Video Dataset

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Period ending 2026-09-21

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A weekly snapshot of new work published in Video Dataset.

Period ending 2026-09-14

3 new papers

A weekly snapshot of new work published in Video Dataset.

Period ending 2026-09-07

1 new paper

A weekly snapshot of new work published in Video Dataset.

113 papers

Latest in Video Dataset

Sep 21, 2026cs.CV

A paired synthetic construction-site image dataset for robust computer vision under adverse conditions

Computer-vision systems used for construction monitoring can degrade under adverse environmental and visual conditions, yet such conditions remain underrepresented in existing construction image datasets. We present ConSynth-X, a paired synthetic construction-site image dataset containing 34,199 images derived from 3,109 real-world source scenes. The dataset comprises 11 condition-specific subsets spanning precipitation, fog, nighttime illumination, adverse weather at night, and small-object or long-distance views. Each synthetic image is linked to its corresponding source scene, enabling controlled comparison across environmental and visual conditions. ConSynth-X includes source-derived annotations, generation metadata, provenance information, and image-quality indicators, supporting object detection, image captioning, visual grounding, and visual question answering. Technical validation evaluates source-synthetic fidelity and alignment with real adverse-condition imagery using embedding-based similarity and distributional analyses. The dataset provides a structured resource for evaluating and improving the robustness of construction vision and vision-language models under challenging field conditions.
Viet Huy Duong, Ruoxin Xiong, Md Abdullah Al Forhad +1
Sep 17, 2026cs.CV

ERCPMP-Gx: Endoscopic Image and Video Dataset for Morphological, Histopathological, and Genomic Characterization of Colorectal Polyposis

Hereditary polyposis syndromes can be precursor lesions to colorectal cancer and are associated with a broad spectrum of extracolonic tumors. Early identification and accurate classification of these syndromes are essential for timely diagnosis, individualized patient management, and targeted surveillance strategies for affected families. However, public endoscopic datasets are largely organized around the individual sporadic polyp, and none links the polyposis phenotype to histopathology and germline findings at the patient level. Here, we present ERCPMP-Gx, an endoscopic, histopathological, and genomic dataset developed to support the application of artificial intelligence (AI) in the recognition, characterization, and classification of colorectal polyposis. Most procedures were performed using the Olympus EVIS X1 system with white-light endoscopy (WLE), narrow-band imaging (NBI), magnifying NBI (M-NBI), and NBI with near focus modes, yielding 160 images and accompanying video clips. Approximately eighty percent of cases represent clinically and/or genetically confirmed hereditary polyposis syndromes (PG), including familial adenomatous polyposis (FAP), Peutz-Jeghers syndrome (PJS), juvenile polyposis syndrome (JPS), and ganglioneuroma syndrome (GNS), while the remaining twenty percent comprise non-hereditary polyps and polyp-mimicking lesions with overlapping morphological features (Non-PG), included to support differential classification. Each released record is linked, where available, to standardized endoscopic annotations, representative histopathology, and clinically reported germline findings, forming an AI-ready, patient-level annotation framework. The dataset is publicly accessible at Mendeley (https://doi.org/10.17632/nzyfc544bx.2). For the latest updates and further information, readers are referred to the DataBioX website: https://databiox.com.
Zahra Ghaffari, Massih Bahar, Mojgan Forootan +2
Sep 9, 2026cs.RO

HuRo: Robotizing Human Videos for Scalable VLA Pretraining

Human video datasets offer an abundant and diverse source of interaction data that can complement expensive real-robot data. To bridge the human-to-robot embodiment gap, existing approaches either robotize videos in task-matched settings or address observation and action alignment separately. In this work, we systematically examine whether robotized human videos can serve as an effective and scalable source of robot-aligned supervision. To this end, we develop a robotization pipeline that converts heterogeneous human videos into robot-aligned observations and action trajectories while inferring missing intermediate signals across annotation levels. Using this pipeline, we construct the HuRo dataset, comprising about 630K robotized episodes and 142M processed frames from five human-video sources. Across four real-world manipulation tasks, pretraining a VLA policy on increasing amounts of robotized human-video data improves overall completion from 51.5% to 80.3% and OOD completion under spatial and visual shifts from 34.9% to 72.2%. Ablations further show that visual robotization improves OOD robustness and that end-to-end pretraining with retargeted actions outperforms visual-only transfer. Project website: https://3587jjh.github.io/HuRo.
Jinho Jeong, Se June Joo, Jaehyun Kang +4
Sep 8, 2026cs.CV

Kairos: A Dataset for Fine-Grained Video-Language Modeling over Space, Time, and Dynamics

Many emerging video language modeling tasks require systems to move beyond clip-level abstraction and model visual content as it unfolds over extended time horizons. However, most existing video datasets rely on coarse or sparsely aligned supervision, which compresses temporal variation and limits the ability of models to learn reusable representations of continuous visual dynamics. We introduce Kairos, a video dataset for video-language modeling with time-resolved annotations. Kairos consists of long-duration videos, ranging from ten minutes to half an hour, annotated with fine-grained temporal alignment. The annotations capture ongoing actions, entity appearances and attributes, interactions, and evolving contextual cues along the video timeline. This time-resolved structure supports fine-grained evaluation, long-range modeling and reasoning, instruction data construction, representation learning, and video generation. Kairos provides a general-purpose foundation for modeling visual experiences over time.
Ruibo Ming, Lei Sun, Deheng Zhang +8
Sep 8, 2026cs.CV

SynthGait-19K: A Physically Grounded Synthetic Video Dataset for Gait Parameter Estimation

Accurate estimation of clinically meaningful gait parameters from monocular video is important for scalable mobility assessment, yet progress is limited by the small scale, restricted viewpoints, and limited visual diversity of existing datasets. We introduce SynthGait-19k, a physically grounded synthetic video dataset containing 19,272 walking videos derived from 6,427 MoCap sequences across 437 subjects, with paired SMPL motion and annotations for six gait parameters. To construct the dataset, we develop Gait2Vid, which unifies heterogeneous MoCap recordings through SMPL and synthesizes diverse RGB walking videos under controllable viewpoints and scene appearances. We assess the generated videos for consistency with their conditioning gait kinematics and validate extracted gait events against force-platform measurements. Using SynthGait-19K, we benchmark direct RGB, pose-based, biomechanical, and human-mesh-recovery approaches and analyze viewpoint, training-data scale, and synthetic-to-real domain shift. We also introduce GaitXFormer as a direct RGB reference model for estimating gait parameters. Synthetic supervision transfers effectively to real videos across both GaitXFormer and a pose-based architecture, demonstrating utility across different representations. We further find that spatial gait parameters are more sensitive to visual domain shift and that improved HMR reconstruction alone does not necessarily translate to improved downstream gait estimation.
Soroush Mehraban, Xin Lei Lin, Vida Adeli +5
Aug 21, 2026cs.CV

WildFin: An In-the-Wild Dataset for Fish Behavioral Recognition

Recent advances in field technology have led to a massive influx of in-the-wild video data for ecological science. The primary bottleneck in leveraging this data is the high cost of expert annotation. While computer vision offers a potential solution, current models frequently fail when deployed in complex marine environments. To characterize these failures, we introduce WildFin, a novel benchmark for fish behavior recognition collected and annotated by ecologists. WildFin spans two critical real-world paradigms: stationary cameras monitoring groups of fish and dynamic divers following individual subjects. The dataset represents a massive curation effort, involving 1,350 hours of fieldwork and 600 hours of expert annotation to produce 9 hours of behavioral data with over 2 million frame-by-frame labels. We benchmark modern vision foundation models and quantify tradeoffs between static and spatiotemporal architectures, revealing the substantial gap that remains between current model capabilities and the demands of real-world underwater behavioral analysis. Project website: https://team-wildfin.github.io/.
Abigail G. Grassick, Jerome Tze-Hou Hsu, Ethan Lin +10
Aug 11, 2026cs.CV

SapiensID 2.0: Aligning Human Recognition Foundation Models with Human Perception

While foundation models have significantly advanced human recognition across diverse modalities, they predominantly rely on static, geometric feature extraction. This approach fundamentally diverges from human perception. Consequently, current models often suffer from "semantic blindness," overfitting to transient noise while failing to leverage invariant soft biometrics, and struggle to capture temporal motion signatures. To bridge this gap, we propose SapiensID 2.0, a human recognition framework enriched with both semantic and temporal awareness. To overcome the lack of soft-biometric annotations, we transfer zero-shot semantic knowledge from Multimodal Large Language Models (MLLMs) into a discriminative embedding space. We resolve the dimensional mismatch between these spaces using Invariant Trait Alignment (ITA) to distill core persistent traits, and Transient Noise Disentanglement (TND) to decouple artifacts like clothing. Furthermore, we design a Kinematic Semantic Attention Head (K-SAH) that extends spatial attention across temporal windows. By tracking semantic patches over time, K-SAH captures rich kinematic signatures without requiring large-scale video datasets. Extensive experiments demonstrate that SapiensID 2.0 achieves state-of-the-art performance across image- and video-based person re-identification and gait recognition, while maintaining robust face recognition capabilities.
Yiyang Su, Jie Zhu, Feng Liu +2
Aug 10, 2026cs.CV

Sekai2: From World Exploration to Interactive World Modeling

Video world models must capture how scenes evolve over time and across viewpoints. Training them for long-horizon generation and camera control therefore benefits from long videos paired with camera trajectories and temporally grounded semantics. Existing corpora rarely offer the three together: large-scale web video provides broad visual diversity but no trajectories or time-aligned text, while pose-annotated datasets are typically short-range or reconstruction-oriented. We introduce Sekai2, a multi-source real-world video dataset that carries the world-exploration footage of Sekai toward interactive world modeling. The release contains 128,892 clips totaling 2,826 hours from 10,428 source videos across 113 countries or regions, and is deliberately weighted toward sustained observation: under a common 120-second decomposition, 43,594 segments reach the full two minutes and account for 51.4% of all footage. Every clip includes a released camera trajectory and hierarchical annotations disentangling subject motion, environment dynamics, static scene content, and camera behavior, resulting in 649,597 temporally grounded segments. Crucially, we further introduce 982 panoramic sequences captured along non-linear trajectories with loops and revisits. These revisits provide repeated observations of the same locations across time and viewpoints, offering essential supervision for learning persistent scene representations, long-term spatial memory, and geometrically consistent world models. Corpus-scale analyses demonstrate complete pose-and-caption coverage, broad geographic and semantic diversity, varied camera trajectories, and highly non-redundant temporal descriptions. Together, these properties make Sekai2 a scalable resource for long-horizon video generation, camera-controllable synthesis, and interactive world-model pre-training.
Kang He, Wenshuo Peng, Zihui Gao +3
Aug 7, 2026cs.CV

