Perception Gap
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6 papers in the last four weeks, against 1 the four weeks before. 0.1% of all new papers.
Latest papers 32
We study few-step video generation, i.e., distilling a multi-step video generator, which typically requires tens of sampling steps, incurring substantial latency and compute, into a few-step student. Consistency distillation is a common recipe, in which a multi-step teacher provides the consistency targets for a few-step student. However, these teacher-guided targets are not equally trustworthy, and the content is harder to learn where it varies rapidly over time, e.g., moving foliage shadows or flowing water. We observe that supervision reliability follows the local difficulty of the content rather than semantic complexity: regions that change little yield consistent endpoint predictions, whereas regions with large temporal variation produce larger discrepancies that coincide with the largest perceptual errors. Motivated by this observation, we propose Uncertainty-Aware Consistency Distillation (UACD), which reweights consistency supervision at each spatiotemporal region using a local, parameter-free uncertainty estimate. Specifically, we construct two independently perturbed teacher-guided consistency paths, whose student endpoint predictions provide a consensus target; the discrepancy between the student's direct prediction and this target is the uncertainty proxy. We then relax the consistency penalty on high-uncertainty regions through an exponential weight, while keeping the full penalty elsewhere, since the student cannot be expected to match targets that are hard to learn. To preserve perceptual quality under aggressive step reduction, we integrate feature-space adversarial training with semantic alignment. With parameter-efficient LoRA adaptation of the 50-step Wan model, our method achieves state-of-the-art 4-step generation on VBench 2.0 (0.556 mean score) and is preferred over competing methods in a user study.
Thinking in Depth, Speaking Directly: Recurrent Latent Reasoning for Paralinguistically Grounded Spoken Dialogue
Empathetic spoken dialogue requires models to use both what is said and how it is said to decide how to respond. Explicit CoT can improve paralinguistic perception and make acoustic cues more explicit in replies, yet does not ensure their effective use in response planning. We call this mismatch the perception-reasoning gap. In addition, CoT may not fully capture acoustic cues in words, and generating it adds inference latency. To address these limitations, we introduce LoopSLM, which builds on looped Transformers for latent reasoning, reusing a decoder block to refine hidden states with acoustic grounding at every pass. Its two-stage training further narrows the perception-reasoning gap by separating learning to reason from learning to respond, enabling direct inference without CoT. On EchoMind, LoopSLM improves paralinguistic understanding, reasoning, and reply quality over Qwen2.5-Omni-7B. Against the CoT-SFT baseline, LoopSLM gains over 20 points in reasoning accuracy while generating 64.5% fewer tokens at half the latency. It also outperforms Qwen3-Omni-Thinking on most empathetic reply metrics with 34x lower latency. Despite training only on dialogue data, LoopSLM improves accuracy on general audio benchmarks.
DA-GRD: Decision-Aware Grasp-Relevant Disambiguation for tactile recovery under perception-to-execution mismatches
Grasping is a fundamental robotic capability that bridges perception and physical task execution. This paper studies grasp pose recovery under a perception-to-execution mismatch, where a grasp generated from visual perception may become spatially stale if the object moves before execution, using only sparse tactile interactions and no further visual observations. We propose DA-GRD, Decision-Aware Grasp-Relevant Disambiguation, which maintains a weighted planar belief over possible object configurations and selects tactile probes according to their ability to eliminate hypotheses and improve agreement among candidate task grasps. Rather than fully relocalizing the object, DA-GRD stops when the remaining hypotheses support a common executable grasp. In MuJoCo experiments on ten rigid objects with translations up to 5~cm and yaw perturbations up to , DA-GRD achieves an 84.7% physical lift success rate, compared with 9.1% for stale AnyGrasp, 21.2% for the original fix-scan baseline, and 63.7% for fix-scan method adapted with an SE(2) belief. DA-GRD also achieves a 57.3% Task conditioned Success rate. Across objects, it uses a success-average of 4.13 tactile probes over the ten per-object means, corresponding to a 72.5% reduction relative to the fixed 15-probe baselines. Real-world experiments on six objects achieve 71.7% physical lift success and 38.3% task-conditioned success with 4.20 probes on average. These results show that tactile sensing can recover task-relevant grasps under vision-off conditions with limited physical interaction, without requiring complete object localization.
Ask Before It Tells: Benchmark-to-Robot Body-Cue Transfer for a Question-First Bedside Robot
Body-cue recognition can support assistive robots, but benchmark accuracy does not guarantee reliable behavior under a robot-camera viewpoint. We present Nuni, a bedside robot prototype that treats a detected distress cue as a reason to ask rather than a reason to alert. We compare two X3D-UGT RGB appearance classifiers, which reach 97.7% and 94.8% six-way accuracy on NTU RGB+D, with a pose-centric hybrid pipeline on 28 single-actor scripted clips recorded from the robot camera. The hybrid path achieved 0.71 six-way macro recall, versus 0.25 and 0.29 for the fine-tuned and from-scratch RGB variants. More importantly for interaction, it produced a question-triggering distress cue in 12/16 distress clips and would have prompted unnecessarily in 2/8 normal clips; the RGB variants yielded a question-triggering cue in only 2/16 and 3/16 distress clips. We separately tested the question-first controller through event injection. All 13 state-transition trials passed: valid responses caused stand-down, two unanswered prompts produced one alert, and three boundary conditions were handled correctly. These results are a preliminary technical evaluation, not a user study or medical validation, but they show how interaction policy can limit the consequences of uncertain perception.
