Multi-Gpu Systems

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274 papers

Latest in Multi-Gpu Systems

Jul 29, 2026cs.LG

From Tokens to Watt-hours: Analytical Energy Estimation for LLM Inference on Modern GPUs

The operational energy consumption of large language model (LLM) inference is becoming an increasingly important component of the environmental footprint of deployed AI systems. However, direct measurement of inference energy often requires hardware telemetry, power instrumentation, or infrastructure-specific monitoring, limiting its applicability in comparative studies, early-stage system design, and sustainability reporting. This report presents an analytically structured, empirically calibrated, GPU-level methodology for estimating LLM inference energy on NVIDIA H100-class accelerators without direct runtime measurement. The proposed estimator combines parameter-scaled transformer FLOP accounting, calibrated memory-traffic factors, and hardware-specific energy coefficients for FP16/BF16 tensor-core computation and high-bandwidth-memory movement. It explicitly separates prompt prefill from autoregressive decoding, enabling energy estimates for input tokens, output tokens, and complete inference requests. The methodology further decomposes total energy into compute, parameter-access, key-value-cache write, and attention-read components, allowing the scaling behavior with model size, context length, and generated-token count to be analyzed. The resulting estimates are not intended to replace physical power measurements; rather, they provide transparent, reproducible, and assumption-explicit approximations suitable for model comparison, green-coding analysis, and design-time evaluation of LLM inference workloads.
Tina Vartziotis, Rodopi Kosteli, Elli Vartziotis +5
Jul 27, 2026cs.AI

Cutting AI Datacenter Energy with Reinforcement Learning: Measured Power Control of LLM Training from One GPU to the Fleet

Reinforcement-learning post-training dominates modern language-model development, yet its power behavior on GPU hardware has not been characterized, and datacenters manage GPU power with workload-blind mechanisms, static caps and reactive throttling, that slow hardware indiscriminately. We instrument GRPO training with half-second power telemetry at 7B, 14B, and 72B scales on one to four A100s (380,000+ samples), and train a PPO meta-controller that adapts the workload's own generation parameters to measured power. Against the full 500-step 7B trace, the controller cuts power-limit violations by 89.8% while increasing token output by 18.1% and energy efficiency by 26.2% (tokens per MWh). Deployed live at 72B, the same controller family yields replicated null results, diagnosed as the group-size actuator losing authority under model sharding. An actuator-authority sweep shows the same parameters applied as generation concurrency retain 17-22% power authority, isolating an occupancy-versus-volume principle; a controller rebuilt on that actuator controls a live 72B rollout-generation workload across three replications: 35.7% more output than a static safe baseline at 2.27 +/- 1.08% budget violations, 87.2% fewer violations than uncontrolled operation, and the best mean throughput and energy per token among constrained controllers, with an adaptive threshold rule matching it in one of three operating conditions. Under realistic measurement windows the original 72B transients fall from 23.6% at half-second resolution to 1.6% at 30 s and zero at 5 min; a composed 16-GPU fleet shows zero violations at 30 s and longer, with peak demand at 50-56% of nameplate. For this fleet mix, roughly twofold oversubscription of nameplate appears feasible, subject to operator validation. We quantify the economic and carbon consequences and specify a low-cost operator pilot.
Eliseo Curcio
Jul 25, 2026cs.DC

Gleam: Adaptive Network-Efficient CUDA API Remoting for Cross-Device GPU Sharing over LANs

This paper aims to enable computation- and communication-efficient GPU sharing across devices within local area networks (LANs), facilitating ubiquitous AI inference on heterogeneous personal devices. We achieve distributed task offloading via CUDA API remoting. However, beyond raw computation, network constraints emerge as the primary bottleneck: limited bandwidth, high-frequency API invocations, and cross-task contention significantly hinder performance. To address these challenges, we propose Gleam, a novel and network-efficient framework for task-generic GPU sharing across local-area CUDA devices, with three key contributions. First, we reduce bandwidth overhead in CUDA API remoting through automatic model weight caching, and mitigate accumulated latency from frequent API calls by asynchronous execution. Second, we design a runtime task scheduler that dynamically determines API remoting pairs between LAN clients and servers, explicitly accounting for both network conditions and GPU resource contention under parallel workloads. Finally, we introduce dedicated mechanisms to ensure CUDA context consistency across distributed executions. Extensive experiments on heterogeneous NVIDIA GPUs and diverse AI workloads show Gleam consistently outperforms state-of-the-art baselines, achieving 1.4-24.2 times improvements in API remoting efficiency and up to 1.79 times higher system throughput.
Zhihao Xu, Hao Zhong, Zeting Zhou +9
Jul 25, 2026cs.RO

Real2Sim2Real for Vision-Language-Action Manipulation: An AMD ROCm-Based Pipeline

Physical AI -- the integration of large vision-language-action (VLA) models with embodied agents that act in the real world -- has emerged as the next major frontier for AI, echoed by industry leaders such as Jensen Huang (``the next big thing is Physical AI, AI with a body,'' GTC Paris, June 2025) and Dr. Lisa Su (we're entering the world of Physical AI ... this is where AI enters the real world,' CES 2026). This paper presents an end-to-end, fully AMD-accelerated technology stack for embodied manipulation, spanning data-center training silicon, Radeon PRO simulation/rendering GPUs, and Ryzen AI edge compute, unified by the open ROCm software stack. We demonstrate that training and deploying VLA-based manipulation policies does not require a CUDA-locked ecosystem. Four progressive demonstrations are presented: (1) a Sim-to-Real manipulation pipeline trained with SmolVLA and deployed on a physical Franka arm; (2) a semantic, language-grounded object-selection task (one-of-three'); (3) a Real2Sim synthetic-data generation pipeline that fuses 3D Gaussian Splatting (3DGS) reconstructions of real scenes with the Genesis physics engine; and (4) large-scale reinforcement learning for quadruped and humanoid locomotion benchmarked across multiple hardware platforms. All pipelines run natively on ROCm + PyTorch on RDNA4 (Radeon AI PRO R9700) and RDNA3.5 (Radeon PRO W7900) hardware and are reproducible on the free Radeon Cloud Platform.
Qing Yang, Xun Wang, Ziguan Wang +3
Jul 24, 2026math.NA

Singular value soft-thresholding via the polar decomposition

Singular value soft-thresholding can be computed via a reduction to the matrix polar decomposition, which allows one to exploit GPU-friendly algorithms for computing the polar decomposition. Empirically, there is a significant speed-up on GPUs compared to the standard approach using the SVD. We leave the investigation of robustness to future work, but note that due to the discontinuous nature of the sign function, the reduction to the polar decomposition is likely only suitable for low-accuracy applications.
Stephen Becker
Jul 24, 2026cs.AR

HiKV: Hierarchical Importance-Aware KV Cache with Hardware Acceleration for LLM Decoding

With the rapid adoption of long-context large language models (LLMs), the continuously growing KV cache during decoding has become the critical memory bottleneck. To tackle this challenge, we propose HiKV, a novel algorithm-hardware co-design that exploits KV cache redundancy through hierarchical importance awareness. Algorithmically, HiKV compresses the KV cache at two granularities: Stage I evicts unimportant tokens within a fixed budget, and Stage II further loads only the significant elements of each retained token, reaching compression ratios unattainable at a single granularity. Architecturally, we develop a dedicated accelerator centered on a reconfigurable importance sorter that switches between the distinct sorting datapaths each stage requires, unifying the two-stage acceleration in one circuit with minimal overhead. Evaluated on representative LLMs, HiKV achieves up to 7.95x speedup and 90% energy reduction in the attention computation over the vanilla KV cache baseline within negligible 1% accuracy loss. Under iso-accuracy constraints, HiKV outperforms state-of-the-art importance-based methods by achieving an additional 1.82~4.87x reduction in external memory accesses. These benefits are enabled by specialized hardware components that add only 8% to the system area.
Chao Fang, Jun Yin, Man Shi +1
Jul 24, 2026cs.AR

FusionML: Prefill, Not Decode - Mechanism and Boundaries of CPU+GPU Co-Execution on Unified-Memory Apple Silicon

Apple-Silicon SoCs share CPU, GPU, and Neural Engine over one unified memory system, raising the question of whether transformer inference can be accelerated by splitting single operators across units. Prior attempts, including our own, failed or produced precision-confounded wins. We identify the cause: MLX's lazy-graph scheduler \emph{serializes} cross-stream work whenever a CPU-stream operation consumes an unmaterialized GPU result inside one evaluation graph, so a row-split matmul that runs \x{1.38} faster with materialized inputs runs \x{0.66} slower than GPU-only inside a lazy graph; an eager materialization boundary restores concurrency (\x{1.34}). \sys{} implements a per-layer, contention-aware CPU+GPU row split for transformer prefill built on this fix. Evaluated across five chips and three Apple-Silicon generations, community-replicated, the split accelerates Llama-shaped decoder-block prefill by \x{1.15}--\x{1.38}, unchanged at full 32-block depth, and reaches \x{1.18}--\x{1.25} faster time-to-first-token on a real Qwen2.5-7B checkpoint served through stock MLX-LM, with token-identical outputs and unchanged decode throughput. We characterize the boundaries equally carefully: decode cannot benefit, bound by shared bandwidth co-execution does not add; precision-matched training loses \x{0.86}--\x{0.97} on all five chips; ANE dispatch overhead excludes it at layer granularity; and a no-regression runtime gate becomes self-defeating under memory pressure, where probing an alternative mode evicts the active mode's working set. Code, raw results, and generation transcripts are released.
Om Mohite
Jul 21, 2026cs.DC

Fine-grained Computation-Communication Overlap via Tile-level Signaling and Scheduling for Mixture-of-Experts

Mixture-of-Experts (MoE) architectures increase model capacity without proportionally increasing computation cost and have become a key building block for scaling large language models (LLMs) to trillion-parameter regimes. Efficient deployment of these MoE models relies on distributed execution across multiple GPUs, where each MoE layer involves two all-to-all communications: dispatching tokens to expert ranks and returning the expert outputs to their source ranks. Conventional MoE implementations launch this return all-to-all after expert compute completes, exposing communication latency on the critical path and reducing GPU utilization. We present a fine-grained approach that overlaps expert compute with the second all-to-all via tile-level signaling and scheduling. Our producer-consumer co-design combines: (1) a persistent per-rank computation kernel (producer) that covers all local experts on the rank to eliminate repeated kernel launch overhead and prioritizes remote-critical tiles, and (2) a persistent communication kernel (consumer) on a small dedicated partition of streaming multiprocessors (SMs) that issues segment-granular transfers as tiles become ready. Our co-design avoids intrusive changes to the underlying computation operators or communication primitives, making it practical for improving distributed MoE execution efficiency on multi-GPU systems. On a 4-A100 GPU platform, evaluated on three MoE models against four state-of-the-art MoE systems, our approach achieves up to 2.64x end-to-end speedup and 2.74x MoE-layer speedup. Compared with a conventional non-overlap baseline, our approach consistently improves both operator- and MoE-layer-level performance across varying GEMM shapes, router modes, and a broad range of producer/consumer SM partitions, while preserving correctness.
Minyu Cui, Anna Wingkvist, Morgan Ericsson
Jul 21, 2026cs.CV

