Scene Representation

Recent momentum

+43%

10 papers in the last 28 days · 0.2% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

Weekly history

Recent digests

What was published in this topic, kept on the site without email delivery.

Period ending 2026-09-21

4 new papers

A weekly snapshot of new work published in Scene Representation.

Period ending 2026-09-14

11 new papers

A weekly snapshot of new work published in Scene Representation.

Period ending 2026-09-07

5 new papers

A weekly snapshot of new work published in Scene Representation.

81 papers

Latest in Scene Representation

May 14, 2026cs.CV

SceneForge: Structured World Supervision from 3D Interventions

Many multimodal learning tasks require supervision that remains consistent across edits, viewpoints, and scene-level interventions. However, such supervision is difficult to obtain from observation-level datasets, which do not expose the underlying scene state or how changes propagate through it. We present SceneForge, an intervention-driven framework that generates structured supervision from editable 3D world states. SceneForge represents each scene as a persistent world with semantic, geometric, and physical dependencies. By applying explicit interventions (e.g., object removal or camera variation) and propagating their effects through scene dependencies, SceneForge renders supervision that remains consistent with object structure and scene-level effects. This produces aligned outputs including counterfactual observations, multi-view observations, and effect-aware signals such as shadows and reflections, all derived from a shared world state rather than post hoc image-space processing. We instantiate SceneForge using Infinigen and Blender to construct a licensing-clean indoor supervision resource with a large number of counterfactual pairs and aligned annotations from over 2K scenes, covering both diverse single-view and registered multi-view settings. Under matched training budgets, incorporating SceneForge supervision improves both object removal and scene removal performance across multiple benchmarks in both quantitative and qualitative evaluation. These results indicate that modeling supervision as structured state transitions in editable worlds provides a practical and scalable foundation for intervention-consistent multimodal learning.
Jizhizi Li, Jiayang Ao, Danny Wicks +1
May 13, 2026cs.CV

OCH3R: Object-Centric Holistic 3D Reconstruction

Object-centric scene understanding is a fundamental challenge in computer vision. Existing approaches often rely on multi-stage pipelines that first apply pre-trained segmentors to extract individual objects, followed by per-object 3D reconstruction. Such methods are computationally expensive, fragile to segmentation errors, and scale poorly with scene complexity. We introduce OCH3R, a unified framework for Object-Centric Holistic 3D Reconstruction from a single RGB image. OCH3R performs one forward pass to simultaneously predict all object instances with their 6D poses and detailed 3D reconstructions. The key idea is a transformer architecture that predicts per-pixel attributes, including CLIP-based category embeddings, metric depth, normalized object coordinates (NOCS), and a fixed number of 3D Gaussians representing each object. To supervise these Gaussian reconstructions, we transform them into canonical space using the predicted 6D poses and align them with pre-rendered canonical ground truth, avoiding costly per-image Gaussian label generation. On standard indoor benchmarks, OCH3R achieves state-of-the-art performance across monocular depth estimation, open-vocabulary semantic segmentation, and RGB-only category-level 6D pose estimation, while producing high-fidelity, editable per-object reconstructions. Crucially, inference is fully feed-forward and scales independently of the number of objects, offering orders-of-magnitude speedups over conventional multi-stage pipelines in cluttered scenes.
Yi Du, Yang You, Xiang Wan +1
May 9, 2026cs.CV

Unified Modeling of Lane and Lane Topology for Driving Scene Reasoning

Autonomous vehicles need to perceive not only physical elements in the driving scene, such as lane lines and traffic lights, but also logical elements like lane centerlines and their topology. Existing lane topology reasoning methods typically follow a reasoning-by-detection paradigm, where lane topological relationships are primarily derived from lane detection results. In this paper, we propose an innovative method called Unified Modeling of Lane and Lane Topology (UniTopo), which represents the topological relationships between lanes as connected lanes, encompassing predecessor lanes, successor lanes, and their interconnections. This unified representation of lanes and lane topology allows us to simultaneously obtain both the positions and topological information of lanes within a shared perception pipeline, establishing a new paradigm for directly perceiving lane topology from original image features. We validate our method on the driving scene reasoning benchmark OpenLane-V2, which consists of two subsets, built based on Argoverse2 and nuScenes, respectively. Our method achieves TOP_ll of 30.1% and 31.8% on the two subsets, significantly surpassing the existing state-of-the-art method T^2SG by 6.0% and 8.6%.
Han Li, Yulu Gao, Si Liu +3
May 7, 2026eess.SP

