction spanning single-robot pickup, cooperative multi-robot transport, and robot-to-robot handover, without per-task redesign. We find that policies trained only on single-robot pickup already transfer nontrivially to cooperative settings, suggesting that this abstraction captures much of the structure needed for coordination. At the same time, explicit multi-robot training further improves performance, showing that shared-object coupling introduces coordination dynamics that are beneficial to learn directly. We validate the approach in simulation across varying team sizes and object geometries, and demonstrate sim-to-real transfer on hardware, where the learned controllers enable real humanoids to perform cooperative manipulation tasks.
Bikram Pandit, Mohitvishnu S. Gadde, Aayam Kumar Shrestha +1
Sep 14, 2026cs.RO

ManiSkillFormer: Demonstration-Free Compositional Manipulation via Task-Conditioned Geometric Contracts

Adapting robotic manipulation to new objects and tasks often requires additional demonstrations, policy fine-tuning, or manual engineering. Reusable manipulation skills can reduce this effort, but connecting their execution requirements to scene-specific geometry remains challenging. We present ManiSkillFormer, a framework for demonstration-free and compositional manipulation that connects perception and action through explicit geometric contracts. Building on reusable skill schemas, LLM agents generate contracts specifying the geometry primitives required by each skill, together with corresponding motion templates for semantic objects and task contexts. These contracts guide a perception module to ground task-relevant 3D geometry from observations, which is then used to instantiate reusable motion templates in a skill library. We evaluate ManiSkillFormer on a dual-arm robot across demonstration-free pick-and-place with 30 instances from 8 object categories, functional manipulation including unscrewing, pouring, pressing, and folding, and three long-horizon tasks. ManiSkillFormer achieves an average success rate of 88.97% for pick-and-place, 75.00% for functional manipulation, and completion rates of 50--80% across the long-horizon tasks, outperforming the evaluated baselines and two ablated pipelines. These results demonstrate the potential of explicit geometric contracts to support skill reuse and composition across objects and tasks without per-object policy fine-tuning or additional robot demonstrations.
Peiqi Yu, Mosam Dabhi, Shangtao Li +3
Sep 14, 2026cs.CL

Disentangling Representation Evolution in Transformers through Directional Decomposition

Transformer representations evolve through learned additive transformations that either preserve their current direction or redirect it. We study this evolution as a functional geometry, decomposing learned updates into parallel and perpendicular components. Across pretrained models, we find substantial parallel components beyond the residual identity path. We then apply the decomposition in two spaces: to attention and MLP updates relative to the hidden state, and to attention value aggregation relative to the current token's value. Targeted edits reveal a strongly space-dependent asymmetry: exclude-self value-space parallel manipulation is markedly more robust than residual-space and perpendicular counterparts, preserving the direct self message while scaling only the non-self aggregate. The same decomposition gives a component-resolved description of compression-induced update error: perpendicular error separates compression methods more clearly than parallel error. Extensive experiments further demonstrate that full-aggregate parallel suppression during from-scratch pretraining lowers validation-loss trajectories and improves downstream averages, with the value-space variant strongest. Together, these results connect representation geometry to editing robustness, compression diagnosis, and training-time intervention. Code is available in the \href{https://github.com/Shwai-He/Transformer-Geometry}{project repository}.
Shwai He, Haichao Zhang, Shen Yan
Sep 11, 2026cs.CL

Agent as Policy for Robotic Manipulation

We demonstrate that a general-purpose agent can directly drive a physical robot throughout task execution without any task-specific or environment-specific training. We introduce Agent as Policy (AGP), which places task planning and execution under the agent's control. Given a task and a robot interface, the agent interprets visual evidence, writes executable programs, issues motion commands, and revises its actions in response to physical outcomes. This brings the agent's reasoning and programming capabilities into continuous interaction with the physical world. We study AGP across multiple real-world manipulation tasks spanning precision manipulation, dynamic motions, and deformable objects. These include assembly from human videos, block construction from goal images, dice flipping, targeted throwing, and bimanual towel folding. Across assembly, block construction, and dice flipping, AGP succeeds in at least eight of ten trials for each evaluated task configuration. We further study efficiency through task experience accumulation and find that reusing saved procedures and programs shortens execution time across repeated trials. These findings support a path for general-purpose agents to act as robot policies, extending their autonomy to physical manipulation through runtime reasoning, programming, and interaction.
Mengzhao Jia, Yang Lin, Xixin Zhang +3
Sep 1, 2026cs.RO

Knowing When to Stop: Adaptive Action Chunking via Internal Cross-Attention Dynamics in VLAs

Action chunking is a standard execution strategy in modern Vision-Language-Action (VLA) frameworks, but fixed execution horizons impose a trade-off between efficiency and accuracy. Short chunks require frequent inference and may cause oscillatory behavior, whereas long chunks can become misaligned with newly observed states. We address this limitation with an adaptive action chunking approach based on internal cross-attention dynamics in the action expert. We observe that, as the prediction horizon extends, action-to-observation cross-attention becomes increasingly dispersed and its entropy rises toward a plateau. This pattern is associated with higher action prediction error and provides an online signal that the current observation offers limited grounding for further open-loop execution. Based on this observation, we introduce a training-free truncation mechanism that detects sustained high-entropy plateaus and dynamically selects the execution horizon during inference. The method uses attention weights already computed by the policy and introduces negligible additional overhead. Evaluations on π0.5π_{0.5} and X-VLA across RoboTwin 2.0, LIBERO, and three real-world manipulation tasks show improved average task success over fixed-horizon and adaptive chunking baselines, while preserving efficient closed-loop control. These results show that cross-attention dynamics can provide a practical internal signal for adaptive action execution in VLAs.
Runze Xu, Xiaolong Shan, Shuang Dai +2
Aug 31, 2026cs.AI

IMPACT: Attention Is the Interaction Map for Scalable Interaction-Aware World Model Training

World models have made remarkable progress in action-conditioned future prediction for embodied agents, yet still struggle to model physically plausible interactions. Existing approaches address this limitation by constraining the generation process with external representations encoding motion, geometry, or semantics. Obtaining these spatiotemporally dense representations typically requires auxiliary estimators or manual annotations, limiting training scalability. We instead revisit the training objective and identify a supervision-allocation mismatch under the globally averaged mean squared error (MSE) denoising objective: prevalent static content dominates the optimization signal, leaving sparse dynamic-object regions critical to interaction generation disproportionately under-supervised. Motivated by this observation, we introduce IMPACT, a scalable Interaction-aware Model training framework with Prior-guided Attention Calibration and Targeting. IMPACT uses cross-attention associated with manipulated-object tokens as an internal spatiotemporal prior for action-conditioned changes. It samples candidate regions from this prior, calibrates them with detached local prediction errors to construct an interaction map, and uses the map to reweight denoising supervision, requiring neither external representations nor inference-time modifications. Extensive experiments on robot-arm and human-hand manipulation, spanning diverse control modalities and DiT backbones, show that IMPACT consistently outperforms the corresponding MSE-trained baselines, improving interaction fidelity, physical plausibility, and visual quality.
Rongze Tang, Jianjie Fang, Zhaolu Wang +8
Aug 31, 2026cs.RO

CometVLA: Co-Training on an Embodied Data Pyramid towards Physical Understanding

Vision-language-action (VLA) models remain brittle in manipulation tasks that require physical commonsense. Current physical VQA data is typically disembodied and misaligned with robot action domains. Egocentric videos are used only as auxiliary pre-training. It remains unclear whether improved VLM physical understanding actually benefits downstream action generation. Therefore, we present CometVLA to close this gap. We construct CometData and CometBench, an embodied physical VQA corpus and benchmark strictly aligned with the robot's action data and embodiment. We introduce Global Action Prior (GAP) tokens, a compact learnable bottleneck that isolates task-agnostic motion regularities and lets the action head consume physical commonsense without corrupting the pre-trained VLM backbone. We co-train CometVLA across the embodied data pyramid, spanning teleoperation, simulation, egocentric trajectories, and VQA layers. On real-world manipulation tasks and RoboTwin simulation, CometVLA consistently outperforms strong VLA baselines. Correlation analysis shows that stronger VLM performance on CometBench indicates higher VLA success rates. Results demonstrate that physical understanding pre-training genuinely benefits downstream manipulation.
Hanwen Wan, Dafeng Chi, Linbo Zhai +6
Aug 13, 2026cs.RO

ContactGuard: Pre-Contact Execution Monitoring with Action-Conditioned Latent World Models

