AI Agent Benchmarks

Momentum

96 papers in the last four weeks, up 30% on the four weeks before. 1.2% of all new papers.

Jul 6Week of Sep 21

Latest papers 1,013

Jul 1, 2026cs.IR

MemSyco-Bench: Benchmarking Sycophancy in Agent Memory

Memory has emerged as a cornerstone of modern LLM-based agents, supporting their evolution from single-turn assistants to long-term collaborators. However, memory is not always beneficial: retrieved memories often induce a critical issue of sycophancy, causing agents to over-align with the user at the cost of factual accuracy or objective reasoning. Despite this emerging risk, existing memory benchmarks primarily evaluate whether memories are correctly stored, retrieved, or updated, while overlooking how retrieved memories influence downstream reasoning and decision-making. To bridge this gap, we propose MemSyco-Bench, a comprehensive benchmark for evaluating memory-induced sycophancy in agent systems. MemSyco-Bench measures when memory should influence a decision and how valid memory should be used. Specifically, it covers five tasks that assess whether agents can reject memory as factual evidence, respect its applicable scope, resolve conflicts between memory and objective evidence, track memory updates, and use valid memory for personalization. All related resources are collected for the community at https://github.com/XMUDeepLIT/MemSyco-Bench.
Jul 1, 2026cs.AI

LitReview Arena: Evaluating Literature Review Agents with Battle-Style Peer Review Platform

Literature reviews are essential to scientific progress, but rigorously evaluating automatically generated reviews remains difficult because many aspects of research utility depend on expert judgment rather than reference-overlap metrics. We introduce LitReview Arena, a battle-style evaluation platform with a structured protocol tailored to literature review quality: domain experts with AI paper-writing experience compare anonymized drafts, are matched to topics within their expertise, and provide dimension-wise outcomes over five literature-review-specific criteria. From this protocol, we collect approximately 3k expert judgments, each containing five dimension-wise outcomes, and show that even the strongest current systems win only 23.0% of decisive matches against human drafts on overall utility, while agentic LLMs such as Sonar Deep Research substantially outperform base language models by over 60%. We further find that existing LLM-as-a-judge methods are substantially misaligned with human experts (Spearman's rho=0.467), especially on synthesis-heavy criteria such as paper structure and research suggestions. Using the collected preference data, we provide an expert-calibrated evaluator, LitJudge, which improves alignment to Spearman's rho=0.78, comparable to inter-expert consistency; code and data are publicly available at https://github.com/VanellopeAsher/LitReview-Arena.
Jul 1, 2026cs.CV

Evaluating Agentic Harness Systems for Autonomous Computational Pathology

Autonomous computational pathology (ACP) converts high-level pathology analysis goals into executable, traceable and clinically bounded workflows. Realizing this capability requires adapting general agentic harness systems to pathology-specific tasks, tools, evidence standards and clinical claim boundaries. We contribute ACP-Bench, a framework that adapts existing harness systems from computational pathology support toward ACP workflow capability. ACP-Bench evaluates 41 pathology workflow tasks, including 24 biomarker, 7 morphology and 10 prognosis tasks spanning 6 body-system groups and 9 endpoint families. The benchmark evaluates 9 models and 3 harness groups (Claude Code, Codex and Open Code), yielding 369 complete trajectories. ACP-Bench evaluates each trajectory across workflow execution, diagnostic performance and clinical-boundary alignment, combining expert-adjudicated process audits, diagnostic assessment and pathologist-validated safety review. Across evaluated systems, workflow initiation, task interpretation and diagnostic reporting were more mature than tool-bound execution, result binding and reflective workflow revision, and formal end-to-end completion remained rare. ACP-Bench provides a reusable standard for auditing whether agentic systems can operationalize pathology workflows before claims of reliable clinical autonomy.
Jul 1, 2026cs.AI

AGI Maze as a Benchmark Framework for World-Modeling Agents

Large language models (LLMs) are powerful pattern-completion systems, but their default operating mode - predicting the next token from a static context - does not reliably produce persistent, manipulable representations of an external world. Many tasks that look like "reasoning" in text become substantially harder once the environment is partially observable, stateful, and requires memory and structured hypotheses about hidden state. AGI Maze is a lightweight framework for building such environments without requiring high-dimensional sensory inputs. It provides a family of grid-based maze tasks with a clean API and multiple difficulty regimes. The goal is to create benchmarks where agents must learn and use world state representations, not just infer a local rule over readily provided observations. We provide an initial evaluation of several vanilla LLMs on simple mazes showing that they fail to represent mazes internally at LLM inference time. We also introduce a baseline agent, which is allowed to use its message history as a working memory to construct descriptions of observations at agentic runtime. Although this can improve performance, it is still insufficient for an LLM agent to reliably solve even small mazes within a step budget that is more than enough for humans.
Jul 1, 2026cs.CV

