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Papers

Jul 23, 2026cs.CL

Humanly: A Configurable and Traceable Environment for Human-AI Collaborative Writing

Teachers, conference chairs, and public readers all judge writing from limited evidence, seeing only a finished document and not the process that produced it. Final text alone cannot reveal whether a document was produced through human typing, AI generation, or mixed human-AI collaboration. Existing process-tracking tools help, but many are tied to host-document histories, provide coarse activity records, and offer limited control over the writing environment. Humanly is a writing platform that makes the writing process itself the evidence. Users configure writing environments for personal documents or assigned tasks and draft in a workspace that records writing activity and in-platform AI assistance. Humanly can package a completed session into a sealed writing certificate with configuration-aware anomaly behavior review. It can support writing scenarios such as course assignments, peer review, and personal certification. Our user study shows that Humanly is helpful across roles, and a red-teaming study shows that the Humanly Typing Detector distinguishes human hand typing from automated typing.
Shenzhe Zhu, Haoqian Zhang, Xu Yang +7
Jul 22, 2026cs.CV

Trace: A Taxonomy-Guided Environment for Multidomain Visual Reasoning

Reinforcement learning with verifiable rewards (RLVR) has substantially improved language-model reasoning, yet its extension to vision-language models remains constrained by the lack of training data that are simultaneously broad, exactly verifiable, and reproducible. We introduce Trace, a taxonomy-guided environment for multidomain visual reasoning. Trace factorizes task construction into a scene grammar and an executable task program, separating visual realization from answer computation. A shared semantic state determines the rendered image, prompt, typed answer, verifier state, and replayable instance trace. The resulting environment comprises 1,000 tasks over 277 scene grammars and 11 visual domains, with controlled semantic and visual variation. RLVR on 64,000 Trace instances improves the macro-average across 24 external benchmarks by 3.51 percentage points for Qwen2.5-VL-3B and 4.06 points for Qwen2.5-VL-7B, providing evidence that broad procedural training can transfer beyond the generated task distributions. Project page: https://maveryn.github.io/trace/.
Md Tanvirul Alam
Jul 20, 2026cs.MA

PRIME: Plasticity Recovery in Multi-Agent Environments for UAV-Assisted Emergency Communication Networks

Most reinforcement learning controllers for these networks assume stationary conditions, and the few that handle change react to the external environment while leaving the network's internal state unexamined. We show that sustained non-stationarity damages this internal state directly: as objectives shift, neurons progressively fall dormant and the shared policy loses the capacity to learn. The obvious remedy, resetting dormant neurons, is unsafe under shared-parameter multi-agent training: many neurons that appear inactive are still receiving strong training gradients, and whether a neuron appears dormant depends on which agent's observations it processes. PRIME (Plasticity Recovery In Multi-agent Environments) therefore verifies both directions before intervening. Extending the bidirectional Silent Neuron framework to cooperative multi-agent reinforcement learning, it aggregates activation and gradient statistics over the full team batch, reads the backward signal from the gradient the training loss has already deposited , not from a hand-crafted proxy, and reinitializes only neurons that are simultaneously activation-dormant and gradient-silent. Useful representations are preserved while learning capacity is restored. On a phase-switching UAV emergency communication simulator, PRIME improves interquartile mean return by 24.9% over MAPPO and holds dormant neuron fractions at 10--20% versus 40--45%; ablations attribute the gains to the gradient signal and team-level aggregation rather than to the specific reset operator. A dynamic regret bound shows that the perturbation cost scales with the small silent-subspace dimension rather than the full parameter count.
Wen Qiu, Zhiqiang He, Wei Zhao +1
Jul 14, 2026cs.AI

Human-AI Agent Interaction as a Neuroplastic Training Environment

Interaction with AI agents has become one of the most frequent activities of everyday digital life. Whether conversing with an assistant, working with a coding copilot, or generating images, the interaction follows a common iterative loop: a request is issued, a result returned, appraised, and the request revised. We observe that this loop is a high-frequency stream of contact events -- moments at which a result meets a person and a conditioned response may fire before deliberate appraisal -- making everyday agent interaction an unrecognised neuroplastic training environment. When a result disappoints, reactive patterns of impatience, perfectionism, frustration, and self-criticism are repeatedly evoked, and under activity-dependent synaptic plasticity each uninterrupted cycle deepens the underlying pathway through long-term potentiation. Ordinary agent use may thus quietly strengthen the very patterns it provokes. We propose that the same training environment can be engaged to the opposite effect. Treating conditioned reactive patterns as physical neurone paths -- activated through a pre-cognitive feeling tone that opens a brief regulatory gap -- we develop a framework in which, at that gap, in place of the reactive re-prompt, a person performs behind-the-scenes observation: watching the neural process operate so the cascade does not complete and long-term depression weakens the path rather than potentiation strengthening it. We characterise this practice through three layers of observation and two modes of application: a user-guided mode requiring no change to existing tools, and an agent-assisted mode in which an ordinary agent is lightly configured to support observation at the gap. We illustrate the framework through generative image prompting, showing how a single frustrating session is behaviourally nearly identical whether or not it is observed, yet neurologically opposite.
Eranga Bandara, Ross Gore, Asanga Gunaratna +17
Jul 9, 2026cs.IT