The frame-level leakage trap: rethinking evaluation protocols for intrinsic image decomposition, with source-separable uncertainty as a case study

Evaluation protocols for learned intrinsic image decomposition on MPI Sintel have been inconsistent. Several prior works split the dataset by frames, which allows spatially similar frames of the same scene to appear in both train and test partitions. We quantify this leakage effect for the first time, across three architectures: a frame-level split inflates test R_PSNR by 1.6 to 2.0 dB (p less than 0.01 for all three, paired t-test across 3 seeds) relative to a scene-level split, confirming an architecture-independent protocol effect. A three-point gradient (random/temporal/scene) shows the gap is continuous, and under extended training the frame-level inflation exceeds 10 dB. We advocate scene-level splits as the community standard and provide reference numbers for six representative models under this protocol. As a case study within the corrected protocol, we present a physics-informed decomposition I = R composed with S + N with a source-separable three-way heteroscedastic uncertainty head. We empirically verify channel specialization: the non-Lambertian uncertainty channel shows r = 0.67 cross-correlation with non-Lambertian residual error, more than 4 times the texture channel's correlation. We further demonstrate downstream utility: filtering out the 75% highest-uncertainty pixels reduces reconstruction MSE by 77% on retained pixels, whereas random filtering produces no improvement. The specialization also holds on out-of-distribution real photographs. We report negative results for a more elaborate variant combining frequency decomposition, cross-task supervision, evidential learning, contrastive loss, and test-time adaptation. Our method reaches 15.98 plus or minus 0.41 dB R_PSNR, within 0.8 dB of a 5-member Deep Ensemble at one-fifth the cost, with the unique capability of source-separated uncertainty.
Jihwan Woo
Apr 30, 2026cs.RO

Dreaming Across Towns: Semantic Rollout and Town-Adversarial Regularization for Zero-Shot Held-Out-Town Fixed-Route Driving in CARLA

Driving agents trained in one simulated town often perform poorly in a new town because the road shapes, intersections, and lane layouts can be different. This paper studies how to improve this kind of transfer in the CARLA driving simulator without giving the agent any training data from the test towns. The agent is trained only in Town05 and Town06, then evaluated directly in Town03 and Town04. To focus on road-layout differences, all experiments use the same weather and traffic settings. We propose a training method that encourages the agent to learn features that are useful across towns rather than features tied to one training town. During training, the agent is asked to predict the high-level visual meaning of future camera views and is also discouraged from relying on cues that reveal which source town the data came from. These extra learning signals are used only during training; at test time, the driving policy uses the same observation and control interface as the baseline agent. In controlled comparisons with matched DreamerV3-style world-model driving agents, the proposed method achieves the highest mean held-out success: 36.6% on Town03 with a 95% confidence interval of [30.5, 42.7] and 85.6% on Town04 with a 95% confidence interval of [84.0, 87.2], computed across five training seeds. Seed-paired tests against the strongest primary baselines show positive success-rate differences in both held-out towns. Additional experiments show that predicting future visual meaning alone or removing town-specific cues alone is not enough to match the combined method. These results suggest that combining future-scene understanding with reduced reliance on source-town-specific features can improve cross-town driving performance in this CARLA setting.
Feeza Khan Khanzada, Jaerock Kwon
Apr 29, 2026cs.CV

TRIP-Evaluate: An Open Multimodal Benchmark for Evaluating Large Models in Transportation

