Overview

Robotic manipulation studies how machines use sensing and motion to change objects and environments, from picking and assembly to tool use and handling deformable materials. Approaches combine geometric planning and force or impedance control with imitation learning, reinforcement learning, diffusion policies, and vision-language-action models; world models, memory, tactile feedback, and human-video demonstrations are also used. Methods are tested in simulation and on real robots using suites such as LIBERO, RoboTwin, ManiSkill, and RLBench, across clutter, bimanual coordination, mobile manipulation, and precision contact tasks. A central challenge is turning benchmark performance into safe, reliable long-horizon behavior across new objects, cameras, robot bodies, and real-world dynamics, while limiting data collection and inference costs.

Latest papers

1,685 papers341 papers in the last four weeks, up 29% on the four weeks before. 2.0% of all new papers.

May 20, 2026

WiXus: A Wheeled-Legged Robot with Wire-Driven Environmental Utilizing to Integrate Mobility and Manipulation

Wheeled-legged robots, which have wheels at their feet and achieve high mobility by coordinating wheel drive and leg drive, have been developed. These robots have been developed purely as platforms specialized for locomotion. Therefore, they do not have a means to repurpose their legs for roles other than locomotion, such as object manipulation or tool utilization. In this paper, we address the problem of how to draw out the potential task-execution capability of the legs by freeing them from the roles of locomotion through external body support. To this end, we propose and develop a new robot, WiXus, which fuses a wheeled-legged mechanism with a wire-driven mechanism that utilizes the external environment. The developed WiXus demonstrates not only planar locomotion with wheeled-legged drive, but also three-dimensional mobility such as cliff climbing by coordinating wire-driven and wheeled-legged actuation. Furthermore, by suspending the body with wire-driven actuation, WiXus successfully repurpose its legs as arms to perform object manipulation, (e.g., rescuing a dog (stuffed animal)), and tool utilization (e.g., harvesting an apple (mockup) with loppers). This study demonstrates that the approach of utilizing the environment with wire-driven actuation is a new design principle that extends the operational domain of wheeled-legged robots.
May 20, 2026

GaussianDream: A Feed-Forward 3D Gaussian World Model for Robotic Manipulation

Vision-language-action (VLA) policies have advanced language-conditioned robotic manipulation by transferring semantic priors from pretrained vision-language models to action generation. However, standard action-imitation learning often lacks sufficient modeling of explicit 3D spatial information, dense geometric supervision, and future environment evolution, all critical for precise robotic interaction. To address this, we propose GaussianDream, a feed-forward 3D Gaussian world-model plug-in. Specifically, we introduce learnable GaussianDream Queries in the encoder, enabling the model to capture current-frame 3D spatial structure and short-horizon future evolution. During training, the latent GaussianDream prefix is processed by a static reconstruction head and a future prediction head to produce current 3D Gaussian scene states and future Gaussian evolution states. The current branch is supervised by RGB rendering and depth, while the future branch uses future RGB, depth, and pseudo 3D scene-flow signals. During inference, GaussianDream discards all auxiliary heads and retains only the learned prefix to condition action generation, without test-time Gaussian reconstruction or future prediction. Experimental results demonstrate that GaussianDream achieves state-of-the-art performance across multiple robotic manipulation benchmarks, reaching 98.4% on LIBERO, 54.8% on RoboCasa Human-50, and 50.0% on real-robot tasks. Compared with existing 3D-enhanced VLA methods, GaussianDream achieves strong accuracy while providing higher inference efficiency than video-based world-model approaches.
May 19, 2026

Spatially Prompted Visual Trajectory Prediction for Egocentric Manipulation

Language instructions offer a flexible way to specify task semantics but can become ambiguous in cluttered scenes containing multiple visually similar objects and candidate targets. We study Spatially Prompted Visual Trajectory Prediction (SP-VTP), an open-loop setting in which points or bounding boxes in the first egocentric frame specify an object--target pair and condition the prediction of future 3D end-effector (EE) trajectory chunks. To support this setting, we introduce EgoSPT, a controlled dataset comprising 2,841 egocentric fork pick-and-place episodes with first-frame object and target annotations and reconstructed 3D EE trajectories. SP-VTP evaluates whether a static task specification remains informative as the viewpoint and scene configuration evolve throughout execution. We also introduce SPOT, a spatially prompted object--target trajectory predictor that integrates first-frame visual and coordinate prompts with current visual observations and motion history to generate future trajectories. Rather than relying on an explicit object tracker, SPOT maintains a fixed representation of the first-frame task specification. Across three training seeds, spatial prompting consistently reduces translation and endpoint errors relative to a no-prompt baseline, while controlled prompt interventions reveal distinct roles for object and target cues at different stages of execution. Together, EgoSPT and SPOT provide a dataset and baseline for spatially conditioned egocentric trajectory prediction in open-loop pick-and-place settings.
May 19, 2026

