Markerless Motion Capture

Momentum

3 papers in the last four weeks, down 25% on the four weeks before. 0.0% of all new papers.

Jul 13Week of Sep 28

Latest papers 40

Oct 5, 2026cs.CV

Toward Reliable Infant Pose Estimation: A Training-Dynamics Approach to Noisy Annotation Detection

Spontaneous movement analysis in preterm infants relies increasingly on markerless pose estimation (PE) to derive clinically relevant motion biomarkers directly from video recordings. Training accurate infant PE models requires large sets of manually annotated keypoints, and human annotation is inherently prone to error. Noisy keypoints (i.e., keypoints mislocalized with respect to their true anatomical position) are especially problematic in this clinical setting, since they can propagate as artificial artifacts into the reconstructed joint trajectories. Building on the small-loss hypothesis and training-dynamics-based sample selection established in the noisy-label learning literature, we propose a novel framework for detecting noisy keypoint annotations. A hybrid convolutional-attention model is trained to predict the anatomical category of each keypoint from its spatial coordinates and local visual features; the resulting cross-entropy training dynamics are then used to derive per-keypoint descriptors, which are partitioned into clean and noisy subsets via unsupervised clustering. We validate the approach on NeoPose, a newly collected dataset of 65 hospitalized preterm infants, under two realistic noise scenarios (random positional perturbation and left-right swapping) across multiple noise levels. Results show that the proposed approach achieves an F1-score of up to 91.9% in noisy-keypoint detection. The framework further generalizes to the heterogeneous COCO benchmark, where filtering CE-detected noisy keypoints from the training set also yields measurable improvements (up to 7.4 AP points) in downstream pose estimation accuracy at moderate-to-high noise levels.
Oct 4, 2026cs.CV

Monocular markerless biomechanics for clinically interpretable gait assessment in spinal cord injury

Three-dimensional gait analysis guides rehabilitation after spinal cord injury but depends on marker-based motion capture and force plates, which few clinics have. Monocular markerless pipelines have been established in fewer healthy adult cohorts but not in neurological cohorts. We present the SCAI SCI Gait dataset, comprising 239 adult individuals with spinal cord injury with synchronized video, motion capture, and force-plate measurements, we fitted a parametric body mesh to a single sagittal-view video, driving an anthropometrically scaled OpenSim model via virtual markers. Markerless lower-body kinematics showed state-of-the-art agreement with motion-capture measurements (r = 0.68-0.90, p < 0.001, and RMSE = 4.18-6.49 degrees), and accurate kinematics-based predicted ground-reaction forces closely matched those measured by force plates (r = 0.85-0.87, p < 0.001, and RMSE = 2.13-2.19 Newton per kg). Furthermore, conditional-dependence graph analysis with Markov blankets revealed that waveform components were conditionally associated with functional independence, and speed-stratified clustering revealed distinct mechanical strategies among individuals walking at similar speeds. These findings establish the use of monocular video as a scalable approach for clinically meaningful biomechanical assessment and data-driven phenotyping in patients with spinal cord injury. Github: https://github.com/SCAI-Lab/SCAI-SCI-Gait-Dataset
Sep 28, 2026cs.CV

Reliability-Gated Fusion of Consumer Head and Foot IMUs for Lower-Body 3D Pose

Sparse inertial pose estimation promises camera-free motion capture from consumer devices, but consumer sensors are unreliable: firmware-fused orientations are biased, mounting varies between sessions, and streams drift or drop out. On a new 35-take single-subject benchmark pairing an earbud head inertial measurement unit (IMU) with two smart-insole foot IMUs (SAM-3D-Body pseudo-ground-truth labels), we show the reliability problem is channel-level: a channel ablation isolates foot acceleration as the most informative input (66.6 mm vs. 79.0 mm head-only) and the firmware-fused foot orientation as the liability that destroys the gain. We therefore let the model learn how much to trust each channel of each stream: one temporal gate per stream per channel block, trained with an auxiliary reliability objective on synthetically corrupted pretraining data. The channel-gated model is the most accurate of our learned fusion arms on clean data (69.4 mm vs. 83.7 static, 86.6 ungated) and under every simulated fault (bias in training; drift, dropout eval-only); its gates suppress the natively biased foot-orientation channels on clean real data without test-time supervision and flag dropout bursts at 0.92-0.999 AUROC. Two contrasts: dropping a channel known a priori to fail is flat across foot faults but collapses when an unanticipated stream fails (head dropout: 92.9 vs. 79.3 mm); and a fine-tuned HMD-Poser is more accurate on clean data (64.4 mm) and nominally under drift, with no significant paired difference under bias or dropout, but a larger worst-case degradation from clean (+16.1 vs. +3.5 mm, single seed). Learning to gate reliability instead of sensor count is the lever for deployable sparse inertial capture. Code is available at https://github.com/ZhilinGuo/reliability-gated-imu-fusion.
Sep 15, 2026cs.CV

MEgoVista: Multi-view Ego-aware Motion Estimation for Metric 4D Hands and Head in the Wild

