Data-Efficient Robot Learning

Overview

Data-efficient robot learning studies how robots can learn useful skills without costly collections of demonstrations or extensive trial and error on physical hardware. Common approaches include imitation learning, sample-efficient reinforcement learning, world models that support planning or simulated practice, and methods that select, augment, or reuse demonstrations. Human videos, pretrained vision-language-action models, and transfer across robot embodiments can provide useful starting points, while benchmarks such as LIBERO and RoboCasa test manipulation performance in simulation and on real robots. A central challenge is that gains on offline prediction or simulated tasks do not always translate to reliable real-world behavior, and adaptation must improve new skills without losing old ones or requiring excessive supervision.

Latest papers

189 papers51 papers in the last four weeks, up 113% on the four weeks before. 0.3% of all new papers.

Mar 12, 2026

HandelBot: Real-World Piano Playing via Fast Adaptation of Dexterous Robot Policies

Mastering dexterous manipulation with multi-fingered hands has been a grand challenge in robotics for decades. Despite its potential, the difficulty of collecting high-quality data remains a primary bottleneck for high-precision tasks. While reinforcement learning and simulation-to-real-world transfer offer a promising alternative, the transferred policies often fail for tasks demanding millimeter-scale precision, such as bimanual piano playing. In this work, we introduce HandelBot, a framework that combines a simulation policy and rapid adaptation through a two-stage pipeline. Starting from a simulation-trained policy, we first apply a structured refinement stage to correct spatial alignments by adjusting lateral finger joints based on physical rollouts. Next, we use residual reinforcement learning to autonomously learn fine-grained corrective actions. Through extensive hardware experiments across five recognized songs, we demonstrate that HandelBot can successfully perform precise bimanual piano playing. Our system outperforms direct simulation deployment by a factor of 1.8x and requires only 30 minutes of physical interaction data.
Mar 12, 2026

SaPaVe: Towards Active Perception and Manipulation in Vision-Language-Action Models for Robotics

Active perception and manipulation are crucial for robots to interact with complex scenes. Existing methods struggle to unify semantic-driven active perception with robust, viewpoint-invariant execution. We propose SaPaVe, an end-to-end framework that jointly learns these capabilities in a data-efficient manner. Our approach decouples camera and manipulation actions rather than placing them in a shared action space, and follows a bottom-up training strategy: we first train semantic camera control on a large-scale dataset, then jointly optimize both action types using hybrid data. To support this framework, we introduce ActiveViewPose-200K, a dataset of 200k image-language-camera movement pairs for semantic camera movement learning, and a 3D geometry-aware module that improves execution robustness under dynamic viewpoints. We also present ActiveManip-Bench, the first benchmark for evaluating active manipulation beyond fixed-view settings. Extensive experiments in both simulation and real-world environments show that SaPaVe outperforms recent vision-language-action models such as GR00T N1 and π0π_0, achieving up to 31.25% higher success rates in real-world tasks. These results show that tightly coupled perception and execution, when trained with decoupled yet coordinated strategies, enable efficient and generalizable active manipulation. Project page: https://lmzpai.github.io/SaPaVe
Mar 12, 2026

Concurrent Prehensile and Nonprehensile Manipulation: A Practical Approach to Multi-Stage Dexterous Tasks

Dexterous hands enable concurrent prehensile and nonprehensile manipulation, such as holding one object while interacting with another, a capability essential for everyday tasks yet underexplored in robotics. Learning such long-horizon, contact-rich multi-stage behaviors is challenging because demonstrations are expensive to collect and end-to-end policies require substantial data to generalize across varied object geometries and placements. We present DexMulti, a sample-efficient approach for real-world dexterous multi-task manipulation that decomposes demonstrations into object-centric skills with well-defined temporal boundaries. Rather than learning monolithic policies, our method retrieves demonstrated skills based on current object geometry, aligns them to the observed object state using an uncertainty-aware estimator that tracks centroid and yaw, and executes them via a retrieve-align-execute paradigm. We evaluate on three multi-stage tasks requiring concurrent manipulation (Grasp + Pull, Grasp + Open, and Grasp + Grasp) across two dexterous hands (Allegro and LEAP) in over 1,000 real-world trials. Our approach achieves an average success rate of 66% on training objects with only 3-4 demonstrations per object, outperforming diffusion policy baselines by 2-3x while requiring far fewer demonstrations. Results demonstrate robust generalization to held-out objects and spatial variations up to +/-25 cm.
Mar 11, 2026

DiT4DiT: Jointly Modeling Video Dynamics and Actions for Generalizable Robot Control