Calibrated Probabilistic Obstruction Reasoning with Vision-Language Models for Grasping in Clutter
Retrieving a target from clutter requires deciding whether to grasp the target, remove a blocker, or defer. Existing methods typically commit to a single obstruction graph or removal strategy, ignoring uncertainty across alternative scene interpretations. They also rely on miscalibrated vision-language model (VLM) predictions and can produce pairwise obstruction relations that are jointly inconsistent. Moreover, current approximations provide no guarantees about the impact of discarded hypotheses on the final decision. We propose CPOR-Grasp, a calibrated probabilistic obstruction-reasoning framework that propagates uncertainty from pairwise evidence to action decisions. CPOR-Grasp calibrates and fuses VLM, depth, and amodal-mask cues to estimate obstruction probabilities, induces a distribution over valid obstruction graphs, and marginalizes over these graphs to compute the likelihood that the target is accessible or that a given blocker should be removed. To make inference tractable, it retains only the highest-probability graphs and derives a total-variation bound on the discarded probability mass, enabling certified decisions, adaptive stopping, and principled deferral. On synthetic and real UNOBench scenes, CPOR-Grasp outperforms state-of-the-art baselines. Calibration error decreases from 0.1416 to 0.0185 on the Gemini Robotics backbone, while graph truncation matches exact inference on 99.74% of decisions using 56 times fewer graphs. In real-world experiments, CPOR-Grasp achieves a 77.8% average success rate, surpassing SOTA baselines.
Bridging the Perceptual Gap: Residual-Enhanced Downscaling and Manifold-Aware Perception Alignment Adaptation for NR-IQA
Leveraging Large Vision-Language Models like CLIP has recently set new benchmarks for No-Reference Image Quality Assessment (NR-IQA). However, the contrastive pretraining of CLIP inherently prioritizes semantic invariance, which often suppresses subtle perceptual signals, a phenomenon we term perceptual submergence. Furthermore, standard preprocessing techniques (e.g., cropping and interpolation) further exacerbate the loss of critical high-frequency quality cues. In this paper, we propose the Cross-modal Perception Alignment Adapter (CMPA), a manifold-aware framework designed to disentangle perceptual distortions from dominant semantics. CMPA introduces a Perception-Sensitive Feature Extractor (PFE) that projects CLIP features into a compact, low-dimensional subspace, explicitly magnifying distortion-induced off-manifold deviations. Subsequently, a Cross-Modal Perception Alignment Injector (PAI) aligns these features with quality-aware text anchors and re-injects them into the backbone. To ensure input fidelity, we also devise a Residual-enhanced Perceptual Downscaling strategy that adaptively compensates for resolution-induced information loss using Just Noticeable Difference (JND) guided frequency re-injection. Extensive evaluations on several benchmark datasets demonstrate that our approach significantly outperforms state-of-the-art methods, effectively recovering the perceptual signals submerged in semantic-dense representations.
Legislating World-Model-Based Planning with Legal Reasoning
As robotic systems grow more general, legal norms are needed to integrate them into society. This paper extends the isomorphism problem of aligning legal source texts with their encodings, and measures two key challenges to robot normative control: (1) the grounding isomorphism gap, where perception error grounds false atoms for legal reasoning, and (2) the ontological isomorphism gap, where one legal conclusion admits many faithful translations into planning constraints. The paper introduces a legal planning stack that employs Defeasible Deontic Logic (DDL) to constrain a motion planner. The stack leverages learned world models to plan and to provide legal context, enabling ex ante governance that intervenes before an illegal action is executed. It was deployed on a simulated robot arm pushing a cube across a 3x3 grid. The findings were (1) the legislated agent abided substantially more often than the non-legislated one, and modeling perception uncertainty lifted abidance even further, (2) the legal reasoning ran efficiently at runtime and its verdicts were auditable, and (3) the stack adapted to exogenous signals and endogenous rule changes. Both gaps were measured: (4) world model and probe error corrupted the factual input for the DDL reasoner, and (5) a single law admitted several faithful metric interpretations yielding drastically different abidance. Thus, ex ante legislation functions as intended, and closing these gaps with a standardized mapping from the law to runtime constraints and improved fact grounding from perception will yield robust laws that align robot behavior with society's norms. Project page: https://dylanwaldner-cail.github.io/Legislated-Planner/.
Sensory Precision Inference for Multimodal Arbitration under Uncertainty
Autonomous agents operating on multisensory data cannot assume that all sensory modalities remain consistently informative. In real environments, sensory streams are frequently corrupted by noise, missing data, or inter-modal incongruence, requiring adaptive arbitration between competing sensory hypotheses. While active inference provides a principled framework for uncertainty-guided inference, the role of dynamically inferred sensory precision in generative multimodal arbitration under sensory conflict remains comparatively underexplored. We propose a multimodal perceptual inference model in which latent beliefs and modality-specific sensory precisions are jointly updated through iterative free-energy minimization. In our proposed model, sensory precision dynamics not only reflect sensory uncertainty but actively shape the evolution of latent beliefs during multimodal conflict. In addition, we introduce a learned prior over sensory precisions that induces structured, class-dependent precision patterns and influences cross-modal inference dynamics. We evaluate the model using a synthetic multimodal MNIST dataset combining visual, auditory, and tactile representations of digit classes under controlled sensory noise and inter-modal incongruence. Results show that dynamic precision inference improves reconstruction robustness under corrupted sensory evidence, supports coherent latent inference from reduced sensory evidence, and enables stable arbitration between conflicting modalities. Furthermore, learned precision priors generate interpretable precision structures that shape inference dynamics and cross-modal latent structure. These findings support sensory precision inference as a mechanistic control process for adaptive multimodal belief formation under uncertainty, highlighting precision dynamics as a computational mechanism for robust and interpretable multisensory integration.
