Intelligence

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27 papers in the last 28 days · 0.4% of indexed attention

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Period ending 2026-09-21

14 new papers

A weekly snapshot of new work published in Intelligence.

Period ending 2026-09-14

6 new papers

A weekly snapshot of new work published in Intelligence.

Period ending 2026-09-07

4 new papers

A weekly snapshot of new work published in Intelligence.

287 papers

Latest in Intelligence

Jul 27, 2026cs.RO

LeapBot-WA: World-Anchor Action Models via Predictive Latent Alignments

World Action Models (WAMs) have emerged as a powerful paradigm for embodied intelligence, yet the prevailing reliance on pixel-level video generation creates a fundamental bottleneck. Forcing models to reconstruct task-irrelevant visual details dissipates representational capacity and renders policies vulnerable to visual distractors. In this paper, we propose LeapBot-WA, which establishes a novel Predictive-Latent paradigm for WAMs by operationalizing the Joint-Embedding Predictive Architecture (JEPA) as a World-Anchor. Departing from the traditional reliance on visual synthesis, LeapBot-WA shifts the core of world modeling to Predictive Semantic Alignment, extracting abstract physical dynamics directly within a latent foundation space. To bridge the modality gap between non-Gaussian predictive features and diffusion priors, we introduce the Isotropic Semantic Autoencoder (ISAE), which reshapes the anchor's latent space into a diffusion-friendly manifold to prevent off-manifold drift. Furthermore, we design an Asymmetric Mixture-of-Transformers (MoT) architecture. During training, an Anchor Diffusion Transformer acts as a privileged dynamics expert to guide the Action Diffusion Transformer; at inference, this heavy dynamics branch is pruned, enabling zero-overhead execution. LeapBot-WA achieves state-of-the-art performance among predictive models on LIBERO and matches top-tier generative WAMs on RoboTwin 2.0 without requiring large-scale trajectory pre-training. It further demonstrates superior zero-shot robustness to unseen environments and successful real-world transfer, establishing a highly efficient and robust latent-centric paradigm for scalable robotic control. Code: https://github.com/LeapWM/leapbot-wa.
Pei Liu, Nan Zheng, Lang Zhang +8
Jul 26, 2026cs.DL

Eleven Years of BRACIS: A Meta-Scientific Study of the Brazilian Conference on Intelligent Systems

The Brazilian Conference on Intelligent Systems (BRACIS) is the main national venue for Artificial Intelligence research in Brazil, hosted by the Brazilian Computer Society since 2012 and publishing work from institutions across the country. Across eleven years, from 2015 to 2025, we build a per-paper record of all 1,066 accepted papers from DBLP metadata, 6,765 Google Scholar citations, and the paper full texts, and use it to ask what BRACIS publishes, who publishes it, and which work gets cited. Large Language Model research grows from zero before 2020 to 19% of papers in 2024, on top of a base of Machine Learning, Computer Vision, and Optimization work. The community is hourglass-shaped: 80.5% of 2,623 authors appear in a single edition, while institutions return at nearly three times the author rate. Citations are heavily concentrated, with the top 1% of papers carrying 27% of the total. Openness practices have grown, with artifact release rising from 8.9% of papers in 2015 to 57.3% in 2023, and we find a notable correlation between having an arXiv preprint and higher citation counts. Since proceedings sit behind IEEE and Springer paywalls and only 7.4% of papers have a preprint, most BRACIS work is hard to reach for readers without institutional access.
Thales Sales Almeida, Giovana Kerche Bonás, Thiago Laitz +7
Jul 24, 2026cs.AI

Zero-Shot Mission-Level Evaluation for Aerial MLLM Agents

Multimodal Large Language Models (MLLMs) are emerging as core reasoning modules for embodied agents, yet it remains unclear how well general-purpose models can solve long-horizon embodied tasks from a single high-level instruction. We introduce MissionBench, a benchmark for mission-level evaluation of MLLMs in aerial 3D environments. It comprises 120 missions across five simulated 3D environments and four task families. Agents must autonomously plan, navigate, and report outcomes using only egocentric observations and its action history, without aerial-specific fine-tuning. Across 22 open- and closed-source MLLMs, the strongest model succeeds on fewer than 35% of missions compared to 84.4% human performance, highlighting the difficulty of multi-step embodied tasks. Despite large variations between model families, we observe gains from scaling, indicating that larger general-purpose models possess stronger zero-shot embodied capabilities. Our analysis shows that mission-level competence requires coordinating multiple capabilities beyond spatial perception, including multi-step planning and adaptive reasoning. This motivates closed-loop evaluation and highlights both the promise and risk of scaling-driven improvements for embodied AI.
Suman Navaratnarajah, Taehyoung Kim, Jona Ruthardt +5
Jul 22, 2026cs.RO

EA-Nav: Learning Safe Visual Navigation Policies with Embodiment Awareness

Cross-embodiment navigation is a key challenge in embodied intelligence. Due to differences in embodiment, the same visual observation may imply different actions for different agents, making prediction ambiguous when relying solely on vision. Existing studies mainly rely on reinforcement learning, which requires large-scale interaction and careful reward design, making it difficult to support scalable pretraining and real-world adaptation. In contrast, imitation-learning-based approaches remain limited. To address these challenges, we propose an imitation-learning-based embodiment-aware navigation framework with a modular multi-stage design. In pretraining, we construct a cross-embodiment navigation dataset from Internet videos and introduce embodiment geometry as conditional tokens to reduce action ambiguity under the same observation. In fine-tuning, we design a multimodal information injection mechanism based on a decoupled architecture. Specifically, we design a trajectory augmentation strategy to generate high-risk samples, which are used to train spatial perception and risk-aware correction separately, thereby explicitly incorporating embodiment geometry for safe navigation. Experimental results show that the proposed method effectively improves navigation performance across different embodiment settings, demonstrating the effectiveness of incorporating embodiment geometry into embodied navigation.
Jialu Zhang, Yong Du, Xianda Guo +6
Jul 21, 2026cs.AI

Athena-Brain Technical Report: An Efficient Robot Brain for General Intelligence and Embodied Interaction

Large language models (LLMs) have demonstrated remarkable capabilities in language understanding, reasoning, and world knowledge. As embodied agents become increasingly capable, there is a growing demand for compact models that can serve as an on-device brain, preserving the broad general intelligence of LLMs while enabling effective high-level interaction with embodied environments. Existing approaches, however, often prioritize either general-purpose intelligence or specialized embodied capabilities, making it challenging to satisfy both requirements within a single model. We present \textbf{Athena-Brain-8B}, an 8B LLM designed to serve as an on-device brain for embodied intelligence for embodied intelligence. Through a multi-stage post-training pipeline consisting of General Supervised Fine-Tuning, General Reinforcement Learning, Embodied Expert training, and Model Merge, Athena-Brain-8B maintains strong general capabilities while acquiring strong high-level embodied interaction capabilities and generating concise responses for efficient embodied interaction. Experimental results demonstrate the effectiveness of Athena across both general and embodied evaluations. Compared with the corresponding Qwen3-8B thinking model, Athena-Brain-8B achieves comparable performance on general language and reasoning benchmarks while generating substantially shorter responses. On in-domain embodied benchmarks, Athena-Brain-8B consistently outperforms models of similar scale and surpasses several substantially larger frontier models evaluated zero-shot, demonstrating that compact language models can effectively integrate strong general intelligence with embodied capabilities.
Jialian Li, Junhong Liu, Yuchen Cao +6
Jul 21, 2026cs.SD

What the Waveform Knows: Transparent-first Speech and Audio Intelligence with Caption Studio

Caption Studio is a transparency-first speech and audio intelligence platform that transforms spoken audio and video into structured, searchable content through automated transcription, speaker diarization, speech analytics, signal-level audio analysis, and subtitle generation. The system is built on a FastAPI backend with a real-time dashboard and adopts a three-layer architecture comprising (i) a transcription and diarization core based on Whisper-class automatic speech recognition and pyannote speaker diarization, (ii) an audio intelligence layer that extracts acoustic and linguistic features, including waveforms, spectrograms, pitch, speaking rate, silence, filler-word frequency, and sentiment, directly from the audio signal, and (iii) an integration layer that supports data export and downstream workflow integration. A principal contribution of this work is the transparency-first framework, in which every reported metric is explicitly identified as measured, derived, or unavailable, thereby improving the traceability, interpretability, and reliability of speech analytics. The paper presents the system architecture, benchmarking methodology, explainability and uncertainty framework, and key considerations for enterprise-scale deployment.
Cheng Siong Chin, Jianhua Zhang, Mohan Venkateshkumar
Jul 20, 2026cs.LG

Intelligence from Learnable Novelty

Intelligence appears under different names in different fields: as data compression in statistics and machine learning, as universal computation in dynamical systems, and as adaptive behavior in agents. Each field carries its own objective, and the two most influential drives often fail in mirror image: novelty search, which seeks surprise, is transfixed by a noisy television screen, while the free-energy principle, which avoids surprise, is most content in a dark room. Both failures have a single cause: each objective treats as one quantity the surprise a learner can convert into knowledge and the surprise it never can. Here we show that the learnable part of that information, which we call learnable novelty, yields the seemingly disparate projections of intelligence, and we give a closed-form estimator of it built on a cheap and differentiable reservoir computer. Used as a measure, with no supervision of any kind, the estimator recovers decades of complexity classification, ranking the Turing-complete rule110 highest among the elementary cellular automata. Used as an objective, its gradient carries a neural cellular automaton from simple dynamics into a regime of solitons, the traveling, colliding structures by which rule110 computes, as well as organizes the representation of an image encoder around the ten digit classes of MNIST, fully unsupervised: no label ever enters training. Handed to a reinforcement-learning agent as an intrinsic reward, it supplies the exploration that task rewards lack, improving on the task baseline in nine of ten environments and collapsing in none. Complexity generation, abstraction, and exploration, ordinarily pursued with unrelated objectives in separate fields, thus emerge from ascent on one differentiable quantity, and the projections of intelligence gain a common quantitative footing.
Yanbo Zhang, Michael Levin
Jul 20, 2026cs.AI

