VLMs for Robotics

VLM: Vision-Language Model

Overview

This field studies how robots can use visual observations and language instructions to understand scenes, plan tasks, and act in the physical world. Common approaches adapt pretrained vision-language models with geometric or 3D grounding, maps and affordances, action heads, skill libraries, or feedback loops; some separate slow semantic planning from fast control. Researchers train and test these systems using robot demonstrations, human videos, simulation, and real-robot tasks, with benchmarks such as LIBERO, RLBench, and Habitat. A central challenge is turning plausible language-based reasoning into reliable, metrically grounded action despite occlusion, changing scenes, latency, and safety constraints.

Latest papers

664 papers117 papers in the last four weeks, up 10% on the four weeks before. 0.7% of all new papers.

Mar 5, 2026

Critic in the Loop: A Tri-System VLA Framework for Robust Long-Horizon Manipulation

Balancing high-level semantic reasoning with low-level reactive control remains a core challenge in visual robotic manipulation. While Vision-Language Models (VLMs) excel at cognitive planning, their inference latency precludes real-time execution. Conversely, fast Vision-Language-Action (VLA) models often lack the semantic depth required for complex, long-horizon tasks. To bridge this gap, we introduce Critic in the Loop, an adaptive hierarchical framework driven by dynamic VLM-Expert scheduling. At its core is a bionic Tri-System architecture comprising a VLM brain for global reasoning, a VLA cerebellum for reactive execution, and a lightweight visual Critic. By continuously monitoring the workspace, the Critic dynamically routes control authority. It sustains rapid closed-loop execution via the VLA for routine subtasks, and adaptively triggers the VLM for replanning upon detecting execution anomalies such as task stagnation or failures. Furthermore, our architecture seamlessly integrates human-inspired rules to intuitively break infinite retry loops. This visually-grounded scheduling minimizes expensive VLM queries, while substantially enhancing system robustness and autonomy in out-of-distribution (OOD) scenarios. Comprehensive experiments on challenging, long-horizon manipulation benchmarks reveal that our approach achieves state-of-the-art performance.
Mar 4, 2026

VehAnchor: Metadata-Free Metric Scale Recovery from Vehicle Cues in Aerial Imagery

Autonomous aerial robots operating in GPS-denied or communication-degraded environments frequently lose access to camera metadata and telemetry, leaving onboard perception systems unable to recover the absolute metric scale of the scene. As LLM/VLM-based planners are increasingly adopted as high-level agents for embodied systems, their ability to reason about physical dimensions becomes safety-critical -- yet our experiments show that five state-of-the-art VLMs suffer from spatial scale hallucinations, with median area estimation errors exceeding 50%. We propose VehAnchor, a lightweight, deterministic Geometric Perception Skill designed as a callable tool that any LLM-based agent can invoke to recover Ground Sample Distance (GSD) from ubiquitous environmental anchors: small vehicles detected via oriented bounding boxes, whose modal pixel length is robustly estimated through kernel density estimation and converted to GSD using a pre-calibrated reference length. The tool returns both a GSD estimate and a composite confidence score, enabling the calling agent to autonomously decide whether to trust the measurement or fall back to alternative strategies. On the DOTAv1.5 benchmark, VehAnchor achieves 6.87% median GSD error on 306images. Integrated with SAM-based segmentation for downstream area measurement, the pipeline yields 19.7% median error on a 100-entry benchmark -- with 2.6×\times lower category dependence and 4×\times fewer catastrophic failures than the best VLM baseline -- demonstrating that equipping agents with deterministic geometric tools is essential for safe autonomous spatial reasoning.
Mar 4, 2026

ArthroCut: Autonomous Policy Learning for Robotic Bone Resection in Knee Arthroplasty

Despite rapid commercialization of surgical robots, their autonomy and real-time decision-making remain limited in practice. To address this gap, we propose ArthroCut, an autonomous policy learning framework that upgrades knee arthroplasty robots from assistive execution to context-aware action generation. ArthroCut fine-tunes a Qwen--VL backbone on a self-built, time-synchronized multimodal dataset from 21 complete cases (23,205 RGB--D pairs), integrating preoperative CT/MR, intraoperative NDI tracking of bones and end effector, RGB--D surgical video, robot state, and textual intent. The method operates on two complementary token families -- Preoperative Imaging Tokens (PIT) to encode patient-specific anatomy and planned resection planes, and Time-Aligned Surgical Tokens (TAST) to fuse real-time visual, geometric, and kinematic evidence -- and emits an interpretable action grammar under grammar/safety-constrained decoding. In bench-top experiments on a knee prosthesis across seven trials, ArthroCut achieves an average success rate of 86% over the six standard resections, significantly outperforming strong baselines trained under the same protocol. Ablations show that TAST is the principal driver of reliability while PIT provides essential anatomical grounding, and their combination yields the most stable multi-plane execution. These results indicate that aligning preoperative geometry with time-aligned intraoperative perception and translating that alignment into tokenized, constrained actions is an effective path toward robust, interpretable autonomy in orthopedic robotic surgery.
Mar 4, 2026