Learning manipulation from human video requires high-fidelity hand-motion reconstruction in metric units. Today's metric hand labels come from studio rigs and instrumented headsets, and both are confined in the same two ways: neither leaves a prepared setting, and neither is checked against an independent reference. Unconstrained head-worn recording promises the opposite trade-off, scaling with the number of people wearing a device. We therefore introduce MEgoVista, an offline pipeline that turns a single unprepared MEgo View recording into metric two-hand and head motion in one gravity-aligned world frame. Three properties set it apart from existing egocentric reconstruction systems: first, it reconstructs in settings studio volumes and tabletop rigs cannot reach, settling hand ownership at detection so bystander hands stay out of the wearer's trajectory; second, it takes its metric gauge from calibrated stereo rather than a monocular prior, installing scale at initialisation so policies receive physical units, not arbitrary coordinates; third, both outputs are scored inside a motion-capture volume against independent Chingmu optical capture, under a protocol that audits its own reference and charges what a method declines to predict. MEgoVista is offered as a measured route from egocentric video to metric hand supervision, one that widens where such labels can be gathered.
Sep 1, 2026cs.CV

Cross-Model Distillation of a Human-Pose Foundation Model from Unannotated Infant Video for Markerless 3D Pose Estimation

Spontaneous movement is one of the earliest windows onto an infant's neuromotor health, and structured clinical instruments that score it are validated early predictors of cerebral-palsy risk. However, they require specially trained raters, are time-consuming, and carry inter-rater variability. This motivates automated, video-based markerless assessment, especially as marker-based motion capture is impractical in infants. Yet the foundation models that make markerless capture possible are trained almost entirely on adults: our recent multi-view infant study found that no single model is jointly best, with strong 2D keypoint accuracy and direct 3D body recovery split across different models. While that study identifies this trade-off, it does not resolve it. Here, we perform cross-model distillation from the Sapiens 2 pose model into the SAM 3D Body model, using unannotated infant video alone. A frozen teacher supplies dense pseudo-labels, and a differentiable renderer aligns the predicted mesh to them in the training loop. On eleven held-out infants (18 sessions, 173 recordings) under our prior study's multi-view protocol, fine-tuning improves same-view 2D keypoint agreement with the Sapiens reference (median body percentage of correct keypoints @ 10px 0.22 -> 0.42, face 0.22 -> 0.42) and Procrustes-aligned mean per joint 3D position error (25.5 -> 22.2 mm). This demonstrates how cross-model distillation improves SAM 3D Body model performance on infants.
Sep 1, 2026cs.CV

Kirin: Animal Motion Generation from In-the-Wild Video

Understanding animal motion is fundamental to modeling animal behavior and biomechanics, yet progress in this area lags far behind human motion research due to the scarcity of high-quality motion data. While human motion can be captured in controlled environments, it is impractical for most animal species, resulting in small, domain-limited datasets that restrict downstream applications such as animation. To address this challenge, we introduce Kirin, a framework that reconstructs motion from video, learns motion priors at scale, and generates realistic motion that can be directly applied to animated assets. Using large collections of in-the-wild animal videos, we reconstruct 3D motion sequences and pair them with captions to create AiM3D, the first large-scale dataset offering aligned video-text-motion tuples for quadruped animals. Building on this dataset, we develop a visual-guided motion generation model that conditions on both text and image to guide the generation of realistic motion across diverse animal species. Finally, by leveraging an off-the-shelf image-to-3D model, we automatically rig and animate 3D meshes using generated motion, producing ready-to-render animated animals. Together, our dataset and framework establish a new foundation for large-scale, text and image conditioned animal motion generation and animation. Project page: https://kirin-ani.github.io/.
Sep 1, 2026cs.CV

Seeing the World and the Self from Egocentric Video

Complete 3D perception from egocentric video requires recovering the surrounding scene and the wearer's full-body motion in a shared metric frame. Existing methods typically address scene reconstruction and motion estimation separately: scene reconstruction methods ignore the wearer, whereas motion estimation methods lack explicit scene geometry and often depend on external trajectories. Joint recovery is challenging because the two tasks exhibit asymmetric visibility and require different prediction paradigms. The largely visible scene supports deterministic geometric regression, whereas the severely occluded body requires generative motion inference. We therefore propose RESELF (REconstructing the Scene and the sELF), a unified framework that couples deterministic metric geometry reconstruction with geometry-conditioned motion generation. RESELF adapts a geometry foundation model pre-trained on large-scale exocentric data to egocentric video using frame-wise scale and relative-pose consistency objectives. The resulting camera trajectory and latent geometric features condition a diffusion model that recovers the wearer's motion. A subsequent closed-loop kinematic feedback stage further refines the camera head while preserving the reconstructed scene geometry. To support training and evaluation, we curate EE4D-JSM from EgoExo4D by aligning egocentric video, sparse metric scene geometry, camera trajectories, and full-body motion annotations. Experiments show that RESELF outperforms state-of-the-art methods designed for the individual tasks across depth estimation, camera tracking, and full-body motion estimation. Code, models, and datasets will be available at https://ka1guan.github.io/RESELF/.
Aug 30, 2026cs.CV

Biomechanical 3D Body: Self-Supervised Distillation of Biomechanical Pose from a 3D Body Foundation Model

