Online Learning

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6 papers in the last 28 days · 0.1% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

1 new paper

A weekly snapshot of new work published in Online Learning.

Period ending 2026-09-14

1 new paper

A weekly snapshot of new work published in Online Learning.

67 papers

Latest in Online Learning

Sep 14, 2026cs.AI

Beyond ID Embeddings: Process-Grounded Language Modeling for Cognitive Diagnosis

Cognitive Diagnosis Models (CDMs) play a pivotal role in personalized online learning. Traditional CDMs rely on discrete, ID-based embeddings to represent students, exercises, and concepts. This paradigm diverges from the nature of learner cognition, where knowledge is not stored and retrieved as isolated symbols. As a result, CDMs suffer from semantic limitations when new exercises or concepts appear. In this paper, we propose a Process-aware Language Cognitive Diagnosis (PLCD) framework that uses language-derived structures as cognitive priors and response records to calibrate student posterior states. PLCD leverages large language models (LLMs) to construct concept schemas and cognitive process graphs, and uses target-conditioned semantic memory to retrieve historical responses that are relevant to each target exercise. A process-grounded Language-to-Cognition Mapper with DA-MoE experts and process-level contrastive learning then maps the textual evidence into a unified cognitive space. Experimental results show that PLCD not only outperforms traditional baselines in predicting student performance but also exhibits strong cognitive transfer capabilities. These results connect the computational power of LLMs with the psychometric goal of measuring latent knowledge states, suggesting that structured language priors calibrated by response records can improve cold-start robustness and cognitive grounding.
Minghang Liu, Yuanzhuo Wang, Qiang Qiu +2
Sep 9, 2026cs.LG

Multi-Pass, Multi-View Blended Learning for High-Fidelity Volumetric CT Synthesis from Chest X-Rays

Reconstructing volumetric Computed Tomography (CT) from a single 2D chest radiograph (CXR) is an ill-posed inverse problem, further complicated by the scarcity of paired CXR-CT training data. Prior approaches address this by training on Digitally Reconstructed Radiographs (DRRs), which are synthetic projections derived from CT volumes. However, the domain gap between DRRs and real CXRs limits generalization, often resulting in coarse or anatomically inconsistent reconstructions when applied to clinical images. To address this challenging problem, this study introduces a Multi-Pass Multi-View Blended Learning framework for synthesizing high-fidelity volumetric CT directly from real chest X-ray (CXR) images. The proposed approach progressively decomposes the synthesis task into two distinct, complementary learning stages. Stage 1 is an unsupervised CXR-to-DRR Domain Adaptation, while Stage 2 includes three passes, namely, (a) supervised DRR-to-CT Transformation, (b) unsupervised Multi-View Slice Refinement, followed by (c) Progressive Transfer Learning (PTL). With such a blended learning paradigm, the proposed approach mitigates the synthetic-to-real domain gap while enhancing both the structural integrity and anatomical detail of the final output. On the LIDC-IDRI dataset, where paired DRR-CT ground truth is available for quantitative evaluation, the proposed method improves upon prior methods by up to 14% in PSNR and 7.6% in SSIM. The framework successfully generates structurally consistent and anatomically realistic high-fidelity CT volumes from real CXRs, marking a significant advancement toward clinical viability of CT reconstruction from standard radiographic images.
Ozer Can Devecioglu, Serkan Kiranyaz, Rashid Mazhar +3
Sep 9, 2026cs.LG

Meta-LinEXP3: Online-within-Online Learning for Adversarial Linear Contextual Bandits

Meta-learning has emerged as an effective paradigm for transferring knowledge across sequential bandit tasks. While substantial progress has been made for stochastic bandits and non-contextual adversarial bandits, meta-learning for adversarial linear contextual bandits (ALCBs) with random action sets remains largely unexplored. To address this problem, we propose Meta-LinEXP3, an online-within-online algorithm that constructs a predictable task-level prior from completed tasks to guide the inner LinEXP3 learner. For known context distributions, we develop a policy-centered estimator that achieves an intrinsic-dimension O(n)\mathcal{O}(\sqrt{n}) per-task regret bound. For unknown distributions, we introduce a past-only regularized moment estimator with an O(n2/3)\mathcal{O}(n^{2/3}) leading regret term and explicit finite-sample error. We further establish a direct connection between prior accuracy and transfer regret, showing that increasingly accurate priors yield sublinear transfer-dependent regret across tasks. Experiments demonstrate the effectiveness of Meta-LinEXP3, including its application to structured hyperspectral tensor sampling.
Hao Li, Jie Xu, Zheng Xie
Sep 7, 2026cs.LG

Constrained Online Learning with Noisy Constraint Values

We study constrained online convex optimization with adversarial constraints and conditionally unbiased, finite-variance observations of constraint values and gradients. Under common feasibility, our \LEDGER\ algorithm attains O(T)O(\sqrt T) expected regret and O(Tlog(eT))O(\sqrt{T\log(eT)}) expected budget violation, the largest cumulative overspend over any window. It uses a reflected exponential potential, clipped signed observations, and predictable adaptive regularization, with one feedback triple and one projection per round. Neither a Slater condition, independence between feedback channels, nor an absolute constraint-value bound is needed. A Gaussian testing lower bound proves that the budget rate has optimal horizon dependence under square-root regret at fixed positive noise, including the logarithm. The same obstruction holds for terminal violation, so the logarithm is not a cost of maximizing over windows; an O(T)O(\sqrt T) budget bound instead forces linear regret. In contrast, fixed positive Gaussian value noise yields a joint regret--hard-violation lower bound of Ω(min{σ,1}T/log2T)Ω(\min\{σ,1\}T/\log^2 T), even with exact gradients in one dimension. The hard-violation construction matches arbitrarily many moments while preserving a feasible-endpoint gap and constant endpoint probabilities. Together, the bounds separate uncertainty about hard feasibility from learnable signed budgets. Deterministic restarts remove the horizon input without changing either upper rate.
Vaneet Aggarwal
Sep 1, 2026cs.CL

Subword Segmental BabyLMs: Learning to Tokenise for Sample-Efficient Pretraining

In the standard LM training pipeline, subword tokenisation is applied as a preprocessing step. Subword segmental language modelling is an alternative paradigm in which tokenisation is learned during training, allowing the model to discover subword units that optimise its training objective. In this paper, we present our submission to the 2026 BabyLM Challenge, for which we develop two new subword segmental LMs: SubSegGPT and SubSegDeBERTa. SubSegGPT is a decoder-only model that learns tokenisation during autoregressive pretraining. SubSegDeBERTa is an encoder-based model that jointly learns to generate and tokenise masked words. We train both for the Strict and Strict-small tracks. Our top submission to Strict is SubSegDeBERTa, which achieves notable gains in zero-shot evaluation. Our top submission to Strict-small is SubSegGPT, which outperforms tokenisation-based baselines. Our results show that learnable subword tokenisation can improve sample-efficiency for BabyLM pretraining. We analyse the subword learning dynamics of our models and find that tokenisation gradually converges on subword units that balance morphological alignment and fine-grained segmentation.
Francois Meyer
Aug 30, 2026cs.CL

When Less is More: Understanding When Token Filtering Helps and Fails in AI-generated Text Detection

The rapid advancement of large language models (LLMs) has made AI-generated text detection increasingly critical. Existing zero-shot detectors assume that more token-level evidence leads to more reliable detection. However, our empirical study challenges this consensus: fewer tokens sometimes work better, retaining only 40% can yield optimal performance, yet this benefit is not universal. Using the Entropy Gap Score (EGS), we introduce top-kk cumulative probability filtering as a diagnostic probe. Across three representative settings, filtering exhibits strikingly different behaviors. We analyze EGS via typical set theory and quantify its dynamics through entropy calibration and distribution analysis. We find that filtering helps for weak source LMs, where low-entropy tokens are harmful, but fails for strong source LMs, where they are not notably harmful. Our work provides the first systematic analysis showing that some tokens are not merely uninformative but systematically harmful due to entropy miscalibration, revealing a two-sided trade-off in token-level detection.
Xiaoyang Han, Lvxiaowei Xu, Ming Cai
Aug 13, 2026cs.CV

Online Learning of Correspondences between Images

We propose a novel method for iterative learning of point correspondences between image sequences. Points moving on surfaces in 3D space are projected into two images. Given a point in either view, the considered problem is to determine the corresponding location in the other view. The geometry and distortions of the projections are unknown as is the shape of the surface. Given several pairs of point-sets but no access to the 3D scene, correspondence mappings can be found by excessive global optimization or by the fundamental matrix if a perspective projective model is assumed. However, an iterative solution on sequences of point-set pairs with general imaging geometry is preferable. We derive such a method that optimizes the mapping based on Neyman's chi-square divergence between the densities representing the uncertainties of the estimated and the actual locations. The densities are represented as channel vectors computed with a basis function approach. The mapping between these vectors is updated with each new pair of images such that fast convergence and high accuracy are achieved. The resulting algorithm runs in real-time and is superior to state-of-the-art methods in terms of convergence and accuracy in a number of experiments.
Michael Felsberg, Fredrik Larsson, Johan Wiklund +2
Aug 10, 2026cs.LG

