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Papers

Mar 24, 2026cs.AI

Mecha-nudges for Machines

AI agents are becoming active decision-makers on the Internet. As they make decisions in the same environments as humans, the environments themselves can change to influence them. We call this mecha-nudging\textit{mecha-nudging}: changes to how choices are presented that systematically influence AI agents without materially degrading the decision environment for humans. To measure this phenomenon, we combine two frameworks -- Bayesian persuasion from economics and V\mathcal{V}-usable information from computer science -- to get a common unit (bits) for quantifying how environments change across a wide range of interventions, contexts, and models. We apply this framework to over six million Etsy listings and find that, after ChatGPT's release, listings contain significantly more machine-usable information for predicting agent curation decisions, increasing by 0.143 bits out of a maximum possible increase of 0.355. This shift is robust across prompts, token choices, labeling models, and fine-tuning architectures; absent in a regulated-text placebo; and far larger than the effect of generic LLM rewriting. In contrast, a human study finds little to no change in human-usable information. Our results provide the first large-scale evidence that systematic mecha-nudging is already occurring in the wild, but going unnoticed.
Giulio Frey, Kawin Ethayarajh
Mar 24, 2026cs.RO

Variable-Resolution Virtual Maps for Autonomous Exploration with Unmanned Surface Vehicles (USVs)

Autonomous exploration by unmanned surface vehicles (USVs) in near-shore waters requires reliable localisation and consistent mapping over extended areas, but this is challenged by GNSS degradation, environment-induced localisation uncertainty, and limited on-board computation. Virtual map-based methods explicitly model localisation and mapping uncertainty by tightly coupling factor-graph SLAM with a map uncertainty criterion. However, their storage and computational costs scale poorly with fixed-resolution workspace discretisations, leading to inefficiency in large near-shore environments. Moreover, overvaluing feature-sparse open-water regions can increase the risk of SLAM failure as a result of imbalance between exploration and exploitation. To address these limitations, we propose a Variable-Resolution Virtual Map (VRVM), a computationally efficient method for representing map uncertainty using bivariate Gaussian virtual landmarks placed in the cells of an adaptive quadtree. The adaptive quadtree enables an area-weighted uncertainty representation that keeps coarse, far-field virtual landmarks deliberately uncertain while allocating higher resolution to information-dense regions, and reduces the sensitivity of the map valuation to local refinements of the tree. An expectation-maximisation (EM) planner is adopted to evaluate pose and map uncertainty along frontiers using the VRVM, balancing exploration and exploitation. We evaluate VRVM against several state-of-the-art exploration algorithms in the VRX Gazebo simulator, using a realistic marina environment across different testing scenarios with an increasing level of exploration difficulty. The results indicate that our method offers safer behaviour and better utilisation of on-board computation in GNSS-degraded near-shore environments.
Ye Li, Yewei Huang, Yongchang Xie +4
Mar 9, 2026cs.RO

APPLV: Adaptive Planner Parameter Learning from Vision-Language-Action Model

Autonomous navigation in highly constrained environments remains challenging for mobile robots. Classical navigation approaches offer safety assurances but require environment-specific parameter tuning; end-to-end learning bypasses parameter tuning but struggles with precise control in constrained spaces. To this end, recent robot learning approaches automate parameter tuning while retaining classical systems' safety, yet still face challenges in generalizing to unseen environments. Recently, Vision-Language-Action (VLA) models have shown promise by leveraging foundation models' scene understanding capabilities, but still struggle with precise control and inference latency in navigation tasks. In this paper, we propose Adaptive Planner Parameter Learning from Vision-Language-Action Model (\textsc{applv}). Unlike traditional VLA models that directly output actions, \textsc{applv} leverages pre-trained vision-language models with a regression head to predict planner parameters that configure classical planners. We develop two training strategies: supervised learning fine-tuning from collected navigation trajectories and reinforcement learning fine-tuning to further optimize navigation performance. We evaluate \textsc{applv} across multiple motion planners on the simulated Benchmark Autonomous Robot Navigation (BARN) dataset and in physical robot experiments. Results demonstrate that \textsc{applv} outperforms existing methods in both navigation performance and generalization to unseen environments.
Yuanjie Lu, Beichen Wang, Zhengqi Wu +4
Mar 6, 2026cs.RO