EgoGapBench: Benchmarking Egocentric Action Selection in Multi-Agent Scenes

Existing egocentric benchmarks have primarily constructed the egocentric setting from first-person-view data, which makes it difficult to evaluate egocentric perspective itself in isolation. However, understanding first-person-view input and taking an egocentric perspective are separable abilities, especially when first-person body cues are absent or when other agents are present. To isolate egocentric perspective understanding, we introduce EgoGapBench, a diagnostic benchmark for measuring action selection in multi-agent egocentric scenes. We define the ability measured by this benchmark as Egocentric Action Selection (EAS): selecting an appropriate action from the agent's perspective in the presence of other agents. On EgoGapBench, humans answer reliably, whereas both open-source and proprietary MLLMs perform substantially worse and systematically select actions performed by other visible agents. Fine-tuning on existing egocentric data fails to close this gap and can even be detrimental. In contrast, fine-tuning on EgoGapBench training data improves accuracy but does not reach human performance. These results show that EAS is difficult to acquire from first-person-view data alone, and that MLLMs should be evaluated and trained not only for scene understanding but also for egocentric action selection.
Jul 1, 2026cs.AI

PHREEQC-MCQ-200: A Diagnostic Benchmark for Tool-Augmented Scientific Simulator Agents

Large language model agents are increasingly connected to scientific software, yet it remains unclear when tool access makes scientific computation more reliable rather than merely more complex. We introduce PHREEQC-MCQ-200, a benchmark for evaluating tool-augmented agents on deterministic aqueous-geochemistry simulations. The benchmark contains 200 multiple-choice questions derived from 21 validated PHREEQC scenarios, requiring agents to construct simulator inputs, execute PHREEQC, inspect structured outputs, and commit to final answers. Across multiple frontier and mid-tier model families, simulator access substantially improves aggregate accuracy, confirming that grounded execution is necessary for many scientific-computation tasks. However, the gains are not monotonic: tool-augmented agents also lose items they answered correctly without tools, revealing regressions that average accuracy alone hides. We further show that output-access protocol matters. A table-of-contents interface can reduce token cost while preserving or improving accuracy for stronger models, but it degrades performance for mid-tier models that cannot reliably navigate structured simulator outputs. PHREEQC-MCQ-200 therefore frames scientific tool use as an end-to-end diagnostic problem rather than a simple tool-calling capability. We argue that evaluations of scientific agents should report not only accuracy, but also item-level retention, output-access sensitivity, trajectory failures, and where the computation chain breaks.
Jul 1, 2026cs.LG

EPC: A Standardized Protocol for Measuring Evaluator Preference Dynamics in LLM Agent Systems

When LLM agents use evaluator feedback to adapt their behavior in closed loops, evaluator biases propagate through the agent's strategy distribution -- a phenomenon known as evaluator preference coupling. Prior work has documented coupling across multiple evaluator families and model versions, but the field lacks a standardized protocol that enables third-party researchers to (i) reproduce coupling measurements, (ii) compare results across evaluators and time points, and (iii) detect measurement decay as proprietary evaluators silently update. This paper provides the protocol. We specify EPC (Evaluator Preference Coupling) -- a detailed, RFC-style protocol specification for the four-phase isolation paradigm, covering executor and evaluator configuration, strategy and task design, the TTRL update rule, metric computation (gamma, JSD, ECE, Brier), and output schema. We accompany the protocol with a versioned Reference Snapshot v1.0: coupling measurements for eight evaluator conditions (N=122 unique experimental repetitions across GPT-4o, Qwen, DeepSeek, and others) derived from five independent studies, annotated with evaluator version identifiers, API endpoints, and measurement dates. The snapshot is explicitly time-bound: all values are conditional on specific model versions and are expected to decay as proprietary evaluators update. We define a versioning convention (vX.Y-Z, encoding protocol version, snapshot version, and evaluator generation) and provide a usage guide covering adoption, interpretation, and known pitfalls. The protocol, reference snapshot, and implementation code are released as open infrastructure.
Jun 30, 2026cs.LG

QVal: Cheaply Evaluating Dense Supervision Signals for Long-Horizon LLM Agents

LLM agents increasingly act over long horizons, where a single trajectory can contain hundreds or thousands of actions. In these settings, outcome-only rewards provide too sparse guidance, failing to inform the model about the goodness of intermediate actions. Dense supervision methods aim to solve this problem by scoring intermediate steps, from intrinsic confidence to self-distillation and embedding similarities. However, it is common practice to evaluate them by measuring the downstream performance of a training pipeline that integrates them. This is expensive, conflates supervision quality with training engineering confounders, and renders different methodological families requiring distinct training setups incomparable. As a result, dense supervision methods are rarely benchmarked on common ground. We introduce QVal, a training-free testbed for directly evaluating dense supervision signals. Given a state-action pair, QVal measures how well a method's score is Q-aligned: whether it orders actions according to the Q-values of a strong reference-policy. This lets us compare signals before any training run and separate signal quality from other engineering choices. We instantiate QVal as QVal-v1.0, benchmarking 21 dense supervision methods across four diverse environments and seven methodological families, with over 1.2K evaluation experiments across six open-weight model backbones. We find that simple prompting baselines consistently outperform recent dense supervision methods from the literature, and that performance clusters strongly by family. These findings hold across model sizes, environments, and observation modalities. QVal is designed to be easily extensible to new environments and methods, enabling researchers to iterate on dense supervision methods before any training run.
Jun 30, 2026cs.CL