MirrorWorld: Taming Video Diffusion Models for Mirror Reflection Generation

Recent advances in video diffusion models (VDMs) have enabled high-fidelity video synthesis. However, generating mirror reflections remains challenging because the content within a mirror must remain consistent with the surrounding scene. Existing VDMs are not specifically designed to model scene-to-mirror relationships, which can lead to reflections with incorrect content or inconsistent spatial arrangements. We observe that mirror reflection generation involves two complementary challenges: determining what scene content should be reflected and how the reflected content should be spatially arranged within the mirror region. Motivated by this observation, we propose MirrorWorld, a reflection-aware video inpainting framework that models scene-to-mirror relationships during generation. Specifically, we introduce Semantic Relation Distillation (SRD), which transfers relational information from a frozen visual foundation model to encourage semantic associations between visible scene content and mirror regions. We further propose Geometric Transformation Alignment (GTA), which learns a transformation that guides the spatial arrangement of reflected content. The two components play complementary roles, with SRD modeling what should be reflected and GTA modeling how it should be arranged. To facilitate research on this problem, we construct a benchmark for video mirror reflection generation by repurposing four existing video mirror datasets into a unified reflection reconstruction task. Experimental results show that MirrorWorld achieves improved reflection reconstruction quality over representative image-based reflection generation methods and strong video inpainting baselines.
Youjun Zhao, Alex Warren, Gary K. L. Tam +1
Aug 6, 2026cs.AI

Training a Conditioned Video Game Agent on a VLM Annotated Dataset

Reinforcement Learning (RL) is a powerful but far from easy-to-use technique for policy learning. In the specific case of video games, access to the game engine is required to get rewards for training (e.g. to collect rewards from the environment). Furthermore, the proper identification and weighting of the rewards generally requires a difficult trial-and-error approach. Lastly, rewards are often sparse and understanding how they eventually affect the learned policy is a non-trivial exercise. To ease these issues we propose annotating a video game dataset with Vision Language Models (VLMs) instructed to extract human defined rewards. We show that offline RL can then be used to train a conditioned agent that responds accordingly to the desired returns and we discuss the difficulties and limitations that emerged in our early experiments.
Katrin Schmid, Iuri Frosio
Aug 5, 2026cs.SD

Towards Robust Version Identification in the Wild: A Dataset, Benchmark, and Fine-Tuning Study

Existing datasets for musical version identification (VI) are primarily derived from curated metadata sources such as SecondHandSongs and Discogs, and are therefore dominated by professionally recorded tracks. This leads to a domain mismatch with real-world scenarios, where amateur and user-generated content is prevalent. To address this limitation, we introduce DiVers, a large-scale VI dataset comprising over 1.1 million musical versions, with train-validation-test splits compatible with established datasets such as Discogs-VI-YT, SHS100K, and Da-TACOS. In addition to standard version-level annotations, DiVers provides automatically assigned tags (e.g., instrumental, live) and segment-level predictions indicating the presence or absence of music. We evaluate the proposed dataset by training state-of-the-art VI systems. Our results show that models trained on DiVers achieve substantially improved robustness to acoustically diverse and noisy inputs, while maintaining a stable performance on cleaner, studio-quality benchmarks. We release the dataset metadata, code for its construction, and all experimental pipelines to support reproducibility.
Simon Hachmeier, R. Oguz Araz, Dmitry Bogdanov +2
Aug 4, 2026cs.RO

A Low-Cost Hybrid Reservoir Computing Model for Isolated Sign Language Video Recognition

Sign language recognition (SLR) enhances communication between hearing and hearing-impaired individuals. Although deep learning (DL) has achieved promising performance in SLR, its high computational cost limits deployment on edge devices. To address this challenge, we propose a lightweight reservoir computing (RC)-based approach for SLR. In the proposed method, MediaPipe extracts body and hand keypoints to capture the spatial and temporal dynamics of gestures. These keypoints are then processed by a hybrid reservoir computing (HRC) architecture that combines deep reservoir computing (DRC) and bidirectional reservoir computing (BRC), transforming the input into a high-dimensional dynamic representation. A ridge regression model maps the final HRC state to class labels. This HRC-based SLR method achieved Top-1, Top-5, and Top-10 accuracies of 61.12%, 86.05%, and 92.56%, respectively, on the Word-Level American Sign Language 100 (WLASL100) video dataset, demonstrating competitive performance compared to deep learning-based approaches. Additionally, due to the lightweight nature of RC, the training time was drastically reduced to only a few seconds compared with DL-based methods such as Bi-GRU.This method offers low computational cost, showing its potential for deployment on edge devices.
Nitin Kumar Singh, Arie Rachmad Syulistyo, Yuichiro Tanaka +1
Aug 4, 2026cs.CV

Efficient Video Dataset Distillation via Cluster-Guided Prototype Blending

Video dataset distillation aims to compress a large video dataset into a compact surrogate set that preserves its training utility. Most existing approaches synthesize condensed videos through iterative optimization, whose cost is amplified by the temporal dimension. Rather than further reducing the number of optimized variables, we investigate whether effective distilled videos can be constructed without gradient-based optimization of the stored videos. Such a construction-based approach must address three challenges: selecting informative temporal segments, covering diverse intra-class variations under a limited videos-per-class budget, and increasing the information carried by each stored sample. To this end, we propose ProtoBlend, an efficient select-allocate-blend framework. First, teacher-guided temporal clip selection retains a high-confidence segment from each source video. Second, cluster-guided prototype allocation partitions the selected clips in the teacher feature space and assigns one distilled slot to each intra-class cluster. Third, each prototype is blended with an in-cluster anchor, while their teacher predictions are combined using the same coefficient to provide mixture-source supervision. Experiments on four trimmed action-recognition benchmarks demonstrate that ProtoBlend achieves a competitive accuracy-efficiency trade-off without iterative optimization of the distilled videos.
Chongle Ren, Guang Li, Wenbo Huang +3
Aug 3, 2026cs.CV

RSVideo: Are Your Vision-Language Models Ready for Remote Sensing Videos?

Remote-sensing videos enable real-time observation of changes in target attributes, short-term activities, and scene evolution. They record motion, actions, interactions, and scene changes that cannot be captured by isolated images. Existing models primarily target single images or discrete temporal observations spanning a long time range. However, a unified evaluation setting for assessing vision-language models on continuous remote-sensing video understanding remains lacking. We introduce RSVideo-10K, a remote-sensing video dataset comprising 10,773 instances, 1.47 million frames, and 17.02 hours of footage, containing both unmanned aerial vehicles and satellite platforms. Its fixed evaluation benchmark, RSVideo-Bench, contains 2,731 test instances and evaluates two complementary aspects of remote-sensing video understanding: L1 Perception and L2 Reasoning, spanning seven capability groups and 17 tasks. Evaluations show that current vision-language models still struggle to recover small local evidence, track short-lived states, and use scene-constrained spatial relations. Based on this analysis, we further propose RSVideo, a reinforcement learning framework for small-target spatiotemporal focusing that selects question-relevant regions across frames and suppresses redundant background tokens. RSVideo achieves a maximum absolute improvement of 9.01% with InternVL3.5-14B and attains the highest accuracy of 40.63% with Qwen3.6-27B across 26 open-source vision-language backbones. Codes will be available at https://github.com/HongjieZhou0329/RSVideo.
Hongjie Zhou, Shiqin Wang, Haoyang Chen +5
Aug 2, 2026cs.CV

InteracVid: Building a Real Interactive Audio-Visual Response Dataset from Live-Chat Videos

Large language models have made text the default medium for human--AI interaction, buttext alone cannot express the full range of responses required by multimodal assistants,avatars, and embodied agents. While recent audio-video generative models can synthesizehigh-fidelity synchronized content, existing supervision is largely \emph{descriptive}:models are trained to render captions rather than to produce audio-visual responsescaused by external user interactions. We introduce \textbf{InteracVid}, \emph{the firstopen-source large-scale dataset that addresses this missing supervision}, so that everysample couples a preceding audio-visual context and an external stimulus with the realinteractive response that follows. We design a metadata-aware pipeline that extractsinteractive clips from long, noisy livestreams, yielding over \textbf{454K}context-query-response triplets from more than \textbf{59K} livestream videos andspanning conversation-centered, object-centric, procedural, embodied, and screen-basedscenarios. A ten-rater human study confirms that the extracted interactions are causal,natural, and temporally complete for both genuine and reconstructed queries. On aheld-out benchmark of \textbf{100} genuine live-chat queries, fine-tuning on InteracVidimproves both interaction planning and audio-video response generation, and anindependent human evaluation reproduces the system ranking and the conclusions obtainedwith our automatic judge. These results highlight interaction-structured data as acritical foundation for interactive multimodal generation.
Chi Zhang, Haoyang Shi, Yueyi Liu +4
Jul 29, 2026cs.CV

VideoCoCo: Code-as-CoT for Physically-Consistent Video Generation via an Agentic Dual-Engine System

Text-to-video models have achieved remarkable visual quality, yet they still struggle to generate physically consistent dynamics because the temporal evolution of a scene must be inferred implicitly from a highly compressed text prompt. Existing chain-of-thought approaches introduce intermediate plans or visual states, but these representations are typically non-executable or temporally sparse, limiting their ability to instantiate and control the complete spatiotemporal process. To address this limitation, we introduce VideoCoCo, an agentic dual-engine framework in which executable Blender code serves as a process-level chain of thought. Given a text prompt, a coding agent synthesizes a Blender program that explicitly specifies the scene and its temporal evolution. The executable simulation engine runs the program to produce a deterministic spatiotemporal draft, which is subsequently transformed into a photorealistic video by a generative video engine through draft-conditioned editing. This decomposition separates process-level reasoning from high-fidelity visual realization. To adapt the video editor to simulated drafts, we construct VideoCoCo-3K, a curated dataset of draft-instruction-target triplets. VideoCoCo improves the OmniWeaving baseline from 0.475 to 0.558 on PhyGenBench and from 52.18 to 77.88 on VBench-2.0, achieving the best average score on both benchmarks. These results demonstrate that executable code provides an effective, controllable, and inspectable intermediate representation for physically consistent video generation.
Haodong Li, Tianfei Ren, Xiaoxiao Ma +25
Jul 23, 2026cs.CV