Contact-rich manipulation failures are often detected only after the robot has committed to contact. This is especially limiting in wrist-camera setups: close gripper--object views help observe contact, but a poor approach may already push, miss, slip, or disturb the object before conventional detectors react. We introduce \emph{ContactGuard}, a pre-contact execution monitor for chunked visuomotor policies. Given the policy's planned action chunk, ContactGuard predicts its short-horizon consequence in latent visual space and aborts if the predicted future latent indicates likely failure. Its latent world model is trained from unlabelled robot trajectories to predict compact multi-view visual embeddings under planned actions, avoiding pixel-level video prediction. A lightweight failure probe is then trained from a small labelled set of pre-contact clips. At deployment, ContactGuard anchors prediction before an imminent contact event, rolls the model forward under the policy's own actions, and verifies the predicted post-contact latent. Across real-world contact-rich manipulation tasks, ContactGuard predicts failure more accurately than direct and corrupted-action ablations, and transfers to live robot as a pre-contact abort signal without modifying the underlying policy.
Gehan Zheng, Matthew Johnson-Roberson, Weiming Zhi
Aug 6, 2026cs.RO

SkillMemo: Expert-guided Skill Memory Framework for Compositional Embodied Manipulation

Embodied visuomotor models, including Diffusion Policy (DP) and Vision-Language-Action (VLA) models, have demonstrated promising performance on robotic manipulation benchmarks. However, their potential remains fundamentally constrained by the scarcity of large-scale embodied trajectory datasets, leading to insufficient compositional generalization in out-of-distribution (OOD) scenarios with limited capability to capture reusable skill structures. To address this limitation, we propose Skill-Based Memory (SkillMemo) framework that implicitly decomposes long-horizon demonstrations into latent atomic skills and integrates skill-level features into a dynamic episodic memory bank for solving compositional tasks. Specifically, we first introduce an expert-guided trajectory segmentation module built upon a Mixture-of-Experts (MoE) architecture, which implicitly partitions trajectories into distinct skill primitives represented by learned gating coefficients. We further design a skill-level episodic memory architecture that stores compact skill representations as retrievable key-value pairs. During inference, the memory bank retrieves the most relevant skill primitives which are subsequently fused with the model's current gating distribution, providing a robust contextual prior to refine action predictions. Extensive experiments on the simulation benchmark and real-world manipulation tasks demonstrate that SkillMemo consistently enhances both DP and VLA backbones, achieving state-of-the-art performance and outperforming π0.5π_{0.5}, while exhibiting strong compositional generalization to unseen task configurations.
Changyuan Wang, Chubin Zhang, Zhenyu Wu +8
Aug 5, 2026cs.CV

EgoAfford: Task-Oriented Affordance Grounding via Egocentric Referring Segmentation

Part-level affordance grounding has advanced the localization of functional object regions associated with elemental actions. Extending this capability to complex tasks calls for connecting the semantic roles of participating objects with task-state-aligned visual observations and multi-step planning. We introduce EgoAfford, a benchmark designed to connect these three aspects. Given an egocentric observation and a high-level tabletop task, a model must generate the remaining plan and segment the functional regions of up to three components of the next action: the direct object, instrument, and destination. EgoAfford comprises approximately 15.5k human-verified images from 2,000 generated multi-step scenes, organized as semantically aligned, task-complete image series, together with EgoAfford-Real, 102 manually captured images spanning 26 tasks. We further present EgoLens, a 3B multimodal large language model with role-specific mask decoders, as an in-domain reference model for this joint task. Evaluations of recent referring-segmentation MLLMs, commercial-VLM--SAM2 pipelines, and EgoLens highlight the complementary challenges of next-step inference and action-role-conditioned part grounding. EgoLens establishes strong reference performance on both generated and manually captured observations. Together, EgoAfford and EgoLens provide a foundation for jointly studying perception and planning in multi-step tabletop tasks. Our project page is available at: https://egoafford.github.io
Xinyuan Guan, Feifan Chen, Xinyu Zhan +3
Aug 2, 2026cs.RO

Demystifying When and Why VLAs Fail in Contact-Rich Tasks and How to Fix Them

We address the problem of understanding when and why Vision-Language-Action models struggle with contact-rich manipulation tasks that require precise physical interaction. Prior work has primarily focused on addressing contact failures through force-augmented architectures and training-time regularizers, yet the root causes of these failures remain underexplored. We identify two distinct failure modes underlying this gap. Precision failures are rooted in a flow-matching policy training mismatch, and force failures arise from the distinctive structure of force signals. We address each failure mode with a targeted mechanism and combine them into FACT, which achieves 66% average success rate across five contact-rich tasks against 41% for the best prior baseline, in an evaluation spanning almost 2,500 real-world rollouts.
Carlota Parés-Morlans, Nils Kuhn, Isabel Liu +2
Aug 1, 2026cs.RO

Assistant Placement Aria: A Benchmark for Egocentric Placement Assistance

Human assistance in robotics spans around several tasks such as navigation, object manipulation, and placement, where a key challenge is selecting target destinations that align with human intentions or preferences. We focus on this challenge in the context of Virtual Placement (VP), the task of identifying all plausible target locations given scene context and human-centric constraints. This differs from traditional placement tasks that typically focus on a single, predefined target location. The VP problem is complex, as it requires both global and local reasoning about the scene's geometry, semantics, and plausibility. To address this gap, we introduce {\bf Assistant Placement Aria}, the first benchmark to explore diverse aspects of VP, including global, local, and human-centric constraints. It contains both synthetic and real indoor scenes annotated for three tasks: (i)~2D Panel Placement, (ii)~Sitting Suggestion, and (iii)~TV Placement. Each scene includes 2D images, a 3D point cloud, and a textual description of the objects within the scene. By contributing this benchmark, we aim to encourage further research in this underexplored and challenging field that is critically dependent on relevant data. We also evaluate several foundation models for object detection and segmentation on our benchmark.
Amir Belder, Gonçalo Dias Pais, Refael Vivanti +5
Jul 30, 2026cs.RO

TacWAM: Anchor-Guided World Action Model with Mechanics-Aware Tactile Prediction

World Action Models (WAMs) combine future-state prediction with robot action generation, but existing approaches largely rely on visual futures. Visual prediction captures scene structure and object motion, yet provides limited supervision for force, deformation, shear, and slip during contact-rich manipulation. This creates two design requirements: tactile futures should carry meaningful physical information, and they should not become privileged cues for action generation. We present TacWAM, a mechanics-aware tactile WAM that addresses this challenge in three steps. First, a Spatially Aligned Fusion (SAF) Tactile Encoder maps tactile appearance, dense force fields, and deformation flow into a shared latent prediction space, with bilateral force and torque reconstruction preserving global contact information. Second, a tactile history encoder provides temporal context so future tactile prediction reflects how force and deformation change beyond the current tactile observation. Third, Anchor-Guided Tri-Modal (AGT) Attention separates current visual and tactile anchors, future prediction tokens, and action tokens, allowing future tactile states to supervise training without being directly read by the action branch. We evaluate TacWAM on four real-world contact-rich manipulation tasks covering fragile grasping, sustained surface contact, and dynamic in-hand manipulation. TacWAM achieves an average success rate of 75.0%, exceeding the strongest evaluated baseline by 37.5 percentage points. Staged ablations show consistent degradation when tactile history is removed and access to future prediction targets is relaxed. These results indicate that future tactile supervision can improve contact-aware action learning when combined with informative tactile representations and deployment-consistent information constraints.
Lei Jin, Yiding Ma, Xin Zhang +3
Jul 29, 2026cs.RO

ContactFlow: A video action conditioning that transfers across embodiments

World models offer a promising route toward robot planning by enabling agents to imagine and verify the consequences of actions before execution. However, current video-based world models often struggle to capture the physical constraints that govern manipulation, particularly contact. Further, their action conditioning is often constrained to specific embodiments such as parallel grippers. We propose \emph{Contact Flow}, an embodiment-agnostic action representation that encodes manipulation through the trajectory of 3D contact points between an actor and a target object. By discarding actor-specific appearance and kinematics, Contact Flow provides a shared conditioning signal for both human demonstrations and robotic execution. Therefore, we can train a large-scale video generative model on both human and robotic object interaction videos conditioned on Contact Flow, yielding a world model that predicts physically plausible manipulation outcomes. We integrate this model into a propose-imagine-verify-act pipeline, where generated rollouts are assessed by a vision-language model before execution. Experiments on the DROID dataset and real-world tabletop manipulation tasks demonstrate that Contact Flow enables transfer between human demonstrations and different robotic embodiments.
Sami Azirar, Enrico Pallotta, Jan Nogga +3
Jul 29, 2026cs.RO

Explicit Kinematic Guidance from Analytic Concepts for Vision-Language-Action Models