DigitalCoach: Communication and Grounding Gaps in Human and Agentic Computer Use Coaching

Agents are increasingly capable of automating software tasks, but can they teach humans how to use software themselves? We introduce DigitalCoach, a multimodal dataset of 72 human expert-novice computer use coaching sessions consisting of 22,752 dialogue turns grounded in 28.1 hours of screen and input event recordings across five software applications. We use DigitalCoach to evaluate whether state-of-the-art models can teach humans how to use computers. Automated evaluation shows that models differ from humans in how they coach: models provide more direct instructions, but fewer explanations, error diagnoses, and knowledge-check questions. When we fix the coaching method, models produce utterances similar to human references yet poorly grounded in visual context. Interactive evaluation confirms that model coaches cause learners to passively follow instructions without deeper engagement and fall short in visual grounding. DigitalCoach lays a foundation for collaborative and proactive computer use coaching agents. Data and code are available at https://project-digital-coach.vercel.app.
Jun 30, 2026cs.MA

MECoBench: A Systematic Study of Multimodal Agent Collaboration in Embodied Environments

Recent multimodal large language models (MLLMs) have strong potential as embodied agents, but their ability to collaborate in visually grounded environments remains underexplored. To address this gap, we introduce MECoBench, a multimodal embodied cooperation benchmark with an evaluation platform spanning diverse real-world tasks, two cooperation structures, and three collaboration modes. Through extensive experiments across various MLLMs, we summarize three key findings: (i) Collaboration generally improves embodied task completion, but its benefits depend on balancing collaborative gains against coordination complexity. (ii) Communication is essential to collaboration gains, while the best collaboration mode depends on team size and model capability. (iii) Moreover, collaboration improves robustness under noisy priors and exploration conditions. Generally, MECoBench provides a systematic testbed for understanding the mechanisms and limits of multimodal embodied collaboration. Code and dataset are available at https://github.com/q-i-n-g/MECoBench.
Jun 30, 2026cs.CL

FinPersona-Bench: A Benchmark for Longitudinal Psychometric Stability of Autonomous Financial Agents

Large Language Models (LLMs) are increasingly deployed as autonomous financial agents initialized with explicit behavioral mandates such as "preserve capital" or "avoid speculative bets" that are meant to govern every decision throughout deployment. In practice, however, as market context accumulates over long horizons, these mandates gradually lose their behavioral influence, a phenomenon we formalize as Mandate Salience Decay (MSD). To measure MSD objectively, we introduce FinPersona-Bench, a simulation benchmark in which a synthetic market decouples observable price from hidden fundamental value, enabling falsifiable evaluation across three failure modes: trading without signal in calm markets, panic-selling during crashes, and ignoring fundamental value during speculative bubbles. Evaluating 18 leading frontier and open-source LLMs, each assigned one of three behavioral profiles ranging from strict capital preservation to aggressive growth, shows that MSD compounds over time and is model-dependent. In crash scenarios, the behavioral gap between static agents and those receiving periodic mandate re-grounding grows 4.4x from the first to the final quarter of the simulation. The effects of mandate re-grounding are not uniformly positive: it consistently helps conservative agents in low-signal markets but actively worsens behavior for aggressive agents in the same setting. These findings suggest that reliable long-horizon deployment requires selective, mandate-aware re-grounding based on agent profile and market regime.
Jun 30, 2026cs.AI

Xiaomi-GUI-0 Technical Report

Graphical user interface (GUI) agents build on vision-language models to complete user tasks end-to-end in real applications through interface actions such as tapping, swiping, text entry, and navigation. However, existing GUI agents are trained and evaluated largely on offline trajectories, simulated environments, and standardized benchmarks. These differ substantially from real applications in interface layout, interaction logic, and abnormal-state distribution, and cannot faithfully characterize execution stability in real-world use, where account states, permission dialogs, payment authentication, and risk control continually reshape the state distribution and open a persistent gap between benchmark scores and real usability. To close this gap, we propose Xiaomi-GUI-0, a native multimodal GUI agent for real mobile environments, trained and evaluated within a real-device closed loop. At its core is a real-device-dominant hybrid infrastructure, where physical devices are the primary execution environment and sandboxes provide auxiliary support, so that data collection, training, rollout, and evaluation share an execution distribution close to real deployment. We construct multi-source training data spanning high-frequency head tasks, high-generalization data for long-tail intents, and capability-enhancement data for reflection and memory, and introduce an error-driven data flywheel that turns failure trajectories into corrected actions, reflective explanations, and recovery demonstrations. The model is trained through a progressive three-stage pipeline of supervised fine-tuning, step-level reinforcement learning, and agentic reinforcement learning. Evaluated on public benchmarks and our in-house RealMobile, Xiaomi-GUI-0 achieves 72.0% success on RealMobile and 78.9% on AndroidWorld, while substantially improving execution stability and abnormal-state recognition in real-world tasks.
Jun 30, 2026cs.AI

