Overview

Multimodal agents combine language models with visual, audio, and video perception to answer questions, use tools, and interact with apps, websites, robots, or other environments. Common approaches include planning and tool orchestration, specialized collaborating agents, active evidence gathering, and memory or reusable skills for long tasks; reinforcement learning and execution feedback are increasingly used to improve these behaviors. Benchmarks now test browsing, GUI use, video reasoning, and embodied tasks, often evaluating action traces and process reliability as well as final answers. Despite progress, agents remain brittle over long horizons, and more modalities or more agents do not automatically improve grounding, safety, efficiency, or task success.

Latest papers 367

49 papers in the last four weeks, up 20% on the four weeks before. 0.3% of all new papers.

May 27, 2026

Agent Explorative Policy Optimization for Multimodal Agentic Reasoning

Vision-language models with extended reasoning succeed on complex problems, but many real-world problems require external tools that internal reasoning alone often cannot resolve. Agentic reasoning therefore interleaves two behaviors with a structural asymmetry: thinking (the self-contained default) and tool use (a high-variance auxiliary acting). We refer to this asymmetry as the Thinking-Acting Gap. Under standard RL recipes like GRPO, the gap manifests as two diagnostic symptoms during training: tool use is attempted on only ~30% of rollouts, and when attempted, the tool-using rollouts within a group are all-wrong on ~40% of questions, suppressing the learning signal at the tool calls that needed it. We propose AXPO (Agent eXplorative Policy Optimization): for each all-wrong tool-using subgroup, AXPO fixes the thinking prefix and resamples the tool call and its continuation, paired with uncertainty-based prefix selection. Across nine multimodal benchmarks and three scales of Qwen3-VL-Thinking, SFT+AXPO outperforms SFT+GRPO at average (+1.8pp Pass@1 and +1.8pp Pass@4 at 8B on average) and 8B with SFT+AXPO surpasses the 32B Base on Pass@4 with 4 times fewer parameters.
May 27, 2026

VeriTrip: A Verifiable Benchmark for Travel Planning Agents over Unstructured Web Corpora

Existing benchmarks have laid the foundation for travel planning agents by establishing API-centric paradigms. However, as the capabilities of Autonomous Agents continue to advance, their evaluation must evolve beyond simple tool execution toward handling the inherent complexities of the open web. Current benchmarks bypass core cognitive hurdles: they fail to account for information noise, ignore multi-source factual contradictions, and overlook the necessity of grounding visual perception into logical planning. We introduce VeriTrip, a verifiable benchmark designed to meet the increasing demands for agent robustness and reliability. VeriTrip shifts the evaluation focus to evidence-grounded reasoning over unstructured multimodal web corpora. It establishes a Multimodal Retrieval Base (MRB) derived from real-world sources, forcing agents to autonomously orchestrate queries across heterogeneous data. A synchronized Verifiable Knowledge Base (VKB) enables a cell-wise verification protocol that precisely quantifies factual reliability, distinguishing systematic reasoning failures from parametric hallucinations. Our evaluations across leading MLLMs reveal a critical retrieval-reasoning trade-off: the cognitive load of autonomous retrieval significantly erodes instruction retention. VeriTrip provides the rigorous foundation necessary for the next generation of planning agents capable of operating in unconstrained, multimodal environments.
May 27, 2026

Mobile-Aptus: Confidence-Driven Proactive and Robust Interaction in MLLM-based Mobile-Using Agents

Recent advancements in multimodal large language models (MLLMs) have shown exceptional potential in enabling mobile-using agents to autonomously execute human instructions. However, fully automated agents often try to execute tasks even when they are unable to resolve them, leading to the problem of over-execution. Previous studies solve it by training a interactive mobile-using agents to let agents request human interaction when agents can not complete user instructions. However, we find that these interactive agents tend to exhibit over-soliciting behavior, relying excessively on human intervention. To mitigate both over-execution and over-soliciting, we propose a universal confidence integration framework that enables confidence-driven proactive and robust interaction in MLLM-based mobile-using agents. The framework consists of two stages: interaction capability empowerment and confidence bias correction. In the interaction capability empowerment stage, agents learn through supervised fine-tuning to output both actions and confidence scores. In the confidence bias correction stage, agents learn to output more accurate confidence scores by combining semantic similarity retrieval with direct preference optimization. Experimental results show Mobile-Aptus achieves state-of-the-art performance on the four popular mobile-using agent benchmarks: OS-Kairos, AITZ, Meta-GUI, and AndroidControl. Mobile-Aptus consistently outperforms all baselines in offline benchmarks, with an average improvement over 17% in task success rate. In real-world dynamic experiments, Mobile-Aptus surpasses the baseline by 26% in task success rate with only 0.64 intervention steps per instruction. The codes are available at https://github.com/Wuzheng02/Mobile-Aptus.
May 27, 2026