Current Vision-Language-Action (VLA) models rely mainly on 2D inputs, neglecting the rich object structural information and commonsense knowledge inherent in the 3D physical world. This deficiency restricts their spatial awareness and adaptability for complex, high-precision manipulation. To bridge this crucial gap, we construct a Concept Expert module for VLA to build executable Analytic Concepts that represent objects as explicit, programmatic blueprints. Our mechanism operates in two synergistic phases: First, prior to VLA inference, the Concept Expert leverages 3D information from Vision Foundation Models (VFMs) to estimate the initial kinematic and structural parameters. Second, throughout the manipulation process, the VLA model utilizes its inherent capability to dynamically track the dynamic concept parameters, continuously aligning them with observational changes to ensure persistent accuracy. Once established, the Analytic Concepts provide explicit, high-quality guidance for VLA fine-tuning through (1) dense, programmatic manipulation rewards and (2) precise spatial guidance. This formulation allows VLA models to learn physically grounded interaction behaviors while maintaining end-to-end learning flexibility. Our experimental results show consistent improvements in success rate and learning efficiency across supervised and reinforcement learning settings, demonstrating the effectiveness of structured, concept-based guidance for VLA post-training.
Mingyang Sun, Jiude Wei, Xiujian Liang +4
Jul 28, 2026cs.RO

S2A2: Audio-Visual Imitation Learning for Manipulation Tasks Using Acoustic Spatial Information

Acoustic information provides rich cues about object location, material properties, and changes caused by contact or motion. This paper introduces a new set of acoustic-aware manipulation tasks for imitation learning, in which robots must use auditory cues to determine manipulation targets. These tasks require sound source localization and identification for active exploration in robotic manipulation. Also, we propose a multimodal imitation learning framework, Spatial-Spectral Audio Action (S2A2), that integrates visual features with acoustic spatial and acoustic signal information for the acoustic-aware manipulation tasks. We implemented S2A2 models that integrates policies such as ACT, Diffusion Policy, VQ-BeT, and π0π_0, into our framework. Simulation experiments showed that the proposed method is the most effective for tasks requiring both position and timbre. Furthermore, real-robot experiments confirm the applicability of the proposed tasks and framework to real-world manipulation.
Kaneyoshi Hiratsuka, Benjamin Yen, Ryosuke Kojima
Jul 21, 2026cs.RO

ModPack: An Extensible Teleoperation Interface for Bimanual Mobile Manipulation

Existing teleoperation systems are often tailored to specific robot hardware and task domains, limiting their scalability and adaptability. We present ModPack, a modular and extensible teleoperation system designed to support diverse robot embodiments and task requirements within a unified framework. At the core of ModPack is a self-contained wearable "backpack" that integrates onboard computation, power, communication, and data storage. Built on top of this shared interface, the system supports plug-and-play capability modules including joint-level teleoperation with haptic feedback, mobile manipulation, and active perception. Experiments across two distinct robot platforms and real-world mobile manipulation tasks demonstrate that ModPack provides a flexible and reusable framework for data collection and policy learning. To support future research, we open-source the complete hardware design and software stack. Project website: https://modpack-robotics.github.io/
Joshua Citron, Renee Zbizika, Zeyi Liu +1
Jul 16, 2026cs.RO

Representation-Aligned Tactile Grounding for Contact-Rich Robotic Manipulation

Tactile-enhanced vision-language-action (VLA) policies have been introduced for contact-rich manipulation, where critical interaction states are often hidden from vision. Future tactile prediction is a promising way to use touch because it turns tactile outcomes into supervision for action-induced contact dynamics. Yet VLA policies contain representations with different roles, from perceptual encoding to motor prediction, making it unclear where this supervision should be applied. We study this as a representation-alignment problem. Through a linear probe analysis, we find that future tactile states are most predictable from intermediate action-expert features, rather than from vision-language features or final action states. Motivated by this observation, we introduce a lightweight Latent Tactile Predictor (LTP), which predicts compact future tactile embeddings from the identified intermediate representation. By avoiding direct prediction of noisy raw tactile signals, LTP provides an action-outcome grounding signal that aligns intermediate action representations with future contact consequences. Experiments on real-world contact-rich manipulation tasks show that representation-aligned tactile grounding outperforms less aligned or multi-interface tactile prediction, highlighting the importance of where tactile supervision is applied.
Ruilin Chen, Jingkai Jia, Tong Yang +8
Jul 15, 2026cs.RO

Learning Forward & Reverse Skills from a Single Unfinished Demonstration for Constrained Manipulation Tasks

Learning from demonstration (LfD) enables robots to learn manipulation skills directly from expert demonstrations but remains challenging for contact-rich tasks involving geometric constraints and force interaction. Existing approaches typically require multiple complete demonstrations and do not support reverse skill execution. In this paper, we present a unified one-shot framework for constrained manipulation that learns both forward and reverse execution from a single, possibly unfinished demonstration. Our method decomposes demonstrations into non-contact and contact phases, with non-contact motion encoded with dynamic movement primitives (DMP), and contact motion represented as a sequence of screw motion primitives segmented by our proposed geometry-driven twist-direction segmentation algorithm. During execution, screw primitives are executed sequentially under admittance-guided pose correction and speed regulation, enabling task completion beyond the demonstrated trajectory length as well as reverse skill execution without additional learning data. Experiments on peg insertion, battery insertion, lock opening, and screw driving tasks demonstrate improved success rates and robustness over segmentation and one-shot trajectory learning baselines. Details are available on the project website: https://tuwien-asl.github.io/LfD-Screw/.
Yexin Hu, Haoyi Zheng, Johannes Heidersberger +1
Jul 13, 2026cs.RO

Pix2Act: Image-Space Manipulation Policies with Equivariant Augmentation

Representing manipulation actions as 2D trajectories in the camera plane provides a compact and interpretable basis for learning complex 3D manipulation policies. However, it also creates challenges from out-of-frame trajectories and limited precision. We propose Pix2Act, an imitation learning method that addresses these challenges by generating continuous image-space keypoint trajectories in each camera plane and losslessly recovering end-effector poses via triangulation. This reformulates high-dimensional 3D control as a simpler, more learnable 2D prediction problem. Crucially, it aligns observations and actions in the same coordinate space, enabling equivariant transformations to jointly rotate individual camera images together with their image-space actions. We analyze the symmetry properties of this augmentation and design a network architecture that can fuse multiple camera views while respecting their per-view rotations. As a result, Pix2Act implicitly enlarges the support of the data distribution and learns invariant action structures across transformations, yielding improved generalization and overall performance. Across diverse simulated and real-world manipulation tasks, Pix2Act outperforms state-of-the-art baselines and remains robust under camera perturbations.
Haojie Huang, Linfeng Zhao, Haotian Liu +9
Jul 10, 2026cs.RO

Task Planning for Mobile Manipulation in Retail Stores using Foundation Models with Iterative Re-planning

Automation in industries such as retail, warehousing and logistics presents opportunities for greater throughput, cost reduction and mitigation of disruptions from labour shortages. Previously, such efforts have focused on back-room operations involving packing and sorting in relatively structured environments. With advances in robotic mobile manipulation hardware and foundation models, automation can now be applied to more variable and human-centric environments such as retail store shelves. In this work, we present a task-planning approach using Large Language Models (LLMs) and Vision-Language Models (VLMs) to address the restocking problem in retail scenarios such as supermarkets. We demonstrate this system on a custom omnidirectional mobile manipulation platform, with user-driven prompts and a feedback-based iterative re-planning approach for error correction. The end-to-end system is validated in a PyBullet simulation environment for pick-and-place tasks.
Vismay Vakharia, Sanjana Garai, Rolif Lima +3
Jul 10, 2026cs.RO

One-Shot Multimodal Learning from Demonstration with Force-Constrained Elastic Maps

Robotic manipulation tasks often require simultaneous reasoning over motion and contact forces, yet most Learning from Demonstration (LfD) methods model only spatial trajectories and neglect force interactions with the environment. This limitation reduces robustness and can lead to unsafe or inconsistent task reproduction in force-constrained settings. We propose a novel one-shot multimodal LfD framework for the segmentation, encoding, and reproduction of force-inclusive demonstrations. First, we introduce a multimodal probabilistic segmentation method that adaptively weighs spatial and force modalities over time, enabling the automatic extraction of force-aware motion primitives. Second, we extend the elastic maps representation to incorporate external force constraints during skill encoding and formulate a convex optimization procedure for learning force-consistent trajectory models. The resulting skills reproduce both motion and contact characteristics from a single demonstration while promoting safer execution by accounting for demonstrated force profiles. We validate our approach on five real-world manipulation tasks across two distinct force-sensing configurations: wrist force sensing on a UR5e with a Robotiq 2f-85 gripper and finger force sensing on a Kinova Gen3 with an Openhand Model O gripper. Experimental results demonstrate robust multimodal segmentation, accurate force-aware reproduction, and cross-platform generality.
Brendan Hertel, Jonathan Spanos, Navya Garg +1
Jul 9, 2026cs.RO