TennisVAR: A Stroke-Evidence-Grounded Multimodal Large Language Model for Tactical Reasoning in Tennis Videos
Sports-video understanding is moving beyond event recognition toward explaining how actions collectively shape match progression, however, existing tennis-video methods either perceive individual strokes without modeling their tactical dependencies or generate high-level analyses without grounding them in the underlying events. To bridge this perception-to-understanding gap, we formulate stroke-evidence-grounded tactical reasoning, a new rally-level task that requires models to jointly predict an open-ended answer, a hierarchical tactic label, an ordered sequence of supporting strokes, and decisive key actions, with each evidence stroke anchored to its racket-ball contact frame. We further introduce TRACE (Tactical Reasoning with Action-Chain Evidence in Tennis), a large-scale expert-annotated benchmark containing 11,189 rally videos, 41,485 stroke events, 25,429 tactical units, and 11,189 question-answer pairs, which unifies fine-grained stroke attributes, cross-stroke tactical relations, hierarchical tactic annotations, and evidence-grounded questions across factual perception, tactical understanding, and decision reasoning. Building on TRACE, we propose TennisVAR (Tennis Video Action-chain Reasoner), an evidence-grounded multimodal large language model that follows an "event-relation-evidence-tactic" reasoning paradigm, where an Event Parsing Module converts continuous rallies into explicit stroke-event sequences while a Tactical Graph-Guided Temporal Reasoner jointly models rally progression and same-player decision dependencies to identify question-relevant evidence and decisive actions.
Correcting What You Cannot See: Credit Assignment for Perception Distillation in Multimodal Reasoners
On-policy distillation provides dense supervision for multimodal reasoners, but its trajectory-level reward cannot determine whether a failed answer arose from perception or subsequent reasoning. Perception Success Rate (PSR), estimated from multiple reasonings sharing one perception, remains ambiguous because low success conflates perceptual insufficiency with reasoning difficulty. We introduce \textbf{Perception-Correction Distillation (PCD)}, a label-free method that identifies correctable perception failures using downstream failure and teacher--student disagreement as complementary witnesses. Their product, , forms a soft AND gate that strengthens distillation only when both witnesses are present. We motivate this rule through Bayesian evidence combination and show that multiplication is the unique normalized bilinear gate that vanishes when either witness is absent. PCD uses separated perception--reasoning rollouts and mean-preserving weights, leaving the reasoning objective unchanged. Across eight benchmarks, PCD improves the 8B 2B macro average from 44.50 with OPD to 47.28 and the 32B 8B result from 56.94 to 61.22. In matched 2B ablations, removing PCD and separated rollout reduces held-out average by 2.22 and 0.88 points, respectively. Effective multimodal distillation therefore depends not only on what the teacher predicts, but also on identifying when perception is the appropriate target of correction.
PerceptionBench: Evaluating Atomic Visual Perception in Multimodal Large Language Models
We introduce PerceptionBench, a benchmark specifically designed to evaluate the atomic visual perception capabilities of Multimodal Large Language Models (MLLMs). Existing benchmarks often fail to isolate perception: holistic evaluations conflate perceptual errors with failures in reasoning or domain knowledge, while application-driven benchmarks only cover narrow, fragmented domains shaped by heuristic designs. To address these limitations, PerceptionBench adopts a bottom-up approach: by diagnosing the earliest failure points in the responses of frontier MLLMs across 42 existing benchmarks, we construct an error taxonomy whose perception branch defines ten atomic perceptual capabilities. Guided by this taxonomy, we construct 3,000 verified questions with short, unambiguous answers, each isolating a single capability, with difficulty stemming from perception rather than reasoning or knowledge. Benchmark results across sixteen frontier MLLMs reveal that atomic perception remains largely unsolved---no model reaches 60% accuracy, perception-related hallucination is the weakest capability on average, and similar overall scores conceal sharply divergent capability profiles. PerceptionBench thus provides a capability-level standard for measuring and diagnosing the visual perception boundaries of MLLMs.