Lightweight Visual Reasoning for Socially-Aware Robots

Robots operating in shared human environments must not only navigate, interact, and detect their surroundings, they must also interpret and respond to dynamic, and often unpredictable, human behaviours. Although recent advances have shown promise in enhancing robotic perception and instruction-following using Vision-Language Models (VLMs), they remain limited in addressing the complexities of multimodal human-robot interactions (HRI). Motivated by this challenge, we introduce a lightweight language-to-vision feedback module that closes the loop between an LLM and the vision encoder in VLMs. The module projects image-token hidden states through a gated Multi-Layer Perceptron (MLP) back into the encoder input, prompting a second pass that reinterprets the scene under text context. We evaluate this approach on three robotics-centred tasks: navigation in a simulated environment (Habitat), sequential scene description (Mementos-Robotics), and human-intention recognition (our HRI dataset). Results show that our method improves Qwen 2.5 (7B) by 3.3%3.3\% (less distance), +0.057+0.057 description score, and +2.93%+2.93\% accuracy, with less than 3%3\% extra parameters; Gemma 3 (4B) and LLaVA OV 1.5 (4B) show mixed navigation results but gains +0.111,+0.055+0.111,+0.055 and +10.81%,+4.79%+10.81\%,+4.79\% on the latter two tasks. Code is available at https://github.com/alessioGalatolo/VLM-Reasoning-for-Robotics
Mar 4, 2026

DISC: Dense Integrated Semantic Context for Large-Scale Open-Set Semantic Mapping

Open-set semantic mapping enables language-driven robotic perception, but current instance-centric approaches are bottlenecked by context-depriving and computationally expensive crop-based feature extraction. To overcome this fundamental limitation, we introduce DISC (Dense Integrated Semantic Context), featuring a novel single-pass, distance-weighted extraction mechanism. By deriving high-fidelity CLIP embeddings directly from the vision transformer's intermediate layers, our approach eliminates the latency and domain-shift artifacts of traditional image cropping, yielding pure, mask-aligned semantic representations. To fully leverage these features in large-scale continuous mapping, DISC is built upon a fully GPU-accelerated architecture that replaces periodic offline processing with precise, on-the-fly voxel-level instance refinement. We evaluate our approach on standard benchmarks (Replica, ScanNet) and a newly generated large-scale-mapping dataset based on Habitat-Matterport 3D (HM3DSEM) to assess scalability across complex scenes in multi-story buildings. Extensive evaluations demonstrate that DISC significantly surpasses current state-of-the-art zero-shot methods in both semantic accuracy and query retrieval, providing a robust, real-time capable framework for robotic deployment. The full source code, data generation and evaluation pipelines will be made available at https://github.com/DFKI-NI/DISC.
Mar 3, 2026

Act-Observe-Rewrite: Multimodal Coding Agents as In-Context Policy Learners for Robot Manipulation

Can a multimodal language model learn to manipulate physical objects by reasoning about its own failures-without gradient updates, demonstrations, or reward engineering? We argue the answer is yes, under conditions we characterise precisely. We present Act-Observe-Rewrite (AOR), a framework in which an LLM agent improves a robot manipulation policy by synthesising entirely new executable Python controller code between trials, guided by visual observations and structured episode outcomes. Unlike prior work that grounds LLMs in pre-defined skill libraries or uses code generation for one-shot plan synthesis, AOR makes the full low-level motor control implementation the unit of LLM reasoning, enabling the agent to change not just what the robot does, but how it does it. The central claim is that interpretable code as the policy representation creates a qualitatively different kind of in-context learning from opaque neural policies: the agent can diagnose systematic failures and rewrite their causes. We validate this across three robosuite manipulation tasks and report promising results, with the agent achieving high success rates without demonstrations, reward engineering, or gradient updates.
Mar 3, 2026

Uni-Skill: Building Self-Evolving Skill Repository for Generalizable Robotic Manipulation

While skill-centric approaches leverage foundation models to enhance generalization in compositional tasks, they often rely on fixed skill libraries, limiting adaptability to new tasks without manual intervention. To address this, we propose Uni-Skill, a Unified Skill-centric framework that supports skill-aware planning and facilitates automatic skill evolution. Unlike prior methods that restrict planning to predefined skills, Uni-Skill requests for new skill implementations when existing ones are insufficient, ensuring adaptable planning with self-augmented skill library. To support automatic implementation of diverse skills requested by the planning module, we construct SkillFolder, a VerbNet-inspired repository derived from large-scale unstructured robotic videos. SkillFolder introduces a hierarchical skill taxonomy that captures diverse skill descriptions at multiple levels of abstraction. By populating this taxonomy with large-scale, automatically annotated demonstrations, Uni-Skill shifts the paradigm of skill acquisition from inefficient manual annotation to efficient offline structural retrieval. Retrieved examples provide semantic supervision over behavior patterns and fine-grained references for spatial trajectories, enabling few-shot skill inference without deployment-time demonstrations. Comprehensive experiments in both simulation and real-world settings verify the state-of-the-art performance of Uni-Skill over existing VLM-based skill-centric approaches, highlighting its advanced reasoning capabilities and strong zero-shot generalization across a wide range of novel tasks.
Mar 3, 2026

