Identifying Pareto optimal solutions is critical to support multi-objective decision-making. We introduce the first anytime Multi-Objective Multi-Armed Bandit algorithm for the Pareto Set Identification problem, taking a Bayesian approach: Top-Two Pareto Front Thompson Sampling (TTPFTS). We benchmark TTPFTS against state-of-the-art fixed-budget Pareto Set Identification algorithms on synthetic environments. Next, we demonstrate its practical utility in a challenging multi-objective molecular discovery setting by efficiently exploring an ultra-large synthesis-on-demand molecular library. Furthermore, we introduce a novel uncertainty quantification metric that estimates our algorithm's confidence in the predicted Pareto set. We demonstrate that this metric effectively proxies true performance, yielding a robust methodology for monitoring learning progress in complex settings. Finally, we complement these empirical findings with a theoretical proof of the algorithm's asymptotic correctness.
In this paper, we study a sequential workforce management problem in a contingent labor setting with uncertainty in both worker production and labor supply. A firm seeks to maximize cumulative profit by maintaining an active team of fixed size while learning worker productivity over time. We emphasize two critical operational frictions in this problem: replacing workers is costly, and workers may not be available immediately for hiring because of, for example, prior job commitments, scheduling constraints, or onboarding procedures. Thus, hiring decisions take effect only after a random delay. We formulate this problem as a stochastic multi-play bandit with costly switching and delayed actions, and develop a learning-based hiring policy, DR-UCB (DelayedReplacement-UCB), that makes replacement and hiring decisions sequentially through learning cycles. In each cycle, the policy uses real-time production data to determine when to initiate workforce changes and which workers to replace and hire. We show that the leading-order regret of the proposed policy matches its lower bound in its dependence on the time horizon. Our numerical experiments show that DR-UCB outperforms benchmark policies.
Large Language Models (LLMs) are increasingly deployed in edge-cloud inference systems to handle diverse user tasks with heterogeneous accuracy, latency, and cost profiles. Selecting the appropriate LLM for each incoming task is critical for ensuring service quality and efficient resource utilization. However, model heterogeneity, stochastic and unknown performance characteristics, and time-varying task demands make static selection strategies inadequate. Real-world deployments often impose hard resource budgets such as monetary expenditure limits, along with soft service-level requirements such as latency guarantees. These constraints introduce additional challenges for online decision-making. We formulate this problem as a constrained stochastic bandit learning task, where the learner sequentially selects models under both packing-type (hard) and covering-type (soft) constraints, while adapting to time-varying task demand. The learner operates without access to the underlying reward, cost, or latency distributions and must rely on partial feedback. We develop a novel online learning algorithm that leverages confidence-bound estimates and demand predictions to balance reward maximization with long-term constraint satisfaction. We provide theoretical guarantees showing sublinear regret and sublinear covering constraint violations compared to an offline benchmark with full information. Experimental results on synthetic workloads demonstrate the effectiveness and robustness of our approach in dynamic, resource-constrained environments.
We study stochastic linear bandits with delayed feedback under several delay models and establish near-optimal regret guarantees. Our results identify when delayed linear bandits exhibit the same qualitative behavior as multi-armed bandits (MAB), and when the linear structure creates fundamentally new challenges. Specifically, (1) for \emph{loss-independent delays}, where the delay does not depend on the realized loss (but potentially depends on the arm), we show that delays incur only an additive regret penalty. Under stochastic delays, this penalty scales with the expected delay, while under adversarial delays, it scales with the maximum number of outstanding observations. Notably, both delay penalties are dimension-free, improving upon the state-of-the-art results; (2) for \emph{loss-dependent delays}, we show that linear bandits are substantially harder than MAB: unlike in MAB, we prove matching (up to log factors) upper and lower bounds in linear bandits, whose delay penalty depends on the square root of the dimension. (3) for the \emph{delay-as-payoff model}, a special case of loss-dependent delay, we show that the optimal MAB guarantee, which depends only on the delay of the optimal arm, is also unattainable in linear bandits. Together, these results provide a sharp characterization of how delayed feedback interacts with linear generalization.
Modern recommendation systems increasingly rely on dynamically routing diverse queries to multiple embedding models. Despite its practical significance, this problem remains poorly understood under realistic conditions like adversarial queries, bandit feedback, and limited observability of models. We formalize embedding model routing as an adversarial contextual linear bandit with low-rank experts, where contexts are queries, actions are items, and experts are the embedding models working on low-rank latent representation spaces. We first establish that standard regret notions suffer from structural misspecification or statistical intractability, and we identify a log-quadratic policy class that is expressive enough to capture query-dependent model routing, yet structured enough to allow efficient online learning. Second, we propose a policy gradient algorithm called Hypentropy Policy Gradient (HPG). It provably adapts to the unknown low-rank structure under incomplete information and attains O~(sMT) linearized policy regret -- where s,M, and T are the intrinsic rank of the experts, the number of models, and the number of rounds -- thus avoiding a curse of dimensionality. Finally, we also provide an computationally efficient and parameter-free implementation of HPG.
This paper studies efficient online algorithms for multinomial logistic bandits (MLogB), where the feedback distribution over K+1 outcomes follows a multinomial logistic model of d-dimensional action vectors. A representative UCB-type algorithm, OFUL-MLogB, achieves a regret bound of O~(KdT), but still requires O(K3d3) time and O(K2d2) space per round due to parameter estimation and optimistic reward construction, which is prohibitive in high-dimensional settings. To address this limitation, we propose EOFD-MLogB, which integrates frequent directions matrix sketching into OFUL-MLogB. By maintaining a low-rank SVD sketch of the accumulated Hessian, constrained online Newton updates in parameter estimation and Kd×K spectral-norm computations in the reward bonus are reduced to one-dimensional root-finding tasks and K×K eigenvalue computations, respectively. This yields dominant per-round time complexity O(Kd(m+K)2) and space complexity O(Kd(m+K)), where m≪d is the sketch size. We further prove a regret bound of O~(ΔT(KdlnΔT+m)T), where the sketching error factor ΔT is controlled by the m-truncated spectral tail of the Hessian. Thus, when the Hessian is approximately low-rank, the regret is close to that of OFUL-MLogB. Experiments validate the computational efficiency and competitive performance.
Online learning with delayed feedback typically assumes that the learner can track all pending rounds until their feedback arrives. In practice, tracking resources are finite, and feedback from untracked rounds is permanently lost. In this paper, we study delayed online convex optimization (OCO) under a hard capacity constraint, where at most C pending rounds can be tracked at any time. To model delay information, we introduce a semi-clairvoyant model that refines the clairvoyant assumption from prior work: rather than requiring delays to be known at prediction time, the learner observes delay expirations online, consistent with the classical unconstrained delayed setting. Our approach proceeds via a reduction to a novel ``delayed and weighted'' OCO problem, using a scheduler that randomizes tracking decisions and importance-weights the resulting observations. For this base problem, we propose and analyze Delayed-Weighted FTRL and its bandit analogue, establishing regret bounds that explicitly characterize the interaction between time-varying weights and delayed feedback. Combining these base learners with our schedulers yields the first regret guarantees for capacity-constrained OCO under convex and strongly convex losses, for both first-order and bandit feedback. For first-order feedback, capacity C=Ω(logT) suffices to recover standard delayed OCO rates up to logarithmic factors. For bandit feedback, the regret rates are modulated by powers of (1+σmax/C), where σmax is the maximum number of pending observations at any time. This allows the regret bound to degrade gracefully when C<σmax, while remaining sublinear.
