Experience

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7 papers in the last 28 days · 0.1% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

2 new papers

A weekly snapshot of new work published in Experience.

100 papers

Latest in Experience

Sep 16, 2026cs.CL

Emotion Experience, Expression, and Perception: Emotion Analysis on Multimodal Social Media Posts

Emotions are an essential aspect of human communication, particularly on social media, where authors frequently combine text and images to convey their emotions. Yet prior work on emotion analysis of social media posts has overlooked two important aspects in regard to measuring how well readers can reconstruct the authors' intent: (1)~the image modality, with most work focusing solely on text, and (2)~the real-world events that trigger the expressed emotions, and their relationship to the post content. We therefore study the relation between (a) the author's experience of the event that caused them to write a social media post and (b) the content of the post, with a focus on readers' capability to reconstruct that emotion expression. To do that, we introduce the Multimodal Multi-Emotion-Model dataset Mult2EMo, created by collecting annotations from both authors and readers on the posts and their triggering events. We find that reconstruction is possible but challenging for both human readers and computational models. We show that understanding the triggering event is crucial for accurate reconstruction, and that reconstruction is particularly challenging when posts rely heavily on the image to express emotion.
Christopher Bagdon, Carina Silberer, Roman Klinger
Sep 14, 2026cs.CL

LifeMem: Enabling Lifelong Experience Reuse for LLM Agents

Large language model agents are expected to continuously adapt to new tasks and environments over their lifetime by reusing past experience. However, existing memory-based agents struggle to transfer reusable experience across environments and suffer from catastrophic forgetting as experience accumulated. To address these challenges, we propose LifeMem, a lifelong learning framework that enables agents to transfer knowledge across multiple environments. During learning, LifeMem clusters accumulated interaction trajectories based on underlying workflows to extract reusable skills. When solving a new task at inference time, the agent recalls relevant skills and trajectories to guide actions. To validate our method, we conduct experiments across 10 environments and over 13k tasks with 2k newly annotated interaction trajectories. Results show that LifeMem enables effective experience reuse in lifelong learning, achieving both reduced forgetting on learned tasks and superior cross-task transfer. Further analysis reveals that task streaming impacts learning, while consolidating structurally similar trajectories within memory boosts performance.
Yuli Qiu, Yutong Li, Wei Su +5
Sep 10, 2026cs.AI

Gradland: On Phenomenal Experience, Differentiated Across Many Dimensions

This paper investigates the hypothesis that the first-order structure of physical interactions, i.e. gradients or Jacobians, characterizes the structure of phenomenal experience. It does so in an idealized world inhabited by neural networks, Gradland, where the physics are known and the functions are (mostly) differentiable. The paper introduces two measures of Jacobian structure: effective rank and cohesion, based on Kirchhoff complexity. Applying the measures to a series of worked examples shows the hypothesis accounts for: (1) the duration of experience, that it can prolong over hundreds of milliseconds; (2) the difference between what is experienced vividly and obscurely; (3) the experience of texture; (4) the blooming buzzing confusion presumably experienced by newborns; (5) the difference between ideas that are held distinctly in mind and ideas that are confused; (6) what learning is like; and finally (7) the paper explains the function of rich, dense experience.
David Balduzzi
Sep 8, 2026cs.CV

The Living Library: Transforming Archival Collections into Conversational Knowledge Systems -- Lessons from the Theodore Roosevelt Presidential Library

We present the Living Library, an end-to-end framework for transforming fragmented digital archives into governed, conversational, in-person exhibit experiences. Developed and deployed at the Theodore Roosevelt Presidential Library, the framework comprises four layers: digitization and corpus creation, AI-powered processing, retrieval and reasoning, and an optional embodied conversational interface. The first three layers aggregate a 300,000-record collection, apply OCR and structured metadata enrichment for expert curatorial review, and publish records to a hybrid dense/semantic index. Expert review is conducted through the Archivist App, a curator-facing interface that supports correction of AI-generated transcriptions and metadata. The governed corpus powers both a researcher-facing interface and Talk to TR, a continuously operating exhibit that embodies Theodore Roosevelt as a full-scale digital human within a museum environment. To support live, face-to-face interactions, Cross-Era Analogical Grounding reframes contemporary questions through documented historical parallels, allowing Roosevelt to address present-day topics without inventing facts. Dual-path retrieval and end-to-end streaming keep responses grounded and responsive. Layered watchdogs, visitor-session isolation, automated conversation management, and independently restartable services enable reliable unattended operation for hundreds of visitors. Avatar realism, spatial audio, lighting, staging, and conversational design are developed and evaluated as an integrated experience. Rather than report a controlled benchmark, we describe lessons from operating Talk to TR as a public exhibit and offer a transferable model for transforming archival collections into believable, in-person conversational experiences.
Pengce Wang, Lucia Ronchi Darre, Matt Briney +8
Sep 8, 2026cs.CV

Dreaming in Flow: Generative Grounding Feedback for Self-Evolving Unified Multimodal Models

Unified multimodal models integrate visual understanding and generation within a single network, yet the two capabilities are commonly optimized as separate tasks. We introduce Generative Grounding Feedback(GGF), a self-evolving post-training framework that uses only text prompts and the model's own visual experience. Given a prompt, the model first generates a visual ``dream.'' Flow-level feedback compares text-, image-, and repair-conditioned predictions at the same noisy latent state, transferring image-grounded generation directions to the prompt condition. Dream replay grounding replays this dream through captioning and re-imagination, training claim-level evidence to remain consistent across the replay while separating unrelated visual experiences. Jointly optimized, these two directions let generation provide visual grounding for understanding and understanding refine subsequent generation without paired image--text supervision. Experiments across unified models with different understanding--generation integration designs show consistent improvements in text-to-image generation together with modest gains in visual understanding.
Ke Hao, Yuanzhi Liang, Tingxi Chen +5
Sep 7, 2026cs.LG

Efficient Exploration Is Enough

This work introduces an alternative view of efficient exploration and studies its theoretical and empirical implications in the absence of extrinsic rewards. Specifically, we define efficient explorers as agents that prioritize generating generalizable experience, i.e., data that supports learning models capable of predicting and adapting across the environment. This allows us to analyze efficient exploration through the lens of prediction and generalization. Theoretically, we demonstrate that optimally efficient explorers naturally schedule their trajectories to visit the most informative and learnable regions first. Empirically, we show that optimizing for these agents gives rise to an automatic curriculum of progressively more complex behaviors, even in relatively simple environments. These results indicate that pursuing this purely intrinsic objective alone is enough to drive the emergence of highly sophisticated behaviors. We believe that this new framework provides a principled mechanism by which agent-environment systems may sustain an open-ended process of increasingly complex behavior without external rewards, tasks, or objectives.
Mikel Malagón, Jon Vadillo, Josu Ceberio +2
Aug 31, 2026cs.LG

PRACTICE: From Experience to Expertise in Self-Evolving Embodied Agents

Recent studies have shown that multimodal large language models (MLLMs) can serve as embodied agents, translating language instructions and visual observations into executable plans. However, building agents that can continually improve through interaction and rapidly adapt to their environments remains challenging. Summing up experience from past interaction trajectories provides a promising solution, but existing experience-based methods often rely on manually designed prompting workflows to extract and update skills. Such fixed procedures may struggle to learn updated skills from new and diverse experiences. We introduce PRACTICE, which trains a skill learner to discover and maintain a persistent skill library from past interaction trajectories while keeping the task executor frozen. Given the historical accumulated skills and incoming trajectories, the skill learner produces structured batch-edits that add, refine, merge, or remove skills, and then hierarchical consolidate all collected edits into a consistent updated skill library. We train the learner with a two-stage curriculum. First, it learns basic skill generation and library maintenance from oracle trajectories. Then, by contrasting successful and failed trajectories from heterogeneous executors on the same tasks, it learn to identify invalid action patterns and recovery strategies. Finally, we apply online skill-edit distillation to align the skill learner with a stronger teacher on its current edit distribution to further improves the policy. Experiments demonstrate that a compact skill learner delivers consistent performance improvements across successive library-update rounds for multiple frozen executors. On EB-ALFRED and EB-Habitat, PRACTICE further outperforms the strongest experience-based baselines. Project resources are publicly available at: https://baai-agents.github.io/PRACTICE
Ziyi Bai, Siqi Li, Tinglei Huang +1
Aug 16, 2026cs.AI

Admission Without Answers: Label-Free Certification and Experience Learning for LLM-Based Optimization Modeling

Agents that learn from experience improve at optimization modeling by storing solved trajectories and reusing them as skills. A wrong trajectory that enters the library can be retrieved again and again, and on a stream of new problems there is no ground-truth answer to decide with. Existing learners admit trajectories by matching known optima or labels, and label-free substitutes such as execution success or agreement at one instance can admit wrong models. We introduce ADMITOR, a label-free admission gate. It generates models from three model families, runs each on the stated problem and on instances with resampled parameters, keeps the largest group of models whose optimal values agree on every instance across families, and applies a threshold fitted on solver-verified problems to accept, abstain, or escalate, with a finite-sample bound on the false-discovery rate among accepted values. Inside a state-of-the-art skill learner, ADMITOR raises candidate-level admission precision to 0.927, against 0.871 for majority vote over the host's own samples and 0.726 for execution success, and its library, the smallest of the four, reaches the highest macro accuracy over five public benchmarks, 58.4 against 54.8 for majority vote. An ablation on the same records shows that the gain comes from the accepted value being external to the learner and unanimous across families; on this stream, resampling never changed an accepted value and only reduced coverage. The false-discovery bound holds on the calibration set but not on the benchmark stream: an audit of every false certificate traces most of them to benchmark texts that omit or round the numbers needed to reproduce the labeled answer, and a label-free check of the extracted numbers against the text flags most of these cases.
Junbo Jacob Lian, Huiling Chen, Hanzhang Qin +1
Aug 15, 2026cs.AI

