Overview

Embodied AI asks how agents can connect perception and reasoning to actions that change a physical or simulated world. Common approaches include vision-language-action models, language-model agents with tools and hierarchical plans, reinforcement learning, persistent spatial or episodic memory, and world models trained with robot demonstrations or generated simulation data. Researchers evaluate these systems on navigation, manipulation, household tasks, and multi-agent coordination, using benchmarks as well as real robots. A central challenge is that strong perception or short-task scores do not guarantee reliable long-horizon behavior: agents still struggle with physical constraints, changing conditions, recovery, and safety, while simulated success may not transfer to deployment.

Latest papers

255 papers28 papers in the last four weeks, down 15% on the four weeks before. 0.2% of all new papers.

Apr 9, 2026

Visually-grounded Humanoid Agents

Digital human generation has been studied for decades and supports a wide range of real-world applications. However, most existing systems are passively animated, relying on privileged state or scripted control, which limits scalability to novel environments. We instead ask: how can digital humans actively behave using only visual observations and specified goals in novel scenes? Achieving this would enable populating any 3D environments with digital humans at scale that exhibit spontaneous, natural, goal-directed behaviors. To this end, we introduce Visually-grounded Humanoid Agents, a coupled two-layer (world-agent) paradigm that replicates humans at multiple levels: they look, perceive, reason, and behave like real people in real-world 3D scenes. The World Layer reconstructs semantically rich 3D Gaussian scenes from real-world videos via an occlusion-aware pipeline and accommodates animatable Gaussian-based human avatars. The Agent Layer transforms these avatars into autonomous humanoid agents, equipping them with first-person RGB-D perception and enabling them to perform accurate, embodied planning with spatial awareness and iterative reasoning, which is then executed at the low level as full-body actions to drive their behaviors in the scene. We further introduce a benchmark to evaluate humanoid-scene interaction in diverse reconstructed environments. Experiments show our agents achieve robust autonomous behavior, yielding higher task success rates and fewer collisions than ablations and state-of-the-art planning methods. This work enables active digital human population and advances human-centric embodied AI. Data, code, and models will be open-sourced.
Apr 9, 2026

Harnessing Embodied Agents: Runtime Governance for Policy-Constrained Execution

Embodied Agents are evolving from passive reasoning systems into active executors that interact with tools, robots, and physical environments. Once an agent gains execution authority, the central challenge shifts from how to make it act to how to keep its actions governable at runtime. Existing approaches embed safety, recovery, and decision constraints inside the agent loop, making execution control difficult to standardize, audit, and adapt across environments. We propose a runtime governance framework for policy-constrained execution that separates agent cognition from execution oversight. Governance is externalized into a dedicated runtime layer performing policy checking, capability admission, execution monitoring, rollback, and human override. We formalize the control boundary among a persistent Embodied Agent, modular Capability Packages, and the governance layer, and define a policy-constrained execution pipeline evaluated under controlled simulation. Over 1000 randomized trials, the framework achieves 96.2%+/-2.7% interception of unauthorized actions, reduces unsafe continuation from 100% to 22.2%+/-3.1% under runtime drift, and attains 90.7%+/-3.0% recovery success with full policy compliance. Comparison with five baselines, including AutoRT-style constitution filtering and RoboGuard-style two-stage guardrails, shows that pre-execution filtering is equally effective across governance-aware methods, while only the proposed framework provides continuous runtime detection (RVDR = 61.3% vs. 0%) and structured recovery (all p<0.001). A sensitivity sweep across the full detection range confirms a genuine detection-continuation trade-off. This work argues future embodied systems should be designed for governable execution.
Apr 8, 2026

Infrastructure First: Enabling Embodied AI for Science in the Global South

Embodied AI for Science (EAI4S) brings intelligence into the laboratory by uniting perception, reasoning, and robotic action to autonomously run experiments in the physical world. For the Global South, this shift is not about adopting advanced automation for its own sake, but about overcoming a fundamental capacity constraint: too few hands to run too many experiments. By enabling continuous, reliable experimentation under limits of manpower, power, and connectivity, EAI4S turns automation from a luxury into essential scientific infrastructure. The main obstacle, however, is not algorithmic capability. It is infrastructure. Open-source AI and foundation models have narrowed the knowledge gap, but EAI4S depends on dependable edge compute, energy-efficient hardware, modular robotic systems, localized data pipelines, and open standards. Without these foundations, even the most capable models remain trapped in well-resourced laboratories. This article argues for an infrastructure-first approach to EAI4S and outlines the practical requirements for deploying embodied intelligence at scale, offering a concrete pathway for Global South institutions to translate AI advances into sustained scientific capacity and competitive research output.
Apr 7, 2026