Jailbreak attacks expose persistent safety weaknesses in large language models (LLMs), but existing stateless single-turn methods face a trade-off: hand-crafted prompts are expressive but static, while iterative prompt optimization can adapt but often relies on low-level mutations that require many target queries. We propose JailbreakOPT, a tool-assisted framework for improving iterative single-turn jailbreak prompt optimization. JailbreakOPT organizes diverse atomic jailbreak prompts into an attack tool library and composes them through a unified intra-episode optimization abstraction to generate stronger standalone attack prompts. To reuse experience across attack episodes, JailbreakOPT further frames tool selection as a contextual bandit problem and applies contextual Thompson sampling to guide exploration and exploitation based on past outcomes. Experiments across multiple target LLMs and attack goals show that JailbreakOPT improves attack success rate (ASR) while reducing the number of attacks until success (No.A) compared with atomic single-turn attacks and existing iterative optimization baselines. This paper may contain offensive or harmful content.
We consider a variant of the linear contextual stochastic multi-armed bandits, where the learner must provide recommendations to a group of users, each having its personalized preference vector, and in the presence of context distributions that are drifting over time. Under practitioner-friendly assumptions, we reduce this setting to linear bandit with stationary mean but heteroskedastic and non-stationary noise. We further study the case when the learner must ensure the mean reward of each decision must exceed that of a baseline strategy π0 at each decision step. We introduce Dri-MED, an algorithm inspired from the linear version of the MED strategy, and carefully adapted to handle the non-stationary heteroskedastic noise. We show that the instance-dependent regret scales as O~(Δ~κd2(log(T)), where Δ~ is the constraint-aware sub-optimality gap subject to policy π0, with variance-aware multiplicative term κ that we carefully handle using heteroskedastic regression. We further show Dri-MED enjoys O~(d) expected constraint violations. Our numerical results suggest that Dri-MED significantly outperforms conservative baselines that ignores the drift and preference structure.
When running marketing campaigns, retailers must decide which products to promote and which users to target. These decisions are inherently coupled: effective campaigns match users and items with strong mutual affinity into non-overlapping groups of predefined sizes. However, existing approaches assume predefined campaign structure or decouple item selection from user assignment, and cannot discover campaign groupings directly from joint interaction patterns. We therefore formalize this campaign problem as auto-targeting: jointly selecting users and items to construct multiple disjoint campaigns. To solve this combinatorial problem, we propose three complementary strategies: (i) constrained spectral biclustering to find dense regions in the user-item affinity matrix, (ii) greedy local search with pairwise swaps for combinatorial refinement, and (iii) a multi-armed bandit framework to escape local optima through exploration. We evaluate these methods on a synthetic dataset, the Amazon Reviews benchmarks, and large-scale proprietary commercial data, and compare the results to simulated annealing as a baseline. The results show that biclustering consistently achieves the highest campaign quality, lift, and fairness scores. While biclustering runs efficiently on smaller datasets, its runtime increases substantially on very large ones, where bandit-based methods instead offer a scalable alternative.
Maja Lindström, Natalija Glisovic, Jan von Pichowski +2
We study a stochastic multi-armed bandit problem in which the set of available arms expands over time. This setting arises in sequential experimentation when new actions or treatments become available during an ongoing study, making regret against a single best arm in hindsight inappropriate. We instead evaluate performance relative to the best arm currently available, leading to a dynamic-regret criterion for arriving-arm environments. To address the resulting challenges of arrival information discrepancy (AID) and a drifting benchmark (DB), we propose UCB for Arriving Arms (UCB-AA), an elimination-based procedure with an aiding preliminary screening step for newly arrived arms before full competition with incumbent arms. We show that UCB-AA attains regret bounds that depend explicitly on the arrival process, achieves sublinear dynamic regret under regularity conditions on gap evolution, and admits an online extension for unknown horizons. Simulation results show that UCB-AA reduces wasted pulls and maintains a smaller active arm set while preserving competitive regret performance.
Motivated by the recency effect in online learning, we study algorithms for single-pass sliding-window streaming multi-armed bandits (MABs) in this paper. In this setting, we are given n arms with unknown sub-Gaussian reward distributions and a parameter W. The arms arrive in a single-pass stream, and only the most recent W arms are considered valid. The algorithm is required to perform pure exploration and regret minimization with limited memory, defined as the number of stored arms. The model is a natural extension of the streaming multi-armed bandits model (without the sliding window) that has been extensively studied in recent years. We provide a comprehensive analysis of both the pure exploration and regret minimization problems with the model. For pure exploration, we prove that finding the best arm is hard with sublinear memory while finding an approximate best arm admits an efficient algorithm. For regret minimization, we explore a new notion of regret and give sharp memory-regret trade-offs for any single-pass algorithm. We complement our theoretical results with experiments, demonstrating the trade-offs between sample, regret, and memory.
Personalized decision-making in multi-objective bandits requires learning user-specific trade-offs among competing objectives. Since arm utility depends on both unknown rewards and unknown preferences, existing methods infer preferences only from utility feedback, entangling preference learning with reward exploration. In practice, however, users often reveal their priorities through proactive conversational queries (e.g., "cheap and clean hotel"), yet this structured signal is not leveraged. We formalize a proactive query-based framework in which user queries provide structured preference signals. Modeling these signals via a Plackett-Luce subset choice model, we show that query-only learning is insufficient due to a fundamental shift-invariance barrier. To resolve this, we introduce MO-PQUCB, a hybrid algorithm that integrates query-based preference anchoring with bandit feedback through shift-invariant regularization and dual-exploration UCB. We prove that proactive queries accelerate preference estimation and yield improved regret scaling over prior preference-aware MO-MAB methods. Under corrupted queries, we further characterize statistical limits and design a robust estimator achieving near-optimal performance when the corruption is sparse. Experiments validate both theoretical and practical gains.
Large Language Models are typically benchmarked by evaluating every model on every test query. For practitioners seeking the best model to deploy, this is often wasteful: if a model clearly performs worse than others, there is no need to precisely estimate its performance. Best-arm identification algorithms can be naturally applied to drastically reduce costs by adaptively allocating evaluation budget. Further, language models often respond similarly to the same prompt-a property previous work has tried to leverage with mixed success. We propose Synchronized Successive Rejects (SySRs), augmenting the classical Successive Rejects algorithm with paired comparisons. Unlike prior attempts to leverage model similarity in best-model identification, our approach is hyperparameter-free and enjoys performance guarantees that improve with the degree of similarity between evaluated models. Empirically, our method outperforms all baselines in terms of average error rate across 15 standard benchmarks, and in terms of worst-case budget for reliably identifying the best model.
Two-sided matching markets often involve information that unfolds over time through interviews, repeated interaction, learning, and separation. Existing matching models typically reduce this process to immediate sub-Gaussian feedback about fixed preferences, missing settings where payoff-relevant information is revealed gradually and changes future matching decisions. We introduce a framework with temporally extended feedback, that formulates two-sided matching as a partially observable Markov game with costly pre-match screening, noisy post-match observations, evolving latent profiles, and endogenous continuation or dissolution. We instantiate this framework in Learn2Match, a multi-agent reinforcement-learning benchmark for dynamic matching markets. Learn2Match supports decentralized decision making over whom to interview, whom to match with, and when to dissolve a match, while evaluating policies using regret, social welfare, and an information-friction loss that measures the welfare gap caused by incomplete revelation of latent preferences. We find that independent PPO achieves higher cumulative social welfare and lower cumulative regret than the bandit-style CA-ETC baseline under temporally extended feedback, demonstrating the promise of MARL for dynamic matching markets. However, PPO still incurs higher information-friction loss, revealing that end-to-end MARL does not yet provide the coordinated exploration structure of matching-bandit methods. These results position Learn2Match as a benchmark for developing the next generation of matching-market algorithms: methods that are adaptive like RL agents, statistically disciplined like bandit algorithms, and structurally aware like stable-matching mechanisms. Please refer to https://sites.google.com/view/learn-to-match/home for the official website and the code link.
