RL for LLM Agents

RL: Reinforcement Learning · LLM: Large Language Model

Momentum

70 papers in the last four weeks, up 141% on the four weeks before. 0.7% of all new papers.

Jul 13Week of Sep 28

Latest papers 402

Aug 7, 2026cs.AI

Fisher-R1: Training LLM Agents for Reliable Hypothesis Testing

Reliable hypothesis testing is the foundation of many empirical scientific claims. Large language model (LLM) agents are increasingly used to automate this process, as they can inspect datasets, generate code, and produce analyses end-to-end. However, we show that they frequently make subtle inferential errors that lead to incorrect conclusions despite correctly executed analyses. Existing benchmarks fail to capture this failure mode, as they rarely assess whether a reported p-value is statistically valid given the assumptions underlying the data. We address this gap by building P-Bench, a benchmark comprising 425 open-ended, realistic hypothesis-testing tasks spanning economics, biology, and medicine. Each task requires an agent to select a statistical method, compute a p-value, and draw a conclusion given only a scientific hypothesis and a dataset. We further introduce Fisher-R1, an open-weight LLM agent trained for rigorous hypothesis testing using synthetic tasks and reinforcement learning. On P-Bench, Fisher-R1-14B substantially improves over its backbone and outperforms strong proprietary and open-source baselines, including GPT-5.4 and DeepSeekV4-Pro, achieving a 21% average relative improvement in single-trial success over DeepSeek-V4-Pro, with gains up to 26% on the most challenging tasks. Our results demonstrate that current LLM agents lack reliable statistical reasoning for hypothesis testing and that reinforcement learning on tasks with verified statistical reward substantially improves reliability.
Aug 7, 2026cs.AI

ResidencyRL: Reinforcement Learning in Simulated Clinical Environments

In medical education, physicians convert academic knowledge into clinical expertise through residency: years of training across thousands of encounters, with diverse sources of feedback and progressively greater autonomy. Much of clinical reasoning relies on the patient encounter, a dialogue in which a clinician elicits history, refines diagnostic hypotheses, and decides management under uncertainty. While large language models (LLMs) excel on static medical benchmarks, methods to optimize the full sequence of clinical decisions remain underdeveloped. We present ResidencyRL, a reinforcement learning (RL) method for training clinical artificial intelligence (AI) agents through simulated multi-turn clinical encounters (up to 60 dialogue turns and 8 tool calls per trajectory). ResidencyRL pairs the policy agent with LLM simulators capable of complex, adversarial behaviors, training against a structured reward aligned to diagnostic accuracy, management quality, communication, documentation, and safety. On held-out evaluations, the ResidencyRL agent improves diagnostic accuracy by 7.0% under adversarial conditions (88.0% vs. 81.0%) and reduces missed red flag rates by 31%, demonstrating rigorous mitigation of premature closure. Blinded expert clinicians validated these gains, preferring the trained agent in 87.6% of side-by-side comparisons. The procedural competencies transfer to unseen benchmarks: the agent outperforms the base model across all six clinical axes of the AMIE multi-visit benchmark, and shows consistent directional improvements on AgentClinic and CRAFT-MD. Our findings demonstrate that sequential clinical decision-making can be effectively learned through multi-turn RL in simulation, yielding robust, generalizable capabilities, paving the way towards clinical mastery. Prospective validation with real-world workflows remains necessary to establish clinical utility.
Aug 7, 2026cs.LG

Trajectory-Relative Hindsight Distillation for Agentic Reinforcement Learning

Recent agentic reinforcement learning methods use hindsight to complement sparse outcome rewards. However, a completed rollout can yield many such signals, leaving their appropriate allocation across turns unclear. We introduce TRIAL, a trajectory-relative hindsight distillation framework with a unified turn-aligned scoring protocol. For each decision turn, TRIAL extracts an outcome view of that decision's realized consequence and evaluates the same response under ordinary and hindsight-conditioned contexts. The signed log-probability gap determines the direction and local strength of token-level supervision, while turn-level magnitudes are normalized jointly over the realized trajectory. The resulting allocation multipliers have an eligible-token-weighted mean of one, redistributing dense supervision across turns while fixing its average multiplier. Experiments on WebShop and ALFWorld with different backbones show that TRIAL outperforms GRPO across all eight combinations of backbone, environment, and evaluation metric, while achieving the best or tied-best performance among six methods on six of them. On WebShop with Qwen3-1.7B, TRIAL improves the success rate from 56.4% to 75.2% and the task score from 78.7% to 85.7%. Controlled ablations further show that trajectory-relative turn allocation provides substantial gains beyond those of dense hindsight distillation alone.
Aug 7, 2026cs.AI

How Much, Then Where: Credit-Conserving Action-to-Token Allocation for Multi-Turn Agent Reinforcement Learning

