Sparse-View

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3 papers in the last 28 days · 0.1% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-14

2 new papers

A weekly snapshot of new work published in Sparse-View.

Period ending 2026-09-07

1 new paper

A weekly snapshot of new work published in Sparse-View.

39 papers

Latest in Sparse-View

Sep 17, 2026cs.CV

PhGS: Post-Hoc Pruning and Refinement of Single-View Feed-Forward 3D Gaussian Reconstructions

Recent single-view feed-forward 3D Gaussian Splatting (3DGS) generation predicts a fixed number of Gaussians per camera ray, introducing severe spatial redundancy. Most existing compaction strategies target multi-view setups to exploit cross-view consistency and are incompatible with single-image models. Instead of retraining the base feed-forward network to directly output compact representations, our insight is to keep the base models frozen and apply post-hoc pruning and recurrent refinement to the generated Gaussians. Consequently, we propose a backbone-agnostic compaction pipeline for single-view feed-forward 3DGS that couples an importance-score-based pruning mechanism with a trainable, lightweight recurrent refinement module, which iteratively updates the surviving primitives to restore image quality. Our results demonstrate seamless integration with existing baselines while preserving novel-view rendering fidelity and achieving high memory reduction. Furthermore, our method supports flexible inference-time keep ratios for application needs.
Rinto Yagawa, Han Cheng, Dieter Schmalstieg +2
Sep 9, 2026cs.CV

Shape-guided Gaussian Splatting for Sparse-View X-ray 3D Reconstruction

Sparse-view X-ray 3D reconstruction is essential for reducing radiation exposure, but recovering a density field from a handful of X-ray projections is severely ill-posed. Recently, 3D Gaussian Splatting has achieved state-of-the-art performance in sparse-view reconstruction by representing the volume using explicit, optimized primitives, but it requires dozens of projected views. With fewer views, reconstruction quality degrades severely since the explicit primitives are optimized freely without any anatomical information. Anatomical structures, in contrast, share similar geometry and density across a population. Their variations are bounded within a limited range that statistical shape models can capture. This paper proposes a shape-guided Gaussian splatting framework for sparse-view X-ray 3D reconstructions. Our contribution lies in driving Gaussian positions toward anatomically valid configurations, alongside atlas-based density regularization. Our method ensures anatomically consistent reconstruction and improves PSNR by 2.83 dB over a state-of-the-art Gaussian splatting baseline with as few as 5 views. Code Available: https://github.com/polyshape-lab/ShapeGuidedGaussian
Pranav Poudel, Florence Dell'Aniello Picard, Nairouz Shehata +2
Sep 7, 2026cs.CV

TV-SGS: Gaussian Splatting with Geometric Information Propagation via Tensor Voting under sparse views

Gaussian Splatting has been effective in inferring scene representations that excel in novel view synthesis. Multiple splats cooperate seamlessly to synthesize the pixels of novel views and are jointly optimized even though they only affect each other indirectly, via pixels they project to in common. We present an approach that enables direct communication among splats to enhance the geometric structures they form in 3D. This is accomplished by Tensor Voting, which was originally designed to infer structures from noisy inputs and has been adapted here to provide supervision during test-time optimization, leading to more accurate scene geometry. We introduce a new class of 3D losses that do not rely on rendering and can be combined with essentially all losses previously reported in the literature. Our 3D losses are especially effective when the input views are sparse and geometric regularization is essential due to limited supervision from the images. Our method is easy to integrate with a diverse set of backbones, and our experiments on the DTU and Tanks-and-Temples datasets demonstrate that TV-SGS improves the geometry of the outputs compared to the backbone, while maintaining or improving rendering quality.
Harish N Sathishchandra, Philippos Mordohai
Sep 3, 2026cs.CV

Rethinking 3D Noise: Learning 3D-Aware Video Priors via Optimization-Free Morphological Perturbations

3D scene representations like NeRF and 3D Gaussian Splatting (3DGS) suffer severe artifacts in sparse-view settings. Recent generative 3D artifact fixers attempt to address this, but rely on paired corrupted and clean renders requiring costly, per-scene reconstructions across varying view configurations. While 2D image augmentations act as instant regularizers, no explicit equivalents exist for 3D representations to preserve spatial consistency across views, an essential property for 3D-aware training. We propose 3D Morphological Perturbations as an optimization-free regularizer that preserves spatial consistency. Leveraging explicit 3DGS, we treat each Gaussian as a fundamental building block - analogous to a 2D pixel - and apply perturbations across its morphological parameter space via scale, rotation, and pruning. Our method eliminates per-scene 3DGS optimization loops from dataset curation while enabling models to learn stronger geometric priors than sparse-view baselines in diagnostic ablations conducted on a lightweight video diffusion sandbox. Scaled to a 14B-parameter video model via ControlNet, our approach maintains visual fidelity while reducing mean depth error by 12.5% over state-of-the-art image-to-image 3D artifact refiners, ultimately boosting downstream robotics policy success rates by up to 8.0% across 3 of 4 manipulation tasks.
Onat Şahin, Mohammad Altillawi, George Eskandar +2
Aug 10, 2026cs.CV

TRACE-GS: On-Policy Trajectory Distillation with Privileged Geometric Conditioning for Sparse-View 3DGS Restoration

We present TRACE-GS, an on-policy trajectory distillation framework that leverages privileged geometric conditioning at training time, thereby adapting a diffusion prior to sparse-view 3D Gaussian Splatting (3DGS) restoration. Rather than pursuing increasingly sophisticated restoration architectures, we identify a more fundamental limitation shared by existing diffusion-based approaches: supervision at independently noised states does not cover those reached during inference. In sparse-view 3DGS, under-constrained geometry biases denoising from the outset, and the resulting deviations compound along the rollout. TRACE-GS instead performs on-policy trajectory distillation: a teacher conditioned on richer geometry from additional training views supplies targets along the sparse-view student's own rollout, aligning denoising directions and cross-view responses at each visited state. This training-only geometry places TRACE-GS in the learning using privileged information (LUPI) setting. At deployment, only the sparse-view student is retained, and its restored renderings serve as pseudo-observations for 3DGS refinement. To the best of our knowledge, TRACE-GS is the first to derive on-policy supervision from privileged geometry for sparse-view 3DGS restoration, achieving consistent gains and strong generalization across datasets and sparse-view settings.
Linlian Jiang, Yuchen Xi, Sadman Rakib Pinon +3
Aug 4, 2026cs.CV

