Soft Actor-Critic

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10 papers in the last 28 days · 0.2% of indexed attention

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Period ending 2026-09-21

3 new papers

A weekly snapshot of new work published in Soft Actor-Critic.

Period ending 2026-09-14

4 new papers

A weekly snapshot of new work published in Soft Actor-Critic.

Period ending 2026-09-07

2 new papers

A weekly snapshot of new work published in Soft Actor-Critic.

95 papers

Latest in Soft Actor-Critic

Sep 17, 2026cs.LG

CARE-VI: Conservative Adaptive Reliability Estimation for Value Improvement in Off-Policy Actor-Critic Learning

Reliable temporal-difference targets are central to off-policy actor-critic learning. Direct value improvement refines the next-state target with alternative actions, but the reliability of this refinement depends on how candidate actions are ranked, reviewed, and weighted. Noisy rankings may force premature candidate commitment, reusing selection scores may bias target valuation, and fixed enhancement weights may amplify weak evidence. To address these risks, we develop Conservative Adaptive Ranking and Screening (CARS), which retains an ordered candidate prefix within a preset budget and narrows it only when the observed boundary gap exceeds a disagreement-scaled uncertainty radius. Selector-Evaluator Value Assessment (SEVA) uses selector critics to order candidates and a separately parameterized evaluator critic to review the selected value, then caps the reviewed value at the selector reference. Dynamic Adaptive Risk-aware Enhancement (DARE) then regulates each residual correction using candidate reliability, the gap between selector and evaluator signals, and a finite stage factor. Together, CARS, SEVA, and DARE form CARE-VI, an evidence-regulated target construction framework that preserves the backbone interfaces for critic regression and actor updates. The analysis bounds the CARS boundary error, the SEVA selected-value overestimation, and the one-sided deviation of the DARE residual displacement from its population counterpart, and establishes fixed-policy recovery after the finite-stage perturbation ends. Experiments with SAC, TD3, and TD7 on four MuJoCo tasks show that CARE-VI achieves the highest mean return in all twelve settings. Grouped ablations and scalar diagnostics support the roles of the three components in improving target reliability.
Xiang Zou, Shengzhu Shi, Junqi Gao +1
Sep 17, 2026cs.RO

GR2PO: Group Relative Return Policy Optimization for Continuous Robot Control

Actor-critic architecture has been widely used in continuous robot control. However, they rely on learning a value network, introducing additional computational overhead during training. Moreover, policy learning may also be affected by the approximation error of value estimation. Critic-free group relative policy optimization methods provide a simpler training approach by removing the need for a critic. However, they fail to learn long-term action outcomes when directly applying immediate rewards to policy optimization in dense-reward environments. To address these problems, we propose Group Relative Return Policy Optimization (GR2PO), a critic-free reinforcement learning framework for continuous robot control. GR2PO estimates the discounted returns from the parallelly collected trajectories, performs group normalization at each rollout time index, and uses relative advantages and clipped targets to update the policy. To evaluate the effectiveness of the proposed framework, we instantiate it on robot control simulation environments and deploy the model to a real-world edge device. The results show that GR2PO significantly outperforms critic-free baselines that use immediate rewards and performs competitively against state-of-the-art actor-critic methods. Furthermore, GR2PO demonstrates competitive training efficiency. Inference tests on NVIDIA Jetson TX2 demonstrate the feasibility of deploying the learned policies on edge platforms. Further ablation experiments analyze the effects of parallel group size, return estimation methods, and target clipping ratio on learning performance. To support follow-up research, we will make the complete code publicly available after the paper is accepted, including the framework implementation, experimental configuration, and training and evaluation scripts.
Pengqin Wang, Qiming Zhang, Shaojie Shen +1
Sep 16, 2026cs.RO

Prior Evolution and Task Alignment for Aerial Grasping

Aerial grasping is a remarkable capability exhibited by predatory birds, allowing them to capture prey through highly coordinated maneuvers in flight. Inspired by this capability, researchers have developed various formulations to reproduce such maneuvers through trajectory optimization. However, two limitations remain in practice. First, the resulting optimization problem is highly nonconvex and sensitive to initialization, making high-quality solutions difficult to obtain under a limited computational budget. Second, prescribed numerical objectives are human-designed abstractions that describe successful grasping through a limited set of mathematically tractable quantities and may not fully capture what determines task success. We investigate how learning can address these limitations within an analytical planner. Accordingly, a trajectory prior is first learned from optimized motions and then evolved through a CEM-based process that evaluates sampled initializations with the deployed optimizer and retains favorable ones as new supervision. An Execution-Aware Critic learns from contact, lift, and completion outcomes to assess whether the optimized trajectories are likely to succeed in physical execution. Its frozen energy can further serve as a differentiable grasping cost, allowing execution data to directly shape trajectory generation. Simulation and real-world experiments demonstrate improved optimization reliability, trajectory consistency, and grasping performance.
Weiliang Deng, Zhengyang Dang, Yao Mu +1
Sep 8, 2026cs.LG

Unthrottling the Tanh Jacobian in SAC: A Negative Result on Bang-Bang Control and MetaDrive

Soft Actor-Critic (SAC) represents a continuous policy as an unbounded Gaussian that is squashed by tanh. The Jacobian of that map is a/u=1a2\partial a/\partial u = 1-a^2, which vanishes as a1|a|\to 1. A natural concern is that this throttle starves the actor of critic signal exactly where extreme actions (full brake, full throttle) are optimal. We test a minimal intervention that restores the missing signal: one extra term in the actor loss whose gradient on the pre-tanh mean is the detached action-gradient of QQ, with no gain parameter. On a minimum-time double integrator whose optimum is bang-bang at the action bounds, vanilla SAC already reaches near-optimal return (31.6-31.6 vs. a calibrated optimum of 30.3-30.3) across ten paired seeds. An ungated bypass does saturate the policy (99% of eval steps with a0.9|a|\ge 0.9) and collapses return to 195.5-195.5. A gated bypass that fires only on the flat shoulder a[0.9,0.999]|a|\in[0.9,0.999] also fails, and does so without leaving a saturated policy. Warm-started MetaDrive fine-tuning shows the same pattern: the bypass does not improve return, and where collision rate falls it is typically traded for out-of-road departures. Auto-tuned entropy coefficient rises against the bypass, which is a push toward the tails. The Jacobian effect is real. Treating it as a bug to be undone is not free, and on the tasks studied here it is not helpful. Saturating a bound is not the same as solving a problem whose optimum lives on that bound.
Faiq Shamass
Sep 8, 2026cs.RO

CAST: Alternating State-Value Targets and Expanded Policy Gradients for Model-Based Reinforcement Learning

Model-based reinforcement learning (MBRL) is a family of RL methods that learn a model of the environment and use it for action selection, making it well suited to robotics due to its sample efficiency. Combining learned models with online planning can further improve action selection, as the planner can exploit the model to find better actions than the learned policy alone. Recent methods combining learned policies with online planning typically learn the value of the policy rather than the stronger planner-guided behavior. We present CAST (Critic with Alternating State-value Target), which uses planner-guided behavior to improve value learning while regularizing the value estimate with the current policy. CAST replaces the action-value critic with a state-value critic, trained using a target that combines a real planner-guided transition and an imagined transition under the current policy. The resulting value function corresponds to an alternating process between planner-guided behavior and the current policy, allowing it to benefit from the stronger planner behavior while being regularised by the policy being learned. We evaluate CAST on the DeepMind Control and HumanoidBench Suites against several state-of-the-art methods, and demonstrate successful transfer to a physical Unitree Go2 quadruped performing a dynamic handstand.
Pietro Noah Crestaz, Mohamed Yassine Kabouri, Nicolas Mansard +1
Sep 8, 2026cs.LG

AlphaRJM: Reward-Jump Memory for Stochastic Return-Guided Alpha Discovery

Formulaic alpha discovery is a pool-dependent symbolic search problem in which informative feedback is observed primarily when a complete expression is evaluated. This delayed feedback creates two coupled difficulties: the retained alpha pool does not preserve the full history of realized evaluation feedback, and the value of an intermediate construction action is uncertain because its consequence depends on the formula eventually completed. We introduce AlphaRJM, which addresses these difficulties through Reward-Jump Memory, an event-driven latent state that remains fixed during token construction and updates only at terminal evaluation events using the realized pool reward and evaluation outcome, and an action-conditioned SDE return critic that represents future discounted discovery returns with stochastic particles. The particles guide action selection through their mean and uncertainty and are learned using a distributional Bellman objective combining energy-distance matching, mean calibration, and jump regularization. Empirically, AlphaRJM delivers strong and stable gains across multiple equity universes, forecasting horizons, and random seeds, while ablations confirm the complementary roles of persistent evaluation history, stochastic return modeling, and distributional supervision.
Sayan Dhan, Selvaraju Natarajan
Sep 3, 2026cs.LG