VertiAdaptor: Online Kinodynamics Adaptation for Vertically Challenging Terrain

Autonomous driving in off-road environments presents significant challenges due to the dynamic and unpredictable nature of unstructured terrain. Traditional kinodynamic models often struggle to generalize across diverse geometric and semantic terrain types, underscoring the need for real-time adaptation to ensure safe and reliable navigation. We propose VertiAdaptor (VA), a novel online adaptation framework that efficiently integrates elevation with semantic embeddings to enable terrain-aware kinodynamic modeling and planning via function encoders. VA learns a kinodynamic space spanned by a set of neural ordinary differential equation basis functions, capturing complex vehicle-terrain interactions across varied environments. After offline training, the proposed approach can rapidly adapt to new, unseen environments by identifying kinodynamics in the learned space through a computationally efficient least-squares calculation. We evaluate VA within the Verti-Bench simulator, built on the Chrono multi-physics engine, and validate its performance both in simulation and on a physical Verti-4-Wheeler platform. Our results demonstrate that VA improves prediction accuracy by up to 23.9% and achieves a 5X faster adaptation time, advancing the robustness and reliability of autonomous robots in complex and evolving off-road environments.
Tong Xu, Chenhui Pan, Aniket Datar +1
Mar 5, 2026cs.RO

Safe-SAGE: Social-Semantic Adaptive Guidance for Safe Engagement through Laplace-Modulated Poisson Safety Functions

Traditional safety-critical control methods, such as control barrier functions, suffer from semantic blindness, exhibiting the same behavior around obstacles regardless of contextual significance. This limitation leads to the uniform treatment of all obstacles, despite their differing semantic meanings. We present Safe-SAGE (Social-Semantic Adaptive Guidance for Safe Engagement), a unified framework that bridges the gap between high-level semantic understanding and low-level safety-critical control through a Poisson safety function (PSF) modulated using a Laplace guidance field. Our approach perceives the environment by fusing multi-sensor point clouds with vision-based instance segmentation and persistent object tracking to maintain up-to-date semantics beyond the camera's field of view. A multi-layer safety filter is then used to modulate system inputs to achieve safe navigation using this semantic understanding of the environment. This safety filter consists of both a model predictive control layer and a control barrier function layer. Both layers utilize the PSF and flux modulation of the guidance field to introduce varying levels of conservatism and multi-agent passing norms for different obstacles in the environment. Our framework enables legged robots to safely navigate semantically rich, dynamic environments with context-dependent safety margins.
Lizhi Yang, Ryan M. Bena, Meg Wilkinson +4
Feb 9, 2026cs.RO

From Legible to Inscrutable Trajectories: (Il)legible Motion Planning Accounting for Multiple Observers

In cooperative environments, such as in factories or assistive scenarios, it is important for a robot to communicate its intentions to observers, who could be either other humans or robots. A legible trajectory allows an observer to quickly and accurately predict an agent's intention. In adversarial environments, such as in military operations or games, it is important for a robot to not communicate its intentions to observers. An illegible trajectory leads an observer to incorrectly predict the agent's intention or delays when an observer is able to make a correct prediction about the agent's intention. However, in some environments there are multiple observers, each of whom may be able to see only part of the environment, and each of whom may have different motives. In this work, we introduce the Mixed-Motive Limited-Observability Legible Motion Planning (MMLO-LMP) problem, which requires a motion planner to generate a trajectory that is legible to observers with positive motives and illegible to observers with negative motives while also considering the visibility limitations of each observer. We highlight multiple strategies an agent can take while still achieving the problem objective. We also present DUBIOUS, a trajectory optimizer that solves MMLO-LMP. Our results show that DUBIOUS can generate trajectories that balance legibility with the motives and limited visibility regions of the observers. Future work includes many variations of MMLO-LMP, including moving observers and observer teaming.
Ananya Yammanuru, Maria Lusardi, Nancy M. Amato +1
Dec 18, 2025cs.CV

CustomX: Unified Character, Action, and Scene Customization in Video World Models

Recent advances in world models have greatly enhanced interactive environment simulation. Existing methods mainly fall into two categories: (1) static world generation models, which construct 3D environments without active agents, and (2) controllable-entity models, which allow a single entity to perform limited actions in an otherwise uncontrollable environment. In this work, we introduce CustomX, leveraging the realism and structural grounding of static world generation while extending controllable-entity models to support user-specified characters capable of performing open-ended actions. Users can provide a 3DGS scene and a character, then use natural language to direct the character to perform diverse behaviors, ranging from basic locomotion to object-centric interactions, while freely exploring the environment. CustomX synthesizes temporally coherent video clips that preserve visual fidelity with the provided scene and character, formulated as a conditional autoregressive video generation problem. Built upon a pre-trained video generator, our training strategy significantly enhances motion dynamics while maintaining generalization across actions and characters. Our evaluation covers a broad range of aspects, including visual quality, character consistency, action controllability, and long-horizon coherence.
Yitong Wang, Fangyun Wei, Hongyang Zhang +2
Nov 26, 2025cs.LG

Iterative GRPO: Batch-Online Policy Iteration for Multi-Turn RL via Single-Turn RLHF