Beyond Binary Success: A Diagnostic Meta-Evaluation Framework for Fine-Grained Manipulation

Fine-grained manipulation marks a regime where global scene context no longer suffices, and success hinges on the tight coupling of local attribute grounding, high-fidelity spatial perception, and constraint-respecting motor execution. However, current embodied AI benchmarks collapse these capacities into binary success rates, systematically inflating reported capabilities by up to 70% and masking the architectural bottlenecks that impede real-world deployment. We introduce MetaFine, a diagnostic meta-evaluation framework that disentangles manipulation competency along three axes: understanding, perception, and controlled behavior. Built on a compositional task graph, MetaFine absorbs heterogeneous external benchmarks and reconstructs them into diagnostic scenarios of varying complexity under a unified protocol. Evaluating state-of-the-art vision-language-action (VLA) models through this lens exposes severe dimension-specific failures invisible to conventional metrics. Through targeted causal intervention, we identify the visual encoder's ability to preserve local spatial structure as a key bottleneck for fine-grained precision: improving it directly unlocks previously inaccessible manipulation capabilities without modifying downstream policies. MetaFine further supports hybrid real-sim validation, using limited paired real-world rollouts to calibrate scalable simulation-based estimates for more stable physical benchmarking. By shifting evaluation from ranking to diagnosis, MetaFine turns benchmarking into an actionable compass for repairing the layered capacities underlying genuine physical dexterity. The MetaFine framework, benchmarks, and supporting resources will be publicly released at our project page: https://metafine.github.io/.
May 19, 2026

Beyond Action Residuals: Real-World Robot Policy Steering via Bottleneck Latent Reinforcement Learning

Pretrained imitation policies have become a strong foundation for robot manipulation, but they often require online improvement to overcome execution errors, limited dataset coverage, and deployment mismatch. A central question is therefore how reinforcement learning (RL) should adapt policies after offline pretraining. Existing lightweight methods commonly apply residual corrections directly in action space, but this often leads to noisy and poorly structured exploration. In this work, we propose Z-Perturbation Reinforcement Learning (ZPRL), an approach that steers pretrained policies through a compact bottleneck latent rather than through policy weights or output actions. During offline training, we augment the policy with a plug-and-play variational information bottleneck (VIB) module to extract a task-relevant latent interface from observation embeddings. During online finetuning, the base policy is frozen and RL learns only a residual perturbation on this latent, whose decoded representation conditions the frozen action generator. We instantiate ZPRL on flow-matching policies and evaluate it on eight simulation tasks and four real-world tasks. Across diverse manipulation settings, ZPRL improves both sample efficiency and final performance over strong post-training baselines. In the real world, ZPRL improves the average success rate on four tasks by 33.7% over imitation base policies while producing smoother exploration behaviors than an action residual counterpart. These results suggest that a compact, task-aligned bottleneck latent provides an effective interface for online RL adaptation. More videos can be found at https://manutdmoon.github.io/ZPRL/.
May 19, 2026

SWEET: Sparse World Modeling with Image Editing for Embodied Task Execution

Visual prediction has emerged as a promising paradigm for embodied control, where future observations are generated and then translated into actions. However, dense video generation is computationally expensive and often unnecessary for many manipulation tasks, whose progress can be summarized by a small number of task-relevant visual states. In this work, we study whether image editing models can serve as sparse visual world models for robot manipulation by predicting task-level future states without dense video rollout. We first conduct a controlled comparison between the video generation model Wan2.2 and the image editing model FLUX-Kontext under the same robotic data setting, and find that image editing produces more reliable task-level keyframes with better visual fidelity and substantially lower inference cost. Motivated by this observation, we propose SWEET, a one-shot sparse visual planning framework that progressively generates a sequence of task-relevant manipulation keyframes through successive image editing, conditioned on language instructions and optional arrow-based spatial guidance. A goal-conditioned diffusion action predictor then converts adjacent imagined keyframes into executable action chunks. To reduce the mismatch between real and edited visual subgoals, we further introduce a mixed-training strategy with filtered edited targets. Experiments on DROID and RoboMimic show that SWEET improves keyframe prediction across seen and unseen scenes and enables a full pipeline from sequential keyframe planning to executable robot actions, suggesting that image editing is a promising and underexplored direction for embodied visual prediction.
May 18, 2026

COBALT: Crowdsourcing Robot Learning via Cloud-Based Teleoperation with Smartphones