Artificial Intelligence for Understanding and Managing Transportation Behavior in Sustainable Smart Cities

Urban transportation systems generate heterogeneous data, yet these data do not automatically become actionable management intelligence. This chapter adopts a behavior-centered perspective on artificial intelligence (AI), treating mobility records and passenger-generated text as behavioral evidence rather than behavioral truth. It examines four directions: bus arrival prediction for service reliability, taxi mobility pattern discovery for demand analysis and planning, abnormal behavior detection for accountable regulatory support, and passenger-perceived risk mining for service improvement. These directions are integrated through a closed-loop framework linking data input, behavior representation, AI inference, decision support, public value, and governance feedback. The chapter identifies data quality, privacy, fairness, interpretability, uncertainty, transferability, and human accountability as essential conditions for deployment. It thereby establishes a unified pathway from behavioral evidence to operational, planning, regulatory, and passenger-service decisions.
Junbiao Pang, Muhammad Ayub Sabir, Fatima Ashraf
Jul 20, 2026cs.HC

Human-in-the-Loop User Feedback Affects Perceived Accuracy and Trust, but Task Subjectivity Matters

While ML can produce complex models beyond those that a human could produce manually, incorporating human input can often improve performance beyond purely data-driven models. While this feedback could come from system designers or domain experts, in many cases, the end users who regularly use the system will naturally develop an understanding of its flaws and desire the ability to change the system's behavior based on their knowledge. While soliciting feedback from end users can result in significant model improvement over time, introducing these feedback techniques can also affect several human factors-such as trust or perception of system accuracy-that are not yet fully understood and have different effects reported in the existing literature. Therefore, we sought to build on the existing research to further explore how the act of providing feedback can affect user understanding of an intelligent system and its accuracy in different contexts. We present three controlled experiments that study the effects of interactive feedback collections on user impressions in domains with objective and subjective feedback. The results show that in a context where there is an objectively correct answer, providing HITL feedback lowered both participants' trust in the system and their perception of system accuracy, regardless of whether the system accuracy improved in response to their feedback. However, when the feedback being provided involved subjective opinion, no such negative bias was observed. Furthermore, in the objective context, participants distrusted the system over time, whereas participants in the subjective context mistrusted the system over time. These results highlight the importance of considering the effects of allowing different types of end-user feedback on user trust when designing intelligent systems.
Donald R. Honeycutt, Mahsan Nourani, Eric D. Ragan
Jul 17, 2026cs.AI

Berkeley and Heiserman as an Unexhausted Architecture for Embodied Machine Intelligence

Edmund C. Berkeley is usually remembered as a mediator between symbolic logic and early computing, yet that standard description understates the scope of his work. This paper argues for a stronger reading: Berkeley should also be understood as an early theorist of embodied machine intelligence. Across Berkeley's major writings on symbolic logic, machine intelligence, living robots, and Squee, intelligence appears not as disembodied symbol manipulation alone but as the organized coordination of sensing, storage, calculation, control, state, and action in physically realized machines. The paper's first contribution is interpretive: it reconstructs Berkeley as a thinker of machine architecture, temporally extended behavior, and environment-coupled control. Its second contribution is comparative: it reads Berkeley alongside David L. Heiserman to recover a shared descriptive scheme centered on sensing, state or memory, control, action, and adaptation. Its third contribution is critical: it uses that scheme to assess current embodied-AI discourse. The broader claim is that contemporary LLM-centered robotics often demonstrates impressive capability without an equally explicit account of persistence, recoverability, maintenance, and structured modification of conduct through experience.
Christopher A. Tucker
Jul 17, 2026cs.CV

MotionForesight: Re-purposing Video Models for Future 3D Scene-Flow Prediction

Humans can infer how objects are likely to move from passive observation: a cup may be lifted, a drawer may slide, and a lid may rotate shut. Such predictions expose the physical consequences of interaction needed to act in the real world. We study how to learn this anticipation from ordinary monocular videos of human-object interaction. Given a short observed video context, MotionForesight predicts future 3D trajectories for points on the manipulated object. This casts interaction prediction as object-centered 3D motion forecasting without any assumptions on the object properties. Our key insight is that video prediction models already encode rich priors about how objects move during human interactions. We redirect these priors from pixel prediction toward future 3D scene flow. We start from a dense 3D tracker built on a pretrained video model, generate pseudo-ground-truth tracks from complete clips, and train the forecaster using only the observed frames. We replace future RGB and geometry with learned mask latents and train a lightweight adapter to turn the retrospective tracking representation into a forward predictor, while freezing the large video and tracking components. Using just 40k human videos and no auxiliary inputs such as language, MotionForesight generalizes across diverse out-of-distribution objects, environments, viewpoints, and interactions. It also outperforms substantially larger models that use over a million training videos. These results show that we can efficiently re-purpose video priors into explicit geometric forecasts for embodied intelligence. https://motionforesight.github.io/
Homanga Bharadhwaj, Yash Jangir
Jul 16, 2026econ.GN

Governing Artificial Intelligence: Public Preferences and Regulatory Options

Artificial intelligence (AI) is rapidly transforming economies, societies, and polities, raising fundamental questions about how it should be regulated. Policymakers face choices over whether to prioritize innovation or safety, rely on public oversight or private self-regulation, and govern nationally or internationally. Yet little is known about how citizens evaluate these competing priorities. Here we report a conjoint survey experiment conducted in seven countries with diverse political and economic profiles. We find that citizens strongly support regulating AI and generally prioritize safety over innovation, public governance over private self-regulation, and international over national approaches. The preference for safety is strongest among those who perceive AI as risky, unpredictable, and personally consequential. These findings reveal a systematic misalignment between dominant regulatory approaches and citizen preferences.
Magnus Lundgren, Jonas Tallberg
Jul 16, 2026cs.CV

HyMobileAgent: Data-Environment Co-Scaling for Efficient GUI Agents

As large multimodal models move from understanding content to operating on digital environments, mobile GUI has emerged as a challenging and consequential testbed for digital embodied intelligence. Mobile agents operate under three coupled constraints: precise perception of complex interfaces, scalable acquisition of high-quality interaction data, and robust long-horizon decision making under compounding execution errors. This report presents HyMobileAgent, a mobile GUI agent built on Hy3.0-VL-A3B, a vision-native foundation model featuring native any-resolution input, an A3B-scale deployment budget, and a 32K context window to model extended interaction histories. Rather than relying solely on model scaling, we develop a joint data and environment centric scaling framework to address the key bottlenecks of mobile interaction. Our framework integrates a GUI perception flywheel combining mock-interface synthesis, rejection sampling, and icon-specific augmentation; a knowledge pipeline that transforms tutorial videos into structured interaction data; a million-scale action data pipeline deployed across more than 2000 sandbox and real-device instances with automated failure attribution; the PhoneWorld Mock App Factory, providing a resettable training environment with 34 mock applications and over 34000 tasks; and a structured Planning-and-Reflection mechanism with explicit dead-loop detection for reliable long-horizon execution. We also introduce a progressive training recipe consisting of mid-training, supervised fine-tuning, and reinforcement learning with task-specific reward designs.
Hy Vision Team, Huawen Shen, Zhengyang Tang +20
Jul 16, 2026cs.RO

SafeRelBench: A Spatial-Relation-Aware Benchmark for Process-Level Safety in VLM-Driven Embodied Agents

Vision-language models (VLMs) are increasingly used as the reasoning backbone of embodied agents, enabling robots to interpret visual scenes, follow language instructions, and plan multi-step actions. In household environments, however, safety depends not only on recognizing objects, but also on how actions change the physical scene over time. Existing embodied safety evaluations largely focus on static risk recognition, unsafe instruction refusal, or final-state task completion. As a result, process-level safety failures induced by spatial relations such as support, containment, and proximity remain insufficiently studied. To address this gap, we introduce SAFERELBENCH, a spatial-relation-aware safety benchmark with 507 executable evaluation samples, including 248 spatial-relation samples and 259 non-spatial control samples. Using SAFERELBENCH to evaluate seven open- and closed-source VLM-driven embodied agents, we find a substantial gap between task success and process-level safety compliance: models often complete the requested task while violating process-level safety constraints. Unlike prior benchmarks, SAFERELBENCH explicitly tests whether agents satisfy safety conditions before risk-prone actions, making spatial relations a core dimension in embodied safety assessment. More broadly, our results show that safe embodied intelligence requires not only stronger perception and planning, but also reliable reasoning about how object relations shape risk during interaction.
Huaigang Yang, Ya Li, Min Ren +3
Jul 15, 2026cs.RO

Open-AoE: An Open Egocentric Manipulation Dataset and Toolchain for Embodied Learning

Egocentric videos of human manipulation provide scalable supervision for embodied intelligence, yet existing resources rarely combine low-cost continuous capture, manipulation-level structured annotations, and reusable tools for robot learning. We present Open-AoE, an open, community-oriented egocentric manipulation dataset and toolchain spanning the full pipeline from smartphone capture to model training. Its first release contains approximately 2,000 hours of manipulation video collected in natural environments by 500+ contributors using 400+ smartphones. The dataset provides text annotations, MANO-based hand poses, camera trajectories, and temporally localized atomic actions. Open-AoE further includes a data processing pipeline that transforms raw recordings into structured samples through temporal action segmentation, semantic annotation, hand reconstruction, and camera trajectory reconstruction. Meanwhile, we provide a separate downstream toolchain supports visualization, cross-embodiment retargeting, model-specific data conversion, and training recipes for VLA policies, WAMs, and World Models. By integrating scalable capture, structured processing, and downstream adaptation, Open-AoE reduces the barriers to both data contribution and reuse, providing practical open infrastructure for embodied model training, human-to-robot transfer, and world modeling.
Zishuo Li, Bowen Yang, Changtao Miao +29
Jul 15, 2026cs.CV

