Overview

Multi-agent coordination studies how agents with partial information, different capabilities, or competing incentives can act together in settings such as robot teams, traffic networks, resource allocation, and language-model workflows. Common approaches include decentralized and centralized multi-agent reinforcement learning, game-theoretic planning, role and task assignment, and communication through messages, shared memory, or learned coordination policies. Recent work also develops orchestration protocols and benchmarks for language-model agents, measuring not just task success but information use, role adherence, safety, and coordination failures. A central tension is that communication and additional agents can improve complex teamwork but also introduce overhead, propagate errors, or make performance worse; individual reasoning ability alone does not guarantee effective cooperation.

Latest papers

520 papers84 papers in the last four weeks, up 91% on the four weeks before. 0.5% of all new papers.

May 17, 2026

Scale-Dependent Collective Adaptation in Self-Amending LLM Societies: A Cross-Family Study of Emergent Governance

We study group decision-making in artificial societies where the rules of play are themselves subject to collective amendment. Using the self-amending game Nomic, we compare multiple scales across two LLM families and find that collective adaptation does not improve monotonically with model size. Instead, both families exhibit a narrow mid-scale regime that supports sustained rule adoption, diverse amendments, and balanced consensus. Smaller models tend to remain rule-inert, whereas larger models often converge on restrictive voting patterns, and heterogeneous mixed-size groups collapse into veto-driven gridlock. These cross-scale contrasts persist under temperature perturbations and under a shift from unanimity to majority voting, although latent-state structure varies by family and scale. Hidden-state divergence alone does not explain collective performance: high representational divergence can coincide with poor behavioural outcomes. Linear probes reveal regime-selective coupling between latent vote-predictive signals and collective behaviour, but decodability is necessary rather than sufficient for adaptive play. Overall, the recurring regularity is non-monotonicity, not the particular scale at which the optimum appears. Self-amending games therefore provide a controlled testbed for studying collective adaptation in artificial societies beyond raw model scale.
May 17, 2026

Taming "Zombie'' Agents: A Markov State-Aware Framework for Resilient Multi-Agent Evolution

Recent advancements in LLM-based multi-agent systems have demonstrated remarkable collaborative capabilities across complex tasks. To improve overall efficiency, existing methods often rely on aggressive graph evolution among agents (e.g., node or edge pruning), which risks prematurely discarding valuable agents due to transient issues such as hallucinations or temporary knowledge gaps. However, such hard pruning overlooks the potential for zombie'' agents to recover and contribute in subsequent discussion rounds. In this paper, we propose AgentRevive, a Markov state-aware framework for resilient multi-agent evolution. Our approach dynamically manages agent collaboration through soft state transitions, implemented via two key components: (1) State-Aware Policy Learning: Agent states are divided into Active'', Standby'', and Terminated'' states, selectively propagating messages based on agent memory. The policy employs a risk estimator to optimize agent state transitions by assessing hallucination risk, minimizing the influence of unreliable nodes while safeguarding valuable ones. (2) State-Aware Edge Optimization: Subgraph edges are pruned according to states learned from the policy, permanently removing Terminated'' nodes and retaining Standby'' nodes for subsequent rounds to assess their potential future contributions. Extensive experiments on general reasoning, domain-specific, and hallucination challenge tasks show that our method consistently outperforms strong baselines and significantly reduces token consumption through state-aware agent scheduling.
May 17, 2026

Bimodal Synchronization Performance: Why Noise and Sparse Connectivity Can Improve Collective Timing

Pulse-coupled oscillator models inspired by firefly synchronization are widely used to study decentralized time coordination in distributed systems. We analyze a discrete-time, discrete-phase firefly-inspired synchronization model and show that collective synchrony emerges only near a critical balance between the quorum threshold (fraction of pulsing neighbors required to trigger a phase update) and the pulse duration (how long agents remain detectable to others). Within this parameter region, the system exhibits bimodal performance: it either reaches near-perfect synchronization or becomes trapped in stable multi-cluster states, where symmetrically phase-offset subgroups mutually reinforce one another and prevent global synchrony. Our analysis shows that reducing connectivity or introducing noise suppresses these low-performance states by breaking such symmetric interactions, indicating that highly connected or noiseless systems are not necessarily optimal for collective synchronization.
May 16, 2026

NeuroMAS: Multi-Agent Systems as Neural Networks with Joint Reinforcement Learning

