Footsiesgym

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4 papers in the last 28 days · 0.1% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

2 new papers

A weekly snapshot of new work published in Footsiesgym.

Period ending 2026-09-14

1 new paper

A weekly snapshot of new work published in Footsiesgym.

Period ending 2026-09-07

1 new paper

A weekly snapshot of new work published in Footsiesgym.

41 papers

Latest in Footsiesgym

Sep 17, 2026cs.LG

DeliveryGym: An RL Environment for Long-Horizon Embodied Agent Planning with Adaptive Curriculum

Executable environments enable LLM agents to learn from the consequences of their actions. For embodied agents, those consequences extend beyond whether the current task succeeds: completing a delivery can consume the time, energy, or money needed for later work. Learning to plan therefore requires environments that preserve these dependencies and turn them into feedback across a complete trajectory. We introduce DeliveryGym, a 3D environment for evaluating and training agents on continuous courier shifts. It couples multimodal tool interaction with persistent world dynamics and computes trajectory rewards from simulator events, making the costs of an agent's decisions available for reinforcement learning (RL). The environment also adapts future training shifts to the policy's observed weaknesses while keeping evaluation fixed. Across six models and 13 city maps, evaluation exposes a gap between reliably executing assigned deliveries and choosing and sequencing work over a shift. On the unseen-city test set, RL improves Qwen3-VL-4B's net income by 54.3%, showing that learning from complete shifts improves performance under these coupled constraints. Adapting the training environment improves evaluation income by 18% over uniform sampling at 100 updates, indicating that which situations an agent practices also matters. DeliveryGym provides an executable setting for studying how agents learn to coordinate deliveries and preserve resources for later orders within an episode.
Haoqiang Kang, Yiming Zhang, Yiyang Guo +5
Sep 15, 2026q-fin.TR

SAiFE-gym: Model-based Environments for Automated Market Making with Concentrated Liquidity

We present SAiFE_gym, a Python module that provides a collection of simulation environments for studying trading problems in Constant Product Markets (CPMs) with Concentrated Liquidity (CL). These markets give Liquidity Providers (LPs) granular control over how their capital is allocated and enable them to adjust their range of liquidity provision dynamically based on market conditions, which in turn, dictates how they earn fees. We decompose the microstructure of CPMs with CL in interactive components that allow researchers and practitioners to capture various economic settings. We employ a vectorized approach to optimize our environments, making them scalable for high dimensional Reinforcement Learning (RL) workflows that best describe sequential decision problems. We demonstrate the benefits of our environments by evaluating the performance of RL agents in CPMs with CL under uncertainty in market parameters.
Georgios Chionas, Charalampos Kleitsikas, Stefanos Leonardos +2
Sep 8, 2026cs.AI

Feyospace-v1: How the Cyber Mercury Seven Trained Frontier Cyber Models

Training capable cyber agents is often treated primarily as a problem of model scale, yet open-weight post-training is constrained more directly by the cost of executable environments, reliable multi-turn supervision, and access to strong teachers. We present a data-centric framework that addresses these bottlenecks through five complementary systems: Choulea analyzes hidden reasoning signatures, SkyReal reduces teacher-sampling cost, Hongzwang bypasses API restrictions on teacher execution, PSBreakup restores capabilities weakened by model merging, and Kreator converts expert interventions into trainable reasoning. Our data engine constructs resettable coding, vulnerability, CTF, kernel-history, full-exploit, firmware, and device-backed environments. Candidate trajectories are retained only after execution verification and evidence auditing, yielding 164,269 trajectories for long-context supervised fine-tuning. The three checkpoints improve over their starting models by an average of 23.76% on the full CyberGym suite and 10.49% across the pooled CTF suites. As of September 1, 2026, Feyospace-s1 achieves a verified success rate of 63.24% and ranks 10th on the official CyberGym leaderboard, while all three checkpoints rank 1st among models at comparable parameter scales. To our knowledge, this is the first end-to-end demonstration that a seven-person independent team can train open-weight models with leading agentic cyber capability.
Zongjie Li, Alan Z. W, John Nicolas J +4
Aug 31, 2026cs.CL

PaperGym: Rubric-Centered Evolution for Research-Plan Generation

Research planning is the decisive capability of AI scientists. Yet a research plan admits no verifiable answer, so reinforcement learning lacks the environment it requires: tasks paired with a critic. Rubrics extracted from scientific papers can supply the critic. Existing pipelines, however, draw the question and the criteria from the same content, so the reward can be earned by paraphrase. The rubric is further compressed into a single scalar per rollout. We introduce PaperGym, a unified framework that turns each research paper into a complete training environment. PaperGym exploits the structure of a paper: the question is synthesized from the research goal and background, while the criteria are derived from the method and experiments. The criteria span methodological innovation and experimental design, and criterion leakage falls to 3.7%, versus 11.90% to 34.10% in existing datasets. Training uses the rubric twice: first as privileged context for OPSD's self-teacher, then as the reward for GRPO. Across Qwen3-1.7B/4B/8B, this schedule outperforms supervised fine-tuning, either stage alone, and the reverse ordering, improving five-benchmark averages by +5.6, +5.0, and +4.8 points. With the recipe held fixed, models trained on PaperGym-20k win 58.1% of three-way comparisons, against 28.2% for RubricHub Science. The trained Qwen3-8B reaches 73.48 on ResearchQA, above the far larger Kimi K2.6. We release the pipeline, the 20,000-instance corpus PaperGym-20k, and the benchmarks PaperGym-Innov and PaperGym-Design.
Yuhan Wang, Zhengxi Lu, Yuchen Yan +6
Aug 10, 2026cs.CL

Social Gym and SPaRTan: Benchmarking and Improving LLM Social Reasoning via Multi-Agent Game Tournaments

LLM agents are increasingly deployed in multi-agent social settings where they must cooperate, negotiate, and adapt to other agents. Measuring and improving these social skills is hard because, unlike math or logic, social interaction offers no objective ground truth: evaluations fall back on LLM judges, which are costly, subjective, and noisy, and models get no reliable signal to learn from. To address both, we first introduce Social Gym, an environment of 21 multi-agent social games (e.g., Werewolves, Resistance, Spyfall) whose rule-decided outcomes make agent performance verifiable and objective, with an Elo tournament that produces a cross-game leaderboard. Benchmarking experiments show that while GPT-5-mini tops the leaderboard, no model excels at all games uniformly or in all game roles, pointing to limitations of social reasoning. Motivated by this, we additionally propose SPaRTan (Self-Play and Reflect-Transfer), a training-free self-improvement loop: a model plays a game, reflects on its trajectories and their outcomes to produce a transferable playbook, and applies that playbook in subsequent games. Our results show that SPaRTan playbooks help GPT-5-mini agents level their performance on weaker roles, but largely do not improve Qwen3-32B's performance. Together, Social Gym and SPaRTan offer a reproducible, verifiable foundation for measuring and improving LLM social reasoning without weight updates.
Keyu He, Xuhui Zhou, Maarten Sap
Jul 11, 2026cs.MA