HealthAgentBench: A Unified Benchmark Suite of Realistic Agentic Healthcare Environments for Challenging Frontier AI Agents

As AI agents become increasingly capable of complex, long-horizon reasoning, rigorous and holistic evaluation is essential for measuring progress toward real-world healthcare applications. We introduce HealthAgentBench, a suite of 54 agentic healthcare tasks across 7 categories each with its unique environment. The benchmark suite spans diverse workflows throughout the patient journey and a broad range of modalities. Each task is designed to replicate an end-to-end clinical workflow: given minimal instructions, an agent must explore raw healthcare data, operate within a complex environment, and execute multi-step solutions that go beyond naive prompting. A final task success rate is reported to provide a single, interpretable metric for HealthAgentBench overall performance for each agent. Evaluating frontier agents on HealthAgentBench, we find that overall task success rate remains low, underscoring the difficulty of the suite. The strongest and the most cost effective agent, Codex GPT-5.5, achieves only approximately 42% success rate. Beyond aggregate performance, HealthAgentBench reveals nuanced strengths and weaknesses across task categories. Frontier agents show promise in automatically developing research modeling pipelines over EHR data, but medical imaging remains especially challenging, particularly for Claude Code models, while Codex GPT-5.5 shows emerging capability. Tasks that combine large search spaces with compositional reasoning requirements remain difficult for all current agents. Together, these results suggest that HealthAgentBench provides a challenging and realistic benchmark with substantial room for future progress. We release our benchmark at https://github.com/microsoft/HealthAgentBench.
Jun 30, 2026cs.AI

ClawArena-Team: Benchmarking Subagent Orchestration and Dynamic Workflows in Language-Model Agents

Production large language-model (LLM) agents are increasingly deployed not as lone problem-solvers but as managers: a main model creates specialized subagents, delegates work, and orchestrates their parallel, asynchronous returns through dynamic workflows. Whether one model can actually run such a team is largely unmeasured: existing benchmarks score a policy's own task-solving or a fixed multi-agent system's emergent behavior, but none isolate the management ability of the single LLM acting as leader. We introduce ClawArena-Team, a benchmark of 41 multi-turn, multimodal, multi-directory scenarios spanning 258 evaluation rounds and 72 staged updates that measures this management ability. The main agent is deliberately constrained: it natively perceives only text and directly accesses only part of the workspace. It commands a fixed, locally served subagent pool, so score differences reflect management skill, not raw capability. All scoring is execution-based with no LLM judge: an overall score -- the Subagent-Management Score (SMS) -- multiplies task correctness by a least-privilege and modality-routing factor. Across twelve proprietary, community-hosted, and self-hosted models, experiments show that the management bottleneck is privilege granting rather than perception (no model exceeds 50% workspace-permission precision); that cost and management quality are decoupled (API cost spans over 100 times while the overall score spans under 4 times, with the cheapest open models on the Pareto frontier); and that most leaderboard scores cluster within a 9.9-point band while orchestration behaviors diverge by more than an order of magnitude. Code is available at https://github.com/aiming-lab/ClawArena.
Jun 30, 2026cs.LG

AhaBench: Do Agents Turn Experience into Reusable Insights? A Long-Horizon Benchmark for Continual Learning

Can language agents continually learn from experience, turning earlier interactions into reusable capabilities? AhaBench evaluates this ability through exploration after solved hidden-state puzzles, computational transfer after mathematical teaching, and sustained business operation under delayed feedback. The benchmark is agnostic to how an agent learns; the evaluated agents use fixed model weights. Curriculum profiles, teaching contrasts, and daily trajectories reveal a common challenge: using explicit guidance is more reliable than generalizing beyond it or sustaining useful behavior. Across the Puzzle panel, the advantage over matched cold targets is 36.0-53.5 points greater with trace support than at the trace-free endpoint; Qwen 3.6 Plus nevertheless retains a +12.57-point post-curriculum gain. In Euler, worked procedures yield 80.0-100.0% held-out accuracy across models, while question-plus-answer teaching yields 0.0-73.9%. Vending trajectories separate sustained profit, late recovery, and incomplete operation: Doubao Seed 2.0 Pro finishes nominal operation at +495 but averages -10 over the year. Together, these results make continual learning an operational target: experience should yield capabilities that remain effective as guidance, inputs, and business states change. We release tasks, validators, a simulator, records, and analyses for developing agents that turn useful insights into lasting abilities.
Jun 30, 2026cs.AI

MultiUAV-Plat: An LLM-Oriented Platform, Benchmark and Framework for Multi-UAV Collaborative Task Planning