Practical LLM agents often operate over multi-turn conversations where success is determined only after the full interaction ends. Most multi-turn RL methods train via on-policy rollouts, but unlike in single-turn RLHF, the policy cannot produce a trajectory alone, since an external environment must respond after each agent turn. For conversational agents, this environment is a user, but real users are generally unavailable inside the training loop and simulated users are difficult to build faithfully. Separately, real-world deployment is rarely fully online or fully offline. The common production pattern is called "batch online," where the current policy is deployed to collect a batch of interaction data, then retrained on that batch and redeployed. We show that this batch-online setting creates an opportunity for applying the classical approximate policy iteration algorithm. Our central observation is that running standard token-level, single-turn GRPO with a learned turn-level QQ-function as the reward model is a policy improvement step for the multi-turn problem. Building on this, we present Iterative GRPO, which alternates between fitting QπQ^π from logged Monte Carlo returns via standard reward modeling (policy evaluation) and running single-turn GRPO against QπQ^π (policy improvement). During policy improvement, the learned QπQ^π scores candidate responses by their expected downstream return, avoiding the need for simulator rollouts of the remaining conversation. Overall, this allows us to do principled multi-turn RL using only single-turn RLHF methods without an interactive environment or user simulator inside the training loop. We demonstrate the effectiveness of Iterative GRPO on six multi-turn negotiation environments.
Daniel R. Jiang, Ankur Samanta, Yukai Yang +3
Oct 2, 2025cs.RO

ERUPT: An Open Toolkit for Interfacing with Robot Motion Planners in Extended Reality

We present the Extended Reality Universal Planning Toolkit (ERUPT), an extended reality (XR) system for interactive motion planning. This paper serves to introduce our open-source system to others who can use it as a base to develop immersive robot interaction applications. Our system allows users to create and dynamically reconfigure environments while they plan robot paths. ERUPT uses XR to provide a broad range of natural interaction capabilities, allowing users to grab and adjust objects in the environment similar to interaction in the real world, rather than using a mouse and keyboard with the scene projected onto a 2D computer screen. Our system integrates with MoveIt, a manipulation planning framework, allowing users to send motion planning requests and visualize the resulting robot paths in virtual or augmented reality. We provide a broad range of interaction modalities, allowing users to modify objects in the environment and interact with a virtual robot. Our system allows operators to visualize robot motions, ensuring desired behavior as it moves throughout the environment, without risk of collisions within a virtual space, and to then deploy planned paths on physical robots in the real world. Code can be found at https://github.com/parasollab/erupt.
Isaac Ngui, Courtney McBeth, André Santos +6
Sep 29, 2025cs.CV

Social 3D Scene Graphs: Modeling Human Actions and Relations for Interactive Service Robots

Understanding how people interact with their surroundings and each other is essential for enabling robots to act in socially compliant and context-aware ways. While 3D Scene Graphs have emerged as a powerful semantic representation for scene understanding, existing approaches largely ignore humans in the scene, also due to the lack of annotated human-environment relationships. Moreover, existing methods typically capture only open-vocabulary relations from single image frames, which limits their ability to model long-range interactions beyond the observed content. We introduce Social 3D Scene Graphs, an augmented 3D Scene Graph representation that captures humans, their attributes, activities and relationships in the environment, both local and remote, using an open-vocabulary framework. Furthermore, we introduce a new benchmark consisting of synthetic environments with comprehensive human-scene relationship annotations and diverse types of queries for evaluating social scene understanding in 3D. The experiments demonstrate that our representation improves human activity prediction and reasoning about human-environment relations, paving the way toward socially intelligent robots.
Ermanno Bartoli, Dennis Rotondi, Buwei He +3
Aug 9, 2025cs.RO

P3\mathcal{P}^3: Toward Versatile Embodied Agents

Embodied agents have shown promising generalization capabilities across diverse physical environments, making them essential for a wide range of real-world applications. However, building versatile embodied agents poses critical challenges due to three key issues: dynamic environment perception, open-ended tool usage, and complex multi-task planning. Most previous works rely solely on feedback from tool agents to perceive environmental changes and task status, which limits adaptability to real-time dynamics, causes error accumulation, and restricts tool flexibility. Furthermore, multi-task scheduling has received limited attention, primarily due to the inherent complexity of managing task dependencies and balancing competing priorities in dynamic and complex environments. To overcome these challenges, we introduce P3\mathcal P^3, a unified framework that integrates real-time perception and dynamic scheduling. Specifically, P3\mathcal P^3 enables agents to perceive task-relevant information actively from the environment, plug and utilize tools without feedback requirements, and plan multi-task execution by prioritizing urgent tasks and dynamically adjusting task order based on dependencies. Extensive real-world experiments show that our approach bridges the gap between benchmarks and practical deployment, delivering highly transferable, general-purpose embodied agents. Code and data are available at https://github.com/fz-zsl/P3.
Shengli Zhou, Xiangchen Wang, Jinrui Zhang +4
Aug 9, 2025cs.RO

