Videos

Recent momentum

+32%

25 papers in the last 28 days · 0.4% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

5 new papers

A weekly snapshot of new work published in Videos.

Period ending 2026-09-14

8 new papers

A weekly snapshot of new work published in Videos.

Period ending 2026-09-07

9 new papers

A weekly snapshot of new work published in Videos.

246 papers

Latest in Videos

Jun 4, 2026cs.CL

To Be Multimodal or Not to Be: Query-Adaptive Audio-Visual Person Retrieval via Active Modality Detection

When retrieving a person from a video archive by voice and face, should the system be multimodal or not? In real-world broadcast archives, unlike curated benchmarks, a target may be heard but unseen, seen but unheard, or both. Fusing scores from an absent modality injects noise, degrading precision below the best unimodal system. We propose a query-adaptive framework that detects active modalities via cross-modal score consistency: when both modalities are active, files retrieved by one also score highly on the other; this agreement breaks down when a modality is absent. Classifiers driven by these cross-modal features achieve 89% detection accuracy. On the BBC Rewind corpus (with over 12,000 broadcast videos) the adaptive system attains 94.2% P@1, outperforming speaker-only (82.9%), face-only (93.4%), and fixed fusion (90.0%), recovering 64% of the gap to an oracle with ground-truth modality labels (96.6%).
Erfan Loweimi, Mengjie Qian, Kate Knill +7
Jun 4, 2026cs.CV

Learning Geometric Representations from Videos for Spatial Intelligent Multimodal Large Language Models

Multimodal Large Language Models (MLLMs) excel at 2D semantic understanding but lack intrinsic 3D awareness, resulting in representations that fail to maintain geometric and spatial consistency across video frames. Given the scarcity of large-scale 3D data, we present GeoVR, a novel framework that learns geometric representations using purely 2D video sequences. This approach effectively restructures the semantic latent space within MLLMs to unlock spatial intelligence. Rather than employing superficial feature mixing, GeoVR reshapes the internal representations of the MLLM by distilling geometry knowledge from pre-trained 3D foundation models. This is accomplished through a multi-objective learning strategy driven by four complementary geometric targets: (1) estimating inter-frame camera poses to embed varying viewpoint dynamics, (2) regressing dense depth maps to anchor physical distances, (3) predicting a metric scale factor for real-world calibration, and (4) distilling multi-scale 3D features to align the intermediate feature space. Guided by these explicit physical and geometric constraints, the model's internal representations naturally develop strong 3D awareness. Extensive experiments on spatial reasoning benchmarks demonstrate that GeoVR achieves state-of-the-art performance, establishing a new paradigm for endowing foundation models with spatial intelligence.
Haibo Wang, Lifu Huang
Jun 4, 2026cs.CV

V2V-Bench: A Comprehensive Benchmark for Video-to-Video Generation Evaluation

Video-to-video (V2V) generation is difficult to evaluate because outputs must both follow editing instructions and preserve frame-level correspondence with the source video, which existing T2V and I2V metrics do not capture. We introduce V2V-Bench, a 11-dimension benchmark organized into five categories: temporal alignment, structural fidelity, transformation quality, video quality, and semantic alignment. V2V-Bench pairs diverse source videos with challenging editing tasks and evaluates two commercial models, Grok Imagine and Gemini Veo3, and one open-source model, Open Sora 2. Results show complementary model strengths: Grok performs better on editing fidelity, while Veo3 achieves stronger visual quality. On six V2V-specific dimensions, V2V-Bench reaches a Spearman correlation of 0.905 with human judgments.
Tao Liu, Leela Krishna, Gouti Pavan Kumar +2
Jun 3, 2026cs.CV

Benchmarking Living-Screen-Native GUI Agents on Short-Video Platforms

GUI agents today assume a static screen, where the world is frozen between two actions. However, real interfaces such as short-video applications violate this assumption, as their content keeps playing, and a competent user must decide what to watch and for how long. We formalize this task as Living-Screen-Native GUI agents and introduce LivingScreen, the first benchmark instantiating it on short-video platforms, with a faithful browser-based environment, a three-tier task suite, and metrics that jointly score accuracy and information efficiency. Evaluating extensive frontier models, we find that none reaches the human cost-accuracy performance, and that their dominant failure mode is over- and under-observation, pointing to observation control as a missing capability axis for future GUI agents. All data and code will be available at https://github.com/BITHLP/LivingScreen.
Jiashu Yao, Heyan Huang, Daiqing Wu +5
Jun 2, 2026cs.CV

PixVOD: Pixel-Distributed Direct Visual Odometry and Depth Estimation

Images composed of 2D pixel arrays are the standard input to computer vision algorithms, yet many underlying computations can be distributed across pixels. Transmitting raw, redundant, and noisy pixel data off the sensor remains inefficient, motivating a shift toward focal-plane sensor-processors that perform a significant part of the computation directly within each pixel. We envision pixels synthesizing higher-level signals locally, reducing downstream load, and providing richer inputs for higher-level vision tasks. We propose a fully parallelizable form of visual odometry and depth estimation across pixels, where sensor-processors exchange information through Gaussian Belief Propagation (GBP) to achieve consensus about camera motion and infer depth from per-pixel photometric observations and a surface normal prior. To maintain geometric stability during optimization, we introduce a keyframe-like anchoring mechanism that regulates the effective baseline between frames, enabling consistent motion and depth updates. Our method is evaluated on realistic datasets, demonstrating the feasibility of GBP-based pixel-level distributed odometry and depth estimation with keyframe anchoring on-sensor. Project Page: https://www.shinjeongkim.com/pixvod/
Shinjeong Kim, Ignacio Alzugaray, Callum Rhodes +2
Jun 2, 2026cs.CV

VidMsg: A Benchmark for Implicit Message Inference in Short Videos

Understanding short online videos involves more than identifying visible objects and actions; video makers often include an underlying message or purpose in the clip. We introduce VidMsg, a benchmark for evaluating implicit message understanding in short, internet-native video clips. VidMsg contains 400 YouTube-derived clips across 9 practical topic areas and 52 fine-grained target messages, covering domains such as career and finance, education, health and well-being, culture, safety, sustainability, and lifestyle. VidMsg is constructed through a message-first pipeline: an LLM first translates target messages into indirect search scenarios, which are used to retrieve candidate clips. Human annotators then retain clips that convey the intended message without being overly explicit. VidMsg is designed primarily for bidirectional message-clip retrieval for scalable applications such as video search and recommendation, where systems must capture holistic video understanding. In addition to retrieval, VidMsg includes a diagnostic multiple-choice QA benchmark, where models select the intended message of a clip from semantically related alternatives. Experiments with contemporary video-language and retrieval models show that strong models often fail on VidMsg, because the task requires pragmatic inference, integration of contextual cues, and discrimination among semantically close messages. We also introduce VidVec-Msg, a baseline method that improves message-oriented retrieval while leaving substantial headroom for future work.
Issar Tzachor, Michael Green, Rami Ben-Ari
Jun 2, 2026cs.CV

Reinforcement Learning from Cross-domain Videos with Video Prediction Model

Reinforcement learning from expert videos across visually distinct domains is challenging due to the absence of reward signals and the presence of domain gaps. We introduce XIPER (Cross-domain Video Prediction Reward), a reward model for learning from expert videos collected in a visually different domain, where the agent's appearance differs due to factors such as color, morphology, or the sim-to-real gap. More specifically, XIPER trains a cross-domain video prediction model that maps agent observations into the expert domain and uses the prediction likelihood as a reward signal. Experiments on the DMC Color Suite (8 tasks) and DMC Body Suite (3 tasks) show that XIPER consistently outperforms baselines despite domain gaps such as differences in agent color and morphology. We further analyze XIPER on a sim-to-real transfer dataset, demonstrating that it produces meaningful reward signals for real-robot observations given only simulated expert videos. Code, pretrained models, datasets and video demonstrations can be found on our project webpage: https://sites.google.com/view/xiper
Zhao Yang, Xinrui Zu, Jacob E. Kooi +5
Jun 2, 2026cs.CV

JAVEDIT: Joint Audio-Visual Instruction-Guided Video Editing with Agentic Data Curation

While instruction-based video editing has seen significant progress, joint audio-visual editing remains constrained by the absence of dedicated datasets and benchmarks. To bridge this gap, we present JAVEdit-100k, the first large-scale, high-quality dataset tailored for instruction-guided joint audio-visual editing. Focusing on human-centric videos, JAVEdit-100k comprises approximately 100K editing triplets spanning five distinct categories, including subject editing and speech editing. This dataset is rigorously constructed via four meticulously designed generation pipelines, seamlessly paired with an agent-in-the-loop quality control mechanism. Furthermore, to address the lack of standardized evaluation within the field, we introduce JAVEditBench, a comprehensive benchmark featuring curated source videos and human-aligned instructions across all editing categories. Finally, we propose JAVEdit, a pioneering baseline model for instruction-guided joint audio-visual editing. Experiments show that \model\ outperforms all baselines on five of six evaluation metrics.
Yinan Chen, Chuming Lin, Zhennan Chen +12
Jun 1, 2026cs.CV

Reason-Then-Retrieve for CoVR-R with Structured Edit Prompts and Dense-Sparse Fusion