PADFormer: Pose-agnostic Anomaly Detection from Sparse View Images

Pose-agnostic Anomaly Detection (PAD) remains challenging as anomalies can appear under arbitrary viewpoints, requiring methods to handle significant pose variations. Existing approaches rely on complex 3D reconstruction, which are computationally expensive and require extensive multi-view data. We propose PADFormer, a novel image-space approach that leverages Vision Transformer (ViT) to directly reconstruct anomaly-free versions of query images while preserving pose information. Our key insight is to adapt cross-view masked reconstruction for anomaly detection through training exclusively on normal data, combined with dynamic patch selection and spatial alignment mechanisms that enable effective learning from sparse reference views under significant pose variations. During inference, we perform multiple forward passes with different masking patterns to generate an ensemble of anomaly-free reconstructions, ensuring comprehensive coverage of the query image. Anomalies are detected by comparing these reconstructions with the query image. PADFormer achieves state-of-the-art results on the PAD benchmark while maintaining comparable performance on classic few-shot anomaly detection (FSAD) tasks, demonstrating superior efficiency and generalization without requiring 3D reconstruction.
Ruiqi Wang, Yiming Qian, Fenggen Yu +4
Aug 3, 2026cs.CV

CLEAR: Conflict-aware Learning via Evidence-guided Adaptive Routing for Unified Sparse-View 3D Gaussian Super-Resolution

Sparse-view 3D Gaussian Splatting Super-resolution is highly challenging since the sparse and low-resolution (LR) inputs lack sufficient geometric and high-frequency information for accurate reconstruction. To achieve high-quality reconstruction, existing sparse-view super-resolution methods adhere to two-stage pipeline that performs LR Gaussian reconstruction and then high-resolution (HR) Gaussian refinement, which directly results in stage-wise Gaussian transfer and reconstruction error accumulation. To this end, we propose CLEAR, a Conflict-aware Learning via Evidence-guided Adaptive Routing, as the first unified single-stage framework for Sparse-view 3D Gaussian Splatting Super-resolution. Specifically, CLEAR performs joint the optimization of authentic LR observations and external HR priors within a unified Gaussian representation. To mitigate the gradient conflicts introduced by sparse supervision during training, we propose a Gaussian-wise conflict-aware optimization strategy that regards the LR gradient as a reliable anchor and applies evidence-conditioned soft correction only to severe HR conflicts. Moreover, to recover high-frequency details, we introduce an evidence-guided Patch-to-Gaussian routing mechanism which estimates patch reliability and detail demand, lifts them into Gaussian space, and selectively routes high-frequency gradients and densification. Finally, we employ shared Gaussian dropout and a detached mid-training anchoring to enhance the robustness of training framework. Extensive experiments on both synthetic and real-world 4×4\times super-resolution benchmarks demonstrate that CLEAR consistently achieves state-of-the-art rendering quality and superior geometric fidelity.
Hantang Li, Qiang Zhu, Xiandong Meng +2
Jul 27, 2026cs.CV

The Visual Bottleneck: Sparse-Frame Adaptation of MLLMs for Joint Spatial-Temporal Video Grounding

Large-scale video platforms process millions of uploads hourly, requiring moderation systems that can localize when and where policy violations occur within each video. Processing every frame is infeasible at scale, so systems are constrained to sparse inputs of 8 to 16 frames per video. Yet state-of-the-art multimodal large language models (MLLMs) are pretrained on dense sequences of hundreds of frames, creating a fundamental mismatch between training and deployment conditions. This mismatch causes severe performance collapse: the Qwen3-VL 8B model drops from 56.0% to 22.3% temporal mIoU when frames are reduced to 16, a 60.2% relative degradation. We present a systematic empirical study of training strategies to close this gap for spatial-temporal video grounding. Our results suggest that visual feature extraction is the dominant bottleneck under sparse-frame inputs. Adapting only the final three ViT layers, 4% of total parameters, achieves 68.8% temporal mIoU and surpasses a zero-shot 8B model using dense inputs by 12.8 points. Language model fine-tuning, by contrast, offers negligible or negative returns. A boundary-aware sampling strategy, Hybrid16, further improves temporal mIoU by 26 points over uniform sampling when temporal boundaries are available. We conclude that for sparse-frame video grounding, training strategy dominates model scale: a fine-tuned 2B model consistently outperforms a zero-shot 8B model, with or without dense frame access.
Jiameng Zhang, Srikanth Madikeri
Jul 24, 2026physics.med-ph

Agentic Autoresearch for CT Reconstruction

Comparing CT reconstruction methods fairly is labor-intensive and largely manual, and many benchmarks use idealized data. We ask whether a large language model (LLM) agent can do the labor of reconstruction research on its own, and whether a ranking measured on ideal data predicts behavior under realistic noise. We built an agentic loop: the agent edits a solver, runs a short cluster job, reads one frozen metric, and revises. The metric is a calibrated headroom score against the FBP baseline, inside the field of view; every method shares the same differentiable fan-beam projector. We benchmarked 26 methods on Mayo low-dose CT (noise-limited) and a 128-view sparse-view breast task from the noiseless DL-Sparse-View Challenge, with validation-selected iterations scored on a held-out test set. Every trained breast model was then re-scored on noisy inputs (I_0 = 10^5 photons) without retraining, and separately retrained on matched noise. The agent independently implemented, tuned, and benchmarked all 26 methods, and recombined them into a compact solver of 969 parameters that ties the top Mayo tier at the 1% level using 0.4% of the champion's parameters. Benchmarking gives a tier of statistically indistinguishable top methods, not one winner. Mild input noise nearly inverts the breast ranking: the noiseless champion (a supervised image denoiser, hr 0.89) collapses to 0.00, while a learned primal-dual method rises to champion (0.72 to 0.93). An ideal-data leaderboard therefore does not predict robustness. The inversion is a transfer effect, not a permanent deficit: retraining on matched noise restores much of the clean ranking (Spearman rho 0.04 to 0.61). Noise is only the easiest confounder in an open-ended set (beam hardening, scatter, anatomy, disease), so no single-factor challenge certifies generality. Benchmarks should model a broad spectrum of realistic factors at once.
Andreas Maier, Lucas Kachelriess, Siming Bayer +4
Jul 24, 2026cs.CV

Visual Relocalization from Sparse Views in Aliased and Low-Texture Environments via Novel View Synthesis

