Multi-Agent Reinforcement Learning

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20 papers in the last 28 days · 0.3% of indexed attention

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Period ending 2026-09-21

9 new papers

A weekly snapshot of new work published in Multi-Agent Reinforcement Learning.

Period ending 2026-09-14

6 new papers

A weekly snapshot of new work published in Multi-Agent Reinforcement Learning.

Period ending 2026-09-07

2 new papers

A weekly snapshot of new work published in Multi-Agent Reinforcement Learning.

273 papers

Latest in Multi-Agent Reinforcement Learning

Jul 26, 2026cs.NI

GNN-based Multi-Agent Control of Traffic Shockwaves in Sparse Vehicular Ad-hoc Networks

Traffic shockwaves are stop-and-go waves that propagate upstream through the streams of vehicles and are one of the major causes of traffic congestion, fuel inefficiency, and increased accident rates in modern transportation systems. Although Connected and Autonomous Vehicles (CAVs) offer a promising opportunity to mitigate such shockwaves, most existing control strategies rely on global traffic state information, making them impractical for early-stage deployment of Vehicular Ad-hoc Networks (VANETs). In this paper, we propose a decentralized Multi-Agent Reinforcement Learning (MARL) framework that integrates a Graph Neural Network (GNN) to enhance the control architecture of connected and autonomous vehicles. The proposed approach enables vehicles to learn cooperative control policies using locally available information and interaction with neighboring vehicles. The effectiveness of the proposed scheme is evaluated using a scalable simulation environment under realistic highway traffic conditions. Simulation results show that the proposed GNN-based MARL framework can reduce the propagation of traffic shockwaves by up to 80%, even when only 10% of the vehicles are connected.
Prachi Nandi, Madhuri Malakar, Sonakshi Satpathy +1
Jul 26, 2026cs.NI

TRUAV: Distributed Multi-Agent Reinforcement Learning for Trajectory Planning and Routing Enhancement in UAV-Aided IoT-Enabled VANETs

Unmanned aerial vehicles (UAVs) have emerged as a key enabler of next-generation Internet of Things (IoT) ecosystems, offering flexible aerial relaying to extend connectivity across dynamic vehicular ad hoc networks (VANETs) in smart city environments. However, conventional centralized approaches for UAV trajectory planning require continuous global network state aggregation, making them impractical under bandwidth and energy constraints typical of dense urban deployments. In this article, we present TRUAV, a distributed multi-agent reinforcement learning framework based on independent tabular Q-learning for joint UAV trajectory planning and routing enhancement in UAV-aided VANETs. Each UAV is equipped with a local Q-learning agent that operates purely on locally observable information, including vehicle density, packet queue states, and neighbor UAV positions, thereby eliminating the need for global state exchange. A potential-game-inspired reward design encourages spatial diversity and routing-aware UAV positioning among interacting agents while accounting for energy consumption. Numerical simulations over a large urban area with 200 mobile vehicles show that the proposed TRUAV framework achieves network coverage and packet delivery ratios comparable to centralized deep reinforcement learning methods, while also improving relay delay and energy efficiency. Finally, we discuss emerging challenges and future research directions for distributed multi-agent UAV-assisted IoT systems.
Muhammad Umar Farooq Qaisar, Lin Zhang, Zhen Chen +3
Jul 24, 2026cs.NI

Predictive Lightweight MARL for Resilient Coverage in Sparse-Signaling Aerial Networks

This letter proposes the Predictive Lightweight Multi-Agent Reinforcement Learning (PL-MARL) framework to ensure resilient coverage in bandwidth-constrained UAV swarms. To counter coordination collapse caused by sparse signaling and information aging, we introduce a Kinematic-Aware Inference Engine that proactively reconstructs neighbor trajectories via physical priors. This approach enables an efficient computation-for-communication trade-off, decoupling structural resilience from signaling frequency. Simulations confirm that PL-MARL maintains superior coverage and mission continuity under extreme signaling scarcity and node failure. Our results validate proactive inference as a scalable, low-latency solution for robust aerial coordination, effectively minimizing control overhead to preserve spectrum for payload services while ensuring resilience against interference.
Chuan-Chi Lai, Ang-Hsun Tsai
Jul 24, 2026cs.LG

Variance-Reduced Q-Learning over Static and Time-Varying Networks

We investigate a decentralized reinforcement learning problem involving multiple agents that interact with the same Markov Decision Process (MDP). The agents can exchange information over a network to collectively learn the optimal state-action value function. For this setting, we introduce a novel epoch-based distributed QQ-learning algorithm called VRDQ, where within each epoch, agents locally estimate the Bellman optimality operator and diffuse information using a consensus-based protocol. For both static and time-varying networks, we establish high-probability finite-time convergence rates for VRDQ that enjoy linear speedups from collaboration. Crucially, we prove that such speedups in sample-complexity require only O~(1)\tilde{O}(1) communication, substantially improving upon the communication costs in prior work.
Sreejeet Maity, Feng Zhu, Aritra Mitra +1
Jul 23, 2026cs.LG

Compact Latent Coordination for Autonomous Vehicles at Unsignalized Intersections

Coordinating autonomous vehicles at unsignalized intersections remains a critical challenge for multi-agent reinforcement learning (MARL) systems, which typically struggle with combinatorial action spaces, reliance on privileged information, or rigid agent designs. We propose Master-Agent Proto-plan System (MAPS), a hierarchical deep reinforcement learning (DRL) architecture in which a centralized Master agent generates a compact, continuous embedding, denoted as proto-plan, that encodes a global coordination strategy. Decentralized Worker agents integrate this embedding with local observations to execute vehicle-specific control, decoupling strategic intent from tactical execution and enabling independent optimization of each module. As a proof-of-concept evaluation of this coordination mechanism, we test MAPS across 72 intersection configurations in HighwayEnv. MAPS achieves collision-free navigation while significantly reducing average travel time, outperforming state-of-the-art baselines. The learned proto-plans further exhibit robust generalization: a system trained with three agents achieves a 94% success rate when deployed zero-shot to five-agent scenarios, confirming that proto-plan-based hierarchical learning provides a promising framework for multi-vehicle coordination.
Gil Lifshits, Igal Bilik, Gilad Katz
Jul 22, 2026cs.AI

Coordinating from Memory: Graph-Structured Experience Reuse for Multi-Agent Adaptation in Dynamic Manufacturing

Dynamic manufacturing environments require multi-agent systems to coordinate effectively under frequent operational disturbances such as machine failures, urgent job arrivals, and processing time variations. Existing multi-agent reinforcement learning approaches treat each disturbance episode independently, discarding valuable coordination experience that could accelerate future adaptation. In this paper, we propose a Graph-Structured Experiential Memory (GSEM) framework for multi-agent coordination in dynamic manufacturing. The framework encodes historical coordination episodes as heterogeneous relational graphs that capture task dependencies, machine states, and inter-agent collaboration patterns. When a new disturbance occurs, a graph neural network-based retrieval mechanism identifies structurally similar past episodes, enabling experience-guided policy adaptation rather than learning from scratch. Experiments on dynamic flexible job-shop scheduling benchmarks with three disturbance types show that GSEM reduces makespan by 4.1%-10.0% and adaptation time by 33%-38% compared to the strongest memory-augmented baseline, with the advantage increasing under higher disturbance frequency. Ablation studies and cross-disturbance transfer experiments further validate the necessity of graph-structured encoding and similarity-based retrieval and demonstrate the cross-disturbance generalizability of learned coordination patterns.
Chengxiao Dai, Zhanhui Lin, Zhaokun Yan +3
Jul 22, 2026cs.MA

Dreamer-CPC: Message Learning with World Models for Decentralized Multi-agent Reinforcement Learning

In multi-agent reinforcement learning (MARL), inter-agent communication is effective for improving performance under partial observability. Representation learning-based approaches enable decentralized agents to learn messages grounded in their own observations, but they rely only on current observations and cannot convey information accumulated over time. We propose Dreamer-CPC, a decentralized model-based MARL method that integrates message learning based on Collective Predictive Coding (CPC) into the world model of DreamerV3. Each agent independently maintains a world model and a message module, and infers and exchanges messages from the latent states of the world model that reflect the history of past observations and actions. We evaluated Dreamer-CPC in two environments: Observer, a non-cooperative information-sharing task, and CatchApple, a newly introduced task in which task-relevant observations are temporarily missing. In both environments, Dreamer-CPC outperformed IPPO-CPC, an existing CPC-based method that generates messages from current observations, as well as no-communication baselines. In particular, in CatchApple, Dreamer-CPC achieved 4 to 5 times the episode return of IPPO-CPC, demonstrating effective coordination where other methods fail due to missing observations. These results suggest that communication grounded in the latent dynamics of world models can support decentralized decision-making when current observations alone are insufficient.
Taisuke Takayama, Naoto Yoshida, Tadahiro Taniguchi
Jul 21, 2026cs.MA

