Cross-Embodiment Robot Learning

Overview

The field studies how robots can reuse skills and data across different morphologies, from dexterous hands and humanoids to mobile, aerial, and legged platforms. Common approaches use canonical or latent action spaces, morphology-aware graph and transformer policies, motion retargeting, and embodiment-specific decoders; human videos, simulation, and robot demonstrations often provide complementary training data. Vision-language-action and world-action models also learn shared task intent or physical dynamics, then translate predictions into controls suited to a target robot, with evaluation spanning manipulation, locomotion, and navigation benchmarks and real hardware. The central tension is how to share enough structure for transfer without ignoring embodiment-specific kinematics, contact, sensing, and safety constraints; zero-shot results are promising, but reliable performance on unfamiliar robots and settings remains difficult.

Latest papers

350 papers87 papers in the last four weeks, up 98% on the four weeks before. 0.5% of all new papers.

Apr 16, 2026

Foundation Models in Robotics: A Comprehensive Review of Methods, Models, Datasets, Challenges and Future Research Directions

Over the recent years, the field of robotics has been undergoing a transformative paradigm shift from fixed, single-task, domain-specific solutions towards adaptive, multi-function, general-purpose agents, capable of operating in complex, open-world, and dynamic environments. This tremendous advancement is primarily driven by the emergence of Foundation Models (FMs), i.e., large-scale neural-network architectures trained on massive, heterogeneous datasets that provide unprecedented capabilities in multi-modal understanding and reasoning, long-horizon planning, and cross-embodiment generalization. In this context, the current study provides a holistic, systematic, and in-depth review of the research landscape of FMs in robotics. In particular, the evolution of the field is initially delineated through five distinct research phases, spanning from the early incorporation of Natural Language Processing (NLP) and Computer Vision (CV) models to the current frontier of multi-sensory generalization and real-world deployment. Subsequently, a highly-granular taxonomic investigation of the literature is performed, examining the following key aspects: a) the employed FM types, including LLMs, VFMs, VLMs, and VLAs, b) the underlying neural-network architectures, c) the adopted learning paradigms, d) the different learning stages of knowledge incorporation, e) the major robotic tasks, and f) the main real-world application domains. For each aspect, comparative analysis and critical insights are provided. Moreover, a report on the publicly available datasets used for model training and evaluation across the considered robotic tasks is included. Furthermore, a hierarchical discussion on the current open challenges and promising future research directions in the field is incorporated.
Apr 14, 2026

XRZero-G0: Pushing the Frontier of Dexterous Robotic Manipulation with Interfaces, Quality and Ratios

The acquisition of high-quality, action-aligned demonstration data remains a fundamental bottleneck in scaling foundation models for dexterous robot manipulation. Although robot-free human demonstrations (e.g., the UMI paradigm) offer a scalable alternative to traditional teleoperation, current systems are constrained by sub-optimal hardware ergonomics, open-loop workflows, and a lack of systematic data-mixing strategies. To address these limitations, we present XRZero-G0, a hardware-software co-designed system for embodied data collection and policy learning. The system features an ergonomic, virtual reality interface equipped with a top-view camera and dual specialized grippers to directly improve collection efficiency. To ensure dataset reliability, we propose a closed-loop collection, inspection, training, and evaluation pipeline for non-proprioceptive data. This workflow achieves an 85% data validity rate and establishes a transparent mechanism for quality control. Furthermore, we investigate the empirical scaling behaviors and optimal mixing ratios of robot-free data. Extensive experiments indicate that combining a minimal volume of real-robot data with large-scale robot-free data (e.g., a 10:1 ratio) achieves performance comparable to exclusively real-robot datasets, while reducing acquisition costs by a factor of twenty. Utilizing XRZero-G0, we construct a 2,000-hour robot-free dataset that enables zero-shot cross-embodiment transfer to a target physical robot, demonstrating a highly scalable methodology for generalized real-world manipulation.Our project repository: https://github.com/X-Square-Robot/XRZero-G0
Apr 12, 2026

LIDEA: Human-to-Robot Imitation Learning via Implicit Feature Distillation and Explicit Geometry Alignment

Scaling up robot learning is hindered by the scarcity of robotic demonstrations, whereas human videos offer a vast, untapped source of interaction data. However, bridging the embodiment gap between human hands and robot arms remains a critical challenge. Existing cross-embodiment transfer strategies typically rely on visual editing, but they often introduce visual artifacts due to intrinsic discrepancies in visual appearance and 3D geometry. To address these limitations, we introduce LIDEA (Implicit Feature Distillation and Explicit Geometric Alignment), an imitation learning framework in which policy learning benefits from human demonstrations. In the 2D visual domain, LIDEA employs a dual-stage transitive distillation pipeline that aligns human and robot representations in a shared latent space. In the 3D geometric domain, we propose an embodiment-agnostic alignment strategy that explicitly decouples embodiment from interaction geometry, ensuring consistent 3D-aware perception. Extensive experiments empirically validate LIDEA from two perspectives: data efficiency and OOD robustness. Results show that human data substitutes up to 80% of costly robot demonstrations, and the framework successfully transfers unseen patterns from human videos for out-of-distribution generalization.
Apr 11, 2026