Online Learning of Scale Parameters in Score-Driven Filters

A score-driven filter multiplies its scaled log-likelihood score by a scale parameter. We call this coefficient the gain and learn it online. Given the current state and realised scaled score, each admissible gain selects a reachable next state and predictive density. A scalar gain moves along a line; diagonal gains control coordinatewise transmission and may change direction. We evaluate gain selection using a one-step predictive Kullback-Leibler objective. In the scalar unscaled case, the negative consecutive-score product is a stochastic gradient; the positive product used in accelerated recursions is a descent direction. Positive scalar score scaling changes only the effective learning rate. Strictly increasing, continuously differentiable gain links with positive derivative induce mirror-descent geometry, while persistence adds a Bregman pull towards a reference gain. Under convexity, compactness, integrability, and schedule conditions, projected and discounted mirror updates satisfy dynamic-regret bounds relative to time-varying, current-information comparators. Simulations isolate score scaling, link geometry, persistence, and coordinatewise gains. Across twelve equity indices, the bounded discounted-logistic gain records a lower out-of-sample mean negative log score than the constant gain in eleven markets, although market-level evidence is mixed. It also avoids the extreme transients of the numerically capped exponential-link benchmark.
Fabrizio Lillo, Giulia Livieri, Gianluca Palmari
Aug 5, 2026cs.AI

OctoLong: Mid-Training On Cross-Repository Code Contexts Enhances Long-Context Modeling

Context lengths of language models (LMs) have dramatically increased, driven by the demands for in-context learning, self-improvement, and long-horizon agentic workflows. Existing long-context corpora, however, are dominated by books, academic articles, and code repositories, which are finite resources and often scarce in long-distance dependencies. In this work, we introduce OctoLong, a context engineering pipeline that instruments an AST parser, a language server backend, and a package manager to facilitate the recursive retrieval of code references, enabling the curation of dependency-rich code contexts of millions of tokens in length. We then train OctoLong-Instruct, a suite of capable long-context open LMs, derived from base models ranging in size from 600M to 14B parameters, via context-extension mid-training on a ~50B-token mixture containing ~6.2B tokens of OctoLong code contexts, followed by ~10B tokens of instruction tuning. Our training ablations and experimental evaluations against 18 state-of-the-art open-weight long-context LMs show that supplanting just 12% of traditional context-extension corpora with OctoLong data yields substantial gains in long-range retrieval, long-term state tracking, repository-level code understanding, and downstream agentic tasks, while also enhancing API usage in short-context coding scenarios.
Indraneil Paul, Falko Helm, Goran Glavaš +1
Aug 4, 2026cs.SE

AgentForge: An Immersive Role-Playing Platform for Learning Agentic Software Engineering

Agentic AI is increasingly used to coordinate planning, implementation, review, and testing in software development, yet it often offers limited transparency into its decisions and interactions. Many such systems also assume that users can effectively guide the AI's decisions and validate its outputs. This assumption poses a particular challenge for novices, who must simultaneously learn how agentic AI works, how to collaborate with it effectively, and how to evaluate its outputs critically. To address this challenge, we present \textit{AgentForge}, an immersive learning system in which novices take on one of four software-engineering roles: Task Planner, Patch Author, Code Reviewer, or Test Runner, within a multi-agent code-repair workflow. In each practice session, the novices perform their chosen role while AI agents perform the remaining three. Through role-based scaffolding and metacognitive support, AgentForge clarifies role-specific responsibilities, makes agent coordination and intermediate artifacts visible, and encourages novices to monitor and evaluate their decisions. In a study with 37 novice developers, participants achieved high task-completion rates with AI-agent support. However, interaction demands differed significantly across practices: the Code Reviewer practice required more interaction turns, reroutes, and completion time (padj=.004p_{\mathrm{adj}} = .004) and was perceived as the most challenging. Participants nevertheless reported significant gains in their understanding of software repair and agent collaboration (padj<.001p_{\mathrm{adj}} < .001). These findings suggest that AgentForge can help novices develop practical software-engineering skills while learning to collaborate with agentic AI more critically and effectively.
Zihan Fang, Yueke Zhang, Yu Huang
Aug 4, 2026cs.RO

Shaping Wind-Tunnel Airflow for Unmanned Aerial Vehicles using Online Learning

The development and testing of advanced aerial robots require experiments in controlled environments with tailored airflow profiles. This paper presents an online learning algorithm for controlling the complex airflow field in a multi-fan vertical wind tunnel. Our method combines a simplified physical model with iterative, measurement-based learning, enabling sample-efficient convergence to desired airflow distributions. We demonstrate the method's versatility by generating complex airflow, such as uniform, Gaussian, and parabolic profiles. Crucially, we show that our algorithm can produce an airflow profile specifically designed for passive soaring, greatly enhancing flight performance of a soaring robot. Variability, practical utility, and robustness of our approach are further highlighted by successful operation with a varying number of fans.
Ghadeer Elmkaiel, Michael Muehlebach
Aug 2, 2026cs.AI

Towards Sustainable Learning in Online Education: A Reinforcement Learning Approach

Online education offers unprecedented scalability and accessibility to global learners from diverse backgrounds, but it often suffers from low engagement and poor long term learning effectiveness. To address these challenges, we introduce AI Tutor, a reinforcement learning based model designed to promote sustainable learning by optimizing both short and longterm learning outcomes. In the short term, AI-Tutor draws on cognitive theory to guide learners through a balance of acquiring new knowledge and reinforcing prior learning. In the long term, it models learner engagement to inform strategies that sustain motivation and reduce dropout. These enhancements enable AI-Tutor to provide personalized guidance that fosters both effective learning and sustained participation. Empirical evaluations on 23 million learning records from 33,700 learners show that AI Tutor consistently outperforms state-of-the-art baselines across engagement, knowledge retention, and final learning outcomes. Learning path analyses further reveal how AI-Tutor adapts its strategies to learners with diverse profiles, offering adaptive and human-centered support.
Chaofan Zhai, Yicheng Song, Ravi Bapna +1
Jul 28, 2026cs.AI

Distributed Constraint Optimization via Online Learning and Iterative Pricing with Application to Large-Scale Satellite Scheduling

Distributed constraint optimization problems (DCOPs) provide a popular framework for distributed decision making under limited communication, but many real-world instances are too large to solve monolithically. We address this challenge from two complementary directions. We revisit the connection between DCOPs and potential games, and adapt modern online learning algorithms for equilibrium finding to DCOPs. We show that these algorithms are competitive with representative incomplete DCOP algorithms. We then turn to decomposition frameworks for large-scale DCOPs, motivated by large-scale decentralized satellite scheduling. We propose a new framework that separates a DCOP into two interacting subproblems: a high-level meta-DCOP for task allocation, and independent local optimization problems for scheduling. To couple the two levels, we develop a novel iterative pricing method that updates the meta-level utilities using feedback from the local optimizers. Combining our online learning methods with our iterative pricing framework, we obtain near-optimal performance on real-world decentralized satellite scheduling problem instances, fulfilling over 99% of observation requests compared with 87% for state-of-the-art baselines.
Itai Zilberstein, Pranav Rajbhandari, Steve Chien +1
Jul 22, 2026cs.LG

GaugeQuant: Online Learning of Quantization-Optimal Bases from LLM Symmetries

Transformers are known to have internal continuous symmetries that leave outputs invariant, while modifying quantization. GaugeQuant leverages this in-training by introducing a LogSumExp term to the loss that breaks the symmetries, thus selecting a basis that minimizes activation outliers. A stop-gradient operator ensures that only rotation matrices are updated, yielding the language modeling objective completely unaltered. Our requires no specific calibration data, no quantization simulation, and adds negligible training overhead. With the LLaMA-2 7B model under W4A4 quantization with group size 128, perplexity drops from 8.22 to 6.73, competing with post-training methods that require frozen models and calibration datasets. Under W4A16, perplexity drops from 11.16 to 5.45. Code is available at https://github.com/MPedraBento/gauge-quant.
Miguel P. Bento, João F. Seabra
Jul 20, 2026eess.SY

Online learning of neural state-space models

Recent advances in deep-learning-based nonlinear system identification have led to encoder-based estimation of neural state-space (ANN-SS) models that achieve state-of-the-art performance in offline settings by estimating initial model states from past input-output data. These methods are typically used in multiple-shooting-based offline identification, and online learning of these models remains largely unexplored. This paper presents a batch-wise learning pipeline and a direct recursive identification algorithm for subspace encoder-based ANN-SS models. We provide convergence analysis of the recursive formulation and validate its performance through extensive simulation studies. The results demonstrate that the proposed approach enables computationally efficient online adaptation with high model accuracy.
Bendegúz Györök, Tamás Péni, Maarten Schoukens +1
Jul 13, 2026cs.LG

Efficient Online Proportional Sampling with Applications to Smoothed Online Learning