State-of-the-art monocular body recovery methods predict mesh vertices and angles on the corresponding kinematic tree, but their outputs lack biomechanically defined joint angles that downstream applications like clinical and biomechanical analyses require. We extend an existing foundation model, SAM-3D-Body, with an additional biomechanical prediction head that, from a single RGB image, regresses the joint angles and scales of a biomechanical model. Training this model presents a challenge, as there are limited datasets of paired images and biomechanical fits. To overcome this, we supervise biomechanical outputs with in-loop optimized targets from a Levenberg-Marquardt solver performing inverse kinematics fits against markers from the mesh predictions. This allows distilling the biomechanical head from the mesh head, even from unlabeled images. To make this work with GPU-optimized biomechanical models in MuJoCo, the entire model was implemented in JAX using Equinox. We trained this distilled output head on the publicly released SAM-3D-Body dataset. We then validated this model on biomechanical fits to two publicly available marker-based datasets, MoVi and BioCV, as well as movements from a clinical cohort captured with multiview markerless motion capture. The resulting model outperforms existing models for direct regression of biomechanics from images while only slightly underperforming the state-of-the-art monocular biomechanics method that performs more costly inference-time optimization of entire trajectories.
Aug 3, 2026cs.CV

Sen-Cap: Sensor-Flexible and Noise-Resilient Human Motion Capture via LiDAR-Camera Integration

We propose Sen-Cap, a Sensor-Flexible and Noise-Resilient 3D human motion Capture framework that integrates multi-modal data from LiDAR and camera. While multi-modal sensors provide richer information than single-modal sensors, existing approaches still suffer from two core challenges. First, multi-modal alignment/matching across arbitrarily deployed sensors is typically handled by explicit calibration, which propagates errors under changing viewpoints and in turn constrains deployment to fixed, highly overlapped layouts. Second, prior methods degrade under severe noise or partial sensor failures, which are common in real-world environments. To address these challenges, Sen-Cap introduces a Unified Across-Sensor Motion Estimator that reconstructs local pose and shape in a human-centric space without calibrations between sensors, supporting a flexible number of sensors, as well as a Noise-Resistant Trajectory Tracker that maintains robustness under severe point cloud noise through iterative refinement. These sensor-flexible and noise-resilient features make Sen-Cap more practical in real-world deployment. Notably, operating in real time, Sen-Cap achieves state-of-the-art performance on major metrics on Human-M3 and FreeMotion, as well as strong cross-domain performance on LiDARHuman26M and RELI11D. This combination of flexibility and robustness opens new opportunities for motion capture in real-world scenarios, e.g. sports analytics, field robotics, and large-scale immersive environments.
Jul 26, 2026cs.CV

Markerless Motion Capture in Routine Clinical Upper Limb Assessments: Validity and Insights Beyond Ordinal Scoring

The Action Research Arm Test (ARAT) is a widely-used upper limb outcome measure in neurorehabilitation, but its ordinal scoring is subjective and suffers from limited sensitivity and specificity. We evaluated whether artificial-intelligence (AI)-based markerless motion capture (MMC), embedded into ARAT assessments during clinical routine, accurately reconstructs upper limb movement and yields valid, objective kinematic metrics carrying clinically meaningful information beyond the ordinal score. Across 47 sessions from 20 mixed-neurological patients (1,174 ARAT tasks), biomechanical reconstruction was accurate and robust across impairment levels, and kinematic metrics showed the discrimination pattern expected of a construct-valid measure. In longitudinal case studies, the metrics added the specificity and sensitivity the ordinal score lacks: a domain decomposition exposed patient-specific recovery profiles underlying equal ARAT gains (specificity), and kinematic improvement continued to be detected after the ARAT had saturated (sensitivity). MMC in clinical routine can thus provide valid, objective, sensitive, and specific kinematic measurement complementing ordinal scoring.
Jul 20, 2026cs.CV

Direct Clinical Joint Angle Extraction from Parametric Body Model Rotation Matrices

Quantitative joint angles are rarely available in routine care because the tools are slow, costly, or confined to a laboratory. We show that clinical joint angles can be read directly from the per-segment rotation matrices a parametric body model already produces, with no inverse-kinematics or musculoskeletal-model fitting step. On the OpenCap LabValidation cohort, using the GEM-X body-model estimator on single-smartphone video, our pooled mean absolute error is 4.50 degrees over the fifteen joint angles that match the OpenCap Monocular reference set, the same accuracy range as OpenCap Monocular's 4.8 degrees on the same cohort and reference standard, from a much simpler pipeline. The step that connects a body model to clinical angles is a small calibration table rather than an optimisation, so the same procedure transfers unchanged to other body models: repeating it on SAM 3D Body, changing only the table, gives 4.66 degrees, statistically indistinguishable from GEM-X, and runs in real time from a live single-camera stream. The method needs no per-recording inputs beyond the video itself: no participant height, no camera-intrinsics database, no per-subject model scaling. This broadens where movement analysis is practical, from in-clinic and at-home recording to telerehabilitation and large-scale decentralised studies.
Jul 17, 2026cs.CV