CoVR-R studies reason-aware composed video retrieval: given a reference video and an edit instruction, the system must retrieve the target video that satisfies the edit. The main difficulty is that the target is not described directly; it must be inferred from fine-grained changes in object identity, action order, final state, hand interaction, and scene transition. We build a zero-shot reason-then-retrieve pipeline around Qwen3.5-27B. For each gallery video, the model generates a retrieval-oriented structured description and a dense embedding by pooling generated-token hidden states with token-dependent weights. For each query, the model first performs edit reasoning over the reference video and instruction, then generates a target-video description whose hidden states serve as the query embedding. We complement dense retrieval with a TF-IDF branch over the generated texts and fuse the two rankings with split-specific weights. On validation, the current best submission reaches 80.81 at R@1, 94.86 at R@5, 97.11 at R@10, and 98.59 at R@50. On the blind test split, it reaches 89.73 at R@1, 95.79 at R@5, 96.63 at R@10, and 97.98 at R@50.
DongQing Liu, MengShi Qi, HongWei Ji
Jun 1, 2026cs.CV

Training-Free Composed Video Retrieval via Visual Representation-Guided Video-LLM Reasoning

Recent advances in large vision-language models have expanded video retrieval from simple text-based search to more flexible scenarios, where users may specify the desired result through both visual examples and textual instructions. In the CVPR 2026 Reason-Aware Composed Video Retrieval Challenge, the system is required to retrieve a target video according to a reference video and a modification instruction. To address this task, we develop Visual Representation-Guided Video-LLM Reasoning for Training-Free Composed Video Retrieval. Our framework first uses frozen DINOv3 models to obtain a compact set of visually relevant candidates, and then applies large vision-language models to evaluate whether each candidate satisfies the modification instruction. A final reasoning-based refinement is further performed on the top candidates to improve the first-ranked prediction. Without training, our system achieves 48.78 Recall@1 and 51.48 Recall@5 on the test set. Future work may further improve retrieval accuracy through stronger video-LLMs and detailed integration between visual representations and language reasoning.
Yang Liu, Qianqian Xu, Peisong Wen +2
Jun 1, 2026cs.CV

MOSS-Video-Preview: Toward Real-Time Video Understanding via Cross-Attention

Video understanding is shifting from the offline paradigm -- taking a fully recorded video as input and producing a single answer after it ends -- toward real-time interaction, in which the model perceives new frames while still replying, revises its answer as new evidence appears, and remains silent when there is nothing to say. We present MOSS-Video-Preview to validate this paradigm. Our central claim is that perception must not be blocked by generation; its natural realization is a two-channel architecture. We argue that a cross-attention backbone is better suited to real-time vision-language fusion than the prevailing decoder-only design: visual features enter through a side channel rather than joining the autoregressive sequence, so perception and generation run on separate, non-blocking pathways -- reducing the frequency of visual processing and exposing a clean channel-wise interface for independent compression. We complement this with a data synthesis pipeline that converts dense captions into real-time understanding QA whose answers are revised to match what the model has perceived so far, and we specialize an offline model on these data to elicit real-time behavior. Our model trails the strong Qwen2.5-VL-7B baseline overall -- a gap we attribute primarily to data and scale rather than the architecture -- yet attains competitive offline video and multimodal understanding, remains robust on the spatial and fine-grained temporal reasoning central to real-time use, and acquires behaviors that offline models lack: continuous perception, answer revision, and timely silence. On a single H200 with 256 frames per video, it achieves about a 5x speedup in time to first token and 2.7x higher decoding throughput, with negligible degradation in offline ability. Our study of paradigm, architecture, and data outlines a viable path toward real-time video understanding.
Pengyu Wang, Chenkun Tan, Shaojun Zhou +18
Jun 1, 2026cs.CV

Turing Patterns for Multimedia: Reaction-Diffusion Multi-Modal Fusion for Language-Guided Video Moment Retrieval

Video-language models are pivotal for tasks such as moment retrieval and highlight detection, yet they often struggle to capture the dynamic, non-linear interactions between temporal video sequences and textual semantics. Existing approaches, relying on static cross-attention or prompt-tuning mechanisms, fail to adaptively model the evolving relationships between modalities, leading to suboptimal alignment and limited generalization. Inspired by systems biology, we propose \textbf{Reaction-Diffusion Multimodal Fusion (RDMF)}, a novel framework that reimagines video-language alignment as a reaction-diffusion (RD) process, drawing on the principles of pattern formation introduced by Alan Turing. In RDMF, video features diffuse across time to capture temporal context, while text-video interactions are modeled as non-linear reactions that amplify relevant features and suppress noise, forming emergent patterns akin to biological systems. Leveraging the Gray-Scott RD model, we design a computationally efficient fusion module that integrates video and text representations, supported by rigorous mathematical analysis of stability and convergence using Turing instability criteria. Our framework is theoretically grounded, employing advanced mathematical tools to ensure stable pattern formation, and is practically viable, incorporating standard components like pretrained encoders and DETR-style heads for moment retrieval and saliency prediction. RDMF represents a pioneering interdisciplinary approach, bridging systems biology and multimedia research to address the limitations of conventional multimodal fusion. Preliminary experiments demonstrate its potential to outperform existing methods in identifying salient video moments, offering a new paradigm for video-language tasks.
Xiang Fang, Wanlong Fang, Wei Ji +1
May 31, 2026cs.AI

FlowTime: Towards Continuous Generative Watch Time Prediction via Flow-based Personalized Priors

Watch time has emerged as a pivotal metric for optimizing deep user engagement in short-video recommender systems. However, current methods of watch time prediction (WTP) suffer from inherent paradigm-specific limitations. Direct Regression faces mean-collapse due to unimodal Gaussian assumptions, while Ordinal Regression is hampered by quantization errors from rigid discretization. Similarly, Discrete Generative Regression struggles with high inference latency and heuristic vocabulary design. Beyond these specific flaws, a shared deficiency is the inability to capture the intrinsic multimodality and heterogeneity of User-Item Interaction Patterns. To address these challenges, we first revisit the WTP problem from a causal perspective and identify these user-specific patterns as structural confounders that modulate watch time outcomes, where identical interests manifest as distinct watch time outcomes conditioned on diverse user habits. Then, we formally propose a new (or the fourth) paradigm -- Continuous Generative Regression, and introduce FlowTime, a novel method utilizing a One-step Generative Variational Autoencoder. FlowTime effectively circumvents the latency of iterative denoising while maintaining the expressivity of continuous latent spaces. Furthermore, we design a Flow-based Personalized Prior that leverages NFs to warp a standard Gaussian prior into a complex, history-conditioned manifold, thereby enabling the adaptive modeling of multimodal interaction patterns. Finally, we build TimeRec, the first open-source WTP Library, alongside a novel personalization metric to establish a rigorous benchmarking standard. Extensive offline experiments and online A/B tests demonstrate FlowTime's significant superiority over SOTA methods.
Hongxu Ma, Han Zhou, Chenghou Jin +5
May 31, 2026cs.CV

R^3: Composed Video Retrieval via Reasoning-Guided Recalling and Re-ranking

The CoVR-R challenge evaluates composed video retrieval, where a system must retrieve a target video from a large gallery given a reference video and a textual edit instruction. This setting is not a standard video-text retrieval problem: the query is defined by both the visual evidence in the source video and the transformation implied by the edit. A strong embedding model can provide scalable candidate recall, but it may under-express target-side consequences such as state changes, action replacement, object preservation, or temporal consistency. A pairwise multimodal reranker can verify such details more directly, but exhaustive reranking over the full gallery is computationally infeasible. We present R3\mathbb{R}^3, a zero-shot composed video retrieval pipeline built around Reasoning-guided Recalling and Reranking. The core idea is to turn the source-edit query into a reasoning-grounded retrieval program rather than treating the edit text as a short caption. First, the model generates a reasoning trace that describes the expected target video after applying the edit. Then the trace is encoded together with the source video as a reasoning-augmented query, and its retrieval score is fused with the base composed query through an agreement-gated residual rule. At last, a re-ranker verifies the recalled candidates with direct source-candidate comparison. Experiments have demonstrated the effectiveness of our method in addressing this challenge. Codes are available on https://github.com/Lee-zixu/R-3.
Zixu Li, Yupeng Hu, Zhiheng Fu +3
May 31, 2026cs.CV

Temporal Evidence Routing with Structured Visual Evidence for TimeLogicQA

TimeLogicQA evaluates whether video question answering systems can reason over temporal relations such as event existence, ordering, persistence, boundary conditions, and overlap. We address this task with a visual evidence routing pipeline that separates perception from symbolic temporal reasoning. The system first parses each question into event targets, answer mode, candidate options, and temporal operators. It then routes videos according to duration and operator difficulty, using ordered full-frame evidence for short clips and event-focused candidate windows for long videos. A multimodal large language model produces structured visual evidence for the relevant events, while programmatic verifiers recover dense action intervals and a deterministic reducer applies operator-specific temporal rules to produce the final answer. Conservative fusion accepts an answer only when the visual evidence, temporal program, and confidence checks agree, reducing noisy answer flips. On the official test evaluation, our final system achieves an AvgAcc of 81.8.
Yuyang Sun, Yongliang Wu, Xingyu Zhu +8
May 31, 2026cs.CV