Robust PAC Learning of Concurrent Stochastic Games

We introduce the first Probably Approximately Correct (PAC) learning framework for general-sum concurrent stochastic games (CSGs) with transition uncertainty, while addressing the challenge of Nash equilibrium (NE) existence. Our algorithm maintains data-driven L1L^1 confidence sets over transition kernels and solves a robust CSG to compute a social-welfare optimal ε\varepsilon-NE, using a robust MDP-based exploration mechanism to drive joint state-action coverage. Crucially, we introduce a Nash margin characterisation that enables principled reasoning about equilibrium existence: the framework either returns an ε\varepsilon-approximate NE whose social-welfare value is ε\varepsilon-close to optimal, or provides a sound certificate that no exact NE exists. Under a minimum reachability condition preach>0p_{\mathrm{reach}}>0 over relevant state-action pairs, the algorithm terminates after a polynomial number of trajectory samples, with sample complexity O~(Rmax2H4S2A/(preachε2))\widetilde{O}\left( {R_{\max}^2 H^4 |S|^2 |A| / (p_{\mathrm{reach}} \varepsilon^2)} \right). Empirical results on benchmark CSGs demonstrate near-optimal performance, correct handling of equilibrium (non-)existence, and sample complexity consistent with theory.
Angel Y. He, David Parker
Sep 1, 2026cs.RO

Facet-0: A Robotic Foundation Model for Contact-Rich Precise Manipulation

Real-world robotic assembly at sub-millimeter tolerances demands spatial precision, compliant interaction, and robustness to contact failures. We present Facet-0, a robotic foundation model that predicts and values the contact consequences of its actions. Facet-0 unifies multimodal representation learning and reinforcement learning (RL) post-training around a joint action-wrench proposal: a causal wrench history is aligned with vision-language semantics and kinematic state, and flow matching generates each action chunk together with the future wrist-wrench profile it is expected to induce. Deployment rollouts train a distributional Action-Wrench Critic to distinguish motions with similar task progress but different contact outcomes, while phase-aware rewards and contact-selective credit concentrate policy improvement on decisive interactions. To accommodate part-specific dynamics, a lightweight bounded actor reuses the frozen representation for on-robot adaptation; RL remains defined over executable Cartesian actions, while an auxiliary wrench head preserves predictive, non-commanded action-contact coupling. Trained on ManuFacet-1K, a 1,000-hour force-synchronized corpus spanning three embodiments and multiple manufacturing cells, the bounded task-adapted system reaches 82% mean success on five sub-millimeter computer-assembly tasks, compared with 15% for the strongest baseline, with 0.5 mm placement accuracy and 50 ms command latency.
Haoyuan Deng, Haichao Liu, Wenkai Guo +6
Aug 31, 2026cs.LG

Locally-Guided Actor-Critic: Training a Goal-conditioned Actor with a Subgoal-aware Critic

Goal-conditioned reinforcement learning struggles with long horizons when rewards are sparse. While a planner can provide subgoals to guide a low-level policy, its use at test time may introduce practical subgoal management difficulties. An alternative paradigm utilizes a high-level planner to assist learning, while the policy remains conditioned only on the final goal, enabling planner-free deployment. Among these methods, Reinforcement Learning with Imagined Subgoals (RIS) introduces a regularization term that encourages the policy to take the same actions for the final goal as it does for an intermediate goal. This regularization, however, may lead to goal-chaining issues when intermediate goals are low-dimensional. Potential-based reward shaping (PBRS) translates plans into an additional reward while ensuring that the optimal policy remains unchanged. Yet, it can generate deceptive rewards in terminal states. We study these failure cases and first propose an alternative reward shaping method (RS) that removes these deceptive rewards at the expense of theoretical guarantees of PBRS. Similar to this RS variant, we then propose another method named Locally-Guided Actor Critic (LG-AC) that rewards the agent for reaching intermediate goals. Unlike RS, where intermediate rewards are implicit in the shaping signal, we explicitly condition a value estimator on the full sequence of intermediate goals but represent the value function as a sum of subgoal-conditioned value functions, enabling dense hindsight relabeling. We evaluate all these methods in tasks with challenging goal-chaining requirements and empirically highlight specific cases in which either action regularization or reward shaping yield low performance, while LG-AC achieves the best overall performance across tasks.
Olivier Serris, Stéphane Doncieux, Olivier Sigaud
Aug 31, 2026cs.CL

Co-Evolving Actor-Conditioned Critics for Non-Verifiable Generation

Natural-language critiques provide supervision beyond scalar rewards for non-verifiable generation, which lacks deterministic verifiers. In critique-guided refinement, a critic gives feedback on an initial response and an actor revises it. However, final revision quality does not reveal whether the critique was actually useful: a capable actor may improve without following the feedback, while valid feedback may fail if the actor cannot execute it. We frame critique as actor-conditioned revision guidance, where usefulness depends on whether the feedback helps the target actor address the intended weakness. We introduce TAIScore (Targeted Actionable Improvement Score), a reward that evaluates the instruction, initial response, critique, and revision together, assessing whether the critique targets a real weakness, whether the actor follows it, and whether the intended aspect improves. We use this reward to train an actor-tailored critic with GRPO, and use critique-guided refinements to construct DPO preference pairs for the actor, forming a co-evolving critic-actor loop where the critic adapts to the actor's changing capability. Experiments show that an 8B critic trained with TAIScore outperforms both a zero-shot 120B critic and critics trained with outcome-only or critique-only reward signals. Co-evolving the critic and actor further improves performance, suggesting that effective critique supervision should adapt as the actor changes.
Jinyoung Kim, Muhammad Khalifa, Lajanugen Logeswaran +4
Aug 17, 2026cs.CV

Graph Neural Assisted Actor-Critic for Latency-Efficient Edge Vision System

UAV on-board vision systems are widely used for different activities, including monitoring in no-fly zones. In this case, the vision-equipped UAV streams a video to a ground server where an operator assists its activities. The latency of video transmission has a profound impact on the effectiveness of the operator assistance. However, most techniques available for video transmission still incur significant latency costs. In this paper, we propose a graph convolutional neural network-assisted (GCN-Assisted A2C) deep reinforcement learning (DRL) system model to find the optimal pixel-correlated area of a suspicious object. We combine the Lagrangian dual form with gradient descent to prevent lack of convergence and over- and under-penalization constraint violation during latency optimization. The proposed system model sends a sub-group pixel-correlated area of the frame from the UAV to the server rather than the transmission of the whole video frame. The proposed framework utilizes the GCN model to explore hidden representations of feature-correlated groups of pixels. Moreover, the GCN supervises the A2C model, which selects a subgroup to enhance transmission latency, thus supervising the training of UAV actions in A2C. Experimental results show that GCN-assisted A2C reduces video frame transmission latency together with false detection rate in UAV vision systems over other DRL and state-of-the-art models.
Alam Noor, Luis Almeida, Kai Li +3
Aug 13, 2026cs.RO

S2-HWM: Sparse Event-Structured Hierarchical World Model for Long-Horizon Surgical Robot Manipulation

Long-horizon surgical robot manipulation is challenging because task rewards are sparse, while meaningful interaction changes occur at irregular intervals. Existing world-model agents typically imagine at primitive-step resolution, leaving variable-duration task progress implicit. Manually specified stages can provide intermediate structure, but their task specific boundaries are difficult to align with state-dependent interaction transitions. We propose S2-HWM, a Sparse Event-Structured Hierarchical World Model that learns sparse event evidence from primitive latent trajectories to coordinate an event-level manager and a primitive-step worker. The event evidence schedules manager goal updates, and each selected latent goal conditions the worker's primitive actions until the next update. The learned event evidence also forms variable-duration segments for an Event Transition Model (ETM), which predicts the next?boundary stochastic state, segment duration, and accumulated segment reward. Chaining these event-level predictions provides a variable-duration continuation beyond the primitive imagination horizon for manager learning, while the worker retains primitive-step actor-critic learning. On a SurRoL-based PegTransfer task, S2-HWM achieves a success rate of 98.7%, outperforming the flat GAS DreamerV3 baseline by 22.7 percentage points.
Shuzhe Zhang, Xin Zhu, Yinling Qian +1
Aug 11, 2026cs.LG

Contextual Quality-Diversity Evolutionary Reinforcement Learning for HVAC Control in Tropical Commercial Buildings

This paper proposes a contextual quality-diversity evolutionary reinforcement-learning controller, CQD-ERL, for the supervisory control of a tropical, water-cooled chiller plant and its associated air side. Rather than converging to a single scalarised policy, the controller maintains a product archive of specialised policies indexed jointly by a data- driven operating context, a cluster of daily weather and load regime, and a context-invariant behaviour descriptor, filled by a gradient-free evolutionary operator and a soft-actor-critic policy-gradient operator that share one replay buffer. Every action is filtered through a deterministic safety shield before execution. The controller is trained on a two-tier reduced-order environment representing the latent load, cooling-tower approach and humidity constraints of a Singapore commercial building, and is evaluated over a full annual backtest against an ASHRAE Guideline 36 baseline.
Tran Le Vu
Aug 11, 2026cs.LG

Critic-Free Pretraining for Efficient Online Reinforcement Learning Fine-Tuning

Offline-to-online (O2O) reinforcement learning aims to leverage policies pretrained on static datasets while improving them through online interaction. However, directly reusing an offline-trained critic can hinder online fine-tuning: as the policy and data distribution change rapidly, value estimates inherited from offline training may become misaligned with the online environment, leading to inaccurate policy improvement and inefficient exploration. To address this problem, we introduce Critic-Free Pretraining: an efficient paradigm that completely abandons the approach of offline critic training, allowing a freshly initialized critic to adapt without inheriting biased estimates. CFP is compatible with various mainstream O2O algorithms and consistently matches or improves upon conventional O2O algorithms across a diverse set of tasks, with particularly pronounced gains on several challenging tasks.
Daoyi Li, Yixian Zhang, Wenbo Ding +2
Aug 10, 2026cs.LG