Mixture-of-Thought-Tokens: Unifying Perception and Reasoning for Free-form Multimodal Grounding
Multimodal Large Language Models have made great progress in grounding tasks, yet existing methods still struggle to unify precise localization and complex reasoning. For one thing, text-based methods rely on coordinates or index prediction, severely limiting the perceptual capabilities of the model for dense visual objects. Meanwhile, latent token-based methods employ special tokens without inherent spatial references and use a decoding mechanism that lacks thinking steps, weakening high-level reasoning capabilities. Consequently, developing a unified framework that excels in both perception and reasoning remains challenging. To address this, we propose Mixture-of-Thought-Tokens (Motto), a new free-form multimodal grounding method that bridges the perception-reasoning gap, enabling MLLMs to empower diverse, arbitrary grounding queries. Specifically, we introduce Spatially-Grounded Thought Tokenization to explicitly align special tokens with spatial locations for clear spatial correspondence and visual interpretability. We further design a Context-Adaptive Chain-of-Tokens that dynamically switch grounding modes within an interleaved reasoning chain, achieving robust grounding across tasks of varying complexity. In addition, we construct PR-Bench, a new referring expression comprehension benchmark to evaluate the perception-reasoning gap. Extensive experiments demonstrate that Motto achieves state-of-the-art performance across diverse free-form grounding tasks.
Anatomy of Uncertainty: Expressive Descriptors of Robotic Manipulator Motion for Non-verbal Communication in Human-Robot Collaboration
Robots operating in human-robot collaboration must communicate not only their intended actions but also uncertainty arising from incomplete or ambiguous perception. This work introduces a mathematical framework for expressing perceptual uncertainty through robotic manipulator motion. Drawing on Laban Movement Analysis, robot behavior is organized in a Commitment-Vigilance state space that maps uncertainty-related states - confidence, curiosity, hesitance, fear, and inactivity - to distinct Laban Effort signatures. Five motion primitives - approach, pause, retreat, exploration, and oscillation - are then parameterized using eleven kinematic and geometric descriptors, including acceleration, pause and retreat characteristics, gaze angles, tilt, and shiver amplitude. A video-based human-subject study evaluated recognition of four expressive trajectories and the influence of individual descriptors on perceived intensity. Participants reliably identified the intended behavioral states, while several descriptors significantly modulated expressiveness. The results establish a perceptually grounded basis for encoding robot uncertainty in motion and support future autonomous trajectory generation using parametric movement representations for collaborative tasks in shared environments. Code, videos, questionnaire and appendices are available at "https://bit.ly/github-aou".
When Does Reward Teach State? A Hidden-Automaton Instrument and a Group-Language Warning Signal
Does a reinforcement-learning agent that earns reward learn its task's hidden state? We study this question with hidden finite automata that the agent partially controls. Because each automaton is known, we can normalize reward by the best achievable return and probe the network for the true state at every step. Together the two measurements separate failures that reward alone conflates. An agent can encode too little of a state its network could hold, or encode the state and still control poorly. Weak on-policy RL matches random play while the state probe stays at chance. State learning depends on the optimizer, the training budget, and the task's structure. Permutation automata provide a warning before training: no input symbol maps two distinct states to the same successor. On a stratified held-out set, 86 of 103 permutation automata fail the state probe, and the classification is stable across probe read-outs and recovery thresholds. Most of these failures come with weak reward. High reward without the state occurs but is rare. Non-permutation automata can also fail. Oracle-normalized reward alone therefore does not establish that the task's state was learned.
A Bayesian framework for the uncanny valley in humanoid robot design
The uncanny valley is a long-standing empirical rule in humanoid robot design: making robots more human-like can reduce, rather than increase, affinity. Yet existing guidelines, such as adopting robot-like appearances, avoiding excessive realism, and reducing cross-modal mismatches, remain difficult to use for algorithmic design because they are not expressed as manipulable variables. Here, we propose a hierarchical Bayesian generative model that operationalizes these guidelines as mathematical design variables. The model represents affinity toward humanoid robots as posterior-weighted negative category-conditional surprise and explains category ambiguity and perceptual mismatch as increases in surprise. It maps uncanny-valley mechanisms onto four variables: deviation from the predicted robot-category mean, inconsistency in human likeness across modalities, prediction uncertainty, and observational uncertainty. Simulations showed that category ambiguity and appearance--motion mismatch can produce affinity reductions, and that uncertainty reshapes the valley. In a human-subject experiment with robot--human morphing images, we manipulated prediction uncertainty using blurred prior robot stimuli and observational uncertainty using blurred evaluation stimuli. Increased observational uncertainty attenuated the decrease in familiarity ratings at intermediate human likeness, whereas low prediction uncertainty increased ratings for robot-like appearances. This framework turns empirical uncanny-valley heuristics into a computational basis for algorithmically evaluating and optimizing humanoid robot appearance and behavior.
Do GUI Agents Believe Their Eyes? Diagnosing State-Belief Reliance on Pixels versus Structure
Multimodal GUI agents read an interface through two redundant channels: the rendered pixels of a screenshot and a serialized structure such as a DOM or accessibility tree. Before acting, an agent forms a belief about the current interface state, but existing benchmarks score task success, element grounding, or attack resistance and do not ask whether that belief is drawn from the pixels. We formalize visual state reliance, the attribution of a state belief to pixels, structure, or priors, and measure it with paired single-channel interventions over 310 real web, mobile, and desktop probes. Every probe is scored by deterministic forced choice, with no model-generated item and no model judge. Our central metric is the Perception-Fusion Gap, the fraction of probes a model perceives correctly yet resolves toward structure under conflict. Across five models from three vendors, textual state beliefs defer to structure while image-only accuracy stays near ceiling, and Perception-Fusion Gap is positive for every model; non-text identity, by contrast, stays largely pixel-bound. The substitution is specific to the serialized-text and indexed-action channel, and coordinate-action agents are largely immune. For textual conflicts, a white-box ablation traces the effect to a single copied structural value, and in two live environments the conflict drives wrong actions and real task failure. Visual state reliance therefore gives a measurable diagnostic of whether agent state beliefs are visually grounded, and the errors it exposes propagate to actions.
