World Models

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67 papers in the last 28 days · 1.1% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

23 new papers

A weekly snapshot of new work published in World Models.

Period ending 2026-09-14

13 new papers

A weekly snapshot of new work published in World Models.

Period ending 2026-09-07

17 new papers

A weekly snapshot of new work published in World Models.

575 papers

Latest in World Models

Apr 18, 2026cs.CR

SafeDream: Safety World Model for Proactive Early Jailbreak Detection

Multi-turn jailbreak attacks progressively erode LLM safety alignment across seemingly innocuous conversation turns, achieving success rates exceeding 90% against state-of-the-art models. Existing alignment-based and guardrail methods suffer from three key limitations: they require costly weight modification, evaluate each turn independently without modeling cumulative safety erosion, and detect attacks only after harmful content has been generated. To address these limitations, we first formulate the proactive early jailbreak detection problem with a new metric, detection lead, that measures how early an attack can be detected before the LLM complies. We then propose SAFEDREAM, a lightweight world-model-based framework that operates as an external module without modifying the LLM's weights. SAFEDREAM introduces three components: (1) a safety state world model that encodes LLM hidden states into a compact safety representation and predicts how it evolves across turns, (2) CUSUM detection that accumulates weak per-turn risk signals into reliable evidence, and (3) contrastive imagination that simultaneously rolls out attack and benign futures in latent space to issue early alarms before jailbreaks occur. On three multi-turn jailbreak benchmarks (XGuard-Train, SafeDialBench, SafeMTData) against 8 baselines, SAFEDREAM achieves the best detection timeliness across all benchmarks (1.06-1.20 turns before compliance) while maintaining competitive false positive rates and outperforming baselines in detection quality.
Bo Yan, Weikai Lin, Yada Zhu +1
Apr 17, 2026cs.CV

Active World-Model with 4D-informed Retrieval for Exploration and Awareness

Physical awareness, especially in a large and dynamic environment, is shaped by sensing decisions that determine observability across space, time, and scale, while observations impact the quality of sensing decisions. This loopy information structure makes physical awareness a fundamentally challenging decision problem with partial observations. While in the past decade we have witnessed the unprecedented success of reinforcement learning (RL) in problems with full observability, decision problems with partial observation, such as POMDPs, remain largely open: real-world explorations are excessively costly, while sim-to-real pipeline suffer from unobserved viewpoints. We introduce AW4RE (Active World-model with 4D-informed Retrieval for Exploration), an awareness-centric generative world model that provides a sensor-native surrogate environment for exploring sensing queries. Conditioned on a queried sensing action, AW4RE estimates the action-conditioned observation process. This is done by combining 4D-informed evidence retrieval, action-conditioned geometric support with temporal coherence, and conditional generative completion. Experiments demonstrate that AW4RE produces more grounded and consistent predictions than geometry-aware generative baselines under extreme viewpoint shifts, temporal gaps, and sparse geometric support.
Elaheh Vaezpour, Amirhosein Javadi, Tara Javidi
Apr 17, 2026cs.CV

Amortized Inverse Kinematics via Graph Attention for Real-Time Human Avatar Animation

Inverse kinematics (IK) is a core operation in animation, robotics, and biomechanics: given Cartesian constraints, recover joint rotations under a known kinematic tree. In many real-time human avatar pipelines, the available signal per frame is a sparse set of tracked 3D joint positions, whereas animation systems require joint orientations to drive skinning. Recovering full orientations from positions is underconstrained, most notably because twist about bone axes is ambiguous, and classical IK solvers typically rely on iterative optimization that can be slow and sensitive to noisy inputs. We introduce IK-GAT, a lightweight graph-attention network that reconstructs full-body joint orientations from 3D joint positions in a single forward pass. The model performs message passing over the skeletal parent-child graph to exploit kinematic structure during rotation inference. To simplify learning, IK-GAT predicts rotations in a bone-aligned world-frame representation anchored to rest-pose bone frames. This parameterization makes the twist axis explicit and is exactly invertible to standard parent-relative local rotations given the kinematic tree and rest pose. The network uses a continuous 6D rotation representation and is trained with a geodesic loss on SO(3) together with an optional forward-kinematics consistency regularizer. IK-GAT produces animation-ready local rotations that can directly drive a rigged avatar or be converted to pose parameters of SMPL-like body models for real-time and online applications. With 374K parameters and over 650 FPS on CPU, IK-GAT outperforms VPoser-based per-frame iterative optimization without warm-start at significantly lower cost, and is robust to initial pose and input noise
Muhammad Saif Ullah Khan, Chen-Yu Wang, Tim Prokosch +3
Apr 17, 2026cs.RO

Human Cognition in Machines: A Unified Perspective of World Models

This report of world models distinguishes prior works by the cognitive functions they innovate. Many works claim an almost human-like cognitive capability in their world models. To evaluate these claims requires a proper grounding in first principles from human and machine cognition theory. In moving towards human-like world models we present a conceptual unified framework for world models that fully incorporates all the cognitive functions (i.e., memory, perception, language, reasoning, imagining, motivation, and metacognition) and identify gaps in existing research as a guide for future states of the art. In particular, we find that motivation (especially intrinsic motivation) and metacognition remain drastically under-researched, and we propose concrete directions to address these gaps informed by active inference and global workspace theory. We also introduce epistemic world models, a new category encompassing agent frameworks for scientific discovery that operate over structured knowledge. Our taxonomy, applied to video, embodied, and epistemic world models, suggests research directions where prior taxonomies have not.
Timothy Rupprecht, Pu Zhao, Amir Taherin +20
Apr 9, 2026cs.CV

MotionScape: A Motion-Stratified UAV Video Benchmark for World Modeling and Future Video Generation