Learning to Modulate, Not to Cycle: Soft Actor---Critic Recovers Inverter-Style Heat-Pump Control

On--off cycling is the main cause of compressor wear in residential heat pumps, yet reinforcement learning (RL) controllers for buildings typically optimise only energy cost and thermal comfort, ignoring how much the learned policy cycles. We add a levelised compressor-wear term to the control reward and study how the resulting behaviour depends on the RL algorithm. Training Soft Actor---Critic (SAC) and Proximal Policy Optimisation (PPO) on an identical Markov decision process for the BOPTEST bestest hydronic heat pump case, we find that SAC learns a continuous modulation policy that keeps the compressor permanently engaged---the operating principle of an inverter-driven heat pump---achieving zero start-ups per day, whereas PPO collapses to bang-bang control that cycles more than the baseline. On the BOPTEST emulator the SAC policy cuts thermal discomfort by up to 90.7% for an 11.5% cost increase, while eliminating all baseline cycling.
Faizan Ahmed, Aniket Dixit, James Brusey
Aug 8, 2026cs.LG

V-Simba: Unleashing the Architectural Potential of RL in Visual Continuous Control

Improving sample efficiency remains a core challenge in reinforcement learning (RL), especially in real-world settings like robotics, where data collection is costly. This challenge is pronounced in visual RL, where high-dimensional inputs often obscure learning signals. While prior work in visual RL has focused on algorithmic solutions, such as better dynamics models or exploration strategies, recent advances in state-based RL show that architectural design alone can lead to significant gains in sample efficiency. This raises an important question: Can these architectural principles transfer to visual RL? In response, we introduce V-Simba, a simple yet effective visual RL architecture inspired by the Simba architecture from state-based RL. Built on top of Soft Actor-Critic (SAC) with data augmentation, V-Simba modifies the architecture by adding normalization layers to stabilize training and using pointwise convolutions to reduce computation. Despite its simplicity, V-Simba matches or outperforms the state-of-the-art methods across the DMC, Adroit, and Meta-World benchmarks, while being more computationally efficient than DrQ-v2. We make our code publicly available at https://github.com/DAVIAN-Robotics/V-Simba.
Donghu Kim, Youngdo Lee, Hojoon Lee +6
Aug 7, 2026cs.LG

Learning Suffers More Than the Policy Class Under Partial Observability: A Closed-Form Analysis

When a reinforcement learning agent cannot observe the full state, we usually blame its policies: it cannot see enough to represent a good one. We show that in a solvable case the bigger problem lies elsewhere. Even when a good policy is available and the agent's value function is expressive enough to describe it exactly, learning still ends up somewhere far worse. We study a partially observed linear-quadratic problem in which a standard actor-critic learner can be solved in closed form. At our default setting the best policy the agent can represent is already close to optimal, costing 10.4% more than the ideal controller that observes everything. Learning does not find it. The algorithm instead comes to rest at a policy that is 35% worse than the best one available to it, and we can say exactly where and why. The cause is a bias in what the critic learns rather than a limit on what the actor can express. Because the agent cannot attribute what it sees to the part of the state it cannot observe, the critic misreads that unexplained variation as sharp curvature in its own value estimates, and the actor follows that error away from the optimum. We derive closed-form expressions for the resulting policy, for its cost, and for the one design choice that removes the problem, which is how far the learner looks ahead before trusting its own value estimates. Deep reinforcement learning experiments follow these predictions closely. Notably, giving the agent memory of past observations does not help, while changing how far it looks ahead does.
Idil Gözel
Aug 5, 2026eess.SY

Toward Integrating Adaptive Experience Replay and Online Uncertainty Estimation in Safe Actor-Critic Optimal Control

Safe actor-critic control often treats barrier filtering, uncertainty estimation, and experience replay as separate modules, even though each changes the data used for learning and control. We develop an integrated architecture in which the uncertainty estimate updates the obstacle geometry used by a control barrier function, filter interventions and estimation residuals determine replay priority, and the critic learns from the executed rather than nominal action. We instantiate the architecture on a two-dimensional robot-navigation task with corrupted obstacle measurements and compare six component-matched configurations under common training budgets, random seeds, sensor streams, exploration, and disturbances. Evaluation includes a moderate post-training test, an eleven-level perception-noise sweep, and an exploratory extreme-stress test at multiplier 6.06.0. In the extreme test, the integrated configuration recorded no contacts and reached the goal in all five evaluation seeds. Its mean cost was 7.63±0.447.63\pm0.44 and its obstacle-belief root-mean-square error was 3.52±0.553.52\pm0.55 cm. The uncertainty-estimation ablation also recorded no contacts but reached the goal in four of five seeds, with mean cost 8.96±2.088.96\pm2.08 and belief error 11.08±1.2311.08\pm1.23 cm. A finite-training bound clarifies replay exposure, and a robust barrier condition states the required estimation-error and feasibility assumptions. The results support coupling estimation, safety filtering, and replay on this benchmark; broader safety and convergence claims require further study.
Mahshad Rastegarmoghaddam, Davoud Nikkhouy, Shima Samadzadeh
Aug 3, 2026cs.LG

Foundations of Reinforcement Learning and Control:Connections and New Perspectives

Reinforcement learning and control theory are two adjacent scientific fields that focus on optimizing the controller of unknown dynamical systems using feedback. While both fields have common roots in dynamic programming, they have evolved with distinct methodologies, goals, and cultures. Despite decades of mutual influence, a significant gap persists between the two communities. This tutorial introduces adaptive control, actor-critic reinforcement algorithms, and a new way to combine these two paradigms for data-driven decision making on a classical locomotion control problem. Our aim is to provide a foundation for understanding the core differences between the two approaches and insights to help experts in each field better understand and engage with the tools and approaches of the other.
Claire Vernade, Onno Eberhard, Martha White +4
Jul 30, 2026cs.LG

Hierarchical Multilevel Monte Carlo for Order-Optimal Neural Actor-Critic in Average-Reward CMDPs

Constrained Markov Decision Processes (CMDPs) provide a natural framework for reinforcement learning in safety-critical applications, where agents maximize long-term reward while satisfying long-term constraints. Although primal-dual actor-critic methods with linear critics are well understood, extending order-optimal convergence guarantees to neural critics in average-reward CMDPs has remained open. The main challenge is a fundamental bias-cost trade-off in neural critic estimation: under Neural Tangent Kernel (NTK) analysis, reducing critic bias substantially increases critic optimization cost, preventing order-optimal convergence in the primal-dual framework. We resolve this bottleneck by introducing a hierarchical Multilevel Monte Carlo (MLMC) neural critic that performs debiasing simultaneously across trajectory sampling and critic optimization. The resulting estimator attains the bias of a long critic optimization run with only logarithmic expected sample cost. Building on this estimator, we develop a primal-dual Natural Actor-Critic algorithm that achieves both an optimality gap and a constraint violation of order O~(T1/2)\tilde{O}(T^{-1/2}). This establishes the first order-optimal convergence guarantees for infinite-horizon average-reward CMDPs with general policy parameterization and neural critics, while eliminating the need to know the underlying mixing time. Our results are novel even in the unconstrained setting.
Ankur Naskar, Vaneet Aggarwal
Jul 28, 2026cs.RO

Shared Voxel-Map-Based Cooperative Indoor UAV Guidance with a Multi-Agent Soft Actor-Critic Controller

This paper presents a cooperative indoor UAV guidance framework that combines a shared voxel-map world model with a multi-agent Soft Actor-Critic (MASAC) controller. Multiple drones fuse 360 LiDAR observations into a common world-frame occupancy map, which is converted into a compact bird's-eye-view (BEV) representation and provided to each agent as an ego-aligned local crop. This integrate-in-world, act-in- ego design enables consistent multi-UAV spatial fusion whilst retaining decentralised continuous control. The policy combines BEV map features, near-field obstacle observations, and compact goal and peer-state information within a centralised-training, decentralised-execution framework. In simulation, the learned controller achieves a 90.3% success rate in corridor navigation, outperforming Astar planning, an artificial potential field controller, and a prior guidance method. To address residual sim-to-real mismatch, the simulation-trained policy is further adapted using offline imitation fine-tuning from real-world data. Real-world experiments in GNSS-denied indoor environments demonstrate stable two-UAV cooperative operation across increasingly chal- lenging obstacle layouts. The results show that shared voxel-map representations provide an effective and scalable spatial substrate for learned cooperative indoor UAV guidance.
Thomas Hickling, Dylan Wynne, Yu Su +1
Jul 26, 2026cs.RO

Hierarchical Soft Actor-Critic for Sparse-Reward Long-Horizon Reinforcement Learning