Multi-agent language systems are often built as hand-designed workflows, where agents are assigned semantic roles and communication protocols are specified in advance. We propose NeuroMAS, a method that first treats a multi-agent language system as a trainable and scalable neural-network-like architecture with LLM agents as nodes and intermediate textual signals as edges. In NeuroMAS, agent nodes are role-free but structure-aware: the topology only determines how information can flow in general, while reinforcement learning training determines how nodes communicate, specialize, and coordinate. This formulation shifts multi-agent design from workflow engineering toward architecture design, where depth, width, connectivity, and growth protocol become scalable sources of capability. Further, we provide a theoretical perspective showing why such modular textual computation is more parameter-efficient when tasks admit hierarchical decompositions. Experiments show that NeuroMAS improves significantly over both inference-time and trained multi-agent baselines. We further find that organizational scaling is path-dependent: larger systems can be challenging to train from scratch, but become feasible when grown progressively from smaller trained systems. These results suggest that learned neural multi-agent systems are a promising scaling axis for LLMs.
May 15, 2026

Differentiable Mixture-of-Agents Incentivizes Swarm Intelligence of Large Language Models

Recent advances in Large Language Models (LLMs) have catalyzed the development of multi-agent systems (MAS) for complex reasoning tasks. However, existing MAS typically rely on pre-defined or pre-compiled communication topologies, which limits their flexibility and adaptability to dynamic task requirements. In this work, we propose Differentiable Mixture-of-Agents (DMoA), a self-evolving multi-agent framework that enables elastic and adaptive agent collaboration during inference. Instead of statically constructing workflows, DMoA dynamically routes and activates agents at each reasoning step, allowing the system to implicitly simulate diverse communication topologies and adapt to evolving demands. To achieve this, we design a differentiable, context-aware routing mechanism that leverages recurrent structures to incorporate historical and contextual information, producing sparse agent activations in a step-wise manner. Furthermore, we introduce predictive entropy as self-supervised signals to optimize the routing process, enabling efficient test-time adaptation without external annotations. Extensive experiments across 9 benchmarks demonstrate that DMoA achieves state-of-the-art performance while exhibiting strong efficiency, robustness, and ensembling capabilities.
May 14, 2026

Beyond Partner Diversity: An Influence-Based Team Steering Framework for Zero-Shot Human-Machine Teaming

While AI agents are rapidly advancing from isolated tools to interactive collaborators, data-driven human-machine teaming (HMT) methods remain costly in their reliance on human interaction data across domains, teammates, and team sizes. Zero-shot coordination (ZSC) addresses this bottleneck by simulating diverse partner populations to approximate how unseen partners might behave. However, partner coverage alone is insufficient as team settings scale and communication becomes degraded. To remedy this deficiency, we propose Influence-Based Team Steering (IBTS), a framework that uses influence shaping to incentivize agents to discover diverse, high-performing team interaction patterns and further steers ongoing trajectories toward stronger learned coordination modes. We assess IBTS on Overcooked-AI in both two-agent and three-agent settings, allowing us to test whether learned coordination structure transfers beyond dyadic interaction. Our evaluation includes simulated partners, synthetic partner-style variation, and, to our knowledge, the first 30-subject Overcooked-AI HMT study involving two real human teammates and one machine teammate. Across these evaluations, IBTS improves team performance against competing baselines, highlighting the need for scaled ZSC to combine sparse-reward coordination mechanisms with partner-variation coverage rather than relying on diversity alone.
May 14, 2026

Temporal Fair Division in Multi-Agent Systems: From Precise Alternation Metrics to Scalable Coordination Proxies

Many multi-agent games and simulated environments involve several independent, often learning, agents repeatedly competing for a shared resource. Conventional fairness measures assess whether resources are shared equally overall, but cannot distinguish orderly turn-taking from irregular access patterns that produce long, unpredictable waiting times despite similar cumulative outcomes. We introduce Rotational Periodicity, a family of computationally efficient metrics combining two complementary measurements, the regularity of waiting times between successful accesses and the balance of access frequencies across agents. We evaluate them against a more detailed family of alternation metrics in a repeated threshold-congestion game, the Honey-Jar Game, in which two to ten reinforcement-learning agents compete for exclusive access to a shared high-value resource. Our experiments show that independently trained Q-learning agents often coordinate substantially worse than random-policy agents, even though conventional fairness metrics consistently report favourable outcomes. Every member of the family closely reproduces the rankings of the more computationally expensive alternation metrics, while computing six to twenty times faster as the number of agents grows. A direct timing study, which separates the two quantities that drive that cost, measures the advantage growing in proportion to the number of agents out to two thousand agents. These findings show that evaluating multi-agent learning systems requires temporally aware measures of coordination, not only aggregate outcomes, and that efficient proxies make this practical for larger multi-a
May 14, 2026

Agentic AI Ecosystems in Higher Education: A Perspective on AI Agents to Emerging Inclusive, Agentic Multi-Agent AI Framework for Learning, Teaching and Institutional Intelligence

