Robot Locomotion
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27 papers in the last four weeks, up 440% on the four weeks before. 0.3% of all new papers.
Latest papers 140
Reconfigurable robots can change their contact geometry when a fixed body cannot negotiate an obstacle. A variable-geometry truss (VGT) distributes this shape change through a load-bearing structure, but coupling it to a mobile base creates a high-dimensional coordination problem. GeoTrussRover combines an electrically actuated VGT, a wheeled base, and contact-semantic morphology planning and control. We solve one source traversal and extract four contact-semantic primitives that describe coordination among 21 members. Physics-constrained projection adapts them to unseen step heights with the same contact topology. When every phase remains feasible, adaptation does not recompute the complete motion. If one phase violates the new physical constraints, only that phase is recomputed. A full-space QP then tracks the adapted motion and corrects member and wheel errors. For transfer from 0.10m to 0.075m, the method reduces objective-function evaluations by 63.7% relative to full recomputation. Contact-phase feasibility analysis covers step heights from 0.10 to 0.46m, or 1.08 to 4.97 wheel radii, with the upper value near the theoretical feasible boundary. The electric prototype traverses 2.11 wheel radii. The resulting low-dimensional representation stores task coordination in a hyper-redundant, load-bearing morphology and reuses it during locomotion.
CAP: Continuously Adaptive Perception-Blind Humanoid Locomotion via Learned Denoising
Humanoid locomotion across complex terrain demands forward-looking exteroception to anticipate obstacles, yet this signal is unreliable in real-world deployment, failing partially and intermittently. Existing perceptive policies often assume that depth observations remain clean and in-distribution, while recent attempts to unify perceptive and blind control typically route or switch between separate sub-policies, leaving recoverable information in partially corrupted depth unexploited. We instead propose CAP, a single-stage humanoid locomotion policy that recovers this signal with a perceptive world-model encoder trained as a learned denoiser to reconstruct clean depth from a corrupted input, together with a co-active proprioceptive variational encoder that supplies depth-free body-state information. A coupled training recipe pairs a depth-noise curriculum on the world-model input with world-model feature dropout on the policy-facing latent, exposing the policy to failures across the entire perception-quality spectrum. In simulation, CAP matches or improves upon perceptive baselines when depth remains informative, and degrades more smoothly than a binary-switching baseline as perception worsens. On the Unitree G1, controlled trials and indoor-outdoor deployments demonstrate perception-robust locomotion under intermittent occlusion, real-sensor corruption, and outdoor depth artifacts.
GM-Loco: Terrain-Adaptive Humanoid Locomotion on Granular Media
Humanoid locomotion on granular terrain remains a significant challenge due to its complex foot-terrain interaction dynamics that are difficult to model. Existing approaches either ignore granular contact dynamics or incorporate simplified normal force models with heuristic tangential components. In this work, we present a physics-grounded granular contact model based on three-dimensional resistive force theory (3D RFT) and efficiently simulate granular terrain for reinforcement learning (RL) training. Unlike traditional rigid contact models and simplified granular contact models with ad-hoc heuristics, our contact solver produces physically accurate granular intrusion dynamics without resorting to heuristics. It captures realistic penetration and tangential drag during training, enabling the policy to learn behaviors that transfer reliably to real-world granular terrain where rigid contact models fail. To adapt to varying terrain conditions, we train a terrain-adaptive locomotion controller via teacher-student RL, using a variational autoencoder to encode terrain information into a compact latent representation. Simulation studies using material point method (MPM) with NVIDIA Newton demonstrate that our method generalizes to unseen granular terrains, achieves a significantly higher success rate than baselines, and demonstrates zero-shot terrain identification and adaptation. We further validate our approach through extensive hardware experiments across diverse real-world granular terrains including basalt, dry sand, and beach sand. To the best of our knowledge, this is the first demonstration of agile humanoid locomotion on real-world granular terrain. Project page: https://humanoid-gm-locomotion.github.io/HUMANOID-GM/
A Multimodal Label Forecasting Method for Aperiodic Visuo-Motor Time Series
Deep learning models have been increasingly applied to Time Series Forecasting (TSF) in recent years. Transformer-based and MLP-based models have both been used effectively on many real-world TSF regression benchmarks, and there is ongoing debate as to which family of methods is best. While these benchmarks have drawn much attention, it is also worth noting that many current datasets and methods assume approximate periodicity in the time series. In this work, we focus on a new TSF task without periodicity: anticipating falls during humanoid locomotion, on the basis of egocentric vision and proprioception. When the locomotion trajectories are sufficiently diverse, periodicity is violated. We contribute two new benchmark datasets (one from simulation, one from real hardware), showing that periodicity is violated and recent deep TSF methods struggle on these benchmarks. We also propose a novel deep learning architecture that exploits both endogenous and exogenous variables and a training process that rigorously enforces i.i.d sampling of training examples. Our results show statistically significant improvement over prior art in multiple experimental conditions, by 12.73% or more on the real data and 10.40% or more on the simulation data. Code and datasets will be available upon acceptance.