ABot-Claw: A Foundation for Persistent, Cooperative, and Self-Evolving Robotic Agents

Current embodied intelligent systems still face a substantial gap between high-level reasoning and low-level physical execution in open-world environments. Although Vision-Language-Action (VLA) models provide strong perception and intuitive responses, their open-loop nature limits long-horizon performance. Agents incorporating System 2 cognitive mechanisms improve planning, but usually operate in closed sandboxes with predefined toolkits and limited real-system control. OpenClaw provides a localized runtime with full system privileges, but lacks the embodied control architecture required for long-duration, multi-robot execution. We therefore propose ABot-Claw, an embodied extension of OpenClaw that integrates: 1) a unified embodiment interface with capability-driven scheduling for heterogeneous robot coordination; 2) a visual-centric cross-embodiment multimodal memory for persistent context retention and grounded retrieval; and 3) a critic-based closed-loop feedback mechanism with a generalist reward model for online progress evaluation, local correction, and replanning. With a decoupled architecture spanning the OpenClaw layer, shared service layer, and robot embodiment layer, ABot-Claw enables real-world interaction, closes the loop from natural language intent to physical action, and supports progressively self-evolving robotic agents in open, dynamic environments.
Apr 9, 2026

Morphology-Conditioned World Model for Cross-Embodiment Quadrupedal Locomotion

World models promise a paradigm shift in robotics, where an agent learns the physics of its environment once and then acquires behaviors efficiently. Yet the learned dynamics models at their core are typically morphology locked. In legged locomotion, a dynamics model trained on an ANYmal-D quadruped fails on a Unitree Go1 because it overfits to one robot's embodiment rather than capturing the locomotion dynamics shared across robots, so even a small change in actuator dynamics or limb length forces retraining from scratch. However, if we formalize a robot's unique physical traits into a morphology specification, a controller for a family of robots can utilize this blueprint in two ways. It can feed the specification to a model-free policy, or it can feed the specification to a learned dynamics model and extract the policy in imagination. We argue for the second route and introduce the Quadrupedal World Model (QWM), which conditions a single generative dynamics model on scale-invariant physical features and trains policies entirely inside it, through a physical morphology encoder, an adaptive reward normalizer, and morphology conditioning in the latent dynamics. Holding the morphology information identical, a model-free policy matches QWM on the training cohort but degrades on unseen morphologies, while QWM transfers zero-shot with no fine-tuning, adaptation, or warm-up in such cases. To our knowledge, this is the first world model to demonstrate zero-shot cross-embodiment transfer within the quadrupedal family.
Apr 9, 2026

ActiveGlasses: Learning Manipulation with Active Vision from Ego-centric Human Demonstration

Large-scale real-world robot data collection is a prerequisite for bringing robots into everyday deployment. However, existing pipelines often rely on specialized handheld devices to bridge the embodiment gap, which not only increases operator burden and limits scalability, but also makes it difficult to capture the naturally coordinated perception-manipulation behaviors of human daily interaction. This challenge calls for a more natural system that can faithfully capture human manipulation and perception behaviors while enabling zero-shot transfer to robotic platforms. We introduce ActiveGlasses, a system for learning robot manipulation from ego-centric human demonstrations with active vision. A stereo camera mounted on smart glasses serves as the sole perception device for both data collection and policy inference: the operator wears it during bare-hand demonstrations, and the same camera is mounted on a 6-DoF perception arm during deployment to reproduce human active vision. To enable zero-transfer, we extract object trajectories from demonstrations and use an object-centric point-cloud policy to jointly predict manipulation and head movement. Across several challenging tasks involving occlusion and precise interaction, ActiveGlasses achieves zero-shot transfer with active vision, consistently outperforms strong baselines under the same hardware setup, and generalizes across two robot platforms.
Apr 9, 2026

HEX: Humanoid-Aligned Experts for Cross-Embodiment Whole-Body Manipulation

Humans achieve complex manipulation through coordinated whole-body control, whereas most Vision-Language-Action (VLA) models treat robot body parts largely independently, making high-DoF humanoid control challenging and often unstable. We present HEX, a state-centric framework for coordinated manipulation on full-sized bipedal humanoid robots. HEX introduces a humanoid-aligned universal state representation for scalable learning across heterogeneous embodiments, and incorporates a Mixture-of-Experts Unified Proprioceptive Predictor to model whole-body coordination and temporal motion dynamics from large-scale multi-embodiment trajectory data. To efficiently capture temporal visual context, HEX uses lightweight history tokens to summarize past observations, avoiding repeated encoding of historical images during inference. It further employs a residual-gated fusion mechanism with a flow-matching action head to adaptively integrate visual-language cues with proprioceptive dynamics for action generation. Experiments on real-world humanoid manipulation tasks show that HEX achieves state-of-the-art performance in task success rate and generalization, particularly in fast-reaction and long-horizon scenarios.
Apr 8, 2026

