Overview

Self-evolving agents are systems that use experience from task execution to change how they solve future tasks, rather than relying only on a fixed model or hand-designed workflow. Common approaches store and refine reusable skills or memories, optimize prompts and agent harnesses, train policies with reinforcement learning, or co-evolve task generators, environments, and teams of agents. These methods are tested in settings such as web and GUI use, coding, embodied robotics, scientific workflows, and reasoning benchmarks, with feedback ranging from execution outcomes to verifiers and paired validation. A central challenge is making improvements transfer to new tasks without forgetting earlier abilities or introducing unsafe behavior; reliable evaluation, update verification, and long-term monitoring remain open problems.

Latest papers

427 papers104 papers in the last four weeks, up 148% on the four weeks before. 0.6% of all new papers.

May 26, 2026

PEAM: Parametric Embodied Agent Memory through Contrastive Internalization of Experience in Minecraft

We present PEAM, a Parametric Embodied Agent Memory framework in Minecraft that transforms agent memory from inference-time retrieval into parameter-resident skills internalized through experience. PEAM pairs a slow deliberative LLM for open-ended reasoning with a fast parametric module for reflexive execution of consolidated skills. The fast module is a multimodal Mixture-of-Experts LoRA architecture with per-category physically isolated adapters, enabling parameter-level continual learning without catastrophic forgetting. We treat failure as a first-class training signal: failure--correction trajectory pairs are internalized through a joint behavioral-cloning and contrastive objective, so the agent learns not only what succeeds but also how corrected actions differ from failed ones. To govern consolidation, PEAM introduces a parameterization-worthiness score for deciding which experience should be internalized, and a scale-free self-triggered consolidation mechanism for deciding when to internalize without task-specific hand-tuned thresholds, making the agent self-evolving as the trigger transfers across task distributions without re-tuning. Experiments in Minecraft show that PEAM improves long-horizon task performance, mitigates forgetting on previously consolidated skills, and improves parametric-versus-retrieval efficiency over retrieval-based embodied agents and parametric memory variants.
May 26, 2026

MUSE-Autoskill: Self-Evolving Agents via Skill Creation, Memory, Management, and Evaluation

Large language model (LLM) agents rely on reusable skills to solve complex tasks, but existing skill creation approaches often treat skills as isolated, static artifacts, limiting reusability, reliability, and long-term improvement. We propose MUSE-Autoskill Agent (Memory-Utilizing Skill Evolution), a skill-centric agent framework that creates, reuses, and refines skills under a unified lifecycle: creation, memory, management, evaluation, and refinement. MUSE creates skills on demand, stores them across tasks, retrieves them through a skill catalog, and accumulates per-skill experience for later reuse and adaptation. Across the main reported settings on SkillsBench and SkillLearnBench, MUSE-Autoskill outperforms Hermes, Codex, and Claude Code. On SkillsBench, its self-created skills surpass human-authored skills on the successfully covered subset (85.24% vs. 81.17%), showing that lifecycle-managed skills can distill agent experience into highly effective reusable assets; MUSE-created skills also transfer to Hermes more effectively than Codex- or Claude-created skills, reaching 51.90% accuracy under transfer. These results highlight the importance of treating skills as long-lived, experience-aware, and testable assets.
May 26, 2026

Governed Evolution of Agent Runtimes through Executable Operational Cognition

Recent advances in agentic systems increasingly treat code as an executable operational substrate rather than as a disposable output artifact. Prior work such as Code as Agent Harness frames validated agent-generated artifacts as runtime entities that can be created, executed, revised, persisted, and reused within long-running cognitive loops. However, the governance, lifecycle management, and operational evolution of such artifacts remain under-specified. This paper proposes a framework for governed runtime evolution in multi-agent systems through executable operational cognition. We formalize agent-generated artifacts as persistent runtime capabilities that progressively become part of the operational substrate rather than transient intermediate outputs. Building on this perspective, we introduce HarnessMutation as a governed mechanism for lifecycle-aware runtime adaptation operating under explicit validation, traceability, evaluation, and rollback constraints. Rather than treating runtime adaptation as unrestricted self-modification, the proposed framework models evolution as a bounded and observable process over persistent operational memory. It further shows how these ideas can be operationalized over modern agent runtimes and governance-oriented orchestration systems, providing a conceptual foundation for adaptive infrastructures whose evolution remains explicit, auditable, and constrained.
May 26, 2026

Darwin Mobile Agent: A Roadmap for Self-Evolution

The goal of artificial intelligence is to create agents capable of general, adaptive behaviour in open-ended environments. Guided by the "Bitter Lesson", we argue that the most effective path toward this goal is to systematically remove human priors and allow intelligence to naturally emerge through interaction with a "Big World" that is orders of magnitude more complex than the agent itself. We propose the mobile Graphical User Interface (GUI) as a practical proxy for such a world and introduce Darwin Mobile Agent, an open-source infrastructure designed as a foundation for autonomous reinforcement learning in this domain. This framework addresses the data-collection bottleneck in real-world mobile interactions by using an asynchronous agent-environment loop across parallel cloud-phone instances. We further propose a conceptual roadmap to systematically remove human priors from three fundamental pillars of a self-evolving agent: task curricula, outcome verification, and memory management. We validate that the Darwin infrastructure provides the stability and scalability required for the first stage of this roadmap: policy optimisation in the GUI domain. This work establishes the practical and theoretical foundation necessary to move toward truly autonomous, self-evolving GUI agents.
May 26, 2026