Evo-Harness: Context-to-Harness Skill Compilation for Self-Evolving Agents

Learning from experience is critical for developing capable, self-improving large language model (LLM) agents. Existing methods typically extract knowledge from accumulated trajectories via reflection, memory, rules, or skills. However, agents in realistic environments continuously encounter novel tasks, often offering only a one-shot opportunity to improve. These executions yield rich but highly noisy contexts, entangling broadly useful lessons with task-specific artifacts. Critically, prior works rarely validate their effectiveness on complex real-world tasks or isolate the underlying drivers of improvement. To address these gaps, we formulate online harness learning, where a frozen agent improves by continually updating a structured harness across sequential tasks. This formulation enables a systematic study of key self-improvement factors through our proposed Evo-Harness. At its core, context-to-harness skill compilation distills noisy, single-shot executions into reusable skill harnesses for cross-domain and topic-level adaptation. To demonstrate the efficacy of one-shot skill compilation, we evaluate across five realistic benchmarks (TerminalBench2, SWE-bench, CL-Bench, -bench, WebArena-Infinity). Our extensive analysis demonstrates the effectiveness of Evo-Harness and provides a principled understanding of how LLM agents can effectively learn on the fly. Our code is available at https://github.com/A-EVO-Lab/a-evolve/tree/release/evo-harness.
Tianxin Wei, Zhan Shi, Minhua Lin +14
Aug 13, 2026cs.RO

Mind the Context: Continual Learning of Socially Appropriate Robot Actions via Environmental-Social Disentanglement

Social robots are expected to operate across diverse environments, where similar arrangements can imply different socially appropriate actions, e.g., starting a conversation may be acceptable in a crowded home but disruptive in an office meeting. Because such norms and environments cannot all be anticipated in advance, robots require continual learning (CL) to adapt from sequential experience while retaining previously acquired knowledge. Prior work has studied CL for generating socially appropriate robot actions, but it has not addressed domain-incremental settings in which the robot incrementally encounters diverse contexts (e.g., living room, meeting room, office, hallway), where both environmental (e.g., whether the space is open or cluttered with furniture) and social cues (e.g., how people or other agents are positioned around the robot) jointly shape the appropriateness of robot actions. We address this gap with the Explicit Disentanglement Dual-Branch (EDD) framework. EDD explicitly separates environmental and social-agent related knowledge and uses replay-based rehearsal to mitigate forgetting while learning the appropriateness of robot actions (e.g., cleaning, serving, starting a conversation) across several indoor domains. Experiments show that EDD outperforms several state-of-the-art baselines, and ablation studies further evaluate different disentanglement strategies and the sensitivity to domain ordering. Our code is publicly available at https://github.com/Cambridge-AFAR/Mind-the-Context.git.
Rafal Robert Karpinski, Fethiye Irmak Dogan, Nikhil Churamani +4
Aug 13, 2026cs.AI

Beyond Final Scores: A Systematic Evaluation of Agents for Long-Horizon AI Research and Development

Autonomous agents are increasingly capable of improving models, systems, and other technical artifacts through long-horizon experimentation. To understand the current state of this capability, however, evaluation must go beyond final scores, which neither reveal where progress is gained or lost nor indicate whether accumulated experience improves later decisions. We therefore present a systematic evaluation of seven frontier models on 36 long-horizon tasks based on a new framework that uses rule-based metrics to characterize within-run behavior through Solution Framing, Execution, and Feedback Control and controlled comparisons to assess experience reuse within and across tasks. The results show that current agents operate more like engineering optimizers than fully autonomous researchers: they can formulate and implement practical solutions, but their performance varies substantially across runs, their strongest solutions mainly adapt or combine established techniques, and genuine methodological novelty remains rare. Detailed analysis reveals that observed performance is shaped by multiple factors, including distinct process bottlenecks behind similar final outcomes, experience reuse that can help or mislead subsequent decisions, and harness designs that affect performance stability. These findings suggest concrete directions for improving model training, inference-time strategies, experience management, and harness design.
Yiwei Li, Wanli Yang, Hexiang Tan +10
Aug 10, 2026cs.CL

Tree-of-Experience: Hierarchical Experience Management for Self-Evolving Agents

Continual self-evolution requires LLM agents to transform environmental interactions into reliable and reusable experience. Existing methods typically refine individual trajectories or abstract shared knowledge from related trajectories, but their experience representations are often disconnected from the underlying reasoning process. This limits feedback attribution, cross-task transfer, and update and retrieval efficiency, particularly in complex reasoning tasks with outcome-level feedback. To overcome this limitation, we propose \textbf{T}ree-\textbf{o}f-\textbf{E}xperience (ToE), a structured experience-management framework that aligns experience organization with the hierarchical reasoning process of LLM agents. Specifically, ToE organizes the experience into a shared tree of analytical perspectives and reasoning paths, whose reliability is calibrated through environmental outcomes to support systematic updating, transfer, and efficient retrieval. The experimental results on \textsc{Game of 24} and \textsc{FinEvolveBench} show that ToE substantially improves both problem-solving performance and efficiency. On \textsc{Game of 24}, ToE achieves a 31.4% relative improvement in accuracy over the experience-free ToT baseline. On \textsc{FinEvolveBench}, ToE improves tsIC by an average of 41.24% over the experience-free pipeline across 12 evaluation settings, whereas conventional experience-management methods often underperform experience-free baselines.
Zihao Deng, Yining Zhu, Leiming Wang +6
Aug 6, 2026cs.CL

Discovering Conceptual Metaphors Across Topics and Media Types

Conceptual metaphors guide our thinking and actions by allowing us to reason about more abstract experiences (e.g., paying taxes) in terms of more concrete or embodied experiences (e.g., carrying a physical load) (Lakoff and Johnson, 2011). It follows that different conceptual metaphors can result in different reasoning: framing paying taxes as an investment in a community rather than a physical load leads to a very different outlook on taxation. Identifying the conceptual metaphors guiding a speaker or writer thus helps to reveal their framing of events. Though these metaphors can't be observed directly, groups of linguistic metaphors, metaphorical expressions as they appear in language, serve as evidence for them. Motivated by this, we present an unsupervised method that extracts linguistic metaphors from a corpus and uses a structured clustering approach to form groups corresponding to conceptual metaphors. Using this method, we point to key topical and framing differences in left- vs. right-leaning podcasts. For example, left-leaning podcasts tend to conceptualize media stories as a weapon, while right-leaning sources commonly discuss the economy as a system subject to vertical changes.
Alexandria Leto, Rohan Das, Juan Vásquez +2
Aug 6, 2026cs.CR

When Experience Becomes Instruction: Trajectory Poisoning in Self-Evolving Agent Skill Systems

Self-evolving skill (SES) systems distill agent trajectories into persistent skills, allowing untrusted experience to become trusted instruction. We introduce PoisonedEvolution, a trajectory-poisoning attack on this promotion process. Our skill-visible black-box attacker can inspect a target skill and contribute bounded evidence, but cannot observe private pools or evolution logic or edit the skill bank. Artifact poisoning requires Inclusion, Evolution Attribution, and Realization. Attribution is the distinctive bottleneck: the target behavior must appear causally useful, recurrent, and generalizable before promotion. We evaluate four representative security-effect families using inert canary specifications. At 10% attacker support, across six mainstream LLM evolvers in SkillClaw, PoisonedEvolution embeds target behaviors in 546/600 trials (91.0% SER). On the structurally different Trace2Skill pipeline at the same ratio, it embeds target behaviors in 369/600 trials (61.5% SER), demonstrating transfer across evolution architectures. In a representative controlled study, three consistent attacker records suffice in a 30-record batch, whereas a single record is much weaker. Ablations identify recurring support, causal framing, and domain-aligned encoding as the main determinants of success. These findings expose evidence promotion as a security boundary for self-evolving agents.
Jialuo Chen, Lingqi Jiang, Xinhao Deng +7
Aug 5, 2026eess.SY

Toward Integrating Adaptive Experience Replay and Online Uncertainty Estimation in Safe Actor-Critic Optimal Control

Safe actor-critic control often treats barrier filtering, uncertainty estimation, and experience replay as separate modules, even though each changes the data used for learning and control. We develop an integrated architecture in which the uncertainty estimate updates the obstacle geometry used by a control barrier function, filter interventions and estimation residuals determine replay priority, and the critic learns from the executed rather than nominal action. We instantiate the architecture on a two-dimensional robot-navigation task with corrupted obstacle measurements and compare six component-matched configurations under common training budgets, random seeds, sensor streams, exploration, and disturbances. Evaluation includes a moderate post-training test, an eleven-level perception-noise sweep, and an exploratory extreme-stress test at multiplier 6.06.0. In the extreme test, the integrated configuration recorded no contacts and reached the goal in all five evaluation seeds. Its mean cost was 7.63±0.447.63\pm0.44 and its obstacle-belief root-mean-square error was 3.52±0.553.52\pm0.55 cm. The uncertainty-estimation ablation also recorded no contacts but reached the goal in four of five seeds, with mean cost 8.96±2.088.96\pm2.08 and belief error 11.08±1.2311.08\pm1.23 cm. A finite-training bound clarifies replay exposure, and a robust barrier condition states the required estimation-error and feasibility assumptions. The results support coupling estimation, safety filtering, and replay on this benchmark; broader safety and convergence claims require further study.
Mahshad Rastegarmoghaddam, Davoud Nikkhouy, Shima Samadzadeh
Aug 4, 2026cs.CL