We study the problem of efficient online proportional sampling from a high-dimensional domain under a σσ-smoothed adversary, where the sampling distribution is induced by a dynamically evolving weight function defined over a sequence of piecewise-structured partitions. This setting captures a broad range of applications, including principal-agent games (e.g., pricing and contract design), and algorithm configuration and parameter tuning. The central challenge is maintaining an efficient data structure as the induced partition grows increasingly complex over time -- naively, the number of subregions can grow as O(td)O(t^d) by round tt in dd dimensions. We design a data structure that supports efficient updates and proportional sampling while avoiding the cost of explicitly maintaining this exponential growth, where the discontinuities are structured from axis-parallel hyperplanes. Under a σσ-smoothed adaptive adversary, we prove a tight O(σT)O(\sqrt{σT}) bound on the depth of our data structure, and an O(logT)O(\log T) bound under a random-order adversary -- to our knowledge, the first such results for this class of problems. We apply this framework to online learning with piecewise-structured rewards, obtaining efficient no-regret algorithms under both full-information and bandit feedback, with provable sublinear regret guarantees.
Amirmahdi Mirfakhar, Maria-Florina Balcan, Hedyeh Beyhaghi
Jul 10, 2026cs.GT

A Knowledge-Based Multi-Agent Framework for Security Control Recommendation

Hardening IT on-premises environments can be a daunting task for teams without access to adequate cybersecurity expertise. In this regard, Decision Support Systems (DSS) with embedded expert knowledge can assist users by guiding them with security recommendations to meet their objectives. This work proposes a Security DSS that recommends security control sub-families given minimal user requirements indicating coverage of different security dimensions. It leverages a curated, unified dataset from both well-known Information Security (InfoSec) and academic sources. This DSS is defined as a non-zero-sum, simultaneous game that is grounded in a Multi-Agent Influence Diagram (MAID) model and explores the decision space over 7 security dimensions or agents, using no-regret online learning to ultimately find the security control sub-families that best fit the requirements while incurring minimal under- and over-provisioning of security resources. This work was validated in terms of performance and accuracy, among others, for varying dataset sizes. It shows exceptional satisfaction coverage results of 99% when using as little as ~65% of the SW-implementable security controls, running in 1.2-35.7 seconds; and more moderate coverage results of 73%-77% when using ~29% of the controls, resolving in 0.8-13.8 seconds.
Carolina Fernández-Martínez, Shuaib Siddiqui, Vanesa Daza
Jul 9, 2026cs.CV

Benchmark Evaluation of Feredated Learning on Multi-organ Images

The privacy requirements of medical data and its substantial variations across organs and modalities hinder the clinical implementation of medical AI. Federated learning (FL) is a feasible approach to overcome these challenges. Due to the continuous emergence of FL algorithms and the highly heterogeneous nature of medical data, objectively evaluating their performance in real-world clinical settings remains difficult. Therefore, a comprehensive federated medical imaging benchmark, serving as a unified evaluation standard, is crucial for advancing the technology toward reliable clinical application. Existing federated medical imaging benchmarks have not yet adequately incorporated state-of-the-art algorithms, are limited to data from single organs or modalities, and overly emphasize model accuracy, making it difficult to comprehensively assess the overall efficacy of FL in real-world medical environments. To address these challenges, we developed the MobenFL benchmark. This benchmark integrates 20 cutting-edge FL algorithms and 22 medical imaging datasets, covering 12 critical organs across the human body, surpassing existing benchmark in breadth. In terms of evaluation dimensions, MobenFL not only assesses performance but also systematically incorporates key metrics such as algorithmic efficiency and privacy protection capabilities. Additionally, it conducts specialized evaluations for complex real-world clinical scenarios involving different diseases, devices, and imaging modalities, thereby providing a comprehensive and in-depth evaluation framework for the clinical application of FL in the medical field.
Junbin Mao, Xu Tian, Jianchun Zhu +2
Jul 3, 2026cs.DB

Selectivity Estimation for Linear Queries via Online Learning

Learning-based approaches for selectivity estimation in databases have gained significant traction in recent years. However, theoretical studies of these learning-based approaches are essentially limited to fixed query distributions on static databases. In practice, both the underlying database and the query workload can dynamically change over time. In this work, we propose an algorithmic framework for learning selectivity of queries in this more general dynamic setup. Inspired by online learning, we measure the performance of the learning algorithm in this setting by its regret, which compares the cumulative loss incurred by the learning algorithm to that of the best fixed strategy. We establish upper and lower bounds on regret for histogram-based linear queries, such as point, range, and subset selection queries, under standard loss functions, in both static and dynamic database settings.
Fangzhu Shen, Debmalya Panigrahi, Sudeepa Roy
Jul 2, 2026cs.LG

A Memory Efficient Unified Algorithm for Online Learning of Linear Dynamical Systems

Motivated by the challenge of stabilizing a general unknown linear dynamical system (LDS) from observations, we study the natural prerequisite of online prediction. Our goal is to achieve sublinear regret with a memory footprint that adapts to the intrinsic complexity of the dynamics rather than the full hidden-state dimension. We focus on the practically central regime of systems with low instability complexity -- eigenvalues outside the real stable interval that do not decay rapidly, together with non-semisimple modes -- potentially embedded in an otherwise stable real spectrum of much higher dimension; we write kk for this count. This regime is the primary setting in which stabilization is plausible: we show that many systems with high instability complexity cannot be stabilized without exponentially large controls. Thus, prediction is meaningful for stabilization precisely when the instability complexity is small. Within this regime, we introduce a unified online algorithm that handles every LDS (including non-diagonalizable systems with complex or exploding modes) with a learnable parameter count of O~(k)\widetilde{O}(k). Finally, we prove a lower bound showing that kk is a valid complexity measure: any filter-based predictor needs at least kk filters. Experiments corroborate our theory: on a high-dimensional system, our predictor sharply outperforms prior methods at an equal parameter budget.
Yuval Ran-Milo, Angelos Assos, Elad Hazan
Jul 2, 2026cs.LG

Single-Channel EEG-Based Cognitive Load Assessment in Online Learning: A Hybrid Deep Learning Approach

Monitoring cognitive load during online learning could help instructors identify content that learners find difficult, but remote settings remove the visual cues that support this judgement in a classroom. We study whether a single-channel, consumer-grade EEG device (the NeuroSky MindWave Mobile 2) can distinguish easy from difficult educational-video content, using the publicly available dataset of Wang et al. [24] (ten learners, one excluded for excessive noise, leaving nine). We implement a hybrid CNN+LSTM+Attention model that combines the raw waveform with band-power features. In a within-subject setting, the model reaches up to 78.5% accuracy, compared with 55% for conventional feature-based classifiers; regularization (dropout and L2) closes the large gap between training and validation accuracy that we observe without it, keeping validation accuracy stable at roughly 68-73%. We are deliberately cautious about these numbers: with only nine subjects, within-subject evaluation is optimistic, and we argue that subject-independent evaluation -- in which no learner appears in both training and test data -- should be the standard for this task. To that end we release a reproducible evaluation pipeline. We frame the work as a feasibility study rather than a deployable system, and pair it with an open, notebook-based tool that records EEG, runs inference, and visualizes estimated cognitive load as a heatmap over the video timeline to help educators locate potentially challenging segments.
Rowan Hussein, Mohamed Ouf
Jun 30, 2026cs.LG

Safe Online Learning via Smooth Safety-Structured Policy Composition

Safe online reinforcement learning requires policies to respect safety constraints while maintaining smooth optimization dynamics. Existing approaches typically rely on either strict safety enforcement via action interventions, which introduce discontinuities in system interaction and learning, or soft safety constraint formulations, which preserve smooth learning but provide limited safety assurance. We propose AutoSafe, a safety-aware policy architecture that integrates structured safety monitoring and intervention directly into the action generation process. This design enables smooth, risk-dependent transitions between performance-driven and safety-preserving behaviors, resulting in continuous online interaction and learning dynamics. Empirical results across a suite of continuous-control benchmarks demonstrate strong safety enforcement without sacrificing learning smoothness. We further validate AutoSafe on a physical cart-pole system, highlighting its practical effectiveness for safe online learning in the real world.
Hongpeng Cao, Liqun Zhao, Yuliang Gu +3
Jun 19, 2026cs.RO

Online Learning of Robust Legged Odometry with Minimal Exteroceptive Supervision

Robust locomotion and navigation for legged robots relies heavily on dependable odometry. Traditional multi-sensor fusion for such state estimation requires meticulous sensor calibration and platform-specific kinematic modeling, which complicates deployment. Industrially packaged exteroceptive sensors can provide accurate motion tracking but remain vulnerable to perceptually degraded conditions. We thus develop a plug-and-play, robust legged odometry system that eliminates the need for explicit exteroceptive-to-proprioceptive calibration or system kinematic modeling. Our approach leverages established exteroceptive motion pipelines as a continuous supervisory signal to train an online learned velocity neural network directly from proprioceptive data. An Invariant EKF (InEKF) is then used to fuse the learned proprioceptive or exteroceptive velocity (if any) and IMU data. When exteroception fails due to environmental degradation, the system seamlessly falls back to using the learned proprioceptive model, yielding a resilient legged odometry that readily adapts to new hardware. We demonstrate the platform-agnostic, easily deployable nature of our approach on different quadruped platforms, showcasing promising results in maintaining robust motion estimation across challenging scenarios.
Abhijeet M. Kulkarni, Yuze Du, Guoquan Huang
Jun 19, 2026cs.LG

Predictive Repair Management Using a Multi-Head Attention Transformer and Online Learning