Unmanned aerial vehicles (UAVs) are increasingly crucial for low-altitude autonomy and complex environment understanding. World models enable UAVs to anticipate how future states may evolve under potential actions, providing predictive support for autonomous decision-making. For video world models, future video generation serves as a means of simulating future visual states, providing a direct basis for evaluating their predictive capability. However, existing UAV video resources typically focus on specific control signals or simulated environments. Standardized benchmarks for multi-condition UAV-view future video generation are still limited. To bridge this gap, we introduce MotionScape, a real-world UAV-view benchmark comprising 228 high-resolution video clips totaling 62,700 frames, with semantic annotations of weather and illumination conditions, scene environment, and camera-viewpoint motion. The clips are stratified into low-, medium-, and high-motion strata using optical-flow-based motion intensity. MotionScape supports Text2World, Image2World, and Video2World evaluation under a unified future-generation protocol. Technical validation with representative baseline models assesses performance across conditioning settings and motion strata, providing a unified platform for evaluating the future visual simulation capabilities of UAV world models.
Zile Guo, Zhan Chen, Xiaoxuan Liu +5
Apr 8, 2026cs.LG

Event-Centric World Modeling with Memory-Augmented Retrieval for Embodied Decision-Making

Autonomous agents operating in dynamic environments increasingly demand decision-making systems that are both efficient and interpretable. Hence we propose the Event-Retrieve-Action (ERA) framework, an alternative formulation for embodied decision-making that bridges the gap between black-box imitation and interpretable memory retrieval while enabling online refinement without retraining. The environment is represented as structured semantic events encoded into an interpretable latent representation, and decisions are generated by retrieving relevant prior experiences from a knowledge bank of event-action pairs. Final actions are produced through weighted aggregation of retrieved maneuvers, enabling transparent and physically consistent decision-making. Experiments in UAV navigation demonstrate real-time performance and adaptive behavior in dynamic environments as a representative embodied decision-making application scenario.
Zhaowen Fan, Rongchao Zhang, Yunxiang Han
Mar 30, 2026cs.RO

ManipArena: Comprehensive Real-world Evaluation of Reasoning-Oriented Generalist Robot Manipulation

Vision-Language-Action (VLA) models and world-action models have emerged as central paradigms for general-purpose robotic intelligence, yet their empirical progress remains constrained by the absence of evaluation protocols that are both physically realistic and diagnostically controlled. Simulator-centric benchmarks provide scale and reproducibility, but cannot fully capture the reality gap induced by perception noise, contact dynamics, latency, calibration error, and hardware constraints. Conversely, real-robot evaluations are often fragmented across platforms, scenes, objects, and scoring rules, making fair comparison and failure attribution difficult. We introduce ManipArena, a standardized real-robot evaluation framework for studying manipulation generalization under matched physical conditions. ManipArena comprises 20 tasks, 10,812 expert trajectories, 13.5M frames, and approximately 188 robot hours across tabletop and mobile manipulation. The framework combines schema-defined task variation, stratified in-domain, visualshift, and semantic-OOD trials, subtask-level partial-credit scoring, three-level language annotations, low-level motor signals, and paired real-to-sim environments reconstructed from physical scenes. Using ManipArena, we evaluate seven tabletop configurations spanning VLA and world-action-model policies. The results show that real-robot conclusions depend not only on architecture, but also on model provenance, fine-tuning regime, data sampling, and annotation granularity. ManipArena thus provides a reproducible and interpretable foundation for diagnosing capability boundaries and failure modes in embodied generalization.
Yu Sun, Meng Cao, Yang Ping +24
Mar 30, 2026eess.IV

Video Generation Models as World Models: Efficient Paradigms, Architectures and Algorithms

The rapid evolution of video generation has enabled models to simulate complex physical dynamics and long-horizon causalities, positioning them as potential world simulators. However, a critical gap still remains between the theoretical capacity for world simulation and the heavy computational costs of spatiotemporal modeling. To address this, we comprehensively and systematically review video generation frameworks and techniques that consider efficiency as a crucial requirement for practical world modeling. We introduce a novel taxonomy in three dimensions: efficient modeling paradigms, efficient network architectures, and efficient inference algorithms. We further show that bridging this efficiency gap directly empowers interactive applications such as autonomous driving, embodied AI, and game simulation. Finally, we identify emerging research frontiers in efficient video-based world modeling, arguing that efficiency is a fundamental prerequisite for evolving video generators into general-purpose, real-time, and robust world simulators. A curated GitHub repository of the reviewed literature can be found at https://github.com/Isaachhh/Efficient-VWM-Survey.
Muyang He, Hanzhong Guo, Junxiong Lin +1
Mar 6, 2026cs.CV

What if? Emulative Simulation with World Models for Situated Reasoning

Situated reasoning often relies on active exploration, yet in many real-world scenarios such exploration is infeasible due to physical constraints of robots or safety concerns of visually impaired users. Given only a limited observation, can an agent mentally simulate a future trajectory toward a target situation and answer spatial what-if questions? We introduce WanderDream, the first large-scale dataset designed for the emulative simulation of mental exploration, enabling models to reason without active exploration. WanderDream-Gen comprises 15.8K panoramic videos across 1,088 real scenes from HM3D, ScanNet++, and real-world captures, depicting imagined trajectories from current viewpoints to target situations. WanderDream-QA contains 158K question-answer pairs, covering starting states, paths, and end states along each trajectory to comprehensively evaluate exploration-based reasoning. Extensive experiments with world models and MLLMs demonstrate (1) that mental exploration is essential for situated reasoning, (2) that world models achieve compelling performance on WanderDream-Gen, (3) that imagination substantially facilitates reasoning on WanderDream-QA, and (4) that WanderDream data exhibit remarkable transferability to real-world scenarios.
Ruiping Liu, Yufan Chen, Yuheng Zhang +8
Feb 26, 2026cs.LG

