Multi-View 3D Reconstruction

Overview

Multi-view 3D reconstruction combines images or video from different viewpoints to estimate camera poses, depth, surfaces, and sometimes appearance or motion. Classical structure-from-motion and multi-view stereo rely on feature matching, triangulation, and bundle adjustment, while neural methods use NeRFs, Gaussian splatting, and feed-forward geometry transformers to infer 3D from images. Current work also adds depth and vision-model priors, selects informative views, and handles difficult cases such as uncalibrated cameras, dynamic scenes, reflective materials, and wide-angle or satellite imagery. A central challenge is balancing accurate, complete geometry across sparse or inconsistent views with the speed, memory, and generalization needed for large-scale and real-time use.

Latest papers

278 papers34 papers in the last four weeks, up 21% on the four weeks before. 0.2% of all new papers.

Mar 14, 2026

Ego-1K -- A Large-Scale Multiview Video Dataset for Egocentric Vision

We present Ego-1K, a large-scale collection of time-synchronized egocentric multiview videos designed to advance neural 3D video synthesis and dynamic scene understanding. The dataset contains nearly 1,000 short egocentric videos captured with a custom rig with 12 synchronized cameras surrounding a 4-camera VR headset worn by the user. Scene content focuses on hand motions and hand-object interactions in different settings. We describe rig design, data processing, and calibration. Our dataset enables new ways to benchmark egocentric scene reconstruction methods, an important research area as smart glasses with multiple cameras become omnipresent. Our experiments demonstrate that our dataset presents unique challenges for existing 3D and 4D novel view synthesis methods due to large disparities and image motion caused by close dynamic objects and rig egomotion. Our dataset supports future research in this challenging domain. It is available at https://huggingface.co/datasets/facebook/ego-1k.
Mar 14, 2026

Sky2Ground: A Benchmark for Site Modeling under Varying Altitude

We introduce Sky2Ground, a three-view dataset designed for varying altitude camera localization, correspondence learning, and reconstruction. The dataset combines structured synthetic imagery with real, in-the-wild images, providing both controlled multi-view geometry and realistic scene noise. Each of the 51 sites contains thousands of satellite, aerial, and ground images spanning wide altitude ranges and nearly orthogonal viewing angles, enabling rigorous evaluation across global-to-local contexts. We benchmark state of the art pose estimation models, including MASt3R, DUSt3R, Map Anything, and VGGT, and observe that the use of satellite imagery often degrades performance, highlighting the challenges under large altitude variations. We also examine reconstruction methods, highlighting the challenges introduced by sparse geometric overlap, varying perspectives, and the use of real imagery, which often introduces noise and reduces rendering quality. To address some of these challenges, we propose SkyNet, a model which enhances cross-view consistency when incorporating satellite imagery with a curriculum-based training strategy to progressively incorporate more satellite views. SkyNet significantly strengthens multi-view alignment and outperforms existing methods by 9.6% on RRA@5 and 18.1% on RTA@5 in terms of absolute performance. Sky2Ground and SkyNet together establish a comprehensive testbed and baseline for advancing large-scale, multi-altitude 3D perception and generalizable camera localization. Code and models will be released publicly for future research.Project page: https://sky2ground2026.github.io/sky2ground/
Mar 13, 2026

HARMONI: Aligning Human and Scene Priors for Multi-View 4D Reconstruction

Recent advances in 3D foundation models have enabled joint reconstruction of humans and their surrounding environments. However, combining independently trained human and scene priors often produces misalignment in scale and depth. We observe that the two priors have complementary strengths. The scene prior provides consistent depth but approximate scale, while the human prior provides fixed body scale but less reliable depth. Motivated by this observation, we present HARMONI, a feed-forward framework that reconstructs cameras, scene, and humans with identities from monocular or multi-view video without test-time optimization. We introduce bidirectional anchoring, in which scene depth guides human placement, while human keypoints calibrate the scene scale to match the human body. While most existing approaches target monocular inputs and multi-view methods rely on optimization or re-identification, our approach naturally extends to multiple views. Building on bidirectional anchoring, we introduce a multi-view fusion module that merges per-view estimates, while reducing the influence of unreliable views and visually similar individuals. Experiments show that our framework outperforms previous human-scene methods in global motion and multi-view pose estimation by up to 28% and 64%, while running 28 times faster than optimization-based approaches. Project page: https://nstar1125.github.io/harmoni.
Mar 13, 2026

VFM-Recon: Unlocking Cross-Domain Scene-Level Neural Reconstruction with Scale-Aligned Foundation Priors