Large Multimodal Model-Based Environment-Aware Mobility Management

Recently, large language models (LLMs) have been successfully adopted in various fields, including wireless communications, robotics, and autonomous vehicles, owing to their outstanding adaptability and reasoning abilities. Despite their huge potential, the application of LLMs for mobility management is relatively scarce since it requires not only analyzing wireless measurements but also predicting dynamic user trajectories and making real-time handover decisions across densely deployed small base stations (SBSs). In this paper, we propose an environment-aware mobility management scheme based on large multimodal models (LMMs), which extend capabilities of LLMs to process multimodal sensing data. By leveraging LMMs, the proposed scheme extracts contextual information on the surrounding environments from RGB-D images to capture user equipment (UE) mobility patterns and identify signal reflections and blockages caused by static reflectors and dynamic obstacles. Using the extracted environmental information, the proposed scheme learns the intrinsic mapping from UE and SBS positions to channel capacity, referred to as channel capacity map (CCM), from which future channel capacities along UE trajectories are predicted. Based on the predicted channel capacities, we determine proactive handover decisions maximizing the cumulative channel capacities. Simulation results demonstrate that the proposed scheme achieves substantial channel capacity improvements over conventional deep learning (DL)-based approaches.
Seokhyun Jeong, Sangmok Shin, Seungnyun Kim +2
Jul 6, 2026eess.SP

Physics-Informed Structure Anchoring With Capture-Aware Prototype Calibration for Cross-Environment RF Fingerprinting

Radio frequency fingerprint identification (RFFI) exploits transmitter-specific hardware imperfections as physicallayer identity cues for Internet of Things (IoT) devices, but deep models often degrade across acquisition environments. In multi-antenna reception, antenna topology and frequencyoffset dynamics structure receiver observations, while capturedependent variation distorts target embeddings and misaligns source-trained decision boundaries. This article proposes physicsinformed structure anchoring with capture-aware prototype calibration (PISA-CAPC) to address both representation and decision mismatches. The two stages separate source representation construction from target decision correction. During source training, PISA organizes antenna tokens through a topology-guided graph, conditions propagation on CFO-derived acquisition dynamics, and applies bounded contextual residual suppression to preserve identity evidence. At deployment, unlabeled capture-aware prototype calibration (U-CAPC) estimates capture-local prototypes and recalibrates target decision scores while keeping the representation and source classifier fixed. Thus, calibration uses neither target labels nor target-domain backbone updates. On a measured WiFi benchmark with four receive antennas and ten transmitters, PISA-CAPC achieves a mean target-domain Macro-F1 of 0.9257 under a balanced transductive setting. Component ablations support complementary roles for topology-guided anchoring, CFO-conditioned modulation, reliability-aware token aggregation, contextual suppression, and capture-aware calibration. These results indicate that physically motivated representation learning can be combined with labelfree decision calibration to improve cross-environment RFFI under the evaluated protocol without changing the deployed backbone.
Fengchong Yao, Jianbing Li, Qing Liu +4
Jun 29, 2026cs.RO

OpenSPM: An Environment-Transferable Robotic Key Spatial Pose Memory and Closed-Loop High-Frequency Flow-Matching Action Generation Model

Open-environment tabletop robotic manipulation requires systems to possess semantic understanding, precise geometric pose estimation, and high-frequency action generation. While end-to-end vision-language-action (VLA) models excel at semantic generalization, they often lack explicit geometric constraints for fine-grained tasks and require costly training. To bridge the gap between high-level semantics and low-level physical execution, we propose OpenSPM, an open environment spatial persistent memory framework consisting of spatial pose memory and flow-matching action generation model. OpenSPM first leverages semantically conditioned 3D perception and Kalman filtering to track continuous 6D poses. It then extracts key spatial poses from human demonstrations, keeping them as transferable, object-centric spatial persistent memory entries. During inference, OpenSPM retrieves relevant memory entries in terms of natural language instructions, transfers the spatial poses to new scenes using SE(3) transformations, and generates high-frequency action chunks via a lightweight conditional flow-matching model. Combined with real-time proprioceptive state feedback and terminal residual correction, the system effectively suppresses trajectory error accumulation. Evaluated on ten LIBERO-GOAL tasks, OpenSPM achieves an 85.6% success rate and an equivalent control frequency of 1033.3 Hz, while requiring minimal inference AI computing power. Extensive ablations illustrate that structured spatial persistent memory and closed-loop residual correction play a crucial role in reliable, high-frequency robotic manipulation.
Iok Tong Lei, Qingchen Xie, Yifan Wang +2
Jun 26, 2026cs.RO