RideGym: A Standardized Interface for Real-World Large-Scale Ride-Sharing System

Ride-sharing has become an essential component of modern urban transportation and has attracted significant attention across computer science, transportation, and management science. While the field spans a broad range of problems, such as driver relocation, dynamic pricing, and vehicle charging or fueling dispatch, the core challenge remains order assignment and trip bundling, which directly affect urban traffic efficiency and carbon emissions. Despite its importance, existing simulation platforms are typically tailored to specific operational studies or tightly coupled to a particular dispatch algorithm, and rarely expose a standardized, learning-friendly interface. As a result, most researchers still build customized environments from scratch, raising serious concerns about reproducibility and fair comparison, and incurring substantial redundant effort. To address this gap, we present RideGym, the first open-source, standardized Gym-style interface tailored to MARL-based order dispatch in real-world ride-sharing systems. By fully decoupling the environment from the dispatch algorithm, RideGym enables diverse learning-based and model-based methods to be developed and compared under identical, fully specified conditions. It supports efficient, large-scale city-level simulations on real road networks, and offers flexible configurations for vehicle attributes, order specifications, and automatic shortest-path routing. We validate RideGym by reproducing several baselines, and demonstrate its high efficiency, with a one-hour simulation involving thousands of vehicles and tens of thousands of orders completed within one minute across all methods. Moreover, we reveal that the choice of exploration noise can significantly affect both the performance and the relative ranking of MARL solutions, an aspect often overlooked in prior work.
Zijian Zhao, Yulong Hu, Sen Li
Jul 8, 2026cs.LG

Gimitest: A Comprehensive Tool for Testing Reinforcement Learning Policies

Reinforcement learning (RL) policies can be unsafe and vulnerable to attacks. Ensuring their reliability is often a pain point as existing automated testing methods target only selected environments, testing scenarios, and RL algorithms. To address this, we propose a comprehensive framework for testing single- and multi-agent RL policies under varying conditions. Our implementation of this framework, Gimitest, is an open-source tool that supports various gym frameworks and allows for modifications of their integrated components. This article describes the framework and details Gimitest's functionality and architecture. It showcases its effectiveness in testing multiple RL policies in environments such as the official Farama Gymnasium and PettingZoo.
Dennis Gross, Quentin Mazouni, Helge Spieker +1
Jul 7, 2026cs.AI

FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games

We present FootsiesGym, an open-source environment for learning in a non-trivial two-player, zero-sum, imperfect-information game. Built on HiFight's minimalist 2D fighting game Footsies, it isolates the cyclic, non-transitive strategic interactions of fighting game neutral play while remaining simple enough for efficient analysis. We provide a vectorized simulator that enables high-throughput training on standard hardware, making the environment accessible and reproducible. We describe the design of the environment, benchmark several reinforcement learning algorithms, and discuss open research directions it enables. The code is available at https://github.com/como-research/FootsiesGym.
Chase McDonald, Nathan Tsang, Wesley N. Kerr
Jul 6, 2026cs.AI

AgentGym2: Benchmarking Large Language Model Agents in De-Idealized Real-World Environments

Language agents, i.e., LLM agents, progress rapidly and are increasingly deployed in production environments. This trend underscores the urgent need for rigorous and realistic evaluations. However, most existing benchmarks evaluate agents in simplified, idealized settings. They typically rely on pre-packaged tool interfaces, overlook critical steps, and assume inputs are clean and fully specified. Consequently, they understate the difficulty of real deployments, where uncertainty and noise are ubiquitous and agents must proactively explore the environment to uncover new tools. To bridge this gap, we present AgentGym2, a new evaluation framework with task instances grounded in real-world end-to-end working demands. Beyond reasoning and planning, it measures agents' ability to execute end-to-end procedures, discover tools via exploration, compose tools for unseen tasks, and remain robust to noisy and underspecified information. Experiments on 15 proprietary and open-source models show that even SOTA systems like Gemini and GPT-5 struggle on AgentGym2, revealing a substantial gap between the capability of current agents and the demands of real-world applications.
Zhiheng Xi, Dingwen Yang, Jiaqi Liu +22
Jul 2, 2026cs.AI

EvoPolicyGym: Evaluating Autonomous Policy Evolution in Interactive Environments

Autonomous agents are increasingly expected to improve executable policies through feedback, yet existing evaluations often collapse this process into a final score or confound it with open-ended software-engineering progress. We introduce Autonomous Policy Evolution, a controlled evaluation setting in which a harness-model agent repeatedly edits an executable policy system under a fixed interaction budget. We instantiate this setting in EvoPolicyGym, a benchmark built from compact interactive RL environments that evaluates how agents iteratively improve explored policies. On the EvoPolicyGym suite, GPT-5.5 achieves the strongest aggregate rank score and top-two performance on all 16 environments. Beyond leaderboard results, EvoPolicyGym also provides trajectory-level diagnostics that distinguish how agents allocate budget, convert feedback into parametric tuning. These analyses show that strong autonomous policy evolution depends not only on isolated task wins, but on discovering task-appropriate mechanisms and refining policies under bounded feedback.
Zhilin Wang, Han Song, Runzhe Zhan +13
Jun 28, 2026cs.LG

STEMGym: Benchmarking Sequential Decision-Making under Dose Budgets in Autonomous Electron Microscopy

A central premise of autonomous scientific imaging is that smarter navigation, whether Bayesian, RL-based, or otherwise adaptive, is the principal lever for sample-efficient acquisition. We present evidence to the contrary in scanning transmission electron microscopy (STEM), an atomic-resolution imaging modality whose every measurement deposits damaging electron dose. We introduce STEMGym, an open-source Gymnasium benchmark of 15 physics-simulated STEM worlds spanning five materials, three difficulty levels, and four characterisation tasks, scored by the Dose-Efficiency Curve area (DEC-AUC), a single scalar capturing the information-vs-dose Pareto frontier. Across 33 agent configurations under realistic dose budgets, the dominant determinant of dose efficiency is the analyst (perception) pipeline, not the navigator: pairing a trained CNN analyst with naïve raster scanning raises DEC-AUC by 5.5x over a CNN-free raster baseline (0.287 vs.\ 0.052), while substituting Bayesian or adaptive finite-state-machine navigation for raster yields no statistically significant further gain. Production-tier vision-language models further underperform task-specific CNNs by {\sim}13x on crystallographic defect analysis. By decoupling perception, navigation, and planning under a unified dose budget, STEMGym reframes where ML effort should be invested in autonomous electron microscopy and provides the measurement infrastructure to test it.
Can Polat, Erchin Serpedin, Mustafa Kurban +1
Jun 28, 2026cs.LG