Vision-Language-Action (VLA) models have emerged as a promising paradigm for robot learning, but their representations are still largely inherited from static image-text pretraining, leaving physical dynamics to be learned from comparatively limited action data. Generative video models, by contrast, encode rich spatiotemporal structure and implicit physics, making them a compelling foundation for robotic manipulation. But their potentials are not fully explored in the literature. To bridge the gap, we introduce DiT4DiT, an end-to-end Video-Action Model that couples a video Diffusion Transformer with an action Diffusion Transformer in a unified cascaded framework. Instead of relying on reconstructed future frames, DiT4DiT extracts intermediate denoising features from the video generation process and uses them as temporally grounded conditions for action prediction. We further propose a dual flow-matching objective with decoupled timesteps and noise scales for video prediction, hidden-state extraction, and action inference, enabling coherent joint training of both modules. Across simulation and real-world benchmarks, DiT4DiT achieves state-of-the-art results, reaching average success rates of 98.6% on LIBERO and 50.8% on RoboCasa GR1 while using substantially less training data. On the Unitree G1 robot, it also delivers superior real-world performance and strong zero-shot generalization. Importantly, DiT4DiT improves sample efficiency by over 10x and speeds up convergence by up to 7x, demonstrating that video generation can serve as an effective scaling proxy for robot policy learning. We release code and models at https://dit4dit.github.io/.
Mar 11, 2026

ScanDP: Generalizable 3D Scanning with Diffusion Policy

Learning-based 3D Scanning plays a crucial role in enabling efficient and accurate scanning of target objects. However, recent reinforcement learning-based methods often require large-scale training data and still struggle to generalize to unseen object categories.In this work, we propose a data-efficient 3D scanning framework that uses Diffusion Policy to imitate human-like scanning strategies. To enhance robustness and generalization, we adopt the Occupancy Grid Mapping instead of direct point cloud processing, offering improved noise resilience and handling of diverse object geometries. We also introduce a hybrid approach combining a sphere-based space representation with a path optimization procedure that ensures path safety and scanning efficiency. This approach addresses limitations in conventional imitation learning, such as redundant or unpredictable behavior. We evaluate our method on diverse unseen objects in both shape and scale. Ours achieves higher coverage and shorter paths than baselines, while remaining robust to sensor noise. We further confirm practical feasibility and stable operation in real-world execution.
Mar 10, 2026

From Prior to Pro: Efficient Skill Mastery via Distribution Contractive RL Finetuning

We introduce Distribution Contractive Reinforcement Learning (DICE-RL), a framework that uses reinforcement learning (RL) as a "distribution contraction" operator to refine pretrained generative robot policies. DICE-RL turns a pretrained behavior prior into a high-performing "pro" policy by amplifying high-success behaviors from online feedback. We pretrain a diffusion- or flow-based policy for broad behavioral coverage, then finetune it with a stable, sample-efficient residual off-policy RL framework that combines selective behavior regularization with value-guided action selection. Extensive experiments and analyses show that DICE-RL reliably improves performance with strong stability and sample efficiency. It enables mastery of complex long-horizon manipulation skills directly from high-dimensional pixel inputs, both in simulation and on a real robot. Project website: https://zhanyisun.github.io/dice.rl.2026/.
Mar 10, 2026

SEA-Nav: Efficient Policy Learning for Safe and Agile Quadruped Navigation in Cluttered Environments

Efficiently learning safe and agile quadruped navigation in densely cluttered environments remains difficult: existing methods often lack safety and agility, or become conservative in complex scenes and require long training schedules. We propose SEA-Nav (Safe, Efficient, and Agile Navigation), a safe reinforcement learning framework for quadruped navigation in cluttered environments. A differentiable control barrier function (CBF) shield constrains the policy to produce safe velocity commands. An adaptive collision-state initialization mechanism increases the probability of learning from safety-critical near-collision experience. An action regularization term further suppresses infeasible commands for physical deployment. The policy converges after about one hour of training on a single RTX 4090 and transfers zero-shot to real-world cluttered scenes.
Mar 10, 2026

Quality over Quantity: Demonstration Curation via Influence Functions for Data-Centric Robot Learning