From Propositional to Perceptual Asymmetry: Extending Frictive Policy Optimization to Asymmetric Partial Information Dialogue
Frictive Policy Optimization (FPO; Pustejovsky et al., 2025) treats friction in collaborative dialogue -- misalignment, misunderstanding, repair -- as an epistemic signal essential to common-ground construction, rather than noise to be minimized. However, FPO and its implementations assume shared perceptual contexts, where friction arises from differently interpreted propositions over the same scene, which we define as propositional asymmetry. We extend FPO to perceptual asymmetry, where participants hold asymmetric partial information and the same referring expression yields different denotations depending on whose information state grounds the reference. We evaluate this through cross-corpora analysis and LLM probing on referentially asymmetric dialogue tasks, primarily the HCRC MapTask (Anderson et al., 1991). We find that FPO's friction functional is empirically valid only when evaluated from within each participant's information horizon: different landmark configurations produce qualitatively distinct grounding failure modes, with a small class of ambiguous configurations driving a disproportionate share of misunderstandings through trajectories that appear successful but silently diverge. The LLM probe confirms that having the "right perspective" matters more than having all perspectives: the informed single viewpoint outperforms omniscient access to both participants' contexts. We propose two annotation refinements: subtype decomposition of pending grounding states and accommodation-aware alignment classification.
Vision-Default, Prior-Override: Causal Mechanisms of Perception-Knowledge Conflict in Vision-Language Models
Vision-language models must reconcile visual evidence with memorized world knowledge when the two conflict. How they resolve this conflict shapes the reliability of multimodal systems, yet prior work characterizes it behaviorally without a component-level causal account. We combine activation patching across three granularities (residual stream, attention heads, and MLP sublayers) with model-component ablation studies and mechanistic analysis. Across three VLM families, we find that visual grounding emerges by default, whereas prior grounding depends on a small set of causally necessary attention heads (2.5-4.8%) concentrated in the second half of the network. These heads enable answers from stored world knowledge (e.g., "red" for a strawberry) despite conflicting visual input. Ablating them flips predictions from knowledge-grounded to visually grounded answers in 68-96% of cases under prior-knowledge prompts, but changes only 0.8-7.5% of visually grounded predictions, establishing an asymmetric causal structure. The identified heads decompose into routing heads, which modulate information flow, and writing heads, which directly project answer tokens into the residual stream. This structure is consistent across model families and scales, revealing a sparse causal circuit underlying perception-knowledge conflict in VLMs.
Visualizing "We the People": Bridging the Perception Gap through Pluralistic Data Storytelling
Traditional visual data storytelling relies on binary graphics that depict two simplified groups in conflict. This can increase political polarization by oversimplifying intra-group disagreements and erasing ambiguity and shared ideas or values. This can inadvertently foster "us versus them" thinking. Intentional, pluralistic design choices for AI-enabled digital platforms can produce visualizations that emphasize nuance, opinion distribution, and intergroup commonalities. To demonstrate this potential, we examine deliberative technologies that map high-dimensional opinion spaces and highlight areas of both consensus and dissensus. The paper highlights the We the People deliberation conducted by Jigsaw and the Napolitan Institute in September 2025, which engaged over 2,400 Americans across all 435 congressional districts in an AI-supported, asynchronous dialogue regarding freedom and equality. By utilizing AI to synthesize long-form, text-based participant inputs into interactive "opinion landscapes," the initiative provided an alternative format for pluralistic data storytelling that humanized diverse viewpoints and revealed hidden areas of substantial broad consensus. The paper concludes that shifting from divisive, contrast-heavy visual frameworks to distribution-focused, interactive models represents a highly scalable, low-cost intervention capable of bridging perceptual gaps and cultivating a more resilient, collaborative democratic culture.
Visualizing Uncertainty: Spatial Maps of Missing and Conflicting Evidence in Deep Learning
Understanding when and why deep neural networks are uncertain is crucial for deploying reliable machine learning systems in safety-critical domains. While existing uncertainty quantification methods provide scalar measures of model confidence, they offer limited insight into which spatial regions of an input contribute to different types of uncertainty. We propose a novel visualization framework, Uncertainty Activation Map (UAM), that combines Evidential Deep Learning (EDL) with Full-Gradient Class Activation Mapping (FullGrad) to generate interpretable spatial uncertainty activation maps. Our approach distinguishes between two fundamental types of uncertainty: vacuity, representing lack of evidence, and dissonance, capturing conflicting evidence between competing hypotheses. By leveraging the complete gradient decomposition property of FullGrad and the principled uncertainty quantification of Subjective Logic, our method produces theoretically grounded visualizations that highlight specific image regions responsible for model uncertainty. With this framework, vacuity and dissonance activation maps are generated by computing belief-weighted attributions, enabling identification of where models lack knowledge versus where they encounter ambiguous evidence. Extensive evaluations across multiple benchmark datasets demonstrate that the proposed framework effectively addresses the critical gap between uncertainty quantification and explainability, providing intuitive visual feedback to assess model reliability in complex visual recognition tasks.