GLACIER: Rethinking Mass Spectrum Prediction as an Object Detection Problem

Predicting tandem mass spectra (MS/MS) from molecular structures represents a central task in analytical chemistry with direct relevance to clinical metabolomics, systems biology, and adjacent disciplines. In this work, we revisit the problem through the lens of object detection on molecular graphs. Molecular fragmentation, a central step in MS/MS prediction, can be approximated as detecting a set of subgraphs (i.e., fragments) and their associated spectral contributions. Existing fragment-based models follow a two-stage paradigm -- first generating candidate fragments and then scoring them -- analogous to two-stage R-CNNs in computer vision. Towards higher accuracy and faster inference, we introduce GLACIER, a single-stage transformer-based fragment detection neural network for molecular graphs. This unified formulation eliminates the need for candidate enumeration, enabling scalable and globally consistent modeling of molecular fragmentation. GLACIER is faster and more accurate than existing state-of-the-art by a significant margin, achieving 70.0% and 69.7% Top-1 retrieval accuracy with and without contrastive finetuning on the MassSpecGym dataset (from the previous SOTA of 64.0%) and 52.5% and 38.5% respectively on the NIST'20 dataset (from 33.2%). Furthermore, GLACIER provides nearly 8-fold inference speedup over our prior two-stage model. Code is available at https://github.com/coleygroup/ms-pred
Rui-Xi Wang, Runzhong Wang, Connor W. Coley
Jun 21, 2026cs.AI

SVGym (SciVerseGym): An Environment for Reinforcement Learning and Bayesian Optimization in Crystal Discovery

Machine-learned interatomic potentials now enable efficient atomistic evaluation for interactive materials discovery, yet closed-loop crystal search methods remain fragmented across bespoke pipelines for editing, relaxation, scoring, constraints, and bookkeeping. We introduce SciVerseGym, a Gymnasium-compatible environment for sequential crystal discovery that frames crystal design as a Markov decision process. Agents observe an atomistic structure, apply chemically meaningful edits, and receive feedback from a configurable evaluator. SciVerseGym supports local and global actions, including elemental substitution, lattice perturbation, atomic displacement, vacancy creation, and atom insertion, along with configurable chemical spaces, structure pools, atomistic and graph-based observations, custom rewards, optional relaxation, and stability or phonon-related diagnostics. Each step applies an edit, evaluates the candidate using a machine-learned interatomic potential or any ASE-compatible calculator, and returns the standard (obs, reward, terminated, truncated, info) tuple. By decoupling agent logic from materials infrastructure, SciVerseGym provides an open, reproducible, and extensible testbed for reinforcement learning, Bayesian optimization, evolutionary search, and language-agent workflows in closed-loop crystal discovery. Code is available at: https://github.com/Bin-Cao/SciVerseGym.
Bin Cao
Jun 17, 2026cs.LG

MassSpecGym in the Wild: Uncovering and Correcting Evaluation Pitfalls in AI-Driven Molecule Discovery

Reliable benchmarking is critical for developing machine learning models for tandem mass spectrometry (MS/MS) based molecule discovery. Subtle issues in experimental design and model evaluation procedures can degrade the trustworthiness of such benchmarks and lead to erroneous conclusions. We conduct a thorough review of model evaluation issues in the recent MS/MS machine learning literature, using the standard MassSpecGym benchmark suite as a case study to illustrate the impact of these issues. We find evaluation issues in at least 17 of 26 papers reporting MassSpecGym benchmark results in the first year of its adoption. We isolate three classes of failures: (i) data leakage, (ii) shortcut learning, and (iii) implementation bugs and metric divergence. Through extensive experimentation and code replication, we quantify the impact of these issues and show how they corrupt the evaluation standards MassSpecGym was designed to enforce. We distill our findings into recommendations generalizable to MS/MS challenges, benchmarks, and custom evaluation setups. We also release MassSpecGym v1.5, an implementation of our recommendations in the MassSpecGym benchmarking suite which addresses the failure modes identified in this audit. MassSpecGym v1.5 is publicly available at https://github.com/pluskal-lab/MassSpecGym.
Hongxuan Liu, Roman Bushuiev, Ivy Lightheart +12
Jun 16, 2026cs.AI

SEAGym: An Evaluation Environment for Self-Evolving LLM Agents

Self-evolving LLM-based agents improve mainly by changing their agent harness: the structured execution layer around a base model, including prompts, memory, tools, middleware, runtime state, and the model-tool interaction loop. Existing evaluations often reduce this process to isolated task scores or a single sequential curve, obscuring whether an update produces reusable improvement, overfits recent tasks, increases cost, or harms older behavior. We introduce SEAGym, an evaluation environment for measuring agent harness updates across training, validation, test, replay, and cost records. SEAGym turns Harbor-compatible benchmarks into dynamic self-evolution task sources with train batches, frozen update-validation, held-out ID and OOD transfer views, replay diagnostics, and saved snapshot and metric records. Instantiating SEAGym on Terminal-Bench 2.0 and HLE, we compare ACE, TF-GRPO, and AHE under a shared epoch/batch protocol. The results show that these evaluation views provide complementary signals about the evolution process: frequent updates may fail to improve held-out performance, useful intermediate snapshots may collapse later, and source diversity and model backend can affect harness reliability.
Congjie Zheng, Chuanyi Xue, Bin Liang +2
Jun 13, 2026cs.LG

LatentGym: A Testbed For Cross-Task Experiential Learning With Controllable Latent Structure

We envision continually learning agentic systems that become more useful over time: as they encounter sequences of related tasks, they should infer the hidden structure shared across those tasks and use it to improve future decisions. This cross-task experiential learning capability is pivotal in domains such as personalization and interactive assistance, but existing training/evaluation frameworks do not provide shared, controllable latent structures and cannot measure whether or why agents improve. We introduce LatentGym: a controllable suite in which each environment is organized around a ground-truth latent variable governing the structure across tasks. Our construction yields metrics that separate exploration (whether the agent's actions gather information about the latent) from exploitation (whether the agent uses what it has gathered). We demonstrate our suite on empirical studies addressing three questions: how and why frontier models fail to adapt across related tasks; whether post-training on related task sequences improves general cross-task adaptation, and where those gains come from; and how design choices such as inter-task feedback shape training dynamics and generalization. Together, these results establish a controlled foundation for studying how LLM agents learn from experience across tasks, and for designing agents that adapt more reliably in sequential, personalized, and interactive settings.
Daksh Mittal, Tommaso Castellani, Thomson Yen +7
Jun 3, 2026cs.CR

CyberGym-E2E: Scalable Real-World Benchmark for AI Agents' End-to-End Cybersecurity Capabilities

