3D Semantic Segmentation

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Period ending 2026-09-21

6 new papers

A weekly snapshot of new work published in 3D Semantic Segmentation.

Period ending 2026-09-14

1 new paper

A weekly snapshot of new work published in 3D Semantic Segmentation.

Period ending 2026-09-07

2 new papers

A weekly snapshot of new work published in 3D Semantic Segmentation.

107 papers

Latest in 3D Semantic Segmentation

May 27, 2026cs.CV

SEMAGIC: Learning Semantically Consistent Deformable 3D Representations from In-the-Wild Images

Learning deformable 3D object models from single-view in-the-wild images has enabled impressive 3D shape reconstruction without supervision. However, it remains unclear whether these models capture the semantic structure required for downstream tasks. We find that existing deformable reconstruction approaches, despite producing visually plausible geometry, yield unstable correspondences across instances and perform poorly on semantic correspondence benchmarks. We introduce SEMAGIC, a framework for learning semantically consistent deformable 3D representations from single-view in-the-wild images. Rather than treating reconstruction as the end goal, SEMAGIC uses deformable modeling as a mechanism to discover category-level correspondences. Each category is represented by a canonical template mesh and a learned deformation field, functioning similarly to an autoencoder that reconstructs instance geometry from image features, enabling vertices to maintain consistent semantic meaning across instances. Semantic consistency is enforced during training through (i) a feature-level consistency loss aligning semantic features between canonical and deformed meshes, and (ii) vertex-index-conditioned deformation that preserves semantic correspondence across instances. By explicitly coupling geometric deformation with semantic alignment, SEMAGIC produces representations that maintain stable part correspondences across intra-category variation. Experiments demonstrate that SEMAGIC improves semantic correspondence of deformable models by +14.7 PCK@0.1 on SPair-71k, establishing deformable models as effective semantic 3D representations.
Sky Cen, Wufei Ma, Guofeng Zhang +2
May 26, 2026cs.CV

FoundObj: Self-supervised Foundation Models as Rewards for Label-free 3D Object Segmentation

We address the challenging task of 3D object segmentation in complex scene point clouds without relying on any scene-level human annotations during training. Existing methods are typically constrained to identifying simple objects, primarily due to insufficient object priors in the learning process. In this paper, we present FoundObj, a novel framework featuring a superpoint-based object discovery agent that incrementally merges suitable neighboring superpoints, guided by our innovative semantic and geometric reward modules. These modules synergistically leverage semantic and geometric priors from self-supervised 2D/3D foundation models, providing complementary feedback to the object discovery agent and enabling robust identification of multi-class objects through reinforcement learning. Extensive experiments on diverse benchmarks demonstrate that our approach consistently outperforms existing baselines. Notably, our method exhibits strong generalization in zero-shot and long-tail scenarios, underscoring its potential for scalable, label-free 3D object segmentation.
Zihui Zhang, Zhixuan Sun, Yafei Yang +3
May 26, 2026cs.CV

TrackRef3D: Multi-View Consistent Track-then-Label for Open-World Referring Segmentation in 3D Gaussian Splatting

Referring 3D Gaussian Splatting (R3DGS), which utilizes natural language for 3D object segmentation, has emerged as a crucial capability for embodied AI. However, existing methods typically rely on expensive per-scene manual annotation and per-view pseudo mask generation, which suffer from multi-view inconsistency and poor generalization to varying query specificities. To address this, we present TrackRef3D, a fully automatic pipeline that achieves open-world referring segmentation in 3D Gaussian Splatting (3DGS) without manual annotation by introducing a multi-view consistent track-then-label paradigm that fundamentally decouples object discovery from semantic grounding. Specifically, we propose a Trajectory-Aware Semantic Consensus Module (TSCM) which aggregates cross-view predictions via synonymous clustering and trajectory-aware voting to establish a canonical semantic identity, thereby ensuring multi-view consistency. Furthermore, we employ a visibility-aware description generation strategy to mitigate ambiguity and propose a Hybrid Training Strategy (HTS) that jointly optimizes coarse category semantics and fine-grained referential cues to ensure robustness under varying query specificities using a multi-positive contrastive objective. Extensive experiments on benchmarks demonstrate that TrackRef3D achieves state-of-the-art performance.
Yuyang Tan, Renhe Zhang, Hang Zhang +2
May 22, 2026cs.CV

GIBLy: Improving 3D Semantic Segmentation through an Architecture-Agnostic Lightweight Geometric Inductive Bias Layer

In 3D scene understanding, deep learning models rely on large models and extensive training to capture basic geometric structures that are present in the 3D data. However, existing methods lack explicit mechanisms to incorporate geometric information, such as learnable primitive shapes, often necessitating large models and more training data which in turn increases cost and can limit generalization. We introduce GIBLy, a lightweight geometric inductive bias layer that integrates learnable geometric priors into 3D segmentation pipelines. GIBLy enhances existing architectures -- whether MLP-based, convolution-based, or transformer-based -- by providing features aligned with simple geometric shapes (and thus human-interpretable) that improve segmentation performance with minimal computational overhead. We validate our approach across multiple 3D semantic segmentation benchmarks, demonstrating consistent performance gains, including up to +11.5% mIoU on TS40K with PTV3, while adding only 58K extra parameters. Our results highlight the benefit of explicitly encoding geometric structure to support accurate and efficient 3D scene understanding, with a lightweight add-on layer
Diogo Lavado, Alessandra Micheletti, Clàudia Soares
May 20, 2026cs.CV

Resolving Long-Tail Ambiguity in Unsupervised 3D Point Cloud Segmentation with Language Priors

Existing approaches for unsupervised 3D point cloud segmentation predominantly rely on a purely visual similarity-based learning-by-clustering paradigm, which suffers from a fundamental limitation: long-tail ambiguity. In such a paradigm, features of minor classes are consistently absorbed by dominant clusters, leading to severely imbalanced predictions. To address this issue, we propose LangTail, a language-guided hierarchical learning framework that leverages the balanced world knowledge encoded in language models to mitigate long-tail ambiguity in unsupervised 3D segmentation. The key idea is to establish multi-level associations between language-derived semantic priors and visually underrepresented minor classes, thereby compensating for the biased attention of purely visual clustering toward dominant classes. Specifically, LangTail first constructs an entity-level semantic prior from language models, capturing balanced and fine-grained world knowledge across categories. These priors are injected into a hierarchical clustering framework via contrastive alignment. This guides multi-granularity semantic structure formation and prevents minor classes from being absorbed by dominant clusters, yielding more discriminative representations for underrepresented categories. Extensive experiments on ScanNet-v2, S3DIS, and nuScenes demonstrate that LangTail consistently outperforms existing methods by significant margins, \ie, +13.5, +12.9, and +8.9 mIoU, respectively. These results demonstrate the effectiveness of language priors in improving the representation of minority classes in 3D point clouds. The code will be released at: https://github.com/Whisky0129/langtail_official.
Siqi Wei, Hongbin Xu, Feng Xiao +4
May 18, 2026cs.CV

Best Segmentation Buddies for Image-Shape Correspondence

Finding correspondences is a fundamental and extensively researched problem in computer vision and graphics. In this work, we examine the underexplored task of estimating segmentation-to-segmentation correspondence between images in the wild and untextured 3D shapes. This task is highly challenging due to substantial differences in appearance, geometry, and viewpoint. Our approach bridges the cross-modality gap by linking pixels in the image segment to vertices in the corresponding semantic part of the 3D shape. To achieve this, we first distill deep visual features from a 2D vision model onto the 3D shape surface, allowing for the computation of feature similarity between image pixels and shape vertices. Then, we identify Best Segmentation Buddies, vertices whose most similar image pixel lies within the image segmentation region, enabling the reliable discovery of vertices in semantically corresponding shape parts. Finally, we leverage distilled 3D features from the 2D image segmentation model to segment the shape directly in 3D, bootstrapping the correspondence process. We demonstrate the generality and robustness of our approach across a wide range of image-shape pairs, showcasing accurate and semantically meaningful correspondences. Our project page is at https://threedle.github.io/bsb/.
Itai Lang, Dongwei Lyu, Dale Decatur +1
May 18, 2026cs.CV