CHMAS: A Coupled Hierarchical Framework for Multi-Agent Reinforcement Learning

Multi-agent reinforcement learning (MARL) systems face fundamental challenges in balancing global coordination with local execution across different temporal scales. This paper introduces the Coupled Hierarchical Multi-Agent System (CHMAS), a novel framework that decomposes multi-agent decision-making into centralized strategic planning and distributed tactical execution with bidirectional information flow. The strategic layer integrates all agents' states with an exclusive global environmental state to generate guidance actions every TT timesteps, while tactical agents execute distributed policies augmented by strategic guidance and local neighborhood observations. Unlike existing hierarchical approaches with unidirectional control, CHMAS establishes a feedback mechanism where accumulated tactical rewards influence strategic objectives through a coupling coefficient λλ, ensuring strategic plans remain grounded in tactical feasibility. To address the non-stationarity inherent in hierarchical learning, we propose an asynchronous update protocol where strategic parameters update every NfN_f tactical episodes, allowing tactical policies to converge to quasi-stationary points between strategic changes. We present both a general bi-level formulation capturing full system dynamics and a tractable additive approximation enabling rigorous analysis. Theoretical analysis proves that this asynchronous scheme achieves O(logK/K)\mathcal{O}(\log K/\sqrt{K}) convergence for the strategic layer after KK strategic updates under standard assumptions. Experimental validation in a multi-agent foraging domain demonstrates successful learning of spatially partitioned exploration strategies, with both layers converging stably despite hierarchical coupling.
Dongming Wang, Jie Xu, Yanyu Zhang +1
Jul 21, 2026cs.AI

Comparative Study of Multi-Agent Actor-Critic Algorithms in Parameterized Action Reinforcement Learning

Parameterized action reinforcement learning has shown strong performance in environments requiring both discrete action selection and continuous parameterization. Prior work established the effectiveness of single-agent actor-critic algorithms - Greedy Actor-Critic (GAC), Soft Actor-Critic (SAC), and Truncated Quantile Critics (TQC) - on benchmark parameterized action tasks, but their extension to multi-agent settings remains largely unexplored. This paper presents a comparative study of shared-experience multi-agent extensions of these algorithms: Multi-Agent Greedy Actor-Critic (MAGAC), Multi-Agent Soft Actor-Critic (MASAC), and Multi-Agent Truncated Quantile Critics (MATQC). Rather than following the centralized training, decentralized execution (CTDE) paradigm, the proposed framework uses multiple independent actor-critic agents that share a replay buffer while maintaining separate policy and value networks. We evaluate the algorithms on the Platform-v0 and Goal-v0 benchmarks against their single-agent counterparts, using three-, five-, and ten-agent configurations to assess scalability. Performance is measured by average evaluation return and training time across ten independent runs, with one-way ANOVA and Tukey HSD post-hoc tests used to assess statistical significance. Results show that the multi-agent framework consistently improves Greedy Actor-Critic performance, while MASAC and MATQC show comparatively modest gains over their single-agent versions. Increasing the number of agents beyond five yields limited additional performance while substantially raising computational cost, particularly for MAGAC. These results highlight a trade-off between learning performance and computational efficiency, offering insight into the scalability of shared-experience multi-agent actor-critic methods for parameterized action reinforcement learning.
Ubayd Ali Bapoo, Clement N Nyirenda
Jul 21, 2026cs.MA

Strategy-Following Multi-Agent Deep Reinforcement Learning Considering Control Strategies Provided to Other Agents

This study proposes a learning method for multi-agent systems that allows agents to be controlled through human manager instructions after learning and enables uninstructed agents to implicitly complement the overall work based on the actions of other agents. Multi-agent applications using deep learning have shown potential; thus, to achieve extensive social applications, humans should be able to control learned agents using simple methods to respond to environmental and social changes. Even without such changes, learned coordination often does not match the expectations of human managers, making it preferable to control coordination structures to match human intentions. Some studies have aimed to control agent behavior using simple instructions. However, they assumed that instructions are provided to all agents, which is time-consuming and not evident when designing a better cooperation regime. Ideally, specific agents should receive key action instructions, while others should automatically complete the remaining tasks. The proposed method, which extends previous work on controllability in multi-agent deep reinforcement learning, enables uninstructed agents to adaptively complement overlooked tasks and areas. The experimental results show that agents using the proposed method can shift to another cooperative structure and achieve better performance than those using conventional methods.
Yamato Takahagi, Gentoku Nakasone, Yoshinari Motokawa +1
Jul 21, 2026cs.LG

A Self-Evolving Default Action for Cooperative Tasks with Continuous Action Space

Counterfactual credit assignment has proven effective in multi-agent reinforcement learning (MARL) for discrete action spaces, yet its extension to continuous-action cooperative tasks remains challenging. Existing methods that approximate the counterfactual baseline via Monte Carlo sampling often introduce bias into policy gradients and fail to guarantee convergence to local optima, as the sampled actions may not have been sufficiently trained. To address these limitations, we propose SAFE, a novel MARL framework that employs a counterfactual baseline conditioned on a self-evolving default action sampled from each agent's experience buffer. This design naturally extends to continuous action spaces without relying on additional simulations, reward models, or environment-specific prior knowledge. The baseline accurately quantifies each agent's contribution, and introduces no bias into the deterministic policy gradient, ensuring convergence to local optima. Extensive experiments on cooperative vehicular tasks demonstrate that SAFE consistently outperforms state-of-the-art models.
Shuangyao Huang
Jul 20, 2026cs.MA

Scalable Policy Optimization for Networked Multi-Agent Reinforcement Learning with Continuous State-Action Spaces

Learning local policies for continuous networked systems requires accounting for the effects of decisions beyond each agent's observation neighborhood. Spatial decay limits these effects, but a finite critic must also control representation and estimation errors throughout policy optimization. We analyze the Continuous Distributed Coupled Policy Gradient (CDCPG) algorithm using local random Fourier features and least-squares temporal-difference critics. For features that retain the boundary inputs required by the local dynamics, we derive an action-value representation with separate spatial and finite-feature residuals. A global integrated transition-approximation bound and a projected Bellman argument control population prediction error without an inverse-conditioning multiplier. We then quantify the dependence of critic estimation on feature excitation and dimension, and construct simultaneous lower confidence bounds for temporal-difference conditioning along the executed iterates. Combining critic error with localized reward aggregation bounds the expected squared projected-gradient mapping by an optimization term and an explicit residual separating spatial approximation, finite features, and omitted distant rewards. For fixed neighborhoods and feature dimension, the shared-oracle sample count is inverse-squared in the excess squared-stationarity accuracy, up to logarithmic factors. The guarantee assumes known local dynamics and rewards, independent discounted-occupancy samples, and stated excitation, decay, and smoothness conditions, and is conditional on favorable feature draws. Numerical studies illustrate related implementations on a linear-coupled-quadratic benchmark.
Dongming Wang, Pengcheng Dai, Wenwu Yu +1
Jul 20, 2026cs.MA

Aggregate in the Advantage, Not the Ratio: A Canonical-Form Analysis of Cooperative Multi-Agent Policy Optimization

Multi-agent policy optimization, exemplified by PPO-based methods, is a key branch of cooperative Multi-Agent Reinforcement Learning (MARL). A central design question is how many neighboring agents\footnote{In this paper, "neighbors" refer not only to physical proximity but also to agents whose actions influence one another.} to aggregate in order to effectively utilize global information for cooperation. This decision must be made along two dimensions: in the advantage (which agents' rewards contribute to the credit signal) and in the ratio (which agents' likelihood ratios form the clipped importance weight). Existing methods occupy scattered, underexplored points on these two axes: IPPO treats both separately; MAPPO pairs a team-level advantage with per-agent ratios; HAPPO employs sequential ratios with per-agent advantages; and single-agent reductions operating on factorized joint policies aggregate both into fully joint products. We formalize these two design choices as support matrices \SA\SA and \SR\SR, and prove a canonical structure: the expected multi-agent policy optimization objective depends on the pair (\SA,\SR)(\SA,\SR) only through their matrix product \tS=\SR\SA\tS=\SR\SA. This yields two key consequences: (i) Redundancy: the two support matrices are interchangeable with respect to the signal, meaning neither aggregation pattern is inherently superior.(ii) Variance Ordering: the advantage aggregates rewards as a sum (additive variance with an interior bias-variance optimum at the coupling neighborhood), whereas the ratio aggregates likelihood ratios as a product (multiplicative variance that grows exponentially with support size, with no accompanying bias reduction). The resulting design principle is unambiguous: aggregate neighbors in the advantage, sized to the coupling neighborhood, and keep the ratio per-agent.
Zijian Zhao, Sen Li
Jul 20, 2026cs.MA

PRIME: Plasticity Recovery in Multi-Agent Environments for UAV-Assisted Emergency Communication Networks

Most reinforcement learning controllers for these networks assume stationary conditions, and the few that handle change react to the external environment while leaving the network's internal state unexamined. We show that sustained non-stationarity damages this internal state directly: as objectives shift, neurons progressively fall dormant and the shared policy loses the capacity to learn. The obvious remedy, resetting dormant neurons, is unsafe under shared-parameter multi-agent training: many neurons that appear inactive are still receiving strong training gradients, and whether a neuron appears dormant depends on which agent's observations it processes. PRIME (Plasticity Recovery In Multi-agent Environments) therefore verifies both directions before intervening. Extending the bidirectional Silent Neuron framework to cooperative multi-agent reinforcement learning, it aggregates activation and gradient statistics over the full team batch, reads the backward signal from the gradient the training loss has already deposited , not from a hand-crafted proxy, and reinitializes only neurons that are simultaneously activation-dormant and gradient-silent. Useful representations are preserved while learning capacity is restored. On a phase-switching UAV emergency communication simulator, PRIME improves interquartile mean return by 24.9% over MAPPO and holds dormant neuron fractions at 10--20% versus 40--45%; ablations attribute the gains to the gradient signal and team-level aggregation rather than to the specific reset operator. A dynamic regret bound shows that the perturbation cost scales with the small silent-subspace dimension rather than the full parameter count.
Wen Qiu, Zhiqiang He, Wei Zhao +1
Jul 20, 2026cs.MA

Value-Aware Prediction for Robust Multi-Agent Coordination Under Communication Loss