The scarcity of large-scale, high-quality demonstration data remains a bottleneck in scaling imitation learning for robotic manipulation. We present COBALT, a teleoperation platform designed to democratize robot learning at scale both in simulation and in the real world. By leveraging vectorized environments, our scalable, load-balanced infrastructure supports concurrent teleoperation by multiple users on a single GPU, yielding a significant reduction in teleoperation cost. Operators can connect from nearly anywhere on Earth using commonly available devices, including single or dual smartphones, VR headsets, 3D mice, and keyboards. An inmemory data cache and efficient video streaming keep control and rendering synchronous, sustaining dozens of concurrent users at 20 Hz with sub-100 ms end-to-end latency for up to 8 concurrent users per GPU. We also demonstrate stable operation supporting 256 simulated clients across 8 GPUs, underscoring the system's ability to scale across hardware and within individual servers. We perform a comprehensive user study showing that phone-based teleoperation performs comparably to or better than specialized hardware, enabling faster, more ergonomic data collection. To ensure data quality, COBALT logs a suite of real-time metrics to automatically filter suboptimal demonstrations. We further demonstrate that a structured user training curriculum significantly improves data collection quality. Guided by insights from our user study, we crowdsource the collection of a large-scale, high-quality pilot dataset with 7500+ demonstrations (50+ hours) collected with smartphones across nine countries over five days. We validate the dataset's quality by training state-of-the-art imitation learning algorithms. Please visit https://cobalt-teleop.github.io/ for more details.
May 18, 2026

Adaptive Human-Robot Collaboration for Masonry Construction Under Material and Assembly Uncertainty

Human-robot collaboration in construction is often challenged by limited robot-to-human communication and the need to adapt to tolerance accumulation arising from material and assembly uncertainties. We present an adaptive human-robot collaborative workflow for masonry construction that addresses communication limitations and tolerance accumulation, demonstrated through a brickwork case study in which a robot places bricks while a human applies adhesive. This workflow is enabled by two complementary mechanisms: 1) an end-effector-mounted projector that provides spatially registered, just-in-time projection guidance for manual adhesive application, and 2) laser scanning for feedback-driven grasping and placement pose correction. Together, these mechanisms enable adjustment of human and robotic actions in response to material variability and accumulated assembly tolerances. Full-scale experiments across conventional running-bond and nonstandard configurations demonstrate that projection guidance improves adhesive application consistency and reduces application time, while laser-based correction maintains level courses and avoids collision-prone failures associated with open-loop execution. These results indicate that integrating spatial projection with feedback-driven adaptation, enabled by material and as-built sensing, can mitigate tolerance accumulation and improve precision and robustness in human-robot collaborative construction.
May 18, 2026

DexHoldem: An Agentic Robotics Benchmark for Dexterous Manipulation in Texas Hold'em

Evaluating embodied systems with real dexterous hardware requires more than isolated motor-skill tests: an agent must perceive a changing scene (e.g. a tabletop), choose a context-appropriate action, execute it with a dexterous hand, and leave the scene usable for later decisions. We introduce DexHoldem, a comprehensive real-world benchmark evaluating Texas Hold'em related dexterous manipulations with a ShadowHand. DexHoldem provides 1,470 teleoperated demonstrations across 14 Texas Hold'em manipulation primitives, a standardized physical policy benchmark, and an agentic perception benchmark that tests whether agents can recover the structured game state needed for embodied decision making. On primitive execution, π0.5π_{0.5} obtains the highest task completion rate (61.2%61.2\%), while π0.5π_{0.5} and π0π_0 tie on scene-preserving success rate (47.5%47.5\%). On agentic perception, Opus 5.5 narrowly leads on both strict problem-level accuracy (49.1%49.1\%) and average field-wise accuracy (80.6%80.6\%); the gap between the two exposes the distance between isolated visual sub-capabilities and complete routing-relevant state recovery. Finally, we instantiate the full embodied-agent loop with one agent--policy pairing over 33 closed-loop hand-level rollouts, in which only 12.1%12.1\% of hands complete; retries restore the failed primitive in 12 of 34 dispatches and resolve prolonged execution stalls in three of the four completed hands, which would otherwise have required manual termination. Only one hand completes with neither a retry nor a human-help request. DexHoldem therefore evaluates dexterous tabletop execution, agentic perception, and embodied decision routing in a shared physical setting. Project website: https://dexholdem.github.io/Dexholdem/
May 18, 2026

Not What You Asked For: Typographic Attacks in Household Robot Manipulation

Open-vocabulary embodied AI agents increasingly rely on vision-language models such as CLIP for object perception and task grounding. However, the shared embedding space that enables this flexibility introduces a structural vulnerability to typographic attacks, where printed text in a physical scene semantically overrides visual judgment. While prior work has quantified this threat in static 2D benchmarks and 3D navigation tasks, its impact on the full Sense-Plan-Act pipeline of household robot manipulation remains unexplored. This work evaluates typographic attacks in a Habitat-based simulation using the HomeRobot benchmark. We introduce a decoupled perception architecture that exposes a frozen CLIP encoder to adversarial stickers while maintaining geometric grounding via DETIC. In a controlled evaluation pool of 59 attributable episodes, the attack achieves an overall Attack Success Rate (ASR) of 67.8%, rising to 70.0% among fully successful episodes, under uncontrolled viewing angles and occlusion with no perceptual optimization. Critically, we find that perceptual errors propagate through the persistent 3D semantic map to produce kinetic failures, defined here as physically executed grasping and transport of the wrong object driven by an adversarially poisoned semantic state. In these cases, the robot physically grasps and delivers the wrong object to a target receptacle. These results establish typographic misclassification as a real, measurable, and physically consequential threat to the safety of modular manipulation pipelines that prior typographic attack research has left unexamined.
May 18, 2026