Visual localization becomes extremely challenging in planetary-like terrains characterized by low texture, perceptual aliasing, harsh illumination, and sparse, weakly overlapping viewpoints induced by forward rover motion and unconstrained driving directions. Under these conditions, state-of-the-art image-to-image and image-to-map matching pipelines suffer significant performance degradation. In this work, we propose a visual relocalization method that departs from classical correspondence-based pipelines by directly estimating camera poses against a differentiable map representation built with 3D Gaussian Splatting (3DGS). Our key contribution is a geometry-aware training strategy that combines photometric and geometric losses, where the geometric supervision is provided for the first time by combining multi-view stereo (MVS) and LiDAR depths. We show that this joint optimization produces a 3DGS model that better fits the underlying scene geometry, leading to improved photometric and geometric consistency and more robust, accurate single-image 6-DoF pose estimation. Extensive experiments on data acquired in planetary-analog environments validate the effectiveness of our approach, showing substantial gains in relocalization accuracy under challenging conditions. Code is available at https://github.com/DLR-RM/multimodal-gsplat-relocalization.
Maria Peribañez, Javier Civera, Rudolph Triebel +1
Jul 21, 2026cs.RO

Learning Personalized Safety Interventions for Haptic Human-Robot Shared Control

Haptic feedback provides an implicit channel for communicating safety intentions during human-robot shared control. Existing haptic guidance systems typically employ predefined intervention strategies that cannot accommodate the diverse safety preferences of individual users or application scenarios. To address this limitation, we propose a Learning from Haptics (LfH) framework that learns user-preferred safety interventions from sparse demonstrations, eliminating the need for manual trial-and-error design. Our framework is built on a differentiable Control Barrier Function (CBF)-based optimization layer that automatically adjusts the underlying safety parameters to match the demonstrated haptic responses. Instead of tuning controller parameters directly, users teach the system how they expect it to intervene during teleoperation. The resulting haptic guidance reflects the demonstrated intervention preferences while preserving the intuitive interaction of haptic shared control. Simulation and hardware experiments demonstrate that the proposed framework can learn personalized safety interventions from sparse user input and reduce the mismatch between the generated haptic feedback and the demonstrated preferences.
Dawei Zhang, Roberto Tron
Jul 6, 2026cs.CV

Targeted Structure Completion for Sparse-View 3D Reconstruction in Autonomous Driving

Reconstructing 3D scene structures from sparse, low-overlap observations remains a fundamental challenge in autonomous driving. Recent state-of-the-art frameworks achieve promising results by incorporating voxel-based Gaussians, but incur substantial computational redundancy due to a uniform volumetric processing strategy. To bridge the gap between the efficiency of pixel-based Gaussian methods and the structural completeness of voxel-based Gaussian approaches, we propose FocusGS, a simple yet effective framework that shifts the paradigm from global densification to targeted structural completion. Our central insight is that structural completion should be decoupled from deterministic regions, with computation concentrated exclusively on areas exhibiting geometric ambiguity. Specifically, FocusGS addresses the localization challenge by deriving a 3D Geometric Ambiguity Manifold to accurately isolate localized areas prone to occlusion and high geometric uncertainty. To overcome the subsequent manifold completion challenge, we design a lightweight targeted structure completion module that selectively instantiates and optimizes continuous Gaussian queries strictly within this unstructured, sparse topological subspace. Extensive experiments demonstrate that FocusGS achieves a superior efficiency-quality trade-off, advancing state-of-the-art performance on driving-centric benchmarks while naturally reducing the total number of Gaussians by ~74% and decreasing rendering time by ~34%.
Guoqing Wang, Pin Tang, Xiangxuan Ren +2
Jul 4, 2026cs.CV

City-Level 3D Surface Reconstruction with Viewpoint Orientation Partitioning and Scene Completion

Multi-view 3D surface reconstruction is a longstanding challenge in computer vision. Although recent large-scale reconstruction methods based on 3D Gaussian Splatting (3DGS) achieve impressive novel-view synthesis, producing high-quality surfaces over large scenes remains difficult, due to complex geometry, long optimization, and limited memory. In this paper, we propose a novel yet simple partitioning method to efficiently and faithfully reconstruct large-scale scene surfaces. Our key insight lies in a scene partitioning method based on viewpoint orientation. This partitioning approach ensures that views with similar orientations are jointly involved for more accurate depth estimations, leading to precise surface reconstructions and balanced computation on multiple GPUs in parallel. In addition, we propose a strategy to detect and repair missing regions in the initial point cloud caused by sparse viewpoints or insufficient textures, thereby further improving the geometric quality. Extensive experiments on the GauU-Scene, MatrixCity, and UrbanScene3D datasets demonstrate that our method outperforms the state-of-the-art approaches in surface reconstruction for large-scale scenes. Project page: https://hanl2010.github.io/VOP-GS.
Liang Han, Wenyuan Zhang, Junsheng Zhou +2
Jul 4, 2026cs.CV

Sparse-View Surface Reconstruction using Gaussian Splatting through High-Confidence Depth Propagation with Normal Priors

3D reconstruction from sparse views is a challenging task in 3D computer vision. Recent studies on 3D Gaussian Splatting (3DGS) have achieved remarkable results with sparse views in novel view synthesis, yet reconstructing high-quality geometric surfaces from sparse views remains a challenge, due to the limited geometry clues and the discreteness of Gaussians. In this paper, we propose a novel 3DGS-based method for high-fidelity surface reconstruction from sparse views. Our key insight is to introduce a normal-guided depth propagation approach, which can extend depth information from high-confidence regions to constrain the depth in low-confidence areas. Additionally, we propose an abnormal depth edge-aware regularization to address depth discontinuities caused by the discreteness of Gaussians. Extensive experiments on DTU and Tanks-and-Temples datasets demonstrate that our method outperforms the state-of-the-art methods in sparse view surface reconstruction. Project page: https://hanl2010.github.io/DP-GS.
Liang Han, Bangcai Wei, Junsheng Zhou +2
Jul 1, 2026cs.CV

Improving Sparse-View 3DGS Generalization via Flat Minima Optimization

Recent advances in neural rendering have established 3D Gaussian Splatting (3DGS) as a highly efficient representation for novel view synthesis, enabling fast training and real-time rendering with strong fidelity. However, when supervision is limited to sparse input views, 3DGS tends to overfit to the observed images and generalize poorly to unseen viewpoints. We address this challenge from the perspective of flat minima (FM) optimization, which seeks solutions that remain stable under small parameter perturbations. Viewing Gaussian parameters as trainable weights, we adapt FM principles to the geometric and dynamic nature of 3DGS with a lightweight training framework. Our method regularizes optimization with controlled Gaussian perturbations that account for each Gaussian's anisotropy and the training progress, preserving fine details while improving robustness to sparse-view overfitting. To further stabilize this flat minima optimization process, we introduce periodic reinitialization, which temporarily returns non-positional parameters to their initial states for a short window. Together, these techniques integrate seamlessly into existing 3DGS pipelines without architectural changes. Experiments on LLFF and Mip-NeRF360 datasets demonstrate improved quantitative metrics and perceptual quality under sparse-view supervision, producing reconstructions that are sharper, more stable, and better generalized to novel viewpoints.
Kangmin Seo, Sangeek Hyun, MinKyu Lee +1
Jun 30, 2026cs.CV