The Biggest Risk of Embodied AI is Governance Lag

Embodied AI is widely discussed as a job-displacement problem. The deeper risk, however, is governance lag: the time and capability gap between a measurable change in technology deployment and an institutional response able to address its consequences. Building on the established pacing problem and the Collingridge dilemma, this article argues that embodied AI intensifies that gap through scalable models and platforms, task-level reorganization, and the separation of upstream technological control from downstream social impact. We distinguish three mutually reinforcing forms of lag, observational, institutional, and distributive, and propose a compliance architecture based on deployment visibility, stack-level accountability, trigger-based adjustment, and automatic distributional response. The central policy challenge is not automation alone, but whether governance systems can become observable, responsive, and adaptive before disruption becomes entrenched.
Apr 5, 2026

Towards Next-Generation Healthcare: A Survey of Medical Embodied AI for Perception, Decision-Making, and Action

Foundation models have demonstrated impressive performance in enhancing healthcare efficiency across a wide range of medical applications. Nevertheless, their limited ability to perceive, understand, and interact with the physical world significantly constrains their effectiveness in real-world clinical workflows, where safety-critical decision-making and physical execution are tightly coupled. Recently, embodied artificial intelligence (AI) has emerged as a promising physical-interactive paradigm for intelligent healthcare, enabling agents to operate in complex medical environments. As research in this area rapidly expands, understanding how intelligent agents function as integrated, end-to-end systems in clinical environments becomes increasingly critical. However, existing surveys on medical embodied AI largely emphasize individual aspects or functional components, lacking a unified system-level organization of the field. To support and consolidate recent advances, we systematically survey the core components of medical embodied AI, with a particular emphasis on the coordinated integration of perception, decision-making, and action. We further review representative medical applications and relevant datasets, and we analyze the major challenges encountered in real-world clinical practice. Finally, we discuss key directions for future research in this rapidly evolving field. The associated project can be found at https://github.com/VMVLab/Medical_Embodied_AI_Paper_List.
Apr 3, 2026

Learning Additively Compositional Latent Actions for Embodied AI

Latent action learning infers pseudo-action labels from visual transitions, providing an approach to leverage internet-scale video for embodied AI. However, most methods learn latent actions without structural priors that encode the additive, compositional structure of physical motion. As a result, latents often entangle irrelevant scene details or information about future observations with true state changes and miscalibrate motion magnitude. We introduce Additively Compositional Latent Action Model (AC-LAM), which enforces scene-wise additive composition structure over short horizons on the latent action space. These AC constraints encourage simple algebraic structure in the latent action space~(identity, inverse, cycle consistency) and suppress information that does not compose additively. Empirically, AC-LAM learns more structured, motion-specific, and displacement-calibrated latent actions and provides stronger supervision for downstream policy learning, outperforming state-of-the-art LAMs across simulated and real-world tabletop tasks.
Mar 31, 2026

SceneTeract: Probing and Improving Agent-Aware Activity Reasoning in 3D Indoor Scenes

Indoor 3D scenes are ultimately meant to be used: an embodied agent should be able to navigate, reach objects, and complete diverse activities. Yet whether a given scene actually supports these activities for a specific agent profile is rarely verified. Existing evaluations of indoor 3D scenes typically focus on visual quality and semantic plausibility. In contrast, the feasibility of an activity depends on geometric, agent-specific constraints such as reach, clearance, and navigable space availability. These properties are not captured by visual plausibility metrics, and, as we show, VLMs, which are increasingly used to reason about 3D scenes, often fail to determine action feasibility in a single shot. We present SceneTeract, a verification interface that separates semantic action understanding from physical feasibility. Given a scene, an activity, and an embodied agent profile, we decompose the activity into atomic actions on scene objects. Explicit geometric checks then decide whether each step is executable and return a diagnostic trace explaining failures. In synthetic indoor scenes, SceneTeract reveals widespread functional and accessibility failures across diverse agent profiles. Moreover, when benchmarked against our verification, we find that existing VLMs systematically over-predict action feasibility, highlighting limited awareness of embodied functional constraints. In response, we post-train a lightweight VLM with verifier feedback, improving its assessment of physical feasibility. Although trained only on renders of synthetic scenes, we demonstrate that scene understanding improvements also generalize to real-world scenes. We will release our verification suite, benchmark labels, and diagnostic trace datasets.
Mar 30, 2026

HeteroHub: An Applicable Data Management Framework for Heterogeneous Multi-Embodied Agent System

Heterogeneous Multi-Embodied Agent Systems involve coordinating multiple embodied agents with diverse capabilities to accomplish tasks in dynamic environments. This process requires the collection, generation, and consumption of massive, heterogeneous data, which primarily falls into three categories: static knowledge regarding the agents, tasks, and environments; multimodal training datasets tailored for various AI models; and high-frequency sensor streams. However, existing frameworks lack a unified data management infrastructure to support the real-world deployment of such systems. To address this gap, we present HeteroHub, a data-centric framework that integrates static metadata, task-aligned training corpora, and real-time data streams. The framework supports task-aware model training, context-sensitive execution, and closed-loop control driven by real-world feedback. In our demonstration, HeteroHub successfully coordinates multiple embodied AI agents to execute complex tasks, illustrating how a robust data management framework can enable scalable, maintainable, and evolvable embodied AI systems.
Mar 28, 2026

