Policy Gradient

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Period ending 2026-09-14

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A weekly snapshot of new work published in Policy Gradient.

64 papers

Latest in Policy Gradient

Sep 8, 2026cs.RO

CAST: Alternating State-Value Targets and Expanded Policy Gradients for Model-Based Reinforcement Learning

Model-based reinforcement learning (MBRL) is a family of RL methods that learn a model of the environment and use it for action selection, making it well suited to robotics due to its sample efficiency. Combining learned models with online planning can further improve action selection, as the planner can exploit the model to find better actions than the learned policy alone. Recent methods combining learned policies with online planning typically learn the value of the policy rather than the stronger planner-guided behavior. We present CAST (Critic with Alternating State-value Target), which uses planner-guided behavior to improve value learning while regularizing the value estimate with the current policy. CAST replaces the action-value critic with a state-value critic, trained using a target that combines a real planner-guided transition and an imagined transition under the current policy. The resulting value function corresponds to an alternating process between planner-guided behavior and the current policy, allowing it to benefit from the stronger planner behavior while being regularised by the policy being learned. We evaluate CAST on the DeepMind Control and HumanoidBench Suites against several state-of-the-art methods, and demonstrate successful transfer to a physical Unitree Go2 quadruped performing a dynamic handstand.
Pietro Noah Crestaz, Mohamed Yassine Kabouri, Nicolas Mansard +1
Sep 7, 2026cs.LG

Emergent Charging Coordination in Electric Delivery Fleets

In electric delivery fleets, mid-shift charging is non-trivial: each vehicle must decide when, where and how much to charge to finish on time with battery above a safety floor. The choices are coupled: queues build where too many vehicles pick the same station. Prior work resolves this coupling with central dispatching, precomputed schedules or reservations, machinery that charging infrastructure rarely supports. Instead, we use a family of learning agents under purely local control: every vehicle runs the same policy, deciding alone from its time budgets and broadcast station occupancies, leading to emergent coordination without central control or messaging. We validate this paradigm in simulation on real OpenStreetMap networks of twenty cities, each with a frozen scenario calibrated by an omniscient Oracle (99.5% of shifts completed on time), whereas a naive greedy rule (nearest station on low battery) completes just 73%. Agents trained with neuroevolution (NEAT) and policy gradients (PPO) on four cities and deployed zero-shot across all twenty, sixteen never seen in training, complete 96.8% and 98.6% of shifts, with the policy-gradient controllers proving more robust when demand or vehicle characteristics drift beyond the trained regime. In contrast, tuned threshold heuristics that read vehicle urgency alone fall short in contended cities (~80%). Through training, these learning agents rediscover partial charging and short opportunistic sessions, and route around busy stations, cutting per-session queue waits from about 45 minutes to under 2. In summary, this coordination paradigm balances local urgency against public occupancy, reaching near-Oracle performance at minimal implementation cost.
Javier Vales-Alonso, Juan J. Alcaraz
Aug 10, 2026cs.LG

Boundary-Seeking Policy Gradient for Safe Reinforcement Learning

Safe reinforcement learning maximizes reward subject to safety constraints. For Constrained Markov Decision Processes, the linear-programming view over occupancy measures implies that whenever the constraint is active at optimality, the optimal policy lies exactly on the constraint boundary, yet standard gradient-based methods do not exploit this structure and often settle in the feasible interior. We introduce Boundary-Seeking Policy Gradient (BSPG), a first-order method whose update combines a tangential component that improves reward while preserving cost to first order with a signed, residual-driven normal component that regulates the policy toward the active boundary from either side; the combined direction admits an algebraic Lagrangian form with an induced coefficient and no learned dual variable. Under exact gradients and stated regularity conditions, the constraint residual converges to zero from either side with a finite-horizon O(1/T)O(1/\sqrt{T}) bound, the tangential component is a reward-ascent direction on the boundary, and any convergent parameter sequence is stationary on the active constraint set, satisfying the KKT conditions when the limit is also a local maximizer over the feasible set. This complements existing analyses, which certify feasibility but do not characterize the constraint value at convergence. On a standard Safety-Gymnasium navigation task, BSPG attains higher reward while tracking the boundary more tightly than the compared baselines.
Chenhua Fan, Jiahui Zhu, Yuhang Zhang +1
Aug 7, 2026math.OC