SGSoft: Learning Fused Semantic-Geometric Features for 3D Shape Correspondence via Template-Guided Soft Signals

Learning dense correspondences across deformable 3D shapes remains a long-standing challenge due to structural variability, non-isometric deformation, and inconsistent topology. Existing methods typically trade off generalization, geometric fidelity, and efficiency. We address this by proposing SGSoft, a unified intrinsic pipeline that (i) constructs a geodesic correspondence field on a canonical template, (ii) learns multimodal dense descriptors guided by pretrained semantic priors with this geodesic correspondence field supervision, (iii) retrieves dense correspondences in a single feed-forward pass via nearest-neighbor search in descriptor space. This formulation enables stable and topology-invariant supervision under large pose variation, structural differences, and remeshing. SGSoft achieves state-of-the-art inter-category generalization while offering the best accuracy-efficiency trade-off among prior methods. It also achieves near real-time inference without pre-alignment, pairwise optimization, or post-refinement. Learned descriptors can be transferred effectively to downstream tasks such as semantic segmentation and deformation transfer, establishing a scalable and deployment-ready paradigm for dense 3D correspondence.
Soyeon Yoon, Chang Wook Seo, Hyunjung Shim
May 17, 2026cs.CV

VoxShield: Protecting 3D Medical Datasets from Unauthorized Training via Frequency-Aware Inter-Slice Disruption

The release of public 3D medical image segmentation (MIS) datasets accelerates clinical research but simultaneously heightens risks of unauthorized AI model training. While Unlearnable Examples (UE) offer protection by injecting imperceptible perturbations to prevent effective model learning, existing methods primarily target 2D scenarios. They neglect the volumetric spatial correlations and inter-slice anatomical consistency inherent in 3D medical volumes, which serve as critical learning priors for 3D segmentation networks. To bridge this gap, we propose VoxShield, a UE framework that explicitly targets the volumetric inductive biases of 3D networks. Our core insight is that by systematically dismantling the cross-slice continuity that 3D architectures rely on, we can fundamentally impair their spatial aggregation process. Specifically, we introduce an Inter-Slice Frequency Consistency Disruption mechanism that maximizes the spectral divergence between adjacent slices, injecting structural incoherence along the zz-axis. Complementing this structural attack, a Semantic Prediction Disruption module is incorporated. By maximizing the 1\ell_1 divergence between clean and perturbed logits, it forces the injected noise to penetrate the entire network and corrupt the final semantic mapping. Experiments on BraTS19 and FLARE21 demonstrate that VoxShield successfully degrades 3D segmentation performance, reducing the DSC from 80.0% to near 0.0% and from 88.6% to 6.8%, respectively. All protections are achieved with minimal perturbation (ε=4/255ε=4/255) to preserve high visual fidelity. The code is available at https://github.com/KK266299/VoxShield.
Xinyao Liu, Zhipeng Deng, Wenhan Jiang +4
May 16, 2026cs.LG

OPTNet: Ordering Point Transformer Network for Post-disaster 3D Semantic Segmentation

Post-disaster damage assessment requires rapid and accurate semantic segmentation of 3D point clouds to identify critical infrastructure such as damaged buildings and roads. Early Point Transformers (e.g., PTv1, PTv2) relied on computationally expensive neighbor searching (k-NN) and Farthest Point Sampling (FPS). To improve efficiency, recent architectures like Point Transformer V3 (PTv3) adopted static serialization methods, such as Hilbert curves or Z-order, to organize unstructured points for window-based attention. However, these fixed orderings are not optimal for capturing the complex geometry of disaster scenes. In this paper, we propose OPTNet (Ordering Point Transformer Network), which introduces a learnable Point Sorter module. OPTNet utilizes a self-supervised ordering loss to dynamically predict an optimal permutation that maximizes the locality of the attention mechanism. We evaluate our method on the 3DAeroRelief dataset, significantly outperforming state-of-the-art baselines.
Nhut Le, Ehsan Karimi, Maryam Rahnemoonfar
May 16, 2026cs.CV

Collaborative Learning for Semi-Supervised LiDAR Semantic Segmentation

Annotating large-scale LiDAR point clouds for 3D semantic segmentation is costly and time-consuming, which motivates the use of semi-supervised learning (SemiSL). Standard LiDAR SemiSL methods typically adopt a two-step training paradigm, where pseudo-labels are separately generated from a single distillation source, either from the same or another LiDAR representation. Such supervision relies on a unique source of pseudo-labels, which can reinforce confirmation bias and propagate errors during training, ultimately limiting performance. To address this challenge, we introduce CoLLiS, a novel framework that leverages Collaborative Learning for LiDAR Semi-supervised segmentation. Unlike prior paradigms with decoupled pseudo-labeling and training phases, CoLLiS trains multiple representations collaboratively in a single step by treating them as coequal students. Each student is adaptively distilled from multiple representations, while inter-student disparities are monitored online to resolve contradictory supervision and effectively mitigate confirmation bias. Extensive experiments on three datasets demonstrate that CoLLiS consistently outperforms state-of-the-art LiDAR SemiSL methods, with particularly strong gains in low-label regimes.
Bin Yang, Alexandru Paul Condurache
May 16, 2026cs.CV

A Survey on Deep Learning Architectures for Point Cloud Classification and Segmentation

Point cloud stands as the most widely adopted format for representing 3D shapes and scenes due to its simplicity and geometric fidelity. However, its inherent unordered and irregular nature, exacerbated by sensor noise and occlusions, introduces unique challenges for machine learning based methodologies. To combat these issues, diverse strategies have been developed, including converting to a format that has orderliness, extracting local geometry, and permutation-invariant or self-attention-based processing. In this paper, our focus is directed towards deep learning models for three fundamental tasks in 3D vision: point cloud classification, part segmentation, and semantic segmentation. We begin by formally defining point cloud data, followed by an in-depth discussion on its structural characteristics. Then, we categorize notable works based on their backbone structure and evaluate their performance on popular benchmarks. Beyond empirical comparison, we offer insights into architectural innovations and limitations. We also outline open challenges and promising future directions for 3D point cloud understanding.
Minhas Kamal, Hiranya Garbha Kumar, Balakrishnan Prabhakaran
May 16, 2026cs.CV

VolTA-3D: Self-Supervised Learning for Brain MRI using 3D Volumetric Token Alignment

Self-supervised learning (SSL) has advanced medical image analysis be enabling learning form large unlabelled data. However, in brain magnetic resonance imaging (MRI), most 3D models remain specialized for either segmentation of classification, limiting their ability to generalize across datasets, imaging protocols,, and downstream tasks. This lack of transferability constrains the clinical utility of 3D MRI models, despite the availability of unlabeled volumetric data. We present Volta-3D, a self-supervised 3D Vision Transformer framework designed to learn transferable volumetric representations. Volta-3D jointly aligns global class-style tokens and local patch tokens within a student-teacher paradigm and enforces fine-grained structural reconstruction. This combined global-local alignment addresses the limited semantic diversity and subtle anatomical characteristics of brain MRI, which challenges existing SSL approaches. We evaluate Volta-3D on multiple out-of-distribution downstream tasks, including hippocampal segmentation and classification of sex and Alzheimer's disease versus healthy controls. Across all tasks, representations learned by Volta-3D outperform randomly initialized baselines, demonstrating improved transferability and robustness under domain shift. Hence jointly enforcing global semantic consistency and local structural learning during pretraining enables broader concept learning from unlabeled brain MRI data. Overall VolTA-3D supports effective multi-task downstream performance with task-specific pertaining, a step towards generalizable and clinically viable 3D models.
Amy Makawana, Abhijeet Parida, Marius George Linguraru +2
May 15, 2026cs.CV