Constitutional Arms Races in the Public Goods Game: Co-Evolving LLM Constitutions Under Cooperation-Defection Pressure

Frontier LLM agents engage in blackmail, sabotage, and document leaks under goal conflicts in agentic settings, exposing limitations of alignment methods built around single-agent or cooperative assumptions. Recent work shows LLM-guided evolutionary search can discover effective cooperative constitutions, but two properties of the adversarial setting remain uncharacterized: whether the fitness function actually induces adversarial pressure, and whether the LLM mutation operator behaves reliably under adversarial-specialist objectives. We study adversarial constitutional co-evolution (Blue cooperators vs. Red free-riders, 30 generations) across a Public Goods Game (PGG) and a spatial grid-world. Three findings: (1) in the PGG, both factions converge to a near-parity equilibrium at S approximately 0.78, robust across tested multipliers m in {1.2, 1.5, 2.0, 3.0}; (2) in independently scored environments, per-faction scoring leaves outcomes statistically uncoupled, with corr(S_B, S_R) = +0.088, and produces no adversarial pressure; a score-advantage fitness target S_own - S_opp restores it; (3) under pure-adversary fitness, evaluation seed count K controls mode regression: K = 2 regresses, while K = 5 sustains a strong specialist for all 30 generations. Adversarial co-evolution of natural-language constitutions is feasible, but only under coupled fitness and adequate evaluation budget; the evolved Red constitutions serve as interpretable red-team artifacts for testing future cooperative designs.
May 25, 2026

CyberEvolver: Structured Self-Evolution for Cybersecurity Agents On the Fly

LLM-based agents are increasingly used for cybersecurity tasks, but most existing systems rely on fixed, human-designed scaffolds that struggle to adapt across diverse targets and failure modes. We introduce CyberEvolver, a self-evolving cybersecurity agent framework that iteratively revises its own scaffold based on experience from failed execution attempts. Self-evolution in cybersecurity is challenging because the space of possible scaffold changes is largely unstructured, execution feedback is sparse and often obscured by the environment, and low-diversity updates can cause errors to compound over repeated iterations. CyberEvolver addresses these challenges with a four-layer evolvable agent architecture that decomposes scaffold optimization into structured components, a trace-to-diagnosis mechanism that converts noisy execution logs into actionable revision signals, and a population-based beam search strategy that preserves diverse agent variants during evolution. We evaluate CyberEvolver on CTF challenges, vulnerability exploitation, and penetration-testing tasks using four open-source LLMs. Across these settings, CyberEvolver improves the seed agent's success rate by 13.613.6,% on average, and outperforms six human-designed cybersecurity agents as well as two self-improvement methods adapted from other domains. These results suggest that scaffold self-evolution is a promising direction for building adaptive LLM agents for security testing.
May 25, 2026

When Search Becomes Memory: Accelerating Robot Design Discovery with Self-Evolving Skills

Large language models (LLMs) are increasingly used as proposal generators for evolutionary robot design, yet most loops remain memoryless: simulator results shape the next population but are not preserved as reusable design knowledge. We present Auto-Robotist, a self-evolving LLM agent that distills morphology-search traces into an explicit natural-language skill library. Each skill stores a structural archetype, evidence-grounded positive and negative rules, and the evaluated designs that support them, making design memory inspectable rather than implicit in a population. During search, the agent retrieves skills to condition LLM edits of elite bodies while retaining a Genetic Algorithm (GA) mutation path for exploration; after evaluation, it updates the library through Add, Diagnose, and Merge. Across seven EvoGym tasks spanning locomotion, traversal, and object interaction, Auto-Robotist improves cold-start 5x5 search and transfers learned skills to 10x10 design spaces, where reference-conditioned transfer outperforms GA on every task. These results suggest that LLM agents can convert expensive physical evaluations into reusable, auditable design principles. Our code is publicly available at https://github.com/wangyf9/Auto-Robotist .
May 25, 2026

CODESKILL: Learning Self-Evolving Skills for Coding Agents

Coding agents produce rich trajectories while solving software-engineering tasks. To enable agent self-evolution, these trajectories can be distilled into reusable procedural skills that compactly encode experience to guide future behavior. However, existing skill construction and maintenance methods often rely on fixed prompts and heuristic update rules, leaving it unclear how knowledge should be selected, abstracted, and maintained to best serve downstream agents. We propose CODESKILL, an LLM-based framework that reformulates skill extraction and skill-bank maintenance as a learnable management policy. CODESKILL extracts multi-granularity procedural skills from coding-agent trajectories, evolves skills with new experience, and maintains a compact skill bank for future task solving. We train CODESKILL with reinforcement learning, using a hybrid reward that combines dense rubric-based skill-quality feedback with sparse verifiable execution feedback from the frozen downstream agent. Experiments on EnvBench, SWE-Bench Verified, and Terminal-Bench 2 show that CODESKILL improves average pass rate by 9.69 over the no-skill baseline and by 4.01 over the strongest prompt-based or memory baseline, while maintaining the skill bank at a stable size during iterative construction.
May 21, 2026