UniPhysGen: Unified Physical Grounding for Simulation-Ready 3D Assets

Physically grounded 3D assets are increasingly important for embodied AI and robotic simulation. However, most existing 3D assets lack unified physical semantics, including articulation semantics and intrinsic physical properties, required for realistic interaction. Current approaches either treat these semantics independently or rely on canonicalized object structures, limiting robustness across heterogeneous 3D assets. We present UniPhys, a scalable framework for automatically transforming raw 3D assets into simulation-ready assets with unified physical semantics. Based on UniPhys, we construct UniPhys-40K, a large-scale physically grounded dataset, together with UniPhys-Bench, a carefully verified benchmark for unified physical grounding evaluation. We further introduce UniPhysGen, a unified physical grounding model that jointly reasons over articulation semantics and intrinsic physical properties. UniPhysGen incorporates geometry-robust articulation grounding to mitigate geometric shortcut bias under heterogeneous part decompositions. Extensive experiments demonstrate state-of-the-art performance across articulation grounding and intrinsic physical property estimation tasks, while the resulting assets can be directly deployed in robotic simulation environments for realistic physical interaction. Our code and dataset will be available at https://github.com/breezexian/UniPhysGen.
Xian Li, Rong Wei, Lujie Yang +6
Jul 15, 2026q-bio.NC

Grounded world models in biological organisms and future embodied AI

Recent advances in generative and embodied AI have been driven by large-scale predictive learning over multimodal data. However, the resulting systems remain largely based on passive training regimes where linguistic regularities create the scaffold onto which information from other modalities is attached. Conversely, neuroscience and cognitive science suggest that biological intelligence is organized in the opposite way, where grounded world models acquired through interaction with the environment provide the semantic scaffold to which language is attached. Here, we illustrate five examples of neural circuits supporting grounded world modelling, which underlie navigation in physical and conceptual spaces, affordance-based perception and interaction with objects, active perception and exploratory learning, allostatic control and emotion, and the distinction between self- and world-generated outcomes. These examples highlight several features largely missing from current embodied AI, including the role of intrinsic dynamics as a foundation for learning, the centrality of action in aligning these dynamics with the external world, the prominence of autonomous experience and open-ended learning over passive assimilation of externally provided data, and the fact that early predictive and control mechanisms scaffold higher cognitive abilities such as reasoning, conceptual navigation, planning, imagination, understanding others' minds, and communication. Finally, we discuss whether and how principles derived from biological systems may inform future embodied AI, including training regimes based on social interaction to construct world models that are not only grounded but also socially shared and aligned with human norms and values.
Giovanni Pezzulo, Davide Nuzzi, Marco D'Alessandro +3
Jul 14, 2026cs.AI

Atomic Units of X: The Compression Layer of Intelligence

This paper proposes a theoretical framework for understanding intelligence as a process of atomic compression and compositional reuse. We argue that cognitive, biological, computational, and organizational systems achieve scalable intelligence by decomposing complex phenomena into reusable atomic units that can be recombined into higher-order structures. Drawing on evidence from cognitive science, information theory, evolutionary biology, software engineering, medicine, legal reasoning, education, music, and artificial intelligence, the paper develops the concept of atomic units as fundamental compression layers that support efficiency, transfer, interpretability, and evolvability. The central contribution is the Compression Calculus, a formal framework for comparing surface-level representations with atomic representations and for describing how compression gains compound across abstraction layers. We introduce the Compounding Cascade thesis, according to which each additional layer of abstraction multiplicatively increases representational efficiency rather than merely adding incremental savings. The paper further argues that contemporary AI systems often operate at suboptimal levels of representation, relying on token-level processing or document-level retrieval rather than stable, concept-level atomic structures. In this view, large language models are best understood not as complete knowledge architectures, but as dynamic fusion engines capable of navigating, sequencing, and recombining atomic units. The framework provides a foundation for designing self-evolving knowledge systems that can discover, refine, and compose new primitives over time. By reframing intelligence as compression through compositional abstraction, the paper offers a unifying perspective on expertise, knowledge representation, explainable AI, and the future architecture of adaptive intelligent systems.
Sachin Dev Duggal, Pradyumna Swarnalatha Ramanna, Alexandros Vassiliades
Jul 14, 2026cs.CV

MobileSAM2: Lightweight Segment Anything for Spatial Intelligence

The recent large video foundation model, SAM2, enables segment anything in both images and videos, serving as a powerful base model for various applications. However, many of such use cases require to operate on resource-constrained devices like mobile phones and laptops. In this work, we aim to make SAM2 more mobile-friendly by distilling the heavyweight SAM2 into a lightweight model, facilitating segment anything in both images and videos on mobile devices. To this end, we propose Hypergraphical Knowledge Distill (HyperKD), which introduces the idea of hypergraph into knowledge distillation, aiming to effectively model and transfer SAM2's generalizable and comprehensive knowledge. HyperKD consists of Temporal HyperKD and Granularity HyperKD that construct hypergraphs to explicitly model and extract the generalizable temporal knowledge and the comprehensive multi-granularity knowledge from SAM2 respectively, which are then distilled into the lightweight student model by aligning it with the constructed hypergraphs. Besides, we present MobileSAM2, a new family of lightweight SAM2 that balances efficiency and effectiveness via searching the best model architectures with HyperKD during model size reduction. Extensive experiments validate MobileSAM2 across multiple benchmarks and show promising generalization performance on embodied AI tasks.
Kai Jiang, Jiaxing Huang, Jingyi Zhang +5
Jul 13, 2026cs.LG

Transformer-Guided Swarm Intelligence for Frugal Neural Architecture Search

Neural Architecture Search (NAS) has automated the design of deep learning models but traditionally requires massive computational resources, often measured in thousands of GPU-days. In this paper, we propose a frugal and memetic NAS framework designed to democratize architecture design on consumer-grade hardware. Our approach combines the global macro-search capabilities of an autoregressive Transformer controller, trained via Reinforcement Learning (RL), with the local micro-exploitation of an Artificial Bee Colony (ABC) algorithm. To prevent premature convergence during the RL phase, we introduce a dynamic entropy mechanism that forces topological exploration upon detection of performance stagnation. Evaluated on a standard GPU (NVIDIA RTX 3060), our hybrid method effectively resolves the "cold-start" problem inherent in metaheuristics. By algorithmically penalizing network depth, our framework actively mitigates model bloat: on the CIFAR-10 dataset, it discovers an efficient architecture reaching 84.85% accuracy with only \sim174,000 parameters (significantly smaller than standard baselines like ResNet-20) in 3 hours of search time. Furthermore, we demonstrate the framework's flexibility by applying it to credit card fraud detection, directly optimizing the F1-Score on highly imbalanced tabular data to reach a F1-Score of 0.71 with a compact network of \sim4,600 parameters. These results suggest that our approach can yield tailored, accessible, and highly parameter-efficient deep learning models suitable for edge deployment.
Romain Amigon
Jul 13, 2026cs.RO

From World Action Models to Embodied Brains: A Roadmap for Open-World Physical Intelligence

Artificial general intelligence ultimately requires agents that can reason and act in the physical world. Action models, vision-language-action policies, and world models have advanced this goal, while World Action Models (WAMs) are particularly promising because they connect candidate interventions with predicted consequences. However, progress remains fragmented: models use incompatible action spaces and prediction targets, datasets and tasks follow different conventions, and runtime systems expose limited interfaces for reuse and evaluation. We review the evolution toward WAMs and organize these limitations into three coupled gaps: model roles and representations, objectives and standardization, and system composition. Building on this analysis, we propose a co-evolution roadmap for physical intelligence centered on the \emph{embodied brain}, a long-term model target for integrating multimodal context, comparing candidate interventions, and issuing state-transition or capability requests rather than direct actuator commands. WAMs provide promising prototypes for its predictive functions, while a physical harness grounds model outputs through tools, controllers, verification, and trace logging. Shared contracts align heterogeneous models, data, tasks, and embodiments, and closed-loop post-training converts verified interaction into reusable experience. Together, these components define a modular physical-intelligence stack for adaptive and self-improving embodied agents.
Yuanzhi Liang, Xufeng Zhan, Haibin Huang +2
Jul 13, 2026cs.RO

Towards Predictive, Aligned, and Scalable Robot Learning

Learning, at its core, extends beyond memorization to the ability to reason and solve novel problems by navigating a space of possibilities. We introduce Lumo-2, a latent world-action model that generates actions by reasoning over world dynamics in latent space. The learned latent world dynamics capture physically grounded visual transitions, naturally encoding future possibilities and providing a unified substrate for cross-modal alignment. This formulation enables predictive reasoning akin to world modelling while remaining lightweight and focused on physical dynamics relevant to control. Central to our approach is the hypothesis that action generation quality is governed by the geometry of the latent space. We observe that standard reconstruction-based action tokenization objectives induce representations biased toward low-level signal fidelity, leading to misalignment between reconstruction quality and downstream control performance. To address this limitation, we propose a multi-stage modality pre-alignment strategy in which action representations are progressively aligned with latent world dynamics, vision, and language. This process enforces cross-modal consistency, promotes abstraction, and induces a structured latent space for predictive reasoning. We provide a systematic empirical study of latent world modelling and modality alignment, analyzing their roles in scaling laws and out-of-distribution generalization. Results show that Lumo-2 consistently outperforms strong vision-language-action (VLA) and world-action model (WAM) baselines, with gains on challenging real-world tasks requiring temporal reasoning, physical understanding, or high control complexity, including long-horizon and dexterous manipulation. These findings suggest that structured multimodal alignment and predictive reasoning are fundamental principles for advancing embodied intelligence.
Peijun Tang, Shangjin Xie, Baifu Huang +6
Jul 13, 2026cs.AI

Bringing Back Rule Induction to Fluid Intelligence Research? An Initial Validation of the ARC-AGI Benchmark in Humans

Two competing perspectives on fluid intelligence (gf) measures propose that performance is primarily constrained either by working memory capacity or by the ability to induce novel relations. The first perspective is currently dominant in measurement, as evident from the use of a limited set of recurring rules, whereas the second perspective is reflected in many definitions but rarely present in measurement. The ARC-AGI benchmark predominantly requires rule induction and was proposed as a measure of gf for both humans and artificial systems. However, its psychometric properties have not yet been examined in human samples. We therefore investigated the psychometric characteristics and nomological network of ARC-AGI in a first study with 100 participants. A compilation of ARC-AGI items showed good psychometric properties and correlated substantially with figural fluid intelligence as measured by a figural reasoning test (ρρ = .63). Associations with figural originality were weak. These findings provide initial support for the validity of ARC-AGI as a measure of human fluid intelligence. Future research should include more rule induction tasks as well as additional multivariate covariates. This study is unusual by studying a task in humans that was initially designed for machines. We suggest systematically embedding AI benchmarks into the nomological network of human cognitive abilities to enable more systematic evaluation and interdisciplinary cooperation.
Jasmin Thelen, Oliver Wilhelm
Jul 11, 2026cs.AI

Can Agentic Trading Systems Pay for Their Own Intelligence?