Large language models (LLMs) provide a promising interface for high-level robotic task planning, but their use in multi-UAV collaboration remains difficult to evaluate systematically. Existing UAV simulators mainly emphasize dynamics, perception, or low-level control, while existing LLM-agent benchmarks rarely capture aerial-robotics constraints such as partial observability, spatial coverage, UAV assignment, and multi-vehicle coordination. To bridge this gap, we present MultiUAV-Plat, a lightweight, easy-to-use, LLM-agent-oriented simulation platform for multi-UAV collaborative task planning. The platform exposes concise RESTful APIs, agent-facing observations, role-based information access, hidden validation logic, and optional 2D/3D visualization, allowing agents to solve missions through realistic tool interaction rather than privileged simulator access. Built on this platform, the MultiUAV-Plat Benchmark contains 75 mission sessions, 1500 natural-language tasks, and 9396 validation checks across target assignment, area search, and area assignment and patrol scenarios. We further propose Agent4Drone, a task-specific LLM agent framework that structures multi-UAV behavior into memory, observation, task understanding, planning, execution, and verification. In a full paired benchmark comparison, Agent4Drone achieves a 57.9% task pass rate, a 74.6% average task check pass rate, and a 72.0% global check pass rate, substantially outperforming a ReAct baseline at 30.6%, 47.9%, and 43.1%, respectively. Agent4Drone also reduces the total failed task rate from 32.4% to 12.9%. These results demonstrate that MultiUAV-Plat and MultiUAV-Plat Benchmark provide a reproducible foundation for studying LLM-driven multi-UAV autonomy under realistic information and execution constraints.
Jun 29, 2026cs.AI

Beyond expert users: agents should help users construct preferences, not just elicit them

Agents typically assume an expert user -- one with well-formed preferences about what they want -- and default to clarifying questions whenever the task is underspecified. We argue this assumption is unrealistic. Users often lack the domain knowledge to have completely specified preferences; if asked about their preference on some feature, the user may be unable to answer without the agent helping the user to learn some domain knowledge needed to form a preference for that feature, e.g., via examples or explanations. To formalize these principles, we draw on the Search-Experience-Credence framework from Information Economics to introduce CoPref, a model of how users construct preferences based on agent dialog actions. We then study these ideas concretely in agentic recommender systems, proposing CoShop, an interactive benchmark. In CoShop, an agent converses with and makes recommendations for a CoPref user. The agent's performance depends on whether it can help the user gain the knowledge needed to specify the task well. Evaluating five frontier models, we find that no agent exceeds 56% accuracy on CoShop despite five turns of interaction. Failures stem not from agents' ability to find items, but from how little the interaction expands what users know about what they want.
Jun 29, 2026cs.AI

What Drives Interactive Improvement from Feedback?

We study when natural-language feedback produces improvement beyond the gains obtainable from repeated attempts alone. In multi-turn language agent setting, higher final accuracy can reflect useful feedback, but it can also arise from resampling, format correction, or additional test-time computation. To separate these effects, we introduce a controlled student-teacher protocol across Omni-MATH, Codeforces, BBEH Linguini, and ARC-AGI1, evaluating thirteen open-weight models in both student and teacher roles. We compare external feedback, self-feedback, and unguided self-refinement, while varying interaction history, task difficulty, and teacher access to privileged task information. Across settings, we find that multi-turn improvement is often not evidence of feedback use: self-generated feedback adds little beyond unguided self-refinement, whereas the strongest external teachers produce substantially larger feedback-specific gains, suggesting that useful feedback must provide guidance beyond generic retry. Dense student-teacher interaction matrices further show that interactive gains are driven more by the student's ability to use feedback than by the teacher's identity, although teacher choice remains important for a fixed student. These results suggest that feedback-based agents should be evaluated against repeated-attempt baselines, and that ability to act on feedback, not merely feedback availability, is a central bottleneck for interactive improvement. We release our controlled student-teacher evaluation framework at https://j-lojek.github.io/feedback-generation-is-a-bottleneck/.
Jun 29, 2026cs.AI

MirrorCode: AI can rebuild entire programs from behavior alone

AI models are rapidly improving at autonomous coding, as shown by benchmark progress and one-off demonstrations such as AI implementing a C compiler. However, existing coding benchmarks tend to focus on shorter tasks, and one-off demonstrations are hard to compare systematically because they often have some human guidance, and are not standardized or repeated across models. To address these challenges, we introduce MirrorCode, a long-horizon coding benchmark based on reimplementing entire software projects. In MirrorCode, AI agents must replicate the functionalities of an existing program, without access to its source code. AI solutions must match the original program's output exactly on end-to-end tests, including held-out tests. MirrorCode's 25 target programs span different areas of computing: Unix utilities, data serialization and query tools, bioinformatics, interpreters, static analysis, cryptography, and compression. Existing AI models can already reimplement complex software, with the strongest model scoring 56% across the benchmark. For example, AI can reimplement gotree, a 16,000-line bioinformatics toolkit - a task that we believe would take weeks for a human engineer. However, studying the frontier of performance requires a larger inference budget than typical benchmarks, for example, $2,600 over 19 days for a single attempt on a large task. We show that AI agents can already complete long-horizon software engineering tasks, especially when requirements are precisely specified. More broadly, our work suggests AI will have transformative effects on software engineering, as autonomous agents continue to improve.
Jun 29, 2026cs.SE