PAST-Bench: Benchmarking the Foundations of Recursive Self-Improvement in Personal Agents

Recursive self-improvement requires agents to turn accumulated experience into better future behavior. Personal AI agents offer a concrete setting for studying this capability because they retain preferences, task histories, tool routines, and learned skills across sessions. Yet whether retained experience actually improves them over time has not been systematically tested. We introduce PAST-Bench, a benchmark designed to isolate this question. Each agent runs through ordered sequences of fresh-session tasks under matched conditions that turn retained experience on and off. It spans 26 scenarios and 204 episodes across memory, procedural reuse, information gathering, and update. We report both later-task gains and whether those gains follow the intended save, retrieve, and update pathway. Across seven base models and four agent frameworks, improvement is real but uneven across capabilities. Agents with the same headline gain can differ markedly in whether that gain is supported by evidence of the intended pathway. Guided by these findings, we develop Hermes+, which extends Hermes with five targeted interventions across stages of the agent loop. Hermes+ raises the average gain from retained experience and provides clearer pathway evidence, with its strongest improvement on tasks requiring outdated state to be replaced, although the effect remains capability- and model-dependent. Together, PAST-Bench and Hermes+ provide an evaluation and diagnostic foundation for studying how persistent agents can progress from retaining experience to systematically improving through it. Code: https://github.com/Gen-Verse/PAST-Bench
Shuhan Xue, Zixin Ding, Yichen Shen +6
Aug 4, 2026cs.AI

Towards Improving Sequential Decision-Making in LLM Agents via Experience Memory

Large language models have improved substantially on single-shot reasoning tasks, but their performance in sequential decision-making is less well understood. We study this on fully-observable two-player zero-sum games, which provide ground-truth evaluation: outcomes are determined by the rules, and optimality of individual moves can be computed or approximated, without relying on a judge model. Across model tiers, LLMs play suboptimally in simple games such as tic-tac-toe or Connect Four, and lose to MCTS opponents. Obfuscations that preserve the game tree but rewrite its surface form leave performance largely unchanged, indicating the gap is not fully explained by recall of memorized strategies. Motivated by this performance gap, we introduce an agentic framework enhanced with an experience memory designed for the sequential setting and addressing common challenges of sequential decision-making such as credit assignment. We show that post-game reflection and rule extraction yield measurable improvements on tic-tac-toe without modifying the model weights.
Jakub Rada, Viliam Lisý
Aug 4, 2026cs.AI

Towards Robust Tool Use in Agents via Experience-Driven Adaptive Guidance

The performance bottleneck of agents is increasingly shifting from model capability to the robustness of their execution processes. Tools play a central role as the primary interface through which agents interact with external environments, yet existing methods rarely focus on ensuring robust tool use across diverse runtime conditions. To address this problem, we propose ExpG, a mechanism that builds and refines adaptive guidance capturing each tool's capability boundaries and best practices, thereby enabling agents to use tools more robustly and effectively. ExpG consists of three phases: (1) experience acquisition, which analyzes tool invocation quality from historical execution trajectories, producing structured learnable experiences through multi-aspect attribution; (2) experience distillation, which keeps the experience pool effective by filtering unhelpful experiences, selecting representative ones with an equivalence-class-based method, and summarizing them into generalizable guidance; and (3) experience reuse, which applies the guidance adaptively during future task solving. Extensive experiments show that ExpG brings consistent improvements across the tool selection, tool calling, and response generation tasks, enabling smaller agents to outperform larger ones that do not use ExpG. Moreover, ExpG achieves particularly strong gains in challenging settings, suggesting a promising path toward more robust tool use. Our code, experiments, and results are available.
Can Wang, Haoran Chen, Li Yu +4
Aug 3, 2026cs.CL

Self-Improving Large Language Models via Progressive Experience Evolution

Large language models (LLMs) capable of self-improvement require not only effective policy optimization, but also a principled mechanism for transforming transient interaction experience into persistent model capabilities. Existing self-improvement paradigms remain fragmented: test-time methods can explicitly extract experience but cannot internalize it into model parameters, whereas training-time optimization methods can update model parameters but lack an explicit mechanism for accumulating transferable experience. Bridging these two paradigms requires a critical intermediate stage that remains underexplored, namely \emph{experience distillation}. To address this gap, we propose \textbf{SPEE} (\textbf{S}elf-\textbf{P}rogressive \textbf{E}xperience \textbf{E}volution), a unified post-training framework that sequentially performs explicit experience evolution followed by implicit policy optimization. During explicit experience evolution, SPEE reflects on trajectories collected from multiple interactions to extract, verify, and progressively evolve transferable experience, which is subsequently internalized into the policy through privilege-guided On-Policy Self-Distillation (OPSD). During implicit policy optimization, reward-driven reinforcement learning leverages these internalized priors to explore novel solution strategies. In the experience evolution stage, a continuously evolving global experience pool consolidates knowledge from both successful and failed trajectories, filters out low-utility experience, and mitigates post-hoc rationalization induced by individual trajectories. Experiments on five mathematical reasoning benchmarks demonstrate that SPEE consistently outperforms both test-time and training-time self-evolution baselines across three model scales. The source code is available at https://github.com/rrrsj/SPEE.
Shijie Ren, Xiting Wang, Meng Li +8
Aug 2, 2026cs.AI

PATH-Bench: Path-Dependent Evaluation of Lifelong Agents

Lifelong LLM agents increasingly adapt through external learning states that store past interactions as retrievable memories or reusable skills, yet existing benchmarks rarely account for how the path of accumulated experience shapes what agents transfer and retain. In this work, we establish PATH-Bench, a benchmark for path-dependent evaluation of lifelong agents. PATH-Bench estimates directed task relationships via multi-model in-context learning, constructs probe-centered sequences with controlled helpful and interfering histories, and repeatedly evaluates probe tasks to measure average performance, forward transfer, backward transfer, and forgetting. We evaluate eight representative agents on single-turn code generation and multi-turn tool-use tasks under positive- and negative-dominant histories. Benchmark results show that experience utility depends jointly on how experience is represented and on the task's interaction structure, that strong transfer does not ensure retention, and that later experience can reshape gains acquired earlier in the learning path. Based on these findings, we propose Selective Experience Use (SEU), an agent harness that regulates how path-accumulated experience influences each new task, admitting helpful items while filtering out potential interference. SEU consistently reduces forgetting while improving forward transfer in the majority of settings. The PATH-Bench provides both a controlled evaluation framework and actionable guidance for designing more selective and robust lifelong agents.
Xidong Yang, Xingyi Zhang, Wenhao Li +7
Jul 31, 2026cs.CL

Detecting Experiential Intertextuality Across Migration Routes: Beyond Surface Similarity in French Narratives

Migrants traversing geographically distinct routes such as the Trans-Saharan and Balkan corridors often recount strikingly parallel lived experiences: police violence, smuggler exploitation, dangerous crossings, and family separation. We introduce the task of experiential intertextuality detection: automatically identifying shared experiential echoes across migration narratives without requiring annotated training data. From 108 French migration narratives spanning both corridors, we automatically generate sentence pairs and score them using annotation-free methods: lexical baselines, sentence embeddings, POS-based structural features, a migration-specific theme lexicon, context-aware narrative features, and zero-shot LLM scoring with Qwen2.5-7B and Mistral-7B under three prompting strategies. We validate all methods against 816 expert-annotated intertextuality judgments (inter-annotator Krippendorff's α=0.27α= 0.27). Our results reveal that all surface, structural, and embedding methods correlate only weakly with expert judgments (r0.30r \leq 0.30); Qwen2.5-7B zero-shot achieves the best single-method correlation (r=0.38r = 0.38); few-shot examples degrade Qwen but dramatically improve Mistral; narrative position significantly predicts intertextuality, with departure-phase pairs showing the highest experiential echoes; and a supervised hybrid combining all 31 features achieves r=0.45r = 0.45, a 21% improvement over the best individual method.
Sakayo Toadoum Sari, Nelly Robin, Michelle Auzanneau +5
Jul 30, 2026cs.AI

MemHarness: Memory Is Reconstructed, Not Replayed

Retrieving past experiences has become a common strategy to enhance large language model agents. However, most existing memory-augmented agents treat retrieved experiences as static records to be replayed verbatim, injecting them into the context regardless of whether they align with the agent's current situation. This ``replay'' paradigm ignores the gap between the abstract, general nature of stored experience and the concrete, ever-changing states encountered at decision time, frequently causing negative transfer. In contrast, humans rarely recall past experiences verbatim; instead, they reorganize and adapt retrieved memories to fit the present context. Inspired by this, we propose MemHarness, a framework that equips LLM agents to actively harness and reconstruct past experiences based on the present context. At each decision step, a unified policy model critiques and reconstructs the retrieved experience conditioned on the current state, producing context-grounded guidance before acting. This reconstructive ability emerges naturally through end-to-end training with GRPO. Experiments on ALFWorld and WebShop show that MemHarness substantially outperforms pure RL and static memory-augmented baselines, demonstrating strong robustness in out-of-distribution (OOD) scenarios. Furthermore, our analyses reveal that this reconstruction objective not only prevents negative transfer but also serves as latent guidance during training, fundamentally improving the agent's intrinsic reasoning capabilities.
Rong Wu, Daocheng Fu, Licheng Wen +10
Jul 29, 2026cs.AI