Large language model (LLM) agents are increasingly used in trading systems, where model reasoning, tool use, and continual decisions incur costs that are expected to produce trading value. Existing evaluations typically report performance metrics, but rarely examine agentic viability: whether dynamic LLM-mediated decisions convert their induced costs into measurable incremental profit. To apply this criterion, we introduce TradeLens, a trace-grounded diagnostic toolkit for evaluating agentic trading systems from their trading records, runtime traces, and deployment configurations. It reconstructs trading trajectories, attributes profit and cost to interpretable evidence, and diagnoses whether and why an agent pays for its own intelligence. We conduct extensive analysis across backbone models, capital scales, trading frequencies, and system architectures, together with deployment discussion. Our results show that viability hinges on intelligence-to-profit conversion: models exhibit different failure patterns, such as poor asset selection in DeepSeek-V3.2 and negative timing in GLM-4.7, while capital scale, trading frequency, and architecture matter only by amplifying or degrading decision-attributed timing value. These findings reframe the evaluation of LLM-based trading agents from capability-centric performance ranking to trace-grounded diagnosis of intelligence-to-profit conversion. Our code is available at https://anonymous.4open.science/r/TradeLens.
Qiqi Duan, Changlun Li, Chen Wang +10
Jul 11, 2026cs.CL

PTEI: Integrating Personality Traits to Enhance Emotional Intelligence in Large Language Models

Despite advances in Emotional Intelligence (EI), Large Language Models (LLMs) still significantly underperform humans in complex emotional reasoning. This gap originates partly from the limited incorporation of individual differences, particularly personality traits, which are fundamental to human emotional inference. To address this, we propose PTEI, a novel framework for integrating Personality Traits into Emotional Intelligence tasks using LLMs. In PTEI, MBTI and OCEAN personality traits are first extracted directly from the given emotional scenarios and then utilized as contextual knowledge within personality-aware prompts, guiding LLMs to accurately infer emotions and their underlying causes. To ensure optimal contextual grounding, we employ Contrastive Learning to construct an optimized retrieval system that surfaces emotionally and personally aligned scenarios, enhancing reasoning quality. Extensive experiments on established EI benchmarks show that PTEI enhances the Emotional Understanding (EU) capabilities of various LLMs, with the strongest improvement observed in GPT models. Combining PTEI with Chain-of-Thought (CoT) reasoning yields an additional 4 percent increase in accuracy. These findings underscore PTEI's contribution toward advancing AI systems with more sophisticated social and psychological grounding.
Amir Reza Jafari, Praboda Rajapaksha, Reza Farahbakhsh +1
Jul 10, 2026cs.CV

Scalable Visual Pretraining for Language Intelligence

The rapid progress of large foundation models has been driven predominantly by pretraining on large-scale text corpora. However, many forms of knowledge are conveyed through visual representations, where figures, typeset equations, and page layouts carry rich information that cannot be faithfully or completely captured by text alone. Yet current pretraining approaches discard these visual cues by converting visually rich sources, such as documents and web pages, into plain text for learning language intelligence. This paper challenges the default assumption that language models must be trained on text-only representations and shows that Visual Pretraining is a scalable learner for foundation model intelligence. To this end, we conduct a systematic study of unsupervised visual pretraining paradigms that directly leverage visual documents without text extraction. Across multiple backbones and benchmarks, visual pretraining on the same underlying corpora consistently outperforms text-only pretraining, offering an efficient pathway to scalable language intelligence.
Yiming Zhang, Zhonghan Zhao, Wenwei Zhang +13
Jul 10, 2026cs.AI

Beyond Fixed Representations: The Vocabulary and Verifier Gaps in Open-Ended AI

Modern AI systems are increasingly being evaluated for their ability to reason, code, prove theorems, use tools, and long-horizon research tasks. These are powerful capabilities, but they share a structural limitation: the representational frame within which the model operates, including its conceptual vocabulary, the space of admissible solutions it can search, and the criteria by which success is evaluated, is typically fixed and supplied in advance. This paper argues that building stronger intelligent systems capable of open-ended innovation requires additional classes of operations: the creation, stabilization, and reuse of new representational primitives, which alter the space being searched rather than simply searching within it. We characterize the distance between current AI systems and genuinely open-ended intelligence through two gaps. The first is the vocabulary gap, the difficulty of inventing and stabilizing new representational primitives rather than merely recombining existing ones. The second is the verifier gap, the difficulty of judging the value of a new primitive when its full payoff may be visible only after future reuse. We interpret both gaps through a unified framework of intelligence as cognitive discrepancy reduction. By viewing intelligent behaviors as a sequence of cognitive transformations, we distinguish intra-space transformations which operate within a fixed representational frame, from generative transformations which may modify the frame itself. On this basis, we propose a ladder of innovation autonomy and outline several directions for advancing open-ended AI, including objectives that reward useful representational change, persistent memory architectures for invented primitives, and adaptive verification mechanisms capable of evolving alongside the representations they evaluate.
Yuan Cao, Haiqian Yang
Jul 10, 2026cs.CV

Seeing is Free, Speaking is Not: Uncovering the True Energy Bottleneck in Edge VLM Inference

Vision-Language Models (VLMs) are the perceptual backbone of embodied AI, but their energy footprint on edge hardware remains poorly understood. Existing efficiency efforts focus predominantly on reducing visual tokens, implicitly treating visual processing as the dominant energy cost. We overturn this implicit assumption through the first systematic energy profiling of on-device VLM inference, spanning five models across three architecture families, four input resolutions, and two hardware platforms (NVIDIA RTX 3070 and Jetson Orin NX). Our analysis yields three findings. First, average inference power is a model-intrinsic constant, invariant to input resolution, image complexity, and prompt type, with less than 5% variation across all conditions. This means that all energy variation across inputs must arise from variation in inference time, not from variation in power draw. Second, each output token costs 11 to 39x more wall-clock time than each input token due to the compute-bound and memory-bound asymmetry between prefill and decode, making output token count the dominant driver of both latency and energy. Third, image complexity, measured by the number of objects in an image, induces up to 4.1x energy differences at identical resolution. This variation arises not from increased visual processing cost, but from differences in output length. These findings expose a fundamental limitation of visual token pruning: even removing all visual tokens saves at most 10% of total energy for fixed-token models. Across models spanning 1 billion to 8 billion parameters, controlling output length saves up to 97% of total energy, with the energy dominance of decoding growing stronger at larger model scale. In short, the true energy bottleneck in edge VLM inference is not what the model sees, but how much it says.
Junfei Zhan, Haoxun Shen, Mingang Guo +2
Jul 8, 2026cs.CV

GIRAF: Towards Generalizable Human Interactions with Articulated Objects

Synthesizing realistic full-body human interactions with articulated objects is a fundamental challenge for embodied AI and graphics, with applications in robotics training and virtual agents. Existing models remain limited: some focus on simple activities with static objects, while others restrict attention to hand-only manipulation. This leaves open the problem of generating coordinated full-body motion that approaches, manipulates, and moves articulated objects in a realistic and generalizable way. The key difficulty lies in reasoning jointly about locomotion, fine-grained contact, and object articulation. Models must capture subtle hand-object correspondences that transfer across object geometries, while also producing seamless transitions from navigation to manipulation. At the same time, the scarcity of large-scale paired motion-scene data makes it difficult to generalize across diverse object positions and shapes. We introduce a text-conditioned diffusion model that addresses these challenges through three core ideas: an object-centric representation that unifies hand-object contact with object surfaces, a mixed-domain training strategy that balances locomotion and interaction, and a contact-based augmentation scheme that expands training diversity. Through experiments, our method demonstrated strong generalization to unseen object configurations, surpassing current state-of-the-art methods.
Xiaohan Zhang, Sebastian Starke, Alexander Winkler +3
Jul 8, 2026cs.CV

Scaling Mixture-of-Experts Video Pretraining for Embodied Intelligence

Despite the recent promise in robot control, video generative models suffer from a domain mismatch due to their primary focus on content creation. For example, their design inherently prioritizes visual fidelity and creativity over computational efficiency and physical realism. In this work, we present LingBot-Video, a DiT-based video pretraining paradigm specifically tailored for embodied intelligence. From the architecture perspective, we adopt the Mixture-of-Experts (MoE), instead of dense, framework to achieve a better trade-off between modeling capacity and inference efficiency, and manage to scale it up from scratch. From the data perspective, we construct a data profiling engine that augments standard internet videos with extensive robot-oriented footage, encompassing manipulation, navigation, and egocentric perspectives, to equip the base model with an intrinsic understanding of actions and world dynamics. From the training perspective, we develop a multi-dimensional reward system to enforce the alignment regarding physical rationality and task completion, going beyond standard criteria such as aesthetics, prompt-following, and motion consistency. Comprehensive evaluations validate its performance and efficiency as a video foundation model. We contribute LingBot-Video as the inaugural large-scale, open-source MoE video foundation model to the community, in a pioneering effort to bridge digital creativity and physical actuation.
Shuailei Ma, Jiaqi Liao, Xinyang Wang +24
Jul 8, 2026cs.RO