MetaOthello: A Controlled Study of Multiple World Models in Transformers

Foundation models must handle multiple generative processes, yet mechanistic interpretability largely studies capabilities in isolation; it remains unclear how a single transformer organizes multiple, potentially conflicting "world models". Previous experiments on Othello playing neural-networks test world-model learning but focus on a single game with a single set of rules. We introduce MetaOthello, a controlled suite of Othello variants with shared syntax but different rules or tokenizations, and train small GPTs on mixed-variant data to study how multiple world models are organized in a shared representation space. We find that transformers trained on mixed-game data do not partition their capacity into isolated sub-models; instead, they converge on a mostly shared board-state representation that transfers causally across variants. Linear probes trained on one variant can intervene on another's internal state with effectiveness approaching that of matched probes. For isomorphic games with token remapping, representations are equivalent up to a single orthogonal rotation that generalizes across layers. When rules partially overlap, early layers maintain game-agnostic representations while a middle layer identifies game identity, and later layers specialize. MetaOthello offers a path toward understanding not just whether transformers learn world models, but how they organize many at once.
Aviral Chawla, Galen Hall, Juniper Lovato
Feb 26, 2026cs.CV

UCM: Unified Modeling of Camera Control and Memory with Time-aware Positional Encoding Warping for World Models

World models based on video generation demonstrate remarkable potential for simulating interactive environments yet suffer from persistent difficulties in two key areas: maintaining long-term content consistency when scenes are revisited and enabling precise camera control from user-specified inputs. Existing methods based on explicit 3D reconstruction often compromise flexibility in unbounded scenarios and struggle to preserve fine-grained structures. Alternative methods rely directly on previously generated frames without establishing explicit spatial correspondence, thereby limiting controllability and consistency. To address these limitations, we present UCM, a novel framework for unified modeling of long-term memory and precise camera control via a time-aware positional encoding warping mechanism. To reduce computational overhead, we design an efficient dual-stream diffusion transformer for high-fidelity generation. Moreover, we introduce a scalable data curation strategy that utilizes point-cloud-based rendering to simulate scene revisiting, enabling training on over 500K monocular videos. Extensive experiments on real-world and synthetic benchmarks demonstrate that UCM significantly outperforms state-of-the-art methods on long-term scene consistency, while achieving precise camera controllability in high-fidelity video generation.
Tianxing Xu, Zixuan Wang, Guangyuan Wang +5
Feb 15, 2026cs.RO

WoVR: World Models as Reliable Simulators for Post-Training VLA Policies with RL

Reinforcement learning (RL) promises to unlock capabilities beyond imitation learning for Vision--Language--Action (VLA) models, but its requirement for massive real-world interaction prevents direct deployment on physical robots. Recent work attempts to use learned world models as simulators for policy optimization, yet closed-loop imagined rollouts inevitably suffer from hallucination and long-horizon error accumulation. Such errors not only degrade visual fidelity, but also mislead policy optimization by providing unreliable learning signals. We propose WoVR, a reliable world-model-based RL framework for post-training VLA policies. Instead of assuming a faithful world model, WoVR explicitly regulates how RL interacts with imperfect imagined dynamics. It improves rollout stability through a controllable action-conditioned video world model, reshapes imagined interaction to reduce effective error depth via Keyframe-Initialized Rollouts, and maintains policy--simulator alignment through World Model-Policy co-evolution. Extensive experiments demonstrate that WoVR enables stable long-horizon imagined rollouts and effective policy optimization, achieving superior LIBERO performance and consistent real-world gains across multiple robotic platforms. These results show that world models can serve as practical simulators for RL when hallucination is explicitly controlled. Additional visualization results are available at https://wovr-corl.github.io.
Zhennan Jiang, Shangqing Zhou, Yutong Jiang +11
Feb 13, 2026cs.AI

Calculating Mutual Information between a Reward Maximizer and its Environment

An important question in the field of AI is the extent to which successful behaviour requires an internal representation of the world. In this work, we quantify the amount of information an optimal policy provides about the underlying environment. We consider a Controlled Markov Process (CMP) with nn states and mm actions, assuming a uniform prior over the space of possible transition dynamics. We prove that observing a deterministic policy that is optimal for any non-constant reward function then conveys exactly nlog⁡mn \log m bits of information about the environment. Specifically, we show that the mutual information between the environment and the optimal policy is nlog⁡mn \log m bits. This bound holds across a broad class of objectives, including finite-horizon, infinite-horizon discounted, and time-averaged reward maximization. These findings provide a precise information-theoretic lower bound on the ``implicit world model'' necessary for optimality.
Alfred Harwood, Jose Faustino, Alex Altair
Feb 11, 2026cs.CL

Neuro-Symbolic Synergy for World Modeling

Large language models (LLMs) exhibit strong general-purpose reasoning capabilities, yet they frequently hallucinate when used as world models (WMs), where strict compliance with deterministic transition rules--particularly in corner cases--is essential. In contrast, Symbolic WMs provide logical consistency but lack semantic expressivity. To bridge this gap, we propose Neuro-Symbolic Synergy (NeSyS), a framework that integrates the probabilistic semantic priors of LLMs with executable symbolic rules to achieve both expressivity and robustness. NeSyS alternates training between the two models using trajectories inadequately explained by the other. Unlike rule-based prompting, the symbolic WM contributes candidate-level scores through log-linear reranking, without requiring the LLM to interpret rule text. Rule-guided sampling prioritizes transitions that are weakly covered by symbolic rules, using 35--60% of the training pairs while outperforming full-data supervised fine-tuning in five of six settings. Experiments on ScienceWorld, WebShop, and PlanCraft demonstrate consistent gains in WM prediction accuracy and data efficiency; one-step lookahead on open-ended WebShop also improves agent reward. Our models, rules, and code are available at https://github.com/tianyi-lab/NeSyS.
Hongyu Zhao, Siyu Zhou, Haolin Yang +2
Feb 5, 2026cs.RO

PACT-WAM: Predicting Actions and Visual Foresight with Compact Temporal Encoding for Robot Manipulation