Learning from demonstrations has emerged as a promising paradigm for end-to-end robot control, particularly when scaled to diverse and large datasets. However, the quality of demonstration data, often collected through human teleoperation, remains a critical bottleneck for effective data-driven robot learning. Human errors, operational constraints, and teleoperator variability introduce noise and suboptimal behaviors, making data curation essential yet largely manual and heuristic-driven. In this work, we propose Quality over Quantity (QoQ), a grounded and systematic approach to identifying high-quality data by defining data quality as the contribution of each training sample to reducing loss on validation demonstrations. To efficiently estimate this contribution, we leverage influence functions, which quantify the impact of individual training samples on model performance. We further introduce two key techniques to adapt influence functions for robot demonstrations: (i) using maximum influence across validation samples to capture the most relevant state-action pairs, and (ii) aggregating influence scores of state-action pairs within the same trajectory to reduce noise and improve data coverage. Experiments in both simulated and real-world settings show that QoQ consistently improves policy performances over prior data selection methods.
Mar 9, 2026

Seed2Scale: A Self-Evolving Data Engine with Parallel Worlds Expansion for Scalable Robot Learning

Existing data generation methods for robot learning suffer from limited exploration, embodiment gaps, low signal-to-noise ratios, and domain shifts, leading to performance degradation during self-iteration and poor generalization to unseen scenes. To address these challenges, we propose Seed2Scale, a self-evolving data engine with parallel worlds expansion. Starting with as few as four seed demonstrations, Seed2Scale first executes a self-evolution stage driven by a heterogeneous synergy of "small-model collection, large-model evaluation, and target-model learning". Specifically, the lightweight Vision-Language-Action (VLA) model, SuperTiny, serves as a dedicated data collector for robust exploration. Concurrently, a pretrained Vision-Language Model (VLM) functions as a verifier to autonomously score and filter trajectories, supporting stable self-evolution in the evaluated tasks without performance collapse. Furthermore, Seed2Scale introduces a parallel worlds stage, projecting self-evolved trajectories into different environments of the same task to generate more diverse data and enhance adaptability to unseen scenes, including real-world environments. Experimental results demonstrate that Seed2Scale exhibits significant scaling potential: as iterations progress, the success rate of the target model shows a consistent upward trend, significantly outperforming the seed baseline. Notably, Seed2Scale achieves a remarkable 75.38% success rate in zero-shot real-world evaluations, where baseline methods fail completely (0%). Project page: https://terminators2025.github.io/Seed2Scale.github.io
Mar 9, 2026

DeReCo: Decoupling Representation and Coordination Learning for Object-Adaptive Decentralized Multi-Robot Cooperative Grasping and Lifting

Generalizing decentralized multi-robot cooperative grasping and lifting across objects with diverse shapes and physical properties remains a fundamental challenge. Under decentralized execution, two key challenges arise: object-dependent representation learning under partial observability and coordination learning in multi-agent reinforcement learning (MARL) under non-stationarity. A typical approach jointly optimizes object-dependent representations and coordinated policies in an end-to-end manner while randomizing object shapes and physical properties during training. However, this joint optimization tightly couples representation and coordination learning, which can introduce bidirectional interference: inaccurate representations under partial observability can degrade coordination learning, while non-stationarity in MARL can further degrade representation learning, leading to degraded task performance. Inspired by prior work on decoupling representation and control learning in single-robot settings, we propose DeReCo, a MARL framework that decouples representation and coordination learning for object-adaptive decentralized multi-robot cooperative grasping and lifting. DeReCo adopts a two-phase training strategy: (1) coordination learning with privileged object information, and (2) transition to decentralized execution through reconstruction of object-dependent representations from local observations and retraining of coordination policies using the reconstructed representations. Experimental results show that DeReCo outperforms baselines in simulation on three training objects, generalizes to six unseen objects with varying masses and friction coefficients under similar grasping configurations, and achieves superior performance on two unseen objects in real-robot experiments.
Mar 8, 2026

Inverse Resistive Force Theory (I-RFT): Learning granular properties through robot-terrain physical interactions

For robots to navigate safely and efficiently on soft, granular terrains, it is crucial to gather information about the terrain's mechanical properties, which directly affect locomotion performance. Recent research has developed robotic legs that can accurately sense ground reaction forces during locomotion. However, existing tests of granular property estimation often rely on specific foot trajectories, such as vertical penetration or horizontal shear, limiting their applicability during natural locomotion. To address this limitation, we introduce a physics-informed machine learning framework, Inverse Resistive Force Theory (I-RFT), which integrates the Granular Resistive Force Theory model with Gaussian Processes to infer terrain properties from proprioceptively measured contact forces under arbitrary gait trajectories. By embedding the granular force model within the learning process, I-RFT preserves physical consistency while enabling generalization across diverse motion primitives. Experimental results demonstrate that I-RFT accurately estimates terrain properties across multiple gait trajectories and toe shapes. Moreover, we show that the quantified uncertainty over the terrain resistance stress map could enable robots to optimize foot design and gait trajectories for efficient information gathering. This approach establishes a new foundation for data-efficient characterization of complex granular environments and opens new avenues for locomotion strategies that actively adapt gait for autonomous terrain exploration.
Mar 8, 2026