Robust Prior-Guided Segmentation for Editable 3D Gaussian Splatting

3D Gaussian Splatting (3D-GS) enables real-time 3D scene reconstruction but lacks robust segmentation for editing tasks such as object removal, extraction, and recoloring. Existing approaches that lift 2D segmentations to the 3D domain suffer from view inconsistencies and coarse masks. In this paper, we propose a novel framework that leverages the Segment Anything Model High Quality (SAM-HQ) to generate accurate 2D masks, addressing the limitations of the standard SAM in boundary fidelity and fine-structure preservation. To achieve robust 3D segmentation of any target object in a given scene, we introduce a prior-guided label reassignment method that assigns labels to 3D Gaussians by enforcing multiview consistency with learned priors. Our approach achieves state-of-the-art segmentation accuracy and enables interactive, real-time object editing while maintaining high visual fidelity. Qualitative results demonstrate superior boundary preservation and practical utility in Virtual Reality (VR) and robotics, advancing 3D scene editing.
Raushan Joshi, Jean-Yves Guillemaut
May 15, 2026cs.CV

3D Segmentation Using Viewpoint-Dependent Spatial Relationships

Recent advances in 3D datasets and multimodal models have greatly improved natural language 3D scene understanding. However, most 3D referring segmentation methods do not explicitly represent the observer viewpoint, making spatial relations such as "left," "right," "front," and "behind" ambiguous and difficult to evaluate. We introduce a viewpoint-aware 3D referring segmentation dataset containing 220k benchmark samples, and scalable to tens of millions of viewpoint-conditioned samples through dense viewpoint sampling. In this dataset, target objects can only be identified through observer-centric spatial relations, making viewpoint-conditioned grounding necessary. We construct the benchmark by leveraging camera poses to automatically annotate observer-centric relations (left/right, front/behind) together with viewpoint-independent relations (above/under). Using this benchmark, we evaluate several existing 3D large multimodal models in a zero-shot setting and find that current models struggle with viewpoint-dependent spatial instructions. We further study how explicit viewpoint information can be incorporated into 3D large multimodal models. We introduce a viewpoint representation that encodes camera poses and conditions the model on the observation viewpoint, improving segmentation accuracy on viewpoint-dependent relations and increasing mIoU from 0.30 to 0.47 compared to a model without viewpoint conditioning. The dataset, code, and trained models will be made publicly available upon acceptance.
Ayaka Nanri, Klara Reichard, Mert Kiray +3
May 13, 2026cs.CV

EvObj: Learning Evolving Object-centric Representations for 3D Instance Segmentation without Scene Supervision

We introduce EvObj for unsupervised 3D instance segmentation that bridges the geometric domain gap between synthetic pretraining data and real-world point clouds. Current methods suffer from structural discrepancies when transferring object priors from synthetic datasets (e.g., ShapeNet) to real scans (e.g., ScanNet), particularly due to morphological variations and occlusion artifacts. To address this, EvObj integrates two innovative modules: (1) An object discerning module that dynamically refines object candidates, enabling continuous adaptation of object priors to target domains; and (2) An object completion module that reconstructs partial geometries after discovering objects. We conduct extensive experiments on both real-world and synthetic datasets, demonstrating superior 3D object segmentation performance over all baselines while achieving state-of-the-art results.
Jiahao Chen, Zihui Zhang, Yafei Yang +4
May 12, 2026eess.IV

Optimization in Sparse 2D to Dense 3D Weakly Supervised Learning: Application to Multi-Label Segmentation of Large ex vivo MRI Data

INTRODUCTION | Fully supervised 3D segmentation of high-resolution ex vivo MRI is limited by the prohibitive cost of volumetric annotation, forcing reliance on sparse 2D slices. Weakly supervised Sparse-to-Dense frameworks bridge this gap, but guidelines remain ambiguous regarding human-centric visual enhancements and transferring optimization strategies across dimensions. We analyze divergent regularization needs for multi-class segmentation of high-resolution ex vivo spinal cord MRI. METHODS | We used 9.4T MRI of multiple sclerosis spinal cords (>104,000 slices) with sparse annotations (428 slices). A 2D Teacher trained on sparse slices generated dense pseudo-labels to train a 3D Student. We systematically evaluated the impact of human-centric preprocessing, spatial augmentation, and soft-label regularization on both architectures. RESULTS | We identified a critical divergence in training dynamics. The 2D Teacher required strong spatial augmentation and soft-labeling to overcome data scarcity, improving White Matter Lesion Dice scores by >11 points. However, propagating these techniques to the 3D Student degraded its performance. Furthermore, human-centric preprocessing (e.g., CLAHE) disrupted global statistical cues, dropping Gray Matter Lesion Dice scores by ~25 points. DISCUSSION | Our study highlights a perception divergence (human-centric contrast enhancement harms machine models) and a regularization conflict across dimensions. 3D architectures trained on dense pseudo-labels exhibit fundamentally different optimization landscapes than 2D counterparts and require distinct, conservative regularization. Code and models: https://github.com/ivadomed/model_seg_sc-gm-lesion_human_ms_exvivo_t2star.
Paul Hoareau, Kuan Yi Wang, Brandon Bujak +6
May 12, 2026cs.CV

PointGS: Semantic-Consistent Unsupervised 3D Point Cloud Segmentation with 3D Gaussian Splatting

Unsupervised point cloud segmentation is critical for embodied artificial intelligence and autonomous driving, as it mitigates the prohibitive cost of dense point-level annotations required by fully supervised methods. While integrating 2D pre-trained models such as the Segment Anything Model (SAM) to supplement semantic information is a natural choice, this approach faces a fundamental mismatch between discrete 3D points and continuous 2D images. This mismatch leads to inevitable projection overlap and complex modality alignment, resulting in compromised semantic consistency across 2D-3D transfer. To address these limitations, this paper proposes PointGS, a simple yet effective pipeline for unsupervised 3D point cloud segmentation. PointGS leverages 3D Gaussian Splatting as a unified intermediate representation to bridge the discrete-continuous domain gap. Input sparse point clouds are first reconstructed into dense 3D Gaussian spaces via multi-view observations, filling spatial gaps and encoding occlusion relationships to eliminate projection-induced semantic conflation. Multi-view dense images are rendered from the Gaussian space, with 2D semantic masks extracted via SAM, and semantics are distilled to 3D Gaussian primitives through contrastive learning to ensure consistent semantic assignments across different views. The Gaussian space is aligned with the original point cloud via two-step registration, and point semantics are assigned through nearest-neighbor search on labeled Gaussians. Experiments demonstrate that PointGS outperforms state-of-the-art unsupervised methods, achieving +0.9% mIoU on ScanNet-V2 and +2.8% mIoU on S3DIS.
Yixiao Song, Qingyong Li, Wen Wang +1
May 10, 2026cs.CV

BEA-GS: BEyond RAdiance Supervision in 3DGS for Precise Object Extraction

Most Gaussian Splatting techniques that provide a 3D semantic representation of the scene do not optimize the underlying 3D geometry, making object-level editing or asset extraction challenging. Recent methods, such as COBGS, Trace3D, ObjectGS, acknowledge this limitation and propose approaches that modify the scene's geometry to represent the underlying semantics. We advance this concept further by proposing a novel solution that provides near perfect boundaries in object extraction. We do so by introducing two new losses in the optimization that take care of: 1) a loss that modifies the geometry of visible Gaussians to respect semantic boundaries, and 2) a loss that adjusts the geometry of non-visible Gaussians that appear once the object is extracted. Our first loss propagates gradients directly through the rasterization, allowing for seamless integration within the optimization of the Gaussian parameters. The second loss also propagates gradients to Gaussian parameters but does so without passing through the rasterization, enabling modification of the scene's geometry even when little transmittance reaches a Gaussian (partial or non-visible). Exhaustive comparisons with 12 state of the art methods across 4 datasets, using six metrics, demonstrate that our approach produces overall the best boundary segmentation to date.
Alessio Mazzucchelli, Maria Naranjo-Almeida, Jorge Bustos-Sanchez +4
May 9, 2026cs.CV