Scene-level neural volumetric reconstruction from monocular videos remains challenging, especially under severe domain shifts. Although recent advances in vision foundation models (VFMs) provide transferable generalized priors learned from large-scale data, their scale-ambiguous predictions are incompatible with the scale consistency required by volumetric fusion. To address this gap, we present VFM-Recon, the first attempt to bridge transferable VFM priors with scale-consistent requirements in scene-level neural reconstruction. Specifically, we first introduce a lightweight scale alignment stage that restores multi-view scale coherence. We then integrate pretrained VFM features into the neural volumetric reconstruction pipeline via lightweight task-specific adapters, which are trained for reconstruction while preserving the cross-domain robustness of pretrained representations. We train our model on ScanNet train split and evaluate on both in-distribution ScanNet test split and out-of-distribution TUM RGBD and Tanks and Temples datasets. The results demonstrate that our model achieves state-of-the-art performance across all dataset domains. In particular, on the challenging outdoor Tanks and Temples dataset, our model achieves an F1 score of 73.5 in reconstructed mesh evaluation, substantially outperforming the closest neural volumetric reconstruction competitor, SimpleRecon, with an F1 score of 35.7, as well as the closest VFM competitor, π3π^3, with an F1 score of 67.0.
Mar 12, 2026

Dense Dynamic Scene Reconstruction and Camera Pose Estimation from Multi-View Videos

We address the challenging problem of dense dynamic scene reconstruction and camera pose estimation from multiple freely moving cameras -- a setting that arises naturally when multiple observers capture a shared event. Prior approaches either handle only single-camera input or require rigidly mounted, pre-calibrated camera rigs, limiting their practical applicability. We propose a two-stage optimization framework that decouples the task into robust camera tracking and dense depth refinement. In the first stage, we extend single-camera visual SLAM to the multi-camera setting by constructing a spatiotemporal connection graph that exploits both intra-camera temporal continuity and inter-camera spatial overlap, enabling consistent scale and robust tracking. To ensure robustness under limited overlap, we introduce a wide-baseline initialization strategy using feed-forward reconstruction models. In the second stage, we refine depth and camera poses by optimizing dense inter- and intra-camera consistency using wide-baseline optical flow. Additionally, we introduce MultiCamRobolab, a new real-world dataset with ground-truth poses from a motion capture system. Finally, we demonstrate that our method significantly outperforms state-of-the-art feed-forward models on both synthetic and real-world benchmarks, while requiring less memory.
Mar 10, 2026

DenoiseSplat: Feed-Forward Gaussian Splatting for Noisy 3D Scene Reconstruction

3D scene reconstruction and novel-view synthesis are fundamental for VR, robotics, and content creation. However, most NeRF and 3D Gaussian Splatting pipelines assume clean inputs and degrade under real noise and artifacts. We therefore propose DenoiseSplat, a feed-forward 3D Gaussian splatting method for noisy multi-view images. We build a large-scale, scene-consistent noisy--clean benchmark on RE10K by injecting Gaussian, Poisson, speckle, and salt-and-pepper noise with controlled intensities. With a lightweight MVSplat-style feed-forward backbone, we train end-to-end using only clean 2D renderings as supervision and no 3D ground truth. On noisy RE10K, DenoiseSplat outperforms vanilla MVSplat and a strong two-stage baseline (IDF + MVSplat) in PSNR/SSIM and LPIPS across noise types and levels.
Mar 8, 2026

ACCURATE: Arbitrary-shaped Continuum Reconstruction Under Robust Adaptive Two-view Estimation

Accurate reconstruction of arbitrary-shaped long slender continuum bodies, such as guidewires, catheters and other soft continuum manipulators, is essential for accurate mechanical simulation. However, existing image-based reconstruction approaches often suffer from limited accuracy because they often underutilize camera geometry, or lack generality as they rely on rigid geometric assumptions that may fail for continuum robots with complex and highly deformable shapes. To address these limitations, we propose ACCURATE, a 3D reconstruction framework integrating an image segmentation neural network with a geometry-constrained topology traversal and dynamic programming algorithm that enforces global biplanar geometric consistency, minimizes the cumulative point-to-epipolar-line distance, and remains robust to occlusions and epipolar ambiguities cases caused by noise and discretization. Our method achieves high reconstruction accuracy on both simulated and real phantom datasets acquired using a clinical X-ray C-arm system, with mean absolute errors below 1.0 mm.
Mar 6, 2026