Credit assignment in multi-turn agent reinforcement learning operates at two levels: assigning trajectory-level credit to actions and distributing each action's credit across its tokens. In this paper, we introduce FACTOR, which separates these decisions. FACTOR uses checkpoint-calibrated TD residuals to assign per-action credits that telescope to the trajectory advantage, and feedback-conditioned teacher-student likelihood gaps to allocate each credit across the realized action tokens. Per-action normalization preserves the action-average coefficient and prevents token-level sign flips. We pair this construction with an action-mean reduction, removing the implicit dependence of an action's scalar surrogate weight on its token length. At the behavior policy and before clipping, each action's inner action-mean surrogate equals its TD credit. FACTOR consistently improves over competitive baselines across ALFWorld, WebShop, and ScienceWorld, with every environment-seed comparison favoring FACTOR and the largest gains emerging on the longest-horizon environment. The same hyperparameters transfer without retuning to a larger backbone and to a different model family. Ablations identify TD action credit as the dominant driver of the improvement, with hindsight token allocation contributing complementary gains.
Aug 7, 2026cs.AI

MemOPD: On-Policy Distillation through Memory State Alignment for Long-Horizon Agents

Long-horizon agents accumulate growing contexts during interaction, impairing performance and stability. Compact memory mitigates this problem by compressing and rewriting the history retained between model invocations. Learning what to retain typically relies on proximal policy optimization (PPO) with final task rewards, but sparse rewards provide little guidance for individual memory updates. This limitation motivates on-policy distillation (OPD), which supplies dense teacher supervision on student rollouts. For such supervision to be valid, the teacher must evaluate each sampled action under the same state in which it was generated. However, the context rewriting performed during memory compression can break this alignment. When sampled responses are retained and re-encoded for later invocations, flattening the interaction into a persistent history may cause the teacher to score the action under a state that the student never visited during rollout. The action therefore remains on-policy by provenance, but not necessarily by state. We therefore propose Memory-Aligned On-Policy Distillation (MemOPD). MemOPD records the inputs and sampled outputs of each model invocation, restores its original token positions and causal visibility, and packs the reconstructed invocations for efficient teacher scoring. The teacher provides full-vocabulary supervision at the sampled action positions, while PPO preserves the final task objective. Experiments verify state alignment across several context updates and show that it improves F1 by 7.0% over persistent-history teacher scoring in a matched control. Overall, MemOPD-3B improves F1 over PPO by up to 416.2%, while packing yields up to a 1.63x speedup in actor computation during training. The code for this work is publicly available at: https://github.com/TPssp/MemOPD.
Aug 7, 2026cs.AI

Gated-BEPO: Confidence-Gated Bellman Credit Assignment for Large Language Model Agents

Training large language model agents in long-horizon environments requires assigning credit from sparse terminal outcomes to individual actions. Existing critic-free methods propagate trajectory-level rewards uniformly across steps, while recent approaches construct step-level groups by matching repeated states and compare actions within each group. The former cannot distinguish useful actions in failed trajectories from ineffective actions in successful ones. The latter rely on step credit derived directly from individual trajectory outcomes and fixed-weight fusion with episode-level credit. We propose Gated-BEPO, which derives step-level credit from empirical rollout graphs. For each rollout group, Gated-BEPO constructs an empirical graph and estimates node values through a mean-backup Bellman fixed point that reflects the empirical action distribution of the current policy. We then accumulate these temporal-difference residuals along each sampled trajectory using generalized advantage estimation, yielding step-level Bellman advantages that capture both immediate and downstream effects. To adaptively fuse episode- and step-level credit, a confidence gate incorporates Bellman credit only at states with multiple observed successors and otherwise uses episode-level credit. Experiments on WebShop, ALFWorld, and visual Sokoban show consistent improvements across language and vision-language models, while diagnostic ablations support the effectiveness of Bellman fixed-point value estimation and show that step-level credit should be incorporated selectively rather than uniformly into the final advantage.
Aug 7, 2026cs.AI

IB-RL: Isolated Bilateral Reinforcement Learning for Strategic Dialogue Agents

Reinforcement learning (RL) has achieved strong results in improving large language models (LLMs) on tasks with stationary, verifiable rewards, such as mathematical reasoning and code execution. In these settings, the environment follows fixed rules and does not adapt strategically to the agent. Strategic dialogue differs in this respect: the environment is another agent that adapts to the policy, and success depends on the interaction between the two sides. Despite this interactive nature, current RL approaches typically train a target agent against a fixed counterpart or simulator. We find that this training paradigm encourages the policy to exploit counterpart-specific regularities rather than learn strategies that generalize across counterparts. We call this problem the static-counterpart mismatch, which we quantify directly in our experiments. To address it, we propose Isolated Bilateral Reinforcement Learning (IB-RL), in which the two roles coevolve through joint rollouts while each role optimizes its own reward through fully independent advantages, action masks, and update paths. We evaluate frozen policies against fully independent held-out counterparts in both domains. On Vehicle TeleSales, IB-RL achieves 89.6% Success@1, compared to 84.6% for the best unilateral RL baseline. On Deal-or-NoDeal, it reaches 98.4% agreement against DeepSeek V4 Pro, compared to 86.4% for the best unilateral baseline. These results indicate that jointly training both roles with strict peragent isolation produces policies that generalize more effectively to unseen counterparts.
Aug 6, 2026cs.SE