Importance and methods to control, vary, and characterize mud strength for studying locomotion
Animals and robots encounter mud at the water-land interface. Like sand, mud can stay solid or flow like a fluid. Unlike sand, the yield strength of mud at which solid-fluid transitions occur depends on not only the amount of solid relative to fluid (water in mud, air in dry sand), but also how much coarse grains and fine clay are within the solid. Despite understanding of locomotion on/within dry sand dominated by coarse grains with repulsive normal forces and friction, little is known for mud dominated by fine clay with strong cohesion. Here, we developed methods to prepare uniform mud of controlled, variable yield strength and characterize and track its drift from water evaporation. Compared to other flowable substrates, mud strength measured by upward force during penetration is weaker and can vary more, and mud sticks more during extraction to pull downward, making it more challenging for locomotion.
Exploring Nonlinear Body Oscillations for Natural Quadruped Gaits
Animals' body morphology shapes the gait patterns they can perform, where mechanical resonance reduces the need for active control. By tuning posture and muscle stiffness, they leverage their embodied intelligence to achieve effective gaits for different speeds. In contrast, most quadruped robots are not specifically designed to exploit mechanical resonance due to the complexity of nonlinear dynamics and require dedicated locomotion controllers. To provide an alternative, we present a proof of concept framework making the nonlinear dynamics of a robot predictable in the design process and show how this knowledge can be leveraged such that multi-gait locomotion can emerge from nonlinear resonances, shaped by gravity, inertia, and elasticity. We present the highly compliant quadruped robot eBert, on which we identify six nonlinear normal modes (NNMs) using our new theoretical tools and validate their existence in simulation and hardware. With black-box optimization to determine step length, simulations show how each NNM naturally develops into a distinct gait, manifesting different speeds, which also largely transfers to the robotic hardware. Our experiments show that eBert can exploit its mechanics to generate task-specific movements which may serve as foundation for designing a new generation of agile and efficient robots leveraging embodied intelligence.
SOLO: Stable Omni-terrain Long-Horizon Perceptive Humanoid Locomotion
Humans traverse complex terrain over long distances without losing balance, whereas perceptive humanoid policies become fragile as perception and control errors accumulate. We present SOLO, a unified framework addressing two compounding causes of this long-horizon fragility: dense terrain reconstruction smooths action-critical details, and pointwise imitation lacks temporal credit assignment. Its Query Reconstructor (QR) uses Fourier-encoded cell queries to retrieve spatially specific evidence from depth-proprioception tokens, preserving sharp terrain boundaries. Trajectory-Aware MSE (TA-MSE) Distillation adds next-state teacher-student disagreement to the PPO reward, enabling Generalized Advantage Estimation to propagate future disagreement penalties to preceding actions. In simulation, QR reduces height-map L1 error by factors of 3.3-4.0, while TA-MSE surpasses PPO and MSE+PPO in curriculum progression. On stress-test terrains, SOLO achieves 97.5% mean traversal success and 96% stepping-stone success, versus 75.0-75.6% and 0-3% for dense-reconstructor variants. Deployed zero-shot with only a chest-mounted depth camera and proprioception, SOLO completes a continuous 1.5-km outdoor route and an indoor mixed-terrain course. Project page: https://sunpihai-up.github.io/solo/
Optimal control of a swimming robot based on Purcell's microswimmer model
Purcell's swimmer is a well-known planar model of a swimming microorganism, governed by low Reynolds number hydrodynamics, which is comprised of three rigid links connected by actuated rotary joints. This model has been analyzed as a robotic locomotion system governed by first-order nonlinear dynamics with a periodic input (gait) of the two joint angles. In this work, we present a robotic macro-scale realization of this three-link swimmer moving in a highly viscous fluid. We propose a simple variant of Purcell's theoretical model with non-slender links and a central rigid sphere which represents the added drag of the robot's central flotation block, and calibrate the model's parameters to fit experimental measurements. Next, we apply optimal control formulation based on Pontryagin's Maximum Principle (PMP) in order to find optimal gaits that maximize the displacement per cycle under bounds on the joint angles. Employing a differential geometric method that transforms the problem to area integral enclosed by the gait trajectory in the plane of joint angles, enables visual interpretation which explains topological changes in displacement-optimal gaits upon varying the bound on the joint angles. We then apply PMP formulation to the problem of maximizing Lighthill's energy efficiency in order to obtain a boundary value problem (BVP) whose solution gives efficiency-optimal gaits for Purcell's swimmer model, as well as its variant with a central sphere. Finally, we utilize numerical methods such as parameterizing the input gait as a truncated Fourier series, as well as GPOPS-II solver, to produce sufficient initial guess values for solving the BVPs and obtaining efficiency-optimal gaits.
