Embodied Agents

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18 papers in the last 28 days · 0.3% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

5 new papers

A weekly snapshot of new work published in Embodied Agents.

163 papers

Latest in Embodied Agents

May 11, 2026cs.AI

EmbodiSkill: Skill-Aware Reflection for Self-Evolving Embodied Agents

Embodied agents can benefit from skills that guide object search, action execution, and state changes across diverse environments. Since embodied environments vary across layouts, object states, and other execution factors, these skills must self-evolve from trajectories generated during task execution. However, existing skill self-evolution methods are mainly developed in digital environments and often convert trajectories into coarse skill updates. Directly applying this paradigm to embodied settings is problematic, because a failed task execution may reflect not only incorrect skill content, but also an execution lapse in which the agent fails to follow valid guidance. We propose EmbodiSkill, a training-free framework for embodied skill self-evolution through skill-aware reflection and targeted revision. EmbodiSkill interprets each trajectory with respect to the current skill, uses skill-changing evidence to update the skill body, and uses execution-lapse evidence to preserve and emphasize valid guidance. Experiments on ALFWorld and EmbodiedBench show that EmbodiSkill consistently improves embodied task success. On ALFWorld, EmbodiSkill enables a frozen Qwen3.5-27B executor to reach 93.28% task success, outperforming GPT-5.2 used as a direct agent without skills by 31.58%. These results show that skill-aware self-evolution helps embodied agents accumulate reusable procedural knowledge from their own trajectories.
Ruofei Ju, Xinrui Wang, Xin Ding +12
May 11, 2026cs.RO

Plan in Sandbox, Navigate in Open Worlds: Learning Physics-Grounded Abstracted Experience for Embodied Navigation

Vision-Language Models (VLMs) have demonstrated exceptional general reasoning capabilities. However, their performance in embodied navigation remains hindered by a scarcity of aligned open-world vision and robot control data. Despite simulators providing a cost-effective alternative for data collection, the inherent reliance on photorealistic simulations often limits the transferability of learned policies. To this end, we propose \textit{\textbf{S}andbox-\textbf{A}bstracted \textbf{G}rounded \textbf{E}xperience} (\textbf{\textit{SAGE}}), a framework that enables agents to learn within a physics-grounded semantic abstraction rather than a photorealistic simulation, mimicking the human capacity for mental simulation where plans are rehearsed in simplified physics abstractions before execution. \textit{SAGE} system operates via three synergistic phases: (1) \textit{Genesis}: constructing diverse, physics-constrained semantic environments to bootstrap experience; (2) \textit{Evolution}: distilling experiences through Reinforcement Learning (RL), utilizing a novel asymmetric adaptive clipping mechanism to stabilize updates; (3) \textit{Navigation}: bridging the abstract policy to open-world control. We demonstrate that \textit{SAGE} significantly improves planner-assisted embodied navigation, achieving a 53.21% LLM-Match Success Rate on A-EQA (+9.7% over baseline), while showing encouraging transfer to physical indoor robot deployment.
Zhixuan Shen, Jiawei Du, Ziyu Guo +5
May 11, 2026cs.LG

Continual Harness: Online Adaptation for Self-Improving Foundation Agents

Coding harnesses such as Claude Code and OpenHands wrap foundation models with tools, memory, and planning, but no equivalent exists for embodied agents' long-horizon partial-observability decision-making. We first report our Gemini Plays Pokemon (GPP) experiments. With iterative human-in-the-loop harness refinement, GPP became the first AI system to complete Pokemon Blue, Yellow Legacy on hard mode, and Crystal without a lost battle. In the hardest stages, the agent itself began iterating on its strategy through long-context memory, surfacing emergent self-improvement signals alongside human-in-the-loop refinement. Continual Harness removes the human fully from this loop: a reset-free self-improving harness for embodied agents that formalizes and automates what we observed. Starting from only a minimal environment interface, the agent alternates between acting and refining its own prompt, sub-agents, skills, and memory, drawing on any past trajectory data. Prompt-optimization methods require episode resets; Continual Harness adapts online within a single run. On Pokemon Red and Emerald across frontier models, Continual Harness starting from scratch substantially reduces button-press cost relative to the minimalist baseline and recovers a majority of the gap to a hand-engineered expert harness, with capability-dependent gains, despite starting from the same raw interface with no curated knowledge, no hand-crafted tools, and no domain scaffolding. We then close the loop with the model itself: an online process-reward co-learning loop, in which an open-source agent's rollouts through the refining harness are relabeled by a frontier teacher and used to update the model, drives sustained in-game milestone progress on Pokemon Red without resetting the environment between training iterations.
Seth Karten, Joel Zhang, Tersoo Upaa +5
May 11, 2026cs.AI

EnactToM: An Evolving Benchmark for Functional Theory of Mind in Embodied Agents

Theory of Mind (ToM), the ability to track others epistemic state, makes humans efficient collaborators. AI agents need the same capacity in multi agent settings, yet existing benchmarks mostly test literal ToM by asking direct belief questions. The ability act optimally on implicit beliefs in embodied environments, called functional ToM, remains largely untested. We introduce EnactToM, an evolving benchmark of 300 embodied multi-agent tasks set in a 3D household with partial observability, private information, and constrained communication. Each task is formally verified for solvability and required epistemic depth, and new tasks are generated increase difficulty as models improve. On the hard split, all seven evaluated frontier models score 0.0% Pass^3 on functional task completion, while averaging 45.0% on literal belief probes. Manual analysis traces 93% of sampled failures to epistemic coordination breakdowns such as withheld information, ignored partner constraints, and misallocated messages, providing a concrete target for future work.
Gurusha Juneja, Dylan Lu, Saaket Agashe +7
May 10, 2026cs.MA

Emergent Communication for Co-constructed Emotion Between Embodied Agents via Collective Predictive Coding

According to the theory of constructed emotion, the brain actively forms emotion categories by integrating multimodal bodily signals, and constructs emotional experiences by using these categories to predict and interpret sensory inputs. While research has advanced in modeling individual emotion construction, the social process of co-construction-how a shared understanding of emotions emerges between individuals-remains computationally underexplored. This study investigates this process by modeling emergent communication between two embodied agents using the Metropolis-Hastings Naming Game (MHNG), grounded in the Collective Predictive Coding (CPC) framework. Our experiments, using visual, auditory, and simulated interoceptive inputs, yield two main findings. First, MHNG-based communication significantly improves the alignment, clarity, and inter-agent agreement of the learned emotion categories compared to non-communicative and non-selective baselines, with the alignment effect concentrated at the symbolic layer rather than the perceptual latent representation. Second, even when the two agents have systematically divergent interoceptive dynamics, communication still produces robust categorical alignment, with distinct, category-specific reshaping patterns of each agent's emotion categories-consistent with the constructed-emotion view that interoceptive heterogeneity is constitutive of, rather than an obstacle to, shared emotional meaning. These findings provide computational support for the co-constructionist view of emotion and extend the CPC framework from physical to socially-grounded domains.
Zehang Zhang, Nguyen Le Hoang, Tadahiro Taniguchi +1
May 10, 2026cs.LG