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU

We present ABot-World-0, an action-conditioned video world model for real-time, long-horizon closed-loop interaction, supported by a multi-source data infrastructure spanning AAA games, simulation engines, and internet videos to learn controllable world dynamics. WorldExplorer performs agent-driven collection guided by training feedback, while a unified pipeline applies 14 deterministic quality checks, VLM-based assessment, and synchronized action and text annotation. We progressively distill a bidirectional action-conditioned teacher into a causal student through teacher forcing and ODE distillation, and introduce LongForcing to align long student self-rollouts with an extended-horizon teacher, mitigating accumulated distribution shift and autoregressive drift. Raw keyboard actions provide a unified control interface for scene roaming and third-person character interaction, while reference-character memory provides persistent appearance cues for identity consistency during third-person rollouts. For deployment, we co-design a streaming inference stack with a lightweight VAE decoder, efficient attention, memory-aware scheduling, and low-bit DiT inference. Across optimized low-bit configurations, ABot-World-0 streams 720P video at up to 16 FPS on a single NVIDIA RTX 5090 desktop GPU, with 1.2s action-to-first-frame latency and approximately 19GiB peak VRAM. Experiments on WorldRoamBench and extended interactive rollouts demonstrate competitive controllability and coherent long-horizon world evolution.
Fan Jiang, Zhaoxu Sun, Mengchao Wang +38
Jul 21, 2026cs.CL

From a Multilingual Streaming ASR Backbone to Kenyan-Language Systems: Data-Centric Adaptation of Nemotron 3.5 for Kikuyu, Dholuo, and Kalenjin

Automatic speech recognition (ASR) for African languages is constrained by orthographic inconsistency, annotation artifacts, missing audio, speaker and domain imbalance, and evaluation procedures that differ from deployment. We present an end-to-end engineering study adapting NVIDIA Nemotron 3.5 ASR Streaming 0.6B to Kikuyu, Dholuo, and Kalenjin. Starting from a Kenyan Swahili-adapted checkpoint, we retain its cache-aware FastConformer RNN-T, prompt conditioning, and streaming decoder during full-parameter fine-tuning. The study covers corpus auditing, Unicode normalization, split checks, duration filtering, low-rate continuation, validation-based checkpoint selection, true-streaming evaluation, artifact preservation, and isolated serving. On internal, adaptively consulted evaluation sets excluded from gradient updates at context [56,13], selected Kikuyu and Dholuo models achieve 42.97% and 33.98% WER, respectively. Dholuo records 9.59% CER and 8.13% no-space CER under its frozen historical label policy; Kikuyu records 7.79% no-space CER. Kalenjin remains a work in progress: v1-v reaches 68.74% WER on a 2,411-row clean-v3 diagnostic subset excluding long-pause annotations, digit-bearing references, and targets shorter than three tokens. Its checkpoint selection used a mixed-source validation manifest containing test-origin rows, so the score is not an independent generalization estimate. We also report negative findings involving non-speech labels, short-utterance over-generation, boundary-sensitive WER, and cloud job-lifecycle failures. We make no state-of-the-art claim because the internal sets, repeated consultation, and normalization differ from public benchmarks. This work provides an auditable account of adapting a multilingual streaming model into language-specific systems without discarding streaming constraints.
Mark Gatere
Jul 20, 2026cs.LG

FlashRT: Agent Harness for Guiding Agents to Deploy Real-Time Multimodal Applications

Real-time multimodal applications, including voice agents and interactive video generation, compose heterogeneous models into pipelines whose efficient deployment requires application-specific decisions about placement, streaming, and intra-model parallelism. Existing serving systems and auto-parallelism compilers commit to limited transformations and fixed workload assumptions, so achieving high performance on a new application requires hand-crafting an efficient implementation. We present FlashRT, an agent harness that guides coding agents to lift simple developer-written reference implementations into optimized multi-GPU deployments that flexibly weigh target metrics like latency and throughput. Using a new chain-of-program paradigm, FlashRT directs a generic coding agent through a multi-pass transformation process where an agent transforms the reference into an intermediate representation (IR) to capture data dependencies and persistent-state scopes, validates this IR via a sequential interpreter, and performs static analyses to identify candidate transformations. Then, the agent iteratively implements, verifies, and benchmarks each candidate under a measurement-gated optimization loop to produce effective deployments that span different hardware budgets. Across various applications, including video world models and multimodal LLMs, FlashRT converts reference implementations into highly efficient deployments, delivering up to ~70x latency reduction and 2.8x throughput improvement on NVIDIA B200 GPUs. On AMD MI355X GPUs, FlashRT matches the peak latency reduction while increasing peak throughput improvement to 3.6x, demonstrating that agent-driven optimization can be more scalable on platforms with less mature expert optimization. In fact, for Qwen3-Omni text-to-audio inference, FlashRT reduces response latency by 65% compared to the expert vLLM-Omni implementation on AMD MI355X.
Krish Agarwal, Zhuoming Chen, Yanyuan Qin +3
Jul 20, 2026cs.AI

A Hardware-oriented Approach for Efficient Bayesian Inference Computation and Deployment

Bayesian inference provides a principled foundation for reasoning under uncertainty, but its computational cost hinders deployment on resource-constrained edge devices. In this paper, we present a hardware-oriented methodology for accelerating discrete Bayesian inference on commercial off-the-shelf embedded GPUs. We identify that the latency of a broad class of variational message-passing algorithms is dominated by tensor contractions. Our approach restructures the memory layout of these operations using two complementary merging strategies that produce compact, regularly-shaped primitives better suited for efficient GPU execution. We then introduce optional sparse array representations and a tensor-clustering scheme to reduce the memory footprint. We instantiate the methodology and produce optimized variants of three message-passing algorithms for Hidden Markov Models (HMMs), namely variational filtering, variational message passing, and marginal message passing. Furthermore, we complement this with a machine-learning-based autotuner that automatically selects the best-performing algorithmic variant for a given generative model specification. Benchmarked on an NVIDIA Jetson Orin AGX across 770 randomly sampled realistic Partially Observable Markov Decision Process (POMDP) configurations, our implementations achieve speedups of up to 5x, with typical gains of 2-2.5x, while producing numerically identical outputs to the baseline implementations.
Nikola Pižurica, Matteo Risso, Nikola Milović +4
Jul 17, 2026cs.CV

MegaSlide-DiT: Memory-Centric Adaptation and Deformable Local Attention for Efficient Video Diffusion

High-resolution video diffusion models built on Diffusion Transformers (DiTs) deliver strong fidelity but quickly exhaust the memory budget of a single workstation. A 100 billion-plus parameter DiT easily requires over a terabyte of persistent state, while naive spatiotemporal self-attention grows quadratically in sequence length. These two walls -- parameter memory and activation memory -- prevent researchers from adapting massive generative models without large GPU clusters. We revisit this problem from a systems perspective and introduce MegaSlide-DiT, a prototype that demonstrates how a pre-trained 105B DiT can be adapted on a single H200 GPU with 1.5 TB of host RAM. Our key insight is that the GPU need not own the model state: all persistent weights, master weights and optimizer moments remain in host memory, while only transient shards are streamed to the GPU on demand. Simultaneously, we replace quadratic global attention with 3D Deformable Slide Attention (3D-DSA), a motion-adaptive local attention operator that reduces both memory and computational complexity to linear in the sequence length. We report detailed memory accounting, execution traces and evaluation results to substantiate our design. MegaSlide-DiT does not claim to train a 105B model from scratch on a single GPU, nor does it magically solve bandwidth limits; rather, it offers a pragmatic path for full-parameter adaptation of massive video diffusion models on high-end workstations.
Jiacheng Liu, Jason Liu
Jul 17, 2026cs.LG

PagedWeight: Efficient MoE LLM Serving with Dynamic Quality-Aware Weight Quantization

Mixture-of-Experts (MoE) is a popular class of large language models (LLMs), offering high efficiency and accuracy. However, in KV-cache-intensive serving scenarios, MoEs often exhibit a tension between the GPU memory requirements of the model weights and the growing KV cache. We propose PagedWeight, a novel management method for MoE LLM serving that dynamically quantizes MoE model's weights at runtime and balances expert-weight precision with the KV cache sizes. PagedWeight exposes and effectively navigates the complex tradeoff between the model's task accuracy, memory consumption, and throughput/latency. Across several memory-sensitive MoE serving scenarios, PagedWeight improves the quality-memory tradeoff over several existing quantization baselines. PagedWeight achieves FP16-equivalent accuracy with up to 72.0% GPU memory savings and 1.94×\times throughput improvement, and improves quality over quantization methods by up to 39.3% at a similar memory budget with at most 4.1% throughput loss.
Yuchen Yang, Yifan Zhao, Anisha Dasgupta +1
Jul 17, 2026cs.GR

Rendering 3D Gaussians on a Graph Processor

We present the first implementation of a 3D Gaussian renderer on an Intelligence Processing Unit (IPU), comprising 1,472 independent tiles with only on-chip SRAM; constraints that approximate properties of efficient sensor-processor architectures. Our input scenes are 3D Gaussian maps from real-world sequences. Each tile 'owns' a screen-space region of the framebuffer; Gaussian primitives are routed to destination tiles via Manhattan-distance hops on a north-east-west-south (NEWS) grid, then distributed to overlapping neighbours in an expanding tree pattern. Computation follows the IPU's Bulk Synchronous Parallel (BSP) model, with inter-tile communication defined at compile time. We show this hardware allows us to exploit spatial and temporal locality by enabling local data transfer between cores. We evaluate the bottlenecks in this SRAM-only implementation: inter-tile bandwidth, per-tile SRAM capacity, and workload imbalance from non-uniform Gaussian density. We analyse how these constraints affect performance and render quality. This exploration raises broader questions for conventional GPUs and 3D representations, suggesting that direct inter-SM (streaming multiprocessor) communication might offer ways to reduce DRAM access in GPU kernels. We discuss these implications for the future of on-sensor and DRAM-free architectures. Project page: https://nmjfry.github.io/ipu-3dgs/
Nicholas Fry, Ignacio Alzugaray, Mark Pupilli +2
Jul 16, 2026cs.LG