Robust multi-agent coordination relies heavily on inter-agent communication, which is frequently disrupted by physical and environmental constraints in real-world deployments. To maintain operation during these intermittent communication failures, agents can employ internal prediction models to estimate missing shared state information. However, predictors trained with standard reconstruction objectives treat all transitions equally. In a Reinforcement Learning context, this forces the model to waste capacity learning stochastic exploration noise and the outdated dynamics of suboptimal policies. In this paper, we propose a value-aware extension of Multi-Agent Observation Sharing under Communication Dropout (MARO) to patch communication gaps; we refer to this method as Value-Aware MARO. By dynamically weighting the predictor's loss function using advantage estimates derived from the underlying actor-critic architecture, our objective explicitly couples the predictor's learning process to the policy's evolution. This formulation focuses the model's capacity on the intentional, high-return dynamics actively reinforced by the agents. We evaluate our framework on several tasks within the Multi-Agent Particle Environment under varying communication reliability levels. Experimental results demonstrate that our approach maintains performance under declining communication reliability, particularly below 40%. While our method performs comparably in tasks where the baseline already maintains high coordination, our value-aware weighting effectively prevents the performance collapse observed in the standard predictor during high-attrition scenarios. In these environments, our method achieves an average improvement in mean returns of more than 20% and reduces performance variance by a mean of 64.7% compared to the standard unweighted baseline.
Kemal Devrim Kafadar, Eren Özaltun, Mahmud Efnan Şanlı +4
Jul 20, 2026cs.MA

Decentralized Multi-agent Reinforcement Learning for Resilient Critical Infrastructures

Critical infrastructures are increasingly distributed, interdependent, and exposed to evolving disruptions, making resilience a central requirement for their operation and control. This paper argues that decentralized multi-agent reinforcement learning (MARL) should be understood not merely as a distributed alternative to centralized training with decentralized execution but as a paradigm structurally aligned with the requirements of resilient critical infrastructures. This perspective is grounded in an analysis of the properties of decentralized MARL and the requirements of critical infrastructures, including scalability to large numbers of agents, support for privacy and local autonomy, robustness to failures, and interaction-driven adaptation among interdependent components. However, structural alignment alone is insufficient for practical deployment. This paper identifies credit assignment and communication as two central conditions for its practical feasibility. Credit assignment determines whether local learning remains aligned with system-level objectives, while communication determines whether coordination can be learned and maintained under realistic operational constraints. Building on these challenges, this paper proposes a research agenda focused on structure-aware, causality-aware, and resilience-aware credit assignment; communication for both coordination and credit assignment; and safe, timely, and recoverable decentralized learning under deployment constraints. Overall, this paper reframes decentralized MARL as a promising but conditional foundation for resilient critical infrastructures.
Minghui Ding, Evangelos Pournaras
Jul 20, 2026cs.AI

Reinforcement Learning: From Algorithms To Foundation Models

Reinforcement learning (RL) provides a framework for sequential decision making under explicit objectives. In its classical form, RL studies how an agent should act to maximise long-term reward in a dynamic environment. In richer settings, the problem extends beyond a single agent and fixed environment: intelligent behavior may require strategic interaction, adaptation to uncertainty, and reasoning over high-dimensional worlds. This thesis studies RL from two perspectives: algorithms in games and RL in the era of foundation models. The first part focuses on multi-agent RL in games. It examines how incentives, policies, and equilibrium concepts interact in competitive and general-sum environments, spanning two-player zero-sum games, large-scale video games, and multi-player settings with general structure. These works investigate learning in multi-agent systems and the behavior of RL methods in interactive environments. The second part studies RL with generative and foundation models, motivated by the idea that prior knowledge can enrich sequential decision making. Pretrained generative models and learned world models serve as representation tools and structured priors for planning, control, and policy optimization. The thesis develops diffusion-based world models, investigates RL for efficient video generation, explores generative models as policy classes, and studies interactive video world models in which actions shape future observations. It also addresses long-horizon modeling through architectures with memory. Together, these contributions present a unified view of RL as objective-driven adaptation in complex sequential domains. From strategic games to generative world models, the thesis highlights how RL connects decision making, environment modeling, and emerging foundation-model capabilities, offering a broader perspective on the principles underlying intelligent behavior.
Zihan Ding
Jul 17, 2026cs.LG

Feedback Attribution and Representation Geometry: Metrics for Comparing Individual and Shared Rewards in MARL

Cooperative multi-agent RL systems routinely use team-averaged rewards, a feedback-attribution choice that gives each agent the team outcome regardless of its individual contribution. We ask whether this leaves a measurable signature, geometric or behavioral, on learned representations. We propose EffRank/nn (effective rank normalized by agent count) and DactD_\text{act} (mean pairwise KL divergence between agents' action distributions) as low-overhead diagnostics for reward-attribution effects, then test them on competent MAPPO agents in SMACv2 \texttt{protoss_5_vs_5}, where unit type is encoded in the observation. In an observation ×\times reward-attribution comparison (unit type observed vs.\ masked; individual damage-contribution reward vs.\ shared team reward), geometry follows observation rather than reward. With unit type observed, shared and individual rewards have similar EffRank/nn (0.31±0.030.31{\pm}0.03 vs.\ 0.29±0.020.29{\pm}0.02) and probe accuracy (0.75±0.050.75{\pm}0.05 vs.\ 0.73±0.050.73{\pm}0.05, both 1/3\gg 1/3 chance), while DactD_\text{act} leans higher under individual rewards (1.23±0.061.23{\pm}0.06 vs.\ 1.07±0.201.07{\pm}0.20). Masking unit type cuts the above-chance probe signal by more than half, to 0.490.49 in both reward arms. In short: individually rewarded agents are competent and separable by role, but on SMACv2 the observation explains the geometry and reward attribution shows up mainly in behavior. Thus geometric diagnostics must control for observed role information and test persistent roles that are not directly observed. EffRank/nn and DactD_\text{act} add <<5% overhead.
Tasha Pais, Richard Higgins
Jul 15, 2026cs.LG

Task-Oriented Sensing and Covert Transmissions for Collaborative Multi-AUV Systems

In underwater covert cooperative missions, autonomous underwater vehicles (AUVs) often cannot rely on active sonar to continuously obtain complete information, since active sensing and frequent communications increase the risk of exposure. As a result, AUVs primarily rely on passive observation, an approach that yields incomplete local perception and limited task efficiency. Although underwater acoustic communications can mitigate this limitation through information sharing, they are simultaneously constrained by long delays, severe interference, low reliability, and the risk of covert exposure. Existing communications-oriented multi-agent reinforcement learning (MARL) studies often model communication as an ideal information flow, whereas traditional communication optimization primarily focuses on link-level performance. However, both are insufficient to characterize the actual contribution of perceptual information to cooperative tasks under realistic conditions of covert physical communications. This paper proposes a Sensed Information Value Realization Multi-Agent Reinforcement Learning (SVR-MARL) framework that leverages practical information to characterize the utility of information for cooperative tasks and learns distributed cooperative policies under realistic communication and covert constraints. Through a case study of covert multi-AUV cooperative localization and tracking, the potential of the proposed framework to improve collaborative task efficiency while reducing unnecessary communication and exposure risks is demonstrated.
Xueyao Zhang, Chenyang Yan, Bo Yang +6
Jul 15, 2026cs.RO

COLMAR: Cooperative View Policy Learning for Multi-Agent Active 3D Reconstruction

Active 3D reconstruction requires selecting informative viewpoints under limited sensing budgets. In multi-agent settings, coordination inefficiencies such as redundant observations and spatial clustering can significantly reduce reconstruction quality. We present COLMAR, a cooperative view policy learning framework for multi-agent active 3D reconstruction. COLMAR formulates viewpoint allocation as a shared policy optimization over map-centric observations and introduces a reconstruction-aware objective that promotes overlap-aware coverage, team-level discovery, and collision-safe exploration. Dense feedback derived from incremental reconstruction updates aligns exploration behavior with downstream geometric quality. The policy is trained using parameter-sharing Proximal Policy Optimization (PPO) with independent per-agent action selection at deployment, conditioned on a fused team map and without inter-agent message passing for decision making. Selected viewpoints are then reconstructed with 3D Gaussian Splatting (3DGS) for high-fidelity photometric evaluation. Experiments on GLEAM and Replica demonstrate consistent improvements over heuristic and non-cooperative baselines, achieving up to 54% higher reconstruction accuracy and 49% greater coverage under matched sensing budgets.
Phu Pham, Damon Conover, Aniket Bera
Jul 14, 2026cs.RO

Unveiling Complex Collective Behaviors from Simple Rewards

Multi-agent Reinforcement Learning (MARL) holds great potential for robot swarms, but the black-box nature of neural policies complicates strategic analysis, limiting multi-robot applications. Furthermore, complex swarm behaviors can surprisingly emerge from simple rewards without explicit aggregation incentives. Unveiling the mechanisms behind this emergence is critical, but the disconnection between simple rewards and collective behaviors exacerbates interpretability challenges. This paper aims to reveal the hidden mechanisms in this process. We propose a two-stage EEC (\LinkIII) explanatory framework. This includes a novel analytical tool called the Agent Response Map (ARM), which reveals agents' decision-making patterns across space and identifies regions of aggregation and avoidance. ARM reveals that the robots implicitly learn the geometric fields of the environment and utilize these structures as desired targets for coordinated movement. We validate this finding across two distinct tasks: a cooperative multi-robot shape assembly and a competitive predator-prey pursuit-evasion. 1) In the cooperative task, ARM identifies the unoccupied target interior as the desired destination for robot navigation. As the center becomes occupied, this target region automatically shifts toward the boundary, demonstrating the robots' capacity to autonomously explore unoccupied areas. 2) In the competitive task, ARM surprisingly identifies the boundary of the predators' Voronoi diagram as the convergence destination for prey agents. Together, these two tasks demonstrate the capability of ARM to discover the hidden geometric structures underlying MARL policies in robot swarms.
Yize Mi, Jianan Li, Liang Li +1
Jul 14, 2026physics.flu-dyn