Kintsugi: Learning Policies by Repairing Executable Knowledge Bases

Modern embodied agents achieve impressive performance, but their task knowledge is often stored in neural weights, latent state, or prompt-bound memory, making individual policy knowledge difficult to inspect, validate, recombine, and reuse. We introduce \textbf{Kintsugi}, a white-box policy-learning framework that treats embodied policy improvement as verifier-gated construction of a typed executable Knowledge Base (KB). Kintsugi represents task-level policy knowledge as composable typed entries -- predicates, operators, policy schemas, monitors, recovery rules, experience records, and goals -- and improves this artifact through localized typed edits induced from rollout evidence, rather than relying on test-time language-model reasoning. Between rollouts, a tool-constrained agentic editing loop diagnoses trajectory failures, localizes them to editable KB layers, and proposes candidate edits. A deterministic verification gate admits an edit only when the candidate type-checks, the resulting KB executes, and focused validation success or trajectory-health metrics improve without violating protected-regression checks. At inference, the accepted KB is executed by a deterministic symbolic executor with zero LLM calls. Across long-horizon text-agent benchmarks and representative object-centric manipulation settings, Kintsugi achieves strong endpoint performance while preserving inspectability, local editability, and verifier-gated deployment. These results suggest that embodied policy improvement can be organized around executable task knowledge.
Teng Cao, Yu Deng, Hikaru Shindo +6
May 10, 2026cs.RO

Beyond Isolation: A Unified Benchmark for General-Purpose Navigation

The pursuit of general-purpose embodied agents is hindered by fragmented evaluation protocols that isolate navigation skills and fixate on specific robot morphologies, failing to reflect real-world scenarios where agents must orchestrate diverse behaviors across varying embodiments. To bridge this gap, we introduce OmniNavBench, a benchmark for cross-skill coordination and cross-embodiment generalization. OmniNavBench introduces three paradigm shifts: (1) Compositional Complexity. We propose composite instructions that interleave sub-tasks from 6 categories (PointNav, VLN, ObjectNav, SocialNav, Human Following and EQA), compelling agents to transition between exploration, interaction, and social compliance within a single episode. (2) Morphological Universality and Sensor Flexibility. We present a simulation platform that breaks the reliance on single-morphology evaluation, enabling generalization tests across humanoid, quadrupedal, and wheeled robots, with a modular sensor interface and 170 environments blending synthetic assets with real-world scans. (3) Demonstrations Quality. Moving beyond shortest-path algorithms, we curate 1779 expert trajectories via human teleoperation, capturing behavioral nuances such as exploratory glance and anticipatory avoidance. Extensive evaluations demonstrate that current methods, despite their claimed unified design, struggle with the complex, interleaved nature of general-purpose navigation. This exposes a critical disparity between existing capabilities and real-world deployment demands, underscoring OmniNavBench as a testbed for the next generation of generalist navigators. Dataset, code, and leaderboard are available at http://omninavbench.cloud-ip.cc.
Samson Sun, Tianyi Yang, Tengyue Wang +6
May 10, 2026cs.AI

SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning

LLM/VLM-based digital agents have advanced rapidly thanks to scalable sandboxes for coding, web navigation, and computer use, which provide rich interactive training grounds. In contrast, embodied agents still lack abundant, diverse, and automatically generated 3D environments for interactive learning. Existing embodied simulators rely on manually crafted scenes or procedural templates, while recent LLM-based 3D generation systems mainly produce static scenes rather than deployable environments with verifiable tasks and standard learning interfaces. We introduce SimWorld Studio, an open-source platform built on Unreal Engine 5 for generating evolving embodied learning environments. At its core is SimCoder, a tool/skill-augmented coding agent that writes and executes engine-level code to construct physically grounded 3D worlds from language/image instructions. SimCoder self-evolves by using verifier feedback (e.g., compilation errors, physics checks, VLM critiques) to revise environments and autonomously add reusable tools and skills to its library. Generated worlds are exported as Gym-style environments for embodied agent learning. SimWorld Studio further enables co-evolution between environment generation and embodied learning: agent performance feedback guides SimCoder to generate adaptive curricula near the learner's capability frontier, so that environments become increasingly challenging as the embodied agent improves. Three case studies on embodied navigation show that self-evolution improves generation reliability, generated environments substantially improve embodied agent performance that generalizes to unseen benchmarks, and co-evolution yields an 18-point success-rate gain over fixed-environment learning and a 40-point gain over an untrained agent.
Haoqiang Kang, Xiaokang Ye, Yuhan Liu +5
May 10, 2026cs.AI

NEXUS: Continual Learning of Symbolic Constraints for Safe and Robust Embodied Planning

While Large Language Models (LLMs) have catalyzed progress in embodied intelligence, a fundamental gap between their inherent probabilistic uncertainty and the strict determinism and verifiable safety required in the physical world. To mitigate this gap, this paper introduces NEXUS, a modular framework designed for continual learning in embodied agents. Different from prior works that treat symbolic artifacts merely as static interfaces, NEXUS leverages them for symbolic grounding and knowledge evolution. The framework explicitly decouples physical feasibility from safety specifications: capability of agents is improved through closed-loop execution feedback, while probabilistic risk assessments are grounded into deterministic hard constraints to establish a rigorous pre-action defense. Experiments on SafeAgentBench demonstrate that NEXUS achieves superior task success rates while effectively refusing unsafe instructions, exhibiting robust defense against adversarial attacks, and progressively improving planning efficiency through knowledge accumulation.
Tiehan Cui, Peipei Liu, Yanxu Mao +3
May 9, 2026cs.AI

Done, But Not Sure: Disentangling World Completion from Self-Termination in Embodied Agents

Standard embodied evaluations do not independently score whether an agent correctly commits to task completion at episode closure, a capacity we call terminal commitment. Behaviorally distinct failures--never completing the task, completing it but failing to stop, and reporting success without sufficient evidence--collapse into the same benchmark failure. We introduce VIGIL, an evaluation framework that makes terminal commitment independently measurable. Under VIGIL's default protocol, agents observe only egocentric RGB, receive no action-success signals, and must end each episode with a semantic report checked deterministically against hidden world state. This yields two separate scores: world-state completion (W) and benchmark success (B), where B additionally requires a correct terminal report. This decoupling makes four outcome categories distinguishable: missed execution, post-attainment drift, unsupported commitment, and verified success. Across 20 models on 1,000 frozen episodes, systems with comparable W differ by up to 19.7 pp in B: one model converts achieved states into correct reports, while another with near-identical execution drifts past the goal without closing. An action-feedback intervention further tests the separation: execution-oriented signals improve W broadly, yet commitment failures persist in models that do not already ground terminal reports in the achieved state. VIGIL provides a protocol that makes terminal commitment independently visible and scorable.
Ying Chen, Lihuang Fang, Rui Jiang +4
May 8, 2026cs.RO

MemCompiler: Compile, Don't Inject -- State-Conditioned Memory for Embodied Agents

Existing memory systems for embodied agents typically inject retrieved memory as static context at episode start, a paradigm we term Ahead-of-time Monolithic Memory Injection (AMMI). However, this static design quickly becomes misaligned with the agent's evolving state and may degrade lightweight executors below the no-memory baseline. To address this, we propose MemCompiler, which reframes memory utilization as State-Conditioned Memory Compilation. A learned Memory Compiler reads a structured Brief State capturing the agent's current execution state and dynamically selects and compiles only relevant memory into executable guidance. This guidance is delivered through a text channel and a latent Soft-Mem channel that preserves perceptual information not expressible in text. Across Alf World, EmbodiedBench, and ScienceWorld, MemCompiler consistently improves over no-memory across open-source backbones (up to +129%), matches or approaches frontier closed-source systems, and reduces per-step latency by 60%, demonstrating that state-aware memory compilation improves both effectiveness and efficiency.
Xin Ding, Xinrui Wang, Yifan Yang +9
May 8, 2026cs.RO