Follow-the-regularized-leader framework has shown effectiveness and flexibility in online learning problems, where the choice of learning rates are known to be crucial. Recently, adaptive learning rates defined in terms of the arm-selection probabilities, obtained by solving convex optimization, have achieved improved best-of-both-worlds (BOBW) guarantees in various bandit problems. In contrast, BOBW guarantees for its computationally efficient alternative, follow-the-perturbed-leader (FTPL), remain relatively limited since its optimization-free nature ironically makes the design of adaptive, probability-dependent learning rates non-trivial. To address this challenge, we propose an adaptive learning rate for FTPL by introducing surrogate probability functions that can be computed only from the available quantities, without requiring the exact probabilities. Based on these learning rates with surrogate functions, we provide the BOBW guarantee for FTPL with Pareto perturbations for any shape parameter α>1, generalizing prior results restricted to specific choices of α=2. We further show the BOBW guarantees for FTPL with adaptive learning rates in the bandit problem with expert advices. Our approach preserves the computational simplicity of FTPL while enabling probability-dependent adaptivity, and the surrogate-based methodology may be of independent interest in other algorithmic frameworks beyond FTPL and learning rate designs.
Mean-based algorithms are a class of online learning algorithms that assign low probability to actions with low average rewards. Recent work indicates these algorithms converge favorably to serially undominated actions, which approximate Nash equilibria in economic games. However, empirical studies also show slower convergence compared to established algorithms in bandit-feedback scenarios. We study mean-based algorithms when the time horizon is unknown and only bandit feedback is available. In this setting, we provide the first lower bound on the algorithm-defining sequence γt that formally establishes a limit on how fast these algorithms can learn. Additionally, we propose two mean-based algorithms: one generalizes ε-greedy, and the other extends the mean-based Exp3 to unknown horizons. Our experiments show that mean-based algorithms, although slightly slower, can perform competitively with other bandit-feedback algorithms. We further analyze the relationship to no-regret algorithms. Depending on the choice of γt, the intersection with no-regret algorithms is non-trivial, and we show that algorithms exist that are both mean-based and no-regret. This adds context to the "exploitability" of this class of algorithms that previous contributions suggest.
We study online learning with an additional offline dataset in the stochastic linear bandit setting. Although this problem arises frequently in practice, the offline-to-online tradeoff remains poorly understood in structured environments. We propose a linear bandit algorithm that balances this tradeoff: it relies on offline data during early rounds, and increasingly favors exploration as the horizon grows. We establish regret bounds showing that our method is simultaneously competitive with both purely online and purely offline solutions. In particular, it achieves sublinear regret relative to the optimal action in the number of online interactions, while its regret relative to an offline reference decreases as the number of offline samples grows. Empirical results further demonstrate its effectiveness across various problem parameters.
We study N-armed stochastic dueling bandits under the Condorcet-winner assumption, where three widely adopted objectives are considered: best-arm identification (BAI), weak regret, and strong regret. We propose Tree-Guided Identify-Then-Exploit (TG-ITE), the first unified framework to tackle all these objectives to our knowledge. Without requiring stronger assumptions, we propose a shared tree-guided identification approach to find a high-confidence incumbent within O(N) comparisons. We further propose varied exploitation strategies to utilize this warm-start stage to optimize the specific objectives at hand. This methodology enables our approach to (1) achieve O(N) sample complexity in BAI without commonly adopted stronger assumptions; (2) build the first winner-stays-style algorithm to achieve O(N) weak regret; (3) enjoy the same O(NlogT) guarantee as specialized strong-regret approaches; (4) realize the joint optimization of BAI and weak regret with O(N) guarantees for both, eliminating the sub-optimal gap of O(logN) in the existing approach. Our results provide evidence that the trade-off between BAI and regret minimization is relatively benign in dueling bandits.
We study fixed-confidence best-action identification (BAI) in stochastic minimax trees. This problem is increasingly relevant in modern AI planning, where deep minimax search and Monte Carlo Tree Search (MCTS) with language model long rollouts face a fundamental tradeoff: heuristic evaluations are cheap but biased, while accurate rollouts are reliable but prohibitively expensive. We propose 2FFS, a two-fidelity tree-search algorithm that brings multi-fidelity flat bandit ideas into trees. The algorithm combines minimax-style fast expansion with MCTS-style stochastic sampling, adaptively deciding when to exploit cheap biased evaluations and when to invoke expensive accurate evaluations for local certification. We prove fixed-confidence correctness, establish finite stopping for exact identification, and give a polynomial-depth cost upper bound for general-depth trees. Across numerical stochastic-tree experiments, 2FFS uses substantially fewer samples and computational operations comparing to existing BAI-MCTS baseline.
The Bayesian paradigm offers principled tools for sequential decision-making under uncertainty, but its reliance on a probabilistic model for all parameters can hinder the incorporation of complex structural constraints. We introduce a minimalist Bayesian framework that places a prior only on the location of the optimum, while eliminating nuisance parameters through profile likelihood. This yields a generalized posterior that naturally accommodates structural constraints. As a direct instantiation, we develop MINimalist Thompson Sampling (MINTS). For multi-armed bandits with mean constraints, we establish near-optimal non-asymptotic regret guarantees and sharp almost-sure asymptotic regret characterizations. In particular, MINTS attains the classical Lai--Robbins constant in the unstructured setting and automatically adapts to unimodal structure, achieving the sharp constant determined only by the immediate neighbors of the optimal arm.
We study two-player zero-sum games (TPZSGs) with bandit feedback under fairness constraints requiring every action to be played with probability at least α/m. Existing instance-dependent results target pure Nash equilibria, while fairness generically produces mixed equilibria, a harder learning target. Our key technical tool is a reparametrization: every fair strategy decomposes as p=(α/m)1+(1−α)p with p∈Δm, and substituting into the payoff form yields p⊤Aq=p⊤Aq for a fair payoff matrix A:=(1−α)A+α1c⊤, where cj=m1∑iA(i,j) is the column-mean vector. The fair game on A is then equivalent to a standard zero-sum game on A, so equilibrium existence, KKT structure, and LP basis stability reduce to classical results applied to A. We derive the fair minimax value, fair Nash equilibrium, fair regret, and a clean dual representation showing the price of fairness is at most α(1−1/m) and vanishes whenever the unconstrained equilibrium already has full support. Our main result is an O(T2/3) regret bound for an Explore-Then-Commit algorithm, Fair-ETC-TPZSG, applicable to general mixed fair equilibria, together with a discussion of why naive action elimination does not readily improve it. When the fair equilibrium has a single dominant action, equivalently when p⋆ is a vertex of Δm, the bound sharpens to instance-dependent O(1/Δ(α)2), where Δ(α) is the LP-margin gap.
Multi-arm bandit algorithms are increasingly used in online platforms, clinical trials, and social science experiments, but valid statistical inference on their performance remains an open challenge. After deploying bandits, a natural question is whether one can construct a confidence interval for its mean reward and assess whether it reliably outperforms a baseline policy. The total reward achieved in any single bandit deployment is random, and deploying a bandit twice on the same population typically yields different reward trajectories due to stochastic rewards. Standard statistical inference methods cannot be used because bandit algorithms introduce complex dependencies in the collected data, which violate the i.i.d. assumption underlying many classical approaches. Moreover, existing inference methods for adaptively collected data only apply to estimands that do not depend on the data-collection algorithm (such as the mean reward under a fixed action). We propose Bandit Simulation for Inference (BSI), a framework that fits a simulator of the bandit environment from observed data--either on-policy or off-policy--and uses it to estimate the mean reward under any evaluation policy, including adaptive blackbox algorithms. BSI formally propagates uncertainty in the estimated simulator parameters into the confidence interval construction. Furthermore, for BSI to be valid, it requires only weak exploration assumptions on the behavior policy and avoids importance weighting. We prove that BSI yields asymptotically valid confidence intervals, and demonstrate empirically that it maintains nominal coverage in settings where standard off-policy evaluation methods fail.
