Craft

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1 papers in the last 28 days · 0.0% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-07

1 new paper

A weekly snapshot of new work published in Craft.

30 papers

Latest in Craft

Sep 1, 2026cs.LG

CRAFT: Fine-Tuning Pre-hoc Explainability in AI-native 6G RAN

The next generation of mobile networks is envisioned as fully AI-native, with AI-RAN architectures embedding small language models (SLMs) to perform reasoning over real-time telemetry. The state-of-the-art training paradigms for telecom LLMs, exemplified by RANSTRUCT-style supervised fine-tuning (SFT) on curated instruction data, are limited to post hoc rationalization. Here, the explanations, when produced at all, are generated after or independently of the decision, leaving the decision process unauditable. Pre-hoc reasoning, where a causal reasoning trace is produced before the output label, is preferable, and the broader LLM reasoning literature has made real progress toward it via RL methods such as Group Relative Policy Optimization (GRPO). Here we observe that transplanting this recipe into the telecom setting runs into a cold-start barrier: SLMs either learn to output the desired format or learn to predict the label, but rarely both. We identify this barrier and propose CRAFT, which stands for Cold-start Reasoning Alignment via Fine-Tuning, a data-centric method to autonomously generate a verified dataset of (input, trace, label) triplets. CRAFT fine-tunes SLMs on this verified data using low-rank adaptation (LoRA), requiring substantially less compute and wall-clock time than GRPO-based methods. On the TRACTOR and IC xApp telecom datasets, CRAFT achieves up to 86.5% and 94.6% for accuracy and F1 with no parse failures, while direct GRPO and SFT+GRPO fail to exceed 28% and 53.5% F1 with multiple parse failures. We further show that CRAFT-initialized policies serve as a robust foundation for subsequent GRPO fine-tuning, as under diverse reward functions the performance remains consistent with no parse failures. Finally, we demonstrate that CRAFT consumes 59% less energy than GRPO-based baselines, making it a sustainable path to deployable, auditable AI in 6G RAN.
Pranshav Gajjar, Vijay K Shah
Aug 13, 2026cs.CL

CRAFT: LLM-Based Iterative Refinement for Temporal Reasoning over Clinical Narratives

Understanding the temporal progression of symptoms in clinical narratives is critical for disease monitoring, safety surveillance, and causality assessment. Clinical narratives, however, rarely provide explicit temporal anchors. Current approaches to temporal information reasoning focus predominantly on pairwise relation classification across multi-visit and timestamp-rich records, leaving the reconstruction of structured symptom trajectories from individual anchor-sparse reports largely unaddressed. We propose CRAFT, an LLM framework that pairs a generator with a constraint-based verifier to iteratively produce and refine stage-wise symptom timelines through targeted feedback. We conduct evaluation on MedTempo, a new benchmark of 5,347 vaccine adverse-event narratives spanning three COVID-19 vaccine types, with expert-validated temporal stage annotations for 3,166 reports. Experiments across four LLM backbones demonstrate that CRAFT consistently improves temporal ordering accuracy, with ablation analysis isolating the contribution of generator and verifier components across model capability levels.
Chengyang He, Tahreem Arif, Marko Zivkovic +3
Aug 10, 2026cs.SD

DIY e-HandPan: A new DIY Low-Cost Handpan Interface based on Arduino and ESP32 Microcontrollers

We present DIY e-HandPan, a new open-source, low-cost and customizable handpan audio and MIDI protocol interface designed for musical performance, education and research. The proposed hardware is built from inexpensive electronic components and recycled materials using widely available fabrication techniques, making it accessible to makers, educators and researchers. The instrument can be implemented on two distinct MicroController Unit (MCU): Arduino or ESP32. The microcontroller captures strike velocity to provide expressive musical performance comparable to that of an acoustic handpan. In addition to real-time audio and MIDI generation, DIY e-HandPan integrates a bi-color LED guidance system capable of displaying musical sequences from MIDI files, providing an effective learning aid for beginners and educational activities. The modular architecture allows users to easily customize the number of notes, hardware configuration and embedded software according to specific applications. We present the complete hardware design, firmware and assembly instructions and we discuss the design choices and limitations, to evaluate the system in representative educational and musical performance scenarios. All design files, source code and documentation are released under an open-source license to improve the reproducibility and encourage further developments by the open hardware community.
Benoit Collin, Dominique Fourer, Eric Genotelle
Aug 9, 2026cs.CV