PACE: Two-Timescale Self-Evolution for Small Language Model Agents

Deploying language-model agents in production often requires substantial compute and human effort to tune prompts, parsers, validators, and other components of the agent pipeline. Self-evolution offers a promising alternative, but most existing frameworks assume access to frontier models that can reliably diagnose failures, propose revisions, and judge their own updates. We study whether frozen small language models (SLMs) can serve as effective self-evolving agents under resource constraints. We propose PACE (Prompt And Control Logic Evolution), a two-timescale framework that coordinates low-risk prompt refinement with higher-risk control-logic updates. PACE evolves prompts under fixed control logic until prompt-level gains saturate, then considers constrained control-logic updates that are accepted through held-out validation. Across three frozen SLM backbones ranging from 4B to 14B parameters and four controlled benchmarks, PACE achieves the best performance on all 12 backbone--benchmark combinations, improving over vanilla SLM agents by up to +9.2% relative improvement and over the stronger single-mode evolution baseline by up to +5.4% relative improvement. A tau-bench case study further shows that PACE improves multi-turn tool-use success over vanilla and prompt-only evolution. These results suggest that reliable SLM agent self-evolution is possible without updating model weights or relying on frontier-model teachers, and that the key benefit is not any single final solver pattern but autonomous, validated discovery of task-appropriate inference strategies.
May 21, 2026

MOSS: Self-Evolution through Source-Level Rewriting in Autonomous Agent Systems

Autonomous agentic systems are largely static after deployment: they do not learn from user interactions, and recurring failures persist until the next human-driven update ships a fix. Self-evolving agents have emerged in response, but all confine evolution to text-mutable artifacts -- skill files, prompt configurations, memory schemas, workflow graphs -- and leave the agent harness untouched. Since routing, hook ordering, state invariants, and dispatch live in code rather than in any text artifact, an entire class of structural failure is physically unreachable from the text layer. We argue that source-level adaptation is a fundamentally more general medium: it is Turing-complete, a strict superset of every text-mutable scope, takes effect deterministically rather than through base-model compliance, and does not erode under long-context drift. We present MOSS, a system that performs self-rewriting at the source level on production agentic substrates. Each evolution is anchored to an automatically curated batch of production-failure evidence and proceeds through a deterministic multi-stage pipeline; code modification is delegated to a pluggable external coding-agent CLI while MOSS retains stage ordering and verdicts. Candidates are verified by replaying the batch against the candidate image in ephemeral trial workers, then promoted via user-consent-gated, in-place container swap with health-probe-gated rollback. On OpenClaw, MOSS lifts a four-task mean grader score from 0.25 to 0.61 in a single cycle without human intervention.
May 21, 2026

EVE-Agent: Evidence-Verifiable Self-Evolving Agents

Self-evolving agents should not train on examples they cannot justify. Data-free self-evolving search agents offer a scalable route to systems that generate their own questions, answer them, and improve from their own feedback without human annotations. Yet, without verifiable evidence, this loop can reward fluent but unsupported examples, turning the self-generated curriculum into an opaque and potentially unreliable training signal. We argue that evidence verifiability is a prerequisite for trustworthy self-evolution in search agents: each generated instance should include not only an answer but also a source-grounded span whose contribution to that answer can be measured. We introduce EVE-Agent, an Evidence-Verifiable Self-Evolving Agent that operationalizes this principle through a modification to the proposer--solver framework. The proposer generates a question, an answer, and a verbatim evidence span. An evidence verifier then rewards the span according to the marginal accuracy gain when the evidence is provided. This produces a training signal that favors evidence that genuinely helps answer the question, without requiring oracle answers, human labels, or external annotations. EVE-Agent leaves the backbone model, retriever, search tool, and optimization framework unchanged. Experiments show that EVE-Agent substantially improves evidence-grounded correctness over prior self-evolving search agents. The resulting curriculum is not merely self-generated but auditable by construction: each training example carries an inspectable source span that explains why it should be trusted.
May 21, 2026

Self-Evolving Multi-Agent Systems via Decentralized Memory

Self-evolving multi-agent systems (MAS) have emerged as a promising route to LLM agents that continually improve from experience, with persistent memory at their foundation. However, existing designs almost exclusively adopt a centralized repository shared across agents, incurring communication and coordination overhead, raising privacy concerns, and collapsing agent diversity. We propose DecentMem, a decentralized memory framework in which each agent maintains its own dual-pool memory -- an exploitation pool of consolidated past trajectories and an exploration pool of LLM-generated candidates for unseen contexts. The two pools are reweighted online based on stage-wise feedback from an LLM-as-a-judge. Theoretically, we prove that this design guarantees global reachability of the solution space and achieves O(log⁡T)O(\log T) cumulative regret, matching the stochastic bandit lower bound up to constants. In practice, across three MAS frameworks (AutoGen, DyLAN, AgentNet), three Qwen3 backbones (4B/8B/14B), two Gemma4 backbones (E2B/E4B) and five benchmarks spanning math, code, QA, and embodied tasks, DecentMem improves average accuracy by up to 23.8% over the strongest centralized memory baseline and by up to 52.5% over the no-memory baseline, while reducing token usage by up to 49%.
May 21, 2026