Large language models (LLMs) and multimodal large models (MLLMs) are increasingly used for transportation tasks such as regulation question answering, traffic management support, engineering review, and autonomous-driving scene reasoning. Yet transportation workflows are rule-intensive, computation-intensive, safety-critical, and inherently multimodal. Existing general benchmarks provide limited evidence of whether a model can apply regulations correctly, perform verifiable engineering calculations, or interpret traffic scenes reliably, while the small number of public transportation benchmarks remain narrow in scope and rarely support fine-grained diagnosis across text, images, and point-cloud data. To address this gap, we present TRIP-Evaluate, an open multimodal benchmark for large models in transportation. The benchmark organizes 837 items using a role-task-knowledge taxonomy that covers vehicle, traffic-management, traveler, and planning-and-design functions. Each item is annotated with capability, modality, and difficulty labels, enabling diagnosis from overall accuracy down to specific failure modes. The current release includes 596 text items, 198 image items, and 43 point-cloud items. TRIP-Evaluate also standardizes item construction, quality control, prompting, decoding, and scoring to improve cross-model comparability. Results on a diverse panel of models show that text-based performance is improving, but substantial weaknesses remain in multi-step engineering calculation, rule-constrained reasoning, multimodal scene understanding, and point-cloud understanding. Overall, TRIP-Evaluate provides a reproducible, diagnosable, and engineering-aligned evaluation baseline for model selection, regression testing, and safer deployment in transportation applications.
Han Gong, Zhen Zhou, Yunyang Shi +4
Apr 27, 2026cs.LG

SceneSelect: Selective Learning for Trajectory Scene Classification and Expert Scheduling

Accurate trajectory prediction is fundamentally challenging due to high scene heterogeneity - the severe variance in motion velocity, spatial density, and interaction patterns across different real-world environments. However, most existing approaches typically train a single unified model, expecting a fixed-capacity architecture to generalize universally across all possible scenarios. This conventional model-centric paradigm is fundamentally flawed when confronting such extreme heterogeneity, inevitably leading to a severe generalization gap, degraded accuracy, and massive computational waste. To overcome this bottleneck, rather than refining restricted model-centric architectures, we propose selective learning, a novel scene-centric paradigm. It explicitly analyzes the characteristics of the underlying scene to dynamically route inputs to the most appropriate expert models. As a concrete implementation of this paradigm, we introduce SceneSelect. Specifically, SceneSelect utilizes unsupervised clustering on interpretable geometric and kinematic features to discover a latent scene taxonomy. A highly decoupled classification module is then trained to assign real-time inputs to these scene categories, and a highly extensible, plug-and-play scheduling policy automatically dispatches the trajectory sequence to the optimal expert predictor. Crucially, this decoupled design ensures excellent generalization capabilities, allowing seamless integration with different off-the-shelf models and robust adaptation across new datasets without requiring computationally expensive joint retraining. Extensive experiments on three public benchmarks (ETH-UCY, SDD, and NBA) demonstrate that our method consistently outperforms strong single-model and ensemble baselines, achieving an average improvement of 10.5%, showcasing the effectiveness of scene-aware selective learning.
Xinrun Wang, Deshun Xia, Yuxi Sun +1
Apr 24, 2026cs.CV

GenMatter: Perceiving Physical Objects with Generative Matter Models

Human visual perception offers valuable insights for understanding computational principles of motion-based scene interpretation. Humans robustly detect and segment moving entities that constitute independently moveable chunks of matter, whether observing sparse moving dots, textured surfaces, or naturalistic scenes. In contrast, existing computer vision systems lack a unified approach that works across these diverse settings. Inspired by principles of human perception, we propose a generative model that hierarchically groups low-level motion cues and high-level appearance features into particles (small Gaussians representing local matter), and groups particles into clusters capturing coherently and independently moveable physical entities. We develop a hardware-accelerated inference algorithm based on parallelized block Gibbs sampling to recover stable particle motion and groupings. Our model operates on different kinds of inputs (random dots, stylized textures, or naturalistic RGB video), enabling it to work across settings where biological vision succeeds but existing computer vision approaches do not. We validate this unified framework across three domains: on 2D random dot kinematograms, our approach captures human object perception including graded uncertainty across ambiguous conditions; on a Gestalt-inspired dataset of camouflaged rotating objects, our approach recovers correct 3D structure from motion and thereby accurate 2D object segmentation; and on naturalistic RGB videos, our model tracks the moving 3D matter that makes up deforming objects, enabling robust object-level scene understanding. This work thus establishes a general framework for motion-based perception grounded in principles of human vision.
Eric Li, Arijit Dasgupta, Yoni Friedman +5
Apr 23, 2026cs.CY