Adaptive Multimodal Agents-Based Framework for Automatic Workflow Execution

Modern information systems require autonomous agents capable of navigating complex workflows, yet current methodologies often struggle with the transition from structured metadata parsing to general environmental perception. While the integration of MLLMs has enabled agents to interact directly with GUIs, existing approaches typically treat task sequences as discrete, linear episodes. This fragmentation prevents agents from capturing the underlying transition topology, limiting their effectiveness in novel or non-stationary scenarios. To address this, we propose a novel multimodal multi-agent framework that achieves automatic workflow execution through a distinct two-phase pipeline. First, during an offline discovery phase, the architecture adaptively constructs a topological knowledge base from fragmented execution logs. During inference, agents leverage Adaptive Retrieval-Augmented Generation (RAG) over this fixed, pre-established graph, coupled with a closed-loop collaborative verification protocol to dynamically self-correct and navigate. This graph-based approach facilitates superior task decomposition and adaptive navigation performance. We validate our framework in a real-world context, demonstrating its ability to maintain high reliability and semantic awareness even with limited training data.
May 27, 2026

Agentic Active Omni-Modal Perception for Multi-Hop Audio-Visual Reasoning

Multi-hop audio-visual reasoning remains challenging for Omni-LLMs, as relevant evidence is often sparse, temporally dispersed, and distributed across both audio and visual streams. Existing benchmarks provide limited investigation of this setting, typically involving only a limited number of modalities, relevant temporal segments, or reasoning steps. In this work, we introduce MOV-Bench, a benchmark containing 519 carefully curated questions that require multi-hop reasoning over temporally dispersed audio-visual evidence. Evaluations on MOV-Bench reveal that current Omni-LLMs still struggle with multi-hop cross-modal reasoning. To address this challenge, we further propose AOP-Agent, an efficient agentic framework built on open-source Omni-LLMs for active omni-modal perception. By combining a hierarchical omni-modal memory with a collaborative observe-reflect-replan loop, AOP-Agent enables open-source Omni-LLMs to perform active perception without additional training or proprietary models. Experiments on MOV-Bench and OmniVideoBench demonstrate that AOP-Agent consistently improves reasoning performance, with particularly notable gains on long videos and reasoning-intensive questions.
May 26, 2026

Uni-LaViRA: Language-Vision-Robot Actions Translation for Unified Embodied Navigation

Embodied navigation requires an agent to map language and visual observations to a stream of spatial actions that drive a real robot through environments it has never seen. The dominant approach has been to scale vision-language-action (VLA) foundation models on ever-larger collections of robot trajectories. This paper argues that, for navigation specifically, generality can be obtained structurally, not only through data scale. The underlying decision structure of navigation reduces to a single Language-Vision-Robot Actions Translation. The language action emits semantic-level directional command and the vision action emits a pixel-level visual target. Both outputs lie inside the natural output manifold of pretrained multimodal large language models (MLLMs), so the task can be reasoned about by an agent rather than learned from robot data. Therefore, we present Uni-LaViRA, a unified agentic architecture that extends the same insight to four task families (VLN-CE, ObjectNav, EQA, and Aerial-VLN) and to four heterogeneous real robots (Wheeled, Quadruped, Humanoid robot, and a self-built UAV) in a zero-shot manner. Two agent-loop mechanisms make this unification practical. TODO List Memory (TDM) rewrites a structured checklist of pending sub-goals at every step, reciting the unfinished items back into the agent's most recent attention window. Second Chance Backtrack (SCB) rolls the robot back to the pre-error state and conditions the agent's next plan on the failed sub-trajectory, turning single-pass navigation into a self-correcting process. With zero training effort, Uni-LaViRA reaches 60.7% SR on VLN-CE R2R, 51.3% on VLN-CE RxR, 77.7% on HM3D-v2, 60.0% on HM3D-OVON, 54.7% on MP3D-EQA, and 40.0% on OpenUAV, matching or even surpassing recent training navigation foundation models that consume millions of samples and thousands of GPU-hours.
May 26, 2026

IPIBench: Evaluating Interactive Proactive Intelligence of MLLMs under Continuous Streams

Recent multimodal large language models (MLLMs) achieve strong performance on reactive question answering, but real-world streaming assistants require proactive reasoning over continuous visual inputs. Existing benchmarks mainly study reactive or proactive interactions in isolated single-turn settings, overlooking dynamic multi-turn scenarios where users may add, modify, or cancel proactive requests alongside interleaved reactive queries. To address this gap, we introduce IPIBench, the first benchmark for evaluating Interactive Proactive Intelligence of MLLMs under streaming video settings. IPIBench covers proactive monitoring, proactive task management, and interleaved reactive-proactive requests. Evaluations on representative MLLMs reveal two major limitations: unstable proactive triggering and weak coordination between reactive and proactive behaviors. We further propose IPI-Agent, a training-free agentic framework with an interaction-control policy and a temporal-gating mechanism for stabilizing proactive triggering and coordinating multi-turn interactions. Experiments show that IPI-Agent consistently improves existing MLLMs across all benchmark settings.
May 26, 2026

QUACK: Questioning, Understanding, and Auditing Communicated Knowledge in Multimodal Social Deduction Agents