BioProVLA-Agent: An Affordable, Protocol-Driven, Vision-Enhanced VLA-Enabled Embodied Multi-Agent System with Closed-Loop-Capable Reasoning for Biological Laboratory Manipulation

Biological laboratory automation can reduce repetitive manual work and improve reproducibility, but reliable embodied execution in wet-lab environments remains challenging. Protocols are often unstructured, labware is frequently transparent or reflective, and multi-step procedures require state-aware execution beyond one-shot instruction following. Existing robotic systems often rely on costly hardware, fixed workflows, dedicated instruments, or robotics-oriented interfaces. Here, we introduce BioProVLA-Agent, an affordable, protocol-driven, vision-enhanced embodied multi-agent system enabled by Vision-Language-Action (VLA) models for biological manipulation. The system uses protocols as the task interface and integrates protocol parsing, visual state verification, and embodied execution in a closed-loop workflow. A Tailored LLM Protocol Agent converts protocols into verifiable subtasks; a VLM-RAG Verification Agent assesses readiness and completion using observations, robot states, retrieved knowledge, and success/failure examples; and a VLA Embodied Agent executes verified subtasks through a lightweight policy. To improve robustness under wet-lab visual perturbations, we develop AugSmolVLA, an online augmentation strategy targeting transparent labware, reflections, illumination shifts, and overexposure. We evaluate the system on a hierarchical benchmark covering 15 atomic tasks, 6 composite workflows, and 3 bimanual tasks, including tube loading, sorting, waste disposal, cap twisting, and liquid pouring. Across normal and high-exposure settings, AugSmolVLA improves execution stability over ACT, X-VLA, and the original SmolVLA, especially for precise placement, transparent-object manipulation, composite workflows, and visually degraded scenes. These results suggest a practical route toward accessible, protocol-centered, and verification-capable embodied AI for biological manipulation.
Zhaohui Du, Zhe Wang, Dongzhan Zhou +9
May 6, 2026cs.CV

PhysForge: Generating Physics-Grounded 3D Assets for Interactive Virtual World

Synthesizing physics-grounded 3D assets is a critical bottleneck for interactive virtual worlds and embodied AI. Existing methods predominantly focus on static geometry, overlooking the functional properties essential for interaction. We propose that interactive asset generation must be rooted in functional logic and hierarchical physics. To bridge this gap, we introduce PhysForge, a decoupled two-stage framework supported by PhysDB, a large-scale dataset of 150,000 assets with four-tier physical annotations. First, a VLM acts as a "physical architect" to plan a "Hierarchical Physical Blueprint" defining material, functional, and kinematic constraints. Second, a physics-grounded diffusion model realizes this blueprint by synthesizing high-fidelity geometry alongside precise kinematic parameters via a novel KineVoxel Injection (KVI) mechanism. Experiments demonstrate that PhysForge produces functionally plausible, simulation-ready assets, providing a robust data engine for interactive 3D content and embodied agents.
Yunhan Yang, Chunshi Wang, Junliang Ye +7
May 2, 2026cs.RO

Action Agent: Agentic Video Generation Meets Flow-Constrained Diffusion

We present Action Agent, a two-stage framework that unifies agentic navigation video generation with flow-constrained diffusion control for multi-embodiment robot navigation. In Stage I, a large language model (LLM) acts as an orchestration module that selects video diffusion models, refines prompts through iterative validation, and accumulates cross-task memory to synthesize physically plausible first-person navigation videos from language and image inputs. This increases video generation success from 35% (single-shot) to 86% across 50 navigation tasks. In Stage II, we introduce FlowDiT, a Flow-Constrained Diffusion Transformer that converts optimized goal videos and language instructions into continuous velocity commands using action-space denoising diffusion. FlowDiT integrates DINOv2 visual features, learned optical flow for ego-motion representation, and CLIP language embeddings for semantic stopping. We pretrain on the RECON outdoor navigation dataset and fine-tune on 203 Unitree G1 humanoid episodes collected in Isaac Sim to calibrate velocity dynamics. A single 43M-parameter checkpoint achieves 73.2% navigation success in simulation and 64.7% task completion on a real Unitree G1 in unseen indoor environments under open-loop execution, while operating at 40--47 Hz. We evaluate Action Agent across three embodiments: a Unitree G1 humanoid (real hardware), a drone, and a wheeled mobile robot (Isaac Sim), demonstrating that decoupling trajectory imagination from execution yields a scalable and embodiment-aware paradigm for language-guided navigation.
Jeffrin Sam, Nguyen Khang, Yara Mahmoud +2
May 2, 2026cs.RO

ESARBench: A Benchmark for Agentic UAV Embodied Search and Rescue

The rapid advancement of Multimodal Large Language Models (MLLMs) has empowered Unmanned Aerial Vehicle (UAV) with exceptional capabilities in spatial reasoning, semantic understanding, and complex decision-making, making them inherently suited for UAV Search and Rescue (SAR). However, existing UAV SAR research is dominated by traditional vision and path-planning methods and lacks a comprehensive and unified benchmark for embodied agents. To bridge this gap, we first propose the novel task of \textbf{Embodied Search and Rescue (ESAR)}, which requires aerial agents to autonomously explore complex environments, identify rescue clues, and reason about victim locations to execute informed decision-making. Additionally, we present \textbf{ESARBench}, the first comprehensive benchmark designed to evaluate MLLM-driven UAV agents in highly realistic SAR scenarios. Leveraging Unreal Engine 5 and AirSim, we construct four high-fidelity, large-scale open environments mapped directly from real-world Geographic Information System (GIS) data to ensure photorealistic landscapes. To rigorously simulate actual rescue operations, our benchmark incorporates dynamic variables including weather conditions, time of day, and stochastic clue placement. Furthermore, we create a dataset of 600 tasks modeled after real-world rescue cases and propose a robust set of evaluation metrics. We evaluate diverse baselines, ranging from traditional heuristics to advanced ground and aerial MLLM-based ObjectNav agents. Experimental results highlight the challenges in ESAR, revealing critical bottlenecks in spatial memory, aerial adaptation, and the trade-off between search efficiency and flight safety. We hope ESARBench serves as a valuable resource to advance research on Embodied Search and Rescue domain. Source code and project page: https://4amgodvzx.github.io/ESAR.github.io.
Daoxuan Zhang, Ping Chen, Jianyi Zhou +1
Apr 30, 2026cs.AI

Bridging Values and Behavior: A Hierarchical Framework for Proactive Embodied Agents