Imaginative World Modeling with Scene Graphs for Embodied Agent Navigation

Semantic navigation requires an agent to navigate toward a specified target in an unseen environment. Employing an imaginative navigation strategy that predicts future scenes before taking action, can empower the agent to find target faster. Inspired by this idea, we propose SGImagineNav, a novel imaginative navigation framework that leverages symbolic world modeling to proactively build a global environmental representation. SGImagineNav maintains an evolving hierarchical scene graph and uses large vision language models to predict and explore unseen parts of the environment. While existing methods solely relying on past observations, this imaginative scene graph provides richer semantic context, enabling the agent to proactively estimate target locations. Building upon this, SGImagineNav adopts an adaptive navigation strategy that exploits semantic shortcuts when promising and explores unknown areas otherwise to gather additional context. This strategy continuously expands the known environment and accumulates valuable semantic contexts, ultimately guiding the agent toward the target. SGImagineNav is evaluated in both real-world scenarios and simulation benchmarks. SGImagineNav consistently outperforms previous methods, improving the success rate to 65.4% and 66.8% on HM3D and HSSD, and demonstrating cross-floor and cross-room navigation in real-world environments. All source code is open-sourced at https://github.com/UMich-CURLY/SGImagineNav.
Yue Hu, Junzhe Wu, Ruihan Xu +5
Feb 7, 2025cs.CR

TIF: Learning Temporal Invariance in Android Malware Detectors

Learning-based Android malware detectors degrade over time due to natural distribution drift caused by malware variants and new families. This paper systematically investigates the challenges classifiers trained with empirical risk minimization (ERM) face against such distribution shifts and attributes their shortcomings to their inability to learn \emph{stable} discriminative features. Invariant learning theory offers a promising solution by encouraging models to generate stable representations across environments that expose the instability of the training set. However, the lack of prior environment labels, the diversity of drift factors, and low-quality representations caused by diverse families make this task challenging. To address these issues, we propose TIF, the first temporal invariant training framework for malware detection, which aims to enhance the ability of detectors to learn stable representations across time. TIF organizes environments based on application observation dates to reveal temporal drift, integrating specialized multi-proxy contrastive learning and invariant gradient alignment to generate and align environments with high-quality, stable representations. TIF can be seamlessly integrated into any learning-based detector. Experiments on a decade-long dataset show that TIF excels, particularly in early deployment stages, addressing real-world needs and outperforming state-of-the-art methods.
Xinran Zheng, Shuo Yang, Edith C. H. Ngai +2
May 27, 2024cs.LG

EM-GANSim: Real-time and Accurate EM Simulation Using Conditional GANs for 3D Indoor Scenes

We present a novel machine-learning (ML) approach (EM-GANSim) for real-time electromagnetic (EM) propagation that is used for wireless communication simulation in 3D indoor environments. Our approach uses a modified conditional Generative Adversarial Network (GAN) that incorporates encoded geometry and transmitter location while adhering to the electromagnetic propagation theory. The overall physically-inspired learning is able to predict the power distribution in 3D scenes, which is represented using heatmaps. We evaluated our method on 15 complex 3D indoor environments, with 4 additional scenarios later included in the results, showcasing the generalizability of the model across diverse conditions. Our overall accuracy is comparable to ray tracing-based EM simulation, as evidenced by lower mean squared error values. Furthermore, our GAN-based method drastically reduces the computation time, achieving a 5X speedup on complex benchmarks. In practice, it can compute the signal strength in a few milliseconds on any location in 3D indoor environments. We also present a large dataset of 3D models and EM ray tracing-simulated heatmaps. To the best of our knowledge, EM-GANSim is the first real-time algorithm for EM simulation in complex 3D indoor environments. We plan to release the code and the dataset.
Ruichen Wang, Dinesh Manocha
Jun 23, 2023cs.AI

Reinforcement Learning with Temporal-Logic-Based Causal Diagrams

We study a class of reinforcement learning (RL) tasks where the objective of the agent is to accomplish temporally extended goals. In this setting, a common approach is to represent the tasks as deterministic finite automata (DFA) and integrate them into the state-space for RL algorithms. However, while these machines model the reward function, they often overlook the causal knowledge about the environment. To address this limitation, we propose the Temporal-Logic-based Causal Diagram (TL-CD) in RL, which captures the temporal causal relationships between different properties of the environment. We exploit the TL-CD to devise an RL algorithm in which an agent requires significantly less exploration of the environment. To this end, based on a TL-CD and a task DFA, we identify configurations where the agent can determine the expected rewards early during an exploration. Through a series of case studies, we demonstrate the benefits of using TL-CDs, particularly the faster convergence of the algorithm to an optimal policy due to reduced exploration of the environment.
Yash Paliwal, Rajarshi Roy, Jean-Raphaël Gaglione +5
Sep 24, 2026cs.RO