Dual-Route Top-K Retrieval with 1v1 VLM Reranking for the CoVR-R

We describe \emph{Dual-Route Top-K Retrieval with 1v1 VLM Reranking} for the CoVR-R challenge. The method treats composed video retrieval as two coupled problems: finding a sufficiently complete top-k candidate set, and then safely deciding whether any candidate should replace a strong current top-1. We first improve the reasoning/text seed with a VLM slot selector over existing candidates, without introducing DFN visual retrieval. We then add a visual route from contact-sheet embeddings using DFN-H/DFN-L. The routes are merged into a top-10 candidate set, after which a VLM final reranker performs conservative 1v1 comparisons between the current top-1 and each challenger. On the hidden test split, the final system reaches 95.28 R@1, 97.47 R@5, 98.48 R@10, and 99.66 R@50. The main lesson is that CoVR-R benefits more from recall-selection decoupling than from broad text reranking or direct multi-candidate VLM classification.
Yuyang Sun, Yongliang Wu, Xingyu Zhu +8
May 30, 2026cs.CV

Head-Pose-Aware Visual Speech Recognition with FiLM Modulation

Visual Speech Recognition (VSR) aims to recognize speech from visual cues such as lip movements, but its performance is fundamentally limited by viseme ambiguity and pose-induced variations that introduce geometric distortions and occlusions. Existing approaches mainly rely on linguistic context or implicit invariance, leaving visual representations insufficiently robust under non-frontal views. In this work, we propose a pose-aware phoneme-level framework, termed HP-VSR-ResFiLM, that explicitly incorporates head-pose information into visual feature extraction. The proposed framework adopts a two-stage pipeline consisting of a pose-conditioned visual encoder in Stage 1 and a pretrained NLLB language model in Stage 2 for phoneme-to-text reconstruction. Specifically, Stage 1 incorporates a pose-conditioned residual Feature-wise Linear Modulation (FiLM) block after the 2D CNN frontend to adaptively refine visual representations using head-pose information. Experiments on LRS2 and LRS3 demonstrate that HP-VSR-ResFiLM achieves competitive performance under comparable training conditions, attaining word error rates (WER) of 25.0% and 33.2%, respectively, without relying on additional training data. Ablation studies further show that a single residual FiLM block consistently improves overall WER, while deeper modulation at Layers 3 and 4 provides larger gains for samples with yaw angles greater than 30° without degrading performance for smaller pose variations. These findings demonstrate that explicit pose-aware feature modulation offers an effective and computationally efficient solution for improving VSR robustness in unconstrained settings.
Matthew Kit Khinn Teng, Haibo Zhang, Takeshi Saitoh
May 30, 2026cs.CV

FlowNar: Scalable Streaming Narration for Long-Form Videos

Recent Large Multimodal Models (LMMs), primarily designed for offline settings, are ill-suited for the dynamic requirements of streaming video. While recent online adaptations improve real-time processing, they still face critical scalability challenges, with resource demands typically growing at least linearly with video duration. To overcome this bottleneck, we propose FlowNar, a novel framework for scalable streaming video narration. The core of FlowNar is a dynamic context management strategy for historical visual context removal, combined with our CLAM (Cross Linear Attentive Memory) module for streaming visual history retention, ensuring bounded visual memory usage and computational complexity, crucial for efficient streaming. We also introduce a realistic self-conditioned evaluation protocol and complementary evaluation metrics to assess streaming narration models under deployment-like conditions. Experiments on the Ego4D, EgoExo4D, and EpicKitchens100 datasets demonstrate that FlowNar substantially improves narration quality over strong baselines while being highly efficient, supporting processing of 10×\times longer videos and achieving 3×\times higher throughput (FPS). The code is available at https://github.com/zeyun-zhong/FlowNar.
Zeyun Zhong, Manuel Martin, Chengzhi Wu +4
May 29, 2026cs.CV

TunerDiT: Training-free Progressive Steering of Diffusion Transformer for Multi-Event Video Generation

Text-to-video (T2V) generation faces challenging questions when generating videos with long horizons containing multiple events. Inspired by the intrinsics of the diffusion process, we probe video diffusion transformers (DiTs) and uncover intrinsic turning points in the DiT denoising trajectory where conditioning text affects generation from global layout to fine-grained details. Building on this finding, we present TunerDiT, a simple yet effective progressive steering method that requires no additional training for multi-event generation. TunerDiT comprises two steering handles: (1) Event-Partitioned Masking that enforces event boundaries while allowing cross-event transition bands; (2) Cross-Event Prompt Fusion that injects neighboring event semantics for late-stage refinement. We contribute a self-curated prompt suite for benchmarking multi-event generation, i.e., Meve. TunerDiT achieves state-of-the-art performance across 8 metrics and offers a tunable trade-off between video consistency and event separation, compared with other training-free methods. The improvement in text alignment increases with the event count, indicating a scaling possibility with increasing event count.
Ruotong Liao, Guowen Huang, Qing Cheng +6
May 28, 2026cs.CV

VideoFDB: Evaluating Full-Duplex Vision-Speech Capabilities in Conversational Agents

Natural human conversation is full-duplex and audio-visual: people simultaneously speak and listen while continuously interpreting and producing nonverbal cues, such as nods, smiles, and gestures. To support successful human-agent interaction, agents must model full-duplex audiovisual conversation; however, existing full-duplex benchmarks evaluate only speech. In this work, we present VideoFDB, the first benchmark to evaluate full-duplex audio-visual-to-audio-visual (AV2AV) conversational agents. VideoFDB contributes (i) 237 dyadic clips spanning 11 nonverbal conversational dynamics from real-world video calls, (ii) a taxonomy separating perception from generation behaviors, and (iii) a rubric-based LM-as-judge evaluation framework with interpretable axes for assessing conversational quality with respect to nonverbal conversational dynamics. Across open- and closed-source vision-speech agents, we find systematic failure modes: captioning collapse and visual-stream ignorance, and we show that current systems exploit vision for explicit visual question answering but not for the streaming joint audiovisual grounding required in natural conversation. We further evaluate cascaded speech-to-avatar systems and find that their architecture fundamentally precludes the production of full-duplex nonverbal cues. As the first benchmark for full-duplex AV2AV interaction, VideoFDB establishes a foundation for systematic evaluation and, we hope, will accelerate the advancement and development of next-generation multimodal conversational agents.
Amrita Mazumdar, Seonwook Park, Rajarshi Roy +6
May 28, 2026cs.CV

Not All Inputs Are Valid: Towards Open-Set Video Moment Retrieval Using Language

Video Moment Retrieval (VMR) targets to retrieve the specific moment corresponding to a sentence query from an untrimmed video. Although recent works have made remarkable progress in this task, they implicitly are rooted in the closed-set assumption that all the given queries as video-relevant\footnote{In this paper, we treat video-relevant query'' as in-distribution (ID) query'' and video-irrelevant query'' as out-of-distribution (OOD) query''.}. Given an OOD query in open-set scenarios, they still utilize it for wrong retrieval, which might lead to irrecoverable losses in high-risk scenarios, \textit{e.g.}, criminal activity detection. To this end, we creatively explore a brand-new VMR setting termed Open-Set Video Moment Retrieval (OS-VMR), where we should not only retrieve the precise moments based on ID query, but also reject OOD queries. In this paper, we make the first attempt to step toward OS-VMR and propose a novel model \textbf{OpenVMR}, which first distinguishes ID and OOD queries based on the normalizing flow technology, and then conducts moment retrieval based on ID queries. Specifically, we first learn the ID distribution by constructing a normalizing flow, and assume the ID query distribution obeys the multi-variate Gaussian distribution. Then, we introduce an uncertainty score to search the ID-OOD separating boundary. After that, we refine the ID-OOD boundary by pulling together ID query features. Besides, video-query matching and frame-query matching are designed for coarse-grained and fine-grained cross-modal interaction, respectively. Finally, a positive-unlabeled learning module is introduced for moment retrieval. Experimental results on three VMR datasets show the effectiveness of our OpenVMR.
Xiang Fang, Wanlong Fang, Daizong Liu +8
May 28, 2026cs.CV

Fewer Steps, Better Performance: Efficient Cross-Modal Clip Trimming for Video Moment Retrieval Using Language

Given an untrimmed video and a sentence query, video moment retrieval using language (VMR) aims to locate a target query-relevant moment. Since the untrimmed video is overlong, almost all existing VMR methods first sparsely down-sample each untrimmed video into multiple fixed-length video clips and then conduct multi-modal interactions with the query feature and expensive clip features for reasoning, which is infeasible for long real-world videos that span hours. Since the video is downsampled into fixed-length clips, some query-related frames may be filtered out, which will blur the specific boundary of the target moment, take the adjacent irrelevant frames as new boundaries, easily leading to cross-modal misalignment and introducing both boundary-bias and reasoning-bias. To this end, in this paper, we propose an efficient approach, SpotVMR, to trim the query-relevant clip. Besides, our proposed SpotVMR can serve as plug-and-play module, which achieves efficiency for state-of-the-art VMR methods while maintaining good retrieval performance. Especially, we first design a novel clip search model that learns to identify promising video regions to search conditioned on the language query. Then, we introduce a set of low-cost semantic indexing features to capture the context of objects and interactions that suggest where to search the query-relevant moment. Also, the distillation loss is utilized to address the optimization issues arising from end-to-end joint training of the clip selector and VMR model. Extensive experiments on three challenging datasets demonstrate its effectiveness.
Xiang Fang, Daizong Liu, Wanlong Fang +5
May 27, 2026cs.CV