Bridging Geographic Bias in Urban Streetscape Inference via Lifelong Learning with Visual-Semantic Pivoting
Visual perception of urban streetscapes underpins evidence-based decisions in landscape planning, public health, and place-making. Yet models trained on a few well-photographed metropolises systematically misjudge underrepresented districts, propagating geographic bias into downstream policy. We address this gap with HVSP-LL, a lifelong learning framework that couples a stratified visual-semantic pivoting module with an equity-aware rehearsal mechanism. The pivoting module organises landscape concepts along a three-tier ontology (macro structure, meso composition, micro element) and aligns image features to learnable semantic anchors at each tier, providing transferable representations that resist distributional drift. The lifelong adaptation component sequentially absorbs new urban regions while constraining inter-region perception gaps through a worst-region sample-reweighting objective and a structurally-aware exemplar buffer. We evaluate HVSP-LL on a panoramic streetscape benchmark assembled from twelve cities across four continents and seven perceptual dimensions. The framework attains 0.834 Spearman correlation on the held-out city sequence, an absolute 6.1 point improvement over the strongest continual baseline, and shrinks the inter-city perception gap to 0.094 -- a 38% reduction relative to the strongest continual baseline (0.151) and a 57% reduction relative to a representative regularisation baseline (0.218). Ablations confirm that each tier of the pivoting hierarchy contributes monotonically, and the equity-aware rehearsal converts mean backward transfer from -0.038 (without retention) to +0.013, eliminating catastrophic forgetting on the held-out sequence. Our results indicate that hierarchical anchoring is a practical pathway toward geographically equitable streetscape inference at city scale.
Co-GLANCE: Uncertainty-Aware Active Perception for Heterogeneous Robot Teaming
Perceptual uncertainty is a central challenge for heterogeneous robot teams operating in unstructured outdoor environments, where no single viewpoint affords reliable scene understanding. Perceptual uncertainty, arising from sources such as occlusions, manifests differently across robot viewpoints depending on scene structure. Detecting and resolving sources of perceptual uncertainty requires both scene-based contextual reasoning and capability-aware robot allocation. While vision-language models provide strong semantic priors for both, they are computationally prohibitive for onboard inference and lack calibrated uncertainty quantification. We introduce Co-GLANCE, a real-time onboard perception and decision-making system for uncertainty resolution in heterogeneous robot teams. Co-GLANCE distills the semantic reasoning capabilities of a vision-language model into an end-to-end model for occlusion segmentation and robot allocation, eliminating the need for cloud-based inference. To quantify perceptual uncertainty, Co-GLANCE combines conformal prediction with selective abstention to provide statistically valid coverage guarantees for segmentation, robot allocation, and detection outputs. These calibrated uncertainty estimates directly trigger active perception, dispatching the most appropriate robot to acquire informative viewpoints and resolve uncertainty. Across real-world scenarios, Co-GLANCE outperforms cloud-based vision-language model baselines in occlusion segmentation and robot allocation accuracy by 25% and 36%, respectively, while reducing per-frame inference latency 350x. We also release an air-ground dataset for future research. Code, videos, and dataset available at https://co-glance.github.io/ .
Learning Visual Spatial Planning from Symbolic State via Modality-Gap-Aware Self-Distillation
While vision-language models excel at general multimodal understanding, they still struggle with visual spatial planning. We attribute this to a perception-reasoning modality gap: visual planning requires models to infer latent state structures from pixels and then reason over the recovered structure to produce valid actions, whereas symbolic planning directly leverages explicit objects and constraints. This creates dual bottlenecks in visual state recovery and multi-step planning. To address this, we propose MGSD, a two-stage modality-gap-aware self-distillation framework. First, a cold-start grounding stage equips the visual student with reliable state representations, minimizing early perception noise. Second, a privileged teacher transfers planning capabilities via on-policy distillation, using explicit symbolic states to supervise the student's own visual rollout prefixes. Crucially, symbolic data is used strictly during training, leaving inference purely visual. Experiments on visual planning benchmarks show that MGSD consistently improves visual planning across both 4B and 8B backbones, raising the macro average by 19.3% and 18.4%, respectively. The resulting models narrow the gap to symbolic-input upper bounds, while ablations and diagnostics confirm that the improvement comes from both visual state recovery and optimal-path reasoning. These results suggest that modality-gap-aware self-distillation improves not only how models perceive actionable states, but also how they plan over the inferred structure. Code is available at https://github.com/Oranger-l/MGSD.