FTSplat: Feed-forward Triangle Splatting Network

High-fidelity three-dimensional (3D) reconstruction is essential for robotics and simulation. While Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) achieve impressive rendering quality, their reliance on time-consuming per-scene optimization limits real-time deployment. Emerging feed-forward Gaussian splatting methods improve efficiency but often lack explicit, manifold geometry required for direct simulation. To address these limitations, we propose a feed-forward framework for triangle primitive generation that directly predicts continuous triangle surfaces from calibrated multi-view images. Our method produces simulation-ready models in a single forward pass, obviating the need for per-scene optimization or post-processing. We introduce a pixel-aligned triangle generation module and incorporate relative 3D point cloud supervision to enhance geometric learning stability and consistency. Experiments demonstrate that our method achieves efficient reconstruction while maintaining seamless compatibility with standard graphics and robotic simulators.
Mar 6, 2026

Spectral Probing of Feature Upsamplers in 2D-to-3D Scene Reconstruction

A typical 2D-to-3D pipeline takes multi-view images as input, where a Vision Foundation Model (VFM) extracts features that are spatially upsampled to dense representations for 3D reconstruction. If dense features across views preserve geometric consistency, differentiable rendering can recover an accurate 3D representation, making the feature upsampler a critical component. Recent learnable upsampling methods mainly aim to enhance spatial details, such as sharper geometry or richer textures, yet their impact on 3D awareness remains underexplored. To address this gap, we introduce a spectral diagnostic framework with six complementary metrics that characterize amplitude redistribution, structural spectral alignment, and directional stability. Across classical interpolation and learnable upsampling methods on CLIP and DINO backbones, we observe three key findings. First, structural spectral consistency (SSC/CSC) is the strongest predictor of NVS quality, whereas High-Frequency Spectral Slope Drift (HFSS) often correlates negatively with reconstruction performance, indicating that emphasizing high-frequency details alone does not necessarily improve 3D reconstruction. Second, geometry and texture respond to different spectral properties: Angular Energy Consistency (ADC) correlates more strongly with geometry-related metrics, while SSC/CSC influence texture fidelity slightly more than geometric accuracy. Third, although learnable upsamplers often produce sharper spatial features, they rarely outperform classical interpolation in reconstruction quality, and their effectiveness depends on the reconstruction model. Overall, our results indicate that reconstruction quality is more closely related to preserving spectral structure than to enhancing spatial detail, highlighting spectral consistency as an important principle for designing upsampling strategies in 2D-to-3D pipelines.
Mar 5, 2026

AIM-SLAM: Dense Monocular SLAM via Adaptive and Informative Multi-View Keyframe Prioritization with Foundation Model

Recent advances in geometric foundation models have emerged as a promising alternative for addressing the challenge of dense reconstruction in monocular visual simultaneous localization and mapping (SLAM). Although geometric foundation models enable SLAM to leverage variable input views, the previous methods remain confined to two-view pairs or fixed-length inputs without sufficient deliberation of geometric context for view selection. To tackle this problem, we propose AIM-SLAM, a dense monocular SLAM framework that exploits an adaptive and informative multi-view keyframe prioritization with dense pointmap predictions from visual geometry grounded transformer (VGGT). Specifically, we introduce the selective information- and geometric-aware multi-view adaptation (SIGMA) module, which employs voxel overlap and information gain to retrieve a candidate set of keyframes and adaptively determine its size. Furthermore, we formulate a joint multi-view Sim(3) optimization that enforces consistent alignment across selected views, substantially improving pose estimation accuracy. The effectiveness of AIM-SLAM is demonstrated on real-world datasets, where it achieves state-of-the-art pose estimation performance and accurate dense reconstruction results. Our system supports ROS integration, with code is available at https://aimslam.github.io/.
Mar 4, 2026

ZipMap: Linear-Time Stateful 3D Reconstruction via Test-Time Training

Feed-forward transformer models have driven rapid progress in 3D vision, but state-of-the-art methods such as VGGT and π3π^3 have a computational cost that scales quadratically with the number of input images, making them inefficient when applied to large image collections. Sequential-reconstruction approaches reduce this cost but sacrifice reconstruction quality. We introduce ZipMap, a stateful feed-forward model that achieves linear-time, bidirectional 3D reconstruction while matching or surpassing the accuracy of quadratic-time methods. ZipMap employs test-time training layers to zip an entire image collection into a compact hidden scene state in a single forward pass, enabling reconstruction of over 700 frames in under 10 seconds on a single H100 GPU, more than 20×20\times faster than state-of-the-art methods such as VGGT. Moreover, we demonstrate the benefits of having a stateful representation in real-time scene-state querying and its extension to sequential streaming reconstruction.
Mar 4, 2026

Gaussian Wardrobe: Compositional 3D Gaussian Avatars for Free-Form Virtual Try-On