Hip Energized Monopedal Hopping
We present a novel stepping strategy for pitch unlocked planar monopeds where the reaction torques from stabilizing pitch with a conventional PD + feedfoward controller are recruited to counteract energetic losses from damping. By moving the location of the mass center, our controller increases the pitch stabilization torque, thereby adding energy to the gait. A new stepping policy adjusts the distribution of energy between the radial and angular degrees of freedom to counteract dissipative losses and achieve a user specified balance between steady state fore-aft speed and apex height. Hybrid averaging analysis yields closed form expressions for the fixed points and eigenvalues of the resulting gait, lending insight into the interplay between the physical and control parameters' influence on performance. Simulation studies on a generic 5 link biped and a careful model of the Penn Jerboa reveal a useful correspondence to these analytical predictions. Physical experiments on the Penn Jerboa exhibit stable locomotion with speeds ranging from 1.02 m/s to 1.77 m/s (5.10 leg lengths/s to 8.85 leg lengths/s) in a manner effectively approximated by the mathematical analysis.
Neural Operators for Immersed-Boundary Soft Swimmers Locomotion
High-fidelity immersed-boundary simulation resolves the coupled motion of a deforming swimmer and its surrounding flow, but the resulting cost limits repeated evaluations for engineering design, parameter studies, and control. We develop neural-operator surrogates for temporal prediction of the hydrodynamic fields generated by planar and volumetric eel swimmers. The surrogates are trained on regular-grid fields exported from adaptive fluid--structure simulations and are conditioned on swimmer geometry and Reynolds number. The planar model jointly predicts two velocity components, scalar vorticity, and pressure. On five held-out high-Reynolds-number trajectories, its full-domain global relative L^2 error is 3.51 %. The volumetric formulation uses three target-specific models with a common multichannel input: one model predicts three-dimensional velocity, one predicts vorticity, and one predicts pressure. Their full-domain global relative L^2 errors on five held-out within-range trajectories are 3.44 %, 5.58 %, and 19.2 %. Together, the results demonstrate the feasibility of field-resolved neural surrogates for moving-boundary swimmer flows while identifying pressure accuracy and physical consistency as priorities for further development.
Learning Fault-Tolerant Locomotion with Adaptive Gait Timing
Hardware failures require legged robots to rapidly reorganize coordination and gait timing to maintain stability and mobility. This is particularly challenging for larger quadrupeds, where increased mass and tighter actuation limits reduce the feasibility of aggressive, high-frequency compensation strategies often observed on smaller platforms. In this work, we propose a deep reinforcement learning approach for fault-tolerant locomotion under actuator power loss. The method employs an asymmetric actor-critic architecture in which the critic has access to privileged information during training, while the actor learns to reconstruct a corresponding latent representation from proprioceptive observations. We introduce a latent-alignment loss that encourages consistency between actor and critic representations. Additionally, we augment the action space with a learnable gait frequency parameter, enabling adaptive gait timing in response to terrain variations and actuator degradation without predefined faulty-leg strategies. The approach is validated in high-fidelity simulation on uneven terrain and real-world experiments on flat ground using a 68 kg quadruped robot.