Integration of artificial intelligent (AI) agents in higher education is transforming teaching, learning and administrative processes. Although existing AI agents effectively support individual tasks, their implementation remains fragmented and inefficient for handling the complexity of educational institutions. This highlights a significant research gap: the lack of integrated eco-system-level agentic multi-agent AI platform capable of coordinated planning, reasoning, and adaptive decision-making across multiple educational functions. This paper presents a forward-looking perspective on agentic multi-agent AI platform in higher education, consisting interconnected autonomous, goal driven agents that support learning, teaching, and institutional operations. It addresses timely and critical questions: Can agentic AI represent the next generation of intelligent systems in tertiary education? Can they collectively support seamless coordinated operations across teaching, learning and administrative support? To what extent can such systems foster inclusive and equitable learning for diverse learners with special educational needs? To ground this perspective, a thematic analysis of existing literature identifies four dominant themes: task-specific fragmented AI tools, the transition from single-agent to multi-agent systems, limited cross-functional integration, and insufficient focus on inclusivity and accessibility. Findings reveal a clear gap between current AI implementations and the needs of holistic, learner-centered educational ecosystem. The paper synthesizes challenges and outlines future research directions for scalable human-aligned, and inclusive agentic AI platform. The significant contribution is the incorporation of inclusive learning perspectives, highlighting how coordinated agentic multi-agent platform can support diverse learners through adaptive, multimodal interventions.
May 13, 2026

Decoupled Planning for Multiple Omega-Regular Objectives

We study the problem of generating paths on a graph that satisfy a collection of ω-regular objectives. We propose a decoupled framework in which each objective is assigned to an independent agent that selects a local policy, while a scheduler -- oblivious to the graph and objective -- dynamically composes these policies into a single path. We ask when such a composition satisfies all objectives, assuming their conjunction is realizable. The framework enables modular policy design but raises fundamental compositional challenges. We show that even extremely fair deterministic schedulers do not ensure correctness, and that stochastic schedulers, while necessary, are insufficient without coordination. For safety objectives, we demonstrate that fully decentralized implementations are impossible, and we introduce a protocol for synchronizing on maximal safe actions. For non-safety objectives, we introduce conventions -- simple, a priori restrictions agreed upon before the graph or objectives are revealed -- that guarantee satisfaction of all objectives when followed by all agents. We characterize minimally restrictive conventions for major subclasses of ω-regular objectives. In particular, Büchi objectives admit universal composition of finite-memory policies without scheduler communication; co-Büchi objectives require only knowledge of whether the agent was scheduled; and parity objectives additionally require knowledge of which agent was scheduled.
May 13, 2026

When Does Hierarchy Help? Benchmarking Agent Coordination in Event-Driven Industrial Scheduling

Recent advances in agent and multi-agent systems have shown strong performance on tool use, reasoning, and collaborative tasks. However, existing benchmarks mostly evaluate task completion in weakly coupled environments, and provide limited support for studying coordination in shared, dynamically evolving systems with hierarchy and coupled constraints. This leaves an important question underexplored: when do different coordination paradigms succeed or fail? We introduce Distributed Event-driven Scheduling Benchmark (DESBench), a benchmark for evaluating agent coordination in hierarchical event-driven scheduling. Built on a shared discrete-event driven environment in industrial scheduling, our benchmark captures multi-timescale decision making, partial observability, and dynamically coupled constraints. We define tasks and metrics that evaluate effectiveness, constraint alignment, coordination efficiency, and robustness, and focus on four representative coordination paradigms: centralized, hierarchical, heterarchical, and holonic. These paradigms correspond to distinct mechanisms of information flow, decision authority, and conflict resolution. Our controlled evaluations reveal clear coordination trade-offs: centralized coordination is robust and communication-efficient but scales poorly with difficulty; hierarchical coordination improves efficiency through decomposition but suffers from cross-level misalignment; heterarchical coordination is flexible but communication-heavy; and holonic coordination satisfies constraints well but loses global robustness. These findings demonstrate that coordination design fundamentally shapes agent system behavior in complex environments, revealing structural trade-offs that cannot be captured by outcome metrics alone and underscoring the imperative for more adaptive, principled, and dynamic coordination mechanisms in future MAS research.
May 13, 2026