EgoVerse: An Egocentric Human Dataset for Robot Learning from Around the World

Robot learning increasingly depends on large and diverse data, yet robot data collection remains expensive and difficult to scale. Egocentric human data offer a promising alternative by capturing rich manipulation behavior across everyday environments. However, existing human datasets are often limited in scope, difficult to extend, and fragmented across institutions. We introduce EgoVerse, a collaborative platform for human data-driven robot learning that unifies data collection, processing, and access under a shared framework, enabling contributions from individual researchers, academic labs, and industry partners. The current release includes 1,362 hours (80k episodes) of human demonstrations spanning 1,965 tasks, 240 scenes, and 2,087 unique demonstrators, with standardized formats, manipulation-relevant annotations, and tooling for downstream learning. Beyond the dataset, we conduct a large-scale study of human-to-robot transfer with experiments replicated across multiple labs, tasks, and robot embodiments under shared protocols. We find that policy performance generally improves with increased human data, but that effective scaling depends on alignment between human data and robot learning objectives. Together, the dataset, platform, and study establish a foundation for reproducible progress in human data-driven robot learning. Videos and additional information can be found at https://egoverse.ai/
Apr 8, 2026

TAMEn: Tactile-Aware Manipulation Engine for Closed-Loop Data Collection in Contact-Rich Tasks

Handheld paradigms offer an efficient and intuitive way for collecting large-scale demonstration of robot manipulation. However, achieving contact-rich bimanual manipulation through these methods remains a pivotal challenge, which is substantially hindered by hardware adaptability and data efficacy. Prior hardware designs remain gripper-specific and often face a trade-off between tracking precision and portability. Furthermore, the lack of online feasibility checking during demonstration leads to poor replayability. More importantly, existing handheld setups struggle to collect interactive recovery data during robot execution, lacking the authentic tactile information necessary for robust policy refinement. To bridge these gaps, we present TAMEn, a tactile-aware manipulation engine for closed-loop data collection in contact-rich tasks. Our system features a cross-morphology wearable interface that enables rapid adaptation across heterogeneous grippers. To balance data quality and environmental diversity, we implement a dual-modal acquisition pipeline: a precision mode leveraging motion capture for high-fidelity demonstrations, and a portable mode utilizing VR-based tracking for in-the-wild acquisition and tactile-visualized recovery teleoperation. Building on this hardware, we unify large-scale tactile pretraining, task-specific bimanual demonstrations, and human-in-the-loop recovery data into a pyramid-structured data regime, enabling closed-loop policy refinement. Experiments show that our feasibility-aware pipeline significantly improves demonstration replayability, and that the proposed visuo-tactile learning framework increases task success rates from 34% to 75% across diverse bimanual manipulation tasks. We further open-source the hardware and dataset to facilitate reproducibility and support research in visuo-tactile manipulation.
Apr 8, 2026

Sustainable Transfer Learning for Adaptive Robot Skills

Learning robot skills from scratch is often time-consuming, while reusing data promotes sustainability and improves sample efficiency. This study investigates policy transfer across different robotic platforms, focusing on peg-in-hole task using reinforcement learning (RL). Policy training is carried out on two different robots. Their policies are transferred and evaluated for zero-shot, fine-tuning, and training from scratch. Results indicate that zero-shot transfer leads to lower success rates and relatively longer task execution times, while fine-tuning significantly improves performance with fewer training time-steps. These findings highlight that policy transfer with adaptation techniques improves sample efficiency and generalization, reducing the need for extensive retraining and supporting sustainable robotic learning.
Apr 6, 2026

ROSClaw: A Hierarchical Semantic-Physical Framework for Heterogeneous Multi-Agent Collaboration

The integration of large language models (LLMs) with embodied agents has improved high-level reasoning capabilities; however, a critical gap remains between semantic understanding and physical execution. While vision-language-action (VLA) and vision-language-navigation (VLN) systems enable robots to perform manipulation and navigation tasks from natural language instructions, they still struggle with long-horizon sequential and temporally structured tasks. Existing frameworks typically adopt modular pipelines for data collection, skill training, and policy deployment, resulting in high costs in experimental validation and policy optimization. To address these limitations, we propose ROSClaw, an agent framework for heterogeneous robots that integrates policy learning and task execution within a unified vision-language model (VLM) controller. The framework leverages e-URDF representations of heterogeneous robots as physical constraints to construct a sim-to-real topological mapping, enabling real-time access to the physical states of both simulated and real-world agents. We further incorporate a data collection and state accumulation mechanism that stores robot states, multimodal observations, and execution trajectories during real-world execution, enabling subsequent iterative policy optimization. During deployment, a unified agent maintains semantic continuity between reasoning and execution, and dynamically assigns task-specific control to different agents, thereby improving robustness in multi-policy execution. By establishing an autonomous closed-loop framework, ROSClaw minimizes the reliance on robot-specific development workflows. The framework supports hardware-level validation, automated generation of SDK-level control programs, and tool-based execution, enabling rapid cross-platform transfer and continual improvement of robotic skills. Ours project page: https://www.rosclaw.io/.
Apr 1, 2026