Social deduction games have become a popular testbed for probing reasoning, deception, coordination, and belief modeling in Large Language Model (LLM) agents. However, most environments are scored only by game outcomes such as win rates and largely remain to text-only interaction, making it difficult to tell whether an agent's language is actually grounded in what it perceived and did, or to identify the failure modes underlying its behavior. To address this gap, we introduce QUACK, an open-source environment and evaluation framework for auditing the grounding of agent language in multimodal social reasoning. QUACK evaluates agents at three levels: game outcomes, behavioral trajectories, and utterance-level consistency. Its core Statement Verification Pipeline reconstructs each agent's ground-truth trajectory from engine logs and checks every discussion claim against it, automatically flagging spatial hallucination, unsupported accusation, deception collapse, and language-action inconsistency. Evaluating three frontier VLMs in both homogeneous and cross-model adversarial settings, we find that even the strongest agent hallucinates 15.1% of its verifiable spatial claims and 11.5% of accusations are strictly unsupported. We release the full engine, evaluation framework, toolkit, and logs in https://github.com/AAAAA-Academia-Attractions/QUACK.
May 26, 2026

OmniInteract: Benchmarking Real-World Streaming Interaction for Real-Time Omnimodal Assistants

We introduce OmniInteract, a streaming benchmark for real-time omnimodal large language models evaluated through native online inference over audio-visual streams. Unlike offline video understanding or text-prompted streaming QA, OmniInteract preserves the original audio-visual stream and requires models to process it online, without access to future content. User queries and ambient sounds are embedded in the audio track, requiring models to detect multimodal triggers, decide when to respond, and answer while the stream unfolds. OmniInteract contains 250 videos with 1,430 temporally grounded response slots: 1,062 1Q1A slots across real-time, proactive, and nested scenarios, and 368 1QnA slots for continuous task monitoring and step guidance. Each slot includes a trigger, response window, and target answer. We evaluate response correctness, timing, invalid outputs, interruption handling, and context continuity using Interaction-Aware Quality-Timeliness F1, Interruption Diagnostic Suite, and Nested Chain Completion Score. Experiments show that current models remain weak in streaming interaction, with the best overall IA-QTF1 reaching only 0.368 and the best 1QnA IA-QTF1 only 0.052. Further study on mathematical reasoning in full-duplex settings shows that offline capability does not necessarily transfer to online interaction. Code and datasets will be made publicly accessible at https://github.com/Lucky-Lance/OmniInteract.
May 25, 2026

AgentHijack: Benchmarking Computer Use Agent Robustness to Common Environment Corruptions

Autonomous computer use agents that powered by multimodal large language models (MLLMs) are emerging as capable assistants for completing complex digital workflows. However, real-world execution environments are far from ideal: pop-ups, resolution changes, and competing applications frequently interfere with agent perception and control. We introduce AgentHijack, a benchmark designed to evaluate the robustness of computer-use agents under common corruptions, where the uncertainties in dynamic environment disrupt the execution flow without direct adversarial intent. Specifically, AgentHijack introduces 9 configurable common corruptions to replicate realistic imperfect scenarios. We evaluate a variety of desktop tasks that utilize MLLM-based agents and discover that even minor instances of corruption can result in substantial performance degradation, which emphasizes the fragility of agents and underscores the necessity of robustness evaluation. Afterward, we propose AgentHijack-Agent, a framework that integrates an action generator with enhanced grounding capabilities and an onlooker responsible for behavior summarization and environment checking. Extensive experiments validate its effectiveness. Our code, environment, baseline models and data are publicly available at: https://AgentHijack.github.io.
May 21, 2026

DeliCIR: Deliberative Test-Time Evolutionary Hierarchical Multi-Agents for Composed Image Retrieval

Composed Image Retrieval (CIR) requires both preserving the visual continuity of the reference image and faithfully executing the semantic variables specified in the modification text, which constitute the core challenge of the task. Existing methods often suffer from Perception Myopia in a single space, or fall into Logic Drift in iterative collaboration due to the perception ceiling of the underlying retriever. To address this issue, we propose a one-stop hierarchical Perception-to-Deliberation Framework (PDF), which, to the best of our knowledge, is the first to introduce experience self-evolution and Test-Time Scaling Laws (TTS) into CIR. Relying on a hierarchical multi-agent architecture, PDF first utilizes an Intent Routing Manager to dynamically dispatch multi-view Worker perception signals based on modification intents to construct a high-recall candidate pool. Subsequently, the Decision Manager combines a Training-free Reasoning Policy Distillation mechanism with a Tournament-style TTS (T-TTS) strategy to achieve self-evolving fine-grained reasoning, yielding the final retrieval results. Experimental results demonstrate that PDF achieves SOTA performance on three benchmark datasets: CIRR, CIRCO, and FashionIQ. This study indicates that experience-driven self-evolution and TTS represent a highly promising and scalable path for achieving zero-shot fine-grained multimedia retrieval. The code will be made publicly available upon acceptance.
May 21, 2026

Maestro: Reinforcement Learning to Orchestrate Hierarchical Model-Skill Ensembles