Wasserstein Policy Gradient for Entropy-Regularized Linear-Quadratic Control

Wasserstein policy gradient (WPG) updates state-conditional action laws by transport in the action space. We study entropy-regularized discounted linear-quadratic (LQ) control. A Bellman verification argument shows that the unrestricted problem has a linear-Gaussian optimal policy, and the discounted-occupancy-weighted statewise Wasserstein gradient is tangent to this policy class. WPG therefore reduces exactly to a finite-dimensional ODE for the feedback gain and action covariance. We prove that this ODE is globally well posed and converges exponentially from every admissible initialization. For each fixed LQ problem, the exponent has a positive limit as the entropy temperature tends to zero and contains no perturbative factor of the form exp(c/τ)\exp(-c/τ), while retaining the usual dependence on the conditioning of the control problem.
Zhaoyu Zhu, Rui Gao, Shuang Li
Jul 31, 2026cs.LG

Convergence and Regret of the Policy Gradient for Multi-Armed Bandits in Diffusion Environment

This paper studies the policy gradient update for a multi-arm bandit problem in diffusion environment that is described by a stochastic differential equation (SDE) under the continuous-time reinforcement learning framework by Wang et al. (2020), Jia and Zhou (2022b). With the logit parameterization for the stochastic policy, we show that it converges almost surely to the optimal arm under an arbitrary constant learning rate. Furthermore, we derive the non-asymptotic regret upper bound when the constant learning rate is below a time-invariant threshold; and the regret bound has order O(logT)O(\log T). We improve the analysis in Lattimore (2026a) for the same SDE by constructing a novel Lyapunov function and demonstrate the transparency of analyzing policy gradient using the tools in SDEs. In addition, the same Lyapunov function is also helpful in analyzing the discrete-time policy gradient algorithm.
Yanwei Jia, Du Ouyang
Jul 30, 2026cs.LG

Policy Gradient Steering: Interventions from Behavioral Objectives

Activation steering has emerged in large language models as a lightweight alternative for dynamically changing a model's behavior at inference time. However, we show that existing steering methods fail to steer even a simple policy in a two-route gridworld environment. To address this limitation, we propose Policy Gradient Steering (PGS), which formulates steering as a reinforcement learning problem. PGS accumulates gradients of a temporary behavioral objective over a small set of rollouts or demonstrations to construct a removable task vector. We first demonstrate the calibration and reversibility of PGS in a two-route gridworld environment. Using chess puzzles, we then evaluate independently fitted PGS vectors both in isolation and in combination, finding that compatible tactical objectives accumulate constructively. Finally, in competitive football, we show that PGS can alter specific team behaviors and that its effects transfer across opponents. Together, these results show that policy gradients provide a natural interface for constructing temporary and composable behavioral adaptations across diverse decision-making domains.
Yoann Poupart, Aurélie Beynier, Nicolas Maudet
Jul 28, 2026cs.LG

Early Verdicts, Better Budgets: Sequential Adaptive Rollout Allocation for Compute-Efficient RLVR

Reinforcement learning with verifiable rewards (RLVR) is bottlenecked by rollout generation, yet many sampled prompts produce saturated groups (all responses correct or all incorrect) whose zero reward variance yields no policy-gradient signal. Existing remedies either oversample a larger candidate pool and discard saturated prompts (dynamic sampling), paying heavy extra rollouts, or predict prompt difficulty before sampling, which is fragile under a shifting policy. We observe that a group's effectiveness is usually decided early, within the first few of its rollouts, so spending a full group on an already-decided prompt is wasteful. We cast per-step rollout collection as a budget-constrained sequential allocation (optimal stopping) problem and introduce SARA (Sequential Adaptive Rollout Allocation). SARA maintains a Beta posterior over each prompt's success rate, evaluates a closed-form predictor of group effectiveness, and applies a two-threshold, SPRT-style rule that commits effective groups, abandons saturated ones after a short probe, and reallocates the freed budget to fresh prompts, without any extra prediction rollouts. We prove abandonment reliability, expected rollout savings, fixed-budget yield dominance, and a link between effective-group yield and the GRPO gradient norm. On mathematical reasoning and planning with 1.5B/3B models on a single GPU, SARA matches DPS (both below the DS oracle) while using 22% fewer rollouts than DS; composing SARA with DPS yields the best accuracy, slightly above DS, at 67% fewer rollouts (near-uniform cost).
Pixel Nomand, Elena Voss, Marcus Hale +1
Jul 25, 2026cs.LG