Gradient-free learning of a closed-loop wall controller for turbulent drag reduction

Closed-loop wall control learnt by multi-agent reinforcement learning can lower skin-friction drag in turbulent channels, but these gradient-based policies are trained on small periodic boxes and exhibit reduced performance when carried over to a larger domain. We recently showed that such policies are also prone to saturated bang-bang actuations that collapse into standing streamwise waves whose scale is set by the computational box rather than by the near-wall cycle, and proposed architectural fixes that avoid these degeneracies. Here, we employ Evolution Strategy (ES) to optimise a recurrent closed-loop controller directly on a large turbulent channel at Reτ180\mathit{Re}_τ\simeq180, evaluating policy performance over full flow episodes using an energy-aware criterion and processing candidate policies in parallel. To our knowledge, this is the first application of an evolution strategy to the control of a turbulent flow. The ES controller reduces the skin friction by about 26%26\%, exceeding the gradient-based multi-agent controller of Cavallazzi et al. (2026), GRU-MARL, trained on a minimal box (17%17\%), and marginally exceeding classic opposition control (OC, 22%22\%). A wall-normal decomposition of the friction, Reynolds-stress profiles and anisotropy invariants show that the ES and opposition-controlled flows follow separate trajectories through the buffer layer, reaching comparable drag reduction by different reorganisations of the near-wall turbulence. In particular, the ES actuation correlates predominantly with the streamwise velocity fluctuations rather than with the wall-normal velocity that classical OC targets.
Giorgio Maria Cavallazzi, Miguel Pérez Cuadrado, Alfredo Pinelli
Jul 13, 2026cs.MA

Multi-Agent Reinforcement Learning for C-V2X RAT Selection

Vehicles are increasingly equipped with advanced V2X communication capabilities. While early V2X apps utilized services such as Cooperative Awareness Messages, recent developments have allowed more advanced applications including cooperative driving, shared perception, and sensor-sharing services. The broader mix of applications leads to heterogeneous requirements for latency and reliability. At the same time multiple communication technologies for V2X are available with pros and cons. Hybrid V2X communication can exploit the distinct advantages at the right moment to fulfill the requirements of the applications. This work studies the decision problem between cellular Uu link, NR-V2X PC5 sidelink, and the simultaneous use of both channels. We address this problem by using the multi-agent reinforcement learning algorithm MAPPO and compare it to five baselines consisting of a deep reinforcement learning (DRL) approach, a static decision tree approach and static channel selection strategies. The methods are evaluated in an urban scenario and with a set of selected communication use cases. The evaluation results show that when compared to the DRL approach, the on-time delivery ratio improves from 0.508 to 0.535 in a single-controlled-vehicle setting and from 0.548 to 0.567 when all vehicles follow the learned policy and reduces the training time by half. The gains result mainly from the advanced applications scenarios, as opposed to scenarios involving exclusively CAM messaging. This indicates future applications will benefit from such adaptive communication strategies and that multi-agent modelling is useful for addressing the underlying decision problem.
Moritz Schaffenroth, Uwe Kölbel, Heike Lepke +2
Jul 10, 2026cs.RO

Plug-and-Play Reweighting for Resilient Collaborative Decision-Making in Connected Autonomous Driving

Collaborative decision-making is a fundamental capability in multi-robot systems, such as connected autonomous vehicles. However, perceptual noise and adversarial attacks in collaborators can severely affect decision reliability. Overall, existing methods typically rely on retraining with attack-specific defenses or on restrictive perturbation assumptions to improve resilience, which limits their practicality. In this paper, we propose a novel Resilient Collaborative Decision-Making (RCDM) framework that consists of an attention-based encoder for extracting individual robot perceptual embeddings and an attention-based decoder for fusing collaborator perceptions and making decisions. To improve resilience to corrupted observations, we design a novel plug-and-play reweighting module that down-weights the influence of corrupted inputs by analyzing the consistency of neighborhood points relative to the local structure and assigning smaller weights to points that deviate strongly from the local median. This module can be seamlessly integrated into attention-based collaborative decision-making without requiring additional training. We evaluate our method in high-fidelity simulations, considering perceptual noise and five types of attacks across diverse accident-prone scenarios. Experimental results demonstrate that our approach consistently outperforms existing methods by up to 26% and achieves state-of-the-art resilient performance.
Jiewen Liu, Rui Liu, Matthew Lee +3
Jul 10, 2026cs.GT

Beyond Bayesian Nash: Learning Minimax-Regret Equilibria for Adversarial Team Games under Asymmetric Information

Adversarial team games (ATGs) with asymmetric information, such as adversarial path-finding, goal search, and reachability games on graphs, require strategies that are robust to hidden opponent types, such as a hidden goal flag, and to deception. Under asymmetric information, deception is seen as strategic shifts in the type distribution such that the omniscient opponent can collude with Nature and condition its play on the observed type. Existing risk-neutral solution concepts, such as Bayesian Nash equilibrium (BNE), are sensitive to distribution shifts, while distributionally robust approaches provide guarantees only within a prescribed ambiguity set. To address these limitations, we introduce Probabilistically Robust Minimax-Regret Equilibrium (PR-MRE), a novel equilibrium concept that combines the distribution-free robustness of minimax-regret reasoning with probabilistic information from a nominal type distribution. PR-MRE minimizes worst-case regret over a high-confidence subset of the type space, providing protection against strategic redistribution of probability mass while avoiding the conservatism of fully distribution-free approaches. We show that, for normal-form Bayesian games, PR-MRE can be formulated as a robust bilinear program and derive a tractable semidefinite relaxation. We then adapt this relaxation into a novel meta-solver within a robust double-oracle framework, PRMRE-PSRO, enabling population-based learning of approximate PR-MRE strategies via deep reinforcement learning best responses. Experiments on graph-structured adversarial team games demonstrate that PR-MRE discovers strategies with substantially improved worst-case performance across hidden types compared to risk-neutral equilibrium solutions, resulting in more robust behavior under strategic distribution shifts.
Naman Aggarwal, Jonathan P. How
Jul 10, 2026cs.LG

Action-Factored Multi-Agent Reinforcement Learning for Scalable Quantum Device Tuning

Cooperative multi-agent reinforcement learning is well suited to problems with large parameter spaces and exploitable local structure, such as the tuning of electrostatically-defined quantum-dot arrays. However, if parameter cross-talk is strong, a non-stationary environment from the perspective of any individual agent can destabilize learning - the same effect that plagues manual tuning of such systems. We propose using a factored representation of the action space, learned online, to decouple agents and minimize their interference. Our framework, QADAPT, uses this factorization to efficiently learn shared policies based on local measurements and rewards. With this modular strategy, we achieve zero-shot generalization to unseen quantum device sizes and maintain an approximately constant number of convergence steps to reach target regimes. This work provides a scalable route toward the rapid calibration of large-scale quantum processors.
Edwin De Nicolo, Rahul Marchand, Cornelius Carlsson +2
Jul 9, 2026cs.LG

Provably Optimal Learning Algorithms for Assistance Games

This paper studies an online variant of the assistance games framework, where an informed agent and an uninformed agent repeatedly interact over TT timesteps to optimize a common reward function. While the informed agent (the human) observes a latent state of the world, the uninformed agent (the assistant) observes only the human's actions. We provide the first provably efficient learning algorithms for repeated assistance games. We introduce the notion of assistance regret: the gap between the cumulative utility of interactions and that of the optimal joint policies in hindsight, which map latent states to action pairs. We present decentralized algorithms for both the human and the assistant that achieve a (11/e)(1-1/e)-approximate assistance regret rate of O~(T3/4)\widetilde{O}(T^{3/4}), with runtime polynomial in the size of the action and state spaces. These algorithms are general; in particular, they accommodate any no-regret algorithm for the assistant. We prove that achieving a regret approximation factor better than (11/e)(1-1/e) is computationally intractable. Furthermore, we demonstrate how these generic no-regret algorithms can be tailored to a pseudo-decentralized setting -- using a shared random string -- to achieve a rate of O~(T1/2)\widetilde{O}(T^{1/2}), optimal up to logarithmic factors.
Nivasini Ananthakrishnan, Mark Bedaywi, Michael I. Jordan +2
Jul 8, 2026cs.LG

Gimitest: A Comprehensive Tool for Testing Reinforcement Learning Policies

Reinforcement learning (RL) policies can be unsafe and vulnerable to attacks. Ensuring their reliability is often a pain point as existing automated testing methods target only selected environments, testing scenarios, and RL algorithms. To address this, we propose a comprehensive framework for testing single- and multi-agent RL policies under varying conditions. Our implementation of this framework, Gimitest, is an open-source tool that supports various gym frameworks and allows for modifications of their integrated components. This article describes the framework and details Gimitest's functionality and architecture. It showcases its effectiveness in testing multiple RL policies in environments such as the official Farama Gymnasium and PettingZoo.
Dennis Gross, Quentin Mazouni, Helge Spieker +1
Jul 7, 2026cs.RO

Embodied Human-Robot Interaction via Acoustics: A MARL Approach with AcoustoBots for Spatial Data Physicalization