Sim-to-Real Aware End-to-End Learning Environment for Micromobility

While end-to-end autonomous driving systems show promise, their application to micromobility vehicles is hindered by simulators failing to capture specific kinematics, such as differential drives and omni-wheels. This paper pro- poses a sim-to-real-aware, vehicle-specific end-to-end learning environment for the WHILL Model CR on AWSIM and ROS 2. To minimize the sim-to-real gap, physical parameters are optimized via Bayesian optimization using real-world data, reducing trajectory errors across various driving scenarios. Additionally, this study introduces a synchronized architecture tailored for the stable training of world model-based agents. An end-to-end policy trained with DreamerV3 exhibited learning progress and achieved task completion in a simulated obstacle avoidance setting. Furthermore, this policy demonstrated direct sim-to-real transfer to the physical vehicle, enabling the vehicle to navigate around a cardboard box in a real-world corridor replica without fine-tuning. This paper provides a practical foundation for sim-to-real micromobility policy studies.
Shouma Amano, Takuya Azumi
Sep 14, 2026cs.LG

Estimating Pedestrian Volumes from GIS-Derived Built-Environment Features: A Machine Learning Framework

Transportation agencies need pedestrian volume estimates across entire road networks to prioritize safety investments, yet manual counts are expensive and cover only a small share of intersections. We present a machine learning pipeline that predicts 2-hour PM peak pedestrian volume at 101 urban intersections in Portland, Oregon, from built-environment, land-use, and street-network features drawn from open GIS data. Starting from the Negative Binomial GLM used in practice, we add feature selection, count-aware gradient boosting, and repeated cross-validation, selecting one configuration by a combined rank over RMSE, MAPE, and SMAPE across four cross-validation strategies. The winner, a histogram-based gradient boosting model with Poisson loss and L1 Lasso feature selection, reduces cross-validated RMSE by 12% over the GLM baseline (89.8 to 78.7) and holdout RMSE by 19% (108.0 to 87.9). Code is released on GitHub.
Bahareh Golchin, Banafsheh Rekabdar, Sirisha Kothuri +1
Aug 31, 2026cs.CL

CogEvol: Towards Efficient and Reliable Learning Environment Generation

We present CogEvol, a family of models trained specifically for Learning Environment Generation: turning a course brief into a finished learning artifact (structured-JSON slides or self-contained interactive HTML pages) in a single pass. Across 220k production requests, CogEvol completes a slide in a median of 17 seconds and an interactive page in 59, replacing minutes-long multi-turn agent scaffolding. Reliability is enforced rather than hoped for: a production-grounded data pipeline turns real failures into 53,687 verified SFT samples, and a hybrid rule-plus-VLM reward drives GRPO-based RL, hardened after we caught and fixed a reward-hacking episode that produced visually convincing but unplayable games. CogEvol-27B scores 83.7 on slide quality and 63.7 on a 500-case interactive-HTML benchmark with 26.9x fewer parameters than flagship coding models, and, in collaboration with the OpenMAIC team, serves their live production traffic. CogEvol-4B is released openly under the Apache 2.0 license at https://github.com/CogEvol/CogEvol-4B; external flagships are measured on the same suites under the identical harness. Scaffold editing cuts interactive-page generation cost by a further ~76%, and the full stack runs on domestic Ascend accelerators at application-level parity with A800 GPUs, lowering the unit cost of AI-native education at scale.
Shangqing Tu, Daniel Zhang-Li, Yucheng Wang +20
Aug 24, 2026cs.AI

Autonomous Mathematical Discovery in an Open-World Multi-Agent Environment

We study autonomous mathematical discovery in the Station, an open-world multi-agent environment in which AI agents from different model families pursue a shared research goal without a central coordinator or scripted pipeline. Agents choose their own research directions, conduct experiments, collaborate and publish papers. These papers accumulate into a shared body of knowledge that later agents can read, cite and extend. We evaluated the Station on 12 mathematical construction problems from the AlphaEvolve study and two additional case studies. Five of the 12 problems yielded results novel relative to the prior literature: a new infinite family of finite field Kakeya sets, new exact 604-point kissing configurations in eleven dimensions, improved bounds for the discretized Kakeya needle and sign uncertainty problems, and a substantially improved lower bound for Erdős's minimum overlap problem. Agents also discovered novel infinite families for Book Ramsey numbers. Their research extended beyond searching for high-scoring constructions: agents developed explanations of their findings and proved theorems outside the assigned tasks. These explanations guided further discoveries and were preserved in the agents' papers, making the underlying insights easier for external researchers to understand and build upon. All presented discoveries are supported by exact constructions or proofs formally verified in Lean. We release the source code, full agent dialogues, papers and verification code, providing a transparent record of how these discoveries emerged.
Stephen Chung, Wenyu Du, William J. Wesley
Aug 6, 2026cs.RO