HarmoVid: Relightful Video Portrait Harmonization

We present a method for harmonizing the lighting of a foreground video to match a target background scene, adjusting shadows, color tone, and illumination intensity (relightful harmonization). Unlike images, acquiring labeled data for videos, where identical motions are recorded under different lighting conditions, is practically infeasible and non-scalable. While one way to create such paired data is to apply existing image-based harmonization models frame by frame to a video, the resulting outputs often suffer from significant temporal jitters. We overcome this problem by introducing a novel lighting deflickering model that can stabilize the global and local lighting flickering artifacts. Our video diffusion model learns from these upgraded deflickered data with a volume of real and synthetic videos to generate high-quality video harmonization results. We further propose an asymmetric alpha mask conditioning technique to learn the clean boundaries from real videos. Experiments demonstrate that our model achieves strong temporal coherence, naturalness, cleaner boundaries, and physically meaningful lighting behavior, while maintaining strong relighting expressiveness compared to prior image-based and video-based harmonization methods.
Jun Myeong Choi, Jae Shin Yoon, Luchao Qi +2
May 26, 2026cs.CV

DynFrame: Adaptive Reasoning-Driven Multimodal Framework with Dynamic Frame Augmentation for Complex Video Understanding

Recent video multimodal large language models (MLLMs) increasingly couple step-by-step reasoning with on-demand visual evidence retrieval, allowing models to revisit relevant video segments during inference. However, two structural gaps remain in existing thinking-with-video systems. (i) Sampling density is not a learnable decision: existing methods may let the model decide where to look, but the per-window frame rate is largely fixed. As a result, fine-grained evidence is often recovered through repeated retrieval calls, which increases inference context length and training difficulty. (ii) Retrieval and answer generation are usually optimized with a single trajectory-level advantage, so the "where to look" tokens and the "how to answer" tokens receive the same credit even when one is correct and the other is not. To address these gaps, we present DynFrame, a framework that emits the temporal window and the sampling density as native tokens within a single autoregressive pass. This learnable span-density retrieval enables acquiring multi-granularity evidence with a single retrieval step. Based on the above tokenized retrieval interface, we further introduce Segment-Decoupled GRPO (SD-GRPO), which splits each rollout at the retrieval boundary and assigns role-specific token-level advantages, separately crediting the sampling decision and the answer. Trained on the curated DM-CoT-74k and DM-RL-45k, DynFrame-4B is competitive with strong 7B-8B baselines across six benchmarks (NExT-GQA, Charades-STA, ActivityNet-MR, Video-MME, MLVU, LVBench), and DynFrame-8B sets new state-of-the-art on most metrics. Code is available at https://github.com/zhangguanghao523/DynFrame.
Peng Zhang, Guanghao Zhang, Wanggui He +10
May 26, 2026cs.CV

CoCoVideo: The High-Quality Commercial-Model-Based Contrastive Benchmark for AI-Generated Video Detection

With the rapid advancement of artificial intelligence generated content (AIGC) technologies, video forgery has become increasingly prevalent, posing new challenges to public discourse and societal security. Despite remarkable progress in existing deepfake detection methods, AIGC forgery detection remains challenging, as existing datasets mainly rely on open-source video generation models with quality far below that of commercial AIGC systems. Even datasets containing a few commercial samples often retain visible watermarks, compromising authenticity and hindering model generalization to high-fidelity AIGC videos. To address these issues, we introduce CoCoVideo-26K, a contrastive, commercial-model-based AIGC video dataset covering 13 mainstream commercial generators and providing semantically aligned real-fake video pairs. This dataset enables deeper exploration of the differences between authentic and high-quality synthetic videos and establishes a new benchmark for highly realistic video forgery detection. Building on this dataset, we propose CoCoDetect, a detection framework integrating contrastive learning with confidence-gated multimodal large language model (MLLM) inference. An R3D-18 backbone extracts spatio-temporal representations, while a confidence gate routes uncertain cases to an MLLM for reasoning about physical plausibility and scene consistency. Extensive experiments on CoCoVideo-26K and public benchmarks demonstrate state-of-the-art performance, validating the framework's robustness and generalizability. Our code and dataset are available at https://github.com/DonoToT/CoCoVideo.
Huidong Feng, Wentao Chen, Jie Chen +5
May 25, 2026cs.CV

Not All Modalities Are Equal: Instruction-Aware Gating for Multimodal Videos

Pre-trained video large language models excel at visual reasoning. However, they struggle when videos arrive with auxiliary streams, such as audio, depth map, or dense temporal evidence. In such a scenario, uniform fusion induces modality interference, allowing irrelevant channels to distract the model. To address this issue, we present a unified multimodal video understanding framework, named UniMVU, that performs instruction-aware fusion across video, audio, depth map, or any other modality inputs via two levels of dynamic gating: inner-modality gates emphasize salient regions within each modality, whereas modality-level gates re-weight whole streams; both are conditioned on the text instruction to adaptively balance modality importance. Our UniMVU combines cross-modal self-attention with instruction-driven inner-modality gating module and a modality-level gating module with control token; for time-aligned streams we further adopt a fast-to-slow fusion scheme that reduces redundancy. Across six benchmarks (AVQA, AVSD, Music-AVQA, ScanQA, SQA3D and MVBench), our UniMVU achieves consistent gains over static-fusion baselines achieving gains as high as 13.5 in terms of CIDEr metric. Further, our analysis shows that the gating mechanism aligns with the human-interpretable modality relevance, and ablations show the contributions of inner-modality and modality-level gating. Our UniMVU provides a simple, unified recipe for instruction-aware multimodal video understanding that scales to diverse modalities without hand-crafted fusion rules.
Bonan Ding, Umair Nawaz, Ufaq Khan +5
May 22, 2026cs.RO

Direct Dynamic Retargeting for Humanoid Imitation Learning from Videos

Imitation Learning from monocular video demonstrations provides a scalable approach for teaching complex skills to humanoid robots. However, translating human motion to humanoids requires overcoming significant morphological mismatches. Standard approaches rely on Geometric Retargeting or Indirect Dynamic Retargeting pipelines. We identify that these intermediate kinematic projections introduce a geometric bias, restricting the search space and yielding suboptimal dynamic behaviors. In this paper, we propose Direct Dynamic Retargeting (DDR), a novel single-stage framework that generates high-fidelity, dynamically feasible trajectories directly from expert videos. By formulating the problem in the task space and leveraging a sampling-based Model Predictive Control solver within a physics simulator, DDR natively optimizes over complex contact sequences while mitigating input drift. Our experiments demonstrate that bypassing the geometric bias allows DDR to outperform state-of-the-art baselines in demonstration tracking accuracy. Furthermore, we establish that providing such physically viable references to RL agents accelerates training convergence and enhances the final execution of agile and balancing behaviors. Source code will be made publicly available.
Constant Roux, Ludovic De Matteïs, Armand Jordana +4
May 22, 2026cs.CV

EM-Vid: Training-Free Entity-Centric Memory for Efficient and Consistent Multi-Shot Video Generation

Multi-shot video generation requires maintaining a consistent appearance of recurring entities across shots while remaining faithful to shot-specific text prompts. Recent autoregressive methods reuse previously generated frames as memory. However, full-frame storage entangles persistent entity information with transient scene context, leading to irrelevant information leakage and high computational cost. We propose an entity-centric memory in the form of an entity-indexed bank of latent patches. We introduce sparse token conditioning compatible with pretrained models, restricting self-attention to entity-relevant tokens and reducing computational cost. To support this, we introduce a structured multi-shot script format. We additionally propose a budgeted memory update strategy to maintain a compact, evolving memory. Finally, we equip the entity representation with a noise-injection mechanism that enables fine-grained appearance control, preventing leakage of irrelevant information. Our method improves prompt adherence and efficiency while preserving subject consistency.
Jente Vandersanden, Matheus Gadelha, Chun-Hao P. Huang +2
May 22, 2026cs.CV

U-CESE: Unified Clip-based Event Search Engine for AI Challenge HCMC 2025

Retrieving events from large-scale video datasets is challenging due to complex temporal, spatial, and multimodal information. This paper presents U-CESE, our solution for the AI Challenge HCMC 2025, a Unified Clip-based Event Search Engine for multimodal event retrieval across diverse video sources. Building on CESE, U-CESE integrates its three modules into a single cohesive framework, ensuring consistent processing and retrieval across query types. A core component is the Unified Clipping Algorithm, which merges separate clipping algorithms into one efficient pipeline. To handle large-scale data, we propose DAKE, a lightweight, training-free keyframe extraction method using JPEG file size variations to identify significant scene changes. Finally, we introduce ReCap, a temporally consistent captioning framework inspired by Recurrent Neural Network, generating detailed and context-aware textual descriptions. Experiments show that U-CESE delivers robust, consistent, and efficient performance in large-scale multimodal event retrieval.
Duc-Nhuan Le, Hoang-Phuc Nguyen, Thanh-Duy Lam +2
May 21, 2026cs.CV

GazeBehavior Annotation Toolkit (GBAT): AI-powered toolkit for automatic annotation of egocentric eye-tracking and video data of child-caregiver interaction

Video recordings of child-caregiver interactions enable investigation of attentional dynamics during naturalistic behavior. Such multimodal recording also allows researchers to examine how attention interacts with action and language use in real time. However, manual annotation of such data is time-consuming. Here, we introduce GazeBehavior Annotation Toolkit, a deep-learning-based toolkit designed to facilitate three key processes in data preprocessing and feature extraction: post-hoc synchronization across multiple videos, semi-automatic annotation of gaze target categories, and categorization of participants' poses and hand actions. This toolkit improves the efficiency and scalability of feature extraction from human egocentric eye-tracking and video data. Such improvement is critical in supporting large-scale and longitudinal investigations of attentional dynamics and naturalistic behavior in human early development.
Iba Baig, Kevin Li, Yanbin Xu +5
May 21, 2026cs.CV