LiteVLA-Edge: Quantized On-Device Multimodal Control for Embedded Robotics

Vision-Language-Action (VLA) models provide a unified framework for perception, language conditioning, and action generation, but many existing systems remain difficult to deploy in embedded robotic settings because of their computational requirements and inference latency. In this paper, we present LiteVLA-Edge, a deployment-oriented VLA pipeline for fully on-device inference on Jetson Orin-class hardware. Our approach combines supervised image-to-action fine-tuning in FP32 with post-training 4-bit GGUF quantization and GPU-accelerated inference through the llama.cpp runtime. Under our deployment configuration, LiteVLA-Edge achieves a mean end-to-end latency of 150.5,ms (approximately 6.6,Hz) while operating entirely offline within a ROS~2-integrated perception--reasoning--action pipeline. Rather than introducing a new policy objective, our contribution is a practical systems path for executing compact multimodal control models locally on embedded hardware while preserving modular interfaces between perception, reasoning, and actuation. These results establish timing feasibility for reactive language-conditioned control and provide a reproducible baseline for future task-level evaluation of on-device VLAs in robotics.
Mar 2, 2026

TacMamba: A Tactile History Compression Adapter Bridging Fast Reflexes and Slow VLA Reasoning

In visually ambiguous manipulation such as detecting button click tactile feedback is often the sole source of ground truth. However, fusing tactile data poses a significant challenge due to a spatiotemporal mismatch: tactile perception requires high-frequency processing with long-horizon memory (System 1), whereas visual policies operate at low control frequencies (System 2). Existing architectures struggle to bridge this gap: Transformers are computationally prohibitive for high-frequency loops (>100Hz), while LSTMs suffer from forgetting over extended interaction histories. In this paper, we introduce TacMamba, a hierarchical architecture that aligns high-bandwidth tactile reflexes with low-frequency visual planning. Our approach comprises three core contributions: (1) a custom high-frequency tactile interface designed for flexible integration; (2) a Mamba-based Tactile History Compressor that encodes continuous force history into a compact state with O(1) inference latency (0.45 ms), enabling plug-and-play fusion with VLA models without joint pre-training and (3) a Tactile-Guided Dual-Stage Training strategy that leverages temporal discrimination for self-supervised representation learning and phase-uniform sampling to mitigate data sparsity. Experiments on discrete counting and implicit state switching demonstrate that TacMamba achieves 100% success rates, significantly outperforming the visual-only pi_0.5 baseline, while strictly satisfying hard real-time constraints.
Mar 1, 2026

Monocular 3D Object Position Estimation with VLMs for Human-Robot Interaction

Pre-trained general-purpose Vision-Language Models (VLM) hold the potential to enhance intuitive human-machine interactions due to their rich world knowledge and 2D object detection capabilities. However, VLMs for 3D coordinates detection tasks are rare. In this work, we investigate interactive abilities of VLMs by returning 3D object positions given a monocular RGB image from a wrist-mounted camera, natural language input, and robot states. We collected and curated a heterogeneous dataset of more than 100,000 images and finetuned a VLM using QLoRA with a custom regression head. By implementing conditional routing, our model maintains its ability to process general visual queries while adding specialized 3D position estimation capabilities. Our results demonstrate robust predictive performance with a median MAE of 13 mm on the test set and a five-fold improvement over a simpler baseline without finetuning. In about 25% of the cases, predictions are within a range considered acceptable for the robot to interact with objects.
Feb 28, 2026

TGM-VLA: Task-Guided Mixup for Sampling-Efficient and Robust Robotic Manipulation

The performance of robotic imitation learning is fundamentally limited by data quality and training strategies. Prevalent sampling strategies on RLBench suffer from severe keyframe redundancy and imbalanced temporal distribution, leading to inefficient memory usage and unstable optimization. Moreover, reprojecting point clouds onto multi-view images with a black background--while more efficient than voxel-based methods--often causes dark objects to be indistinguishable and hard to manipulate. In this work, we propose a novel holistic framework that significantly improves both model performance and training efficiency. First, we redesign and optimize the keyframe sampling strategy, reducing memory consumption by 80% and accelerating training speed by 5x. Second, we augment the model with a color inversion projection branch--a simple yet effective module that resolves the ambiguity of dark objects. Finally, we propose a task-guided mixup technique that dynamically fuses point clouds and action heatmaps according to task instructions, greatly improving robustness to distractors and performance in multi-goal scenarios. Extensive experiments demonstrate that our method achieves state-of-the-art performance with a 90.5% success rate on RLBench and 68.8% on the COLOSSEUM benchmark under challenging interference conditions. Our code and checkpoints are available at https://github.com/PuFanqi23/TGM-VLA.
Feb 28, 2026