LongStraw: Long-Context RL Beyond 2M Tokens under a Fixed GPU Budget

A growing gap separates inference context lengths from RL post-training: inference systems are approaching million-token contexts, while post-training workloads often remain at 256K tokens or below and rely on length generalization at deployment. The gap is especially important for AI agents, whose observations, tool outputs, documents, and prior decisions accumulate over long trajectories. LongStraw is an architecture-aware execution stack for million-token RL post-training under a fixed GPU budget, instantiated with Group Relative Policy Optimization (GRPO). It evaluates the shared prompt without autograd, retains only model-specific state needed by later tokens, and replays short response branches one at a time, reducing the live training graph at the cost of additional replay time. We implement it for the hybrid recurrent and full-attention Qwen3.6-27B and the compressed-attention mixture-of-experts GLM-5.2. On eight H20 GPUs, LongStraw completes grouped Qwen scoring and response backward at 2.1M positions for groups of 2 and 8; increasing the group size adds only 0.21 GB of peak allocated memory, while a separate stress test reaches 4.46M positions. On 32 H20 GPUs, we validate the end-to-end LongStraw execution path for a 2.1M-token prompt across all 78 layers of GLM-5.2. These experiments establish execution capacity rather than complete training correctness because the captured prompt state is detached and some distributed forward and gradient composition paths remain incomplete.
Changhai Zhou, Kieran Liu, Yuhua Zhou +17
Jul 16, 2026cs.CV

AE-UAV: An Air-to-Air Event-Based UAV Tracking Benchmark and a Real-Time Frequency-Domain Tracker

Air-to-air (A2A) unmanned aerial vehicle (UAV) tracking is fundamental to airborne remote sensing of low-altitude aerial targets. However, the deployment of continuous, real-time tracking systems on UAVs presents significant challenges. In A2A scenarios, traditional frame-based cameras suffer from severe performance degradation under low illumination, overexposure, and high-speed motion owing to their limited dynamic range and fixed temporal sampling. Although event cameras offer a promising alternative with microsecond temporal resolution and a high dynamic range, current research is bottlenecked by two primary issues: 1) the absence of dedicated A2A event-based datasets, and 2) the heavy reliance of existing trackers on GPU acceleration and extensive training data, rendering them impractical for resource-constrained UAVs. To bridge these gaps, we introduce AE-UAV, an air-to-air event-based UAV tracking benchmark. To the best of our knowledge, this is the first airborne-captured event camera dataset for A2A tracking, comprising 178 flight sequences with continuous-time cubic B-spline annotations. Furthermore, we propose the Fast-Slow Frequency-domain Tracking (FSFT) method. This lightweight, training-free framework seamlessly integrates frequency-domain template matching with search region prediction and detection-based drift correction. Extensive experiments demonstrate that FSFT operates at an ultra-fast 420 frames per second (FPS) on CPU-only hardware. It retains 93.97% of the accuracy of state-of-the-art GPU-dependent methods while delivering a 5.32-fold effective speedup and exhibiting superior temporal resolution generalization, thereby providing a highly efficient and robust solution for airborne remote sensing of aerial targets. The dataset and source code are available at https://github.com/MSP-xEN/AE-UAV.
Zixin Jiang, Bing He, Chaoran Xiong +3
Jul 16, 2026cond-mat.other

A Modern Multimodal Assistant on a 6 GB 2011 GPU: Stage-Validated, All-GPU CUDA Inference for Fermi

A companion study ran a 35B mixture-of-experts model on a 2011 NVIDIA Tesla C2075 (Fermi, sm_20, 6GB) as a GPU-prefill/CPU-decode hybrid, because the 4-bit model did not fit in device memory (arXiv:2606.24031). This report keeps the hardware and asks what a model that fits can do: we deploy MiniCPM-V-4.6, a modern multimodal assistant pairing a SigLIP2 vision encoder and window-attention merger (16x visual token compression) with a compact hybrid gated-delta-net backbone, entirely on the GPU. Three results. (i) An all-GPU engine built on measured foundations: projections that dequantize 8-bit weights once and call the vendor SGEMM still in the last Fermi toolchain (64% of FP32 peak; our best hand-written GEMM hit 37%, wrongly called the ceiling); a chunked delta-rule rewrite of the recurrent layers, 2.8x faster than the sequential scan once attribution exposed one bad kernel; and a measured negative: 4-bit weights make decode slower than 8-bit here, since Fermi issues nibble-unpacking shifts at half rate. (ii) The vision side is a port with a proof obligation: we translate tower, merger, and projector to sm_20 CUDA, validating every stage against a locally generated reference forward (full tower 1.4e-5). One failure, position-embedding bucketization differing on exact rational ties, generalizes to a rule: float tie-breaking in index arithmetic is implementation-defined; call the reference operator, do not reimplement it. (iii) Long context exposes an O(N^2) wall short benchmarks hide: prefill falls from 114 tok/s at 2k tokens to 21 at 10k in a naive attention kernel; per-head vendor-GEMM calls writing into the existing score buffer (zero extra memory) restore a flat profile (408 at 2k, 361 at 10k; 17x), verified by exact needle retrieval from 60% depth. The same rewrite cuts image encoding 6x, to 0.93s. The system answers an image question end-to-end in 1.7s.
A. C. Opus, J. Q. Lu
Jul 16, 2026cs.CV

Compression of 3D Gaussian Splatting Data Using GPU-friendly Graphics Texture Coding

Techniques for modeling 3D scenes from image collections, such as 3D Gaussian Splatting (3DGS), are capable of generating high-quality novel views by leveraging graphics primitives with view-dependent appearance. In 3DGS, spherical harmonic (SH) are employed to model view-dependent color, resulting in a large number of SH coefficients per primitive and large memory requirements. While compression approaches have been proposed to mitigate this problem, they do not exploit the capabilities of modern Graphics Processing Units (GPUs) for parallel decoding and rendering. In this paper, we propose a method for compressing SH color coefficients using texture compression schemes specifically designed for efficient parallel GPU decoding and supported by dedicated hardware acceleration. It is shown that those methods can compress color coefficients more effectively than 2D textures by exploiting the fact that primitives can be locally grouped and reordered according to color. Furthermore, we introduce a bit-rate control strategy that preserves random access, enabling large-scale parallelization without compromising rendering performance. Experimental results using BC1 and BC7 texture compression formats show that GPU-based decompression can be achieved with negligible or imperceptible degradation in the visual quality of rendered 3DGS scenes.
Amir Said, Randall Rauwendaal
Jul 14, 2026cs.LG

Agora: Collective and Permissionless Internet-Scale Pretraining of Large Language Models

Training large language models at the multi-billion to trillion parameter scale is confined to datacenters, where data-parallel (DP) and model-parallel (MP) techniques presume homogeneous accelerators, high-speed interconnects, and a single orchestrating entity. Frontier model development is thereby concentrated among the few groups able to assemble such clusters. Meanwhile, an enormous pool of compute remains unusable for training: consumer and professional GPUs that are heterogeneous, preemptible, individually owned, and connected only by the internet. We present Agora, a system that makes efficient use of this compute. Agora combines bandwidth-efficient pipeline-parallel model sharding over internet-grade links with multi-party, fault-tolerant collective operations. Each participant holds only one stage of the model, and no single party ever possesses the full weights. We term this setup Protocol Learning: it enables collectively trained, collectively owned models, opening a path to open-source frontier training with economic sustainability. This report presents the outcome of a research effort spanning communication-efficient parallelism, asynchronous optimization, and fault-tolerant systems design. It culminates in the first demonstration of its kind: Pluralis-8B, an open, permissionless pretraining run of an 8.6B-parameter model on 500B tokens of FineWeb-Edu. The model was trained over 40 days by 330 contributor nodes, predominantly consumer GPUs on internet connections, joining and leaving throughout. The run sustained ~170k tokens/s and 4.2 tokens per TFLOP of pooled compute, 63% of the efficiency of a centralized H100 baseline, and converged to within a small margin of a centralized reference run.
Gil Avraham, Violetta Shevchenko, Hadi Mohaghegh Dolatabadi +9
Jul 14, 2026cs.LG

EMAGN: Efficient Multi-Attention Graph Network via Learned Clustering for Scalable Traffic Forecasting

Traffic forecasting is highly challenging due to complex and nonlinear spatial and temporal dependencies. Self-attention mechanisms have been widely adopted to model dynamic and long-range dependencies, achieving state-of-the-art performance, but suffer from limited scalability due to quadratic computational and memory complexity. To address this, we propose an Efficient Multi-Attention Graph Network (EMAGN) that linearises the spatial attention mechanism itself, inspired by the theory of fast high-dimensional Gaussian filtering. Two learned clustering matrices C_k and C_v adaptively group key and value vectors into M super-clusters, reducing complexity from O(N^2 d) to O(NMd) without sacrificing the flexibility of attention for dynamic dependency modelling. Experimental results on PEMS-BAY and METR-LA show that EMAGN achieves accuracy within 2.7-3.2% MAE of full-attention GMAN while reducing training time by 32%, inference time by 38%, and GPU memory by 58%. Critically, at K=16 attention heads, full-attention GMAN runs out of memory on a standard 11 GB GPU entirely while EMAGN continues to operate, demonstrating a categorical expansion of feasible model configurations. EMAGN also surpasses Linformer and Performer in both accuracy and efficiency within the same backbone, owing to its traffic-network-aware adaptive clustering.
Mingxing Xu, Rakesh Chowdary Machineni, Ke Liu +7
Jul 13, 2026cs.DC

FlashDiff: Efficient Regional Execution and Scheduling for Diffusion Model Serving