DAISS: Phase-Aware Imitation Learning for Dual-Arm Robotic Ultrasound-Guided Interventions

Imitation learning has shown strong potential for automating complex robotic manipulation. In medical robotics, ultrasound-guided needle insertion demands precise bimanual coordination, as clinicians must simultaneously manipulate an ultrasound probe to maintain an optimal acoustic view while steering an interventional needle. Automating this asymmetric workflow -- and reliably transferring expert strategies to robots -- remains highly challenging. In this paper, we present the Dual-Arm Interventional Surgical System (DAISS), a teleoperated platform that collects high-fidelity dual-arm demonstrations and learns a phase-aware imitation policy for ultrasound-guided interventions. To avoid constraining the operator's natural behavior, DAISS uses a flexible NDI-based leader interface for teleoperating two coordinated follower arms. To support robust execution under real-time ultrasound feedback, we develop a lightweight, data-efficient imitation policy. Specifically, the policy incorporates a phase-aware architecture and a dynamic mask loss tailored to asymmetric bimanual control. Conditioned on a planned trajectory, the network fuses real-time ultrasound with external visual observations to generate smooth, coordinated dual-arm motions. Experimental results show that DAISS can learn personalized expert strategies from limited demonstrations. Overall, these findings highlight the promise of phase-aware imitation-learning-driven dual-arm robots for improving precision and reducing cognitive workload in image-guided interventions.
Mar 8, 2026

Approximate Imitation Learning for Event-based Quadrotor Flight in Cluttered Environments

Event cameras offer high temporal resolution and low latency, making them ideal sensors for high-speed robotic applications where conventional cameras suffer from motion blur. However, their widespread adoption in robot learning is severely bottlenecked by the computational cost of simulating high-frequency event data during online training. In this work, we present Approximate Imitation Learning, a novel framework that fundamentally resolves this bottleneck, reducing policy training time for complex, agile drone flight from 52.44 hours to just 1.86 hours - a 28x computational speedup. Our key insight is to separate representation learning from policy search. We first leverage a large-scale offline dataset to learn a task-specific representation space. Subsequently, the policy is fine-tuned through online interactions that rely solely on lightweight state information, completely eliminating the need to render events during the active policy search phase. This training paradigm drastically reduces development overhead and enables event-based control policies to scale to complex environments. Furthermore, our approach eliminates the reliance on standard cameras or intermediate representations during deployment, mapping events directly to control commands. In simulation, our method matches or exceeds the performance of standard imitation learning baselines that require full online event rendering. Finally, we successfully validate the framework in the real world, demonstrating that a policy trained via this ultra-efficient paradigm enables a quadrotor to fly through highly cluttered environments at remarkable speeds of up to 9.8 m/s.
Mar 7, 2026

Learning From Failures: Efficient Reinforcement Learning Control with Episodic Memory

Reinforcement learning has achieved remarkable success in robot learning. However, under challenging exploration and contact-rich dynamics, early-stage training is frequently dominated by premature terminations such as collisions and falls. As a result, learning is overwhelmed by short-horizon, low-return trajectories, which hinder convergence and limit long-horizon exploration. To alleviate this issue, we propose a technique called Failure Episodic Memory Alert (FEMA). FEMA explicitly stores short-horizon failure experiences through an episodic memory module. During interactions, it retrieves similar failure experiences and prevents the robot from recurrently relapsing into unstable states, guiding the policy toward long-horizon trajectories with greater long-term value. FEMA can be combined easily with model-free reinforcement learning algorithms, and yields a substantial sample-efficiency improvement of 33.11% on MuJoCo tasks across several classical RL algorithms. Furthermore, integrating FEMA into a parallelized PPO training pipeline demonstrates its effectiveness on a real-world bipedal robot task.
Mar 7, 2026

Learning Quadruped Walking from Seconds of Demonstration

Quadruped locomotion provides a natural setting for understanding when model-free learning can outperform model-based control design, by exploiting data patterns to bypass the difficulty of optimizing over discrete contacts and the combinatorial explosion of mode changes. We give a principled analysis of why imitation learning with quadrupeds can be inherently effective in a small data regime, based on the structure of its limit cycles, Poincaré return maps, and local numerical properties of neural networks. The understanding motivates a new imitation learning method that regulates the alignment between variations in a latent space and those over the output actions. Hardware experiments confirm that a few seconds of demonstration is sufficient to train various locomotion policies from scratch entirely offline with reasonable robustness.
Mar 6, 2026