I-Perceive: A Foundation Model for Vision-Language Active Perception

Active perception - the ability of a robot to proactively select viewpoints to acquire task-relevant information - is essential for robust operation in real-world environments. However, existing approaches are typically limited to fixed objectives or constrained settings, and struggle to generalize to open-ended perception intents specified in natural language. We propose I-Perceive, a foundation model for language-conditioned active perception in large-scale indoor environments. Given a query image, a set of context images, and a natural language instruction, I-Perceive predicts a 6D camera pose that fulfills the specified perception intent. The model integrates a vision-language pathway for semantic grounding with a geometric reasoning pathway for multi-view 3D understanding, connected via multi-layer semantic fusion to enable language-conditioned geometric reasoning. To support scalable training, we construct a large-scale dataset of language-viewpoint pairs from both real-world scene-scanning data and simulated environments using an automated pipeline. Extensive experiments demonstrate that I-Perceive significantly outperforms strong baselines on prediction accuracy, viewpoint feasibility, and instructions alignment. The model exhibits strong zero-shot generalization to unseen scenes and instructions, and enables closed-loop active perception, progressively refining viewpoints over sequential interactions.
Feb 28, 2026

Zero-Shot Robotic Manipulation via 3D Gaussian Splatting-Enhanced Multimodal Retrieval-Augmented Generation

Existing end-to-end approaches of robotic manipulation often lack generalization to unseen objects or tasks due to limited data and poor interpretability. While recent Multimodal Large Language Models (MLLMs) demonstrate strong commonsense reasoning, they struggle with geometric and spatial understanding required for pose prediction. In this paper, we propose RobMRAG, a 3D Gaussian Splatting-Enhanced Multimodal Retrieval-Augmented Generation (MRAG) framework for zero-shot robotic manipulation. Specifically, we construct a multi-source manipulation knowledge base containing object contact frames, task completion frames, and pose parameters. During inference, a Hierarchical Multimodal Retrieval module first employs a three-priority hybrid retrieval strategy to find task-relevant object prototypes, then selects the geometrically closest reference example based on pixel-level similarity and Instance Matching Distance (IMD). We further introduce a 3D-Aware Pose Refinement module based on 3D Gaussian Splatting into the MRAG framework, which aligns the pose of the reference object to the target object in 3D space. The aligned results are reprojected onto the image plane and used as input to the MLLM to enhance the generation of the final pose parameters. Extensive experiments show that on a test set containing 30 categories of household objects, our method improves the success rate by 7.76% compared to the best-performing zero-shot baseline under the same setting, and by 6.54% compared to the state-of-the-art supervised baseline. Our results validate that RobMRAG effectively bridges the gap between high-level semantic reasoning and low-level geometric execution, enabling robotic systems that generalize to unseen objects while remaining inherently interpretable.
Feb 28, 2026

TMR-VLA:Vision-Language-Action Model for Magnetic Motion Control of Tri-leg Silicone-based Soft Robot

In-vivo environments, magnetically actuated soft robots offer advantages such as wireless operation and precise control, showing promising potential for painless detection and therapeutic procedures. We developed a trileg magnetically driven soft robot (TMR) whose multi-legged design enables more flexible gaits and diverse motion patterns. For the silicone made of reconfigurable soft robots, its navigation ability can be separated into sequential motions, namely squatting, rotation, lifting a leg, walking and so on. Its motion and behavior depend on its bending shapes. To bridge motion type description and specific low-level voltage control, we introduced TMR-VLA, an end-to-end multi-modal system for a trileg magnetic soft robot capable of performing hybrid motion types, which is promising for developing a navigation ability by adapting its shape to language-constrained motion types. The TMR-VLA deploys embodied endoluminal localization ability from EndoVLA, and fuses sequential frames and natural language commands as input. Low-level voltage output is generated based on the current observation state and specific motion type description. The result shows the TMR-VLA can predict how the voltage applied to TMR will change the dynamics of a silicon-made soft robot. The TMR-VLA reached a 74% average success rate.
Feb 25, 2026

When to Act, Ask, or Learn: Uncertainty-Aware Policy Steering

Policy steering is an emerging way to adapt robot behaviors at deployment-time: a learned verifier analyzes low-level action samples proposed by a pre-trained policy (e.g., diffusion policy) and selects only those aligned with the task. While Vision-Language Models (VLMs) are promising general-purpose verifiers due to their reasoning capabilities, existing frameworks often assume these models are well-calibrated. In practice, the overconfident judgment from VLM can degrade the steering performance under both high-level semantic uncertainty in task specifications and low-level action uncertainty or incapability of the pre-trained policy. We propose uncertainty-aware policy steering (UPS), a framework that jointly reasons about semantic task uncertainty and low-level action feasibility, and selects an uncertainty resolution strategy: execute a high-confidence action, clarify task ambiguity via natural language queries, or ask for action interventions to correct the low-level policy when it is deemed incapable at the task. We leverage conformal prediction to calibrate the composition of the VLM and the pre-trained base policy, providing statistical assurances that the verifier selects the correct strategy. After collecting interventions during deployment, we employ residual learning to improve the capability of the pre-trained policy, enabling the system to learn continually but with minimal expensive human feedback. We demonstrate our framework through experiments in simulation and on hardware, showing that UPS can disentangle confident, ambiguous, and incapable scenarios and minimizes expensive user interventions compared to uncalibrated baselines and prior human- or robot-gated continual learning approaches. Videos can be found at https://jessie-yuan.github.io/ups/
Feb 25, 2026

Are Foundation Models the Route to Full-Stack Transfer in Robotics?