We introduce Gaussian Wardrobe, a novel framework to digitalize compositional 3D neural avatars from multi-view videos. Existing methods for 3D neural avatars typically treat the human body and clothing as an inseparable entity. However, this paradigm fails to capture the dynamics of complex free-form garments and limits the reuse of clothing across different individuals. To overcome these problems, we develop a novel, compositional 3D Gaussian representation to build avatars from multiple layers of free-form garments. The core of our method is decomposing neural avatars into bodies and layers of shape-agnostic neural garments. To achieve this, our framework learns to disentangle each garment layer from multi-view videos and canonicalizes it into a shape-independent space. In experiments, our method models photorealistic avatars with high-fidelity dynamics, achieving new state-of-the-art performance on novel pose synthesis benchmarks. In addition, we demonstrate that the learned compositional garments contribute to a versatile digital wardrobe, enabling a practical virtual try-on application where clothing can be freely transferred to new subjects. Project page: https://ait.ethz.ch/gaussianwardrobe
Mar 4, 2026

NOVA3R: Non-pixel-aligned Visual Transformer for Amodal 3D Reconstruction

We present NOVA3R, an effective approach for non-pixel-aligned 3D reconstruction from a set of unposed images in a feed-forward manner. Unlike pixel-aligned methods that tie geometry to per-ray predictions, our formulation learns a global, view-agnostic scene representation that decouples reconstruction from pixel alignment. This addresses two key limitations in pixel-aligned 3D: (1) it recovers both visible and invisible points with a complete scene representation, and (2) it produces physically plausible geometry with fewer duplicated structures in overlapping regions. To achieve this, we introduce a scene-token mechanism that aggregates information across unposed images and a diffusion-based 3D decoder that reconstructs complete, non-pixel-aligned point clouds. Extensive experiments on both scene-level and object-level datasets demonstrate that NOVA3R outperforms state-of-the-art methods in terms of reconstruction accuracy and completeness.
Mar 4, 2026

LiDAR Prompted Spatio-Temporal Multi-View Stereo for Autonomous Driving

Accurate metric depth is critical for autonomous driving perception and simulation, yet current approaches struggle to achieve high metric accuracy, multi-view and temporal consistency, and cross-domain generalization. To address these challenges, we present DriveMVS, a novel multi-view stereo framework that reconciles these competing objectives through two key insights: (1) Sparse but metrically accurate LiDAR observations can serve as geometric prompts to anchor depth estimation in absolute scale, and (2) deep fusion of diverse cues is essential for resolving ambiguities and enhancing robustness, while a spatio-temporal decoder ensures consistency across frames. Built upon these principles, DriveMVS embeds the LiDAR prompt in two ways: as a hard geometric prior that anchors the cost volume, and as soft feature-wise guidance fused by a triple-cue combiner. Regarding temporal consistency, DriveMVS employs a spatio-temporal decoder that jointly leverages geometric cues from the MVS cost volume and temporal context from neighboring frames. Experiments show that DriveMVS achieves state-of-the-art performance on multiple benchmarks, excelling in metric accuracy, temporal stability, and zero-shot cross-domain transfer, demonstrating its practical value for scalable, reliable autonomous driving systems.
Mar 4, 2026

DAGE: Dual-Stream Architecture for Efficient and Fine-Grained Geometry Estimation

Estimating accurate, view-consistent geometry and camera poses from uncalibrated multi-view/video inputs remains challenging - especially at high spatial resolutions and over long sequences. We present DAGE, a dual-stream transformer whose main novelty is to disentangle global coherence from fine detail. A low-resolution stream operates on aggressively downsampled frames with alternating frame/global attention to build a view-consistent representation and estimate cameras efficiently, while a high-resolution stream processes the original images per-frame to preserve sharp boundaries and small structures. A lightweight adapter fuses these streams via cross-attention, injecting global context without disturbing the pretrained single-frame pathway. This design scales resolution and clip length independently, supports inputs up to 2K, and maintains practical inference cost. DAGE delivers sharp depth/pointmaps, strong cross-view consistency, and accurate poses, establishing new state-of-the-art results for video geometry estimation and multi-view reconstruction.
Mar 2, 2026