GraphVid: Interactive Graph-Controllable Video Generation

Controllable video generation remains challenging due to the difficulty of specifying precise multi-object interactions using text prompts or motion-control inputs that primarily constrain pixel movement. In practice, trajectory-based control often requires users to draw accurate tracks for multiple objects, which scales poorly with scene complexity and becomes ambiguous under occlusion or overlap. To enable flexible yet precise multi-subject control, we introduce GraphVid\textbf{GraphVid}, a graph-conditioned image-to-video generation model that enables interactive control through structured interaction graphs. We further curate GraphVid-Bench\textbf{GraphVid-Bench}, a large-scale interaction-centric video dataset with structured relational annotations to enable training of interaction-aware video generation models. Despite using substantially less training data and fewer trainable parameters than prior motion-control methods, GraphVid delivers strong controllability and video quality. Compared with Motion-I2V, GraphVid reduces FID by up to 39.9% and FVD by 37.6%, while improving PSNR (9.87=>15.98) and SSIM (0.38=>0.61). Our results highlight the potential of structured semantic interfaces as a powerful paradigm for controllable video generation.
Vedant Shah, Onkar Susladkar, Tushar Prakash +5
Jul 22, 2026cs.CV

Vera: Identity-Faithful Human Subject-to-Video Generation

Subject-to-video (S2V) generation has made substantial progress in preserving reference subjects across diverse categories, yet generic subject consistency remains insufficient for human-centric generation. A video may appear globally consistent while identity-critical human details still drift across frames, poses, and interactions. This issue becomes more severe in multi-person scenarios, where incorrect identity-role binding leads to subject confusion, attribute swapping, and excessive copying of reference-specific appearance cues. We propose Vera, a unified human-centric S2V framework for single- and multi-person generation. We first construct a million-pair identity-aligned human image-video dataset through person-level cross-clip retrieval, providing explicit identity correspondence and diverse references. Built on this dataset, Vera introduces two complementary designs. Identity-Focal Masked Supervision (IFMS) strengthens identity-aware learning with spatially focused supervision while reducing interference from irrelevant artifacts. Reference-Aware Layer-wise Attention (RALA) regulates how video tokens interact with reference identity cues in the DiT backbone, preserving stable identity anchors and enhancing layer-aware identity readout. Extensive experiments demonstrate that Vera improves human identity consistency, multi-person subject binding, and motion naturalness, while reducing identity confusion and excessive reference-image copying.
Yulong Xu, Xinyue Liu, Shujuan Li +6
Jul 21, 2026cs.CV

Continual Video-MLLM Adaptation over Evolving Domains

Video multimodal large language models have shown strong capability in video understanding, yet their adaptation to sequentially evolving domains remains underexplored. In real-world deployments, video data often arrives continuously from heterogeneous domains, requiring the model to acquire new domain-specific knowledge without overwriting previously learned capabilities. Existing continual learning methods typically rely on shared adaptation spaces, which can induce severe cross-domain interference and catastrophic forgetting. We propose Distribution-Aware Expert Routing, a parameter-efficient framework for continual Video-MLLM adaptation over evolving domains. DAER maintains domain-isolated lightweight experts while keeping the pretrained Video-MLLM backbone frozen, thereby decoupling domain-specific adaptation from the general multimodal knowledge of the pretrained model. To enable fine-grained specialization, we introduce an intra-domain distribution-aware routing mechanism that matches each input to expert-level prototype reservoirs using MMD. To address the absence of task identities at inference time, we further propose an inter-domain routing mechanism that performs prototype matching in a discriminative subspace for robust domain identification. In addition, we introduce adaptive domain merging to improve parameter scalability and adopt a two-stage optimization strategy to stabilize expert specialization during continual learning. We evaluate DAER by curating a domain-incremental benchmark built from ten VidQA datasets covering diverse visual environments and reasoning demands. Experiments on two strong Video-MLLM backbones show that DAER consistently outperforms prior methods.
Rui Cheng, Meixing Shi, Yuxiang Cai +3
Jul 17, 2026cs.CV

Privacy-Aware Synthetic Video Benchmarking and Relational Evaluation for Worker-Under-Suspended-Load Detection

Publicly shareable construction-video benchmarks remain scarce, especially for safety-critical hazards that are rare, dangerous to stage, and difficult to release. We study worker under suspended load, a relational hazard that depends on worker-load geometry and temporal persistence rather than object detection alone. We introduce SynthSite, a focused synthetic video benchmark of 55 clips spanning varied load configurations, viewpoints, clutter, occlusions, and surveillance conditions, together with a privacy-aware hybrid generation workflow that supports both publicly shareable benchmark creation and privacy-constrained synthetic video generation. We then ask whether worker appearance can be suppressed without undermining downstream hazard recognition. Under five whole-body privacy conditions, we evaluate worker and load retention, localization stability, and clip-level hazard recognition. We find that structure-preserving obfuscations retain substantially more downstream utility than appearance-smoothing baselines, and that preserving a raw visual reference alone does not guarantee the strongest agreement with human hazard labels. These findings suggest that privacy evaluation for construction safety analytics should assess not only appearance suppression, but also preservation of the geometric cues required for hazard reasoning. Our dataset and code are available at https://huggingface.co/datasets/govtech/SynthSite .
Anshu Singh, Alejandro Seif
Jul 16, 2026cs.CV

Still image and spatial-temporal tomato data enabling detection, segmentation, tracking, and video-instance segmentation using strong and weak labels

In this manuscript we release two datasets for visual sensing of tomato plants grown in commercial-like settings and acquired using a robot. The first is BUTom21 which consists of still images and manual annotations. The second is BUTom-ST21 which consists of video-based data and semi-automated annotations through AI-based methods, referred to as pseudo-labels. In both cases, we provide pixel-level labels for the ripeness of the fruit. The aim is to provide the research community a challenging set of real-world imagery to explore methods to sense and estimate the state of tomato plants and their fruit, which is an important horticultural crop. Importantly, the spatial-temporal dataset provides individual fruit count and ripeness information enabling researchers to push the boundaries of field-based phenotyping.
Michael Halstead, Esra Guclu, Mohamed Farag +7
Jul 16, 2026cs.CV

Selectivity Drives Efficiency: Dataset Pruning for Visual Place Recognition

Recent visual place recognition (VPR) studies have increasingly relied on large-scale datasets to train more robust and discriminative models. Although this trend significantly improves recognition performance, it also introduces substantial storage and training costs, especially when new architectures or training strategies need to be repeatedly developed and evaluated. Dataset pruning (DP) provides a promising way to improve data efficiency by retaining only informative training data. However, conventional DP methods mainly follow the sample-wise classification paradigm, which overlooks the relation-dependent training nature of VPR, where supervision is typically formed by image pairs rather than independent images. To address this issue, we propose a place-wise dataset pruning framework tailored for VPR. Instead of pruning individual images, our method treats each place as the basic pruning unit and introduces two complementary novel metrics, i.e., intra-place diversity (IPD) and inter-place similarity (IPS), to evaluate the training value of each place. By jointly considering these two metrics, our method ranks all places and constructs a compact yet informative coreset, thereby allowing the pruned dataset to still support the training of robust and discriminative VPR models. Extensive experiments demonstrate that our method consistently outperforms state-of-the-art DP baselines under different pruning ratios while reducing selection and training costs. Moreover, by pruning a merged dataset roughly 3.5×\times the size of GSV-Cities to a comparable scale, our coreset maintains highly competitive performance, achieving 94.5% R@1 on MSLS-val and 97.0% R@1 on Nordland with only NetVLAD. Codes will be made publicly available.
Tong Jin, Yunpeng Liu, Shuyu Hu +3
Jul 15, 2026cs.CV

Music-to-Dance Generation via Atomic Movements

Music-driven dance generation aims to produce human motion that is both rhythmically synchronized and semantically consistent with music. While recent neural approaches have achieved impressive visual realism, they typically model motion as a continuous signal and neglect its compositional nature, making generated dances structurally incoherent and difficult to control. In this work, we introduce a structure-aware framework that models choreography as a sequence of atomic movements-semantically interpretable motion events that serve as the building blocks of dance. To construct this atomic movement vocabulary, we first segment large-scale dance data and cluster them into atomic movement groups. We then employ a large language model to semantically relabel and refine the clusters, yielding a set of interpretable and reusable atomic movements. Based on these atomic movement annotations, we design a two-stage generation framework that mirrors the human choreography process. In the atomic movement planning stage, the model predicts the type, duration, and timing of atomic movements conditioned on the input music, forming a symbolic dance allocation. In the completion stage, a transition-aware generator synthesizes smooth and stylistically coherent motion conditioned on the planned structure. Extensive experiments demonstrate that our method produces dances with significantly improved structural coherence, rhythmic alignment, and perceptual naturalness compared to existing baselines, while providing enhanced interpretability and controllable editing through explicit structural representation.
Xinhao Cai, Yixuan Sun, Minghang Zheng +4
Jul 12, 2026cs.CV

AU-Guided Synthetic Video Generation for Micro-Expression Recognition

Micro-expression recognition is limited by the small scale, narrow demographic coverage, and restricted emotion labels of existing datasets. We introduce EquiME, a synthetic micro-expression dataset built from AU-guided image-to-video generation. EquiME contains 75K videos generated from 15K source face images across five target emotions, together with automatically inferred demographic metadata and video-quality measurements. We evaluate EquiME using frame-pair similarity, spatial variation, and no-reference perceptual-quality metrics, together with cross-dataset MER experiments on SAMM and CASME II. Models trained on EquiME achieve competitive cross-dataset performance on SAMM and CASME II and show comparatively low variation across the four evaluated architectures. This paper focuses on the dataset design, the structured AU-conditioning pipeline used for video generation, and the empirical evidence needed to assess EquiME as a synthetic MER resource. Project page: https://kirito-blade.github.io/me-vlm/
Pei-Sze Tan, Sailaja Rajanala, Yee-Fan Tan +2
Jul 12, 2026cs.CV