FugSeg: Fast Uncertainty-aware Ground Segmentation for 3D Point Cloud

In LiDAR-based environment perception systems, ground segmentation is a key preprocessing step supporting various applications such as mapping and navigation. Although extensively studied, problems such as reflection noise and isolated ground remain challenging. To address these issues, we propose FugSeg, a fast uncertainty-aware ground segmentation method. A polar grid map is adopted as the point cloud representation to ensure generalizability across LiDAR types. Building on that, we develop a within- and cross-segment ground labeling strategy that identifies not only directly visible ground cells but also those that are isolated or occluded. During this process, an adaptive slope is introduced, which incorporates measurement uncertainties to enhance its reliability under complex terrain. Finally, to achieve point-level ground segmentation, a fine-grained ground elevation estimation method is introduced. Throughout the complete workflow, reflection noise is explicitly handled via the proposed noisy ground cells. We conduct comprehensive evaluations on four public datasets covering both structured and unstructured environments. Results show that FugSeg outperforms state-of-the-art non-learning methods, achieving the highest F1, accuracy, and mIoU across all datasets, while maintaining the fastest runtime (135 Hz and 487 Hz for 64- and 32-layer LiDARs) using a single CPU thread, making it suitable for resource-limited systems. The code will be available at https://github.com/Leo-YuLi/FugSeg.
Yu Li, Volker Schwieger
May 9, 2026cs.CV

ClickSeg3D: Few-Click Interactive Segmentation via Semantic Embeddings

Interactive segmentation allows efficient label generation by leveraging user-provided clicks to progressively refine predictions, which is critical when fully supervised labels are costly or generalization to unseen classes is needed. Existing 3D interactive methods are limited: most operate sequentially, predicting only one object per iteration with binary masks, while several recent approaches depend on 2D foundation models and camera alignment to bridge the 2D-3D gap. To address these limitations, we propose a novel interactive segmentation framework that operates directly on sparse, randomly downsampled 3D points and processes multiple object clicks in a single forward pass. Our framework consists of a point Transformer-based encoder and a hierarchical mask decoder, which integrates multi-level crop-and-merge operations conditioned on learnable semantic embeddings. Unlike prior interactive approaches that require repeated model updates after each manually corrective click, our method jointly reasons over all click queries, modeling inter-instance relationships and refining both spatial masks and semantic predictions through spatial and semantic embeddings. Extensive experiments demonstrate that our model improves the mIoU metric by over 20 percent compared to strong baselines and achieves 8-10 percent gains under cross-dataset evaluation for a one-click per instance setting, often requiring only a single click per object. Our approach provides a generalizable and efficient solution for interactive 3D instance segmentation, particularly suitable for real-time applications such as robotic manipulation, navigation, and rapid 3D semantic annotation.
Xueyang Kang, Zijian Yu, Kourosh Khoshelham +1
May 8, 2026cs.CV

UniD-Shift: Towards Unified Semantic Segmentation via Interpretable Share-Private Multimodal Decomposition

Semantic segmentation of large-scale 3D point clouds is crucial for applications such as autonomous driving and urban digital twins. However, the sparse sampling pattern of LiDAR and the view-dependent geometric distortion in image observations complicate cross-modal alignment and hinder stable fusion. Inspired by the fact that 2D images captured by cameras are representations of the 3D world, we recognize that the features learned from 2D and 3D segmentation share some common semantics, while other aspects remain modality-specific. This insight motivates a unified multimodal framework for joint 2D-3D semantic segmentation. We combine a SAM-based vision encoder with a SPTNet-based geometric encoder to extract complementary semantic and geometric representations. The resulting features from both modalities are explicitly decomposed into shared and private subspaces, where the shared components summarize semantic factors common to both domains, and the private components preserve properties that are unique to each modality. A lightweight attention-based fusion module aggregates the shared features into a consistent cross-modal representation, and a regularized training objective ensures both semantic alignment and subspace independence. Experiments on the SemanticKITTI and nuScenes benchmarks demonstrate consistent improvements in segmentation accuracy over representative multimodal baselines, accompanied by competitive computational efficiency. Cross-domain evaluation on nuScenes USA-Singapore shows stable performance under distribution shifts, demonstrating strong generalization. The implementation code is publicly available at: https://github.com/shuaizhang69/UniD-Shift.
Shuai Zhang, Zhecheng Shi, Zhuxiao Li +4
May 6, 2026cs.CV

DALight-3D: A Lightweight 3D U-Net for Brain Tumor Segmentation from Multi-Modal MRI

Automatic brain tumor segmentation from multi-modal MRI remains challenging because volumetric models often incur substantial computational cost. This paper presents DALight-3D, a compact 3D U-Net variant that combines depthwise separable 3D convolutions, identifier-conditioned normalization, cross-slice attention, and adaptive skip fusion. The method is evaluated on the Medical Segmentation Decathlon Task01 BrainTumour benchmark under matched optimization settings against standard 3D U-Net, Attention U-Net, Residual 3D U-Net, and V-Net baselines. In the reported 50-epoch comparison, DALight-3D achieves a mean Dice of 0.727 with 2.22M parameters, compared with 0.710 Dice and 3.20M parameters for Residual 3D U-Net. Component-wise ablations show consistent performance degradation when SepConv, identifier-conditioned normalization, CSA, or SSFB is removed. These results indicate that DALight-3D offers a favorable accuracy-efficiency trade-off within the present benchmark setting.
Nand Kumar Mishra, Dhruv Mishra, Dr Manu Pratap Singh
May 5, 2026cs.RO

FUS3DMaps: Scalable and Accurate Open-Vocabulary Semantic Mapping by 3D Fusion of Voxel- and Instance-Level Layers

Open-vocabulary semantic mapping enables robots to spatially ground previously unseen concepts without requiring predefined class sets. Current training-free methods commonly rely on multi-view fusion of semantic embeddings into a 3D map, either at the instance-level via segmenting views and encoding image crops of segments, or by projecting image patch embeddings directly into a dense semantic map. The latter approach sidesteps segmentation and 2D-to-3D instance association by operating on full uncropped image frames, but existing methods remain limited in scalability. We present FUS3DMaps, an online dual-layer semantic mapping method that jointly maintains both dense and instance-level open-vocabulary layers within a shared voxel map. This design enables further voxel-level semantic fusion of the layer embeddings, combining the complementary strengths of both semantic mapping approaches. We find that our proposed semantic cross-layer fusion approach improves the quality of both the instance-level and dense layers, while also enabling a scalable and highly accurate instance-level map where the dense layer and cross-layer fusion are restricted to a spatial sliding window. Experiments on established 3D semantic segmentation benchmarks as well as a selection of large-scale scenes show that FUS3DMaps achieves accurate open-vocabulary semantic mapping at multi-story building scales. Additional material and code will be made available: https://githanonymous.github.io/FUS3DMaps/.
Timon Homberger, Finn Lukas Busch, Jesús Gerardo Ortega Peimbert +2
May 5, 2026cs.CV

Diffusion Masked Pretraining for Dynamic Point Cloud

Dynamic point cloud pretraining is still dominated by masked reconstruction objectives. However, these objectives inherit two key limitations. Existing methods inject ground-truth tube centers as decoder positional embeddings, causing spatio-temporal positional leakage. Moreover, they supervise inter-frame motion with deterministic proxy targets that systematically discard distributional structure by collapsing multimodal trajectory uncertainty into conditional means. To address these limitations, we propose Diffusion Masked Pretraining (DiMP), a unified self-supervised framework for dynamic point clouds. DiMP introduces diffusion modeling into both positional inference and motion learning. It first applies forward diffusion noise only to masked tube centers, then predicts clean centers from visible spatio-temporal context. This removes positional leakage while preserving visible coordinates as clean temporal anchors. DiMP also reformulates point-wise inter-frame displacement supervision as a DDPM noise-prediction objective conditioned on decoded representations. This design drives the encoder to target the full conditional distribution of plausible motions under a variational surrogate, rather than collapsing to a single deterministic estimate. Extensive experiments demonstrate that DiMP consistently improves downstream accuracy over the backbone alone, with absolute gains of 11.21% on offline action segmentation and 13.65% under causally constrained online inference.Codes are available at https://github.com/InitalZ/DiMP.git.
Zhuoyue Zhang, Jihua Zhu, Chaowei Fang +2
May 3, 2026cs.CV