Robot manipulation uses temporal context to select actions and visual foresight to assess their consequences, yet dense representations of past and future observations incur substantial processing costs. We introduce PACT-WAM, a world-action model that jointly generates a 16-step action trajectory and its temporally corresponding visual forecast through conditional flow sampling. Hierarchical history encoding assigns coarse spatial representations to earlier observations and finer representations to recent ones, retaining 16 observations with 256 tokens per view, 75% fewer than dense encoding of the same frames. A shared flow module jointly updates continuous action and visual states through two modality-specific heads under transition-wise causal attention, and a TiTok-VAE decoder reconstructs multi-view future images from the visual latents. Decoded forecasts also support Proposal Review (PR), a vision-language model component for execution-prefix selection and proposal rejection. Without PR, PACT-WAM achieves average success rates of 98.6%, 92.3%, and 78.0% on LIBERO, RoboTwin 2.0, and real-world Piper tasks, respectively. PR provides a test-time enhancement, raising these rates to 99.5%, 93.4%, and 86.7%. Ablations show that hierarchical history allocation and joint action-visual generation improve control success, while analyses of visual capacity and forecast-guided execution characterize the trade-offs between success and proposal-generation cost.
Yushan Liu, Jingjing Fan, Shoujie Li +3
Jan 13, 2026cs.CL

Imagine-then-Plan: Agent Learning from Adaptive Lookahead with World Models

Recent advances in world models have shown promise for modeling future dynamics of environmental states, enabling agents to reason and act without accessing real environments. Current methods mainly perform single-step or fixed-horizon rollouts, leaving their potential for complex task planning under-exploited. We propose Imagine-then-Plan (\texttt{ITP}), a unified framework for agent learning via lookahead imagination, where an agent's policy model interacts with the learned world model, yielding multi-step ``imagined'' trajectories. Since the imagination horizon may vary by tasks and stages, we introduce a novel adaptive lookahead mechanism by trading off the ultimate goal and task progress. The resulting imagined trajectories provide rich signals about future consequences, such as achieved progress and potential conflicts, which are fused with current observations, formulating a partially \textit{observable} and \textit{imaginable} Markov decision process to guide policy learning. We instantiate \texttt{ITP} with both training-free and reinforcement-trained variants. Extensive experiments across representative agent benchmarks demonstrate that \texttt{ITP} significantly outperforms competitive baselines. Further analyses validate that our adaptive lookahead largely enhances agents' reasoning capability, providing valuable insights into addressing broader, complex tasks. Our code and data will be publicly available at https://github.com/loyiv/ITP.
Youwei Liu, Jian Wang, Hanlin Wang +2
Jan 12, 2026eess.SY

Robotic Video World Models: A Survey of Applications, Research Challenges, Future Directions

Video world models have emerged as promising candidates for high-fidelity world models, offering the potential to synthesize high-quality videos capturing fine-grained interactions between agents and their environments conditioned on multi-modal user inputs. Their impressive capabilities address many of the long-standing challenges faced by physics-based simulators, driving broad adoption in many problem domains, e.g., robotics. For example, video models can generate photorealistic, physically consistent deformable-body simulation without making prohibitive simplifying assumptions, which is a major bottleneck in physics-based simulation. Moreover, video models can serve as foundation world models that capture the dynamics of the world in a fine-grained and expressive way. They thus overcome the limited expressiveness of language-only abstractions in describing intricate physical interactions. However, despite their potential, video models still generate physics-violating future predictions, often manifesting as hallucinations. In this survey, we provide a review of video models and their applications as embodied world models in robotics, including efficient data generation and policy learning, dynamics and rewards modeling in reinforcement learning, policy evaluation, and visual planning. Further, we highlight important challenges hindering the trustworthy integration of video models, such as poor instruction following, hallucinations like violations of physics, unsafe content generation, in addition to significant data and compute overhead. We present potential future directions to address these open research challenges to motivate research and ultimately facilitate broader applications, especially in safety-critical settings. We provide a curated bibliography at https://github.com/irom-princeton/awesome-robotics-video-world-model-papers .
Zhiting Mei, Tenny Yin, Ola Shorinwa +9
Jan 7, 2026cs.AI

MobileDreamer: Generative Sketch World Model for GUI Agent

Mobile GUI agents have shown strong potential in real-world automation and practical applications. However, most existing agents remain reactive, making decisions mainly from current screen, which limits their performance on long-horizon tasks. Building a world model from repeated interactions enables forecasting action outcomes and supports better decision making for mobile GUI agents. This is challenging because the model must predict post-action states with spatial awareness while remaining efficient enough for practical deployment. In this paper, we propose MobileDreamer, an efficient world-model-based lookahead framework to equip the GUI agents based on the future imagination provided by the world model. It consists of textual sketch world model and rollout imagination for GUI agent. Textual sketch world model forecasts post-action states through a learning process to transform digital images into key task-related sketches, and designs a novel order-invariant learning strategy to preserve the spatial information of GUI elements. The rollout imagination strategy for GUI agent optimizes the action-selection process by leveraging the prediction capability of world model. Experiments on Android World show that MobileDreamer achieves state-of-the-art performance and improves task success by 5.25%. World model evaluations further verify that our textual sketch modeling accurately forecasts key GUI elements.
Yilin Cao, Yufeng Zhong, Zhixiong Zeng +6
Dec 12, 2025cs.RO

AnchorDream: Repurposing Video Diffusion for Embodiment-Aware Robot Data Synthesis