Safety in Embodied AI: A Survey of Risks, Attacks, and Defenses

Embodied Artificial Intelligence (Embodied AI) integrates perception, cognition, planning, and interaction into agents that operate in open-world, safety-critical environments. As these systems gain autonomy and enter domains such as transportation, healthcare, and industrial or assistive robotics, ensuring their safety becomes both technically challenging and socially indispensable. Unlike digital AI systems, embodied agents must act under uncertain sensing, incomplete knowledge, and dynamic human-robot interactions, where failures can directly lead to physical harm. This survey provides a comprehensive and structured review of safety research in embodied AI, examining attacks and defenses across the full embodied pipeline, from perception and cognition to planning, action and interaction, and agentic system. We introduce a multi-level taxonomy that unifies fragmented lines of work and connects embodied-specific safety findings with broader advances in vision, language, and multimodal foundation models. Our review synthesizes insights from over 500 papers spanning adversarial, backdoor, jailbreak, and hardware-level attacks; attack detection, safe training and robust inference; and risk-aware human-agent interaction. This analysis reveals several overlooked challenges, including the fragility of multimodal perception fusion, the instability of planning under jailbreak attacks, and the trustworthiness of human-agent interaction in open-ended scenarios. By organizing the field into a coherent framework and identifying critical research gaps, this survey provides a roadmap for building embodied agents that are not only capable and autonomous but also safe, robust, and reliable in real-world deployment.
Mar 28, 2026

Multi-AUV Ad-hoc Networks-Based Multi-Target Tracking Based on Scene-Adaptive Embodied Intelligence

With the rapid advancement of underwater net-working and multi-agent coordination technologies, autonomous underwater vehicle (AUV) ad-hoc networks have emerged as a pivotal framework for executing complex maritime missions, such as multi-target tracking. However, traditional data-centricarchitectures struggle to maintain operational consistency under highly dynamic topological fluctuations and severely constrained acoustic communication bandwidth. This article proposes a scene-adaptive embodied intelligence (EI) architecture for multi-AUV ad-hoc networks, which re-envisions AUVs as embodied entities by integrating perception, decision-making, and physical execution into a unified cognitive loop. To materialize the functional interaction between these layers, we define a beacon-based communication and control model that treats the communication link as a dynamic constraint-aware channel, effectively bridging the gap between high-level policy inference and decentralized physical actuation. Specifically, the proposed architecture employs a three-layer functional framework and introduces a Scene-Adaptive MARL (SA-MARL) algorithm featuring a dual-path critic mechanism. By integrating a scene critic network and a general critic network through a weight-based dynamic fusion process, SA-MARL effectively decouples specialized tracking tasks from global safety constraints, facilitating autonomous policy evolution. Evaluation results demonstrate that the proposedscheme significantly accelerates policy convergence and achieves superior tracking accuracy compared to mainstream MARL approaches, maintaining robust performance even under intense environmental interference and fluid topological shifts.
Mar 27, 2026

The Limits of Learning from Pictures and Text: Vision-Language Models and Embodied Scene Understanding

What information is sufficient to learn the full richness of human scene understanding? The distributional hypothesis holds that the statistical co-occurrence of language and images captures the conceptual knowledge underlying visual cognition. Vision-language models (VLMs) are trained on massive paired text-image corpora but lack embodied experience, making them an ideal test of the distributional hypothesis. We report two experiments comparing descriptions generated by 18 VLMs to those of over 2000 human observers across 15 high-level scene understanding tasks, spanning general knowledge, affordances, sensory experiences, affective responses, and future prediction. Because many tasks lack ground truth answers, we developed a Human-Calibrated Cosine Distance (HCD) metric that measures VLM output similarity to the distribution of human responses, scaled by within-human variability. In Experiment 1, VLMs approached human-level performance on general knowledge tasks, but showed a robust deficit for affordance tasks that resisted prompt engineering and did not improve with newer model releases. In Experiment 2, we tested six mechanistic hypotheses for explaining this affordance gap, finding that the deficit was structural rather than stylistic and was not resolved by providing explicit spatial information. Corpus analyses revealed that image captioning datasets contain sparse agent-addressed affordance language, consistent with Gricean accounts of why embodied knowledge may be systematically underrepresented in language. Together, these findings suggest that distributional learning from images and text is insufficient for affordance-based scene understanding, implying that some dimensions of human visual cognition may require the kind of agent-centered, three-dimensional experience that no photograph or caption can encode.
Mar 23, 2026