SWE-Together: Evaluating Coding Agents in Interactive User Sessions

Most coding-agent benchmarks are static: an agent receives a complete task description up front and is judged only by its final code. Real coding assistance is interactive, with users clarifying goals, adding constraints, and correcting mistakes over multiple turns. We introduce SWE-Together, a multi-turn benchmark reconstructed from real user-agent coding sessions. To make real interactions verifiable, we curate 109 repository-level tasks from 11,260 recorded sessions, selecting sessions with recoverable repository states, clear user goals, and observable outcomes. To replay these interactions across agents, we build a reactive LLM-based user simulator that preserves the original users' intents and provides feedback when the coding agent's progress requires it. To evaluate agents as collaborators, we measure both final repository correctness and the number of corrective feedback turns required during the interaction. Experiments with frontier coding agents show that stronger agents generally achieve higher final success rates while requiring fewer interventions, suggesting an improved user experience.
Jun 29, 2026cs.CL

Can LLM-as-a-Judge Reliably Verify Rubrics in Agentic Scenarios?

Rubric-based scoring has become a widely used paradigm in model evaluation, typically with LLM-as-a-Judge (LaaJ) for rubric scoring. However, the reliability of LaaJ for rubric scoring remains underexplored. This concern is especially pronounced in agentic scenarios, where long, complex outputs further challenge reliable scoring. To address this, we conduct a systematic meta-evaluation of LaaJ reliability for rubric verification. We introduce RuVerBench, the first benchmark for assessing LaaJ reliability in rubric verification for agentic scenarios. RuVerBench covers two prevalent agentic domains, deep research and agentic coding, with 2,458 instances, each containing a model-generated output, a rubric, and a human-annotated label indicating whether the output satisfies the rubric. Using RuVerBench, we evaluate numerous frontier LLMs and find that even the most advanced models achieve strong performance but still exhibit substantial noise. We further analyze the impact of key LaaJ strategies, including prompt design, batching, and majority voting, on rubric verification. We find that weaker models are more sensitive to prompt variations, batched verification presents a trade-off between accuracy and efficiency, and majority voting yields effective but diminishing returns. We have released our dataset and code to facilitate future research: https://github.com/THU-KEG/RuVerBench.
Jun 29, 2026cs.AI

CLQT: A Closed-Loop, Cost-Aware, Strategy-Consistent Benchmark for Diagnostic Evaluation of LLM Portfolio-Management Agents

LLM agents are increasingly cast as autonomous portfolio managers, and benchmarks have moved from financial question-answering to sequential trading. Yet most still rank agents by returns over a fixed window -- a weak proxy, since a period's return is dominated by the market path and apparent alpha can dissolve once look-ahead leakage is controlled. Such a ranking certifies neither sound reasoning, nor a consistent strategy, nor a durable edge. We introduce CLQT, which reframes closed-loop trading evaluation as diagnosis rather than ranking: an instrument that localizes where and why an agent's process succeeds or fails. CLQT is a fully closed-loop, cost-aware, strategy-consistent, temporally-gated environment whose agents run a five-stage cycle: gather, synthesize, allocate, execute, reflect. Each round emits a complete DecisionRound sealed into a recompute-verifiable hash chain, so every metric is reconstructable from the trail. Six pillars form the substrate: a hard TimeGate, institutional transaction- and financing-cost modeling, strategy-consistency scoring, three-tier memory, a Model-Context-Protocol tool layer, and mandate-aware synthesis. The same agent runs as a constrained committee of specialized roles or a single full-autonomy orchestrator, making process scaffolding an experimental variable. From the audit trail we compute a five-axis capability scorecard (APM-CS: Coherence, Acuity, Composure, Discipline, Reliability), with Coherence judged partly by a held-out, out-of-cohort LLM to curb self-preference bias. We validate it on a contamination-controlled multi-model backtest with an ablation grid and a live broker track on unseen, post-cutoff data, against a repeated-run noise floor. CLQT separates outcome from capability, yielding not a model ranking but a durable, extensible map of agent competencies and limitations.
Jun 29, 2026cs.MA

ECHO: Learning Epistemically Adaptive Language Agents with Turn-Level Credit

What does it mean for a language agent to be adaptive? Effective multi-turn agents must decide what information to seek, how to use new evidence, and when they are certain enough to act. We introduce Epistemic Decision Processes (EDPs), a belief-state formulation of multi-turn information seeking in which actions produce external observations that update the agent's posterior over a latent task variable. EDPs make epistemic adaptivity explicit: good policies choose actions that are useful under the current belief, not merely those that correlate with eventual success. We prove that belief-agnostic policies can suffer errors that compound exponentially over the horizon, and that aggregate trajectory returns can fail to identify the per-turn Bayesian advantage needed for epistemic credit. We then introduce ECHO (Epistemic Credit for History-Conditioned Optimization), a practical clipped policy-gradient objective that assigns turn-level credit using posterior-sensitive rewards. In the Clue Selector Game, a novel controlled evidence-seeking benchmark, we show that ECHO substantially improves resolution, information gain, and efficiency over trajectory-level GRPO, and matches or exceeds frontier baselines on epistemic metrics such as grounding, recovery, and calibration while producing almost no visible reasoning text.
Jun 28, 2026cs.CV