Traditional data physicalization is often static and disconnected from real environments, limiting its ability to convey embodied spatial dynamics and engage users. To address this limitation, we present AcoustoBots, a mobile acoustophoretic data-physicalization platform in which TurtleBot3 robots carry upward-facing 8 x 8 ultrasonic phased arrays. Each array levitates a particle whose height (1-10 cm) encodes a local urban scalar value, such as population density, noise, or traffic. A MARL (Multi-Agent Reinforcement Learning) policy based on the Multi-Agent Deep Deterministic Policy Gradient (MADDPG) algorithm, with centralized training and decentralized execution, selects collision-aware navigation actions, while a high-rate Gerchberg-Saxton-Phased Array of Transducers (GS-PAT) acoustic controller maintains trap stability and updates array phases to achieve the commanded height during motion. This creates a closed perception-display-action loop. We evaluate single-robot city-to-city traversal and dual-robot cooperative coverage on a 4 m x 3 m scaled UK map using PhaseSpace-based localization for repeatable multi-robot trials. Results show stable in-motion levitation and consistent, location-dependent height rendering, with task success rates of 90% and 80% for the single and dual-robot regimes, respectively, over 10 trials per regime, and low collision counts. These findings support acoustophoretic levitation as a simple, glanceable, robot-mediated communication cue for embodied human-robot interaction in spatial analytics.
Shiqi Liu, Narsimlu Kemsaram, Prateek Mittal +2
Jul 7, 2026cs.AI

Multi-Agent Deep Reinforcement Learning for Multi Objective Battery Management in Dairy Farms

The dairy industry in Ireland has a large potential for the integration of renewable energy and the reduction of carbon emissions. However, researchers of distributed generation control are mainly focused on residential and commercial applications. To contribute to the effective integration of renewable energy in the dairy sector, this paper presents a multi-objective optimisation control system based on differential evolution and multi agent Deep Reinforcement Learning. The proposed control is organised in two layers: the upper layer uses dynamic pricing, and the lower layer is based on multi-agent reinforcement learning for battery management. This paper also simulates the electrical response of the proposed control system in a rural distribution circuit. The simulation results show that the proposed control framework can improve profits from energy arbitrage up to 18% compared to using Rule-based models, increase the use of distributed generation without significantly increasing cost, and comply with the Irish grid code in terms of voltage variation.
Marcos Eduardo Cruz Victorio, Karl Mason
Jul 7, 2026cs.RO

Delay-Aware Active Triangulation with Uncertainty-Driven Multi-Agent Reinforcement Learning for Counter-UAS

Multi-agent active visual triangulation enables precise 3D localization of aerial targets by coordinating mobile observers with controllable cameras. However, existing methods assume instantaneous state feedback, ignoring cumulative latency from detection, communication, and decision propagation. We present a delay-aware, uncertainty-driven multi-agent reinforcement learning framework for target localization in Counter-UAS applications. Our contributions are: (1) a Dec-POMDP formulation with Age-of-Information (AoI) augmented observations enabling delay-aware coordination -- AoI improves triangulation validity by 10.6 percentage points; (2) a controlled comparison showing that perception-consistent rewards outperform privileged clean-state rewards (0.547 m vs.0.633 m RMSE, 27% fewer track losses) -- both policies are trained through identical observation noise but differ in what they are optimized for, producing a stability-robustness tradeoff; and (3) multi-source analytical covariance propagation incorporating pixel, pose, gimbal, and intrinsics uncertainties -- restricting to angular noise alone causes 2.8-fold RMSE degradation. Experiments with MAPPO in 4096 parallel environments achieve 0.547 +- 0.217 m RMSE with 78.1% triangulation validity, while MLP policies achieve near-zero validity (0.7%), confirming recurrent memory as essential for delay compensation.
Seungwook Lee, David Hyunchul Shim
Jul 7, 2026cs.RO

Intercepting an Agile Target with Net-Carrying Drones using Competitive Multi-Agent Reinforcement Learning

This article presents a solution to intercept an agile drone by a team of agile drone carrying catching nets. We formulate the problem as a competitive Multi-Agent Reinforcement Learning (MARL) task. To address the problem of nonstationarity and catastrophic forgetting of agents overfitting to the current opponent strategy, we train the pursuers and the evader using Multi-Agent Proximal Policy Optimization (MAPPO) with Prioritized Fictitious Self Play (PFSP). We train the agents in a high-fidelity simulator using low-level control commands, collective thrust and body rates (CTBR), to achieve agile flights for both the pursuers and the evader. We compare the performance of the trained policies in terms of catch rate, time to catch and crash rates, against heuristic baselines and show that our solution outperforms them. Ablation studies show that PFSP lead to more robust policies that can adapt to different opponent strategies, and that a low-level control commands are crucial for learning performing strategies in the pursuit-evasion task. Finally, a qualitative analysis of the learned behaviours highlights the emergence of cooperative tactics among the pursuers.
Timothée Gavin, Murat Bronz
Jul 6, 2026cs.LG

Federated Physics-Grounded Reinforcement Learning for Distributed Stability Control in Smart Grids

Transient stability control in smart grids requires rapid post-fault damping of generator frequency and rotor angle deviations to prevent cascading failures. This paper proposes FedPPO-PG, a Federated Multi-Agent Proximal Policy Optimization framework with Physics-Grounded neighborhoods, which reformulates transient stability control as a cooperative multi-agent reinforcement learning problem optimized directly against closed-loop stability objectives. Each generator hosts an independent local actor augmented with the frequency deviations of its two most strongly coupled electrical neighbors, identified from the post-fault Kron-reduced susceptance matrix. A guided policy initialization phase warm-starts all actors from the classical decentralized controller, while a centralized critic guides advantage estimation under the centralized training--decentralized execution (CTDE) paradigm. Evaluated on a simulation of the IEEE 39-bus benchmark system across five training and three unseen fault contingencies, FedPPO-PG achieves 100% stabilization in all 24 trials, reduces mean stability time by 72.4%, and cuts the control power by 7-14 times compared to the centralized baseline. Each actor executes independently with no central coordinator at deployment, and the per-actor inference latency satisfies the IEEE/IEC 60255-118-1-2018 real-time reporting requirements.
Omar Al-Refai, Ibrahim Shahbaz, Adam Ali Husseinat +1
Jul 6, 2026cs.LG

Relational Multi-Agent Reinforcement Learning for Dynamic Pricing in High-Speed Railway Markets

In liberalised railway systems, operators must set prices dynamically in an environment with partial observability, as they retain private information about their objectives and performance, where regulatory constraints prohibit communication or direct information exchange between competitors to prevent explicit collusion. Consequently, agents must learn to infer strategic interactions only from observable market data which presents a significant challenge for multi-agent reinforcement learning, where standard approaches typically treat observations as unstructured vectors, ignoring the underlying market topology that governs strategic interactions. To address this, an entity graph modelling approach is proposed, which represents the environment as a graph of operational units, rather than decision-making agents or static infrastructure, encoding competition, coordination, and connectivity relations between entities. Then, an extension of the multi-agent twin delayed deep deterministic policy gradient algorithm with graph-based representation learning processes the features of the entities through a multi-layer relational graph convolutional network and aggregates them via a learnt attention mechanism. Experimental results in a rail pricing reinforcement learning environment show that this novel framework achieves higher revenue and stability in two different settings of increasing market complexity compared to a representative selection of relational and non-relational baselines. The code is publicly available at: https://github.com/Kinrre/RelationalRailPricing-RL
Enrique Adrian Villarrubia-Martin, David Muñoz-Valero, Luis Rodriguez-Benitez +2
Jul 6, 2026cs.AI

Integrated Altruistic and Fairness Preference Induces Advanced Mutual Cooperation in Sequential Social Dilemmas

Inducing cooperation among distributed agents is still a difficult problem in the field of multi-agent reinforcement learning (MARL), particularly in social dilemma situations. There, individual interests are misaligned with the common good and individual rationality leads to suboptimal group outcomes. In contrast, humans are able to achieve cooperation with one another in such situations. A common explanation for such cooperative behavior is that individuals have social preferences. In order to achieve cooperation in MARL, we design a new utility function integrating altruistic preferences (incentive for other's reward) and fairness preferences (incentive for equality) from social psychology and behavioral economics, namely, Altruistic and Fairness Preference (AFP), a reward-sharing mechanism which converts one's own and other's rewards to incentives for cooperative behavior. We performed comparative experiments with standard RL and inequity aversion agents in two challenging sequential social dilemma games, and showed that AFP agents successfully achieved mutual cooperation with more collective rewards and higher equity than the baselines. To further understand the progression of AFP during training, we subsequently explore the effects of altruistic preferences and fairness preferences on agents' behavior. The results suggest that altruistic preferences encourage agents to contribute to the public goods, and fairness preferences induce mutual behavior between agents.
Yu Wei, Yukiko Ogura, Yoshiyuki Ohmura +3
Jul 5, 2026cs.LG

Regime-Conditional Stabilisation of LLM-Augmented Cooperative Multi-Agent Reinforcement Learning