The proliferation of large language models (LLMs) and modular skills has endowed autonomous agents with increasingly powerful capabilities. Existing frameworks typically rely on monolithic LLMs and fixed logic to interface with these skills. This gives rise to a critical bottleneck: different LLMs offer distinct advantages across diverse domains, yet current frameworks fail to exploit the complementary strengths of models and skills, thereby limiting their performance on downstream tasks. In this paper, we present Maestro (Multimodal Agent for Expert-Skill Targeted Reinforced Orchestration), a Reinforcement Learning (RL)-driven orchestration framework that reframes heterogeneous multimodal tasks as a sequential decision-making process over a hierarchical model-skill registry. Rather than consolidating all knowledge into a single model, Maestro trains a lightweight policy to dynamically compose ensembles of frozen expert models and a two-tier skill library, deciding at each step whether to invoke an external expert, which model-skill pair to select, and when to terminate. The policy is optimized via outcome-based RL, requiring no step-level supervision. We evaluate Maestro across ten representative multimodal benchmarks spanning mathematical reasoning, chart understanding, high-resolution perception, and domain-specific analysis. With only a 4B orchestrator, Maestro achieves an average accuracy of 70.1%, surpassing both GPT-5 (69.3%) and Gemini-2.5-Pro (68.7%). Crucially, the learned coordination policy generalizes to unseen models and skills without retraining: augmenting the registry with out-of-domain experts yields a 59.5% average on four challenging benchmarks, outperforming all closed-source baselines. Maestro further maintains high computational efficiency with low latency. The source code is available at https://github.com/jinyangwu/Maestro.
May 19, 2026

ClinSeekAgent: Automating Multimodal Evidence Seeking for Agentic Clinical Reasoning

Large language models (LLMs) and agentic systems have shown promise for clinical decision support, but existing works largely assume that evidence has already been curated and handed to the model. Real-world clinical workflows instead require agents to actively seek, iteratively plan, and synthesize multimodal evidence from heterogeneous sources. In this paper, we introduce ClinSeekAgent, an automated agentic framework for dynamic multimodal evidence seeking that shifts the paradigm from passive evidence consumption to active evidence acquisition. Given only a clinical query and access to raw data sources, ClinSeekAgent gathers evidence by querying medical knowledge bases, navigating raw EHRs, and invoking medical imaging tools; refines its hypotheses as new information emerges; and integrates the collected evidence into grounded clinical decisions. ClinSeekAgent serves both as an inference-time agent for frontier LLMs and as a training-time pipeline for distilling high-quality agent trajectories into compact open-source models. To validate its inference-time effectiveness, we construct ClinSeek-Bench, which pairs Curated Input reasoning from fixed pre-selected evidence with Automated Evidence-Seeking over raw clinical data. On text-only EHR tasks, ClinSeekAgent improves Claude Opus 4.6 from 60.0 to 63.2 overall F1 and MiniMax M2.5 from 43.1 to 47.3, with positive risk-prediction gains in 7 out of 9 evaluated host models. On multimodal tasks, ClinSeekAgent improves Claude Opus 4.6 from 47.5 to 62.6 (+15.1); all evaluated models improve across the three CXR-related task groups. We further validate ClinSeekAgent as a training pipeline by distilling agentic evidence-seeking trajectories into ClinSeek-35B-A3B, which achieves 34.0 average F1 on existing AgentEHR-Bench, improving over its Qwen3.5-35B-A3B baseline by +11.9 points and approaching Claude Opus 4.6.
May 19, 2026

Towards Trust Calibration in Socially Interactive Agents: Investigating Gendered Multimodal Behaviors Generation with LLMs

As Socially Interactive Agents (SIAs) become increasingly integrated into daily life, the ability to calibrate user trust to an agent's actual capabilities would help ensure appropriate usage of these agents. In this paper, we explore the capacity of Large Language Models (LLMs) to generate multimodal behaviors (verbal, vocal, gestural, and facial expression modalities) that reflect varying levels of ability and benevolence, two key dimensions of trustworthiness. We propose a novel method for automatically generating behaviors aligned with specific levels of these traits, a first step towards enabling nuanced and trust-calibrated interactions. By analyzing a large dataset of multimodal transcripts generated by LLMs, we demonstrate that GPT-5.4 is able to produce coherent behavior across different modalities (text, intonation, facial expression, and gesture). Using Random Forest feature importance analysis, we show that the generated behaviors align with theoretical expectations for ability and benevolence. However, we also find that when gender is specified in the prompt, LLMs tend to reproduce societal gender stereotypes, associating male agents' behaviors with high ability and female agents' behaviors with high benevolence. To validate our approach, we conducted a user study on Prolific using a within-subjects design. Participants perceived different levels of ability and benevolence in the generated behaviors align with the intended instructions.
May 18, 2026

PathoSage: Towards Multi-Source Evidence Adjudication in Pathology via Experience-Aware Agentic Workflow