Finite-Time Analysis of the Natural Policy Gradient in Finite-Horizon Markov Decision Processes

Natural Policy Gradient (NPG) is a well-established Reinforcement Learning algorithm that underlies widely used methods such as Trust Region Policy Optimization and Proximal Policy Optimization, both of which have demonstrated strong empirical success. In this paper, we study exact NPG in finite-horizon Markov Decision Processes with known dynamics and horizon-dependent transition kernels. We provide the first finite-time convergence guarantees for this algorithm in this setting, for which we consider both constant and increasing step size regimes. With a constant step size ηt=ηη_t=η, we prove that NPG converges sublinearly with a rate of O(H2/t)\mathcal{O}(H^{2}/t) after tt iterations, where HH is the horizon length. We also extend this constant step size analysis to linear MDPs in an exact population-projection oracle under a full support projection distribution, recovering the same sublinear rate as in the tabular setting. Furthermore, with increasing step sizes, we prove that this algorithm achieves a linear convergence rate of O((11ϑρ)t)\mathcal{O}\left(\left(1-\frac{1}{\vartheta_ρ}\right)^t\right) for a problem-dependent constant ϑρ>1\vartheta_ρ> 1, and the horizon-only robust schedule of the form ηt=η0(H/(H1))tη_t=η_0(H/(H-1))^t where η0>0η_0>0 and H2H \geq 2, attains this same geometric rate.
Asha Barua, Sajad Khodadadian
Jul 24, 2026cs.LG

Cross-Domain Off-Policy Evaluation and Learning for Contextual Bandits

Off-Policy Evaluation and Learning (OPE/L) in contextual bandits is rapidly gaining popularity in real systems because new policies can be evaluated and learned securely using only historical logged data. However, existing methods in OPE/L cannot handle many challenging but prevalent scenarios such as few-shot data, deterministic logging policies, and new actions. In many applications, such as personalized medicine, content recommendations, education, and advertising, we need to evaluate and learn new policies in the presence of these challenges. Existing methods cannot evaluate and optimize effectively in these situations due to the notorious variance issue or limited exploration in the logged data. To enable OPE/L even under these unsolved challenges, we propose a new problem setup of Cross-Domain OPE/L, where we have access not only to the logged data from the target domain in which the new policy will be implemented but also to logged datasets collected from other domains. This novel formulation is widely applicable because we can often use historical data not only from the target hospital, country, device, or user segment but also from other hospitals, countries, devices, or segments. We develop a new estimator and policy gradient method to solve OPE/L by leveraging both target and source datasets, resulting in substantially enhanced OPE/L in the previously unsolved situations in our empirical evaluations.
Yuta Natsubori, Masataka Ushiku, Yuta Saito
Jul 16, 2026cs.CL

Mask-Aware Policy Gradients for Diffusion Language Models

Reinforcement learning has proven effective for improving reasoning in large language models, but extending it to Masked Diffusion Language Models (MDLMs) remains challenging due to the intractability of the log-likelihood estimation. Existing approaches approximate this log-likelihood by modeling only the token predictions, ignoring the order in which positions are unmasked during generation. We observe that MDLM generation involves two decisions at each step: what tokens to place at each masked position and which positions to remask. We formalize this as a two-stage action MDP, showing that the policy gradient naturally decomposes into a token term and a masking term. Combining optimization of both terms leads to state-of-the-art outcomes on mathematical reasoning and coding benchmarks, with scores of 87.1% on GSM8K and 53.4% on MBPP.
Haran Raajesh, Kulin Shah, Adam Klivans +1
Jul 1, 2026math.OC