AugSplat: Radiance Field-Informed Gaussian Splatting for Sparse-View Settings

Generating high-quality novel views at real-time frame rates remains a central challenge in 3D vision, particularly in sparse-view scenarios. Neural radiance fields have demonstrated robust reconstruction from limited observations, but their reliance on volumetric rendering leads to high computational cost and slow inference. In contrast, Gaussian Splatting methods achieve real-time rendering through rasterization, but their optimization is highly sensitive to the quality of the initial geometry. This sensitivity becomes especially problematic in sparse-view settings, where limited observations often lead to incomplete or noisy point-cloud reconstructions. In this work, we present AugSplat, a simple framework for improving Gaussian Splatting in sparse-view regimes using radiance-field-based view augmentation. We first train a radiance field on the sparse input views and use it to synthesize additional images from nearby novel viewpoints, increasing the effective view-space coverage available for supervision. These synthetic views are then used as auxiliary supervision during Gaussian Splatting optimization. We study two variants: Staged AugSplat, which uses synthetic views for an initial optimization phase before switching to real images, and Dual AugSplat, which jointly trains on real and synthetic views with a decaying synthetic loss weight. Experiments on sparse-view mip-NeRF 360 scenes show that AugSplat improves reconstruction quality over standard Gaussian Splatting. Staged AugSplat achieves the strongest average performance, while Dual AugSplat provides a closely performing formulation that keeps real-image supervision active throughout training, and both variants preserve real-time rendering at inference.
Lorenzo Lazzaroni, Riccardo Bollati, Daniel Barath +2
Jun 29, 2026cs.CV

A Dual-domain Refinement Network with FBP-based Jacobian Learning for Sparse-view Dual-Energy CT Material Decomposition

Dual-energy CT (DECT) exploits attenuation differences across different X-ray spectra to provide richer material information and has been widely used in medical imaging. While sparse-view acquisition can lower radiation exposure, it makes DECT material decomposition even more challenging, as the problem is nonlinear and ill-posed. Existing deep unrolling approaches generally do not explicitly incorporate the Jacobian operator induced by the nonlinear forward model, and their sparsity priors are still mainly built on conventional convolutions, which are insufficient for modeling global structural information. This study addresses the challenge of DECT multi-material decomposition in sparse-view settings by representing it as a sparse-regularized nonlinear least-squares problem. To solve it, we propose an iterative dual-domain refinement network (DECT-DRNet). In each iteration, the filtered back-projection (FBP)-based Jacobian approximation module is used first to generate an intermediate material decomposition result. Here, we characterize the forward process of material decomposition using a nonlinear operator, and then construct a theoretically grounded learnable approximation of the adjoint Jacobian operator by integrating the FBP algorithm with a U-Net into the backward process. In addition, to address the limitation of existing deep learning-based decomposition methods in globally suppressing noise and artifacts, we introduce a learnable sparse dual domain regularization term that incorporates Fourier convolutional residual blocks. This refinement block combines geometric feature extraction in the image domain with noise suppression in the frequency domain, allowing the model to capture both global and local features while maintaining structural details. DECT-DRNet demonstrates its ability to achieve more accurate material decomposition under sparse-view conditions.
Qian Liu, Xiaohong Fan, Ke Chen +3
Jun 27, 2026cs.CV

Reliability-Aware Monocular Depth Supervision for Sparse-View Neural Reconstruction

Sparse-view neural reconstruction is challenging in outdoor driving scenes, where cameras usually move along a narrow forward-facing trajectory and provide limited multi-view overlap. Although monocular depth estimators can provide dense geometric priors, their predictions are noisy, and not uniformly reliable across image regions. In this work, we study monocular depth supervision for sparse-view neural reconstruction. We use Depth Anything V2 as a dense monocular depth prior, align its predictions to metric depth using scale-shift fitting, and apply depth supervision selectively through photometric masks generated from an RGB-only baseline model. We evaluate this strategy on two representative scene representations: Mip-NeRF-360 and Splatfacto. On KITTISeq02 under an every2 sparse-view setting, masked monocular depth supervision gives only marginal rendering gains for Mip-NeRF-360 and does not improve metric geometry. In contrast, Splatfacto benefits more clearly, improving PSNR from 14.903 to 15.932 and reducing RMSE from 0.542 to 0.100. Additional KITTISeq05 experiments and matched-ratio mask ablations further show that the gains for Splatfacto come from selecting reliable low-error regions rather than simply reducing the number of depth-supervised pixels. Additional experiments on the Bicycle scene show that depth supervision can improve geometry while hurting RGB rendering quality when multi-view coverage is already strong. Overall, our results suggest that monocular depth priors are useful for under-constrained sparse-view reconstruction, but should be applied selectively and with moderate weighting.
Wei-Teng Chu, Yashasvini Gopalan, Changju Yuan
Jun 23, 2026cs.CV

VSANet: View-aware Sparse Attention Network for Light Field Image Denoising

Light field (LF) image denoising is challenging due to the high-dimensional structure of LF data. While noise is independent across sub-aperture images, scene content exhibits strong cross-view correlations. We introduce VSANet, a view-aware sparse attention network for LF denoising. Specifically, we propose a view-aware sparse attention (VSA) block that represents the 4D LF feature map as a unified spatial-angular token space and performs cross-view aggregation via locality-sensitive hashing-based sparse attention. This enables global feature interactions with linear complexity, effectively exploiting LF correlations across views and spatial locations. In addition, we design a feature refinement (FR) block to emphasize informative features in spatial, angular, and epipolar subspaces. The VSA and FR blocks are integrated within a sequential attention refinement module, forming the core of VSANet. Experiments demonstrate VSANet outperforms stateof-the-art LF denoising methods.
Gargi Panda, Soumitra Kundu, Saumik Bhattacharya +1
Jun 23, 2026cs.CV