Accurate prediction of repair duration is an important challenge in product maintenance due to its implications for resource allocation, customer satisfaction, and operational performance. This study aims to develop a deep learning framework to help fleet repair shops accurately categorize repair time given product historical data. The study uses an automobile repair and maintenance dataset and creates an end-to-end predictive framework by employing a multi-head attention network designed for tabular data. The developed framework combines categorical information, transformed through embeddings and attention mechanisms, with numerical historical data to facilitate integration and learning from diverse data features. A weighted loss function is introduced to overcome class imbalance issues in large datasets. Moreover, an online learning strategy is used for continuous incremental model updates to maintain predictive accuracy in evolving operational environments. Our empirical findings demonstrate that the multi-head attention mechanism extracts meaningful interactions between vehicle identifiers and repair types compared to a feed-forward neural network and a random forest model. Also, combining historical maintenance data with an online learning strategy facilitates real-time adjustments to changing patterns and increases the model's predictive performance on new data. The model is tested on real-world repair data spanning 2013 to 2020 and achieves an accuracy of 78%, with attention weight analyses illustrating feature interactions.
Xinyao Zhang, Willie Cade, Karl R. Haapala +2
Jun 12, 2026cs.NE

A Programmer's Guide to Cascaded Adaptive Combiners: Online Learning by Biologically Accurate Models of Multilayer Neuron Networks

Learning in biological multilayer neuronal networks offers insights that extend beyond the classical weighted-sum neuron model commonly used in artificial neural networks. This article presents an accessible guide to a mechanistic neuronal network model that more accurately captures aspects of biological computation while enabling a simple yet powerful mechanism for learning in multilayer neural networks. The proposed approach supports efficient online streamed learning and provides a practical alternative to backpropagation. We demonstrate its potential in an image classification task, achieving competitive classification performance. The approach's simplicity, biological grounding, and broad applicability highlight a promising path toward algorithms that unify mechanistic neuron models and machine learning.
Martin Nilsson, Denis Kleyko
Jun 8, 2026cs.CL

Clinically Grounded Privacy Evaluation of Medical LMs

Medical language models (LMs) can memorize and reproduce protected health information, but privacy evaluations often focus on recovery of training text rather than disclosure under realistic threat models. We introduce a clinically grounded framework that evaluates leakage along a graded axis of adversarial access, ranging from publicly inferable demographics to leaked note fragments. At each tier, we measure verbatim memorization of patient-specific text and semantic leakage of sensitive diagnoses. Applying the framework to an LM pretrained on 378k clinical notes, we find that routine encounter metadata (i.e. name, date of birth, provider, practice, visit date) elicits high rates of verbatim memorization across a patient's timeline and sensitive-diagnosis recovery (AUROC 0.91 for abortion, 0.81 for HIV). At the same time, exact-match memorization can overstate disclosure: 36% of memorized tokens reflect templated documentation. Our work highlights the risks of training on longitudinal clinical data, providing a practical framework for contextual privacy evaluation of medical LMs.
Sasha Ronaghi, Sana Tonekaboni, Lena Stempfle +6
Jun 8, 2026cs.LG

Online Learning with Recency: Algorithms for Sliding-window Streaming Multi-armed Bandits

Motivated by the recency effect in online learning, we study algorithms for single-pass sliding-window streaming multi-armed bandits (MABs) in this paper. In this setting, we are given nn arms with unknown sub-Gaussian reward distributions and a parameter WW. The arms arrive in a single-pass stream, and only the most recent WW arms are considered valid. The algorithm is required to perform pure exploration and regret minimization with limited memory, defined as the number of stored arms. The model is a natural extension of the streaming multi-armed bandits model (without the sliding window) that has been extensively studied in recent years. We provide a comprehensive analysis of both the pure exploration and regret minimization problems with the model. For pure exploration, we prove that finding the best arm is hard with sublinear memory while finding an approximate best arm admits an efficient algorithm. For regret minimization, we explore a new notion of regret and give sharp memory-regret trade-offs for any single-pass algorithm. We complement our theoretical results with experiments, demonstrating the trade-offs between sample, regret, and memory.
Vladimir Braverman, Chen Wang, Liudeng Wang +1
Jun 5, 2026cs.LG

Interpreting Learning Under Competing Models: Joint and Stepwise Approaches for Dynamic Cognitive Diagnosis

Digital learning environments record learners' responses to individual items, making it possible to study the development of specific skills rather than overall scores. Drawing conclusions about learning from these data requires a model that links responses to latent skills and tracks how mastery changes over time. When the skills measured by each item are unknown, the analyst must decide whether to estimate this structure, the Q-matrix, jointly with the learning process, or to establish it first and study learning afterwards. We show that this decision can change substantive conclusions about how learners develop. Using dynamic cognitive diagnostic models, we analyse data from two reading games measuring vocabulary and comprehension from Grade 2 to Grade 3, with item-text embeddings providing prior information for the unknown Q-matrix. A joint analysis and a bias-corrected stepwise analysis agree that most learners move toward mastering both skills, but disagree about how many remain only partially proficient at Grade 3, changing how reading progress would be reported. A simulation study identifies when the two analyses diverge and shows that joint analysis is more reliable when the item-skill structure is uncertain and the item pool changes between grades. We provide R code for both analyses.
Yawen Ma, Sahoko Ishida, Kate Cain +1
Jun 3, 2026cs.LG

Offline-to-Online Learning in Linear Bandits

We study online learning with an additional offline dataset in the stochastic linear bandit setting. Although this problem arises frequently in practice, the offline-to-online tradeoff remains poorly understood in structured environments. We propose a linear bandit algorithm that balances this tradeoff: it relies on offline data during early rounds, and increasingly favors exploration as the horizon grows. We establish regret bounds showing that our method is simultaneously competitive with both purely online and purely offline solutions. In particular, it achieves sublinear regret relative to the optimal action in the number of online interactions, while its regret relative to an offline reference decreases as the number of offline samples grows. Empirical results further demonstrate its effectiveness across various problem parameters.
Kushagra Chandak, Toshinori Kitamura, Xiaoqi Tan
Jun 2, 2026cs.LG

Exact Unlearning in Reinforcement Learning

We formulate the problem of \emph{exact unlearning} in reinforcement learning, where the goal is to design an efficient framework that enables the removal of any user's data upon deletion request, i.e., the online learner's output after unlearning is \emph{indistinguishable} from what would have been produced had the deleted user never interacted with the learner. For any ρ>0ρ>0, we show that there exists a reinforcement learning (RL) algorithm that is ρρ-TV-stable and supports an exact unlearning procedure whose expected computational cost is only a ρlnTρ\sqrt{\ln T} fraction of the computational cost of retraining from scratch. We construct such a ρρ-TV-stable RL algorithm for tabular Markov decision processes (MDPs), which achieves a regret bound of O(H2SAT+H3S2A+H2.5S2A/ρ)\mathcal{O}(H^2 \sqrt{SAT} + H^3 S^2 A + {H^{2.5} S^2 A}/ρ), where S,A,HS, A, H, and TT denote the number of states, the number of actions, the episode horizon, and the number of episodes, respectively. We also establish a lower bound of Ω(H ⁣SAT ⁣+ ⁣SAH/ρ)Ω(H\sqrt{\!SAT}\! +\! {SAH}/ρ) for ρρ-TV-stable RL algorithms, showing that our algorithm is nearly minimax optimal.
Thanh Nguyen-Tang, Raman Arora
Jun 2, 2026cs.LG

Online Learning with Gradient-Variation Interval Regret

This paper investigates non-stationary online learning using the metric of interval regret, which requires an online algorithm to perform well over every time interval. We propose the first online learning algorithm that achieves an interval regret bound scaling with gradient variation, a fundamental measure of the cumulative change in online function gradients, which relates to various problem-dependent quantities and is closely connected to stochastic optimization and other problems. Our method employs a simple and efficient two-layer online ensemble structure that achieves strong theoretical guarantees. Specifically, it enjoys a regret bound that simultaneously adapts to various problem-dependent quantities while also preserving the minimax-optimal rate in the worst case. Moreover, recognizing the challenge of hyperparameter tuning, we introduce a Lipschitz- and smoothness-agnostic variant that automatically adapts to these potentially unknown constants. This is primarily enabled by a novel Lipschitz-adaptive meta algorithm, which may be of independent interest. Beyond interval regret, our method also yields broader implications: it provides versatile bounds for interval dynamic regret, a stronger measure that competes with changing comparators over any interval, and yields the first piecewise characterization for stochastic extended adversarial optimization. Theoretical findings are validated by experiments.
Yan-Feng Xie, Shuche Wang, Peng Zhao +1
May 29, 2026cs.HC

Developing a UXR Point of View for Cognitive Accessibility in Mobile Learning with Generative AI

This study investigates how UX research (UXR) principles, combined with Large Language Model (LLM)-supported analysis, can be used to improve the quality of requirements for mobile learning systems designed for learners with cognitive disabilities. Using the UXR Point-of-View (PoV) pyramid as a methodological framework, the study progressed through four stages: foundational structuring of psychological, behavioral, and design layers; structured validation using the DeLone and McLean Information Systems Success Model and Quality Function Deployment (QFD); insight consolidation through the development of nine Cognitive Accessibility UXR Play Cards; and stakeholder-specific PoV articulation to support interdisciplinary communication. LLM-supported synthesis was integrated to assist in theme clustering, requirement refinement, and hypothesis formulation under human oversight. Findings suggest that many usability and engagement challenges in mobile learning originate from ambiguous or under-specified requirements rather than interface design alone. By embedding cognitive accessibility principles into measurable and technically traceable requirements, the proposed Cognitive Accessibility UXR Playbook provides a structured pathway for aligning theory, system architecture, and stakeholder strategy.
Fatima Ahmad Muazu, Festus Adedoyin, Huseyin Dogan +3
May 29, 2026cs.LG