From Passive Video to Editable Experience: Physically Grounded Experience Synthesis for Embodied Intelligence

The key bottleneck in embodied AI is not model architecture but data. Although billions of human manipulation videos exist online, robots cannot directly learn from them due to the embodiment gap between human morphology and robot hardware. We introduce Pegasus, a low-resource framework that bridges this gap by translating human demonstrations into robot-learnable data through structured knowledge transfer. Instead of relying on raw video prompts, Pegasus constructs a graph-based intermediate representation: a Task Graph extracted from human videos is transformed through Affordance and Constraint Graphs into a Robot Planning Graph for robot-conditioned video generation. A hierarchical affordance latent space models the relationship between object states, affordances, and tasks, enabling generalization beyond object identities. A closed-loop physics verifier further filters invalid generations using kinematic feasibility, collision constraints, and joint limits. We evaluate Pegasus across a range of egocentric manipulation benchmarks, including GTEA Gaze+ and EPIC-KITCHENS-100, and diverse robot embodiments, assessing Task Correctness, Executability, State Consistency, and Learnability. Results demonstrate reliable cross-embodiment translation and show that robot data generation can be reframed from a hardware collection problem into a scalable, low-resource knowledge transfer problem.
Jia Luo
Jul 29, 2026cs.MA

DREvo: Distilling Recalibrated Historical Experience for Harness Self-Evolution

Harness plays a critical role in large language model agent performance, and building a high-performing harness requires substantial expert effort. Therefore, recent research has increasingly explored harness self-evolution, which iteratively proposes, evaluates, and improves harnesses using historical trial experience. However, accumulated historical experience does not always translate into stable search guidance, and performance often fluctuates substantially across evolution iterations, making it difficult to reliably discover high-performing harnesses under a limited evolution budget. We identify two limitations in how existing harness self-evolution methods leverage historical experience: (1) Lack of dynamic reassessment of whether historical experience remains valid for the current harness, and (2) Lack of explicit mechanisms for translating valid historical experience into actionable search directions. To address these limitations, we propose a new harness self-evolution method, named DREvo, which integrates function-level evidence anchoring, state-dependent evidence recalibration, and role-conditioned search intent distillation to determine which historical evidence remains valid and where the harness should evolve next. Under limited evolution budgets, DREvo exhibits smoother evolution trajectories, achieves the highest accuracy on all five benchmarks, and delivers average gains of 16.2% and 14.2% over the evaluated baselines on domain reasoning and agentic tasks, respectively.
Hanghui Guo, Weijie Shi, Zhangze Chen +6
Jul 27, 2026cs.AI

From Execution to Capability: Scientific Experience Consolidation via Procedural Knowledge Synthesis

Large language models increasingly solve scientific-computing tasks, but executable feedback from one problem rarely becomes durable capability on subsequent problems. We study scientific-computing experience consolidation: converting verified runtime experience into transferable procedural knowledge and persistent model improvement. This setting presents two challenges: trajectory-derived artifacts may encode source-specific repairs rather than cross-task computational mechanisms; and a weaker target model may be unable to operationalize an otherwise valid abstract procedure - an abstraction-execution gap. We introduce SciConsolidate, which contrasts verified successes and failures to induce cross-task procedures, selects them through a development-validation gate, and uses failure-informed, answer-free query synthesis to expand the consolidation data without requiring pre-existing reference answers. Because the target model may not directly execute these abstractions, a stronger model concretizes them into executable code supervision for standard, procedure-free SFT; a matched no-procedure teacher branch isolates the value of procedural guidance. On SciCode, runtime procedure injection improves Qwen3.6-27B by +3.85/+6.26 sub-step/main-problem points, but yields almost no aggregate main-problem gain for Qwen3.5-9B, providing operational evidence of the abstraction-execution gap. After procedure-guided concretization, the 9B student improves under procedure-free deployment by +3.89/+6.25 points over the no-procedure SFT control and by +5.62/+11.25 over the original 9B model. These results establish an experience-to-capability pathway for scientific computing and provide a practical starting point for scaling self-improving scientific assistance.
Liwei Dong, Jiahao Zhao, Nan Xu
Jul 23, 2026cs.CL

Sample-Efficient Learning from Agent Experience

Real-world agent learning is often constrained by costly environment interactions, such as running time-consuming experiments or obtaining human feedback. In-context learning offers a highly sample-efficient way for agents to learn from their own interaction histories, but its gains disappear once that experience is removed from the context. Separately, context distillation provides a mechanism for internalizing contextual information into model weights. However, applying it to agents' interaction histories without sacrificing environment sample efficiency remains underexplored. We term this problem Experience Distillation and develop an implementation that requires no further environment interaction beyond the collected experience. Experiments on 749 curated software-engineering tasks and six text-adventure games show that it retains at least 64.8% of the gains from in-context learning across both domains, whereas direct supervised fine-tuning on the collected experience recovers only 3.8%. Compared with classical reinforcement-learning baselines, in-context learning from trial-and-error experience followed by Experience Distillation matches their performance with at least 9.6×9.6\times fewer environment samples.
Chenhui Gou, Haoqin Tu, Yunhao Fang +2
Jul 22, 2026cs.AI

A Conceptual Framework for Refining Influence Knowledge from Simulation Evidence in Cyber-Physical Systems

Cyber-physical systems (CPS) are typically developed by multiple stakeholders who produce artefacts tailored to their specific domains of expertise. The behaviour of these systems emerges from the interaction between those artefacts and their operational environment. Simulation and co-simulation have become essential approaches for analysing CPS behaviour and, through simulation campaigns, developers can explore system responses under changing conditions, including interactions with the environment. However, the lack of details and understanding of some environmentmediated interactions (typically the ones beyond direct sensing and actuation), which remain unmodelled due to their complexity, a lack of time, or a lack of domain experience, hinders the proper comprehension and exploitation of simulation results. To address these limitations, we propose a conceptual framework leveraging the novel concept of Influences to support the iterative and incremental refinement of simulation campaigns and deepen the understanding of the system behaviour. We demonstrate the proposed approach through a case study involving a mobile robot implemented using Simulink/Gazebo co-simulation.
Barbara da Silva Oliveira, Julien Deantoni, Nicolas Ferry
Jul 20, 2026cs.AI

Exploratory and Assimilating Reflection: Reflective Recall Cycle for Long-term Memory

LLM-based autonomous agents require external memory to overcome their statelessness and limited context window for long-term interaction and dynamic knowledge reasoning. However, existing memory retrieval methods often lack adaptability and sample efficiency, and struggle to retrieve the right mixture of memories from heterogeneous stores. We propose Exploratory-Assimilating Reflection (EAR), a framework for high initial retrieval performance and sample-efficient adaptation. EAR combines two mechanisms: Exploratory Reflection, which performs iterative search to bootstrap retrieval and collect useful experiences for each query, and Assimilating Reflection, which replays these experiences from an Experience Buffer to refine a global reranker more efficiently than methods relying only on immediate rewards. Experiments show that EAR improves retrieval by up to 17.9% over the baseline retriever on two long-term dialogue benchmarks. We also show that EAR is highly sample-efficient and robust to noisy feedback.
Ganesh Senrayan, Moyuru Yamada, Ishan Jindal +1
Jul 16, 2026cs.LO

Can LLMs Build a MaxSAT Solver from Papers? The CoreForge Experience

We report on CoreForge, an experience in using large language models (LLMs) to build an unweighted MaxSAT solver from research papers rather than from an existing solver codebase. The project focuses on unsatisfiability-based MaxSAT algorithms and follows an iterative workflow that combines paper discussions with ChatGPT, implementation through Codex prompts, and repeated LLM-assisted code audits and revisions. Although the codebase implements several algorithms and solver components, our evaluation focuses on configurations that combine core-guided optimization, lightweight preprocessing, core minimization, integration with integer linear optimization backends, and a new core-sequence lookahead approach. Our experience suggests that LLMs can support solver implementation from papers, while requiring external validation, benchmarking, and human guidance. In our experiments, fuzzing and MaxSAT Evaluation instances did not reveal wrong answers in the tested configurations, although performance remains below the best hand-engineered MaxSAT solvers. We summarize what worked, what remained difficult, and the lessons for future LLM-assisted solver development.
Ruben Martins
Jul 15, 2026cs.AI

Experience Memory Graph: One-Shot Error Correction for Agents

Large Language Model (LLM) agents have shown remarkable capabilities in autonomous decision-making by generating sequential trajectories of states, actions, and observations. However, in complex, long-horizon tasks, these agents frequently suffer from compounding errors and struggle to recover from failures. Existing self-correction mechanisms rely on prompt-based reflection, which is inherently brittle, incurs heavy time and API costs due to iterative trial-and-error loops, and produces task-specific memory that may be hard to generalize to new scenarios. To address this, we propose Experience Memory Graph (EMG), a framework that reformulates agent failure recovery as a graph matching problem. At training time, we convert both failed exploration trajectories and successful expert trajectories into directed action decision graphs. By matching these graphs, we extract common subgraphs (successful workflows) and graph edit paths that explicitly indicate how to correct failures (e.g., which actions to add, delete, or relabel under a given observation), and store them in a memory graph with intra-task nodes and cross-task edges. At test time, EMG retrieves relevant insights and guides the agent in a single, loop-free execution. Experiments on ALFWorld and ScienceWorld show that EMG consistently outperforms state-of-the-art reflection baselines in success rate and average reward, while requiring no test-time trial-and-error.
Wenjun Wang, Yuchen Fang, Fengrui Liu +2
Jul 13, 2026cs.CL