Mean Field Reinforcement Learning

This monograph provides an introduction to mean field reinforcement learning through the lens of Markov decision processes arising from large-population stochastic control with mean field interactions and common noise. Starting from the connection between multi-agent reinforcement learning and mean field control, it develops the probabilistic, mathematical, and control-theoretic framework needed to formulate representative-agent learning problems, analyze their relationship with finite-population systems, and study both general and linear-quadratic models. The presentation includes dynamic programming principles, propagation-of-chaos limits, and theoretical analyses of tabular Q-learning and policy-gradient methods. It also discusses numerical implementations, including tabular schemes and deep reinforcement learning methods such as deep deterministic policy gradient. The goal is to give readers a coherent bridge between mean field control theory and reinforcement learning methodology, emphasizing the mathematical structure of the problems and the design of tractable learning approaches for large stochastic populations.
René Carmona, Mathieu Laurière
Jun 28, 2026cs.LG

On the Policy Gradient Foundations of Group Relative Policy Optimization: Credit Assignment, Gradient Sparsity, and Rank Collapse

Group Relative Policy Optimization (GRPO) eliminates the learned critic in PPO by using the mean reward of grouped rollouts as a baseline. We provide a rigorous derivation of GRPO from first principles of the policy gradient theorem, revealing a fundamental credit assignment failure: under output-only reward, every token in a rollout receives identical advantage, collapsing token-level credit to a single scalar. We prove this induces gradient sparsity that intensifies over training, and demonstrate empirically via SVD analysis of GRPO gradients on Nemotron-4B/GSM8K that the gradient matrix has effective rank \approx 2 regardless of group size R{2,4,8}R \in \{2, 4, 8\}. We formalize this as an intrinsic rank-2 structure arising from the zero-sum constraint on advantages and derive conditions under which GRPO's baseline is optimal. Our results characterize when GRPO's simplicity is theoretically justified and identify the credit assignment bottleneck as the key limitation for multi-step reasoning.
Amritansh Mishra, Supriyo Chakraborty, Berkcan Kapusuzoglu
Jun 22, 2026cs.LG

Superhuman AI for Generals.io Using Self-Play Reinforcement Learning

We present a superhuman AI agent for Generals.io, a real-time strategy game that requires both long-horizon planning and short-term tactics under strong imperfect information. Trained for four days on 4x NVIDIA H200 GPUs, our agent reaches #1 on the public 1v1 leaderboard of over 5,000 human players, leading the second-ranked player by the same margin that separates second place from 25th, and beats the two top-ranked humans head-to-head with a combined 199-70 record across 269 ladder matches. A key enabler is a JAX-native simulator that reaches tens of millions of frames per second on a single GPU, roughly a 10,000x speedup over the prior simulator. On top of this, we train a vision transformer policy end-to-end by self-play with a policy-gradient loop and sparse win/loss reward, using top-advantage sample filtering and an exponential moving average of the policy parameters. Taken together, our findings highlight what matters, and what does not, once a fast simulator removes the data bottleneck.
Matej Straka, Viliam Lisý, Martin Schmid
Jun 20, 2026cs.LG

Modularized Reinforcement Learning on LLMs: From MDP Creation to Exploration and Learning

Reinforcement learning (RL) has become central to LLM post-training, yet the methods that dominate current pipelines, PPO and GRPO, represent only a narrow slice of what RL offers. Understanding why these methods prevail, and what alternatives exist, requires a principled examination of the design decisions that underlie any RL algorithm. This survey organizes that examination around three stages of algorithm construction. We begin with MDP creation: how the reward function, state space, action space, termination condition, and discount factor are, or could be, defined for LLM training. We then turn to exploration, covering temperature sampling, entropy regularization, intrinsic motivation, tree search, and curriculum learning. Finally, we address learning along four classical RL dimensions: model-free versus model-based, value-based versus policy-based versus actor-critic, on-policy versus off-policy, and credit assignment, including both Monte Carlo methods, which rely on full return estimates, and bootstrapping methods, which update estimates using other learned predictions. Mapping the LLM literature onto this taxonomy reveals a strikingly non-uniform distribution of research effort. Critic-free policy gradients and Monte Carlo credit assignment are densely populated, while value-based methods, off-policy actor-critic training, and bootstrapping-based credit assignment remain largely unexplored despite well-established counterparts in classical RL. These gaps represent concrete opportunities for transferring proven RL techniques to LLM training. By making these gaps explicit alongside the methods that have proven effective, this survey offers researchers in both RL and LLMs a shared framework for understanding current practice and identifying promising directions for future work.
Zhao Yang, Yuxuan Jiang, Ting-Chih Chen +18
Jun 19, 2026cs.LG