InstructionCrafter: Generating Consistent and High-Fidelity Visual Instructions

Given textual task instructions, generating step-by-step visual instructions as an image sequence requires the simultaneous satisfaction of multiple properties, specifically step faithfulness, cross-image consistency, and per-frame visual quality. Existing text-to-image generation approaches rarely meet all three properties, owing to independent sampling that breaks consistency, finetuning on low-quality video that degrades per-frame quality, and frozen backbones that lack multi-step understanding. In this work, we propose InstructionCrafter, a diffusion-based framework with the key idea of separating the optimization of temporal and instructional alignment from per-frame visual quality via (1) spatial-freeze training and (2) instruction-aware adapters. Built on a pretrained video diffusion backbone, InstructionCrafter freezes the spatial layers that control per-frame detail and updates only temporal and text-conditioning pathways to learn instruction semantics and inter-step relations, which preserves the generative prior for per-frame quality and reduces trainable parameters by about 50 percent compared with full finetuning. We also introduce two lightweight adapters that enhance the model's understanding of instructional context. The Consistent Adapter aggregates textual cues from the entire instruction sequence and from neighboring steps to keep object identity and attributes consistent across frames, and the Context-Aware Temporal Adapter converts cross-attention outputs into biases for temporal self-attention, explicitly propagating inter-frame relations. Extensive experiments on two benchmark datasets demonstrate state-of-the-art overall performance on step faithfulness, cross-image consistency, and per-frame visual quality while significantly reducing noise, blur, and spurious subtitles. Our code and trained models will be publicly available.
Shun Okamoto, Satoshi Iizuka, Kazuhiro Fukui
Aug 4, 2026cs.AI

TraceCAD: Trace-Guided Repair for Agentic CAD Generation

LLM-based CAD agents produce executable parametric programs, but their correction loops may lose evidence about satisfied requirements, faulty operations, and prior repairs. We introduce TraceCAD, a recovery layer that links requested features, modeling steps, failure evidence, and candidate outcomes as persistent state. TraceCAD diagnoses likely faulty operations, searches bounded edits in their dependency regions, validates candidates through execution and preservation checks, and retains successful and failed repair outcomes in reusable skill memory. On DeepCAD-derived benchmarks with 200-model ablations and a 1K-model comparison, TraceCAD achieves competitive geometric quality in terms of IoU, Chamfer distance, and Hausdorff distance. Removing persistent state nearly halves recovery score; removing localized search more than doubles geometric regression and doubles code-agent invocations. Initializing the skill store on disjoint training models further reduces retries, token cost, and latency. These results demonstrate that persistent, localized, and reusable recovery improves final CAD quality and repair reliability.
Fengxiao Fan, Jingzhe Ni, Fan Sang +5
Aug 2, 2026cs.AI

CRAFTS: Collaborative Role-Adaptive Fine-Tuning of LLM Agents for Chemical Process Simulation

Constructing an executable chemical-process model remains manually intensive. Chemical engineers translate underspecified requests into coupled decisions about unit operations, thermodynamics, streams, specifications, degrees of freedom (DoF), initialization, solver repair, and optimization; one error can invalidate the model. CRAFTS mirrors the staged workflow of chemical engineers by decomposing simulation building into bounded subtasks assigned to seven bounded roles, with deterministic IDAES/Pyomo gates between stages. Given a natural-language request, process flowsheet diagram (PFD) evidence, and curated chemical-engineering knowledge, Input Understanding and Intent recover requirements, constraints, and process semantics; visual, topology, and specification specialists translate them into typed simulator contracts; and Debug and Optimization support bounded repair and eligible optimization. Fine-tuning is applied to the three schema-critical visual, topology, and specification roles, while the remaining roles use untuned Qwen. The resulting VisualGraphIR, TopologyIR, SpecIR, BuildPlan, and SolveReport expose unit, port, thermodynamic, numerical, and execution decisions. Compatible constructors, property packages, and runners are attached only after semantic artifacts pass engineering gates. We introduce OpenIDAES-450, a 450-case IDAES process- simulation dataset, and evaluate the complete seven-role LangChain/LangGraph workflow through solve and eligible optimization on its frozen 82-case held-out split. CRAFTS completes the prescribed validation and execution contract for for 91.5% of cases and achieves unit, stream, and directed-connection F1 scores of 0.815, 0.791, and 0.782. These results demonstrate the effectiveness of role specialization, typed intermediate representations, and deterministic engineering gates for reliable automated process-model construction.
Ziyun Zhang, Yuxin Lin, Eldin Wee Chuan Lim +1
Jul 9, 2026cs.CV

LightCrafter: PBR-Conditioned Video Diffusion Refinement for Controllable and Consistent Relighting

Video relighting requires balancing long-form temporal consistency with a physically grounded understanding of light transport, which depends on accurate estimation of intrinsic scene properties such as materials, geometry, and illumination. Existing methods follow two paradigms: (1) reconstruct a video's photometric properties via inverse rendering and relight them to a target illumination via forward rendering, using physically-based rendering (PBR) or a neural renderer; these suffer from noisy reconstructions and struggle with hard-to-model effects such as global illumination. (2) Frame the task as generative video-to-video translation conditioned on relighting targets (a target environment map or text); this limits relighting control and temporal stability, since diffusion models struggle to translate long-form videos, and is constrained by the availability of input/relit training pairs. We propose LightCrafter, a hybrid pipeline that reformulates video relighting as video translation of a proxy video: rather than translating the input video directly to the target, we translate a PBR rendering of the input under the target illumination to the final target. This bakes illumination targets into the PBR proxy, removing the need to teach the diffusion model illumination concepts like environment maps, and enables more intricate lighting control while naturally providing long-form temporal consistency. We show PBR renders alone already outperform some prior art but struggle with effects like global illumination; to capture these, we leverage photometric priors in video generation models by post-training CogVideoX on synthetic video pairs and real-world unpaired videos. We outperform prior state-of-the-art on existing real-world relighting benchmarks and contribute a synthetic benchmark for further analysis. We will release our dataset, benchmark, metrics, and code.
Zixin Guo, Yehonathan Litman, Yifeng He +3
Jul 9, 2026cs.CL