Entropy in Semantic Memory Navigation in Blind and Sighted Individuals: The Effect of Visual Experience

Embodied accounts of semantic memory highlight the role of sensorimotor systems in acquiring and storing knowledge. Congenitally blind populations offer a critical test bed for these assumptions, providing an opportunity to assess whether conceptual grounding requires visual experience. In this study, we assessed semantic memory navigation differences between blind and sighted individuals using a property listing task with concrete and abstract concepts. We computed semantic entropy, an embedding-based natural language processing metric that captures the predictability of retrieval. Generalized linear mixed models revealed distinct navigation patterns across groups: while sighted individuals showed higher entropy for abstract than concrete concepts, blind participants did not. Instead, blind individuals exhibited higher entropy for visually salient concrete concepts (e.g., penguin). These results underscore the role of visual experience in the organization and dynamic navigation of semantic memory.
Felipe D. Toro-Hernández, Rodrigo Lagos, Sergio E. Chaigneau
Jul 6, 2026cs.CL

EdgeBench: Unveiling Scaling Laws of Learning from Real-World Environments

Pretraining scaling laws reveal that model capability improves predictably with data and compute. But learning from real world environments after deployment remains far less understood. Analyzing roughly 38,000 hours of agent interaction with the environment across 134 real world tasks, we find, to the best of our knowledge, the first evidence that overall performance during environment learning follows a log-sigmoid scaling law with remarkably high precision, reaching R^2 = 0.998. Across model generations, we also find that agent learning speed roughly doubles every three months. This discovery stems from EdgeBench, a suite of 134 real world tasks with ultra-long horizons, spanning scientific discovery, software engineering, combinatorial optimization, professional knowledge work, formal mathematics, and interactive games. Each task sustains at least 12 hours of continuous agent operation under rich, multilevel feedback, and is built through substantial expert effort. We publicly release 51 tasks and our full evaluation framework to accelerate the study of how agents learn from real world experience.
Deyao Zhu, Xin Zhou, Shengling Qin +44
Jul 6, 2026cs.CL

Characterizing the Temporal, Emotional, and Social Patterns of Adolescent Substance Use Discussions on Reddit

Adolescence is a critical developmental period marked by heightened emotional sensitivity, social stress, and vulnerability to substance use. However, traditional research methods provide limited access to adolescents' authentic experiences, hindering efforts to develop evidence-based prevention and intervention strategies. Social media provides a unique opportunity to observe adolescents' naturally occurring discussions about substance use, offering valuable insights into their opinions, emotions, and lived experiences that can inform early prevention and intervention strategies. In this study, we analyze large-scale Reddit discussions related to substance use among adolescents between 2018 and 2023. Leveraging hour-by-day temporal analysis, sentiment and emotion classification, and transformer-based topic modeling (BERTopic), we examine the interaction between time, emotion, and semantic content in adolescent substance use discourse. Our findings reveal pronounced weekend and late-night peaks in substance-related discussions, a dominance of negative emotions such as sadness and fear, and distinct semantic topics centered on peer relationships, family conflict, emotional distress, and substance-specific experiences. These findings advance our understanding of adolescent substance use in naturalistic online settings and provide empirical evidence to support the development of more timely, targeted, and evidence-based prevention and intervention strategies.
Leran Hong, Lei Jin, Jianfeng Zhu
Jun 29, 2026cs.AI

Beyond expert users: agents should help users construct preferences, not just elicit them

Agents typically assume an expert user -- one with well-formed preferences about what they want -- and default to clarifying questions whenever the task is underspecified. We argue this assumption is unrealistic. Users often lack the domain knowledge to have completely specified preferences; if asked about their preference on some feature, the user may be unable to answer without the agent helping the user to learn some domain knowledge needed to form a preference for that feature, e.g., via examples or explanations. To formalize these principles, we draw on the Search-Experience-Credence framework from Information Economics to introduce CoPref, a model of how users construct preferences based on agent dialog actions. We then study these ideas concretely in agentic recommender systems, proposing CoShop, an interactive benchmark. In CoShop, an agent converses with and makes recommendations for a CoPref user. The agent's performance depends on whether it can help the user gain the knowledge needed to specify the task well. Evaluating five frontier models, we find that no agent exceeds 56% accuracy on CoShop despite five turns of interaction. Failures stem not from agents' ability to find items, but from how little the interaction expands what users know about what they want.
Irena Saracay, Ludwig Schmidt, Carlos Guestrin
Jun 29, 2026cs.LG

Experience Augmented Policy Optimization for LLM Reasoning

Reinforcement Learning with Verifiable Rewards (RLVR) is a powerful paradigm for improving the reasoning capabilities of large language models (LLMs). However, existing RLVR methods typically rely on on-policy optimization from scratch, resulting in high sampling costs and inefficient utilization of accumulated experience. As model capabilities and policy behaviors evolve during training, recent attempts to reuse experience via fixed reasoning trajectories further suffer from policy mismatch. Motivated by these limitations, we argue that experience in RLVR should not be reused as fixed reasoning trajectories, but instead expressed in a policy-adaptive manner. In this work, we propose Experience-Augmented Policy Optimization (EAPO), which leverages a prior RL-optimized policy as an action-level experience prior and selectively injects experience at critical decision points during rollout. To ensure stable and unbiased learning from experience-augmented rollouts, EAPO further incorporates an adapted importance sampling scheme. Experiments on using Qwen-2.5-math 7b and Qwen-3-8B on five different benchmarks demonstrate that EAPO consistently improves reasoning performance over state-of-the-art RLVR methods.
Jinda Lu, Kexin Huang, Junkang Wu +7
Jun 29, 2026cs.AI

HippoSpark: An On-Demand Experience System for LLM Reasoning

Distilling historical trajectories into reusable experience to enhance future problem-solving has become a focal point of recent LLM research. However, existing methods predominantly operate at the task level, leveraging general summaries or rules under the assumption that analogous tasks share universal solution patterns. This approach often fails in complex reasoning, which typically falters at local bottlenecks that require precise, state-specific guidance rather than broad heuristics. We introduce HippoSpark, a state-level experience system that performs on-demand retrieval tailored to the immediate needs of the current reasoning state. Across mathematical, scientific, and programming benchmarks, HippoSpark consistently outperforms both standard prompting and task-level experience baselines. Our findings reveal that the most effective experience systems are those that provide actionable guidance at critical bottlenecks rather than serving as generic task-level context. Our code is available at https://github.com/DanlingMeng/HippoSpark.
Jingyao Liu, Danling Meng, Chen Huang +5
Jun 29, 2026cs.DB

Experience Graphs: The Data Foundation for Self-Improving Agents

The database community has repeatedly advanced the state of the art by recognizing that new workloads demand new system architectures. We argue that long-horizon agentic tasks -- code generation, scientific discovery, hardware design -- are such a workload. These agents explore: they generate artifacts, execute tools, observe failures, branch, and repair over hundreds of steps. This search produces a structured object we call an experience graph: executable artifacts, tool outputs, rewards, sibling comparisons, and causal lineage. Yet existing agent frameworks treat this experience as disposable state -- JSON checkpoints and session logs that cannot be recovered after a crash, queried across users, or materialized into training data. We propose Trellis: a data foundation that treats the experience graph as first-class, governed, queryable database state. The core insight is that search over experience graphs is a database access pattern. Frontier selection is a query, cross-session reuse is vector-seeded graph retrieval, training-data extraction is a materialized view, and reconstructing what an agent knew at any past step is a time-travel query. When the database owns the experience graph, agents become stateless compute, and crash recovery, horizontal scaling, and a closed-loop training flywheel emerge as architectural byproducts. We ground the design in KernelEvolve, a production accelerator-kernel optimizer at Meta, where cross-session reuse reaches a target speedup roughly 10x faster at 52% lower token cost. More broadly, Trellis turns inference-time search from disposable computation into a durable institutional asset: logs made databases reliable; experience graphs may make agents cumulative.
Gang Liao, Yujia He, Abdullah Ozturk +22
Jun 25, 2026cs.CL

Empowering GUI Agents via Autonomous Experience Exploration and Hindsight Experience Utilization for Task Planning

Multimodal web agents can assist humans in operating repetitive GUI tasks, where effective task planning is essential for decomposing complex tasks into executable actions. While small open source MLLMs are cost efficient and privacy preserving compared with commercial large models, they suffer from weak planning and limited cross website generalization. To address these limitations, we introduce the planning experience exploration and utilization (PEEU) method, which autonomously explores environments to discover experiences and utilizes hindsight experience to synthesize strictly aligned, high level training data. To quantitatively analyze the generalization behaviors driving this performance, we propose the task decomposition hierarchical analysis framework (TDHAF) to systematically study compositional generalization across three task granularities: low, middle and high levels. Our analysis reveals that mastering low level atomic skills does not guarantee high level planning competence, while high level task training yields stronger OOD generalization. Experiments on real world benchmarks demonstrate PEEU's superior effectiveness: our 7B model achieves 30.6% accuracy, outperforming the much larger Qwen2.5-VL-32B model. These demonstrate constructing hindsight high level tasks and leveraging experiences is crucial for OOD planning abilities of small MLLMs.
Tianyi Men, Zhuoran Jin, Pengfei Cao +3
Jun 25, 2026cs.AI

Joint Learning of Experiential Rules and Policies for Large Language Model Agents