Embodied Multi-Agent Coordination by Aligning World Models Through Dialogue

Effective collaboration between embodied agents requires more than acting in a shared environment; it demands communication grounded in each agent's evolving understanding of the world. When agents can only partially observe their surroundings, coordination without communication is provably hard, but communication can, in principle, bridge this gap by allowing agents to share observations and align their world models. In this work, we examine whether LLM-based embodied agents actually realize the ability to communicate. We extend PARTNR, a benchmark for collaborative household robotics, with a natural-language dialogue channel that enables two agents with partial observability to communicate during task execution. To evaluate whether dialogue leads to genuine world-model alignment rather than superficial coordination, we propose a framework for measuring world-model alignment defined over per-agent world graphs: observation convergence (do private world models align over time?), information novelty (do messages convey what the partner lacks?), and belief-sensitive messaging (do agents model what their partner knows?). Our experiments across three LLMs reveal that dialogue reduces action conflicts 40 to 83 percentage points but degrades task success relative to silent coordination. Using our metrics, we characterize the gap between superficial coordination and genuine world-model alignment, and identify where current models fall on this spectrum. Project Website: https://uiuc-conversational-ai-lab.github.io/partnr-dial-wmd/
May 12, 2026

Ready from Day 1: Population-Aware Coordination for Large-Scale Constrained Multi-Agent Systems

In large-scale multi-agent systems with shared resource constraints, an upstream planner must iteratively evaluate candidate resource plans -- assessing feasibility, aggregate response, and marginal cost -- before committing to one. Lagrangian relaxation separates local decisions through a broadcast cost signal, but the planner still needs the cost-to-utilization response map to explore plan space, and this map depends on population composition that changes across planning cycles. We propose population-aware coordination interfaces: learned primal and dual maps, conditioned on compact population summaries, that the planner queries inside its iterative loop. The primal map predicts aggregate utilization under a proposed cost trajectory; the dual map predicts the cost trajectory for a target plan. By encoding response-relevant population structure, these maps remain reliable across evolving populations without per-cycle retraining, and support coordination of large populations from compact subsamples. We additionally cast Sim2Real transfer as a backtestable procedure, enabling evaluation before deployment. In a supply-chain capacity-control case study, population-aware interfaces reduce forecast error by 16--19% and capacity violations by 20--51% relative to population-unaware baselines under composition shift; 20K-agent cohorts support accurate coordination of 500K-agent populations; and simulator-trained primal maps achieve 11.1% MAPE on real observations versus 13--24% for baselines.
May 12, 2026

LIDSA: Cognitive Arbitration for Signal-Free Autonomous Intersection Management

Large language models (LLMs) show strong potential for Intelligent Transportation Systems (ITS), particularly in tasks requiring situational reasoning and multi-agent coordination. These capabilities make them well suited for cooperative driving, where rule-based approaches struggle in complex and dynamic traffic environments. Intersection management remains especially challenging due to conflicting right-of-way demands, heterogeneous vehicle priorities, and vehicle-specific kinematic constraints that must be resolved in real time. However, existing approaches typically use LLMs as auxiliary components on top of signal-based systems rather than as primary decision-makers. Signal controllers remain vehicle-agnostic, reservation-based methods lack intent awareness, and recent LLM-based systems still depend on signal infrastructure. In addition, LLM inference latency limits their use in sub-second control settings. We propose LIDSA (LLM-Based Intent-Driven Speed Advisory), a signal-free cognitive arbitration framework for autonomous intersection management. LIDSA uses an LLM to reason over declared vehicle intents, incorporating priority classes, queue pressure, and energy preferences. We evaluate LIDSA against fixed-cycle control, SCATS, AIM, and GLOSA across varying traffic loads. Results show that LIDSA reduces mean control delay by up to 89.1% and maintains Level of Service C while all non-LLM baselines degrade to Level of Service F. Under near-saturated demand, LIDSA reduces mean waiting time by 93% and peak queue length by 60.6% relative to fixed-cycle control. It also lowers fuel consumption by up to 48.8% and achieves 86.2% intent satisfaction, compared to 61.2% for the best non-LLM method. These results demonstrate that LLM-based reasoning can enable real-time, signal-free intersection management.
May 12, 2026

Shaping Zero-Shot Coordination via State Blocking

Zero-shot coordination (ZSC) aims to enable agents to cooperate with independently trained partners without prior interaction, a key requirement for real-world multi-agent systems and human-AI collaboration. Existing approaches have largely emphasized increasing partner diversity during training, yet such strategies often fall short of achieving reliable generalization to unseen partners. We introduce State-Blocked Coordination (SBC), a simple yet effective framework that improves ZSC by inducing diverse interaction scenarios without direct environment modification. Specifically, SBC generates a family of virtual environments through state blocking, allowing agents to experience a wide range of suboptimal partner policies. Across multiple benchmarks, SBC demonstrates superior performance in zero-shot coordination, including strong generalization to human partners.
May 12, 2026