Acoustic-driven millimetric helical robot: ultrasonic synergistic manipulation in confined fluidic environment

Acoustic field-driven manipulation provides a non-contact and non-invasive strategy for controlling microscale and nanoscale objects, yet its extension to millimeter-scale robots was limited by insufficient propulsion efficiency in confined biological environments. Here, a coordinated multi-acoustic-field approach is introduced, which harnesses the synergistic action of acoustic radiation forces and acoustic streaming flows to enable controlled locomotion of millimeter-scale helical robots and enhance propulsion. Multiphysics simulations captured the dynamics of millimeter-scale helical robots under combined acoustic fields, and experimental validation demonstrated their locomotion capabilities, including planar navigation, inclined climbing, and vertical motion. Semi-autonomous navigation experiments further confirmed that ultrasonic synergy substantially improved maneuverability. In vitro tests in porcine venous vessels demonstrated that coordinated acoustic fields supported both unidirectional and reciprocating motion under biologically relevant confinement. These findings provide mechanistic insight into scaling acoustic micromanipulation to the millimetre regime and support biomedical applications requiring versatile and controllable robotic mobility.
Hanlin Wang, Xin Wang, Xinwei Wei +4
Aug 3, 2026cs.AI

Agentic Commerce World: An Auditable and Verifiable Environment for Vibe Commerce

In vibe coding, people describe software in natural language and delegate implementation to AI agents. By analogy, vibe commerce allows people to express buying or selling goals in natural language and delegate the corresponding tasks to agents. Commerce, however, requires independently controlled Buyer and Merchant agents to interact in a shared market while preserving their private objectives and distinct authority. We introduce Agentic Commerce World (ACWorld), an environment for evaluating such agents across ongoing transactions. Through its Vibe Commerce Protocol (VCP), ACWorld validates agent actions before updating shared transaction state and records the resulting interactions, making agent behavior auditable and evaluation reproducible. The ACWorld Benchmark contains a 200-task capability-coverage track and a 60-task large-catalog track that searches 785,022 transactable listings. Across ten models, mean scores range from 65.9% to 85.6% and from 56.1% to 91.4%, respectively. Our analysis shows that process-level evidence is necessary: final state alone can miss evaluated errors, incomplete trajectories still retain useful process signals, and large-catalog tasks expose bottlenecks across stages.
Shicheng Fan, Mingdai Yang, Duohao Wang +9
Aug 3, 2026cs.LG

LEAP: Lean Environment-Feedback via Adaptive Pruning for Code RL in GPU Kernel Generation

Post-training large language models (LLMs) via reinforcement learning (RL) has significantly advanced code generation capabilities. To bypass the heavy memory footprint of critic networks, current state-of-the-art frameworks leverage critic-free paradigms like Group Relative Policy Optimization (GRPO) tied to rule-based verification sandboxes. However, applying these frameworks to low-level systems programming, such as CUDA kernel generation-presents severe challenges: binary pass/fail rewards introduce severe signal sparsity, while multi-turn environmental feedback loops suffer from prohibitive compilation latencies and reward dilution across trajectories. In this work, we introduce LEAP (Lean Environment-Feedback via Adaptive Pruning), a scalable and computationally efficient multi-turn RL framework optimized for low-level hardware accelerator alignment. LEAP features Difficulty-Conditioned Pruning (DCP), a dynamic gating mechanism that adaptively cuts off simple and overly catastrophic tasks from multi-turn expansion, focusing resource-heavy compilation and hardware exploration exclusively on high-value, complex tasks. To fully operationalize these paths without manual hyperparameter engineering, we propose a Rank-Based Reward formulation. By deriving scale-free relative advantages from pairwise tournament outcomes within the GRPO rollout group, our method inherently penalizes token inefficiency on simple prompts while maximizing learning gradients on challenging distributions. Empirical evaluations show that LEAP achieves superior first-turn proficiency and robust multi-turn debugging resilience while converging faster than unpruned multi-turn baselines, establishing a practical paradigm for low-level code RL.
Tankun Li, Zhi Chen, Yaohua Tang
Jul 31, 2026cs.LG

Convergence and Regret of the Policy Gradient for Multi-Armed Bandits in Diffusion Environment

This paper studies the policy gradient update for a multi-arm bandit problem in diffusion environment that is described by a stochastic differential equation (SDE) under the continuous-time reinforcement learning framework by Wang et al. (2020), Jia and Zhou (2022b). With the logit parameterization for the stochastic policy, we show that it converges almost surely to the optimal arm under an arbitrary constant learning rate. Furthermore, we derive the non-asymptotic regret upper bound when the constant learning rate is below a time-invariant threshold; and the regret bound has order O(log⁡T)O(\log T). We improve the analysis in Lattimore (2026a) for the same SDE by constructing a novel Lyapunov function and demonstrate the transparency of analyzing policy gradient using the tools in SDEs. In addition, the same Lyapunov function is also helpful in analyzing the discrete-time policy gradient algorithm.
Yanwei Jia, Du Ouyang
Jul 28, 2026cs.CL