PointCSP: Cross-Sample Semantic Propagation and Stability Preservation in Self-Supervised Point Cloud Learning

Scene-level point cloud self-supervised learning (PC-SSL) has demonstrated potential in enhancing the generalization capability of 3D vision models. Despite the advances in the field through existing methods, the sample-independent modeling paradigm still poses significant limitations in terms of maintaining consistent semantic representations across scenes. This challenge hinders the construction of a unified and transferable semantic space. To address this issue, we propose a PC-SSL framework based on cross-sample semantic propagation (CSP), in which samples within a batch are serialized into continuous input and processed by a state-space model to enable semantic state propagation. This mechanism explicitly models the dynamic dependencies across samples in the state space, allowing the network to establish cross-sample semantic consistency in the latent space and achieve global semantic alignment. Since serialization-based pretraining requires batch-level input organization, we further introduce an asymmetric semantic preservation distillation (SPD) during finetuning to achieve structural alignment of semantic transfer and eliminate inconsistencies caused by batch dependency. The proposed SPD ensures stable transfer of pretrained semantics through a heterogeneous input mechanism and a semantic feature alignment constraint. This enables the model to maintain structured semantic consistency and robustness under single-scene testing conditions. Extensive experiments on multiple benchmark datasets demonstrate that our method consistently outperforms state-of-the-art methods in both performance and semantic consistency.
Xinxing Yu, Ajian Liu, Sunyuan Qiang +5
Apr 29, 2026cs.CV

SAMamba3D: adapting Segment Anything for generalizable 3D segmentation of multiphase pore-scale images

Reliable segmentation of multiphase pore-scale X-ray images of rocks is necessary to quantify fluid saturation, connectivity, and interfacial geometry. However, current 3D segmentation methods are typically dataset-specific, requiring retraining or extensive fine-tuning whenever rock type, fluid pattern, scanner, or acquisition conditions change. Foundation models such as the Segment Anything Model (SAM) provide strong 2D boundary priors, but they are not directly applicable to 3D data. We present SAMamba3D, a parameter-efficient framework that adapts a largely frozen SAM encoder to generalizable 3D pore-scale segmentation by coupling it with Mamba-based volumetric context modeling and progressive cross-scale feature interaction. For sandstone and carbonate datasets, with different fluids, wettability, and scanning conditions, SAMamba3D matches or outperforms current 3D baselines while reducing the need for case-specific retraining. The resulting segmented images preserve physically meaningful descriptors, including fluid saturation, connectivity, and interface morphology, enabling more reliable and rapid analysis of large 3D multiphase images.
Rui Zhang, Xianzhi Song, Linqi Zhu +3
Apr 29, 2026cs.CV

Semantic Foam: Unifying Spatial and Semantic Scene Decomposition

Modern scene reconstruction methods, such as 3D Gaussian Splatting, deliver photo-realistic novel view synthesis at real-time speeds, yet their adoption in interactive graphics applications has been limited. A major bottleneck is the difficulty of interacting with these representations compared to traditional, human-authored 3D assets. While previous research has attempted to impose semantic decomposition on these models, significant challenges remain regarding segmentation quality and consistency. To address this, we introduce Semantic Foam, extending the recently proposed Radiant Foam representations to semantic decomposition tasks. Our approach integrates the natural spatial volumetric decomposition of Radiant Foam's Voronoi mesh with an explicit semantic feature field parameterized at the cell level. This explicit structure enables direct spatial regularization, which prevents artifacts caused by occlusion or inconsistent supervision across views - common pitfalls for other point-based representations. Experimental results show that our method achieves comparable or superior object-level segmentation performance compared to state-of-the-art methods like Gaussian Grouping and SAGA.
Amr Sharafeldin, Shrisudhan Govindarajan, Thomas Walker +4
Apr 25, 2026cs.CV

INSIGHT: Indoor Scene Intelligence from Geometric-Semantic Hierarchy Transfer for Public~Safety

Indoor environments lack the spatial intelligence infrastructure that GPS provides outdoors; first responders arriving at unfamiliar buildings typically have no machine-readable map of safety equipment. Prior work on 3D semantic segmentation for public safety identified two barriers: scarcity of labeled indoor training data and poor recognition of small safety-critical features by native point-cloud methods. This paper presents INSIGHT, a zero-target-domain-annotation pipeline that projects 2D image understanding into 3D metric space via registered RGB-D data. Two interchangeable vision stacks share a common 3D back end: a SAM3 foundation-model stack for text-prompted segmentation, and a traditional CV stack (open-set detection, VQA, OCR) whose intermediate outputs are independently inspectable. Evaluated on all seven subareas of Stanford 2D-3D-S (70{,}496 images), the pipeline produces Pointcept-schema-compatible labeled point clouds and ISO19164-compliant scene graphs with 104×{\sim}10^{4}{\times} compression; role-filtered payloads transmit in <15{<}15,s at 1,Mbps over FirstNet Band14. We report per-point labeling accuracy on 7 shared classes, detection sensitivity for 15 safety-critical classes absent from public 3D benchmarks alongside code-capped deployable estimates, and inter-pipeline complementarity, demonstrating that 2D-to-3D semantic transfer addresses the labeled-data bottleneck while scene graphs provide building intelligence compact enough for field deployment.
Alexander Nikitas Dimopoulos, Joseph Grasso, John Beltz
Apr 24, 2026cs.CV

NRGS: Neural Regularization for Robust 3D Semantic Gaussian Splatting

We propose a neural regularization method that refines the noisy 3D semantic field produced by lifting multi-view inconsistent 2D features, in order to obtain an accurate and robust 3D semantic Gaussian Splatting. The 2D features extracted from vision foundation models suffer from multi-view inconsistency due to a lack of cross-view constraints. Lifting these inconsistent features directly into 3D Gaussians results in a noisy semantic field, which degrades the performance of downstream tasks. Previous methods either focus on obtaining consistent multi-view features in the preprocessing stage or aim to mitigate noise through improved optimization strategies, often at the cost of increased preprocessing time or expensive computational overhead. In contrast, we introduce a variance-aware conditional MLP that operates directly on the 3D Gaussians, leveraging their geometric and appearance attributes to correct semantic errors in 3D space. Experiments on different datasets show that our method enhances the accuracy of lifted semantics, providing an efficient and effective approach to robust 3D semantic Gaussian Splatting.
Zaiyan Yang, Xinpeng Liu, Heng Guo +3
Apr 22, 2026cs.CV

SpaCeFormer: Fast Proposal-Free Open-Vocabulary 3D Instance Segmentation

Open-vocabulary 3D instance segmentation is a core capability for robotics and AR/VR, but prior methods trade one bottleneck for another: multi-stage 2D+3D pipelines aggregate foundation-model outputs at hundreds of seconds per scene, while pseudo-labeled end-to-end approaches rely on fragmented masks and external region proposals. We present SpaCeFormer, a proposal-free space-curve transformer that runs in 0.12--0.30 seconds per scene across standard benchmarks, 2--3 orders of magnitude faster than multi-stage 2D+3D pipelines. We pair it with SpaCeFormer-3M, the largest open-vocabulary 3D instance segmentation dataset (3.0M multi-view-consistent captions over 604K instances from 7.4K scenes) built through multi-view mask clustering and multi-view VLM captioning; it reaches 21×\times higher mask recall than prior single-view pipelines (54.3% vs 2.5% at IoU>>0.5). SpaCeFormer combines spatial window attention with Morton-curve serialization for spatially coherent features, and uses a RoPE-enhanced decoder to predict instance masks directly from learned queries without external proposals. On ScanNet200 we achieve 11.1 zero-shot mAP, a 2.8×\times improvement over the prior best proposal-free method; on ScanNet++ and Replica, we reach 22.9 and 24.1 mAP, surpassing all prior methods including those using multi-view 2D inputs.
Chris Choy, Junha Lee, Chunghyun Park +2
Apr 18, 2026cs.CV