Diffusion models have become the central backbone for modern image, video, and audio generation, but their efficient service remains a challenge. Unlike autoregressive decoding, diffusion inference repeatedly updates high-dimensional spatial or temporal latents over many denoising steps. This all-region execution pattern makes generation latency high and limits serving throughput. Existing multi-GPU parallelization methods can reduce per-step computation, but often introduce substantial activation exchange overhead, causing communication to offset or even outweigh the benefits of parallel execution. This paper presents FlashDiff, a diffusion serving system that improves inference efficiency through adaptive regional execution and scheduling. FlashDiff is based on the observation that diffusion refinement is not uniform across latent regions or denoising steps: different regions often stabilize at different rates, while neighboring steps exhibit strong temporal correlation. FlashDiff leverages these properties to selectively execute only regions that require further refinement and to reallocate the resulting compute slack across concurrent serving requests. FlashDiff consists of three mechanisms. First, it decomposes the latent representation into coherent execution regions using early-stage attention signals, preserving semantic structure while exposing fine-grained parallelism. Second, it uses a lightweight runtime controller to estimate region activity and bypass low-impact updates when further refinement is unlikely to affect output quality. Third, it applies an affinity-aware online scheduler that co-locates dependent regions, balances residual load across GPUs, and reuses reclaimed compute capacity to improve serving efficiency. Across real-world image, video, and audio workloads, FlashDiff reduces end-to-end serving latency by 30-97% and improves throughput by 1.2-2.2x.
Yaqi Qiao, Ping He, Songrun Xie +4
Jul 13, 2026cs.RO

WarpMPC: Large-Batch MPC on GPU via ADMM with Unrolled LDLLDL^\top Factorization

This paper introduces numerical optimizations for maximizing throughput on GPU when solving large batches (10,000 to over 100,000) of sequential quadratic programming (SQP) iterations, where all problems have the same structure. The optimizations are implemented in a toolbox WarpMPC for model-predictive control (MPC) in JAX and Warp. Based on the insight that all MPC problem instances in a batch share the same sparsity in time, cost, and constraints, we propose unrolling sparse linear factorizations and solves, which dominate alternating direction method of multipliers (ADMM) solver runtime. We avoid memory access bottlenecks and wasting computations via optimized memory layout, padding-reducing segmentation of the unrolled factorization, and dependency level scheduled backsolves, additionally accelerating sensitivity computation. We achieve throughputs of 8,000 to 250,000 SQP iterations per second on nonlinear cartpole, quadrotor, and humanoid robot benchmarks, outperforming baselines by 3×\times to 25×\times. We illustrate practical usefulness by synthesizing a dataset and training a neural network approximation of an MPC in under 4 minutes that stabilizes a nano quadrotor in hardware experiments.
Henrik Hose, Se Hwan Jeon, Charles Khazoom +2
Jul 11, 2026cs.DC

Automated Tensor Scheduling for Hybrid CPU-GPU LLM Inference on Consumer Devices

Running large language models on consumer devices such as laptops and desktops is challenging because model weights often exceed GPU memory capacity, making offloading inference necessary to extend effective model capacity with CPU memory. Existing offloading systems, however, typically rely on coarse layer-level or expert-level scheduling, which overlooks substantial heterogeneity among tensors within the same layer and adapts poorly to changing hardware load conditions on such devices. This paper presents ATSInfer, a hybrid CPU-GPU inference system for consumer devices that performs offloading at tensor granularity. ATSInfer combines static tensor placement with load-aware dynamic transfer, and introduces asynchronous CPU-GPU coordination to efficiently schedule hardware storage, data movement, and computation across heterogeneous backends. We implement ATSInfer and evaluate it on representative consumer platforms using both dense and MoE models. Compared with existing systems, ATSInfer improves prefill throughput by up to 1.94×\times and decode throughput by up to 3.29×\times, while also increasing GPU utilization and making more effective use of PCIe bandwidth. These results show that ATSInfer can substantially improve the user experience of local LLM deployment on personal consumer devices.
Yangyijian Liu, Hongyi Ye, Mingyang Li +1
Jul 11, 2026cs.CV

FlashBEV: Fast and Memory-Efficient Exact BEV Transformation with IO-Awareness

Bird's-eye-view (BEV) perception is a core component of camera-based 3D understanding in autonomous driving, where view transformation (VT) maps multi-camera image features into a unified BEV representation. Sampling-based view transformation (Sampling-VT) is attractive because it supports dense and continuous BEV aggregation for high-resolution and long-range perception. Its deployment bottleneck, however, is systems-level: standard tensorized implementations of Sampling-VT -- which we refer to as Tensorized Sampling-VT -- explicitly materialize large height-dependent intermediate tensors, causing memory and latency costs that scale poorly with vertical resolution and the number of cameras. We revisit Tensorized Sampling-VT from an operator-execution perspective and show that it follows a gather-reduction pattern: each BEV query independently accumulates contributions across cameras and height bins, enabling thread-local accumulation with on-the-fly recomputation that eliminates the need to materialize height- and camera-dependent intermediates. Based on this insight, we propose FlashBEV, a fully fused and IO-aware execution strategy mathematically equivalent to Tensorized Sampling-VT (same operator output) while substantially reducing global memory traffic and kernel-launch overhead. Experiments show that FlashBEV achieves more than an order of magnitude lower peak GPU memory and significant inference-latency speedups, with memory effectively independent of the number of height bins, reducing the operator's peak memory to O(BCXY) (output only). This unlocks higher BEV range/resolution and vertical discretization within fixed deployment budgets on memory-constrained devices. Our contribution is an execution redesign -- same math, different execution -- that removes a key scalability barrier for deployment-ready Sampling-VT. Code available at https://github.com/yokosyun/FlashBEV
Shunsuke Yokokawa, Hironori Kasahara
Jul 10, 2026cs.LG

FlashTrie: A GPU-Accelerated Constrained Beam Search for Generative Retrieval

Constrained decoding is essential in generative retrieval, where document identifiers generated directly from a query must exactly match a predefined library of valid IDs. At scale, decoding is often constrained using a trie with beam search but most implementations run on CPU. Limited parallelism then makes trie traversal and candidate validation a serving bottleneck as beam width grows. We present FlashTrie, which addresses this limitation by optimizing constrained beam search on GPUs. It introduces an integer-aware succinct trie layout that uses bit compression to reduce memory footprint while keeping the full index in GPU high-bandwidth memory reducing memory stalls, and a cooperative CUDA kernel that performs beam expansion, validation, and pruning entirely on-device without per-step host orchestration. It further replaces CPU-style irregular lookup and heap maintenance with GPU-aware parallel primitives, improving warp utilization and reducing divergence. Together, these designs significantly reduce decoding latency and increase throughput while preserving retrieval quality. On a library of 800M keywords with beam widths up to 1000, FlashTrie reduces trie-search latency to under 3 ms, achieving up to 24x speedup over a highly optimized multi-threaded CPU baseline. These improvements enable FlashTrie to scale beam sizes by up to 5x in latency-critical applications such as sponsored search. In a large-scale online A/B experiment on a popular commercial search engine, it delivers a statistically significant +0.71% revenue lift, enabling real-time constrained decoding at a scale previously feasible only offline. The FlashTrie code will be publicly released after the review process.
Dakshitha Anandakumar, Anurag Mukkara, Wenxiang Hu +5
Jul 9, 2026cs.LG

Towards Efficient Large Language Model Serving: A Survey on System-Aware KV Cache Optimization

Despite the rapid advancements of large language models (LLMs), LLM serving systems remain memory-intensive and costly. The key-value (KV) cache, which stores KV tensors during autoregressive decoding, is crucial for enabling low-latency, high-throughput LLM inference serving. In this survey, we focus on system-aware KV infrastructure for serving LLMs (abbreviated as sKis). We revisit recent work from a system behavior perspective, organizing existing efforts into three dimensions: execution and scheduling (temporal), placement and migration (spatial), and representation and retention (structural). Furthermore, we analyze cross-behavior co-design affinity and behavior-objective links, highlighting future opportunities. Our work systematizes a rapidly evolving area, providing a foundation for understanding and innovating KV cache designs in modern LLM serving infrastructure.
Jiantong Jiang, Peiyu Yang, Rui Zhang +1
Jul 8, 2026cs.DC

CTA-Pipelining: A Latency-Oriented Spatial Scaling Method for Multi-GPU Systems

The evolution of compute infrastructure has transformed multi-GPU systems into tightly integrated shared-memory structures. However, current software still mostly treats these coherent interconnects simply as high-speed networks. Simultaneously, the demand for serving Large Language Models under latency constraints has shifted GPU workload optimization from being throughput-driven to latency-bound, necessitating latency-oriented scaling methods beyond Tensor Parallelism (TP). Thus, we introduce CTA-pipelining, an execution paradigm designed to exploit shared-memory multi-GPU systems. As a latency-oriented spatial scaling technique, CTA-pipelining leverages dependencies at the Cooperative Thread Array level, enabling concurrent execution of dependent kernels across GPUs. We demonstrate its capability using CUTLASS, cuBLAS, and NCCL libraries on 8-GPU H200 and B200 systems. Results show on 2-layer GEMM, representing the MLP operation, CTA-pipelining reduces latency by up to 31.8% compared to micro-batching, and 29.6% compared to TP. It can also be combined with TP as an orthogonal scaling dimension to further push the latency boundary.
Tingkai Liu, Muralidhar Andoorveedu, Sanjoy Das +2
Jul 7, 2026cs.AI

DepthWeave-KV: Token-Adaptive Cross-Layer Residual Factorization for Long-Context KV Cache Compression

Long-context language model inference is increasingly limited by the memory bandwidth and capacity required to store key-value caches, yet existing compression methods often apply uniform budgets across layers or tokens and degrade retrieval when lexical cues and semantic states require different preservation. We introduce DepthWeave-KV, a token-adaptive cache compression method that factorizes key and value states across neighboring transformer layers using shared low-rank channel bases while retaining lightweight token-specific residuals where attention behavior is sensitive. DepthWeave-KV combines cross-depth residual factorization with a token-conditional depth router that allocates higher reconstruction rank to instruction-bearing and retrieval-critical tokens, and uses calibration-free online error tracking from attention-output probes to adapt compression during generation without retraining the base model. A fused CUDA implementation jointly performs basis lookup, residual dequantization, and attention projection to reduce decode-time memory traffic. Across LongBench, Needle-in-a-Haystack, L-Eval, and long-form QA and summarization benchmarks, DepthWeave-KV achieves near-full-cache task quality with substantially lower memory use, improving average score and retrieval accuracy over prior compressed caches while reaching 8.3x KV memory reduction and 72.8 tokens per second at 64K context.
Anna Cordoba, Adam Puente Tercero, Nerea Angulo Hijo +4
Jul 7, 2026cs.AI

FreqDepthKV: Frequency-Guided Depth Sharing for Robust KV Cache Compression in Long-Context LLM Inference