OrcaRouter: A Production-Oriented LLM Router with Hybrid Offline-Online Learning

The rapid development of large language models, each with distinct capabilities and inference costs, raises a practical deployment question: given an incoming request, which model should handle it? We present OrcaRouter, a production-oriented LLM router that combines a LinUCB-based contextual bandit over lexical and sentence-embedding features with a hybrid offline-online learning protocol. Offline, OrcaRouter obtains full-information feedback by evaluating each candidate model on a curated set of routing prompts, yielding a reward matrix used to fit one ridge regressor per arm. At deployment time, it initializes from these parameters and can optionally continue learning from bandit feedback, updating only the selected model's arm after observing its reward. At the time of our RouterArena submission (May 20, 2026), OrcaRouter-Adaptive ranked second on the public RouterArena leaderboard with an arena score of 72.08, achieving 75.54% accuracy at a cost of USD 1.00 per 1,000 queries.
Zhenghua Bao, Fengya Tian, Chris Zhang +3
May 28, 2026cs.LG

Universal Multiclass Transductive Online Learning

We consider the problem of universal transductive online classification with a possibly unbounded label space. This setting considers online learning, with the sequence of instances (without labels) known to the learner in advance. We say a concept class H\mathcal{H} is learnable if there is a learning algorithm A\mathcal{A}, such that for every realizable sequence, the number of mistakes made by A\mathcal{A} grows at most sublinearly with the number of predictions. We characterize the learnability of this setting and show that there are only two possible optimal rates for the learnable classes: either bounded or increasing logarithmically. We introduce a new combinatorial structure, called ``Level-Constrained-Littlestone-Littlestone (LCLL) tree'', which, along with the indifference property, characterizes the learnability. We also extend the learnability result to the agnostic case and the case where only the stochastic process that generates the instance sequence is known.
Steve Hanneke, Hongao Wang
May 27, 2026cs.AI

From Learning Resources to Competencies: LLM-Based Tagging with Evidence and Graph Constraints

Linking learning resources to a structured competency framework is key to enabling competency-based search and curriculum analytics in Learning Management Systems (LMS). However, manual tagging is labor-intensive, and fully automatic methods often lack transparency. In this paper, we present an end-to-end alignment pipeline that uses a large language model (LLM) as a constrained, evidence-producing tagger. LMS resources -both instructional content and assessments -are first segmented into meaningful pedagogical fragments. For each fragment, a small set of candidate competencies is retrieved from structured competency profiles enriched with graph-based context. The LLM then selects the most relevant competencies from this set and provides supporting evidence spans from the fragment text. These predictions are refined using the structure of the competency graph and aggregated at the resource level. We evaluate our approach on a dataset built from the Computer Science department's competency referential at the Université de Technologie de Compiègne (UTC), covering 22 competencies across multiple course materials. Our LLM+BM25+Graph (LBG) pipeline achieves strong results, with a micro-F1 of 0.57 and macro-F1 of 0.50 at the fragment level, 0.51 macro-F1 at the resource level, and an MRR of 0.82outperforming zero-shot and few-shot LLM variants, retrieval/similarity baselines, and supervised classifiers -while also producing more mechanically traceable evidence spans to support human auditing and educational analysis.
Ngoc Luyen Le, Marie-Hélène Abel, Bertrand Laforge
May 27, 2026cs.LG

Decentralized Parameter-Free Online Learning with Compressed Gossip

We study decentralized online convex optimization when agents communicate over a graph and messages may be compressed. Classical decentralized online methods typically require learning-rate choices that depend on the horizon, comparator scale, or other problem parameters, while compressed communication introduces additional disagreement that must be controlled. We propose DECO-EF (DEcentralized COin-betting with Error Feedback), a decentralized parameter-free online learning algorithm that combines coin-betting predictions with compressed difference-based gossip. Each agent maintains a clean accumulated state and a compressed tracker, and communicates only compressed state differences during gossip steps. The method is parameter-free in the online-learning sense: it does not tune to the horizon, the comparator norm, or the learning rate. We prove expected comparator-adaptive network-regret bounds for DECO-EF under compressed communication. To the best of our knowledge, this gives the first expected sublinear network-regret guarantees for parameter-free decentralized online learning under compressed communication.
Tomas Ortega, Hamid Jafarkhani
May 25, 2026cs.LG

Online Learning on Hidden-Convex Losses via Algorithmic Equivalence: Optimal Regret, Geometric Barrier, and Bandit Feedback

We study adversarial online learning with hidden-convex losses, i.e., nonconvex losses that become convex after a nonlinear reparameterization. Ghai, Lu and Hazan (2022) proved that, under geometric and smoothness assumptions, online gradient descent (OGD) on such nonconvex losses approximately simulates online mirror descent (OMD) on the underlying convex losses with a suitable regularizer, yielding O(T2/3)\mathcal{O}(T^{2/3}) regret. They left open whether the optimal Θ(T)Θ(\sqrt{T}) regret from online convex optimization can be recovered in this hidden-convex setting. We answer this question affirmatively. More specifically, via a sharper discrete-time algorithmic equivalence argument, we prove that OGD achieves O(T)\mathcal{O}(\sqrt{T}) regret under the same assumptions, matching the optimal worst-case rate for adversarial online convex optimization. We also address another open question of Ghai, Lu and Hazan (2022) by clarifying the geometry required for this algorithmic equivalence. We replace the diagonal-Jacobian sufficient condition with a necessary-and-sufficient Hessian compatibility condition, thereby expanding the class of admissible reparameterizations. We complement our tight regret bound with a lower bound showing that the Hessian compatibility assumption is essential for OGD; when it fails, we construct a smooth reparameterization and an adversarial sequence of hidden-convex losses for which OGD suffers Ω(T)Ω(T) regret. Finally, we extend our analysis to one-point bandit feedback and prove a O(T3/4)\mathcal{O}(T^{3/4}) expected regret bound for bandit OGD with spherical smoothing, matching its classical rate on convex losses.
Anas Barakat, Andreas Kontogiannis, Vasilis Pollatos +2
May 22, 2026cs.LG

Optimizing Digital Therapeutic Interventions: Online Learning under Endogenous Adherence

A critical challenge facing clinicians managing chronic disease interventions is sustaining long-run patient health given limited information and resources. Digital therapeutics (DTs) provide a cost-effective way to manage interventions at scale through repeated interactions (e.g. daily treatment recommendations), but patient success is highly dependent on their adherence. Behavioral psychology suggests that both treatment recommendations and past adherence affect future adherence, yet existing decision support frameworks for DTs model only recommendation effects or treat adherence as exogenous context, leaving a key gap in model and algorithm development. To address this gap, we present a DT decision support framework that captures both recommendation and adherence effects, allowing clinicians to better plan treatment recommendations. We model a patient's time-varying capacity for engagement with treatment using a linear dynamical system (LDS) that captures both recommendation and adherence effects, endogenously connected to adherence behavior with a logit link. We establish finite-time identification guarantees for this model, extending LDS results to our setting. Next, we propose an optimism-based algorithm, UCB-BOLD, for online treatment selection and prove that it achieves sublinear regret. We evaluate UCB-BOLD against benchmarks via ablation studies on a synthetic patient cohort generated using micro-randomized trial data. DT decision support tools can include dynamical models to enable decision makers to efficiently use the data in DT settings to improve patient health through effective resource allocation. While myopic or heuristic approaches suffice for some patient types, the benefits of explicitly planning around recommendation and adherence effects are significant for others; UCB-BOLD achieves 2-3x lower conditional value-at-risk regret than the next-best benchmark.
Eric Pulick, Stephanie Carpenter, Matthew Buman +1
May 19, 2026cs.LG

When Does Model Collapse Occur in Structured Interactive Learning?