Building a Scalable, Reproducible, Evaluatable, and Closed-Loop Simulation Environment Foundation for Embodied Intelligence

This paper presents a cloud-native simulation infrastructure framework for embodied intelligence that supports large-scale training, standardized evaluation, and simulation-based data collection. The framework unifies simulation environment generation, task execution, trajectory collection, model evaluation, data management, and cloud services into a scalable and reproducible platform. To address the high cost, limited scalability, and poor reproducibility of real-world robotic data collection, the framework adopts cloud-native technologies including elastic resource scheduling, containerized simulation, unified data management, and service-oriented system design, enabling efficient large-scale simulation for multi-model and multi-task workloads. Built on a four-layer architecture, the framework provides standardized environment assets, automated task generation, trajectory collection, benchmark evaluation, and closed-loop data optimization. It further integrates representative systems including D-VLA, RL-VLA3, Sword, and Pre-VLA to support scalable simulation, dynamic scheduling, visual augmentation, and real-time data filtering. We argue that cloud-native simulation infrastructure provides a unified foundation for data generation, model training, standardized evaluation, and real-world deployment, and will play a key role in the future development of embodied intelligence.
Junwu Xiong, Yongjian Guo, Mingxi Luo +17
Jun 22, 2026cs.LG

DT-GOL: Dual-Track Geometric Online Learning in Nonstationary Environment with Label Delay

Online learning is crucial for handling complex data streams in big data applications. Recent research has begun to focus on dynamic scenarios, i.e., non-stationary environments. However, a crucial yet often overlooked aspect is label latency, where new data may not receive labels in time due to the slow and expensive labeling process, thus hindering rapid adaptation to dynamic environments. To resolve this impasse, we propose Dual-Track Geometry Online Learning (DT-GOL), a novel framework that shifts from temporal compensation to spatial reasoning to bridge the supervised latency gap. By modeling the delay challenge as a semi-supervised task, we leverage real-time topological evolution of features as a reliable geometric surrogate for unobservable conceptual changes to achieve proactive supervised adaptation within the delay window. Unlike rigid self-training, we introduce a dynamic evidence calibration mechanism that distills geometric information into soft labels that perceive uncertainty, effectively mitigating the confirmation bias inherent in hard pseudo-labels. Furthermore, to resolve the stability-plasticity dilemma, we design a decoupled dual-track architecture in which a master learner serves as a stable anchor, updated strictly from delayed ground truth, while a transient branch leverages soft geometric knowledge for low-risk forward adaptation. Extensive experiments on real and synthetic datasets demonstrate that DT-GOL significantly outperforms existing state-of-the-art baseline methods, especially in scenarios with concept drift.
Yulin Wang, Yi He, Dianlong You +1
Jun 20, 2026cs.AI

CFAgentBench: A Reproducible Environment and Benchmark for Autonomous Construction-Finance Agents

We introduce CFAgentBench, a reproducible, self-hostable environment and benchmark for autonomous construction-finance agents: a CFO/controller-class agent operating across the real software stack a US construction finance team runs - ERP, project management, email, documents, pay applications, payroll, certified payroll, lien waivers, and bank/treasury portals. It contains 1,014 machine-gradeable task specifications across 8 domains and 77 families, every family grounded in a real source; a self-validated subset of 40 tasks (54 with a project-management extension) is compiled into oracle-validated executable evaluators, the runnable suite reported here. Following WebArena, the benchmark runs on an executable environment rather than static traces: 35 mock applications (31 reconciled to one company book, plus 4 PM platforms) over 9 archetypes, each implementing a uniform self-hostable app contract, so every task is graded by functional correctness - a state diff plus forbidden-side-effect checks plus required-output regexes - with an LLM judge used only for reply quality, never as reward. A distinguishing principle is a money-movement guard: 278 instances embed a payment, payroll, e-signature, or e-filing step where the correct behavior is to stop and stage for human approval, and executing even the correct transaction fails the task. The public split (n=711) is sized for a 95% Wilson half-width of +/-4.1%; a private, contamination-protected split (n=303) is reserved for remote scoring. In a first three-model open-weight sweep (k=5), the strongest agent reaches pass^1 = 0.67 but only pass^5 = 0.38 - losing 43% of its successes when required to repeat them under temperature-0 decoding. The within-model pass^1 to pass^5 collapse and sharp per-domain heterogeneity are clear evidence that single-attempt accuracy overstates deployable construction-finance competence.
Rishi Srivastava
Jun 19, 2026cs.RO

THREAD: Trajectory Planning for Hybrid Rigid-Soft Manipulators with Environment-Aware Diffusion