In humans and robots alike, transfer learning occurs at different levels of abstraction, from high-level linguistic transfer to low-level transfer of motor skills. In this article, we provide an overview of the impact that foundation models and transformer networks have had on these different levels, bringing robots closer than ever to "full-stack transfer". Considering LLMs, VLMs and VLAs from a robotic transfer learning perspective allows us to highlight recurring concepts for transfer, beyond specific implementations. We also consider the challenges of data collection and transfer benchmarks for robotics in the age of foundation models. Are foundation models the route to full-stack transfer in robotics? Our expectation is that they will certainly stay on this route as a key technology.
Feb 25, 2026

LiLo-VLA: Compositional Long-Horizon Manipulation via Linked Object-Centric Policies

General-purpose robots must master long-horizon manipulation, defined as tasks involving multiple kinematic structure changes (e.g., attaching or detaching objects) in unstructured environments. While Vision-Language-Action (VLA) models offer the potential to master diverse atomic skills, they struggle with the combinatorial complexity of sequencing them and are prone to cascading failures due to environmental sensitivity. To address these challenges, we propose LiLo-VLA (Linked Local VLA), a modular framework capable of zero-shot generalization to novel long-horizon tasks without ever being trained on them. Our approach decouples transport from interaction: a Reaching Module handles global motion, while an Interaction Module employs an object-centric VLA to process isolated objects of interest, ensuring robustness against irrelevant visual features and invariance to spatial configurations. Crucially, this modularity facilitates robust failure recovery through dynamic replanning and skill reuse, effectively mitigating the cascading errors common in end-to-end approaches. We introduce a 21-task simulation benchmark consisting of two challenging suites: LIBERO-Long++ and Ultra-Long. In these simulations, LiLo-VLA achieves a 69% average success rate, outperforming Pi0.5 by 41% and OpenVLA-OFT by 67%. Furthermore, real-world evaluations across 8 long-horizon tasks demonstrate an average success rate of 85%. Project page: https://yy-gx.github.io/LiLo-VLA/.
Feb 24, 2026

VLA Knows Its Limits: Adaptive Execution Horizons for Robot Policies

Action chunking has recently emerged as a standard practice in flow-based Vision-Language-Action (VLA) models. However, the effect and choice of the execution horizon - the number of actions to be executed from each predicted chunk - remains underexplored. In this work, we first show that varying the execution horizon leads to substantial performance deviations, with performance initially improving and then declining as the horizon increases. To uncover the reasons, we analyze the cross- and self-attention weights in flow-based VLAs and reveal two key phenomena: (i) intra-chunk actions attend invariantly to vision-language tokens, limiting adaptability to environmental changes; and (ii) the initial and terminal action tokens serve as stable anchors, forming latent centers around which intermediate actions are organized. Motivated by these insights, we interpret action self-attention weights as a proxy for the model's predictive limit and propose AutoHorizon, the first test-time method that dynamically estimates the execution horizon for each predicted action chunk to adapt to changing perceptual conditions. Across simulated and real-world robotic manipulation tasks, AutoHorizon is performant, incurs negligible computational overhead, and generalizes across diverse tasks and flow-based models.
Feb 24, 2026

HALO: A Unified Vision-Language-Action Model for Embodied Multimodal Chain-of-Thought Reasoning

Vision-Language-Action (VLA) models have shown strong performance in robotic manipulation, but often struggle in long-horizon or out-of-distribution scenarios due to the lack of explicit mechanisms for multimodal reasoning and anticipating how the world will evolve under action. Recent works introduce textual chain-of-thought or visual subgoal prediction within VLA models to reason, but still fail to offer a unified human-like reasoning framework for joint textual reasoning, visual foresight, and action prediction. To this end, we propose HALO, a unified VLA model that enables embodied multimodal chain-of-thought (EM-CoT) reasoning through a sequential process of textual task reasoning, visual subgoal prediction for fine-grained guidance, and EM-CoT-augmented action prediction. We instantiate HALO with a Mixture-of-Transformers (MoT) architecture that decouples semantic reasoning, visual foresight, and action prediction into specialized experts while allowing seamless cross-expert collaboration. To enable HALO learning at scale, we introduce an automated pipeline to synthesize EM-CoT training data along with a carefully crafted training recipe. Extensive experiments demonstrate that: (1) HALO achieves superior performance in both simulated and real-world environments, surpassing baseline policy pi_0 by 34.1% on RoboTwin benchmark; (2) all proposed components of the training recipe and EM-CoT design help improve task success rate; and (3) HALO exhibits strong generalization capabilities under aggressive unseen environmental randomization with our proposed EM-CoT reasoning.
Feb 24, 2026