Recent advances in Multimodal Large Language Models (MLLMs) and agent workflows have shown strong promise for computational pathology, yet reliable patch-level reasoning remains challenging. End-to-end pathology MLLMs often hallucinate morphological features, while recent agentic systems usually merge tool outputs and retrieved knowledge into a shared context, making decisions vulnerable to conflicting evidence and context contamination. We propose PathoSage, a three-stage framework that explicitly separates knowledge retrieval, evidence collection, and evidence adjudication for patch-level pathology multimodal reasoning. Its core component, Structured Evidence Deliberation, independently evaluates heterogeneous evidence from tools, performs conflict analysis, and generates the final judgment in a fresh context to reduce anchoring bias. We further introduce a training-free Beta-Bernoulli experience system with continuous credit assignment to model long-term tool reliability and construct similarity-weighted priors for future tool use. Experiments show that PathoSage effectively mitigates VQA hallucinations and classifier disagreement, outperforming strong pathology MLLM and agentic baselines. Our results highlight explicit evidence adjudication and reliability-aware tool modeling as key ingredients for robust pathology agents.
May 18, 2026

MARS: Technical Report for the CASTLE Challenge at EgoVis 2026

This report presents MARS, short for Multimodal Agentic Reasoning with Source selection, our system for the CASTLE Challenge at EgoVis 2026. Participants must answer 185 closed-form questions over the CASTLE 2024 dataset. In contrast to prior single-video egocentric benchmarks, CASTLE requires reasoning over four days of activity, 15 synchronized perspectives, official transcripts, and multiple auxiliary modalities, including personal photos, auxiliary videos, gaze, thermal imagery, and heartrate measurements. MARS therefore treats the task as an agentic evidence-selection problem over multimodal sources rather than a purely text-only pipeline. MARS first follows the official CASTLE directory organization to build evidence memories from two primary sources, videos and transcripts, and four auxiliary sources, gaze, heartrate, photos, and thermal imagery. Long videos are converted into captions and DeepSeek-based summaries only because CASTLE videos are too long to fit directly into the model context for every question; this step compresses temporal evidence while keeping photos and other auxiliary media available as source-specific evidence. At inference time, a GPT-5.4 decision agent repeatedly chooses whether to continue reasoning, request a specific missing modality, produce an answer, or fall back to a random option when the evidence remains insufficient. The resulting system achieved second place on the final CASTLE Challenge leaderboard. Our codes are available at https://github.com/Hyu-Zhang/MARS.
May 18, 2026

Evaluating Cognitive Age Alignment in Interactive AI Agents

While agentic AI and its core multimodal large language models (MLLMs) have demonstrated remarkable promise in language and visual reasoning across domains ranging from daily life to advanced scientific research, a profound gap remains between artificial and human intelligence. Despite the integration of powerful tools and advanced MLLMs, state-of-the-art AI agents frequently fail at foundational, seemingly simple tasks that a child can resolve with ease. Inspired by the Wechsler Intelligence Scale for Children (WISC), we introduce ChildAgentEval, the first psychometrically grounded interactive benchmark for evaluating cognitive age alignment in MLLM-based agents. ChildAgentEval systematically compares the reasoning performance of various MLLM-based interactive agents against age-specific human developmental stages, exposing where current agentic AI systems can and cannot simulate age-specific cognitive behavior.
May 17, 2026

PULSE: Agentic Investigation with Passive Sensing for Proactive Intervention in Cancer Survivorship

Cancer survivors face elevated rates of depression, anxiety, and general emotional distress, yet the precise moments they most need support are often the moments when self-report is sparse, a phenomenon we term the diary paradox. Passive smartphone sensing offers a continuous, unobtrusive alternative, but prior sensing-based affect prediction has been limited by an accuracy ceiling, suggesting a bottleneck not only in available data, but in how behavioral signals are interpreted. We present PULSE, a system that shifts from fixed feature pipelines to agentic sensing investigation: LLM agents equipped with eight purpose-built tools autonomously query smartphone sensing data, compare current behavior against personalized baselines, and calibrate inferences through retrieval-augmented population-level comparisons. Rather than receiving pre-formatted feature summaries, agents decide which modalities to inspect, how far back to look, and how deeply to investigate, mirroring hypothesis-driven clinical reasoning. We evaluate PULSE through a 2*2 factorial design crossing reasoning architecture (structured vs. agentic) with data modality (sensing-only vs. with diary) on 50 cancer survivors from a longitudinal study of cancer survivors. Agentic reasoning is the primary driver of performance: agentic multimodal agent achieves balanced accuracy of 0.743 for emotion regulation desire with diary and sensing data, while agentic agents predict intervention availability at 0.713 with passive sensing data only. These results suggest that agentic investigation may be a cornerstone for unlocking the clinical value of passive sensing, advancing the feasibility of proactive just-in-time mental health support.
May 17, 2026