Exploration in sparse-reward long-horizon tasks poses significant challenges for reinforcement learning. To address these challenges, we propose a two-level Hierarchical Reinforcement Learning (HRL) framework. The first level handles high-level strategic planning, while the low-level uses the continuous-control Soft Actor-Critic (SAC) algorithm, and they utilize entropy-regularized policy optimization. The proposed framework was trained and evaluated using the Search-and-Rescue-2 (SAR-2) dataset. HRL-SAC effectively addresses sparse-reward long-horizon search problems characterized by delayed rewards and continuous control, and its outperforming the flat SAC baseline reinforcement learning in terms of success rates, coverage efficiency, and convergence. These findings indicate that hierarchical entropy-regularized policies are a promising solution to tackle long-horizon sparse-reward reinforcement learning tasks.
Zahra Abdalla Elashaal, Afef Hfaiedh, Nahla Khraief +2
Jul 23, 2026cs.RO

Deep Reinforcement-Learning-Guided Model Predictive Control for Preventing Overtakes in Autonomous Racing

This paper addresses defensive blocking in autonomous racing, where a vehicle must prevent a faster opponent from overtaking while operating near its dynamic limits. Different from lap-time minimization, we formulate defense as a spatial occupancy regulation problem via a hierarchical reinforcement-learning guided model predictive control framework. A Soft Actor-Critic strategic layer operates in the Frenet domain to generate geometry-aware defensive references, which are embedded into the nonlinear model predictive control formulation as spatial regularization under friction constraints. Evaluated on the Thunderhill West circuit in simulation, the framework increases average overtake time from 8.8 s to 14.6 s while significantly reducing opponent progress. Meanwhile, it allows the vehicle to utilize 83.4% of available tire force. The framework achieves a 33.3 ms mean solve time (13.9 ms std), supporting real-time high-speed adversarial interaction.
Yufei Xi, Yijie Liao, Tulga Ersal
Jul 21, 2026cs.AI

Comparative Study of Multi-Agent Actor-Critic Algorithms in Parameterized Action Reinforcement Learning

Parameterized action reinforcement learning has shown strong performance in environments requiring both discrete action selection and continuous parameterization. Prior work established the effectiveness of single-agent actor-critic algorithms - Greedy Actor-Critic (GAC), Soft Actor-Critic (SAC), and Truncated Quantile Critics (TQC) - on benchmark parameterized action tasks, but their extension to multi-agent settings remains largely unexplored. This paper presents a comparative study of shared-experience multi-agent extensions of these algorithms: Multi-Agent Greedy Actor-Critic (MAGAC), Multi-Agent Soft Actor-Critic (MASAC), and Multi-Agent Truncated Quantile Critics (MATQC). Rather than following the centralized training, decentralized execution (CTDE) paradigm, the proposed framework uses multiple independent actor-critic agents that share a replay buffer while maintaining separate policy and value networks. We evaluate the algorithms on the Platform-v0 and Goal-v0 benchmarks against their single-agent counterparts, using three-, five-, and ten-agent configurations to assess scalability. Performance is measured by average evaluation return and training time across ten independent runs, with one-way ANOVA and Tukey HSD post-hoc tests used to assess statistical significance. Results show that the multi-agent framework consistently improves Greedy Actor-Critic performance, while MASAC and MATQC show comparatively modest gains over their single-agent versions. Increasing the number of agents beyond five yields limited additional performance while substantially raising computational cost, particularly for MAGAC. These results highlight a trade-off between learning performance and computational efficiency, offering insight into the scalability of shared-experience multi-agent actor-critic methods for parameterized action reinforcement learning.
Ubayd Ali Bapoo, Clement N Nyirenda
Jul 14, 2026cs.LG

Deconstructing Actor-Critic: A Large-scale Empirical Study of Design Components for Practitioners

Reinforcement learning is increasingly being considered for controlling real-world systems, from fusion plasma and autonomous vehicles to drug discovery and drinking water treatment, where reliability is essential and tuning budgets are limited. Actor-critic algorithms share a set of design decisions, such as how the policy is updated, how it represents the distribution over actions, how its gradient is estimated, and how often it is updated relative to the value estimator. Using a control task derived from a real water treatment plant, we analyze over 33,000 experiments to determine how these components affect variability across runs and sensitivity to hyperparameters. Common defaults, such as Gaussian action distributions with pathwise gradient estimators, are among the least reliable configurations, whereas bounded distributions with adaptive update schedules remain robust across a wide range of settings. These findings offer empirical guidance to practitioners across scientific and engineering domains for understanding and making component-level decisions when adapting actor-critic methods to new real-world control settings.
Haseeb Shah, Lingwei Zhu, Adam White +1
Jul 13, 2026math.OC

Actor-Critic Learning for Extended Mean Field Control with Deterministic Policies

This paper develops a model-free reinforcement learning framework for continuous--time extended mean field control problems, where both the dynamics and reward may depend on the joint distribution of states and controls. We adopt deterministic feedback policies, under which the state--action distribution is induced directly as a push--forward of the state law. This avoids optimization over stochastic kernels and bypasses key limitations of existing approaches in extended mean field settings. We first establish a model--free sensitivity formula for parameterized McKean--Vlasov dynamics and use it to derive a deterministic policy gradient formula expressed through an advantage--rate function on the Wasserstein space. We then refine this formula by introducing local value and advantage--rate representations that depend on the state, action, and joint state--action distribution, yielding a policy gradient that includes both action derivatives and measure--derivative terms with respect to the control distribution. These characterizations lead to a martingale--based learning principle and motivate a continuous--time deep deterministic policy gradient algorithm combining particle approximations, measure--dependent neural networks, temporal--difference learning, and exploration in either action or parameter space. Numerical experiments on stochastic Cucker--Smale consensus control and optimal liquidation with trade crowding demonstrate the efficiency, stability, and robustness of the proposed method, including problems with explicit dependence on the control distribution.
Ziheng Cheng, Xin Guo, Huyên Pham +1
Jul 10, 2026cs.RO

PAC-ACT: Post-training Actor-Critic for Action Chunking Transformers

Precision industrial contact manipulation requires reliable robot policies under pose perturbations and contact-force constraints. Vision-language-action models offer broad generalization but often introduce high inference latency and GPU-memory cost, while vision-action chunking policies are more suitable for real-time industrial control. However, these policies are usually trained by behavior cloning and suffer from distribution shift in contact-rich tasks. This paper proposes PAC-ACT, a reinforcement-learning post-training framework for pretrained Action Chunking Transformer policies. PAC-ACT reformulates policy optimization at the chunk level, constructs an ACT-transferred actor-critic architecture, and introduces a hybrid behavior-prior constraint to preserve the pretrained action distribution during online fine-tuning. Experiments on industrial precision-contact benchmarks show that PAC-ACT improves task success, contact stability, and force safety while retaining low latency and low GPU-memory usage. On the Contour task, PAC-ACT significantly reduces peak contact force and decreases the proportion of force readings above 60 N by 46 times. Sparse-reward ablations further show that the proposed behavior-prior constraint enables effective exploration under randomized initial poses.
Yujie Pang, Zudong Li
Jul 2, 2026cs.LG

ART for Diffusion Sampling: Continuous-Time Control and Actor-Critic Learning

We study timestep allocation for score-based diffusion sampling, where a learned reverse-time dynamics is discretized on a finite grid. Uniform and hand-crafted schedules are standard choices, but they rely on fixed prescriptions and can therefore be suboptimal. To address this limitation, we propose Adaptive Reparameterized Time (ART), a continuous-time control formulation that learns a time change by treating the speed of the sampling clock as the control, so that a uniform grid on the learned clock induces adaptive timesteps in the original diffusion time. Based on a leading-order Euler error surrogate, ART provides a principled objective for allocating timesteps along the sampling trajectory. To solve this deterministic control problem, we introduce ART-RL, an auxiliary randomized formulation with Gaussian policies that turns schedule learning into a continuous-time reinforcement learning problem. We prove that the randomized ART-RL formulation is equivalent to ART at the optimizer level, in the sense that its optimal Gaussian policy recovers the optimal ART time-warping rate through its mean. We further establish policy evaluation and policy improvement characterizations and derive trajectory-based moment identities that yield implementable actor--critic updates for learning the schedule. Across experiments ranging from controlled low-dimensional settings to image generation, ART-RL can be plugged into existing diffusion samplers by changing only the timestep grid, consistently improving sample quality over strong baseline schedules at matched budgets while leaving the rest of the sampling pipeline unchanged. The learned schedules also exhibit broad generalization, transferring without retraining across sampling budgets, datasets, solvers, pipelines, and representation spaces.
Yilie Huang, Wenpin Tang, Xun Yu Zhou
Jul 2, 2026cs.RO

Guided Action Flow: Q-Guided Inference for Flow-Matching Vision-Language-Action Policies

Flow-matching vision-language-action policies generate robot action chunks through an iterative transport process, creating an opportunity for test-time guidance without retraining the base policy. We study this opportunity in Guided Action Flow, an inference-time framework that keeps a pretrained SmolVLA policy frozen and uses a learned action-chunk critic to guide its reverse-time flow sampler. The critic is trained from real success and failure rollouts, can condition on task-description features from the frozen SmolVLA language pathway, and is used only through action gradients during sampling. We evaluate the approach on LIBERO manipulation tasks. A single-task critic improves success from 68.0% to 82.0% on one seed window and from 82.0% to 86.0% on another. A multi-family task-description critic improves validation success from 46.0% to 56.0%, while the locked held-out test gain is positive but modest, from 65.0% to 67.5%. These results support the feasibility of Q-guided inference for frozen flow-matching VLA policies, while showing that critic generalization and uncertainty-aware guidance remain the central bottlenecks.
Liuhaichen Yang, Zhuang Jiang, Chenchao Sheng +1
Jul 2, 2026cs.LG