FabriVLA: A Lightweight Vision-Language-Action Model for Precise Multi-Task Manipulation

We present FabriVLA, a lightweight Vision-Language-Action model for Precise Multi-Task Manipulation. FabriVLA combines an InternVL3.5 vision-language backbone with a flow-matching action head featuring gated self-attention across action tokens and shallow VLM layer fusion for enriched spatial context. The model is trained via single stage joint optimization from a pretrained VLM and randomly initialized action head. On the Meta-World MT50 benchmark spanning 50 diverse manipulation tasks, FabriVLA achieves a tier-average success rate of 90.0%, demonstrating that a compact VLA built on a 1B scale VLM can achieve strong performance without relying on multi billion parameter VLA backbones.
Shiyuan Yang, Borong Zhang, Jizheng Zhang +5
Jul 7, 2026cs.RO

UniLM-Nav: A Unified Framework for Zero-Shot Last-Mile Navigation

Mobile manipulation requires a robot to navigate to a target object or receptacle and then perform intended manipulation. However, reaching the vicinity of the target does not guarantee a manipulation-ready base pose, a problem known as last-mile navigation. Prior methods for last-mile navigation either rely on manual pose annotation or task-specific training, limiting their scalability to open-vocabulary settings with fine-grained spatial constraints. We propose UniLM-Nav, a unified framework for zero-shot open-vocabulary last-mile navigation. UniLM-Nav decomposes last-mile navigation into view selection, task-conditioned affordance grounding, and geometry-aware base-pose reasoning, all resolved with a shared multimodal large language model (MLLM) backend. Specifically, UniLM-Nav first selects a reference view that best captures the target object or receptacle from recently collected observations. It then grounds task-relevant affordance point in the selected view and lifts the result into the robot-centric coordinate frame. Finally, conditioned on the grounded affordance, task context, and robot geometry, it infers a manipulation-ready base pose for the robot. We evaluate UniLM-Nav on the OVMM benchmark, where it outperforms the previous state-of-the-art method, MoTo, by 3.13 percentage points. Analyses show that the components of our method are crucial to final performance, and that the choice of MLLM also has a substantial effect. We further deploy UniLM-Nav on a Unitree B2 quadruped robot with a 6-DoF Unitree Z1 manipulator, validating its applicability to real-world mobile manipulation tasks.
Zhuofan Zhang, Tianxu Wang, Guoxi Zhang +6
Jul 5, 2026cs.RO

HALO-WA: Hybrid-Attention Latent-Guided Online Reinforcement Learning for World-Action Models

World-action (WA) models can generate long-horizon action chunks for general-purpose robotic manipulation, but they remain vulnerable to calibration, perception, and contact-dynamics errors in real-world precision tasks, often failing in the final few millimeters of alignment or insertion. We propose HALO-WA, a hybrid-attention latent-guided online reinforcement learning (RL) framework for WA models, which leverages latent features and action priors from the WA generation process through a lightweight actor-critic adapter to enable fast online adaptation to real deployment errors. HALO-WA introduces a hybrid-attention structure that preserves the temporal consistency of action chunks while reading task-relevant information from WA latents conditioned on visual context and end-stage correction requirements, thereby producing refined action chunks. We validate HALO-WA on four real-world precision manipulation tasks, where it improves the average success rate from 26.4% for WA-base to 87.1%, outperforming the strongest baseline by 19.2 percentage points while requiring only 45--75 minutes of online training per task. To facilitate reproducibility, we further conduct supplementary simulation experiments in RoboTwin and release the code at https://github.com/YeanRoot/HALO-WA.
Angen Ye, Weijie Ke, Xiaofeng Wang +7
Jul 3, 2026cs.RO

TACO: TActile World Model as a Self-COrrector for Scalable Robot Policy Post-Training

Vision-Language-Action models and World Action Models have shown promising generalization in robotic manipulation but remain fragile in contact-rich tasks, where contact perturbations can cause failures that are difficult to detect from vision alone. Corrective post-training with tactile feedback can improve recovery, but scaling such supervision through human intervention is costly. World models can synthesize additional training data, yet vision-only generation may produce visually plausible but contact-inconsistent trajectories. We therefore introduce TACO, a scalable robot policy post-training framework built on a compositional tactile world model. Given real rollouts, TACO follows a Recognize--Imagine--Label loop: an inverse dynamics and value model identifies failure-adjacent states using progress estimates, a visuo-tactile generation model imagines local corrections by jointly generating video and tactile sequences, and the inverse dynamics and value model labels them with corrective actions and progress scores. Candidates are filtered for kinematic feasibility and tactile plausibility, then selected by predicted progress gain. TACO aggregates demonstrations, real rollouts, and selected corrections for iterative post-training. It combines knowledge-insulated tactile adaptation with CFG-RL using binary advantage labels while keeping the pretrained VLM backbone fixed. Experiments on real-world tasks show that TACO improves the average task score from 0.375 to 0.825 after two post-training iterations.
Shengbang Liu, Yueru Jia, Yuyang Yan +7
Jul 2, 2026cs.RO

VT-WAM: Visual-Tactile World Action Model for Contact-Rich Manipulation

Contact-rich manipulation requires policies to react to local deformation, pressure, slip, and friction, yet these cues are temporally sparse and often invisible in visual observations. Existing visual-tactile policies usually feed tactile observations directly into action prediction, but rarely model tactile deformation dynamics during action generation. In this paper, we introduce VT-WAM, a Visual-Tactile World Action Model that jointly learns future visual prediction, tactile deformation prediction, and action prediction within a unified flow matching framework. In particular, VT-WAM introduces (1) Asymmetric Mixture-of-Transformers (MoT) attention to bridge a first-frame visual anchor with temporal tactile dynamics, and (2) contact-gated Action-Visual-Tactile Attention Guidance (AVTAG) to encourage action queries to rely on tactile evidence during contact phases. Across six real-world contact-rich manipulation tasks, VT-WAM achieves a 71.67% average success rate, outperforming Fast-WAM by 26.67% and OmniVTLA by 35.84%. Ablations demonstrate that modeling tactile deformation dynamics and guiding contact-phase tactile attention are both important for contact-rich tasks. Project website: https://vt-wam.github.io/.
Shuai Tian, Yupeng Zheng, Yuhang Zheng +7
Jul 2, 2026cs.RO

Imagining the Sense of Touch: Touch-Informed Manipulation via Imagined Tactile Representations

Tactile sensing can substantially improve contact-rich robotic manipulation, yet its practical deployment remains limited by the fragility, calibration requirements, and maintenance burden of tactile hardware. This raises a fundamental question: can robots benefit from tactile knowledge without requiring tactile sensors at deployment? We present TacImag, a tactile imagination framework that predicts tactile observations from vision and proprioception and uses the generated signals to guide manipulation policies. Trained from paired visuotactile demonstrations, TacImag enables touch-informed manipulation using only visual observations at test time. We evaluate TacImag on six simulated and four real-world manipulation tasks. Across simulation and real-world experiments, imagined tactile observations consistently improve manipulation performance without requiring tactile hardware. In real-world experiments, imagined force fields improve contact-sensitive tasks by 44.4% on average, whereas imagined tactile images improve texture-sensitive tasks by 23.3%, revealing that the effectiveness of tactile imagination depends strongly on the relationship between tactile representation and task requirements. Our results further suggest that tactile imagination does not simply recover missing tactile measurements. Instead, it acts as a form of contact-aware supervision that transforms subtle visual interaction cues into representations that are easier for manipulation policies to exploit.
Zhiyuan Zhang, Adeesh Desai, Jyun-Chi Hu +7
Jul 1, 2026cs.RO

Sensorless Four-Channel Control Architecture Using Inverse Dynamics Modeling for Human-Scale Bilateral Teleoperation

The four-channel teleoperation architecture is a well-established framework for achieving transparency in bilateral systems. However, its performance in human-scale teleoperation is limited by high inertia, modeling challenges, and reliance on noisy and costly force/torque sensors. This paper introduces a sensorless four-channel architecture based on inverse dynamics modeling. The controller is implemented and validated on a customized WAM bilateral teleoperation setup. Experiments demonstrate that the proposed approach outperforms conventional two- and four-channel schemes as well as transparency-enhancement methods, improving position and force tracking, reducing operator effort, and increasing maximum transmittable impedance without external sensors. A door-opening case study involving sustained whole-body contact along the manipulator further demonstrates the effectiveness of the method in realistic human-scale manipulation tasks.
Amir Noohian, Dylan Miller, Justin Valentine +2
Jul 1, 2026cs.RO