MOTOR: A Multimodal Dataset for Two-Wheeler Rider Behavior Understanding

Two-wheelers account for a disproportionately high share of road fatalities in the Global South. Research on two-wheeler rider behavior, however, lags far behind four-wheelers, where multimodal datasets have driven major advances in Advanced Driver Assistance Systems (ADAS). To address this gap, we present the MOtorized TwO-wheeler Rider (MOTOR) dataset, the first large-scale, multi-view, multimodal resource dedicated to two-wheelers in dense, unstructured traffic. MOTOR comprises 1,629 sequences (25+ hours of video data) collected from 16 riders and integrates synchronized front, rear, and helmet videos, rider eye-gaze from wearable trackers, on-road audio, and telemetry (GPS, accelerometer, gyroscope). Rich annotations capture traffic context, rider state, 12 riding maneuvers spanning conventional and unconventional behaviors, and legality labels (Legal, Illegal, Unspecified). We benchmark rider behavior recognition and maneuver legality classification using state-of-the-art video action recognition backbones (CNN and Transformer-based), extended with multimodal fusion, and find that combining RGB, gaze, and telemetry consistently yields the best performance. MOTOR thus provides a unique foundation for advancing safety-critical understanding of two-wheeler riding. It offers the research community a benchmark to develop and evaluate models for behavior analysis, legality-aware prediction, and intelligent transportation systems. Dataset and code is available at https: //varuniiith.github.io/MOTOR-Dataset/
Varun A. Paturkar, Shankar Gangisetty, C. V. Jawahar
May 20, 2026cs.CV

BodyReLux: Temporally Consistent Full-Body Video Relighting

Being able to relight human performance is a fundamental task for post production and content creation. We present BodyReLux, a subject-specific video diffusion-based framework for relighting full-body human performances in a temporally consistent way. Our model is trained on a hybrid dataset of pixel-aligned video relighting pairs, covering a diverse combination of lighting conditions, performances and viewpoints. To acquire such dataset, we combine traditional static One-Light-at-a-Time (OLAT) capture and a novel dynamic performance capture in which two smoothly varying lighting sequences are rapidly interleaved. Because the lighting operates above the human flicker-fusion threshold, the interleaving does not appear to strobe. We train our video relighting model from a pretrained text-to-video model to fully leverage the generative priors for producing high quality videos. To achieve accurate lighting control, we introduce a new lighting conditioning method that represents each light source as a token. We further condition on sequences of lighting using masked attention to support dynamic lighting control. Together with a carefully designed data augmentation pipeline, we achieve photorealistic, robust, and temporally consistent video relighting of subject-specific human performances.
Li Ma, Mingming He, Xueming Yu +4
May 20, 2026cs.CV

TempGlitch: Evaluating Vision-Language Models for Temporal Glitch Detection in Gameplay Videos

Vision-language models (VLMs) are increasingly being explored for video game quality assurance, especially gameplay glitch detection. Most existing evaluations, however, treat glitches as static visual anomalies, asking models to detect failures from a single frame. We argue that this framing misses a key distinction: some glitches are spatial and visible in an isolated frame, whereas others are temporal and become evident only through changes across ordered frames. A preliminary study confirms this gap, showing that temporal glitches are substantially harder for VLMs to detect than spatial ones. To enable systematic evaluation of this underexplored setting, we introduce TempGlitch, a controlled gameplay video benchmark for temporal glitch detection. TempGlitch covers five temporal glitch types with balanced per-category samples, together with paired glitch-free videos that enable reliable binary evaluation. We evaluate 12 proprietary and open-weight VLMs across multiple frame-sampling settings. Our results show that current VLMs remain near chance on TempGlitch, often collapsing into either overly conservative behavior that misses most glitches or overly sensitive behavior that flags clean videos as glitchy. Moreover, denser frame sampling and larger model size do not reliably resolve these failures. TempGlitch provides a focused testbed for temporal reasoning, robust gameplay understanding, and automated glitch detection with VLMs. Code and data are available at the project website.
Yakun Yu, Ashley Wiens, Adrián Barahona-Ríos +4
May 20, 2026cs.CV

USV: Towards Understanding the User-generated Short-form Videos

Several large-scale video datasets have been published these years and have advanced the area of video understanding. However, the newly emerged user-generated short-form videos have rarely been studied. This paper presents USV, the User-generated Short-form Video dataset for high-level semantic video understanding. The dataset contains around 224K videos collected from UGC platforms by label queries without extra manual verification and trimming. Although video understanding has achieved plausible improvement these years, most works focus on instance-level recognition, which is not sufficient for learning the representation of the high-level semantic information of videos. Therefore, we further establish two tasks: topic recognition and video-text retrieval on USV. We propose two unified and effective baseline methods Multi-Modality Fusion Network (MMF-Net) and Video-Text Contrastive Learning (VTCL), to tackle the topic recognition task and video-text retrieval respectively, and carry out comprehensive benchmarks to facilitate future research. Our project page is https://usvdataset.github.io.
Haoyue Cheng, Su Xu, Liwei Jin +3
May 20, 2026cs.CV

ΔΔynamics: Language-Based Representation for Inferring Rigid-Body Dynamics From Videos

Inferring rigid-body physical states and properties from monocular videos is a fundamental step toward physics-based perception and simulation. Existing approaches assume specific underlying physical systems, object types, and camera poses, making them unable to generalize to complex real-world settings. We introduce ΔΔYNAMICS, a vision-language framework that uses language as a unified representation of rigid-body dynamics. Instead of directly predicting parameters, ΔΔYNAMICS generates scene configurations in a structured text format for physics simulation. We enhance the model's generalization by integrating natural language motion reasoning and leveraging optical flow as a semantic-agnostic input. On the CLEVRER dataset, ΔΔYNAMICS achieves a segmentation IoU of 0.30, a 7x improvement over leading VLMs (InternVL3-8B, Qwen2.5-VL-7B and Claude-4-Sonnet). Additionally, test-time sampling and evolutionary search further boost performance by 27% and 120% in segmentation IoU, respectively. Finally, we demonstrate strong transfer to a new dataset of 235 real-world rigid-body videos, highlighting the potential of language-driven physics inference for bridging perception and simulation.
Chia-Hsiang Kao, Cong Phuoc Huynh, Chien-Yi Wang +5
May 19, 2026cs.CV

MatPhys: Learning Material-Aware Physics Parameters for Deformable Object Simulation from Videos

Reconstructing simulation-ready deformable objects is important for vision, graphics, and robotics. Existing physics-driven methods can recover physical digital twins from videos, but they suffer from two fundamental limitations: they typically assume a homogeneous material across the whole object, and their scene-specific inverse optimization, combined with the inherent ambiguity of monocular observation, yields inconsistent parameters for the same material across different scenes or interactions. We propose MatPhys, a material-aware feed-forward framework that predicts spring-mass parameters from a single-view video, addressing these two issues with two coupled designs. To relax the homogeneous material assumption, we use DINO features to decompose the object into semantically meaningful parts and to query a part-level material prior, assigning each part its own physical behavior. To enforce cross-scene consistency, we introduce a learned material codebook of shared material embeddings as the bridge between appearance and physics, and further use the part-level prior as a reference distribution that constrains the decoder so that the same material yields consistent parameters across scenes and interactions. Together, these designs turn an under-constrained monocular problem into feed-forward inference grounded on shared, reusable material concepts. Experiments show that our method matches per-scene optimization baselines in reconstruction and future prediction, while achieving stronger generalization to unseen interactions and objects with more consistent physical parameters.
Yang Yang, Yiyan Wang, Zheming Liu +1
May 18, 2026cs.LG

EgoBabyVLM: Benchmarking Cross-Modal Learning from Naturalistic Egocentric Video Data

Children acquire language grounding with remarkable robustness from limited visuo-linguistic input in ways that surpass today's best large multimodal models. Recent research suggests current vision-language models (VLMs) trained on curated web data fail to generalize to the sparse, weakly-aligned egocentric streams produced by wearable devices, embodied agents, and infant head-cams -- and no fixed evaluation pipeline exists for measuring progress on this regime. We train VLMs on datasets with varying degrees of semantic alignment between visual and linguistic inputs, including naturalistic infant and adult egocentric videos, and evaluate them with a comprehensive suite spanning multimodal language grounding and unimodal vision and language tasks. At the core of this suite is Machine-DevBench, a corpus-grounded benchmark of lexical and grammatical competence, automatically generated from the model's training vocabulary across logarithmic frequency bins to eliminate the train/eval mismatch and low statistical power of prior developmental benchmarks. Our results show that current VLM paradigms hinge on the tight semantic alignment of curated data and fail to exploit the weakly-aligned signal that dominates naturalistic egocentric input -- the very regime in which humans thrive. To motivate progress, we introduce the EgoBabyVLM Challenge to drive the development of models capable of grounded language learning from the kind of naturalistic data that human infants experience.
Dongyan Lin, Phillip Rust, Angel Villar Corrales +19
May 18, 2026cs.CV

Artifact-Bench: Evaluating MLLMs on Detecting and Assessing the Artifacts of AI-Generated Videos