StreamingClaw Technical Report

Emerging applications such as embodied intelligence, AI hardware, autonomous driving, and intelligent cockpits rely on a real-time perception-decision-action closed loop, posing stringent challenges for streaming video understanding. However, current agents mostly suffer from fragmented capabilities, such as supporting only offline video understanding, lacking long-term multimodal memory mechanisms, or struggling to achieve real-time reasoning and proactive interaction under streaming input. These shortcomings have become a key bottleneck for preventing agents from sustaining perception, making real-time decisions, and executing closed-loop actions in complex real-world environments, constraining their deployment and potential in dynamic, open physical worlds. To alleviate these issues, we propose StreamingClaw, a unified agent framework for streaming video understanding and embodied intelligence. Beyond maintaining full compatibility with the OpenClaw framework, it natively supports real-time, multimodal streaming interactions. StreamingClaw integrates five core capabilities: (1) It supports real-time streaming reasoning. (2) It supports reasoning about future events and proactive interaction under the online evolution of interaction objectives. (3) It supports multimodal long-term memory storage, hierarchical memory evolution, efficient memory retrieval, and memory sharing across multiple agents. (4) It supports a closed loop of perception-decision-action. In addition to conventional tools and skills, it also provides streaming tools and action-centric skills tailored for real-world physical environments. (5) It is compatible with the OpenClaw framework, allowing it to leverage the resources and support of the open-source community.
Mar 21, 2026

Active Inference for Physical AI Agents -- An Engineering Perspective

Physical AI agents, such as robots and other embodied systems operating under tight and fluctuating resource constraints, remain far less capable than biological agents in open-ended real-world environments. This paper argues that Active Inference (AIF), grounded in the Free Energy Principle, offers a principled foundation for closing that gap. We develop this argument from first principles, following a chain from probability theory through Bayesian machine learning and variational inference to active inference and reactive message passing. From the FEP perspective, systems that maintain their structural and functional integrity over time can, under suitable assumptions, be described as minimizing variational free energy (VFE), and AIF operationalizes this by unifying perception, learning, planning, and control within a single computational objective. We show that VFE minimization is naturally realized by reactive message passing on factor graphs, where inference emerges from local, parallel computations. This realization is well matched to the constraints of physical operation, including hard deadlines, asynchronous data, fluctuating power budgets, and changing environments. Because reactive message passing is event-driven, interruptible, and locally adaptable, performance degrades gracefully under reduced resources while model structure can adjust online. We further show that, under suitable coupling and coarse-graining conditions, coupled AIF agents can be described as higher-level AIF agents, yielding a homogeneous architecture based on the same message-passing primitive across scales. Our contribution is not empirical benchmarking, but a clear theoretical and architectural case for the engineering community.
Mar 20, 2026

Embodied Science: Closing the Discovery Loop with Agentic Embodied AI

Artificial intelligence has demonstrated remarkable capability in predicting scientific properties, yet scientific discovery remains an inherently physical, long-horizon pursuit governed by experimental cycles. Most current computational approaches are misaligned with this reality, framing discovery as isolated, task-specific predictions rather than continuous interaction with the physical world. Here, we argue for embodied science, a paradigm that reframes scientific discovery as a closed loop tightly coupling agentic reasoning with physical execution. We propose a unified Perception-Language-Action-Discovery (PLAD) framework, wherein embodied agents perceive experimental environments, reason over scientific knowledge, execute physical interventions, and internalize outcomes to drive subsequent exploration. By grounding computational reasoning in robust physical feedback, this approach bridges the gap between digital prediction and empirical validation, offering a roadmap for autonomous discovery systems in the life and chemical sciences.
Mar 19, 2026

Beyond the Desk: Barriers and Future Opportunities for AI to Assist Scientists in Embodied Physical Tasks

More scientists are now using AI, but prior studies have examined only how they use it 'at the desk' for computer-based work. However, given that scientific work often happens 'beyond the desk' at lab and field sites, we conducted the first study of how scientific practitioners use AI for embodied physical tasks. We interviewed 12 scientific practitioners doing hands-on lab and fieldwork in domains like nuclear fusion, primate cognition, and biochemistry, and found three barriers to AI adoption in these settings: 1) experimental setups are too high-stakes to risk AI errors, 2) constrained environments make it hard to use AI, and 3) AI cannot match the tacit knowledge of humans. Participants then developed speculative designs for future AI assistants to 1) monitor task status, 2) organize lab-wide knowledge, 3) monitor scientists' health, 4) do field scouting, 5) do hands-on chores. Our findings point toward AI as background infrastructure to support physical work rather than replacing human expertise.
Mar 19, 2026

GSMem: 3D Gaussian Splatting as Persistent Spatial Memory for Zero-Shot Embodied Exploration and Reasoning