Backpropagating Through Simulation: Analytic Policy Gradients for Sample and Learning Efficient Differentiable Continuous Control

Model-free reinforcement learning algorithms such as Proximal Policy Optimization (PPO) treat the environment as a black box, estimating policy gradients from sampled rewards; this process demands millions of interactions and relies on high-variance advantage estimates. When environment dynamics are differentiable, the return is an end-to-end differentiable function of the policy parameters, enabling exact gradient computation via backpropagation through simulation. We term this approach Analytic Policy Gradients (APG) and evaluate it against PPO on four continuous control tasks of increasing dynamical complexity: a one-dimensional point-mass target-reaching task, a 2D point-mass navigation task with obstacle avoidance, a 2D rigid-body T-block pushing task, and a 7-DOF Franka FR3 end-effector reaching task. Both algorithms share identical model architectures, observation normalization, and optimizer settings. To decouple sample efficiency from compute efficiency, we design a multi-axis evaluation protocol that records performance against environment steps and gradient steps. We report a segmented backpropagation scheme with MC and critic-based bootstrap modes that mitigates gradient degradation on long-horizon tasks, and present ablations over segment length and bootstrap strategy.
Yueci Deng
Jun 10, 2026cs.LG

Keep Policy Gradient in Charge: Sibling-Guided Credit Distillation for Long-Horizon Tool-Use Agents

Long-horizon tool-use reinforcement learning learns from outcome verification, but trajectory-level advantages are broadcast over reasoning, API, and answer tokens. Direct self-distillation can supply a denser signal, but in our experiments it can also destroy tool use by rehearsing teacher behavior without identifying which actions the verifier rewards. We introduce Sibling-Guided Credit Distillation (SGCD), which uses distillation for bounded credit weighting rather than as a competing actor loss. Dynamic sampling produces mixed successful and failed sibling rollouts; an external LLM summarizes their contrast into a training-only credit reference; and detached teacher/student divergence reshapes GRPO token advantages. The deployed student receives only the clean task prompt. Across AppWorld and tau^3-airline, SGCD reports higher held-out point estimates than GRPO-family comparators: AppWorld TGC improves from 42.9 to 45.6 on test_normal and from 24.7 to 27.0 on test_challenge, and tau^3-airline held-out evaluator score improves from 0.583 to 0.602. These results support a narrow design rule for long-horizon tool-use agents: use distillation to guide credit assignment while keeping policy gradient in charge of the actor update.
Tianyu Ding, Jianhong Xin, Juan Pablo De la Cruz Weinstein
Jun 4, 2026cs.LG

On Advantage Estimates for Max@K Policy Gradients

Reinforcement learning with verifiable rewards is widely used for post-training reasoning models, but sparse outcome rewards make exploration difficult. A complementary approach is to optimize inference-time objectives such as pass@K and max@K directly, yet existing policy-gradient estimators for these objectives use different signals, baselines, and normalizations, making their relationships unclear. We study this issue through baseline design and advantage centering. Starting from the advantage estimator of a leading method in the field, we show that it is policy-gradient unbiased but yields a non-centered advantage. We then introduce a Leave-Two-Out baseline that preserves policy-gradient unbiasedness while making realized batch advantages exactly centered. The resulting method, MaxPO, has an efficient quadratic-time implementation and integrates naturally into group-based RL for LLM post-training. We further derive the canonical finite-batch advantage for max@K, providing a unified view of existing advantage estimators. Empirically, we verify that the L2O baseline reduces gradient variance and outperforms non-centered alternatives.
Shota Takashiro, Soichiro Nishimori, Paavo Parmas +6
Jun 4, 2026cs.LG

SALT: When More Rollouts Don't Help in Group-Based Policy Optimization and How to Make Them Matter