Multilevel Stochastic Plug-and-Play for Sparse-View CT Reconstruction

Sparse-view computed tomography (SVCT) reduces radiation exposure and acquisition time, but the limited number of projection views makes the reconstruction problem severely ill-posed and leads to streak artifacts when analytical methods are used. Plug-and-Play (PnP) methods provide an effective way to combine data fidelity with learned image priors, while stochastic PnP methods further improve robustness by matching the denoiser input distribution through re-noising. However, these methods often require many iterations to converge, which limits their practical efficiency. In this work, we propose a multilevel (ML) stochastic PnP method for SVCT that accelerates stochastic PnP reconstruction. We highlight that, in the stochastic setting, directly enforcing prior coherence across levels would require accurately estimating fine-level prior gradients through multiple denoiser function evaluations, which substantially increases the computational cost. Motivated by this observation, we perform the multilevel steps in multiresolution analysis (MRA) approximation spaces. This choice is supported by the structure of the wavelet decomposition, which causes the prior-coherence correction to vanish in expectation, thereby avoiding costly estimation of fine-level stochastic prior gradients for the coarse-level corrections. Experiments on SVCT reconstruction show that our method, called Multilevel Stochastic Plug-and-Play (ML-SPnP), achieves reconstruction quality comparable to state-of-the-art methods while substantially reducing runtime.
Antoine De Paepe, Alexandre Bousse, Dimitris Visvikis
Jun 22, 2026cs.CV

Lightweight Neural Framework for Robust 3D Volume and Surface Estimation from Multi-View Images

Accurate volume and surface area estimation is critical for diverse applications, from marine ecology to medical diagnostics. However, existing methods often suffer from high computational costs and poor performance with sparse and noisy data. We propose a fully feed-forward framework that regresses scale-normalized volume and surface area and their associated uncertainties directly from multi-view images. By fusing 3D point cloud reconstructions with view-aligned 2D features through a graph-based decoder, our model bypasses iterative optimization, ensuring exceptional scalability and rapid inference. Experimental results demonstrate that our approach outperforms state-of-the-art methods, particularly when operating with a low number of input images. Validated across coral monitoring, dietary analysis, and anthropometry, our proposed framework provides a robust, adaptable solution for quantitative shape analysis. This architecture provides a high-speed, scalable alternative for precise geometric estimation from visual data, maintaining high performance even in resource-constrained or sparse-view scenarios.
Diego E. Farchione, Ramzi Idoughi, Peter Wonka
Jun 21, 2026cs.CV

Projection-Volume Fidelity Divergence: Diagnosing and Controlling Optimization Drift in Sparse-View 3D Gaussian Tomography

Sparse-view computed tomography is a severely ill-posed inverse problem, where recent 3D Gaussian Splatting methods offer an efficient explicit representation for tomographic reconstruction. However, we find that projection-domain optimization can be misleading in this setting: the rendered projections may continue to improve while the reconstructed volume deteriorates. We identify this failure mode as Projection-Volume Fidelity Divergence (PVFD), a representation-level optimization drift caused by anisotropic Gaussian deformation and view-specific primitive co-adaptation under sparse Radon constraints. To characterize this behavior, we introduce geometry- and volume-level diagnostics that measure needle-like Gaussian degeneration and the stability of the voxelized density field. Based on these observations, we propose LADES, a ground-truth-free optimization controller for sparse-view Gaussian tomography. LADES combines Linearly Annealed Dropout, which applies strong stochastic masking in early training to disrupt premature primitive co-adaptation and gradually restores full capacity for structural consolidation, with Structure-Aware Early Stopping, which terminates densification according to the saturation of Gaussian population growth rather than validation PSNR. Experiments on sparse-view CT reconstruction show that LADES improves volumetric fidelity, suppresses structural degeneration, and substantially reduces training time while maintaining competitive projection accuracy. These results suggest that robust Gaussian-based tomography requires monitoring and controlling volumetric structure, rather than optimizing projection fit alone.
Yikuang Yuluo, Ao Wang, Shen Kuan +6
Jun 16, 2026cs.CV

SP-TransientBench: A Real-Captured Single Photon Perception Benchmark

Single-photon LiDAR (SPL) based on single-photon avalanche diode (SPAD) sensing enables time-resolved photon measurements with extreme sensitivity, offering unique potential for active 3D perception in photon-starved scenarios.However, real-world single photon perception remains fundamentally challenging due to unique measurement noise and complex multi-return transient phenomena, which jointly complicate geometric reconstruction and semantic scene understanding. Despite growing interest in SPAD-based sensing, existing studies are largely limited to simulated data or small-scale controlled captures. As a result, systematic evaluation of real-world single photon perception across depth estimation, multi-view reconstruction, and 3D semantic understanding remains underexplored. To bridge this gap, we introduce SP-TransientBench (STB), a real-captured multi-task benchmark for single photon perception. SP-TransientBenc comprises 10 diverse scenes and 10,297 views captured using a solid-state single-photon LiDAR at 256×192256\times192 resolution. Each view provides full time-of-flight histograms with multi-return behavior,standardized metadata, and calibrated camera poses for multi-view evaluation. We further provide 13-class 3D semantic annotations for selected scenes. By providing dedicated data splits and evaluation protocols for each task, STB enables consistent and reproducible benchmarking of real-world single photon perception across multiple 3D vision problems. The dataset and code will be released upon acceptance.
Hongzhou Dong, Zili Zhang, Ziting Wen +12
Jun 10, 2026cs.CV

Wild3R: Feed-Forward 3D Gaussian Splatting from Unconstrained Sparse Photo Collection

Feed-forward 3D Gaussian Splatting (3DGS) removes the need for time-consuming per-scene optimization required by traditional 3DGS. However, existing feed-forward approaches struggle with real-world photo collections that include diverse lighting conditions and transient objects. In this paper, we present Wild3R, a feed-forward approach for unconstrained sparse photo collections. The main bottleneck is the lack of training data that provides multiple viewpoints, a variety of illuminations, and transient variations necessary for learning robust scene representations. To address this, we introduce the WildCity dataset, which comprises 200 scenes, 170 lighting conditions, and transient objects, resulting in 337,500 images in total. By leveraging the dataset, our model learns appearance consistency across viewpoints conditioned on reference views, while removing transient content. Extensive experiments demonstrate that our method outperforms existing feed-forward approaches and achieves results competitive with prior per-scene optimization-based methods.
Yuto Furutani, Takashi Otonari, Kaede Shiohara +1
May 28, 2026cs.CV