Bridging VideoQA and Video-Guided Agentic Tasks via Generalized Keyframe Extraction

Video understanding is a fundamental capability for multimodal intelligence, and recent Multimodal Large Language Models (MLLMs) have achieved remarkable performance on Video Question Answering (VideoQA) benchmarks. However, existing benchmarks primarily evaluate whether models can perceive shallow visual cues, while rarely examining whether MLLMs can learn deeper knowledge or procedural skills from video tutorials and generalize them to downstream long-horizon agentic tasks. To address this gap, we introduce VG-GUIBench (Video-Guided GUI Benchmark), a new benchmark designed to evaluate whether MLLM-based GUI agents can follow video tutorials to complete corresponding GUI interactive tasks. Furthermore, we observe that the performance of models on both VideoQA and video-guided agentic tasks critically depends on effective keyframe extraction. Based on this observation, we propose TASKER (Task-driven And Scene-aware Keyframe searchER), a keyframe extraction algorithm that jointly considers task relevance and scene dynamics to identify informative frames. Experimental results demonstrate that TASKER achieves significant performance improvements on both VideoQA and video-guided agentic task benchmarks, outperforming the best baseline by 2.0% on the EgoSchema fullset and 1.8% on the NExT-QA dataset, respectively. These results further highlight the potential of generalized keyframe extraction methods for video understanding tasks. Our code and data are available at https://github.com/VG-GUI-TASKER/VG-GUI-TASKER.
Jun 28, 2026cs.AI

Hierarchical Experimentalist Agents

Large language models (LLMs) are increasingly used to take actions in the real world and support human decision-making, yet most agents rely on parametric knowledge, fixed post-training data, retrieval, or search. This paradigm breaks down in novel domains and for sophisticated queries that cannot be answered from prior knowledge alone. Knowing the laws of physics, for instance, does not by itself enable LLMs to answer queries or complete long-horizon tasks in a complex physical system. To address this, we introduce Hierarchical Experimentalist Agents (HExA), an in-context self-improvement framework to learn from active experimentation. HExA iteratively designs and refines query-relevant experiments, learns a reusable library of composable skills from experience, and integrates experimental evidence to answer queries or take actions. HExA is training-free, compatible with any black-box model, and does not require external supervision, oracles, or offline data. To evaluate active experimentation, we introduce Interphyre, a tool-calling benchmark built on the PHYRE 2D procedural physics environment, where agents propose interventions and test hypotheses through simulation APIs. Experiments show that current LLM agents struggle in these settings, especially on the hardest levels of Interphyre. Claude Sonnet 4.6 achieves only 2% success, while HExA improves the same model to up to 77% success. HExA also improves open-weight models and outperforms agentic baselines such as ReAct and Reflexion. Moreover, using only skills learned from easier levels and transferred without active experimentation, HExA achieves 44% success, demonstrating the reusability and generalization of its learned skills. Overall, HExA shows that learning through active experimentation can help agents discover useful knowledge, acquire reusable skills, and make efficient progress on novel long-horizon tasks.
Jun 28, 2026cs.SE

A Multi-Dataset Benchmark for Evaluating LLM Agents in Microservice Failure Diagnosis

LLM-based agents are reshaping microservice operations into AgentOps, where benchmarks are key to evaluating failure diagnosis over multimodal observability data. However, existing benchmarks remain largely outcome-oriented: they score only the final answer and fail to assess the systematic reasoning process in failure diagnosis. We address this gap by introducing two large-scale datasets (AIOps2025 and RCA100) under a reasoning-process evaluation paradigm that assesses agentic diagnostic capability along three dimensions: Localization (where the fault occurs), Identification (what type of fault it is), and Reason (whether the reasoning trace is grounded in relevant evidence). Together, the two datasets comprise over 500 expert-labeled failure cases across two representative microservice systems (HipsterShop and the OpenTelemetry Demo Store). They cover diverse fault scenarios across resource, network, runtime, middleware/database, and application-logic categories and provide fine-grained causal evidence to support agent learning and reasoning-process evaluation. Beyond scale and coverage, the datasets have been carefully labelled by domain experts and validated through large-scale competitions, supporting more than 6,000 participating teams. This makes them not only expert-labeled diagnostic datasets, but also competition-validated benchmarks for evaluating agentic failure diagnosis in real-world microservice environments. Datasets are available at https://www.aiops.cn/gitlab/aiops-live-benchmark/agenticopseval.
Jun 27, 2026cs.LG

Multi-Agent Routing as Set-Valued Prediction: A WildChat Benchmark and Cost-Aware Evaluation