The collection of large-scale and diverse robot demonstrations remains a major bottleneck for imitation learning, as real-world data acquisition is costly and simulators offer limited diversity and fidelity with pronounced sim-to-real gaps. While generative models present an attractive solution, existing methods often alter only visual appearances without creating new behaviors, or suffer from embodiment inconsistencies that yield implausible motions. To address these limitations, we introduce AnchorDream, an embodiment-aware world model that repurposes pretrained video diffusion models for robot data synthesis. AnchorDream conditions the diffusion process on robot motion renderings, anchoring the embodiment to prevent hallucination while synthesizing objects and environments consistent with the robot's kinematics. Starting from only a handful of human teleoperation demonstrations, our method scales them into large, diverse, high-quality datasets without requiring explicit environment modeling. Experiments show that the generated data leads to consistent improvements in downstream policy learning, with relative gains of 36.4% in simulator benchmarks and nearly double performance in real-world studies. These results suggest that grounding generative world models in robot motion provides a practical path toward scaling imitation learning.
Junjie Ye, Rong Xue, Basile Van Hoorick +4
Dec 7, 2025cs.RO

MIND-V: Hierarchical World Model for Long-Horizon Robotic Manipulation with RL-based Physical Alignment

Scalable embodied intelligence is constrained by the scarcity of diverse, long-horizon robotic manipulation data. Existing video world models in this domain are limited to synthesizing short clips of simple actions and often rely on manually defined trajectories. To this end, we introduce MIND-V, a cognitive hierarchical world model designed to synthesize physically plausible and logically coherent videos of long-horizon robotic manipulation. Inspired by cognitive science, MIND-V bridges high-level reasoning with pixel-level synthesis through three core components: a Semantic Reasoning Hub (SRH) that leverages a pre-trained vision-language model for task planning; a Behavioral Semantic Bridge (BSB) that translates abstract instructions into domain-invariant representations; and a Motor Video Generator (MVG) for conditional video rendering. MIND-V employs Staged Visual Future Rollouts, a test-time optimization strategy to enhance long-horizon robustness. To enforce adherence to physical laws, we introduce a GRPO reinforcement learning post-training phase guided by a novel Physical Foresight Coherence (PFC) reward. PFC leverages the V-JEPA2 world model as a physics referee to penalize implausible dynamics in the latent feature space. Experiments confirm MIND-V's SOTA performance in long-horizon simulation and its significant value for policy learning, introducing a scalable and fully autonomous framework for embodied data synthesis.
Ruicheng Zhang, Mingyang Zhang, Jun Zhou +6
Nov 26, 2025cs.RO

From Discrete Plans to Real-World Execution: A World-Model-Driven Framework for Execution-Aware Multi-Agent Path Finding

Multi-Agent Path Finding (MAPF) studies how to coordinate multiple agents to reach their goals without collisions and underpins a range of large-scale robotic systems, including automated warehousing and manufacturing. Recent advances enable MAPF solvers to compute high-quality plans for hundreds of agents. However, these plans are generated using simplified robot models with discretized time and action spaces. When they are deployed in physical systems, heterogeneous robot dynamics, asynchronous interactions, communication delays, and other real-world factors can lead to substantial deviations from planned performance. We bridge the gap between discrete planning and real-world execution through ExecTimeNet, a learned world model of MAPF execution that predicts how a discrete MAPF solution will unfold on physical robots, mapping each discrete action to its realized execution state, including its wall-clock completion time and the kinodynamic state in which it ends. Building on this capability, we first propose REMAP, an execution-aware MAPF framework that integrates execution-time estimation into planning, guiding the search toward MAPF solutions with improved execution performance. We also introduce ESADG, a post-planning optimization procedure that optimizes the execution schedule of a given MAPF solution while preserving path feasibility. We evaluate proposed frameworks in high-fidelity simulation with up to 300 agents and on physical robots. In simulation, ExecTimeNet predicts the execution state accurately and transfers to unseen maps and agent counts. Across simulation benchmarks spanning diverse map topologies, REMAP reduces delays by up to 21% over baselines, while ESADG achieves up to 40% normalized improvement. On physical hardware, the full pipeline reduces total execution time by up to 15.3%, demonstrating effective transfer from simulation to real-world deployment.
Jingtian Yan, Shuai Zhou, He Jiang +2
Nov 24, 2025cs.CV

Thinking Ahead: Foresight Intelligence in MLLMs and World Model

In this work, we define Foresight Intelligence as the capability to anticipate and interpret future events-an ability essential for applications such as autonomous driving, yet largely overlooked by existing research. To bridge this gap, we introduce FSU-QA, a new Visual Question-Answering (VQA) dataset specifically designed to elicit and evaluate Foresight Intelligence. Using FSU-QA, we conduct the first comprehensive study of state-of-the-art Vision-Language Models (VLMs) under foresight-oriented tasks, revealing that current models still struggle to reason about future situations. Beyond serving as a benchmark, FSU-QA also enables the assessment of world models by measuring the semantic coherence of their generated predictions, quantified through performance gains when VLMs are augmented with such outputs. Our experiments further demonstrate that FSU-QA can effectively enhance foresight reasoning: even small VLMs fine-tuned on FSU-QA surpass much larger, advanced models by a substantial margin. Together, these findings position FSU-QA as a principled foundation for developing next-generation models capable of truly anticipating and understanding future events. Furthermore, beyond model performance, we examine whether WM-generated predictions remain semantically consistent by using VLM-based proxy judges, and validate this evaluation protocol through shuffled control experiments. Fine-tuning models on FSU-QA leads to substantial improvements in foresight understanding, demonstrating the dataset's effectiveness and offering a principled foundation for future research.
Zhantao Gong, Liaoyuan Fan, Qing Guo +3
Oct 27, 2025cs.RO

Deep Active Inference with Diffusion Policy and Multiple Timescale World Model for Real-World Exploration and Navigation