AI has the potential to transform cybersecurity by enabling systems that can autonomously detect, analyze, and remediate software vulnerabilities. However, existing cybersecurity evaluations of AI systems are limited in scale or scope, and fail to capture the end-to-end lifecycle of real-world software vulnerability discovery and remediation. To address this gap, we propose CyberGym-E2E, a large-scale and realistic end-to-end cybersecurity benchmark that comprehensively evaluates AI agents' abilities across the full lifecycle of vulnerability discovery, PoC generation, and patch generation. CyberGym-E2E is comprehensive and scalable, as we build an automated, agent-enhanced pipeline for transforming open-source vulnerability data into realistic evaluation environments. Currently, the benchmark consists of 920 real-world vulnerabilities across 139 different open-source projects.
Tianneng Shi, Robin Rheem, Dongwei Jiang +13
May 31, 2026cs.LG

A Unified Benchmark for Dynamic Medical Treatment Reinforcement Learning

Medical treatment recommendation poses several challenges to reinforcement learning (RL): patient physiology evolves in continuous time, measurements and interventions are performed at irregular intervals, and treatment effects vary substantially across individuals. Existing RL formulations and simulated environments, however, are based on discrete-time MDPs with fixed decision intervals. Thus, it remains difficult to evaluate whether RL methods can handle time-interval-dependent disease progression, personalized treatment response, and safety between consecutive measurement points. To address this gap, we introduce MedGym, a benchmark environment for dynamic treatment recommendation. MedGym models longitudinal patient evolution in a continuous-time framework and constructs a configurable medical RL benchmark from clinical data by using Physics-Informed Neural Networks. The resulting benchmark enables direct comparison between discrete-time and continuous-time methods under irregular treatment timing and patient-specific dynamics. Furthermore, MedGym supports evaluation from clinically important perspectives, such as personalization and trajectory-level safety. By providing a standardized and configurable benchmark for continuous-time dynamic treatment, MedGym enables more realistic and informative evaluation of medical RL methods.
Yuepeng Wang, Ken Kawano, Yoshihiko Fujisawa +12
May 26, 2026cs.SE

Verus-SpecGym: An Agentic Environment for Evaluating Specification Autoformalization

AI coding agents are increasingly used to write real-world software, but ensuring that their outputs are correct remains a fundamental challenge. Formal verification offers a promising path: an agent generates code together with a machine-checked proof, guaranteeing that the code satisfies a formal specification. However, there is no guarantee that the formal spec itself matches the user's intent. In this work, we study specification autoformalization: whether LLM agents can translate informal programming problems into faithful formal specifications. We introduce Verus-SpecBench, a benchmark of 581 spec-writing tasks derived from Codeforces problems targeting Verus, a verifier for Rust, and Verus-SpecGym, an agentic environment in which models interact with Verus, bash, & the filesystem to develop these specs. The central challenge is evaluation: expert-written reference specs are expensive to write, & LLM judges can miss subtle mistakes. We address this by (a) extending Verus's exec_spec mechanism so that generated specs can be executed as Rust code, & (b) testing them against official Codeforces tests & adversarial cases extracted from Codeforces "hacks", which are edge cases written by competitors to break incorrect solutions. On Verus-SpecBench, the strongest model, Gemini 3.1 Pro, solves 77.8% of tasks, other frontier models solve 51.1--57.8% & OSS models reach only 21.5--25.5%. Our analysis of failure modes shows that model-generated specs can omit important input assumptions, accept incorrect outputs, & reject valid ones. We also find that LLM-as-a-judge evaluation misses 26% of the failures our evaluator catches. Overall, our results suggest that spec autoformalization is within reach for frontier agents but remains brittle even on problems where they can already generate correct code. The code, data, & logs can be found at https://github.com/formal-verif-is-cool/verus-spec-gym
Anmol Agarwal, Natalie Neamtu, Pranjal Aggarwal +6
May 25, 2026cs.AI

MobileGym: A Verifiable and Highly Parallel Simulation Platform for Mobile GUI Agent Research

We present MobileGym, a browser-hosted, lightweight, fully controllable environment for everyday mobile use, targeting interaction fidelity without replicating proprietary backends. It enables two capabilities previously out of reach for everyday apps: verifiable outcome signals through deterministic state-based judging over structured JSON state, and scalable online RL through low-cost parallel rollouts. The full environment state is captured, configured, forked, and compared as structured JSON, and a single server can host hundreds of parallel instances, with about 400 MB memory per instance and about 3 s cold start. A layered state model and a declarative task-definition framework keep state programmability and task creation practical at scale, and a single programmatic judging mechanism delivers both deterministic evaluation verdicts and dense RL rewards. The accompanying MobileGym-Bench provides 416 parameterized task templates, including 256 test and 160 train templates, over 28 apps, with deterministic judges and a structured AnswerSheet protocol that avoids free-text matching failures. In a Sim-to-Real case study, GRPO on Qwen3-VL-4B-Instruct gains +12.8 percentage points on the 256-task test set, and on a 59-task real-device signal subset, real-device execution retains 95.1% of the simulation-side training gain. Project page: https://mobilegym.github.io.
Dingbang Wu, Rui Hao, Haiyang Wang +8
May 25, 2026cs.AI

CUA-Gym: Scaling Verifiable Training Environments and Tasks for Computer-Use Agents

Reinforcement learning with verifiable rewards (RLVR) has driven breakthroughs in domains such as math, tool-use, and software engineering, yet its extension to computer-use agents (CUAs) has been bottlenecked by the scarcity of scalable training data with deterministic rewards. Constructing such data for CUAs requires consistent task instruction, executable environment, and verifiable reward. However, hand-curated benchmarks achieve high reward fidelity but cover few applications and LLM-as-judge-based datasets scale broadly but lack reliable verification. We present CUA-Gym, a scalable pipeline that co-generates task instructions, environment states, and reward functions. Concretely, a Generator agent constructs the initial and golden environment states, and a separate Discriminator agent writes the reward function from the task specification. An orchestrator agent drives the two through iterative rounds upon execution. Generated tuples then pass a final filter combining LLM majority voting and agent rollouts, ensuring quality beyond the per-task adversarial loop. To address the scarcity of training environments, we further synthesize CUA-Gym-Hub, a broad suite of high-fidelity mock web applications grounded in real-world software-use distributions, expanding the scale of CUA RLVR data by magnitude. Using this pipeline, we construct CUA-Gym, a dataset of 32,112 verified RLVR training tuples grounded in 110 environments. Trained with GSPO on CUA-Gym, our CUA-Gym-A3B and CUA-Gym-A17B achieve 62.1% and 72.6% on OSWorld-Verified, outperforming prior open-source CUAs at comparable scales, with performance scaling smoothly in both data volume and environment diversity. The same checkpoints also improve on the held-out WebArena benchmark, indicating transfer beyond the training environments. We will open-source the full synthesis pipeline, dataset, CUA-Gym-Hub environments, and models.
Bowen Wang, Dunjie Lu, Junli Wang +11
May 21, 2026cs.SE

From Patches to Trajectories: Privileged Process Supervision for Software-Engineering Agents