Tool-Making and Self-Evolving LLM Agents in Low-Latency Systems

Production LLM agents often waste latency and reliability by regenerating code for the same procedural steps on every request. We replace this inference-time coding loop with an agentic tool-making pipeline that compiles repeated SOP steps into validated, versioned tools before deployment. The tool-maker grounds synthesis in the live environment as it collects execution traces, observes backend schemas and values, generates candidate tools, and repairs them against labeled cases. At runtime, the production agent calls these tools directly and falls back to code generation only when needed. We deploy the approach in a Fulfillment Center alarm-triage system, where an agent diagnoses alarms against a 44-node SOP over heterogeneous metric backends. In production, tool calls reduce p50 latency by 42%. On 1,500 historical alarms, they reduce end-to-end error rate by up to 53% by suppressing run-to-run variance in repeated steps. Because tools return compact structured verdicts, they also enable a simpler direct-call architecture, reducing p50 latency by a further 62% in a controlled ablation. Versioned tools also improve auditability and expose specification gaps and upstream data drift. Our results show that self-evolving agents can make industrial LLM systems faster, more reliable, and easier to operate.
Kalle Kujanpää, Ning Liu, Shahnawaz Alam +4
Jul 7, 2026cs.CL

LongCrafter: Towards Diverse Long-Context Understanding via Evidence-Graph-Guided Instruction Synthesis

Synthesizing long-context supervised fine-tuning (SFT) data is a scalable way to enhance the long-context understanding of large language models (LLMs), yet existing approaches share three limitations: narrow task coverage, insufficient instruction difficulty, and a lack of faithfulness supervision. We propose \textbf{LongCrafter}, a structured synthesis framework that couples a hierarchical task taxonomy with an evidence-grounded pipeline. The taxonomy organizes long-context understanding into local/shallow and global/deep levels and yields 32 fine-grained task types that serve as a global generative prior. Guided by this taxonomy, LongCrafter constructs task-aligned long contexts, decomposes them into explicit evidence graphs that model cross-paragraph dependencies, and generates instruction--response pairs strictly grounded in the located evidence spans, ensuring both controllable difficulty and faithful, traceable reasoning. Models fine-tuned on LongCrafter data outperform all SFT baselines and even the official post-trained models on LongBench, LongBench~v2, and LooGLE across both Qwen2.5-7B and LLaMA-3.1-8B, with the largest gains on high-difficulty tasks. Further analysis shows that LongCrafter data is more diverse and better spread across difficulty levels, and that the trained models locate evidence robustly regardless of position, effectively mitigating the ``lost in the middle'' problem.
Chenhao Yuan, Yinhao Xu, Shuwen Xu +8
Jul 7, 2026cs.CR

i-EXAM: Instructable and Explainable Attack Connectivity Graph Modeler

i-EXAM is a planning-powered tool that helps system administrators to create security profiles of complex networks and perform what-if analyses to identify network hardening strategies. It leverages planning compilation that provides soundness and completeness guarantees to identify attack paths, evaluate security metrics, generate diverse hardening strategies, and explain these strategies in natural language using Large Language Models.
Rakesh Podder, Wadia Ganim, Sarath Sreedharan +2
Jul 7, 2026cs.AI

ArtisanCAD: An Industrial-Level CAD Agent with Expert-Grounded Knowledge Distillation

Computer-aided design (CAD) for industrial components requires long-horizon procedural modeling, robust feature dependencies, editable parametric geometry, and production-grade B-Rep execution. Existing text-to-CAD methods have made promising progress in generating CAD programs from natural-language descriptions, but they still struggle when user prompts are ambiguous, underspecified, or only describe high-level design intent. They also rarely exploit expert procedural knowledge naturally available in industrial workflows, such as CATIA operation recordings, macro logs, drawing notes, and engineering descriptions. We present ArtisanCAD, a skill-guided industrial CAD agent with expert-grounded knowledge distillation. The core of ArtisanCAD is CAD intermediate representation (CAD-IR), an executable procedural representation that encodes parameters, ordered operations, MCP tool bindings, dependencies, generated entities, and verification rules. CAD-IR plays two key roles: it first serves as the carrier for distilling expert CAD procedures into reusable parameterized skills; then it provides a procedural scaffold that turns vague or intermediate-level prompts into complete executable CAD operations. ArtisanCAD retrieves expert-derived skills, instantiates and revises CAD-IR, executes the resulting procedure through a dedicated CATIA-MCP backend, and uses multi-view visual feedback for iterative refinement, and finally generates production-ready B-Rep models. On the Text2CAD benchmark, CAD-IR improves generation from intermediate prompts by reducing mean Chamfer Distance from 14.8314.83 to 9.889.88, showing its ability to bridge ambiguous textual intent and executable CAD construction. On four complex automotive components, CAD-IR enables expert CATIA recordings to be distilled into reusable skills, allowing ArtisanCAD to generate editable CATIA-native B-Rep models for new variant requests.
Yunhan Xu, Qifeng Wu, Xunjin Li +10
Jun 30, 2026cs.CV