Data Analogies Enable Efficient Cross-Embodiment Transfer

Generalist robot policies are trained on demonstrations collected across a wide variety of robots, scenes, and viewpoints. Yet it remains unclear how to best organize and scale such heterogeneous data so that it genuinely improves performance in a given target setting. In this work, we ask: what form of demonstration data is most useful for enabling transfer across robot set-ups? We conduct controlled experiments that vary end-effector morphology, robot platform appearance, and camera perspective, and compare the effects of simply scaling the number of demonstrations against systematically broadening the diversity in different ways. Our simulated experiments show that while perceptual shifts such as viewpoint benefit most from broad diversity, morphology shifts benefit far less from unstructured diversity and instead see the largest gains from data analogies, i.e. paired demonstrations that align scenes, tasks, and/or trajectories across different embodiments. Informed by the simulation results, we improve real-world cross-embodiment transfer success by an average of 22.5%22.5\% over large-scale, unpaired datasets by changing only the composition of the data.
Mar 6, 2026

Few-Shot Neural Differentiable Simulator: Real-to-Sim Rigid-Contact Modeling

Accurate physics simulation is essential for robotic learning and control, yet analytical simulators often fail to capture complex contact dynamics, while learning-based simulators typically require large amounts of costly real-world data. To bridge this gap, we propose a few-shot real-to-sim approach that combines the physical consistency of analytical formulations with the representational capacity of graph neural network (GNN)-based models. Using only a small amount of real-world data, our method calibrates analytical simulators to generate large-scale synthetic datasets that capture diverse contact interactions. On this foundation, we introduce a mesh-based GNN that implicitly models rigid-body forward dynamics and derive surrogate gradients for collision detection, achieving full differentiability. Experimental results demonstrate that our approach enables learning-based simulators to outperform differentiable baselines in replicating real-world trajectories. In addition, the differentiable design supports gradient-based optimization, which we validate through simulation-based policy learning in multi-object interaction scenarios. Extensive experiments show that our framework not only improves simulation fidelity with minimal supervision but also increases the efficiency of policy learning. Taken together, these findings suggest that differentiable simulation with few-shot real-world grounding provides a powerful direction for advancing future robotic manipulation and control.
Mar 5, 2026

RoboPocket: Improve Robot Policies Instantly with Your Phone

Scaling robot learning is bottlenecked not only by data volume, but also by whether the data targets the policy's failures. Existing robot-free handheld interfaces enable portable in-the-wild data collection, yet remain open-loop: users record demonstrations without feedback from the current policy. Interactive methods such as DAgger provide such feedback by collecting corrective on-policy data, but require deploying imperfect policies on physical robots, making them costly, unsafe, and difficult to scale. We present RoboPocket, a smartphone-based system for robot-free policy iteration. By combining on-device sensing, display, and communication with cloud-side policy inference, RoboPocket provides real-time collection guidance and visualizes the policy's predicted trajectory in augmented reality as AR Visual Foresight. This allows users to identify policy weaknesses and collect targeted corrective data without deploying a physical robot. An asynchronous finetuning pipeline continuously incorporates new corrections and updates the policy within minutes, realizing a DAgger-inspired robot-free correction loop. Across diverse real-world manipulation tasks, we validate RoboPocket as a scalable data engine and show that online corrective data collection improves sample efficiency by up to 2×2\times over scaling offline demonstrations. Project page and videos: https://robo-pocket.github.io.
Mar 3, 2026

Tether: Autonomous Functional Play with Correspondence-Driven Trajectory Warping

The ability to conduct and learn from interaction and experience is a central challenge in robotics, offering a scalable alternative to labor-intensive human demonstrations. However, realizing such "play" requires (1) a policy robust to diverse, potentially out-of-distribution environment states, and (2) a procedure that continuously produces useful robot experience. To address these challenges, we introduce Tether, a method for autonomous functional play involving structured, task-directed interactions. First, we design a novel open-loop policy that warps actions from a small set of source demonstrations (<=10) by anchoring them to semantic keypoint correspondences in the target scene. We show that this design is extremely data-efficient and robust even under significant spatial and semantic variations. Second, we deploy this policy for autonomous functional play in the real world via a continuous cycle of task selection, execution, evaluation, and improvement, guided by the visual understanding capabilities of vision-language models. This procedure generates diverse, high-quality datasets with minimal human intervention. In a household-like multi-object setup, our method is the first to perform many hours of autonomous multi-task play in the real world starting from only a handful of demonstrations. This produces a stream of data that consistently improves the performance of closed-loop imitation policies over time, ultimately yielding over 1000 expert-level trajectories and training policies competitive with those learned from human-collected demonstrations.
Mar 2, 2026