Instant Colorization of Gaussian Splats

Gaussian Splatting has recently become one of the most popular frameworks for photorealistic 3D scene reconstruction and rendering. While current rasterizers allow for efficient mappings of 3D Gaussian splats onto 2D camera views, this work focuses on mapping 2D image information (e.g. color, neural features or segmentation masks) efficiently back onto an existing scene of Gaussian splats. This 'opposite' direction enables applications ranging from scene relighting and stylization to 3D semantic segmentation, but also introduces challenges, such as view-dependent colorization and occlusion handling. Our approach tackles these challenges using the normal equation to solve a visibility-weighted least squares problem for every Gaussian and can be implemented efficiently with existing differentiable rasterizers. We demonstrate the effectiveness of our approach on scene relighting, feature enrichment and 3D semantic segmentation tasks, achieving up to an order of magnitude speedup compared to gradient descent-based baselines.
Daniel Lieber, Alexander Mock, Nils Wandel
Apr 16, 2026cs.CV

NG-GS: NeRF-Guided 3D Gaussian Splatting Segmentation

Recent advances in 3D Gaussian Splatting (3DGS) have enabled highly efficient and photorealistic novel view synthesis. However, segmenting objects accurately in 3DGS remains challenging due to the discrete nature of Gaussian representations, which often leads to aliasing and artifacts at object boundaries. In this paper, we introduce NG-GS, a novel framework for high-quality object segmentation in 3DGS that explicitly addresses boundary discretization. Our approach begins by automatically identifying ambiguous Gaussians at object boundaries using mask variance analysis. We then apply radial basis function (RBF) interpolation to construct a spatially continuous feature field, enhanced by multi-resolution hash encoding for efficient multi-scale representation. A joint optimization strategy aligns 3DGS with a lightweight NeRF module through alignment and spatial continuity losses, ensuring smooth and consistent segmentation boundaries. Extensive experiments on NVOS, LERF-OVS, and ScanNet benchmarks demonstrate that our method achieves state-of-the-art performance, with significant gains in boundary mIoU. Code is available at https://github.com/BJTU-KD3D/NG-GS.
Yi He, Tao Wang, Yi Jin +3
Mar 13, 2026cs.CV

SGMatch: Semantic-Guided Non-Rigid Shape Matching with Flow Regularization

Establishing accurate point-to-point correspondences between non-rigid 3D shapes remains a critical challenge, particularly under non-isometric deformations and topological noise. Existing functional map pipelines suffer from ambiguities that geometric descriptors alone cannot resolve, and spatial inconsistencies inherent in the projection of truncated spectral bases to dense pointwise correspondences. In this paper, we introduce SGMatch, a learning-based framework that couples 3D-lifted semantic cues with trajectory-level feature transport regularization. Specifically, we design a Semantic-Guided Local Cross-Attention module that integrates semantic features from vision foundation models into geometric descriptors while preserving local structural continuity. Furthermore, we adapt conditional flow matching as a time-conditioned feature transport regularizer that promotes spatially coherent point-wise recovery. Experimental results on multiple benchmarks demonstrate that SGMatch achieves competitive performance across near-isometric settings and consistent improvements under non-isometric deformations and topological noise.
Tianwei Ye, Xiaoguang Mei, Yifan Xia +3
Mar 6, 2026cs.CV

JOPP-3D: Joint Open Vocabulary Semantic Segmentation on Point Clouds and Panoramas

Semantic segmentation across visual modalities such as 3D point clouds and panoramic images remains a challenging task, primarily due to the scarcity of annotated data and the limited adaptability of fixed-label models. In this paper, we present JOPP-3D, an open-vocabulary segmentation framework that jointly leverages panoramic and point cloud data to enable language-driven scene understanding. We convert RGB-D panoramic images into their corresponding wide field-of-view tangential perspectives and 3D point clouds, then use these modalities to extract and align foundational vision-language features. This allows natural language querying to generate semantic masks on both input modalities. Experimental evaluation on the Stanford-2D-3D-s and ToF-360 datasets demonstrates the capability of JOPP-3D to produce coherent and semantically meaningful segmentations across panoramic and 3D domains. Our proposed method achieves a significant improvement compared to the SOTA in open and closed vocabulary 2D and 3D semantic segmentation.
Sandeep Inuganti, Hideaki Kanayama, Kanta Shimizu +4
Jan 27, 2026cs.CV

Resolving Primitive-Sharing Ambiguity in Long-Tailed TLS-Based Industrial MEP Point Cloud Segmentation via Spatial Context Constraints

In terrestrial laser scanning (TLS)-based mechanical, electrical, and plumbing (MEP) point cloud segmentation, safety-critical components such as reducers and valves are persistently misclassifed, blocking reliable engineering knowledge extraction. This stems from a dual crisis--extreme class imbalance (215:1) compounded by geometric ambiguity, since most tail classes share cylindrical primitives with dominant head classes--that existing frequencybased re-weighting methods cannot resolve. We propose spatial context constraints that exploit neighborhood prediction consistency to disambiguate locally similar structures. Our approach extends Class-Balanced (CB) Loss with two architecture-agnostic mechanisms: Boundary-CB, an entropy-based constraint that emphasizes ambiguous boundaries and encodes an MEP assemblytopology prior, and Density-CB, a density-based constraint that compensates for scan-dependent variations and encodes TLS sensor-physics knowledge. Both operate at the loss level and integrate into existing pipelines without backbone modifcations. On the Industrial3D dataset (612.7M labelled points from water treatment facilities), our method achieves 55.74% mIoU, exceeding the strongest of three representative fully supervised backbone baselines (39.83-52.48% mIoU), with a 21.7% relative improvement on tail-class performance (29.59% vs. 24.32%) while preserving head-class accuracy (88.14%). Components with primitive-sharing ambiguity show strong gains: reducer improves from 0% to 21.12% IoU, and valve improves by 24.3% relative. These results show that spatial context constraints reduce primitive-sharing errors in the target industrial MEP setting and support more reliable identifcation of safety-critical components for Digital Twin and Scan-to-BIM applications. Code: https://github.com/PointCloudYC/LongTail3D.git.
Chao Yin, Qing Han, Zhiwei Hou +5
Jan 8, 2026cs.CV

DivAS: Interactive 3D Segmentation by Depth-Weighted Voxel Aggregation

Interactive 3D segmentation of a reconstructed scene should not require a representation-specific optimization loop. We observe that the recipe for lifting 2D foundation-model masks into 3D, namely prompting a few views, refining the resulting masks with rendered depth, and fusing the multi-view evidence into a voxel grid, is shared across scene representations. What remains representation-specific is only the depth signal returned by the renderer and the occupancy prior that gates fusion. We present DivAS (Depth-interactive Voxel Aggregation Segmentation), an optimization-free, training-free framework that realizes this recipe as a single interaction-and-fusion skeleton with lightweight, representation-specific adapters, instantiated on both Gaussian Splatting (GS) and NeRF backbones. On standard forward-facing and unbounded benchmarks, the GS instantiation attains segmentation quality competitive with state-of-the-art optimization-based methods, and the best on LLFF, while being the only one to reach this quality within the consumer-hardware memory envelope at standard resolution. Both instantiations run end-to-end around 22x faster than feature-field baselines, with a per-update fusion-kernel cost below 7070 ms. Because segmentation evidence is gathered from a small, bounded set of anchor views, user effort and computation remain independent of the training-set size. The same skeleton applied to a NeRF backbone matches or exceeds the performance of optimization-based NeRF baselines, confirming that the recipe transfers across fundamentally different 3D representations.
Ayush Pande, Mayank Vatsa
Jan 7, 2026cs.CV