Recent video generative models have greatly improved the realism of AI-generated videos, yet their outputs still exhibit artifacts such as temporal inconsistencies, structural distortions, and semantic incoherence. While Multimodal Large Language Models (MLLMs) show strong visual understanding capabilities, their ability to perceive and reason about such artifacts remains unclear. Existing benchmarks often lack systematic evaluation of artifact-aware perception and fine-grained diagnostic reasoning, especially across diverse AI-generated video domains beyond photorealistic content. To address this gap, we introduce Artifact-Bench, a comprehensive benchmark for evaluating MLLMs on AI-generated video artifact detection and analysis. We first establish a three-level hierarchical taxonomy of realism artifacts, covering photorealistic, animated, and CG-style videos. Based on this taxonomy, Artifact-Bench defines three complementary tasks: real vs. AI-generated video classification, pairwise realism comparison, and fine-grained artifact identification. Experiments on 19 leading MLLMs reveal substantial limitations in artifact perception and reasoning, with many models approaching random or even below-random performance in challenging settings. We further observe significant misalignment between MLLM judgments and human perceptual preferences, highlighting their limited reliability as general evaluators for AI-generated video realism.
Yuqi Tang, Yang Shi, Zhuoran Zhang +21
May 18, 2026cs.CV

Enhancing Train-Free Infinite-Frame Generation for Consistent Long Videos

Without incurring significant computational overhead, train-free long video generation aims to enable foundation video generation models to produce longer videos. Frame-level autoregressive frameworks, e.g., FIFO-diffusion, offer the advantage of generating infinitely long videos with constant memory consumption. However, the mismatch between training and inference, coupled with the challenge of maintaining long-term consistency, limits the effective utilization of foundation models. To mitigate these concerns, we propose \textbf{MIGA}, a novel infinite-frame long video generation method. Firstly, we propose an effective two-stage alignment mechanism that mitigates the training-inference gap by reducing the excessive noise span fed to the model. We then introduce an innovative dual consistency enhancement mechanism, where the self-reflection approach corrects early high-noise frames and the long-range frame guidance approach leverages later low-noise frames with broad coverage to steer generation, jointly improving temporal consistency. Extensive experiments on VBench and NarrLV demonstrate the state-of-the-art performance of MIGA. Our project page is available at https://xiaokunfeng.github.io/miga_homepage/.
X. Feng, J. Zhu, M. Wu +6
May 18, 2026cs.CV

EgoInteract: Synthetic Egocentric Videos Generation for Interaction Understanding and Anticipation

Collecting large-scale egocentric video datasets with dense spatial and temporal annotations is costly, slow, and often constrained by environmental biases, privacy constraints, and limited coverage of interaction patterns. While synthetic data has shown strong potential in several vision domains, its use for egocentric perception remains relatively underexplored, especially for tasks requiring temporally coherent human-object interactions. In this work, we introduce EgoInteract, a controllable simulator for egocentric video generation designed to model fine-grained egocentric interactions and their temporal dynamics. The simulator enables precise control over camera, human body and hand motion, object manipulation, and scene composition across diverse environments. Building on this framework, we generate a synthetic egocentric video dataset with dense spatial and temporal annotations for temporal action segmentation, next-active object detection, interaction anticipation, and hand-object interaction detection. We evaluate models trained with simulated data on multiple real-world egocentric benchmarks spanning diverse environments, object categories, and interaction patterns. Results show consistent improvements over strong baselines across tasks and datasets, demonstrating the effectiveness and transferability of our simulation-based approach.
Rosario Leonardi, Francesco Ragusa, Daniele Materia +4
May 17, 2026cs.CV

HL-OutPaint: Coarse-to-Fine Video Outpainting for High-Resolution Long-Range Videos

Video outpainting generates plausible visual content beyond the original spatial extent of a video, playing a key role in adapting videos to diverse display formats. To support such use cases, it must enable large spatial extrapolation over long sequences. However, most existing methods address only one of these challenges or lack explicit mechanisms for ensuring global spatio-temporal consistency, leading to notable limitations. In this paper, we propose HL-OutPaint, a high-resolution video outpainting framework for long sequences. Our approach follows a coarse-to-fine strategy with a two-stage pipeline. We first construct Global Coarse Guidance (GCG), a low-resolution representation that captures global structure and dominant motion across the video. Unlike naive downsampling, GCG is built via a novel global-local frame swapping mechanism that couples sparse global keyframes with local temporal windows and exchanges information during sampling. This enables GCG to encode both long-term structural consistency and short-term temporal dynamics in a unified representation. Guided by this representation, HL-OutPaint then performs high-resolution outpainting to generate spatially detailed and temporally consistent content. By separating global structure modeling from fine-grained synthesis, our framework achieves stable, coherent generation for large spatial expansion and long video sequences. Extensive experiments show that HL-OutPaint outperforms existing methods in challenging scenarios involving wide spatial extrapolation and long video sequences.
Jeongeun Park, Janghyeok Han, Geonung Kim +4
May 17, 2026cs.CV

Omni-DuplexEval: Evaluating Real-time Duplex Omni-modal Interaction

Real-time duplex interaction is essential for multimodal AI systems operating in real-world scenarios, where models must continuously process streaming inputs and respond at appropriate moments. However, most existing multimodal large language models (MLLMs) are evaluated in offline settings, where the entire video input is processed before any response is generated. While recent work has started to explore real-time duplex MLLMs, there is still no comprehensive benchmark or automatic evaluation method for this setting. To address this gap, we propose Omni-DuplexEval, a benchmark for systematically evaluating real-time duplex interaction. The benchmark consists of two complementary scenarios: (1) Real-Time Description, which evaluates the ability to generate continuous, time-aligned responses that track evolving multimodal inputs, and (2) Proactive Reminder, which evaluates the ability to identify salient events and respond at appropriate moments. Omni-DuplexEval contains 660 videos with fine-grained, human-annotated labels and precise temporal metadata, spanning 9 tasks grounded in real-world scenarios, where all questions are formulated as open-ended queries. We further introduce an automatic evaluation framework based on LLM-as-a-Judge, which enables systematic assessment by jointly evaluating response-content alignment and response timing through timestamp-aware and sequential reasoning, achieving strong alignment with human judgments. Experiments on state-of-the-art duplex MLLMs reveal substantial limitations. The best-performing model achieves only 39.6% overall, while scoring only 20.0% on Proactive Reminder. Our analysis identifies two key challenges: models struggle to balance timely responses with coherent, holistic content generation, and they often fail to determine both when to respond and what to produce. We hope our work facilitates further progress in MLLMs.
Chaoqun He, Mingyang Xiang, Yingjing Xu +5
May 17, 2026cs.CV

LongDPM: Overlap-Aware 4D Reconstruction from Long Monocular Videos

Recovering a dynamic 3D scene from a long monocular video is crucial for dense geometry, camera motion, and temporal correspondence to remain consistent in a shared coordinate system. Existing methods face two key challenges: (1) feed-forward reconstruction models provide accurate local predictions but are limited to short clips, and (2) long-range trackers preserve correspondences without producing dense sequence-level reconstruction. This paper presents LongDPM, a novel overlap-aware framework for scalable long-range monocular dynamic reconstruction. First, LongDPM processes long videos in overlapping chunks, keeping inference memory bounded by the chunk length. Second, it connects chunk-local coordinate systems through confidence-weighted registration with static-aware overlap abstraction. Third, it associates dynamic identities across chunk boundaries and fuses matched trajectories to recover coherent long-range 3D motion. Experimental results demonstrate that LongDPM achieves superior long-range reconstruction and tracking performance, reducing dense tracking EPE over V-DPM on PointOdyssey, Kubric-F, and Kubric-G, while obtaining the best TUM-dynamics ATE for camera pose estimation.
Chenyi Xu, Yihao Wu, Liqi Yan +4
May 16, 2026cs.CV

RHINO: Reconstructing Human Interactions with Novel Objects from Monocular Videos

Reconstructing people, objects, and their interactions in 3D is a long-standing goal for intelligent systems. Often the input is RGB video from a moving camera, making the task ill-posed; depth is ambiguous, humans and objects occlude each other, and camera and object motion entangle to create apparent motion. Most prior work addresses humans or objects in isolation, ignoring their interplay, or assumes known 3D shapes or cameras, which is impractical for real-world applications. We develop RHINO (Reconstructing Human Interactions with Novel Objects), a three-step framework that recovers in 3D a human, novel (unseen) manipulated object, and static scene in a common world frame from a monocular RGB video. First, we leverage 3D-aware foundation models to obtain cues that stabilize Structure-from-Motion (SfM) even for low-texture regions; this yields a coarse shape and apparent motion of a manipulated object from foreground pixels, and a coarse scene shape and camera motion from background pixels. Second, we estimate a human in the camera frame via an off-the-shelf method, and subtract the camera motion from apparent motion to extract the object motion; this registers the human, object, and coarse scene shapes into a common world frame. Third, we refine shapes using a compositional neural field with per-component signed-distance fields. The latter further enables differentiable contact priors that attract surfaces while penalizing interpenetration, improving the physical plausibility of the final reconstruction. For evaluation, we capture a new dataset of handheld monocular videos synchronized with a volumetric 4D capture stage, providing ground-truth shape and camera motion. RHINO outperforms state-of-the-art baselines on novel-view synthesis and 4D reconstruction. Ablations show that each stage contributes substantially. Code and data are available at https://lxxue.github.io/RHINO.
Lixin Xue, Chengwei Zheng, Georgios Paschalidis +4
May 15, 2026cs.CV

VideoSeeker: Incentivizing Instance-level Video Understanding via Native Agentic Tool Invocation