EmbodiedGen V2: An Agentic, Simulation-Ready 3D World Engine for Embodied AI

We present EmbodiedGen V2, a generative 3D world engine for building executable policy-ready environments for embodied intelligence. Sim-ready 3D asset generation has advanced rapidly, yet assembling such assets into policy-ready task environments remains largely manual, limiting scalable closed-loop learning. EmbodiedGen V2 addresses this gap through a unified sim-ready representation that connects cross-simulator assets, interaction affordances, task-driven worlds, large-scale multi-room scenes, and stateful Vibe Coding into a generative, editable, and reusable simulation pipeline. The generated environments support manipulation, navigation, mobile manipulation, cross-simulator deployment, and embodied policy training. In evaluation, the asset pipeline achieves 96.5% human acceptance and 98.6% collision success, and 83.3% of task-driven worlds are directly usable for downstream simulation without manual modification. Online reinforcement learning with generated environments further improves simulation success from 9.7% to 79.8%, and transfers to real robots with task success increasing from 21.7% to 75.0%. These results establish EmbodiedGen V2 as scalable simulation infrastructure for training, evaluating, and deploying embodied policies.
Xinjie Wang, Liu Liu, Taojun Ding +9
Jul 8, 2026cs.RO

Behavior Foundations for Quadruped Robots: ABot-C0 Technical Report

The motion controller is one of the most fundamental modules in embodied intelligence systems. Driven by large-scale human motion-capture data and the motion-tracking paradigm, humanoid control has achieved remarkable progress in recent years. However, migrating this recipe to the quadrupedal setting is far less straightforward: animal motion data is scarcer and harder to capture at scale than human data, and cross-embodiment retargeting remains fragile. We present ABot-C0, a generalist motion-control system for quadruped robots that establishes three complementary behavior foundations: a scalable multi-source motion-data pipeline, robust policy learning across motion tracking, locomotion, and scene interaction, and a unified deployment stack for reliable real-world operation. Fundamentally, we construct a data pyramid through conditional video-generation synthesis, annotated motion capture, teleoperation, and human design, producing 16,074 physically feasible motion clips as the data foundation for diverse motion-learning demands. With large-scale motion data, a Flow-Matching generalist policy demonstrates, for the first time, a scaling law for quadruped motion tracking: performance improves consistently as training scales up, with zero-shot capability to track unseen motions. We then go a step further toward robust all-terrain locomotion by adopting a three-stage privileged-to-perceptive framework with temporal LiDAR memory and terrain-predictive supervision. Collectively, these components form a motion generalist that coordinates multi-policy execution, smooth behavior transitions, energy-efficient control, and safety mechanisms for real-world deployment. Extensive experiments on urban-terrain autonomous navigation and companion-style multimodal interaction demonstrate that quadruped robots can move beyond functional demos toward product-level behavioral intelligence.
Xufeng Zhao, Fuzhi Yang, Jianhui Chen +17
Jul 8, 2026cs.AI

Measuring Intelligence Beyond Human Scale

How can we measure intelligence beyond human capability? Human-authored benchmarks saturate, and above human capability, examiners may not know which tasks are both hard and verifiable. We argue that this difficulty is inherent to absolute-scale evaluation and propose a new paradigm based on relative measurement in which models generate public challenges that separate other systems. Aggregating these outcomes yields an adversarial psychometric rating system that can scale with the systems being measured. We describe practical protocols that reduce incentives for private-information attacks, support judge-free adjudication, and naturally scale with agent capabilities. We instantiate the framework across verifiable and open-ended, non-verifiable domains, illustrating how model-generated evaluation can continue to measure systems beyond the human frontier.
Jerry Han, Rafael Moschopoulos, Ella Colby +5
Jul 7, 2026cs.CV

WildCity: A Real-World City-Scale Testbed for Rendering, Simulation, and Spatial Intelligence

Humans can navigate an unfamiliar city and gradually form a coherent spatial mental map spanning tens of square kilometers. Can AI build spatial representations at a comparable scale? Although recent foundation models have advanced scene reconstruction and embodied intelligence, scaling to entire cities remains an open challenge, primarily due to the lack of city-scale data. To bridge the gap, we introduce WildCity, a real-world multimodal dataset collected by autonomous fleets traversing complex urban environments. Our dataset includes 18 trajectories, each averaging 83.7 kilometers in length, and preserves the core challenges of in-the-wild perception, e.g., dynamic objects, lighting variations, and imperfect camera poses. We further establish an urban-tailored reconstruction baseline and convert the reconstructed environments into a closed-loop simulator. Beyond the dataset and baseline, we systematically analyze the key challenges on the path to simulation-ready urban digital twins: scalability, extrapolation, and uncertainty. Ultimately, WildCity aims to catalyze progress not only in city-scale rendering, but more broadly in the pursuit of AI that can perceive, remember, and reason across space at a scale comparable to human cognition. Project page: https://han-xiangyu.github.io/Wild-City/
Xiangyu Han, Mengyu Yang, Jiaqi Li +9
Jul 7, 2026cs.CV

SPEAR: A Simulator for Photorealistic Embodied AI Research

Interactive simulators have become powerful tools for training embodied agents and generating synthetic visual data, but existing photorealistic simulators suffer from limited generality, programmability, and rendering speed. We address these limitations by introducing SPEAR: A Simulator for Photorealistic Embodied AI Research. At its core, SPEAR is a Python library that can connect to, and programmatically control, any Unreal Engine (UE) application via a modular plugin architecture. SPEAR exposes over 14K unique UE functions to Python, representing an order-of-magnitude increase in programmable functionality over existing UE-based simulators. Additionally, a single SPEAR instance can render 1920x1080 photorealistic beauty images directly into a user's NumPy array at 73 frames per second - an order of magnitude faster than existing UE plugins - while also providing ground truth image modalities that are not available in any existing UE-based simulator (e.g., a non-diffuse intrinsic image decomposition, material IDs, and physically based shading parameters). Finally, SPEAR introduces an expressive high-level programming model that enables users to specify complex graphs of UE work with arbitrary data dependencies among work items, and to execute these graphs deterministically within a single UE frame. We demonstrate the utility of SPEAR through a diverse collection of example applications: controlling multiple embodied agents with distinct action spaces (e.g., humans, cars, and robots) across several in-the-wild UE projects; rendering photorealistic city-scale environments; manipulating UE's procedural content generation systems; rendering synchronized multi-view images of detailed human faces; coordinating an interactive co-simulation with the MuJoCo physics simulator; and editing scenes with natural language via an AI coding assistant.
Mike Roberts, Renhan Wang, Rushikesh Zawar +10
Jul 7, 2026cs.AI

Bridging Physical Reasoning and Task Generalization via Visual Action Outcome Reasoning Alignment

Vision-language models (VLMs) struggle to generalize in interactive physical reasoning, particularly under unseen tasks and environments. Two key failure modes are prominent: hallucinated chain-of-thought (CoT) reasoning that contradicts physical reality, and misalignment between the model's reasoning and actions. We present VAORA (Visual Action Outcome Reasoning Alignment), a novel reward design that directly addresses both issues. VAORA introduces two complementary rewards: Visual Alignment Reward, which anchors VLM reasoning to the visual context independent of the agent action itself, and Visual-Action Alignment Reward, which grounds reasoning in the visual outcome induced by the model's action. Together, these rewards suppress hallucinated CoT and reduce the gap between reasoning and behavior. To improve training stability, we further employ smooth, dense rewards by estimating success probabilities using a pre-trained in-domain expert agent. Experiments on PHYRE and Virtual Tool support our performances across novel-task and unseen-environment settings, confirming that grounded and generalizable physical intelligence can be induced through VAORA.
Han-Jun Ko, Jr-Jen Chen, Haobo Yuan +4
Jul 7, 2026cs.AI

A Definition and Roadmap for World Models

World models -- internal simulators that learn the structure and dynamics of an environment -- have become one of the most actively debated concepts in AI. From model-based reinforcement learning and video generation to embodied robotics and ultimately, physical AI, researchers across AI subfields are building systems that they call "world models", yet there is no consensus on what a world model fundamentally is, what it should predict, or how it should be built. This perspective article provides a scientific definition of world models, discussions of their key technical aspects, and a staged roadmap for developing effective world models.
Xinyuan Chen, Haoyu Guo, Shi Guo +10
Jul 7, 2026cs.CV

AlayaWorld: Long-Horizon and Playable Video World Generation

Game worlds have traditionally been built through labor-intensive production pipelines, making them costly to develop, difficult to customization, and expensive to modify after deployment. Recent advances in video world models offer a fundamentally different paradigm. Rather than explicitly authoring every component of a virtual environment, these models autoregressively synthesize future observations conditioned on the current world state and user interactions, enabling playable worlds to be generated online. Trained on both gameplay recordings and real-world videos, they can capture diverse visual appearances and physical dynamics, opening new opportunities for interactive applications beyond gaming, including embodied intelligence. In this paper, we present \textbf{AlayaWorld}, a full-stack open-source framework for building interactive generative worlds. AlayaWorld enables open-ended real-time interaction, allowing users to freely navigate and perform diverse actions such as combat, spell casting, and monster summoning. The framework unifies the complete development-from data preparation model architecture, model training, inference acceleration, and deployment-within a modular and extensible architecture. Alongside the framework, we release reproducible pipelines, reference implementations, evaluation tools, and comprehensive documentation, establishing a practical foundation for future research and real-time applications of generative world models.
AlayaWorld Team, Kaipeng Zhang, Chuanhao Li +14
Jul 6, 2026cs.AI