FAR: Failure-Aware Retry for Test-Time Recovery and Continual Policy Improvement

Robot policies inevitably encounter failures when deployed in real environments. Naive retries often repeat the same mistakes, while many existing recovery methods rely on human intervention. In this paper, we propose Failure-Aware Retry (FAR), a framework that enables robots to learn from previous failures at test time, adapt their behavior accordingly, and eventually complete the task autonomously. FAR combines Failure-Contrastive Preference Adaptation, which constructs preference learning data from failures to steer the policy away from previously unsuccessful behaviors, with lightweight action perturbations during retries to encourage local exploration. We further incorporate successful recovery trajectories into a training loop for continual policy improvement. Experiments in both simulation and real-world manipulation tasks show that FAR substantially improves success rates and robustness, with average gains of 17.6% over the standard diffusion policy in simulation and 11.7% in the real world. In addition, FAR significantly improves data efficiency under both reset and timestep budgets during continual policy improvement by exploiting informative failure cases.
Haoran Hao, Shahram Najam Syed, Jeffrey Ichnowski +1
Jun 30, 2026cs.RO

CoDex: Learning Compositional Dexterous Functional Manipulation without Demonstrations

In this work, we study Compositional Dexterous Functional Object Manipulation (CD-FOM): tasks such as aiming and actuating a spray bottle on a plant or a glue gun on wood, which require both actuating an object's internal mechanism and controlling its pose to apply the object's function to the environment. These tasks pose significant challenges for robots due to the demanding integration of semantic understanding of the object's function, actuation mode, and application area with intricate physical dexterity to manage grasp stability, movement trajectory, and actuation. We introduce CoDex, a zero-demonstration framework that autonomously discovers CD-FOM manipulation strategies. CoDex uses vision-language models (VLMs) to infer semantic constraints from the task and scene. These constraints guide analytic constrained optimization to generate a short list of functional grasp candidates that can be efficiently refined with reinforcement learning to generate full grasp-move-actuate policies transferable from simulation to the real world. We evaluate CoDex on a 7-DoF robot arm with a 16-DoF multi-fingered hand across six CD-FOM tasks involving previously unseen objects with internal mechanisms, including spray bottles, hot glue guns, air dusters, flashlights, and pepper grinders, and their application to unseen target objects, showcasing its ability to autonomously discover and execute complex, physically viable dexterous behaviors without human demonstrations. More information at https://robin-lab.cs.utexas.edu/CoDex/.
Bowen Jiang, William Painter Reger, Roberto Martin-Martin
Jun 29, 2026cs.RO

Analytic Concept-Centric Memory for Agentic Embodied Manipulation

Long-horizon embodied manipulation requires agents to remember persistent objects, track changing scene states, and reuse prior interaction knowledge. However, existing agent memories are often stored as unstructured histories or embedding-based records, making it difficult to retrieve manipulation-relevant object parts, physical states, action effects, and executable skills. We propose an analytic concept-centric memory framework for agentic embodied manipulation. Our memory organizes experience around structured analytic concepts, where objects are represented by semantic parts, parametric templates, grounded poses, affordances, and manipulation states. It further connects object and scene memories with transition memory for action-induced state changes and skill memory for template-grounded and policy-grounded execution. At runtime, the agent performs structured coarse-to-fine retrieval to identify relevant objects, states, transitions, and skills, supporting state-consistent reasoning and skill reuse. Experiments on memory-dependent manipulation, articulated-object generalization, real-world memory evaluation, and ablations show that our approach improves task completion, retrieval accuracy, object re-identification, and cross-object skill generalization over unstructured and embedding-based memory baselines.
Mingyang Sun, Xiujian Liang, Jiude Wei +4
Jun 26, 2026cs.RO

DexCompose: Reusing Dexterous Policies for Multi-Task Manipulation with a Single Hand

Dexterous manipulation policies can solve individual skills, but composing them to perform multiple tasks with a single hand remains challenging. Adding a new task on top of an existing manipulation skill often imposes conflicting demands on overlapping fingers and contact modes, causing destructive interference between preserving an existing manipulation outcome and executing a new one. We propose DexCompose, a role-aware residual composition framework that reuses pretrained dexterous policies for multi-task manipulation through explicit finger-level action ownership. Given two pretrained full-hand policies, DexCompose first collects successful post-task states from the first skill and performs release tests over candidate finger masks to identify which fingers are necessary for maintaining the established skill state. It then trains two asymmetric residual modules: a bounded residual stabilizer for task preservation, and a context-aware residual that adapts the frozen downstream policy only within the action subspace assigned to the new task. We evaluate the framework on 16 composite dexterous manipulation tasks spanning four object-retention skills and four downstream interactions. DexCompose achieves a 77.4% average composite success rate, demonstrating that structural action ownership with dual residuals offers a promising direction for composing dexterous skills beyond conventional policy chaining.
Dihong Huang, Zhenyu Wei, Zhuxiu Xu +3
Jun 24, 2026cs.RO

CoStream: Composing Simple Behaviors for Generalizable Complex Manipulation

Long-horizon, contact-rich complex manipulation tasks, such as seating a GPU into a PCIe slot, demand both millimeter high precision and out-of-the-box generalization to new tasks. Existing paradigms struggle to satisfy both: classical pipelines use brittle, task-specific interfaces to achieve high-precision control but require costly pipeline redesigns to adapt to new tasks, whereas monolithic end-to-end policies provide better generalization but lack high precision on complex, out-of-distribution tasks unless retrained with new data. Both paradigms share an implicit assumption: once a manipulation capability is acquired, it must be deployed as a rigid pipeline or monolithic whole, rather than being freely decomposed and recomposed. In this paper, we show that complex manipulation capabilities can emerge naturally from the composition of simple, independent behaviors. Rather than deploying a monolithic policy or a rigid pipeline, we propose CoStream, a framework orchestrating foundation models and diverse sensing modalities into multiple composable core behaviors: a semantic behavior extracting spatial constraints via foundation models; a predictive behavior forecasting trajectories by tracking keypoints in imagined videos; and a reactive behavior providing high-frequency tactile and force corrections. On a shared SE(3)SE(3) interface, these outputs compose by right-multiplication into a single pose command at each control step, executed by a compliant controller. We demonstrate CoStream on 8 real-world tasks spanning everyday manipulation and precision assembly, with the strongest gains in contact-rich assembly and object transfer, and show robust recovery from manual perturbations during execution. Website: https://costream-simple.github.io
Haonan Chen, Yuxiang Ma, Stephen Tian +7
Jun 23, 2026cs.RO

InSight: Self-Guided Skill Acquisition via Steerable VLAs

Vision-language-action (VLA) models excel at robot manipulation via imitation learning, but adapting them to new tasks often requires additional human demonstrations, which can be costly or infeasible. Meanwhile, vision-language models (VLMs) offer semantic task understanding but lack the physical grounding required for execution. To bridge this gap, we present InSight, a framework for self-guided skill acquisition that uses a VLM to identify primitives missing from a VLA's repertoire, grounds the VLM's proposals through robot execution, and distills new primitives from successful rollouts into the VLA. Primitive steerability, the ability to execute and terminate primitives on command, enables the robot to reuse known primitives while collecting training data for missing primitives without requiring full-task human demonstrations for each new task. InSight has two stages: (1) a VLM automatically segments existing demonstrations into primitive-labeled trajectories to fine-tune a primitive-steerable VLA, and (2) the VLM plans a sequence of known primitives executed by the VLA and new primitives attempted by VLM-parameterized low-level controllers. New-primitive segments from successful task rollouts are added to the training data, and the VLA is retrained. The adapted VLA can then reliably execute new skills using the acquired primitives, without per-primitive VLM calls. We evaluate InSight on six simulated and real-world tasks with no human demonstrations of target skills, including block flipping, drawer closing, sweeping, twisting, and pouring. On hardware, acquired twisting and pouring skills achieve 92% and 96% success, versus 32% and 16% for a zero-shot CaP-X baseline. Composing both skills into a 14-primitive task achieves 80% success with no combined-task demonstrations. Project website: https://insight-vla.github.io/ .
Maggie Wang, Lars Osterberg, Stephen Tian +5
Jun 15, 2026cs.RO