How Many Visual Levers Drive Urban Perception? Interventional Counterfactuals via Multiple Localised Edits

Street-view perception models predict subjective attributes such as safety at scale, but remain correlational: they do not identify which localized visual changes would plausibly shift human judgement for a specific scene. We propose a lever-based interventional counterfactual framework that recasts scene-level explainability as a bounded search over structured counterfactual edits. Each lever specifies a semantic concept, spatial support, intervention direction, and constrained edit template. Candidate edits are generated through prompt-conditioned image editing and retained only if they satisfy validity checks for same-place preservation, locality, realism, and plausibility. In a pilot across 50 scenes from five cities, the framework reveals preliminary proxy-based directional patterns and a practical failure taxonomy under prompt-only editing, with Mobility Infrastructure and Physical Maintenance showing the largest auxiliary safety shifts. Human pairwise judgements remain the ground-truth endpoint for future validation.
Jason Tang, Stephen Law
Apr 21, 2026cs.CV

Camera Control for Text-to-Image Generation via Learning Viewpoint Tokens

Current text-to-image models struggle to provide precise camera control using natural language alone. In this work, we present a framework for precise camera control with global scene understanding in text-to-image generation by learning parametric camera tokens. We fine-tune image generation models for viewpoint-conditioned text-to-image generation on a curated dataset that combines 3D-rendered images for geometric supervision and photorealistic augmentations for appearance and background diversity. Qualitative and quantitative experiments demonstrate that our method achieves state-of-the-art accuracy while preserving image quality and prompt fidelity. Unlike prior methods that overfit to object-specific appearance correlations, our viewpoint tokens learn factorized geometric representations that transfer to unseen object categories. Our work shows that text-vision latent spaces can be endowed with explicit 3D camera structure, offering a pathway toward geometrically-aware prompts for text-to-image generation. Project page: https://randdl.github.io/viewtoken_control/
Xinxuan Lu, Charless Fowlkes, Alexander C. Berg
Apr 21, 2026cs.CV

GOLD-BEV: GrOund and aeriaL Data for Dense Semantic BEV Mapping of Dynamic Scenes

Understanding road scenes in a geometrically consistent, scene-centric representation is crucial for planning and mapping. We present GOLD-BEV, a framework that learns dense bird's-eye-view (BEV) semantic environment maps-including dynamic agents-from ego-centric sensors, using time-synchronized aerial imagery as supervision only during training. BEV-aligned aerial crops provide an intuitive target space, enabling dense semantic annotation with minimal manual effort and avoiding the ambiguity of ego-only BEV labeling. Crucially, strict aerial-ground synchronization allows overhead observations to supervise moving traffic participants and mitigates the temporal inconsistencies inherent to non-synchronized overhead sources. To obtain scalable dense targets, we generate BEV pseudo-labels using domain-adapted aerial teachers, and jointly train BEV segmentation with optional pseudo-aerial BEV reconstruction for interpretability. Finally, we extend beyond aerial coverage by learning to synthesize pseudo-aerial BEV images from ego sensors, which support lightweight human annotation and uncertainty-aware pseudo-labeling on unlabeled drives.
Joshua Niemeijer, Alaa Eddine Ben Zekri, Reza Bahmanyar +3
Apr 17, 2026cs.CV

SENSE: Stereo OpEN Vocabulary SEmantic Segmentation

Open-vocabulary semantic segmentation enables models to segment objects or image regions beyond fixed class sets, offering flexibility in dynamic environments. However, existing methods often rely on single-view images and struggle with spatial precision, especially under occlusions and near object boundaries. We propose SENSE, the first work on Stereo OpEN Vocabulary SEmantic Segmentation, which leverages stereo vision and vision-language models to enhance open-vocabulary semantic segmentation. By incorporating stereo image pairs, we introduce geometric cues that improve spatial reasoning and segmentation accuracy. Trained on the PhraseStereo dataset, our approach achieves strong performance in phrase-grounded tasks and demonstrates generalization in zero-shot settings. On PhraseStereo, we show a +2.9% improvement in Average Precision over the baseline method and +0.76% over the best competing method. SENSE also provides a relative improvement of +3.5% mIoU on Cityscapes and +18% on KITTI compared to the baseline work. By jointly reasoning over semantics and geometry, SENSE supports accurate scene understanding from natural language, essential for autonomous robots and Intelligent Transportation Systems.
Thomas Campagnolo, Ezio Malis, Philippe Martinet +1
Apr 16, 2026cs.CV