Autonomous robotic navigation in real-world environments requires exploration to acquire environmental information as well as goal-directed navigation in order to reach specified targets. Active inference (AIF) based on the free-energy principle provides a unified framework for these behaviors by minimizing the expected free energy (EFE), thereby combining epistemic and extrinsic values. To realize this practically, we propose a deep AIF framework that integrates a diffusion policy as the policy model and a multiple timescale recurrent state-space model (MTRSSM) as the world model. The diffusion policy generates diverse candidate actions while the MTRSSM predicts their long-horizon consequences through latent imagination, enabling action selection that minimizes EFE. Real-world navigation experiments, including baseline comparisons, component ablations, and robustness evaluations, demonstrated that our framework achieved higher success rates and fewer collisions, particularly in exploration-demanding scenarios. These results highlight how AIF based on EFE minimization can unify exploration and goal-directed navigation in real-world robotic settings.
Riko Yokozawa, Kentaro Fujii, Yuta Nomura +1
Oct 21, 2025cs.LG

Higher Embedding Dimension Creates a Stronger World Model for a Simple Sorting Task

We investigate how embedding dimension affects the emergence of an internal "world model" in a transformer trained with reinforcement learning to perform bubble-sort-style adjacent swaps. Models achieve high accuracy even with very small embedding dimensions, but larger dimensions yield more faithful, consistent, and robust internal representations. In particular, higher embedding dimensions strengthen the formation of structured internal representation and lead to better interpretability. After hundreds of experiments, we observe two consistent mechanisms: (1) the last row of the attention weight matrix monotonically encodes the global ordering of tokens; and (2) the selected transposition aligns with the largest adjacent difference of these encoded values. Our results provide quantitative evidence that transformers build structured internal world models and that model size improves representation quality in addition to end performance. We release our metrics and analyses, which can be used to probe similar algorithmic tasks.
Brady Bhalla, Honglu Fan, Nancy Chen +1
Oct 21, 2025cs.CV

OmniNWM: Omniscient Driving Navigation World Models

Autonomous driving world models are expected to work effectively across three core dimensions: state, action, and reward. However, existing methods are typically restricted to fragmented modality modeling, short-horizon drift, and imprecise action control, while lacking intrinsic mechanisms for policy evaluation. In this paper, we introduce OmniNWM, an Omniscient panoramic Navigation World Model that addresses all three dimensions within a consistent probabilistic framework. For State, OmniNWM generates panoramic videos of RGB, semantics, metric depth, and 3D occupancy, ensuring pixel-level alignment across modalities with joint distribution modeling. To mitigate autoregressive exposure bias, we propose a structured panoramic forcing strategy to stabilize long-horizon generation via stochastic manifold thickening. For Action, we introduce canonical geometric action encoding with normalized panoramic Plücker ray-maps. This representation decouples motion dynamics from sensor intrinsics, enabling precise, zero-shot trajectory control across heterogeneous datasets and camera configurations. For Reward, we derive intrinsic occupancy-grounded dense rewards directly from generated 3D volumes, establishing a reliable closed-loop simulation cycle for evaluating diverse planning agents. Extensive experiments demonstrate that OmniNWM achieves SOTA performance in generation fidelity and control precision, with remarkable zero-shot robustness to novel scenes on NuPlan and in-house datasets with distinct camera rigs. Project page is available at https://arlo0o.github.io/OmniNWM/.
Bohan Li, Zhuang Ma, Dalong Du +10
Oct 19, 2025cs.CV

A Comprehensive Survey on World Models for Embodied AI

Embodied AI requires agents that perceive, act, and anticipate how actions reshape future world states. World models serve as internal simulators that capture environment dynamics, enabling forward and counterfactual rollouts to support perception, prediction, and decision making. This survey presents a unified framework for world models in embodied AI. Specifically, we formalize the problem setting and learning objectives, and propose a three-axis taxonomy encompassing: (1) Functionality, Decision-Coupled vs. General-Purpose; (2) Temporal Modeling, Sequential Simulation and Inference vs. Global Difference Prediction; (3) Spatial Representation, Global Latent Vector, Token Feature Sequence, Spatial Latent Grid, and Decomposed Rendering Representation. We systematize data resources and metrics across robotics, autonomous driving, and general video settings, covering pixel prediction quality, state-level understanding, and task performance. Furthermore, we offer a quantitative comparison of state-of-the-art models and distill key open challenges, including the scarcity of unified datasets and the need for evaluation metrics that assess physical consistency over pixel fidelity, the trade-off between model performance and the computational efficiency required for real-time control, and the core modeling difficulty of achieving long-horizon temporal consistency while mitigating error accumulation. Finally, we maintain a curated bibliography at https://github.com/Li-Zn-H/AwesomeWorldModels.
Xinqing Li, Xin He, Le Zhang +3
Oct 16, 2025cs.LG

Why Do LLM Agents Fail in Exploring New Environments? A World-Modeling Perspective

Large Language Models (LLMs) as agents often fail to improve in new environments. We identify and characterize a failure mode we call exploration collapse: under reinforcement learning (RL) in environments whose states are unfamiliar to the policy, Pass@k, the probability that at least one of k sampled trajectories succeeds, drops markedly over training even as Pass@1 edges up, revealing increasingly brittle exploration; environments closer to the pretraining distribution show no such decline. We trace this collapse to weak grounding in environment states and dynamics, and study a simple remedy: explicitly teaching the agent to estimate the current state and predict its transitions before optimizing for reward. We instantiate it as SPA, an explore-then-exploit recipe that cold-starts the policy with a Self-Experience supervised finetuning (SFT) stage, collecting the model's own interaction trajectories and supervising state and next-state prediction, and then runs standard RL. The resulting world model serves as a grounded initialization for RL rather than an inference-time planner. Across unseen environments, SPA consistently and substantially improves over vanilla RL: for example, it raises the Sokoban success rate from 25.6% to 59.8% on Qwen2.5-1.5B-Instruct, letting sub-3B models surpass a 20B baseline on these tasks. Controlled studies indicate that the gains track four factors: grounded state representations, explicit transition modeling, self-experience trajectories from a sufficiently strong exploration policy, and adequate coverage of transition data.
Shiqi Chen, Tongyao Zhu, Zian Wang +8
Oct 10, 2025cs.RO