The proliferation of generative artificial intelligence has given rise to an interactive learning environment, where model parameters are continuously updated using not only data generated by natural processes, but also synthetic outputs produced by other models. This paradigm introduces two major challenges: (1) training data are no longer drawn exclusively from the target population, undermining a core assumption of classical statistical learning, and (2) model training processes become inherently correlated, as models interact with one another through repeated exposure to each other's synthetic outputs in a potentially complex manner. Establishing reliable statistical inference in such structured interactive learning environments therefore remains an important open problem. In particular, there is growing concern about model collapse, a phenomenon in which the performance of generative models progressively degrades as they are trained on synthetic data produced by earlier model generations. Prior work on model collapse primarily focuses on a single model trained on its own output, failing to capture model performance in multi-model interactive settings. In this work, we fill this gap by investigating the performance of generative models in an interactive learning environment with general interaction patterns. In particular, we formalize model interactions using directed graphs and show that the occurrence of model collapse depends critically on the topology of the interaction graph. We further derive an explicit necessary and sufficient condition characterizing when model collapse occurs, and establish finite-sample results for linear regression and asymptotic guarantees for general M-estimators. We support our theoretical findings through extensive numerical experiments.
Yuchen Wu, Kangjie Zhou, Weijie Su
May 14, 2026cs.LG

Tadpole: Autoencoders as Foundation Models for 3D PDEs with Online Learning

We introduce Tadpole, a novel foundation model for three-dimensional partial differential equations (PDEs) that addresses key challenges in transferability, scalability to high dimensionality, and multi-functionality. Tadpole is pre-trained as an autoencoder on synthetic 3D PDE data generated by an efficient online data-generation framework. This enables large-scale, diverse training without storage or I/O overhead, demonstrated by scaling to an equivalent of hundreds of terabytes of training data. By autoencoding single-channel spatial crops, Tadpole learns rich and transferable representations across heterogeneous physical systems with varying numbers of state variables and spatial resolutions. Although pre-trained solely as an autoencoder, Tadpole can be efficiently applied for multiple downstream tasks beyond reconstruction, including dynamics learning and generative modeling. For dynamics learning, we propose a novel parameter-efficient fine-tuning strategy that integrates low-rank adaptation, latent-space transformations, and reintroduced skip connections, achieving accurate temporal modeling with a minimal number of trainable parameters. Tadpole demonstrates strong fine-tuning performance across various downstream tasks, highlighting its versatility and effectiveness as a foundation model for 3D PDE learning. Source code and pre-trained weights of Tadpole are available at https://github.com/tum-pbs/tadpole
Qiang Liu, Felix Koehler, Benjamin Holzschuh +1
May 13, 2026cs.LG

Polyhedral Instability Governs Regret in Online Learning

Many online decision problems over combinatorial actions are addressed via convex relaxations, leading to online convex optimization with piecewise linear objectives and induced polyhedral structure. We show that regret in such problems is governed by \emph{polyhedral instability}: the number of changes of the active region. Under full information feedback and fixed partition assumptions, if RST\mathrm{RS}_T denotes the number of region switches and VmaxV_{\max} the maximum number of vertices per region, we prove \RegretT=Θ((1+RST)TlogVmax)\Regret_T= Θ(\sqrt{(1+\mathrm{RS}_T)\,T\,\log V_{\max}}) interpolating between experts-like and dimension-dependent OCO rates. For online submodular--concave games under Lovász convexification, this reduces to the permutation-switch count SCT\mathrm{SC}_T, yielding the matching rate \RegretT=Θ((1+SCT)Tlogn)\Regret_T= Θ(\sqrt{(1+\mathrm{SC}_T)\,T\,\log n}). Experiments on synthetic and real combinatorial problems (shortest path, influence maximization) validate the predicted scaling and indicate that low-instability regimes can arise in practice without explicit enumeration of actions.
Yuetai Li, Fengqing Jiang, Yichen Feng +6
May 12, 2026cs.LG

From Heuristics to Analytics: Forecasting Effort and Progress in Online Learning

Sustained effort is essential for realizing the benefits of intelligent tutoring systems (ITS), yet many learners disengage or underuse available practice time. We introduce engagement forecasting as a supervised prediction task based on ITS logs, targeting two outcomes central to effort and learning progress: minutes practiced per week and new skills mastered per week. Using interaction log data from 425 middle-school students over a school year, we benchmark fifteen predictors including regressions, decision trees, and neural networks. We show that these feature-based models reduce mean absolute error (MAE) by 22-33% relative to heuristic baselines, including fixed-percentile rules adapted from prior work in other behavioral domains. We find that percentile heuristics systematically overpredict, whereas feature-based models better track student practice trajectories across weeks. To support explainability, we analyze feature importance and ablations, revealing target-specific patterns: effort forecasting is driven mainly by recent activity features, while progress forecasting depends more on learner-state and content difficulty signals. Finally, in a semi-structured user interview case study with eight college tutors, we examine how tutors reasoned about system-generated predictive features when setting goals with students. We find that tutors reasoned differently about effort versus progress goals in ways that mirror our pattern analysis. Together, these results establish a reproducible benchmark for forecasting weekly effort and learning progress in ITS. By making patterns of sustained effort and progress visible at a weekly timescale, engagement forecasting offers a foundation for supporting tutor-learner goal setting and timely instructional decisions.
Eric S. Qiu, Danielle R. Thomas, Boyuan Guo +2
May 11, 2026cs.AI

OLIVIA: Online Learning via Inference-time Action Adaptation for Decision Making in LLM ReAct Agents

Large language model agents interleave reasoning, action selection, and observation to solve sequential decision-making tasks. In deployed settings where agents repeatedly handle related multi-step tasks, small action-selection errors can accumulate into wasted tool calls, latency, and reduced reliability. Despite this need for deployment-time improvement, existing inference-time adaptation methods for LLM agents mainly rely on prompting or retrieval, which influence behavior indirectly through context manipulation. For ReAct-style agents, such approaches do not expose an explicit decision layer that can score candidate actions, represent uncertainty, or be updated online from action-level feedback. As a result, they provide limited support for trackable, fine-grained, and uncertainty-aware adaptation during deployment. We propose OLIVIA, an inference-time action adaptation framework for ReAct-style agents. OLIVIA models the LLM's final action-selection layer as a contextual linear bandit over candidate actions, with frozen hidden states as decision contexts. This choice is particularly suitable for deployment because it adapts behavior directly at the action-selection interface, preserves the underlying reasoning process, and provides explicit uncertainty estimates and lightweight online updates from action-level feedback. With upper-confidence-bound exploration, OLIVIA improves the policy sample-efficiently with minimal computational overhead. We instantiate OLIVIA on four benchmarks and show that it consistently improves task performance over static ReAct and prompt-based inference-time baselines. Our results suggest that explicit online decision layers provide an effective alternative to purely prompt- or retrieval-based adaptation for LLM agents during deployment.
Sheldon Yu, Junda Wu, Xintong Li +6
May 11, 2026cs.LG

Sample-Mean Anchored Thompson Sampling for Offline-to-Online Learning with Distribution Shift

Offline-to-online learning aims to improve online decision-making by leveraging offline logged data. A central challenge in this setting is the distribution shift between offline and online environments. While some existing works attempt to leverage shifted offline data, they largely rely on UCB-type algorithms. Thompson sampling (TS) represents another canonical class of bandit algorithms, well known for its strong empirical performance and naturally suited to offline-to-online learning through its Bayesian formulation. However, unlike UCB indices, posterior samples in TS are not guaranteed to be optimistic with respect to the true arm means. This makes indices constructed from purely online and hybrid data difficult to compare and complicates their use. To address this issue, we propose sample-mean anchored TS (Anchor-TS), which introduces a novel median-based anchoring rule that defines the arm index as the median of an online posterior sample, a hybrid posterior sample, and the online sample mean. The median anchoring systematically corrects bias induced by distribution shift by mitigating over-estimation for suboptimal arms and under-estimation for optimal arms, while exploiting offline information to obtain more accurate estimates when the shift is small. We establish theoretical guarantees showing that the proposed algorithm safely leverages offline data to accelerate online learning, and quantifying how the degree of distribution shift and the size of offline data affect the resulting regret reduction. Extensive experiments demonstrate consistent improvements of our algorithm over baselines.
Bochao Li, Yao Fu, Wei Chen +1
May 11, 2026cs.LG

Continuous Latent Contexts Enable Efficient Online Learning in Transformers

Large language models (LLMs) exhibit a strong capacity for in-context learning: Given labeled examples, they can generate good predictions without parameter updates. However, many interactive settings go beyond static prediction to online decision-making, in which effective behavior demands adaptation over long multi-turn horizons in response to feedback, and efficient algorithms in these domains must use compact representations of what they have learned. Recently, continuous transformer architectures with latent chain of thought have shown promise for offline iterative tasks such as directed graph-reachability. Motivated by this, we study whether continuous latent context tokens equip transformers to more effectively realize online learning. We give explicit constructions of constant-depth transformers that implement two foundational online decision-making procedures -- the weighted majority algorithm and QQ-learning -- by storing their algorithmic state as linear combinations of feature embeddings, using a small number of latent context tokens. We further train a small GPT-2-style transformer with latent contexts using a multi-curriculum objective that does not directly supervise the latent states. On long synthetic online prediction sequences, this model outperforms larger and more complex LLMs, including Qwen-3-14B and DeepSeek-V3. Our results suggest that continuous latent contexts provide a simple and effective persistent state for transformers to implement online learning algorithms.
Emile Anand, Abdullah Ateyeh, Xinyuan Cao +1
May 8, 2026stat.ML

Characterizing and Correcting Effective Target Shift in Online Learning

Online learning from a stream of data is a defining feature of intelligence, yet modern machine learning systems often struggle in this setting, especially under distributional shift. To understand its basic properties, we study the relationship between online and offline learning in the context of kernel regression. We derive a closed-form expression for the function learned by online kernel regression, revealing that online kernel regression is equivalent to offline regression with shifted, inaccurate target outputs. Conversely, we show that by compensating for this effective shift in the teaching signal through target correction, online kernel-based learning can provably learn the same predictor as its offline counterpart. We derive both a closed-form expression for this target correction and an iterative form that can be applied sequentially. Applying this framework to image classification tasks on CIFAR-10 and CORe50, we show that online stochastic gradient descent with iteratively corrected targets outperforms learning with the true targets in continual learning settings. This work therefore provides a basic framework for analyzing and improving online learning in non-stationary environments.
Ziyan Li, Naoki Hiratani
May 7, 2026cs.LG