Tool and agent routing from natural-language prompts is naturally a set-valued prediction problem: a single query may require multiple agents, while over-selection increases execution cost. The benchmark introduced here is derived from WildChat and contains 3,000 prompts over a fixed 12-agent catalog, with AI-assisted heuristic labels under a fixed schema and controlled rebalancing for multi-label evaluation. The evaluation protocol combines set-level metrics (Precision, Recall, F1, Jaccard, and Exact Match), latency, an execution-oriented capability-coverage simulation, and a constrained weighted-routing setting based on ordinal agent-cost tiers. Compared methods include nearest-neighbor matching, linear multilabel classification, dependency-aware baselines, a fine-tuned encoder, deterministic weighted post-scoring via Weighted Agent Routing (WAR), and a zero-shot LLM baseline. Results show that supervised routers substantially outperform nearest-neighbor and zero-shot LLM routing. The fine-tuned encoder achieves the strongest unconstrained set accuracy, while the linear multilabel model provides the strongest practical baseline. In the constrained setting, the weighted routing layer improves utility when applied on top of strong supervised scorers, with the largest gain observed for Encoder+WAR. Overall, the benchmark and evaluation protocol support reproducible study of accuracy-cost trade-offs in fixed-catalog multi-agent routing.
Jun 27, 2026cs.AI

MedEvoEval: Evaluating Continual Evolution of Doctor Agents through Simulated Clinical Episodes

Doctor agents are moving beyond single-turn answer generation toward evolving clinical decision systems. Within an outpatient episode, they acquire evidence, use examination and consultation resources, and decide when to finalize a diagnosis and management plan. Across episodes, their behavior may change through memory, retrieval, reflection, or other update mechanisms. Current evaluations only partially cover this setting. Fixed-input medical QA benchmarks score final answers from complete inputs, whereas many interactive benchmarks still focus on individual encounters or fixed runs, providing limited support for evaluating how episode-level decisions interact with cross-episode experience. We introduce MedEvoEval, an executable longitudinal evaluation framework based on action-gated simulated outpatient episodes. Each source case is converted into role-specific patient, examination, and manager views; evidence is revealed only through valid actions; and each episode records a structured trace that links observations, actions, final outputs, manager scores, and optional experience write-back. We release a runnable E&D artifact with 700 processed episodes, provenance notes, schemas, an episode runner, scoring scripts, configurations, example logs, analysis code, and trajectory- and step-level derivatives. Experiments show that episode traces expose process costs hidden by final-answer scoring, show how MDT-style consultation reallocates resources, and support longitudinal analyses of memory maturation, held-out transfer, update-stage response, and backward retention. Together, these results show that MedEvoEval provides a concrete basis for evaluating whether doctor agents improve through experience, transfer useful behavior, and retain earlier capabilities over time.
Jun 27, 2026cs.CL

SEATauBench: Adapting Tool-Agent-User Evaluation Into Low-Resource Southeast Asian Languages

While AI development and evaluation for Southeast Asia (SEA) has grown rapidly, agent capabilities in regional languages are still poorly understood despite its importance to sovereign AI. To fill this gap, we introduce SEATauBench, the first agent-focused evaluation framework for SEA sovereign AI. SeaTau adapts TauBench to five languages -- Mandarin, Vietnamese, Thai, Indonesian, and Filipino -- and evaluates agents across progressively localized settings that vary the language of user-agent interaction, tool specifications, and task domains. Across three recent models, we find that English agent capabilities transfer reasonably well when only the conversation language changes, but quality and robustness degrade sharply as more task contexts are localized, with the largest losses in full domain adaptation. We also the limits of English-only agent assessment for measuring agent capabilities in SEA languages. More broadly, SeaTau provides a diagnostic benchmark and reusable adaptation pipeline for building reliable multilingual agents for linguistically diverse regions. Data and code can be accessed at github.com/SEACrowd/SEATauBench.
Jun 26, 2026cs.AI

GPTNT: Benchmarking Real-Time Collaboration Between Multimodal Agents on Keep Talking And Nobody Explodes

Multimodal models are increasingly deployed to solve tasks collaboratively with humans or other artificial agents. Existing benchmarks show that these models possess many of the required component capabilities, but the conditions that coincide in collaboration, including time pressure, information asymmetry, and imperfect communication, are usually studied in isolation. We introduce GPTNT, a benchmark built on the cooperative video game Keep Talking and Nobody Explodes, in which two agents must coordinate to defuse procedurally generated bomb puzzles against a live countdown. One agent can see and manipulate the bomb but does not have the defusal instructions; the other has the instructions but cannot see or manipulate the bomb. Neither agent can succeed alone: success requires effective and efficient communication. Unlike turn-based proxies, GPTNT requires agents to act asynchronously and communicate in real time. GPTNT is designed to separate collaboration from reliance on memorized solutions: the instruction manual, the partner, or both can be withheld to isolate what a model derives in the moment from what it already knows. We show that GPTNT poses a substantial challenge for state-of-the-art systems: none of the closed- or open-source models we test defuses a single bomb in real time, a bar that human players clear. Through controlled experiments, we identify critical weaknesses in state tracking, efficient action under time pressure, ambiguity handling, and error recovery. We release GPTNT as a benchmark for collaborative performance that current evaluations leave unmeasured. Because it runs on the real game, GPTNT benefits from procedural generation and inherits a living modding community, allowing the benchmark to evolve as models improve rather than being solved once and retired.