Omni-DuplexEval: Evaluating Real-time Duplex Omni-modal Interaction

Real-time duplex interaction is essential for multimodal AI systems operating in real-world scenarios, where models must continuously process streaming inputs and respond at appropriate moments. However, most existing multimodal large language models (MLLMs) are evaluated in offline settings, where the entire video input is processed before any response is generated. While recent work has started to explore real-time duplex MLLMs, there is still no comprehensive benchmark or automatic evaluation method for this setting. To address this gap, we propose Omni-DuplexEval, a benchmark for systematically evaluating real-time duplex interaction. The benchmark consists of two complementary scenarios: (1) Real-Time Description, which evaluates the ability to generate continuous, time-aligned responses that track evolving multimodal inputs, and (2) Proactive Reminder, which evaluates the ability to identify salient events and respond at appropriate moments. Omni-DuplexEval contains 660 videos with fine-grained, human-annotated labels and precise temporal metadata, spanning 9 tasks grounded in real-world scenarios, where all questions are formulated as open-ended queries. We further introduce an automatic evaluation framework based on LLM-as-a-Judge, which enables systematic assessment by jointly evaluating response-content alignment and response timing through timestamp-aware and sequential reasoning, achieving strong alignment with human judgments. Experiments on state-of-the-art duplex MLLMs reveal substantial limitations. The best-performing model achieves only 39.6% overall, while scoring only 20.0% on Proactive Reminder. Our analysis identifies two key challenges: models struggle to balance timely responses with coherent, holistic content generation, and they often fail to determine both when to respond and what to produce. We hope our work facilitates further progress in MLLMs.
May 16, 2026

Learning to Learn from Multimodal Experience

Experience-driven learning has emerged as a promising paradigm for enabling agents to improve from interaction trajectories by accumulating and reusing past experience. However, existing approaches are predominantly developed in textual settings and rely on manually designed memory schemas, limiting their applicability to multimodal environments. In real-world scenarios, experience is inherently multimodal, involving heterogeneous signals across perception, reasoning, and action, which makes effective memory design significantly more challenging. In particular, the optimal way to structure and utilize multimodal experience is highly task-dependent and evolves over time, rendering fixed memory designs insufficient. In this work, we propose a new paradigm, learning to learn from multimodal experience, which shifts memory design from a predefined component to an adaptive and learnable process. Our framework enables agents to dynamically construct, organize, and utilize memory based on task requirements and interaction history, effectively learning how to structure experience for improved performance. Experiments demonstrate that adaptive memory design substantially enhances agent performance and generalization across multimodal tasks, highlighting the critical role of learning memory mechanisms in experience-driven learning.
May 15, 2026

SMMBench: A Benchmark for Source-Distributed Multimodal Agent Memory

Existing benchmarks for multimodal memory reasoning largely evaluate systems within pre-assembled contexts, but under-evaluate whether agents can use evidence distributed across independently originated sources. We argue that source-distributed memory composition is an important and under-examined bottleneck in multimodal agent memory, especially when relevant evidence is fragmented across heterogeneous artifacts such as conversations, profiles, screenshots, tables, images, and documents. To address this gap, we introduce Source-distributed Multimodal Memory Benchmark(SMMBench), which measures whether agents can retrieve, align, and compose multimodal evidence scattered across multiple sources rather than reason within a single curated context. SMMBench evaluates four core capabilities: (1) cross-source multimodal reasoning; (2) conflict resolution; (3) preference reasoning; (4) memory-grounded action prediction. The benchmark contains 1877 samples grounded in 264 sources. Experiments on representative memory-style and retrieval-based baselines show that current systems still struggle on these capabilities, positioning source-distributed multimodal memory as an important and still under-evaluated challenge for multimodal agents. Our data are available at https://huggingface.co/datasets/HuacanChai/SMMBench.
May 14, 2026

MediaClaw: Multimodal Intelligent-Agent Platform Technical Report

MediaClaw is a multimodal agent platform built on the OpenClaw ecosystem. Its core design follows a three-layer architecture of unified abstraction, pluginized extension, and workflow orchestration. The system is intended to address practical deployment pain points in AIGC adoption, including fragmented capabilities, heterogeneous interfaces, disconnected production processes, and limited reuse of high-quality production workflows. \system{} abstracts full-category AIGC capabilities into a unified invocation model, uses plugins to support hot-pluggable capability expansion, and uses task-oriented Skills to turn complex production processes into reusable workflow assets. This report focuses on the architectural design philosophy of MediaClaw, the design logic of its core capability model, and the key engineering trade-offs in implementation. It aims to provide reusable practical reference for building multimodal capability platforms.
May 13, 2026

ProtoMedAgent: Multimodal Clinical Interpretability via Privacy-Aware Agentic Workflows

While interpretable prototype networks offer compelling case-based reasoning for clinical diagnostics, their raw continuous outputs lack the semantic structure required for medical documentation. Bridging this gap via standard Retrieval-Augmented Generation (RAG) routinely triggers ``retrieval sycophancy,'' where Large Language Models (LLMs) hallucinate post-hoc rationalizations to align with visual predictions. We introduce ProtoMedAgent, a framework that formalizes multimodal clinical reporting as an iterative, zero-gradient test-time optimization problem over a strict neuro-symbolic bottleneck. Operating on a frozen prototype backbone, we distill latent visual and tabular features into a discrete semantic memory. Online generation is strictly constrained by exact set-theoretic differentials and a reflective Scribe-Critic loop, mathematically precluding unsupported narrative claims. To safely bound data disclosure, we introduce a semantic privacy gate governed by kk-anonymity and ℓ\ell-diversity. Evaluated on a 4,160-patient clinical cohort, ProtoMedAgent achieves 91.2% Comparison Set Faithfulness where it fundamentally outperforms standard RAG (46.2%). ProtoMedAgent additionally leverages a binding ℓ\ell-diversity phase transition to systematically reduce artifact-level membership inference risks by an absolute 9.8%.
May 13, 2026