CodeGrep: An RL-Trained Retrieval Agent for LLM Coding Agents

Modern LLM coding agents such as Claude Code and OpenHands share a common inefficiency: they spend much of their token budget finding the file to patch, rather than patching it. On SWE-Bench Verified, a 30B OpenHands agent averages 23 rounds and 631K tokens per resolved issue, with many calls spent on grep, glob, and view_file during repository exploration. We introduce CodeGrep, a 14B retrieval agent trained end-to-end with GRPO to issue multi-turn parallel grep, glob, and read tool calls and return candidate files to a frozen downstream coding agent. On all 500 SWE-Bench Verified instances, CodeGrep preserves resolve rate while substantially improving efficiency: 27.0% versus 25.8% for the no-retrieval baseline, with 15% fewer rounds and 19% fewer tokens on resolved instances. Across retrievers, downstream utility follows a precision threshold: BM25 with precision 0.375 degrades the agent, Jina with precision 0.445 is neutral, and CodeGrep with precision 0.677 crosses the threshold at which retrieval begins to reduce rollout cost. To enable this study, we mine supervision from 67K open-source agent trajectories using CATM and build a Git-worktree environment for multi-turn agent RL. In our setting, applying the efficiency signal at the advantage layer rather than the reward layer reduces KL drift and translates cleanly into downstream efficiency. We will release the model, training pipeline, RL environment, and evaluation harnesses.
Aug 6, 2026cs.CL

Enhancing Social Intelligence in LLMs with Hierarchical Reasoning and Utterance-Level Goal Rewarding

Large language models (LLMs) excel in structured tasks but struggle with dynamic social interactions, where success requires long-term goal coordination and rapid adaptation. Current methods often apply uniform goal-based rewards to every utterance, overlooking the specificity of objectives at each dialogue turn and failing to account for the rationale of potential strategies. Inspired by the Theory of Planned Behavior, we propose the Think-Strategy-Response (TSR) framework, which decomposes social dialogue into two hierarchical stages: high-level strategic planning and low-level linguistic execution. To optimize TSR, we introduce Linearized Hierarchical Reinforcement Learning with Variance-Gated Rewards (LHRL-VGR), a novel algorithm that dynamically routes rewards - balancing goal completion and strategy adherence - based on the variance of goal achievement scores. Experiments on the SOTOPIA benchmark show that our approach fine-tunes a Qwen2.5-7B agent to surpass the GPT-4o baseline by 7.32% in goal completion success, demonstrating state-of-the-art performance in multi-agent social negotiation tasks.
Aug 5, 2026cs.LG

EvoHarness-RL: Learning Runtime Harness Coordination for Self-Evolving Agents

Long-horizon LLM agents increasingly rely on external execution support to maintain state, track progress, recover from failures, and reuse experience across extended interactions. Yet existing harnesses and their use are often tailored to environments and controlled through prompts, heuristics, or system-specific rules, making agent and harness coordination difficult to jointly optimize. We introduce EvoHarness-RL, a unified framework that separates environment-specific harness implementations from a shared policy-facing interface. EvoHarness-RL organizes external support into a Belief, Progress, and Experience (BPE) workspace and exposes four compact harness actions for accessing and updating this state. We first instantiate BPE as an inference-time scaffold and then make harness coordination learnable through supervised initialization followed by cost-aware GRPO. Across heterogeneous long-horizon tasks, EvoHarness-Base improves the average success rate of frontier models by 10.0 percentage points, while EvoHarness-RL outperforms the strongest open-source baseline by 8.5 percentage points, together with higher RL rollout efficiency and stronger generalization to unseen tasks. Our analyses show that training gradually shifts agents from frequent scaffold use toward selective, environment-dependent harness access as the policy becomes more capable, while the external workspace continues to evolve and refine itself to better support task execution and generalization. Together, these results show that long-horizon agents benefit not only from external scaffolding itself, but also from learning how and when to coordinate with external support as part of a cost-aware policy.
Aug 5, 2026cs.AI

ABSeeker: Training Long-Horizon Search Agents via Answer-Backtracked Credit Assignment

Long-horizon search agents must make multiple sequential actions (steps) to search, retrieve, verify, and integrate evidence to reach a final answer. However, existing methods for training these agents typically treat all steps within a trajectory uniformly during both supervised fine-tuning (SFT) and reinforcement learning (RL), failing to distinguish useful actions from erroneous or redundant ones. In this paper, we propose Answer-Backtracked Credit Assignment (ABC), a fine-grained credit assignment framework for training long-horizon search agents by converting sparse trajectory-level outcomes into dense step-level supervision that rewards useful actions (even in failed trajectories) while suppressing erroneous or redundant actions. Specifically, given a potentially obscure query and its corresponding ground-truth answer, ABC first performs Answer-Backtracked Clue Recovery, which traces back from the answer to recover intermediate clues required to solve the question. It then applies Clue-Anchored Step Scoring to evaluate each search step against these clues, converting sparse binary outcome supervision into dense step-level rewards. Based on these rewards, we develop ABC-SFT, which reweights the loss of each turn, and ABC-GRPO, which uses the step-level scores as rewards in GRPO. Building on this framework, we train ABSeeker based on Qwen3.5-4B with only 8.5k examples. ABSeeker achieves 37.3% on BrowseComp and 39.1% on BrowseComp-ZH. With context management, the scores further improve to 55.3% and 52.9%, respectively, significantly outperforming same-scale (4B) agents and even matching the performance of larger ones (approximately 30B). These results demonstrate the effectiveness of answer-backtracked step-level credit assignment for training long-horizon search agents.
Aug 5, 2026cs.CL