Reinforcement learning with verifiable rewards (RLVR) often adopts GRPO-style group-relative updates, sampling multiple rollouts per prompt to construct normalized learning signals. However, merely increasing the number of rollouts does not reliably strengthen learning: under GRPO-style group normalization, per-rollout policy-gradient features can concentrate into a low-rank, signed geometry, causing substantial cancellation during aggregation and weakening the effective update. We address this failure mode with SALT, a Subspace-Adaptive geometry pLug-in componenT that uses sample-wise gradient geometry to reweight the coefficients of group-relative updates. SALT estimates a dominant shared subspace from the mini-batch Gram geometry, decomposes group-relative coefficients into shared and residual channels, and adaptively amplifies the residual channel when signed cancellation is severe. Across diverse reasoning-oriented RLVR benchmarks and model scales, SALT improves effective update geometry and performance without modifying the reward model or the rollout sampling procedure
Powei Chang, Jinpeng Zhang, Chaoqun Sun +6
Jun 3, 2026cs.LG

Selective-Advantage Entropy-Adaptive Horizon GRPO: Asymmetric Token-Level Discounting for Efficient Reinforcement Learning of Language Models

Group Relative Policy Optimisation (GRPO) has emerged as an effective reinforcement-learning algorithm for aligning language models on reasoning tasks, but it treats every token position and every sampled rollout symmetrically. We introduce two complementary extensions: (i) Adaptive-Horizon GRPO (AH-GRPO), which weights each token's policy gradient using a cumulative entropy-based discount that reduces the effective horizon when the model is uncertain, and (ii) Selective-Advantage AH-GRPO (SA-AH-GRPO), which applies this discounting only to negative-advantage rollouts, leaving positive-advantage, successful trajectories unattenuated. We evaluate standard GRPO with alpha = 0, AH-GRPO with alpha = 0.5, and SA-AH-GRPO with alpha = 0.5 on the GSM8K mathematical reasoning benchmark using both Qwen 2.5-1.5B-Instruct and Qwen 2.5-3B-Instruct fine-tuned with LoRA. On the 3B model, SA-AH-GRPO achieves Pass@1 = 0.858 at its peak at step 30 and maintains 0.846 at 180 steps, with training variance reduced to 0.0246, a 3.6 times reduction relative to GRPO while matching its peak accuracy. On the 1.5B model, SA-AH-GRPO achieves a peak Pass@1 of 0.686, improving over the zero-shot baseline of 0.637. Our analysis shows that asymmetric discounting preserves the full gradient signal on correct solutions, prevents entropy collapse, and substantially stabilises training, suggesting a principled inductive bias for reinforcement learning with verifiable rewards on structured generation tasks.
Chirag Chawla, Rohan Charudatt Salvi, Madhav S. Baidya
Jun 3, 2026cs.LG

Policy Gradient for Continuous-Time Robust Markov Decision Processes

The framework of robust Markov decision processes (RMDPs) allows the design of reinforcement learning agents that satisfy performance guarantees under worst-case transition dynamics. Traditional RMDPs consider discrete-time dynamics and recently, sample-efficient policy gradient algorithms have been considered in this context. This paper investigates policy gradient algorithms within a continuous-time RMDP framework. Policy gradients and adversarial gradients are derived using pathwise and adjoint-based formulas for stochastic and ordinary differential equations. We propose double-loop optimisers to obtain linear convergence in the oracle-based setting and an O~(1ε2)\tilde{\mathcal{O}}(\frac{1}{ε^2}) sample complexity in the sample-based setting in an analysis which also derives novel tools for the framework of undiscounted total cost MDPs. Additionally, we propose mean-field optimisers as distributional optimisers with an O~(1K)\tilde{\mathcal{O}}(\frac{1}{K}) oracle-based convergence rate and an O~(N2ε)\tilde{\mathcal{O}}(\frac{N^2}ε) sample complexity under NN-particle approximation. The effectiveness of continuous-time policy gradient algorithms is confirmed for both optimisers on continuous-time RMDPs with neural ordinary differential equation dynamics.
Tanya Veeravalli, David M. Bossens, Atsushi Nitanda
Jun 2, 2026cs.LG

Self-Distilled Policy Gradient

On-policy self-distillation, where a language model conditions on privileged context to supervise its own generations, is a promising source of dense supervision for sparse-reward reinforcement learning. Actually, it can be instantiated as an auxiliary full-vocabulary student-to-teacher reverse Kullback-Leibler divergence loss. We therefore propose SDPG, a self-distilled policy-gradient framework that combines group-relative verifier advantages with normalized standard deviation, exact full-vocabulary on-policy self-distillation, as well as reference-policy KL regularization. Empirically, SDPG improves stability and performance over RLVR and self-distillation baselines. The code is available at https://github.com/lauyikfung/SDPG.
Yifeng Liu, Shiyuan Zhang, Yifan Zhang +1
May 29, 2026cs.LG