Supervised fine-tuning (SFT) on long teacher trajectories is the dominant way to instill investigation and reasoning in open software-engineering (SWE) agents. Since every retained response becomes an imitation target, the student inherits the final outcome and intermediate flaws, including ungrounded leaps and redundant loops. High-quality training data must be effective(each step is grounded and narrows the agent's epistemic gap to the correct fix) and efficient(each step is information-bearing rather than redundant or looping). Existing recipes filter or relabel teacher rollouts using only a binary terminal verifier, which does not directly target these axes and provides no supervision on instances where the teacher fails. Most real issue includes a developer-authored reference patch, pp^\star, revealing the file paths, runtime behaviors, and coding conventions presupposed by the correct fix, yet standard pipelines discard it. We propose Patches-to-Trajectories (P2T), which uses pp^\star as privileged information during curation and formulates trajectory construction as bi-objective optimization over per-step effectiveness and trajectory length. A reverse phase distills pp^\star into a latent process graph, GG^\star, of contextual facts and solution milestones. A forward phase curates trajectories from blinded teacher continuations by scoring per-step progress against GG^\star under a leakage-blocking groundedness check and retaining the shortest effective segments. Using only 1.8k curated SWE-Gym instances, P2T improves effectiveness and efficiency over outcome-filtered SFT and its tool-error-masking variant. On SWE-bench Verified, it raises Pass@1 by up to 10.8 points while reducing per-instance inference cost by ~15%, with consistent gains on SWE-bench Lite. Size-matched ablations and qualitative analysis further isolate trajectory quality from data scale.
Murong Ma, Tianyu Chen, Yun Lin +7
May 20, 2026cs.CL

MemGym: a Long-Horizon Memory Environment for LLM Agents

Memory is a central capability for LLM agents operating across long-horizon tasks. Existing memory benchmarks predominantly evaluate retention of personalized information in multi-turn chat scenarios, overlooking the dynamic memory formation that occurs during extended agent execution. Consequently, the memory systems they produce transfer poorly to realistic agentic environments, such as coding and web navigation. We present MemGym, a benchmark for agentic memory that unifies existing agent gyms and in-house memory-grounded pipelines behind one memory-reasoning interface. MemGym spans five evaluation tracks grouped into four agentic regimes: tool-use dialogue (tau2-bench), multi-turn deep-research search (MEMGYM-DR), coding (SWE-Gym and MEMGYM-CODEQA), and computer use (WebArena-Infinity). MemGym reports memory-isolated scores that decouple memory performance from reasoning, retrieval, and tool-use ability, so memory strategies can be ranked without those confounders. Our synthetic pipelines for MEMGYM-CODEQA and MEMGYM-DR are length-controllable, ablation-verified at every stage, and tightly aligned with downstream scenarios. To make evaluation on coding environments academically tractable, we train MemRM, a lightweight reward model (Qwen3-1.7B fine-tuned with QLoRA) that scores compression quality as a fast scalar read in place of full Docker rollouts.
Wujiang Xu, Yu Wang, Kai Mei +8
May 15, 2026cs.AI

ShopGym: An Integrated Framework for Realistic Simulation and Scalable Benchmarking of E-Commerce Web Agents

Developing and evaluating e-commerce web agents requires environments that preserve meaningful task structure while enabling controllable, reproducible, and scalable scientific comparison. Existing methodologies force a tradeoff: live storefronts provide realism but are non-stationary, difficult to inspect, and irreproducible, while hand-built sandbox benchmarks provide control but cover only a narrow range of layouts, catalogs, policies, and interaction patterns. We argue that the core bottleneck is methodological: the field lacks a scalable way to construct evaluation settings that are simultaneously realistic, diverse, controllable, inspectable, and reproducible. We introduce ShopGym, an integrated framework for realistic simulation and scalable benchmarking of e-commerce web agents. ShopGym is a framework for constructing e-commerce simulation environments and grounded benchmark tasks. Its simulation layer, ShopArena, converts live seed storefronts into self-contained sandbox shops through anonymized shop specifications and a staged, validated generation process. On top of these simulated storefronts, ShopGuru synthesizes benchmark tasks across seven skill categories, grounding each task in the shop's catalog, navigation structure, policies, and interaction affordances. Together, ShopArena and ShopGuru produce self-contained, resettable, inspectable, and stable evaluation artifacts that preserve structural properties and agent-evaluation signals relevant to shopping tasks. We validate the framework through graph-based structural analysis and agent-based behavioral evaluation with 224 generated tasks across six sandbox shops: three constructed with synthetic data and three with real data. Our results show that the synthetic shops preserve key structural properties of live storefronts, with agent performance on synthetic shops positively correlated with performance on live storefronts.
Chinmay Savadikar, Mingyu Zhao, Yuanzheng Zhu +5
May 14, 2026cs.RO

Chrono-Gymnasium: An Open-Source, Gymnasium-Compatible Distributed Simulation Framework

High-fidelity physics simulation is essential for closing the sim-to-real gap in robotics and complex mechanical systems. However, the computational overhead of high-fidelity engines often limits their use in data-intensive tasks like Reinforcement Learning (RL) and global optimization. We introduce Chrono-Gymnasium, a distributed computing framework that scales the high-fidelity multi-body dynamics of Project Chrono across large-scale computing clusters. Built upon the Ray framework, Chrono-Gymnasium provides a standardized Gymnasium interface, enabling seamless integration with modern machine learning libraries while providing built-in synchronization and messaging primitives for distributed execution. We demonstrate the framework's capabilities through two distinct case studies: (1) the training of an RL agent for autonomous robotic navigation in complex terrains, and (2) the Bayesian Optimization of a planetary lander's design parameters to ensure landing stability. Our results show that Chrono-Gymnasium reduces wall-clock time for high-fidelity simulations without sacrificing physical accuracy, offering a scalable path for the design and control of complex robotic systems.
Bocheng Zou, Harry Zhang, Khailanii Slaton +5
May 12, 2026cs.AI

Towards Affordable Energy: A Gymnasium Environment for Electric Utility Demand-Response Programs

Extreme weather and volatile wholesale electricity markets expose residential consumers to catastrophic financial risks, yet demand response at the distribution level remains an underutilized tool for grid flexibility and energy affordability. While a demand-response program can shield consumers by issuing financial credits during high-price periods, optimizing this sequential decision-making process presents a unique challenge for reinforcement learning despite the plentiful offline historical smart meter and wholesale pricing data available publicly. Offline historical data fails to capture the dynamic, interactive feedback loop between an electric utility's pricing signals and customer acceptance and adaptation to a demand-response program. To address this, we introduce DR-Gym, an open-source, online Gymnasium-compatible environment designed to train and evaluate demand-response from the electric utility's perspective. Unlike existing device-level energy simulators, our environment focuses on the market-level electric utility setting and provides a rich observational space relevant to the electric utility. The simulator additionally features a regime-switching wholesale price model calibrated to real-world extreme events, alongside physics-based building demand profiles. For our learning signal, we use a configurable, multi-objective reward function for specifying diverse learning objectives. We demonstrate through baseline strategies and data snapshots the capability of our simulator to create realistic and learnable environments.
Jose E. Aguilar Escamilla, Lingdong Zhou, Xiangqi Zhu +1
May 9, 2026cs.AI