MERG3R: A Divide-and-Conquer Approach to Large-Scale Neural Visual Geometry

Recent advancements in neural visual geometry, including transformer-based models such as VGGT and Pi3, have achieved impressive accuracy on 3D reconstruction tasks. However, their reliance on full attention makes them fundamentally limited by GPU memory capacity, preventing them from scaling to large, unordered image collections. We introduce MERG3R, a training-free divide-and-conquer framework that enables geometric foundation models to operate far beyond their native memory limits. MERG3R first reorders and partitions unordered images into overlapping, geometrically diverse subsets that can be reconstructed independently. It then merges the resulting local reconstructions through an efficient global alignment and confidence-weighted bundle adjustment procedure, producing a globally consistent 3D model. Our framework is model-agnostic and can be paired with existing neural geometry models. Across large-scale datasets, including 7-Scenes, NRGBD, Tanks & Temples, and Cambridge Landmarks, MERG3R consistently improves reconstruction accuracy, memory efficiency, and scalability, enabling high-quality reconstruction when the dataset exceeds memory capacity limits.
Mar 2, 2026

WorldStereo: Bridging Camera-Guided Video Generation and Scene Reconstruction via 3D Geometric Memories

Recent advances in foundational Video Diffusion Models (VDMs) have yielded significant progress. Yet, despite the remarkable visual quality of generated videos, reconstructing consistent 3D scenes from these outputs remains challenging, due to limited camera controllability and inconsistent generated content when viewed from distinct camera trajectories. In this paper, we propose WorldStereo, a novel framework that bridges camera-guided video generation and 3D reconstruction via two dedicated geometric memory modules. Formally, the global-geometric memory enables precise camera control while injecting coarse structural priors through incrementally updated point clouds. Moreover, the spatial-stereo memory constrains the model's attention receptive fields with 3D correspondence to focus on fine-grained details from the memory bank. These components enable WorldStereo to generate multi-view-consistent videos under precise camera control, facilitating high-quality 3D reconstruction. Furthermore, the flexible control branch-based WorldStereo shows impressive efficiency, benefiting from the distribution matching distilled VDM backbone without joint training. Extensive experiments across both camera-guided video generation and 3D reconstruction benchmarks demonstrate the effectiveness of our approach. Notably, we show that WorldStereo acts as a powerful world model, tackling diverse scene generation tasks (whether starting from perspective or panoramic images) with high-fidelity 3D results. Models will be released.
Feb 28, 2026

TokenSplat: Token-aligned 3D Gaussian Splatting for Feed-forward Pose-free Reconstruction

We present TokenSplat, a feed-forward framework for joint 3D Gaussian reconstruction and camera pose estimation from unposed multi-view images. At its core, TokenSplat introduces a Token-aligned Gaussian Prediction module that aligns semantically corresponding information across views directly in the feature space. Guided by coarse token positions and fusion confidence, it aggregates multi-scale contextual features to enable long-range cross-view reasoning and reduce redundancy from overlapping Gaussians. To further enhance pose robustness and disentangle viewpoint cues from scene semantics, TokenSplat employs learnable camera tokens and an Asymmetric Dual-Flow Decoder (ADF-Decoder) that enforces directionally constrained communication between camera and image tokens. This maintains clean factorization within a feed-forward architecture, enabling coherent reconstruction and stable pose estimation without iterative refinement. Extensive experiments demonstrate that TokenSplat achieves higher reconstruction fidelity and novel-view synthesis quality in pose-free settings, and significantly improves pose estimation accuracy compared to prior pose-free methods. Project page: https://kidleyh.github.io/tokensplat/.
Feb 28, 2026

DiffTrans: Differentiable Geometry-Materials Decomposition for Reconstructing Transparent Objects

Reconstructing transparent objects from a set of multi-view images is a challenging task due to the complicated nature and indeterminate behavior of light propagation. Typical methods are primarily tailored to specific scenarios, such as objects following a uniform topology, exhibiting ideal transparency and surface specular reflections, or with only surface materials, which substantially constrains their practical applicability in real-world settings. In this work, we propose a differentiable rendering framework for transparent objects, dubbed DiffTrans, which allows for efficient decomposition and reconstruction of the geometry and materials of transparent objects, thereby reconstructing transparent objects accurately in intricate scenes with diverse topology and complex texture. Specifically, we first utilize FlexiCubes with dilation and smoothness regularization as the iso-surface representation to reconstruct an initial geometry efficiently from the multi-view object silhouette. Meanwhile, we employ the environment light radiance field to recover the environment of the scene. Then we devise a recursive differentiable ray tracer to further optimize the geometry, index of refraction and absorption rate simultaneously in a unified and end-to-end manner, leading to high-quality reconstruction of transparent objects in intricate scenes. A prominent advantage of the designed ray tracer is that it can be implemented in CUDA, enabling a significantly reduced computational cost. Extensive experiments on multiple benchmarks demonstrate the superior reconstruction performance of our DiffTrans compared with other methods, especially in intricate scenes involving transparent objects with diverse topology and complex texture. The code is available at https://github.com/lcp29/DiffTrans.
Feb 27, 2026