HATS: A Human-Agent Teleoperation System for Multi-Arm Data Collection

Many real-world manipulation scenarios, such as handling complex collaborative tasks and dealing with large workspaces, require coordination of more than two robotic arms. Consequently, an effective multi-arm teleoperation system is required to collect demonstrations for training coordinated multi-arm manipulation policies. However, existing teleoperation frameworks mainly focus on single-operator or multi-operator setups, facing a practical trade-off between the cognitive load placed on a single operator and the coordination cost incurred by multiple operators. To address this problem, we introduce HATS, a human-agent teleoperation system that enables a single human operator, assisted by an MLLM-based agent, to collect data for multi-arm manipulation tasks. Our system decouples the control space: two primary arms are directly teleoperated by the human, while two assistive arms are controlled by a training-free agent that handles sub-tasks. In addition, the human operator can use voice commands to prevent collisions and correct assistive arm behaviors during execution. Extensive evaluations demonstrate that HATS achieves data collection efficiency and success rates comparable to expert dual-human teams. Moreover, downstream policy evaluations demonstrate the efficacy and quality of the data collected through HATS.
Zesen Lin, Jian-Jian Jiang, Haoming Cen +3
Jun 14, 2026cs.RO

Learning New Tasks via Reusable Skills: Skill-Compositional Experts for Embodied Continual Learning

Embodied Continual Learning (ECL) aims to enable robots to continually acquire new manipulation tasks while retaining previously learned behaviors under closed-loop control. Compared with conventional continual learning, ECL suffers from more severe catastrophic forgetting. Feature drift accumulated under closed-loop control progressively propagates through sequential decision-making, leading to degradation of previously learned behaviors. A key challenge in ECL lies in structured skill reuse across continually evolving tasks, since existing methods primarily focus on skill learning without explicitly organizing them for coherent task execution. To address this issue, we propose SCE, a Skill-Compositional Experts framework for ECL. SCE builds a skill base via Compositional Skill Grounding (CSG), which decomposes task demonstrations into reusable skills. Based on this, Dual Execution-and-Transition Experts (DETE) enable new task learning through skill composition, where one branch ensures skill execution and the other supports transitions between skills for coherent behavior. Experiments on LIBERO benchmarks and real-world manipulation tasks demonstrate that SCE consistently improves retention and overall task performance. Further feature drift analyses and ablation studies verify the effectiveness of our method. Project website: https://eqcy.github.io/sce/.
Shuaike Zhang, Shaokun Wang, Haoyu Tang +2
Jun 12, 2026cs.RO

Inference-time Policy Steering via Vision and Touch

Inference-time steering adapts pre-trained generative robot policies during deployment by verifying candidate actions before execution. While prior methods typically perform this verification only with visual observations, vision alone is often insufficient for contact-rich manipulation, where success depends on both global task progress and subtle local interactions such as contact force. We introduce ViTaL, a visuo-tactile inference-time steering framework that formulates multimodal guidance as a bi-level optimization problem. At the high level, visual sampling-and-verification performs long-horizon mode selection, deciding what behavior the robot should execute. At the low level, tactile-guided diffusion editing refines the selected action sequence over a shorter horizon to satisfy local contact requirements. To support outcome-based steering, ViTaL learns a visuo-tactile latent world model and employs semantically aligned visual and tactile verifiers, including a novel text-conditioned tactile reward that scores predicted tactile futures directly in latent space. Across three real-world contact-rich manipulation tasks, ViTaL improves overall success by 51% over the base policy, outperforms unimodal steering by at least 33%, and exceeds naive multimodal fusion by at least 20%. Website: https://yilin-wu98.github.io/vital_website.
Yilin Wu, Zilin Si, Zeynep Temel +2
Jun 12, 2026cs.RO

AERMANI-PLACE: Language Guided Object Placement with Aerial Manipulators

Object placement is a fundamental component of aerial manipulation tasks, yet existing systems typically require the desired placement position to be specified explicitly in metric coordinates. Such interfaces are not intuitive and require users to reason about coordinate frames and scene geometry, making them difficult to use in practical deployments. In contrast, humans often communicate spatial goals through a combination of language and pointing gestures. Inspired by this observation, we present AERMANI-PLACE, a framework for language-guided object placement with aerial manipulators. Given a scene image and a natural language instruction, an image editing model generates a modified version of the scene containing a visual marker that indicates where the object should be placed. This marker is then grounded into the physical environment using depth observations to recover a metric place point, after which a placement trajectory is generated and executed by the aerial manipulator. We evaluate the proposed approach on a test set of 100 language-guided placement tasks and demonstrate successful execution on a real aerial manipulation platform. Experimental results show that the proposed method reliably infers placement locations from language instructions with an average success rate of 87% on the test-set and transfers effectively to real-world aerial manipulation with an average success rate of 72%. Video: https://youtu.be/SgwwgLBsv0g
Sarthak Mishra, Ritama Sanyal, Rishabh Dev Yadav +2
Jun 12, 2026cs.CV

WAM4D: Fast 4D World Action Model via Spatial Register Tokens

World action models (WAMs) have recently shown promise in jointly modeling future observations and executable robot actions. However, most existing WAMs still operate in 2D video or latent spaces, where visually plausible rollouts miss the 3D spatial constraints and occluded contact geometry required for precise manipulation. While geometric foundation models offer strong priors for recovering dense 3D structure and motion from visual observations, forcing WAMs to predict the dense 4D representation introduces costly geometric decoding and slows down causal action generation. To address the trade-off, we present WAM4D, a fast 4D world action model that uses lightweight spatial register tokens as training-time future-depth readouts to transfer pretrained geometric priors into a causal video-action transformer, then removes the register branch for lightweight action inference. To prevent non-causal shortcuts, we further design causal mixture attention for the Mixture-of-Transformers (MoT) WAM backbone, defining modality-specific visibility among video, action, and geometry tokens. Comprehensive experiments on RoboTwin 2.0 and challenging real-world manipulation tasks show that WAM4D improves spatial consistency and achieves competitive action prediction while maintaining efficient inference.
Ying Li, Xiaobao Wei, Jiajun Cao +10
Jun 11, 2026cs.RO

Bounding Boxes as Goals: Language-Conditioned Grasping via Neuro-Symbolic Planning

For robotics to be effectively integrated into household or industrial environments, machines must adapt to natural-language prompts in real time. Although Vision-Language Models (VLMs) have enabled zero-shot generalization in robot task and motion planning (TAMP), current state-of-the-art approaches often remain computationally "heavyweight" or require extensive training on thousands of demonstrations. We present GRASP (Grounded Reasoning and Symbolic Planning), a framework designed as a step toward open-vocabulary tabletop manipulation. Our approach leverages a pretrained VLM to translate natural-language queries into neuro-symbolic goal states, grounded in the physical world via a bounding-box detection pipeline. Unlike methods that rely on fixed color lists or hard-coded coordinates, GRASP enables robots to interpret abstract spatial concepts such as "top shelf" and execute tasks without additional fine-tuning. We achieve 73.3% overall success across 90 real-robot trials at three difficulty levels, requiring no task-specific training.
Allison Andreyev, Landon Eum, Nestor Tiglao +1
Jun 10, 2026cs.RO

Learning Object Manipulation from Scratch via Contrastive Interaction

Contrastive Reinforcement Learning (CRL) has seen recent success in a wide variety of goal-conditioned robotics tasks by learning structured representations of the dynamics. However, despite its success in locomotion and simpler control domains, CRL often struggles in interaction-rich manipulation. We argue that a key source of this difficulty is object-centric interaction, such as contact or grasping, that induces distinct changes in the underlying dynamic modes. In this work, we formulate manipulation dynamics as a piecewise-smooth Markov process and show that interaction-induced mode changes create piecewise nonlinear reachability structures that are difficult for standard CRL energy functions to represent and plan over. Based on this analysis, we introduce Interaction-weighted Resampling (IWR). IWR performs interaction-aware resampling around phases before, during, and after interactions, encouraging the learned representation to preserve the mode boundaries that determine future reachability to capture multi-modal and piecewise nonlinear reachability. Across interaction-centric environments, including 2D dynamic control, robotic manipulation, and robot air hockey, IWR improves both sample efficiency and overall performance over prior CRL methods, with 19.8% average improvement in simulation. Finally, using a sim-to-real pipeline with policies trained by IWR, we demonstrate the first real-world goal-conditioned robot air hockey agent capable of hitting goals, improving success from 25% to 60%. Project Page: IWR-arxiv.github.io.
Tongle Shen, Caleb Chuck, Fan Feng +1
Jun 8, 2026cs.RO

Efficient-WAM: A 1B-Parameter World-Action Model with Low-Cost Future Imagination