Large Language Models (LLMs) offer a natural interface for translating human objectives into reward signals for cooperative multi-agent reinforcement learning (MARL), yet the training-time dynamics of this integration remain poorly understood. We show that dynamically updating LLM-generated reward weights during off-policy MARL violates the stationarity assumption of Potential-Based Reward Shaping (PBRS) and contaminates the experience replay buffer, whose stored transitions carry reward labels computed under stale shaping weights. We characterise the result as a regime-dependent failure whose severity depends on how competent the unshaped baseline already is. To control it we propose two stabilisation strategies: a Phase-Based Freeze Schedule that enforces strict stationarity within training phases, and Exponential Moving Average (EMA) smoothing that bounds per-episode weight drift. We evaluate across three cooperative environments and five random seeds with QMIX, complemented by an exploratory VDN extension, yielding a three-regime taxonomy. In the augmentative regime (Simple Spread), where the baseline is functional (74.4 %), EMA significantly improves success to 86.7 % (+12.3+12.3 pp, p<0.01p<0.01) while naive dynamic updates collapse it to 15.2 %. In the essential regime (Level-Based Foraging), where the baseline is broken (0.1 %), any shaping unlocks the task (95.9 % under EMA). In the supplementary regime (SMAC 3m), where the baseline is near-saturated (98.8 %), stabilised shaping preserves performance (99.9 %) while unstabilised shaping adds variance without gain. These findings establish reward-signal stationarity as a necessary design constraint and indicate that regime placement is a practical predictor of whether dynamic LLM shaping helps or harms.
Faid Keddouri, Sohaib Houhou, Aissa Boulmerka +1
Jul 3, 2026cs.MA

MUTE: Return-Preserving Communication Unlearning for Efficient Multi-Agent Coordination

Inter-agent communication is critical for coordinating Multi-Agent Reinforcement Learning (MARL) agents under partial observability to perform effectively in cooperative games; however, real-world bandwidth constraints demand sparse interactions. Prior approaches primarily address this trade-off by optimizing information-theoretic surrogates. We argue that these statistical proxies are fundamentally misaligned with the true objective: a message can be highly informative yet irrelevant to the joint return of the task. In this work, we propose Message Unlearning for Targeted Efficiency (MUTE), a framework that views communication reduction as a value-guided machine unlearning problem. MUTE rigorously quantifies the Counterfactual Message Value using an attention-based estimator, and systematically unlearns the transmission of low-value messages from a policy trained without any communication constraints. This is achieved through a dual-objective mechanism that enforces communication sparsity while preserving the return of the original joint policy. We derive a theoretical upper bound on the performance gap induced by this sparsification, guaranteeing controlled return degradation. We also empirically evaluate MUTE on various complex multi-agent environments, achieving 80% to 90% bandwidth reduction while maintaining performance comparable to state-of-the-art baselines.
Rui Zuo, Qinwei Huang, Mingyang Li +3
Jul 3, 2026eess.SY

Hierarchical Multi-Agent Reinforcement Learning for Carbon-Aware AI Data Centers in Power Distribution Systems

Eco-friendly energy management for artificial intelligence data centers (AIDCs) is crucial because of the significant increase in energy consumption-induced carbon emissions from AIDCs resulting from the rapid expansion of AI applications. This paper proposes a hierarchical carbon-aware multi-agent reinforcement learning (CA-MARL) framework for robust and efficient operations of AIDCs under uncertainties while ensuring low-carbon operation of power distribution systems. The framework comprises a workload manager (WM) agent and multiple local AIDC agents trained using a multi-agent transformer method, corresponding to a global AIDC aggregator and a local AIDC operator, respectively. Leveraging AIDC operation data along with nodal carbon intensity (NCI) calculated from the carbon emission flow-integrated distribution system operator problem, the WM agent spatially allocates AI training and inference jobs among all AIDCs. Based on the jobs allocated from the WM agent and NCI information, each AIDC agent schedules economical and eco-friendly operations of the AIDC by performing the following tasks: i) temporal shifting of training jobs, ii) spatial allocation of training graphics processing unit (GPU) blocks and inference GPUs within the AIDC, and iii) control of the supply air temperature of the cooling system. The effectiveness of the proposed framework was assessed using an IEEE 33-node power distribution system.
Hyunsoo Lee, Panggah Prabawa, Dae-Hyun Choi +1
Jul 2, 2026cs.LG

QFedAgent: Quantum-Enhanced Personalized Federated Learning for Multi-Agent Activity Recognition

Federated learning (FL) enables collaborative model training across distributed devices without sharing raw data, making it suitable for privacy-sensitive robotic sensing applications. However, multi-agent systems generate heterogeneous and non-independent and identically distributed (non-IID) multimodal sensor streams that degrade conventional FL algorithms, while classical fusion modules introduce substantial parameter overhead and communication cost. This paper proposes QFedAgent, a hybrid quantum-classical personalized FL framework for multi-agent activity recognition. The approach integrates a variational quantum circuit fusion module that models accelerometer--gyroscope interactions through quantum state encoding and entanglement, requiring only 72 quantum rotation parameters versus 33K in classical multi-layer perceptron-based fusion, achieving approximately 10x total parameter reduction. Experiments on the OPPORTUNITY dataset under subject-based non-IID partitions demonstrate 97.7% mean test accuracy, confirming that parameter-efficient quantum fusion remains competitive with conventional federated baselines.
Quoc Bao Phan, Tuy Tan Nguyen
Jul 1, 2026math.OC

Mean Field Reinforcement Learning

This monograph provides an introduction to mean field reinforcement learning through the lens of Markov decision processes arising from large-population stochastic control with mean field interactions and common noise. Starting from the connection between multi-agent reinforcement learning and mean field control, it develops the probabilistic, mathematical, and control-theoretic framework needed to formulate representative-agent learning problems, analyze their relationship with finite-population systems, and study both general and linear-quadratic models. The presentation includes dynamic programming principles, propagation-of-chaos limits, and theoretical analyses of tabular Q-learning and policy-gradient methods. It also discusses numerical implementations, including tabular schemes and deep reinforcement learning methods such as deep deterministic policy gradient. The goal is to give readers a coherent bridge between mean field control theory and reinforcement learning methodology, emphasizing the mathematical structure of the problems and the design of tractable learning approaches for large stochastic populations.
René Carmona, Mathieu Laurière
Jul 1, 2026cs.MA

Simulation Based Reward Function Validation for Multi-Agent On Orbit Inspection

A proposed method for the control of groups of inspection spacecraft is Multi-Agent Reinforcement Learning (MARL). While MARL has already been employed for this purpose in previous work, the reward functions used focus on reaching a finite set of predetermined inspection points around the target. In this work, we study and develop a generalized reward function for the MARL inspection task informed by the analysis of 3D reconstructions of inspected objects in orbit. Because the reward function is generalized such that any number of images at arbitrary locations may evaluated, we also allow trained agents to have complete control over when images are collected. With this approach, we gather insights into best practices for not only the specific MARL inspection task, but also gain key takeaways informative to the broader inspection task outside of a MARL context.
Patrick Quinn, Bala Prenith Reddy Gopu, George M. Nehma +1
Jun 30, 2026cs.RO

Distributed Multi Robot Lunar Cargo Transportation via Phase Decomposed Reinforcement Learning

Modular reconfigurable robotic systems provide a scalable solution for cooperative surface operations in future lunar missions. However, cooperative cargo transportation remains challenging due to morphology-dependent topology changes, strong payload-induced coupling, long-horizon decision making, and safety constraints. This paper proposes a phase-decomposed reinforcement learning framework for cooperative cargo transport with distributed robotic units. The task is decomposed into lifting, transportation, and placement, each optimized with a dedicated joint-state policy capturing inter-agent coupling. Centralized training promotes stable convergence, while deployment uses onboard proprioception for control and OptiTrack motion capture for ground-truth evaluation and post-processed metrics. A deterministic phase controller expressed in Markov state representation regulates transitions between stages, and a failure-sensitive synchronization mechanism ensures coordinated progression and safety-aware halting during real-world execution. The framework is evaluated in simulation and through controlled field experiments at a JAXA space exploration test facility. Results demonstrate reliable cooperative transport across all stages in both simulation and hardware experiments.
Ashutosh Mishra, Elian Neppel, Shreya Santra +4
Jun 30, 2026cs.AI

A Contextual-Bandit Oversight Game with Two-Sided Informational Asymmetry

We study runtime human oversight of an AI agent when private information runs in both directions: the human privately knows her reward function, while the AI privately knows the quality of the action it proposes. This is the kind of asymmetry that arises naturally when an autonomous robot or software agent has inspected a situation its human supervisor cannot directly assess. Building on Cooperative Inverse Reinforcement Learning (CIRL) and the Oversight Game, we introduce a contextual-bandit team game with two-sided asymmetric information and a play/ask/trust/oversee interface. The bandit structure removes physical state transitions and thereby yields exact one-shot characterizations that would remain conjectural in the full POMDP setting, though the common belief remains a dynamically controlled state across rounds. We give two one-shot characterizations, a team optimum and a behaviorally natural myopic rule, whose gap is a slab of avoidable harm: a region in which the AI privately knows the proposed action is harmful and shutdown would help, yet a myopic human, trusting her prior, declines to oversee. We show this gap is the price of non-credible oversight communication, and give a partial analysis of how it resolves dynamically over repeated rounds through passive learning and active signaling with a one-period-lagged oversight response.
Yunjin Tong
Jun 30, 2026cs.AI

Smart charging of large fleets of Electric Vehicles: Independent Multi-Agent Reinforcement Learning approaches

The electrification of transportation through electric vehicles introduces new challenges for power grid management, such as increased peak demand, voltage fluctuations, line overloads, and the integration of variable renewable energy sources. To enable efficient integration of EVs while minimizing costs for users and avoiding network overloads, implicit coordination between EVs is required. This work compares two independent multi-agent reinforcement learning approaches for optimizing such decentralized EV charging: contextual combinatorial bandits and policy gradient algorithms. Using a realistic simulation environment with autonomous agents making decisions based on local environmental information (including price signals, state-of-charge, and temporal constraints), we evaluate their performance across varying congestion levels, and mixed-strategy configurations with heterogeneous agent groups under dynamic electricity pricing derived from real photovoltaic production data.
Xavier Rate, Eloann Le Guern, Raphaël Féraud +8
Jun 29, 2026cs.AI