A Reconfigurable Tracked Robot for Enhanced Obstacle Traversal Through Movable Articulation Point and Internal Mass Relocation
Tracked robots are widely used in unstructured environments; however, their obstacle traversal capability is fundamentally limited by a tradeoff between front-end reachability and locomotion stability. This study presents TRASER (Tracked Robot with Articulated Spine for Extended Reach), a reconfigurable tracked robot capable of relocating both its articulation point and internal mass. TRASER employs a tape-spring mechanism that localizes compliance to the bending region while maintaining high stiffness in the remaining body, thereby improving both front-end reachability and center-of-mass (CoM) shifting capability. Geometric and static models are developed to analyze the effects of articulation point and CoM position on step and ditch traversal performances. Experiments demonstrate step traversal, suspended-platform traversal, and ditch traversal of 74%, 66%, and 59% of the robot body length, respectively. To the best of our knowledge, these results represent the highest reported obstacle traversal capabilities among tracked mobile robots.
Acoustic-driven millimetric helical robot: ultrasonic synergistic manipulation in confined fluidic environment
Acoustic field-driven manipulation provides a non-contact and non-invasive strategy for controlling microscale and nanoscale objects, yet its extension to millimeter-scale robots was limited by insufficient propulsion efficiency in confined biological environments. Here, a coordinated multi-acoustic-field approach is introduced, which harnesses the synergistic action of acoustic radiation forces and acoustic streaming flows to enable controlled locomotion of millimeter-scale helical robots and enhance propulsion. Multiphysics simulations captured the dynamics of millimeter-scale helical robots under combined acoustic fields, and experimental validation demonstrated their locomotion capabilities, including planar navigation, inclined climbing, and vertical motion. Semi-autonomous navigation experiments further confirmed that ultrasonic synergy substantially improved maneuverability. In vitro tests in porcine venous vessels demonstrated that coordinated acoustic fields supported both unidirectional and reciprocating motion under biologically relevant confinement. These findings provide mechanistic insight into scaling acoustic micromanipulation to the millimetre regime and support biomedical applications requiring versatile and controllable robotic mobility.
Shooting for Contact: Contact-Implicit Multiple Shooting for Dynamic Motion Retargeting
Motion retargeting approaches often prioritize kinematic similarity over whole-body dynamics, contact consistency, and actuation limits, yielding references that are difficult for reinforcement learning (RL) policies to reproduce, particularly for contact-rich behaviors. We present a contact-implicit, direct simulation-based multiple shooting (DSMS) framework that transforms kinematically feasible references into dynamically feasible whole-body trajectories. By embedding a differentiable simulator within a nonlinear program, DSMS resolves contact, friction, impacts, self-collision, and joint limits internally while enforcing tracking, actuation, and task constraints without prescribing a contact schedule or introducing explicit contact constraints. Compared with existing retargeting methods, DSMS accelerates motion-imitation RL training and yields policies with high success rates and low tracking error. We further demonstrate zero-shot sim-to-real transfer on the Unitree G1 through command-conditioned contact-rich crawling and a highly dynamic 180-degree jump-turn.
Bicycle Acrobatics with Reinforcement Learning
Bicycle robots are fast and energy efficient, but their simple mechanical design and their underactuated and non-holonomic dynamics make highly agile maneuvers difficult to achieve. Here, we use Reinforcement Learning (RL) to enable a bicycle robot to learn and compose a diverse repertoire of dynamic acrobatic stunts. Using different RL formulations such as waypoint following, pose reaching, twist tracking, guided tracking, and motion imitation, the robot acquires autonomous single and multi-table forward and lateral jumps, steerable jumps, front flips, kip-ups, kip-downs, driving, wheelies, bunny hops, and three-point turns. To coordinate these behaviors, we introduce an orchestrator that transitions between policies using state-dependent triggers, enabling robust long-horizon acrobatic stunts. We validate the approach on the Ultra Mobility Vehicle (UMV), a custom bicycle robot, in simulation and hardware. The robot repeatedly traverses tables up to 1 m high, performs more than 15 consecutive autonomous jumps while following waypoints, handles previously unseen multi-table configurations, executes continuous repertoires of kipups, jumps, flips, kip-downs, over more than 20 consecutive trials, and performs more than 10 consecutive autonomous and steerable repertoires of wheelies, lateral jumps, and single-wheel jump downs. These results demonstrate that RL can endow bicycle robots with levels of agility previously associated primarily with legged platforms while preserving the speed and efficiency of wheeled locomotion, establishing a foundation for bicycle acrobatics.