The Changing Role of Symbolic Methods in Artificial Intelligence

Why do intelligent systems need to perform explicit symbolic reasoning? Computer science has traditionally regarded symbolic reasoning as a defining component of intelligence. Yet the remarkable success of modern foundation models raises a fundamental question: if increasingly capable AI systems can operate with little explicit symbolic reasoning, what role do symbolic methods actually play? This article argues that explicit symbolic reasoning is not a fundamental property of intelligence, but a computational consequence of operating on simplified models of reality. We propose the Compression Principle: every computational model is a simplified representation of reality, and explicit symbolic reasoning compensates for information omitted during model construction. From this principle, we derive the Modeling--Reasoning Trade-off: as computational models preserve richer representations of the world, the need for explicit symbolic reasoning correspondingly decreases. This perspective provides a unified explanation for both the historical success of symbolic methods and the remarkable effectiveness of modern foundation models. Paradoxically, the same development makes symbolic methods increasingly important for humans. As intelligent systems become more capable and more opaque, symbolic representations increasingly serve as interfaces through which humans specify requirements, verify behavior, regulate autonomous systems, and establish trust. We therefore argue that the future of symbolic methods lies not primarily as the computational engine of intelligent systems, but as the symbolic interface between increasingly capable AI systems and the humans who build, govern, and depend upon them.
Jun Sun
Jul 5, 2026cs.RO

ACE-Brain-0.5: A Unified Embodied Foundational Model for Physical Agentic AI

Embodied AI is moving from isolated perception or action modules toward physical agents that understand, plan under goals, act through robot bodies, monitor progress, and improve from experience. Existing systems address this loop only in parts: end-to-end policies generate actions but often lack spatial reasoning, planning, and execution assessment, while robot-agent systems orchestrate tools or specialists but do not learn a shared representation. This fragmentation limits general Physical Agentic AI. We present ACE-Brain-0.5, a unified embodied foundation model that organizes robot intelligence into five coupled functions: spatial perception, decision making, embodied interaction, self-monitoring, and self-improvement. Built on ACE-Brain-0, which established spatial intelligence as a shared scaffold across robot platforms, ACE-Brain-0.5 extends an understanding-centric model into a closed-loop foundation model. A single 8B backbone instantiates the first four functions: grounding objects and affordances, reasoning over 3D and egocentric spatial relations, decomposing instructions into subgoals, generating navigation and manipulation actions, and estimating progress for verification and recovery. To unify these capabilities without cross-task interference, we introduce SSR+, which extends Scaffold-Specialize-Reconcile with a Reactivate stage after task-vector merging. The fifth function, self-improvement, is realized by a companion framework that updates external execution state, including task schemas, spatial memory, and failure-recovery cases, from rollouts. Across fifteen benchmarks, ACE-Brain-0.5 improves over ACE-Brain-0 on 14 of 18 spatial perception and grounding benchmarks, achieves competitive navigation and manipulation performance, and provides strong progress estimation in ID and OOD settings. Together, these results mark an early step toward general Physical Agentic AI.
ACE-Brain Team, :, Ziyang Gong +29
Jul 4, 2026cs.RO

Worldscape-MoE: A Unified Mixture-of-Experts World Model for Scalable Heterogeneous Action Control

World models are rapidly becoming a core infrastructure for embodied intelligence and interactive agents: they provide controllable simulators in which agents can perceive, act, forecast, and acquire scalable experience. Yet current video generation world models are still organized around isolated control interfaces, such as camera trajectories, robot actions, or hand-joint signals. This fragmentation is increasingly a scaling bottleneck. The central challenge is not the absence of controllable generators, but the lack of a unified and extensible learning framework that can absorb heterogeneous action supervision while preserving a shared model of world dynamics. In this work, we introduce Worldscape-MoE, a Mixture-of-Experts world model built on Diffusion Transformers for scalable heterogeneous action control. Our key observation is that different controls specify different interfaces to the same underlying world: although their representations differ, they constrain shared physical regularities, scene dynamics, and interaction semantics. Worldscape-MoE operationalizes this observation through modality-aware control injection, shared and control-specific experts, and a progressive MoE tuning strategy that supports continual extension to new action modalities. Experiments across locomotion, robotic manipulation, and egocentric hand control show that heterogeneous supervision improves rather than interferes with individual control capabilities. Worldscape-MoE achieves strong results on WorldArena, improves locomotion and hand-control metrics, exhibits robust out-of-distribution generalization, and demonstrates scaling behavior as additional control data and experts are integrated.
Jianjie Fang, Yongyan Xu, Ziyou Wang +13
Jul 4, 2026cs.RO

WSA1_1: a 3D-Centric World-Spatial-Action Model for Generalizable Robot Control

Recent advances in embodied AI have established robot foundation models (RFMs) as the dominant approach for generalist robotic systems to date. By leveraging imitation learning on extensive robot demonstrations, RFMs have achieved impressive capabilities in mapping visual observations and language instructions to continuous robotic actions. However, current RFMs lack an inherent ability to reason about physical dynamics and the causal effects of robot behaviors on the 3D physical world. This creates a fundamental mismatch between 2D-centric visual perception and 3D-centric embodied interaction, severely limiting the generalization ability of RFMs in real-world tasks.To address this gap, we present WSA1_1, a novel RFM built upon proposed 3D-Centric World-Spatial-Action modeling paradigm. It not only learns 3D world-aware visual thought for future robot behaviors, but also models mutual constraints between 3D world state transitions and robotic actions to enhance behavior generalization. Notably, WSA1_1 achieves highly data-efficient pre-training with 6k hours of expert demonstration data (only 1k hours from real robot), while delivering competitive manipulation performance (93% success rate) on RoboTwin2.0 simulation benchmark and achieving +20% average boosted performance over state-of-the-art RFMs on real-world robot control tasks. These results reveal that generalizable RFM can be attained without large-scale real robot data when paired with 3D-centric world-action joint modeling, which offers a practical and affordable pathway to generalist robotic systems.
Jiahao Jiang, Jianing Zhang, Zhenhan Yin +8
Jul 3, 2026cs.SE

AGL-1: The Enterprise AI Governance Layer as a Control Plane for Trusted Enterprise Intelligence

Enterprise artificial intelligence is moving from isolated experimentation toward operational dependency across copilots, retrieval-augmented generation systems, autonomous agents, and AI-enabled business workflows. As this transition accelerates, the primary enterprise challenge is no longer only model access or inference scale. It is governed intelligence operations: the ability to enforce authorization, preserve contextual lineage, control persistent memory, detect stale or conflicting knowledge, constrain agentic execution, and produce audit-ready evidence across distributed AI estates. This paper introduces AGL-1, the Enterprise AI Governance Layer, as a vendor-neutral reference model for the control plane that should operate across foundation models, retrieval systems, orchestration frameworks, enterprise memory, policy engines, observability systems, tools, APIs, and business applications. Building on governed knowledge-system principles introduced in GKS-5, AGL-1 generalizes the governance problem from retrieval-specific controls to full AI execution-path governance. It identifies recurring failure modes such as unauthorized retrieval, stale grounding, unmanaged memory, weak provenance, policy drift, fragmented observability, and uncontrolled autonomous execution. It then defines seven governance domains: identity-aware retrieval, policy enforcement, provenance management, memory governance, knowledge integrity monitoring, agentic execution control, and trust observability. The central claim is that durable enterprise value from AI will increasingly depend on the ability to govern intelligence at scale. In complex enterprises, trust is not a property of the model alone. It is a property of the system around the model: identity, knowledge, policy, memory, tools, human oversight, and evidence working together as a managed control plane.
Roopam W. Sure
Jul 3, 2026cs.CV

PhysMirror: Physics-Aware Mirror Object Generation

Synthesizing physically accurate mirror reflections remains a fundamental challenge for modern text-to-image diffusion models, which are increasingly critical for generating synthetic training data for embodied AI and robotic perception. These models typically struggle with strict geometric constraints, leading to hallucinations that degrade the utility of the synthetic data. To address this, we introduce a novel, end-to-end physics-aware generation framework namely PhysMirror that natively enforces projective geometry through explicit 3D spatial priors. Our method automatically lifts prompted objects into 3D meshes and constructs a lightweight, mathematically exact mirror scene within a simulated environment. By rendering this explicit 3D scene, we extract precise 2D conditioning elements, such as depth maps and segmentation maps, that serve as robust guiding signals for downstream diffusion models, guiding them to generate images with physically correct mirror reflections. Moreover, we introduce Mirror Consistency Score (MCS), reference-free, fully automated metric that quantifies physical correctness using dense feature matching and vanishing point convergence. Experimental results on our newly constructed MirrOB dataset demonstrate that our approach outperforms state-of-the-art baselines in reflection accuracy and physical realism, while maintaining strong text-to-image semantic alignment, providing a reliable pipeline for embodied AI data generation. The source code is released at https://duyphuc0701.github.io/PhysMirror.
Xuan-Bach Mai, Duy-Phuc Nguyen, Quoc-Van Le +6
Jul 3, 2026cs.LG

Statistically Meaningful Geometry and Gauge Symmetry Breaking: A Geometric Foundation for Scientific Discovery and Intelligence Emergence