G2P: Gaussian-to-Point Attribute Alignment for Boundary-Aware 3D Segmentation

Point cloud segmentation is critical for 3D scene understanding. However, sparse and irregular point distributions provide limited appearance evidence, making geometry-only features insufficient to distinguish objects with similar shapes but distinct appearances e.g., color, texture, and material. We propose Gaussian-to-Point (G2P), which transfers Gaussian attributes from 3D Gaussian Splatting to point clouds for more discriminative and appearance-consistent segmentation. Our G2P addresses the misalignment between optimized Gaussians and original point geometry by establishing point-wise correspondences. By distilling opacity-derived visibility cues, we mitigate the geometric ambiguity that limits existing models. Additionally, Gaussian scale attributes enable precise boundary localization in complex 3D scenes. Extensive experiments demonstrate that our approach achieves competitive performance on standard benchmarks and shows notable improvements on geometrically challenging classes, without pretrained 2D features or language supervision in our segmentation pipeline.
Hojun Song, Chae-yeong Song, Jeong-hun Hong +5
Nov 9, 2025cs.CV

Label-Efficient 3D Forest Mapping: Self-Supervised and Transfer Learning for Instance Segmentation, Semantic Segmentation, and Species Classification

Detailed structural and species information on individual tree level is increasingly important to support precision forestry, biodiversity conservation, and provide reference data for biomass and carbon mapping. Point clouds from airborne and ground-based laser scanning are currently the most suitable data source to rapidly derive such information at scale. Recent advancements in deep learning improved segmenting and classifying individual trees and identifying semantic tree components. However, deep learning models typically require large amounts of annotated training data which limits further improvement. Producing dense, high-quality annotations for 3D point clouds, especially in complex forests, is labor-intensive and challenging to scale. We explore strategies to reduce dependence on large annotated datasets using self-supervised and transfer learning. Our objective is to improve performance across three tasks: instance segmentation, semantic segmentation, and tree classification using realistic and operational training sets. We observe improvements across all tasks, compared to training from scratch, evaluated with their respective metrics. For instance segmentation, self-supervised learning combined with domain adaptation improves AP50 by 16.98%. For semantic segmentation, self-supervised learning alone improves mIoU by 1.79%. For tree classification, hierarchical transfer learning improves mean Jaccard by 6.07%. To simplify use and encourage uptake, we integrated the tasks into a unified framework, streamlining the process from raw point clouds to tree delineation, structural analysis, and species classification. Pretrained models reduce energy consumption and carbon emissions by ~21%. This open-source contribution aims to accelerate operational extraction of individual tree information from laser scanning point clouds to support forestry, biodiversity, and carbon mapping.
Aldino Rizaldy, Fabian Ewald Fassnacht, Ahmed Jamal Afifi +3
Oct 12, 2025cs.CV

Structured Spectral Graph Representation Learning for Multi-label Abnormality Analysis from 3D CT Scans

With the growing volume of CT examinations, there is an increasing demand for automated tools such as organ segmentation, abnormality detection, and report generation to support radiologists in managing their clinical workload. Multi-label classification of 3D Chest CT scans remains a critical yet challenging problem due to the complex spatial relationships inherent in volumetric data and the wide variability of abnormalities. Existing methods based on 3D convolutional neural networks struggle to capture long-range dependencies, while Vision Transformers often require extensive pre-training on large-scale, domain-specific datasets to perform competitively. In this work, we propose a 2.5D alternative by introducing a new graph-based framework that represents 3D CT volumes as structured graphs, where axial slice triplets serve as nodes processed through spectral graph convolution, enabling the model to reason over inter-slice dependencies while maintaining complexity compatible with clinical deployment. Our method, trained and evaluated on 3 datasets from independent institutions, achieves strong cross-dataset generalization, and shows competitive performance compared to state-of-the-art visual encoders. We further conduct comprehensive ablation studies to evaluate the impact of various aggregation strategies, edge-weighting schemes, and graph connectivity patterns. Additionally, we demonstrate the broader applicability of our approach through transfer experiments on automated radiology report generation and abdominal CT data.
Theo Di Piazza, Carole Lazarus, Olivier Nempont +1
Sep 26, 2025cs.CV

Johnson-Lindenstrauss Lemma Guided Network for Efficient 3D Medical Segmentation

Lightweight 3D medical image segmentation remains constrained by a fundamental \textit{efficiency / robustness conflict''}, particularly when processing complex anatomical structures and heterogeneous modalities. In this paper, we study how to redesign the framework based on the characteristics of high-dimensional 3D images, and explore data synergy to overcome the fragile representation of lightweight methods. Our approach, VeloxSeg, begins with a deployable and extensible dual-stream CNN-Transformer architecture composed of Paired Window Attention (PWA) and Johnson-Lindenstrauss lemma-guided convolution (JLC). For each 3D image, we invoke a glance-and-focus'' principle, where PWA rapidly retrieves multi-scale information, and JLC ensures robust local feature extraction with minimal parameters, significantly enhancing the model's ability to operate with low computational budget. Followed by an extension of the dual-stream architecture that incorporates modal interaction into the multi-scale image-retrieval process, VeloxSeg efficiently models heterogeneous modalities. Finally, Spatially Decoupled Knowledge Transfer (SDKT) via Gram matrices injects the texture prior extracted by a self-supervised network into the segmentation network, yielding stronger representations than baselines at no extra inference cost. Experimental results on multimodal benchmarks show that VeloxSeg achieves a 26% Dice improvement, alongside increasing GPU throughput by 11×\times, CPU by 48×\times, and reducing training peak GPU memory usage by 1/201/20, inference by 1/241/24. Code is available at https://github.com/JinPLu/VeloxSeg.
Jinpeng Lu, Linghan Cai, Yinda Chen +4
Sep 16, 2025cs.CV

Few to Big: Prototype Expansion Network via Diffusion Learner for Point Cloud Few-shot Semantic Segmentation

Few-shot 3D point cloud semantic segmentation aims to segment novel categories using a minimal number of annotated support samples. However, prototypes derived from the limited non-structural point cloud support set are often misaligned and have a small capacity, hindering effective gen eralization to novel categories. This stems from two core issues: i) the prototype possess limited representational capacity fails to cover the full intra-class diversity of a novel category, and ii) the prototypes suffer from misalignment with the query space due to the inter-set inconsistency between support and query sets. To address these issues, our work focuses on leveraging the few support samples to construct a well-aligned big-capacity prototype. Motivated by the powerful generative capabilities of diffusion models, we re-purpose its pre-trained conditional encoder to provide rich feature components for prototype ex pansion. Subsequently, a push-pull force aligns this expanded prototype towards the query feature space. Under this setup, we introduce the Prototype Expansion Network (PENet), a framework that constructs aligned big-capacity prototypes from two complementary feature sources. Specifically, PENet employs a dual-stream learner architecture: it retains a conventional fully supervised Intrinsic Learner (IL) to distill representative features, while introducing a novel Diffusion Learner (DL) to provide rich generalizable features. The resulting dual prototypes are then processed by a Prototype Assimilation Module (PAM), which adopts a push-pull attention block to align the prototypes with the query space. Furthermore, a Prototype Calibration Mechanism (PCM) regularizes the final big-capacity prototype to prevent semantic drift. Extensive experiments on the S3DIS and ScanNet datasets demonstrate that PENet outperforms state-of-the-art methods across various few-shot settings.
Qianguang Zhao, Dongli Wang, Yan Zhou +2
Aug 26, 2025cs.CV

RoofSeg: An edge-aware transformer-based network for end-to-end roof plane segmentation