Key-Gram: Extensible World Knowledge for Embodied Manipulation

Embodied control increasingly requires models to follow compositional language instructions while reasoning over dynamic visual states. However, current vision-language-action policies and world-action models often couple linguistic knowledge with visual computation in a shared backbone or conditioning pathway, leading to modality competition and making knowledge extension dependent on backbone updates. In this paper, we introduce Key-Gram, a conditional-memory framework that separates language-derived world knowledge from visual-state reasoning for embodied control. At its core is a memory module that decomposes an instruction into task-specific key-grams, retrieves static linguistic priors through deterministic hashed lookup, and injects the retrieved entries into selected hidden layers through context-aware gating and lightweight convolutional fusion. This design allows the backbone to devote its main capacity to visual reasoning and action inference, while reusable instruction knowledge is stored in an extensible external memory. The logical memory table can be conveniently partitioned during training and, due to its O(1)O(1) lookup pattern, efficiently placed on host memory during inference. Across RoboTwin2.0, LIBERO/LIBERO-Plus, and real-world dual-arm manipulation, Key-Gram consistently improves both π0π_{0} and π0.5π_{0.5} backbones, with average relative gains of 29.5%/9.9%29.5\%/9.9\% on RoboTwin2.0, 35.8%/4.5%35.8\%/4.5\% on LIBERO-Plus transfer without target-domain fine-tuning, and 15.4%/8.1%15.4\%/8.1\% on real-world long-horizon tasks. These results demonstrate that externalized linguistic memory provides an effective and extensible mechanism for improving compositional grounding, transfer, and real-world manipulation.
May 18, 2026

Dynamic robotic cloth folding with efficient Koopman operator-based model predictive control

Robotic cloth folding is a challenging task, particularly when considering dynamic folding tasks, which aim at folding cloth by fast motions that leverage its dynamics. When subject to such fast motions, the complexity of cloth dynamics hinders both system identification and planning of folding trajectories, resulting in a difficult simulation-to-reality transfer when using physical models of cloth. Compared to the dexterity that humans exhibit when performing folding tasks, robotic approaches usually employ small garments with quite rigid dynamics, and are either too slow, or fast but imprecise, requiring several attempts to achieve a reasonably good fold. In this paper, we tackle these challenges by generating fast folding trajectories with a novel model predictive controller, integrating physics-based simulation of cloth dynamics and efficient, kernel-based Koopman operator regression. Koopman operator regression, an increasingly popular machine learning technique for nonlinear system identification, is used to obtain a linear model for the cloth being folded. Such a surrogate model, trained with data from a high-fidelity, physics-based cloth simulator, can then be employed within a suitable model predictive control algorithm, in place of the costly, nonlinear one, to efficiently generate folding trajectories to be executed by a robotic manipulator. Both in simulated and real-robot experiments, we show how the linearization supplied by the Koopman operator-based model can be employed to efficiently generate fast folding trajectories to unseen poses, without sacrificing folding accuracy.
May 18, 2026

TacSE3: Equivariant SE(3) Motion Estimation from Low-Texture Visuotactile Images for In-Gripper Tracking and Compensation

Robotic in-hand manipulation requires reliable object-motion tracking under frequent visual occlusion, yet low-texture visuotactile images provide few stable correspondences for conventional image- or geometry-matching methods. This paper presents TacSE3, a tactile motion-estimation pipeline that converts low-texture visuotactile observations into a decoupled three-dimensional force field and estimates incremental rigid-body motion on SE(3). The method derives planar translation from contact-centroid motion and estimates rotation primarily from shear-related tactile responses, yielding a physically interpretable signal for in-gripper tracking and compensation. Experiments with paired DM-Tac fingertip sensors show that dual-sensor sensing reduces translation-rotation ambiguity, supports rotation tracking across axes and object geometries, and provides a lightweight compensation signal that improves disturbance tolerance in downstream manipulation tasks without retraining the base policy.
May 18, 2026

A Dexterous and Compliant Gripper With Soft Hydraulic Actuation for Microgravity Manipulation