Compositional Context Fine-Tuning Vision-Language Model for Complex Assembly Action Understanding from Videos

Assembly action understanding is a key enabler for effective human-robot collaborative assembly, yet it remains challenging due to subtle motions and fine-grained hand-object interactions. We adapt vision-language models (VLMs) to this challenging domain with Compositional Context Fine-Tuning (CCFT), a method that decomposes assembly actions into semantic elements (Verb, Object, Tool) and fine-tunes VLMs to recognize each action element using templated question-answering pairs. This approach ensures near-deterministic outputs. To enable efficient and effective multi-task learning under limited data, a Layer-Partitioned Alternating Training (LP-AT) method is presented, which assigns distinct model layers to recognize specific action elements through element-specific low-rank adapters. LP-AT alternates weight updates across element-specific adapters, reducing cross-task interference while enabling per-adapter hyperparameter optimization. Furthermore, we create HA-ViD-VQA and IKEA-ASM-VQA datasets from existing assembly video datasets. Extensive experiments on these datasets demonstrate that our method consistently outperforms strong action recognition baselines while providing interpretable element-level predictions that can support diverse downstream applications.
Hao Zheng, Jinyi Huang, Tiantian Zheng +2
Jul 9, 2026cs.CV

OpenCoF: Learning to Reason Through Video Generation

Reasoning has become a core capability for large models, especially when reliable decisions require understanding logical consequences. Recent video generation models offer a reasoning path distinct from previous Chain-of-Thought (CoT): reasoning can unfold through temporally connected frames, known as Chain-of-Frame (CoF) reasoning. However, existing video generators are primarily trained on general video corpora, still lacking diverse supervision and dedicated designs for CoF reasoning. To address this gap, we introduce OpenCoF, a framework comprising the OpenCoF-17K dataset, a reasoning video dataset spanning 11 task families, and Wan-CoF, a fine-tuned video model for studying whether diverse temporal supervision improves CoF behavior. Across four video reasoning benchmarks, Wan-CoF achieves considerable gains over the Wan2.2-I2V-A14B baseline. Building on this, we empirically explore more advanced designs for CoF capabilities, i.e., equipping the model with visual and textual reasoning tokens. This mechanism respectively captures low-level visual cues and high-level semantic priors for spatial and temporal reasoning. Through performance comparisons and attention analysis, we examine how these tokens contribute across model depth, denoising steps, space, and time. Our results suggest that stronger video reasoning requires both broad temporal supervision and explicit mechanisms for organizing intermediate reasoning state. We open-source the dataset, model, and code to facilitate future research on reasoning-oriented video generation.
Xinyan Chen, Ziyu Guo, Renrui Zhang +2
Jul 9, 2026cs.CV

VSRo-200: A Romanian Visual Speech Recognition Dataset for Studying Supervision and Multimodal Robustness

We introduce VSRo-200, the first large-scale dataset for visual speech recognition (lip reading) in Romanian, comprising 200 hours of real-world podcast videos. All samples are annotated with pseudo-labels generated by a fine-tuned Romanian ASR model, while a subset of 100 hours is additionally transcribed by humans, enabling controlled analysis of supervision quality under a unified framework. Building on this dataset, we establish a benchmark for visual speech recognition in low-resource settings. We systematically study the impact of supervision quality, showing that while human annotations provide better performance at fixed data scales, pseudo-labels enable continued improvements through scalability. We further evaluate robustness under domain shift using curated out-of-distribution (OOD) test sets, and analyze audio-visual speech recognition (AVSR) under noisy conditions, where multimodal fusion significantly improves robustness compared to audio-only models. Finally, we demonstrate that representations learned on VSRo-200 transfer effectively to the LRRo benchmark for isolated word recognition, substantially outperforming previously reported results. Overall, VSRo-200 provides a new testbed for studying supervision, domain generalization, and multimodal fusion in low-resource visual speech recognition.
Iulia-Maria Udrea, Alexandra Diaconu, Bogdan Alexe
Jul 8, 2026cs.AI

Evaluating the Effect of Frame Rate in Sequence-Based Classification of Autism-Related Self-Stimulatory Hand Idiosyncrasies

Autism spectrum disorder (ASD) affects over 75 million individuals worldwide, yet scalable computational methods for remote behavioral screening remain limited. This study addresses two complementary challenges in automated detection of autism-related self-stimulatory behaviors from video: (1) identifying the optimal sequence-based neural network architecture and temporal sampling rate, and (2) characterizing data augmentation strategies for training on small behavioral datasets. For the first objective, long short-term memory (LSTM) and gated recurrent unit (GRU) models were trained on pose-derived features from the Self-Stimulatory Behavior Diagnosis (SSBD) dataset at frame sampling intervals of 1, 5, 15, 30, 45, and 90 frames. Both architectures exceeded prior convolutional neural network (CNN) baselines (62-76% accuracy), with peak accuracies of 97.5% (LSTM) and 98.75% (GRU) at a sampling interval of every 15 frames. For the second objective, ten data augmentation strategies were applied to an I3D transfer learning pipeline, with an ablation study quantifying the marginal contribution of each technique. Horizontal flip achieved the highest standalone accuracy (48.78%), while exclusion of upsampling from the augmentation pipeline produced the largest performance degradation, indicating its necessity for complex behavioral video augmentation. A personalized machine learning approach, in which per-subject models were trained and tested on temporally split segments of each video, produced consistent predictions (mean loss 1.84, SD 0.79). These results provide practitioners with concrete guidance on architecture selection, sampling rate, and augmentation strategy for video-based behavioral classification in data-scarce clinical domains.
Raunak Mondal, Peter Washington
Jul 6, 2026cs.CV

InFlux++: Real and Synthetic Data for Estimating Dynamic Camera Intrinsics

Camera intrinsics are vital for recovering 3D structure from 2D video. However, most 3D algorithms assume fixed intrinsics throughout a video, an assumption that often fails for real-world in-the-wild videos. Consequently, estimating per-frame intrinsics from RGB images is critical for making 3D methods robust to videos with dynamic intrinsics. InFlux previously advanced this research direction by establishing the first real-world benchmark with per-frame ground truth intrinsics for dynamic intrinsics videos. Nevertheless, existing methods remain inaccurate due to two obstacles: (i) training data is scarce and lacks intrinsics diversity; and (ii) benchmarks, including InFlux, have limited scene and camera motion diversity, making it difficult to properly evaluate methods. To address both gaps, we present InFlux++, consisting of two components. InFlux++ Synth is a large-scale procedurally generated synthetic video dataset with 441K+ annotated frames from 1841 high-resolution videos, providing accurate per-frame ground truth intrinsics for training dynamic intrinsics prediction models; a subset also includes per-frame pose, depth, and normals. The videos feature rich intrinsics diversity through changes in camera zoom and focus, as well as dynamic objects and realistic rendering effects such as lens distortion and defocus blur. InFlux++ Real is a large-scale real-world benchmark that extends InFlux with 514K+ newly captured frames across 334 high-resolution videos, spanning a wider range of scenes and camera motions. Finetuning existing intrinsics prediction methods on InFlux++ Synth consistently improves focal length estimation across both InFlux++ Real and InFlux, suggesting that synthetic supervision is promising for RGB-based intrinsics prediction. For the dataset, benchmark, code, videos, submission instructions, and live leaderboard, please visit https://influx.cs.princeton.edu/ .
Erich Liang, Caleb Kha-Uong, Chinmaya Saran +5
Jul 5, 2026cs.CV

Aura: Consistent Multi-Subject Video Generation via VLM-Grounded Semantic Alignment

Subject-driven and multi-element video generation are central to controllable video synthesis, but existing methods still struggle to preserve identity consistency and model complex relationships among multiple subjects. In this paper, we propose Aura, a unified framework for high-fidelity and identity-consistent video generation. To better capture scene dynamics and subject interactions, we introduce AI director-level captions that provide dense and structured descriptions of video content. We further leverage a vision-language model (VLM) with learnable queries to extract multimodal semantic features from textual and visual references, covering both global semantics and fine-grained visual cues. To bridge the representational gap between the VLM and the Diffusion Transformer (DiT), we design a two-stage alignment strategy that progressively maps VLM features into the DiT feature space. For visual conditioning, we adopt token concatenation to inject reference information directly into the generation process. To distinguish heterogeneous subject types and reduce common copy-paste artifacts, we develop a subject-aware RoPE-Shift mechanism. To further differentiate reference images of different categories, we introduce subject-aware learnable tokens. In addition, we introduce Memory Tokens to balance the training signal across examples with different numbers of reference subjects. During inference, Progressive-APG (Adaptive Prompt Guidance) further alleviates oversaturation and improves semantic alignment with user prompts. Finally, we build a high-quality video-subject image dataset through a dedicated data construction pipeline. Extensive experiments show that our method achieves state-of-the-art performance on both single-subject generation and more challenging multi-element scenarios.
Zixiang Zhou, Zhentao Yu, Yifeng Ma +9
Jul 3, 2026cs.CV

iVISION-2DCD: A Long-Term Change Detection Dataset for Large-Scale Outdoor Construction Monitoring