EvalMVX: A Unified Benchmarking for Neural 3D Reconstruction under Diverse Multiview Setups

Recent advancements in neural surface reconstruction have significantly enhanced 3D reconstruction. However, current real world datasets mainly focus on benchmarking multiview stereo (MVS) based on RGB inputs. Multiview photometric stereo (MVPS) and multiview shape from polarization (MVSfP), though indispensable on high-fidelity surface reconstruction and sparse inputs, have not been quantitatively assessed together with MVS. To determine the working range of different MVX (MVS, MVSfP, and MVPS) techniques, we propose EvalMVX, a real-world dataset containing 2525 objects, each captured with a polarized camera under 2020 varying views and 1717 light conditions including OLAT and natural illumination, leading to 8,5008,500 images. Each object includes aligned ground-truth 3D mesh, facilitating quantitative benchmarking of MVX methods simultaneously. Based on our EvalMVX, we evaluate 1313 MVX methods published in recent years, record the best-performing methods, and identify open problems under diverse geometric details and reflectance types. We hope EvalMVX and the benchmarking results can inspire future research on multiview 3D reconstruction.
Feb 27, 2026

AHAP: Reconstructing Arbitrary Humans from Arbitrary Perspectives with Geometric Priors

Reconstructing 3D humans from images captured at multiple perspectives typically requires pre-calibration, like using checkerboards or MVS algorithms, which limits scalability and applicability in diverse real-world scenarios. In this work, we present AHAP (Reconstructing Arbitrary Humans from Arbitrary Perspectives), a feed-forward framework for reconstructing arbitrary humans from arbitrary camera perspectives without requiring camera calibration. Our core lies in the effective fusion of multi-view geometry to assist human association, reconstruction and localization. Specifically, we use a Cross-View Identity Association module through learnable person queries and soft assignment, supervised by contrastive learning to resolve cross-view human identity association. A Human Head fuses cross-view features and scene context for SMPL prediction, guided by cross-view reprojection losses to enforce body pose consistency. Additionally, multi-view geometry eliminates the depth ambiguity inherent in monocular methods, providing more precise 3D human localization through multi-view triangulation. Experiments on EgoHumans and EgoExo4D demonstrate that AHAP achieves competitive performance on both world-space human reconstruction and camera pose estimation, while being 180×\times faster than optimization-based approaches.
Feb 26, 2026

UniScale: Unified Scale-Aware 3D Reconstruction for Multi-View Understanding via Prior Injection for Robotic Perception

We present UniScale, a unified, scale-aware multi-view 3D reconstruction framework for robotic applications that flexibly integrates geometric priors through a modular, semantically informed design. In vision-based robotic navigation, the accurate extraction of environmental structure from raw image sequences is critical for downstream tasks. UniScale addresses this challenge with a single feed-forward network that jointly estimates camera intrinsics and extrinsics, scale-invariant depth and point maps, and the metric scale of a scene from multi-view images, while optionally incorporating auxiliary geometric priors when available. By combining global contextual reasoning with camera-aware feature representations, UniScale is able to recover the metric-scale of the scene. In robotic settings where camera intrinsics are known, they can be easily incorporated to improve performance, with additional gains obtained when camera poses are also available. This co-design enables robust, metric-aware 3D reconstruction within a single unified model. Importantly, UniScale does not require training from scratch, and leverages world priors exhibited in pre-existing models without geometric encoding strategies, making it particularly suitable for resource-constrained robotic teams. We evaluate UniScale on multiple benchmarks, demonstrating strong generalization and consistent performance across diverse environments. We will release our implementation upon acceptance.
Feb 26, 2026

EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agents

Human behaviors in the real world naturally encode rich, long-term contextual information that can be leveraged to train embodied agents for perception, understanding, and acting. However, existing capture systems typically rely on costly studio setups and wearable devices, limiting the large-scale collection of scene-conditioned human motion data in the wild. To address this, we propose EmbodMocap, a portable and affordable data collection pipeline using two moving iPhones. Our key idea is to jointly calibrate dual RGB-D sequences to reconstruct both humans and scenes within a unified metric world coordinate frame. The proposed method allows metric-scale and scene-consistent capture in everyday environments without static cameras or markers, bridging human motion and scene geometry seamlessly. Compared with optical capture ground truth, we demonstrate that the dual-view setting exhibits a remarkable ability to mitigate depth ambiguity, achieving superior alignment and reconstruction performance over single iphone or monocular models. Based on the collected data, we empower three embodied AI tasks: monocular human-scene-reconstruction, where we fine-tune on feedforward models that output metric-scale, world-space aligned humans and scenes; physics-based character animation, where we prove our data could be used to scale human-object interaction skills and scene-aware motion tracking; and robot motion control, where we train a humanoid robot via sim-to-real RL to replicate human motions depicted in videos. Experimental results validate the effectiveness of our pipeline and its contributions towards advancing embodied AI research.
Feb 26, 2026