Astrobee's existing one-degree-of-freedom (DOF) underactuated compliant claw gripper enables perching on the International Space Station (ISS), but provides limited capability for continuous dexterous manipulation. More complex microgravity tasks require an end-effector that can maintain stable contact while limiting disturbance to the free-flying base, since contact forces directly couple into base motion. This article presents the integration of DexCoHand, a dexterous and compliant two-finger, 6-DOF gripper, with the Astrobee free-flying robot for microgravity manipulation. The system is evaluated in MuJoCo using Astrobee's standard handrail perching sequence, including approach, perching, and subsequent pan and tilt motions. Compared with Astrobee's existing gripper, DexCoHand preserves the commanded pan and tilt motions while reducing unintended cross-axis base motion. Hardware experiments on Earth further demonstrate DexCoHand's dexterous manipulation capabilities and its potential for more adaptable intelligent manipulation tasks.
May 18, 2026

Optimal Knock-Pick Planning for Tightly Packed Tabletop Blocks With Parallel Grippers

Rearranging densely packed tabletop objects is challenging when parallel-gripper picks are infeasible without sufficient clearance around an object. This work studies the problem characteristics for practically motivated settings with uniformly sized blocks placed at planar tabletop grid locations. Since purely prehensile removal can become infeasible, a directional knock primitive is therefore introduced and the optimal knock-pick variant of the problem is formulated. The work proposes a series of abstractions wherein minimal constraining gadgets are covered to identify the necessary knocks. Utilizing a maximum-weight perfect matching on a graphical abstraction yields efficient polynomial-time computation of the optimal plan that minimizes the number of actions. Experiments are reported for increasing grid sizes in synthetic settings as well as in IsaacSim. The theoretical observations provide a promising stepping stone towards rigorously building efficient manipulation strategies that interleave prehensile and non-prehensile actions.
May 17, 2026

From a Single Demonstration to a General Policy for Contact-Rich Manipulation

We present a Learning from Demonstration (LfD) framework that achieves one-shot generalization in multi-stage, contact-rich manipulation tasks. Central to our approach is the utilization of environmental constraints as the inductive bias. By representing a demonstration as a sequence of behaviors that exploit environmental constraints, the robot separates task-general structure -- the constraint types and their transitions -- from instance-specific details such as exact demonstration trajectories, poses, and local geometries. Our four-stage pipeline builds a complete policy on this representation: the robot first abstracts a single demonstration into environmental-constraint primitives, then disambiguates them through self-guided exploration, next assimilates targeted human corrections that handle out-of-distribution variations, and finally recovers the abstracted-away details online through compliant interaction. Because the resulting policy follows constraints rather than mimics trajectories, it generalizes across object poses, local geometries, and unmodeled contact dynamics. We validate our approach on seven real-world multi-stage contact-rich manipulation tasks and achieve over 90% success. These extensive experimental results establish environmental constraints as fundamental building blocks for efficient generalization in learning from demonstration.
May 17, 2026

Visual Sculpting: Visually-Aligned Planning Representations for Long-Horizon Robot Clay Sculpting

Clay sculpting is a nuanced, artistic task involving dexterous manipulation with long-horizon planning to achieve high-level goals. As a robotics problem, we formulate clay sculpting as a shape-to-shape matching challenge. Prior deformable object manipulation work either requires retraining a policy per goal or relies on dynamics models which represent state as sparse point clouds which do not capture important clay features, such as textures, well. We present a method for modeling the dynamics of deformable materials and planning for robotic sculpting in a representation that is visually-aligned, capturing lighting and texture features. With three different deformable materials and various end-effectors, we demonstrate that our dynamics model is comparable in performance to the state-of-the-art with the added benefit of being compatible with visual planning. Our actions are represented as parametrized pushes into clay with a single end-effector, which proved to be suitable for long-horizon (>100 actions) clay relief sculptures. Lastly, we show the benefits of planning in a visually-aligned representation, but also provide analysis providing evidence as to why this representation is challenging to plan in compared to 3D representations.
May 17, 2026

RoboFlow4D: A Lightweight Flow World Model Toward Real-Time Flow-Guided Robotic Manipulation

Planning and acting in 3D environments is a fundamental capability for robotic manipulation in the real world. Although prior work has explored predictive flow planners to guide 3D manipulation, existing approaches often rely on modular pipelines stacking multiple submodels, resulting in high computational overhead and limited real-time performance. To address these challenges, we introduce RoboFlow4D, a lightweight flow world model that unifies perception and planning by estimating temporal motion in physical 3D space. As an end-to-end framework, RoboFlow4D directly predicts multi-frame 3D flows from visual observations and textual instructions, providing explicit flow-based planning to guide action generation. This design allows seamless integration with general action policies, forming an efficient observation-planning-execution closed loop. Through slow-fast collaboration between flow prediction and action control, RoboFlow4D enables real-time and resource-efficient manipulation. Extensive experiments in both simulation and real-world settings demonstrate that RoboFlow4D consistently improves manipulation success rates and computational efficiency, advancing flow-guided planning for embodied intelligence.
May 17, 2026

HCLM: A Hierarchical Framework for Cooperative Loco-Manipulation with Dual Quadrupeds