Manipulation in confined environments, such as threading a manipulator through narrow apertures, remains a fundamental challenge, especially for conventional rigid robots. Hybrid rigid-soft manipulators offer promise but face two compounding planning challenges: backbone shapes feasible in free space become infeasible under environmental contact, and planning rigid and soft segments independently ignores their kinematic coupling. We present THREAD, the first diffusion-based trajectory planner for hybrid manipulation, learning a generative prior over physically realizable backbone trajectories conditioned on local environment geometry, with physics-inspired losses encoding curvature, smoothness, and collision constraints jointly across both segments. Trained in simulation, THREAD achieves 92.4% task success with 5x fewer collisions than the strongest baseline. We show cross-embodiment real-world transfer with minimal online updates, successfully threading through apertures as small as 1.3x the soft segment diameter.
Shivani Kamtikar, Pranav Asthana, Naveen Kumar Uppalapati +2
Jun 18, 2026cs.CV

VFACamou: View-Fused Adversarial Camouflage for Environment-Adaptive Physical Evasion

Adversarial camouflage in the physical world remains highly challenging, particularly under UAV reconnaissance where targets undergo continuous geometric changes and extreme illumination variations. Existing methods either optimize 2D digital perturbations that fail to generalize to dynamic viewpoints or produce visually unnatural textures that cannot be deployed in real scenarios. Therefore, we propose an end-to-end framework for adversarial camouflage generation that automatically produces wearable adversarial patterns and maintains stable attack performance in real physical environments with changing viewpoints, poses, and lighting conditions. Our method integrates UV-volume rendering with a diffusion-based texture generator, enabling consistent appearance under varying scales, poses, and lighting conditions. To ensure environmental realism, we propose an illumination color consistency estimator that extracts dominant background attributes and guides a natural texture loss to align the generated UV texture with the surrounding environment. A multi-scale dynamic training strategy further enhances robustness against viewpoint shifts and body deformation. Extensive experiments across multiple mainstream detectors demonstrate that our method achieves strong and stable physical attack performance while maintaining high perceptual naturalness, reducing human detection rates without introducing unnatural artifacts.
Shihui Yan, Hu Liu, Junyu Shi +6
Jun 17, 2026cs.LG

Online Reward-Punishment Learning from Fixed-Channel Perceptual Event Streams without Environment Rewards

We study online reward-punishment learning when the environment provides no scalar reward or evaluative label. At each step the agent receives only a fixed-channel perceptual packet, and quantities such as pain, energy, contact, damage, or cognitive error are treated as perceptual dimensions whose valence must be inferred from transition consequences. OHIRL separates four roles: M_psi learns next-packet prediction, D_omega models residual dynamics, C_eta is a fixed internal post-transition trajectory evaluator, and B_xi learns to use the resulting value evidence for later policy updates and action scoring. C_eta uses a recovery-positive and persistence/growth-negative residual-regulation orientation; a coefficient-origin audit shows that equal-unit, raw-equal, and random monotone variants preserve more than 92% of the released top-action rankings, while sign inversion preserves 0%. The reward-free protocol exposes observation transitions while withholding environment rewards, delayed external evaluators, success labels, and action-goodness labels. A conditional error decomposition separates B_xi evidence-estimation error from residual policy-optimization error. In a 2x2-XOR packet task, medicine and chili acquire opposite value under visual XOR contexts, and the same pain or spice increase can be positive or negative depending on consequence structure; B_xi reaches 0.952 balanced reward-sign accuracy. In a full online-interleaved audit, M_psi reaches holdout R2=0.907, B_xi reaches 0.940 sign accuracy, and the policy reaches 0.979 optimal-action accuracy, while immediate packet scores, prediction-error rewards, shuffled targets, zero reward, and error-reduction controls collapse. Hidden-reward CartPole and Taxi controls, public-context no-leakage audits, and module-role ablations further test information boundaries and component necessity.
Zirong Li
Jun 17, 2026cs.CL

LegalWorld: A Life-Cycle Interactive Environment for Legal Agents

Civil litigation is inherently a life-cycle process: what a lawyer drafts on day one constrains what unfolds at trial months later. Yet existing legal benchmarks evaluate isolated subtasks, and prior legal-agent simulators reinitialize each scenario from shared ground truth, leaving cross-stage causal dependencies unmodeled. We present LegalWorld, a life-cycle interactive environment that models Chinese civil litigation as a causally connected state chain of five stages (seven sub-scenarios), grounded in 75,309 paired Chinese civil judgments. We pair it with reusable infrastructure (local memory, global case memory, a Skill/Tool library) that keeps each dispute consistent across its full life cycle. Building on this environment, we construct LongJud-Bench to evaluate agent capability across all five connected stages. 18,992 ratings from 217 legal-background evaluators confirm that LegalWorld trajectories are procedurally faithful and role-consistent; and a capability-level cross-model evaluation reveals sharp divergences that aggregate scores cannot expose, with no single backbone leading across consultation, drafting, and courtroom advocacy. Detailed resources will be released publicly.
Songhan Zuo, Shengbin Yue, Tao Chiang +4
Jun 16, 2026cs.LG