RoDyn: Taming Interactive Robot-Dynamic 2.5D World Model for Robotic Manipulation

Learned world models hold significant potential as neural simulators for robotic manipulation. However, prevalent 2D video-based models inherently lack the spatial and kinematic reasoning crucial for physical interactions. We introduce RoDyn, a novel Robot-Dynamic 2.5D World Model that formulates environmental dynamics within a highly efficient, geometry-aware latent space. Through the proposed Robot-Dynamic Tokenizer, we explicitly couple semantic visual appearances with spatial and agent-centric priors via an RGB-dominated cross-attention mechanism and dynamic mask guidance. Furthermore, by injecting these mask priors directly into sequence transitions, our Mask-guided Autoregressive architecture drives the model to focus on active robot-object interaction regions. Extensive experiments demonstrate that RoDyn establishes SOTA generation fidelity across large-scale datasets. Crucially, it translates these predictive capabilities into substantial downstream gains, accelerating model-based reinforcement learning and achieving a 42% improvement in real-world imitation learning success rates over pure 2D baselines.
Chuanrui Zhang, Zhengxian Wu, Guanxing Lu +2
Aug 9, 2025cs.RO

Imaginative World Modeling with Scene Graphs for Embodied Agent Navigation

Semantic navigation requires an agent to navigate toward a specified target in an unseen environment. Employing an imaginative navigation strategy that predicts future scenes before taking action, can empower the agent to find target faster. Inspired by this idea, we propose SGImagineNav, a novel imaginative navigation framework that leverages symbolic world modeling to proactively build a global environmental representation. SGImagineNav maintains an evolving hierarchical scene graph and uses large vision language models to predict and explore unseen parts of the environment. While existing methods solely relying on past observations, this imaginative scene graph provides richer semantic context, enabling the agent to proactively estimate target locations. Building upon this, SGImagineNav adopts an adaptive navigation strategy that exploits semantic shortcuts when promising and explores unknown areas otherwise to gather additional context. This strategy continuously expands the known environment and accumulates valuable semantic contexts, ultimately guiding the agent toward the target. SGImagineNav is evaluated in both real-world scenarios and simulation benchmarks. SGImagineNav consistently outperforms previous methods, improving the success rate to 65.4% and 66.8% on HM3D and HSSD, and demonstrating cross-floor and cross-room navigation in real-world environments. All source code is open-sourced at https://github.com/UMich-CURLY/SGImagineNav.
Yue Hu, Junzhe Wu, Ruihan Xu +5
Date pendingcs.RO

Diagnosing and Dynamically Filtering Occupancy World Models for Active Mapping

Active mapping requires a robot to select camera viewpoints that efficiently reconstruct an unknown 3D scene. To reason about unobserved regions, recent systems use pretrained occupancy networks as world models that complete missing geometry. The predicted structure contributes to expected coverage gain and constrains feasible robot motion. Consequently, occupancy errors can change both what the robot chooses to explore and where it is able to move. We diagnose these effects by holding the planner fixed and varying only the occupancy representation provided to it. We consider planning without completion, with learned occupancy, with false positives removed by a ground truth oracle, with false negatives restored by an oracle, and with ground truth occupancy. Our experiments show that correcting false positives or false negatives alone does not consistently improve final coverage. This finding reveals a gap between occupancy accuracy and downstream planning performance. Ground truth occupancy provides a much larger improvement in coverage efficiency than in endpoint coverage, suggesting that planning and reachability remain important bottlenecks even when the geometric world model is accurate. Based on these findings, we introduce a dynamic filtering strategy that preserves predictions in unexplored space while suppressing repeatedly unsupported occupancy using online observations. Preliminary examples show that this strategy can redirect viewpoint selection toward reachable surfaces that would otherwise remain unobserved.
Jiahui Zhang, Gongbo Liang, Yu Zhang
Date pendingcs.CV

PAVXploreRL: Physical-Action-Visual World Model Reinforcement Learning with Action Exploration

Action-conditioned world models are a key component of embodied AI, serving as scalable policy evaluators that reduce reliance on expensive real-world rollouts. To accurately capture diverse action-induced dynamics, such models should satisfy three key objectives-Physical Plausibility (P), Action Adherence (A), and Visual Fidelity (V), collectively referred to as PAV-while remaining robust to both in-distribution (ID) expert demonstrations and out-of-distribution (OOD) actions. However, existing methods primarily rely on ID action-video pairs and pixel-level reconstruction losses, which do not explicitly optimize PAV objectives and generalize poorly beyond expert data. To address this, we propose PAVXploreRL, a reinforcement learning framework built on a pretrained latent world model that explicitly optimizes PAV objectives through reward-driven training. To improve action generalization, our method jointly leverages ID trajectories and noise-driven OOD action exploration, without paired video supervision. Experiments show that PAVXploreRL consistently outperforms pretrained baselines, achieving a 5.6% average gain across benchmarks and producing higher-quality PAV properties. As a policy evaluator, it also yields more reliable performance estimates and reduces the overestimation bias of prior expert-only world models such as Ctrl-World. Code: https://github.com/Social-AI-Studio/PAVXploreRL
Han Wang, Zijun Wang, Shuoshuo Xue +4
Date pendingcs.RO

Ego-Dynamics-Augmented World Model for Autonomous Driving with Zero-Shot Cross-Embodiment Adaptation