State2State: Environment-Derived Mid-Training for LLM Agents

Training LLM agents commonly relies on supervised fine-tuning from expert trajectories or online reinforcement learning over human-specified tasks with handcrafted verifiers. Though effective, both remain bottlenecked by externally specified tasks and supervision signals, limiting the scalability and diversity of agent training. We study an environment learning paradigm in which agents acquire interaction and manipulation capabilities solely through environment interaction, without externally specified tasks. We propose State2State, an environment-derived mid-training method that converts explored environment states into training objectives, challenging agents to reach a specified target state. By deriving tasks from environment exploration and verifying success through rule-based state matching, State2State provides scalable and verifiable training objectives without expert supervision or manual task design. Experiments on ALFWorld and ScienceWorld show that State2State improves agent performance as a standalone environment-learning stage in most settings. As initialization for downstream RL, it further improves final performance and learning efficiency, with promising evidence of cross-environment generalization.
Aug 5, 2026cs.LG

Agentic Reinforcement Learning with Observation-Calibrated Self-Distillation

Large language model agents are commonly trained through reinforcement learning with sparse trajectory-level rewards, which offer limited guidance on how strongly individual tokens should be updated. On-Policy Self-Distillation (OPSD) addresses this by re-scoring generated tokens under a privileged replay view to obtain dense, token-level supervision. However, we identify a confounding issue: the resulting support may reflect both the privileged information contained in the replay view and score shifts induced by the replay scaffold, making it difficult to attribute the support specifically to that information. This issue is especially pronounced when future environment observations serve as privileged information, since replaying them requires reconstructing an extended scaffold that itself perturbs token scores. To resolve this confounding, we propose Observation-Calibrated Self-Distillation (OCSD), which contrasts two structurally matched replay views, Full and Observation-Ablated, differing only in whether the actual future observation is present, to derive an observation residual that discounts score changes shared by the replay scaffold. OCSD then applies this residual to modulate token-level GRPO updates at high-uncertainty steps, while preserving the trajectory-level update direction. Experiments on ALFWorld, WebShop, and Search-QA across three Qwen3 model scales show that OCSD consistently outperforms strong baselines. Diagnostic analyses further confirm that the calibrated residual aligns better with local environment feedback. Our code is publicly available at https://github.com/yiy1x/OCSD.
Aug 5, 2026cs.AI

When Privileged Guidance Misaligns: State-Matched Routing and Contextualized Self-Distillation for Multi-Turn Agents

Privileged on-policy distillation provides dense supervision for multi-turn agents by allowing a synchronized teacher to re-score the student's response at every turn with access to training-only references, such as successful trajectories. In interactive environments, however, the student's preceding actions continually change the execution state. As the student takes different actions or completes subgoals in a different order, its rollout may reach states not covered by the reference, making the reference an unreliable source of guidance for the state actually reached. Applying privileged distillation indiscriminately therefore creates state--reference mismatch. This mismatch motivates a central objective: providing privileged reference guidance that remains compatible with the student's current execution state. We introduce State-Matched Routing and Contextualized Self-Distillation (SMRC-SD), which explicitly determines when and how a privileged trajectory should guide an on-policy student. At each turn, SMRC-SD verifies whether the student's current execution state matches a supported state along the reference trajectory. Distillation is applied only at matched states, filtering out turns for which the reference lacks locally compatible guidance. For each matched state, SMRC-SD further constructs state-conditioned teacher context from the successful trajectory, grounding supervision in the state actually reached. Across ALFWorld and WebShop, SMRC-SD consistently outperforms unconditional successful full-path distillation. With Qwen3-1.7B, it improves task success from 0.7460.746 to 0.8650.865 on ALFWorld and from 0.5740.574 to 0.6930.693 on WebShop. Controlled routing and context ablations support both selecting locally supported turns and constructing state-compatible teacher context as contributors to these gains. Code is available at https://github.com/liujunzhuo/SMRC-SD.
Aug 5, 2026cs.CL

E3^3-Orch: Towards Effective, Efficient, and Extensible Agentic Orchestration with Reinforcement Learning

Agentic orchestration enables multiple autonomous agents to solve complex tasks through adaptive decomposition, delegation, and execution. However, existing orchestrators often rely on hand-crafted logic and prompting strategies, limiting adaptation and generalization across tasks and executor configurations. We propose E3^3-Orch, a reinforcement learning framework for effective, efficient, and extensible agentic orchestration based on a milestone-plan-act workflow. Instead of planning all subtasks upfront, E3^3-Orch organizes execution around milestones, a mid-level abstraction that scopes planning around meaningful intermediate objectives and allows orchestration decisions to adapt as execution progresses. For each milestone, the orchestrator builds a dependency-aware plan, assigns subtasks to suitable executors, and executes independent subtasks in parallel. We train the orchestration policy from execution feedback, using milestone and plan decisions as units for fine-grained credit assignment. Tree-structured rollouts compare alternative decisions under shared execution histories, while complementary rewards optimize task performance, execution cost, and planning completeness, including an uncertainty-aware performance reward for stochastic downstream outcomes. Across seven benchmarks, E3^3-Orch achieves the best task performance under multiple executor configurations, improving over the strongest baselines by 0.70.7--3.83.8 points and delivering 1.161.16--1.59×1.59\times higher intelligence efficiency. The learned policy also transfers to unseen executor configurations introduced only at evaluation time, supporting extensible agentic orchestration.
Aug 4, 2026cs.MA