Current embodied agents are often limited to passive instruction-following or reactive need-satisfaction, lacking a stable, high-order value framework essential for long-term, self-directed behavior and resolving motivational conflicts. We introduce \textit{ValuePlanner}, a hierarchical cognitive architecture that decouples high-level value scheduling from low-level action execution. \textit{ValuePlanner} employs an LLM-based cognitive module to generate symbolic subgoals by reasoning through abstract value trade-offs, which are then translated into executable action plans by a classical PDDL planner. This process is refined via a closed-loop feedback mechanism. Evaluating such autonomy requires methods beyond task-success rates, and we therefore propose a value-centric evaluation suite measuring cumulative value gain, preference alignment, and behavioral diversity. Experiments in the TongSim household environment demonstrate that \textit{ValuePlanner} arbitrates competing values to generate coherent, long-horizon, self-directed behavior absent from instruction-following and needs-driven baselines. Our work offers a structured approach to bridging intrinsic values and grounded behavior for autonomous agents.
Chunhui Zhang, Yuxuan Wang, Aoyang Qin +4
Apr 28, 2026cs.MA

Where Did It Go Wrong? Capability-Oriented Failure Attribution for Vision-and-Language Navigation Agents

Embodied agents in safety-critical applications such as Vision-Language Navigation (VLN) rely on multiple interdependent capabilities (e.g., perception, memory, planning, decision), making failures difficult to localize and attribute. Existing testing methods are largely system-level and provide limited insight into which capability deficiencies cause task failures. We propose a capability-oriented testing approach that enables failure detection and attribution by combining (1) adaptive test case generation via seed selection and mutation, (2) capability oracles for identifying capability-specific errors, and (3) a feedback mechanism that attributes failures to capabilities and guides further test generation. Experiments show that our method discovers more failure cases and more accurately pinpoints capability-level deficiencies than state-of-the-art baselines, providing more interpretable and actionable guidance for improving embodied agents.
Jianming Chen, Yawen Wang, Junjie Wang +4
Apr 27, 2026cs.LG

AgenticCache: Cache-Driven Asynchronous Planning for Embodied AI Agents

Embodied AI agents increasingly rely on large language models (LLMs) for planning, yet per-step LLM calls impose severe latency and cost. In this paper, we show that embodied tasks exhibit strong plan locality, where the next plan is largely predictable from the current one. Building on this, we introduce AgenticCache, a planning framework that reuses cached plans to avoid per-step LLM calls. In AgenticCache, each agent queries a runtime cache of frequent plan transitions, while a background Cache Updater asynchronously calls the LLM to validate and refine cached entries. Across four multi-agent embodied benchmarks, AgenticCache improves task success rate by 22% on average across 12 configurations (4 benchmarks x 3 models), reduces simulation latency by 65%, and lowers token usage by 50%. Cache-based plan reuse thus offers a practical path to low-latency, low-cost embodied agents. Code is available at https://github.com/hojoonleokim/MLSys26_AgenticCache.
Hojoon Kim, Yuheng Wu, Thierry Tambe
Apr 23, 2026cs.RO

A Deployable Embodied Vision-Language Navigation System with Hierarchical Cognition and Context-Aware Exploration

Bridging the gap between embodied intelligence and embedded deployment remains a key challenge in intelligent robotic systems, where perception, reasoning, and planning must operate under strict constraints on computation, memory, energy, and real-time execution. In vision-and-language navigation (VLN), existing approaches often face a trade-off between reasoning capability and deployment efficiency on real-world platforms. In this paper, we present a deployable embodied VLN system that achieves both high efficiency and strong high-level reasoning on real-world robots. The system is decomposed into a fast perception-action layer and a deep reasoning layer running asynchronously at different time scales, with a shared memory layer enabling efficient interaction between them. To support long-horizon reasoning, we incrementally construct a compact memory graph and progressively feed decomposed subgraphs into a vision-language model (VLM). Furthermore, we formulate exploration as a Weighted Traveling Repairman Problem (WTRP) by jointly considering reasoning outcomes and the spatial distribution of candidate regions. Extensive experiments in simulation and real-world environments demonstrate improved navigation success and efficiency over existing VLN approaches while maintaining real-time performance on resource-constrained hardware. Code and additional real-world experiments are available at https://github.com/xukuanHIT/HiCo-Nav.
Kuan Xu, Ruimeng Liu, Yizhuo Yang +5
Apr 21, 2026cs.CV

Environmental Understanding Vision-Language Model for Embodied Agent

Vision-language models (VLMs) have shown strong perception and reasoning abilities for instruction-following embodied agents. However, despite these abilities and their generalization performance, they still face limitations in environmental understanding, often failing on interactions or relying on environment metadata during execution. To address this challenge, we propose a novel framework named Environmental Understanding Embodied Agent (EUEA), which fine-tunes four core skills: 1) object perception for identifying relevant objects, 2) task planning for generating interaction subgoals, 3) action understanding for judging success likelihood, and 4) goal recognition for determining goal completion. By fine-tuning VLMs with EUEA skills, our framework enables more reliable task execution for instruction-following. We further introduce a recovery step that leverages these core skills and a group relative policy optimization (GRPO) stage that refines inconsistent skill predictions. The recovery step samples alternative actions to correct failure cases, and the GRPO stage refines inconsistent skill predictions. Across ALFRED tasks, our VLM significantly outperforms a behavior-cloning baseline, achieving an 8.86% improvement in average success rate. The recovery and GRPO stages provide an additional 3.03% gain, further enhancing overall performance. Finally, our skill-level analyses reveal key limitations in the environmental understanding of closed- and open-source VLMs and identify the capabilities necessary for effective agent-environment interaction.
Jinsik Bang, Jaeyeon Bae, Donggyu Lee +2
Apr 21, 2026cs.CV

Explore Like Humans: Autonomous Exploration with Online SG-Memo Construction for Embodied Agents

Constructing structured spatial memory is essential for enabling long-horizon reasoning in complex embodied navigation tasks. Current memory construction predominantly relies on a decoupled, two-stage paradigm: agents first aggregate environmental data through exploration, followed by the offline reconstruction of spatial memory. However, this post-hoc and geometry-centric approach precludes agents from leveraging high-level semantic intelligence, often causing them to overlook navigationally critical landmarks (e.g., doorways and staircases) that serve as fundamental semantic anchors in human cognitive maps. To bridge this gap, we propose ABot-Explorer, a novel active exploration framework that unifies memory construction and exploration into an online, RGB-only process. At its core, ABot-Explorer leverages Large Vision-Language Models (VLMs) to distill Semantic Navigational Affordances (SNA), which act as cognitive-aligned anchors to guide the agent's movement. By dynamically integrating these SNAs into a hierarchical SG-Memo, ABot-Explorer mirrors human-like exploratory logic by prioritizing structural transit nodes to facilitate efficient coverage. To support this framework, we contribute a large-scale dataset extending InteriorGS with SNA and SG-Memo annotations. Experimental results demonstrate that ABot-Explorer significantly outperforms current state-of-the-art methods in both exploration efficiency and environment coverage, while the resulting SG-Memo is shown to effectively support diverse downstream tasks.
Xu Chen, Shichao Xie, Zhining Gu +7
Apr 20, 2026cs.RO

EmbodiedLGR: Integrating Lightweight Graph Representation and Retrieval for Semantic-Spatial Memory in Robotic Agents