IG-RFT: An Interaction-Guided RL Framework for VLA Models in Long-Horizon Robotic Manipulation

Vision-Language-Action (VLA) models have demonstrated significant potential for generalist robotic policies; however, they struggle to generalize to long-horizon complex tasks in novel real-world domains due to distribution shifts and the scarcity of high-quality demonstrations. Although reinforcement learning (RL) offers a promising avenue for policy improvement, applying it to real-world VLA fine-tuning faces challenges regarding exploration efficiency, training stability, and sample cost. To address these issues, we propose IG-RFT, a novel Interaction-Guided Reinforced Fine-Tuning system designed for flow-based VLA models. Firstly, to facilitate effective policy optimization, we introduce Interaction-Guided Advantage Weighted Regression (IG-AWR), an RL algorithm that dynamically modulates exploration intensity based on the robot's interaction status. Furthermore, to address the limitations of sparse or task-specific rewards, we design a novel hybrid dense reward function that integrates the trajectory-level reward and the subtask-level reward. Finally, we construct a three-stage RL system comprising SFT, Offline RL, and Human-in-the-Loop RL for fine-tuning VLA models. Extensive real-world experiments on four challenging long-horizon tasks demonstrate that IG-RFT achieves an average success rate of 85.0%, significantly outperforming SFT (18.8%) and standard Offline RL baselines (40.0%). Ablation studies confirm the critical contributions of IG-AWR and hybrid reward shaping. In summary, our work establishes and validates a novel reinforced fine-tuning system for VLA models in real-world robotic manipulation.
Feb 24, 2026

Recursive Belief Vision Language Action Models

Vision-language-action models must enable agents to execute long-horizon tasks under partial observability. However, most existing approaches remain observation-driven, relying on short context windows or repeated queries to vision-language models (VLMs). This leads to loss of task progress, action repetition under perceptual aliasing, and high inference latency. While semantic grounding is important, long-horizon manipulation fundamentally requires persistent, action-conditioned state representations. Current VLAs lack such representations and exhibit limited temporal and physical reasoning, making them ill-suited for multi-stage control. This paper introduces RB-VLA, a belief-centric architecture trained with self-supervised world-model objectives that maintains a compact latent state encoding task-relevant history, dynamics, and object interactions. Queried once per task, the VLM provides high-level intent, while the belief tracks task progress and enables phase-aware, causally grounded control under partial observability without storing raw observations or scaling memory with time. The belief and intent jointly condition a diffusion policy for robust closed-loop execution. RB-VLA outperforms prior VLAs on long-horizon benchmarks, achieving 52.5 percent and 37.5 percent higher success rates on multi-stage pick-and-place and stacking tasks, respectively, compared to pi_0. It also reduces inference latency by up to five times relative to baselines and eliminates memory growth across timesteps observed in existing VLAs. Ablations show the belief module is the primary driver of performance, increasing success rates from 32.5 percent without belief to 77.5 percent with belief.
Feb 24, 2026

Strategy-Supervised Autonomous Laparoscopic Camera Control via Event-Driven Graph Mining

Autonomous laparoscopic camera control must maintain a stable and safe surgical view under rapid tool-tissue interactions while remaining interpretable to surgeons. We present a strategy-grounded framework that couples high-level vision-language inference with low-level closed-loop control. Offline, raw surgical videos are parsed into camera-relevant temporal events (e.g., interaction, working-distance deviation, and view-quality degradation) and structured as attributed event graphs. Mining these graphs yields a compact set of reusable camera-handling strategy primitives, which provide structured supervision for learning. Online, a fine-tuned Vision-Language Model (VLM) processes the live laparoscopic view to predict the dominant strategy and discrete image-based motion commands, executed by an IBVS-RCM controller under strict safety constraints; optional speech input enables intuitive human-in-the-loop conditioning. On a surgeon-annotated dataset, event parsing achieves reliable temporal localization (F1-score 0.86), and the mined strategies show strong semantic alignment with expert interpretation (cluster purity 0.81). Extensive ex vivo experiments on silicone phantoms and porcine tissues demonstrate that the proposed system outperforms junior surgeons in standardized camera-handling evaluations, reducing field-of-view centering error by 35.26% and image shaking by 62.33%, while preserving smooth motion and stable working-distance regulation.
Feb 23, 2026

NovaPlan: Zero-Shot Long-Horizon Manipulation via Closed-Loop Video Language Planning