Large Depth Completion Model from Sparse Observations

This work presents the Large Depth Completion Model (LDCM), a simple, effective, and robust framework for single-view metric depth estimation with sparse observations. Without relying on complex architectural designs, LDCM generates metric-accurate dense depth maps using a transformer. It outperforms existing approaches across diverse datasets and sparse observations. We achieve this from two key perspectives: (1) leveraging existing monocular foundation models to improve the quality of sparse depth inputs, and (2) reformulating training objectives to better capture geometric structure and metric consistency. Specifically, a Poisson-based depth initialization strategy is first introduced to generate a uniform coarse dense depth map from diverse sparse observations, providing a strong structural prior for the network. Regarding the training objective, we replace the conventional depth head with a point map head that regresses per-pixel 3D coordinates in camera space, enabling the model to directly learn the underlying 3D scene structure instead of performing pixel-wise depth map restoration. Moreover, this design eliminates the need for camera intrinsic parameters, allowing LDCM to naturally produce metric-scaled 3D point maps. Extensive experiments demonstrate that LDCM consistently outperforms state-of-the-art methods across multiple benchmarks and varying sparsity levels in both depth completion and point map estimation, showcasing its effectiveness and strong generalization to unseen data distributions.
Zhu Yu, Zhengyi Zhao, Runmin Zhang +7
May 26, 2026eess.IV

Unsupervised Deep Image Prior for Sparse-View and Limited-Angle Electron Tomography

Electron tomography (ET) plays an important role in the three-dimensional (3D) characterization of nanomaterials. However, under limited-angle and sparse-view conditions, conventional algorithms produce degraded reconstructions, which compromise the quality and interpretability of resulting 3D data. In this paper, we present deep image prior (DIP), an unsupervised deep learning (DL) approach, for highly degraded tomography acquisitions and demonstrate, using simulated data, that its performance is comparable to that of supervised approaches requiring training datasets, even for tilt ranges as limited as 60° and tilt increments of 10°. We then apply it to experimental data and show that it enables reliable 3D quantification under both sparse-view and limited-angle conditions, highlighting its potential for a wide range of materials and acquisition modalities.
Serge Brosset, Daniel del Pozo Bueno, Thomas David +3
May 21, 2026cs.CV

TWINGS: Thin Plate Splines Warp-aligned Initialization for Sparse-View Gaussian Splatting

Novel view synthesis from sparse-view inputs poses a significant challenge in 3D computer vision, particularly for achieving high-quality scene reconstructions with limited viewpoints. We introduce TWINGS, a framework that enhances 3D Gaussian Splatting (3DGS) by directly addressing point sparsity. We employ Thin Plate Splines (TPS), a smooth non-rigid deformation model that minimizes bending energy to estimate a globally coherent warp from control-point correspondences, to align backprojected points from estimated depth with triangulated 3D control points, yielding calibrated backprojected points. By sampling these calibrated points near the control points, TWINGS provides a fast and geometrically accurate initialization for 3DGS, ultimately improving structural detail preservation and color fidelity in reconstructed scenes. Extensive experiments on DTU, LLFF, and Mip-NeRF360 demonstrate that TWINGS consistently outperforms existing methods, delivering detailed and accurate reconstructions under sparse-view scenarios.
Hyeseong Kim, Geonhui Son, Deukhee Lee +1
May 19, 2026cs.CV

Landscape-Awareness for Geometric View Diffusion Model

Accurate camera viewpoint estimation under sparse-view conditions remains challenging, particularly in two-view scenarios. Recent approaches leverage diffusion models such as Zero123 to synthesize novel views conditioned on relative viewpoint, showing promising results when repurposed for viewpoint estimation via optimization with MSE loss. However, existing methods often suffer from nonconvex loss landscape with numerous local minima, making them sensitive to initialization and reliant on naive multistart strategies. We analyze these optimization challenges and visualize failure cases, showing that geometric ambiguities, such as symmetry and self-similarity, can mislead gradient-based updates toward incorrect viewpoints. To address these limitations, we propose a score-based method that reshapes the optimization landscape to guide updates toward the ground-truth viewpoint, followed by a refinement stage using a viewpoint-conditioned diffusion model. Experiments show that our method improves convergence, reduces reliance on brute-force sampling, and achieves competitive accuracy with higher sample-efficiency.
Yan-Ting Chen, Hao-Wei Chen, Tsu-Ching Hsiao +1
May 18, 2026cs.CV

Efficient Sparse-to-Dense Visual Localization via Compact Gaussian Scene Representation and Accelerated Dense Pose Estimation

This letter presents LiteLoc, a novel and efficient localizer built on 3D Gaussian Splatting (3DGS). The previous state-of-the-art (SoTA) sparse-to-dense localizer, STDLoc, has shown remarkable localization capability but suffers from severe storage redundancy and computational latency. By revisiting its design decisions, we derive two simple yet highly effective improvements that cumulatively make LiteLoc much more efficient in both memory and computation, while also being easier to train. One key observation is that the color field, inherited directly from Feature 3DGS, is functionally useless for localization. Yet, its reconstruction of high-frequency photometric details necessitates excessive Gaussian primitives, resulting in a tightly coupled color-feature representation with significant memory overhead and sub-optimal feature field optimization. To resolve this, we propose a color-free decoupled feature field that constructs a compact Gaussian scene representation by retaining only task-essential feature attributes, thereby eliminating approximately 94% of redundant storage with no loss of localization-relevant information. We further find that the primary computational bottleneck lies in the dense Perspective-n-Point (PnP) solver, where most matches contribute saturated geometric constraints with diminishing accuracy gains. Accordingly, we propose a condensing strategy that distills dense matches into a subset of 5% representative matches, enabling a nearly 19-fold speedup in robust estimation with negligible performance drop. Extensive experiments show that LiteLoc surpasses STDLoc in multiple scenes with considerable efficiency benefits, opening up exciting prospects for latency-sensitive visual localization.
Zizhuo Li, Songchu Deng, Linfeng Tang +1
May 13, 2026cs.CV

PanoPlane: Plane-Aware Panoramic Completion for Sparse-View Indoor 3D Gaussian Splatting

We present PanoPlane, an approach for high-fidelity sparse-view indoor novel view synthesis that reconstructs closed room geometry via panoramic scene completion. Unlike perspective-based methods that generate training views from limited fields of view, PanoPlane leverages 360360^{\circ} panoramic completion to condition the generative process on the full spatial layout. We propose Layout Anchored Attention Steering, a training-free mechanism that steers attention within the diffusion model's internal representation toward scene's detected planar surfaces at inference time. By directing each unobserved region's attention toward geometrically consistent observed content, our method replaces unconstrained hallucination with grounded surface extrapolation. The resulting panoramic completions provide supervision for 3D Gaussian Splatting, enabling accurate novel-view synthesis across unobserved regions from as few as three input views. Experiments on Replica, ScanNet++, and Matterport3D demonstrate state-of-the-art novel view synthesis quality across 3, 6, and 9 input views, achieving up to +17.8%+17.8\% improvement in PSNR over the current state-of-the-art baseline without any training or fine-tuning of the diffusion model.
Adil Qureshi, Dongki Jung, Jaehoon Choi +1
May 10, 2026cs.GR