Learning the Supports for Categorical Critic in Reinforcement Learning

Value functions are an essential component in actor-critic based deep reinforcement learning (RL). Conventionally, these functions are trained as a regression task by minimising the mean squared error (MSE) relative to bootstrapped target values. Meanwhile, in distributional RL, a distribution of returns is modelled based on the distributional Bellman operator. This work investigates the Gaussian Histogram Loss (HL-Gauss), a recent approach that reframes value estimation as classification by encoding each scalar Bellman target as a Gaussian-smoothed categorical target. Despite its potential, applying histogram-based losses to RL presents inherent challenges, most notably the requirement to pre-define a fixed support interval, which is often complicated by the non-stationary and stochastic nature of target values typically found in RL tasks. In this work, we propose an approach that dynamically learns the lower and upper bounds of the support instead of assigning them beforehand. We derive an objective that jointly learns these bounds whilst learning the categorical representation of the scalar values, and we show that this objective forms an upper bound on the mean-squared Bellman error. Our theoretical analysis further shows that this bound is tighter than that of non-learned supports of HL-Gauss. Empirically, the proposed objective enables stable adaptation of the support interval and matches HL-Gauss-based actor-critic algorithms on most continuous-control tasks whilst improving on a subset, without requiring a pre-specified support interval.
Jen-Yen Chang, Takayuki Osa, Tatsuya Harada
Jul 1, 2026cs.LG

Gauging, Measuring, and Controlling Critic Complexity in Actor-Critic Reinforcement Learning

Actor-critic methods depend on learned critics, but critic quality is often evaluated only indirectly through return, temporal-difference error, or value loss. Critic complexity is introduced as an additional diagnostic and intervention dimension for actor-critic reinforcement learning. The analysis uses spectral effective-rank entropy, a rank-like summary of the singular-value distributions of critic weight matrices, to assess critic model complexity. Across TD3 and PPO experiments, critic complexity is tracked together with return and Monte Carlo value-estimation bias. The results show that critic complexity is measurable throughout training and is systematically associated with training behavior, while also making clear that the relationship is heterogeneous across algorithms, tasks, and hyperparameters. A direct complexity-control intervention is then evaluated by adding a spectral-entropy penalty to the critic loss. This intervention reliably changes the targeted spectral quantity, demonstrating that critic complexity can be controlled rather than only observed. Return effects are treated as task-dependent evidence rather than as a general performance claim, because overall complexity-control results vary.
Konstantin Garbers
Jun 29, 2026cs.LG

PS-PPO: Prefix-Sampling PPO for Critic-Free RLHF

Reinforcement Learning from Human Feedback (RLHF) for Large Language Models increasingly relies on critic-free methods as a practical alternative to actor--critic training. Despite their simplicity, existing critic-free approaches propagate a trajectory-level learning signal uniformly across all tokens in a trajectory. This requires full-trajectory policy updates for every rollout, leading to substantial optimization cost for long reasoning traces, even though intermediate prefixes often contain enough information to largely determine the final outcome. We propose Prefix-Sampling Proximal Policy Optimization (PS-PPO), a compute-efficient critic-free method for RLHF that exploits this temporal redundancy. PS-PPO introduces a prompt-conditioned cutoff distribution and samples a cutoff timestep for each trajectory. During the update pass, PS-PPO backpropagates only through the sampled prefix of each trajectory and applies an importance-weighting correction so that the resulting truncated gradient estimator remains unbiased with respect to the full-trajectory objective. Experiments on mathematical reasoning and RLHF benchmarks show that PS-PPO achieves large reductions in training compute and peak GPU memory, while maintaining accuracy comparable to strong critic-free baselines.
Doo Hwan Hwang, Kee-Eung Kim
Jun 27, 2026cs.AI

BV-Blend: Uncertainty-Weighted Historical Baselines for Stable Critic-Free RL with Verifiable Rewards

Critic-free reinforcement learning with verifiable rewards (RLVR), exemplified by Group Relative Policy Optimization (GRPO), avoids training a value function (critic) and reduces memory and compute overhead relative to critic-based PPO pipelines for aligning large language models. However, GRPO-style advantage estimation depends on prompt-local (within-prompt-group) reward statistics and can be unstable. In particular, when all rollouts in a prompt group receive identical rewards, the within-group reward variance becomes zero, and group normalization yields zero advantages for that group, impeding learning in cold-start regimes with binary verifiers. We introduce BV-Blend, a critic-free framework that stabilizes advantage estimation by combining prompt-local on-policy statistics with semantic-cluster-conditioned historical moments. BV-Blend maintains EMA-tracked reward moments for each cluster, derives a confidence weight from a standard error of the mean (SEM) proxy, and uses this weight to blend historical and prompt-local baseline and variance statistics into a standardized advantage for PPO-style clipped updates. Experiments on verifiable reasoning benchmarks show that BV-Blend improves training stability and performance, and remains robust in regimes where group-normalized methods may stall.
Yupeng Chang, Yuan Wu, Yi Chang
Jun 24, 2026cs.LG

EVOM: Agentic Meta-Evolution of Actor-Critic Architectures for Reinforcement Learning

In actor-critic reinforcement learning, network architectures are typically manually designed. Automating this design is challenging because each candidate must be trained before evaluation, and the design space is open-ended. To address these challenges, we introduce EVOM, an agentic meta-evolution framework for discovering high-performance actor-critic architectures. We frame architecture search as a bi-level optimization: an inner loop trains weights via the low-fidelity proximal policy optimization (PPO), while an outer loop drives meta-evolution by iteratively refining architecture programs. Crucially, this outer loop is powered by an LLM-based design agent that operates purely as an architecture designer, completely decoupled from policy execution and environment control. Experiments reveal that EVOM outperforms the manually designed baseline, an LLM-guided random search, and the state-of-the-art LLM-guided programmatic policy search method MLES, delivering superior performance on Ant-v4 and HalfCheetah-v4. Ablation studies validate that both the meta-evolution loop and the LLM Design Agent are indispensable for final performance.
Boyun Zhang, Chao Wang, Kai Wu
Jun 24, 2026cs.RO

WaveForward: An Omnidirectional Passive Wheeled Quadruped Robot with Casters

Wheeled-legged robots possess both agile mobility for traversing complex terrains and high efficiency, making them suitable for long-distance transportation applications. Conventional actuated wheeled robots require specialized hardware and electrical design due to the incorporation of wheel components. We propose a novel and low-cost passive wheeled legged robot equipped with standard casters on each leg to obtain omnidirectional mobility. The control method employs an asymmetric actor-critic structure, enabling the utilization of the privileged information of the passive caster's angles and velocities. We develop a caster base posture adjustment strategy based on velocity commands, utilizing actuated joints to modify the caster base joint axis posture and thereby adjust the propulsion direction of the casters. Moreover, we implemented multiple propulsion modes to achieve varying degrees of caster twisting oscillation, converting these into propulsive force. We conducted a slalom test and mode switch experience, which shows the passive wheeled quadruped could achieve omnidirectional movement versatility, and reduce the cost of transport (COT) by up to 89.1% with respect to legged motion.
Chuanlin Zhao, Qifeng Zheng, Shuhan Wang +3
Jun 23, 2026cs.LG

Bias-Controlled Primal-Dual Natural Actor-Critic: Optimal Rates for Constrained Multi-Objective Average-Reward RL

Many reinforcement learning (RL) problems in the infinite-horizon average-reward setting require optimizing multiple conflicting objectives while satisfying multiple safety constraints. A common approach is concave scalarization, where the agent maximizes a utility f(Jr1π,,JrMπ)f(J^π_{r_1}, \ldots, J^π_{r_M}) subject to a scalarized constraint g(Jc1π,,JcNπ)0g(J^π_{c_1}, \ldots, J^π_{c_N}) \ge 0, where JrmπJ^π_{r_m} and JcnπJ^π_{c_n} denote the average-reward and cost under policy ππ. However, the nonlinearity of ff and gg introduces bias in policy-gradient and actor-critic methods, since gradients must be evaluated using noisy estimates of Jπ,J^π, and E[f(Jπ)]f(E[Jπ]), \mathbb{E}[\partial f(J^π)] \neq \partial f(\mathbb{E}[J^π]), and this bias propagates through both primal and dual updates. We propose an MLMC-based primal-dual Natural Actor-Critic algorithm for average-reward MDPs that controls bias in scalarized objectives, constraint evaluation, and actor-critic estimation without requiring mixing-time knowledge. We show that the algorithm achieves optimal global convergence and constraint-violation rates of O~(1/T)\tilde{O}(1/\sqrt{T}). To our knowledge, this is the first result establishing optimal convergence for concave scalarized multi-objective RL in the average-reward setting, both with and without constraints, and the first to do so without mixing-time information even in the absence of scalarization.
Ankur Naskar, Swetha Ganesh, Vaneet Aggarwal
Jun 23, 2026cs.CV