MMSkills: Towards Multimodal Skills for General Visual Agents

Reusable skills have become a core substrate for improving agent capabilities, yet most existing skill packages encode reusable behavior primarily as textual prompts, executable code, or learned routines. For visual agents, however, procedural knowledge is inherently multimodal: reuse depends not only on what operation to perform, but also on recognizing the relevant state, interpreting visual evidence of progress or failure, and deciding what to do next. We formalize this requirement as multimodal procedural knowledge and address three practical challenges: (I) what a multimodal skill package should contain; (II) where such packages can be derived from public interaction experience; and (III) how agents can consult multimodal evidence at inference time without excessive image context or over-anchoring to reference screenshots. We introduce MMSkills, a framework for representing, generating, and using reusable multimodal procedures for runtime visual decision making. Each MMSkill is a compact, state-conditioned package that couples a textual procedure with runtime state cards and multi-view keyframes. To construct these packages, we develop an agentic trajectory-to-skill Generator that transforms public non-evaluation trajectories into reusable multimodal skills through workflow grouping, procedure induction, visual grounding, and meta-skill-guided auditing. To use them, we introduce a branch-loaded multimodal skill agent: selected state cards and keyframes are inspected in a temporary branch, aligned with the live environment, and distilled into structured guidance for the main agent. Experiments across GUI and game-based visual-agent benchmarks show that MMSkills consistently improve both frontier and smaller multimodal agents, suggesting that external multimodal procedural knowledge complements model-internal priors.
May 12, 2026

Can LLM Agents Respond to Disasters? Benchmarking Heterogeneous Geospatial Reasoning in Emergency Operations

Operational disaster response goes beyond damage assessment, requiring responders to integrate multi-sensor signals, reason over road networks, populations and key facilities, plan evacuations, and produce actionable reports. However, prior work largely isolates remote-sensing perception or evaluates generic tool use, leaving the end-to-end workflows of emergency operations underexplored. In this paper, we introduce Disaster Operational Response Agent benchmark (DORA), the first agentic benchmark for end-to-end disaster response: 515 expert-authored tasks across 45 real-world disaster events spanning 10 types, paired with expert-verified, replayable gold trajectories totaling 3,500 tool-call steps. Tasks span five dimensions that cover the operational disaster-response pipeline: disaster perception, spatial relational analysis, rescue and evacuation planning, temporal evolution reasoning, and multi-modal report synthesis. Agents compose calls from a 108-tool MCP library over heterogeneous geospatial data: optical, SAR, and multi-spectral imagery across single-, bi-, and multi-temporal sequences (0.015-10m GSD), complemented by elevation and social vector layers. We comprehensively evaluate 13 frontier LLMs on our benchmark, revealing three persistent challenges: 1) disaster-domain grounding exposes unique failure modes (damage-semantic grounding, sensor-modality mismatch, and disaster-pipeline composition); 2) agents are doubly bottlenecked by tool selection and argument grounding, where gold tool-order hints improve accuracy by only 1.08-4.40%, and alternative scaffolds yield at most a 3.24% gain; 3) compositional fragility scales with trajectory length, the agent-to-gold gap widening from 7% to 56% on long pipelines. DORA establishes a rigorous testbed for operationally reliable disaster-response agents.
May 12, 2026

PresentAgent-2: Towards Generalist Multimodal Presentation Agents

Presentation generation is moving beyond static slide creation toward end-to-end presentation video generation with research grounding, multimodal media, and interactive delivery. We introduce PresentAgent-2, an agentic framework for generating presentation videos from user queries. Given an open-ended user query and a selected presentation mode, PresentAgent-2 first summarizes the query into a focused topic and performs deep research over presentation-friendly sources to collect multimodal resources, including relevant text, images, GIFs, and videos. It then constructs presentation slides, generates mode-specific scripts, and composes slides, audio, and dynamic media into a complete presentation video. PresentAgent-2 supports three independent presentation modes within a unified framework: Single Presentation, which generates a single-speaker narrated presentation video; Discussion, which creates a multi-speaker presentation with structured speaker roles, such as for asking guiding questions, explaining concepts, clarifying details, and summarizing key points; and Interaction, which independently supports answering audience questions grounded in the generated slides, scripts, retrieved evidence, and presentation context. To evaluate these capabilities, we build a multimodal presentation benchmark covering single presentation, discussion, and interaction scenarios, with task-specific evaluation criteria for content quality, media relevance, dynamic media use, dialogue naturalness, and interaction grounding. Overall, PresentAgent-2 extends presentation generation from document-dependent slide creation to query-driven, research-grounded presentation video generation with multimodal media, dialogue, and interaction. Code: https://github.com/AIGeeksGroup/PresentAgent-2. Website: https://aigeeksgroup.github.io/PresentAgent-2.
May 11, 2026

AgentRx: A Benchmark Study of LLM Agents for Multimodal Clinical Prediction Tasks