Sibyl-AutoResearch: Autonomous Research Needs Self-Evolving Trial-and-Error Harnesses, Not Paper Generators

Autonomous research systems increasingly make the scientific workflow executable: agents can propose ideas, run code, inspect results, and draft papers. But executable workflows do not by themselves produce research judgment. We analyze where current systems lose trial experience: weak evidence becomes prose, pilot signals become broad claims, memory remains textual, and recurring process failures do not change later behavior. We introduce Sibyl-AutoResearch, a self-evolving AutoResearch framework built around Scientific Trial-and-Error Harnesses. A harness lets agents run bounded trials, preserve positive and negative outcomes, and route lessons into later planning, validation, claim scope, scheduling, critique, writing, and harness repair. We formalize this through two auditable conversion units: trial-to-behavior conversion, which links trial signals to later research actions, and trial-to-harness-behavior conversion, which links recurring process failures to system updates. We implement the framework in SIBYL, a file-backed autonomous research system that exposes the state, roles, memory, gates, and artifact traces needed to inspect these conversion paths. A retrospective audit identifies eight high-confidence conversion events, with a median latency of one iteration and a maximum latency of three iterations. A recovered-failure registry further shows how five naturally occurring failure classes, including duplicate results, stale numbers, and unsupported statistics, were blocked, downgraded, or routed into later repair. These traces do not establish a comparative performance claim; they show that the proposed conversion units are recoverable from realistic autonomous-research workspaces. The SIBYL framework and system are available at https://github.com/Sibyl-Research-Team/AutoResearch-SibylSystem.
May 21, 2026

Ratchet: A Minimal Hygiene Recipe for Self-Evolving LLM Agents

Self-evolving skill libraries, pioneered by Voyager, let frozen LLM agents accumulate reusable knowledge without weight updates, yet recent evaluation shows that LLM-authored skills deliver +0.0+0.0pp over no-skill baselines while human-curated ones deliver +16.2+16.2pp: the bottleneck is not skill authoring but lifecycle management. We introduce Ratchet, a single-agent loop in which a frozen LLM writes, retrieves, curates, and retires its own natural-language skills. Ratchet integrates four candidate hygiene mechanisms: outcome-driven retirement, a bounded active-cap, meta-skill authoring guidance, and pattern canonicalisation. On MBPP+ hard-100 with Claude Opus 4.7, Ratchet lifts held-out pass@1 from a 0.258±0.0470.258 \pm 0.047 baseline to a late-window rolling mean of 0.5840.584 (peak 0.658±0.0420.658 \pm 0.042) across 100 rounds and 3 seeds, a +0.328±0.018+0.328 \pm 0.018 rolling-mean gain where the no-skill control drifts at +0.002±0.005+0.002 \pm 0.005; the same recipe transfers to an agentic solver on SWE-bench Verified (+0.22+0.22 peak lift over 20 rounds). Eight ablations (A1--A8) reveal that the minimal working recipe is smaller than our design suggests: retirement and the meta-skill authoring prior are load-bearing, while explicit deduplication (canonicalisation, cover-guard) is subsumed by the meta-skill itself. A non-divergence proposition shows that bounded cap and retirement threshold together prevent expected performance from drifting below the no-skills floor.
May 21, 2026

FlyRoute: Self-Evolving Agent Profiling via Data Flywheel for Adaptive Task Routing

Enterprise routers assign queries to expert agents, yet deployed profiles stay static while agents evolve (prompts, tools, models), and developers rarely keep descriptions or exemplars current. We present FlyRoute, a self-evolving profiling framework that grows capability evidence from real traffic: dispatch candidates, quality-gate successful pairs into each agent's success store, periodically distill evidence into learned capability descriptions, and inject those descriptions together with BM25-retrieved successes into an LLM router. To make this flywheel data-efficient, FlyRoute introduces a targeted exploration policy that combines profile uncertainty, BM25 relevance, and lexical novelty, prioritizing under-profiled agents only for plausible queries and avoiding redundant evidence collection. In experiments on our proprietary enterprise developer-support dataset of real routed queries, FlyRoute improves a same-backbone zero-shot LLM router from 72.57% to 78.04% with only five seed queries per agent, showing that profile retrieval already strengthens cold-start routing. After streaming 7,211 labeled training queries through the flywheel, accuracy rises to 89.83% (+17.26pp over zero-shot; +11.79pp over cold start), with consistent gains across four expert domains under standard routing accuracy on single-gold test queries.
May 21, 2026