Group Perspective Matters: Regulating Debate Relationships Can Mitigate Blind Conformity in Multi-Agent Debate

Multi-Agent Debate (MAD) improves the reasoning performance of Large Language Models (LLMs) through multi-round interaction. However, LLMs in MAD are highly susceptible to blind conformity. Existing individual evaluation methods, typically based on confidence or perplexity, fail to reflect the correctness of reasoning and may even exacerbate blind conformity. To address this, we shift the perspective from individual evaluation to group interaction. We define mutual referencing among LLMs as \textbf{Debate Relationships} and recognize that regulating these relationships is the key to mitigating blind conformity. In this paper, we propose a novel framework for \textbf{D}ynamically r\textbf{E}gulating deb\textbf{A}te \textbf{R}elationships (DEAR) from the group perspective. At first, DEAR quantifies consensus and divergence as \textit{group evidence} to capture the debate state. Then, DEAR operates through three stages: 1) What: perceiving group consultation tendency and uncertainty; 2) Who: introducing a Selection RL-Agent to dynamically select reference peers; and 3) How: adopting a Behavior RL-Agent to adaptively adjust generation behaviors. Notably, we formulate the execution of the two RL-Agents as a sequential decision-making process, jointly optimizing via multi-agent reinforcement learning. Extensive experiments demonstrate that DEAR achieves superior performance while significantly reducing token consumption.
Aug 4, 2026cs.AI

Hybrid LLM-Augmented Reinforcement Learning Agents for Complex Sequential Decision Tasks

Large Language Models (LLMs) have recently shown strong capabilities in reasoning, planning, and tool-use, enabling new forms of autonomous agents. However, LLM-based agents struggle with long-horizon sequential decision tasks that require precise action optimization and environment interaction. Reinforcement Learning (RL), while effective for sequential control, often lacks the high-level abstraction and task decomposition abilities needed for complex scenarios. This paper introduces an LLM-Augmented Reinforcement Learning Agent that integrates LLM-driven planning with RL-based action optimization. The proposed architecture leverages the LLM to generate subgoals, structured plans, and contextual guidance, while the RL agent refines low-level actions through interaction with the environment. Experiments on sequential decision tasks demonstrate improved sample efficiency, higher success rates, and more coherent action trajectories compared to RL-only and LLM-only baselines. This hybrid paradigm highlights a promising direction for building more capable autonomous systems.
Aug 4, 2026cs.AI

Screenshots or Tools? Eliciting Tool Use and Managing Multimodal Context in Hybrid GUI-MCP Computer-Use Agents

Hybrid computer-use agents can act through screenshots or call text tools. We find that having a tool available does not settle which way the effect goes. Under one identical GUI-MCP harness on the OSWorld-MCP benchmark (309 tasks), the same MCP tools improve a reasoning model by +4.0pp and degrade a non-reasoning model by -5.9pp (5 runs each, both beyond 2 SE). What separates the two is tool-decision behavior. The non-reasoning policy ignores, misnames, or falsely terminates around tools. The reasoning model avoids these failures, yet still calls a tool on only 55/309 tasks, 23.9% of the tool-reachable ones. We call this shortfall the adoption gap. Both levels of the problem share one cause: the model already has a cheaper route and is never trained to take it. Multi-turn RL probes that cause. At the action level, a dense tool bonus raises spreadsheet adoption 0.03 -> 0.33 and carries into greedy decoding, but held-out accuracy does not follow. Behavior is steerable; competence is not. The bottleneck lies in tool-call semantics. At the context level, a successful tool call often makes the next screenshot redundant. Dropping it and halving image history cuts input tokens by about a third, at a small accuracy cost. Retraining under the same observation rule removes that cost. The compressed agent then reaches 37.8% against 33.0% for the uncompressed operating point, at 53% of the input cost, and closes the rich-lean gap on a pre-registered degraded subset to zero. Tools help when the model chooses and integrates them, and current hybrid agents leave many such choices unused. Code and checkpoints: https://github.com/redai-infra/hybrid-routing-agent
Aug 4, 2026cs.LG

Agentic Reinforcement Learning with Self-Distilled Reward Shaping

Agentic reinforcement learning enables LLM agents to learn through interaction, but sparse trajectory-level rewards reveal success without identifying which intermediate decisions deserve credit. Training-only privileged skills can provide denser supervision by allowing the same frozen policy snapshot to rescore fixed tokens from skill-free trajectories while conditioned on task-matched procedural skills. Existing methods, however, do not jointly calibrate teacher scores across interaction steps, relate teacher confidence to realized returns, and integrate the resulting signal into native reward-to-advantage construction. We introduce Agentic Reinforcement Learning with Self-Distilled Reward Shaping (ADRS), a framework for constructing return-associated token-level credit for multi-turn language agents. ADRS centers and normalizes privileged token scores within each step, modulates them with a return-associated Teacher Value Advantage (TVA) gate based on within-group confidence--return association, and incorporates the gated token signal into native RL credit construction. Together, these components determine what the teacher prefers, when that preference is return-relevant, and how it enters the native reinforcement-learning credit path, while keeping rollouts and inference skill-free. Finally, experiments across three interactive benchmarks show that ADRS consistently improves performance on long-horizon tasks, with gains persisting across RL backbones, reduced-data settings, unseen tasks, and extended training. For anonymous review, our code is available at the following the link: https://github.com/gitrxh/ADRS-arxiv
Aug 4, 2026cs.AI