ShellMaker: Language-Guided Exterior Completion under Structural Constraints

Despite advances in indoor scene generation, synthesizing coherent building exteriors consistent with generated interiors remains largely unexplored. Existing methods can generate floor plans and wall layouts but typically stop at a structural shell, lacking stylistically consistent facades and roofs. Completing these exteriors is challenging because the footprint, wall geometry, and opening semantics must remain fixed-constraints that unconstrained generative models often violate. We introduce ShellMaker, a language-guided exterior completion framework that operates under these structural constraints. Given a building scaffold and a text style prompt, ShellMaker generates a complete exterior mesh with PBR materials by combining parametric roof generation, LLM-based part-aware prompt refinement, joint wall-roof material retrieval, and geometry-aware assembly. Operating on a format agnostic scaffold representation, ShellMaker generalizes to indoor generators, CityGML, and CAD inputs, while maintaining structural consistency and improving architectural coherence over retrieval and unconstrained generative baselines. The project page is available at https://ruiqixu37.github.io/ShellMaker_web/
Ruiqi Xu, Daniel Aliaga
Jun 29, 2026cs.AI

GUICrafter: Weakly-Supervised GUI Agent Leveraging Massive Unannotated Screenshots

Data, as the fundamental substrate of modern intelligence, has greatly driven the development of current foundation models. Naturally, researchers aim to extend this paradigm to the domain of GUI agents, hoping to build strong GUI agents through a similar paradigm. However, GUI agent data cannot be directly harvested from the internet, making it costly and difficult to collect at scale. As a result, current GUI agents suffer from poor cross-device generalization and limited visual grounding ability for fine-grained GUI elements. As an attempt to address data challenge in GUI agents, we propose GUICrafter, a weakly-supervised GUI agent leveraging massive unannotated screenshots to substantially reduce the reliance on expensive human annotations. GUICrafter explores a curriculum learning framework for training GUI agents through two progressive stages. First, the model learns visual grounding from large-scale unannotated screenshots and webpages, leveraging the rich contextual signals inherent in GUI interactions without human annotations. Then, in Stage 2, we leverage a small amount of high-quality data to calibrate the model via reinforcement learning. Experiments show that GUICrafter achieves competitive, or even superior, performance to advanced systems like UI-TARS while using only 0.1% of its data. Furthermore, under the same amount of annotated data, GUICrafter surpasses all previous methods such as GUI-R1. Code, data, and models are available at https://github.com/fansunqi/GUICrafter.
Sunqi Fan, Lingshan Chen, Runqi Yin +4
Jun 24, 2026cs.CV

TryOnCrafter: Unleashing Camera Trajectories for Realistic Video Virtual Try-on via a Renderable 4D Try-on Proxy

While Video Virtual Try-on (VVT) has achieved remarkable progress in synthesizing realistic garment overlays on dynamic subjects, existing paradigms remains fundamentally constrained by a passive dependency on source camera trajectories, failing to accommodate the requisite interactive freedom for omnidirectional viewpoint exploration. To address this limitation, we define a pioneering research frontier: Camera-controllable Video Virtual Try-on (CaM-VVT). Unlike conventional VVT, CaM-VVT not only necessitates viewpoint-agnostic texture hallucination but also strict structural synchronization between non-rigid human dynamics and background contexts under arbitrary, unconstrained camera movements. To tackle these challenges, we present TryOnCrafter, the first unified DiT-based framework specifically architected for the CaM-VVT task. Departing from implicit pixel-space manipulation, we introduce a Renderable 4D Try-on Proxy that explicitly decouples the human subject from the environment. This is achieved by distilling high-fidelity 2D try-on priors into a clothed 3DGS-based avatar, which is subsequently animated via SMPL-X sequences and metric-aligned into a reconstructed background point cloud. This proxy establishes a robust structural foundation with superior texture density and motion integrity. Our Proxy-Anchored Video DiT leverages this robust structural foundation as a primary geometric anchor, ensuring that the synthesized photorealistic videos are strictly constrained by prescribed trajectories and physically plausible deformations. Benefiting from the inherent editability of the 4D proxy, TryOnCrafter facilitates diverse downstream applications, including human relocalization, ``bullet time'' effects, and 360360-degree orbital viewing.
Hao Sun, Hao Yan, Mengting Chen +7
Jun 16, 2026cs.AI

Brick-DICL: Dynamic In-Context Learning for Automated Brick Schema Classification