Automation in construction is essential for reducing costs and human errors in large-scale projects. We approach the construction progress monitoring from the aspect of detecting changes in construction sites. As construction buildings continue to evolve in geometry and appearance over time, change detection need to be performed from arbitrary camera viewpoints. This necessitates developing 2D Change Detection (2DCD) algorithms that operate robustly across diverse camera perspectives at construction sites. While developing and evaluating such systems is data-intensive, no open-source benchmark dataset exists at the intersection of 2D change detection and construction automation research. Data collection using Unmanned Aerial Vehicles (UAVs) is gaining its popularity in outdoor large-scale surveying. However, in active construction sites conducting drone missions equipped with high-end sensors imposes safety concerns. Flight trajectory and collected camera viewpoints can be significantly limited. To address this critical gap, we introduce iVISION-2DCD, a large-scale synthetically generated dataset from dense LiDAR point clouds with photorealistic input images and accurate ground truth annotations. Our dataset formally defines the problem of viewpoint-robust 2DCD at construction sites and captures the inherent complexities of real-world deployment. In this paper, we present our systematic methodology for synthetic data generation, developing novel view synthesis techniques to overcome bi-temporal alignment and viewpoint diversity challenges, and implementing semi-automated semantic segmentation with change label generation while preserving challenging real-world cases. Benchmark evaluations using state-of-the-art 2DCD algorithms demonstrate that iVISION-2DCD poses novel research challenges for the computer vision and robotics communities.
Dayou Mao, Yuchen Lin, Ashkan Ebadi +3
Jul 2, 2026cs.CV

Conversational Human Audio-visual Talking Dialogue Generation

Large-scale dyadic interactive audio-visual dialogue (DIAD) datasets provide fundamental data resources for developing humanoid interactive virtual agents and digital humans. However, collecting such data is time-consuming, expensive, and ethically sensitive. To address this, we propose CHAT, a new dyadic interactive audio-visual dialogue generation (DIADG) framework that generates diverse, paired, and mutually responsive speech-face dialogue clips from a single textual prompt. CHAT unifies large language models and talking face models with interactive audio and facial behaviour refinement modules, enabling the generation of aligned dyadic dialogue clips with diverse contents and facial identities. Experiments show that CHAT outperforms existing related methods designed for similar tasks under both objective and subjective evaluations. Moreover, our synthesised CHAT-AVD-50k dataset serves as effective pre-training data for downstream interactive head generation, consistently improving PerFRDiff and ReactDiff on REACT 2024. CHAT offers a scalable alternative to the costly and ethically sensitive collection of real dyadic interaction data.
Junhao Song, Lluis Guasch, Xilin He +8
Jul 2, 2026cs.CV

K9-Bench: Evaluating Multimodal LLMs on Canine-Centric Videos

MLLMs have shown strong zero-shot capabilities across diverse inputs such as across images, video, audio, and text. A crucial, yet underexplored, application of these models lies in understanding and modeling animal-centric scenarios. As animals are integral to millions of households, benchmarking next-generation AI models on pet-focused tasks, ranging from recognizing distress signals to enabling responsive robotic companions, is essential for building AI systems that can work alongside us. We introduce K9-Bench, a novel benchmark focused on real-world domestic dog videos, specifically targeting canine action and interaction understanding via approximately 5000 question-answer pairs across 907 videos spanning 5 distinct task categories that test long-form, canine-centric multimodal reasoning in MLLMs. To create this dataset, we propose a scalable, VLM/LLM-powered data generation pipeline that automatically mines canine-centric videos from the web and curates QA pairs requiring fine-grained, multi-hop reasoning over canine actions and temporally extended interaction sequences. We implement bias mitigation strategies designed to eliminate biases introduced by VLMs during dataset curation. Through extensive experimentation, we find that frontier MLLMs exhibit limited zero-shot performance on canine-centric tasks: although state-of-the-art closed-source models outperform open-source counterparts, they still struggle with compositional reasoning over subtle posture and interaction cues spread over long horizons. We observe that generic chain-of-thought prompting provides only modest performance for such long-horizon reasoning. Beyond a novel dataset for canine activity analysis, K9-Bench provides a general-purpose dataset construction pipeline that can be adapted to other low-data domains for quantitative analysis. Our project website is available at: https://ogmenrobotics.github.io/K9Bench.
Khush Attarde, Yusuf Ali, Megha Thukral +3
Jul 2, 2026cs.CV

NeoMap: Training-free Novel-View Synthesis from Single Images and Videos

We study the challenging problem of novel view video synthesis from single images or monocular videos. Existing methods, which operate under the assumption that pre-trained video models lack native novel view synthesis capability and enforce view alignment via camera conditioning, task-specific fine-tuning, or stepwise hard denoising guidance, often suffer from artifacts and compromised global scene consistency. In this paper, we introduce NeoMap, a novel training-free framework designed to locate high-fidelity, view-consistent novel view solutions from general pre-trained video models. The key to our approach is the core insight that promising novel view solutions are inherently encoded within the natural video data manifold learned by pre-trained models, and the core challenge is simply to locate this optimal solution. We solve this via our core mechanism: convergent manifold alternating projection iterations that optimize the initial noise. Extensive experiments demonstrate that NeoMap significantly outperforms all existing methods across 3 standard novel view synthesis benchmarks, including the challenging Tanks-and-Temples, LLFF and DAVIS datasets, achieving state-of-the-art generation fidelity and top-tier view consistency.
Jinxi Li, Tianyi Zhang, Yafei Yang +4
Jun 29, 2026cs.CV

Goku: A Million-Scale Universal Dataset and Benchmark for Instruction-Based Video Editing

Existing instruction-based video editing datasets commonly focus on single-task appearance editing, failing to meet the complex creative demands of real-world scenarios. To bridge this gap, we present Goku, a large-scale dataset featuring 2 million high-quality, instruction-aligned video editing pairs, which is the first to extend task boundaries from basic appearance editing to multi-task and structural manipulations(e.g., precise control of subject movement). To tackle the data synthesis challenges inherent in these complex tasks, we design an efficient data synthesis pipeline that decomposes complex edits into controllable sub-problems and introduce a progressive filtering system for data reliability throughout the whole process. Furthermore, we explore the optimal network structures on Goku, and propose Goku-Edit. To deeply comprehend complex editing instructions, Goku-Edit leverages an MLLM as its text encoder and adopts a decoupled dual-branch design: a dedicated mask branch handles structural control, freeing the main branch for appearance rendering. A comprehensive video editing benchmark, Goku-Bench, is also proposed with 1,000 human-verified test cases and 7 novel editing-specific metrics. Evaluated on Goku-Bench, Goku-Edit obtains up to +8% improvement on other open-source models in terms of instruction following.
Sen Liang, Cong Wang, Zhentao Yu +8
Jun 29, 2026cs.CV

OmniDance: Multimodal Driven Dance Video Generation with Large-scale Internet Data

Music-driven dance video generation aims to synthesize expressive human motion that is temporally aligned with music while maintaining high visual fidelity. Despite recent progress, existing methods still face two key limitations: the lack of large-scale, high-quality dance video datasets, and the absence of principled frameworks for integrating music as a complementary conditioning signal into Video Generation Foundation Models. To address these limitations, we introduce CIPE-Dance, a large-scale Internet-sourced dance video dataset with choreography-informed text annotations, constructed via a progressive expert pipeline. To the best of our knowledge, CIPE-Dance is the largest dataset for dance video generation to date, comprising 300k high-quality clips over 400 hours and covering diverse dancers, environments, and dance genres. We further propose OmniDance, a framework-level recipe for integrating music into a TI2V foundation model without sacrificing its original controllability or visual fidelity. Motivated by the complementary roles of text as low-frequency semantics and music as high-frequency temporal dynamics, OmniDance co-designs a depth-aware specialization architecture, an anchored easy-to-hard curriculum learning strategy, and a modality-specialized time-dependent CFG strategy, enabling unified TI2V, MI2V, and MTI2V generation. Extensive experiments on CIPE-Dance demonstrate that OmniDance achieves state-of-the-art performance across all three tasks and exhibits robust multimodal integration capability. Project is available at https://github.com/AMAP-ML/OmniDance.
Kaixing Yang, Jiashu Zhu, Xulong Tang +8
Jun 25, 2026cs.CV

Computer Vision for MOBA Analytics: A Dataset and Baseline for Visibility Analysis in Dota 2

Introduction: Most Multiplayer Online Battle Arena (MOBA) analytics studies rely on structured data, which does not directly capture what each team could actually see during a match. Objective: This work introduces Dota2-Vis, a video-based dataset, and a baseline pipeline for visibility analysis in professional Dota 2 matches. Methodology: The dataset comprises all 144 matches from The International 2025, recorded from both team perspectives, totaling 288 Full HD videos, together with 2,477 manually annotated minimap images. We evaluate multiple variants of a modern object detector for player-icon detection and use the best-performing model to estimate opponent-visible player presence over time. Results: YOLO11l (large) achieved the best overall performance, reliably identifying player icons even in dense and visually cluttered minimap scenes. The resulting visibility curves reveal player, hero, role, and team-level patterns that complement conventional MOBA analytics, highlighting behavioral differences that are difficult to obtain from structured data alone. The dataset and code are publicly available at https://github.com/RicardoRCarvalho/dota2-vis/.
Ricardo da Rocha Carvalho, Eloísa Oliveira, Luiz Bernardo Martins Kummer +2
Jun 24, 2026cs.CV

SurgAtlas: A Large-Scale Surgical Video-Language Dataset with 2,391 Hours of Open and Minimally Invasive Surgery

We introduce SurgAtlas, the largest surgical video-language dataset to date, comprising 15,291 videos (2,391 hours) spanning 18 surgical specialties and over 5,000 procedure types, sourced entirely from publicly available YouTube content. SurgAtlas is also the first surgical video-language dataset to include open surgery at scale, with 6,182 open procedure videos alongside over 9,000 minimally invasive recordings, and the first to establish standardized benchmarks for open-surgery video understanding. We additionally provide an expert-validated subset with verified visual question-answer pairs across diverse open and minimally invasive procedures, serving as a clinically grounded benchmark for surgical reasoning. Compared with existing surgical video-language datasets, SurgAtlas provides one of the most diverse annotation schemas, combining segment-level captions, step- and phase-level descriptions, video-level surgical descriptions, and reasoning-oriented question-answer pairs organized within a hierarchical taxonomy. These annotations are constructed through an automated multi-tier pipeline with LLM-based enrichment and a staged VQA generation framework with explicit groundedness verification. The scale and diversity of SurgAtlas enable training surgical foundation models with broad procedural coverage: we finetune Qwen3-VL-8B through a two-stage captioning-then-instruction pipeline and achieve competitive or state-of-the-art results on multiple established surgical benchmarks, including phase recognition, triplet detection, and reasoning question answering. More broadly, SurgAtlas provides a large native public video corpus that can support future large-scale pretraining of multimodal surgical AI systems and contribute to the development of next-generation foundation models for surgery. Dataset publicly available at https://huggingface.co/datasets/filbel/SurgAtlas
Filippos Bellos, Andre S. Gala-Garza, Miaowei Wang +8
Jun 23, 2026cs.CV