Verifiable Memory: Learning Unified Memory Management with Local and Global Verifiers for Large Language Model Agents

Large language model (LLM) agents must retain reusable information, control a bounded active context, and recover earlier evidence during long-horizon interaction. Existing methods commonly optimize long-term memory (LTM) and short-term memory (STM) separately, while unified policies are often trained primarily with trajectory-level feedback, which provides weak credit for individual memory decisions. We present Verifiable Memory (VerMem), a framework that represents LTM, active context, and episodic history as distinct states and controls them with one memory operation policy. Seven atomic operations let the policy add, revise, or soft-delete LTM entries; retrieve LTM into the active context; filter or summarize the active context; and restore selected episodic fragments. VerMem is initialized by supervised fine-tuning and trained with a three-stage reinforcement-learning curriculum. The local verifier scores executable memory transitions, and a global verifier assesses evidence coherence and terminal-memory consistency after task completion. These scores are combined with programmatically computed task, evidence-recall, efficiency, and constraint signals through hierarchical credit assignment. The verifiers are used only during training. Across five benchmarks and two LLM backbones, VerMem achieves the best result on the vast majority of reported metrics and consistently outperforms strong memory baselines. Under controlled online-token budgets on three interactive benchmarks, it also achieves the strongest efficiency--performance frontier among the compared methods. Code is available at https://github.com/Sun-SYSU-24/VerMem.
Aug 3, 2026cs.LG

RoMeRL: Balancing Feedback Coverage and the Memory-Reward Trap in Self-Evolving Agent Memory via Reduced-Order Utility States

Learning-based memory systems for self-evolving LLM agents face two tightly coupled challenges. First, trajectory-indexed utilities grow with the interaction history, thereby dispersing limited feedback over an ever-expanding state space. Second, because trajectory-level rewards are jointly assigned to co-retrieved memories, irrelevant experiences may receive misleading utility updates and consequently enter the memory-reward trap. To address these challenges, we introduce Reduced-Order Memory Reinforcement Learning (RoMeRL), which represents the growing trajectory-indexed utility space using a fixed-dimensional per-task memory state factorized by outcome polarity and memory dynamics. RoMeRL incorporates new experiences through a fixed set of semantic coordinates whose contents are updated or replaced over time, thereby concentrating feedback over a bounded utility support. Theoretically, we show that this reduced-order parameterization increases the average feedback received by each utility coordinate and characterize the steady-state occupancy of erroneous coordinates under a generic coordinate-transition model. Empirically, across ALFWorld and LifelongAgentBench, RoMeRL improves task performance, reduces the Cold-Q ratio by 80.0%, increases feedback density by approximately 6.0 times, reduces the maintained memory size by 84.4%, and cuts LLM calls by 21.1%. These results show that reduced-order utility states support efficient self-evolving agent memory while limiting persistent reward contamination. Code is available at: https://github.com/YOUNG-fnxm/RoMeRL
Aug 3, 2026cs.AI

Cooperative Coevolution for Resource-Constrained Agentic LLM Post-Training

Tool-using large language model (LLM) agents produce long, multi-turn trajectories, making gradient-based post-training memory-intensive. Evolution strategies (ES) enable memory-efficient full-parameter post-training without backpropagation and can eventually match the performance of gradient-based reinforcement learning (RL). However, resource-constrained settings typically offer only a few GPUs, so the high GPU-hour requirements of ES translate into prohibitively long training times. To address this, we introduce Cooperative Parameter-subspace Evolution Strategy (CoPES), a cooperative coevolutionary method that decomposes the full parameter space into lower-dimensional subspaces and searches over them cooperatively to improve optimization efficiency. We post-train a Qwen3.5-4B tool-using agent for the math task and evaluate it on five benchmarks of varying difficulty. Under the GPU-hour budget of full-parameter GRPO's best validation checkpoint, CoPES recovers 92% of GRPO's validation-accuracy gain, versus 67% for standard ES, while its theoretical GPU memory requirement is less than one-eighth that of full-parameter GRPO. It consistently outperforms standard ES and LoRA-based GRPO on all evaluated pass@k metrics across the five benchmarks. Additional experiments further show the advantage of CoPES on the question-answering task. These results demonstrate an improved trade-off between memory requirements and training time for agentic LLM post-training under resource constraints. The code is open-sourced in https://github.com/MetaronWang/CoPES
Aug 3, 2026cs.AI

Harness-R1: Learning to Edit Executable Runtime Harnesses from Agent Failure Trajectories