Functional Force-Aware Retargeting from Virtual Human Demos to Soft Robot Policies

We introduce SoftAct, a framework for teaching soft robot hands to perform human-like manipulation skills by explicitly reasoning about contact forces. Leveraging immersive virtual reality, our system captures rich human demonstrations, including hand kinematics, object motion, dense contact patches, and detailed contact force information. Unlike conventional approaches that retarget human joint trajectories, SoftAct employs a two-stage, force-aware retargeting algorithm. The first stage attributes demonstrated contact forces to individual human fingers and allocates robot fingers proportionally, establishing a force-balanced mapping between human and robot hands. The second stage performs online retargeting by combining baseline end-effector pose tracking with geodesic-weighted contact refinements, using contact geometry and force magnitude to adjust robot fingertip targets in real time. This formulation enables soft robotic hands to reproduce the functional intent of human demonstrations while naturally accommodating extreme embodiment mismatch and nonlinear compliance. We evaluate SoftAct on a suite of contact-rich manipulation tasks using a custom non-anthropomorphic pneumatic soft robot hand. SoftAct's controller reduces fingertip trajectory tracking RMSE by up to 55 percent and reduces tracking variance by up to 69 percent compared to kinematic and learning-based baselines. At the policy level, SoftAct achieves consistently higher success in zero-shot real-world deployment and in simulation. These results demonstrate that explicitly modeling contact geometry and force distribution is essential for effective skill transfer to soft robotic hands, and cannot be recovered through kinematic imitation alone. Project videos and additional details are available at https://soft-act.github.io/.
Apr 1, 2026

Learning Humanoid Navigation from Human Data

We present EgoNav, a system that enables a humanoid robot to traverse diverse, unseen environments by learning entirely from 5 hours of human walking data, with no robot data or finetuning. A diffusion model predicts distributions of plausible future trajectories conditioned on past trajectory, a 360 deg visual memory fusing color, depth, and semantics, and video features from a frozen DINOv3 backbone that capture appearance cues invisible to depth sensors. A hybrid sampling scheme achieves real-time inference in 10 denoising steps, and a receding-horizon controller selects paths from the predicted distribution. We validate EgoNav through offline evaluations, where it outperforms baselines in collision avoidance and multi-modal coverage, and through zero-shot deployment on a Unitree G1 humanoid across unseen indoor and outdoor environments. Behaviors such as waiting for doors to open, navigating around crowds, and avoiding glass walls emerge naturally from the learned prior. We will release the dataset and trained models. Our website: https://egonav.weizhuowang.com
Mar 31, 2026

DreamControl-v2: Simpler and Scalable Autonomous Humanoid Skills via Trainable Guided Diffusion Priors

Developing robust autonomous loco-manipulation skills for humanoids remains an open problem in robotics. While RL has been applied successfully to legged locomotion, applying it to complex, interaction-rich manipulation tasks is harder given long-horizon planning challenges for manipulation. A recent approach along these lines is DreamControl, which addresses these issues by leveraging off-the-shelf human motion diffusion models as a generative prior to guide RL policies during training. In this paper, we investigate the impact of DreamControl's motion prior and propose an improved framework that trains a guided diffusion model directly in the humanoid robot's motion space, aggregating diverse human and robot datasets into a unified embodiment space. We demonstrate that our approach captures a wider range of skills due to the larger training data mixture and establishes a more automated pipeline by removing the need for manual filtering interventions. Furthermore, we show that scaling the generation of reference trajectories is important for achieving robust downstream RL policies. We validate our approach through extensive experiments in simulation and on a real Unitree-G1.
Mar 23, 2026

UniDex: A Robot Foundation Suite for Universal Dexterous Hand Control from Egocentric Human Videos