SignNet-1M: Large-Scale Multilingual Sign Language Video Dataset with Downstream Benchmarks

Sign language models are typically trained on datasets captured under constrained conditions, with limited viewpoint, background, and signer-identity diversity, leading to poor robustness under real-world distribution shifts. We introduce SignNet-1M, a large-scale augmented dataset spanning ASL, CSL, and German Sign Language (DGS). SignNet-1M synthesizes realistic variations along three axes: (i) novel-view rendering (rotation and zoom) via 3D Gaussian Splatting (3DGS), (ii) scene/identity editing via diffusion models for background replacement and signer substitution while preserving sign motion and linguistic content, and (iii) post-rendering augmentations that emulate capture and compression artifacts (e.g., pose/temporal perturbations and video-level corruptions) to better match in-the-wild recordings. Beyond data release, we provide a unified benchmark suite across downstream tasks (e.g., translation and recognition) and ablations that isolate each augmentation component. Experiments across backbones show that training with SignNet-1M consistently improves generalization under cross-view, cross-background, cross-identity, and post-rendering shifts, while maintaining strong in-distribution performance. The dataset, full augmentation pipeline, and benchmark are available at https://signnet.chatsign.ai/.
Zhewen He, Junyi Hu, Haomian Huang +3
Jun 21, 2026cs.CV

Gen2Balance: Generative Balancing for Long-Tailed Video Action Recognition

We address the problem of training on long-tailed data for video action recognition. We propose to augment the training set using a text-to-video generative model, conditioned on diverse text prompts grounded in action profiles and training exemplars. Our approach, called Gen2Balance, converts an imbalanced training set into a balanced combination of real and generated video clips. To effectively learn from such data, we employ a two-stage training strategy that mitigates domain shift and yields significant improvements. We evaluate on long-tailed versions of standard benchmarks: UCF-101 (UCF-LT) and a 100-class subset of Kinetics (K100-LT) selected to prioritise temporally challenging actions. Gen2Balance improves accuracy over the strongest baselines for long-tailed learning by 5.1% and 7.0% on the respective datasets. On rare actions from the RareAct dataset (e.g., cut keyboard), Gen2Balance improves accuracy by 31.9%, demonstrating effectiveness for scarce actions. By varying the amount of synthetic data added, we show that partial balancing already achieves 79% of the performance gains at 27% of the compute cost on K100-LT, highlighting the practical scalability of Gen2Balance.
Prajwal Gatti, Simon Jenni, Fabian Caba Heilbron +1
Jun 20, 2026cs.CV

Zero-Shot Vision-Language Models for Classroom Engagement Recognition: A Benchmark Study of Prompt Sensitivity and Cross-Dataset Generalization

Automated classroom engagement recognition holds substantial promise for scalable learning analytics, yet the suitability of modern Vision-Language Models (VLMs) for this task under zero-shot conditions remains largely unexplored. We present a systematic benchmark that evaluates five widely-used VLMs: CLIP, BLIP-VQA, GPT-4o, LLaVA-1.5-7B, and Qwen2.5VL-7B-Instruct across two complementary educational datasets: DAiSEE, an individual-student video dataset (300 sampled test clips), and the Student Classroom Behaviour dataset (SCB, 1,168 scene-level images). Each model is probed with three prompt variants spanning minimal, rubric-anchored, and chain-of-thought designs. Our experiments reveal three primary failure modes of zero-shot VLMs for engagement recognition: (1) near-random performance on individual students, with Cohen's kappa never exceeding 0.10 on DAiSEE; (2) severe class collapse, where models assign 85-100% of predictions to a single engagement level regardless of visual content; and (3) extreme prompt sensitivity, with accuracy swings of up to 32 percentage points on identical images depending solely on prompt phrasing. Remarkably, scene-level classification on SCB is substantially more tractable: CLIP and GPT-4o achieve kappa approximately 0.60 when prompted with behaviorally-grounded rubrics. We also document a practical barrier for deployment: GPT-4o's safety filters reject 98% of chain-of-thought requests involving individual student faces. Our findings provide a calibrated baseline and surface critical design considerations for the use of VLMs in educational observation systems.
Aman Goyal, Kshama Nitin Shah, Kemmannu Vineet Venkatesh Rao
Jun 19, 2026cs.CV

Chehre: An Emoji-Prompted Dataset to Explore Perceptual Flexibility in Video Language Models

Do people perceive the same facial expression in the same way? Should we expect vision models to be flexible in how they perceive facial expressions? Facial expressions are nonverbal social signals used in human interaction, but facial expression recognition datasets often focus on a single deterministic annotation per sample. We introduce Chehre, an emoji-prompted video dataset with a wide range of dynamic facial expressions for exploring perceptual variation. In Chehre, 203 participants were prompted to express and record 40 facial emojis. Later, their facial motions were transferred onto synthetic faces to preserve privacy. A separate group annotated the videos, resulting in 2,111 videos annotated by 1,242 perceivers, with ~30 annotators per video. Chehre enables us to define a new task: "distributional expression recognition", which tests whether a model can reproduce the variation observed across annotator responses. We test a selection of video language models on our task. Interestingly, we find that persona prompting can act as a controllable way to shift model perception while helping models better capture the variation observed across human annotators. The dataset and code are available at https://chehre-dataset.github.io/.
Bita Azari, Zoe Stanley, Avneet Batra +4
Jun 19, 2026cs.CV

MIRCaps: A Large-Scale Mixed-Domain Dataset with Image-Level and Region-Level Captions for Fine-Grained Vision-Language Learning

Despite recent progress in Vision-Language Models (VLMs), mixed-domain image-caption datasets for both general-purpose and CCTV-based video surveillance systems remain limited. To address this gap, we introduce a large-scale multimodal dataset comprising 141,364 images, 981,947 image-level captions, 1,742,264 region-level captions, and 1,391,779 bounding box annotations. Each image is associated with an average of seven image-level captions describing different aspects of the overall scene, as well as seven region-level captions for each annotated bounding box. These complementary caption types are designed to help VLMs learn fine-grained visual attributes, including object categories, estimated sizes, colors, actions, states, and surrounding environmental context. We demonstrate the effectiveness of the dataset on two important downstream tasks: image captioning and object detection. Experimental results show that lightweight VLMs, including SmolVLM-256M-Instruct, BLIP, BLIP2, and Qwen2.5-VL 3B-Instruct, can be effectively fine-tuned using our dataset. Our dataset and code are publicly available at https://zenodo.org/records/20418601.
Arlindo Luciano Tulumba Roberto, Hyungjoon Kim
Jun 19, 2026cs.CV

Object-Centric Dataset Resources for Constrained-Data Image Generation and Augmentation

Object-centric image generation is important in settings with few labeled examples, including pedestrian analysis in smart-city scenes, traffic-sign inspection, and domain-specific object detection. Synthetic images are most useful for training and evaluation when datasets preserve object structure, bounding boxes, visual diversity, and realistic context. Existing image datasets usually target classification, detection, or scene understanding rather than controlled object-centric generation and augmentation with limited class-specific data. We present a shareable collection of three object-centric dataset resources: Cityscapes-Pedestrian, TrafficSigns, and COCO PottedPlant. The collection standardizes 256-by-256 object-centric crops and bounding-box annotations across three regimes: dense pedestrian scenes with privacy blur and occlusion, cleaner high-contrast traffic signs, and context-diverse potted-plant scenes. The release contains 3,009 TrafficSigns samples, 2,156 Cityscapes-Pedestrian manifest records, and 7,679 COCO PottedPlant manifest records. The larger COCO-derived manifest preserves contextual and multi-instance diversity, while equal-size subsets can be drawn with a fixed random seed for controlled comparisons. The release provides direct TrafficSigns data where redistribution is permitted, together with scripts, manifests, box-level annotation tables, checksums, and reconstruction documentation for the Cityscapes- and COCO-derived subsets. It is available through the Latzi/object-centric-low-data-datasets GitHub repository and Zenodo DOI 10.5281/zenodo.20573001. The collection supports label and split inspection, subset creation, reconstruction from upstream data, and evaluation of object-centric image generation or synthetic-data augmentation methods on shared records.
Vasile Marian, Yong-Bin Kang, Alexander Buddery
Jun 18, 2026cs.CV

GIM-ENDO: A Multimodal Endoscopic Image and Video Dataset for Gastric Intestinal Metaplasia Morphology and Pathology

Gastric intestinal metaplasia (GIM) is a precursor lesion to gastric dysplasia and adenocarcinoma whose early detection is crucial for intervening in the carcinogenesis cascade. Artificial intelligence (AI) holds considerable promise for real-time endoscopic detection and characterization of GIM. However, development of reliable AI models has been constrained by the absence of publicly available, histopathologically validated datasets that combine detailed endoscopic annotations, histological subtype (complete and incomplete), standardized grading systems, and normal mucosal patterns. GIM-ENDO was designed to fill this gap. The dataset comprises demographic data, endoscopic findings, histopathological results, and H. pylori status acquired using the Olympus EVIS X1 system with white-light endoscopy (WLE) and image-enhanced endoscopy (IEE), including narrow-band imaging (NBI) and magnifying NBI (M-NBI), along with images and video clips from 24 patients (22 GIM-positive, 2 normal controls). Annotations cover six primary IEE endoscopic signs -- light blue crest (LBC), marginal turbid band (MTB), white opaque substance (WOS), TV pattern (Fusion), atrophy, and map-like erythema (MLE) -- plus two additional endoscopic findings (AHP and GA) recorded where present. GIM subtypes (complete and incomplete) are annotated for all GIM-positive cases; OLGA and OLGIM staging are provided where complete histological sampling was available. The dataset is publicly accessible at https://doi.org/10.5281/zenodo.20707267. For the latest updates and further information regarding this dataset, readers are referred to the DataBioX website: https://databiox.com A short version of this work has been submitted to MICCAI 2026 Open Data Track.
Mojgan Forootan, Mahziar Setayeshfar, Ali Darvishi +2
Jun 16, 2026cs.CV