Users increasingly face the challenge of selecting an appropriate LLM for a given task from a rapidly growing pool of LLMs, each with distinct but often opaque latent properties. Compounding this challenge, users may lack the vocabulary or awareness to explicitly articulate the characteristics they value in an LLM's responses or deployment. We propose an interaction-efficient active learning framework in which a dueling bandit algorithm iteratively selects pairs of LLMs, collects user feedback about their responses, and updates its belief about the user's latent preferences. We introduce a novel belief-aware upper confidence bound strategy that balances exploration of the model pool with exploitation of inferred preferences, enabling efficient alignment between user needs and LLM capabilities under user-specified cost and time budgets. Through diverse experiments on LLMs and human studies, we experimentally verify that our model can efficiently match well-aligned LLMs to users at a lower cost.
We prove a variance-sensitive regret bound for Thompson sampling in stochastic generalised linear bandits. The argument assumes a warm-up, after which the regret is controlled through using the Gaussian Poincaré inequality. This bypasses the point at which previous optimism-based analyses break down. Removing the warm-up while retaining the same variance-sensitive scaling remains open, and appears nontrivial.
Deep neural networks often contain redundant hidden units. Removing individual weights can reduce parameter count, but unstructured sparsity is not always easy to exploit in standard dense implementations. This paper develops a structured pruning framework in which complete neurons are removed using multi-armed bandit (MAB) algorithms. Each candidate neuron is treated as an arm; pulling an arm temporarily masks that neuron, measures the change in loss on a sampled mini-batch, restores the neuron, and updates an estimate of its safe-removal reward. The framework supports stochastic policies, including Epsilon-Greedy, Softmax, UCB1 and Thompson Sampling, and multiplicative-weight policies, including Hedge-style multiplicative weights and EXP3. We evaluate the method on tabular classification, tabular regression and deep neural-network benchmarks covering image, text and reasoning tasks. Statistical comparisons using the Friedman test followed by the Nemenyi post-hoc test show significant differences between methods. On tabular classification tasks, UCB1 obtains the highest mean rank among pruning policies and improves on the unpruned neural network. On regression tasks, UCB1 obtains the highest mean rank and is statistically competitive with, or superior to, several standard regression models according to R^2. On deep-learning tasks, UCB1 and Thompson Sampling obtain the strongest ranks, and several MAB policies significantly outperform the unpruned model, magnitude-based neuron pruning and greedy activation-variation pruning. The results show that MAB-based neuron pruning is an effective and computationally practical approach for structured model reduction.
Recommender systems may operate under multiple, competing objectives. For example, audience reach, cultural values, public service mandate, and operational constraints must be balanced in editorial decisions of public service media. Existing approaches relying on fixed combinations of objectives or Pareto-based optimisation do not adapt to changing priorities across situations. In this paper, we propose Contextual Scalarisation Thompson Sampler (CSTS), a multi-objective contextual bandit method that learns to weight objectives as a function of the observed context. We evaluate CSTS on real programming data from Radio Télévision Suisse, the Swiss national broadcaster, showing improved contextual relevance and better alignment with expert curation practices compared to fixed weight and standard contextual bandit approaches.
Gaussian process-based Bayesian optimization (BO) is a popular approach for expensive black-box optimization, but its performance often degrades on complex multimodal or high-dimensional problems. Trust region-based BO mitigates this issue by focusing on local regions, and recent studies suggest that selecting an effective region can be formulated as a multi-armed bandit problem. We propose a trajectory-aware framework that integrates best-arm identification (BAI) with trust region-based BO to efficiently solve multimodal optimization problems. Our method extrapolates the optimization trajectories of multiple locally initialized optimizers to predict their final performance and progressively eliminates suboptimal candidates via BAI. We theoretically show that the proposed BAI-guided BO converges faster to the global optimum than conventional BO under mild assumptions, and demonstrate its effectiveness through extensive experiments on synthetic and real-world benchmarks.
We study the Lipschitz bandit problem, where a learner sequentially maximizes an unknown Lipschitz function f over a domain X⊂[0,1]d using noisy pointwise evaluations. Existing regret bounds are either worst-case, scaling as Θ~(Td+1/d+2), or adaptive via the zooming dimension dz, yielding Θ~(Tdz+1/dz+2). However, such zooming-based guarantees are only partially instance-dependent, as they depend solely on the asymptotic growth of near-optimal level sets and fail to capture finer structural properties of f. We provide an analysis and an algorithm that characterizes the regret through integrals of the suboptimality gap of f over its level sets. This yields regret bounds that adapt to the local growth of level sets, rather than only their asymptotic behavior. As a corollary, when the set of maximizers has dimension d⋆>0, we obtain improved adaptive rates of order O~(Tdz+1/max(dz,d⋆)+2) strictly improving over classical zooming bounds in this regime. Finally, we extend our analysis to the full-information setting (Lipschitz experts) and show how some of the regularity assumptions can be relaxed.
LLM-guided evolutionary search (Evolve systems) has reached state-of-the-art results on mathematical and combinatorial tasks, yet most existing systems report only the best of many runs and leave the run-to-run distribution undocumented. We ask how a fixed budget of LLM calls should be allocated, and how reliably a single run reaches the reported numbers. Sweeping the depth-breadth grid over five models and three tasks, we identify two empirical regularities: a fitness-compute envelope along which capability ordering largely collapses on effective FLOPs, and a bilinear depth-breadth fit with task-specific interaction; both are gated by model-task capability. Motivated by these regularities, we propose BaSE (Bandit-based Self-Evolving), a multi-armed bandit that allocates LLM calls across parallel trajectories. Without changing the model, prompt, or evaluator, BaSE improves mean fitness by 12.3% over the strongest island-protocol baseline across 8 (model, task) cells, with the largest gains on high-variance settings: a reliability gain from allocation alone.
We study bandit learning in matching markets, where players and arms constitute the two market sides, and the players' utilities are linear in the arm contexts. In each round, new arms arrive with observable contexts. Then, the algorithm matches them to players, aiming to minimize each player's regret against a stable matching benchmark. This contextual structure creates significant complexity: subtle context shifts can slightly alter one player's utility while completely reconfiguring the underlying benchmark, causing large regret spikes for others. We address this in two settings: stochastic contexts, drawn from a latent distribution, and adversarial contexts, which may be arbitrary. For the stochastic case, we introduce a novel minimum preference gap to capture learning difficulty and provide a fully adaptive algorithm with an instance-dependent poly-logarithmic regret upper bound. We also establish matching instance-independent regret upper and lower bounds under a mild distributional assumption. For the adversarial setting, we propose a tractable regret notion that remains valid under arbitrary contexts and achieves an instance-independent sublinear regret bound via an adaptive algorithm.
This paper studies adaptive targeting under network interference in a bandit setting, where treatments applied to one individual may affect others through spillover effects. We consider a linear model in a sparse regime, where each individual's outcome can be affected by at most a few others. We first establish a regret lower bound showing that ignoring the network structure and reducing the problem to a standard linear bandit inevitably leads to inefficient learning, particularly in large populations. To understand how structural information can be leveraged, we analyze regimes with varying levels of knowledge of the interference structure: (1) full support knowledge, (2) knowledge of the column support sizes, and (3) no prior knowledge. For each regime, we establish regret lower bounds characterizing the fundamental limits of learning, and develop algorithms that achieve near-optimal regret. Together, our results provide a unified view of how knowledge of the interference structure governs the efficiency of online learning under interference, and offer practical adaptive targeting algorithms in each setting. Numerical experiments on synthetic and real-world data demonstrate the practical benefits of our algorithms.