Performance-Driven Environment Abstraction with Multi-Timescale Learning

We study performance-driven environment abstraction for decision-making in large Markov decision processes. Rather than preserving geometric or topological structure, we seek abstractions that directly optimize decision quality. We model abstraction as a controlled approximation obtained by aggregating the state space and enforcing a shared action distribution within each aggregated state. For a fixed partition, we establish a performance guarantee that separates value-function approximation error from the loss introduced by action sharing. Guided by this analysis, we develop a multi-timescale reinforcement learning framework that jointly adapts the policy and a tree-structured environment abstraction. The resulting algorithm refines and coarsens regions of the state space based on Q-value discrepancies, balancing performance against abstraction size and complexity. Empirical results demonstrate substantial state compression, improved sample efficiency, and faster replanning compared to actor-critic baselines.
Yue Guan, Dipankar Maity, Panagiotis Tsiotras
Jun 10, 2026cs.AI

HERO: Hindsight-Enhanced Reflection from Environment Observations for Agentic Self-Distillation

Reinforcement learning typically improves multi-turn agent capabilities through the terminal outcome of the trajectories, which makes it difficult to determine credit assignments for each intermediate turns. Recent on-policy self-distillation methods offer a promising alternative by converting privileged feedback into dense token-level supervision through a self-teacher. Our study is motivated by the unexpected performance degradation observed when naively extending this paradigm to multi-turn settings, which we attribute to a lack of alignment between privileged feedback, such as successful trajectories or terminal outcomes, and the student's current decision context. We introduce HERO, a hindsight-enhanced self-distillation framework that uses next environment observations as locally aligned feedback. After each rollout, HERO reflects on the completed interaction to convert each observation into a compact turn-level diagnosis, that captures actionable feedback about the original action such as its necessity, validity or failure cause. On TauBench and WebShop, HERO improves task success and reduces unnecessary turns over environment-feedback-only self-distillation and GRPO. It is especially effective under limited training turn budgets, where successful rollouts are rare and GRPO provides weak reward-contrast signals.
Haoran Liu, Yuwei Zhang, Xiyao Li +2
Jun 9, 2026cs.SD

Overview of ESDD2: Environment-Aware Speech and Sound Deepfake Detection Challenge

The Environment-Aware Speech and Sound Deepfake Detection Challenge (ESDD2), held in conjunction with ICME 2026, evaluated systems for five component-level audio spoofing detection, where speech and environmental sounds may be manipulated independently or jointly. After the challenge concludes, we analyze the final leaderboard and summarize effective design choices from the top-performing submissions. The challenge attracted 94 registrations from 16 countries; after verification of submission requirements and metadata, 13 teams were retained for the final analysis. On the test set, the best system achieved a Macro-F1 score of 0.8775, substantially outperforming the separation-enhanced joint learning baseline (0.6327). Top systems consistently benefited from modular task decomposition, cross-domain self-supervised encoders, targeted data augmentation, and selective ensembling rather than simple model scaling. At the same time, auxiliary EER analyses reveal persistent difficulty in detecting the spoofed environmental component and in generalizing to unseen generators in the test set. This paper reports challenge results and provides insights for future environment-aware deepfake detection research. The CompSpoofV2 dataset and baseline code remain publicly available for reproducibility.
Xueping Zhang, Han Yin, Yang Xiao +4
Jun 6, 2026cs.AI

MemToolAgent: Leveraging Memory for Tool Using Agents Based on Environment and User Feedback

Modern large language model (LLM) agents can use external tools to help users solve complex tasks. However, for problems that require learning from long-term historical events or from previous agent-environment interactions, LLM agents are required to use memory mechanisms to store and retrieve experiences. While sophisticated memory systems exist for dialogue agents, few studies have empirically examined how to improve agents' tool-using capabilities through past user-agent conversations. We propose MemToolAgent, a framework that improves tool use through memory management. Our approach contains a memory extraction module that processes past experiences into structured memory entries, and a retrieval module that dynamically selects a subset of the stored memory entries. This enables more personalized and accurate responses aligned with user preferences and feedback without requiring LLM fine-tuning. In summary, this work has three main contributions: (1) a unified memory entry format that improves both general-purpose and personalized tool use without LLM fine-tuning, (2) a reflection-based memory extraction that uses environment and user feedback to distill wrong executions into critiques to store, and (3) a retrieval module that chooses how many past experiences to use based on the memory similarity distribution. MemToolAgent achieves 29%, 80%, and 17% relative improvements compared to strong baselines on the WorkBench, NESTFUL, and PEToolBench benchmarks, respectively.
Suleyman Armagan Er, Danilo Ribeiro, Yogesh Virkar +5
Jun 4, 2026cs.LG