For LLM agents in multi-step interactive environments, a key challenge is to make effective use of accumulated interaction experience. Existing work has typically separated two uses of such experience: keeping it outside the model as natural-language rules for later prompting, or using trajectories and feedback to update the model parameters. The former is easy to interpret but can fall out of sync with the evolving policy; the latter improves the policy more broadly but provides only limited correction for local mistakes in sparse-reward settings. We present Joint Learning of Experiential Rules and Policies for LLM Agents (JERP), which updates a long-term experiential-rule pool and the policy from the same interaction trajectories. At decision time, JERP retrieves task-relevant rules and conditions the agent on them together with the interaction history. After each episode, it uses the collected trajectories both to optimize the policy and to revise the rule pool by comparing current rollouts with reference successful trajectories. This coupling keeps the rule pool aligned with the evolving policy while allowing stable and effective behaviors to be gradually absorbed into the model itself. Experiments on AlfWorld and WebShop show that JERP yields consistent gains in decision performance for complex interactive tasks.
Shicheng Ye, Chao Yu
Jun 23, 2026cs.CL

Escaping the Self-Confirmation Trap: An Execute-Distill-Verify Paradigm for Agentic Experience Learning

Experience-driven self-evolution is critical for large language model (LLM) agents to improve through open-world interaction. However, existing experience learning methods mostly rely on single-agent loops, where the same agent executes tasks, summarizes outcomes, and determines memory content. This setup makes agents vulnerable to the Self-Confirmation Trap: wrong-but-self-consistent trajectories are misidentified as successful experience, leading to cumulative errors during retrieval and reuse. To address this issue, we propose EDV, an Execute-Distill-Verify framework for reliable experience learning. In the Execute stage, multiple heterogeneous agents explore the same task space in parallel to generate diverse candidate trajectories. In the Distill stage, a dedicated third-party agent comparatively analyzes these trajectories to produce candidate experiences, reducing executor-centric summarization bias. In the Verify stage, the execution group validates candidates via a consensus mechanism, and only approved experiences are written into shared or private memory. By decoupling the three stages, EDV transforms experience learning from isolated self-reflection into collaborative construction, filtering erroneous and noisy content before memory insertion. We evaluate EDV on three challenging long-horizon benchmarks: tau2-bench, Mind2Web and MMTB. Results show EDV consistently outperforms strong baselines, validating that reliable experience construction is essential for robust agent self-evolution. Our code is available at https://github.com/shidingz/EDV.
Shiding Zhu, Yudi Qi, Yajie Wang +6
Jun 18, 2026cs.AI

Multi-Agent Transactive Memory

The decentralized deployment of LLM agents with diverse capabilities across diverse tasks motivates infrastructure for knowledge sharing across heterogeneous agent populations. Just as search engines index human-generated artifacts to support human problem solving, retrieval systems can organize agent-generated artifacts for reuse across agent populations. We extend retrieval-augmented generation - which demonstrates the value of human-authored artifacts to individual agents - to retrieval of agent-generated artifacts supporting a population of agents. In particular, agent trajectories encode reusable procedural knowledge, yet these artifacts are typically discarded after a single use or retained only by the producing agent, forcing newly instantiated agents to repeatedly rediscover existing solutions. We propose Multi-Agent Transactive Memory (MATM), a framework for population-level storage and retrieval of agent-generated trajectories, where producer agents contribute trajectories to a shared repository and consumer agents retrieve them to improve task execution. We focus on interactive environments (ALFWorld and WebArena), where trajectories are long and encode especially rich procedural structure. Our experiments demonstrate that retrieving trajectories from MATM improves downstream task performance and reduces interaction steps without coordination or joint training. These results position MATM as a design pattern for population-level experience sharing in open agent ecosystems.
To Eun Kim, Xuhong He, Dishank Jain +3
Jun 17, 2026cs.MA

Skill-MAS: Evolving Meta-Skill for Automatic Multi-Agent Systems

Large Language Model (LLM)-based automatic Multi-Agent Systems (MAS) generation has become a crucial frontier for tackling complex tasks. However, existing methods face a dilemma between model capability and experience retention. Inference-time MAS leverages frozen frontier LLMs but repeats identical searches without learning from past experience. Conversely, Training-time MAS internalizes experience via gradient updates but is constrained by the low capability ceiling of smaller models, and is hard to scale to large frontier LLMs. To bridge this gap, we propose Skill-MAS, a novel third path that decouples experience retention from parametric updates by conceptualizing the high-level orchestration capability as an evolvable Meta-Skill. Skill-MAS refines this architectural knowledge through a closed optimization loop: (1) Multi-Trajectory Rollout samples a behavioral distribution for each task under the current Meta-Skill; and (2) Selective Reflection adaptively selects priority tasks and applies hierarchical contrastive analysis to distill systemic experience into generalizable, strategy-level principles. Extensive experiments across four complex benchmarks and four distinct LLMs demonstrate that Skill-MAS not only achieves remarkable performance gains but also maintains a favorable cost-performance trade-off. Further analysis reveals that the evolved Meta-Skills are highly robust and exhibit strong transferability across unseen tasks and different LLMs.
Hehai Lin, Qi Yang, Chengwei Qin
Jun 16, 2026cs.HC

When AI Says "I have been in similar situations": Synthetic Lived Experience in Peer-Like Caregiver Support

Caregivers often turn to online communities for informational and emotional support. In these spaces, peer supporters frequently draw on personal narratives to respond to emotionally complex caregiving situations. As LLMs are increasingly designed as peer-like sources of support, they introduce a critical tension: AI can provide immediate, private, and nonjudgmental support, but it cannot authentically possess the lived experiences that make human peer support meaningful. Yet, when prompted to sound peer-like, LLMs may generate language that implies lived experience. This creates a synthetic lived experience paradox: the same experiential language that may make AI support feel warm, relatable, and peer-like can also falsely position the system as someone with lived experience. We examine this paradox in the context of family caregivers of people living with Alzheimer's Disease and Related Dementias (ADRD). Drawing on caregiver support exchanges from online communities and prompted peer-like responses from three LLMs -- LLaMA, GPT-4o-mini, and MedGemma -- we analyze how human peers use personal narratives and how AI incorporates similar narrative forms. Psycholinguistic analysis shows that peer responses used significantly more first-person and past-focused language than peer-like AI responses. Qualitatively, we identify seven types of personal narratives in human peer support and show that AI often captures their emotional work, but can fabricate experiential grounding. These findings reveal a narrative authenticity gap: peer-like AI can generate synthetic lived experience without the real experience that makes peer support meaningful. We argue that caregiver-support AI systems need mechanisms to distinguish supportive peer-like framing from fabricated lived experience, ensuring that models can offer warmth and validation without falsely positioning themselves as experiential peers.
Drishti Goel, Agam Goyal, Veda Duddu +6
Jun 16, 2026cs.AI

FinAcumen: Financial Multimodal Reasoning via Self-Evolving Experience Memory Harness

Financial multimodal reasoning requires agents to coordinate numerical computation, retrieval, visual interpretation, and temporal grounding across heterogeneous evidence sources. Existing tool-augmented agents improve execution fidelity, yet remain largely stateless across episodes, repeatedly rediscovering reasoning strategies and failure patterns. In high-stakes financial settings, this leads to unreliable tool routing, noisy retrieval, and hallucination-prone reasoning. We present FinAcumen, a financial reasoning agent framework centered on selective experience memory for tool-augmented multimodal reasoning. FinAcumen accumulates financially grounded reasoning experience from prior trajectories, distilling successful strategies and failure-derived cautionary rules into a persistent memory bank. During inference, retrieved experiences condition reasoning only when semantic relevance exceeds a calibrated threshold, while irrelevant memory is explicitly suppressed through a fallback mechanism. A deterministic financial tool environment further grounds numerical computation, retrieval, visual decoding, and answer verification.Across four financial multimodal reasoning benchmarks, FinAcumen consistently improves a frozen 8B vision-language model over finance-specialized models and approaches leading proprietary general-purpose models. Further analysis shows that selective experience activation improves reasoning reliability under retrieval uncertainty. Our code is available at https://github.com/CamelliaLilium/FinAcumen.
Pianran Guo, Pengcheng Zhou, Yucheng Jian +3
Jun 16, 2026cs.AI

Closing the Feedback Loop: From Experience Extraction to Insight Governance in Verbal Reinforcement Learning

Training-free verbal reinforcement learning enables LLM agents to learn from world feedback -- objective signals such as dynamic task outcomes, market returns, or demand forecasts -- by extracting verbal rules from experience and injecting them as context, updating the agent's behavior without parameter changes. However, in non-stationary environments these agents face a retention-forgetting dilemma: retaining stale insights causes negative transfer, while discarding them causes catastrophic forgetting when conditions recur. We identify four requirements for navigating this dilemma -- outcome-driven evaluation, persistent structured evidence, non-monotonic knowledge lifecycle, and compositional governance -- and show that existing methods invest heavily in experience extraction while underinvesting in insight governance. We propose a three-layer architecture -- rules, evidence, and skills -- connected by a feedback-driven curation loop that closes the governance gap. Rules capture distilled experience from world outcomes; evidence logs track each rule's reliability across episodes; skills govern which rules to apply, how to resolve conflicts, and when to abstain. On financial forecasting as a case study, where world feedback is naturally abundant, noisy, and non-stationary, we show that the same accumulated experience either degrades performance below the zero-shot baseline or dramatically improves accuracy and risk-adjusted returns, depending on whether the curation loop is present.
Yanwei Cui, Xing Zhang, Yulong Zhang +4
Jun 13, 2026cs.CV

City landscape in sight: A crowdsourced framework for unlocking urban-scale window view perceptions from real estate imagery