EgoExoMoCap: Distributed Ego-Exo Human Motion Capture

Human motion capture from head-mounted devices (HMDs) offers a scalable way to acquire real-world human motion and interaction data, which is crucial for applications in embodied AI and VR/AR. Existing approaches focus on either egocentric body tracking, estimating the motion of the subject wearing the device, or exocentric tracking, capturing the movements of people in the wearer's surroundings. So far, these two paradigms have largely been explored in isolation. In this paper, we propose a novel distributed framework that jointly leverages ego- and exocentric multi-modal signals for human motion estimation from HMDs. Unlike traditional motion capture systems requiring bulky multi-camera setups or obtrusive mocap suits, our approach, EgoExoMoCap, is as simple as two (or more) people, each wearing a pair of smart glasses. The method leverages head (plus potentially wrist) tracking signals for accurate estimation of global motion in the 3D world and combines context-aware image features based on DINOv3 to achieve robustness in the presence of noise and occlusions. Extensive experiments on two in-the-wild datasets show that our approach can robustly reconstruct motion even in challenging scenarios.
Jul 15, 2026cs.RO

EgoHTR: Egocentric 4D Demonstrations of Human Terrain Traversal

Deploying humanoid robots in unstructured terrain remains an open problem. While classic reinforcement learning struggles with the sheer complexity of real-world interactions, more promising methods leveraging human priors remain limited to models lacking contextual awareness. The restricted motion synthesis is a direct consequence of existing dataset pipelines failing to capture human-scene sequences in challenging environments. To bridge this gap between humanoid learning and scene reconstruction, we introduce the Egocentric Human-Terrain Reconstruction (EgoHTR) dataset. We develop and open-source a reconstruction pipeline capturing 55 scene-aligned 4D human motion sequences in diverse, complex environments using a multi-sensor setup of egocentric wearables and a portable 3D scanner. The resulting dataset comprises over 150k frames, which we evaluate against motion-capture ground truth, demonstrating state-of-the-art accuracy and establishing a rigorous benchmark for human motion analysis and synthesis. Further, we leverage this data to train perceptive locomotion policies, demonstrating hardware deployment on a Unitree G1 for reconstructed reference motions. Our pipeline enables community-driven dataset extensions and factors the problem to help researchers build foundational, context-aware robots that reliably traverse uneven terrain.
Jul 2, 2026cs.CV

Biomechanics-aware Multi-view Markerless Motion Capture of Dexterous Hand Movements

Markerless motion capture (MMC) techniques have been widely beneficial in biomechanical analysis of human movement; however, application to complex motions of the hand lags other musculoskeletal systems. The primary goal of this study was to evaluate the performance of a biomechanical reconstruction method that implements a gradient-based optimization approach with a biomechanical model in the loop for tracking dexterous, unconstrained hand movements using MMC. Using a custom, 8-camera setup, we acquired 121 video recordings from 6 participants performing 11 different tasks that spanned 6 hand postures, 5 object manipulation tasks, and involved motion of the proximal upper limb joints. Performance of the proposed MMC pipeline was directly compared to a more commonly adopted two-stage reconstruction method that first triangulates 2D keypoints from computer vision pose estimation algorithms to 3D and then enforces biomechanical constraints by solving a constrained inverse kinematics problem. Relative performance was assessed qualitatively by visual inspection and quantitatively using a computer vision metric. Our method generated solutions for all 121 video recordings; the two-stage method did not converge for 15% of the recordings. Across the remaining videos, our method produced more biomechanically plausible hand kinematics than the two-stage method and was more robust to occlusion effects during tasks that involved objects. The relative robustness of the end-to-end method suggests that it is more effective in utilizing the available 2D digital keypoint information. Automatic and biomechanically meaningful tracking of hand kinematics during dexterous movements has the potential to support clinical evaluation, rehabilitation monitoring, and studies of human motor control.
Jun 28, 2026cs.CV

Again-Pose: Anchor-Guided Adaptive Inter-Frame Motion Cues Propagating for High-quality Human Pose Reconstruction

Reconstructing continuous 3D human poses from unconstrained videos is challenging, especially in extreme motion scenarios involving severe motion blur and occlusion. Current state-of-the-art methods typically rely on implicit temporal attention to aggregate features across frames. However, under severe visual degradation, input features often suffer from collapse, rendering them indistinguishable from noise. In such cases, implicit aggregation fails to distinguish valid signals, leading to catastrophic reconstruction errors. To address this robustness gap, we propose a simple yet effective framework called Anchor-guided adaptive inter-frame motion cues propagating (Again-Pose), reformulating pose estimation in degraded frames as a motion-guided recovery task. Instead of blindly smoothing features, we explicitly identify high-quality Anchor Frames based on feature saliency and propagate reliable kinematic cues to "inpaint" the poses of degraded intermediate frames. Specifically, a Dual-path Motion-aware Module captures fine-grained inter-frame dynamics, while a Difference-weighted Fusion Module adaptively propagates these cues to suppress drift. Extensive experiments on standard benchmarks (Human3.6M, 3DPW, PoseTrack) and the challenging FineDiving dataset demonstrate that Again-Pose significantly outperforms state-of-the-art methods in robustness and stability, effectively recovering plausible poses where other methods fail.
Jun 25, 2026cs.RO

PressMimic: Pressure-Guided Motion Capture and Control for Humanoid Robot Imitation