A Theory of Online Learning with Autoregressive Chain-of-Thought Reasoning

Autoregressive generation lies at the heart of the mechanism of large language models. It can be viewed as the repeated application of a next-token generator: starting from an input string (prompt), the generator is applied for MM steps, and the last generated token is taken as the final output. [Joshi et al., 2025] proposed a PAC model for studying the learnability of the input-output maps arising from this process. We develop an online analogue of this framework, focusing on the mistake bound of learning the final output induced by an unknown next-token generator. We distinguish between two forms of feedback. In the End-to-End model, after each round the learner observes only the final token produced after MM autoregressive steps. In the Chain-of-Thought model, the learner is additionally shown the entire MM-step trajectory. Our goal is to understand how the optimal mistake bound depends on the generation horizon MM, and to what extent observing intermediate tokens can reduce this dependence. Our main results show that the online theory of autoregressive learning exhibits a qualitative picture analogous to the statistical one found by [Hanneke et al., 2026], but with a different scale of dependence on the generation horizon. In the End-to-End model, we prove a taxonomy of possible mistake-bound growth rates in the generation horizon MM: essentially any rate between constant and logarithmic can arise. We further show that this logarithmic ceiling is unavoidable. In the Chain-of-Thought model, we show that access to the full generated trajectory eliminates the dependence on MM altogether. We also analyze autoregressive linear threshold classes, and prove optimal mistake bounds, as well as a new lower bound for the statistical setting. Along the way, our results resolve several questions left open by [Joshi et al., 2025].
Ilan Doron-Arad, Idan Mehalel, Elchanan Mossel
May 6, 2026cs.CY

Guidelines for Designing AI Technologies to Support Adult Learning

AI-powered educational technologies have demonstrated measurable benefits for learners, but their design and evaluation have largely centered on K-12 contexts. As a result, many AI-supported learning systems remain poorly aligned with the needs, constraints, and goals of adult learners. To better understand how AI systems function in adult education, this paper examines the deployment of several AI learning technologies developed within a multidisciplinary, national research institute in the United States focused on adult learning and online education. Drawing on longitudinal deployment data, we conducted a reflexive thematic analysis to identify recurring challenges and design considerations across systems. These insights were synthesized into a set of 19 design guidelines intended to inform future AI-supported adult learning technologies. We demonstrate the utility of these guidelines through a heuristic evaluation of the deployed systems. Lastly, we present a guideline exploration tool that aids in the ideation of technologies by connecting the guidelines to stakeholder statements surfaced in the analysis process.
Jennifer M. Reddig, Glen R. Smith, Sanaz Ahmadzadeh Siyahrood +16
May 2, 2026cs.IR

KG-First, LLM-Fallback: A Hybrid Microservice for Grounded Skill Search and Explanation

Authoritative competency frameworks such as ESCO, ROME, and O*NET are essential for aligning education with labor market needs, yet their technical complexity and structural heterogeneity hinder practical adoption by educators. This paper introduces SkillGraph-Service, an interoperable microservice designed to bridge this gap by unifying these resources into a provenance-preserving Knowledge Graph (KG). Adopting a KG-first, LLM-fallback architecture, the system combines symbolic rigor with sub-symbolic flexibility. It implements a lightweight hybrid retrieval engine (fusing SQLite FTS5 and HNSW vector search) to handle the vocabulary mismatch in educator queries, and utilizes Large Language Models (LLMs) strictly for constrained ranking and audience-aware explanation. Empirical evaluation on a multilingual dataset reveals that the proposed hybrid strategy achieves superior retrieval effectiveness (nDCG@5>0.94) with sub-200 ms latency, rendering computationally expensive cross-encoder re-ranking may be unnecessary for this domain. Furthermore, an analysis of generated explanations highlights a trade-off between fluency and faithfulness: while JSON-constrained LLMs ensure high citation precision, deterministic templates remain the most reliable method for maximizing evidence coverage. The resulting architecture offers a practical, scalable, and auditable solution for integrating complex skill data into digital learning ecosystems.
Ngoc Luyen Le, Marie-Hélène Abel, Bertrand Laforge
May 2, 2026cs.LG

GA-VisAgent: A Multi-Agent application for code generation and visualization in interactive learning

Geometric Algebra (GA) presents challenges to learners due to its highly abstract mathematical structure and complex operational rules, as translating algebraic manipulations into concrete geometric interpretations is a non-intuitive process when developing related code. Currently, some existing GA software packages rely on manually written scripts for code generation and visualization, but their high learning curve hinders widespread adoption. Meanwhile, methods based on Large Language Models (LLMs) often produce logical errors when generating specific GA scripts, such as GAALOPScript, resulting in generally low accuracy. To address these issues, this study proposes GA-VisAgent -- a multi-agent interactive learning application for GA code generation and visualization -- building upon a Geometric algebra large language model (GAGPT). Integrating task planning mechanisms with ReAct reasoning strategies, GA-VisAgent can decompose complex operations into five standardized subtasks, including core operations like geometric products, rotations, and reflections. It supports natural language and mathematical formulas as input to automatically generate executable code, accompanied by interactive visualizations to aid user comprehension. Experimental results show that GA-VisAgent achieved a 90% code generation success rate across 40 typical Conformal GA tasks, representing a 70% improvement over GPT-4o. This application introduces an extensible new paradigm for teaching GA and developing visualization tools for related mathematical concepts. The online service for this project will be available at http://gagis.cn/gacrac.
Wang Jian, Zhou Jianbo, Xiong Yuhao +4
May 2, 2026cs.CY

AI-Integrated Learning Management System for Middle School: A Longitudinal Study of Learning Outcomes Through High School and Beyond

Middle school is a key window for building core academic skills and the learning routines students carry into later grades, yet many students still fall behind because help is often limited and comes too late, after they have already been stuck for a while. Learning Management Systems (LMSs) are now standard infrastructure for distributing materials, collecting work, assessing students' tasks, and recording grades, but in most deployments they still behave more like workflow tools than instructional supports. The result is the usual bottleneck: students keep practicing through confusion, teachers triage questions, and feedback that could have corrected the misunderstanding arrives after the misconception has already hardened. To address this gap, we propose an AI-integrated LMS for middle school instruction, paired with a longitudinal study design to test whether sustained, bounded AI support changes outcomes through high school and into post-high school pathways. The proposed platform adds policy-gated AI assistance to everyday coursework, delivering formative feedback and hinting, recommending spaced review and adaptive practice based on mastery, and providing teacher-facing dashboards that summarize misconception patterns and flag sustained struggle. Because the platform is intended for minors, the design is privacy-first, using data minimization, role-based access control, age-appropriate response constraints, and auditable logs of AI interactions. Beyond short-term performance, the evaluation plan links fine-grained learning traces (attempts, revisions, help-seeking, and pacing) to institutional outcomes where feasible, so we can separate tool adoption effects from longer-run changes in learning trajectories.
Misan Paul Etchie, Taiwo Olutosin
Apr 28, 2026cs.CL

MAIC-UI: Making Interactive Courseware with Generative UI

Creating interactive STEM courseware traditionally requires HTML/CSS/JavaScript expertise, leaving barriers for educators. While generative AI can produce HTML codes, existing tools generate static presentations rather than interactive simulations, struggle with long documents, and lack pedagogical accuracy mechanisms. Furthermore, full regeneration for modifications requires 200--600 seconds, disrupting creative flow. We present MAIC-UI, a zero-code authoring system that enables educators to create and rapidly edit interactive courseware from textbooks, PPTs, and PDFs. MAIC-UI employs: (1) structured knowledge analysis with multi-modal understanding to ensure pedagogical rigor; (2) a two-stage generate-verify-optimize pipeline separating content alignment from visual refinement; and (3) Click-to-Locate editing with Unified Diff-based incremental generation achieving sub-10-second iteration cycles. A controlled lab study with 40 participants shows MAIC-UI reduces editing iterations (4.9 vs. 7.0) and significantly improves learnability and controllability compared to direct Text-to-HTML generation. A three-month classroom deployment with 53 high school students demonstrates that MAIC-UI fosters learning agency and reduces outcome disparities -- the pilot class achieved 9.21-point gains in STEM subjects compared to -2.32 points in control classes. Our code is available at https://github.com/THU-MAIC/MAIC-UI.
Shangqing Tu, Yanjia Li, Keyu Chen +7
Apr 28, 2026stat.ML

Online learning with Erdős-Rényi side-observation graphs

We consider adversarial multi-armed bandit problems where the learner is allowed to observe losses of a number of arms beside the arm that it actually chose. We study the case where all non-chosen arms reveal their loss with a fixed but unknown probability rr, independently of each other and the action of the learner. We propose two algorithms that work for different ranges of rr. We show that after TT rounds in a bandit problem with NN arms, the expected regret of our first algorithm is O((T/r)logN)O(\sqrt{(T /r) \log N }) whenever r(logT)/(2N)r\ge(\log T)/(2N), while our second algorithm achieves a regret of O((T/r)log(N+T))O(\sqrt{(T/r) \log (N+T)}) for smaller values of rr. We also give a quick estimation procedure that decides the range of~rr. All our bounds are within logarithmic factors of the best achievable performance of any algorithm that is even allowed to know~rr.
Tomáš Kocák, Gergely Neu, Michal Valko
Apr 27, 2026cs.CY