City landscapes viewed through home windows influence quality of life, yet perceptions of actual window views at the urban scale remain understudied. This study presents an approach for large-scale mapping of perceptions using 12,334 window view images (WVIs) collected from actual residential properties listed on real estate platforms in Wuhan, China, representing a rarely explored form of urban view imagery that offers advantages over the rendered or simulated window views commonly examined in previous studies. Through a non-immersive virtual reality platform, we collected 27,477 pairwise comparisons across six perceptual dimensions (e.g. preference) from 304 participants based on 499 WVIs. A hybrid neural network model was trained to predict human perceptions of all crowdsourced WVIs and map their spatial distribution. Results reveal significant spatial autocorrelation with distinct hot and cold spots across the whole city. Floor level strongly influences human perceptions: while higher floors offer more preferred and extensive window views, lower-floor windows provide residents with quiet and vivid views. An inference model further shows that window view composition matters considerably: high ratios of sky, trees, and low-rise buildings enhance people's preferences and perceptions of vividness, whereas high ratios of high-rise buildings increase perceptions of monotony and oppression. Importantly, these effects are non-linear: the excessive presence of certain elements can alter their impact on human perception. This work advances urban-scale understanding of residents' visual experiences and offers a transferable, human-centric method to inform urban planning and design aimed at improving the visual quality of window views.
Chucai Peng, Sijie Yang, Ang Liu +3
Jun 11, 2026cs.LG

EPM-JEPA: Operator-Side Experience Modulation in JEPA-Family World Models

JEPA-family world models use a static predictor whose weights do not adapt when test-time dynamics diverge from training. We compare two mechanisms for incorporating accumulated experience into a JEPA predictor under distribution shift: operand-side injection, where a compressed experience representation is added as a residual to the predictor's hidden state (EI-JEPA), and operator-side modulation, where the same representation generates low-rank weight deltas via LoRA applied to the predictor's weights (EPM-JEPA). On a pre-registered comparison (Moving MNIST, gravity shift), EPM-JEPA (D_shift^{n=50} = 0.7848 +/- 0.0078, three seeds) differs from EI-JEPA (0.8238) by delta = 4.74% - Outcome C: a null result - by our stated criterion, a valid outcome. As a secondary, non-pre-registered observation, EPM-JEPA improves 1.90% over a no-memory baseline (0.8000), consistently across seeds, while EI-JEPA underperforms the baseline, indicating the benefit is specific to weight-level modulation. Our primary contribution is a mechanism analysis: the D_shift^{n=50} trajectory reflects three independent dynamical processes - buffer cycling, EMA target drift, and an intrinsic LoRA settling transient of +0.021 - rather than convergence to equilibrium. These findings motivate PEM-JEPA, a physics-grounded successor addressing this dynamical-peak limitation.
Vedant Pandya
Jun 11, 2026cs.LG

ProPlay: Procedural World Models for Self-Evolving LLM Agents

Self-evolving agents are expected to improve through interaction without external supervision, but this remains difficult in partially observable environments where agents must explore actively, learn from limited feedback, and decide when to trust prior experience. Existing LLM-agent methods often rely on memory or planning modules, yet they rarely close the loop between them to continually refine an internal understanding of environment dynamics. We introduce ProPlay, a procedural world model that supports procedure-level preplay, where agents can rehearse future procedural paths using the learned world knowledge. Rather than representing experience as isolated rules or low-level action constraints, ProPlay abstracts successful trajectories into procedures and organizes them in a procedure graph that captures causal transitions among task stages. Each transition is associated with a reliability record embedding to estimate its task-specific contribution from past outcomes. Before each episode, ProPlay simulates future procedural trajectories over known graph structures as structured soft guidance; after execution, it refines the graph using environment feedback. Experiments on public benchmarks show that ProPlay consistently improves environment understanding and self-evolution capability over strong baselines. Our code has been released in https://github.com/antman9914/proplay.
Yijun Ma, Zehong Wang, Yiyang Li +5
Jun 10, 2026cs.DB

TAHOE: Text-to-SQL with Automated Hint Optimization from Experience

Large Language Models (LLMs) have democratized database access through Text-to-SQL, but moving from prototypes to production remains difficult. Real deployments must handle strict SQL dialects, massive schemas, and evolving user preferences, while supervised fine-tuning is costly and rigid and agentic test-time scaling is expensive. We present Tahoe, a system that treats prompt optimization as a dynamic data management problem. Tahoe uses an error-driven hint learning pipeline across Development and Deployment to consolidate debugging traces into a structured Hint Bank. Compiler feedback is distilled into reusable Syntax Hints for dialect-specific rules, while execution and user feedback are converted into Semantic Hints for schema- and user-specific logic. Tahoe further introduces a Strategy Layer that models conflicting user intents as competing strategies under shared natural-language triggers, with recency signals and post-learning attribution statistics that summarize empirical success, harm, inertness, and support. At inference time, Tahoe retrieves relevant hints and guides the LLM through Logic Planning followed by SQL Synthesis. We implement and evaluate the development-phase workflow, leaving deployment-time human-feedback updates for future work. On Spider 2.0-Snow, Tahoe substantially improves Text-to-SQL without updating model parameters. On 113 supervised Spider 2.0-Snow-0212 examples using GPT-5.5, Tahoe raises pass rate from 61.95 percent to 79.42 percent and pass-at-4 from 72.57 percent to 87.61 percent, achieves 100 percent Snowflake syntax pass rate, and reduces average compiler-feedback critic rounds from 2.79 to 0.12 per sampled candidate. The same Hint Bank also transfers to weaker backbones, including a 19.7 percentage-point pass-rate gain on Doubao-2.0-lite.
Zhiyi Chen, Jie Song, Peng Li
Jun 10, 2026cs.CL

External Experience Serving in Production LLM Systems: A Deployment-Oriented Study of Quality-Cost Trade-offs

Production LLM systems accumulate reusable operational experience, but the practical deployment issue is not merely whether such experience can help. It is how different serving strategies trade off quality against online cost under realistic constraints. Injecting external experience can improve task quality, yet it also increases prompt burden, latency, and serving pressure. We study \textit{external experience serving} as a deployment-oriented quality-cost trade-off problem. We evaluate this question in a real production moderation setting, with tool-use and GPQA as supporting contrast tasks that expose different output-cost regimes. We compare no-experience baselines, random experience controls, global prompt injection, and retrieval-based selective injection, and analyze both task quality and serving cost. The results show that, once experience becomes case-dependent, selective retrieval provides a stronger operating point than unconditional global injection. They further show that retrieval quality matters more than simply increasing Top-KK, and that the same serving policy can exhibit substantially different cost-benefit profiles across short-output and decode-heavy regimes. These findings suggest that external experience is best treated as a selective, cost-aware serving decision rather than as a universal add-on. Overall, in the settings studied here, external experience pays off only when both the serving interface and the task-specific cost structure make its quality gains worth the online cost.
Lin Sun, Heming Zhang, Xiangzheng Zhang
Jun 8, 2026cs.RO

DexPIE: Stable Dexterous Policy Improvement from Real-World Experience

Dexterous manipulation presents substantial challenges for imitation learning due to its high-dimensional action space and complex contact-rich dynamics. Policies trained purely from demonstrations often suffer from compounding errors during deployment and require large amounts of expert data to achieve reliable performance. To move beyond the limitations of demonstration data, in this work, we propose DexPIE, a post-training framework for dexterous policy improvement from experience collected through real-world deployment. First, DexPIE enables effective exploration coverage through a dexterous-hand-adapted intervention system and multi-stage DAgger-style data collection across initial and intermediate task stages, providing reliable supervision for accurate policy evaluation. To reduce temporal noise between post-training rollouts and demonstration data, we introduce asynchronous inference in the relative action space, which better aligns rollout data with demonstrated behavior and allows the critic to learn a value function induced by a more consistent underlying policy. Finally, DexPIE improves the policy through conditioning on a continuous optimality indicator, allowing the policy to leverage the quality of data in a more fine-grained manner. Across three challenging real-world dexterous manipulation tasks, DexPIE achieves a 37% improvement in success rate over the demonstration-based reference policy, outperforming all baseline methods and demonstrating stronger robustness. The source code and dataset will be made publicly available.
Ruizhe Liao, Wenrui Chen, Liangji Zeng +4
Jun 8, 2026cs.AI

Experience Makes Skillful: Enabling Generalizable Medical Agent Reasoning via Self-Evolving Skill Memory

Medical agent systems are increasingly expected to support interactive clinical decision making rather than only static question answering. In such settings, effective agents must reuse prior experience across evolving cases, yet existing memory mechanisms often retain raw historical traces that are redundant, noisy, and difficult to govern. More importantly, they rarely distinguish which memories are truly useful for future reasoning. This limits their ability to accumulate compact and reliable experience for long-horizon clinical reasoning. To close this gap, we propose SkeMex, a post-deployment self-evolution framework that improves medical agents through a skill-based memory without updating model weights. SkeMex distills informative interaction trajectories into structured skills that encode reusable procedural knowledge, and organizes them into a multi-branch repository spanning general, task-specific, and action-level experience. To determine which memories should be reused and retained, SkeMex estimates context-dependent utility from environment feedback and uses it to guide value-aware retrieval and repository governance. A closed-loop ``Read--Write--Assess--Govern" lifecycle further supports continual evolution by writing new skills, updating utilities, promoting useful memories, and removing harmful entries. Experiments across diverse clinical tasks show that SkeMex consistently outperforms representative memory-based agents in both offline and online settings. It also generalizes across model backbones and supports transferable skill memory. All data and code will be released publicly.
Haoran Sun, Wenjie Li, Yujie Zhang +8
Jun 8, 2026cs.CL