End-to-end autonomous driving requires generalization ability across platforms with dissimilar physical characteristics. The chassis defines the physical embodiment of each platform, and real-world fleets span sub-tonne microcars to bus-class vehicles. Consequently, the driving stack must either be retrained per platform or adapt to the underlying chassis dynamics online. World model (WM)-based reinforcement learning offers a sample-efficient path toward end-to-end autonomous driving on egocentric bird's-eye-view (BEV) representations, but its effectiveness hinges on how faithfully the WM captures the ego vehicle's dynamics. This work identifies a structural bottleneck in BEV-based WMs: observation transitions entangle ego-motion with scene dynamics, consuming modeling capacity at the cost of imagination accuracy. This burden is embodiment-dependent: dissimilar chassis produce different observation warps under the same control input. The proposed DynaDreamer addresses this bottleneck by conditioning the WM's latent distributions on a physics-informed ego-dynamics context derived from a lateral dynamics model with a neural tire force formulation. This context is extracted online via a neural-ODE encoder-decoder that simultaneously identifies the underlying chassis parameters. Information-theoretic analysis confirms that this conditioning removes the ego-motion terms from both the WM's transition entropy and its prior-posterior KL divergence. The identified physical parameterization enables zero-shot cross-embodiment adaptation across a dynamically diverse fleet without per-platform retraining. Simulation results show 28% and 43% improvements in driving task success rates over the strongest baseline in urban and highway scenarios, and the advantage over the base Transformer WM reaches up to 73% when extrapolating to unseen chassis.
Zhidong Wang, Jingsong Liang, Zirui Li +3
Date pendingcs.RO

Motus2: A Self-Evolving General World Model for Dexterous Manipulation

General embodied agents should perceive, predict, act, evaluate, and improve within a unified system. World models have shown great promise in building such agents, yet existing models typically append an action output head to a world simulator, without coupling them into a closed decision-and-learning loop for policy improvement. We present Motus2, a self-evolving general world model for dexterous manipulation. Motus2 advances world modeling through model scaling and data scaling. For model scaling, a single model with shared weights exposes three control interfaces: a policy (world-action model), a simulator (action-conditioned world model), and an evaluator (value model). The policy proposes candidate action chunks, the simulator predicts their visual consequences, and the evaluator assesses the predicted outcomes. Their coupling forms a closed decision-and-learning loop for policy improvement. This formulation uses curated expert demonstrations for action learning, while failed and suboptimal interactions provide valuable evidence for dynamics modeling and value learning. For data scaling, Motus2 progresses from large-scale monocular egocentric data to synchronized stereo egocentric data, followed by robot-domain adaptation with robot trajectories and supplementary human-robot alignment data. Motus2 further studies global-autoregressive and hybrid-memory extensions of its sliding-window context, adds tactile feedback for contact-aware control, and is instantiated on a fully biomimetic platform with stereo vision, dual arms, dual dexterous hands, and tactile sensing. Together, egocentric data scaling and closed-loop general world model scaling provide a general path toward self-evolving dexterous manipulation.
Hongzhe Bi, Zihao Zhou, Yihang Tang +16
Date pendingcs.AI

GameWAM: A World Action Model for Video Games

Modern video games combine first-person perception, rapid visual changes, persistent world state, and heterogeneous native controls. Existing game agents map visual and task context directly to actions but lack explicit world dynamics modeling, whereas interactive game world models predict visual futures from supplied actions but do not serve as task policies. World-Action Models (WAMs) unify these objectives, but remain largely unexplored under the dynamics and open-ended interaction of video games. We introduce GameWAM, to our knowledge the first WAM for native closed-loop gameplay and GUI control. GameWAM jointly generates future visual observations and executable keyboard-mouse trajectories through parallel visual and action generative processes with block-causal conditioning and flow matching. To support joint world-action learning, we construct synchronized gameplay and GUI trajectories. To handle heterogeneous native control, GameWAM predicts a gameplay/GUI mode per action step and generates actions with mode-specific prediction distributions and continuous-action normalization. For long-horizon interaction, block-cycle control coordinates prediction, execution, and temporal context: it predicts beyond the committed horizon, executes short action blocks, replans from new observations, and hierarchically structures context from fine-grained within-cycle history to persistent cross-cycle history. Experiments demonstrate competitive task success with fewer executed native actions than the compared agents. We further uncover Low-Frequency Action Source Imprinting (LASI), in which low-frequency components of the sampled action source systematically steer coarse generated camera motion under fixed conditioning, revealing a source-sensitivity failure mode in generative control. Project page is available at https://yunncheng.github.io/GameWAM/.
Yuncheng Guo, Zhanqiu Zhang, Yiwen Guo +1
Date pendingcs.CV

Hi-FLoop: Hierarchical State-Feedback Loops for Multi-Timescale World Modeling

Multi-agent traffic simulation seeks diverse, coordinated, and physically realistic futures from maps and observed history. Long-horizon closed-loop generation must reconcile multiple decision time scales while its context evolves with generated states. Existing methods often unfold long futures from an initial scene and resolve intent, interaction, and motion monolithically, weakening cross-scale consistency and adaptation. Multimodal rollout poses a further consistency problem: independently reselecting modes across agents or commits can stitch together incompatible futures instead of preserving a coherent joint branch. We present Hi-FLoop, a branch-consistent multi-timescale state-feedback framework. Eight scene-level Worlds represent joint hypotheses; all agents share one selected World identity throughout all 16 commits of an 8-second rollout, while Goal, Preview, and Control states adapt within that branch. An 8-second Goal anchors intent, a 2-second Preview coordinates interactions, and 1-second Control produces physical motion. Every 0.5-second commit feeds back only its executed prefix as new facts, while unexecuted hypotheses never enter factual memory. Joint Preview Interaction induces a sparse directed future graph and uses conflict probabilities and signed arrival-time differences to refine interaction-aware motion. For generated-state recovery, a prefix-frozen A-to-B cascade transfers typed physical state and the branch index--but no latent state--from a frozen prefix model to an independently parameterized recovery model. On the full H-D public-validation split of 955 scenarios, the S2.1 cascade obtains an 8-second scene-joint ADE-at-joint-minFDE@8/joint-minFDE@8 of 2.048/6.384 m when one World must explain all evaluated agents. Agent-centric oracle-minADE@8 is 0.526 m at 6 seconds and 0.875 m at 8 seconds.
Rx Fan, Z Han