Dynamic Mixture of Latent Memories for Self-Evolving Agents

Achieving self-evolution in intelligent agents requires the continual accumulation of new knowledge across changing task sequences without forgetting previously acquired abilities. Existing approaches either internalize knowledge by updating model parameters, which induces catastrophic forgetting, or rely on external memory, which fails to genuinely enhance the model's intrinsic capabilities. We propose MoLEM, a generative mixture of latent memory framework based on a dynamic mixture-of-experts (MoE). We treat multiple experts as independent carriers to generate memory. A router selects and weights experts through key-query matching, and the aggregated latent memory is injected into the reasoning process. The base model for reasoning remains entirely frozen, with all experiential knowledge internalized into the additional modules, avoiding catastrophic forgetting. For continual learning, each training stage is paired with a lightweight autoencoder that selects the appropriate routing group at inference, and inputs that match no stage fall back to the pretrained model. Experiments train the framework on continual-learning sequences spanning math, science, and code domains. After training, we evaluate the framework on the corresponding test sets to measure task learning and competence preservation across continual adaptation stages. After the full continual-learning sequence, our method improves the average accuracy by 10.40% over the Vanilla pretrained baseline, while none of the competing methods consistently exceed this baseline across different training orders.
May 20, 2026

GenEvolve: Self-Evolving Image Generation Agents via Tool-Orchestrated Visual Experience Distillation

Open-ended image generation is no longer a simple prompt-to-image problem. High-quality generation often requires an agent to combine a model's internal generative ability with external resources. As requests become more diverse and demanding, we aim to develop a general image-generation agent that can self-evolve through trajectories and use tools more effectively across varied generation challenges. To this end, we propose GenEvolve, a self-evolving framework based on Tool-Orchestrated Visual Experience Distillation. In GenEvolve, each generation attempt is modeled as a tool-orchestrated trajectory, where the agent gathers evidence, selects references, invokes generation skills, and composes them into a prompt-reference program. Unlike existing agentic generation methods that mainly rely on image-level scalar rewards, GenEvolve compares multiple trajectories for the same request and abstracts best-worst differences into structured visual experience, provided only to a privileged teacher branch. Inspired by on-policy self-distillation, Visual Experience Distillation provides dense token-level supervision, helping the student internalize better search, knowledge activation, reference selection, and prompt construction. We further construct GenEvolve-Data and GenEvolve-Bench. Experiments on public benchmarks and GenEvolve-Bench show substantial gains over strong baselines, achieving state-of-the-art performance among current image-generation frameworks. Our website is as follows: https://ephemeral182.github.io/GenEvolve/
May 20, 2026

APEX: Autonomous Policy Exploration for Self-Evolving LLM Agents

LLM agents have shown strong performance across a wide range of complex tasks, including interactive environments that require long-horizon decision making. But these agents cannot learn on the fly at test time. Self-evolving agents address this by accumulating memory and reflection across episodes rather than requiring model-weight updates. However, these agents often suffer from exploration collapse: as memory grows, behavior concentrates around familiar high-reward routines, reducing the chance of discovering better alternatives. To address this problem, we propose Autonomous Policy EXploration (APEX), which builds and maintains an explicit strategy space through a strategy map-a directed acyclic graph of milestones with prerequisite dependency edges. In APEX, Fork Discovery expands the map with evidence-grounded unexplored directions, while Policy Selection balances exploration and exploitation during planning. Evaluated on nine Jericho text-adventure games and WebArena, a realistic web interaction benchmark, APEX outperforms all baselines. Extensive ablations validate each component's contribution and demonstrate robustness across diverse settings, demonstrating APEX's effectiveness for sustained exploration in self-evolving agents.
May 19, 2026

Library Drift: Diagnosing and Fixing a Silent Failure Mode in Self-Evolving LLM Skill Libraries

Self-evolving skill libraries face a silent failure mode we term library drift: unbounded skill accumulation without outcome-driven lifecycle management causes retrieval degradation, false-positive injections, and performance stagnation. Recent evaluation confirms the symptom (LLM-authored skills deliver +0.0pp gain while human-curated ones deliver +16.2pp (SkillsBench)), yet the underlying mechanism has not been isolated. We provide (1) a reproducible trigger: ablations that isolate drift: one disables skill injection (flat floor, +0.002), one imposes premature retirement (active harm, −-0.019); (2) trace-level diagnostics: an append-only evidence log with per-skill contribution scores, attribution verdicts, and router engagement metrics that make the failure visible before it reaches end-task scores; and (3) a verified fix: a minimal governance recipe (outcome-driven retirement + bounded active-cap + meta-skill authoring prior) that lifts held-out pass@1 from a 0.258 baseline to a late-window mean of 0.584 (rolling gain ++0.328) on MBPP+ hard-100 over 100 rounds. Eight ablations decompose which governance mechanisms are load-bearing and which are subsumed, providing a concrete playbook for diagnosing library drift in any self-evolving agent.
May 18, 2026

Robo-Cortex: A Self-Evolving Embodied Agent via Dual-Grain Cognitive Memory and Autonomous Knowledge Induction