Long-context LLM inference is increasingly limited by the memory and bandwidth cost of KV caches, yet aggressive compression can remove the layer-specific evidence needed for retrieval and multi-step reasoning. We introduce FreqDepthKV, an inference-time cache compression method that factorizes adjacent-layer KV states into shared low-frequency depth components and sparse high-frequency residuals. A lightweight online probe assigns attention heads to shared-depth, residual-depth, or exact cache modes according to their contribution to reconstruction-sensitive attention logits, allowing the compression policy to adapt to prompt structure without retraining. Across long-context question answering, needle retrieval, summarization, and code generation benchmarks, FreqDepthKV preserves task accuracy under substantially smaller cache budgets. With a 32k-token prefill window, FreqDepthKV reaches 58.3 Exact Match, 63.0 F1, 32.5 ROUGE-L, and 48.1 pass@1, closely matching full KV while outperforming prior compressed-cache methods. It also improves decoding throughput to 70.4 tokens/s, reduces TTFT to 2.06 seconds, and lowers peak KV memory to 6.2 GB, achieving a 3.9x effective compression ratio.
Anna Córdoba, Adam Puente Tercero, Nerea Angulo Hijo +4
Jul 7, 2026cs.RO

OrchardBench: A Physically-Grounded, GPU-Parallel Apple-Orchard Simulation Benchmark for Agricultural Robotics

Robotic tree-fruit harvesting is a flagship problem for agricultural automation, but progress is bottlenecked by the cost and irreproducibility of field experiments: an orchard is available only weeks a year, every tree is different, and a control error can permanently damage the crop or the plant. The tree models used in graphics and agronomy are geometrically detailed but physically inert, while the GPU-parallel simulators used in robot learning contain no plausible trees. We present OrchardBench, a physically-grounded, GPU-parallel simulation of apple-orchard trees on the Newton engine. Each tree is grown by a stochastic L-system and instantiated as a fully articulated body: branches are compliant torsional spring-dampers whose stiffness follows Euler-Bernoulli beam theory, they break at a wood modulus of rupture and fall as free hinges, and apples are independent bodies on stem tethers that detach at literature-grounded pull forces and load the branch when pulled. A moving, density-controllable foliage layer occludes the canopy as real leaves do. Every physical parameter is tied to a published source. Per-environment domain randomization makes each batched world a distinct tree, and a mobile manipulator with a wrist depth camera closes the loop with geometric fruit perception and an autonomous harvesting baseline. Careful engineering of the solver and the model lets OrchardBench run many parallel environments at interactive rates on a laptop GPU. We define the tasks and a metric suite spanning harvest completeness, throughput, and plant damage (with a per-canopy-zone breakdown), and report baseline results across foliage, fruit load, terrain, canopy zone, and parallelism. The analytic baseline succeeds on about 40% of the fruit it detects and harvests only about an eighth of the reachable fruit on a tree, leaving clear headroom for novel autonomy approaches.
Humphrey Munn
Jul 7, 2026cs.DC

UBEP: Re-architecting Expert Parallelism Communication Library for Production Superpods

The deployment of Mixture-of-Experts (MoE) models on production high-bandwidth superpods, such as NVIDIA's NVL72/576 and Huawei's CloudMatrix384, introduces critical challenges beyond raw interconnect bandwidth. While these systems provide unified global address spaces and high-bandwidth fabrics, their full potential for sparse MoE communication is hindered by three fundamental bottlenecks: (1) Strict execution serialization imposed by coarse-grained Bulk Synchronous Parallel (BSP) orchestration of interdependent communication phases; (2) Prohibitive synchronization overhead that fails to scale alongside high interconnect bandwidth; and (3) Severe load imbalance resulting from distance-agnostic scheduling of irregular token traffic. To eliminate these bottlenecks, we introduce UBEP (Unified-Bus Expert Parallelism), a production-ready communication library that rethinks MoE's All-to-All primitives for modern superpod architectures. Through large scale experiments, UBEP reduces All-to-All latency by up to 52.4% and MoE inference Time Per Output Token (TPOT) by up to 11.1%.
Yipeng Liu, Chang Liu, Si Shen +16
Jul 7, 2026cs.PF

Energy-Efficient GPU DVFS for Fine-Tuning of SLMs on Resource-constrained Embedded Devices

Dynamic Voltage Frequency Scaling (DVFS) on resource-constrained embedded GPU platforms is essential for energy-efficient small language model (SLM) fine-tuning, as privacy- and personalization-driven adaptation increasingly requires local execution and involves repeated forward-backward optimization over many mini-batches, making it substantially more time- and energy-intensive than single-pass inference. To this end, 1) we first characterize the fine-tuning behavior of representative encoder-only SLMs of BERT variants, and autoregressive decoder-only SLMs of Pythia variants on GLUE benchmarks. In addition to the characterizations, 2) we propose a simple yet effective ML-based model selection that selects energy-optimal GPU DVFS settings on resource-constrained embedded platforms. Our results on NVIDIA Jetson AGX Orin demonstrate average 13.11% energy savings (up to 26.73%) over MAXN Mode 0, which has no explicit power cap.
Jurn-Gyu Park, Sanzhar Zholdybayev, Aidar Amangeldi +1
Jul 6, 2026cs.LG

FAST: A Holistic Framework for Optimizing Memory-I/O, Computation, and Sampling in Temporal GNN Training

Temporal Graph Neural Networks (TGNNs) are widely used for learning from dynamic graphs in applications such as recommendation, social network analysis, and traffic forecasting. However, scaling TGNN training to large dynamic graphs remains challenging due to three intertwined bottlenecks: memory I/O, irregular computation, and temporal neighbor sampling. Existing systems often optimize these stages in isolation, leaving substantial performance headroom on the table. We present FAST, a holistic framework that accelerates end-to-end TGNN training by jointly optimizing sampling, memory I/O, and computation. FAST introduces SlimCache, which exploits within-batch compression and cross-batch caching to reduce host-device data movement under limited GPU memory budgets. It further designs thread-efficient graph operators tailored to sparse temporal subgraphs, improving GPU cache locality and reducing the latency of aggregation and edge softmax. In addition, FAST employs a topology-aware sampling strategy that improves CPU cache locality and accelerates temporal neighbor sampling. Extensive experiments on real-world large dynamic graphs show that FAST achieves an average of 2.1x (up to 4.7x) speedup over state-of-the-art systems without sacrificing model accuracy.
Yushu Cai, Qingrui Zhu, Lei Liu +3
Jul 3, 2026cs.LG

Design-CP: Context Parallelism for Design of Protein Nanoparticles

Many all-atom generative protein models can in principle design large multimeric complexes by jointly modelling all chains, but their quadratic token- and atom-pair representations quickly exceed single-GPU memory as the number of chains and residues modelled grows. We introduce Design-CP, two context-parallel (CP) inference strategies for RFdiffusion 3 (1D row-sharding and 2D grid sharding with ring attention) that distribute the quadratic activations across a multi-GPU mesh while preserving pretrained weights. We characterise their scaling when sampling icosahedral assemblies, showing that the maximum feasible asymmetric subunit (ASU) size grows with the expected square-root trend in GPU count and that 2D sharding achieves better wall-clock scaling. Moreover, we show how strong point-group symmetry constraints make CP usable out of the box for end-to-end, all-atom design of icosahedral nanoparticles, yielding favourable in silico structural and interface metrics. Finally, we demonstrate octahedral nanoparticle design on a small cluster of workstation-grade 16GB GPUs, illustrating how Design-CP can be a practical path towards democratising large-assembly protein design.
Lorenzo Tarricone, Helen E. Eisenach, Aiko Muraishi +1
Jul 3, 2026cs.NE

Microcosmos: Reimagining Artificial Life for the GPU Era

Most artificial life simulators either operate on abstract substrates disconnected from physical reality, or simulate physically grounded worlds that do not scale to the population sizes required for open-ended evolution. We present Microcosmos, a simulation engine in which artificial lifeforms are modeled as elastic filament chains inhabiting a two-dimensional viscous fluid world, designed from the ground up for modern GPU hardware and end-to-end differentiable simulation. We validate the engine through four experiments. Hand-designed locomotion strategies confirm that the fluid coupling respects known physical constraints. Gradient-based optimization of filament folding demonstrates both the full differentiability of the simulator and the expressivity of the filament encodings. Neuroevolution and quality-diversity search produce a wide range of swimming and chemotaxis behaviors automatically. Linear scaling with particle count confirms the engine supports large-scale simulation. Microcosmos is released as an open platform with the long-term goal of supporting large-scale open-ended evolutionary simulations, designed to be physically plausible and computationally scalable.
Mark Tensen, Ciaran Regan, Bert Wang-Chak Chan +3
Jul 2, 2026cs.DC

WattGPU: Predicting Inference Power and Latency on Unseen GPUs and LLMs

Large Language Model (LLM) inference workloads are a rapidly growing contributor to data center energy consumption. Optimizing these deployments requires matching specific LLMs to the most efficient GPUs, but operators currently lack the tools to do so without exhaustively profiling each combination. While some predictive models exist, they still require profiling data and struggle to generalize to hardware unseen during training. To address this, we introduce \textit{WattGPU}, featuring two predictive models for mean GPU power draw and Inter-Token Latency (ITL). Our approach leverages only publicly available LLM metadata and GPU specifications, eliminating the need for hardware access or profiling while enabling generalization to unseen NVIDIA server-grade GPUs and LLMs. We evaluate our models using rigorous leave-one-GPU-out and leave-one-LLM-out cross-validation on a dataset of 42 open-source LLMs (0.1B--27B parameters) and 8 GPUs under both offline and server scenarios. The mean power draw model achieves a median absolute percentage error of 3.4%\leq3.4\% for offline and 13.5%\leq13.5\% for server scenarios on unseen GPUs, while the latency model achieves 8.5%\leq8.5\% in server mode, both maintaining strong GPU ranking correlations for server scenarios (Kendall τ0.76τ\geq0.76). Compared to standard physically grounded baselines -- Load-Scaled Thermal Design Power (TDP) for power draw and roofline for latency -- our models reduce median absolute percentage error by approximately 4×\times on unseen LLM-GPU combinations for server scenarios or approximately 2×\times for completely unseen GPUs. WattGPU's data and code are publicly available at https://github.com/maufadel/wattgpu.
Mauricio Fadel Argerich, Jonathan Fürst, Marta Patiño-Martínez
Jul 1, 2026eess.SY

GPU-Parallel Linearization Error Bounds for Real-Time Robust Optimal Control of Nonlinear and Neural Network Dynamics