In many multi-agent applications, tasks yield rewards only when executed by a coalition meeting an unknown size threshold; otherwise, feedback is fully censored. This censorship creates an identifiability problem: agents cannot distinguish stochastic failure from insufficient coordination. We formalize this setting as the Threshold-Activated Cooperative Multi-Armed Bandit (TAC-MAB) and analyze it under both centralized and decentralized coordination. We show that a centralized algorithm (C-TAC) achieves cumulative regret O(log T), decomposed into a structural-search term that captures the cost of resolving feasibility under censored feedback and a statistical-monitoring term for value estimation. We then introduce D-TAC, a decentralized event-triggered protocol in which agents synchronize only when their structural beliefs change. Empirically, D-TAC achieves a 23x reduction in communication relative to the centralized baseline while preserving feasibility alignment under conservative belief fusion. These results characterize the coordination cost of learning under censored feedback and show that near-centralized communication efficiency is achievable without continuous synchronization.
Adaptive orchestration of heterogeneous agents requires making sequential delegation decisions under uncertain and evolving agent behaviour, e.g., coordinating specialised AI models with varying reliability, cost, and response quality. While prior work on agent orchestration focuses on performance or cost, uncertainty in agent reliability and output distributions is typically not modelled explicitly at the orchestration level. In this work, we study the problem of adaptive orchestration of heterogeneous agents under uncertainty, where a meta-controller must decide when to delegate to an agent, accounting for reliability, cost, and uncertainty. We propose BOT-Orch, a lightweight framework that recasts orchestration as a bandit problem over agents, regularized by OT distances between agent output distributions and task-specific reference distributions. We show that the regularised orchestration enjoys O(T) regret under standard assumptions, and provably induces preference ordering among agents with identical mean rewards but differing distributional alignment. Empirically, we demonstrate that BOT-Orch outperforms standard bandit and heuristic baselines in synthetic but adversarial task allocation settings with heterogeneous, non-i.i.d. agent behaviour.
Mary Chriselda Antony Oliver, Lan Jiang, Aaron Bundi Anampiu +3
We study the adversarial kernel bandit problem, in which the loss at each round is induced by an arbitrary bounded element of a reproducing kernel Hilbert space (RKHS). We propose an exponential-weights algorithm built on a regularized importance-weighted loss estimator, together with an explicit correction term that cancels the bias introduced by the regularization. Our main result bounds the regret by O(Td∗(λ)log∣X∣), where d∗(λ) is a widely-adopted notion of effective dimension that captures the complexity of the kernel. Up to logarithmic factors, this matches the known rate achieved in the related stochastic kernel bandit problem. A notable application is the Matérn(ν,d) kernel with smoothness parameter ν on Rd, for which our bound specializes to O(T(ν+d)/(2ν+d)), improving over the best-known prior rate of Chatterji et al. [2019] while simultaneously removing the rank-one adversary assumption required by their analysis. Moreover, this rate is the same as the known optimal rate for stochastic kernel bandits, and also matches a lower bound from concurrent work up to a logT factor.
Contextual dueling bandits form a cornerstone of preference-based decision-making, with critical applications in recommender systems and large language model alignment. However, standard algorithms rely on the idealized assumption of immediate feedback, a condition frequently violated in real-world scenarios such as prompt optimization. This setting introduces a unique theoretical challenge: unlike linear bandits, dueling bandit estimators lack closed-form solutions, rendering naive adaptations of standard weighting techniques biased. To address this, we formalize the problem of Contextual Dueling Bandits with Stochastic Delayed Feedback and propose two novel algorithms: Linear (LDB-DF) and Neural (NDB-DF) Dueling Bandits with Delayed Feedback. Central to our approach is a novel estimator that integrates an Inverse Probability Weighting (IPW) mechanism directly into the loss function, ensuring unbiased correction for delayed or missing feedback. We provide comprehensive theoretical analysis, establishing an O(d*sqrt(T)) regret bound for the linear setting and sub-linear guarantees for the neural setting. Extensive experiments on both simulated and real-world datasets demonstrate the effectiveness of our propose.
We study adversarial online learning with hidden-convex losses, i.e., nonconvex losses that become convex after a nonlinear reparameterization. Ghai, Lu and Hazan (2022) proved that, under geometric and smoothness assumptions, online gradient descent (OGD) on such nonconvex losses approximately simulates online mirror descent (OMD) on the underlying convex losses with a suitable regularizer, yielding O(T2/3) regret. They left open whether the optimal Θ(T) regret from online convex optimization can be recovered in this hidden-convex setting. We answer this question affirmatively. More specifically, via a sharper discrete-time algorithmic equivalence argument, we prove that OGD achieves O(T) regret under the same assumptions, matching the optimal worst-case rate for adversarial online convex optimization. We also address another open question of Ghai, Lu and Hazan (2022) by clarifying the geometry required for this algorithmic equivalence. We replace the diagonal-Jacobian sufficient condition with a necessary-and-sufficient Hessian compatibility condition, thereby expanding the class of admissible reparameterizations. We complement our tight regret bound with a lower bound showing that the Hessian compatibility assumption is essential for OGD; when it fails, we construct a smooth reparameterization and an adversarial sequence of hidden-convex losses for which OGD suffers Ω(T) regret. Finally, we extend our analysis to one-point bandit feedback and prove a O(T3/4) expected regret bound for bandit OGD with spherical smoothing, matching its classical rate on convex losses.
Anas Barakat, Andreas Kontogiannis, Vasilis Pollatos +2
We study a stochastic multi-armed bandit problem where an agent is granted a free exploration budget before regret accumulates, a setting not captured by the classic regret minimization or pure exploration paradigms. The goal is to design an adaptive policy that strategically explores the bandit instance in the initial free exploration phase and minimizes the cumulative regret in the subsequent phase. We formalize this regret minimization with free exploration problem and identify an interesting regime where the free exploration budget scales logarithmically with the time horizon. To quantify the amount of regret saved with high probability as a result of the availability of the free exploration phase, we introduce a novel set of policies known as (α,β)-probably saving policies. We propose a two-phase, probably saving algorithm, UFE-KLUCB-H, which consists of a principled free exploration policy, UFE, and a history-aware regret minimization policy KLUCB-H. Instance-dependent upper bounds on UFE-KLUCB-H are derived, showing that UFE-KLUCB-H accumulates strictly less regret than policies that do not have access to a free exploration phase. Complementarily, we derive instance-dependent lower bounds based on novel multi-instance perturbation arguments tailored to the free-exploration setting, demonstrating the near-optimality of UFE-KLUCB-H for two-valued bandits. Our upper and lower bounds reveal sharp phase transitions in the accumulated regret depending on the amount of available free exploration. Simulations are conducted to demonstrate that forced exploration and adaptivity in the algorithm lead to greater regret savings.