The rapid scaling of over-parameterized machine learning architectures, particularly LLMs, raises a profound crisis: do these systems exhibit genuine intelligence, or are they merely sophisticated statistical pattern matchers? Classical flat Euclidean statistics cannot differentiate continuous interpolation from the autonomous discovery of novel causal laws. To resolve this, we introduce Statistically Meaningful Geometry (SMG), a framework modeling over-parameterized learning systems as infinite-dimensional non-parametric Orlicz fiber bundles. We prove that under persistent out-of-distribution (OOD) stimuli governed by unmodeled causal mechanisms, continuous optimization fails. Unmodeled variance is rejected by the visible horizontal base manifold, leaking into the unobservable vertical fiber space and generating an accumulation of Active Acausal Tension. Driven by the statistical manifold's non-linear curvature, this tension inevitably strikes a conjugate focal boundary (Tcrit=π2/KmaxT_{\text{crit}} = π^2 / K_{\text{max}}), triggering localized volumetric collapse and a catastrophic matrix singularity ([Gf]1[G_f]^{-1} \to \infty). We demonstrate this geometric breakdown acts as the strict non-equilibrium trigger for a Gauge Symmetry Break (GSB). The system purges hidden tension from unobservable gauge redundancies, spontaneously crystallizing a new, mathematically independent horizontal coordinate axis. This non-parametric phase transition registers as a discrete +1.0+1.0 integer step-jump in observable Structural G-Entropy. By decoupling parameter charts and subjecting emergent axes to a Minimal Energy Path Criterion and a Causal Invariance Filter, we distinguish genuine discovery from malignant hallucinations. Ultimately, SMG provides a parameter-free, falsifiable dashboard to mathematically certify true intelligence, transforming AI for Science into an engine of autonomous paradigm shifts.
Bing Cheng, Yi-Shuai Niu, Howell Tong +1
Jul 3, 2026cs.AI

Embodied Operators and Benchmarking: Toward Reusable and Deployable Embodied Intelligence Systems

Embodied intelligence systems require not only end-to-end policy models, but also reusable functional modules that transform multimodal observations, robot states, human demonstrations, and task contexts into structured representations, decisions, trajectories, control references, and system services. This work defines these modules as embodied operators and studies them as independent yet composable units in embodied intelligence pipelines. We clarify their definition boundary, emphasizing task semantics, standardized input-output contracts, deployability, reusability, and multi-layer optimizability. We further construct a taxonomy covering five categories: detection and segmentation, spatial localization and 3D understanding, hand motion recovery, embodied foundation models and task-decision operators, and planning, control, and system support operators. For each category, we summarize representative functions, technical paradigms, application roles, and practical limitations. Beyond taxonomy, we propose a multi-dimensional benchmark framework that evaluates embodied operators in terms of correctness, end-to-end efficiency, resource usage, temporal stability, portability, interface compatibility, deployment reliability, and downstream task utility. We also discuss workflow-level operator acceleration and open challenges in operator composition, data standardization, world models, VLA safety, edge deployment, and real-world application value. Overall, this work argues that embodied operators should be optimized and evaluated as holistic deployable components, providing a foundation for reusable, scalable, and verifiable embodied intelligence systems.
Junwu Xiong, Jiaxuan Gao, Wei Chai +10
Jul 2, 2026cs.RO

Embodied.cpp: A Portable Inference Runtime of Embodied AI Models on Heterogeneous Robots

Embodied AI models now span vision-language-action (VLA) models and world-action models (WAMs), but practical deployment remains fragmented across model-specific Python stacks, backend assumptions, and robot-side glue code, especially on heterogeneous edge devices. Existing inference runtimes are designed mainly for request-response serving and therefore do not satisfy the runtime contract of embodied deployment: multi-rate execution inside closed-loop control, latency-first batch-1 inference on heterogeneous hardware, and extensible embodied interfaces beyond fixed token I/O. We present Embodied..cpp, a portable C++ inference runtime for embodied models. Based on an architectural analysis of representative VLA models and WAMs, Embodied..cpp captures a shared execution path and organizes it into five layers: input adapters, sequence builders, backbone execution, head plugins, and deployment adapters. The runtime provides modular multi-rate execution, latency-first fused inference, and extensible operator and I/O support, enabling deployment across heterogeneous devices, robots, and simulators through one backend abstraction. We evaluate Embodied..cpp on two VLA models, HY-VLA and pi0.5, and on a preliminary WAM benchmark using a LingBot-VA Transformer block. The VLA deployments achieve successful closed-loop execution with 100.0% and 91.0% task success rates, respectively. The WAM benchmark reduces block memory from 312.2 MiB to 88.1 MiB. These results show that Embodied..cpp improves deployment efficiency while preserving high accuracy across diverse embodied model architectures.
Ling Xu, Chuyu Han, Borui Li +6
Jul 2, 2026cs.RO

Learning to Move Before Learning to Do: Task-Agnostic pretraining for VLAs

Vision-Language-Action (VLA) models are fundamentally bottlenecked by the scarcity of expert demonstrations -- triplets of observations, instructions, and actions that are costly to collect at scale. We argue that this bottleneck stems from conflating two distinct learning objectives: acquiring physical competence (how to move) and acquiring semantic alignment (what to do). Crucially, only the latter requires language supervision. Building on this Decomposition Hypothesis, we propose Task-Agnostic Pretraining (TAP), a two-stage framework that first learns transferable motor priors from cheap, unlabeled interaction data -- including discarded off-task trajectories and autonomous robot play -- via a self-supervised Inverse Dynamics objective. A lightweight second stage then grounds these priors in language using minimal expert data. On the SIMPLER benchmark, TAP matches models trained on over 1M expert trajectories while using orders of magnitude less labeled data, yielding a 10% absolute gain over standard behavior cloning. On a real-world WidowX platform, TAP retains 25% success under camera perturbations where internet-scale baselines collapse to 0%, demonstrating that task-agnostic pretraining produces robust, transferable physical representations and offers a scalable path forward for Embodied AI.
Junhao Shi, Siyin Wang, Xiaopeng Yu +3
Jul 2, 2026cs.CV

Learning to Evolve Scenes: Reasoning about Human Activities with Scene Graphs

Understanding human behavior while interacting with the surrounding world is crucial for many applications of embodied AI. First-person videos are particularly informative for this problem, as they well capture how activities reshape the scene over time. However, existing approaches often rely on implicit visual or language-aligned representations, disregarding structured reasoning over the scene dynamic. We argue that explicit, compositional and editable representations of human-environment interactions can play a crucial role for rich grounded activity understanding. To this end, we introduce SG-Ego, a large scale annotation set extending Ego4D with spatio-temporal scene graphs, where relations triplets are consolidated over time into explicit time-evolving descriptions of the scene state. To reason over this representation, we propose GLEN, a graph-based model that operates over scene graph sequences to both align them with textual actions and model their temporal evolution. In addition, we formulate the activity-driven graph-edit forecasting (A-GEF) problem, a novel task that casts scene dynamics as a sequence of structured transformations conditioned on ongoing actions, enabling explicit reasoning about how scenes change over time. We validate our approach across multiple downstream tasks, spanning retrieval benchmarks as EgoMCQ and EgoCVR, as well as long-horizon reasoning benchmarks as EXPLORE-Bench and the newly introduced A-GEF. GLEN achieves strong results compared to raw video baselines and it excels in reasoning settings, typically addressed only with MLLMs, while enabling controllable and structured predictions of scene dynamics driven by human activities. We believe our results establish spatio-temporal scene graphs, together with models that reason over them, as strong compositional and interpretable representations for video understanding and potentially beyond.
Francesca Pistilli, Simone Alberto Peirone, Giuseppe Averta
Jul 2, 2026cs.CY

Overview of Risk Assessment and Management for Intelligent Systems under the AI Act and Beyond

The society and emerging risk-based regulatory frameworks for AI underscore the need for rigorous risk assessment to ensure safe and reliable AI systems. In response to this imperative, this paper presents an overview of AI risk assessment (identification and analysis) and management methodologies. It begins by reviewing the worldwide regulatory landscape that drives the need for systematic AI risk assessment. Then we characterize the spectrum of AI-related risks identified in the literature, from technical failures to ethical and social impacts. Subsequently, it reviews key risk assessment methodologies proposed for AI systems, focusing on general frameworks. The paper highlights best practices and illuminates methodological gaps, highlighting areas for further research on AI risk assessment.
Javier Irigoyen, Roberto Daza, Aythami Morales +5
Jul 2, 2026cs.CV

ComplexMimic: Human-Scene Interaction Imitation in Complex 3D Environments

Physics-based Human-Scene Interaction (HSI) imitation learning is crucial for embodied intelligence as it bridges the gap between kinematic 3D motions and real-world dynamics. However, most existing methods focus on simplified scene settings, leaving complex environments largely unexplored, which limits their applicability in real-world scenarios. In this paper, we focus on HSI mimicry in complex environments. Under this complex setting, we observe an inherent trade-off between successfully performing interaction and maintaining natural, physically plausible motions. To address this challenge, we propose ComplexMimic, a framework that reconstructs diverse HSI by interpreting imperfect MoCap data. First, we introduce a Dual Flow Strategy, which learns two complementary experts: an imitation expert for accurate motion tracking and an interaction expert for collision-aware adaptation in complex scenes. Second, naive multi-expert distillation, which treats all experts equally, often under-samples challenging behaviors, limiting effective learning. To mitigate this issue, we propose a difficulty-aware distillation strategy that adaptively weights supervision and prioritizes hard-yet-learnable trajectories guided by failure statistics and learning progress signals. Extensive experiments on three benchmark datasets demonstrate that our approach outperforms current state-of-the-art methods.
Lu Pan, Hongwei Zhao
Jul 2, 2026cs.RO

PhysMani: Physics-principled 3D World Model for Dynamic Object Manipulation

Manipulating fast and dynamically moving targets in unstructured 3D environments remains challenging for embodied AI. Existing visual-language-action models and world models struggle with accurate 3D geometry and physically meaningful forecasting. We propose PhysMani, a framework that couples a physics-principled 3D Gaussian world model with a future-aware action policy model. The world model learns a divergence-free Gaussian velocity field via online optimization for fast and physically grounded future dynamics prediction. The policy model integrates the predicted 3D scene future dynamics through a learnable token based cross-attention module. We introduce PhysMani-Bench, a dynamic manipulation benchmark with 16 tasks, and demonstrate a superior success rate over strong baselines in both simulation and real-world robot experiments.
Peng Yun, Shouwang Huang, Hao Li +3
Jul 2, 2026cs.CY

AI Virtue: What is "Good" Knowledge in the Age of Artificial Intelligence?