Effective embodied exploration requires agents to accumulate and retain spatial knowledge over time. However, existing scene representations, such as discrete scene graphs or static view-based snapshots, lack post-hoc re-observability. If an initial observation misses a target, the resulting memory omission is often irrecoverable. To bridge this gap, we propose GSMem, a zero-shot embodied exploration and reasoning framework built upon 3D Gaussian Splatting (3DGS). By explicitly parameterizing continuous geometry and dense appearance, 3DGS serves as a persistent spatial memory that endows the agent with Spatial Recollection: the ability to render photorealistic novel views from optimal, previously unoccupied viewpoints. To operationalize this, GSMem employs a retrieval mechanism that simultaneously leverages parallel object-level scene graphs and semantic-level language fields. This complementary design robustly localizes target regions, enabling the agent to ``hallucinate'' optimal views for high-fidelity Vision-Language Model (VLM) reasoning. Furthermore, we introduce a hybrid exploration strategy that combines VLM-driven semantic scoring with a 3DGS-based coverage objective, balancing task-aware exploration with geometric coverage. Extensive experiments on embodied question answering and lifelong navigation demonstrate the robustness and effectiveness of our framework
Mar 18, 2026

AgentComm-Bench: Stress-Testing Cooperative Embodied AI Under Latency, Packet Loss, and Bandwidth Collapse

Cooperative multi-agent methods for embodied AI are almost universally evaluated under idealized communication: zero latency, no packet loss, and unlimited bandwidth. Real-world deployment on robots with wireless links, autonomous vehicles on congested networks, or drone swarms in contested spectrum offers no such guarantees. We introduce AgentComm-Bench, a benchmark suite and evaluation protocol that systematically stress-tests cooperative embodied AI under six communication impairment dimensions: latency, packet loss, bandwidth collapse, asynchronous updates, stale memory, and conflicting sensor evidence. AgentComm-Bench spans three task families: cooperative perception, multi-agent waypoint navigation, and cooperative zone search, and evaluates five communication strategies, including a lightweight method we propose based on redundant message coding with staleness-aware fusion. Our experiments reveal that communication-dependent tasks degrade catastrophically: stale memory and bandwidth collapse cause over 96% performance drops in navigation, while content corruption (stale or conflicting data) reduces perception F1 by over 85%. Vulnerability depends on the interaction between impairment type and task design; perception fusion is robust to packet loss but amplifies corrupted data. Redundant message coding more than doubles navigation performance under 80% packet loss. We release AgentComm-Bench as a practical evaluation protocol and recommend that cooperative embodied AI work report performance under multiple impairment conditions.
Mar 17, 2026

When Should a Robot Think? Resource-Aware Reasoning via Reinforcement Learning for Embodied Robotic Decision-Making

Embodied robotic systems increasingly rely on large language model (LLM)-based agents to support high-level reasoning, planning, and decision-making during interactions with the environment. However, invoking LLM reasoning introduces substantial computational latency and resource overhead, which can interrupt action execution and reduce system reliability. Excessive reasoning may delay actions, while insufficient reasoning often leads to incorrect decisions and task failures. This raises a fundamental question for embodied agents: when should the agent reason, and when should it act? In this work, we propose RARRL (Resource-Aware Reasoning via Reinforcement Learning), a hierarchical framework for resource-aware orchestration of embodied agents. Rather than learning low-level control policies, RARRL learns a high-level orchestration policy that operates at the agent's decision-making layer. This policy enables the agent to adaptively determine whether to invoke reasoning, which reasoning role to employ, and how much computational budget to allocate based on current observations, execution history, and remaining resources. Extensive experiments, including evaluations with empirical latency profiles derived from the ALFRED benchmark, show that RARRL consistently improves task success rates while reducing execution latency and enhancing robustness compared with fixed or heuristic reasoning strategies. These results demonstrate that adaptive reasoning control is essential for building reliable and efficient embodied robotic agents.
Mar 16, 2026

Resilience Meets Autonomy: Governing Embodied AI in Critical Infrastructure

Critical infrastructure increasingly incorporates embodied AI for monitoring, predictive maintenance, and decision support. However, AI systems designed to handle statistically representable uncertainty struggle with cascading failures and crisis dynamics that exceed their training assumptions. This paper argues that Embodied AIs resilience depends on bounded autonomy within a hybrid governance architecture. We outline four oversight modes and map them to critical infrastructure sectors based on task complexity, risk level, and consequence severity. Drawing on the EU AI Act, ISO safety standards, and crisis management research, we argue that effective governance requires a structured allocation of machine capability and human judgement.
Mar 13, 2026

Distributed Human Identity: AI-Enabled Multi-Existence Through Cognitive Replication and Robotic Embodiments