FrameTwin: Curve-Anchored Gaussian Alignment from Sparse Views for Adaptive Wireframe 3D Printing

We present FrameTwin, a curve-anchored Gaussian alignment framework that uses sparse-view images to close the control loop for adaptive wireframe 3D printing. Our key idea is to capture the deformation of thin wireframe structures from sparse-view images using Gaussian kernels anchored to parametric curves, yielding a compact and geometry-aware encoding that explicitly captures strut topology. Driven by a differentiable rendering pipeline, FrameTwin estimates a neural deformation field that aligns the partially printed target model with the deformed structure observed during fabrication, where the optimized curve-Gaussian representation serves as a digital twin of the evolving wireframe. Unlike general Gaussian-splatting approaches, our formulation constrains kernel placement along parametric curves, substantially reducing the ambiguity inherent in sparse-view observations of thin structures. The resultant deformation-field alignment enforces global consistency across all struts. By using the estimated deformation field to blend the distorted printed geometry with the remaining unprinted geometry, FrameTwin enables adaptive updates to future printing trajectories. We demonstrate that FrameTwin can robustly capture and compensate for deformation in wireframe models fabricated using a robotized 3D printing system.
Wenting Wang, Zhuo Huang, Kun Qian +5
May 8, 2026cs.CV

SatSurfGS: Generalizable 2D Gaussian Splatting for Sparse-View Satellite Surface Reconstruction

Sparse-view satellite image surface reconstruction remains highly challenging, fundamentally because the reliability of multi-view matching under satellite imaging conditions is strongly spatially heterogeneous. Affected by large photometric differences, weak textures, and repetitive textures, multi-view geometric constraints are often sparse, unevenly distributed, and locally unreliable. Although 2D Gaussian Splatting (2DGS) is more suitable than 3D Gaussian Splatting (3DGS) for the explicit representation of continuous surfaces, research on generalizable feed-forward 2DGS frameworks for sparse-view satellite surface reconstruction is still lacking. To address this issue, we propose SatSurfGS, a generalizable sparse-view surface reconstruction method for satellite imagery based on 2DGS. The proposed method builds a coarse-to-fine Gaussian attribute prediction framework and explicitly models local geometric reliability at three levels: feature learning, Gaussian parameter estimation, and training optimization. Specifically, we propose a confidence-aware monocular multi-view feature fusion module to adaptively integrate monocular priors and multi-view matching features according to local confidence; a cross-stage self-consistency residual guidance module to stabilize stage-wise Gaussian parameter refinement using the residual between the rendered height map from the previous stage and the current-stage MVS height map, together with confidence information; and a confidence bidirectional routing loss to achieve differentiated allocation of geometric and appearance supervision. Experiments on satellite datasets show that the proposed method achieves improved rendering quality, surface reconstruction accuracy, cross-dataset generalization, and inference efficiency compared with representative generalizable baselines and competitive per-scene optimization methods.
Min Chen, Wei Guo, Bin Wang +9
Apr 28, 2026cs.CV

Generalizable Human Gaussian Splatting via Multi-view Semantic Consistency

Recently, generalizable human Gaussian splatting from sparse-view inputs has been actively studied for the photorealistic human rendering. Most existing methods rely on explicit geometric constraints or predefined structural representations to accurately position 3D Gaussians. Although these approaches have shown the remarkable progress in this field, they still suffer from inconsistent feature representations across multi-view inputs due to complex articulations of the human body and limited overlaps between different views. To address this problem, we propose a novel method to accurately localize 3D Gaussians and ultimately improve the quality of human rendering. The key idea is to unproject latent embeddings encoded from each viewpoint into a shared 3D space through predicted depth maps and recalibrate them belonging to the same body part based on cross-view attention. This helps the model resolve the spatial ambiguity occurring in highly textured regions as well as occluded body parts, thus leading to the accurate localization of 3D Gaussians. Experimental results on benchmark datasets show that the proposed method efficiently improves the performance of generalizable human Gaussian splatting from sparse-view inputs.
Jingi Kim, Wonjun Kim
Apr 23, 2026cs.CV

SparseGF: A Height-Aware Sparse Segmentation Framework with Context Compression for Robust Ground Filtering Across Urban to Natural Scenes

High-quality digital terrain models derived from airborne laser scanning (ALS) data are essential for a wide range of geospatial analyses, and their generation typically relies on robust ground filtering (GF) to separate point clouds across diverse landscapes into ground and non-ground parts. Although current deep-learning-based GF methods have demonstrated impressive performance, especially in specific challenging terrains, their cross-scene generalization remains limited by two persistent issues: the context-detail dilemma in large-scale processing due to limited computational resources, and the random misclassification of tall objects arising from classification-only optimization. To overcome these limitations, we propose SparseGF, a height-aware sparse segmentation framework enhanced with context compression. It is built upon three key innovations: (1) a convex-mirror-inspired context compression module that condenses expansive contexts into compact representations while preserving central details; (2) a hybrid sparse voxel-point network architecture that effectively interprets compressed representations while mitigating compression-induced geometric distortion; and (3) a height-aware loss function that explicitly enforces topographic elevation priors during training to suppress random misclassification of tall objects. Extensive evaluations on two large-scale ALS benchmark datasets demonstrate that SparseGF delivers robust GF across urban to natural terrains, achieving leading performance in complex urban scenes, competitive results on mixed terrains, and moderate yet non-catastrophic accuracy in densely forested steep areas. This work offers new insights into deep-learning-based GF research and encourages further exploration toward truly cross-scene generalization for large-scale environmental monitoring.
Nannan Qin, Pengjie Tao, Haiyan Guan +4
Jan 6, 2026cs.CV

SA-ResGS: Self-Augmented Residual 3D Gaussian Splatting for Next Best View Selection