PSG-Nav: Probabilistic Scene Graph Navigation via Multiverse Decision Making
Open-vocabulary navigation requires embodied agents to manage significant perception uncertainty stemming from semantic ambiguity and model errors. However, most existing works settle for local optimal deterministic approaches, depriving complex navigation decision-making over multiple composite possibilities that are critical for globally better solutions. In this paper, we propose Probabilistic Scene Graph Navigation (PSG-Nav), which constructs a 3D Probabilistic Scene Graph that uses full semantic categorical distributions to account for perception uncertainty. To efficiently use the local distributions to compose and reason about the optimal navigation landmarks, we propose Multiverse Decision to sample multiple most likely world settings from the joint distribution, and evaluate navigation landmarks based on the compatibility between landmarks and multiverses. To mitigate false positives due to epistemic uncertainty in open-vocabulary navigation, we introduce the Evidential Experience Calibrator, which enables online lifelong adaptation by cross-validating detections against memories of past successes and failures. Extensive experiments on widely-used benchmarks MP3D, HM3D, and HSSD demonstrate that PSG-Nav establishes new state-of-the-art results, achieving Success Rates of 66.1%, 44.8%, and 67.9%, respectively. Code is available at: https://psg-nav.github.io/
Diagnosing Failure Modes of Shared-State Collaboration in Resource-Constrained Visual Agents
Modular visual reasoning systems increasingly rely on shared working memory for multi-step collaboration, yet the failure dynamics of intermediate state evolution in low-capacity regimes remain underexplored. We study failure modes of collaborative reasoning with weak learners (4B--8B models) through the lens of noise accumulation. We introduce CoSee, an auditing framework that formalizes the read-write-verify loop to trace information flow in document visual question answering. Across multi-page, chart, and web-based benchmarks, we find a counter-intuitive degradation: naive shared workspaces often amplify hallucinations rather than resolve them. We identify two dominant failure modes: Noise Reinforcement, where ungrounded notes are reused as evidence, and Policy Collapse, where added context shifts the model toward under-specified, short-form answers. Using cost-accuracy Pareto frontiers, we show that increased compute can correlate negatively with performance without explicit verification. Our findings suggest that for resource-constrained agents, the bottleneck lies not in reasoning depth but in communication fidelity, providing trace-level diagnostics and a mechanistic baseline for reliable modular design.
Uncertainty-Aware Gaussian Map for Vision-Language Navigation
Vision-Language Navigation (VLN) requires an agent to navigate 3D environments following natural language instructions. During navigation, existing agents commonly encounter perceptual uncertainty, such as insufficient evidence for reliable grounding or ambiguity in interpreting spatial cues, yet they typically ignore such information when predicting actions. In this work, we explicitly model three forms of perceptual uncertainty (i.e., geometric, semantic, and appearance uncertainty) and integrate them into the agent's observation space to enable informed decision-making. Concretely, our agent first constructs a Semantic Gaussian Map (SGM), composed of differentiable 3D Gaussian primitives initialized from panoramic observations, that encodes both the geometric structure and semantic content of the environment. On top of SGM, geometric uncertainty is estimated through variational perturbations of Gaussian position and scale to assess structural reliability; semantic uncertainty is captured by perturbing Gaussian semantic attributes to reveal ambiguous interpretations; and appearance uncertainty is characterized by Fisher Information, which measures the sensitivity of rendered observations to Gaussian-level variations. These uncertainties are incorporated into SGM, extending it into a unified 3D Value Map, which grounds them as affordances and constraints that support reliable navigation. Comprehensive evaluations across multiple VLN benchmarks show the effectiveness of our agent.
Beyond the Cartesian Illusion: Testing Two-Stage Multi-Modal Theory of Mind under Perceptual Bottlenecks
While Multi-Modal Large Language Models (MLLMs) demonstrate impressive capabilities in general reasoning, their embodied spatial intelligence remains hampered by a "Cartesian Illusion" - a reliance on text-based probability distributions that lack grounded, 3D topological understanding. This limitation is starkly exposed in multi-agent environments, which demand more than just scene perception; they require second-order Theory of Mind (ToM). Specifically, an Agent A must be able to infer Agent B's belief about the environment, governed strictly by Agent B's physical orientation and sensory limitations. In this paper, we probe the limits of two-stage spatial inference in MLLMs through a novel audio-visual task: requiring Agent A to predict Agent B's estimation of A's relative location. To solve this, we propose an Epistemic Sensory Bottleneck module that abandons rigid, rule-based coordinate transformations. Instead, we introduce an Anchor-Based Embodied Spatial Decomposition Chain-of-Thought (CoT). This guides the MLLM through a "geometric-to-semantic" projection, forcing it to first establish B's local coordinate system and then dynamically weight visual and auditory modalities based on whether A falls within B's visual frustum. Extensive evaluations reveal that while current MLLMs fundamentally struggle with spatial symmetry and out-of-view ambiguities (establishing a rigorous zero-shot baseline of 42% accuracy), our sensory-bounded reasoning chain robustly outperforms pure egocentric and allocentric baselines. By systematically benchmarking these perceptual bottlenecks, our work exposes the current limits of MLLM spatial reasoning and establishes a foundational paradigm for epistemic, modality-aware inference in Embodied AI.
Senses Wide Shut: A Representation-Action Gap in Omnimodal LLMs
When an omnimodal large language model accepts a question whose textual premise contradicts what it actually sees or hears, does the failure lie in perception or in action? Recent omnimodal models are positioned as perception-grounded agents that jointly process video, audio, and text, yet a basic form of grounding remains untested: catching a textual claim that conflicts with the model's own sensory input. We introduce IMAVB, a curated 500-clip benchmark of long-form movies with a 2x2 design crossing target modality (vision, audio) and premise condition (standard, misleading), which lets us measure conflict detection separately from ordinary multimodal comprehension. Across eight open-source omnimodal LLMs and Gemini 3.1 Pro, we document a Representation-Action Gap: hidden states reliably encode premise-perception mismatches even when the same models almost never reject the false claim in their outputs. Behaviorally, models fall into two failure modes: under-rejection, in which they answer misleading questions as if the false premise were true; and over-rejection, in which they reject more often but also reject standard questions, sacrificing ordinary comprehension accuracy. The gap is modality-asymmetric (audio grounding underperforms vision) and prompt-resistant across seven variants. As an initial diagnostic intervention, a probe-guided logit adjustment (PGLA) re-injects the encoded mismatch signal into decoding and consistently improves rejection behavior. Together, these results suggest the bottleneck for omnimodal grounding lies in translation, not perception.