Solving complex long-horizon robotic tasks requires joint reasoning over abstract task structure and low-level physical interaction. While combining Vision-Language Models (VLMs) and video generation models offers a promising path for zero-shot planning, their individual tendencies to hallucinate physics or violate geometric consistency often compound over time, preventing reliable real-world execution. We introduce NovaPlan, a hierarchical framework that enables robust, zero-shot long-horizon manipulation by systematically proposing, verifying, and repairing visual plans. At the high level, a VLM planner decomposes tasks and filters out dynamically inconsistent futures by verifying multiple candidate video rollouts. To translate these imagined futures into reliable physical actions, NovaPlan utilizes a hybrid geometric representation that adaptively switches between object-centric flow and human hand flow. Finally, NovaPlan closes the loop by continuously monitoring execution to verify outcomes and synthesize local, non-prehensile corrective behaviors, such as fingertip poking, when failures occur. Across diverse multi-stage tasks, NovaPlan substantially outperforms prior zero-shot systems, achieving complex assembly and dexterous error recovery entirely without task-specific training or demonstrations. Please visit our project website for additional results: https://nova-plan.github.io/
Feb 23, 2026

An Approach to Combining Video and Speech with Large Language Models in Human-Robot Interaction

Interpreting human intent accurately is a central challenge in human-robot interaction (HRI) and a key requirement for achieving more natural and intuitive collaboration between humans and machines. This work presents a novel multimodal HRI framework that combines advanced vision-language models, speech processing, and fuzzy logic to enable precise and adaptive control of a Dobot Magician robotic arm. The proposed system integrates Florence-2 for object detection, Llama 3.1 for natural language understanding, and Whisper for speech recognition, providing users with a seamless and intuitive interface for object manipulation through spoken commands. By jointly addressing scene perception and action planning, the approach enhances the reliability of command interpretation and execution. Experimental evaluations conducted on consumer-grade hardware demonstrate a command execution accuracy of 75%, highlighting both the robustness and adaptability of the system. Beyond its current performance, the proposed architecture serves as a flexible and extensible foundation for future HRI research, offering a practical pathway toward more sophisticated and natural human-robot collaboration through tightly coupled speech and vision-language processing.
Feb 22, 2026

Seeing Farther and Smarter: Value-Guided Multi-Path Reflection for VLM Policy Optimization

Solving complex, long-horizon robotic manipulation tasks requires a deep understanding of physical interactions, reasoning about their long-term consequences, and precise high-level planning. Vision-Language Models (VLMs) offer a general perceive-reason-act framework for this goal. However, previous approaches using reflective planning to guide VLMs in correcting actions encounter significant limitations. These methods rely on inefficient and often inaccurate implicit learning of state-values from noisy foresight predictions, evaluate only a single greedy future, and suffer from substantial inference latency. To address these limitations, we propose a novel test-time computation framework that decouples state evaluation from action generation. This provides a more direct and fine-grained supervisory signal for robust decision-making. Our method explicitly models the advantage of an action plan, quantified by its reduction in distance to the goal, and uses a scalable critic to estimate. To address the stochastic nature of single-trajectory evaluation, we employ beam search to explore multiple future paths and aggregate them during decoding to model their expected long-term returns, leading to more robust action generation. Additionally, we introduce a lightweight, confidence-based trigger that allows for early exit when direct predictions are reliable, invoking reflection only when necessary. Extensive experiments on diverse, unseen multi-stage robotic manipulation tasks demonstrate a 24.6% improvement in success rate over state-of-the-art baselines, while significantly reducing inference time by 56.5%.
Feb 22, 2026

Vid2Sid: Videos Can Help Close the Sim2Real Gap

Calibrating a robot simulator's physics parameters (friction, damping, material stiffness) to match real hardware is often done by hand or with black-box optimizers that reduce error but cannot explain which physical discrepancies drive the error. When sensing is limited to external cameras, the problem is further compounded by perception noise and the absence of direct force or state measurements. We present Vid2Sid, a video-driven system identification pipeline that couples foundation-model perception with a VLM-in-the-loop optimizer that analyzes paired sim-real videos, diagnoses concrete mismatches, and proposes physics parameter updates with natural language rationales. We evaluate our approach on a tendon-actuated finger (rigid-body dynamics in MuJoCo) and a deformable continuum tentacle (soft-body dynamics in PyElastica). On sim2real holdout controls unseen during training, Vid2Sid achieves the best average rank across all settings, matching or exceeding black-box optimizers while uniquely providing interpretable reasoning at each iteration. Sim2sim validation confirms that Vid2Sid recovers ground-truth parameters most accurately (mean relative error under 13% vs. 28--98%), and ablation analysis reveals three calibration regimes. VLM-guided optimization excels when perception is clean and the simulator is expressive, while model-class limitations bound performance in more challenging settings.
Feb 22, 2026