As the world of agentic artificial intelligence applied to robotics evolves, the need for agents capable of building and retrieving memories and observations efficiently is increasing. Robots operating in complex environments must build memory structures to enable useful human-robot interactions by leveraging the mnemonic representation of the current operating context. People interacting with robots may expect the embodied agent to provide information about locations, events, or objects, which requires the agent to provide precise answers within human-like inference times to be perceived as responsive. We propose the Embodied Light Graph Retrieval Agent (EmbodiedLGR-Agent), a visual-language model (VLM)-driven agent architecture that constructs dense and efficient representations of robot operating environments. EmbodiedLGR-Agent directly addresses the need for an efficient memory representation of the environment by providing a hybrid building-retrieval approach built on parameter-efficient VLMs that store low-level information about objects and their positions in a semantic graph, while retaining high-level descriptions of the observed scenes with a traditional retrieval-augmented architecture. EmbodiedLGR-Agent is evaluated on the popular NaVQA dataset, achieving state-of-the-art performance in inference and querying times for embodied agents, while retaining competitive accuracy on the global task relative to the current state-of-the-art approaches. Moreover, EmbodiedLGR-Agent was successfully deployed on a physical robot, showing practical utility in real-world contexts through human-robot interaction, while running the visual-language model and the building-retrieval pipeline locally.
Paolo Riva, Leonardo Gargani, Matteo Frosi +1
Apr 20, 2026cs.RO

Memory Centric Power Allocation for Multi-Agent Embodied Question Answering

This paper considers multi-agent embodied question answering (MA-EQA), which aims to query robot teams on what they have seen over a long horizon. In contrast to existing edge resource management methods that emphasize sensing, communication, or computation performance metrics, MA-EQA emphasizes the memory qualities. To cope with this paradigm shift, we propose a quality of memory (QoM) model based on generative adversarial exam (GAE), which leverages forward simulation to assess memory retrieval and uses the resulting exam scores to compute QoM values. Then we propose memory centric power allocation (MCPA), which maximizes the QoM function under communication resource constraints. Through asymptotic analysis, it is found that the transmit powers are proportional to the GAE error probability, thus prioritizing towards high-QoM robots. Extensive experiments demonstrate that MCPA achieves significant improvements over extensive benchmarks in terms of diverse metrics in various scenarios.
Chengyang Li, Shuai Wang, Kejiang Ye +5
Apr 19, 2026cs.CL

Seeing Isn't Believing: Mitigating Belief Inertia via Active Intervention in Embodied Agents

Recent advancements in large language models (LLMs) have enabled agents to tackle complex embodied tasks through environmental interaction. However, these agents still make suboptimal decisions and perform ineffective actions, as they often overlook critical environmental feedback that differs from their internal beliefs. Through a formal probing analysis, we characterize this as belief inertia, a phenomenon where agents stubbornly adhere to prior beliefs despite explicit observations. To address this, we advocate active belief intervention, moving from passive understanding to active management. We introduce the Estimate-Verify-Update (EVU) mechanism, which empowers agents to predict expected outcomes, verify them against observations through explicit reasoning, and actively update prior beliefs based on the verification evidence. EVU is designed as a unified intervention mechanism that generates textual belief states explicitly, and can be integrated into both prompting-based and training-based agent reasoning methods. Extensive experiments across three embodied benchmarks demonstrate that EVU consistently yields substantial gains in task success rates. Further analyses validate that our approach effectively mitigates belief inertia, advancing the development of more robust embodied agents. Our code is available at https://github.com/WangHanLinHenry/EVU.
Hanlin Wang, Chak Tou Leong, Jian Wang +1
Apr 18, 2026cs.AI

Mini-BEHAVIOR-Gran: Revealing U-Shaped Effects of Instruction Granularity on Language-Guided Embodied Agents

Instruction granularity is an important yet poorly controlled variable in language-guided embodied AI. Existing benchmarks typically pair each task with a single static instruction, making it difficult to study how agent behavior changes when the same task is described at different levels of detail. We introduce Mini-BEHAVIOR-Gran, a new benchmark for controlled studies of instruction granularity that extends Mini-BEHAVIOR with multiple instruction variants per task, ranging from high-level goal descriptions to step-by-step guidance. Using this benchmark, we compare four candidate metrics for cross-task granularity quantification: token count, entity count, action-verb count, and planning-width, and find that width correlates most consistently with agent performance. Using width to organize training and evaluation further reveals a non-monotonic U-shaped relationship between instruction granularity and performance, with peaks at both fine and coarse extremes. Further analysis suggests that the coarse-granularity performance rebound is associated with shallow grounding, where agents learn vision-dominant policies.
Sukai Huang, Chenyuan Zhang, Fucai Ke +4
Apr 16, 2026cs.AI

OpenMobile: Building Open Mobile Agents with Task and Trajectory Synthesis

Mobile agents powered by vision-language models have demonstrated impressive capabilities in automating mobile tasks, with recent leading models achieving a marked performance leap, e.g., nearly 70% success on AndroidWorld. However, these systems keep their training data closed and remain opaque about their task and trajectory synthesis recipes. We present OpenMobile, an open-source framework that synthesizes high-quality task instructions and agent trajectories, with two key components: (1) The first is a scalable task synthesis pipeline that constructs a global environment memory from exploration, then leverages it to generate diverse and grounded instructions. and (2) a policy-switching strategy for trajectory rollout. By alternating between learner and expert models, it captures essential error-recovery data often missing in standard imitation learning. Agents trained on our data achieve competitive results across three dynamic mobile agent benchmarks: notably, our fine-tuned Qwen2.5-VL and Qwen3-VL reach 51.7% and 64.7% on AndroidWorld, far surpassing existing open-data approaches. Furthermore, we conduct transparent analyses on the overlap between our synthetic instructions and benchmark test sets, and verify that performance gains stem from broad functionality coverage rather than benchmark overfitting. We release data and code at https://njucckevin.github.io/openmobile/ to bridge the data gap and facilitate broader mobile agent research.
Kanzhi Cheng, Zehao Li, Zheng Ma +11
Apr 16, 2026cs.AI

ADAPT: Benchmarking Commonsense Planning under Unspecified Affordance Constraints

Intelligent embodied agents should not simply follow instructions, as real-world environments often involve unexpected conditions and exceptions. However, existing methods usually focus on directly executing instructions, without considering whether the target objects can actually be manipulated, meaning they fail to assess available affordances. To address this limitation, we introduce DynAfford, a benchmark that evaluates embodied agents in dynamic environments where object affordances may change over time and are not specified in the instruction. DynAfford requires agents to perceive object states, infer implicit preconditions, and adapt their actions accordingly. To enable this capability, we introduce ADAPT, a plug-and-play module that augments existing planners with explicit affordance reasoning. Experiments demonstrate that incorporating ADAPT significantly improves robustness and task success across both seen and unseen environments. We also show that a domain-adapted, LoRA-finetuned vision-language model used as the affordance inference backend outperforms a commercial LLM (GPT-4o), highlighting the importance of task-aligned affordance grounding.
Pei-An Chen, Yong-Ching Liang, Jia-Fong Yeh +4
Apr 10, 2026cs.SE

ECM Contracts: Contract-Aware, Versioned, and Governable Capability Interfaces for Embodied Agents