World-Action Models (WAMs) have emerged as a promising paradigm for embodied control by coupling future visual prediction with action generation. However, most existing WAMs rely on photorealistic future prediction, which incurs high inference latency and makes real-time robot deployment difficult. This motivates a more efficient WAM design that preserves the control benefits of future visual prediction while reducing its inference cost. We introduce Efficient-WAM, a World-Action Model that reduces the cost of future imagination while preserving its control benefit. Efficient-WAM improves inference efficiency via a compact video expert transferred from WAN-2.2-5B, token-sparse video latents, and asymmetric video-action denoising that allocates fewer sampling steps to video than to actions. Instead of optimizing the future branch for visual fidelity, Efficient-WAM treats future video prediction as a compact guidance signal for action generation. Comprehensive experiments on RoboTwin 2.0 and real-world manipulation tasks show that Efficient-WAM maintains strong action performance despite visibly coarse future predictions. While maintaining competitive control capabilities, our 1B-parameter model can reduce per-chunk latency to around 100 ms during physical deployment, achieving a 30x speedup over existing WAMs.
Jiajun Li, Tiecheng Guo, Yifan Ye +9
Jun 5, 2026cs.RO

Coarse-to-Control: Action-Token Planning for Vision-Language-Action Models

Most vision-language-action (VLA) models map observations directly to actions without explicit intermediate planning, which limits performance on long-horizon tasks where early mistakes compound. We propose Coarse-to-Control, a plan-execute VLA that introduces planning natively in the action-token space. The key idea is to let the policy first predict a compact sequence of coarse action tokens that summarize the intended future trajectory, and then generate executable action tokens conditioned on this plan. Because both planning and execution share a unified discrete action vocabulary, the plan stays close to the control manifold and provides directly actionable guidance rather than an abstract hint that must be translated back to motor commands. Experiments on LIBERO, SimplerEnv-WidowX, and real-world manipulation tasks show that action-token planning consistently improves over direct action generation, with the largest gains on long-horizon multi-stage tasks.
Jinhao Wu, Shiduo Zhang, Yicheng Liu +9
Jun 4, 2026cs.AI

DragOn: A Benchmark and Dataset for Drag-Based GUI Interactions

GUI agents - vision-based models that control desktops, web browsers, and mobile devices through graphical user interfaces - promise to automate a wide range of digital tasks. While million-scale datasets have enabled substantial progress on click-grounding, drag grounding (e.g. drag-and-drop, swipe, highlight) data remains an order of magnitude smaller and current models fall short on complex drag-based interactions. We introduce DragOn, a drag grounding benchmark and training dataset covering four domains: text highlighting, cell selection, element resizing and slider manipulation. The dataset comprises 286K training screenshots and 3.5M training tasks, plus a 2000-example held-out evaluation suite. We evaluate proprietary (GPT, Claude) and open-weight (Qwen, Kimi, Holo) models, as well as a Qwen VLM fine-tuned on our training data. Results suggest that our dataset could improve performance of state-of-the-art models on downstream computer-use tasks.
Nathan Bout, Maxime Langevin, Ronan Riochet
Jun 2, 2026cs.RO

Affordance2Action: Task-Conditioned Scene-level Affordance Grounding for Real-Time Manipulation

Task-conditioned manipulation requires grounding instructions to task-relevant functional parts rather than object categories. This setting is scene-dependent and often one-to-many in cluttered scenes: the same object may afford different interactions across tasks, while a single task may correspond to either one functional region or multiple valid functional regions, depending on the scene layout. Existing affordance datasets and benchmarks remain misaligned with this setting, as they typically focus on grasping or object-level affordances, rely on synthetic scenes, or assume a single instruction-region correspondence. We present Affordance2Action (A2A), a benchmark-centered learning framework for scene-level, task-conditioned part affordance grounding. At its core is A2A-Bench, a manipulation-oriented benchmark that covers both single-region and multi-region instruction correspondences in everyday scenes, with the latter highlighting the ambiguity and diversity of affordance grounding in realistic multi-object environments. To construct it at scale, we build A2A-AffordGen, an agent-assisted annotation pipeline that combines language-model filtering, interactive part segmentation, instance-level mask-out refinement, task-reasoning instruction generation, and human verification. A2A-Bench's supervision further supports diverse downstream applications, with real-time affordance grounding and affordance-conditioned manipulation policies as two representative examples. Experiments show that A2A exposes substantial gaps in generic segmentation, VLM-based grounding, and affordance distillation baselines, while improving task-level localization and providing useful spatial priors for downstream manipulation. All datasets and code will be publicly released to promote open research.
Litao Liu, Yifan Han, Pengfei Yi +9
Jun 2, 2026cs.RO

Denoising Tells When to Replan: Denoising-Variance Adaptive Chunking for Flow-Based Robot Policies

Action chunking has become a common inference strategy for flow-based robot policies, improving action coherence by modeling multi-step temporal dependencies in demonstrations. However, the execution horizon is still typically set as an empirical fixed value, overlooking that predictable free-space motions and precision-critical interaction phases often require different replanning frequencies. In this work, we first show that the denoising process of flow-based policies contains an intrinsic signal of task phases: clean-action estimates remain stable during predictable motion phases, but fluctuate more strongly around contact-rich or precision-sensitive operations. Motivated by this observation, we propose DVAC (Denoising-Variance Adaptive Chunking), a test-time method that adaptively determines how many actions to execute from each predicted chunk. DVAC measures the variance of clean-action estimates over the final denoising steps, executes the stable low-variance prefix, and replans before high-variance future actions are committed. To transfer across tasks and rollouts, DVAC further calibrates the threshold with a rolling estimate of the local variance scale. Experiments on LIBERO, RoboTwin, CALVIN, and real-world manipulation show that DVAC improves task success while reducing replanning frequency. With a π0.5π_{0.5}-based policy, DVAC improves LIBERO success from 94.75% to 98.00% and reduces replanning by 43.0%, while also yielding aggregate gains on RoboTwin and CALVIN and improving real-world execution efficiency.
Xiangdong Feng, Yuxuan Cheng, Chen Shi +5
Jun 2, 2026cs.RO

ModuLoop : Low-Level Code Generation using Modular Synthesizer and Closed-Loop Debugger for Robotic Control

Large Language Models (LLMs) have demonstrated impressive performance across various domains, including code generation and problem solving. However, their application in robotic control, particularly in low-level tasks that require precise manipulation, real-time feedback, and environment-dependent execution, remains limited. To address this challenge, we propose the Closed-Loop Modular Code Synthesizer framework. This framework leverages a pre-trained LLM without any task-specific fine-tuning to perform modular code planning and generation, and iteratively executes the generated code while inserting debugging probes to observe its behavior. This closed-loop structure facilitates systematic debugging and refinement, ultimately producing executable control programs. We apply the proposed framework to the calibration of an RGB-D camera and a robotic arm, validating its effectiveness in real-world settings. Furthermore, through a subsequent pick-and-place task, we demonstrate not only the accuracy of the calibration but also the potential extensibility of the framework. Across both tasks, the framework achieved high execution accuracy and autonomy, illustrating the practicality and scalability of LLM-based robotic control using our framework.
Gina Yoon, Sumin Lee, Joo Yong Sim
Jun 1, 2026cs.RO

Dexterity-BEV: Aligning 3D World and Actions for Generalizable Robot Policies Learning

End-to-end manipulation policies, combined with web-scale pretrained Vision-Language Models (VLMs), show the promise for generalizable and dexterous robotic manipulation. However, they inherit two key limitations from 2D foundation models: 1) the reliance on 2D RGB inputs that ignores the intrinsically 3D nature of manipulation; and 2) the lack of spatial 3D alignment between input-output spaces as well as across diverse robot embodiments, camera setups, and trajectory datasets. In this paper, we present a series of contributions to address these issues. First, we introduce aligned vertex map and vertex spectrum -- a pixel-wise 3D representation that elevates 2D visual inputs to 3D, using camera calibration and optional depth. This novel input representation marries 3D awareness with the generalization of 2D large VLMs. Then, we propose to align the inputs and outputs of manipulation policies by expressing per-pixel 3D information of each camera view and robot actions to a shared coordinate. Based on this, we designate a canonical Bird's-Eye-View (BEV) alignment frame and innovatively propose to construct BEV images, producing a view-invariant representation robust to camera pose variations. To enable training and evaluation at scale, we develop a comprehensive data processing pipeline to perform such alignments; we also introduce a novel temporal alignment scheme for trajectories across diverse robots, human operators, and datasets. These contributions collectively mitigate input and output spatial-temporal misalignments, improving the consistency and generalization for real-world manipulation. Pretrained checkpoint, source code and data processing pipeline are available in https://hnuzhy.github.io/projects/Dex-BEV.
Huayi Zhou, Wei Gao, Dekun Lu +12
May 29, 2026cs.RO

Surface Constraint Policy for Learning Surface-Constrained and Dynamically Feasible Robot Skills