In the age of AI, what will be good knowledge? This article, which is accepted and forthcoming in a special issue of Modern Fiction Studies on "Cultural AI" in 2027, applies digital humanities methods to map epistemic virtues (like "true," "accurate," "creative") used in a corpus of 553 journal articles on AI published in 2024. "Creativity" comes in for special attention as an example. Exploring this discourse of value, the article considers how a framework might be developed for evaluating the knowledge-worth of AI -- one less locked into values formed around pre-AI "knowledge work" agents or structures, and more open to the future values of "generativity." The essay is supported by an online digital kit for exploring data models of the corpus of articles on AI it studies.
Alan Liu
Jun 30, 2026cs.AI

Creating Intelligence: A Computational Foundation for AGI

This work introduces a new computational theory of mind grounded in set theory and hyperdimensional computing. Whereas traditional neural networks rely on continuous weights and matrix multiplication, this framework works with sparse binary data. It represents information as discrete sets, directly modeling biological neural population codes. I demonstrate that associative memory emerges naturally from network topologies featuring a combinatorially expanded hidden layer. Learning is driven by topological plasticity rather than scalar weight adjustments. This architecture unifies auto-associative and hetero-associative learning under a single core algorithm: information retrieval via subset pattern matching and exact nearest-neighbor search. Operating with constant-time complexity, these mechanisms bridge perceptual data (sparse distributed representations) and symbols (sparse holographic representations) without continuous bottlenecks. Mapping this framework to neuroanatomy, I propose that both the cerebellum and the neocortex implement variants of this algorithm, making subset pattern matching the fundamental engine of cognition. Because it relies on discrete logic rather than matrix arithmetic, this algorithm translates directly into in-memory hardware. This opens a new route toward synthetic intelligence with human-level energy efficiency.
Peter Overmann
Jun 30, 2026cs.CL

Overview of the TalentCLEF 2026: Skill and Job Title Intelligence for Human Capital Management

This paper presents an overview of the second edition of the TalentCLEF challenge, organized as a Lab at the Conference and Labs of the Evaluation Forum (CLEF) 2026. TalentCLEF is an initiative aimed at advancing Natural Language Processing research in Human Capital Management. The second edition of the challenge consisted of two tasks: Task A, contextualized job-person matching, focuses on identifying and ranking the most suitable candidates represented by their resumes for a given job vacancy in English and Spanish. Task B, job-skill matching with skill type classification, addresses retrieving the most relevant skills for a given job title in English and distinguishing between core and contextual skills. TalentCLEF attracted 113 registered teams and received more than 400 submissions in the two tasks, reflecting the growing interest of the research community in shared evaluation benchmarks for Human Capital Management. This paper describes the motivation and organization of the challenge, summarizes the datasets and evaluation settings, and reports the main results obtained by the participating teams.
Luis Gasco, Hermenegildo Fabregat, Laura García-Sardiña +8
Jun 30, 2026cs.CV

AeroVerse-SatAgent: UAV-Satellite Collaborative Spatial Reasoning Inspired by the Dual Visual Pathway Theory of Cognitive Neuroscience

With the rapid advancement of aerospace embodied intelligence, enabling Unmanned Aerial Vehicles (UAVs) to autonomously understand and reason about complex environments has become increasingly important. However, existing UAV-based spatial reasoning approaches face critical limitations: single-view perception renders them vulnerable to occlusions and perspective distortions, while most VLMs lack explicit geometric modeling, relying on semantic cues and yielding inconsistent reasoning under viewpoint and scale variations. To address these challenges, we propose SatAgent, a UAV-Satellite collaborative spatial reasoning model inspired by the dual-pathway mechanism of the human visual system. By jointly leveraging satellite and UAV perspectives, SatAgent enables robust, accurate reasoning in complex urban environments. We first introduce a Geometric-Aware 3D Reconstruction Encoder that elevates 2D UAV features into explicit 3D spatial representations. Next, we design a multi-view topology-semantic alignment module integrating cross-view features within a unified BEV coordinate system. We further introduce a multi-view consistency loss encouraging viewpoint-invariant representations. Finally, we construct SatAgent-SR130K, the first large-scale UAV-Satellite collaborative multi-view spatial reasoning dataset. Experiments show SatAgent outperforms state-of-the-art general-purpose foundation models and specialized spatial reasoning models by 25.91% and 11.69%, respectively, across diverse tasks, achieving particularly high accuracy in complex geometric relationship reasoning.
Wenyi Zhang, Fanglong Yao, Youzhi Liu +5
Jun 30, 2026cs.RO

Revisiting Parameter Redundancy in Vision-Language-Action Models: Insights from VLM-to-VLA Adaptation

Vision-Language-Action (VLA) models have made significant strides in embodied intelligence by integrating the powerful representations of pre-trained Vision-Language Models (VLMs). However, the massive parameter scale of VLAs imposes a heavy computational burden, and these models exhibit extreme sensitivity to parameter pruning. Current paradigms often treat the resulting performance degradation as inevitable, relying on fine-tuning or low-rank corrections to recover efficacy. We challenge this convention by questioning whether the removed parameters are truly redundant if VLA pruning necessitates performance recovery to be effective, or if this paradigm masks the indiscriminate pruning of critical parameters. We revisit parameter redundancy through the lens of VLM-to-VLA adaptation, first quantifying the spatial distribution of parameter divergence during adaptation to reveal structured patterns across different modules. Subsequently, we introduce controlled pruning as a diagnostic probe: by comparing the direct impact of removing different parameter subsets on VLA performance without any fine-tuning, we establish a causal link between adaptation-induced divergence signals and functional contributions. Based on the discovered modular heterogeneities, we design a multi-module joint pruning scheme. Evaluations on the LIBERO benchmark demonstrate that our approach reduces the parameters of OpenVLA and π0.5π_{0.5} by 12%--30% while maintaining approximately 90% of the original performance without any post-pruning recovery. In contrast, existing parameter pruning criteria result in total performance collapse when evaluated under the same recovery-free constraints. Our study reveals the parameter evolution mechanism in VLA adaptation and provides a new path for deploying efficient, robust robotic policies in resource-constrained environments.
Fengnian Zhang, Tao Huang, Siyu Xu +2
Jun 30, 2026cs.CV

CasaMaestro: Multi-View Panoramas for House-Scale 3D Reconstruction

The rise of home-deployed embodied AI systems is driving a growing need for fast, metric 3D reconstruction of residential spaces to support navigation, interaction, and long-horizon task execution. However, the commonly used pinhole-camera 3D reconstruction pipelines struggle to model large indoor residences efficiently due to their limited field of view, to which achieving full coverage across multiple rooms often requires thousands of images and incurs drift from long chains of incremental alignment. In this work, we present CasaMaestro (Spanish words meaning house'' and master''), a feedforward model that can take only twenty to fifty sparse multi-view indoor panoramas as input and directly predicts metric depth along with camera poses, allowing fast point-cloud reconstruction of the entire house with full coverage. CasaMaestro is the first model that supports house-scale reconstruction with multi-view panoramas. Experiments show that CasaMaestro can robustly provide high quality results in both real-world and synthetic scenes, which can serve as a strong foundation for acquiring house-scale 3D indoor assets to be applied in close-loop simulation.
Yuzhou Ji, Xiaotian Yang, Zhipeng Zhang
Jun 29, 2026cs.AI

SPINE: Bridging the Cyber-Physical Gap with Agentic AI

Foundation models give robots powerful high-level reasoning, yet turning that intelligence into reliable physical action remains difficult: roboticists must still align device drivers, network interfaces, sensors, controllers, and safety constraints for each platform. This often-overlooked integration layer acts as the robot's spinal cord, translating high-level intent into coordinated physical behavior, and remains a primary bottleneck for scalable Embodied AI. Hence, we propose SPINE (Scalable Physical Integration with ageNtic Expertise), an agentic framework for systematically debugging and deploying bimanual robots for teleoperation. SPINE centers on two subagent-driven workflows: a profile builder that compiles robot-specific context and a debugger that uses that context to iterate through diagnosis, repair, and validation until teleoperation succeeds. Across two bimanual robot platforms and 12 debugging scenarios, novice-operated SPINE achieved more complete and efficient recovery than human operators using Claude Code. On DOBOT X-Trainer, SPINE improved success from 76% to 100% and reduced mean time-to-teleoperation by 30%; on AgileX PiPER, SPINE also achieved 100% success and reduced mean time-to-teleoperation by 38%. These results show that structured agentic debugging can address a key cyber-physical integration bottleneck in real-world robot deployment.
Minkyu Ham, Dongho Kim, Chan Lee +4
Jun 29, 2026cs.RO

AERIS: Aerial-Edge Role-Driven Intelligence at Runtime via Orchestrated Language-Model Swarm

Integrating large language models into robotic systems holds promise for enhancing autonomy, yet practical deployment remains constrained by strict heartbeat-constrained scheduling and limited computational power. We propose AERIS: an edge deployment framework for aerial platforms. It organizes dedicated small language models combined with lightweight perception and control modules into roles that can be instantiated at runtime, and dynamically rebinds them across different executors as resources change, thereby pushing intelligent capabilities to the edge. AERIS achieves long-horizon instruction decomposition through an attention-subgoal alignment mechanism, which involves annotating the currently active instruction step in messages, thereby progressively approaching long-term objectives. We evaluate AERIS on a high-fidelity UAV Vision-and-Language Navigation benchmark. Under a heartbeat-timed execution mechanism, AERIS maintains a stable perception-decision-control loop between a low-frequency planner and a high-frequency controller, supporting real-time closed-loop operation. We further validate its deployability through two real-world experiments focused on planning and fast response. A demonstration video is provided in the supplementary materials.
Jiabin Lou, Haopeng Wang, Xinyu Liu +3