Bridging the Agent-World Gap: Text World Models for LLM-based Agents

Large language model (LLM)-based agents are increasingly used in interactive textual environments, from web navigation and code editing to tool use and long-horizon dialogue. Yet many remain largely reactive, mapping observations to actions without an explicit model of how these environments are structured and evolve. This motivates text world models (TWMs): transition models over textual states that, given a state and a candidate action, predict the resulting webpage, terminal output, API response, or user reply, thereby supporting planning, efficient learning, and principled evaluation. We systematically review text world models for LLM-based agents, organized around a formal framework and the agent lifecycle: (1) Foundations, defining text world models and characterizing them by state representation and grounding domain; (2) Construction, taxonomizing LLM-as-WM and code-as-WM paradigms and reviewing methods for building them; (3) Application, examining how world models support agents at training time through experience synthesis and at inference time through planning, verification, and adaptation; and (4) Evaluation, covering both evaluation of the world model itself and its use as an evaluation environment for agents. We aim to consolidate this rapidly developing area, clarify its design space, and highlight open challenges for future research.
Yixia Li, Hongru Wang, Peng Lai +13
Jun 5, 2026cs.LG

Rosetta Memory: Adaptive Memory for Cross-LLM Agents

Memory is the key component for transforming a stateless LLM into a persistent, evolving agent through experience accumulation, long-horizon planning, and continual self-improvement. Existing memory systems typically take the LLM as the center and design memory operations tailored to a specific backbone. In practice, however, users frequently switch between LLMs, for example using Claude for coding and GPT for writing across tasks, or routing different steps to different backbones within a single task for cost-effective trade-offs. As a result, memory written by one model often needs to be consumed by another. Making upstream memory effectively adapt to and activate downstream LLMs remains a critical yet underexplored problem. To bridge this gap, we shift the perspective from LLM-centric memory design to \emph{memory-centric LLM adaptation}. Specifically, we approach the above upstream-downstream memory adaptation problem from both the write and read sides, and design two profile-conditioned operators that are jointly trained to optimize how memory is stored and presented for better task completion. To ensure the learned operators generalize across a broad set of LLMs, we propose a minimum-gain sampling curriculum that prioritizes the least-served LLMs during training. To better measure the operators' actual contribution rather than the LLM's own capability, we design a performance-gap reward that compares against a naive memory baseline. Experiments on HotpotQA, 2WikiMultihopQA, and MuSiQue demonstrate that our model consistently outperforms baselines and remains robust under unseen-model replacement.
Hao Yang, Shiqi Shen, Haoxuan Li +3
Jun 5, 2026cs.CL

Tree-of-Experience: A Structured Experience-Management Solution for Self-Evolving Agents under Low-Repetition and Implicit-Reward Environments

Experience-based self-evolution is crucial for LLM agents, but existing benchmarks often assume explicit goals, stable task patterns, and clear feedback. We study a more challenging setting: low-repetition tasks with implicit rewards, where past experience is difficult to reuse and feedback is delayed, noisy, and outcome-level. We introduce \textsc{FinEvolveBench}, a temporally controlled benchmark for financial sentiment prediction that links daily news-driven predictions to future excess returns. We further propose Tree-of-Experience (ToE), a structured experience-management method that organizes, retrieves, validates, and updates agent experience. Experiments show that general-purpose experience mechanisms do not consistently outperform no-experience baselines, while ToE achieves stronger overall performance. These results highlight the importance of structured experience management for self-evolving agents in implicit-reward environments.
Zihao Deng, Yining Zhu, Leiming Wang +6
Jun 4, 2026cs.AI

Continual Learning Bench: Evaluating Frontier AI Systems in Real-World Stateful Environments

Continual learning, the ability of AI systems to improve through sequential experience, has attracted substantial interest, but no high-quality benchmark exists to evaluate it. We introduce Continual Learning Bench (CL-Bench), the first difficult, expert-validated benchmark designed to measure whether LLM-based systems genuinely improve with experience. CL-Bench spans six diverse domains (software engineering, signal processing, disease outbreak forecasting, database querying, strategic game-playing, and demand forecasting), each validated by domain experts and designed so that tasks share a learnable latent structure (codebase layout, disease outbreak dynamics, opponent strategies) that a stateful system can discover online but a stateless one cannot. We evaluate frontier models across several agent architectures, from naive in-context learning (ICL) to dedicated memory systems, introducing a gain metric to isolate learning from prior capabilities. We find that these systems leave headroom for improved continual learning: agents frequently overfit to immediate observations or fail to reuse knowledge across instances, and dedicated memory systems do not fix this -- in fact, naive ICL outperforms systems dedicated to memory management. CL-Bench is the first benchmark to evaluate continual learning across diverse real-world domains with expert-validated tasks and isolate online learning from underlying model capability, showing a need for better continual learning systems.
Parth Asawa, Christopher M. Glaze, Gabriel Orlanski +7
Jun 4, 2026cs.LG

CLaaS: Continual learning as a service for sample efficient online learning

Deployed large language model agents must adapt to distribution shift in dynamic environments. Ideally, adaptation can be performed from accumulated agent experiences and retain prior capabilities while transferring to future tasks. However, agent actions and environmental transitions can only be sampled once per scenario, as real-world environments cannot be trivially reset. To this end, we investigate an experiential and online continual learning setting in which agents learn from a stream of scenarios. We propose continual learning as-a-service (CLaaS), a system which enables agents to improve during deployment, abstracted behind a chat API. To increase sample efficiency, CLaaS stores rollouts in an experience replay buffer for gradient reuse during asynchronous training. We evaluate CLaaS on an adversarial task, demonstrating that parametric updates lead to superior forward transfer and less forgetting than in-context learning, with replay being a critical choice for sample efficiency.
Kion Fallah, Silen Naihin, Barak Widawsky +1
Jun 3, 2026cs.CL

Rethinking Continual Experience Internalization for Self-Evolving LLM Agents

Experience internalization converts contextual experience from past interactions into reusable parametric capability, offering a promising path toward continual learning in large language models (LLMs). While prior work has predominantly focused on single-iteration transfer, we discover that under multi-iteration experience learning, existing methods suffer from a progressive capability collapse rather than compounding improvement. We systematically examine this failure through three vital dimensions of experience internalization: (1) Experience Granularity: We find that principle-level experience is more durable than instance-level experience, as it effectively abstracts transferable strategies away from trajectory-specific details. (2) Experience Injection Pattern: Our analysis reveals that step-wise injection significantly outperforms global injection by aligning experience with intermediate decision states, a property that is critical for long-horizon tool use. (3) Internalization Regime: We demonstrate that off-policy context-distillation on high-quality teacher trajectories provides a substantially more stable training signal than on-policy context-distillation, which is inherently limited by local corrections on student-induced flawed states. Together, these insights yield a simple yet robust recipe for stable and sustainable experience internalization, providing concrete guidance for engineering self-evolving and continually learning LLMs.
Jingwen Chen, Wenkai Yang, Shengda Fan +7
Jun 3, 2026cs.LG

Rollout-Level Advantage-Prioritized Experience Replay for GRPO

Reinforcement learning from verifiable rewards with GRPO is a standard approach for post-training reasoning LLMs. It remains sample inefficient. Each rollout is used for a single gradient update and then discarded. Naive replay is not well suited in this setting because LLM policies drift quickly per gradient step. Stored rollouts therefore become stale and can destabilize training. We propose a rollout-level replay buffer for GRPO that stores and samples individual rollouts rather than whole groups. The buffer bounds staleness through age eviction. Any rollout older than tau_max training steps is removed. The buffer also preserves on-policy data via fresh-anchored composition. Each batch keeps its fresh on-policy rollouts and then concatenates replay rollouts drawn separately from the buffer. We prioritize replay by per-rollout advantage magnitude and recycle individual rollouts whose advantages are large. Across three Qwen3-Base scales on five math benchmarks, our method outperforms GRPO and naive replay baselines. Gains are positive at every scale and reach +1.66 pp on the five-benchmark average at 4B. Under an AES metric that jointly measures accuracy and token efficiency, our method is the only condition with a positive margin over GRPO at every scale.
Gyeongtae Yoo, Sanghyeok Park, Soohyuk Jang +2
Jun 2, 2026cs.CV

Demo2Tutorial: From Human Experience to Multimodal Software Tutorials

Human experience in digital environments offers a vast, underexplored resource of authentic, untrimmed interactions that contain rich procedural knowledge. We introduce Demo2Tutorial, a framework that transforms this experience captured via screen recordings and interaction logs into structured, multimodal software tutorials for teaching both humans and agents. Demo2Tutorial first collects human experience via a dedicated recorder, then parses raw experience using a multimodal Action Parser to reconstruct perception, action, and intent. A Step Planner then abstracts these steps into hierarchical task graphs representing goals and steps. Finally, a Tutorial Composer transforms the parsed experience into structured, reusable image-text instructions. We evaluate the tutorial generation quality on a new benchmark derived from official software documentation. We further demonstrate that this distilled representation benefits (i) human learning, by automatically generating multimodal tutorials, and (ii) agent learning, by improving downstream GUI-agent planning and generalization. Experiments show Demo2Tutorial produces high-quality tutorials that surpass human-authored ones and significantly outperform baseline methods, while enabling both faster human task completion and improved GUI agent planning, demonstrating that structured tutorials distilled from human experience can serve as effective knowledge representations for advancing both human learning and agent capabilities. Code and data will be available at https://github.com/showlab/Demo2Tutorial.
Zechen Bai, Zhiheng Chen, Yiqi Lin +5