Dexterous manipulation remains challenging due to the cost of collecting real-robot teleoperation data, the heterogeneity of hand embodiments, and the high dimensionality of control. We present UniDex, a robot foundation suite that couples a large-scale robot-centric dataset with a unified vision-language-action (VLA) policy and a practical human-data capture setup for universal dexterous hand control. First, we construct UniDex-Dataset, a robot-centric dataset over 50K trajectories across eight dexterous hands (6--24 DoFs), derived from egocentric human video datasets. To transform human data into robot-executable trajectories, we employ a human-in-the-loop retargeting procedure to align fingertip trajectories while preserving plausible hand-object contacts, and we operate on explicit 3D pointclouds with human hands masked to narrow kinematic and visual gaps. Second, we introduce the Function-Actuator-Aligned Space (FAAS), a unified action space that maps functionally similar actuators to shared coordinates, enabling cross-hand transfer. Leveraging FAAS as the action parameterization, we train UniDex-VLA, a 3D VLA policy pretrained on UniDex-Dataset and finetuned with task demonstrations. In addition, we build UniDex-Cap, a simple portable capture setup that records synchronized RGB-D streams and human hand poses and converts them into robot-executable trajectories to enable human-robot data co-training that reduces reliance on costly robot demonstrations. On challenging tool-use tasks across two different hands, UniDex-VLA achieves 81% average task progress and outperforms prior VLA baselines by a large margin, while exhibiting strong spatial, object, and zero-shot cross-hand generalization. Together, UniDex-Dataset, UniDex-VLA, and UniDex-Cap provide a scalable foundation suite for universal dexterous manipulation.
Mar 23, 2026

RAFL: Generalizable Sim-to-Real of Soft Robots with Residual Acceleration Field Learning

Differentiable simulators enable gradient-based optimization of soft robots over material parameters, control, and morphology, but accurately modeling real systems remains challenging due to the sim-to-real gap. This issue becomes more pronounced when geometry is itself a design variable. System identification reduces discrepancies by fitting global material parameters to data; however, when constitutive models are misspecified or observations are sparse, identified parameters often absorb geometry-dependent effects rather than reflect intrinsic material behavior. More expressive constitutive models can improve accuracy but substantially increase computational cost, limiting practicality. We propose a residual acceleration field learning (RAFL) framework that augments a base simulator with a transferable, element-level corrective dynamics field. Operating on shared local features, the model is agnostic to global mesh topology and discretization. Trained end-to-end through a differentiable simulator using sparse marker observations, the learned residual generalizes across shapes. In both sim-to-sim and sim-to-real experiments, our method achieves consistent zero-shot improvements on unseen morphologies, while system identification frequently exhibits negative transfer. The framework also supports continual refinement, enabling simulation accuracy to accumulate during morphology optimization.
Mar 21, 2026

ROI-Driven Foveated Attention for Unified Egocentric Representations in Vision-Language-Action Systems

The development of embodied AI systems is increasingly constrained by the availability and structure of physical interaction data. Despite recent advances in vision-language-action (VLA) models, current pipelines suffer from high data collection cost, limited cross-embodiment alignment, and poor transfer from internet-scale visual data to robot control. We propose a region-of-interest (ROI) driven engineering workflow that introduces an egocentric, geometry-grounded data representation. By projecting end-effector poses via forward kinematics (FK) into a single external camera, we derive movement-aligned hand-centric ROIs without requiring wrist-mounted cameras or multi-view systems. Unlike directly downsampling the full frame, ROI is cropped from the original image before resizing, preserving high local information density for contact-critical regions while retaining global context. We present a reproducible pipeline covering calibration, synchronization, ROI generation, deterministic boundary handling, and metadata governance. The resulting representation is embodiment-aligned and viewpoint-normalized, enabling data reuse across heterogeneous robots. We argue that egocentric ROI serves as a practical data abstraction for scalable collection and cross-embodiment learning, bridging internet-scale perception and robot-specific control.
Mar 20, 2026

CeRLP: A Cross-embodiment Robot Local Planning Framework for Visual Navigation

Visual navigation for cross-embodiment robots is challenging due to variations in robot and camera configurations, which can lead to the failure of navigation tasks. Previous approaches typically rely on collecting massive datasets across different robots, which is highly data-intensive, or fine-tuning models, which is time-consuming. Furthermore, both methods often lack explicit consideration of robot geometry. In this paper, we propose a Cross-embodiment Robot Local Planning (CeRLP) framework for general visual navigation, which abstracts visual information into a unified geometric formulation and applies to heterogeneous robots with varying physical dimensions, camera parameters, and camera types. CeRLP introduces a depth estimation scale correction method that utilizes offline pre-calibration to resolve the scale ambiguity of monocular depth estimation, thereby recovering precise metric depth images. Furthermore, CeRLP designs a visual-to-scan abstraction module that projects varying visual inputs into height-adaptive laser scans, making the policy robust to heterogeneous robots. Experiments in simulation environments demonstrate that CeRLP outperforms comparative methods, validating its robust obstacle avoidance capabilities as a local planner. Additionally, extensive real-world experiments verify the effectiveness of CeRLP in tasks such as point-to-point navigation and vision-language navigation, demonstrating its generalization across varying robot and camera configurations.
Mar 18, 2026

DexEXO: A Wearability-First Dexterous Exoskeleton for Operator-Agnostic Demonstration and Learning