SwiftNDC: Fast Neural Depth Correction for High-Fidelity 3D Reconstruction

Depth-guided 3D reconstruction has gained popularity as a fast alternative to optimization-heavy approaches, yet existing methods still suffer from scale drift, multi-view inconsistencies, and the need for substantial refinement to achieve high-fidelity geometry. Here, we propose SwiftNDC, a fast and general framework built around a Neural Depth Correction field that produces cross-view consistent depth maps. From these refined depths, we generate a dense point cloud through back-projection and robust reprojection-error filtering, obtaining a clean and uniformly distributed geometric initialization for downstream reconstruction. This reliable dense geometry substantially accelerates 3D Gaussian Splatting (3DGS) for mesh reconstruction, enabling high-quality surfaces with significantly fewer optimization iterations. For novel-view synthesis, SwiftNDC can also improve 3DGS rendering quality, highlighting the benefits of strong geometric initialization. We conduct a comprehensive study across five datasets, including two for mesh reconstruction, as well as three for novel-view synthesis. SwiftNDC consistently reduces running time for accurate mesh reconstruction and boosts rendering fidelity for view synthesis, demonstrating the effectiveness of combining neural depth refinement with robust geometric initialization for high-fidelity and efficient 3D reconstruction.
Feb 24, 2026

BrepGaussian: CAD reconstruction from Multi-View Images with Gaussian Splatting

The boundary representation (B-Rep) models a 3D solid as its explicit boundaries: trimmed corners, edges, and faces. Recovering B-Rep representation from unstructured data is a challenging and valuable task of computer vision and graphics. Recent advances in deep learning have greatly improved the recovery of 3D shape geometry, but still depend on dense and clean point clouds and struggle to generalize to novel shapes. We propose B-Rep Gaussian Splatting (BrepGaussian), a novel framework that learns 3D parametric representations from 2D images. We employ a Gaussian Splatting renderer with learnable features, followed by a specific fitting strategy. To disentangle geometry reconstruction and feature learning, we introduce a two-stage learning framework that first captures geometry and edges and then refines patch features to achieve clean geometry and coherent instance representations. Extensive experiments demonstrate the superior performance of our approach to state-of-the-art methods.
Feb 23, 2026

One2Scene: Geometric Consistent Explorable 3D Scene Generation from a Single Image

Generating explorable 3D scenes from a single image is a highly challenging problem in 3D vision. Existing methods struggle to support free exploration, often producing severe geometric distortions and noisy artifacts when the viewpoint moves far from the original perspective. We introduce One2Scene, an effective framework that decomposes this ill-posed problem into three tractable sub-tasks to enable immersive explorable scene generation. We first use a panorama generator to produce anchor views from a single input image as initialization. Then, we lift these 2D anchors into an explicit 3D geometric scaffold via a generalizable, feed-forward Gaussian Splatting network. Instead of treating the panorama as a single image for reconstruction, we project it into multiple sparse anchor views and reformulate the reconstruction task as multi-view stereo matching, which allows us to leverage robust geometric priors learned from large-scale multi-view datasets. A bidirectional feature fusion module is used to enforce cross-view consistency, yielding an efficient and geometrically reliable scaffold. Finally, the scaffold serves as a strong prior for a novel view generator to produce photorealistic and geometrically accurate views at arbitrary cameras. By explicitly conditioning on a 3D-consistent scaffold to perform reconstruction, One2Scene works stably under large camera motions, supporting immersive scene exploration. Extensive experiments show that One2Scene substantially outperforms state-of-the-art methods in panorama depth estimation, feed-forward 360° reconstruction, and explorable 3D scene generation. Project page: https://one2scene5406.github.io/
Feb 21, 2026

SceneTok: A Compressed, Diffusable Token Space for 3D Scenes

We present SceneTok, a novel tokenizer for encoding view sets of scenes into a compressed and diffusable set of unstructured tokens. Existing approaches for 3D scene representation and generation commonly use 3D data structures or view-aligned fields. In contrast, we introduce the first method that encodes scene information into a small set of permutation-invariant tokens that is disentangled from the spatial grid. The scene tokens are predicted by a multi-view tokenizer given many context views and rendered into novel views by employing a light-weight rectified flow decoder. We show that the compression is 1-3 orders of magnitude stronger than for other representations while still reaching state-of-the-art reconstruction quality. Further, our representation can be rendered from novel trajectories, including ones deviating from the input trajectory, and we show that the decoder gracefully handles uncertainty. Finally, the highly-compressed set of unstructured latent scene tokens enables simple and efficient scene generation in 5 seconds, achieving a much better quality-speed trade-off than previous paradigms.
Feb 18, 2026