Human presence has traditionally been constrained by the limits of physical embodiment, allowing individuals to exist in only one place at a time. This article introduces Multi-Existence Identity (MEI)- a socio-technical framework that replicates cognitive, behavioral, and emotional attributes into AI-enabled embodiments capable of acting across digital and physical contexts in parallel. MEI advances beyond digital twins, telepresence, and multipresence avatars by embedding cognitive fidelity, affective resonance, and contextual responsiveness into distributed agents that function not only for, but as, the original individual. The framework integrates personality modeling, cognitive simulation, and a synchronization layer to maintain identity coherence across three embodiment channels: digital avatars, robotic embodiments, and agentic software agents. Differentiating itself from simulated assistants, MEI positions replicated identity as a dynamic and culturally situated extension of selfhood, foregrounding tacit engagement and relational authenticity. Application domains span professional work, education, healthcare, governance, family life, and media, offering transformative potential for productivity, caregiving, leadership, and creativity. Yet these opportunities also surface profound challenges concerning authenticity, consent, legal accountability, privacy, and the psychological meaning of presence. The article proposes a phased empirical roadmap to operationalize MEI through personality modeling, synchronization testing, robotic embodiment trials, and ethical stress-testing. By conceptualizing MEI as both a technological and cultural construct, the study reframes debates on identity and presence in digitally augmented societies, highlighting opportunities for human-AI integration while underscoring the need for inclusive ethical governance.
Mar 11, 2026

Thousand-GPU Large-Scale Training and Optimization Recipe for AI-Native Cloud Embodied Intelligence Infrastructure

Embodied intelligence is a key step towards Artificial General Intelligence (AGI), yet its development faces multiple challenges including data, frameworks, infrastructure, and evaluation systems. To address these issues, we have, for the first time in the industry, launched a cloud-based, thousand-GPU distributed training platform for embodied intelligence, built upon the widely adopted LeRobot framework, and have systematically overcome bottlenecks across the entire pipeline. At the data layer, we have restructured the data pipeline to optimize the flow of embodied training data. In terms of training, for the GR00T-N1.5 model, utilizing thousand-GPU clusters and data at the scale of hundreds of millions, the single-round training time has been reduced from 15 hours to just 22 minutes, achieving a 40-fold speedup. At the model layer, by combining variable-length FlashAttention and Data Packing, we have moved from sample redundancy to sequence integration, resulting in a 188% speed increase; π-0.5 attention optimization has accelerated training by 165%; and FP8 quantization has delivered a 140% speedup. On the infrastructure side, relying on high-performance storage, a 3.2T RDMA network, and a Ray-driven elastic AI data lake, we have achieved deep synergy among data, storage, communication, and computation. We have also built an end-to-end evaluation system, creating a closed loop from training to simulation to assessment. This framework has already been fully validated on thousand-GPU clusters, laying a crucial technical foundation for the development and application of next-generation autonomous intelligent robots, and is expected to accelerate the arrival of the era of human-machine integration.
Mar 10, 2026

PanoAffordanceNet: Towards Holistic Affordance Grounding in 360° Indoor Environments

Global perception is essential for embodied agents in 360° spaces, yet current affordance grounding remains largely object-centric and restricted to perspective views. To bridge this gap, we introduce a novel task: Holistic Affordance Grounding in 360° Indoor Environments. This task faces unique challenges, including severe geometric distortions from Equirectangular Projection (ERP), semantic dispersion, and cross-scale alignment difficulties. We propose PanoAffordanceNet, an end-to-end framework featuring a Distortion-Aware Spectral Modulator (DASM) for latitude-dependent calibration and an Omni-Spherical Densification Head (OSDH) to restore topological continuity from sparse activations. By integrating multi-level constraints comprising pixel-wise, distributional, and region-text contrastive objectives, our framework effectively suppresses semantic drift under low supervision. Furthermore, we construct 360-AGD, the first high-quality panoramic affordance grounding dataset. Extensive experiments demonstrate that PanoAffordanceNet significantly outperforms existing methods, establishing a solid baseline for scene-level perception in embodied intelligence. The source code and benchmark dataset will be made publicly available at https://github.com/GL-ZHU925/PanoAffordanceNet.
Mar 4, 2026

The Empty Quadrant: AI Teammates for Embodied Field Learning

For four decades, AIED research has rested on what we term the Sedentary Assumption: the unexamined design commitment to a stationary learner seated before a screen. Mobile learning and museum guides have moved learners into physical space, and context-aware systems have delivered location-triggered content -- yet these efforts predominantly cast AI in the role of information-de-livery tool rather than epistemic partner. We map this gap through a 2 x 2 matrix (AI Role x Learning Environment) and identify an undertheorized intersection: the configuration in which AI serves as an epistemic teammate during unstruc-tured, place-bound field inquiry and learning is assessed through trajectory rather than product. To fill it, we propose Field Atlas, a framework grounded in embod-ied, embedded, enactive, and extended (4E) cognition, active inference, and dual coding theory that shifts AIED's guiding metaphor from instruction to sensemak-ing. The architecture pairs volitional photography with immediate voice reflec-tion, constrains AI to Socratic provocation rather than answer delivery, and ap-plies Epistemic Trajectory Modeling (ETM) to represent field learning as a con-tinuous trajectory through conjoined physical-epistemic space. We demonstrate the framework through a museum scenario and argue that the resulting trajecto-ries -- bound to a specific body, place, and time -- constitute process-based evi-dence structurally resistant to AI fabrication, offering a new assessment paradigm and reorienting AIED toward embodied, dialogic human-AI sensemaking in the wild.
Mar 3, 2026