This paper studies real-time robust optimal control for uncertain nonlinear systems, where linear time-varying (LTV) approximations make planning tractable but require sound linearization error bounds (LEBs) to guarantee robust constraint satisfaction. We develop tight, differentiable, GPU-parallel LEBs for LTV approximations of nonlinear and neural network (NN) dynamics. For analytic dynamics, we introduce path-based Hessian bounds that are tighter than standard interval methods. For NN dynamics, we derive certified LEBs using NN verifier-generated affine relaxations and local Jacobian corrections. We adapt a GPU-parallel system-level synthesis LTV-based robust control solver to be compatible with these LEBs by extending it to handle right-invertible disturbance matrices and non-zero-centered disturbance sets for tight zonotopic uncertainty propagation. Our method, GPUSLS-LEO, enables online optimization of robust feedback policies that account for linearization error, producing tight, formally verified reachable tubes. On complex nonlinear and NN dynamics up to 168 state dimensions, our method can compute robust control policies on the GPU at rates up to 67 Hz, reducing solve times and conservativeness relative to baselines while preserving formal guarantees and real-time performance.
Jeffrey Fang, Keyi Shen, Anutam Srinivasan +1
Jul 1, 2026cs.DC

Scaling Weisfeiler-Leman Expressiveness Analysis to Massive Graphs with GPUs

The stable coloring of the Weisfeiler-Leman (1-WL) test is a cornerstone of Graph Neural Networks because it provides an upper bound to the expressive power of message-passing architectures. Unfortunately, computing it presents two fundamental bottlenecks. First, classic algorithms are inherently sequential and cannot exploit modern massively parallel hardware. Second, these are \emph{global} algorithms, i.e., they require availability in memory of the full graph, severely limiting applicability to real-world instances. We leverage a linear-algebraic interpretation of 1-WL stable coloring and introduce two key contributions: (i)~a randomized refinement algorithm with tight probabilistic guarantees and (ii)~a correctness-preserving batching scheme that decomposes the graph into independently processable subgraphs while provably returning a stable coloring of the original graph. This approach maps directly to GPU-efficient primitives. In numerical experiments, our CUDA implementation delivers speedups up to two orders of magnitude over classical CPU-based partition refinement and, for the first time, successfully computes stable colorings on web-scale graphs with over 30 billion edges, where CPU baselines time out or fail.
Filippo Biondi, Mirco Tribastone, Max Tschaikowski
Jul 1, 2026cs.LG

MosaicKV: Serving Long-Context LLM with Dynamic Two-D KV Cache Compression

Long-context LLM services now sustain prompts with hundreds of thousands to millions of tokens, making the key-value (KV) cache a first-order serving cost. Because the cache grows linearly with context length, it can exhaust GPU memory, force smaller batches, and reduce serving throughput. Prior KV cache compression techniques typically target only the sequence dimension or only the channel dimension, which leaves limited headroom as context windows scale. Compressing both dimensions promises higher memory reduction, but applying the two forms of compression directly leads to significant accuracy loss. This paper introduces MosaicKV, a dynamic two-D (dimensional) KV cache compression system for extremely long-context serving. MosaicKV uses dynamic two-D compression to address the accuracy challenge, exploiting the non-uniform importance distribution of elements within the KV cache. Instead of applying one compression pattern globally, MosaicKV identifies important elements for each KV vector and selects compression strategies at the granularity of KV cache segments. To address the performance challenge, where fine-grained sparsity and compression management overhead can offset the gains from compression, MosaicKV introduces compressed KV cache management. This mechanism uses underutilized GPU and CPU resources to maintain compressed KV caches and accelerate attention computation. Evaluation on an H800 GPU with multiple LLMs shows that MosaicKV delivers up to 16x attention speedup, 4.8x lower decode latency, and 7.3x higher throughput than the uncompressed baseline. At the same time, it reduces memory usage by 3x and incurs only 1.76% average accuracy loss on LongBench and RULER.
Sheng Qiang, Ruiwei Chen, Yinpeng Wu +5
Jun 30, 2026cs.DC

From Tensor Buffer to Distributed Memory Hierarchy: A Survey of KV Cache Management for LLM Serving

The key-value (KV) cache has become a first-order memory object in LLM serving rather than a temporary per-request tensor. This survey classifies more than thirty KV-management systems and frameworks using four axes: locality, lifetime, ownership, and substrate. The axes reveal five architectural archetypes -- local-paged, disaggregated-pipeline, shared-store, memory-pool, and hybrid-tier. Once workload and hardware are fixed, ownership accounts for much of the remaining design variance among distributed systems. The survey also audits current evaluations and identifies seven missing KV-specific measurements, linking them to open problems in fault tolerance, isolation, tiered eviction, speculative decoding, MoE serving, and shared-cache semantics.
Jie Li, Tongyang Wang, Yong Chen
Jun 30, 2026cs.CL

SeKV: Resolution-Adaptive KV Cache with Hierarchical Semantic Memory for Long-Context LLM Inference

Large language models increasingly operate over long contexts, where the KV cache becomes a dominant memory bottleneck: its size grows linearly with sequence length and must be retained throughout decoding, making full GPU caching prohibitively expensive without compression. Existing KV cache compression methods struggle to balance efficiency with faithful context preservation. Token eviction discards information, while semantic grouping fixes compression decisions at prefill time; neither can recover token-level detail from a compressed span once it becomes relevant during generation. As a solution, we propose SeKV, a resolution-adaptive semantic KV cache that organizes context into entropy-guided semantic spans and stores them across a GPU-CPU memory hierarchy without discarding information. Each span keeps a lightweight summary vector on GPU for coarse routing and a low-rank SVD basis on CPU for on-demand token-level reconstruction. A trained zoom-in mechanism selectively expands query-relevant spans during decoding, enabling precise retrieval without materializing the full KV cache on GPU. SeKV enables adaptive token-level reconstruction while keeping the base LLM fully frozen and adding fewer than 0.05% trainable parameters. Across four benchmarks, SeKV improves over the strongest semantic compression baseline by 5.9% on average while reducing GPU memory by 53.3% versus full KV caching at 128K context. Code is available on https://github.com/AmirAbaskohi/SeKV.
Amirhossein Abaskohi, Giuseppe Carenini, Peter West +1
Jun 29, 2026cs.AI

The FIL Hypothesis: Inductive Biases Help with Kernel Engineering

The Bitter Lesson, which posits that general-purpose methods that scale with computation and data ultimately outperform those with built-in human knowledge, has become a dominant paradigm in the era of Large Language Models. We revisit this principle by observing a new and critical scaling dimension: the duration of the Feedback Information Loop (FIL), the time required for a system to receive a verification signal after generating a prediction. Most historic successes in Artificial Intelligence (AI) have benefited from near instantaneous feedback (e.g., games or classification tasks), but we argue that future AI applications in science and the physical world will inherently involve FILs ranging from hours to weeks. This trend poses a fundamental scaling limit, as obtaining enough verification steps required by purely data-driven methods becomes practically impossible. Additionally, we propose a method that is orthogonal to purely data-driven approaches, based on human-inspired expert knowledge. The method relies on inductive biases and constraining the solution space. We provide an initial validation of the hypothesis and the method, by studying the real-world GPU programming task, a domain with non-trivial FIL, and demonstrate that incorporating inductive biases yields superior performance over data-driven approaches. The code is released under: https://github.com/ai-nikolai/robust_kernelbench
Nikolai Rozanov, Subhabrata Dutta, Preslav Nakov +1
Jun 29, 2026quant-ph

RiverONE: Generating Knowledge-Intensive VLM by Simulated Quantum Machines

Quantum computing provides a powerful paradigm for representing and transforming high-dimensional information through superposition, entanglement, and measurement-induced nonlinear features. While current quantum hardware is not yet practical for direct large-scale vision-language model (VLM) inference, simulated quantum computation can be used during model construction to generate structured parameters for compact classical AI systems. We build RiverONE, a lightweight vision-language model for quantum calibration plot understanding, using simulated quantum computation. It employs a specialized visual encoder and an InternVL-based language backbone. To compensate for compression-induced information loss, we introduce quantum-generated parameters, which are materialized as classical tensors after training. This allows RiverONE to run entirely on classical GPUs at inference time, with no quantum hardware or runtime quantum simulation. With approximately 1.9 billion parameters, RiverONE achieves at least 95% of the performance of NVIDIA Ising Calibration 1 on quantum calibration plot understanding tasks while using less than 10% of its parameter count. These results suggest that simulated quantum computation can serve as a practical construction-stage mechanism for building lightweight, knowledge-intensive scientific VLMs. Our code is available at https://github.com/THeWakeSystems/RiverOne.
Xindian Ma, Xinyu Long, Yefei Zhang +11
Jun 27, 2026cs.LG

HARD-KV: Head-Adaptive Regularization for Decoding-time KV Compression

Long-context LLM inference faces a fundamental conflict: head-adaptive compression algorithms (e.g., Top-pp nucleus sampling) offer superior accuracy by dynamically fluctuating memory budgets, yet modern inference engines (e.g., vLLM) demand rigid, static memory patterns to leverage CUDA Graphs and PagedAttention. We resolve this ``Static-Dynamic'' mismatch with HARD-KV, a unified framework that that bridges dynamic selection with rigid system constraints. HARD-KV introduces a Cascade Cache hierarchy, managing the token lifecycle across dense, sparse, and condensed tiers. Crucially, we propose a Logits Calibration mechanism that normalizes diverse importance metrics into a unified probability space, enabling consistent Top-pp budgeting across heterogeneous heads. To bridge the efficiency gap, we offer a system-level solution, which rewrites fragmented, dynamic indices into contiguous physical layouts compatible with high-performance inference engine. Extensive experiments on math-reasoning benchmarks (AIME, U-Math) verify that HARD-KV achieves up to 2×\times throughput improvement over static baselines while maintaining high-fidelity generation in 10k+ token scenarios. Code is available at https://github.com/SuDIS-ZJU/HARDInfer.
Yuxuan Yang, Feiyang Ren, Bowen Zeng +4
Jun 26, 2026cs.PF