Large Vision-Language Models (LVLMs) have shown significant progress in video understanding, yet they face substantial challenges in tasks requiring precise spatiotemporal localization at the instance level. Existing methods primarily rely on text prompts for human-model interaction, but these prompts struggle to provide precise spatial and temporal references, resulting in poor user experience. Furthermore, current approaches typically decouple visual perception from language reasoning, centering reasoning around language rather than visual content, which limits the model's ability to proactively perceive fine-grained visual evidence. To address these challenges, we propose VideoSeeker, a novel paradigm for instance-level video understanding through visual prompts. VideoSeeker seamlessly integrates agentic reasoning with instance-level video understanding tasks, enabling the model to proactively perceive and retrieve relevant video segments on demand. We construct a four-stage fully automated data synthesis pipeline to efficiently generate large-scale, high-quality instance-level video data. We internalize tool-calling and proactive perception capabilities into the model via cold-start supervision and RL training, building a powerful video understanding model. Experiments demonstrate that our model achieves an average improvement of +13.7% over baselines on instance-level video understanding tasks, surpassing powerful closed-source models such as GPT-4o and Gemini-2.5-Pro, while also showing effective transferability on general video understanding benchmarks. The relevant datasets and code will be released publicly.
Yiming Zhao, Yu Zeng, Wenxuan Huang +11
May 15, 2026cs.CV

FashionChameleon: Towards Real-Time and Interactive Human-Garment Video Customization

Human-centric video customization, particularly at the garment level, has shown significant commercial value. However, existing approaches cannot support low-latency and interactive garment control, which is crucial for applications such as e-commerce and content creation. This paper studies how to achieve interactive multi-garment video customization while preserving motion coherence using only single-garment video data. We present FashionChameleon, a real-time and interactive framework for human-garment customization in autoregressive video generation, where users can interactively switch garment during generation. FashionChameleon consists of three key techniques: (i) Instead of training on multi-garment video data, we train a Teacher Model with In-Context Learning on a single reference-garment pair. By retaining the image-to-video training paradigm while enforcing a mismatch between the reference and garment image, the model is encouraged to implicitly preserve coherence during single-garment switching. (ii) To achieve consistency and efficiency during generation, we introduce Streaming Distillation with In-Context Learning, which fine-tunes the model with in-context teacher forcing and improves extrapolation consistency via gradient-reweighted distribution matching distillation. (iii) To extend the model for interactive multi-garment video customization, we propose Training-Free KV Cache Rescheduling, which includes garment KV refresh, historical KV withdraw, and reference KV disentangle to achieve garment switching while preserving motion coherence. Our FashionChameleon uniquely supports interactive customization and consistent long-video extrapolation, while achieving real-time generation at 23.8 FPS on a single GPU, 30-180×\times faster than existing baselines.
Quanjian Song, Yefeng Shen, Mengting Chen +5
May 15, 2026cs.CV

GRASP: Learning to Ground Social Reasoning in Multi-Person Non-Verbal Interactions

Understanding social interactions requires reasoning over subtle non-verbal cues, yet current multimodal large language models (MLLMs) often fail to identify who interacts with whom in multi-person videos. We introduce GRASP, a large-scale social reasoning dataset that connects high-level social QA with fine-grained gaze and deictic gesture events. GRASP contains 290K question--answer pairs over 46K videos totaling 749 hours, organized by a 16-category taxonomy spanning gaze, gesture, and joint gaze--gesture reasoning, together with GRASP-Bench for evaluation. Unlike prior resources that focus on either isolated cues or high-level social QA, GRASP builds questions from identity-consistent gaze trajectories, deictic gestures, and their joint compositions into social events. Moreover, we propose Social Grounding Reward (SGR), a learning signal that uses these social events to encourage models to reason about the participants involved in each interaction. Experiments show that SGR improves performance on GRASP-Bench while maintaining zero-shot performance on related social video QA benchmarks.
Junho Kim, Xu Cao, Houze Yang +6
May 14, 2026cs.CV

Video-Zero: Self-Evolution Video Understanding

Self-evolution offers a promising path for improving reasoning models without relying on intensive human annotation. However, extending this paradigm to video understanding remains underexplored and challenging: videos are long, dynamic, and redundant, while the evidence needed for reasoning is often sparse and temporally localized. Naively generating difficult question-answer pairs from full videos can therefore produce supervision that appears challenging but is weakly grounded, relying on static cues or language priors rather than temporal evidence. In this work, we argue that the key bottleneck of video self-evolution is not difficulty alone, but grounding. We propose Video-Zero, an annotation-free Questioner--Solver co-evolution framework that centers self-evolution on temporally localized evidence. The Questioner discovers informative evidence segments and generates evidence-grounded questions, while the Solver learns to answer and align its predictions with the supporting evidence. This closes an iterative loop of evidence discovery, grounded supervision, and evidence-aligned learning. Across 13 benchmarks spanning temporal grounding, long-video understanding, and video reasoning, Video-Zero consistently improves multiple video VLM backbones, demonstrating the effectiveness and transferability of evidence-centered self-evolution.
Ruixu Zhang, Deyi Ji, Lanyun Zhu +4
May 13, 2026cs.CV

Weakly-Supervised Spatiotemporal Anomaly Detection

In this paper, we explore a weakly supervised method for anomaly detection. Since annotating videos is time-consuming, we only look at weak video-level labels during training. This means that given a video, we know that it is either normal or contains an anomaly, but no further annotations are used to train the network. Features are extracted from video clips that are either normal or anomalous. These features are used to determine anomaly scores for spatiotemporal regions of the clips based on a classifier and the implementation of a multiple instance ranking loss (MIL). We represent both anomalous and normal video clips as positive and negative bags, respectively, to apply MIL. Furthermore, since anomalies are usually localized to a part of a frame rather than the whole frame, we chose to explore temporal as well as spatial anomaly detection. We show our results on the UCF Crime2Local Dataset, which contains spatiotemporal annotations for a portion of the UCF Crime Dataset.
Urvi Gianchandani, Praveen Tirupattur, Mubarak Shah
May 13, 2026cs.CV

ViDR: Grounding Multimodal Deep Research Reports in Source Visual Evidence

Recent deep research systems have improved the ability of large language models to produce long, grounded reports through iterative retrieval and reasoning. However, most text-centered systems rely mainly on textual evidence, while multimodal systems often retrieve images only weakly or generate charts themselves, leaving source figures underused as evidence. We present ViDR, a multimodal deep research framework that grounds long-form reports in source figures. ViDR treats source figures as retrievable, interpretable, routable, and verifiable evidence objects, while still generating analytical charts when needed. It builds an evidence-indexed outline linking claims to textual and visual evidence, refines noisy web images into source-figure evidence atoms through context-aware filtering, outline-aware reranking, and VLM-based visual analysis, and generates each section with section-specific evidence. ViDR further validates visual references to reduce hallucinated or misplaced figures. We also introduce MMR Bench+, a benchmark for evaluating visual evidence use in deep research reports, covering source-figure retrieval, placement, interpretation, verifiability, and analytical chart generation. Experiments show that ViDR improves overall report quality, source-figure integration, and verifiability over strong commercial and open-source baselines. These results suggest that source visual evidence is important for multimodal deep research, as it strengthens evidential grounding, visual support, and report verifiability.
Zhuofan Shi, Peilun Jia, Baoqin Sun +4
May 12, 2026cs.CV

Contrastive Learning under Noisy Temporal Self-Supervision for Colonoscopy Videos

Learning robust representations of polyp tracklets is key to enabling multiple AI-assisted colonoscopy applications, from polyp characterization to automated reporting and retrieval. Supervised contrastive learning is an effective approach for learning such representations, but it typically relies on correct positive and negative definitions. Collecting these labels requires linking tracklets that depict the same underlying polyp entity throughout the video, which is costly and demands specialized clinical expertise. In this work, we leverage the sequential workflow of colonoscopy procedures to derive self-supervised associations from temporal structure. Since temporally derived associations are not guaranteed to be correct, we introduce a noise-aware contrastive loss to account for noisy associations. We demonstrate the effectiveness of the learned representations across multiple downstream tasks, including polyp retrieval and re-identification, size estimation, and histology classification. Our method outperforms prior self-supervised and supervised baselines, and matches or exceeds recent foundation models across all tasks, using a lightweight encoder trained on only 27 videos. Code is available at https://github.com/lparolari/ntssl.
Luca Parolari, Pietro Gori, Lamberto Ballan +2
May 12, 2026cs.CV

Enhancing Domain Generalization in 3D Human Pose Estimation through Controllable Generative Augmentation

Pedestrian motion, due to its causal nature, is strongly influenced by domain gaps arising from discrepancies between training and testing data distributions. Focusing on 3D human pose estimation, this work presents a controllable human pose generation framework that synthesizes diverse video data by systematically varying poses, backgrounds, and camera viewpoints. This generative augmentation enriches training datasets, enhances model generalization, and alleviates the limitations of existing methods in handling domain discrepancies. By leveraging both indoor/real-world and outdoor/virtual datasets, we perform cross-domain data fusion and controllable video generation to construct enriched training data, tailored to realistic deployment settings. Extensive experiments show that the augmented datasets significantly improve model performance on unseen scenarios and datasets, validating the effectiveness of the proposed approach.
Xinhao Hu, Yiyi Zhang, Liqing Zhang +1
May 12, 2026cs.CV

OTT-Vid: Optimal Transport Temporal Token Compression for Video Large Language Models