VisCritic: Visual State Comparison as Process Reward for GUI Agents

GUI agents powered by vision-language models show strong potential for automating digital tasks, yet frequently fail in long-horizon scenarios due to the absence of step-level verification. Existing process reward models verify actions through textual reasoning alone, missing the visual nature of GUI state changes. We introduce VisCritic, a visual process reward framework that verifies agent actions by directly comparing pre-action and post-action screenshots in visual feature space. VisCritic employs a Siamese vision transformer to extract change-aware representations, coupled with an Action-Aware Critic Head that jointly evaluates action success, task progress, and error type. A critic-training data construction pipeline generates weakly supervised samples from existing trajectories without additional human labels for critic training. Experiments and offline analyses across five benchmarks demonstrate that VisCritic serves as a plug-and-play enhancement for diverse GUI agents, generally improving benchmark metrics while providing visual diagnostic cues.
Jiachen Qian
Jun 23, 2026cs.LG

CKM-Driven Communication-Aware UAV Intelligent Trajectory Optimization for Urban Inspection

Unmanned aerial vehicles (UAVs) are increasingly employed in urban inspection tasks, where reliable communication is critical but challenging due to the severe spatial channel heterogeneity. To address the issue, in this paper, we focus on the communication-aware path planning for multi-UAV tasks, and propose a channel knowledge map (CKM)-driven trajectory planning framework which integrates the channel modeling and trajectory decision-making. Specifically, we apply the diffusion model to construct a time-accumulated CKM and achieve the accurate perception with low flight overhead, which leverages the sparse observation data to reconstruct the high-fidelity global channel quality distribution. Based on the CKM, we propose a global-to-local graph attention network soft actor-critic algorithm. The graph attention network optimizes the complex combinatorial node ordering problem, generating an optimal and communication-aware sequence for the inspection targets. Subsequently, the soft actor-critic algorithm performs continuous action control to ensure the smoothness of the flight path and dynamically avoid communication attenuation areas. Simulation results demonstrate that the proposed method effectively guides UAVs through high-quality channel regions without dependence on real-time channel feedback, significantly improving both the trajectory efficiency and communication reliability.
Yang Xiaomeng, Jia Ziye, Zhu Qiuming +1
Jun 21, 2026cs.RO

FlowDPG: Deterministic Policy Gradient on Flow Matching Policies for Real-World Manipulation

Real-world reinforcement learning for robotic manipulation remains challenging, and this difficulty is amplified for flow matching policies: applying policy gradient methods to these policies is fundamentally limited by the need to backpropagate through time(BPTT) along the multi-step ODE that maps noise to actions, which is computationally prohibitive and numerically fragile. We propose FlowDPG, a DDPG-style method specifically designed for flow matching policies that distills the critic gradient into the velocity field at training time, bypassing BPTT entirely. Intuitively, FlowDPG combines two complementary vectors: the demonstration-driven velocity that keeps the action feasible, and the critic-driven correction that steers it toward higher value. Our contributions are threefold: (1) a BPTT-free distillation framework that enables stable DDPG-style policy improvement on flow matching policies, (2) a formal connection between the FlowDPG update direction and vanilla Deterministic Policy Gradient via three explicit approximations, and (3) real-world validation on a long-horizon, multi-stage, dual-arm AirPods assembly task, where FlowDPG attains a 92% end-to-end success rate, substantially outperforming recent RL methods spanning value-conditioning, auxiliary-module adaptation, and adjoint-based critic-gradient approaches. Videos and more results are provided on the project page https://flowdpg.github.io.
Kexin Shi, Junyao Shi, Poorvi Hebbar +5
Jun 19, 2026cs.CV

A Test-time Actor-Critic Approach to News Images Generation

This paper introduces the CERTH-ITI solution for the MediaEval NewsImages 2026 challenge, which focuses on generating images related to news headlines. Inspired by the Actor-Critic paradigm in reinforcement learning, we present a test-time, model-agnostic Actor-Critic Image Generation approach (ACIG). ACIG generates prompts for image creation, produces the images, evaluates the generated results, and if needed refines the image generation prompts accordingly in a feedback loop. ACIG achieved the best results in the NewsImages 2026 challenge, according to the challenge's leaderboard.
Damianos Galanopoulos, Vasileios Mezaris
Jun 18, 2026cs.AI

Multi-Head Attention-Based Feature Extractor Integration with Soft Actor-Critic for Porosity Prediction and Process Parameter Optimization in Additive Manufacturing

Additive manufacturing process optimization requires precise parameter control to minimize defects such as porosity. Traditional reinforcement learning (RL) approaches using discrete action spaces suffer from slow convergence and susceptibility to local optima, limiting their effectiveness for high-precision manufacturing tasks. This study addresses these limitations by employing a continuous action space combined with a novel architecture that integrates a multi-head attention mechanism with the Soft Actor-Critic (SAC) algorithm. The attention-based feature extractor enhances the agent's ability to capture subtle variations in low-dimensional input features, enabling more effective exploration-exploitation balance for navigating value spaces with local minima. We validate our approach on porosity prediction and process parameter optimization in laser powder bed fusion, demonstrating faster convergence and higher final reward values compared to standard RL methods including DQN, PPO, TD3, and vanilla SAC. The proposed methodology achieves a convergence value of 322.79 within 14 episodes, outperforming existing approaches while maintaining stability throughout training.
Kianoush Aqabakee, Leonardo Stella
Jun 18, 2026cs.RO

SWAP: Symmetric Equivariant World-Model for Agile Robot Parkour

While latent world models enable the proactive predictions required for extreme parkour, their purely data-driven nature forces them to redundantly encode left-right symmetric interactions as independent patterns. This inflates the learning burden and hinders the capture of geometric regularities, restricting the latent space's efficiency for downstream policies. To address this, we propose SWAP, an end-to-end equivariant symmetric world model. This framework embeds symmetry directly into both the world model and the actor-critic networks. In real-world tests, the robot leaps across a 2.13 m gap and climbs a 1.63 m platform, breaking records for quadruped parkour. Furthermore, the framework exhibits robust geometric generalization to unseen mirrored terrains and exceptional zero-shot transferability across diverse outdoor environments. These results demonstrate that symmetry equivariance is an effective structural prior for pushing the physical boundaries of learned legged locomotion.
Kaixin Lan, Ze Wang, Hongyi Li +6
Jun 16, 2026stat.ML

When Does Trajectory-Level Supervision Permit Efficient Offline Reinforcement Learning?

Offline reinforcement learning is typically analyzed under process-level reward supervision, yet many sequential decision datasets record only trajectory-level outcomes. We develop a statistical theory for offline policy optimization from such outcome-level supervision. We first study the canonical setting where the target remains the expected cumulative reward, but each offline trajectory provides only a scalar label whose conditional mean is the cumulative return. We propose OPAC, a pessimistic actor-critic algorithm that learns a latent reward model and optimizes a policy from trajectory-level labels. We prove a high-probability guarantee of order O~(H2Csa(π)/n)\widetilde O(H^2\sqrt{C_{sa}(π^\star)/n}) and a matching lower bound, characterizing the sharp statistical cost of replacing process-level rewards with one trajectory-level label. We then extend the principle to preference-based feedback, preserving the leading horizon and concentrability dependence up to preference-model constants. Finally, we study generalized outcome-based offline RL, where both the supervision and the objective are trajectory-level quantities induced by a nonlinear aggregation of latent per-step rewards. This problem is not learnable in general: for all-success objectives, any offline learner may require Ω(2H)Ω(2^H) trajectories even with deterministic transitions and constant concentrability. We then identify a tractable regime through two structural coefficients, κμ(σ)κ_μ(σ) and χμ(σ)χ_μ(σ), capturing information loss in outcome aggregation and generalized Bellman updates, under which generalized OPAC achieves polynomial sample complexity. Together, our results delineate when outcome-level supervision enables sample-efficient offline control and when missing process-level rewards create fundamental statistical barriers.
Xuanfei Ren, Tengyang Xie
Jun 9, 2026cs.MA

Phi-Actor-Critic: Steering General-Sum Games to Pareto-Efficient Correlated Equilibria

Real-world multi-agent systems, from traffic coordination to resource allocation, are often modeled as general-sum games where individual incentives conflict with collective welfare. In these settings, the central challenge is not merely finding an equilibrium, but selecting socially desirable outcomes among many suboptimal Nash equilibria. Standard deep multi-agent reinforcement learning (MARL) methods struggle with this problem, as value-decomposition approaches are constrained by monotonicity assumptions and policy-gradient methods often converge to stable but socially inefficient equilibria. To address this limitation, we propose ΦΦ-Actor-Critic (ΦΦ-AC), a framework that leverages swap regret minimization to steer learning toward high-welfare correlated equilibria (CE). To make counterfactual regret estimation tractable in deep MARL, ΦΦ-AC employs a centralized attention critic that predicts vector-valued regrets in a single forward pass, avoiding computationally expensive counterfactual simulations. We further introduce a Lagrangian-based equilibrium selection mechanism that optimizes social welfare while enforcing stability through regret constraints. Experiments on matrix games, Multi-Agent Particle Environments (MPE), and the Melting Pot Harvest scenario demonstrate that ΦΦ-AC learns efficient and stable coordination strategies across diverse mixed-motive settings while maintaining high collective return and competitive fairness.
Wongyu Lee, Francesco Lelli, Omran Ayoub +1
Jun 9, 2026cs.LG