Distance-Constrained Unlabeled Multi-Agent Pathfinding

We study a graph pathfinding problem Distance-rr Independent Unlabeled Multi-Agent Pathfinding, finding a set of collision-free paths between two sets where agents must stay at pairwise distance at least r+1r+1 at all times. This additional constraint, generalizing collision modeling for classical MAPF, targets aspects of real-world multi-agent coordination. This additional distance constraint makes feasibility (i.e., whether a solution exists) PSPACE-complete, in contrast to standard (unlabeled) MAPF, where it can be decided in polynomial time. We address the challenge via two complementary approaches: (i) reduction-based optimal algorithms with a feasibility-preserving compression procedure, and (ii) a configuration generator-based search. Despite the hardness, empirical results show that our algorithm can handle hundreds of agents in a practical timeframe.
May 12, 2026

Coordinated Diffusion: Generating Multi-Agent Behavior Without Multi-Agent Demonstrations

Imitation learning powered by generative models has proven effective for modeling complex single-agent behaviors. However, teaching multi-agent systems, like multiple arms or vehicles, to coordinate through imitation learning is hindered by a fundamental data bottleneck: as the joint state-action space grows exponentially with the number of agents, collecting a sufficient amount of coordinated multi-agent demonstrations becomes extremely costly. In this work, we ask: how can we leverage single-agent demonstration data to learn multi-agent policies? We present Coordinated Diffusion (CoDi), a framework that couples independently trained single-agent diffusion policies through a user-defined multi-agent cost function, without requiring any coordinated demonstrations. We derive a new diffusion-based sampling scheme wherein the diffusion score function decomposes into independent, single-agent pre-trained base policies plus a cost-driven guidance term that coordinates these base policies into cohesive multi-agent behavior. We show that this guidance term can be estimated in a gradient-free manner, making CoDi applicable to black-box, non-differentiable cost functions without additional training. Theoretically and empirically, we analyze the conditions under which this composition can faithfully approximate a target multi-agent behavior. We find a complementary role for demonstration data versus the cost function: single-agent demonstrations must cover the support of the desired multi-agent behavior, while the cost function must promote desired behavior from this product of single-agent policies. Our results in simulation and hardware experiments of a two-arm manipulation task show that CoDi discovers robust coordinated behavior from single-agent data, is more data-efficient than multi-agent baselines, and highlights the importance of joint guidance, base policy support, and cost design.
May 12, 2026

LLM-X: A Scalable Negotiation-Oriented Exchange for Communication Among Personal LLM Agents

We propose a personal-LLM exchange (LLM-X), a scalable negotiation-oriented environment that enables direct, structured communication across populations of personal agents (LLMs), each representing an individual user. Unlike existing tool-centric protocols that focus on agent-API interaction, LLM-X introduces a message bus and routing substrate for LLM-to-LLM coordination with guarantees around schema validity and policy enforcement. We contribute: (1) an architecture for LLM-X comprising federated gateways, topic-based routing, and policy enforcement; (2) a typed message protocol supporting capability negotiation and contract-net-style coordination; and (3) the first empirical evaluation of LLM-based multi-agent negotiation at scale. Experiments span 5, 9, and 12 agents, under distinct negotiation policies (Low, Medium, High), and across both short-run (minutes) and long-run (2h, 12h) load conditions. Results highlight clear policy-performance trade-offs: stricter policies improve robustness and fairness but increase latencies and message volume. Extended runs confirm that LLM-X remains stable under sustained load, with bounded latency drift.
May 11, 2026

Effect of Graph Gluing on Consensus in Networked Multi-Agent Systems

In this paper, the effects of graph gluing operations in networks of multi-agent systems and their impact on system performance are investigated. In many practical applications, multiple multi-agent subsystems must be interconnected through communication links to accomplish complex tasks, resulting in a larger communication network. Such interconnections modify the underlying graph topology and consequently affect the consensus behavior and convergence rate of the network. In particular, this paper examines both bridge gluing and interface gluing and analyzes how the number and structure of communication links between subsystems influence the Fiedler eigenvalue of the resulting graph. Since the Fiedler eigenvalue is directly related to the convergence rate of consensus dynamics, the proposed analysis establishes a clear relationship between interconnection strategies, algebraic connectivity, and system performance. The results provide theoretical insight into how different gluing mechanisms alter the spectral properties of the graph Laplacian and, in turn, the convergence characteristics of the networked multi-agent system. Simulation studies are presented to illustrate the theoretical findings and to validate the effectiveness of the proposed framework.
May 11, 2026

Collective Alignment in LLM Multi-Agent Systems: Disentangling Bias from Cooperation via Statistical Physics