We introduce HCLM, a hierarchical framework for general-purpose cooperative loco-manipulation with dual quadrupedal systems. Coordinating multi-robot collaborative manipulation across floating bases is highly challenging due to the conflicting demands of spatial coordination, robust locomotion, and closed-chain physical interactions. To resolve this, our architecture systematically decouples high-level collaborative reasoning from low-level robust motion execution. At the high level, a centralized Joint Diffusion Policy leverages an SE(3)-invariant task-space representation to learn coordinate-agnostic spatial coordination patterns. To translate these frame-agnostic references into physical motion, a task-centric hybrid Whole-Body Controller synergizes a proactive kinematic Model Predictive Control for collision-free velocity distribution with a reactive execution layer. Crucially, this reactive layer guarantees rapid responsiveness for precise end-effector tracking, while concurrently integrating active force regulation via a cooperative admittance scheme to safely resolve kinematic conflicts and strictly regulate internal stresses during closed-chain interactions. We validate the framework across progressively challenging simulated scenarios, including cooperative carrying, packing and handovers, and successfully deploy the latter in the real world. The results demonstrate reliable task execution, strict configuration agnosticism, and exceptional resilience against severe physical perturbations, offering a highly robust pathway for multi-robot embodied coordination.
May 17, 2026

Task Capability Improvement Algorithm for Collaborative Manipulators

This work introduces a cooperative task capability improvement utilizing additional moments. The manipulators apply forces at the object's grasp point. Applying forces at a point other than the object's center of gravity produces undesired moments. The undesired moment acts as an additional moment. It improves the capability of an individual manipulator and, hence, the entire collaborative group. Any improvements in task capability directly add up to the object and transportation capability. The group's enhanced capability also helps achieve optimal capability, optimal resource allocation, and maximum fault tolerance in object manipulation. Our simulation results show an improvement in the capability of 5.86 % compared to when no moment is used to enhance the capability of the manipulators.
May 16, 2026

Generalizable and Actionable Parts Pose Estimation with Symmetry Annotation-Free Learning Strategy

Urgently needed generalizable robot object interaction and manipulation requires high-quality Cross-Category object perception. As a pioneer of this area, Generalizable and Actionable Parts (GAParts) understanding has attracted increasing attention from relevant researchers. However, most recent works either have insufficient design regarding the symmetry issue or require rich symmetry annotation, which severely impedes precise GAPart pose estimation in data-lacking scenarios. In this paper, we propose SAFAG, a novel Symmetry Annotation-Free framework for Generalizable and Actionable Parts Pose Estimation. Specifically, we suggest a stepwise refinement two-stage framework for candidate-to-final quaternion regression, and tackle the symmetry prediction as a probability distribution problem with self-supervised learning strategy. The experimental results demonstrate the superior performance and robustness of our SAFAG. We believe that our work has the enormous potential to be applied in many areas of embodied AI system.
May 16, 2026

VLAMotor: Test-Guided Enhancement of Vision-Language-Action Models via Agent-BasedData Synthesis

Vision-Language-Action (VLA) models follow a data-driven paradigm and are constrained by the coverage of training data, making them prone to failure on edge-case configurations after deployment. To mitigate such risks, it is essential to expose high-quality failure modes and convert the resulting failures into supervisory data for model enhancement. Existing studies largely stop at failure detection and lack a mechanism for leveraging discovered failures for model repair. We propose VLAMotor, the first analysis framework for VLA enhancement, which integrates distance-aware model testing for failure exposure and agent-based data synthesis for model finetunning. First, VLAMotor estimates input uncertainty based on the distance to training samples, and combines uncertainty ranking with redundancy elimination to build compact test sets that expose diverse failures. Then, VLAMotor abstracts failure trajectories into structured semantic representations, and plans parameterized repair-skill sequences, which are then realized as executable trajectories through inverse kinematics and motion execution. The resulting successful trajectories are automatically labeled and used to fine-tune the original VLA model, yielding an enhanced VLA model. Evaluation on four representative robotic manipulation tasks shows that 92.33% of the in-simulation test cases generated by VLAMotor trigger VLA failures, and VLAMotor improves test coverage over the state-of-the-art tool by 18.93%. By fine-tuning VLA models with synthetic data derived from failed test cases, VLAMotor further enhances the overall success rate of VLA models by 49.25%. When deployed on real hardware, the simulation-enhanced models improve the success rate over the original VLA models by 57.50%, demonstrating an effective and low-cost direction for VLA enhancement.
May 15, 2026