Mitigating Bias in Low-SNR Financial Reinforcement Learning via Quantum Representations

The financial market is a typical low signal-to-noise ratio (SNR) setting, which often destabilizes off-policy maximum-entropy methods like Soft Actor-Critic (SAC). Specifically, noisy state representations may produce unreliable Q-value estimates, and bootstrapping amplifies these errors, forming a failure mode we call the "Financial Entropy Trap". In this paper, we propose FPQC-SAC, an efficient and plug-and-play SAC variant that places a compact and bounded Parameterized Quantum Circuit (PQC) before the actor and critic networks to constrain feature propagation at the representation level, rather than filtering raw inputs or regularizing Q-values after bootstrapping. Notably, FPQC-SAC reduces the impact of extreme market fluctuations on Bellman target estimation, while trainable quantum entanglement preserves flexible cross-asset interactions. Empirical evaluations on real-world portfolio management tasks demonstrate that FPQC-SAC substantially enhances out-of-sample stability and cumulative returns by achieving a 66.89% relative gain in cumulative return over standard unconstrained SAC and outperforms the best continuous-control deep reinforcement learning baseline by approximately 27%. Open-source code is available at https://github.com/ZeyuLIU-UST/FPQC-SAC-main.
Zeyu Liu, Xuanzhi Feng, Sing Kwong Lai +6
Jun 7, 2026cs.AI

Structure-Conditioned Actor-Critic Branches for Quality-Diversity Reinforcement Learning

Quality-diversity reinforcement learning (QD-RL) aims to construct policy repertoires that contain both high-performing and behaviorally diverse policies. Existing QD-RL methods mainly diversify policy instances after rollout evaluation or use learned value information to improve policy quality and behavior targeting, while the learning branches that generate candidate policies remain less explored. This paper proposes SV-QD-RL, a structure-value coupled framework that represents each candidate as a structure-conditioned actor-critic branch. Each branch contains an actor, a structural mask, a branch-specific critic, a replay state, and evaluation attributes including behavior, return, sparsity, and value profile. The structural mask defines the actor subspace in which the branch learns, while the branch-specific critic and replay state shape its value-learning trajectory. A branch-aware QD archive then evaluates and retains branches according to behavioral quality, structural footprint, and value-profile information. Experiments on MuJoCo continuous-control tasks show that SV-QD-RL constructs policy repertoires with strong archive quality and behaviorally useful diversity. Ablation and diagnostic analyses further indicate that structural conditioning, critic differentiation, and memory-consistent refinement make complementary contributions to behavioral specialization. Schedule-aware repertoire evaluation shows that the learned archive provides selectable policy alternatives under changing behavior-level requirements. These results suggest that coupling actor structure with branch-specific value learning is an effective mechanism for generating diverse QD-RL policy repertoires.
Lianrong Zuo, Peilan Xu, Yong Liu +1
Jun 7, 2026cs.AI

TT-DAC-PS: Twin-Target Deterministic Actor-Critic with Policy Smoothing for Optimal Trade Execution

This study addresses the optimal execution of large stock sell programs by introducing TT-DAC-PS (Twin-Target Deterministic Actor-Critic with Policy Smoothing), a deterministic actor-critic architecture that combines twin exponential-moving-average critic targets with pessimistic min backup, TD3-style target policy smoothing noise, delayed actor updates, and conservative Q regularisation to curb overestimation. Exploration uses Ornstein-Uhlenbeck (OU) noise with a hybrid schedule: deterministic episode-wise decay, variance-guided adjustment based on recent reward dispersion, and a Soft Actor-Critic (SAC)-style temperature that is learned and mapped to the noise scale. The environment integrates Almgren-Chriss (AC) trade impact with Limit Order Book (LOB) prices and volumes, normalised state features, per-step volume participation caps, and a utility-based reward. The trade execution algorithm is applied to LOB data for ten U.S. stocks. Performance is assessed against reinforcement-learning baseline algorithms, including Proximal Policy Optimisation (PPO), Soft Actor-Critic (SAC), and Advantage Actor-Critic (A2C), as well as alternative trade execution algorithms, including Time-Weighted Average Price (TWAP), Volume-Weighted Average Price (VWAP), and AC. The proposed model consistently reduces mean implementation shortfall percentage with competitive variance, outperforming classical baselines and standard reinforcement-learning benchmark models.
Ilia Zaznov, Atta Badii, Julian Kunkel +1
Jun 4, 2026cs.AI

Retry Policy Gradients in Continuous Action Spaces

Retry-based objectives such as pass@K and max@K optimize the best return obtained from multiple sampled trajectories, and recent work has shown that they can promote exploration without explicit exploration bonuses. In discrete action spaces, ReMax was shown to do so by adapting to return uncertainty. In this work, we introduce pathwise derivative estimators for retry objectives and use them to extend ReMax to continuous action spaces. We study the resulting learning dynamics and show that, even with deterministic rewards, ReMax can encourage stochastic exploration by reshaping the policy-gradient landscape. In particular, it alters gradients both in direction, biasing updates toward higher policy entropy, and in magnitude, damping gradients and slowing convergence. We further show that Adam's adaptive normalization can mitigate this damping, depending on its numerical stabilization parameter. Empirically, we instantiate this objective as ReMax Actor-Critic (ReMAC), an off-policy actor--critic algorithm that optimizes the ReMax objective using a pathwise derivative estimator. Our experiments show that ReMAC can promote higher policy entropy without entropy regularization and achieves performance comparable to SAC.
Soichiro Nishimori, Paavo Parmas
Jun 4, 2026cs.LG

Representation Learning Enables Scalable Multitask Deep Reinforcement Learning

Scaling reinforcement learning (RL) to diverse multitask settings remains a central challenge. While recent advances in model-based RL achieve strong performance, they rely on planning and complex training pipelines, making it unclear which components are essential for scalability. We revisit this question and argue that the primary driver of scalable multitask RL is not model-based control, but \emph{representation learning}. In particular, we show that combining predictive, model-based representations with high-capacity value function approximation is sufficient to achieve strong performance, even without planning. We evaluate a simple model-free algorithm, MR.Q, coupled with auxiliary predictive objectives into a scalable actor-critic architecture. This approach outperforms a recent world-model-based method and a range of deep RL baselines across a diverse suite of multitask continuous control tasks, while significantly reducing computational overhead and improving wall-clock efficiency. We observe consistent improvements with increased model capacity and show through ablations that predictive representation learning is critical for performance.
Johan Obando-Ceron, Lu Li, Scott Fujimoto +3
Jun 2, 2026cs.LG

From Ticks to Flows: Dynamics of Neural Reinforcement Learning in Continuous Environments

We present a novel theoretical framework for deep reinforcement learning (RL) in continuous environments by modeling the problem as a continuous-time stochastic process, drawing on insights from stochastic control. Building on previous work, we introduce a viable model of actor-critic algorithm that incorporates both exploration and stochastic transitions. For single-hidden-layer neural networks, we show that the state of the environment can be formulated as a two time scale process: the environment time and the gradient time. Within this formulation, we characterize how the time-dependent random variables that represent the environment's state and estimate of the cumulative discounted return evolve over gradient steps in the infinite width limit of two-layer networks. Using the theory of stochastic differential equations, we derive, for the first time in continuous RL, an equation describing the infinitesimal change in the state distribution at each gradient step, under a vanishingly small learning rate. Overall, our work provides a novel nonparametric formulation for studying overparametrized neural actor-critic algorithms. We empirically corroborate our theoretical result using a toy continuous control task.
Saket Tiwari, Tejas Kotwal, George Konidaris
May 31, 2026stat.ML

Target Updates May Stabilize Linear Q-Learning: Periodic and Soft Dynamics

Periodic target updates in Q-learning and soft target updates in actor-critic methods are empirically well established stabilization mechanisms, but their precise theoretical explanation is still incomplete. This paper gives a rigorous and exact analysis of these mechanisms for Q-learning with linear function approximation (linear Q-learning) using the exact switched linear system (SLS) dynamics induced by the Bellman maximum and the joint spectral radius (JSR) of the resulting switching matrix families. Although linear Q-learning can fail to converge in general, we prove that, under explicit spectral and step-size conditions, periodic hard target updates and soft target updates can guarantee convergence to the exact projected Q-Bellman solution. The main analysis is carried out for deterministic linear Q-learning, where the target-update mechanism is most transparent. Once the corresponding JSR certificate is established for the mean recursion, the stochastic reinforcement-learning setting can be treated by replacing deterministic modes with sampled stochastic modes and adding the corresponding stochastic-noise analysis.
Donghwan Lee
May 29, 2026cs.LG

Convergence of Two-Timescale Markovian Stochastic Approximations with Applications in Reinforcement Learning

This work studies the convergence of two-timescale stochastic approximations (SA), a class of iterative algorithms that update two sets of parameters in fast and slow timescales respectively. Notable examples of two-timescale SA in reinforcement learning (RL) include temporal difference learning with gradient correction (TDC) and actor-critic methods. Previously, the stability (i.e., boundedness) and convergence of two-timescale SA were only established under i.i.d. noise. This work instead establishes the stability and convergence of two-timescale SA under Markovian noise, a setup that is more realistic in RL. Notably, we do not need to use any projection operator and the noise does not need to live in a compact space. Our key technical novelty is to control the fast timescale parameter with the running max of the slow timescale parameter, instead of with the current slow timescale parameter, as most prior works do. As a key application, we establish the first almost sure convergence of TDC with eligibility traces under off-policy learning with linear function approximation.
Vagul Mahadevan, Claire Chen, Shuze Daniel Liu +1
May 27, 2026cs.RO