We study the problem of multiclass PAC learning with bandit feedback in the realizable setting. In this framework, there is an unknown data distribution over an instance space X and a label space Y, as in classical multiclass PAC learning, but the learner does not observe the labels of the i.i.d. training examples. Instead, in each round, it receives an unlabeled instance, predicts its label, and receives bandit feedback indicating only whether the prediction is correct. Despite this restriction, the goal remains the same as in classical PAC learning. We provide a general characterization of the optimal sample complexity of this problem, sharp for every concept class up to logarithmic factors. Our characterization is based on a new combinatorial dimension, termed the bandit DS dimension, defined via generalized combinatorial structures we call pseudo-boxes. These extend the pseudo-cubes underlying the DS dimension by allowing a different number of neighbors in each coordinate. In contrast to the DS dimension, which governs the full-information setting by counting the number of coordinates in the pseudo-cube, the bandit DS dimension aggregates the number of neighbors across coordinates, leading to a characterization in which the sample complexity scales with the total number of neighbors. We also propose a general learning algorithm achieving the upper bound, based on an algorithmic principle called ListCascade, which connects bandit learning to list learning and may be of independent interest.
We study optimal experimental design for multinomial logit (MNL) bandits, where an agent repeatedly selects a subset of K items from a ground set of size N and observes single-choice feedback. Unlike linear or generalized linear bandits, MNL bandits have a combinatorial action space, which makes classical optimal design approaches and naive optimization over all subsets computationally intractable. We propose a computationally efficient optimal design framework for MNL models that achieves both statistical efficiency and scalability through two complementary approaches: (i) an exact or certified-approximate reformulation of the design oracle as a 0-1 mixed-integer linear program (MILP) with solver-certified early stopping, and (ii) a fully polynomial-time lifted design that replaces the nonlinear objective with a tractable surrogate. Using the Kiefer-Wolfowitz equivalence theorem, we establish near G-optimality guarantees and characterize the induced statistical-computational trade-offs. As an application, we develop a best assortment identification algorithm for MNL bandits with linear utilities and non-uniform revenues, and prove an instance-dependent sample complexity of O~(Δ2dlogN), where d is the feature dimension, N is the number of arms, and Δ is the minimum revenue gap.
We study nonstationary generalized linear bandits (GLBs), where the expected reward is modeled through a nonlinear link function with an unknown time-varying parameter. This framework encompasses a broad class of reward models, including linear, Bernoulli, and binomial rewards. Existing approaches are predominantly based on maximum-likelihood estimation (MLE), using sliding-window, restart, or discounting mechanisms to handle nonstationarity. Although these methods achieve statistically efficient regret guarantees, they generally require revisiting past observations at every round, which leads to computation and memory costs that grow with time; moreover, several of them rely on a non-convex projection step. In this paper, we propose DOMD-GLB, a new algorithm for nonstationary GLBs that utilizes discounted online mirror descent (DOMD) for parameter estimation, thereby incurring only O(1) computation and memory costs per round. We prove dynamic regret bounds of order O~(cμ−1/2d3/4PT1/4T3/4) in drifting environments and O~(cμ−1/3d2/3ΓT1/3T2/3)in piecewise-stationary environments, where d denotes the feature dimension, T the time horizon, PT the path length, ΓT the number of change points, and cμ a curvature parameter associated with the link function, while substantially improving computational efficiency over prior work. To the best of our knowledge, this is the first algorithm for nonstationary GLBs with per-round computation and memory costs independent of time.
We study the restless contextual multi-play multi-armed bandit (MP-MAB) problem for channel allocation in the opportunity spectrum access (OSA) scenario. Most existing MP-MAB methods are impractical for real-world OSA systems as they assume many ideal conditions, incur a heavy computational cost, and most importantly, ignore the impact of channel noise which is directly related to the quality of service. In this study, we embody this impact by modeling channel noise as a perturbation of the arm's reward function in MP-MAB. As there is an implicit correlation between channel state information and channel noise, we take the former as a context for MP-MAB to present the perturbation caused by the latter. We investigate two types of correlation between the context and the perturbation -- linear and nonlinear, and derive two index policies, respectively. These policies learn the correlations through a linear model and a neural network, and use estimated noise value to adjust the upper confidence bound. Numerical experiments demonstrate that the proposed policies can achieve lower regret and select sub-optimal arms in a more reasonable way.
The known stylistic biases in LLM judges, such as a preference for verbosity or specific sentence structures, present an underexplored security vulnerability. In this work, we introduce BITE (BIas exploraTion and Exploitation), a black-box adversarial framework that learns semantics-preserving edits to mislead an LLM judge and artificially inflate the scores it assigns. We cast the selection of stylistic edits as a contextual bandit problem and use a LinUCB policy to adaptively choose edits that maximize the judge's score without access to model parameters or gradients. Empirically, we test BITE across a diverse range of LLM judges and tasks, including both pointwise and pairwise comparisons on chatbot leaderboards and AI-reviewer benchmarks. BITE achieves an attack success rate exceeding 65% and raises scores by 1-2 points on a 9-point scale, all while preserving semantic equivalence. We further assess the attack's stealthiness, showing that BITE evades standard style-control methods and several detection baselines. Our findings expose a fundamental weakness in the LLM-as-a-judge paradigm and motivate robust, attack-aware evaluation. Our code is available at https://github.com/xianglinyang/llm-as-a-judge-attack.
We study adversarial multi-armed bandits with and without delayed feedback under a safety-aware goal: achieving minimax-optimal worst-case regret while keeping nearly constant regret relative to a designated "safe" baseline policy. Existing approaches can balance this trade-off with immediate feedback for smooth comparators, but arbitrary delays can mistime transitions between conservatism and exploration, endangering the safety guarantee. To bridge this gap, we propose Prudent-Banker, a novel algorithm that combines a delay-adapted variant of Online Mirror Descent with a modified phased-aggression mechanism. Its key technical contribution is a delay-calibrated restart threshold that rigorously accounts for the worst-case distortion induced by unobserved feedback and reliably detects comparator suboptimality. We also establish new lower bounds for safety-constrained adversarial delayed bandits, showing that the regret guarantees of Prudent-Banker are unimprovable, up to logarithmic factors, under the baseline-safety requirement. To the best of our knowledge, Prudent-Banker is the first algorithm to achieve the optimal safety--robustness trade-off: pseudo-regret O(T+D) together with O(1) regret against the safe comparator, both with and without delays. Experiments across diverse delay distributions show that, unlike standard delay-robust baselines, Prudent-Banker effectively balances safety and learning.
Pure exploration in episodic Reinforcement Learning has primarily focused on Best Policy Identification (BPI), which seeks to identify a (near)-optimal policy with high confidence. Motivated by practical settings where a ``good enough'' policy suffices, we study an alternate objective of Good Policy Identification (GPI). For a given reward threshold μ0, GPI only requires identifying a policy with expected reward in an episode at least μ0 if such a policy exists (positive instance), or declaring None if no such policy exists (negative instance). We formalize GPI under the fixed-confidence setting. We require the output to be correct with probability ≥1−δ, and seek to minimize the expected sample complexity, which is the expected number of episodes explored for the output. We propose a novel algorithm BEE-GPI, and derive theoretically-grounded upper bounds on its sample complexity for positive and negative instances. Notably, for positive instances, the coefficient of log1/δ in our upper bound is O(H2/(V∗−μ0)2), where H is the episode length and V∗ is the optimal expected reward in an episode. The coefficient does not depend on the action and state space sizes otherwise, in sharp contrast to the sample complexity in BPI. We further establish lower bound results to show the near-optimality of BEE-GPI and the necessity of the 1/(V∗−μ)2 term. Numerical experiments further validate the efficiency of our approach.
In this note, I would like to share a small research moment where Codex helped me find the right way to adapt rare switching to the private setting. The standard determinant-based update rule in linear bandits and RL works beautifully because the design matrix grows monotonically. But once Gaussian noise is added for privacy, this monotonicity can fail, and the usual analysis no longer goes through. The key reason is that determinant growth controls volume, while regret analysis needs control of the worst direction. To address this, Codex comes up with a different rare-switching rule based on the generalized Rayleigh quotient, which restores logarithmic policy updates and the desired confidence-width comparison up to a constant factor. I present my manually clean-up version of the proof here as well as some personal reflection on this example.