ActWorld: From Explorable to Interactive World Model via Action-Aware Memory

Interactive world models aim to simulate environment dynamics under real-time user actions. However, their action vocabulary is largely confined to navigation: most actions correspond to motion (e.g., walk, turn, look around), while interaction with objects in the scene (e.g., pick up plates, open doors, or trigger physical responses) is either absent, restricted to game domains, or relegated to prompt-to-full-video scenarios. The resulting worlds are visually explorable but not truly actionable. In this work, we present ActWorld, an interactive world model that extends prior navigation-centric generators to support mid-rollout object interaction within a chunk-autoregressive framework. We argue that the navigation-interaction gap stems from two bottlenecks. First, a data bottleneck: the lack of human-object interaction data with accurate, dense labels. Second, a memory bottleneck: recency-biased history compression in existing world models discards the event-transition frames that causally determine subsequent object states, leading to an action-forgetting pathology. On the data side, we construct a 100K interaction video dataset, each annotated with per-chunk captions via chain-of-thought reasoning. On the model side, we introduce a hierarchical action-aware memory design that routes history compression by interaction importance, complemented by a persistent memory bank that maintains event-update and object-identity tokens across long rollouts. Experiments show that ActWorld supports both flexible navigation and rich object interaction within a single model, substantially improving interaction fidelity over navigation-only baselines without sacrificing viewpoint control. Project page is available at https://interactwm.github.io/ActWorld.
Zhexiao Xiong, Yizhi Song, Hao Kang +11
Jun 15, 2026cs.CV

Revealing Artifacts via Noise Amplification: A Novel Perspective for AI-Generated Video Detection

With the rapid advancement of video generation models, distinguishing between AI-generated and authentic videos has emerged as a challenging endeavor. The majority of existing research endeavors concentrate on the development of detectors for identifying samples generated by generative adversarial networks. Nevertheless, the detection of AI-generated videos, particularly those produced by text-to-video models, still remains an uncharted territory. Although state-of-the-art text-to-video models can generate realistic visual content similar to real videos, they fall short of generating the details of the images and the changes in details within the videos. Inspired by this, we address AI-generated video detection from a novel perspective of bit-planes, which can effectively describe the details or noises in images or videos. To this end, we propose a simple yet effective approach called Noise Amplification. This approach first extracts noise signals based on bit-planes, then amplifies these noise signals, and finally feeds them into the discriminator networks for video fake classification. Noise amplification is comprehensively constructed by incorporating three aspects: pixel-level intensity enhancement, region-level spatial amplification, and frame-level temporal aggregation. To evaluate methods of AI-generated video detection in challenging scenarios, we also introduce a benchmark named HardGVD. Extensive experiments on both the large-scale dataset GenVidBench and HardGVD show that our simple approach significantly outperforms state-of-the-art methods.
Renxi Cheng, Jie Gui, Hongsong Wang
Jun 13, 2026cs.CV

Multi-view feature High-order Fusion for Space Weak Object Detection and Segmentation

Weak objects are common in images and videos of space applications. However, it is hard to learn proper representations from their limited appearance information. Inspired by multi-view learning, we develop simple multi-view attentions, treating their outputs as multi-view features. We also propose a multi-view feature high-order fusion method (MHF) to aggregate more accurate and richer features of weak objects. Our MHF extends the commonly used low-order feature fusion method to higher orders. It enhances the model's capacity to capture relevant and complementary information about weak objects. This is achieved by introducing high-order multi-view features perception and a recursive task-contribution gated selection of multi-view features. The new operation is highly flexible and customizable. It is compatible with various variants of multi-view feature representations. We conduct extensive experiments on two newly constructed space science datasets and an open, large-scale satellite video dataset. Our MHF serves as a plug-and-play module and significantly improves various vision transformers and convolution-based detection and segmentation models. We achieve all state-of-the-art accuracies on both tasks across three datasets. Our MHF can be a new basic module for visual modeling that effectively represents weak objects in terms of multi-view learning. The code will be available at https://github.com/Kingdroper/MHF.
Weilong Guo, Yuhan Sun, Shengyang Li
Jun 11, 2026cs.CV

EvTexture++: Event-Driven Texture Enhancement for Video Super-Resolution

Event-based vision has drawn increasing attention owing to its distinctive properties, including ultra-high temporal resolution and extreme dynamic range. Recent works have introduced it to video super-resolution (VSR) to enhance flow estimation and temporal alignment. In contrast, this paper shifts the focus of event signals from motion refinement to texture enhancement in VSR. We propose EvTexture++, the first event-driven framework dedicated to texture enhancement in VSR. It leverages high-frequency spatiotemporal details from events to improve texture recovery. EvTexture++ incorporates a customized texture enhancement branch, along with an iterative texture enhancement module that progressively exploits high-temporal-resolution event information for texture restoration. This enables gradual refinement of texture regions across iterations, yielding more accurate and detailed high-resolution outputs. Besides intra-frame texture recovery, large motions could degrade inter-frame temporal consistency, particularly in texture regions, leading to texture flickering. To mitigate this, we further exploit the continuous-time motion cues of events to enhance temporal consistency, introducing a temporal texture alignment module that estimates event-guided texture-aware flow for precise inter-frame texture alignment. Moreover, EvTexture++ is designed as a plug-and-play tool to flexibly boost the performance of existing VSR models. Experiments on five datasets demonstrate that EvTexture++ achieves state-of-the-art performance. When integrated into recent VSR models, it yields significant improvements, with gains of up to 1.55 dB in PSNR on the texture-rich Vid4 dataset. Code: https://github.com/DachunKai/EvTexture.
Dachun Kai, Jiayao Lu, Yueyi Zhang +1
Jun 8, 2026cs.CV

A Large Scale Open-Source Image and Video Dataset for Robust Wildfire Detection and Classification

Wildfire detection and monitoring are critical for mitigating fire spread and reducing environmental and infrastructural damage. In this work, we introduce GWFP (Global Wildfire Prevention Dataset), a large-scale, open-source dataset of wildfire images and videos designed to support early fire and smoke detection research. GWFP contains geographically diverse wildfire scenes, including flames, smoke, Waterdog/Fog environmental conditions, Near Infrared (NIR) imagery, Ember, and challenging negative samples collected from real-world scenarios worldwide. To evaluate dataset robustness and cross-domain generalization, we benchmark multiple convolutional and transformer-based architectures across both in-domain and cross-dataset settings. Additionally, we explore lightweight frequency--spatial feature interaction using Hadamard-enhanced residual connections (HTE-ResNet) to analyze representation robustness under domain-shift conditions. Experimental results demonstrate strong cross-dataset generalization and practical utility for real-world wildfire monitoring applications. The dataset and source code will be publicly released upon acceptance.
Emadeldeen Hamdan, Yingyi Luo, B. Ugur Toreyin +4
Jun 8, 2026cs.CV

Streaming Interventions: Can Video Large Language Models Correct Mistakes as They Occur?

Learning everyday skills, like cooking a dish, relies increasingly on instructional media such as online videos. This opens the door to the use of video (and multimodal) large language models (LLMs) as task guidance assistants. A crucial capability for the real-world success of a prospective task guidance assistant is it's ability to intervene proactively as soon as a mistake is apparent in order to guide the user. To evaluate this crucial capability, we introduce Ego-MC-Bench (Mistake Corrections), a benchmark for evaluating reactive, step-by-step task guidance in realistic cooking scenarios. Extensive experiments show that Ego-MC-Bench is highly challenging for state-of-the-art video LLMs. We argue that a key reason is the limited availability of training data for fine-tuning models on this task. Although there exists a wide range of cooking video datasets, existing datasets lack examples of mistakes along with appropriately timed interventions. To help address this data limitation, we also introduce Ego-CoMist, a counterfactual synthetic dataset created by transforming non -interactive cooking videos into supervised training examples showing proactive interventions. We show that fine-tuning on Ego-CoMist yields performance gains especially for smaller and more efficient video LLMs that are well suited for delivering assistance on edge devices.
Apratim Bhattacharyya, Shweta Mahajan, Sanjay Haresh +5
Jun 8, 2026cs.CV

CapRL++: Unified Reinforcement Learning with Verifiable Rewards for Dense Image and Video Captioning

Image and video captioning are fundamental tasks that bridge the visual and linguistic domains, playing a critical role in pre-training Large Vision-Language Models (LVLMs). Current state-of-the-art captioning models are typically trained with Supervised Fine-Tuning (SFT), a paradigm that relies on expensive, non-scalable annotations and often causes models to memorize specific ground-truth answers, limiting their generality and ability to generate diverse, creative descriptions. To overcome these limitations, we propose applying Reinforcement Learning with Verifiable Rewards (RLVR) to the open-ended task of multimodal captioning. We introduce Captioning Reinforcement Learning++ (CapRL++), a novel reference-free training framework that redefines caption quality through its utility: a high-quality caption should enable a non-visual language model to accurately answer questions about the corresponding visual content. CapRL++ employs a decoupled two-stage pipeline where an LVLM generates a caption, and the objective reward is derived from the accuracy of a separate, vision-free LLM answering Multiple-Choice Questions based solely on that caption. Evaluations on more than 20 image and video benchmarks show that CapRL++ improves dense caption quality and strengthens caption-based pretraining across tasks such as spatial and temporal understanding. Pretraining on scalable image and video caption datasets annotated by CapRL++ yields substantial downstream gains. Furthermore, within the Prism Framework for caption quality evaluation, compact models trained with CapRL++ achieve dense captioning performance comparable to substantially larger models such as Qwen2.5-VL-72B and Qwen3-VL-235B-A22B. These results validate that CapRL++ effectively trains models to produce generalizable, high-fidelity descriptions, establishing a robust foundation beyond the limitations of traditional SFT.
Penghui Yang, Long Xing, Xiaoyi Dong +10
Jun 5, 2026cs.CV