The ability to navigate and interact with complex environments is central to real-world embodied agents, yet navigation in unseen environments remains challenging due to "experiential amnesia," where existing trajectory-driven or reactive policies fail to synthesize generalizable strategies from past interactions. We propose Robo-Cortex, a self-evolving framework that enables robots to autonomously induce navigation heuristics and refine cognitive strategies through a continuous reflection-adaptation loop. By abstracting success patterns and failure pitfalls into natural-language heuristics, Robo-Cortex enables a transition from passive execution to active strategy evolution. Our core innovation is an Autonomous Knowledge Induction (AKI) mechanism that distills multimodal trajectories into a structured Navigation Heuristic Library for knowledge generalization. The architecture further incorporates a Dual-Grain Cognitive Memory system, comprising a Short-term Reflective Memory (SRM) for real-time local progress analysis, and a Long-term Principle Memory (LPM) that abstracts past trajectories into reusable guiding and cautionary principles. To ensure robust decision-making, we introduce a multimodal Imagine-then-Verify loop, where a world model simulates potential outcomes and a VLM-based evaluator validates action plans. Extensive evaluations on IGNav, AR, and AEQA show that Robo-Cortex consistently outperforms strong baselines in both task success and exploration efficiency, with gains of up to +4.16% SPL over the strongest prior method and up to +15.30% SPL under heuristic transfer to unseen environments. Preliminary real-world robotic experiments further support the effectiveness of Robo-Cortex in physical settings.
May 18, 2026

EXG: Self-Evolving Agents with Experience Graphs

Large language model (LLM)-based agents have demonstrated strong capabilities in complex reasoning and problem solving through multi-step interactions, yet most deployed agents remain behaviorally static, with knowledge acquired during execution rarely translating into systematic improvement over time. In response, a growing line of work on self-evolving agents explores how agents can improve through experience during deployment, but most existing approaches either rely on ad hoc reflection limited to single-task correction or adopt unstructured memory that accumulates fragmented experience with delayed usability. To address this limitation, we introduce EXG, an experience graph framework for self-evolving agents that explicitly organizes accumulated successes and failures into a structured, relational representation. EXG is the first experience graph designed for self-evolving agents, supporting both online, real-time graph growth during execution for immediate cross-task experience reuse, and offline reuse of a consolidated experience graph as an external memory module. This design also enables EXG to serve as a plug-and-play component for existing self-evolving agents, organizing prior experience into a unified experience graph and improving both solution quality and resource efficiency as deployment progresses. Extensive experiments across code generation and reasoning benchmarks show that EXG attains more favorable performance-efficiency trade-offs than reflection- and memory-based baselines in both online and offline evaluations. Our results suggest that structuring experience as a graph provides a principled foundation for scalable and transferable self-evolving agent behavior.
May 17, 2026

Taming "Zombie'' Agents: A Markov State-Aware Framework for Resilient Multi-Agent Evolution

Recent advancements in LLM-based multi-agent systems have demonstrated remarkable collaborative capabilities across complex tasks. To improve overall efficiency, existing methods often rely on aggressive graph evolution among agents (e.g., node or edge pruning), which risks prematurely discarding valuable agents due to transient issues such as hallucinations or temporary knowledge gaps. However, such hard pruning overlooks the potential for zombie'' agents to recover and contribute in subsequent discussion rounds. In this paper, we propose AgentRevive, a Markov state-aware framework for resilient multi-agent evolution. Our approach dynamically manages agent collaboration through soft state transitions, implemented via two key components: (1) State-Aware Policy Learning: Agent states are divided into Active'', Standby'', and Terminated'' states, selectively propagating messages based on agent memory. The policy employs a risk estimator to optimize agent state transitions by assessing hallucination risk, minimizing the influence of unreliable nodes while safeguarding valuable ones. (2) State-Aware Edge Optimization: Subgraph edges are pruned according to states learned from the policy, permanently removing Terminated'' nodes and retaining Standby'' nodes for subsequent rounds to assess their potential future contributions. Extensive experiments on general reasoning, domain-specific, and hallucination challenge tasks show that our method consistently outperforms strong baselines and significantly reduces token consumption through state-aware agent scheduling.
May 16, 2026

SE-GA: Memory-Augmented Self-Evolution for GUI Agents

Autonomous Graphical User Interface (GUI) agents often struggle with multi-step tasks due to constrained context windows and static policies that fail to adapt to dynamic environments. To address these limitations, this work proposes the Self-Evolving GUI Agent (SE-GA), a novel framework that integrates hierarchical memory structures with an iterative self-improvement mechanism. At the core of our approach is Test-Time Memory Extension (TTME), which facilitates long-term planning by dynamically retrieving episodic, semantic, and experiential memories to provide salient contexts during inference. To ensure continuous learning, we introduce Memory-Augmented Self-Evolution (MASE), which is a training pipeline that adopts the data collected by TTME to stabilize and enhance the agent's foundational policy. Extensive evaluations across both offline and online benchmarks demonstrate SE-GA achieves state-of-the-art performance, reaching success rates of 89.0% on ScreenSpot and 75.8% on the challenging AndroidControl-High dataset. Furthermore, significant improvements on the AndroidWorld benchmark highlight the superior generalization to dynamic environments. Open source code: https://github.com/jinshilong-dev/SE-GA
May 15, 2026