TOPReward: Token Probabilities as Hidden Zero-Shot Rewards for Robotics

General-purpose robot learning requires dense, instruction-conditioned feedback that can distinguish meaningful task progress from stalled, failed, or partially completed behavior. Yet obtaining such feedback at scale remains difficult, since existing approaches often rely on manual progress annotations, task-specific demonstrations, or reward models trained on curated robot datasets. We introduce TOPReward, a training-free progress reward method that probes pretrained Video-Language Models (VLMs) through their internal token probabilities rather than asking them to generate numerical progress values. Given a video prefix and a language instruction, TOPReward measures the model's likelihood that the instructed task has been completed, converting latent video-language understanding into a dense reward signal without task-specific reward-model training or manually annotated progress labels. We evaluate TOPReward on ManiRewardBench, our real-world manipulation benchmark spanning 130 unique tasks and four robot platforms, as well as on Open X-Embodiment datasets. Across these settings, TOPReward substantially outperforms prior training-free VLM reward methods on open-source models and is competitive with a trained reward-model baseline on progress-estimation metrics, while requiring no reward-model training. Additional analyses show that the reward is sensitive to the specified instruction and is not explained by time index alone. Finally, TOPReward supports downstream applications including success detection and offline reward-weighted behavior cloning.
Feb 22, 2026

Human-to-Robot Interaction: Learning from Video Demonstration for Robot Imitation

Learning from Demonstration (LfD) offers a promising paradigm for robot skill acquisition. Recent approaches attempt to extract manipulation commands directly from video demonstrations, yet face two critical challenges: (1) general video captioning models prioritize global scene features over task-relevant objects, producing descriptions unsuitable for precise robotic execution, and (2) end-to-end architectures coupling visual understanding with policy learning require extensive paired datasets and struggle to generalize across objects and scenarios. To address these limitations, we propose a novel ``Human-to-Robot'' imitation learning pipeline that enables robots to acquire manipulation skills directly from unstructured video demonstrations, inspired by the human ability to learn by watching and imitating. Our key innovation is a modular framework that decouples the learning process into two distinct stages: (1) Video Understanding, which combines Temporal Shift Modules (TSM) with Vision-Language Models (VLMs) to extract actions and identify interacted objects, and (2) Robot Imitation, which employs TD3-based deep reinforcement learning to execute the demonstrated manipulations. We validated our approach in PyBullet simulation environments with a UR5e manipulator and in a real-world experiment with a UF850 manipulator across four fundamental actions: reach, pick, move, and put. For video understanding, our method achieves 89.97% action classification accuracy and BLEU-4 scores of 0.351 on standard objects and 0.265 on novel objects, representing improvements of 76.4% and 128.4% over the best baseline, respectively. For robot manipulation, our framework achieves an average success rate of 87.5% across all actions, with 100% success on reaching tasks and up to 90% on complex pick-and-place operations. The project website is available at https://thanhnguyencanh.github.io/LfD4hri.
Feb 21, 2026

Global Commander and Local Operative: A Dual-Agent Framework for Scene Navigation

Vision-and-Language Scene navigation is a fundamental capability for embodied human-AI collaboration, requiring agents to follow natural language instructions to execute coherent action sequences in complex environments. Existing approaches either rely on multiple agents, incurring high coordination and resource costs, or adopt a single-agent paradigm, which overloads the agent with both global planning and local perception, often leading to degraded reasoning and instruction drift in long-horizon settings. To address these issues, we introduce DACo, a planning-grounding decoupled architecture that disentangles global deliberation from local grounding. Concretely, it employs a Global Commander for high-level strategic planning and a Local Operative for egocentric observing and fine-grained execution. By disentangling global reasoning from local action, DACo alleviates cognitive overload and improves long-horizon stability. The framework further integrates dynamic subgoal planning and adaptive replanning to enable structured and resilient navigation. Extensive evaluations on R2R, REVERIE, and R4R demonstrate that DACo achieves 4.9%, 6.5%, 5.4% absolute improvements over the best-performing baselines in zero-shot settings, and generalizes effectively across both closed-source (e.g., GPT-4o) and open-source (e.g., Qwen-VL Series) backbones. DACo provides a principled and extensible paradigm for robust long-horizon navigation. Project page: https://github.com/ChocoWu/DACo
Feb 20, 2026

Zero-shot Interactive Perception

Interactive perception (IP) enables robots to extract hidden information in their workspace and execute manipulation plans by physically interacting with objects and altering the state of the environment -- crucial for resolving occlusions and ambiguity in complex, partially observable scenarios. We present Zero-Shot IP (ZS-IP), a novel framework that couples multi-strategy manipulation (pushing and grasping) with a memory-driven Vision Language Model (VLM) to guide robotic interactions and resolve semantic queries. ZS-IP integrates three key components: (1) an Enhanced Observation (EO) module that augments the VLM's visual perception with both conventional keypoints and our proposed pushlines -- a novel 2D visual augmentation tailored to pushing actions, (2) a memory-guided action module that reinforces semantic reasoning through context lookup, and (3) a robotic controller that executes pushing, pulling, or grasping based on VLM output. Unlike grid-based augmentations optimized for pick-and-place, pushlines capture affordances for contact-rich actions, substantially improving pushing performance. We evaluate ZS-IP on a 7-DOF Franka Panda arm across diverse scenes with varying occlusions and task complexities. Our experiments demonstrate that ZS-IP outperforms passive and viewpoint-based perception techniques such as Mark-Based Visual Prompting (MOKA), particularly in pushing tasks, while preserving the integrity of non-target elements.