Detecting Temporally Localized Manipulations in Authentic Video Streams

The rapid advancement of video editing and generative artificial intelligence technologies has made realistic video manipulation increasingly accessible. Although existing datasets have significantly advanced research in deepfake detection, object removal, and video inpainting, they do not adequately model scenarios in which a short manipulated segment is inserted into an otherwise authentic video and the original video continues afterward. In this study, we review representative datasets from the literature, analyze their characteristics, and discuss their limitations with respect to temporally localized realistic manipulation detection. Based on this analysis, we motivate the need for a new dataset specifically designed for authentic videos containing short and highly realistic manipulated intervals. Finally, we evaluate two complementary approaches on our custom-curated test set to establish an initial benchmark for this challenging scenario. The first employs a linear probe on DINOv3 features, assessed under three thresholding strategies. The second leverages DINOv3 features with a consecutive frame similarity-based method to detect temporal manipulation boundaries. Together, these experiments provide an initial benchmark for partially manipulated video detection and highlight the need for content-adaptive thresholding mechanisms. The dataset, code, and supplementary materials are publicly available at https://github.com/OkanUmur/temporally-localized-video-manipulation-detection.
Okan Umur, Ali Emre Güşlü, Ibrahim Delibasoglu
Jun 5, 2026eess.IV

Beyond Universality: The GCC-FER Dataset and Culture-Aware Adaptation for Dynamic Facial Expression Recognition

Dynamic Facial Expression Recognition (DFER) is a key enabling technology in affective computing, human-computer interaction, and intelligent multimedia systems. Despite the significant influence of cultural nuances on FER performance, most existing FER systems assume that emotional expressions are universally consistent across populations. This variation can be attributed to systematic differences in facial muscle activation patterns across cultures. A major challenge in advancing cross-cultural FER lies in the scarcity of culturally diverse benchmark datasets. To address this, a new hybrid multicultural video dataset termed Global Cross-Cultural Facial Expression Recognition (GCC-FER) is introduced. GCC-FER comprises 23,934 video samples spanning four cultural groups (African, Caucasian, East Asian, and South Asian) across seven basic expressions, combining psychologically supervised in-house data collection for underrepresented populations with rigorous ethnicity filtering of existing sources. To the best of our knowledge, GCC-FER is the first large-scale global cross-cultural DFER dataset designed to address these demographic gaps. Leveraging this dataset, behaviorally grounded cultural priors are derived for each cultural group and a global prior for practical deployment. A Culture-Aware FER (CA-FER) system is proposed to mitigate cultural bias by adaptively recalibrating latent facial representations. Extensive experiments on GCC-FER and DFEW demonstrate that the proposed system consistently improves FER performance across multicultural settings.
Sonalika Singh, Jyotirindra Dandapat, Avishi Razdan +3
Jun 5, 2026cs.CV

Never Seen Before: Benchmarking Genuine Zero-Shot Composed Image Retrieval with Consistent Video-Sourced Datasets

Zero-Shot Composed Image Retrieval (ZS-CIR) aims to retrieve a target image based on a query composed of a reference image and a relative caption without training samples. Existing ZS-CIR datasets often suffer from complete irrelevance between reference and target images due to noisy image sources, and do not achieve a true zero-shot scenario as they use public image datasets that models like CLIP have been trained on. To tackle these challenges, we introduce ZeroSight, a novel benchmark for ZS-CIR. It includes a dataset with consistent reference-target pairs sourced from videos, a data construction pipeline, and evaluation methods that consider the ranking of multiple positive and negative target images. We ensure visually and semantically consistent reference-target pairs by extracting frames from a single video and generating relative captions using LLM-assisted methods. To ensure a true zero-shot scenario, we use video data published after March 31, 2022, ensuring it was not included in CLIP's pre-training data. Additionally, we propose a training-free MLLM-driven method, SC4CIR (Symmetric Consistency for CIR), which can effectively identify hard negative targets through 3 symmetric consistency checks. This method is plug-and-play, seamlessly integrating with various CIR methods and significantly improving performance. Our experimental results from 27 methods reveal that current ZS-CIR datasets and evaluation metrics result in inflated retrieval performance, exaggerating the capabilities of CIR methods. Our benchmark and models can be accessed at https://github.com/sotayang/ZeroSight.
Zhenyu Yang, Zemin Du, Shengsheng Qian +1
Jun 4, 2026cs.RO

What Matters When Cotraining Robot Manipulation Policies on Everyday Human Videos?

Human video datasets used for cotraining robot manipulation policies largely consist of curated demonstrations where motions are orchestrated to resemble robot behavior and 3D hand poses are captured with specialized hardware. A more plentiful source of data is everyday Internet video, but it is an open question what factors enable transfer from such videos to robots. We investigate this using a new dataset of 532 human videos with 28 hours of high-quality triangulated hand labels and natural motions. We find that hand pose quality affects transfer, but even with accurate hands, the inherent motion gap hinders transfer unless the vision and policy networks specialize to each embodiment. Our cotraining recipe yields consistent improvements, with an absolute success rate gain of 29.7%29.7\% in the low-robot-data regime across six manipulation tasks.
Richard Li, Aditya Prakash, Andrew Wen +3
Jun 4, 2026cs.CV

StoryVideoQA: Scaling Deep Video Understanding with a Large-Scale, Multi-Genre and Auto-Generated Dataset

Video question answering (VideoQA) aims to answer questions about given videos. While existing approaches excel on factoid VideoQA, they struggle with deep video understanding (DVU), which requires the comprehension of complex storylines. This challenge arises from the inherent long-range video content, multi-faceted question types, and instance-level story elements, all of which constrain the scale and diversity of manually constructed DVU datasets. These difficulties constrain the scale and diversity of manually-constructed DVU dataset. To address these, we previously introduced StoryMind to automatically construct DVU datasets with balanced fine-grained topics. Though it can generate high-quality question-answer pairs (QAs) for TV series, it suffers significant performance degradation when handling longer and more complex movies. In this paper, we further design StoryMindv2, an enhanced multi-agent collaboration framework to generate high-quality DVU datasets for both TV series and movies. By integrating a novel supervisor-guided generation mechanism and a refined multi-reviewer voting strategy, the framework is utilized to construct StoryVideoQA, the largest DVU dataset to date, featuring over 363K QAs on 393.2 hours diverse story videos including TV series (avg. 1,635 seconds) and movies (avg. 7,878 seconds). Comprehensive evaluations of 20 state-of-the-art VideoQA methods on this large-scale benchmark reveal that they cannot fully maintain long-range character associations or construct a coherent understanding of complex storylines. To bridge this gap, we propose PlotTree, a novel video understanding agent, re-organizing long-range video content into a hierarchical plot structure, enabling efficient storyline reasoning on StoryVideoQA. Project page: https://github.com/nercms-mmap/StoryVideoQA/
Zhengqian Wu, Zhixian Liu, Aodong Chen +6
Jun 3, 2026cs.CV

4D Reconstruction from Sparse Dynamic Cameras

Although dynamic 3D (i.e., 4D) reconstruction from a monocular dynamic camera has recently advanced, it remains fundamentally limited by depth ambiguity. In this paper, we focus on an alternative practical way, i.e., sparse dynamic camera setup, where a handful of independently moving cameras capture the same subjects. While keeping capture costs low, this setup introduces multi-view constraints and remains practical for real-world video production such as sports, concerts, and TV shows. Despite its potential, our experiments show that naive extensions of existing monocular or dense-fixed camera-based methods are insufficient since they fail to resolve the complex spatiotemporal inconsistencies across views and time. To fill this gap, we propose a simple yet effective 3D track initialization method designed to ensure spatiotemporal consistency by integrating inter-camera feature matching with intra-camera point tracking. Additionally, we incorporate a noise-robust depth-ordering regularization loss and a spatiotemporally diverse batch sampling strategy to enhance optimization stability and cross-view generalization. Furthermore, to address the lack of standardized benchmarks for this task, we introduce LetCamsGo, a new real-world video dataset with 5 sequences across 4 diverse environments, recorded by three independently moving cameras and one fixed camera. Comprehensive benchmarking on LetCamsGo demonstrated that our proposed framework improves 4D reconstruction quality in dynamic regions compared with baselines, paving the way for a low-cost 4D reconstruction paradigm in the wild.
Kazuki Ozeki, Shun Kenney, Yuto Shibata +6
Jun 2, 2026cs.CV

JAVEDIT: Joint Audio-Visual Instruction-Guided Video Editing with Agentic Data Curation

While instruction-based video editing has seen significant progress, joint audio-visual editing remains constrained by the absence of dedicated datasets and benchmarks. To bridge this gap, we present JAVEdit-100k, the first large-scale, high-quality dataset tailored for instruction-guided joint audio-visual editing. Focusing on human-centric videos, JAVEdit-100k comprises approximately 100K editing triplets spanning five distinct categories, including subject editing and speech editing. This dataset is rigorously constructed via four meticulously designed generation pipelines, seamlessly paired with an agent-in-the-loop quality control mechanism. Furthermore, to address the lack of standardized evaluation within the field, we introduce JAVEditBench, a comprehensive benchmark featuring curated source videos and human-aligned instructions across all editing categories. Finally, we propose JAVEdit, a pioneering baseline model for instruction-guided joint audio-visual editing. Experiments show that \model\ outperforms all baselines on five of six evaluation metrics.
Yinan Chen, Chuming Lin, Zhennan Chen +12
Jun 2, 2026cs.CV

FineGen: A VLM-based Multi-Agent Framework for Fine-Grained Image-Text Dataset Construction

The scarcity of hard negative samples in current vision-language datasets significantly hinders fine-grained perception. To address this, we propose FineGen, a VLM-based Multi-Agent framework for automated dataset construction. By employing a collaborative Generation-Verification-Correction pipeline with a closed-loop feedback mechanism, FineGen ensures synthesized hard negatives are semantically valid yet strictly contradictory to visual content. Applying this to ImageNet, we construct FineGen-100K, a hierarchical dataset containing over 147,000 attribute-specific hard negatives with a rigorous 1:10 positive-to-negative ratio. Extensive evaluations confirm a 96.7% attribute validity rate. Crucially, downstream validation on the FG-OVD benchmark shows that fine-tuning on FineGen-100K yields a substantial +14.4% accuracy improvement on hard samples, significantly outperforming state-of-the-art methods.
Chang Kong, Yuebing Li, Peng Mo +2