Building Management Systems (BMS) are essential for optimizing energy efficiency and operational performance in modern buildings. However, the lack of standardization across BMS points from different manufacturers creates significant barriers to integration and data utilization. While the Brick schema offers a standardized ontology for building systems, mapping BMS points to appropriate Brick classes presents three critical challenges: (i) the extensive number of Brick classes (936 in the latest version), (ii) limited domain-specific knowledge in large language models (LLMs), and (iii) substantial manual effort required for verification. To address these challenges, we propose Brick-DICL, a two-stage dynamic in-context learning framework for automated Brick schema classification. Brick-DICL consists of two primary components: metadata-RAG, which retrieves relevant examples to enhance LLMs' domain knowledge, and class-RAG, which narrows down potential Brick classes to address the large classification space. Additionally, we implement a multi-LLM filtering mechanism that compares predictions across multiple models, flagging low-confidence classifications for human review. As a result: (i) General: Brick-DICL is applicable to any building management system regardless of manufacturer or metadata format; (ii) Novel and Powerful: as the first dynamic in-context learning approach for Brick schema classification, Brick-DICL achieves significant classification accuracy improvements on building datasets, outperforming existing methods; (iii) Efficient: our multi-LLM filtering strategy reduces manual verification effort, enabling rapid digital building onboarding. Extensive experiments demonstrate Brick-DICL's effectiveness across diverse building datasets, accelerating the path toward standardized, interoperable building management systems.
Yiyue Qian, Shinan Zhang, Huan Song +3
Jun 2, 2026cs.CL

PhotoCraft: Agentic Reasoning with Hierarchical Self-Evolving Memory for Deep Image Search

Deep Image Search requires multi-step reasoning over rich contextual cues, such as time, location, and event relations. However, most existing LLM-based agents are stateless and reactive, lacking persistent memory to maintain long-horizon context or transfer experience across tasks, which often leads to execution drift and experience isolation. To address these limitations, we propose PhotoCraft, a training-free, hierarchical memory system for photo-search agents. Inspired by human cognition, PhotoCraft equips MLLMs with working, episodic, and semantic memory, which are dynamically invoked during reasoning to preserve logical consistency and knowledge transferability throughout multi-step reasoning and answer generation. Extensive experiments on DISBench demonstrate that PhotoCraft consistently improves context-aware retrieval across diverse MLLM backbones, achieving gains of up to 18.5% and effectively mitigating key bottlenecks in memoryless deep image search, offering a practical path toward reliable and generalizable multimodal search agents.
Kailin Lyu, Zhiqiang Yuan, Jianwei He +9
May 28, 2026cs.CV

Crafter: A Multi-Agent Harness for Editable Scientific Figure Generation from Diverse Inputs

Scientific figures are among the most effective means of communicating complex research ideas, yet producing publication-quality illustrations remains one of the most labor-intensive parts of paper preparation. Existing automated systems each target a single figure type under text-only input, leaving the diversity of types and conditions researchers actually use unaddressed; their raster outputs further cannot be locally revised. Because scientific figures are structured compositions of discrete semantic components, the localized errors generators produce on such layouts demand not a stronger backbone but a harness. We instantiate this harness in two complementary systems: Crafter, a multi-agent harness for figure generation that generalizes across figure types and input conditions without architectural changes, and CraftEditor, which applies the same pattern to convert raster outputs into editable SVGs. Moreover, we introduce CraftBench, a benchmark spanning three figure types and four input conditions with human quality annotation. Experiments show that Crafter substantially outperforms both standalone generators and the agentic baseline on PaperBanana-Bench and CraftBench, with ablations confirming each component's independent contribution; CraftEditor faithfully converts outputs into editable SVGs that surpass all baselines. Our code and benchmark are available at https://github.com/HaozheZhao/Crafter.
Haozhe Zhao, Shuzheng Si, Zhenhailong Wang +6
May 28, 2026cs.CV

V2XCrafter: Learning to Generate Driving Scene Across Agents

Collaborative driving systems leverage vehicle-to-everything (V2X) communication for multi-agent collaborative perception to enhance driving safety, yet they remain constrained by scarce annotated real-world V2X driving datasets and limited generalization across diverse driving conditions. While image generation technology offers a feasible solution for data augmentation, existing methods tailored for single-vehicle multi-view scenarios face two fundamental challenges in multi-agent driving settings: (1) the expansion of the learning objective degrades generation quality, and (2) the highly dynamic variations across agents hinder the modeling of consistency for physical attributes (e.g., color, category) in jointly observed objects. To bridge this gap, we propose V2XCrafter, the first framework for generating controllable and realistic collaborative driving scene across agents' camera views. For effective learning, we develop a progressive multi-agent diffusion model based on a single-agent backbone, using neighboring agents' latent states as reference signals to progressively guide the single-to-multi diffusion. To address cross-vehicle inconsistency, we propose a cross-agent attention module that leverages a collaboration view graph and learnable jointly observed object representation to model the dynamic cross-agent camera view relationships. Experiments have shown that V2XCrafter can generate high-fidelity and controllable street views with consistency across agents, thereby effectively enhancing the downstream collaborative 3D object detection tasks.
Yihang Tao, Yu Guo, Senkang Hu +4
May 25, 2026cs.AI