Nori Bot: A Sub-$1,000 Floor-to-Counter Mobile Manipulator

Open-source mobile manipulators have reached 660(XLeRobot)buteverysub−660 (XLeRobot) but every sub-1,000 platform shares three limitations: a fixed-height workspace, reactive-only control, and no protection against the stall-induced burn-out that destroys cheap Feetech servos. We present Nori Bot, a 17-DoF dual-arm mobile manipulator at $947 (~3% the cost of comparable commercial platforms) that addresses all three: (1) a 600mm Z-axis lift on the existing servo bus for floor-to-counter reach; (2) a thin-client Raspberry Pi 4 paired with the OpenClaw proactive agent runtime so cron jobs and hooks trigger physical tasks autonomously; and (3) a software safety stack with sensorless grip-force feedback via motor current on a soft TPU finger. Code, CAD, and the skill manifest will be released.
May 15, 2026

Offline Semantic Guidance for Efficient Vision-Language-Action Policy Distillation

Billion-parameter Vision-Language-Action (VLA) policies have recently shown impressive performance in robotic manipulation, yet their size and inference cost remain major obstacles for real-time closed-loop control. We introduce VLA-AD, a distillation framework that uses a Vision-Language Model as an offline semantic supervisor to transfer large VLA teachers into lightweight student policies. Instead of relying only on low-level action imitation, VLA-AD augments teacher-provided 7-DoF action targets with high-level semantic guidance, including task phase anchors and multi-frame operating-direction descriptions. These auxiliary signals are used only during training: at test time, the student policy runs independently, with neither the VLA teacher nor the VLM required. We evaluate VLA-AD on three LIBERO benchmark suites. Using OpenVLA-7B as the teacher, our method produces a 158M-parameter student, yielding a 44×44\times reduction in model size while matching the teacher with only a 0.27%0.27\% average relative gap. The resulting policy runs at 12.5 Hz on an RTX 4090, achieving a 3.28×3.28\times inference speedup over OpenVLA-7B. We further show that the same semantic distillation pipeline generalizes to a different π0.5π_{0.5}-4B teacher, where the student outperforms the teacher on two suites and remains within 0.53%0.53\% on libero\_goal. Additional analysis indicates that phase-level supervision and multi-frame directional cues make the student less sensitive to noisy teacher actions, such as erroneous high-frequency gripper changes. Overall, VLA-AD demonstrates that offline semantic guidance from VLMs can substantially improve the efficiency, robustness, and deployability of VLA policy distillation.
May 15, 2026

OHP-RL: Online Human Preference as Guidance in Reinforcement Learning for Robot Manipulation

While reinforcement learning (RL) enables robots to acquire skills autonomously, its real-world deployment is severely limited by inefficient and unsafe exploration. Human-in-the-loop interventions offer a practical solution, yet existing methods typically exploit these interventions as auxiliary training signals, without fully capturing the richer information they provide about when and how autonomy should be guided. Human interventions often encode relative preferences over behavior under safety and task constraints, rather than prescribing exact actions to imitate. Motivated by this perspective, we propose Online Human Preference as Guidance in Reinforcement Learning (OHP-RL), a framework that leverages human interventions as preference information to guide policy learning. OHP-RL introduces a state-dependent preference gate that adaptively regulates when and to what extent human interventions should shape policy learning. This design enables the agent to benefit from intermittent and imperfect human feedback while preserving autonomous exploration and stable policy optimization. We evaluate OHP-RL on three challenging real-world contact-rich manipulation tasks on a Franka robot. Across all tasks, OHP-RL consistently achieves strong success rates, faster convergence, and substantially lower human intervention effort than prior approaches. Moreover, the learned policies exhibit more stable and human-aligned behavior throughout training.
May 15, 2026

UAM: A Dual-Stream Perspective on Forgetting in VLA Training

Vision--language--action (VLA) models are typically built by fine-tuning a pretrained vision--language model (VLM) on action data. However, we show that this standard recipe systematically erodes the VLM's multimodal competence, a side effect we call the embodiment tax. But do VLAs have to forget? Inspired by the two-stream organization of biological vision, we trace this degradation to a structural bottleneck: current VLAs ask a single encoder to support both language-grounded semantics and control-relevant visual features, whereas biological vision separates recognition and visuomotor control into distinct pathways. Building on this view, we propose the Unified Action Model (UAM), which adds a parallel Dorsal Expert, an analog of the brain's dorsal pathway. To make the Dorsal Expert an effective second pathway and reduce the control-learning burden on the VLM, we initialize it from a pretrained generative model and train it with a mid-level reasoning objective that predicts visual dynamics. This design allows us to train the whole VLA end-to-end on action data alone: with no parameter freezing, no gradient stopping, and no auxiliary VL co-training, UAM retains over 95%95\% of the underlying VLM's multimodal capability and at the same time achieves the highest average success rate among baselines on a variety of manipulation tasks that probe out-of-distribution generalization, including unseen objects, novel object--target compositions, and instruction variation. Together, these results suggest that semantic preservation in VLAs can emerge from architectural separation itself, rather than being enforced by frozen weights or auxiliary data replay, and that this preserved semantic capability can naturally transfer from VLMs to semantic generalization in actions.
May 15, 2026