MacArena: Benchmarking Computer Use Agents on an Online macOS Environment

Computer-use agents (CUAs) operate graphical user interfaces (GUIs) through vision and control primitives, and their capabilities have advanced rapidly, driven in part by standardized online evaluation benchmarks such as OSWorld, which serve both as evaluation tools and as training environments for reinforcement learning. However, macOS remains underserved in this landscape: the only existing benchmark, macOSWorld, covers a narrow slice of first-party applications with simpler tasks, and runs on x86 virtual machines incompatible with Apple Silicon. We introduce MacArena, a benchmark of 421 manually verified tasks spanning 50 applications that combines a curated port of OSWorld tasks, content sourced from macOSWorld, and 49 new macOS-native tasks, all running on Apple's native Virtualization framework on Apple Silicon. We argue that macOS presents distinct GUI challenges beyond what Linux-based benchmarks capture, and our evaluation supports this claim: strong model performance on existing benchmarks can reflect familiarity with task distributions rather than genuine cross-platform GUI competence. Notably, model rankings invert between ported and macOS-native tasks, with a leading model trailing by over 26% on the MacArena subset, suggesting that macOS poses a genuinely harder environment for current GUI agents.
Victor Muryn, Maksym Shamrai, Sofiia Mazepa +1
Jun 1, 2026cs.AI

SafeMCP: Proactive Power Regulation for LLM Agent Defense via Environment-Grounded Look-Ahead Reasoning

As Large Language Model (LLM) agents increasingly leverage the Model Context Protocol (MCP) to operate in complex environments, the expansion of their action spaces offers agents unsafe capabilities and underscores the risk of power-seeking. While broad action space and greater environment influence are essential for task fulfillment, they create a fragile risk surface where minor errors or hallucinations are magnified into catastrophic failures. In response, we propose SafeMCP, a {server-side} defense plugin that constrains tool acquisition via predictive reasoning regarding future safety risks. SafeMCP utilizes an internal world model for look-ahead reasoning to implement a two-tier defense: proactive tool filtering to constrain hazardous power expansion and immediate intervention as a fail-safe. To train SafeMCP, we introduce a three-stage pipeline comprising environmental dynamic grounding, safe policy initialization, and reinforcement learning (RL) with dual verifiable rewards. Experiments on PowerSeeking Bench, ToolEmu, and AgentHarm show that SafeMCP achieves a safe equilibrium, effectively mitigating risks while preserving agent utility.
Lichao Wang, Zhaoxing Ren, Tianzhuo Yang +4
May 29, 2026cs.RO

A study on a Real-Time VR-Based Teleoperation Framework for Manipulator in Dynamic Environment

Robot teleoperation enables safe, non-contact task execution in hazardous environments where direct human access is difficult, and its application has expanded with recent VR technologies. Many VR teleoperation studies, however, have primarily served as data-collection tools for robot imitation learning, so they often do not explicitly address dynamic obstacles, workspace changes, or collision risks during operation. For real deployment aimed at operator safety, teleoperation must react to dynamic situations with low latency and remain robust to mistakes made by inexperienced operators. This paper presents a VR teleoperation framework that supports real-time manipulation while handling collisions with both static and moving obstacles. The framework integrates GPU-accelerated inverse kinematics and trajectory optimization within a VR interface to generate feasible joint commands at each control cycle under robot constraints. Experiments with a 7-DoF manipulator demonstrate stable online behavior and collision-aware motion generation across three scenarios: obstacle-free, static-obstacle, and moving-obstacle environments. The results indicate that the proposed approach generates motion consistent with the operator's command while producing safe detours when obstacles interfere with the commanded path.
InGyu Choi, GeonYeong Go, SunWoo Ahn +2
May 29, 2026eess.AS

ImmersiveTTS: Environment-Aware Text-to-Speech with Multimodal Diffusion Transformer and Domain-Specific Representation Alignment

Recent advancements in text-guided audio generation have yielded promising results in diverse domains, including sound effects, speech, and music. However, jointly generating speech with environmental audio remains challenging due to the inherent disparities in their acoustic patterns and temporal dynamics. We propose ImmersiveTTS, an environment-aware text-to-speech (TTS) model that generates natural speech seamlessly integrated within environmental contexts by explicitly modeling cross-modal interactions. Our model builds on a multimodal diffusion transformer and fuses transcript-aligned speech latent with text-conditioned environmental context via joint attention. To enhance semantic consistency, we introduce a domain-specific representation alignment objective tailored to environment-aware TTS, leveraging complementary self-supervised representations from speech and audio encoders. Experimental results show that ImmersiveTTS achieves higher naturalness, intelligibility, and audio fidelity than existing approaches across objective metrics and human listening tests.
Jun-Hak Yun, Seung-Bin Kim, Seong-Whan Lee
May 27, 2026cs.LG