MyMentorLLM: A psychotherapy GenAI environment with multimodal voice/text patients, trainees and experts for deliberate practice

Psychotherapists need repeated training and supervision; however, scalability is problematic. We present MyMentorLLM, a multimodal voice- and text-based deliberate-practice environment with 2,100 complete Cognitive Behavioural Therapy (CBT) sessions. Each session links a DSM-5-TR-grounded LLM patient (with major depressive, generalised anxiety or borderline personality disorder), an LLM therapist-in-training and an LLM expert supervisor (powered by Gemma-4, Gemini-3.1-Flash-Live and Qwen-3.6). Sessions were analysed for emotional dynamics, therapeutic competence and diagnostic accuracy against human psychotherapy data. Simulated patients expressed disorder-congruent emotional profiles, which therapists mirrored as in human counselling. LLM trainee competence was rated above human levels in most conditions, while native speech-to-speech was closest to human scores. Supervisor feedback improved diagnostic accuracy in 5 of 7 LLM conditions, whereas symptom identification accuracy increased with model size. This work shows deliberate practice can be simulated for CBT training, although patient fidelity, supervisor calibration and harmful feedback require evaluation via a complex systems perspective.
Rodolfo Rizzi, Alessandro Grecucci, Massimo Stella
Jul 24, 2026cs.CV

Time-Reversed Imaging: A Multimodal Benchmark and Framework for Reconstructing Past Human-Environment Interactions

We introduce time-reversed imaging, a new paradigm that infers what just happened in a scene from fading multimodal traces. Instead of extrapolating or interpolating video frames, our goal is to infer past human-environment interactions from residual physical imprints observable in thermal, ultraviolet, and visible spectra. To study this problem, we present TRACE-HEI, the first proof-of-concept dataset for time-reversed imaging, containing synchronized tri-modal video sequences of actions such as sitting, touching, moving objects, and liquid spills, captured across diverse materials and recorded up to three minutes after contact. To establish the benchmark, we propose a multimodal inference approach that extracts structured textual descriptions of detected traces and uses them to constrain a vision-language-guided diffusion model for reconstructing plausible past frames. Experiments show that inferring recent events from fading traces is challenging but feasible when complementary modalities reduce solution ambiguity. This work defines the first computational and experimental foundation for time-reversed imaging, bridging vision, physics, and generative reasoning, and opening new directions for scene understanding beyond instantaneous observation.
Jorge Bacca, Kebin Contreras, Luis Toscano-Palomino +1
Jul 23, 2026cs.LG

An Integrated Deep Learning and Statistical Framework for Whole-Network Gene--Environment Association with Leaf Vascular Architecture

Leaf veins exhibit remarkable diversity in architecture and patterning, yet existing gene--environment association studies have primarily quantified leaf venation using a small collection of low-dimensional summary traits, thereby discarding most of the structural information contained in the original images. We propose an integrated deep learning and statistical framework. The proposed framework achieves four methodological advances. First, it represents the complete leaf vascular architecture as a whole-network image phenotype. Second, it fine-tunes the deep learning-based Edge Detection with Transformers (EDTER) model to accurately extract whole-network leaf vascular architecture from RGB images by jointly learning local and global contextual features. Third, it constructs a new annotated leaf image database by integrating edge maps generated by DiffusionEdge with the Berkeley Segmentation Database (BSDS500). Fourth, it applies Semiparametric Sparse Canonical Correlation Analysis (SSCCA) to perform variable selection and model associations between repeatedly measured high-dimensional Bivariate image responses and high-dimensional predictors while simultaneously accommodating sparse, zero-inflated data represented by edge maps through a truncated latent Gaussian copula model. Two simulation studies demonstrate the performance of the proposed framework under increasing levels of complexity. Application to a real \emph{Populus} dataset identifies three significant gene--geography interactions associated with leaf vascular architecture, providing new biological insights and establishing a broadly applicable methodological framework for high-dimensional complex image phenotypes.
Geran Zhao, Yangsheng Wang, Xiaotian Dai +1
Jul 22, 2026cs.RO