HS-3D-NeRF: 3D Surface and Hyperspectral Reconstruction From Stationary Hyperspectral Images Using Multi-Channel NeRFs

Advances in hyperspectral imaging (HSI) and 3D reconstruction have enabled accurate, high-throughput characterization of agricultural produce quality and plant phenotypes, both essential for advancing agricultural sustainability and breeding programs. HSI captures detailed biochemical features of produce, while 3D geometric data substantially improves morphological analysis. However, integrating these two modalities at scale remains challenging, as conventional approaches involve complex hardware setups incompatible with automated phenotyping systems. Recent advances in neural radiance fields (NeRF) offer computationally efficient 3D reconstruction but typically require moving-camera setups, limiting throughput and reproducibility in standard indoor agricultural environments. To address these challenges, we introduce HSI-SC-NeRF, a stationary-camera multi-channel NeRF framework for high-throughput hyperspectral 3D reconstruction targeting postharvest inspection of agricultural produce. Multi-view hyperspectral data is captured using a stationary camera while the object rotates within a custom-built Teflon imaging chamber providing diffuse, uniform illumination. Object poses are estimated via ArUco calibration markers and transformed to the camera frame of reference through simulated pose transformations, enabling standard NeRF training on stationary-camera data. A multi-channel NeRF formulation optimizes reconstruction across all hyperspectral bands jointly using a composite spectral loss, supported by a two-stage training protocol that decouples geometric initialization from radiometric refinement. Experiments on three agricultural produce samples demonstrate high spatial reconstruction accuracy and strong spectral fidelity across the visible and near-infrared spectrum, confirming the suitability of HSI-SC-NeRF for integration into automated agricultural workflows.
Feb 8, 2026

Scalable Adaptation of 3D Geometric Foundation Models via Weak Supervision from Internet Video

Geometric foundation models show promise in 3D reconstruction. However, their progress is severely constrained by the scarcity of diverse, large-scale 3D annotations. While static-scene Internet videos are abundant and diverse, utilizing them as a scaling source for geometric learning is challenging due to the absence of ground-truth geometry and the presence of observational noise. To address this, we propose SAGE, a framework for Scalable Adaptation of GEometric foundation models from raw video streams. SAGE leverages a hierarchical mining pipeline to transform videos into training trajectories and hybrid supervisions: (1) Informative training trajectory selection; (2) Sparse Geometric Anchoring via SfM point clouds for global structural guidance; and (3) Dense Differentiable Consistency via 3D Gaussian rendering for multi-view constraints. Besides, we also introduce a regularization strategy that replays a small fraction of supervised data to prevent catastrophic forgetting. Applied to two architecturally distinct backbones, SAGE reduces Chamfer Distance on unseen benchmarks (7Scenes, TUM-RGBD, Matterport3D) by 20-42% with MV-DUSt3R and consistently improves VGGT. SAGE establishes Internet video as a viable and scalable adaptation source for geometric foundation models. Code is available at https://github.com/aim-uofa/SAGE.
Jan 31, 2026

Distill3R: A Pipeline for Democratizing 3D Foundation Models on Commodity Hardware

While multi-view 3D reconstruction has shifted toward large-scale foundation models capable of inferring globally consistent geometry, their reliance on massive computational clusters for training has created a significant barrier to entry for most academic laboratories. To bridge this compute divide, we introduce Distill3R, a framework designed to distill the geometric reasoning of 3D foundation models into compact students fully trainable on a single workstation. Our methodology centers on two primary innovations: (1) an offline caching pipeline that decouples heavy teacher inference from the training loop through compressed supervision signals, and (2) a confidence-aware distillation loss that leverages teacher uncertainty to enable training on commodity hardware. We propose a 72M-parameter student model which achieves a 9x reduction in parameters and a 5x inference speedup compared to its 650M-parameter teacher. The student is fully trainable in under 3 days on a single workstation, whereas its teacher requires massive GPU clusters for up to a week. We demonstrate that the student preserves the structural consistency and qualitative geometric understanding required for functional 3D awareness. By providing a reproducible, single-workstation training recipe, Distill3R serves as an exploratory entry point for democratized 3D vision research and efficient edge deployment. This work is not intended to compete with state-of-the-art foundation models, but to provide an accessible research baseline for laboratories without access to large-scale compute to train and specialize models on their own domain-specific data at minimal cost.