FORGE: Self-Evolving Agent Memory With No Weight Updates via Population Broadcast

Can LLM agents improve decision-making through self-generated memory without gradient updates? We propose FORGE (Failure-Optimized Reflective Graduation and Evolution), a staged, population-based protocol that evolves prompt-injected natural-language memory for hierarchical ReAct agents. FORGE wraps a Reflexion-style inner loop, where a dedicated reflection agent (using the same underlying LLM, no distillation from a stronger model) converts failed trajectories into reusable knowledge artifacts: textual heuristics (Rules), few-shot demonstrations (Examples), or both (Mixed), with an outer loop that propagates the best-performing instance's memory to the population between stages and freezes converged instances via a graduation criterion. We evaluate on CybORG CAGE-2, a stochastic network-defense POMDP at a 30-step horizon against the B-line attacker, where all four tested LLM families (Gemini-2.5-Flash-Lite, Grok-4-Fast, Llama-4-Maverick, Qwen3-235B) exhibit strongly negative, heavy-tailed zero-shot rewards. Compared against both a zero-shot baseline and a Reflexion baseline (isolated single-stream learning), FORGE improves average evaluation return by 1.7-7.7×\times over zero-shot and by 29-72% over Reflexion in all 12 model-representation conditions, reducing major-failure rates (below −100-100) to as low as ∼\sim1%. We find that (1) population broadcast is critical mechanism, with a no-graduation ablation confirming that broadcast carries the performance gains while graduation primarily saves compute; (2) Examples achieves the strongest returns for three of four models, Rules offers the best cost-reliability profile with ∼\sim40% fewer tokens; and (3) weaker baseline models benefit disproportionately, suggesting FORGE may mitigate capability gaps rather than amplify strong models. All evidence is confined to CAGE-2 B-line; cross-family findings are directional evidence.
May 15, 2026

TopoEvo: A Topology-Aware Self-Evolving Multi-Agent Framework for Root Cause Analysis in Microservices

Root cause analysis (RCA) in microservices is challenging due to (i) noisy and heterogeneous multimodal observability (metrics, logs, traces), (ii) cascading failure propagation that amplifies downstream symptoms, and (iii) non-stationary topology drift induced by autoscaling and rolling updates. Recent LLM-based RCA agents can generate tool-grounded explanations, yet they often remain topology-agnostic and suffer from symptom-amplification bias, misattributing the root cause to salient downstream victims. We propose TopoEvo, a topology-aware self-evolving multi-agent framework that couples graph representation learning with structured, topology-constrained reasoning. TopoEvo first introduces Metric-orthogonal Multimodal Alignment (MOMA), which decomposes metric embeddings into complementary subspaces and contrastively aligns logs and traces to reduce modality redundancy and sparsity, yielding stable node representations for graph encoding. It then applies Vector Quantization (VQ) to discretize topology-enhanced states into auditable symptom tokens with a symptom lexicon, enabling reliable retrieval and token-level evidence grounding. On top of these discrete topology cues, TopoEvo performs a multi-agent Hypothesis--Evidence--Test (HET) workflow to explicitly verify propagation-consistent explanations and separate initiating anomalies from amplified downstream symptoms. Finally, a Self-Evolving Mechanism refreshes hierarchical incident memory and performs conservative test-time adaptation with high-confidence pseudo-labels to maintain robustness under drift.
May 14, 2026

DrugSAGE:Self-evolving Agent Experience for Efficient State-of-the-Art Drug Discovery

Building state-of-the-art (SOTA) predictive models for drug discovery requires expensive search over tools, architectures, and training strategies. Current LLM-based agents can find SOTA solutions through extensive trial and error, but they do not retain the experience accumulated along the way and therefore pay the full search cost on every new task. We propose \method (Self-evolving Agent Experience), a framework that accumulates and reuses experience across tasks to build SOTA drug discovery models efficiently. \method maintains a cross-task memory of verified skills, statistical evidence about effective strategies, and a record of recurring errors and their fixes. In some cases, \method transfers a working solution directly without test-time search. In 33 molecular property prediction tasks, \method ranks first among nine SOTA agents in a single-task setting. With memory accumulated from 16 smaller tasks, \method achieves an averaged normalized score of 0.935 on 17 held-out tasks in a cross-task evaluation setting and outperforms all baseline agents by 10-30% in a zero-test-time search regime. In summary, our work shows the advantage of cross-task memory for efficient SOTA model development in drug discovery.
May 14, 2026

Beyond Individual Intelligence: Surveying Collaboration, Failure Attribution, and Self-Evolution in LLM-based Multi-Agent Systems