GlobalSplat: Efficient Feed-Forward 3D Gaussian Splatting via Global Scene Tokens

The efficient spatial allocation of primitives serves as the foundation of 3D Gaussian Splatting, as it directly dictates the synergy between representation compactness, reconstruction speed, and rendering fidelity. Previous solutions, whether based on iterative optimization or feed-forward inference, suffer from significant trade-offs between these goals, mainly due to the reliance on local, heuristic-driven allocation strategies that lack global scene awareness. Specifically, current feed-forward methods are largely pixel-aligned or voxel-aligned. By unprojecting pixels into dense, view-aligned primitives, they bake redundancy into the 3D asset. As more input views are added, the representation size increases and global consistency becomes fragile. To this end, we introduce GlobalSplat, a framework built on the principle of align first, decode later. Our approach learns a compact, global, latent scene representation that encodes multi-view input and resolves cross-view correspondences before decoding any explicit 3D geometry. Crucially, this formulation enables compact, globally consistent reconstructions without relying on pretrained pixel-prediction backbones or reusing latent features from dense baselines. Utilizing a coarse-to-fine training curriculum that gradually increases decoded capacity, GlobalSplat natively prevents representation bloat. On RealEstate10K and ACID, our model achieves competitive novel-view synthesis performance while utilizing as few as 16K Gaussians, significantly less than required by dense pipelines, obtaining a light 4MB footprint. Further, GlobalSplat enables significantly faster inference than the baselines, operating under 78 milliseconds in a single forward pass. Project page is available at https://r-itk.github.io/globalsplat/
Roni Itkin, Noam Issachar, Yehonatan Keypur +3
Mar 30, 2026cs.CV

Industrial3D: A Water-Treatment TLS Point Cloud Dataset and Cross-Paradigm Benchmark for MEP Scene Understanding

Automated semantic understanding of dense terrestrial laser scanning (TLS) point clouds is a prerequisite for Scan-to-BIM, digital twin maintenance, and as-built verifcation. Yet for operational industrial mechanical, electrical, and plumbing (MEP) facilities, this challenge remains largely unsolved: water-treatment TLS scans exhibit extreme geometric ambiguity, severe occlusion, and extreme class imbalance that architectural benchmarks such as S3DIS and ScanNet cannot adequately represent. We present Industrial3D, a terrestrial LiDAR dataset with 612.7 million expert-labeled points at 6 mm resolution from 20 room scenes, 13 dataset areas, and 7 operational water treatment facilities. At 6.6x the scale of the closest comparable MEP dataset, Industrial3D provides the largest industrial MEP testbed for within-domain scene understanding. We further establish a cross-paradigm benchmark of nine methods across fully supervised, weakly supervised, unsupervised, and foundation-model settings. The best supervised method reaches 55.74% mIoU, whereas zero-shot Point-SAM reaches 15.79%, a 39.95 percentage-point gap that quantifes unresolved domain transfer for industrial TLS data. Analysis attributes this gap to a dual crisis: 215:1 statistical rarity and cylindrical geometric ambiguity between tail classes and head-class pipes. The dataset, benchmark code, and pre-trained models will be publicly released at https://github.com/pointcloudyc/Industrial3D.
Chao Yin, Hongzhe Yue, Qing Han +8
Mar 20, 2026cs.RO