We investigate the emergent collective dynamics of LLM-based multi-agent systems on a 2D square lattice and present a model-agnostic statistical-physics method to disentangle social conformity from intrinsic bias, compute critical exponents, and probe the collective behavior and possible phase transitions of multi-agent systems. In our framework, each node of an L ⁣× ⁣LL\!\times\!L lattice hosts an identical LLM agent holding a binary state (+1+1/−1-1, mapped to yes/no) and updating it by querying the model conditioned on the four nearest-neighbor states. The sampler temperature TT serves as the sole control parameter. Across three open-weight models (llama3.1:8b, phi4-mini:3.8b, mistral:7b), we measure magnetization and susceptibility under a global-flip protocol designed to probe Z2\mathbb{Z}_2 symmetry. All models display temperature-driven order-disorder crossovers and susceptibility peaks; finite-size scaling on even-LL lattices yields effective exponents γ/νγ/ν whose values are model-dependent, close to but incompatible with the 2D Ising universality class (γ/ν=7/4γ/ν=7/4). Our method enables the extraction of effective ββ-weighted couplings J~(T)\tilde{J}(T) and fields h~(T)\tilde{h}(T), which serve as a measure of social conformity and intrinsic bias. In the models we analyzed, we found that collective alignment is dominated by an intrinsic bias (h~≫J~\tilde{h}\gg\tilde{J}) rather than by cooperative neighbor coupling, producing field-driven crossovers instead of genuine phase transitions. These effective parameters vary qualitatively across models, providing compact collective-behavior fingerprints for LLM agents and a quantitative diagnostic for the reliability of multi-agent consensus and collective alignment.
May 11, 2026

Towards Autonomous Railway Operations: A Semi-Hierarchical Deep Reinforcement Learning Approach to the Vehicle Rescheduling Problem

Managing disruptions in railway traffic management is a major challenge. Rising traffic density and infrastructure limits increase complexity, making the Vehicle Routing and Scheduling Problem (VRSP) difficult to solve reliably and in real time. While Operational Research (OR) methods are widely used, most dispatching still relies on human expertise due to the problem's exponential combinatorial complexity. Reinforcement Learning (RL) has gained attention for its potential in multi-agent coordination, but existing RL approaches often underperform OR methods and struggle to scale in dense rail networks. This paper addresses this gap from a machine learning perspective by introducing a semi-hierarchical RL formulation tailored to operational railway constraints. The method separates dispatching from routing through dedicated action and observation spaces, enabling policies to specialise in distinct decision scopes and addressing the imbalance between rare dispatch decisions and frequent routing updates. The approach is evaluated on the Flatland-RL simulator across five difficulty levels and 50 random seeds, with 7 to 80 trains. Results show substantially improved coordination, resource utilisation, and robustness compared with heuristic baselines and monolithic RL, nearly doubling the number of trains reaching their destinations, while keeping deadlock rates below 5% and adaptively sequencing, delaying, or cancelling trains under heavy congestion.
May 11, 2026

Swarm Skills: A Portable, Self-Evolving Multi-Agent System Specification for Coordination Engineering

As artificial intelligence engineering paradigms shift from single-agent Prompt and Context Engineering toward multi-agent Coordination Engineering, the ability to codify and systematically improve how multiple agents collaborate has emerged as a critical bottleneck. While single-agent skills can now be distributed as portable assets, multi-agent coordination protocols remain locked within framework-internal code or static configurations, preventing them from being shared across systems or autonomously improved over time. We propose Swarm Skills, a portable specification that extends the Anthropic Skills standard with multi-agent semantics. Swarm Skills turns multi-agent workflows into first-class, distributable assets that consist of roles, workflows, execution bounds, and a built-in semantic structure for self-evolution. To operationalize the specification's evolving nature, we present a companion self-evolution algorithm that automatically distills successful execution trajectories into new Swarm Skills and continuously patches existing ones based on multi-dimensional scoring (Effectiveness, Utilization, and Freshness), eliminating the need for human-in-the-loop oversight during the refinement process. Through an architectural compatibility analysis and a comprehensive qualitative case study using the open-source JiuwenSwarm reference implementation, we demonstrate how Swarm Skills achieves zero-adapter cross-agent portability via progressive disclosure, enabling agent teams to self-evolve their coordination strategies without framework lock-in.
May 11, 2026