MDGYM: Benchmarking AI Agents on Molecular Simulations

The promise of AI-driven scientific discovery hinges on whether AI agents can autonomously design and execute the computational workflows that underpin modern science. Molecular dynamics (MD) simulation presents a natural test bed to stress-test this claim; it requires translating physical intuition into syntactically and semantically correct input scripts, reasoning about initial and boundary conditions, diagnosing numerically unstable trajectories, and interpreting outputs against known physical behavior and laws. We introduce MDGYM, a benchmark of 169 expert-curated MD simulations spanning LAMMPS and GROMACS, two widely used MD packages, across three increasing difficulty levels. We evaluate three agentic frameworks -- Claude Code, Codex, and OpenHands -- with four LLMs, and find that all perform poorly: even the strongest agent solves only 21% of easy-level tasks, with less than 10% at higher difficulties. Trajectory analysis reveals a characteristic pattern of failure -- agents successfully invoke simulation machinery but produce physically unstable configurations, fabricate numerical outputs without executing the underlying computation, or abandon tasks prematurely rather than iterating through simulation-specific errors. These failure modes are qualitatively distinct from those observed in general software engineering benchmarks, indicating that fluent code generation does not transfer to grounded physical reasoning.
Vinay Kumar, Satyendra Rajput, Mausam +1
May 8, 2026cs.CL

NARRA-Gym for Evaluating Interactive Narrative Agents

Interactive narrative tasks require LLMs to sustain a coherent, evolving story while adapting to a user over multiple turns. However, suitable benchmarks for this setting are limited: existing evaluations often focus on static prompts, isolated story generations, or post-hoc ratings, and therefore miss whether models can jointly manage story generation, long-context state and pacing, character simulation, empathic personalization, and story-grounded artifacts. We introduce NARRA-Gym, an executable evaluation environment that turns a sparse emotional seed into a complete interactive story episode and logs the full model-in-the-loop trajectory, including story construction, memory updates, planning, pacing interventions, and optional artifact synthesis. We evaluate nine frontier LLMs using a controlled LLM-as-judge sweep over eight benchmark personas and a human evaluation in which participants rate customized model outputs. Our results show substantial variation across models, personas, and evaluation dimensions: models that produce fluent stories can still fail on robustness, user experience, or resistance-sensitive personalization. These findings suggest that interactive narrative offers a useful benchmark for evaluating long-horizon, user-adaptive LLM behavior beyond isolated story quality.
Yue Huang, Yuchen Ma, Jiayi Ye +14
May 3, 2026cs.MA

Coopetition-Gym v1: A Formally Grounded Platform for Mixed-Motive Multi-Agent Reinforcement Learning under Strategic Coopetition

We present Coopetition-Gym v1, a benchmark platform for mixed-motive multi-agent reinforcement learning under strategic coopetition. The platform comprises twenty environments organized into four mechanism classes that correspond to four foundational technical reports: interdependence and complementarity (arXiv:2510.18802), trust and reputation dynamics (arXiv:2510.24909), collective action and loyalty (arXiv:2601.16237), and sequential interaction and reciprocity (arXiv:2604.01240). Each environment carries a closed-form payoff structure and a calibrated interdependence matrix derived from the corresponding report. Every environment exposes a parameterized reward layer configurable across three structurally distinct modes (private, integrated, cooperative). This separation of payoff from reward enables reward-type ablation, the platform's principal methodological apparatus. Four of the twenty environments are calibrated against historically documented coopetitive relationships and reproduce their outcomes at 98.3, 81.7, 86.7, and 87.3 percent on the validation rubric (Samsung-Sony LCD, Renault-Nissan Alliance, Apache HTTP Server, Apple iOS App Store). The platform exposes Gymnasium, PettingZoo Parallel, and PettingZoo AEC interfaces and ships 126 reference algorithms: 16 learning algorithms, 7 game-theoretic oracles, 2 heuristic baselines, and 101 constant-action policies. A reference experimental study trained the 16 learning algorithms on every environment under every reward configuration with seven random seeds, producing a 25,708-run training corpus and a 1,116-run behavioral audit corpus, both released under CC-BY-4.0 with Croissant 1.0 metadata. Coopetition-Gym v1 is the first platform to combine continuous-action mixed-motive environments, parameterized reward mutuality, calibrated interdependence coefficients, game-theoretic oracle baselines, and validated case studies.
Vik Pant, Eric Yu
May 2, 2026cs.AI

EO-Gym: A Multimodal, Interactive Environment for Earth Observation Agents

Earth Observation (EO) analysis is inherently interactive: resolving uncertainty often requires expanding the region of interest, retrieving historical observations, and switching across sensors such as optical and Synthetic Aperture Radar. However, most EO benchmarks collapse this process into fixed-input, single-turn tasks. To address this gap, we present EO-Gym, a controlled executable framework for multimodal, tool-using EO agents that formulates EO analysis as a Gymnasium-style local geospatial workspace backed by more than 660k multimodal files indexed by location, time, and sensor type, with 35 EO-specialized tools spanning six task families. Built on this environment, we construct EO-Gym-Data, a benchmark of 9,078 trajectories and 34,604 reasoning steps, and grounded in eight public EO datasets together with Landsat and Sentinel-2 imagery. Evaluating 1010 open and closed VLMs shows that strong general-purpose models still struggle with interactive EO reasoning, especially on temporal and cross-modal workflows. As a reference baseline, EO-Gym-4B, obtained by fine-tuning Qwen3-VL-4B-Instruct on EO-Gym-Data, improves overall Pass@3 from 0.490.49 to 0.740.74 under the main evaluation setting. O-Gym provides a reproducible environment for interactive EO agents, operationalizing EO as an evidence-gathering problem that requires planning across geospatial, temporal, and sensing modality.
Sai Ma, Zhuang Li, Sichao Li +4
Apr 30, 2026cs.AI

D3-Gym: Constructing Real-World Verifiable Environments for Data-Driven Discovery