Adaptive Undulatory Locomotion of Snake-like Robots in Dynamic Viscous Environments via Deep Reinforcement Learning
This paper demonstrates how deep reinforcement learning (DRL) enables adaptive locomotion of snake-like robots in dynamically changing viscous environments, overcoming the inherent performance limitations of classical predefined control methods. The lack of direct onboard sensors for fluid properties necessitates formulating this task as a partially observable Markov decision process. By employing an asymmetric actor-critic framework, a teacher policy trained using privileged information available only in the physics simulator distills its knowledge into a student policy that relies solely on proprioceptive sensor information. Simulation results across a wide range of dynamic viscosity changes ( to ) reveal that the DRL agent autonomously acquires non-sinusoidal adaptive gaits. These gaits improve propulsion velocity and transport efficiency, breaking the inherent limits of conventional sinusoidal and kinematic control. The findings establish that implicit environment inference via privileged information distillation is an effective approach to bypass the constraints of classical models under unpredictable fluid dynamics.
Morphing MILR: Design and control of a cable-driven limbless robot with rolling joints for maneuvering in complex environments
Limbless robots offer exceptional mobility in confined and cluttered environments due to their slender bodies and their ability to exploit body-terrain interactions. Recent designs incorporating compliance demonstrate robust locomotion without complex sensing or control; however, these systems typically rely on fixed body configurations, with each morphology specialized for a single locomotion mode or environment. This raises a key challenge: how can a single limbless robot achieve versatile locomotion while preserving the robustness of compliance-mediated locomotion? To address this challenge, we present a cable-driven limbless robot that reconfigures body morphology and compliance to enable diverse locomotion modes. Distributed cable actuation generates traveling body waves, while programmable passive compliance enables robust contact-rich locomotion without terrain knowledge or high-bandwidth feedback. Rolling joints reorient bending planes along the body, enabling rapid reconfiguration and smooth transitions between locomotion styles, and incorporate geared locking to maintain configuration without continuous power. By combining programmable bending compliance and morphology control, the platform achieves lateral undulation, sidewinding, rolling, and twisting within a single system. Experiments demonstrate reliable gait generation, traversal in obstacle-rich environments, and transitions between modes, establishing a versatile limbless platform for navigating complex environments with applications in search and rescue, environmental monitoring, and inspection.
Koopman DCM: Unstable Eigenfunctions as Data-driven Representations for Legged Balancing
In legged locomotion, divergent components of motion (DCMs) have emerged as characteristic states for balance control. They isolate the unstable mode of the dynamics but, in existing formulations, apply only to reduced models such as the linear inverted pendulum. In this study, we show how DCMs can be more generally formulated as Koopman eigenfunctions. Whereas Koopman analysis typically targets eigenvalues near zero, which capture conserved or slowly varying quantities, our investigation leads us to deliberately search for unstable eigenpairs with large eigenvalues. The resulting Koopman DCMs are data-driven observables trained using only real-robot data. On a real biped, DCMs learned from one hour of robot data improve tracking of reference walking patterns. We further show how learned DCMs provide state-based viability constraints when combined with model predictive control.
DASH Robot: Minimalistic Design and Optimal Aerial-Terrestrial Locomotion via Contact-Implicit Control
We present a novel and minimalistic design of an aerial-terrestrial robot DASH: Ducted Aerial Spring Hopper. The goal is to enable both aerial and ground locomotion capabilities on a unified mobile robot that is mechanically-minimalistic, locomotion-versatile, and energy-efficient. We propose an organic integration of ducted fan co-axial body with a springy leg at the bottom for realization. The ducted fan module provides thrust-vectoring as the main actuation for agile flying; when it is combined with the light-weight spring leg, the robot realizes highly efficient ground hopping with energy circulation. Moreover, to realize optimal locomotion with two modes, we employ a contact-implicit model predictive controller to automatically choose locomotion modes and actuation. We successfully validated the design and control of DASH through a range of tasks, including periodic hopping, aerial flight, and mode-free locomotion with autonomous mode transitions during obstacle traversal.