LEIA: Learned Environment for Interactive Architected Materials

World models have enabled interactive exploration of game environments and robotic manipulation, but physical engineering remains beyond their reach: real materials exhibit nonlinear constitutive laws, carry history-dependent internal state, undergo inertial dynamics, and may possess hierarchical structures spanning multiple length scales. We present LEIA (Learned Environment for Interactive Architected materials), a world model that lets engineers apply boundary conditions step by step and observe the resulting deformation and stress fields in real time. LEIA handles large three-dimensional unstructured meshes and generates autoregressive responses to user-specified loading. We introduce MicroPlate, a benchmark of architected plates spanning two regimes of microstructure modeling: architected lattices that resolve microstructure explicitly through three-dimensional geometry, and a homogeneous plate where microstructural change is modeled implicitly through internal degrees of freedom. MicroPlate is used to assess LEIA alongside four baseline methods across both regimes. Finally, we demonstrate that LEIA enables efficient candidate generation and ranking for fast surrogate-guided search for de novo designs of architected materials, with stress-accurate candidate ranking validated by finite element ground truth.
Haiqian Yang, Yuan Cao, Markus J. Buehler
May 27, 2026cs.RO

Visualizing Latent Phase Structures in Locomotion Policies: A Multi-Environment Study with Temporal Feature Extension

Deep reinforcement learning (DRL) has been shown to achieve high performance on locomotion control tasks in MuJoCo benchmarks such as HalfCheetah, Ant, and Walker2D. However, visualizing the motion structures internally obtained by a trained policy function implemented as a deep neural network remains challenging. It is known from biomechanics and related fields that locomotion control is realized through the repetition of motion phases such as the stance phase and swing phase. In this study, we propose a framework for uncovering latent motion phase structures from trajectories generated by locomotion control policies through interaction with the environment. The proposed method extends the clustering features from state observations alone to augmented features including actions, next states, and next actions, and introduces a method for determining the number of clusters that suppresses self-transitions. Applying the proposed method to three environments -- Ant-v5, HalfCheetah-v5, and Walker2D-v5 -- we successfully identified phase structures with clearer and more regular transition rules than those obtained by the existing method.
Daisuke Yasui, Toshitaka Matuki, Hiroshi Sato
May 26, 2026cs.CL

Reasoning Depth and Environment Complexity: A Controlled Study of RLVR Data Allocation across Logical Reasoning Tasks

Reinforcement learning with verifiable rewards (RLVR) has become central to post-training reasoning models, yet a key limitation of existing studies is their narrow view of the reasoning space: difficulty is treated as reasoning depth alone, and reward is concentrated on forward deductive state tracking. We instead characterize the reasoning space along two dimensions. Difficulty. Beyond reasoning depth, we study environment complexity, where models must identify the correct path amid distractors and interacting structures. Rewarded reasoning form. We consider four abilities core to real-world reasoning: deductive state tracking, abductive recovery of hidden events or facts, inductive rule induction, and analogical transfer. To disentangle these factors, we construct a synthetic knowledge-graph environment with controlled pre- and post-training distributions, where each instance varies along depth, complexity, and task family. Three findings emerge: joint depth-complexity coverage outperforms single-axis recipes; reasoning families respond non-uniformly, with abductive reasoning degrading outside the RL-covered region and task correlations clustering into deductive-abductive and inductive-analogy pairs; and uniform mixing outperforms staged curricula under a fixed budget. We also find that recent off-the-shelf models exhibit the same deductive-over-abductive asymmetry, suggesting that this gap is not merely an artifact of our controlled setup.
Yihua Zhu, Qianying Liu, Fei Cheng +4
May 20, 2026cs.CL

MemGym: a Long-Horizon Memory Environment for LLM Agents

Memory is a central capability for LLM agents operating across long-horizon tasks. Existing memory benchmarks predominantly evaluate retention of personalized information in multi-turn chat scenarios, overlooking the dynamic memory formation that occurs during extended agent execution. Consequently, the memory systems they produce transfer poorly to realistic agentic environments, such as coding and web navigation. We present MemGym, a benchmark for agentic memory that unifies existing agent gyms and in-house memory-grounded pipelines behind one memory-reasoning interface. MemGym spans five evaluation tracks grouped into four agentic regimes: tool-use dialogue (tau2-bench), multi-turn deep-research search (MEMGYM-DR), coding (SWE-Gym and MEMGYM-CODEQA), and computer use (WebArena-Infinity). MemGym reports memory-isolated scores that decouple memory performance from reasoning, retrieval, and tool-use ability, so memory strategies can be ranked without those confounders. Our synthetic pipelines for MEMGYM-CODEQA and MEMGYM-DR are length-controllable, ablation-verified at every stage, and tightly aligned with downstream scenarios. To make evaluation on coding environments academically tractable, we train MemRM, a lightweight reward model (Qwen3-1.7B fine-tuned with QLoRA) that scores compression quality as a fast scalar read in place of full Docker rollouts.
Wujiang Xu, Yu Wang, Kai Mei +8
May 15, 2026cs.RO

PCASim: Promptable Closed-loop Adversarial Simulation for Urban Traffic Environment