Scaling dexterous robot learning is constrained by the difficulty of collecting high-quality demonstrations across diverse operators. Existing wearable interfaces often trade comfort and cross-user adaptability for kinematic fidelity, while embodiment mismatch between demonstration and deployment requires visual post-processing before policy training. We present DexEXO, a wearability-first hand exoskeleton that aligns visual appearance, contact geometry, and kinematics at the hardware level. DexEXO features a pose-tolerant thumb mechanism and a slider-based finger interface analytically modeled to support hand lengths from 140mm to 217mm, reducing operator-specific fitting and enabling scalable cross-operator data collection. A passive hand visually matches the deployed robot, allowing direct policy training from raw wrist-mounted RGB observations. User studies demonstrate improved comfort and usability compared to prior wearable systems. Using visually aligned observations alone, we train diffusion policies that achieve competitive performance while substantially simplifying the end-to-end pipeline. These results show that prioritizing wearability and hardware-level embodiment alignment reduces both human and algorithmic bottlenecks without sacrificing task performance. Project Page: https://dexexo-research.github.io/
Mar 17, 2026

DexGrasp-Zero: A Morphology-Aligned Policy for Zero-Shot Cross-Embodiment Dexterous Grasping

To meet the demands of increasingly diverse dexterous hand hardware, it is crucial to develop a policy that enables zero-shot cross-embodiment grasping without redundant re-learning. Cross-embodiment alignment is challenging due to heterogeneous hand kinematics and physical constraints. Existing approaches typically predict intermediate motion targets and retarget them to each embodiment, which may introduce errors and violate embodiment-specific limits, hindering transfer across diverse hands. To overcome these limitations, we propose DexGrasp-Zero, a policy that learns universal grasping skills from diverse embodiments, enabling zero-shot transfer to unseen hands. We first introduce a morphology-aligned graph representation that maps each hand's kinematic keypoints to anatomically grounded nodes and equips each node with tri-axial orthogonal motion primitives, enabling structural and semantic alignment across different morphologies. Relying on this graph-based representation, we design a Morphology-Aligned Graph Convolutional Network (MAGCN) to encode the graph for policy learning. MAGCN incorporates a Physical Property Injection mechanism that fuses hand-specific physical constraints into the graph features, enabling adaptive compensation for varying link lengths and actuation limits for precise and stable grasping. Our extensive simulation evaluations on the YCB dataset demonstrate that our policy, jointly trained on four heterogeneous hands (Allegro, Shadow, Schunk, Ability), achieves an 85% zero-shot success rate on unseen hardware (LEAP, Inspire), outperforming the state-of-the-art method by 59.5%. Real-world experiments further evaluate our policy on three robot platforms (LEAP, Inspire, Revo2), achieving an 82% average success rate on unseen objects.
Mar 15, 2026

MorFiC: Fixing Value Miscalibration for Zero-Shot Quadruped Transfer

Generalizing learned locomotion policies across quadrupedal robots with different morphologies remains a challenge. Policies trained on a single robot often fail when deployed on embodiments with different mass distributions, kinematics, joint limits, or actuation constraints, forcing per-robot retraining. Prior works have approached this primarily either by scaling via training across real or generated embodiments or using large architectures producing transferable policies which are both storage and compute heavy. We argue that both of these approaches circumvent a key failure mode in actor-critic learning: a shared value function tends to average incompatible value targets across embodiments, yielding miscalibrated advantages and fixing that helps transfer and reduce the compute cost. We present MorFiC, a reinforcement learning approach for zero-shot cross-morphology locomotion which fixes this issue using multiplicative critic conditioning on a morphology latent. Trained with a single source robot with morphology randomization in simulation, MorFiC achieves zero-shot transfer to total seven robots and reaching forward velocity competitive or surpassing scaling-based and morphology-conditioned PPO baselines for examples 1.98 m/s on AlienGo, where as additive PPO baselines remain below 0.65 m/s. MorFiC achieves this using single training robot within 2 hours of training time compared to tens or hundreds of hours required for scaling baselines training on multiple embodiments. We diagnose critic calibration via three metric: Explained variance, advantage sign-flip rate and policy gradient cosine, confirming our critic conditioning as determinant for policy update direction. Finally, we demonstrate zero-shot deployment on Unitree Go1 and Go2 robots without fine-tuning.
Mar 15, 2026

One-Policy-Fits-All: Geometry-Aware Action Latents for Cross-Embodiment Manipulation

Cross-embodiment manipulation is crucial for enhancing the scalability of robot manipulation and reducing the high cost of data collection. However, the significant differences between embodiments, such as variations in action spaces and structural disparities, pose challenges for joint training across multiple sources of data. To address this, we propose One-Policy-Fits-All (OPFA), a framework that enables learning a single, versatile policy across multiple embodiments. We first learn a Geometry-Aware Latent Representation (GaLR), which leverages 3D convolution networks and transformers to build a shared latent action space across different embodiments. Then we design a unified latent retargeting decoder that extracts embodiment-specific actions from the latent representations, without any embodiment-specific decoder tuning. OPFA enables end-to-end co-training of data from diverse embodiments, including various grippers and dexterous hands with arbitrary degrees of freedom, significantly improving data efficiency and reducing the cost of skill transfer. We conduct extensive experiments across 11 different end-effectors. The results demonstrate that OPFA significantly improves policy performance in diverse settings by leveraging heterogeneous embodiment data. For instance, cross-embodiment co-training can improve success rates by more than 50% compared to single-source training. Moreover, by adding only a few demonstrations from a new embodiment (e.g., eight), OPFA can achieve performance comparable to that of a well-trained model with 72 demonstrations.
Mar 15, 2026