Humanoid motion imitation requires not only accurate perception of human kinematics but also faithful reproduction of physical interactions with the environment. However, existing pipelines rely primarily on vision-based motion capture and kinematic imitation, largely ignoring contact dynamics, leading to artifacts such as foot sliding, floor penetration, and unstable behaviors. In this work, we revisit humanoid motion imitation from the perspective of physical grounding and leverage pressure as a unified modality across perception and control. We present PressMimic, a framework that integrates pressure into the full pipeline from motion capture to humanoid control. In the perception stage, we introduce FRAPPE++, a multimodal model that fuses RGB and pressure to jointly estimate 3D pose and global motion, where pressure provides explicit contact and support constraints to resolve ambiguity in vision-based estimation. In the control stage, we propose a pressure-supervised policy (PSP) that incorporates pressure-derived signals into reinforcement learning, enabling physically consistent contact patterns during execution. We further construct MotionPRO, a large-scale dataset with synchronized RGB, pressure, and motion capture data. Experiments show that pressure improves motion estimation accuracy, trajectory consistency, and execution stability. These results demonstrate that pressure serves as an effective physical grounding signal, bridging perception and control for physically consistent humanoid motion imitation.
Jun 17, 2026cs.RO

Seeing Through Occlusion: Deterministic Arm Kinematic Correction for Robot Teleoperation

Markerless, single-RGB-D-camera motion capture provides a low-cost and non-invasive alternative to conventional marker-based systems for robot teleoperation; however, depth estimation often degrades in the presence of self-occlusion, particularly during upper-limb motion. This paper presents an Arm Kinematic Correction (AKC) method that improves depth estimation by enforcing geometric constraints based on constant arm lengths. The proposed approach reconstructs occluded joint depths by leveraging wrist positions and predefined arm lengths via a deterministic formulation based on the Pythagorean theorem, thereby avoiding the need for complex probabilistic modeling or parameter tuning. Experimental validation against a Vicon reference system demonstrates reliable performance for both static and dynamic joint motions, evaluated using root-mean-square error (RMSE) and Pearson correlation. Furthermore, motion-mapping teleoperation is successfully demonstrated in both simulated and physical robot environments. The results show that AKC enhances robustness and preserves anatomical consistency under long-duration, severe self-occlusion, even when paired with less reliable temporal filters, highlighting its practicality for real-time applications such as robot teleoperation and human-robot interaction.
Jun 14, 2026cs.CV

VEPHand: View-Efficient Photometric Hand Performance Capture at Scale

Robust, high-fidelity 3D hand capture, while fundamental to digital human creation, remains challenging with practical multi-view systems that balance rich photometry with the geometric ambiguities of reconstruction arising from limited viewpoint density. This paper presents an end-to-end pipeline for dynamic hand performance capture and registration, specifically designed for view-efficient setups (∼\sim20 views). We address key challenges with two primary innovations. First, to overcome reconstruction difficulties like limited view overlap and background clutter, our mask-free neural method robustly extracts detailed hand geometry and appearance from unmasked images using scene parameterization and scenario-specific density regularization. Second, addressing registration challenges such as accurately capturing non-linear skin deformations and ensuring plausible results during severe self-contact, we propose a physics-inspired framework. It aligns reconstructions to a personalized hand model by optimizing intrinsic volumetric offsets within its canonical tetrahedral mesh, alongside pose parameters. This approach, supported by robust losses and optimization, captures fine surface deformations, ensures plausible results under severe articulation and self-contact, and demonstrates strong tolerance to input noise. We demonstrate the scalability and robustness of our automated pipeline on an extensive dataset of over 12,000 sequences, from which we also derive a large-scale, high-quality synthetic 2D/3D hand dataset for training downstream tasks. This showcases its effectiveness for single hands, intricate two-hand interactions, and natural hand-object manipulations. Our method achieves state-of-the-art reconstruction fidelity in view-efficient, unmasked scenarios and highly accurate registration. Our project page are available at https://vephand.github.io/.
Jun 10, 2026cs.CV

TopoCap: Learning Topology-Agnostic Motion Priors for Monocular Video-to-Animation

The explosion of generative 3D assets has created a massive demand for animation, yet current motion capture methods remain brittle, restricted to species-specific templates (e.g., SMPL) or requiring labor-intensive manual rigging. We introduce TopoCap, the first unified framework capable of extracting motion from monocular video and retargeting it onto characters with arbitrary, unseen skeletal topologies, i.e., from bipeds to hexapods and inanimate objects, without test-time optimization. Our key insight is that while skeletal structures are combinatorial and discrete, the underlying physics of motion occupy a continuous, low-dimensional manifold. We materialize this insight via a two-stage generative pipeline. First, we learn a Universal Motion Manifold using a Graph CVAE that compresses heterogeneous kinematic chains into a shared, fixed-length latent code. By explicitly conditioning the decoder on a structural embedding of the target rig, we disentangle motion dynamics from skeletal topology. Second, we treat video-to-animation as a conditional flow matching problem, predicting these topology-agnostic codes from visual features. To learn this generalized prior, we introduce Mobjaverse, a massive-scale dataset curated from Objaverse-XL. Comprising over 5,000 unique skeletal topologies and 2 million frames, it exceeds the structural diversity of existing datasets by two orders of magnitude. Extensive experiments demonstrate that \MethodMotion outperforms specialist models on human and quadruped benchmarks while enabling zero-shot retargeting for the long tail of 3D creatures. Dataset is publicly available at https://huggingface.co/datasets/duckduckplz/Mobjaverse.
Jun 2, 2026cs.RO