Agents built around large language models continually accumulate interaction trajectories during deployment, yet their behavior typically remains fixed. Beyond updating model weights, these trajectories can improve the agent harness that constructs context, mediates tools, validates actions, and recovers execution. We introduce Harness-R1, the first method, to our knowledge, that makes failure-conditioned, lifecycle-wide editing of an existing executable runtime a learned capability. It post-trains a dedicated harness engineer with online reinforcement learning so that its edits are optimized for the realized task success they produce, rather than proposed by a fixed editor. A separate 9B engineer converts batches of target-agent failures into validated executable patches; fresh same-batch reruns of the frozen target provide outcome rewards, so training updates only the engineer. Cold-start supervised fine-tuning initializes this editing policy, which is then trained online with group-relative policy optimization. Across WebShop, ALFWorld, and DBBench, Harness-R1 raises vanilla Qwen3.5-9B success from 44.3% to 53.6% (+9.3 percentage points). After direct target-agent fine-tuning, a target-specific engineer raises the average further from 59.2% to 64.2% (+5.0 points); because these gains hold both before and after fine-tuning the target, Harness-R1 points toward co-evolving the harness engineer and the target agent.
Aug 3, 2026cs.CL

Look Ahead Before You Distill: Future Trajectory Validation of Teacher Guidance for Agentic On-Policy Distillation

On-policy distillation (OPD) provides teacher supervision on states visited by the student, reducing the distribution gap between training and inference. However, in multi-turn agentic tasks, student deviations may accumulate over time, gradually moving the trajectory away from states where teacher guidance remains effective. Our quantitative analysis further shows that high-disagreement states offer promising opportunities for teacher guidance, but determining whether such guidance is beneficial requires examining its effect on subsequent student trajectories. We propose FutureBridge-OPD (FTB), which executes a short teacher bridge at a high disagreement state and uses the resulting student continuation to assess whether the bridge increases the density of positive distillation signals relative to the teacher. On ALFWorld, WebShop, and ScienceWorld, under the main Qwen3-32B teacher to Qwen3-1.7B student setting, FTB outperforms vanilla OPD and TCOD by an average of 16.6 and 7.6 points, respectively, and remains effective across student scales and teacher settings. Our code is publicly available at https://github.com/ChenChiShui/FutureBridge-OPD.
Aug 3, 2026cs.AI

CoEvoKG: Co-Evolving Knowledge Graphs with Self-Evolving Search Agents

Large language models can improve with reinforcement learning for search agents, yet existing self play agents repeatedly generate tasks while discarding the knowledge gained during successful searches. We introduce CoEvoKG, a framework that turns a knowledge graph into both a source of verifiable training tasks and a persistent evidence memory for agent evolution. CoEvoKG jointly trains a task generator and a search agent: the generator creates multihop questions from entity chains sampled from the knowledge graph, while the agent learns from rewards for answer correctness and search trajectories whose entity paths are supported by graph evidence. When a search succeeds, CoEvoKG verifies and deduplicates the retrieved evidence, then writes it back to the corresponding graph nodes and edges. Future rounds reuse this enriched graph for task generation and reward computation, closing the loop between model self evolution and knowledge accumulation. Experiments on six QA benchmarks (NQ, TriviaQA, PopQA, HotpotQA, 2WikiMultiHopQA, and Bamboogle) with three backbone models show that CoEvoKG improves macro average accuracy over the corresponding base models by +11.2, +10.1, and +11.6 points on Qwen2.5-3B-Instruct, Qwen2.5-7B-Instruct, and Llama-3.1-8B-Instruct, respectively. Under matched training budgets, CoEvoKG further improves over competitive self play baselines and RL baselines for search agents by +2.6 to +3.7 macro average points across the three backbones. Code is available at https://github.com/lazzy1225/CoEvoKG.
Aug 3, 2026cs.AI

PCSD: Persistent Consistency for Self-Distillation in Agentic Reinforcement Learning

Large language model agents have shown strong potential in complex interactive tasks, yet their reinforcement learning (RL) is often hindered by sparse rewards, as a long multi-turn trajectory may receive only a single outcome-level signal. On-policy self-distillation (OPSD) provides dense token-level supervision from a privileged teacher, but the teacher may not be reliable at every position. Existing methods commonly rely on isolated token-level discrepancies, which can be sensitive to noise, or assign a shared step-level weight that may overlook positional variation. We propose Persistent Consistency Self-Distillation (PCSD), which derives token-level distillation weights from the local persistence of teacher-favoring signals. PCSD combines adaptive windows with exponentially decayed aggregation to capture persistent relative teacher support, applies trend-aware modulation to attenuate locally declining support, and produces continuous weights through sigmoid gating. The resulting objective is jointly optimized with GRPO, combining dense teacher guidance with sparse environmental feedback. Without inference-time skills, PCSD achieves the best ALFWorld Overall results among all baselines on both backbones, exceeding GRPO by 15.6 and 13.3 points and SDAR by 6.2 and 5.5 points, while remaining competitive on WebShop and gaining 15.8 points over GRPO on unseen ALFWorld split.
Aug 3, 2026cs.AI