Agile perceptive multi-skill locomotion for quadrupedal robots in the wild
Enabling quadrupedal robots to traverse complex terrains-from rugged outdoor environments to urban landscapes-requires seamless integration of multiple motor skills, smooth transitions between gaits, and high-speed perceptive locomotion using only onboard sensors. We present APT-RL (Action Pretrained Transformer-based Reinforcement Learning), a unified framework that enables multi-skill locomotion to achieve high-speed traversal in complex environments through autonomous skill transitions utilizing only onboard perception and computation. Our approach generates large-scale, feature-rich 2D motion datasets through trajectory optimization with simplified dynamics. These datasets enable training of diverse, reusable locomotion skills that transfer effectively to a real quadruped robot operating on complex uneven terrains. The resulting high-quality skills serve as strong priors for efficient learning of complex downstream tasks and extend naturally to 3D environments, enabling smooth, high-speed multi-skill locomotion in deployed policy. Real-world experiments demonstrate the framework's capabilities: the robot performs agile maneuvers through complex indoor obstacles and outdoor wild environments, including dynamic drop-down maneuvers that reach instantaneous peak speeds of up to 6 meters per second. A single onboard policy enables robust traversal of diverse obstacles, including stairs, hurdles, stepping stones, gaps, and fallen branches, demonstrating the versatility and effectiveness of our approach.
Robust bipedal locomotion on flowable slopes via foot-driven terrain manipulation
Bipedal robots are challenging to control because they operate close to instability, where small variations in foot-terrain contact can rapidly destabilize locomotion. On rigid terrain, bipedal robots mitigate this fragility by using well-established contact mechanics and control strategies. On flowable surfaces such as granular slopes, foot contact can induce large surface deformations and solid-fluid-like transitions, coupling terrain effects with robot dynamics, leading to underperformance or failure. This is partly due to the lack of reliable methods to represent the dynamics of flowable terrain, making it difficult to account for terrain effects in locomotion design. Here, we investigate how controlling terrain response can improve bipedal locomotion on granular slopes by studying the terradynamics of cleated feet, thin plates emanating from the foot soles. Systematic studies of a small-scale (1.4 kg) robophysical biped reveal that cleats with sparse and dense spacing lead to excessive terrain yielding and resistance, respectively, degrading performance and leading to failure. An intermediate cleat spacing distributes interaction forces to maintain substrate stresses near (or below) the yield threshold, enabling walking on granular slopes up to 30 degrees. Guided by these principles, we design a foot that actively adjusts cleat depth and accommodates both rigid and granular terrain. We also demonstrate that the principles of effective foot-terrain interaction translate to a larger (15 kg) autonomous biped. Our study presents an alternative to conventional body-centric robot control approaches, which regulate terrain-induced effects through body motion, by instead regulating terrain interactions through limb-centric approach.
STEMbot: A Compliant Robot for Under-Canopy Plant Navigation
The scalability of organic agriculture is partially limited by the labor costs associated with monitoring for pests. While drones and rovers are well-suited for agricultural monitoring from above or next to plants, many pests live on the underside of leaves or on plant stems, making them detectable only after they have caused significant damage. To enable early pest detection we present STEMbot, a miniature climbing robot system designed for autonomous navigation under plant canopies. Unlike existing climbing platforms that lack on-board perception or are restricted to unbranched vertical trunks, STEMbot integrates a fully geometric PIN-SLAM pipeline with a semantic OcTree to achieve robust localization and mapping while climbing the plant. To plan STEMbot's motion we propose a manifold-constrained A* planner along with ray-tracing goal specification to enable branch-aware traversal and the inspection of occluded targets. We validate our system through hardware experiments, demonstrating reliable traversal of stems ranging from 7-33mm and autonomous navigation across four distinct plant specimens. Quantitative evaluations show that our system achieves high-fidelity geometric reconstructions with an average Chamfer distance of less than 1cm relative to an offline photogrammetry baseline, confirming that STEMbot maintains the globally consistent odometry needed for autonomous navigation.