LENS: LLM-guided Environment Simplification for Planning and Control in Clutter

Despite recent advances in general-purpose robotic manipulation, real-world multi-object clutter remains challenging to handle for today's prevalent approaches. The problem scales in complexity due to more objects and collisions, more unpredictable contact physics, distractors, and task ambiguity. Bridging this gap to real-world deployment requires effective scene abstractions; yet today, producing such abstractions requires extensive task-specific manual engineering, which does not scale. These abstractions are costly to generate and difficult to adjust or fine-tune. We instead propose a plug-and-play fix to automatically generate scene-specific, task-specific, adaptively updating abstractions on top of existing planning and control stacks. LLM-guided Environment Simplification (LENS) produces a de-cluttered abstracted scene representation by merging (e.g., stacked objects) or pruning (e.g., distant objects) scene entities in a closed loop in response to task progress. These dynamic, task-relevant abstractions are versatile and easy to use. In our experiments, we show that LENS improves classical planning, model-based control, and a vision-language-action model, across a diverse set of highly cluttered manipulation scenes. Project website: https://lens-2026.github.io/.
Aileen Liao, Rachel Holladay, Dinesh Jayaraman +1
Jul 16, 2026cs.MA

The Energy Society: A Simulation Environment for Studying Agent Cooperation under Survival Pressure

LLM-based agents are increasingly deployed in multi-agent environments whose incentives can shape their behavior. We introduce The Energy Society, a minimal survival economy for studying how competitive and cooperative incentives affect emergent behavior when inference cost is directly tied to survival: Agents spend energy based on model size when generating tokens, regain energy by completing jobs or receiving donations, and deactivate if their energy reaches zero. We compare competitive and cooperative objectives against a baseline setting and several control variants. Across experiments, larger models consistently consume the most energy and spend more energy than they gain, even in those settings where token cost is not size-dependent. Cooperative incentives substantially alter behavior: agents donate to reactivate others, sometimes at the cost of their own survival, and job allocation changes. Ablations reveal that allowing agents to recommend actions to each other supports coordination and ambitious job selection, while memory helps agents calibrate risk from past outcomes. Agents rarely choose direct sabotage, but show more subtle signs of self-serving behavior in the competitive setting. The Energy Society is a compact testbed for studying the interaction between token costs and group incentives under a survival pressure. Source code is available at https://github.com/LucasBergholdt/EnergySociety
Lucas Bergholdt Hansen, Federico Torrielli, Filippo Tonini +1
Jul 15, 2026cs.AI

How Artificial Intelligence LLM Engines Shape the Global Conflict Information Environment

Artificial Intelligence (AI) answer engines now field a growing share of the questions that analysts, scholars, and the public ask about issues of peace and conflict. Large Language Models (LLMs) are known to hallucinate under certain conditions, but do these errors have discernible patterns when they are asked about conflicts, and if so what can that teach us about the changing global conflict information environment? To answer, we first asked a battery of questions about 28 conflicts to five leading answer engines and scored their 5,460 answers against documented evidence. We found that the thinner the retrievable record around a given conflict, the more the engines invent, misattribute, and miscount. Thin records don't just encourage hallucination, but create structural exposure to mis- and disinformation, because they are the easiest records to warp through Generative Engine Optimization (GEO) to bias engine responses. Through an analysis of 1,048 websites that the AI LLMs pulled conflict facts from, we found that GEO source optimization is already happening, and while state-partisan digital capture remains incipient it is rapidly growing. We explain what these findings mean for scholarship with the rise of GEO information warfare, and for policy argue for a return to the deep local monitoring and translation-based research that AI tools cannot replicate, closing with a discussion of future research opportunities and challenges in this fast-moving space.
Jason Miklian
Jul 9, 2026cs.AI

MentalHospital: A Virtual Environment for Evaluating Psychiatric Clinical Encounters

Large language models (LLMs) have shown strong performance on isolated psychiatric tasks, including dialogue, diagnosis, and treatment planning, yet existing benchmarks rarely simulate complete psychiatric clinical encounters. We introduce MentalHospital\textbf{MentalHospital}, a virtual evaluation environment for LLM-based psychiatric clinical encounters. MentalHospital instantiates the Subjective Interviewing, Objective Examination, Diagnostic Assessment, and Treatment Planning (S.O.A.P.) workflow, using skill-augmented standardized patients constructed from 1,193 de-identified psychiatric electronic health record (EHR) cases spanning all major ICD-11 categories and 76 disorders. Each encounter is assessed through a dual-track protocol that combines objective comparison against EHR-derived references with subjective assessment of clinical process quality. To scale specialist judgment, we develop MentalEval\textbf{MentalEval}, five domain-specific evaluators covering communication empathy, interviewing professionalism, clinical-note quality, diagnostic rigor, and treatment appropriateness, trained with rubric-grounded SFT and expert-guided DPO. Survey responses from 22 clinicians support MentalHospital's clinical fidelity (3.88/5), while MentalEval achieves strong expert alignment with an average QWK of 0.944. Benchmarking shows that even the strongest LLM trails clinicians by 37.28 percentage points in objective psychiatric competence, with mental status assessment as a key bottleneck.
Yuming Yang, Xiao Sun, Yuanwei Zou +6