BrickAnything: Geometry-Conditioned Buildable Brick Generation with Structure-Aware Tokenization

Generating physically buildable brick structures from 3D shapes requires more than geometric reconstruction: the output must also satisfy discrete part constraints and structural stability. Existing brick generation methods either rely on heuristic optimization, which can break down when the target 3D shape does not admit a feasible structure under predefined constraints, or generate brick sequences without explicitly modeling the underlying 3D geometry and assembly relations. In this work, we present BrickAnything, a geometry-conditioned autoregressive framework for generating buildable brick structures from diverse 3D representations. BrickAnything uses point clouds as a unified geometric interface and predicts brick sequences that reconstruct the target shape under assembly constraints. To model structural dependencies among bricks, we introduce a structure-aware tree tokenization, which represents brick structures through local attachment relations. This formulation makes sequence generation more consistent with the physical construction process, and reduces invalid intermediate states. We further introduce preference-based alignment post-training, validity-constrained decoding and adaptive rollback to improve buildability objectives such as stability and geometric fidelity. Extensive experiments demonstrate that BrickAnything produces geometrically faithful and physically realizable brick structures, and that the proposed tokenization effectively reduces rollback and regeneration compared with conventional ordering strategies.
Zhengyang Ni, Feng Yan, Yu Guo +1
May 8, 2026cs.RO

BrickCraft: Visuomotor Skill Composition with Situated Manual Guidance for Long-Horizon Interlocking Brick Assembly

Autonomous robotic assembly of interlocking bricks demands seamless integration of long-horizon task reasoning, spatial grounding, and fine-grained manipulation. This paper presents BrickCraft, a compositional framework designed for long-horizon and generalizable interlocking brick assembly. BrickCraft models the assembly process using a relative formulation, where each step is anchored to a reference brick within the partial structure, thereby decomposing complex tasks into a finite set of reusable primitive skills. BrickCraft bridges the gap between high-level assembly plans and physical execution through situated manuals, which provide explicit spatial guidance for learned visuomotor skills by projecting the assembly intent onto real-time robot observations. Finally, BrickCraft employs a compositional execution pipeline that chains these spatially grounded skills to accomplish long-horizon assembly tasks. Extensive experimental validations demonstrate that BrickCraft acquires proficient assembly skills from a limited set of demonstrations and exhibits strong compositional generalization to unseen structures. The project website is available at https://intelligent-control-lab.github.io/BrickCraft.
Jichuan Yu, Bowei Li, Zhenran Tang +4
May 7, 2026cs.LG

CRAFT: Forgetting-Aware Intervention-Based Adaptation for Continual Learning

Large language models (LLMs) can acquire new capabilities through fine-tuning, but continual adaptation often leads to catastrophic forgetting. We propose CRAFT, a continual learning framework that avoids updating model weights by instead learning low-rank interventions on hidden representations. CRAFT proceeds in three stages: it first routes each task to a group of similar tasks based on output-distribution divergence; it then fine-tunes the model using a Kullback-Leibler (KL) divergence against the group's prior state, which directly controls forgetting and determines convergence; finally, it merges interventions for the updated task into the shared representation using the same KL signal. This design unifies routing, regularization, and merging through a single KL-based objective. CRAFT improves overall performance and reduces forgetting compared to strong LoRA-based approaches across multiple benchmarks and model scales, while remaining robust to task ordering. These results suggest that controlling adaptation in representation space, guided by output-space divergence, provides a scalable and principled approach to continual learning in LLMs.
Md Anwar Hossen, Fatema Siddika, Juan Pablo Munoz +2
May 7, 2026cs.AI

AlphaCrafter: A Full-Stack Multi-Agent Framework for Cross-Sectional Quantitative Trading

Financial markets are inherently non-stationary, driven by complex interactions among macroeconomic regimes, microstructural frictions, and behavioral dynamics. Building quantitative strategies that remain profitable demands the continuous coupling of factor discovery, regime-adaptive selection, and risk-constrained execution. Prevailing approaches, however, optimize these components under static or isolated assumptions. Factor mining frameworks typically treat alpha discovery as a one-time search process, implicitly assuming that factor efficacy persists across market regimes. Execution-oriented systems often adopt role-playing agent architectures that simulate anthropomorphic trading committees, introducing behavioral noise rather than systematic rationality. Consequently, a fully automated, rationality-driven framework unifying a coherent quantitative pipeline remains absent. We introduce AlphaCrafter, a full-stack multi-agent framework that closes this gap through a continuously adaptive factor-to-execution pipeline, designed to track and respond to evolving market conditions without manual intervention. AlphaCrafter operates via three specialized agents: a Miner that continuously expands the factor pool via LLM-guided search, a Screener that assesses prevailing market conditions to construct regime-conditioned factor ensembles, and a Trader that translates these ensembles into quantitative strategies under explicit risk constraints. Together, these three agents form a closed-loop cross-sectional trading system that adapts holistically to evolving market dynamics. Extensive experiments on CSI 300 and S&P 500 demonstrate that AlphaCrafter consistently outperforms state-of-the-art baselines in risk-adjusted returns while exhibiting the lowest cross-trial variance, confirming that integrated and adaptive factor-to-execution design yields robust trading performance.
Yishuo Yuan, Jiayi Sheng, Sirui Zeng +2
May 6, 2026q-bio.BM