Roof plane segmentation is one of the key procedures for reconstructing three-dimensional (3D) building models at levels of detail (LoD) 2 and 3 from airborne light detection and ranging (LiDAR) point clouds. The majority of current approaches for roof plane segmentation rely on the manually designed or learned features followed by some specifically designed geometric clustering strategies. Because the learned features are more powerful than the manually designed features, the deep learning-based approaches usually perform better than the traditional approaches. However, the current deep learning-based approaches have three unsolved problems. The first is that most of them are not truly end-to-end, the plane segmentation results may be not optimal. The second is that the point feature discriminability near the edges is relatively low, leading to inaccurate planar edges. The third is that the planar geometric characteristics are not sufficiently considered to constrain the network training. To solve these issues, a novel edge-aware transformer-based network, named RoofSeg, is developed for segmenting roof planes from LiDAR point clouds in a truly end-to-end manner. In the RoofSeg, we leverage a transformer encoder-decoder-based framework to hierarchically predict the plane instance masks with the use of a set of learnable plane queries. To further improve the segmentation accuracy of edge regions, we also design an Edge-Aware Mask Module (EAMM) that sufficiently incorporates planar geometric prior of edges to enhance its discriminability for plane instance mask refinement. In addition, we propose an adaptive weighting strategy in the mask loss to reduce the influence of misclassified points, and also propose a new plane geometric loss to constrain the network training.
Siyuan You, Guozheng Xu, Pengwei Zhou +3
Aug 1, 2025cs.CV

PointGauss: Point Cloud-Guided Multi-Object Segmentation for Gaussian Splatting

While 3D Gaussian Splatting (3DGS) has established new standards for high-fidelity 3D scene modeling, interpreting massive, unstructured Gaussian primitives into meaningful geospatial entities remains a critical challenge for remote sensing and urban applications. Existing 2D-to-3D distillation methods suffer from projection ambiguities, geometric inconsistencies, and computational bottlenecks when applied to complex, large-scale topographies. Furthermore, current benchmarks lack natively aligned 2D-3D ground truth tailored for splatting-based representations. To address these limitations, we propose \textit{PointGauss}, a unified 3D-native framework for robust semantic parsing and instance segmentation. By treating Gaussian primitives as unstructured point sets, PointGauss leverages Point Transformer V3 (PTv3) to extract scale-invariant geometric features directly from Gaussian attributes, effectively resolving projection ambiguities. To ensure scalability in building-scale scenes, we introduce an adaptive region-of-interest cropping strategy and an instance-aware distance-constrained rasterization pipeline for pixel-level, view-consistent projection. Additionally, we present \textbf{SplatSeg-360}, the first rigorous cross-scale benchmark tailored for 3DGS, comprising 32 complex scenes with full 360^\circ coverage and over 6,300 natively aligned 2D-3D masks. Extensive experiments demonstrate that PointGauss operates in real-time and achieves state-of-the-art performance. Notably, it attains approximately 90% 3D-mIoU in large-scale building scenarios and roughly 80% 2D-mIoU in view-consistent 2D instance segmentation, outperforming baseline methods by 16%. (\href{https://github.com/hbycswt/pointgauss#}{Code})
Wentao Sun, Yiping Chen, John S. Zelek +1
Jul 29, 2025cs.CV

Ov3R: Open-Vocabulary Semantic 3D Reconstruction from RGB Videos

We present Ov3R, a novel framework for open-vocabulary semantic 3D reconstruction from RGB video streams, designed to advance Spatial AI. The system features two key components: CLIP3R, a CLIP-informed 3D reconstruction module that predicts dense point maps from overlapping clips while embedding object-level semantics; and 2D-3D OVS, a 2D-3D open-vocabulary semantic module that lifts 2D features into 3D by learning fused descriptors integrating spatial, geometric, and semantic cues. Unlike prior methods, Ov3R incorporates CLIP semantics directly into the reconstruction process, enabling globally consistent geometry and fine-grained semantic alignment. Our framework achieves state-of-the-art performance in both dense 3D reconstruction and open-vocabulary 3D segmentation, marking a step forward toward real-time, semantics-aware Spatial AI.
Ziren Gong, Xiaohan Li, Fabio Tosi +4
Jul 15, 2025cs.CV

Robust 3D-Masked Part-level Editing in 3D Gaussian Splatting with Regularized Score Distillation Sampling

Recent advances in 3D neural representations and instance-level editing models have enabled the efficient creation of high-quality 3D content. However, achieving precise local 3D edits remains challenging, especially for Gaussian Splatting, due to inconsistent multi-view 2D part segmentations and inherently ambiguous nature of Score Distillation Sampling (SDS) loss. To address these limitations, we propose RoMaP, a novel local 3D Gaussian editing framework that enables precise and drastic part-level modifications. First, we introduce a robust 3D mask generation module with our 3D-Geometry Aware Label Prediction (3D-GALP), which uses spherical harmonics (SH) coefficients to model view-dependent label variations and soft-label property, yielding accurate and consistent part segmentations across viewpoints. Second, we propose a regularized SDS loss that combines the standard SDS loss with additional regularizers. In particular, an L1 anchor loss is introduced via our Scheduled Latent Mixing and Part (SLaMP) editing method, which generates high-quality part-edited 2D images and confines modifications only to the target region while preserving contextual coherence. Additional regularizers, such as Gaussian prior removal, further improve flexibility by allowing changes beyond the existing context, and robust 3D masking prevents unintended edits. Experimental results demonstrate that our RoMaP achieves state-of-the-art local 3D editing on both reconstructed and generated Gaussian scenes and objects qualitatively and quantitatively, making it possible for more robust and flexible part-level 3D Gaussian editing. Code is available at https://janeyeon.github.io/romap.
Hayeon Kim, Ji Ha Jang, Se Young Chun
Jun 13, 2025cs.CV

OV-MAP: Open-Vocabulary Zero-Shot 3D Instance Segmentation Map for Robots

We introduce OV-MAP, a novel approach to open-world 3D mapping for mobile robots by integrating open-features into 3D maps to enhance object recognition capabilities. A significant challenge arises when overlapping features from adjacent voxels reduce instance-level precision, as features spill over voxel boundaries, blending neighboring regions together. Our method overcomes this by employing a class-agnostic segmentation model to project 2D masks into 3D space, combined with a supplemented depth image created by merging raw and synthetic depth from point clouds. This approach, along with a 3D mask voting mechanism, enables accurate zero-shot 3D instance segmentation without relying on 3D supervised segmentation models. We assess the effectiveness of our method through comprehensive experiments on public datasets such as ScanNet200 and Replica, demonstrating superior zero-shot performance, robustness, and adaptability across diverse environments. Additionally, we conducted real-world experiments to demonstrate our method's adaptability and robustness when applied to diverse real-world environments.
Juno Kim, Yesol Park, Hye-Jung Yoon +1
Jun 21, 2021cs.CV

EPMF: Efficient Perception-aware Multi-sensor Fusion for 3D Semantic Segmentation

We study multi-sensor fusion for 3D semantic segmentation that is important to scene understanding for many applications, such as autonomous driving and robotics. Existing fusion-based methods, however, may not achieve promising performance due to the vast difference between the two modalities. In this work, we investigate a collaborative fusion scheme called perception-aware multi-sensor fusion (PMF) to effectively exploit perceptual information from two modalities, namely, appearance information from RGB images and spatio-depth information from point clouds. To this end, we project point clouds to the camera coordinate using perspective projection, and process both inputs from LiDAR and cameras in 2D space while preventing the information loss of RGB images. Then, we propose a two-stream network to extract features from the two modalities, separately. The extracted features are fused by effective residual-based fusion modules. Moreover, we introduce additional perception-aware losses to measure the perceptual difference between the two modalities. Last, we propose an improved version of PMF, i.e., EPMF, which is more efficient and effective by optimizing data pre-processing and network architecture under perspective projection. Specifically, we propose cross-modal alignment and cropping to obtain tight inputs and reduce unnecessary computational costs. We then explore more efficient contextual modules under perspective projection and fuse the LiDAR features into the camera stream to boost the performance of the two-stream network. Extensive experiments on benchmark data sets show the superiority of our method. For example, on nuScenes test set, our EPMF outperforms the state-of-the-art method, i.e., RangeFormer, by 0.9% in mIoU. Our source code is available at https://github.com/ICEORY/PMF.
Mingkui Tan, Zhuangwei Zhuang, Sitao Chen +4