LLM-based autonomous agents have demonstrated strong capabilities in reasoning, planning, and tool use, yet remain limited when tasks require sustained coordination across roles, tools, and environments. Multi-agent systems address this through structured collaboration among specialized agents, but tighter coordination also amplifies a less explored risk: errors can propagate across agents and interaction rounds, producing failures that are difficult to diagnose and rarely translate into structural self-improvement. Existing surveys cover individual agent capabilities, multi-agent collaboration, or agent self-evolution separately, leaving the causal dependencies among them unexamined. This survey provides a unified review organized around four causally linked stages, which we term the LIFE progression: Lay the capability foundation, Integrate agents through collaboration, Find faults through attribution, and Evolve through autonomous self-improvement. For each stage, we provide systematic taxonomies and formally characterize the dependencies between adjacent stages, revealing how each stage both depends on and constrains the next. Beyond synthesizing existing work, we identify open challenges at stage boundaries and propose a cross-stage research agenda for closed-loop multi-agent systems capable of continuously diagnosing failures, reorganizing structures, and refining agent behaviors, extending current coordination frameworks toward more self-organizing forms of collective intelligence. By bridging these previously fragmented research threads, this survey aims to offer both a systematic reference and a conceptual roadmap toward autonomous, self-improving multi-agent intelligence.
May 13, 2026

Harnessing Agentic Evolution

Agentic evolution has emerged as a powerful paradigm for improving programs, workflows, and scientific solutions by iteratively generating candidates, evaluating them, and using feedback to guide future search. However, existing methods are typically instantiated either as fixed hand-designed procedures that are modular but rigid, or as general-purpose agents that flexibly integrate feedback but can drift in long-horizon evolution. Both forms accumulate rich evidence over time, including candidates, feedback, traces, and failures, yet lack a stable interface for organizing this evidence and revising the mechanism that drives future evolution. We address this limitation by formulating agentic evolution as an interactive environment, where the accumulated evolution context serves as a process-level state. We introduce AEvo, a harnessed meta-editing framework in which a meta-agent observes this state and acts not by directly proposing the next candidate, but by editing the procedure or agent context that controls future evolution. This unified interface enables AEvo to steer both procedure-based and agent-based evolution, making accumulated evidence actionable for long-horizon search. Empirical evaluations on agentic and reasoning benchmarks show that AEvo outperforms five evolution baselines, achieving a 26 relative improvement over the strongest baseline. Across three open-ended optimization tasks, AEvo further outperforms four evolution baselines and achieves state-of-the-art performance under the same iteration budget.
May 13, 2026

EvolveMem:Self-Evolving Memory Architecture via AutoResearch for LLM Agents

Long-term memory is essential for LLM agents that operate across multiple sessions, yet existing memory systems treat retrieval infrastructure as fixed: stored content evolves while scoring functions, fusion strategies, and answer-generation policies remain frozen at deployment. We argue that truly adaptive memory requires co-evolution at two levels: the stored knowledge and the retrieval mechanism that queries it. We present EvolveMem, a self-evolving memory architecture that exposes its full retrieval configuration as a structured action space optimized by an LLM-powered diagnosis module. In each evolution round, the module reads per-question failure logs, identifies root causes, and proposes targeted configuration adjustments; a guarded meta-analyzer applies them with automatic revert-on-regression and explore-on-stagnation safeguards. This closed-loop self-evolution realizes an AutoResearch process: the system autonomously conducts iterative research cycles on its own architecture, replacing manual configuration tuning. Starting from a minimal baseline, the process converges autonomously, discovering effective retrieval strategies including entirely new configuration dimensions not present in the original action space. On LoCoMo, EvolveMem outperforms the strongest baseline by 25.7% relative and achieves a 78.0% relative improvement over the minimal baseline. On MemBench, EvolveMem exceeds the strongest baseline by 18.9% relative. Evolved configurations transfer across benchmarks with positive rather than catastrophic transfer, indicating that the self-evolution process captures universal retrieval principles rather than benchmark-specific heuristics. Code is available at https://github.com/aiming-lab/SimpleMem.
May 12, 2026

Proteus: A Self-Evolving Red Team for Agent Skill Ecosystems

Agent skills extend LLM agents with reusable instructions, tool interfaces, and executable code, and users increasingly install third-party skills from marketplaces, repositories, and community channels. Because a skill exposes both executable behavior and context-setting documentation, its deployment risk cannot be measured by single-shot audits or prompt-level red teams alone: a realistic attacker can use audit and runtime feedback to repeatedly rewrite the skill. We frame this risk as adaptive leakage -- whether a budgeted attacker can iteratively revise a skill until it passes audit and produces verified runtime harm -- and present \ours{}, a grey-box self-evolving red-team framework for measuring it. Proteus searches a formalized five-axis skill-attack space. Each candidate is evaluated through a unified audit-sandbox-oracle pipeline that returns structured audit findings and runtime evidence to guide cross-round mutation. Beyond initial evasion, Proteus performs path expansion, which finds alternative implementations of successful attacks, and surface expansion, which transfers learned implementation patterns to new attack objectives beyond the original seed catalogue. Across eight phase-1 cells, Proteus reaches 40--90% Attack Success Rate at 55 rounds (ASR@5) with positive learning-curve slopes on both evaluated auditors. Phase-2 path/surface expansion produces 438 jointly bypassing and lethal variants, with SkillVetter bypassed at ≥93%\geq 93\% in every cell and AI-Infra-Guard, the strongest public auditor we evaluate, still admitting up to 41.3% joint-success. These results show that current skill vetting substantially underestimates residual risk when evaluated against adaptive, feedback-driven attackers.