Enhancing Cryo-EM Density Map Segmentation in Phenix for Improved Atomic Model Building

We introduce PhenixCraft, a fully automated pipeline for building atomic models from cryo-EM density maps. By integrating AlphaFold predictions, we enhance the map-segmentation step in Phenix during model building, addressing challenges posed by noise and artifacts that traditionally hinder this step. Our results demonstrate PhenixCraft's superior performance in TM-scores and sequence accuracy, significantly improving upon the limitations and inefficiencies of traditional model building using Phenix.
Chenwei Zhang
Apr 27, 2026cs.AI

Can Current Agents Close the Discovery-to-Application Gap? A Case Study in Minecraft

Discovering causal regularities and applying them to build functional systems--the discovery-to-application loop--is a hallmark of general intelligence, yet evaluating this capacity has been hindered by the vast complexity gap between scientific discovery and real-world engineering. We introduce SciCrafter, a Minecraft-based benchmark that operationalizes this loop through parameterized redstone circuit tasks. Agents must ignite lamps in specified patterns (e.g., simultaneously or in timed sequences); scaling target parameters substantially increases construction complexity and required knowledge, forcing genuine discovery rather than reliance on memorized solutions. Evaluating frontier models including GPT-5.2, Gemini-3-Pro, and Claude-Opus-4.5 under a general-purpose code agent scaffold, we find that all plateau at approximately 26% success rate. To diagnose these failures, we decompose the loop into four capacities--knowledge gap identification, experimental discovery, knowledge consolidation, and knowledge application--and design targeted interventions whose marginal contributions serve as proxies for corresponding gaps. Our analysis reveals that although the general knowledge application capability still remains as the biggest gap across all models, for frontier models the knowledge gap identification starts to become a major hurdle--indicating the bottleneck is shifting from solving problems right to raising the right problems for current AI. We release SciCrafter as a diagnostic probe for future research on AI systems that navigate the full discovery-to-application loop.
Zhou Ziheng, Huacong Tang, Jinyuan Zhang +9
Apr 26, 2026cs.AI

ClawTrace: Cost-Aware Tracing for LLM Agent Skill Distillation

Skill-distillation pipelines learn reusable rules from LLM agent trajectories, but they lack a key signal: how much each step costs. Without per-step cost, a pipeline cannot distinguish adding a missing step to fix a bug from removing an expensive step that never affected the outcome. We use the cost-attribution gap to ask whether the rule types inside a distilled skill transfer the same way to new tasks. ClawTrace records cost-attributed agent traces and compiles each session into a TraceCard; CostCraft reads TraceCards and writes three kinds of skill patches: preserve, prune, and repair. We find a pattern aggregate metrics hide. On 30 held-out SpreadsheetBench tasks across two seeds, removing prune patches roughly tripled the quality-regression count without lowering median cost. Across the full 84-task SkillsBench transfer, CostCraft saves no aggregate cost. All three quality regressions trace to the preserve lane, and both quality wins trace to the prune lane: prune patches act as quality guardrails while preserve patches drive regressions. We argue that reusable agent skills should be evaluated at the rule-type level, not as monolithic instruction packages. To support this, we release ClawTrace, the TraceCard schema, and the full set of typed skills.
Boqin Yuan, Yue Su, Renchu Song +2
Apr 21, 2026cs.CV

SmartPhotoCrafter: Unified Reasoning, Generation and Optimization for Automatic Photographic Image Editing

Traditional photographic image editing typically requires users to possess sufficient aesthetic understanding to provide appropriate instructions for adjusting image quality and camera parameters. However, this paradigm relies on explicit human instruction of aesthetic intent, which is often ambiguous, incomplete, or inaccessible to non-expert users. In this work, we propose SmartPhotoCrafter, an automatic photographic image editing method which formulates image editing as a tightly coupled reasoning-to-generation process. The proposed model first performs image quality comprehension and identifies deficiencies by the Image Critic module, and then the Photographic Artist module realizes targeted edits to enhance image appeal, eliminating the need for explicit human instructions. A multi-stage training pipeline is adopted: (i) Foundation pretraining to establish basic aesthetic understanding and editing capabilities, (ii) Adaptation with reasoning-guided multi-edit supervision to incorporate rich semantic guidance, and (iii) Coordinated reasoning-to generation reinforcement learning to jointly optimize reasoning and generation. During training, SmartPhotoCrafter emphasizes photo-realistic image generation, while supporting both image restoration and retouching tasks with consistent adherence to color- and tone-related semantics. We also construct a stage-specific dataset, which progressively builds reasoning and controllable generation, effective cross-module collaboration, and ultimately high-quality photographic enhancement. Experiments demonstrate that SmartPhotoCrafter outperforms existing generative models on the task of automatic photographic enhancement, achieving photo-realistic results while exhibiting higher tonal sensitivity to retouching instructions. Project page: https://github.com/vivoCameraResearch/SmartPhotoCrafter.
Ying Zeng, Miaosen Luo, Guangyuan Li +10
Apr 20, 2026cs.CR