CA-AC-MPC: CUDA-Accelerated Actor-Critic Model Predictive Control

In the literature, actor-critic model predictive control (AC-MPC) integrates MPC with reinforcement learning to enable high-performance control of complex dynamical systems. However, its differentiable MPC layer requires repeatedly solving an optimization problem in both the forward and backward passes, leading to substantial training and inference latency. This paper tackles this bottleneck introducing a CUDA-accelerated variant that significantly reduces end-to-end execution time while preserving the control performance of the baseline formulation. Simulation results on an agile drone racing task show that our approach achieves state-of-the-art lap times and near-limit dynamic behaviour with markedly reduced training and inference time.
Antoonio Buo, Vittorio Cammarota, Michele Avagnale +3
May 26, 2026cs.LG

Explicit Critic Guidance for Aligning Diffusion Models

Online reinforcement learning is becoming increasingly important for aligning diffusion models with non-differentiable objectives. However, existing methods still face limitations in assigning fine-grained credit along denoising trajectories and in realizing stable value-based optimization. We propose a state-aligned latent actor-critic framework for diffusion post-training, in which the diffusion model serves as its own timestep-conditioned value function and predicts values directly on noisy latent states. This enables trajectory-level PPO training, supports stable actor-critic optimization with simple conditioning and value pretraining strategies, and naturally allows the learned critic to be reused for inference-time steering. We further extend the framework to multi-reward optimization, where joint training with complementary rewards helps alleviate reward hacking. Across both UNet- and DiT-based backbones, our method consistently outperforms prior group-relative RL and actor-critic baselines on single-reward and multi-reward benchmarks, while test-time steering provides additional gains in generation quality.
Zhengyang Liang, Qihang Zhang, Ceyuan Yang
May 26, 2026cs.RO

Robust Koopman Control Barrier Filters for Safe Actor-Critic Reinforcement Learning

Safe reinforcement learning (RL) for robotic systems requires policies that improve task performance while satisfying state and input constraints during both training and deployment. Control barrier functions (CBFs) provide a principled mechanism for enforcing forward invariance through minimally invasive safety filters, but their use in model-free RL is limited by the need for accurate dynamics and hand-designed barrier certificates. We propose Robust Koopman-CBF SAC, a safety-filtered actor--critic framework that learns a finite-dimensional Koopman predictor from data, constructs affine CBF constraints in the lifted space, and enforces them through a quadratic-program safety layer. To account for finite-dimensional Koopman approximation error, the CBF condition is tightened using a projected residual margin estimated from held-out rollout data. The critic is trained on the executed safe action, while the actor is regularized toward the Koopman-CBF feasible set, reducing dependence on the filter over training. Across safe-control benchmarks, the method achieves zero constraint violations on CartPole stabilization and tracking while matching or exceeding unconstrained SAC returns. On high-dimensional Safety Gymnasium locomotion tasks, the method reduces violations in some settings but also exposes important limitations of first-order velocity barriers and linear EDMD models, motivating high-order and multi-step Koopman-CBF extensions. These results suggest that robust Koopman-CBF filters are a promising bridge between model-free RL and certifiable safety, while clarifying the structural conditions under which such filters remain effective.
Dhruv S. Kushwaha, Zoleikha A. Biron
May 24, 2026cs.LG

Latent Q-Barrier Shielding for Safe In-Context Reinforcement Learning

Safe in-context reinforcement learning (ICRL) adapts online from interaction history without test-time parameter updates while controlling episode cost under a safety budget. Under out-of-distribution (OOD) deployment shifts, pretraining-only safe ICRL can give poor reward-safety tradeoffs because the remaining budget affects behavior only through frozen policy conditioning, not an explicit action-level check against predicted future cost. We propose a latent Q-Barrier shield that learns a context representation, latent dynamics, and an ensemble cost critic before deployment. Without parameter updates, the shield infers context from history and filters or softly reweights candidate actions using the remaining budget and predicted future cost. We prove a conditional, error-decomposed barrier-margin result: a Q-Barrier-satisfying action leaves the next latent-budget state with an approximately budget-safe continuation under the learned critic, up to Bellman and latent-prediction errors. Across five safe ICRL benchmarks, the shield improves deployment-time reward-safety tradeoffs over a strong safe-ICRL baseline: after a short context window, it achieves higher return in four of five benchmarks while matching or lowering average episode cost in all five.
Minjae Kwon, Amir Moeini, Shangtong Zhang +1
May 24, 2026cs.RO

Bridging the Gap: Enabling Soft Actor Critic for High Performance Legged Locomotion

Proximal Policy Optimization (PPO) has become the de facto standard for training legged robots, thanks to its robustness and scalability in massively parallel simulation environments like IsaacLab. However, its on-policy nature makes it inherently sample-inefficient, preventing its use for continuous adaptation and fine-tuning on real hardware. Soft Actor-Critic (SAC), by contrast, is an off-policy algorithm that can reuse past experience, making it a natural candidate for sim-to-real transfer workflows where the same algorithm can be used both in simulation and for online learning on the real robot. Despite these advantages, SAC has consistently failed to match PPO's empirical performance in massively parallel training settings. This work identifies the root causes of this gap and introduces targeted modifications, covering policy initialization, timeout-aware critic targets, and multi-step return estimation, that enable SAC to train stably at scale. Evaluated across multiple legged robot platforms and diverse locomotion tasks, our approach closes the performance gap with PPO entirely.
Gianluca Sabatini, Chenhao Li, Marco Hutter
May 24, 2026cs.RO

When Does Adaptive Guidance Help? Belief-Aware Privileged Distillation for Autonomous Driving Under Partial Observability

Guided Soft Actor-Critic (GSAC) distills knowledge from a privileged full-state teacher to a partial-observation student for autonomous driving, but uses a fixed distillation coefficient lambda regardless of the agent's uncertainty. We present Belief-Aware GSAC (BA-GSAC), which modulates lambda via ensemble disagreement, and use it as a testbed for a systematic empirical study asking: when does adaptive guidance actually help? Evaluating five strategies (fixed lambda in {0.01, 0.1}, adaptive, linear decay, and vanilla SAC) across three POMDP difficulty levels on Highway-Env, we find that preliminary single-seed runs suggest benefits under mild and moderate partial observability, but under severe occlusion (evaluated with 3 seeds for all methods) the adaptive coefficient collapses to lambda_min within about 3K steps. We trace this to an observability blindness phenomenon: because the ensemble predicts partial observations, it achieves low disagreement even under heavy occlusion, modeling what is visible but unable to detect what is missing. We diagnose the root cause and propose an architectural fix (training the ensemble on full-state predictions using the guiding actor's privileged access); while not validated here, we show that even with current limitations, the warmup phase provides measurable stabilization (CV=13.3% vs. 29.8% for constant lambda=0.01). In fact, a simple deterministic linear decay schedule achieves the best severe-POMDP performance across all metrics (mean 116.5, CV=8.9%), suggesting that the scheduling effect, not the ensemble, drives the stability benefit. These findings provide practical guidance for designing uncertainty-aware teacher-student frameworks and highlight ensemble prediction targets as an important design choice.
Mehmet Haklidir
May 23, 2026cs.LG

Refined Analysis of Entropy-Regularized Actor-Critic

In this paper, we study the role of the critic in actor--critic for entropy-regularized, finite, discounted environments. We establish that, when the critic is exact, using the latter as a baseline is a variance-reduction method in a strong sense. In this case, actor--critic with stochastic gradients matches the sample complexity of deterministic policy gradient, reaching an εε-optimal regularized value with O~(log(1/ε))\tilde{O}(\log(1/ε)) samples. In practice, the critic is learned alongside the actor: the variance of the actor update is then influenced by the critic's variance and bias. Specifically, when the critic has a sufficiently small error, the variance reduction and rapid convergence are preserved. This suggests to learn the critic first, keeping it up to date after each actor update, underscoring the crucial role of accurate critic estimation in actor--critic methods.
Safwan Labbi, Paul Mangold, Daniil Tiapkin +1
May 22, 2026cs.LG

Score-Based One-step MeanFlow Policy Optimization

Diffusion and flow matching have emerged as expressive policy classes in reinforcement learning, but their reliance on multi-step denoising imposes substantial computational overhead at inference time, which is particularly problematic in online RL. MeanFlow offers a promising alternative by learning an average velocity field that maps noise to data in a single network evaluation. However, MeanFlow typically requires samples from the target distribution to construct its target velocity field, which are unavailable in online RL. We propose Score-Based One-step MeanFlow Policy Optimization (SOM), an actor-critic algorithm that resolves this by constructing the target velocity field directly from the Q-function via score estimation and a probability flow ODE, thereby concentrating probability mass on high-value modes. In the fully online RL setting, SOM achieves state-of-the-art performance on locomotion tasks with a single generation step, while substantially reducing both training and inference time compared to prior diffusion- and flow-matching-based policies.
Kyungyoon Kim, Donghyeon Ki, Hee-Jun Ahn +1