EnactToM: An Evolving Benchmark for Functional Theory of Mind in Embodied Agents

Theory of Mind (ToM), the ability to track others epistemic state, makes humans efficient collaborators. AI agents need the same capacity in multi agent settings, yet existing benchmarks mostly test literal ToM by asking direct belief questions. The ability act optimally on implicit beliefs in embodied environments, called functional ToM, remains largely untested. We introduce EnactToM, an evolving benchmark of 300 embodied multi-agent tasks set in a 3D household with partial observability, private information, and constrained communication. Each task is formally verified for solvability and required epistemic depth, and new tasks are generated increase difficulty as models improve. On the hard split, all seven evaluated frontier models score 0.0% Pass^3 on functional task completion, while averaging 45.0% on literal belief probes. Manual analysis traces 93% of sampled failures to epistemic coordination breakdowns such as withheld information, ignored partner constraints, and misallocated messages, providing a concrete target for future work.
May 10, 2026

CalBench: Evaluating Coordination-Privacy Trade-offs in Multi-Agent LLMs

Personal AI assistants are beginning to act as delegates with access to calendars, inboxes, and user preferences. Calendar scheduling makes the trust problem concrete: an assistant must coordinate with other assistants while deciding what to reveal about the person it represents. We introduce CalBench, a controlled benchmark for multi-agent calendar scheduling under private information. In each task, NN agents manage separate private calendars and schedule a stream of MM incoming meetings while minimizing disruption costs. Because no agent can inspect another agent's calendar, success requires language-mediated coordination rather than centralized planning. CalBench generates solvable scenarios with CP-SAT oracle solutions and decentralized non-LLM reference protocols, enabling evaluation of task success, excess cost, communication efficiency, burden fairness, and privacy leakage under matched information constraints. Across seven model families, we find that completion alone misses important failures: agents leave avoidable cost on the table, communication volume does not predict lower regret, and privacy-preserving silence can deprive teammates of cost information needed for fair burden allocation. CalBench provides a reproducible testbed for studying whether autonomous assistants can coordinate on behalf of users before deployment at scale.
May 9, 2026

Robust Multi-Agent LLMs under Byzantine Faults

Large language model (LLM) agents increasingly collaborate over peer-to-peer networks to improve their reliability. However, these same interactions can also become a source of vulnerability, as unreliable or Byzantine agents may sway neighboring agents toward incorrect conclusions and degrade overall system performance. Existing methods rely on leader-based coordination or self-reported confidence, both of which are susceptible to adversarial manipulation. We study decentralized LLM multi-agent systems (LLM-MAS) and propose Self-Anchored Consensus (SAC), a fully decentralized iterative filter-and-refine protocol in which agents iteratively exchange responses, locally evaluate and filter unreliable messages, and refine their own outputs. We present (F+1)(F{+}1)-robustness conditions for the communication graph that ensure honest agents preserve and propagate reliable information despite Byzantine influence. Experiments on mathematical and commonsense reasoning benchmarks show that SAC effectively suppresses Byzantine influence and consistently improves performance across diverse communication topologies, whereas prior methods degrade under adversarial conditions.
May 9, 2026

HULK: Large-scale Hierarchical Coordination under Continual and Uncertain Temporal Tasks

Multi-agent systems can be extremely efficient when working concurrently and collaboratively, e.g., for delivery, surveillance, search and rescue. Coordination of such teams often involves two aspects: selecting appropriate subteams for different tasks in various areas, and coordinating agents in the subteams to execute the associated subtasks. Existing work often assumes that the tasks are static and known beforehand, where an integer program can be formulated and solved offline. However, in many applications, the team-wise tasks are generated online continually by external requests, and the amount of subtasks within each task is uncertain, e.g., the number of packages to deliver or victims to rescue. The aforementioned offline solution becomes inadequate as it would require constant re-computation for the whole team and global communication to broadcast the results. Thus, this work tackles the large-scale coordination problem under continual and uncertain temporal tasks, specified as temporal logic formulas over collaborative actions. The proposed hierarchical framework, HULK, consists of two interleaved layers: the rolling assignment of currently known tasks to subteams within a certain horizon, and the dynamic coordination within a subteam given the detected subtasks during online execution. Thus, coordination is performed hierarchically at different granularities and triggering conditions, improving computational efficiency and robustness. The method is validated rigorously over large-scale heterogeneous systems under various temporal tasks and environment uncertainties.
May 9, 2026

Iterative Critique-and-Routing Controller for Multi-Agent Systems with Heterogeneous LLMs

Multi-agent large language model (LLM) systems often rely on a controller to coordinate a pool of heterogeneous models, yet existing controllers are typically limited to one-shot routing: they select a model once and return its output directly. Such routing-only designs provide no mechanism to critique intermediate drafts or support iterative refinement. To address this limitation, we propose a critique-and-routing controller that casts multi-agent coordination as a sequential decision problem. At each turn, the controller evaluates the current draft, decides whether to stop or continue, and, if needed, selects the next agent for further refinement. We formulate this process as a finite-horizon Markov Decision Process (MDP) with explicit agent-utilization constraints, design a composite reward for controller decisions across turns, and optimize the controller via policy gradients under a Lagrangian-relaxed objective. Extensive experiments across multiple heterogeneous multi-agent systems and seven reasoning benchmarks show that our method consistently outperforms state-of-the-art baselines and substantially narrows the gap to the strongest agent, while using it for fewer than 25% of total calls.
May 8, 2026