OCRA: Object-Centric Learning with 3D and Tactile Priors for Human-to-Robot Action Transfer

We present OCRA, an Object-Centric framework for video-based human-to-Robot Action transfer that learns directly from human demonstration videos to enable robust manipulation. Object-centric learning emphasizes task-relevant objects and their interactions while filtering out irrelevant background, providing a natural and scalable way to teach robots. OCRA leverages multi-view RGB videos, the state-of-the-art 3D foundation model VGGT, and advanced detection and segmentation models to reconstruct object-centric 3D point clouds, capturing rich interactions between objects. To handle properties not easily perceived by vision alone, we incorporate tactile priors via a large-scale dataset of over one million tactile images. These 3D and tactile priors are fused through a multimodal module (ResFiLM) and fed into a Diffusion Policy to generate robust manipulation actions. Extensive experiments on both vision-only and visuo-tactile tasks show that OCRA significantly outperforms existing baselines and ablations, demonstrating its effectiveness for learning from human demonstration videos.
Mar 15, 2026

WestWorld: A Knowledge-Encoded Scalable Trajectory World Model for Diverse Robotic Systems

Trajectory world models play a crucial role in robotic dynamics learning, planning, and control. While recent works have explored trajectory world models for diverse robotic systems, they struggle to scale to a large number of distinct system dynamics and overlook domain knowledge of physical structures. To address these limitations, we introduce WestWorld, a knoWledge-Encoded Scalable Trajectory World model for diverse robotic systems. To tackle the scalability challenge, we propose a novel system-aware Mixture-of-Experts (Sys-MoE) that dynamically combines and routes specialized experts for different robotic systems via a learnable system embedding. To further enhance zero-shot generalization, we incorporate domain knowledge of robot physical structures by introducing a structural embedding that aligns trajectory representations with morphological information. After pretraining on 89 complex environments spanning diverse morphologies across both simulation and real-world settings, WestWorld achieves significant improvements over competitive baselines in zero- and few-shot trajectory prediction. Additionally, it shows strong scalability across a wide range of robotic environments and significantly improves performance on downstream model-based control for different robots. Finally, we deploy our model on a real-world Unitree Go1, where it demonstrates stable locomotion performance. The code is available at https://github.com/511205787/WestWorld.
Mar 13, 2026

FLUX: Accelerating Cross-Embodiment Generative Navigation Policies via Rectified Flow and Static-to-Dynamic Learning

Autonomous navigation requires a broad spectrum of skills, from static goal-reaching to dynamic social traversal, yet evaluation remains fragmented across disparate protocols. We introduce DynBench, a dynamic navigation benchmark featuring physically valid crowd simulation. Combined with existing static protocols, it supports comprehensive evaluation across six fundamental navigation tasks. Within this framework, we propose FLUX, the first flow-based unified navigation policy. By linearizing probability flow, FLUX replaces iterative denoising with straight-line trajectories, improving per-step inference efficiency by 47% over prior flow-based methods and 29% over diffusion-based ones. Following a static-to-dynamic curriculum, FLUX initially establishes geometric priors and is subsequently refined through reinforcement learning in dynamic social environments. This regime not only strengthens socially-aware navigation but also enhances static task robustness by capturing recovery behaviors through stochastic action distributions. FLUX achieves state-of-the-art performance across all tasks and demonstrates zero-shot sim-to-real transfer on wheeled, quadrupedal, and humanoid platforms without any fine-tuning.
Mar 10, 2026

Cross-Hand Latent Representation for Vision-Language-Action Models

Dexterous manipulation is essential for real-world robot autonomy, mirroring the central role of human hand coordination in daily activity. Humans rely on rich multimodal perception--vision, sound, and language-guided intent--to perform dexterous actions, motivating vision-based, language-conditioned manipulation systems for robots. However, training reliable vision-language-action (VLA) models for dexterous manipulation requires large-scale demonstrations across many robotic hands. In addition, as new dexterous embodiments appear rapidly, collecting data for each becomes costly and impractical, creating a need for scalable cross-embodiment learning. We introduce XL-VLA, a vision-language-action framework integrated with a unified latent action space shared across diverse dexterous hands. This embodiment-invariant latent space is directly pluggable into standard VLA architectures, enabling seamless cross-embodiment training and efficient reuse of both existing and newly collected data. Experimental results demonstrate that XL-VLA consistently outperforms baseline VLA models operating in raw joint spaces, establishing it as an effective solution for scalable cross-embodiment dexterous manipulation.
Mar 9, 2026