ACDC: Adaptive Curriculum Planning with Dynamic Contrastive Control for Goal-Conditioned Reinforcement Learning in Robotic Manipulation

Goal-conditioned reinforcement learning has shown considerable potential in robotic manipulation; however, existing approaches remain limited by their reliance on prioritizing collected experience, resulting in suboptimal performance across diverse tasks. Inspired by human learning behaviors, we propose a more comprehensive learning paradigm, ACDC, which integrates multidimensional Adaptive Curriculum (AC) Planning with Dynamic Contrastive (DC) Control to guide the agent along a well-designed learning trajectory. More specifically, at the planning level, the AC component schedules the learning curriculum by dynamically balancing diversity-driven exploration and quality-driven exploitation based on the agent's success rate and training progress. At the control level, the DC component implements the curriculum plan through norm-constrained contrastive learning, enabling magnitude-guided experience selection aligned with the current curriculum focus. Extensive experiments on challenging robotic manipulation tasks demonstrate that ACDC consistently outperforms the state-of-the-art baselines in both sample efficiency and final task success rate.
Mar 2, 2026

ROSER: Few-Shot Robotic Sequence Retrieval for Scalable Robot Learning

A critical bottleneck in robot learning is the scarcity of task-labeled, segmented training data, despite the abundance of large-scale robotic datasets recorded as long, continuous interaction logs. Existing datasets contain vast amounts of diverse behaviors, yet remain structurally incompatible with modern learning frameworks that require cleanly segmented, task-specific trajectories. We address this data utilization crisis by formalizing robotic sequence retrieval: the task of extracting reusable, task-centric segments from unlabeled logs using only a few reference examples. We introduce ROSER, a lightweight few-shot retrieval framework that learns task-agnostic metric spaces over temporal windows, enabling accurate retrieval with as few as 3-5 demonstrations, without any task-specific training required. To validate our approach, we establish comprehensive evaluation protocols and benchmark ROSER against classical alignment methods, learned embeddings, and language model baselines across three large-scale datasets (e.g., LIBERO, DROID, and nuScenes). Our experiments demonstrate that ROSER consistently outperforms all prior methods in both accuracy and efficiency, achieving sub-millisecond per-match inference while maintaining superior distributional alignment. By reframing data curation as few-shot retrieval, ROSER provides a practical pathway to unlock underutilized robotic datasets, fundamentally improving data availability for robot learning.
Mar 2, 2026

Scaling Tasks, Not Samples: Mastering Humanoid Control through Multi-Task Model-Based Reinforcement Learning

Developing generalist robots capable of mastering diverse skills remains a central challenge in embodied AI. While recent progress emphasizes scaling model parameters and offline datasets, such approaches are limited in robotics, where learning requires active interaction. We argue that effective online learning should scale the number of tasks, rather than the number of samples per task. This regime reveals a structural advantage of model-based reinforcement learning (MBRL). Because physical dynamics are invariant across tasks, a shared world model can aggregate multi-task experience to learn robust, task-agnostic representations. In contrast, model-free methods suffer from gradient interference when tasks demand conflicting actions in similar states. Task diversity therefore acts as a regularizer for MBRL, improving dynamics learning and sample efficiency. We instantiate this idea with EfficientZero-Multitask (EZ-M), a sample-efficient multi-task MBRL algorithm for online learning. Evaluated on HumanoidBench, a challenging whole-body control benchmark, EZ-M achieves state-of-the-art performance with significantly higher sample efficiency than strong baselines, without extreme parameter scaling. These results establish task scaling as a critical axis for scalable robotic learning. The project website is available here.
Feb 28, 2026

TGM-VLA: Task-Guided Mixup for Sampling-Efficient and Robust Robotic Manipulation

The performance of robotic imitation learning is fundamentally limited by data quality and training strategies. Prevalent sampling strategies on RLBench suffer from severe keyframe redundancy and imbalanced temporal distribution, leading to inefficient memory usage and unstable optimization. Moreover, reprojecting point clouds onto multi-view images with a black background--while more efficient than voxel-based methods--often causes dark objects to be indistinguishable and hard to manipulate. In this work, we propose a novel holistic framework that significantly improves both model performance and training efficiency. First, we redesign and optimize the keyframe sampling strategy, reducing memory consumption by 80% and accelerating training speed by 5x. Second, we augment the model with a color inversion projection branch--a simple yet effective module that resolves the ambiguity of dark objects. Finally, we propose a task-guided mixup technique that dynamically fuses point clouds and action heatmaps according to task instructions, greatly improving robustness to distractors and performance in multi-goal scenarios. Extensive experiments demonstrate that our method achieves state-of-the-art performance with a 90.5% success rate on RLBench and 68.8% on the COLOSSEUM benchmark under challenging interference conditions. Our code and checkpoints are available at https://github.com/PuFanqi23/TGM-VLA.
Feb 24, 2026