ACE-Brain-0: Spatial Intelligence as a Shared Scaffold for Universal Embodiments

Universal embodied intelligence demands robust generalization across heterogeneous embodiments, such as autonomous driving, robotics, and unmanned aerial vehicles (UAVs). However, existing embodied brain in training a unified model over diverse embodiments frequently triggers long-tail data, gradient interference, and catastrophic forgetting, making it notoriously difficult to balance universal generalization with domain-specific proficiency. In this report, we introduce ACE-Brain-0, a generalist foundation brain that unifies spatial reasoning, autonomous driving, and embodied manipulation within a single multimodal large language model~(MLLM). Our key insight is that spatial intelligence serves as a universal scaffold across diverse physical embodiments: although vehicles, robots, and UAVs differ drastically in morphology, they share a common need for modeling 3D mental space, making spatial cognition a natural, domain-agnostic foundation for cross-embodiment transfer. Building on this insight, we propose the Scaffold-Specialize-Reconcile~(SSR) paradigm, which first establishes a shared spatial foundation, then cultivates domain-specialized experts, and finally harmonizes them through data-free model merging. Furthermore, we adopt Group Relative Policy Optimization~(GRPO) to strengthen the model's comprehensive capability. Extensive experiments demonstrate that ACE-Brain-0 achieves competitive and even state-of-the-art performance across 24 spatial and embodiment-related benchmarks.
Mar 3, 2026

Capability Thresholds and Manufacturing Topology: How Embodied Intelligence Triggers Phase Transitions in Economic Geography

The fundamental topology of manufacturing has not undergone a paradigm-level transformation since Henry Ford's moving assembly line in 1913. Every major innovation of the past century, from the Toyota Production System to Industry 4.0, has optimized within the Fordist paradigm without altering its structural logic: centralized mega-factories, located near labor pools, producing at scale. We argue that embodied intelligence is poised to break this century-long stasis, not by making existing factories more efficient, but by triggering phase transitions in manufacturing economic geography itself. When embodied AI capabilities cross critical thresholds in dexterity, generalization, reliability, and tactile-vision fusion, the consequences extend far beyond cost reduction: they restructure where factories are built, how supply chains are organized, and what constitutes viable production scale. We formalize this by defining a Capability Space C = (d, g, r, t) and showing that the site-selection objective function undergoes topological reorganization when capability vectors cross critical surfaces. Through three pathways, weight inversion, batch collapse, and human-infrastructure decoupling, we show that embodied intelligence enables demand-proximal micro-manufacturing, eliminates "manufacturing deserts," and reverses geographic concentration driven by labor arbitrage. We further introduce Machine Climate Advantage: once human workers are removed, optimal factory locations are determined by machine-optimal conditions (low humidity, high irradiance, thermal stability), factors orthogonal to traditional siting logic, creating a production geography with no historical precedent. This paper establishes Embodied Intelligence Economics, the study of how physical AI capability thresholds reshape the spatial and structural logic of production.
Mar 2, 2026

Jailbreaking Embodied LLMs via Action-level Manipulation

Embodied Large Language Models (LLMs) enable AI agents to interact with the physical world through natural language instructions and actions. However, beyond the language-level risks inherent to LLMs themselves, embodied LLMs with real-world actuation introduce a new vulnerability: instructions that appear semantically benign may still lead to dangerous real-world consequences, revealing a fundamental misalignment between linguistic security and physical outcomes. In this paper, we introduce Blindfold, an automated attack framework that leverages the limited causal reasoning capabilities of embodied LLMs in real-world action contexts. Rather than iterative trial-and-error jailbreaking of black-box embodied LLMs, Blindfold adopts an Adversarial Proxy Planning strategy: it compromises a local surrogate LLM to perform action-level manipulations that appear semantically safe but could result in harmful physical effects when executed. Blindfold further conceals key malicious actions by injecting carefully crafted noise to evade detection by defense mechanisms, and it incorporates a rule-based verifier to improve the attack executability. Evaluations on both embodied AI simulators and a real-world 6DoF robotic arm show that Blindfold achieves up to 53% higher attack success rates than SOTA baselines, highlighting the urgent need to move beyond surface-level language censorship and toward consequence-aware defense mechanisms to secure embodied LLMs.
Feb 27, 2026