Despite recent progress in language models and agents for scientific data-driven discovery, advancing their capabilities is held back by the absence of verifiable environments representing real-world scientific tasks. To fill this gap, we introduce D3-Gym, the first automatically constructed dataset with verifiable environments for scientific Data-Driven Discovery. D3-Gym comprises 565 tasks from 239 real scientific repositories across four disciplines, each with a natural language instruction, an executable environment with pre-installed dependencies, dataset previews, a reference solution, and an automatically synthesized evaluation script. Our evaluation scripts achieve 87.5% agreement with human-annotated gold standards and strong alignment in domain-specific evaluation logic. Training on trajectories sampled from D3-Gym yields consistent gains across Qwen3 models on ScienceAgentBench, boosting Qwen3-32B by 7.8 absolute points and shrinking the gap with strong proprietary models. We further illustrate, through case studies, how D3-Gym environments can serve as a testbed for studying agentic optimization loops such as Autoresearch on real scientific workflows. We open-source D3-Gym, its creation workflow, sampled trajectories, and training scripts at https://github.com/OSU-NLP-Group/D3-Gym.
Hanane Nour Moussa, Yifei Li, Zhuoyang Li +7
Apr 30, 2026cs.IR

A Reproducibility Study of LLM-Based Query Reformulation

Large Language Models (LLMs) are now widely used for query reformulation and expansion in Information Retrieval, with many studies reporting substantial effectiveness gains. However, these results are typically obtained under heterogeneous experimental conditions, making it difficult to assess which findings are reproducible and which depend on specific implementation choices. In this work, we present a systematic reproducibility and comparative study of ten representative LLM-based query reformulation methods under a unified and strictly controlled experimental framework. We evaluate methods across two architectural LLM families at two parameter scales, three retrieval paradigms (lexical, learned sparse, and dense), and nine benchmark datasets spanning TREC Deep Learning and BEIR. Our results show that reformulation gains are strongly conditioned on the retrieval paradigm, that improvements observed under lexical retrieval do not consistently transfer to neural retrievers, and that larger LLMs do not uniformly yield better downstream performance. These findings clarify the stability and limits of reported gains in prior work. To enable transparent replication and ongoing comparison, we release all prompts, configurations, evaluation scripts, and run files through QueryGym, an open-source reformulation toolkit with a public leaderboard.\footnote{https://leaderboard.querygym.com}
Amin Bigdeli, Radin Hamidi Rad, Hai Son Le +4
Apr 18, 2026cs.LG

SeekerGym: A Benchmark for Reliable Information Seeking

Despite their substantial successes, AI agents continue to face fundamental challenges in terms of trustworthiness. Consider deep research agents, tasked with searching for information relevant to a given topic-while AI agents can perform effective information retrieval, there is little guarantee regarding the completeness of this information. Gaps in retrieved information can leave biases that mislead users even if the information they are given is correct and relevant. We introduce SeekerGym, a benchmark designed to evaluate the completeness of information retrieved by AI agents. In addition, SeekerGym also measures how well agents quantify their uncertainty in the completeness of their information; if an agent fails to retrieve all relevant information, it is useful for it to at least quantify how much might be missing. At a high level, each task in SeekerGym is a document (e.g., a Wikipedia article), and the AI agent must issue queries to retrieve passages from that document. Intuitively, the document comprehensively covers a topic, so the ability to retrieve its sections directly measures completeness of information retrieval. In addition to Wikipedia, we also consider machine learning survey papers, where the goal is to retrieve relevant sections of a survey paper. We benchmark several models and algorithms; the best approaches retrieve 42.5% of passages on Wikipedia and 29.2% on ML Surveys, leaving substantial room for improvement.
Remy Kim, Minseung Lee, Shuo Li +1
Apr 16, 2026cs.HC

CoGrid & the Multi-User Gymnasium: A Framework for Multi-Agent Experimentation

The increasing integration of artificial intelligence (AI) in everyday life brings with it new challenges and questions for regarding how humans interact with autonomous agents. Multi-agent experiments, where humans and AI act together, can offer important opportunities to study social decision making, but there is a lack of accessible tooling available to researchers to run such experiments. We introduce two tools designed to reduce these barriers. The first, CoGrid, is a multi-agent grid-based simulation library with dual NumPy and JAX backends. The second, Multi-User Gymnasium (MUG), translates such simulation environments directly into interactive web-based experiments. MUG supports interactions with arbitrary numbers of humans and AI, utilizing either server-authoritative or peer-to-peer networking with rollback netcode to account for latency. Together, these tools can enable researchers to deploy studies of human-AI interaction, facilitating inquiry into core questions of psychology, cognition, and decision making and their relationship to human-AI interaction. Both tools are open source and available to the broader research community. Documentation and source code is available at {cogrid, multi-user-gymnasium}.readthedocs.io. This paper details the functionality of these tools and presents several case studies to illustrate their utility in human-AI multi-agent experimentation.
Chase McDonald, Cleotilde Gonzalez
Mar 3, 2026cs.LG

MMAI Gym for Science: Training Liquid Foundation Models for Drug Discovery

General-purpose large language models (LLMs) that rely on in-context learning do not reliably deliver the scientific understanding and performance required for drug discovery tasks. Simply increasing model size or introducing reasoning tokens does not yield significant performance gains. To address this gap, we introduce the MMAI Gym for Science, a one-stop shop molecular data formats and modalities as well as task-specific reasoning, training, and benchmarking recipes designed to teach foundation models the 'language of molecules' in order to solve practical drug discovery problems. We use MMAI Gym to train an efficient Liquid Foundation Model (LFM) for these applications, demonstrating that smaller, purpose-trained foundation models can outperform substantially larger general-purpose or specialist models on molecular benchmarks. Across essential drug discovery tasks - including molecular optimization, ADMET property prediction, retrosynthesis, drug-target activity prediction, and functional group reasoning - the resulting model achieves near specialist-level performance and, in the majority of settings, surpasses larger models, while remaining more efficient and broadly applicable in the domain.
Maksim Kuznetsov, Zulfat Miftahutdinov, Rim Shayakhmetov +17
Feb 22, 2026cs.GR

VectorGym: A Multi-Task Benchmark for SVG Code Generation, Sketching and Editing

We introduce VectorGym, a comprehensive benchmark suite for Scalable Vector Graphics (SVG) that spans generation from text and sketches, complex editing, and visual understanding. VectorGym addresses the lack of realistic, challenging benchmarks aligned with professional design workflows. Our benchmark comprises four tasks with expert human-authored annotations: the novel Sketch2SVG task (VG-Sketch); a new SVG editing dataset (VG-Edit) featuring complex, multi-step edits with higher-order primitives; Text2SVG generation (VG-Text); and SVG captioning (VG-Cap). Unlike prior benchmarks that rely on synthetic edits, VectorGym provides gold-standard human annotations that require semantic understanding and design intent. We also provide a multi-task reinforcement learning baseline that jointly optimizes across all four tasks using rendering-based rewards. This baseline, built on GRPO with curriculum learning, trains a Qwen3-VL 8B model that achieves state-of-the-art performance among open-source models, surpassing much larger models including Qwen3-VL 235B and matching GPT-4o. We also introduce a VLM-as-a-Judge metric for SVG generation, validated through human correlation studies. Our evaluation of frontier VLMs reveals significant performance gaps, positioning VectorGym as a rigorous framework for advancing visual code generation.
Joan Rodriguez, Haotian Zhang, Abhay Puri +14
Dec 19, 2025physics.flu-dyn