MARIO: Motion-Augmented Real-Time Multi-Sensor Inertial Odometry

Inertial odometry (IO) using only Inertial Measurement Units (IMUs) provides a lightweight solution for human motion tracking in augmented reality (AR) and wearable devices. Recent learning-based IO methods have improved the generalizability of inertial localization through large-scale pretraining on human motion datasets. However, these approaches remain prone to drift and noise because they do not explicitly capture human motion dynamics, especially on daily activity datasets such as Nymeria. In this work, we propose to ground inertial odometry in human kinematics through a learned IMU-inferred pose prior, which promotes physically consistent motion constraints. We integrate this pose prior into existing IO architectures and reduce positional drift by up to 36% on the challenging Nymeria dataset, which is 5x larger than datasets used in prior work. We further improve long-term performance with a sensor-fusion framework that incorporates auxiliary signals from lightweight sensors already available on commercial AR glasses, including magnetometers, barometers, and secondary IMUs. With this fusion strategy, positional drift is reduced by up to 42%, improving robustness and generalization across diverse motion conditions. Together, our results introduce a new paradigm for inertial and lightweight odometry by unifying human motion kinematics with multimodal sensing, setting a new benchmark for accurate and robust camera-less human tracking. Our website is available at https://spice-lab.org/projects/MARIO/.
Jun 1, 2026cs.HC

Quantitative Movement Testing: Measuring Chronic Pain Patient Movements from a Single Smartphone Video

Chronic pain diminishes quality of life by decreasing functional ability, yet objectively measuring this functional impact remains challenging in real-world settings. While optical motion capture provides high precision for assessing altered movement quality, it is costly and restricted to laboratory environments. We aimed to develop and validate Quantitative Movement Testing (QMT), a computer vision pipeline extracting 3D kinematic biomarkers from standard monocular smartphone video, balancing clinical accessibility with biomechanical accuracy. We validated the QMT pipeline, utilising deep learning-based 3D pose-estimation, against gold-standard optical motion capture in healthy controls (N=13). Following leave-one-subject-out calibration to correct systematic bias, we deployed QMT in two prospective clinical cohorts to assess real-world utility: a pre- and post-intervention trial for fibromyalgia patients, and a 30-day longitudinal at-home monitoring study of chronic sciatica patients and healthy controls. In laboratory validation, QMT extracted clinical kinematic metrics with high agreement to optical motion capture, yielding strong correlations (r > 0.85) and low mean absolute errors. QMT demonstrated high test-retest reliability (r > 0.86) in fibromyalgia patients and successfully tracked day-to-day movement fluctuations in chronic sciatica. While real-world home settings introduced higher measurement variance than lab settings, QMT found group-level differences between healthy controls and sciatica patients based entirely on remote recordings. Monocular 3D pose estimation offers a scalable alternative to traditional assessments. QMT provides an objective, accessible biomarker for tracking disease progression and treatment response in clinical trials, though further research is needed to optimise reliability in home environments.
Jun 1, 2026cs.CV

Ultra Diffusion Poser: Diffusion-Based Human Motion Tracking From Sparse Inertial Sensors and Ranging-Based Between-Sensor Distances

Methods using inertial measurement units (IMUs) provide a wearable alternative to camera-based motion capture. To mitigate drift from inertial signals, recent sparse inertial pose estimators integrate inter-sensor distances measured by ultra-wideband (UWB) ranging. So far, UWB distances have only been used as an additional input feature, ignoring the physical constraints they impose on sensor positions. However, these distances can also be used to reconstruct the underlying 3D sensor layout, which in turn provides more informative input for pose reconstruction. We propose Ultra Diffusion Poser, a diffusion model that explicitly models these geometric constraints. It includes a Spatial Layout Module that analytically reconstructs the 3D sensor positions from UWB measurements. These sensor positions are used alongside IMU signals and UWB distances as a conditioning signal during diffusion. Still, network predictions can violate inter-sensor distance measurements. To address this, we introduce UWB-Diffusion Guidance, which encourages alignment between predicted poses and measured distances during diffusion sampling. Together, these contributions enable our model to achieve state-of-the-art performance, reducing joint position error by up to 22% over prior work.
May 26, 2026cs.CV

Natural Human Motion Recovery by Aligning High-Order Temporal Dynamics from Monocular Videos

Human motion recovered from monocular videos often appears overly smooth or dynamically inconsistent, even when joint positions are numerically accurate. We observe that this limitation stems from the absence of reliable high-order temporal cues -- velocity and acceleration -- which are essential for reconstructing motion that exhibits realistic momentum, timing, and high-frequency detail. We introduce HTD-Refine, a post-processing framework that augments existing Human Motion Recovery (HMR) pipelines using explicitly estimated high-order temporal dynamics. At the core of our system is PVA-Net, a temporal transformer that infers per-joint 2D positions, 3D velocities, and 3D accelerations directly from a monocular video. These predicted dynamics serve as soft yet informative constraints in a global optimization procedure that refines world-space trajectories, significantly reducing jitter, suppressing over-smoothing, and restoring physically plausible motion. Extensive experiments on challenging in-the-wild benchmarks show that HTD-Refine consistently improves state-of-the-art HMR methods, yielding more accurate global trajectories and substantially more natural motion dynamics. Our results highlight the critical role of high-order temporal modeling in advancing monocular human motion recovery.
May 20, 2026cs.CV