GeCo-SRT: Geometry-aware Continual Adaptation for Robotic Cross-Task Sim-to-Real Transfer

Bridging the sim-to-real gap is important for applying low-cost simulation data to real-world robotic systems. However, previous methods are severely limited by treating each transfer as an isolated endeavor, demanding repeated, costly tuning and wasting prior transfer experience. To move beyond isolated sim-to-real, we build a continual cross-task sim-to-real transfer paradigm centered on knowledge accumulation across iterative transfers, thereby enabling effective and efficient adaptation to novel tasks. Thus, we propose GeCo-SRT, a geometry-aware continual adaptation method. It utilizes domain-invariant and task-invariant knowledge from local geometric features as a transferable foundation to accelerate adaptation during subsequent sim-to-real transfers. This method starts with a geometry-aware mixture-of-experts module, which dynamically activates experts to specialize in distinct geometric knowledge to bridge observation sim-to-real gap. Further, the geometry-expert-guided prioritized experience replay module preferentially samples from underutilized experts, refreshing specialized knowledge to combat forgetting and maintain robust cross-task performance. Leveraging knowledge accumulated during iterative transfer, GeCo-SRT method not only achieves 52% average performance improvement over the baseline, but also demonstrates significant data efficiency for new task adaptation with only 1/6 data. We hope this work inspires approaches for efficient, low-cost cross-task sim-to-real transfer.
Feb 23, 2026

Sample-Efficient Learning with Online Expert Correction for Autonomous Catheter Steering in Endovascular Bifurcation Navigation

Robot-assisted endovascular intervention offers a safe and effective solution for remote catheter manipulation, reducing radiation exposure while enabling precise navigation. Reinforcement learning (RL) has recently emerged as a promising approach for autonomous catheter steering; however, conventional methods suffer from sparse reward design and reliance on static vascular models, limiting their sample efficiency and generalization to intraoperative variations. To overcome these challenges, this paper introduces a sample-efficient RL framework with online expert correction for autonomous catheter steering in endovascular bifurcation navigation. The proposed framework integrates three key components: (1) A segmentation-based pose estimation module for accurate real-time state feedback, (2) A fuzzy controller for bifurcation-aware orientation adjustment, and (3) A structured reward generator incorporating expert priors to guide policy learning. By leveraging online expert correction, the framework reduces exploration inefficiency and enhances policy robustness in complex vascular structures. Experimental validation on a robotic platform using a transparent vascular phantom demonstrates that the proposed approach achieves convergence in 123 training episodes -- a 25.9% reduction compared to the baseline Soft Actor-Critic (SAC) algorithm -- while reducing average positional error to 83.8% of the baseline. These results indicate that combining sample-efficient RL with online expert correction enables reliable and accurate catheter steering, particularly in anatomically challenging bifurcation scenarios critical for endovascular navigation.
Feb 21, 2026

RoboCurate: Harnessing Diversity with Action-Verified Neural Trajectory for Robot Learning

Synthetic data generated by video generative models has shown promise for robot learning as a scalable pipeline, but it often suffers from inconsistent action quality due to imperfectly generated videos. Recently, vision-language models (VLMs) have been leveraged to validate video quality, but they have limitations in distinguishing physically accurate videos and, even then, cannot directly evaluate the generated actions themselves. To tackle this issue, we introduce RoboCurate, a novel synthetic robot data generation framework that evaluates and filters the quality of annotated actions by comparing them with simulation replay. Specifically, RoboCurate replays the predicted actions in a simulator and assesses action quality by measuring the consistency of motion between the simulator rollout and the generated video. In addition, we unlock observation diversity beyond the available dataset via image-to-image editing and apply action-preserving video-to-video transfer to further augment appearance. We observe RoboCurate's generated data yield substantial relative improvements in success rates compared to using real data only, achieving +70.1% on GR-1 Tabletop (300 demos), +16.1% on DexMimicGen in the pre-training setup, and +179.9% in the challenging real-world ALLEX humanoid dexterous manipulation setting.
Feb 21, 2026

CLASH: Collision Learning via Augmented Sim-to-real Hybridization to Bridge the Reality Gap