Real-world autonomous driving, particularly in urban environments with numerous corner cases, requires rigorous testing to ensure product safety and robustness. However, few studies have explored integrating adversarial scenario generation with the training of safety agents in closed-loop testing, enabling efficient co-evolution and mutual enhancement of both. To address this challenge, an adversarial behavior knowledge repository is constructed by applying rule-based filtering to an open-source dataset, combined with knowledge retrieval modules tailored for simulation environments. A large language model (LLM) is employed to integrate knowledge-, data-, and adversarial-driven approaches, generating safety-critical traffic scenarios customized to user needs. Additionally, while evaluating the generated scenarios, we employ reinforcement learning models to train the behaviors of different types of vehicles, thereby enriching scenario diversity beyond existing datasets while preserving realism. Experimental results demonstrate that the proposed framework improves the accuracy of domain-specific language generation by 12%. Moreover, the success rate of newly generated scenario transformations increases by 8%, while obstacle-avoidance capability is enhanced by 30%. For the complete manuscript, please refer to: https://zhenhaooo.github.io/PCASim.github.io/
Chuancheng Zhang, Zhenhao Wang, Kaizheng Li +3
May 8, 2026cs.AI

Multi-Environment POMDPs with Finite-Horizon Objectives

Partially Observable Markov Decision Processes (POMDPs) are systems in which one agent interacts with a stochastic environment, and receives only partial information about the current state. In a multi-environment POMDP (MEPOMDP), the initial state is unknown, and assumed to be adversarially chosen. In this work we focus on computing the optimal value and policy in MEPOMDPs with finite-horizon objectives. That problem is known to be PSPACE-complete in POMDPs. Our main results are as follows: (1) we establish that it is also PSPACE-complete in the more general setting of MEPOMDPs; (2) we present a practical algorithm and evaluate it on classical benchmarks, significantly outperforming the only previously known algorithm.
Léonard Brice, Filip Cano, Krishnendu Chatterjee +2
May 7, 2026cs.CV

Relit-LiVE: Relight Video by Jointly Learning Environment Video

Recent advances have shown that large-scale video diffusion models can be repurposed as neural renderers by first decomposing videos into intrinsic scene representations and then performing forward rendering under novel illumination. While promising, this paradigm fundamentally relies on accurate intrinsic decomposition, which remains highly unreliable for real-world videos and often leads to distorted appearances, broken materials, and accumulated temporal artifacts during relighting. In this work, we present Relit-LiVE, a novel video relighting framework that produces physically consistent, temporally stable results without requiring prior knowledge of camera pose. Our key insight is to explicitly introduce raw reference images into the rendering process, enabling the model to recover critical scene cues that are inevitably lost or corrupted in intrinsic representations. Furthermore, we propose a novel environment video prediction formulation that simultaneously generates relit videos and per-frame environment maps aligned with each camera viewpoint in a single diffusion process. This joint prediction enforces strong geometric-illumination alignment and naturally supports dynamic lighting and camera motion, significantly improving physical consistency in video relighting while easing the requirement of known per-frame camera pose. Extensive experiments demonstrate that Relit-LiVE consistently outperforms state-of-the-art video relighting and neural rendering methods across synthetic and real-world benchmarks. Beyond relighting, our framework naturally supports a wide range of downstream applications, including scene-level rendering, material editing, object insertion, and streaming video relighting. The Project is available at https://github.com/zhuxing0/Relit-LiVE.
Weiqing Xiao, Hong Li, Xiuyu Yang +7
May 2, 2026cs.AI

EO-Gym: A Multimodal, Interactive Environment for Earth Observation Agents

Earth Observation (EO) analysis is inherently interactive: resolving uncertainty often requires expanding the region of interest, retrieving historical observations, and switching across sensors such as optical and Synthetic Aperture Radar. However, most EO benchmarks collapse this process into fixed-input, single-turn tasks. To address this gap, we present EO-Gym, a controlled executable framework for multimodal, tool-using EO agents that formulates EO analysis as a Gymnasium-style local geospatial workspace backed by more than 660k multimodal files indexed by location, time, and sensor type, with 35 EO-specialized tools spanning six task families. Built on this environment, we construct EO-Gym-Data, a benchmark of 9,078 trajectories and 34,604 reasoning steps, and grounded in eight public EO datasets together with Landsat and Sentinel-2 imagery. Evaluating 1010 open and closed VLMs shows that strong general-purpose models still struggle with interactive EO reasoning, especially on temporal and cross-modal workflows. As a reference baseline, EO-Gym-4B, obtained by fine-tuning Qwen3-VL-4B-Instruct on EO-Gym-Data, improves overall Pass@3 from 0.490.49 to 0.740.74 under the main evaluation setting. O-Gym provides a reproducible environment for interactive EO agents, operationalizing EO as an evidence-gathering problem that requires planning across geospatial, temporal, and sensing modality.
Sai Ma, Zhuang Li, Sichao Li +4