3PoinTr: From Human Videos to Robot Policies with 3D Point-Track Plans

Human videos could reduce the reliance on expensive robot demonstrations, but extracting task-relevant features remains challenging. We introduce 3PoinTr, a method that provides robot policies with a global 3D point-track plan predicted from human videos. Given an initial point cloud, 3PoinTr predicts dense 3D point tracks spanning the full task and compresses them into a small set of tokens that remain fixed throughout execution. At each policy query, the policy combines these plan tokens with the current observation to predict robot actions. This formulation enables the policy to extract useful motion cues from human videos. We find this formulation transfers exceptionally well, even when human demonstration motions are infeasible for robots. In controlled simulation and real-world evaluations, 3PoinTr achieves an average success rate 25.0 percentage points higher than the strongest behavior-cloning and video-pretraining baselines on real-world tasks, and an improvement of 29.6 percentage points in simulation. Ablations establish the benefits of our method, including predicting non-embodiment 3D tracks once as a global plan, Perceiver-IO compression, and a residual cross-attention mechanism. Our point-track prediction network also outperforms a strong 3D-flow baseline by retaining supervision for temporarily occluded points. Project page: https://adamhung60.github.io/3PoinTr/
Mar 6, 2026

CAR: Cross-Vehicle Kinodynamics Adaptation via Mobility Representation

Developing autonomous mobile robot systems typically requires either extensive, platform-specific data collection or relies on simplified abstractions, such as unicycle or bicycle models, that fail to capture the complex kinodynamics of diverse platforms, ranging from wheeled to tracked vehicles. This limitation hinders scalability across evolving heterogeneous autonomous robot fleets. To address this challenge, we propose Cross-vehicle kinodynamics Adaptation via mobility Representation (CAR), a novel framework that enables rapid mobility transfer to new vehicles. CAR employs a Transformer encoder with Adaptive Layer Normalization to embed vehicle trajectory transitions and physical configurations into a shared mobility latent space. By identifying and extracting commonality from nearest neighbors within this latent space, our approach enables rapid kinodynamics adaptation to novel platforms with minimal data collection and computational overhead. We evaluate CAR using the Verti-Bench simulator, built on the Chrono multi-physics engine, and validate its performance on four distinct physical configurations of the Verti-4-Wheeler platform. With only one minute of new trajectory data, CAR achieves up to 67.2% reduction in prediction error compared to direct neighbor transfer across diverse unseen vehicle configurations, demonstrating the effectiveness of cross-vehicle mobility knowledge transfer in both simulated and real-world environments.
Mar 5, 2026

RACAS: Controlling Diverse Robots With a Single Agentic System

Many robotic platforms expose an API through which external software can command their actuators and read their sensors. However, transitioning from these low-level interfaces to high-level autonomous behaviour requires a complicated pipeline, whose components demand distinct areas of expertise. Existing approaches to bridging this gap either require retraining for every new embodiment or have only been validated across structurally similar platforms. We introduce RACAS (Robot-Agnostic Control via Agentic Systems), a cooperative agentic architecture in which three LLM/VLM-based modules (Monitors, a Controller, and a Memory Curator) communicate exclusively through natural language to provide closed-loop robot control. RACAS requires only a natural language description of the robot, a definition of available actions, and a task specification; no source code, model weights, or reward functions need to be modified to move between platforms. We evaluate RACAS on several tasks using a wheeled ground robot, a recently published novel multi-jointed robotic limb, and an underwater vehicle. RACAS consistently solved all assigned tasks across these radically different platforms, demonstrating the potential of agentic AI to substantially reduce the barrier to prototyping robotic solutions.
Mar 4, 2026

Structural Action Transformer for 3D Dexterous Manipulation

Achieving human-level dexterity in robots via imitation learning from heterogeneous datasets is hindered by the challenge of cross-embodiment skill transfer, particularly for high-DoF robotic hands. Existing methods, often relying on 2D observations and temporal-centric action representation, struggle to capture 3D spatial relations and fail to handle embodiment heterogeneity. This paper proposes the Structural Action Transformer (SAT), a new 3D dexterous manipulation policy that challenges this paradigm by introducing a structural-centric perspective. We reframe each action chunk not as a temporal sequence, but as a variable-length, unordered sequence of joint-wise trajectories. This structural formulation allows a Transformer to natively handle heterogeneous embodiments, treating the joint count as a variable sequence length. To encode structural priors and resolve ambiguity, we introduce an Embodied Joint Codebook that embeds each joint's functional role and kinematic properties. Our model learns to generate these trajectories from 3D point clouds via a continuous-time flow matching objective. We validate our approach by pre-training on large-scale heterogeneous datasets and fine-tuning on simulation and real-world dexterous manipulation tasks. Our method consistently outperforms all baselines, demonstrating superior sample efficiency and effective cross-embodiment skill transfer. This structural-centric representation offers a new path toward scaling policies for high-DoF, heterogeneous manipulators.