Bandit convex optimization (BCO) is a fundamental online learning framework with partial feedback, where the learner observes only the loss incurred at the chosen decision point in each round. In this work, we investigate whether optimistic gradient predictions can improve worst-case regret guarantees in a prediction-adaptive manner. Specifically, given gradient predictions mt, we seek regret bounds that scale with the cumulative prediction error ST=∑t=1T∥∇ft(xt)−mt∥2. We first establish a negative result: under the single-point feedback protocol, an unavoidable Ω(T) regret lower bound persists even when ST=o(T), showing that the variance of gradient estimation fundamentally obscures the benefit of accurate predictions. To overcome this barrier, we propose \emph{Two-Point Variance-Reduced Optimistic Gradient Descent} (TP-VR-OPT) for the two-point feedback setting. The key idea is a novel variance-reduced gradient estimator whose variance scales with the prediction error rather than the gradient norm. This yields a regret bound of O(dE[ST]), where d is the decision dimension. Complementing this result, we establish an information-theoretic lower bound that scales as Ω(E[ST]), providing a fundamental characterization of the best achievable prediction-adaptive regret and showing that TP-VR-OPT is optimal up to a factor of d. We further develop adaptive variants that eliminate the need for prior knowledge of E[ST] or the horizon T, and extend our framework to non-stationary environments, establishing dynamic regret guarantees that adapt simultaneously to the cumulative prediction error and the comparator path length.
We study a stochastic bandit algorithm motivated by retry-aware objectives that value the best outcome among multiple attempts, such as pass@k and max@k. Given a posterior over arm values, ReMax chooses a sampling distribution that maximizes the posterior expected maximum reward over M virtual draws. Although this objective was introduced in reinforcement learning as an exploration mechanism under uncertainty, its regret properties in bandit problems have remained unclear. For Gaussian rewards and the first nontrivial case M=2, we characterize the optimal ReMax distribution through an expected-improvement balance condition and prove the first sublinear regret bound for ReMax. Our analysis separates the usual saturation behavior of suboptimal arms from a ReMax-specific underestimation effect, in which the optimal arm may be sampled too rarely after an unfavorable estimate. This explains why ReMax can be more exploitative than Thompson sampling (TS) and why its regret analysis is technically delicate. Experiments support this picture: ReMax often outperforms KL-UCB and Thompson sampling under mild underestimation, while posterior-variance scaling empirically mitigates severe underestimation.
Scalarization is widely used in multi-objective optimization owing to its simplicity and scalability. In many applications, the goal is to generate solutions that represent diverse user preferences, ideally with uniform coverage of the Pareto front (PF). However, uniformly sampling scalarization weights usually induces non-uniform coverage of the PF. We explain this mismatch through a geometric analysis of the scalarization path. As the scalarization weight varies, the corresponding solutions trace the PF with a generally non-uniform traversal speed. This speed induces an arc-length cumulative distribution function (CDF); inverting this CDF map yields a principled rule for selecting weights that produce uniform PF coverage. Building on this insight, we propose SURF (Sampling Uniformly along the PaReto Front). For structured problems, including bi-objective bandits, we derive closed-form expressions for this CDF map and the resulting PF-aware weight sampling rule. For general problems, SURF alternates between CDF reconstruction and weight sampling. Theoretically, we show that under provable conditions, SURF converges linearly to an unavoidable finite-sampling floor. Empirically, experiments on bandits, multi-objective-gymnasium, and multi-objective LLM alignment demonstrate that SURF efficiently achieves more uniform PF coverage than baselines.
Smooth functions on graphs have wide applications in manifold and semi-supervised learning. In this paper, we study a bandit problem where the payoffs of arms are smooth on a graph. This framework is suitable for solving online learning problems that involve graphs, such as content-based recommendation. In this problem, each recommended item is a node and its expected rating is similar to its neighbors. The goal is to recommend items that have high expected ratings. We aim for the algorithms where the cumulative regret would not scale poorly with the number of nodes. In particular, we introduce the notion of an effective dimension, which is small in real-world graphs, and propose two algorithms for solving our problem that scale linearly in this dimension. Our experiments on real-world content recommendation problem show that a good estimator of user preferences for thousands of items can be learned from just tens nodes evaluations.
We study the contextual multi-armed bandit problem with a finite context space (a.k.a. subpopulations), where the learner recommends a best action for each context and is evaluated by context-weighted simple regret. Our guarantees are worst-case over the reward distributions, while remaining instance-dependent with respect to the context distribution vector p. Akin to experimental design problems where the population of interest is fixed but the sampled subpopulation can be controlled, we allow the learner to actively choose which context to sample from. For a known p, we characterize tight regret rates: passive sampling where contexts are randomly revealed achieves regret of order n/T∥p∥1/2, whereas active sampling with allocation qj∝pj2/3 achieves the tight rate n/T∥p∥2/3. The resulting improvement can be as large as Θ(k1/4), where k is the number of contexts. We further extend the analysis to budgeted active sampling, characterize the corresponding tight rate, and identify when a limited active budget suffices to recover the fully active rate. When p is unknown, we propose the Explore-Explore-Then-Commit (EETC) algorithm, which optimally balances estimating the context distribution and the time to switch to active allocation, such that for large horizons, it matches the known-p active rate up to constants. Experiments on synthetic and real-world data support our theoretical findings.
Mohammad Shahverdikondori, Jalal Etesami, Negar Kiyavash
Adaptive decision-making in biological and artificial intelligence requires balancing the exploitation of known outcomes with the exploration of uncertain alternatives. Although prior work suggests that uncertainty generally promotes exploration, it has typically treated distinct sources of environmental uncertainty as equivalent. We consider environments with latent reward states that drift over time (volatility) and are observed through noisy outcomes (stochasticity). Both increase posterior uncertainty, yet we show they drive optimal exploration in opposite directions: volatility enhances it, stochasticity suppresses it. We establish this asymmetry formally by extending the Gittins index framework to Gaussian state-space bandits with latent dynamics. We further derive Cause-Aware Uncertainty-Sensitive Exploration (CAUSE), a closed-form exploration bonus obtained via control-as-inference that inherits the same monotonicities. CAUSE outperforms standard exploration strategies in environments with heterogeneous noise structure, and also improves on a Gittins-per-arm policy whose rested-bandit optimality does not transfer to restless settings. Learning and exploration are governed by the same noise-inference asymmetry, and the framework predicts that pathological noise inference produces \emph{reversed} rather than merely impaired exploration, with implications for computational accounts of psychiatric conditions.
Many bandit deployments (recommendation, clinical dosing, ad targeting) share two facts prior work handles only in isolation: rewards live on a low-dimensional latent subspace, and that subspace drifts. Stationary low-rank bandits exploit rank but break under subspace change; non-stationary linear bandits adapt to drift but pay ambient rate O(dT). We study piecewise-stationary low-rank linear contextual bandits with scalar feedback: θt=Bk⋆wt with rank-r factor Bk⋆∈Rd×r constant within each of K unknown segments and able to shift at boundaries. Our results are tight along three axes. (i) Identification boundary. With single-play scalar rewards, the moving subspace is recoverable through quadratic functionals of rewards iff three probe-side conditions hold: known noise variance, bounded state-noise coupling, and full-dimensional probe support. Each is necessary in the unrestricted-second-moment problem, and jointly they are sufficient, characterizing the boundary of the solvable region. (ii) Algorithm and dynamic regret. SPSC interleaves isotropic probes with windowed projected ridge-UCB exploitation inside the learned r-dimensional subspace; a CUSUM-style variant discovers segment boundaries online. The costed dynamic regret is O(rT)+O(T2/3)+O(WVin), replacing the ambient dT rate with the intrinsic rank. (iii) Empirics. On eleven benchmarks spanning synthetic, UCI/MovieLens, semi-synthetic clinical, and ZOZOTOWN production-log data, SPSC outperforms non-stationary and low-rank baselines whenever d−r≳T1/6, matching the analytical crossover. To our knowledge, this is the first work to characterize the identification boundary and attain the intrinsic-rank dynamic-regret rate in this setting.