Too Many Specialists: Emergent Inefficiencies and Bottlenecks for Multi-agent Ad-hoc Collaboration

Computational models of collaboration without prior coordination often overlook how heterogeneous agent traits and complex task structures jointly produce systemic bottlenecks, inefficiencies, and contribution inequalities. We address this by using an agent-based model of ad-hoc teamwork in a kitchen environment. Our model integrates diverse agent personas with tasks that combine serial and parallel dependencies. We identify a specialist's dilemma, where rigid role assertion generates system-level bottlenecks, amplifies workload inequality, and fosters fragmented, homophilous networks. We also find that team size and communication overhead interact with problem structure to generate diminishing returns and redundant collaboration. Linking micro-level behavior to macro-level outcomes provides insights into emergent collaboration and design principles for effective multi-agent teamwork.
May 8, 2026

SACHI: Structured Agent Coordination via Holistic Information Integration in Multi-Agent Reinforcement Learning

Cooperative multi-agent reinforcement learning agents that act on partial local observations face a fundamental information bottleneck: the knowledge needed to select jointly optimal actions is scattered across the team, yet each agent must commit to a decision without access to its teammates' observations, intentions, or chosen actions. Existing methods either ignore this bottleneck, compress it into a scalar mixing signal, or route around it with learned communication channels. Framing action coordination as a problem of structured information integration among agents, we propose structured agent coordination via holistic information integration, or SACHI, in which graph transformer convolutions over an inter-agent coordination graph enrich each agent's representation with receiver-sensitive, content-dependent signals from teammates prior to action selection. We evaluate SACHI across five cooperative tasks spanning spatial, communicative, and adversarial coordination challenges against twelve baselines. SACHI consistently matches or outperforms the best baseline on every task, and rigorous aggregate statistical analyses, including normalized metrics with bootstrap confidence intervals, Friedman ranking, and performance profiling, confirm that this advantage is statistically significant, robust across environments, and not attributable to increased model capacity. Parameter-matched ablations further trace the source of the gains to a single architectural property: the degree of content-dependence in the message-passing operator.
May 8, 2026

TraceFix: Repairing Agent Coordination Protocols with TLA+ Counterexamples

We present TraceFix, a verification-first pipeline for Large Language Model (LLM) multi-agent coordination. An agent synthesizes a protocol topology as a structured intermediate representation (IR) from a task description, generates PlusCal coordination logic, and iteratively repairs the protocol using counterexamples from the TLA+ model checker (TLC) until verification succeeds. Verified process bodies are compiled into per-agent system prompts and executed under a runtime monitor that rejects out-of-topology coordination operations. On 48 tasks spanning 16 scenario families, all tasks reach full TLC verification; 62.5% pass on the first attempt and none requires more than four repair iterations. State spaces span six orders of magnitude yet verification completes in under 60 s for every task. A 3,456-run runtime comparison shows that topology-monitored execution achieves the highest task completion (89.4% average, 81.5% full) and that runtimes using the verified protocol degrade at roughly half the rate of prompt-only and chat-only baselines when model capability is reduced. A paired ablation under a fixed runtime shows that TLC-verified protocols cut deadlock/livelock (DL/LL) from 31.1% to 14.1%, with the largest separation under fault injection.
May 8, 2026

Alternating Target-Path Planning for Scalable Multi-Agent Coordination

The concurrent target assignment and pathfinding (TAPF) problem extends multi-agent pathfinding (MAPF) by asking planners to allocate distinct targets and collision-free paths to agents. Prior work on TAPF has relied exclusively on Conflict-Based Search (CBS), which tightly couples target assignment and pathfinding, resulting in compute-intensive, non-scalable solutions. In contrast, we propose an iterative refinement framework that decouples target assignment from pathfinding. Our framework builds on modern, fast, suboptimal MAPF solvers, such as LaCAM. Specifically, within a given time budget, it repeatedly solves MAPF for the current target assignment, identifies bottleneck agents via MAPF feedback, and refines the assignment. Empirical results show that feedback-driven reassignment loop is effective, enabling our framework to scale well beyond the reach of the state-of-the-art CBS-based solver while maintaining decent solution quality. This represents a solid step toward practical, large scale TAPF suitable for real-world setups.