Learning Dynamic Pick-and-Place for a Legged Manipulator

Legged manipulators extend robotic capabilities beyond static manipulation by integrating agile locomotion with versatile arm control. However, achieving precise manipulation while maintaining coordinated locomotion remains a major challenge. This work presents a hierarchical reinforcement learning framework for dynamic pick-and-place tasks using a quadruped equipped with a 6-DOF robotic arm. The framework incorporates an explicit mass estimation module enabling adaptive whole-body control for objects with varying weights. In simulation, the system achieves an 86.05% success rate with payloads up to 2.3 kg. The approach is further validated through real-world experiments across six representative scenarios with controlled variations in object physical properties (size and mass) and task heights. Specifically, within a wide vertical workspace ranging from ground level to 1.1~m-high tabletops, the system demonstrates an average success rate of 73.3% for payloads up to 1.3 kg, with an average execution time of 4.06 s. Unlike prior works that handle lightweight objects and execute pick-and-place motions with slow, piecewise motions, the proposed framework exploits concurrent locomotion and manipulation for dynamic, continuous execution. These results demonstrate the potential of quadrupedal mobile manipulators for adaptive, whole-body pick-and-place with heavier payloads and extended workspaces.
May 15, 2026

SkiP: When to Skip and When to Refine for Efficient Robot Manipulation

Previous imitation learning policies predict future actions at every control step, whether in smooth motion phases or precise, contact-rich operation phases. This uniform treatment is wasteful: most steps in a manipulation trajectory traverse free space and carry little task-relevant information, while a small fraction of key steps around contacts, grasps, and alignment demand dense, high-resolution prediction. We propose a novel action relabeling mechanism: at each timestep in a skip segment, we replace the behavior cloning target with the action at the entrance of the next key segment, enabling the policy to leap over redundant steps in a single decision. The resulting Skip Policy (SkiP) dynamically leaps over skip segments and intensively refines actions in key segments, within a single unified network requiring no learned skip planner or hierarchical structure. To automatically partition demonstrations into key and skip segments without manual annotation, we introduce Motion Spectrum Keying (MSK), a fast, task-agnostic procedure that detects local motion complexity from action signals. Extensive experiments across 72 simulated manipulation tasks and three real-robot tasks show that SkiP reduces executed steps by 1515--40%40\% while matching or improving success rates across various policy backbones. Project page: https://pgq18.github.io/SkiP-page/.
May 14, 2026

Diffusion Policy for Coordinated Control of a Nonholonomic Mobile Base and Dual Arms in Door Opening and Passing

Opening heavy, self closing doors, especially those that require pulling remains a long standing challenge in robotics. Humans naturally employ both arms in a dexterous manner, rotating the handle, widening the gap, holding the door, switching arms when needed, and moving through while maintaining clearance. To replicate such behaviors, a robot must perform a long sequence of motions spanning multiple stages and interactions with different parts of the door. Traditional approaches rely on state machines that transition between manually defined stages (e.g., pulling after the knob is rotated, passing after the gap is sufficiently wide). While intuitive, these methods lack robustness, as hand crafted trajectories fail to generalize to the diversity of real world conditions without extensive engineering effort. Recent advances in imitation learning offer a scalable alternative, yet no existing visual action model has demonstrated simultaneous coordination of a nonholonomic base and dual arms for the complete door opening and passing task. In this paper, we tackle this complex, highly constrained problem using a diffusion based visuomotor control policy. Our results demonstrate that a single end to end policy can be learned to execute long horizon tasks requiring tight coordination between manipulation and locomotion. The resulting policy not only achieves a high success rate in opening and traversing damped pull doors but also demonstrates strong robustness to external disturbances capabilities that are difficult to realize with traditional methods.
May 14, 2026

Hand-in-the-Loop: Improving VLA Policies for Dexterous Manipulation via Seamless Hand-Arm Intervention

Vision-Language-Action (VLA) models are prone to compounding errors in dexterous manipulation, where high-dimensional action spaces and contact-rich dynamics amplify small policy deviations over long horizons. While Interactive Imitation Learning (IIL) can refine policies through human correction data, applying it to high-degree-of-freedom (DoF) robotic hands remains challenging due to a command mismatch between human teleoperation and policy execution at the intervention moment, which causes abrupt robot-hand configuration changes, or "gesture jumps". We present Hand-in-the-Loop (HandITL), a seamless human-in-the-loop intervention method that blends human corrective intent with autonomous policy execution to avoid gesture jumps during bimanual dexterous manipulation. Compared with taking over control using direct teleoperation, HandITL reduces intervention jitter by 99.8% and preserves robust post-intervention manipulation, reducing grasp failures by 87.5% and mean completion time by 19.1%. We validate HandITL on tasks requiring bimanual coordination, tool use, and fine-grained long-horizon manipulation. When used to collect correction data for policy refinement, HandITL yields policies that outperform those trained with standard teleoperation data by 19% on average across three long-horizon dexterous tasks.