The sim-to-real gap, particularly in the inaccurate modeling of contact-rich dynamics like collisions, remains a primary obstacle to deploying robot policies trained in simulation. Conventional physics engines often trade accuracy for computational speed, leading to discrepancies that prevent direct policy transfer. To address this, we introduce Collision Learning via Augmented Sim-to-real Hybridization (CLASH), a data-efficient framework that learns a parameter-conditioned impulsive collision surrogate model and integrates it as a plug-in module within a standard simulator. CLASH first distills a base model from an imperfect simulator (MuJoCo) using large-scale simulated collisions to capture reusable physical priors. Given only a handful of real collisions (e.g., 10 samples), it then (i) performs gradient-based identification of key contact parameters and (ii) applies small-step, early-stopped fine-tuning to correct residual sim-to-real mismatches while avoiding overfitting. The resulting hybrid simulator not only achieves higher post-impact prediction accuracy but also reduces the wall-clock time of collision-heavy CMA-ES search by 42-48% compared to MuJoCo. We demonstrate that policies obtained with our hybrid simulator transfer more robustly to the real world, doubling the success rate in sequential pushing tasks with reinforcement learning and significantly increase the task performance with model-based control.
Feb 20, 2026

Cross-Embodiment Offline Reinforcement Learning for Heterogeneous Robot Datasets

Scalable robot policy pre-training has been hindered by the high cost of collecting high-quality demonstrations for each platform. In this study, we address this issue by uniting offline reinforcement learning (offline RL) with cross-embodiment learning. Offline RL leverages both expert and abundant suboptimal data, and cross-embodiment learning aggregates heterogeneous robot trajectories across diverse morphologies to acquire universal control priors. We perform a systematic analysis of this offline RL and cross-embodiment paradigm, providing a principled understanding of its strengths and limitations. To evaluate this offline RL and cross-embodiment paradigm, we construct a suite of locomotion datasets spanning 16 distinct robot platforms. Our experiments confirm that this combined approach excels at pre-training with datasets rich in suboptimal trajectories, outperforming pure behavior cloning. However, as the proportion of suboptimal data and the number of robot types increase, we observe that conflicting gradients across morphologies begin to impede learning. To mitigate this, we introduce an embodiment-based grouping strategy in which robots are clustered by morphological similarity and the model is updated with a group gradient. This simple, static grouping substantially reduces inter-robot conflicts and outperforms existing conflict-resolution methods.
Feb 19, 2026

FRAPPE: Infusing World Modeling into Generalist Policies via Multiple Future Representation Alignment

Enabling VLA models to predict environmental dynamics, known as world modeling, has been recognized as essential for improving robotic reasoning and generalization. However, current approaches face two main issues: 1. The training objective forces models to over-emphasize pixel-level reconstruction, which constrains semantic learning and generalization 2. Reliance on predicted future observations during inference often leads to error accumulation. To address these challenges, we introduce Future Representation Alignment via Parallel Progressive Expansion (FRAPPE). Our method adopts a two-stage fine-tuning strategy: In the mid-training phase, the model learns to predict the latent representations of future observations; In the post-training phase, we expand the computational workload in parallel and align the representation simultaneously with multiple different visual foundation models. By significantly improving fine-tuning efficiency and reducing dependence on action-annotated data, FRAPPE provides a scalable and data-efficient pathway to enhance world-awareness in generalist robotic policies. Experiments on the RoboTwin benchmark and real-world tasks demonstrate that FRAPPE outperforms state-of-the-art approaches and shows strong generalization in long-horizon and unseen scenarios.
Feb 18, 2026

SparTa: Sparse Graphical Task Models from a Handful of Demonstrations

Learning long-horizon manipulation tasks efficiently is a central challenge in robot learning from demonstration. Unlike recent endeavors that focus on directly learning the task in the action domain, we focus on inferring what the robot should achieve in the task, rather than how to do so. To this end, we represent evolving scene states using a series of graphical object relationships. We propose a demonstration segmentation and pooling approach that extracts a series of manipulation graphs and estimates distributions over object states across task phases. In contrast to prior graph-based methods that capture only partial interactions or short temporal windows, our approach captures complete object interactions spanning from the onset of control to the end of the manipulation. To improve robustness when learning from multiple demonstrations, we additionally perform object matching using pre-trained visual features. In extensive experiments, we evaluate our method's demonstration segmentation accuracy and the utility of learning from multiple demonstrations for finding a desired minimal task model. Finally, we deploy the fitted models both in simulation and on a real robot, demonstrating that the resulting task representations support reliable execution across environments.