As Video Large Language Models (Video-LLMs) scale to longer and more complex videos, their inference cost grows rapidly due to the large volume of visual tokens accumulated across frames. Training-free token compression has emerged as a practical solution to this bottleneck. However, existing temporal compression methods rely primarily on cross-frame token similarity or segmentation heuristics, overlooking each token's semantic role within its frame and failing to adapt compression strength to the compressibility of each frame pair. In this work, we propose OTT-Vid, a transport-derived allocation framework for temporal token compression. Our approach consists of two stages: spatial pruning identifies representative content within each frame, and optimal transport (OT) is then solved between neighboring frames to estimate temporal compressibility. We formulate this OT with non-uniform token mass, which protects semantically important tokens from aggressive compression, and a locality-aware cost that captures both feature and spatial disparities. The resulting transport plan jointly balances token importance and matching cost, while its total cost defines the transport difficulty of each frame pair, which we use to allocate compression budgets dynamically. Experiments on six benchmarks spanning video question answering and temporal grounding show that OTT-Vid preserves 95.8% of VQA and 73.9% of VTG performance while retaining only 10% of tokens, consistently outperforming existing state-of-the-art training-free compression methods.
Minseok Kang, Minhyeok Lee, Jungho Lee +6
May 12, 2026cs.CV

LiBrA-Net: Lie-Algebraic Bilateral Affine Fields for Real-Time 4K Video Dehazing

Currently, there is a gap in the field of ultra-high-definition (UHD) video dehazing due to the lack of a benchmark for evaluation. Furthermore, existing video dehazing methods cannot run on consumer-grade GPUs when processing continuous UHD sequences of 3--5 frames at a time. In this paper, we address both issues with a new benchmark and an efficient method. Our key observation is that atmospheric dehazing reduces to a per-pixel affine transform governed by the low-frequency depth field, which can be compactly encoded in bilateral grids whose prediction cost is decoupled from the output resolution. Building on this, we propose LiBrA-Net, which factorizes the spatiotemporal affine field into a spatial--color and a temporal bilateral sub-grid predicted at a fixed low resolution, fuses their coefficients in the gl(3)\mathfrak{gl}(3) Lie algebra under group-theoretic regularization, maps the result to invertible GL(3) transforms via a Cayley parameterization, and restores high-frequency detail through a lightweight input-guided branch. We further release UHV-4K, the first paired 4K video dehazing benchmark with depth, transmission, and optical-flow annotations on every frame. Across UHV-4K, REVIDE, and HazeWorld, LiBrA-Net sets a new state of the art among compared video dehazing methods while running native 4K at 25 FPS on a single GPU with only 6.12 M parameters. Code and data are available at https://anonymous.4open.science/r/LiBrA-Net-42B8.
Yongcong Wang, Chengchao Shen, Guangwei Gao +5
May 11, 2026cs.CV

VeloGauss: Learning Physically Consistent Gaussian Velocity Fields from Videos

In this paper, we aim to jointly model the geometry, appearance, and physical information of 3D scenes solely from dynamic multi-view videos, without relying on any physical priors. Existing works typically employ physical losses merely as soft constraints or integrate physical simulations into neural networks; however, these approaches often fail to effectively learn complex motion physics. Although modeling velocity fields holds the potential to capture authentic physical information, due to the lack of appropriate physical constraints, current methods are unable to correctly learn the interaction mechanisms between rigid and non-rigid particles. To address this, we propose VeloGauss, designed to learn the physical properties of complex dynamic 3D scenes without physical priors. Our method learns the velocity field for each Gaussian particle by introducing a Physics Code and a Particle Dynamics System, and ultimately incorporates Global Physical Constraints to ensure the physical consistency of the scene. Extensive experiments on four public datasets demonstrate that our method outperforms achieves state-of-the-art performance in both Novel View Interpolation and Future Frame Extrapolation tasks.
Nengbo Lu, Bin Zhao
May 10, 2026cs.CV

DeformMaster: An Interactive Physics-Neural World Model for Deformable Objects from Videos

World models for deformable objects should recover not only geometry and appearance, but also underlying physical dynamics, interaction grounding, and material behavior. Learning such a model from real videos is challenging because deformable linear, planar, and volumetric objects evolve under high-dimensional deformation, noisy interactions, and complex material response. The model must therefore infer a physical state from visual observations, roll it forward under new interactions, and render the resulting dynamics with high visual fidelity. We present DeformMaster, a video-derived interactive physics-neural world model that turns real interaction videos into an online interactive model of deformable objects within a unified dynamics-and-appearance framework. DeformMaster preserves structured physical rollout while using a neural residual to compensate for unmodeled effects, grounds sparse hand motion as distributed compliant actuator for hand-continuum interaction, represents material response with spatially varying constitutive experts, and drives high-fidelity 4D appearance from the predicted physical evolution. Experiments on real-world deformable-object sequences demonstrate DeformMaster's ability to roll out future dynamics and render dynamic appearance, outperforming state-of-the-art baselines while supporting novel action rollout, material-parameter variation, and dynamic novel-view synthesis. Project page: https://can-lee.github.io/deformmaster-web/
Can Li, Zhoujian Li, Ren Li +4
May 10, 2026cs.CL

Towards Compact Sign Language Translation: Frame Rate and Model Size Trade-offs

Sign Language Translation (SLT) converts sign language videos into spoken-language text, bridging communication between Deaf and hearing communities. Current gloss-free approaches rely on large encoder-decoder models, limiting deployment. We propose a compact 77M-parameter pipeline that couples MMPose skeletal pose extraction with a single linear projection into T5-small. By varying the input frame rate, we expose a practical efficiency trade-off: at 12 fps the model halves its sequence length, achieving a 75% reduction in encoder quadratic self-attention computational complexity while incurring only a modest BLEU-4 drop (9.53 vs. 10.06 at 24 fps on How2Sign). Our system is roughly 3x smaller than prior T5-base systems, demonstrating that a lightweight architecture can remain competitive without hierarchical encoders or large-scale models.
Kuanwei Chen, Mengfeng Tsai
May 9, 2026cs.LG

Compressed Video Aggregator: Content-driven Module for Efficient Micro-Video Recommendation

We propose Compressed Video Aggregator (CVA), a lightweight micro-video recommendation module that decouples video information from preference learning. It aggregates frozen VFM embeddings, and uses latent reasoning without cross-attention projection, producing compact video embeddings for recommenders. Due to the redundancy in the frame count of the original benchmark and its overly coarse sampling, we used titles to re-select key frames based on CLIP. Experiments on MicroLens and Short-Video show consistent gains with orders-of-magnitude reductions in training time and GPU memory, and re-selected frames can further enhance the performance of all methods, including CVA. Furthermore, we also discussed the impact of several scenarios involving erroneous titles on our method. Code will be released soon.
Yang Xiao, Huiyuan Chen, Kaiyuan Deng +5
May 8, 2026cs.CV

OphEdit: Training-Free Text-Guided Editing of Ophthalmic Surgical Videos

High-fidelity surgical video generation can greatly improve medical training and the development of AI, adapting these generative models for precise video editing remains a formidable challenge. Modifying surgical attributes, such as instrument tissue interactions or procedural phases is challenging due to the strict anatomical and temporal constraints. In this paper, we propose OphEdit, a novel training-free framework for the text-guided editing of ophthalmic surgical videos. Our approach leverages a deterministic second-order ODE inversion pipeline to capture Attention Value (V) tensors from the original video. By selectively injecting these stored tensors into the conditional Classifier-Free Guidance (CFG) branch during the denoising phase, OphEdit rigorously preserves the intricate anatomical geometry of the eye while seamlessly mapping text-driven semantic modifications onto the video stream. Clinical evaluations demonstrates that OphEdit effectively handles complex surgical transformations, such as instrument swaps and procedural variations, with superior structural fidelity and temporal consistency compared to natural-domain video editors. Our work represents the first application of training-free video editing in the ophthalmic surgical domain, offering a scalable solution for generating diverse, annotated medical datasets without the need for exhaustive manual recording or costly model fine-tuning. The code and prompts can be accessed at https://github.com/ophedit/OphEdit
Ritul Jangir, Arkya Jyoti Bagchi, Aiman Farooq +3
May 8, 2026cs.CV

TraceAV-Bench: Benchmarking Multi-Hop Trajectory Reasoning over Long Audio-Visual Videos

Real-world audio-visual understanding requires chaining evidence that is sparse, temporally dispersed, and split across the visual and auditory streams, whereas existing benchmarks largely fail to evaluate this capability. They restrict videos to short clips, isolate modalities, or reduce questions to one-hop perception. We introduce TraceAV-Bench, the first benchmark to jointly evaluate multi-hop reasoning over long audio-visual trajectories and multimodal hallucination robustness. TraceAV-Bench comprises 2,200 rigorously validated multiple-choice questions over 578 long videos, totaling 339.5 hours, spanning 4 evaluation dimensions and 15 sub-tasks. Each question is grounded in an explicit reasoning chain that averages 3.68 hops across a 15.1-minute temporal span. The dataset is built by a three-step semi-automated pipeline followed by a strict quality assurance process. Evaluation of multiple representative OmniLLMs on TraceAV-Bench reveals that the benchmark poses a persistent challenge across all models, with the strongest closed-source model (Gemini 3.1 Pro) reaching only 68.29% on general tasks, and the best open-source model (Ming-Flash-Omni-2.0) reaching 51.70%, leaving substantial headroom. Moreover, we find that robustness to multimodal hallucination is largely decoupled from general multimodal reasoning performance. We anticipate that TraceAV-Bench will stimulate further research toward OmniLLMs that can reason coherently and faithfully over long-form audio-visual content.
Hengyi Feng, Hao Liang, Mingrui Chen +6