Embodied agents increasingly rely on modular capabilities that are installed, upgraded, composed, and governed at runtime, yet the interfaces between these modules are specified only at the level of message types, so integration failures surface only during execution. We present ECM Contracts, a contract-based interface model for embodied capability modules. Unlike conventional interfaces that specify only input and output types, ECM Contracts encode six dimensions of embodied execution: functional signature, behavioral assumptions, resource requirements, permission boundaries, recovery semantics, and version compatibility. On this model we build a compatibility framework that checks installation, composition, and upgrade before deployment, and a release discipline of version-aware compatibility classes and upgrade gates. We evaluate the prototype by predicting real, independently documented integration failures in the ROS ecosystem: contracts are reconstructed blind from each module's published interface, scored by a checker frozen before reconstruction against bugs from third-party datasets, and confirmed in live runtime execution. Contract checking predicts 56% and 72% of these documented failures across two substrates, against at most 17% for the strongest type and quality-of-service baselines, with the advantage statistically significant and zero false positives on matched-good controls. The resource and version dimensions carry most of this margin; the behavioral dimension adds little beyond the middleware's quality-of-service check, and we report the permission and recovery dimensions as forward-looking. Stable embodied software ecosystems require not just modular packaging but explicit contracts connecting composition, governance, and evolution.
Xue Qin, Simin Luan, Cong Yang +1
Apr 8, 2026cs.LG

Event-Centric World Modeling with Memory-Augmented Retrieval for Embodied Decision-Making

Autonomous agents operating in dynamic environments increasingly demand decision-making systems that are both efficient and interpretable. Hence we propose the Event-Retrieve-Action (ERA) framework, an alternative formulation for embodied decision-making that bridges the gap between black-box imitation and interpretable memory retrieval while enabling online refinement without retraining. The environment is represented as structured semantic events encoded into an interpretable latent representation, and decisions are generated by retrieving relevant prior experiences from a knowledge bank of event-action pairs. Final actions are produced through weighted aggregation of retrieved maneuvers, enabling transparent and physically consistent decision-making. Experiments in UAV navigation demonstrate real-time performance and adaptive behavior in dynamic environments as a representative embodied decision-making application scenario.
Zhaowen Fan, Rongchao Zhang, Yunxiang Han
Mar 31, 2026cs.CV

SceneTeract: Probing and Improving Agent-Aware Activity Reasoning in 3D Indoor Scenes

Indoor 3D scenes are ultimately meant to be used: an embodied agent should be able to navigate, reach objects, and complete diverse activities. Yet whether a given scene actually supports these activities for a specific agent profile is rarely verified. Existing evaluations of indoor 3D scenes typically focus on visual quality and semantic plausibility. In contrast, the feasibility of an activity depends on geometric, agent-specific constraints such as reach, clearance, and navigable space availability. These properties are not captured by visual plausibility metrics, and, as we show, VLMs, which are increasingly used to reason about 3D scenes, often fail to determine action feasibility in a single shot. We present SceneTeract, a verification interface that separates semantic action understanding from physical feasibility. Given a scene, an activity, and an embodied agent profile, we decompose the activity into atomic actions on scene objects. Explicit geometric checks then decide whether each step is executable and return a diagnostic trace explaining failures. In synthetic indoor scenes, SceneTeract reveals widespread functional and accessibility failures across diverse agent profiles. Moreover, when benchmarked against our verification, we find that existing VLMs systematically over-predict action feasibility, highlighting limited awareness of embodied functional constraints. In response, we post-train a lightweight VLM with verifier feedback, improving its assessment of physical feasibility. Although trained only on renders of synthetic scenes, we demonstrate that scene understanding improvements also generalize to real-world scenes. We will release our verification suite, benchmark labels, and diagnostic trace datasets.
Léopold Maillard, Francis Engelmann, Tom Durand +4
Mar 23, 2026cs.RO

CaP-X: A Framework for Benchmarking and Improving Coding Agents for Robot Manipulation

"Code-as-Policy" considers how executable code can complement data-intensive Vision-Language-Action (VLA) methods, yet their effectiveness as autonomous controllers for embodied manipulation remains underexplored. We present CaP-X, an open-access framework for systematically studying Code-as-Policy agents in robot manipulation. At its core is CaP-Gym, an interactive environment in which agents control robots by synthesizing and executing programs that compose perception and control primitives. Building on this foundation, CaP-Bench evaluates frontier language and vision-language models across varying levels of abstraction, interaction, and perceptual grounding. Across 12 models, CaP-Bench reveals a consistent trend: performance improves with human-crafted abstractions but degrades as these priors are removed, exposing a dependence on designer scaffolding. At the same time, we observe that this gap can be mitigated through scaling agentic test-time computation--through multi-turn interaction, structured execution feedback, visual differencing, automatic skill synthesis, and ensembled reasoning--substantially improves robustness even when agents operate over low-level primitives. These findings allow us to derive CaP-Agent0, a training-free framework that recovers human-level reliability on several manipulation tasks in simulation and on real embodiments. We further introduce CaP-RL, showing reinforcement learning with verifiable rewards improves success rates and transfers from sim2real with minimal gap. Together, CaP-X provides a principled, open-access platform for advancing embodied coding agents.
Letian Fu, Justin Yu, Karim El-Refai +13
Mar 10, 2026cs.CV

EXPLORE-Bench: Egocentric Scene Prediction with Long-Horizon Reasoning

Multimodal large language models (MLLMs) are increasingly considered as a foundation for embodied agents, yet it remains unclear whether they can reliably reason about the long-term physical consequences of actions from an egocentric viewpoint. We study this gap through a new task, Egocentric Scene Prediction with LOng-horizon REasoning: given an initial-scene image and a sequence of atomic action descriptions, a model is asked to predict the final scene after all actions are executed. To enable systematic evaluation, we introduce EXPLORE-Bench, a benchmark curated from real first-person videos spanning diverse scenarios. Each instance pairs long action sequences with structured final-scene annotations, including object categories, visual attributes, and inter-object relations, which supports fine-grained, quantitative assessment. Experiments on a range of proprietary and open-source MLLMs reveal a significant performance gap to humans, indicating that long-horizon egocentric reasoning remains a major challenge. We further analyze test-time scaling via stepwise reasoning and show that decomposing long action sequences can improve performance to some extent, while incurring non-trivial computational overhead. Overall, EXPLORE-Bench provides a principled testbed for measuring and advancing long-horizon reasoning for egocentric embodied perception.
Chengjun Yu, Xuhan Zhu, Chaoqun Du +4
Jan 28, 2026cs.RO

Demonstration-Free Robotic Control via LLM Agents

Robotic manipulation has increasingly adopted vision-language-action (VLA) models, which achieve strong performance but typically require task-specific demonstrations and fine-tuning, and often generalize poorly under domain shift. We investigate whether general-purpose large language model (LLM) agent frameworks, originally developed for software engineering, can serve as an alternative control paradigm for embodied manipulation. We introduce FAEA (Frontier Agent as Embodied Agent), which applies an LLM agent framework directly to embodied manipulation without modification. Using the same iterative reasoning that enables software agents to debug code, FAEA enables embodied agents to reason through manipulation strategies. We evaluate an unmodified frontier agent, Claude Agent SDK, across the LIBERO, ManiSkill3, and MetaWorld benchmarks. With privileged environment state access, FAEA achieves success rates of 84.9%, 85.7%, and 96%, respectively. This level of task success approaches that of VLA models trained with less than 100 demonstrations per task, without requiring demonstrations or fine-tuning. With one round of human feedback as an optional optimization, performance increases to 88.2% on LIBERO. This demonstration-free capability has immediate practical value: FAEA can autonomously explore novel scenarios in simulation and generate successful trajectories for training data augmentation in embodied learning. Our results indicate that general-purpose agents are sufficient for a class of manipulation tasks dominated by deliberative, task-level planning. This opens a path for robotics systems to leverage actively maintained agent infrastructure and benefit directly from ongoing advances in frontier models. Code is available at https://github.com/robiemusketeer/faea-sim
Brian Y. Tsui, Alan Y. Fang, Tiffany J. Hwu
Nov 24, 2025cs.CV