Diffusion-based imitation learning methods have driven rapid progress in robot dexterous manipulation tasks. However, they have limitations when applied to tasks that involve complex free-form surface constraints because of their lack of explicit surface geometry constraint modeling and the dynamic feasibility issue, resulting in stochastic action generation that fails to achieve reliable surface alignment and maintain stable contact. To address these limitations, we propose a novel surface constraint policy (SCP) for generating robot actions that satisfy free-form surface constraints on the basis of human demonstrations and real-time visual observations. First, the surface geometry constraint is encoded using a two-dimensional weighted Gaussian kernel function that is derived from demonstrations. Building on the encoded surface geometry constraints, the diffusion-based policy is used to infer task-level action intentions from multimodal sensory inputs, including visual observations and robot state feedback. These intentions are further transformed into surface-constrained dynamic movement primitives (DMPs) through a similarity-based action mapping method, thereby enabling smooth and compliant motion execution. The SCP achieves generation of structured surface geometric intent and dynamically admissible actions. The proposed method is validated on multiple surface manipulation tasks and compared with existing techniques. The experimental results demonstrate superior task success rates and contact stability under surface constraints.
Shuai Ke, Jiexin Zhang, Huan Zhao +4
May 28, 2026cs.RO

ELAN4D: Embodiment-Centric 4D Supervision for Vision-Language-Action Models via Plug-and-Play Adaptation

Vision-Language-Action (VLA) models have shown promise for robotic manipulation, yet most existing policies operate reactively by directly regressing actions from current observations, without explicitly modeling future dynamics. This limits their ability to generalize under out-of-distribution perturbations. To address this issue, we propose ELAN4D, an embodiment-centric, 4D-aware training framework that enhances VLA policies with future robot keypoint tracks as predictive spatio-temporal supervision. Using only forward kinematics from proprioceptive states, we derive 3D displacement tracks of robot keypoints, such as joints and the end-effector, with negligible preprocess cost. These tracks provide metric and compact supervision without requiring external trackers or reconstruction. A plug-and-play auxiliary branch with a lightweight track decoder injects this 4D signal into the action expert while preserving the pretrained vision-language backbone through gradient isolation. The track decoder is discarded during inference, leaving the base policy interface unchanged. Extensive experiments on LIBERO, LIBERO-Plus, RoboTwin2.0 and real-world manipulation tasks demonstrate that ELAN4D consistently improves over strong VLA baselines, achieving the best overall performance and substantial gains under out-of-distribution perturbations, including camera, background, and layout shifts. These results highlight the effectiveness of embodiment-centric 4D supervision for building more robust and generalizable manipulation policies.
Zeyuan He, Bowen Yang, Zhirui Fang +9
May 24, 2026cs.CV

WorldCraft: From Camera Navigation to Object Manipulation in Interactive Video World Models

Recent video-based world models have made pixel-space environments interactive at the camera level: users can navigate viewpoints while the model generates coherent visual continuations. Yet their action spaces remain incomplete: users can move the camera, but cannot act on individual objects. Since real-world interaction is inherently object-centric, such models remain closer to passive scene observers than truly manipulable environments. We present WorldCraft, a framework that expands interactive video world models from camera navigation to object-level trajectory actions. Given a user click and a sketched path, WorldCraft generates future frames in which the selected object follows the prescribed trajectory while the camera continues to navigate the scene. WorldCraft achieves this through a trajectory-centric control pipeline: First, Normalized World Trajectory (NWT) represents user-drawn motion in a camera-invariant world coordinate system and dynamically re-projects it under the current camera pose, separating object motion from camera-induced screen-space displacement; Spatial-Pathway LoRA (SP-LoRA) then injects this world-space signal through the model's spatial-control pathway, adding object manipulation capability while preserving the pretrained camera controller; finally, Trajectory-Anchored State Persistence (TASP) treats the world trajectory as a persistent spatial state and refreshes autoregressive memory after trajectory-conditioned generation, allowing moved objects to reappear at their updated positions after leaving the camera view. Experiments show that WorldCraft enables accurate object control, preserves the video-based world model's camera fidelity under camera-only evaluation, and maintains object state across long autoregressive rollouts with off-camera excursions.
Bohai Gu, Taiyi Wu, Yueyang Yuan +9
May 21, 2026cs.RO

Robots That Know What to Ask: Recovering Misaligned Rewards through Targeted Explanations

Learning reward functions from demonstrations assumes that demonstrations provide adequate supervision over all features -- or task-relevant aspects of behavior. In practice, demonstrations are often imperfect: humans may under-emphasize certain features due to cognitive load or physical difficulty, or the training regime may fail to sufficiently cover all relevant situations. In either case, important features may be underspecified, leading to ambiguity in the learned reward function and misaligned behavior at deployment. We propose a framework that detects such underspecified features and actively solicits targeted corrective demonstrations. Our key insight is that demonstrations implicitly reveal which features are well specified: features that are consistently optimized show little variation across demonstrations, while features that are underspecified vary widely. We leverage this statistical signal to infer which features may have been insufficiently demonstrated. The robot then explains which features it is uncertain about in natural language and queries for demonstrations that explicitly address the identified gaps. We evaluate our approach in a simulated tabletop manipulation domain and in a user study with a real Franka robot. Targeted, explanation-guided queries significantly improve reward recovery compared to random querying and passive data collection, reducing ambiguity that would otherwise persist in learning from imperfect demonstrations.
Helena Merker, Nick Walker, Andreea Bobu
May 21, 2026cs.RO

Spatial Memory for Out-of-Vision Manipulation in Vision-Language-Action

We introduce SOMA, the Spatial Memory framework for Out-of-Vision Manipulation in Vision-Language-Action (VLA) models. Most existing VLAs implicitly assume that task-relevant objects are always visible, leading to brittle and reactive behaviors when targets fall outside the camera's field of view. SOMA addresses this limitation by equipping VLAs with a persistent spatial memory constructed from multi-view observations acquired via a movable head camera, enabling reasoning beyond the current visual frustum. The framework consists of three components: Spatial Memory Construction, which aggregates angular-wise observations into a unified spatial-semantic representation through scanning; Dynamic Memory Refinement, which maintains global consistency over time; and Contextual Memory Retrieval, which activates instruction-relevant spatial cues during manipulation. We evaluate SOMA on five challenging real-world out-of-vision manipulation tasks, including multi-step and dual-arm scenarios where target objects are initially invisible. Experimental results show that SOMA not only improves task success rates, but also induces qualitatively different manipulation behaviors, with faster target localization, reduced viewpoint search, and near one-shot grasping under partial observability. Additional experiments on RoboCasa GR1 and SimplerEnv further validate the effectiveness of SOMA's memory design under conventional fully observable settings. Code will be released soon.
Pengteng Li, Weiyu Guo, He Zhang +4
May 20, 2026cs.CV

GEM-4D: Geometry-Enhanced Video World Models for Robot Manipulation

Video world models can generate realistic futures from a single instruction, but they often fail to track the same physical points consistently across time. As a result, the generated videos appear plausible, yet lack the physical grounding required for reliable action execution, such as robot manipulation. We present GEM-4D, a geometry-grounded video world model that resolves this limitation by injecting dense 4D correspondence supervision distilled from a pretrained geometry foundation model into the video generative backbone during training. This supervision enables the model to jointly capture appearance and geometric structure while retaining a single-stream architecture with no additional inference cost. We further introduce an inverse dynamics module that converts correspondence-consistent video rollouts into executable robot trajectories, enabling direct deployment in both real-world and simulated manipulation. GEM-4D achieves state-of-the-art performance on both video prediction and geometric consistency across both simulation and realistic scenarios and improves real-world manipulation success from 61% to 81%. Additional results are available at https://gem-4d.github.io/.
Kaichen Zhou, Yuzhen Chen, Fangneng Zhan +8
May 18, 2026cs.RO

Virtues of Ordered Chaos: Planning with Topple Actions in Tabletop Stack Rearrangement

Efficient object manipulation strategies have significant impact in automation applications. In this work, the stack rearrangement in tabletop settings is studied, with a focus on augmenting the task planning domain with richer nonprehensile aggregating actions, in particular the toppling of objects from a stack to the table. Toppling can compress long sequences of intermediate relocations. Computed plans need to interleave pick-and-place actions with topple throughout its plan based on the problem. In order to generate the task plan and model an abstraction to compute solutions that include both pick-and-place and topple actions, a novel aggregating gadget for topple is introduced. Using this directed graphical abstraction, candidate task plan computation becomes a variant of the pebble motion problem, treating objects as pebbles. Benchmarks are then reported in a IsaacSim-based physics simulation. Results highlight clear benefits of achieving faster execution than solely using pick-and-place actions. Though this work primarily investigates the topple action, we demonstrate that similar abstractions can model other aggregating actions of interest, like scoop. The current work provides a preliminary, strong indication of the promising benefits of abstractions for rich object interactions in manipulation applications.
Hao Lu, Rahul Shome