AIGaitor: Privacy-preserving and cloud-free motion analysis for everyone, using edge computing

Motion capture is the gold standard for measuring human movement, but clinical use remains limited by cost, technical complexity, and privacy concerns. AIGaitor is a privacy-preserving, cloud-free motion analysis system that runs markerless monocular motion-capture pipelines and downstream deep-learning analysis entirely on a consumer smartphone using on-device neural accelerators. To motivate its design, we surveyed 74 rehabilitation clinicians: 92 percent said they would adopt an accurate, cost-effective, easy-to-use AI gait analysis tool, while 79.7 percent cited operating cost, 68.9 percent insufficient training, and 64.9 percent privacy concerns as leading barriers. We then optimized and benchmarked mobile iOS implementations of current monocular pipeline components, including 2D and 3D pose estimation, pose optimization, skeleton-based deep-learning analysis, and a vision-language model. A Time-Priority end-to-end on-device pipeline processes a 10 s 4K 60 fps video clip in 77 s on an iPhone 14, matching or beating the same pipeline on a high-end NVIDIA H200 cloud server when network transfer is included: 94 s at global mobile-average uplink and 66 s at developed-world Wi-Fi. Lightweight models such as ViTPose-s achieve real-time keypoint extraction, and skeleton-based action-recognition models provide sub-millisecond gait classification on the same clip. To our knowledge, AIGaitor is the first monocular system to demonstrate end-to-end on-device motion capture and downstream deep-learning analysis, supporting clinically applicable movement analysis that is low-cost, private, and accessible to smartphone users.
May 20, 2026cs.RO

SmoCap: Unified Scale-Pose Canonicalization with Proxy-Mapped Trust-Region QP

Objective: Stage-wise workflows that separate model scaling and inverse kinematics can induce morphology-posture compensation, resulting in anatomically inconsistent yet numerically acceptable solutions, especially in weakly observed directions. We present SmoCap, a leakage-resistant canonicalization framework that estimates morphology and posture jointly in each local trust-region quadratic program (QP) within a sparse control subspace. Methods: SmoCap solves a constrained trust-region QP with analytical proxy-mapped pose and scale Jacobians. The low dimensional proxy map stabilizes weakly observed directions and drives coordinated structures. An optional pre-solve provides warm starts in difficult configurations. The framework is evaluated using cohort fluoroscopy knee motion, anthropometric ground truth, and extreme yoga sequences. Results: SmoCap achieved 2.9 degree knee flexion RMSE against fluoroscopy, and a pooled anthropometric endpoint error around 3%. In the leakage audit against segment wise scaling, SmoCap also reduced marker RMSE, FE error, and anthropometric endpoint error. Proxy coupling preserved expressive and coordinated spine motion with marginal fitting error increase (+0.14 mm, +0.6%) against baseline models in yoga ablation. Median marker RMSE was around 20 mm, and median runtime was 0.204-0.332 ms/frame, achieved with consistently 2-3 iterations. Conclusion: SmoCap provides an externally validated unified coupling-aware scale-pose framework, making externally consistent motion canonicalization practical at dataset scale.
May 16, 2026cs.CV

Markerless Motion Capture for Biomechanical Whole-Body Kinematic Estimation in Infants

arly identification of motor impairment in infancy relies on expert visual assessment of spontaneous movement, motivating the development of automated, objective alternatives. One promising approach is using computer vision, which benefits from high quality pose estimation from video. In this study, we systematically evaluated three state-of-the-art pose estimation frameworks (MeTRAbs-ACAE, SAM 3D Body, and Sapiens) on 100 videos over 13 sessions of 8 infants recorded with a multi-view markerless motion capture system. We quantified keypoint detection accuracy using reprojection error, geometric consistency, and Procrustes-aligned 3D position error, and demonstrated proof-of-concept for fitting an inverse kinematic framework to infant data. While Sapiens achieved the lowest reprojection error and highest geometric consistency of the methods evaluated (22.8 pixels and 0.82, respectively), SAM 3D Body provided the most comprehensive 3D information for kinematic reconstruction with Procrustes-aligned position errors of 19 to 28 mm. We demonstrate in a case comparison example that biomechanical models fit to SAM 3D estimates distinguish representative movement patterns in infants related to motor development, as identified by a clinical expert. Together, these findings highlight both the promise and current limitations of 3D pose estimation for infant biomechanics and establish preliminary groundwork for scalable, video-based assessment of early motor development.
May 14, 2026cs.CV

Agentic Pipeline for Self-Synchronized Multiview Joint Angle Monitoring in Uncalibrated Environments