Beyond Description: Cognitively Benchmarking Fine-Grained Action for Embodied Agents

Multimodal Large Language Models (MLLMs) show promising results as decision-making engines for embodied agents operating in complex, physical environments. However, existing benchmarks often prioritize high-level planning or spatial reasoning, leaving the fine-grained action intelligence required for embodied physical interaction underexplored. To address this gap, we introduce CFG-Bench, a new benchmark designed to systematically evaluate this crucial capability. CFG-Bench consists of 1,368 curated videos paired with 19,562 question-answer pairs spanning three evaluation paradigms targeting four cognitive abilities: 1) Physical Interaction, 2) Temporal-Causal Relation, 3) Intentional Understanding, and 4) Evaluative Judgment. Together, these dimensions provide a systematic framework for assessing a model's ability to translate visual observations into actionable knowledge, moving beyond mere surface-level recognition. Our comprehensive evaluation on CFG-Bench reveals that leading MLLMs struggle to produce detailed instructions for physical interactions and exhibit profound limitations in the higher-order reasoning of intention and evaluation. Moreover, supervised fine-tuning (SFT) on our data demonstrates that teaching an MLLMs to articulate fine-grained actions directly translates to significant performance gains on established embodied benchmarks. Our analysis highlights these limitations and offers insights for developing more capable and grounded embodied agents. Project page: https://cfg-bench.github.io/
Dayong Liu, Chao Xu, Weihong Chen +5
Nov 21, 2025cs.RO

IndustryNav: Exploring Spatial Reasoning of Embodied Agents in Dynamic Industrial Navigation

While Visual Large Language Models (VLLMs) show great promise as embodied agents, they continue to face substantial challenges in spatial reasoning. Existing embodied benchmarks largely focus on passive, static household environments and evaluate isolated capabilities, failing to capture holistic performance in interactive and dynamic complexity of specific domains. To fill this gap, we present IndustryNav, the first dynamic industrial navigation benchmark for active spatial reasoning. IndustryNav leverages 12 manually created, high-fidelity Unity warehouse scenarios featuring dynamic objects and human movement. We proposes a zero-shot PointGoal navigation pipeline that effectively combines egocentric vision with global odometry to assess holistic local-global planning. Furthermore, we introduce the "collision rate" and "warning rate" metrics to measure safety-oriented behaviors. A comprehensive study of fourteen state-of-the-art VLLMs (including models such as GPT-5.2, Claude-4.6, and Gemini-3) reveals that closed-source models maintain a consistent advantage; however, all agents exhibit notable deficiencies in robust path planning, collision avoidance and active exploration. This highlights a critical need for embodied research to move beyond passive perception and toward tasks that demand stable planning, active exploration, and safe behavior in vivid, dynamic environments.
Yifan Li, Lichi Li, Anh Dao +15
Oct 20, 2025cs.RO

Robobench: A Comprehensive Evaluation Benchmark for Multimodal Large Language Models as Embodied Brain

Building robots that can perceive, reason, and act in dynamic, unstructured environments remains a central challenge. Recent embodied systems often follow a dual-system paradigm, where System 2 performs high-level reasoning and System 1 handles low-level control. We refer to System 2 as the embodied brain, the cognitive core for decision-making in manipulation. Although evaluating this embodied brain is crucial, existing benchmarks mainly measure execution success or cover only limited aspects of high-level cognition and task realism. We introduce RoboBench, a benchmark for evaluating multimodal large language models (MLLMs) as embodied brains. RoboBench covers five dimensions: Instruction Comprehension, Perception Reasoning, Generalized Planning, Affordance Prediction, and Failure Analysis. It spans 14 capabilities, 25 tasks, and 6,092 QA pairs. To improve realism, it draws from large-scale real robotic data and in-house collection across diverse embodiments, attribute-rich objects, multi-view scenes, and memory-driven navigation. For planning, RoboBench introduces an MLLM-as-world-simulator framework that assesses whether predicted plans can achieve critical object-state changes under physical and visual constraints, enabling more faithful evaluation of long-horizon reasoning than symbolic matching. Experiments on 18 state-of-the-art MLLMs reveal persistent limitations in implicit instruction understanding, spatiotemporal reasoning, cross-scenario planning, fine-grained affordance understanding, and failure diagnosis. We further analyze how embodied cognitive abilities relate to downstream robotic control. RoboBench offers a comprehensive scaffold for quantifying high-level cognition and guiding next-generation MLLMs toward more robust robotic intelligence.
Yulin Luo, Chun-Kai Fan, Menghang Dong +19
Oct 7, 2025cs.AI

BuilderBench: The Building Blocks of Intelligent Agents

Today's AI models learn primarily through mimicry and refining, so it is not surprising that they struggle to solve problems beyond the limits set by existing data. To solve novel problems, agents should acquire skills by exploring and learning through experience. Finding a scalable learning mechanism for developing agents that learn through interaction remains a major open problem. In this work, we introduce BuilderBench, a benchmark to accelerate research into agent training that centers open-ended exploration. BuilderBench requires agents to learn how to build any structure using blocks. BuilderBench is equipped with (1) a simulator of a robot interacting with various physical blocks, and (2) a task-suite with over 50 diverse target structures that are carefully curated to test an understanding of physics, mathematics, and long-horizon planning. Agents are provided with a target structure at the start, and can interact with the environment for multiple episodes to experiment and learn various skills for building the structure. Solving these tasks requires \emph{embodied reasoning} in a way that is not reflected in words but rather in actions, experimenting with different strategies and piecing them together. Our experiments with multiple state-of-the-art frontier language model based agents and tabula rasa reinforcement learning algorithms show that these agents cannot solve any of the non-trivial tasks in the BuilderBench. Our analysis throws light on the lack of exploration abilities in these models.
Raj Ghugare, Roger Creus Castanyer, Catherine Ji +4
Sep 18, 2025cs.RO

Ask-to-Clarify: Resolving Instruction Ambiguity through Multi-turn Dialogue

Embodied agents are intelligent systems designed to perceive, reason, and act within the physical world. While the robotics community has long strived to build such versatile agents, a fundamental limitation persists: most current VLA-based models operate under a rigid ``Listen-and-Act'' paradigm. These systems assume instructions are unambiguous and execute them in a passive fashion, preventing them from resolving uncertainty through dialogue. To address this, we propose Ask-to-Clarify, a unified end-to-end framework that seamlessly integrates multi-turn disambiguation dialogue with low-level visuomotor control, eliminating the reliance on high-level action primitives or external planners. Specifically, Ask-to-Clarify synergizes a VLM-based Cognitive Planner with a Diffusion-based Motor Executor. To bridge the disparity between high-level disambiguation and low-level execution, we introduce a Semantic-Visual Alignment Adapter, which functions as a cross-modal interface to synthesize semantic intent with visual perceptual streams. Furthermore, we observe severe catastrophic forgetting: visuomotor fine-tuning completely erases dialogue capabilities. To overcome this, we propose a two-stage knowledge-insulation training strategy, effectively decoupling dialogue logic from physical manipulation. Extensive evaluations across 11 real-world tasks demonstrate that \framework{} significantly outperforms existing methods, offering a promising path toward building truly collaborative embodied agents.
Xingyao Lin, Xinghao Zhu, Tianyi Lu +6
Aug 9, 2025cs.RO