IndoorR2X: Indoor Robot-to-Everything Coordination with LLM-Driven Planning

Although robot-to-robot (R2R) communication improves indoor scene understanding beyond what a single robot can achieve, R2R alone cannot overcome partial observability without substantial exploration overhead or scaling team size. In contrast, many indoor environments already include low-cost Internet of Things (IoT) sensors (e.g., cameras) that provide persistent, building-wide context beyond onboard perception. We therefore introduce IndoorR2X, a benchmark and simulation framework for Large Language Model (LLM)-driven multi-robot task planning with Robot-to-Everything (R2X) perception and communication in indoor environments. IndoorR2X integrates observations from mobile robots and static IoT devices to construct a global semantic state that supports scalable scene understanding, reduces redundant exploration, and enables high-level coordination through LLM-based planning. IndoorR2X provides configurable simulation environments, sensor layouts, robot teams, and task suites to systematically evaluate semantic-level coordination strategies. Extensive experiments across diverse settings demonstrate that IoT-augmented world modeling improves multi-robot efficiency and reliability, and we highlight key insights and failure modes for advancing LLM-based collaboration between robot teams and indoor IoT sensors. Project page: https://fandulu.github.io/IndoorR2X_project_page/.
Fan Yang, Soumya Teotia, Shaunak A. Mehta +8
Mar 10, 2026cs.CV

EXPLORE-Bench: Egocentric Scene Prediction with Long-Horizon Reasoning

Multimodal large language models (MLLMs) are increasingly considered as a foundation for embodied agents, yet it remains unclear whether they can reliably reason about the long-term physical consequences of actions from an egocentric viewpoint. We study this gap through a new task, Egocentric Scene Prediction with LOng-horizon REasoning: given an initial-scene image and a sequence of atomic action descriptions, a model is asked to predict the final scene after all actions are executed. To enable systematic evaluation, we introduce EXPLORE-Bench, a benchmark curated from real first-person videos spanning diverse scenarios. Each instance pairs long action sequences with structured final-scene annotations, including object categories, visual attributes, and inter-object relations, which supports fine-grained, quantitative assessment. Experiments on a range of proprietary and open-source MLLMs reveal a significant performance gap to humans, indicating that long-horizon egocentric reasoning remains a major challenge. We further analyze test-time scaling via stepwise reasoning and show that decomposing long action sequences can improve performance to some extent, while incurring non-trivial computational overhead. Overall, EXPLORE-Bench provides a principled testbed for measuring and advancing long-horizon reasoning for egocentric embodied perception.
Chengjun Yu, Xuhan Zhu, Chaoqun Du +4
Mar 6, 2026cs.CV

JOPP-3D: Joint Open Vocabulary Semantic Segmentation on Point Clouds and Panoramas

Semantic segmentation across visual modalities such as 3D point clouds and panoramic images remains a challenging task, primarily due to the scarcity of annotated data and the limited adaptability of fixed-label models. In this paper, we present JOPP-3D, an open-vocabulary segmentation framework that jointly leverages panoramic and point cloud data to enable language-driven scene understanding. We convert RGB-D panoramic images into their corresponding wide field-of-view tangential perspectives and 3D point clouds, then use these modalities to extract and align foundational vision-language features. This allows natural language querying to generate semantic masks on both input modalities. Experimental evaluation on the Stanford-2D-3D-s and ToF-360 datasets demonstrates the capability of JOPP-3D to produce coherent and semantically meaningful segmentations across panoramic and 3D domains. Our proposed method achieves a significant improvement compared to the SOTA in open and closed vocabulary 2D and 3D semantic segmentation.
Sandeep Inuganti, Hideaki Kanayama, Kanta Shimizu +4
Nov 25, 2025cs.CV

SCLARO: A Dataset for Grounded Scenario-Level Scene Understanding and ScenarioCLIP for Benchmarking

In the paradigm of computer vision-based precise real-world scene understanding, joint reasoning in terms of contextual understanding about the objects present in a scene, their inter-object relations, and the action being performed is an essential prerequisite. However, prior works have not addressed all three jointly, and no large-scale dataset provides grounded annotations at all three levels across diverse visual scenarios. Hence, this work introduces the SCLARO (Scene-Contextual Localisation of Actions, Relations & Objects) dataset, consisting of 615,805 images spanning indoor, outdoor, and driving scenarios, annotated with global action captions, object bounding boxes, and relation triplets that supply structured scene context beyond a free-text caption. To benchmark the dataset, we propose ScenarioCLIP, a tri-level reference model that jointly encodes global scene context, objects, and inter-object relations using disentangled encoders and EMA-based knowledge distillation. We benchmark across a comprehensive suite of tasks on the SCLARO Dataset, namely zero-shot retrieval, linear probe, object detection, predicate classification, scene-graph classification, and out-of-domain generalisation. ScenarioCLIP's disentangled encoders improve over the previous works, such as PyramidCLIP's shared encoder, most notably at the object and relation levels and on out-of-domain generalisation. Code for the data generation pipeline and ScenarioCLIP is available at https://github.com/scenario-clip/SCLARO-ScenarioCLIP
Advik Sinha, Saurabh Atreya, Aashutosh A +2
Sep 29, 2025cs.CV