KernelSight-LM: A Kernel-Level LLM Inference Simulator

As large language models (LLMs) move into production serving, practitioners must rapidly evaluate inference performance across diverse hardware, models, and serving parameters to meet cost and latency targets. However, the end-to-end behavior of LLMs couples serving-layer policies with low-level GPU kernel execution and rapidly evolving architectures, forcing slow, deployment-specific benchmarking that is hard to generalize. We present KernelSight-LM, a fine-grained inference simulator that models token-level execution and produces kernel-level latency breakdowns. It decomposes each serving step into a roofline kernel model with a learned efficiency term, a communication model, and a host-overhead model, composed through a discrete-event scheduler that also captures mechanisms like prefix caching and continuous batching. KernelSight-LM offers two prediction tiers that trade target-GPU data for accuracy. The cross-generation tier uses no target-GPU measurements, only hardware specifications and kernel microbenchmarks from previously profiled GPUs, and predicts per-kernel latency on an unseen GPU generation to 12.1% error, a 1.8x improvement over the roofline baseline (22.0%). A second target-measured tier adds one model-agnostic kernel-microbenchmark sweep on the target GPU, sharpening per-kernel error to 3.8%, a 7.3x improvement over a comparable baseline (27.7%). Both tiers require far less target-GPU data than the prior systems they extend. In our simulator, these predictions yield end-to-end median (p50) errors across six model families of 15.4%, 12.8%, and 3.0% (TTFT, TPOT, throughput) in the cross-generation tier and 14.3%, 6.2%, and 2.7% in the target-measured tier, matching dedicated profiling tools while collecting far less on-device data. Beyond prediction, its kernel-level bottleneck breakdowns support hardware/software co-design and capacity planning.
Xiteng Yao, Taeho Kim, Hengzhi Pei +7
Jun 25, 2026cs.LG

PersistentKV: Page-Aware Decode Scheduling for Long-Context LLM Serving on Commodity GPUs

Autoregressive large language model (LLM) serving is increasingly limited by key-value (KV) cache movement rather than dense matrix multiplication. Modern paged-attention systems reduce fragmentation, and mature kernels like FlashInfer provide highly optimized decode attention. However, the best single-kernel implementation is not always the best serving schedule: low-active long-context decode can under-utilize GPUs, while mixed sequence lengths introduce tension between many exact-length launches and coarse padded batches. We present PersistentKV, a native block-table decode attention engine and page-aware scheduling study for grouped-query attention (GQA). PersistentKV maps work by KV-head group, executes directly over native page tables, and adds a compact workqueue schedule executing only non-empty row-KV-head-sequence-split tasks. On an RTX 3060 (FP16, page size 16, Hq=32, Hkv=8, d=128), a calibrated roofline-style policy selects FlashInfer for small active batches, PersistentKV sequence splitting for batch size 1 (B1) long-context steps, and PersistentKV workqueue scheduling for supported B8 long-context GQA steps. With cost-model constants fixed on calibration traces, five held-out seeds improve mean wall decode-token throughput by 1.04x to 1.08x on B8 bimodal, uniform, and Zipf-like workloads, and by 1.40x on a B1 bucketed trace. For the B4 boundary case and uncalibrated GQA ratios, the policy avoids regressions by routing to FlashInfer. We also report an attention-plus-MLP timing proxy and workload counters showing workqueue scheduling reduces launch fan-out from 16.00 to 2.00 launches per step on held-out bimodal B8. These results show that work assignment is a decisive serving-system variable.
Muhammad Ahmed
Jun 25, 2026cs.CL

CAT-Q: Cost-efficient and Accurate Ternary Quantization for LLMs

In this paper, we present CAT-Q, Cost-efficient and Accurate Ternary Quantization, for compressing and accelerating LLMs. Unlike existing state-of-the-art ternary quantization methods that rely on data-intensive and costly quantization-aware training to mitigate severe performance degradation, CAT-Q is a simple yet effective post-training quantization scheme that is readily applicable to LLMs with diverse architectures and model sizes. It has two key components, learnable modulation (LM) and softened ternarization (ST), which are coupled from an optimization perspective. LM leverages a composition of learnable factors to modulate the distribution of pre-trained high-precision weights and the ternary threshold, making them less sensitive to ternarization. ST further introduces a differentiable transition function to guide the ternarization process toward stable convergence. We show that, for pre-trained LLMs with 1.7B to 8B parameters, CAT-Q can efficiently quantize them into ternary models using only 512 calibration samples, while achieving superior performance than the seminal BitNet 1.58-bit v1 and v2 families (with 1.3B to 7B parameters) trained with 100B tokens, yielding about a 100,000X reduction in training tokens. Moreover, we show for the first time that CAT-Q can quantize much larger pre-trained LLMs having 14B to 235B parameters into leading ternary models within just 8 to 60 hours on 8 A100-80GB GPUs. Code is available at https://github.com/IntelChina-AI/BitTern.
Shigeng Wang, Chao Li, Yangyuxuan Kang +2
Jun 24, 2026cs.RO

Scaling Nonlinear Optimization: Many Problems One GPU

Many robotics problems, including trajectory optimization, inverse kinematics, and contact-rich motion planning, reduce to nonlinear programs (NLPs). Mature NLP solvers such as IPOPT can solve these problems, offering hard constraint satisfaction, optimality guarantees, and favorable scaling with problem dimension. These solvers underpin gradient-based methods in robotics, yet remain CPU-bound and solve only one problem at a time, preventing their integration into GPU-batched learning pipelines. On the other hand, sampling-based approaches such as reinforcement learning, model predictive path integral, and imitation learning have become the core of modern robotics research due to their ability to leverage GPU-batched simulators. These simulators can generate orders of magnitude more dynamics rollouts per second than was previously possible. If a GPU-batched NLP solver existed, it would unlock similar speedups in the number of constrained, locally optimal solutions generated per second. This regime of solving many problems concurrently versus solving a single problem at a time is a key requirement for integrating NLP solvers in modern GPU-batched robotics frameworks. To this end, we introduce \texttt{jaxipm}, the first GPU-batched NLP solver, based on IPOPT, and implemented in JAX. We accomplish this by redesigning IPOPT's algorithm to eliminate control flow with \textit{heterogeneous iteration fusion}, and by minimizing GPU idle time with \textit{iteration level batching}. We evaluate \texttt{jaxipm} on a variety of quadrotor nonlinear model predictive control benchmarks, including reference tracking in the presence of obstacles, multi-quadrotor navigation without collision, and navigation in a cluttered environment. We demonstrate up to a 32.85×32.85\times increase in throughput over IPOPT. Our complete open-source codebase is available at https://github.com/johnviljoen/jaxipm.
John Viljoen, Johanna Haffner, Masayoshi Tomizuka +1
Jun 24, 2026cs.LG

\chisao{}: A GPU-Native Parallel Optimizer for Multimodal Black-Box Functions via Convergence-Anticonvergence Oscillation

Finding all modes of a multimodal black-box function is a fundamental challenge in optimization, Bayesian inference, and scientific computing. Existing approaches -- basin-hopping, CMA-ES, multistart gradient descent -- operate sequentially and cannot exploit the massive parallelism of modern GPU hardware. We introduce \chisao{} (\textbf{C}onvergence-\textbf{H}alt-\textbf{I}nvert-\textbf{S}tick-\textbf{A}nd-\textbf{O}scillate), a GPU-native population optimizer that runs an entire sample batch simultaneously and exploits a deliberate convergence-anticonvergence oscillation cycle to escape local traps while freezing confirmed modes. The structural move is asymmetric: samples that reach true peaks are frozen (``stuck'') and preserved, while the rest keep exploring via momentum-based anti-convergence and stochastically smoothed gradients. Adaptive reseeding via two complementary strategies (Repulse Monkey and Golden Rooster) maintains population diversity throughout. On all 42 functions of the Simon Fraser University optimization benchmark suite across dimensions d{2,4,8,16,32,64}d \in \{2, 4, 8, 16, 32, 64\}, \chisao{} achieves \textbf{100%} mode recovery where all CPU baselines collapse at d8d \geq 8 on the hardest multimodal functions, at up to \textbf{34×34\times} speedup over basin-hopping on functions where all methods succeed (Michalewicz d=64d=64) and up to \textbf{39×39\times} on unimodal functions (Rotated Hyper-Ellipsoid d=64d=64, pure GPU dividend). All benchmarks evaluate the objective by value alone -- gradients come from finite differences -- so the reported speedups are a derivative-free worst case. Under substantial likelihood noise (σnoiseσ_{\mathrm{noise}} up to 1.0), mode detection remains 100% reliable. The algorithm is available as a standalone open-source Python package on PyPI.
Ira Wolfson
Jun 23, 2026cs.DC

CrossPool: Efficient Multi-LLM Serving for Cold MoE Models through KV-Cache and Weight Disaggregation

Emerging LLM services increasingly host many sparse MoE models, yet most models receive sparse requests and remain cold. This creates a GPU memory problem: model weights are stable and model-determined, while KV-cache is transient and demand-determined. Because cold models rarely reach peak KV-cache demand at the same time, reserving worst-case KV capacity per model wastes memory; a shared KV-cache pool can instead provision aggregate active demand. However, KV-cache sharing is not sufficient when weights and KV-cache remain in a monolithic GPU memory pool. Static weights compete with dynamic KV-cache, and KV-head-limited attention under cold, low-concurrency traffic exposes only a fraction of replicated KV capacity, leading to low GPU memory utilization and weak long-context support. We present CrossPool, a serving engine for cold MoE models that separates FFN weights and KV-cache into two GPU memory pools: a weights pool that consolidates FFN weights across cold models, and a KV-cache pool that dynamically serves active requests while keeping attention local to KV-cache. CrossPool combines a KV-cache planner and virtualizer, a layer-wise pipeline scheduler that hides hidden-state transfers, and persistent kernels with control lowering to reduce CPU-GPU control overhead. With efficient GPU memory pooling, CrossPool underpins bursty long-context requests and outperforms the state-of-the-art kvcached-based multi-LLM serving system, reducing P99 TBT by up to 10.4x.
Zhuoren Ye, Tianyu Wo, Dinghao Xue +4
Jun 22, 2026cs.AI

Teaching LLMs String Matching, Backtracking, and Error Recovery to Deduce Bases and Truth Tables for the Combinatorially Exploding Bit Manipulation Puzzles

This paper presents our algorithmic innovations for the NVIDIA Nemotron Model Reasoning Challenge, focusing on Bit Manipulation Puzzles. In this task, the objective is to discover a hidden logical rule transforming input binary strings to outputs, then apply it to unseen inputs. Large Language Models (LLMs) notoriously struggle here; traditional methods force them to simulate complex boolean logic and arithmetic, leading to hallucinations. Furthermore, the search space of bitwise operations (combinations of shifts, rotations, and logic gates) suffers from a severe combinatorial explosion. To overcome this computational intractability, we present a novel approach that abandons arithmetic logic entirely in favor of string similarity, structured search, and autonomous error recovery. Our core contributions are: 1. Bases and Truth Table Formulation: We reframe logic-gate deduction into a base-selection task, leveraging string similarity (minimal bit flips) to isolate primitive transformations ("bases") and deduce truth tables without complex arithmetic. 2. Backtracking DFS and Error Recovery: We formalize a search process that tests candidate bases, detects logical collisions across examples, and backtracks upon failure to perform robust error recovery. 3. Bit Tokenization and Interactive Reasoning SFT: We force the tokenizer to encode binary strings as individual single-bit tokens. We use dynamic masking to simulate external oracle feedback, training the model to hypothesize, self-evaluate, and backtrack natively. Evaluated on bit manipulation puzzles, our approach achieved over 96% validation accuracy. This represents the highest performance in this category, driving our 7th Place overall finish in the contest.
Prateek Agnihotri, Sanchit Jain, Prabhat Agnihotri +2
Jun 22, 2026cs.LG