SearchMaster: Grounded and Regulated Self-Play for Search Agents

Training LLM-based search agents requires high-quality search data: tasks that demand genuine multi-hop retrieval and trajectories that use search tools effectively. Existing pipelines often depend on human-written tasks, expert demonstrations, or stronger teacher models. We present SearchMaster, a self-play framework that trains a single LLM from search tasks it generates, solves, and verifies in a local search environment. The key challenge is that self-generated tasks and rollouts can yield misleading signals: pseudo multi-hop questions, success-rate difficulty estimates that ignore search depth, and rollouts with excessive opening but little targeted evidence acquisition. SearchMaster addresses these failure modes with three controls. An Evidence-Chain Generator (ECG) grounds task generation in explicit cross-document evidence chains to reduce pseudo multi-hop questions. A Search-Depth Reward (SDR) scores task difficulty by the search depth of successful rollouts rather than success rate alone, keeping retained tasks search-intensive. An Over-Opening Penalty (OOP) regulates tool use by discouraging excessive document opening, avoiding long but shallow browsing. Verified Proposer and Solver rollouts are then jointly optimized with GRPO. Across six deep-search benchmarks, SearchMaster improves a Qwen3.5-9B backbone from 38.19% to 51.52% average accuracy, with a 30.1-point gain on BrowseComp-Plus. These results show that grounded and regulated self-play can provide effective search-agent training data without human-labeled QA pairs or expert demonstrations. The code is available at https://github.com/WentaoTan/SearchMaster.
Aug 3, 2026cs.LG

Progressive Agent Skill Generation via Reinforcement Learning

Recent large language model agents often use external skills as modular procedural units that condition inference and improve complex task solving. Thus, automatically generating high-quality skills from documents or experience has become an important problem. Existing skill generation methods largely rely on heuristics or pipeline-style consolidation, which must be specially designed for different evidence sources. In contrast, learning-based approaches offer a more unified way to model skill generation across heterogeneous sources. However, learning-based skill generation remains challenging because skills lack a natural supervision signal based on relevance or correctness; their value can largely be determined only by whether they improve the behavior of the agent on downstream tasks. To address this challenge, we proposeSkill-αα, a reinforcement learning method that learns a unified policy for progressive skill generation. Specifically, we construct each skill by repeatedly applying the learned policy to successive source evidence and introduce a novel rollback reward that evaluates each edit by comparing downstream execution under the original and edited skills on an anchored query. Extensive experiments show thatSkill-αα generates more effective skills than methods based on heuristics or pipelines in both document-to-skill and experience-to-skill settings. Under the main GPT-4o worker,Skill-αα improves average downstream success rates over the strongest skill-generation baseline by 3.1 points on CL-Bench and 6.7 points on tau2-bench. Further ablations and analysis validate the importance of rollback reward and progressive generation.
Aug 3, 2026cs.AI

TCPO: Turn-Level Credit Policy Optimization

Verifier-guided reinforcement learning has become a powerful paradigm for improving LLM reasoning. In multi-turn settings, models receive a verifier score after each turn and iteratively refine their outputs. Although such scores provide dense feedback, they do not directly provide dense credit: a score measures the quality of the current output, while credit should measure how the current turn changes the refinement trajectory. We propose TCPO, a turn-level credit assignment method for verifier-guided multi-turn RL. TCPO casts credit assignment as score-to-credit conversion and constructs turn-level advantages through reference-based comparisons: retrospective credit captures immediate progress and regression relative to the best prior state; hindsight delayed credit identifies non-improving turns with later payoff; and selective fixed-history counterfactual estimation refines high-surprisal turns under the same history. Experiments on math reasoning, code generation, and AppWorld agent tasks show that TCPO improves or matches the strongest baselines across model scales, task domains, and verifier types. TCPO achieves the best or tied-best best-turn Pass@8 on Qwen3-4B and DeepSeek-R1-Distill-Llama-8B, reduces turns to success, and improves multi-turn agent performance. These results highlight score-to-credit conversion as a central ingredient for verifier-guided multi-turn policy optimization.
Aug 2, 2026cs.MA

Training Small LLMs as Spatial Multi-Agent Policies

Training LLM-based multi-agent systems with multi-agent reinforcement learning is rapidly gaining traction, and a parallel line of work argues that such systems should be judged by their behavior, not only their reward. We take up both threads in spatial cooperative games, where small frozen LLMs prompted with low-level actions fail outright, earning zero reward. Guided by the options/semi-MDP framework---and, because option execution is asynchronous across agents, its multi-agent extension in macro-action Dec-POMDPs---we equip each game with a library of symbolic \emph{options}: typed, state-feasible, short-horizon behaviors executed by a symbolic planner. Each library is drafted by a frontier coding model from the game's source code; the feasibility guards that filter each menu are then synthesized mechanically from cheap random-policy burn-in rollouts---a guard is adopted only if it explains repeated execution failures while hiding no logged success---so no guard is authored, selected, or reward-tuned by hand. Each agent's LLM acts as its policy over options, with a private per-agent LoRA adapter trained by a per-agent variant of multi-agent GRPO (PA-MAGRPO); this lifts frozen bases from zero reward to competent play across three games and four small backbones. Behavioral audits then reveal that reward and cooperation decouple: a rising reward curve may simply mean that one agent has learned to run the entire task alone while its partner idles---cooperation emerges only when the task makes it necessary. Reward alone is thus an unreliable readout of cooperation; behavioral evaluation must sit alongside it.