Social 3D Scene Graphs: Modeling Human Actions and Relations for Interactive Service Robots

Understanding how people interact with their surroundings and each other is essential for enabling robots to act in socially compliant and context-aware ways. While 3D Scene Graphs have emerged as a powerful semantic representation for scene understanding, existing approaches largely ignore humans in the scene, also due to the lack of annotated human-environment relationships. Moreover, existing methods typically capture only open-vocabulary relations from single image frames, which limits their ability to model long-range interactions beyond the observed content. We introduce Social 3D Scene Graphs, an augmented 3D Scene Graph representation that captures humans, their attributes, activities and relationships in the environment, both local and remote, using an open-vocabulary framework. Furthermore, we introduce a new benchmark consisting of synthetic environments with comprehensive human-scene relationship annotations and diverse types of queries for evaluating social scene understanding in 3D. The experiments demonstrate that our representation improves human activity prediction and reasoning about human-environment relations, paving the way toward socially intelligent robots.
Ermanno Bartoli, Dennis Rotondi, Buwei He +3
Aug 25, 2025cs.CV

GSVisLoc: Generalizable Visual Localization for Gaussian Splatting Scene Representations

We introduce GSVisLoc, a visual localization method designed for 3D Gaussian Splatting (3DGS) scene representations. Given a 3DGS model of a scene and a query image, our goal is to estimate the camera's position and orientation. We accomplish this by robustly matching scene features to image features. Scene features are produced by downsampling and encoding the 3D Gaussians while image features are obtained by encoding image patches. Our algorithm proceeds in three steps, starting with coarse matching, then fine matching, and finally by applying pose refinement for an accurate final estimate. Importantly, our method leverages the explicit 3DGS scene representation for visual localization without requiring modifications, retraining, or additional reference images. We evaluate GSVisLoc on both indoor and outdoor scenes, demonstrating competitive localization performance on standard benchmarks while outperforming existing 3DGS-based baselines. Moreover, our approach generalizes effectively to novel scenes without additional training.
Fadi Khatib, Dror Moran, Guy Trostianetsky +3
Nov 13, 2024cs.RO

Voxeland: Probabilistic Instance-Aware Semantic Mapping with Evidence-based Uncertainty Quantification

Robots in human-centered environments require accurate scene understanding to perform high-level tasks effectively. This understanding can be achieved through instance-aware semantic mapping, which involves reconstructing elements at the level of individual instances. Neural networks, the de facto solution for scene understanding, still face limitations such as overconfident incorrect predictions with out-of-distribution objects or generating inaccurate masks. Placing excessive reliance on these predictions makes the reconstruction susceptible to errors, reducing the robustness of the resulting maps and hampering robot operation. In this work, we propose Voxeland, a probabilistic framework for incrementally building instance-aware semantic maps. Inspired by the Theory of Evidence, Voxeland treats neural network predictions as \textit{subjective opinions} regarding map instances at both geometric and semantic levels. These opinions are aggregated over time to form evidence, and are formalized through a probabilistic model. This enables us to quantify uncertainty in the reconstruction process, facilitating the identification of map areas requiring improvement (e.g. reobservation or reclassification). As a possible strategy to exploit this uncertainty quantification, we incorporate a Large Vision-Language Model (LVLM) to perform semantic level disambiguation for instances with high uncertainty. Results from the standard benchmarking on the publicly available SceneNN dataset demonstrate that Voxeland outperforms state-of-the-art methods, highlighting the benefits of incorporating and leveraging both instance- and semantic-level uncertainties to enhance reconstruction robustness. This is further validated through qualitative and quantitative experiments conducted on the real-world ScanNet dataset.
Jose-Luis Matez-Bandera, Pepe Ojeda, Javier Monroy +2