We propose Self-Augmented Residual 3D Gaussian Splatting (SA-ResGS), a novel framework to stabilize uncertainty quantification and enhancing uncertainty-aware supervision in next-best-view (NBV) selection for active scene reconstruction. SA-ResGS improves both the reliability of uncertainty estimates and their effectiveness for supervision by generating Self-Augmented point clouds (SA-Points) via triangulation between a training view and a rasterized extrapolated view, enabling efficient scene coverage estimation. While improving scene coverage through physically guided view selection, SA-ResGS also addresses the challenge of under-supervised Gaussians, exacerbated by sparse and wide-baseline views, by introducing the first residual learning strategy tailored for 3D Gaussian Splatting. This targeted supervision enhances gradient flow in high-uncertainty Gaussians by combining uncertainty-driven filtering with dropout- and hard-negative-mining-inspired sampling. Our contributions are threefold: (1) a physically grounded view selection strategy that promotes efficient and uniform scene coverage; (2) an uncertainty-aware residual supervision scheme that amplifies learning signals for weakly contributing Gaussians, improving training stability and uncertainty estimation across scenes with diverse camera distributions; (3) an implicit unbiasing of uncertainty quantification as a consequence of constrained view selection and residual supervision, which together mitigate conflicting effects of wide-baseline exploration and sparse-view ambiguity in NBV planning. Experiments on active view selection demonstrate that SA-ResGS outperforms state-of-the-art baselines in both reconstruction quality and view selection robustness.
Kim Jun-Seong, Tae-Hyun Oh, Eduardo Pérez-Pellitero +1
Dec 5, 2025cs.AR

SparsePixels: Efficient Convolution for Sparse Data on FPGAs

Inference of standard convolutional neural networks (CNNs) on FPGAs often incurs high latency and a long initiation interval due to the deep nested loops required to densely convolve every input pixel regardless of its feature value. However, input features can be spatially sparse in some image data, where semantic information may occupy only a small fraction of the pixels and most computation would be wasted on empty regions. In this work, we introduce SparsePixels, a framework that implements sparse convolution on FPGAs by selectively retaining and computing on a small subset of active pixels while ignoring the rest. Because computation always runs over a single pre-specified pixel budget, the inference latency is independent of the input sparsity and is constant at runtime. We show that, for identifying neutrino interactions in naturally sparse LArTPC images with 4k pixels, a standard CNN with a compact size of 4k parameters incurs an inference latency of 48.665 μμs on an FPGA, whereas a sparse CNN of the same base architecture, computing on less than 1% of the input pixels, achieves a ×73\times 73 speedup to 0.665 μμs with resource utilization well within on-chip budgets, trading only a small percent-level performance loss. This work aims to benefit future algorithm development for efficient data readout in modern experiments with latency requirements of microseconds or below.
Ho Fung Tsoi, Dylan Rankin, Vladimir Loncar +1
Nov 22, 2025cs.CV

Do Flat Minima Improve Sparse Novel View Synthesis?

Despite the success of recent novel view synthesis methods, they tend to struggle in sparse-view settings. This poor generalization to unseen viewpoints is an inherent challenge when training with limited data. To address this, we investigate the relationship between loss sharpness and generalization in novel view synthesis-an underexplored direction. Interestingly, while pursuing flatter minima is widely known to improve generalization in deep learning, reducing loss sharpness is not always beneficial in novel view synthesis. We demonstrate that this difference arises because high-detail regions inherently require a sharp loss landscape for accurate reconstruction, whereas low-detail regions benefit from a flat loss landscape for improving generalization. Based on this insight, we introduce structure-aware sharpness, defined within structure-adaptive neighborhoods, and propose to adaptively adjust the sharpness regularization weight according to the local image structure. This strategy encourages flatter minima for generalization while preserving the loss sharpness necessary to reconstruct fine details. Across various datasets and configurations, our strategy consistently improves a wide range of baselines. Code is available at https://bbangsik13.github.io/FASR.
Youngsik Yun, Dongjun Gu, Youngjung Uh
Dec 3, 2024cs.CV

SparseLGS: Sparse View Language Embedded Gaussian Splatting

Recently, several studies have combined Gaussian Splatting to obtain scene representations with language embeddings for open-vocabulary 3D scene understanding. While these methods perform well, they essentially require very dense multi-view inputs, limiting their applicability in real-world scenarios. In this work, we propose SparseLGS to address the challenge of 3D scene understanding with pose-free and sparse view input images. Our method leverages a learning-based dense stereo model to handle pose-free and sparse inputs, and a three-step region matching approach to address the multi-view semantic inconsistency problem, which is especially important for sparse inputs. Different from directly learning high-dimensional CLIP features, we extract low-dimensional information and build bijections to avoid excessive learning and storage costs. We introduce a reconstruction loss during semantic training to improve Gaussian positions and shapes. To the best of our knowledge, we are the first to address the 3D semantic field problem with sparse pose-free inputs. Experimental results show that SparseLGS achieves comparable quality when reconstructing semantic fields with fewer inputs (3-4 views) compared to previous SOTA methods with dense input. Besides, when using the same sparse input, SparseLGS leads significantly in quality and heavily improves the computation speed (5×\timesspeedup). Project page: https://ustc3dv.github.io/SparseLGS
Jun Hu, Zhang Chen, Zhong Li +2
May 17, 2024eess.IV

3D Vessel Reconstruction from Sparse-View Dynamic DSA Images via Vessel Probability Guided Attenuation Learning

Digital Subtraction Angiography (DSA) is one of the gold standards for vascular disease diagnosis. With the help of a contrast agent, time-resolved 2D DSA images deliver comprehensive blood flow information and can be utilized to reconstruct 3D vessel structures for medical assessment. Current commercial DSA systems typically require hundreds of scanning views to perform reconstruction, resulting in substantial radiation exposure. In this study, we propose a neural rendering-based optimization framework tailored for high-quality sparse-view DSA reconstruction to reduce radiation dosage. Our approach, termed vessel probability guided attenuation learning, represents DSA imaging as a complementary weighted combination of static and dynamic attenuation fields, with the weights derived from the time-independent vessel probability field. Functioning as a foreground mask, vessel probability provides proper gradients for both static and dynamic fields adaptive to different scene types. This mechanism enables self-supervised decomposition between static backgrounds and dynamic contrast agent flow, and significantly improves reconstruction quality. Our model is trained by minimizing the discrepancy between synthesized projections and real captured DSA images. We further employ two training strategies to improve reconstruction quality: (1) coarse-to-fine progressive training for better geometry and (2) temporal perturbed rendering loss for temporal consistency. Experimental results have demonstrated high-quality 3D vessel reconstruction and 2D DSA image synthesis.
Zhentao Liu, Huangxuan Zhao, Wenhui Qin +7