Still Camouflage, Moving Illusion: View-Induced Trajectory Manipulation in Autonomous Driving
Existing physical adversarial attacks on vision-based autonomous driving induce time-evolving perception errors, including biased object tracking or trajectory prediction, through (i) sophisticated physical patch inducing detection box drift when entering the view distance, or (ii) dynamically changing patches that cause different perception errors at different time. In both cases, viewing-angle variation is treated as a challenge, requiring adversarial patches to remain effective across frames under varying views, leading to complex multi-view optimization. In contrast, we show that viewing-angle variation itself can be turned into an attack tool. We design a new attack paradigm where a static, passive adversarial camouflage is mounted on a vehicle whose view-dependent appearance naturally evolves with relative motion, inducing consistent feature drift across frames. This causes the system to infer a physically plausible but incorrect trajectory, such as a false cut-in, which propagates to downstream decision-making and triggers unnecessary braking. Unlike prior approaches that require multi-view robustness or active intervention, our attack emerges from normal driving dynamics and is easy to deploy: a parked vehicle with a natural camouflage can induce hard braking in passing autonomous vehicles. We demonstrate the novel attack on nuScenes dataset, showing the effectiveness with an end-to-end success rate of up to 87.5%, measured by hard-braking events, and robustness across different scene backgrounds, victim vehicle speeds, and perception models.
Interval POMDP Shielding for Imperfect-Perception Agents
Autonomous systems that rely on learned perception can make unsafe decisions when sensor readings are misclassified. We study shielding for this setting: given a proposed action, a shield blocks actions that could violate safety. We consider the common case where system dynamics are known but perception uncertainty must be estimated from finite labeled data. From these data we build confidence intervals for the probabilities of perception outcomes and use them to model the system as a finite Interval Partially Observable Markov Decision Process with discrete states and actions. We then propose an algorithm to compute a conservative set of beliefs over the underlying state that is consistent with the observations seen so far. This enables us to construct a runtime shield that comes with a finite-horizon guarantee: with high probability over the training data, if the true perception uncertainty rates lie within the learned intervals, then every action admitted by the shield satisfies a stated lower bound on safety. Experiments on four case studies show that our shielding approach (and variants derived from it) improves the safety of the system over state-of-the-art baselines.
Position: Reasoning After Perception Means Reasoning Without Vision
A common belief in multimodal research is that the perceptual weaknesses of vision--language models can be compensated by stronger language reasoning (e.g., chain-of-thought, in-context learning, or external tools). We challenge this assumption. We argue that for a broad class of visual tasks hard to specify in language, failures stem from a structural fatality where the temporal decision of \textit{when} to reason strictly dictates the spatial constraint of \textit{where} reasoning takes place. When visual reasoning is deferred to language generation, current architectures do not merely delay computation; they displace it from the continuous visual representation to a discrete textual space. Consequently, the sequential
Perception-then-Reasoning'' paradigm degenerates perception into a passive, one-off feature encoding process, rendering it functionally equivalent to Reasoning-in-Text-Space'', where task-critical spatial signals are collapsed before reasoning begins. We substantiate this claim with the Turing Eye Test (TET): tasks that must be resolved in \emph{visual space} and are hard to verbalize; results show text-only reasoning cannot remedy these perceptual failures. Our findings suggest rethinking the architectural divide: shifting from reasoning \textit{about} perception to reasoning \textit{within} perception. This facilitates actively reasoning-driven perception that operates directly on pixel-level visual representations, rather than within a collapsed textual space.iTeach: In the Wild Interactive Teaching for Failure-Driven Adaptation of Robot Perception
We present iTeach, a deployable system that lets any co-located human fix a robot's perception failures on the spot without expertise, a workstation, or offline retraining. The operator wears a mixed reality (MR) headset, sees the robot's segmentation predictions overlaid on the real scene, and corrects failures hands-free: rearranging objects (HumanPlay), annotating via gaze and voice, and triggering SAM2 backward mask propagation. Each ~20 s interaction yields 150-300 densely labeled training frames; the system fine-tunes the perception model onboard, keeps the better model, and redeploys, all without leaving the deployment site. The full loop requires only an RGB-D camera, onboard GPU, and an MR headset: any mobile robot, any environment. Starting from 26.1 on cluttered real-world scenes, 45 teaching interactions (13K frames) raise segmentation to 80.7 with no catastrophic forgetting; on three standard benchmarks the model never trained on, performance improves as well. Downstream pick-and-place on SceneReplica reaches 72/100, surpassing a model-based pipeline requiring CAD models. A 12-participant user study confirms non-experts match experts on annotation accuracy (~95% box IoU), speed, and task load (NASA-TLX 21/100). The framework is architecture-agnostic: any fine-tunable perception model can serve as backbone.