Programmable Synchronization Graphs for Adaptive and Fault-Tolerant Modular Miniature Robots
Modular miniature robots could provide scalable function in constrained environments, but coordinating many imperfect modules remains difficult when computation, communication and reliability are limited. A central robotics challenge is to coordinate many actuator-sensor modules without assigning a privileged leader, prescribing a fixed gait template, or relying on dense communication. Here we introduce a programmable synchronization-graph framework for modular miniature robots in which each actuator-sensor pair is represented as a network node and locomotor coordination is encoded through graph coupling. Fixed intra-subgraph links synchronize heterogeneous actuator groups, whereas a small number of signed inter-subgraph links program phase relationships between groups. In physical robot collectives with up to nine modules, graph coupling drives the emergence of synchronization, signed links tune the phase difference from in-phase to out-of-phase motion, and floor experiments produce gallop-like and trot-like contact patterns in a five-module robot assembly. Replacing dense all-to-all coupling with sparse d-regular topologies preserves synchronization while reducing the coupling burden. The same graph representation also captures fault tolerance: increasing graph degree increases the number of module deactivations tolerated before desynchronization. Finally, an upper-confidence-bound edge-selection algorithm learns inter-subgraph links that drive the system toward target phase states. In a separate deactivation benchmark, the graph-based controller avoids the leader-specific failure mode observed in centralized leader-follower control and reduces worst-case phase error by about threefold. These results establish programmable network topology as a compact control layer for gait phase programming, online adaptation and robustness to unit loss in modular miniature robots.
Strouhal-Aware Model Predictive Control for Efficient Multi-Fin Flapping Locomotion
Efficient flapping propulsion hinges on operating within a narrow Strouhal number window, a principle nature has converged upon for maximum thrust-to-power ratio. We translate this bioinspired empirical rule into real-time control, demonstrating it on an autonomous underwater vehicle driven by four soft fins. The proposed Strouhal-aware Model Predictive Control (MPC) enhances a quasi-steady hydrodynamic model with an explicit penalty for Strouhal deviation, solving the resulting nonconvex problem via a two-stage sampling and gradient optimization that runs onboard at 25 Hz. Pool and field trials show that the controller keeps each fin within the optimal Strouhal corridor (0.25-0.35) while precisely tracking commanded forces. This results in a mean reduction in mechanical power of 8.8% to 32% throughout the cruising range of 0.1 to 0.3 m/s. The proposed method also allows for a velocity of 0.4 m/s, which is unattainable for a baseline of the conventional inverse model. The results confirm that embedding first-principle flow physics into an MPC objective yields tangible endurance gains without sacrificing agility, offering a generic pathway to energy-aware locomotion in next-generation multifin robots.
A Reconfigurable Rocker-Bogie Robot for High Step Climbing and Turning
This study proposes a reconfigurable rocker-bogie mechanism that achieves efficient turning motion with a small number of actuators while maintaining high step-climbing capability. By installing motors at the bogie joints and actively swinging up and down bogies, the system enables switching between four-wheel and six-wheel configurations. Omnidirectional wheels are mounted on the rear ends of the rockers, allowing smooth turning in the four-wheel configuration based on a differential-drive model. Experimental evaluation using a prototype robot demonstrated that the proposed mechanism achieves zero-radius turning at a speed more than five times that of a conventional rocker-bogie mechanism equipped with six non-steerable grip wheels, while requiring only approximately 17% of the total average wheel torque. In addition, the robot successfully climbed a 40 cm step with an average climbing time of 6.4 s, confirming its high turning and step-climbing performance.
[Preprint] Dynamic Modeling, Gait Synthesis, and Control of a Novel Subsurface Bore Propagator
In this article, we present dynamic modeling, gait synthesis, and feedback control design for a modular novel subsurface robot, designed for human-free subsurface exploration and excavation. The subsurface propagator design is based on two major aspects: 1) anchor and propel movement like an earthworm and 2) excavation similar to tunnel boring machines. This design is decoupled into five separate modules: one drill head to excavate and create cavity for propagation, two modules to anchor the robot, and two modules to enable propagation of the body. In order to design a controller for each of the modules, dynamic models using the Euler-Lagrange framework are developed. These mathematical models are used as a baseline to design controlled decoupled operation of the different joint movements. The operation of robotic assembly is constructed via a centralized state machine for gait synthesis with integration of the designed feedback controller. The controllers are tested on the real robot geometry to aid sim-to-real integration: A physics-based Unity simulation using a CAD model of the robot and integration of the trained controller via ROS verifies the performance of the robot. The experimental results demonstrate that the proposed design, controllers and the gait synthesis strategy together are capable of anchoring the robot in place and creating an total advancement of 30,mm into the soil after completing 3 gait cycles.