Barriers and Enablers of Online Instruction in Hospitality Education in the Philippines: An Exploratory Study

This study examined the barriers and enablers of online instruction in hospitality education. A sequential exploratory design was implemented with hospitality teachers from both public and private higher educational institutions in the Philippines. Thematic analysis of interviews identified four key themes: technological barriers, pedagogical challenges, institutional and personal support, and integration of artificial intelligence (AI). These themes were transformed into survey constructs and tested for reliability. Pedagogical challenges, including difficulties in teaching hands-on subjects and sustaining student engagement, emerged as the most critical concerns. Technological barriers such as unstable internet and limited devices were moderately rated, while institutional and personal support received mixed evaluations. Teachers viewed AI integration as helpful but also expressed caution and emphasized the need for training. Reliability analysis showed acceptable to good internal consistency across constructs. The findings highlight the importance of strengthening pedagogical training, providing clear institutional support, and fostering responsible competence in AI use. Future studies should validate these results with larger and more diverse samples.
Maria Anna D. Cruz, Jeaneth D. Serna, Lloyd D. Feliciano +5
Apr 27, 2026cs.LG

Efficient learning by implicit exploration in bandit problems with side observations

We consider online learning problems under a partial observability model capturing situations where the information conveyed to the learner is between full information and bandit feedback. In the simplest variant, we assume that in addition to its own loss, the learner also gets to observe losses of some other actions. The revealed losses depend on the learner's action and a directed observation system chosen by the environment. For this setting, we propose the first algorithm that enjoys near-optimal regret guarantees without having to know the observation system before selecting its actions. Along similar lines, we also define a new partial information setting that models online combinatorial optimization problems where the feedback received by the learner is between semi-bandit and full feedback. As the predictions of our first algorithm cannot be always computed efficiently in this setting, we propose another algorithm with similar properties and with the benefit of always being computationally efficient, at the price of a slightly more complicated tuning mechanism. Both algorithms rely on a novel exploration strategy called implicit exploration, which is shown to be more efficient both computationally and information-theoretically than previously studied exploration strategies for the problem.
Tomas Kocak, Gergely Neu, Michal Valko +1
Apr 27, 2026cs.LG

Direction-Aware Offline-to-Online Learning in Linear Contextual Bandits

Many bandit systems are deployed with offline historical data, such as past logs from earlier policies. Using these data can reduce early online exploration when they remain informative for the online problem. When the offline and online environments differ, such data can be biased for the online problem. For linear (contextual) bandits, this bias is directional: offline data may be informative in some feature directions and misleading in others. However, prior work typically controls this gap through a known Euclidean bound on the model parameters, which we prove is too coarse: even with the offline parameter known, bias in a single unknown direction can force dimension-dependent regret. To address this challenge, we introduce a directional bias certificate (Mbias,ρ)(M_{\mathrm{bias}},ρ) that measures the offline-to-online gap through an MbiasM_{\mathrm{bias}}-induced norm and assigns different bias budgets to different directions. Building on this certificate, we propose \emph{Ellipsoidal-MINUCB}, which augments the online learning with an offline-pooled branch that safely exploits historical data. When the certificate is known, we show that the algorithm matches the standard SupLinUCB rate in the worst case and improves when offline coverage aligns with low-bias directions. When the certificate is unknown, we estimate it adaptively from offline and accumulated online data and establish a corresponding regret guarantee. Numerical experiments support the theory and show gains in aligned regimes.
Zean Han, Ruihan Lin, Zezhen Ding +1
Apr 23, 2026cs.AI

Nemobot Games: Crafting Strategic AI Gaming Agents for Interactive Learning with Large Language Models

This paper introduces a new paradigm for AI game programming, leveraging large language models (LLMs) to extend and operationalize Claude Shannon's taxonomy of game-playing machines. Central to this paradigm is Nemobot, an interactive agentic engineering environment that enables users to create, customize, and deploy LLM-powered game agents while actively engaging with AI-driven strategies. The LLM-based chatbot, integrated within Nemobot, demonstrates its capabilities across four distinct classes of games. For dictionary-based games, it compresses state-action mappings into efficient, generalized models for rapid adaptability. In rigorously solvable games, it employs mathematical reasoning to compute optimal strategies and generates human-readable explanations for its decisions. For heuristic-based games, it synthesizes strategies by combining insights from classical minimax algorithms (see, e.g., shannon1950chess) with crowd-sourced data. Finally, in learning-based games, it utilizes reinforcement learning with human feedback and self-critique to iteratively refine strategies through trial-and-error and imitation learning. Nemobot amplifies this framework by offering a programmable environment where users can experiment with tool-augmented generation and fine-tuning of strategic game agents. From strategic games to role-playing games, Nemobot demonstrates how AI agents can achieve a form of self-programming by integrating crowdsourced learning and human creativity to iteratively refine their own logic. This represents a step toward the long-term goal of self-programming AI.
Chee Wei Tan, Yuchen Wang, Shangxin Guo
Apr 21, 2026cs.LG

An Efficient Black-Box Reduction from Online Learning to Multicalibration, and a New Route to Φ-Regret Minimization

We give a Gordon-Greenwald-Marks (GGM) style black-box reduction from online learning to online multicalibration. Concretely, we show that to achieve high-dimensional multicalibration with respect to a class of functions H, it suffices to combine any no-regret learner over H with an expected variational inequality (EVI) solver. We also prove a converse statement showing that efficient multicalibration implies efficient EVI solving, highlighting how EVIs in multicalibration mirror the role of fixed points in the GGM result for ΦΦ-regret. This first set of results resolves the main open question in Garg, Jung, Reingold, and Roth (SODA '24), showing that oracle-efficient online multicalibration with T\sqrt{T}-type guarantees is possible in full generality. Furthermore, our GGM-style reduction unifies the analyses of existing online multicalibration algorithms, enables new algorithms for challenging environments with delayed observations or censored outcomes, and yields the first efficient black-box reduction between online learning and multiclass omniprediction. Our second main result is a fine-grained reduction from high-dimensional online multicalibration to (contextual) ΦΦ-regret minimization. Together with our first result, this establishes a new route from external regret to Phi-regret that bypasses sophisticated fixed-point or semi-separation machinery, dramatically simplifies a result of Daskalakis, Farina, Fishelson, Pipis, and Schneider (STOC '25) while improving rates, and yields new algorithms that are robust to richer deviation classes, such as those belonging to any reproducing kernel Hilbert space.
Gabriele Farina, Juan Carlos Perdomo
Apr 20, 2026cs.CV

Leveraging Vision-Language Models to Detect Attention in Educational Videos

Educational videos are a cornerstone of remote and blended learning. However, learners' fluctuating attention remains a significant barrier to effective information retention. Prior research has attempted to mitigate this by detecting and reacting to attention loss at runtime using eye tracking. Such detection has been based so far on classical machine learning classifiers trained on engineered features, such as summary statistics over learners' fixations and saccades. These methods have struggled to capture the complex, temporal nature of learner engagement, thus exhibiting moderate prediction performance. In this study, we aim to advance the detection of attention by shifting from standard engineered features to a multimodal foundation models. Using an educational eye-tracking dataset (N = 70), we investigate a novel methodology that utilizes a Vision-Language Model (VLM) to analyze video content directly with superimposed gaze data. This approach aims to leverage the semantic reasoning capabilities of foundation models to contextualize learner focus within the video stream. We evaluate the performance of this VLM-based approach using several prompting strategies with Gemini 3, but ultimately found that none of them could outperform statistical baselines. Our results provide new insights into the limitations of using VLMs for real-time educational diagnostics.
Gabriel Becquet, Sébastien Lallé, Vanda Luengo +1
Apr 19, 2026cs.RO

FLASH: Fast Learning via GPU-Accelerated Simulation for High-Fidelity Deformable Manipulation in Minutes

Simulation frameworks such as Isaac Sim have enabled scalable robot learning for locomotion and rigid-body manipulation; however, contact-rich simulation remains a major bottleneck for deformable object manipulation. The continuously changing geometry of soft materials, together with large numbers of vertices and contact constraints, makes it difficult to achieve high accuracy, speed, and stability required for large-scale interactive learning. We present FLASH, a GPU-native simulation framework for contact-rich deformable manipulation, built on an accurate NCP-based solver that enforces strict contact and deformation constraints while being explicitly designed for fine-grained GPU parallelism. Rather than porting conventional single-instruction-multiple-data (SIMD) solvers to GPUs, FLASH redesigns the physics engine from the ground up to leverage modern GPU architectures, including optimized collision handling and memory layouts. As a result, FLASH scales to over 3 million degrees of freedom at 30 FPS on a single RTX 5090, while accurately simulating physical interactions. Policies trained solely on FLASH-generated synthetic data in minutes achieve robust zero-shot sim-to-real transfer, which we validate on physical robots performing challenging deformable manipulation tasks such as towel folding and garment folding, without any real-world demonstration, providing a practical alternative to labor-intensive real-world data collection.
Siyuan Luo, Bingyang Zhou, Chong Zhang +9