HyPOLE: Hyperproperty-Guided Multi-Agent Reinforcement Learning under Partial Observation

Formal specification is a powerful tool to guide the learning process and provides significant advantages over reward shaping: (1) mathematical rigor; (2) expressiveness to specify objectives and constraints, and (3) the ability to define tactics to achieve objectives. However, these benefits remain largely unexplored in the context of Multi-Agent Reinforcement Learning (MARL). This paper introduces HyPOLE, a novel framework for MARL under partial observability, where learning is guided by the expressive power of the so-called hyperproperties and, in particular, the temporal logic HyperLTL. We integrate Centralized Training for Decentralized Execution (CTDE) techniques with HyPOLE to synthesize decentralized policies, and our evaluation on SMAC, MessySMAC, and WildFire benchmark demonstrates clear advantages over baselines.
Arshia Rafieioskouei, Tzu-Han Hsu, Matthew Lucas +1
Jun 29, 2026cs.RO

Sampling-Based Coordination-Informed Multi-Objective Multi-Robot Reinforcement Learning

Multi-robot systems must simultaneously optimize competing objectives while maintaining coordinated behavior. Existing multi-agent reinforcement learning approaches often rely on fixed or centralized coordination, which limits adaptability and violates distributed constraints. This work introduces the Coordination-Informed Multi-Objective Reinforcement Learning (CIMORL) framework, integrating a distributed weight prediction mechanism, a privileged expert training strategy, and theoretical guarantees for Pareto-optimal solutions. We present the base CIMORL method alongside two sampling-based variants, CIMORL-TS (Tree Search) and CIMORL-MPPI (MPPI), which leverage privileged global information during training to enable fully decentralized deployment. Experimental validation in cooperative and adversarial scenarios demonstrates a 21.2%21.2\% hypervolume improvement and superior policy stability compared to state-of-the-art baselines. Real-world experiments with Crazyflie drones further validate the framework's robustness in resource allocation and multi-attacker multi-defend scenarios under partial observability.
Antonio Marino, Esteban Restrepo, Soon-jo Chung +2
Jun 29, 2026cs.AI

ACPO: Agent-Chained Policy Optimization for Multi-Agent Reinforcement Learning

Cooperative tasks in Multi-Agent Reinforcement Learning (MARL) require agents to collectively maximize a shared return. Under the Centralized Training with Decentralized Execution (CTDE) paradigm, policy gradients have remained difficult to compute directly. Prior methods largely follow two approaches: independent factorized updates with centralized critics, which lack general joint-improvement guarantees without value decomposition assumptions, or alternating best-response updates, which can converge to suboptimal Nash Equilibria. In this paper, we show the joint policy gradient admits an exact decentralized decomposition of per-agent terms, each formed from per-agent score functions and decentralized critics. Based on this decomposition, we develop Agent-Chained Policy Optimization (ACPO), where actors are trained independently, with their updates together constituting a single step on the joint policy gradient. Central to this result is a serialized view of the simultaneous joint decision in which agents commit actions one at a time, each conditioning on a belief over preceding actions. The belief acts as the coordination mechanism which ties the independent per-agent updates into a joint gradient step. We evaluate ACPO on Multi-Robot Warehouse, SMACv2, and MA-MuJoCo, where it outperforms strong baselines, with the gap widening as the number of agents grows.
Daiki E. Matsunaga, Junho Na, Tri Wahyu Guntara +4
Jun 28, 2026cs.AI

Learned Coordination Conventions in Cooperative MARL: Measuring the Translation Gap Between Theory-Informed Roles and Learned Routing

Role-semantic assignments provide priors over how heterogeneous agents may coordinate, but cooperative MARL systems instead settle on conventions through decentralized, non-stationary learning, with no guarantee that the resulting structure matches those priors. We study this translation gap between theory-informed role expectations and learned coordination structure through a diagnostic combining a role-routing matrix, formation sensitivity (ΔmaxΔ_{\max}), and gradient/occlusion attribution across three-role MiniGrid and SMACv2 (Terran) environments. We show that label-conditioned attention produces substantially more concentrated and role-specific routing than flat MLP baselines, remains stable under 3v3--9v9 scaling, transfers zero-shot across team sizes, and is invariant to ally-slot padding. A 5-seed re-evaluation shows partial alignment between learned conventions and designer-specified priors while revealing where small-n noise can manufacture apparent strategic divergence. We present these results as an empirical framework for measuring coordination structure in cooperative MARL rather than as a new equilibrium concept or causal explanation.
Yoosung Hong
Jun 28, 2026cs.AI

HiComm: Hierarchical Communication for Multi-agent Reinforcement Learning

Cooperative multi-agent reinforcement learning (MARL) often relies on communication to mitigate partial observability, yet most existing protocols treat messages as flat dense vectors detached from the structure of the observations they summarize. This design overlooks an important source of inductive bias in many cooperative environments, where observations naturally follow a hierarchy such as groups and entities. We propose \textsc{HiComm}, a plug-in communication module that grounds messages in the sender's hierarchical observation. \textsc{HiComm} is receiver-driven: the receiver issues a query, and the hierarchy is resolved through a three-stage decoding process that first selects a group, then a sender, and then an entity within that group, returning the corresponding feature slice as the message. This converts communication from unstructured vector transmission into structured information retrieval over the sender's observation hierarchy. We instantiate this mechanism with Straight-Through Gumbel-Softmax for differentiable discrete selection and a lightweight shared projection design that attaches to standard MARL pipelines. Experiments across cooperative MARL tasks with different observation structures and coordination demands show that \textsc{HiComm} matches or outperforms representative learned communication baselines while reducing communication volume by up to 23×23\times per receiver per episode.
Runze Zhao, Dongruo Zhou, Sumit Kumar Jha +2
Jun 25, 2026cs.RO

IDEA: Insensitive to Dynamics Mismatch via Effect Alignment for Sim-to-Real Transfer in Multi-Agent Control

Complex multi-agent control tasks remain challenging for traditional rule-based and model-based approaches, motivating the adoption of learning-based methods. However, learning-based methods often struggle with sim-to-real transfer because they rely on accurate dynamics modeling or system identification and learn policies in low-level control spaces that are highly sensitive to dynamics mismatch, making them costly and fragile in complex environments. To address this issue, we propose a sim-to-real method for multi-agent control, which is insensitive to dynamics mismatch via effect alignment. Our method combines random environmental structure with discrete semantic actions through closed-loop control, elevating policy learning to a semantic abstraction level. Additionally, we develop an action synchronization mechanism that mitigates inter-agent action timing mismatches, thereby enhancing the temporal consistency of the system. Experiments on four multi-agent navigation tasks demonstrate that our method substantially improves training efficiency over mainstream transfer methods and achieves higher success rates in real-world scenarios, thereby improving the robustness and deployment stability of multi-agent systems under dynamics mismatch.
Chenlong Liu, Zhuohui Zhang, Xinyan Chen +3
Jun 24, 2026cs.MA

Multi-Agent Goal Recognition with Team- and Goal-Conditioned Reinforcement Learning and Factorized Branch-and-Bound

Multi-agent goal recognition asks an observer to jointly infer which agents act together and what each team is trying to achieve, so the hypothesis space grows combinatorially with the number of team partitions and goals per team. Real applications such as drone surveillance and collaborative robotics expose only the agents' trajectory, which forces the observer to rank team-goal hypotheses from behavior alone. Multi-Agent Goal Recognition with Branch-and-Bound (MAGR-BB) addresses this setting with a shared team- and goal-conditioned policy used as the scoring model inside a factorized branch-and-bound search. On a controlled multi-agent Blocksworld benchmark, MAGR-BB returns the same top-ranked hypothesis as exhaustive search throughout the trajectory while cutting hypothesis materialization by orders of magnitude and reducing cumulative recognition runtime substantially.
Thiago Thomas, Gabriel de Oliveira Ramos, Felipe Meneguzzi
Jun 24, 2026cs.LG

Low Variance Trust Region Optimization with Independent Actors and Sequential Updates in Cooperative Multi-agent Reinforcement Learning

Cooperative multi-agent reinforcement learning assumes each agent shares the same reward function and can be trained effectively using the Trust Region framework of single-agent. Instead of relying on other agents' actions, the independent actors setting considers each agent to act based only on its local information, thus having more flexible applications. However, in the sequential update framework, it is required to re-estimate the joint advantage function after each individual agent's policy step. Despite the practical success of importance sampling, the updated advantage function suffers from exponentially high variance problems, which likely result in unstable convergence. In this work, we first analyze the high variance advantage both empirically and theoretically. To overcome this limitation, we introduce a clipping objective to control the upper bounds of the advantage fluctuation in sequential updates. With the proposed objective, we provide a monotonic bound with sub-linear convergence to εε-Nash Equilibria. We further derive two new practical algorithms using our clipping objective. The experiment results on three popular multi-agent reinforcement learning benchmarks show that our proposed method outperforms the tested baselines in most environments. By carefully analyzing different training settings, our proposed method is highlighted with both stable convergence properties and the desired low advantage variance estimation. For reproducibility purposes, our source code is publicly available at https://github.com/giangbang/Low-Variance-Trust-Region-MARL.
Bang Giang Le, Viet Cuong Ta
Jun 24, 2026cs.AI