Learning Locomotion on Discrete Terrain via Minimal Proximity Sensing
Learning-based control has revolutionized dynamic locomotion, yet navigating unstructured terrain remains limited by a robot's incomplete awareness of imminent ground contact. While global perception systems such as LiDARs and depth cameras provide environmental context, they are frequently plagued by latencies, occlusions, and the high computational cost of dense geometric reconstruction. On the other hand, proprioceptive feedback is purely reactive, initiating corrections only after impact has occurred. This work explores embedding a minimal suite of low-cost, high-frequency infrared proximity sensors directly into the feet of a quadrupedal robot. These sensors provide "pre-contact" feedback that is robust to self-occlusions and significantly less computationally demanding than conventional vision-based pipelines. By integrating these localized signals into a reinforcement learning framework, we enable the robot to anticipate terrain discontinuities such as gaps and stepping stones that are problematic for traditional perception stacks due to occlusions or state estimation drift. We demonstrate that such sparse, near-field sensing can be reliably modeled in simulation and transferred to the real world with high fidelity. Experimental results show that local proximity sensing substantially improves traversal robustness over discrete terrain and offers a low-power, low-latency alternative or complement to complex global perception suites in unpredictable environments. For more information about results and methods, please see the project website: https://sites.google.com/view/foot-tof/home.
Reinforcement Learning-Based Control for an Inline Skating Humanoid Robot
As humanoid robots become increasingly dynamic, coupling them with reinforcement learning offers a promising approach to solving the complex, underactuated mechanics of passive inline skating. Equipping a humanoid robot with passive inline skating wheels presents an opportunity to combine the versatile agility of humanoids with the high-speed, energy-efficient locomotion strategies utilized by human skaters. In this paper, we train and deploy a reinforcement learning control policy that enables novel locomotion strategies for a humanoid robot modified to equip consumer inline skates instead of conventional feet. Unlike previous work limited to quadrupedal robots or actively driven wheels, our system allows for precise 6-DoF control of the skates to execute dynamic, edge-driven propulsion strategies. Our skating strategies emerge entirely from our reward structure, without reliance on human motion data, imitation learning, or kinematic priors. We overcome the inherent instability of passive wheels and simulation contact artifacts by utilizing different geometric wheel models (spherical and ellipsoidal) during training and validation, along with a custom success-based command curriculum and a specialized rolling reward. Consequently, our policy demonstrates up to a 50% reduction in Cost of Transport (CoT) compared to standard walking gaits. The resulting policy successfully transfers zero-shot to the physical Booster T1 hardware. Real-world deployments demonstrate dynamic balance, the ability to reject active physical perturbations, and agile locomotion strategies capable of turning at speed. A video of our results can be found at https://www.youtube.com/watch?v=-_APcOS7uFo.
X-Morph: Human Motion Priors for Scalable Robot Learning Across Morphologies
Recent progress in humanoid behavior models has been driven in large part by abundant human motion data, but comparable motion data is scarce for non-humanoid legged robots such as quadrupeds, hexapods, and quadruped manipulators. A promising alternative is to repurpose human motion across embodiments; however, direct retargeting often produces motions that are visually plausible yet physically inconsistent or difficult to track under robot dynamics. We present X-Morph, a human-motion-to-robot-behavior pipeline that converts human motion into deployable locomotion and loco-manipulation policies for diverse non-humanoid legged morphologies. A cross-morphology retargeting stage converts human motions into kinematically plausible, intent-preserving robot references, which are then tracked by a privileged RL policy and distilled into a causal student policy. We evaluate X-Morph on three morphologically distinct platforms: a quadruped, a hexapod, and a quadruped equipped with a manipulator. The resulting policies track diverse retargeted motions, generalize to unseen human motions, and support downstream use cases including video-based teleoperation, behavior-prior control, and text-conditioned motion generation. These results suggest that large-scale human motion can serve as a substrate for learning broad, reusable behavior priors beyond humanoid robots. Project page: https://maker-rat.github.io/morph/
KYON: Semi-Modular Wheel-Legged Quadruped With Agile Bimanual Capability
This paper presents KYON, a hybrid wheel-legged quadruped robot equipped with a bimanual upper body for loco-manipulation tasks. The platform features a semi-modular design with a reconfigurable lower legs, enabling both wheeled and legged locomotion depending on the environment. A design approach that places actuators in the base and uses transmission mechanisms reduces distal inertia, improving agility and dynamic performance. The robot integrates a whole-body control framework together with a reinforcement learning based policy to handle nonlinear dynamics and enhance robustness to disturbances for the execution of locomotion and manipulation tasks, independently. Experimental results demonstrate effective dynamic locomotion and bimanual manipulation, validating the platform's capability to operate in complex and unstructured scenarios.