P3\mathcal{P}^3: Toward Versatile Embodied Agents

Embodied agents have shown promising generalization capabilities across diverse physical environments, making them essential for a wide range of real-world applications. However, building versatile embodied agents poses critical challenges due to three key issues: dynamic environment perception, open-ended tool usage, and complex multi-task planning. Most previous works rely solely on feedback from tool agents to perceive environmental changes and task status, which limits adaptability to real-time dynamics, causes error accumulation, and restricts tool flexibility. Furthermore, multi-task scheduling has received limited attention, primarily due to the inherent complexity of managing task dependencies and balancing competing priorities in dynamic and complex environments. To overcome these challenges, we introduce P3\mathcal P^3, a unified framework that integrates real-time perception and dynamic scheduling. Specifically, P3\mathcal P^3 enables agents to perceive task-relevant information actively from the environment, plug and utilize tools without feedback requirements, and plan multi-task execution by prioritizing urgent tasks and dynamically adjusting task order based on dependencies. Extensive real-world experiments show that our approach bridges the gap between benchmarks and practical deployment, delivering highly transferable, general-purpose embodied agents. Code and data are available at https://github.com/fz-zsl/P3.
Shengli Zhou, Xiangchen Wang, Jinrui Zhang +4
Aug 9, 2025cs.RO

Imaginative World Modeling with Scene Graphs for Embodied Agent Navigation

Semantic navigation requires an agent to navigate toward a specified target in an unseen environment. Employing an imaginative navigation strategy that predicts future scenes before taking action, can empower the agent to find target faster. Inspired by this idea, we propose SGImagineNav, a novel imaginative navigation framework that leverages symbolic world modeling to proactively build a global environmental representation. SGImagineNav maintains an evolving hierarchical scene graph and uses large vision language models to predict and explore unseen parts of the environment. While existing methods solely relying on past observations, this imaginative scene graph provides richer semantic context, enabling the agent to proactively estimate target locations. Building upon this, SGImagineNav adopts an adaptive navigation strategy that exploits semantic shortcuts when promising and explores unknown areas otherwise to gather additional context. This strategy continuously expands the known environment and accumulates valuable semantic contexts, ultimately guiding the agent toward the target. SGImagineNav is evaluated in both real-world scenarios and simulation benchmarks. SGImagineNav consistently outperforms previous methods, improving the success rate to 65.4% and 66.8% on HM3D and HSSD, and demonstrating cross-floor and cross-room navigation in real-world environments. All source code is open-sourced at https://github.com/UMich-CURLY/SGImagineNav.
Yue Hu, Junzhe Wu, Ruihan Xu +5
Feb 20, 2025cs.RO

Mem2Ego: Empowering Vision-Language Models with Global-to-Ego Memory for Long-Horizon Embodied Navigation

Recent advancements in Large Language Models (LLMs) and Vision-Language Models (VLMs) have made them powerful tools in embodied navigation, enabling agents to leverage commonsense and spatial reasoning for efficient exploration in unfamiliar environments. Existing LLM-based approaches convert global memory, such as semantic or topological maps, into language descriptions to guide navigation. While this improves efficiency and reduces redundant exploration, the loss of geometric information in language-based representations hinders spatial reasoning, especially in intricate environments. To address this, VLM-based approaches directly process ego-centric visual inputs to select optimal directions for exploration. However, relying solely on a first-person perspective makes navigation a partially observed decision-making problem, leading to suboptimal decisions in complex environments. In this paper, we present a novel vision-language model (VLM)-based navigation framework that addresses these challenges by adaptively retrieving task-relevant cues from a global memory module and integrating them with the agent's egocentric observations. By dynamically aligning global contextual information with local perception, our approach enhances spatial reasoning and decision-making in long-horizon tasks. The proposed method surpasses previous state-of-the-art approaches by a significant margin on both the HSSD and HM3D benchmarks and demonstrates strong performance on a real robot.
Lingfeng Zhang, Yuecheng Liu, Zhanguang Zhang +19
Feb 2, 2025cs.AI

Inferring the Unspoken: Aligning Embodied Agents with Implicit Preferences

Natural-language instructions rarely specify every detail required for embodied action. An agent asked to ``prepare an apple,'' for example, must still determine whether to wash or cut it, where to place it, and in what order to perform these actions. Such decisions often reflect user-specific preferences that are demonstrated through behavior but never explicitly stated. We study whether embodied agents can infer these latent preferences from a small number of prior demonstrations and apply them when planning in new situations. To support systematic evaluation, we introduce Preference-based Planning (PbP), a benchmark containing 5,000 evaluation groups and 290 preferences organized into three levels: atomic action parameters, strategic interaction and placement policies, and temporal ordering constraints. We further propose Inferring the Unspoken (InTU), a two-stage framework that first verbalizes the preference inferred from multimodal behavioral demonstrations and then generates an action plan conditioned on that explicit representation. Experiments with video-language and language models reveal a substantial preference-acquisition gap: models plan effectively when given the ground-truth preference, but their performance degrades sharply when the same preference must be inferred from behavior. Explicit verbalization consistently improves alignment over direct end-to-end planning, particularly for strong multimodal models, and provides greater robustness when preferences must transfer across visually distinct scenes. These results identify visual-to-semantic preference acquisition, rather than preference-conditioned planning alone, as a central bottleneck in personalized embodied intelligence. They also demonstrate that language can serve as an interpretable and transferable intermediate representation between observed behavior and personalized action.
Manjie Xu, Xinyi Yang, Wei Liang +2
Date pendingcs.CL

Self-Evolving Embodied Agents via Skill-Harness Evolution

Embodied agents are increasingly built as systems around foundation models, where performance depends not only on model weights but also on the skills, context, action interfaces, and execution harness surrounding the model. While supervised fine-tuning and reinforcement learning can adapt agents to new environments, they require additional data, rewards, and training runs; meanwhile, many train-free code-centric approaches rely on programmable robot APIs that may be unavailable in fixed-interface settings. We propose SHAPER, a self-evolving framework for train-free embodied adaptation that keeps model parameters frozen and improves the non-parametric agent system by evolving reusable skills and a context-code harness through target-environment rollouts. In SHAPER, the same frozen model can serve as both planner and optimizer, refining its external skills and context-code harness without parameter updates. We evaluate SHAPER on VLABench and ESI-Bench, covering embodied agents with different low-level action interfaces, and compare against pure execution, supervised fine-tuning, and test-time-scaling baselines such as verifier-free selection and voting. Our results suggest that skill-and-harness optimization is a practical route to self-evolving embodied agents when model training is expensive, unavailable, or undesirable.
Peidong Wang, Zhiming Ma, Ying Chang +7