Building effective clinical decision support systems requires the synthesis of complex heterogeneous multimodal data. Such modalities include temporal electronic health records data, medical images, radiology reports, and clinical notes. Large language model (LLM)-based agents have shown impressive performance in various healthcare tasks, especially those involving textual modalities. Considering the fragmentation of healthcare data across hospital systems, collaborative agent frameworks present a promising direction to mitigate data sharing challenges. However, the effectiveness of LLM agents for multimodal clinical risk prediction remains largely unexamined. In this work, we conduct a systematic evaluation of LLM-based agents for clinical prediction tasks using large-scale real-world data. We assess performance in unimodal and multimodal settings and quantify performance gaps between single agent and multi-agent systems. Our findings highlight that single agent frameworks outperform naive multi-agent systems, are better at handling multimodal data, and are better calibrated. This underscores a critical need for improving multi-agent collaboration to better handle heterogeneous inputs. By open-sourcing our code and evaluation framework, this work offers a new benchmark to support future developments relating to agentic systems in healthcare.
May 11, 2026

TRACER: Verifiable Generative Provenance for Multimodal Tool-Using Agents

Multimodal large language models increasingly solve vision-centric tasks by calling external tools for visual inspection, OCR, retrieval, calculation, and multi-step reasoning. Current tool-using agents usually expose the executed tool trajectory and the final answer, but they rarely specify which tool observation supports each generated claim. We call this missing claim-level dependency structure the provenance gap. The gap makes tool use hard to verify and hard to optimize, because useful evidence, redundant exploration, and unsupported reasoning are mixed in the same trajectory. We introduce TRACER, a framework for verifiable generative provenance in multimodal tool-using agents. Instead of adding citations after generation, TRACER generates each answer sentence together with a structured provenance record that identifies the supporting tool turn, evidence unit, and semantic support relation. Its relation space contains Quotation, Compression, and Inference, covering direct reuse, faithful condensation, and grounded derivation. TRACER verifies each record through schema checking, tool-turn alignment, source authenticity, and relation rationality, and then converts verified provenance into traceability constraints and provenance-derived local credit for reinforcement learning. We further construct TRACE-Bench, a benchmark for sentence-level provenance reconstruction from coarse multimodal tool trajectories. On TRACE-Bench, simply adding tools often introduces noise. With Qwen3-VL-8B, TRACER reaches 78.23% answer accuracy and 95.72% summary accuracy, outperforming the strongest closed-source tool-augmented baseline by 23.80 percentage points. Compared with tool-only supervised fine-tuning, it also reduces total test-set tool calls from 4949 to 3486. These results show that reliable multimodal tool reasoning depends on provenance-aware use of observations, not on more tool calls alone.
May 10, 2026

MOTOR-Bench: A Real-world Dataset and Multi-agent Framework for Zero-shot Human Mental State Understanding

Understanding human mental states from natural behavior is crucial for intelligent systems in the real world. However, most current research focuses on predicting isolated mental state labels, lacking structured annotations of complex interpersonal interactions. To support structured analysis, we introduce MOTOR-Bench, a carefully-designed benchmark with a real-world dataset MOTOR-dataset, containing 1,440 multimodal video clips in collaborative learning scenarios, reflecting key real-world data challenges including natural class imbalance, visual noise, and domain-specific language. Each sample is labeled by educational experts based on self-regulated learning theory. We further evaluate several state-of-the-art multimodal large language models and multi-agent systems in a zero-shot setting on our MOTOR-Bench. However, their performance on this task remains limited, suggesting that existing methods still struggle with structured reasoning from observable behavior to deeper mental states. To address this challenge, we propose a reasoning multi-agent framework, named MOTOR-MAS. It coordinates multiple agents through a structured agent coordination mechanism to infer explicit behaviors, internal cognitions, and psychological emotions. Experimental results show that our MOTOR-MAS outperforms the best single-model benchmark by 15.93 points in Macro-F1 scores for the three labels of behavior, cognition, and emotion, and outperforms the general multi-agent benchmark by 10.2 points in internal cognition prediction.
May 10, 2026

Through the Lens of Character: Resolving Modality-Role Interference in Multimodal Role-Playing Agent

The advancement of Multimodal Large Language Models (MLLMs) has expanded Role-Playing Agents (RPAs) into visually grounded environments. However, human vision is inherently subjective and identity-driven, whereas existing MLLMs extract objective, character-agnostic features for general tasks. In RPAs, this generic visual noise overpowers fragile character traits, causing Modality-Role Interference (MRI), where agents struggle to integrate visual grounding and character consistency. To address this, we introduce the training-free Character-Aware Visual Intervention (CAVI) framework, enabling agents to perceive the world through the lens of character. CAVI systematically targets MRI: macroscopically, Character-Guided Token Pruning (CTP) restricts the visual receptive field to role-relevant entities; microscopically, Orthogonal Feature Modulation (OFM) projects tokens onto a character-context subspace to extract aligned facts; and during decoding, Modality-Adaptive Role Steering (MARS) dynamically optimizes steering intensity based on visual reliance. Extensive experiments show CAVI effectively alleviates MRI, significantly enhancing character-consistent multimodal interactions.