Query optimization in big data analytics remains computationally expensive, particularly for resource-constrained environments where traditional optimizers fail to satisfy memory and latency constraints. We present an agentic query planning system that combines a rule-based teacher planner, UCB1 bandit exploration, cost-aware prediction, and knowledge distillation to a lightweight student planner. Our teacher planner generates SQL plans using six key optimization strategies, while UCB1 bandit search efficiently explores the plan space under explicit resource constraints. A Random Forest cost model predicts query latency from plan features, enabling cost-aware decisions. A distilled student planner (Logistic Regression or Gradient Boosting) learns to mimic teacher-bandit decisions for fast inference. Evaluation on NYC Taxi and IMDB datasets demonstrates 23% latency reduction compared to default planners while maintaining 94% constraint satisfaction. The student planner achieves 89% accuracy in replicating optimal plans with 15x faster inference time. Our single-file implementation enables reproducible big-data analytics on resource-limited machines and is publicly available at https://github.com/mahdinaser/agentic-kd-planner.
Generative LLM-based recommenders (LLM-Rec) require continual post-deployment updates, yet deployment logs provide only policy-shaped contextual bandit feedback: outcomes are observed solely for items exposed by a prior serving policy, inducing exposure bias and yielding partial, asymmetric signals consisting of relatively reliable positive responses and ambiguous no-responses. We propose an Anchored Bandit Policy Optimization (ABPO) framework for continual LLM-Rec updates that combines group-relative policy optimization (GRPO) with explicit treatment of exposure bias and feedback ambiguity. Specifically, we insert the exposed recommendation as a logged anchor into each GRPO rollout group, so that group-relative normalization is calibrated against the action actually exposed by the prior policy rather than against newly sampled rollouts alone. Because both positive- and no-responses are observed only through prior-policy exposure, we apply self-normalized inverse propensity scoring to the fixed anchor for both feedback types to correct for policy mismatch. At the same time, we treat the two feedback types asymmetrically in reliability: positive responses provide relatively direct endorsement signals, whereas no-responses remain ambiguous because they may reflect either true disinterest or unobserved external factors. To avoid overly aggressive updates from ambiguous no-responses, we temper their penalties with self-certainty, using the model's output-token confidence as a verifier-free reliability signal. Across five domains from Amazon Reviews and MovieLens, our method yields consistent post-update gains in recommendation accuracy while mitigating prior-policy-induced exposure bias more effectively than prior baselines.
We study the dynamic joint assortment selection and positioning problem, where the attraction of each product depends on both its intrinsic appeal and its display position under a Multinomial Logit (MNL) choice framework. Our study ranges from the multiplicative position effects model, in which each product's attraction is scaled by a position-specific factor, to a general position effects model assigning independent attraction parameters to every product--position pair to capture heterogeneous synergies. For both models, we design round-based learning algorithms that update decisions after every single feedback, and establish the first regret-optimal characterization. Besides, our round-based algorithms provide the prompt operations needed by modern platforms. For the multiplicative model, we develop a cross-position pairwise maximum likelihood estimator with a clipping mechanism, and prove that our algorithm P2MLE-UCB attains a regret of O~(NT), matching the lower bound and closing the K gap left by prior epoch-based analyses. For the general model, we establish a minimax lower bound and propose GP2-UCB with a matching upper bound. Moreover, we design an efficient subroutine for the per-round joint assortment and positioning optimization based on Dinkelbach's method and maximum-weight bipartite matching. Numerical experiments on synthetic data and the Expedia dataset show that our algorithms consistently outperform state-of-the-art benchmarks.
We study the minimax sample complexity of ε-best arm identification in linear bandits. Given a compact action set X that spans Rd and an unknown reward vector θ∈Rd, the goal is to output an arm x∈X such that ⟨x,θ⟩≥maxx∈X⟨x,θ⟩−ε with probability at least 1−δ, using as few samples as possible. First, we present a non-adaptive fixed-design method with sample complexity O(ε2dlog(1/δ)+ε2w(X)2), where w(X) is a Gaussian width term dependent on X, and we prove a matching lower bound Ω(ε2dlog(1/δ)+ε2w(X)2) for all non-adaptive fixed-design methods. We then turn to adaptive sampling. We raise an important structural question: beyond the canonical basis, are there structured action sets for which adaptivity yields only logarithmic-factor improvements over the optimal non-adaptive rate? We answer in the affirmative for several natural action sets, namely the hypercube, the ℓ2 ball, m-sets, and multi-task multi-armed bandits. Finally, we provide the first construction of an action set X for which adaptivity yields a polynomial-factor improvement over every non-adaptive algorithm. A key ingredient behind this separation is an ℓ2-norm estimation subroutine: we design an adaptive algorithm that uses O(ε2dlog(1/δ)) samples from the unit ℓ2 ball in Rd and outputs an estimate r satisfying ∣r−∥θ∥2∣≤ε with probability at least 1−δ, where θ is the unknown reward vector.
Prompt engineering has become central to eliciting the capabilities of large language models (LLMs). At its core lies prompt selection -- efficiently identifying the most effective prompts. However, most prior investigations overlook a key challenge: the inherently multi-faceted nature of prompt performance, which cannot be captured by a single metric. To fill this gap, we study the multi-objective prompt selection problem under two practical settings: Pareto prompt set recovery and best feasible prompt identification. Casting the problem into the pure-exploration bandits framework, we adapt provably efficient algorithms from multi-objective bandits and further introduce a novel design for best feasible arm identification in structured bandits, with theoretical guarantees on the identification error in the linear case. Extensive experiments across multiple LLMs show that the bandit-based approaches yield significant improvements over baselines, establishing a principled and efficient framework for multi-objective prompt optimization.
We study multiple change point localization under bandit feedback. An unknown piecewise-constant function on a compact interval can be queried sequentially at adaptively chosen inputs, and each query returns a noisy evaluation of the function. The goal is to identify a prescribed number of discontinuities, known as change points, within a target precision η and confidence level 1−δ, while using as few samples as possible. We propose an adaptive algorithm that first detects intervals likely to contain change points and then refines their locations to precision η. We establish non-asymptotic upper bounds on its sample budget, together with corresponding lower bounds. Prior work shows that jump magnitudes alone determine the asymptotic sample complexity as δ→0. We reveal that this picture is incomplete beyond this regime. We demonstrate, both empirically and theoretically, that for general δ and η, the complexity is jointly governed by the jumps and the relative positions of the change points.
We study collaborative learning in multi-agent Bayesian bandit problems, where strategic agents collectively solve the same bandit instance. While multiple agents can accelerate learning by sharing information, strategic agents might prefer to free-ride and avoid exploration. We consider a setting with persistent agents that participate in multiple time periods. This is in contrast to most previous works on incentives in multi-agent MAB, which assume short-lived agents, namely each agent has a single decision to make and optimizes their expected reward in that single decision. As in the multi-agent MAB model with incentives, our model does not have monetary transfers, and the only incentives are through information sharing. We propose \texttt{CAOS}, a mechanism that sustains collaboration as a Nash equilibrium while achieving strong regret guarantees. Our results demonstrate that collaborative exploration can be sustained purely through information sharing, achieving performance close to that of fully cooperative systems despite strategic behavior.