From Craft to Kernel: A Governance-First Execution Architecture and Semantic ISA for Agentic Computers

The transition of agentic AI from brittle prototypes to production systems is stalled by a pervasive crisis of craft. We suggest that the prevailing orchestration paradigm-delegating the system control loop to large language models and merely patching with heuristic guardrails-is the root cause of this fragility. Instead, we propose Arbiter-K, a Governance-First execution architecture that reconceptualizes the underlying model as a Probabilistic Processing Unit encapsulated by a deterministic, neuro-symbolic kernel. Arbiter-K implements a Semantic Instruction Set Architecture (ISA) to reify probabilistic messages into discrete instructions. This allows the kernel to maintain a Security Context Registry and construct an Instruction Dependency Graph at runtime, enabling active taint propagation based on the data-flow pedigree of each reasoning node. By leveraging this mechanism, Arbiter-K precisely interdicts unsafe trajectories at deterministic sinks (e.g., high-risk tool calls or unauthorized network egress) and enables autonomous execution correction and architectural rollback when security policies are triggered. Evaluations on OpenClaw and NanoBot demonstrate that Arbiter-K enforces security as a microarchitectural property, achieving 76% to 95% unsafe interception for a 92.79% absolute gain over native policies. The code is publicly available at https://github.com/cure-lab/ArbiterOS.
Xiangyu Wen, Yuang Zhao, Xiaoyu Xu +9
Apr 9, 2026cs.CV

FrameCrafter: Novel View Synthesis as Video Completion

We tackle the problem of sparse novel view synthesis (NVS) using video diffusion models; given KK (5\approx 5) multi-view images of a scene and their camera poses, we predict the view from a target camera pose. Many prior approaches leverage generative image priors encoded via diffusion models. However, models trained on single images lack multi-view knowledge. We instead argue that video models already contain implicit multi-view knowledge and so should be easier to adapt for NVS. Our key insight is to formulate sparse NVS as a low frame-rate video completion task. However, one challenge is that sparse NVS is defined over an unordered set of inputs, often too sparse to admit a meaningful order, so the models should be invariant\textit{invariant} to permutations of that input set. To this end, we present FrameCrafter, which adapts video models (naturally trained with coherent frame orderings) to permutation-invariant NVS through several architectural modifications, including per-frame latent encodings and removal of temporal positional embeddings. Our results suggest that video models can be easily trained to "forget" about time with minimal supervision, producing competitive performance on sparse-view NVS benchmarks. Project page: https://frame-crafter.github.io/
Qi Wu, Khiem Vuong, Minsik Jeon +2
Mar 12, 2026cs.RO

CRAFT: A Tendon-Driven Hand with Hybrid Hard-Soft Compliance

We introduce CRAFT hand, a tendon-driven anthropomorphic hand with hybrid hard-soft compliance for contact-rich manipulation. The design is based on a simple idea: contact is not uniform across the hand. Impacts concentrate at joints, while links carry most of the load. CRAFT places soft material at joints and keeps links rigid, and uses rollingcontact joint surfaces to keep flexion on repeatable motion paths. Fifteen motors mounted on the fingers drive the hand through tendons, keeping the form factor compact and the fingers light. In structural tests, CRAFT improves strength and endurance while maintaining comparable repeatability. In teleoperation, CRAFT improves handling of fragile and low-friction items, and the hand covers 33/33 grasps in the Feix taxonomy. The full design costs under $600 and will be released open-source with visionbased teleoperation and simulation integration. Project page: http://craft-hand.github.io/
Leo Lin, Shivansh Patel, Jay Moon +2
Dec 5, 2025cs.CV

InverseCrafter: Efficient Video ReCapture as a Latent Domain Inverse Problem

Recent approaches in controllable novel view video generation often rely on fine-tuning pre-trained Video Diffusion Models (VDMs). This dominant paradigm is computationally expensive and frequently suffers from catastrophic forgetting of the model's original generative priors. To address this challenge, here we propose InverseCrafter, a VDM training-free framework that reformulates novel view video generation as an inpainting-based inverse problem in the latent space, eliminating the need for any annotated 4D training data. The core of our method is to establish operator equivalence by employing a lightweight latent mask encoder to define a latent-domain masking operation via a continuous, multi-channel representation. This principled representation faithfully models the forward process in the latent domain, enabling efficient, backpropagation-free solvers while bypassing the costly bottleneck of repeated VAE operations. InverseCrafter achieves high-fidelity, spatio-temporally coherent novel view synthesis with near-zero additional inference overhead and excels at general-purpose video inpainting and editing by fully preserving the pre-trained VDM's generative capabilities.
Yeobin Hong, Suhyeon Lee, Hyungjin Chung +1