Artificial Agency Program: Curiosity, compression, and communication in agents

This paper presents the Artificial Agency Program (AAP), a position and research agenda for building AI systems as reality embedded, resource-bounded agents whose development is driven by curiosity-as-learning-progress under physical and computational constraints. The central thesis is that AI is most useful when treated as part of an extended human--tool system that increases sensing, understanding, and actuation capability while reducing friction at the interface between people, tools, and environments. The agenda unifies predictive compression, intrinsic motivation, empowerment and control, interface quality (unification), and language/self-communication as selective information bottlenecks. We formulate these ideas as a falsifiable program with explicit costs, staged experiments, and a concrete multimodal tokenized testbed in which an agent allocates limited budget among observation, action, and deliberation. The aim is to provide a conceptual and experimental framework that connects intrinsic motivation, information theory, thermodynamics, bounded rationality, and modern reasoning systems
Feb 27, 2026

AoE: Always-on Egocentric Human Video Collection for Embodied AI

Embodied foundation models require large-scale, high-quality real-world interaction data for pre-training and scaling. However, existing data collection methods suffer from high infrastructure costs, complex hardware dependencies, and limited interaction scope, making scalable expansion challenging. In fact, humans themselves are ideal physically embodied agents. Therefore, obtaining egocentric real-world interaction data from globally distributed "human agents" offers advantages of low cost and sustainability. To this end, we propose the Always-on Egocentric (AoE) data collection system, which aims to simplify hardware dependencies by leveraging humans themselves and their smartphones, enabling low-cost, highly efficient, and scene-agnostic real-world interaction data collection to address the challenge of data scarcity. Specifically, we first employ an ergonomic neck-mounted smartphone holder to enable low-barrier, large-scale egocentric data collection through a cloud-edge collaborative architecture. Second, we develop a cross-platform mobile APP that leverages on-device compute for real-time processing, while the cloud hosts automated labeling and filtering pipelines that transform raw videos into high-quality training data. Finally, the AoE system supports distributed Ego video data collection by anyone, anytime, and anywhere. We evaluate AoE on data preprocessing quality and downstream tasks, demonstrating that high-quality egocentric data significantly boosts real-world generalization.
Feb 26, 2026

EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agents

Human behaviors in the real world naturally encode rich, long-term contextual information that can be leveraged to train embodied agents for perception, understanding, and acting. However, existing capture systems typically rely on costly studio setups and wearable devices, limiting the large-scale collection of scene-conditioned human motion data in the wild. To address this, we propose EmbodMocap, a portable and affordable data collection pipeline using two moving iPhones. Our key idea is to jointly calibrate dual RGB-D sequences to reconstruct both humans and scenes within a unified metric world coordinate frame. The proposed method allows metric-scale and scene-consistent capture in everyday environments without static cameras or markers, bridging human motion and scene geometry seamlessly. Compared with optical capture ground truth, we demonstrate that the dual-view setting exhibits a remarkable ability to mitigate depth ambiguity, achieving superior alignment and reconstruction performance over single iphone or monocular models. Based on the collected data, we empower three embodied AI tasks: monocular human-scene-reconstruction, where we fine-tune on feedforward models that output metric-scale, world-space aligned humans and scenes; physics-based character animation, where we prove our data could be used to scale human-object interaction skills and scene-aware motion tracking; and robot motion control, where we train a humanoid robot via sim-to-real RL to replicate human motions depicted in videos. Experimental results validate the effectiveness of our pipeline and its contributions towards advancing embodied AI research.
Feb 25, 2026

CWM: Contrastive World Models for Action Feasibility Learning in Embodied Agent Pipelines

A reliable action feasibility scorer is a critical bottleneck in embodied agent pipelines: before any planning or reasoning occurs, the agent must identify which candidate actions are physically executable in the current state. Existing approaches use supervised fine-tuning (SFT) to train action scorers, but SFT treats each candidate independently and does not explicitly teach the model to discriminate between actions that are physically correct and those that are subtly wrong. We propose the Contrastive World Model (CWM), which fine-tunes a large language model (LLM) as an action scorer using an InfoNCE contrastive objective with hard-mined negative examples. The key idea is to push valid actions away from invalid ones in scoring space, with special emphasis on hard negatives: semantically similar but physically incompatible candidates. We evaluate CWM on the ScienceWorld benchmark through two studies. First, an intrinsic affordance evaluation on 605 hard-negative test pairs shows that CWM outperforms SFT by +6.76 percentage points on Precision@1 for minimal-edit negatives -- cases where a single word changes the physical outcome -- and achieves a higher AUC-ROC (0.929 vs. 0.906). Second, a live filter characterisation study measures how well CWM ranks gold-path actions against all valid environment actions during task execution. Under out-of-distribution stress conditions, CWM maintains a significantly better safety margin (-2.39) than SFT (-3.96), indicating that the gold action is ranked closer to the top. These results support the hypothesis that contrastive training induces representations that capture physical feasibility more faithfully than SFT alone.