Kinematic monitoring plays a critical role in long-term rehabilitation for patients with spinal cord injury (SCI), where multi-view markerless motion capture methods have shown significant potential. However, owing to the reliance on calibration and the difficulty of achieving multi-view synchronization, their deployment in patient self-deployed environments remains challenging. In this work, we propose an agentic pipeline for self-synchronized multi-view joint angle monitoring in uncalibrated environments using two cameras without hardware triggers. The Multimodal large language models enable automatic video synchronization and agent-driven self-verification. State-of-the-art monocular 2D pose estimation models are employed to extract candidate poses, where an agent-based selection mechanism is then applied to automatically identify and track the target subject, thereby producing consistent 2D poses in the presence of multiple individuals and occlusions. Such 2D poses are optimized to estimate joint angles from uncalibrated multi-view pose sequences, ensuring interpretability through explicit geometric modeling. Validation against Vicon system demonstrated the strong performance, achieving an MAE of 5.97∘±2.36∘5.97^\circ \pm 2.36^\circ and a Pearson correlation coefficient of 0.962±0.0140.962 \pm 0.014. The proposed method is expected to provide a practical, patient self-deployable system to perform daily kinematic monitoring in uncalibrated home environments.
May 13, 2026cs.CV

EgoForce: Robust Online Egocentric Motion Reconstruction via Diffusion Forcing

With recent advances in embodied agents and AR devices, egocentric observations are readily available as input for real-world interactive online applications. However, egocentric viewpoints can only sporadically observe hands, in addition to the estimated head trajectory. We propose EgoForce, an online framework for reconstructing long-term full-body motion from noisy egocentric input. While existing generative frameworks can robustly handle noisy and sparse measurements, they assume a fixed-length observation window is available and are thus not suitable for real-time applications. Faster inference often relies on autoregressive prediction, sacrificing robustness. In contrast, we adopt a diffusion-based method with a temporally asymmetric noise schedule inspired by Diffusion Forcing. Specifically, our approach models temporally evolving uncertainty and incrementally denoises states as new streaming observations arrive. Combined with a noise-robust imputation strategy, EgoForce progressively generates stable and coherent full-body motion under strict causal constraints. Experiments demonstrate that our online framework outperforms existing online and offline methods, enabling long-horizon, full-body motion reconstruction in challenging egocentric scenarios.
May 11, 2026cs.CV

Quantifying Rodda and Graham Gait Classification from 3D Markerless Kinematics derived from a Single-view Video in a Heterogeneous Pediatric Clinical Cohort

Cerebral Palsy (CP) is a neurological disorder of movement and the most common cause of lifelong physical disability in childhood. Approximately 75% of children with CP are ambulatory, and accurate gait assessment is central to preserving walking function, which deteriorates by mid-adulthood in a quarter to half of adults with CP. The Rodda and Graham classification system quantifies sagittal-plane gait deviations using ankle and knee z-scores derived from 3D Instrumented Gait Analysis (3D-IGA), but 3D-IGA is expensive and limited to specialized centers, while observational assessment shows only moderate inter-rater agreement. We developed a markerless gait analysis pipeline that quantifies Rodda and Graham knee and ankle z-scores directly from single-view clinical gait videos. Across 1,058 bilateral limb samples from 529 trials of 152 children (88 male, 63 female; age 12.1 ±\pm 4.0 years; 60 distinct primary diagnoses, cerebral palsy the most common at n=54n=54), the sagittal-view model achieved R2=0.80±0.02R^2 = 0.80 \pm 0.02 and CCC =0.89±0.02= 0.89 \pm 0.02 for knee z-scores and R2=0.57±0.02R^2 = 0.57 \pm 0.02 and CCC =0.72±0.02= 0.72 \pm 0.02 for ankle z-scores against 3D-IGA. Binary screening for excess knee flexion achieves AUROC =0.88= 0.88, correctly identifying 83% of affected children, and applying Rodda and Graham rules yields 43±143 \pm 1% 7-class accuracy with macro-AUROC =0.78±0.01= 0.78 \pm 0.01, ankle prediction error remaining the primary bottleneck. Beyond cross-sectional screening, continuous z-scores support longitudinal trajectory tracking across visits, providing a quantitative substrate for monitoring disease progression and treatment response unavailable from observational scales. These results demonstrate the feasibility of video-based z-score estimation, excess-flexion screening, and longitudinal trajectory tracking as a path toward scalable, objective gait assessment in low-resource clinical settings.
May 10, 2026cs.CV

Monocular Biomechanical Tracking of Fingers with Inverse Kinematics to Foundation Models

Accurate hand and finger tracking from video has significant clinical applications for monitoring activities of daily living and measuring range of motion, yet monocular video approaches for obtaining hand biomechanics remain under-developed. We present a method that combines the SAM 3D Body foundation model with inverse kinematics optimization in a full-body biomechanical model to extract anatomically-constrained finger joint angles from single-view video. We port SAM 3D Body from PyTorch to JAX for integration with MuJoCo-MJX, enabling GPU-accelerated optimization, and develop a novel mapping between the Momentum Human Rig (MHR) outputs and biomechanical model markers. Validation against 8-camera multiview reconstruction on 4,590 frames from 7 participants performing a variety of hand poses and object manipulation tasks shows finger joint angle errors of approximately 10 degrees and hand position errors of approximately 6 mm, after Procrustes alignment. Results were consistent across camera viewpoints and robust to different methods for producing reference values from multiview video. This work extends monocular biomechanical analysis to detailed finger tracking, expanding access to quantitative characterization of hand movement from readily available video.