GRINQH: Graded Input-based Quantization Hierarchy for Efficient LLM Generation

Autoregressive decoding with LLMs is primarily bottlenecked by GPU memory bandwidth, especially in edge-computing settings. While quantization is essential for mitigating this bottleneck, most existing methods treat inference as a uniform process and fail to account for the asymmetry between the compute-bound prefill stage and the memory-bound decoding stage. We propose GRINQH (GRaded INput-based Quantization Hierarchy), a weight-only post-training quantization framework that accelerates decoding by unifying quantization and sparsification. GRINQH leverages activation magnitudes as a proxy for computational importance to dynamically assign weight channels to different precision levels, enabling flexible average bit widths during decoding. Evaluated on Llama3 and Qwen3 models, GRINQH outperforms state-of-the-art fixed- and mixed-precision baselines at comparable 3- and 4-bit settings, even enabling effective 2-bit generation. We experimentally verify theoretical speedups by leveraging a hierarchical nested memory layout for multi-precision storage in a custom GPU kernel. Ultimately, GRINQH establishes a new state-of-the-art Pareto frontier for LLM generation, enabling a dynamic trade-off between generation quality and inference speed.
Jette Oberländer, Jan Finkbeiner, Catherine M. Schöfmann +1
Jun 22, 2026cs.AI

MINCE: Shrinking LLM Evaluation Datasets via Few-Model Monte Carlo Calibration

Evaluating LLMs across many model variants -- quantized, fine-tuned, or deployment-specific -- requires running large benchmarks repeatedly, a process that can take tens of hours per model on edge hardware such as NPUs. Existing subset selection methods reduce this cost but depend on large calibration pools or learned prediction layers. We introduce MINCE (Monte Carlo Informed N-sizing for Compact Evaluation), which uses Monte Carlo simulation over per-item logs from a small set of calibration models to find the minimum subset size that bounds accuracy drift and then fixes a randomly sampled subset at that size, with no prediction layer needed. MINCE reduces IFEVAL by 54%, MMLU by 89%, and GSM8K by 70% with maximum drift \leq2.62,pp on BF16 models and mean drift of 0.77--3.59,pp on held-out NPU models, while delivering median GPU evaluation speedups of 2.7--8.1×\times and NPU evaluation speedups of 1.7--2.0×\times. The method is robust to calibration pool size and achieves lower drift than tinyBenchmarks (12×\times lower on MMLU, 3.3×\times on GSM8K) while using 57×\times fewer calibration models.
Devleena Das, Rajeev Patwari, Vikram Kumar Bukka +3
Jun 20, 2026cs.LG

L20-Edu-135M: An Auditable Single-GPU Study of Data-Efficient Small Language Modeling

Small language models are cheap to serve and feasible on local hardware, but strong public 135M-class systems are commonly trained with hundreds of billions to trillions of tokens on large clusters. We study a sharply resource-constrained regime: a complete 134.5M-parameter language-model pipeline executed on one NVIDIA L20 GPU. The released checkpoint, L20-Edu-135M, receives approximately 13B pretraining tokens: 10B FineWeb-Edu tokens followed by a 3B-token educational, mathematics, code, and reasoning mixture. We document the architecture, data gates, cross-source MinHash/LSH near-deduplication, segment deduplication, benchmark-overlap removal, throughput optimization, supervised fine-tuning (SFT) with weight interpolation, and reinforcement learning from verifiable rewards (RLVR) on GSM8K. In a self-run zero-shot six-task harness, L20-Edu-135M obtains a mean score of 0.4150. It trails SmolLM-135M (0.4767) and SmolLM2-135M (0.4917), but its mean is 87.1% of SmolLM-135M's while its nominal token count is 2.17% as large. This ratio is descriptive, not evidence of statistical equivalence or a controlled scaling law. The model exceeds several older 100M-160M public baselines under the same harness. Direct GRPO-style RLVR decreases GSM8K exact-match accuracy from 1.82% to 1.59% (192-token completions) and 1.21% (320-token completions). These single-run results identify a concrete failure mode rather than establishing a general lower bound on RLVR. The contribution is an auditable resource-constrained case study, not a state-of-the-art claim.
Yin Li
Jun 20, 2026cs.LG

Load Testing for Machine Learning Model Serving Systems at Scale

Machine learning (ML) model serving has become a dominant consumer of GPU infrastructure, yet capacity planning in these systems remains largely ad hoc. Under-provisioning leads to service-level objective (SLO) violations and production incidents, while over-provisioning results in substantial resource waste. This paper presents \sys, an industrial load testing framework for ML serving systems that systematically estimates serving capacity through an adaptive, feedback-driven search strategy. The approach leverages real-time performance signals, incorporating dampening, spike tolerance, and convergence detection to efficiently identify maximum sustainable throughput under SLO constraints. We evaluate \sys through a longitudinal analysis of 14 industrial case studies spanning four ML architecture classes: recommendation, ranking, vision, and NLP. This study demonstrates that systematic load testing leads to substantial improvements in GPU resource efficiency and operational reliability. Prior to adopting \sys, a significant fraction of model launches were under-provisioned, resulting in recurring incidents; these issues were substantially reduced after deployment. Our results show that ML-specific design decisions are critical to accurate capacity estimation: workload calibration using recorded traffic reduces estimation error from approximately 30% to 2--6%, while proper warmup handling yields a 22.2% improvement in accuracy. Further analysis reveals key factors influencing prediction error, including model size and co-location effects. This paper distills six lessons and derive architectural guidelines for ML load testing, offering actionable insights for building reliable and efficient ML serving systems.
Amr S. Abdelfattah, Nakul Tirumalai, Indu Mohanan +4
Jun 20, 2026cs.LG

SPOTR: Spatio-temporal Pooling One-Token Reconstruction for Universal Physiological Signal Self-supervised Learning

Physiological signals such as EEG, ECG, and PPG are widely used in clinical monitoring. Recent self-supervised learning (SSL) methods offer an attractive way to leverage unlabeled recordings, yet they still fall short in practice. In particular, current SSL methods struggle across heterogeneous datasets, often distorting clinically meaningful structures or learning shortcuts from temporal and cross-channel redundancy. Consequently, existing SSL methods often deliver limited performance under linear probing, a lightweight adaptation setting that better matches real-world medical scenarios. Moreover, most Transformer-based SSL models encode a flattened spatiotemporal token sequence, incurring high computation and memory cost, and are typically developed within a single modality. To address these limitations, we present SPOTR (Spatio-temporal Pooling One-Token Reconstruction), a compress-reconstruct pretraining framework that introduces a single-token global bottleneck for physiological signals. SPOTR compresses each waveform into a single-token representation and reconstructs the signal conditioned only on this representation. Meanwhile, SPOTR introduces an efficient spatio-temporal compaction module to reduce computation and memory cost. Pretrained on 20 datasets spanning EEG, iEEG, ECG, and PPG, SPOTR consistently outperforms the strongest baseline under linear probing, improving average AUC by 18.49%, 21.71%, 17.86%, and 4.64%, respectively. Compared with a representative general-purpose time-series foundation model, SPOTR achieves around 78% lower latency and 52% lower peak GPU memory on average. The code can be found at https://github.com/5GYYYYY/SPOTR.
Yiyu Gui, Mingzhi Chen, Yuesheng Zhu +2
Jun 19, 2026cs.LG

HERALD: High-Throughput Block Diffusion LLM Serving via CPU-GPU Cooperative KV Cache Retrieval

Diffusion LLMs (dLLMs) improve GPU utilization over autoregressive decoding by generating multiple tokens per forward pass, but their KV cache still grows linearly with context, limiting throughput at long contexts. KV cache offloading to host DRAM alleviates this memory pressure, but the limited PCIe bandwidth necessitates recalling only a sparse subset of KV entries. In block dLLMs, the relevant KV entries remain consistent across denoising steps within a block, enabling high-accuracy selection by identifying the top-k entries once and reusing them throughout all denoising steps. This property appears attractive for offloading as it amortizes the selection overhead across the entire block, but it requires exact attention over the full KV cache, which is too expensive under offloading. We present HERALD, a KV offloading system for block dLLMs that resolves this through two opportunities that reduce the required selection compute by a factor of the block size and enable selection to be overlapped with denoising. Across three block dLLMs and five long context tasks, HERALD achieves near-lossless accuracy at 5-10% KV budget and up to 1.59x lower per block latency and 2.47x higher throughput over GPU-only inference, with speedups growing with context length.
Omin Kwon, Doyeon Kim, Jongseok Park +3
Jun 18, 2026stat.ML

SSH-Net: A Deep Neural Network for Predicting Failure Time Distribution Functions under Competing Risks with Application to GPU Data

Competing risks are commonly observed in engineering fields and can bring challenges to time-to-event data modeling when the application scenarios are complicated. Recently, deep neural networks have received great attention for prediction with competing risks, due to their flexibility and high learning capability. However, the complexity of neural network structure brings extra difficulty in hyperparameter tuning based on different data inputs. Additionally, when an engineered system has complex physical structures with multiple hierarchical levels, treating all structural levels as a single group of inputs may fail to capture critical information. To address the issues, we propose a Structured Segmented Hazard Deep Neural Network (SSH-Net) for failure time prediction under cause-specific competing risks framework. Our approach associates neural network structure with data structures, and allows different covariate groups to impact the failure prediction through separate sub-networks. The neural network is constructed based on a cause-specific competing risks model. The SSH-Net outputs cause-specific hazard functions, and utilizes the penalized log-likelihood as the loss function. The prediction accuracy of SSH-Net is validated through simulation studies by evaluating the Brier score, the area under receiver operating characteristic curves (AUC), and the root mean square error (RMSE) of the predicted cause-specific cumulative incident function. We further demonstrate the model's ability to predict failure time distribution functions using the Titan GPU failure time data.
Jie Min, Yueyao Wang, Mengkun Chen