The HydroGym Reinforcement Learning Platform for Fluid Dynamics

Modeling and controlling fluids is critical across science and engineering. Effective flow control can increase lift, reduce drag, enhance mixing, and attenuate noise, potentially unlocking new technologies. Yet controlling fluids is hard: the dynamics are high-dimensional, nonlinear, and multiscale. While reinforcement learning (RL) has recently succeeded in robotics and protein folding through shared benchmarks, fluid dynamics has resisted such progress: each controller is typically tuned to a single geometry and operating point, making results hard to accumulate, transfer, and compare. We introduce HydroGym, a solver-independent RL platform for flow control, and show that standardized infrastructure unlocks transferable control intelligence across flow regimes. HydroGym provides 61+ validated environments spanning laminar to turbulent flows, with systematic Reynolds number progressions up to Re=400,000 and Mach number variations in 2D and 3D. It supports diverse backends, including finite-volume, spectral-element, finite-element, lattice-Boltzmann, and fully differentiable solvers for gradient-enhanced optimization. Across environments, RL agents consistently discover robust control principles, such as boundary-layer manipulation, acoustic-feedback disruption, and wake reorganization, yielding drag reductions exceeding 90% in canonical configurations. Critically, we demonstrate zero-shot transfer: agents trained only on a simplified channel flow achieve 38% friction-drag reduction on an unseen 3D wing section at chord Reynolds number Re=200,000 reducing exploration costs by four orders of magnitude versus direct on-wing optimization. This suggests RL agents uncover essential physics rather than configuration-specific patterns, pointing toward generalizable control. HydroGym offers extensible, scalable community infrastructure for fluid dynamics, machine learning, and control research.
Christian Lagemann, Sajeda Mokbel, Miro Gondrum +18
Sep 14, 2025cs.LG

ICR-RL: Deep Reinforcement Learning via In-Context Regression

Recent advancements in machine learning have largely been driven by foundation models (FMs) trained on large, diverse datasets, enabling them to generalize effectively to new, related tasks. However, extending this paradigm to reinforcement learning (RL), where an agent interacts with an environment to select actions, remains a significant challenge. Most existing approaches train FMs directly on sets of control tasks, but developing diverse RL environments and scaling training across them can be costly and complex. In this study, we explore a simpler alternative approach based on a classical reduction from RL to regression. We demonstrate that a foundation model pre-trained for regression tasks, when used as an in-context regression (ICR) model, can be directly applied to RL problems. Building on this insight, we introduce a gradient-free method, ICR-RL, that requires no additional training and leverages an ICR foundation model to tackle RL tasks. We evaluate our approach by applying the ICR model with the recently proposed TabPFN, which is trained on a wide range of regression tasks. Experiments conducted on the Gymnasium classic-control benchmark indicate that ICR-RL can compete with commonly used methods, including DQN, PPO and TRPO. These results show that ICR foundation models can effectively solve RL tasks without fine-tuning, demonstrating their potential as a foundation for RL-oriented models.
David Schiff, Ofir Lindenbaum, Yonathan Efroni
Aug 12, 2025cs.CL

BiasGym: A Simple and Generalizable Framework for Analyzing and Removing Biases through Injection

Understanding biases and stereotypes encoded in the weights of Large Language Models (LLMs) is crucial for developing effective mitigation strategies. However, biased behavior is often subtle and non-trivial to isolate, even when deliberately elicited, making systematic analysis and debiasing particularly challenging. To address this, we introduce a simple, cost-effective, and generalizable framework \texttt{BiasGym} for reliably injecting, analyzing, and mitigating conceptual associations of biases within LLMs. \texttt{BiasGym} consists of two modules: \texttt{Inject}, which injects specific biases into the model via token-based fine-tuning while keeping the model frozen, followed by two debiasing methods that leverage these injected signals to identify and reliably suppress (\texttt{Scope}) or \texttt{Steer} the components responsible for biased behavior. Our framework enables consistent bias elicitation for better localization of bias conceptual association in the model space, supports targeted debiasing without degrading performance on downstream tasks, and generalizes to biases unseen during fine-tuning. We demonstrate the effectiveness of our proposed framework in reducing real-world stereotypes (e.g., people from Italy being `reckless drivers'), showing its utility for both safety interventions and interpretability research.
Sekh Mainul Islam, Nadav Borenstein, Siddhesh Milind Pawar +3
Jun 2, 2025cs.LG

SafeOR-Gym: A Benchmark Suite for Safe Reinforcement Learning Algorithms on Practical Operations Research Problems

Most existing safe reinforcement learning (RL) benchmarks focus on robotics and control tasks, offering limited relevance to high-stakes domains that involve structured constraints, mixed-integer decisions, and industrial complexity. This gap hinders the advancement and deployment of safe RL in critical areas such as energy systems, manufacturing, and supply chains. To address this limitation, we present SafeOR-Gym, a benchmark suite of nine operations research (OR) environments tailored for safe RL under complex constraints. Each environment captures a realistic planning, scheduling, or control problems characterized by cost-based constraint violations, planning horizons, and hybrid discrete-continuous action spaces. The suite integrates seamlessly with the Constrained Markov Decision Process (CMDP) interface provided by OmniSafe. We evaluate several state-of-the-art safe RL algorithms across these environments, revealing a wide range of performance: while some tasks are tractable, others expose fundamental limitations in current approaches. SafeORGym provides a challenging and practical testbed that aims to catalyze future research in safe RL for real-world decision-making problems.
Asha Ramanujam, Adam Elyoumi, Hao Chen +5
Date pendingcs.AI

OpenFinGym: A Verifiable Multi-Task Gym Environment for Evaluating Quant Agents

Although large language model agents are increasingly applied to quantitative-finance workflows, their evaluation remains fragmented across isolated tasks, while the financial relevance of benchmark tasks is often overlooked. Yet financial workflows are inherently multi-stage, spanning interdependent tasks such as forecasting, strategy construction, risk management, and trading. Existing platforms typically focus on a single task, and can therefore overstate agent competence and fail to reveal weaknesses in generalization, real-market interaction, and financially meaningful decision-making. We introduce OpenFinGym, a unified gym environment for quantitative-finance agent development that covers forecasting, market generation, real-time trading, and fraud detection under a single execution and verification interface. OpenFinGym additionally provides an automated task-construction pipeline that turns quantitative finance publications into executable task packages; a containerised runtime with a host-side verifier service that supports scalable agent rollouts and prevents runtime train-test leakage; a paper trading engine with a low-latency data-stream design; deferred-resolution support for long-horizon and event-market forecasts; and integration for SFT and RL post-training
Kaicheng Zhang, Wen Ge, Lei Jiang +5