Offline Multi-agent Continual Cooperation via Skill Partition and Reuse

Extracting skills from multi-agent offline dataset improves learning efficiency via sharing task-invariant coordination skills among tasks. In settings where tasks occur sequentially and the space of skills grows exponentially, existing approaches that rely on heuristically designed and fixed-sized skill libraries struggle to resolve the problem of distributional shift and interference, facing catastrophic forgetting and plasticity loss. To address this problem and endow agents with the ability to continually discover and reuse coordination skills in open-environment, we propose COMAD, a principled framework for Continual Offline Multi-agent Skill Discovery via Skill Partition and Reuse. We first discover skills from mixed multi-agent behavior data with an auto-encoder to transform coordination knowledge into reusable coordination skills. Then we construct a skill-augmented policy learning objective with multi-head architectures, explicitly guiding the advantage function with reusable skills identified via a density-based reusability estimator. Theoretical analysis shows our method approximates the optimum of a continual skill discovery problem. Empirical results across diverse MARL benchmarks show that COMAD continually expands its skill library to mitigate interference, achieving superior forward and backward transfer for task streams compared to multiple baselines.
Yuchen Xiao, Lei Yuan, Ruiqi Xue +2
Jun 24, 2026cs.LG

Stagnant Neuron: Towards Understanding the Plasticity Loss in Multi-Agent Reinforcement Learning Value Factorization Methods

Multi-Agent Reinforcement Learning (MARL) value factorization methods can suffer from a loss of plasticity, gradually failing to adapt when transferring to new task instances. We trace this issue to stagnant neurons, units whose gradient updates become negligibly small relative to their weights, thereby hindering learning. While existing plasticity injection methods exist, they prove ineffective for such neurons. To address this, we propose Knowledge-retentive Neuron-level PlastIcity Focusing InjEction (KNIFE), a novel method that directly targets stagnant neurons. KNIFE replaces each stagnant neuron with a composite unit comprising three specialized components: a frozen knowledge neuron to preserve acquired knowledge, a re-initialized active neuron to restore learning capacity, and a compensation neuron to ensure the combined output matches the original, thus maintaining previous learned cooperation knowledge. Extensive experiments on SMACv2, predator-prey, and matrix games demonstrate that KNIFE significantly outperforms state-of-the-art plasticity injection methods.
Zhengzhu Liu, Zeming Gao, Haoyuan Qin +7
Jun 23, 2026cs.LG

GCT-MARL: Graph-Based Contrastive Transfer for Sample-Efficient Cooperative Multi-Agent Reinforcement Learning

In cooperative multi-agent reinforcement learning (MARL), from a deployment perspective, it is challenging and expensive to train agents from scratch for each new environment or task. In this work, we propose GCT-MARL, a transfer learning framework that builds on the multi-view graph contrastive backbone of MAIL and augments it with a per-view, adaptively weighted alignment loss and a two-phase training protocol specifically designed for transfer across populations of varying sizes and compositions. We empirically demonstrate that the proposed framework markedly accelerates convergence on the target task relative to from-scratch training, in both homogeneous (within-faction, varying N) and heterogeneous (cross-faction and mixed unit-type) transfer scenarios. Furthermore, we show that the framework naturally supports continual learning by sequentially chaining the two-phase transfer protocol across a series of related tasks. Overall, this work provides a unified approach to mitigating key limitations in current MARL transfer methods with new insights at both methodological and empirical levels.
Animesh Animesh, Satheesh K Perepu, Kaushik Dey
Jun 23, 2026cs.AI

ASALT: Adaptive State Alignment for Lateral Transfer in Multi-agent Reinforcement Learning

Multi-agent reinforcement learning (MARL) addresses the problem of training multiple agents that pursue collaborative, competitive, or mixed objectives. Prior work has investigated transfer learning between source and target domains in MARL; however, the majority of existing approaches impose the constraint that the dimensionalities of the observation space and the global state space must be identical across domains. In this paper, we introduce a method that explicitly accommodates mismatched state-space dimensionalities between source and target domains. The proposed approach, ASALT, incorporates both observation-level and state-level adapters that map the target-domain observations and global states into a shared embedding space, thereby enabling more effective transfer of knowledge across both actors and critics. These adapters can generate embeddings that support efficient strategy transfer across heterogeneous domains. Experimental results on multiple configurations in standard benchmark environments demonstrate that ASALT surpasses existing baselines in terms of sample efficiency and global return in cooperative settings, but its effectiveness depends on the degree of mismatch between source and target domains. Furthermore, our findings indicate that ASALT mitigates negative transfer, which frequently constitutes a major obstacle when transferring policies between domains with differing observation and action spaces.
Anurag Akula, Satheesh K. Perepu, Abhishek Sarkar +1
Jun 23, 2026cs.LG

Towards Scalable Multi-Task Reinforcement Learning with Large Decision Models

Recent progress in large-scale sequence modeling has shown that a single model can learn useful representations across highly diverse data distributions. Inspired by these advances, we investigate whether a unified transformer policy can be trained across large collections of heterogeneous reinforcement learning environments. We introduce LDM-v0, a Large Decision Model trained offline on trajectories collected from thousands of environments spanning multiple domains and modalities. LDM-v0 is a multi-task, multi-modal transformer policy conditioned on histories of observations, actions, rewards, and termination signals, and trained through supervised next-action prediction over offline trajectories. We describe the environment infrastructure, automated data generation pipeline, model architecture, and training methodology used to build LDM-v0, and evaluate its performance across diverse environments. We show that a single pretrained model matches the performance of independently trained task-specific reference policies on approximately 1,000 environments including robotics, autonomous driving, inventory management, cybersecurity, trading, and video games. These results demonstrate the feasibility of large-scale offline pretraining across heterogeneous reinforcement learning environments using a single transformer policy.
Thibaut Kulak
Jun 22, 2026cs.AI

Safe and Generalizable Hierarchical Multi-Agent RL via Constraint Manifold Control

Multi-agent systems are widely used in safety-critical applications that require coordinated behavior under strict safety constraints. Existing approaches face a fundamental trade-off: learning-based methods achieve strong empirical performance but lack theoretical safety guarantees, while control-theoretic methods enforce safety but often lead to overly conservative and inefficient behaviors. We propose a hierarchical multi-agent reinforcement learning framework that enforces hard safety constraints under mild assumptions at low level via a constraint manifold, while enabling effective coordination through high-level policy learning. Our approach provides theoretical safety guarantees in the multi-agent setting and yields stationary learning dynamics, thereby enabling stable and efficient training. Empirically, our method achieves competitive performance while maintaining nearly perfect safety rates, and generalizes effectively to varying numbers of agents and obstacles.
Zihao Guo, Jianing Zhao, Ling Li +3
Jun 22, 2026cs.MA

Decentralized Autonomous Traffic Management through Corridor Networks

As autonomous aircraft are introduced at scale and traffic density increases, centralized management becomes insufficient to coordinate the large numbers of crewed and uncrewed aircraft. Dedicated Advanced Air Mobility (AAM) corridors have therefore been proposed for organizing high-density autonomous traffic flows. The desire to scalably provide autonomous aircraft flexibility in trajectory planning motivates the development of decentralized approaches to traffic management in AAM corridors. In this work, we extend a multi-agent reinforcement learning (MARL) approach to address the challenge of decentralized traffic flow management in air corridor networks. We test policies trained in a single-corridor setting on increasingly complex multi-corridor networks with combinations of merges and splits in a zero-shot manner. Experimental results demonstrate that learned behaviors transfer well to scenarios with varying traffic density, network geometry, and heterogeneous vehicle performance, without needing centralized coordination or model retraining. We evaluate system-level performance in terms of conformance to corridor boundaries, completion rates, average speeds, distance traveled, and maintenance of inter-aircraft separation. We find that although our policies require only locally coordinated entry, traversal, and exit behaviors, they collectively produce desirable traffic flows through the corridor network.
Jasmine Jerry Aloor, Aadarsh Govada, Hamsa Balakrishnan
Jun 22, 2026cs.LG

Dynamic multi-agent deep reinforcement learning-based pricing and incentivization approach in multimodal transportation networks

In multimodal transportation systems, shared mobility services (SMSs) are promoted for their potential to enhance flexibility and reduce congestion. However, SMS demand is often concentrated in high-density areas, which can limit the effectiveness and accessibility for various commuter groups. This uneven integration challenges transportation system efficiency, especially in terms of emissions and spatial equity. Addressing these issues requires coordination among multiple stakeholders whose objectives frequently conflict. Whereas authorities aim to ensure sustainable and equitable mobility, SMS providers focus on revenue maximization, and travelers seek to minimize personal travel costs. This paper proposes a multi-agent deep reinforcement learning framework that captures these interactions through dynamic pricing and incentivization strategies for SMSs and public transport. The framework integrates two reinforcement learning (RL) agents: (i) a public authority that allocates spatio-temporal public transport incentives to improve equity, emissions, and efficiency, and (ii) an SMS provider that dynamically adjusts fares to optimize revenue. The agents interact with the transportation system and adapt strategies in response to evolving demand, congestion, and network conditions. Numerical experiments conducted over a three-hour morning peak period show that dynamic incentivization effectively reduces congestion peaks, lowers commuters' costs by around 20% and emissions by approximately 10%, while nearly doubling public transport profit and supporting a more equitable distribution of benefits. When combined with dynamic SMS pricing, the two RL agents demonstrate the ability to balance conflicting objectives between private providers and public authorities. The proposed approach provides a decision-support tool for sustainable and equitable multimodal mobility planning.
Khadidja Kadem, Mostafa Ameli, Carlos Lima Azevedo +2