EchoRL: Reinforcement Learning via Rollout Echoing

Reinforcement Learning with Verifiable Rewards is an effective route for post-training to strengthen the reasoning capability of large language models. However, as training proceeds, the learning signal can collapse thus makes the training gain become marginal and ineffective. Specifically, a growing fraction of prompts' rollouts become advantage-degenerated: all the self-generated rollouts show verified-success, making the standard deviation over their rewards be zero; accordingly each rollout's advantage becomes degenerated (zero) as well. Given such rollouts' advantages, the policy-gradient for model optimization eventually vanishes, capping the training performance. We argue that some of these rollouts still contain valuable learning signals but unfortunately omitted with the existing RLVR methods. In this paper, inspired through analyzing the entropy pattern behind golden trajectories produced by external expert models, we propose EchoRL for better exploiting the advantage-degenerated rollouts to further improve the training performance. EchoRL is a lightweight module that first identifies an EchoClip from verified-success rollouts based on their step-level entropy values, and then feeds this clip back as an auxiliary supervision signal in the RL objective. Extensive experiments across 10 benchmarks, 5 LLM backbones, and 4 popular RLVR post-training methods demonstrate that EchoRL consistently improves RLVR post-training with minimal overhead.
Jinhe Bi, Aniri, Minglai Yang +9
May 29, 2026cs.LG

Zero Collapse: A Failure Mode of Policy Gradient Methods in Discontinuous Reward Environments

Bidding in repeated auctions is a central challenge for reinforcement learning (RL), combining continuous control with the strategic complexities of digital advertising. While policy gradient and value-based methods seem well-suited for these settings, they often struggle with the discontinuous, "cliff-like" nature of auction reward landscapes. In a first-price auction, for example, a bidder receives zero reward until they cross a specific threshold, after which the reward decreases as the bid increases. This creates a landscape of flat, zero-reward regions separated by sharp boundaries. We identify a fundamental failure mode in this setting termed "zero collapse." We show that stochastic exploration and gradient-based updates can cause policies to overshoot optimal high-reward regions and enter flat, zero-reward regimes. Once there, the lack of an informative gradient signal makes recovery extremely sample-inefficient, effectively trapping the agent. We find that actor-critic methods are particularly susceptible, as biased value estimates can accelerate this movement toward unstable regions. Our contributions include: (1) a mechanistic explanation of how discontinuous rewards lead to vanishing signals and zero collapse; (2) an analysis of the interaction between policy stochasticity and step size; and (3) an empirical demonstration of this phenomenon across REINFORCE and actor-critic variants. We propose practical mitigation strategies involving initialization and architectural choices to improve stability. Finally, we introduce a formal RL framework for auction environments highlighting their unique structural properties.
Nishant Kumar, Enrique Areyan Viqueira, Amy Greenwald
May 28, 2026cs.LG

Convergence of Steepest Descent and Adam under Non-Uniform Smoothness

Recent work has analyzed the convergence of first-order methods under non-uniform smoothness assumptions that better model the loss landscape in machine learning tasks. We generalize this assumption to objectives whose curvature is an affine function of the objective value. This property is satisfied by a broad class of problems, including logistic regression, generalized linear models with a logistic link function, softmax policy gradient in reinforcement learning, and a class of neural networks. Under this assumption and gradient domination conditions, we establish a general convergence rate for the steepest descent method, and deterministic, diagonal variants of RMSProp and Adam. Our results imply that for logistic regression on separable data and the softmax policy gradient objective, sign GD converges linearly and is provably faster than GD. Furthermore, we show that for a class of two-layer neural networks on separable data, RMSProp and Adam can converge at a linear rate with a constant step-size and momentum parameter. Finally, we present a lower bound demonstrating that, under our assumption, RMSProp and Adam are provably faster than AdaGrad, AMSGrad, gradient descent, and heavy-ball momentum.
Sharan Vaswani, Yifan Sun, Reza Babanezhad
May 27, 2026cs.LG

ProRL: Effective Reinforcement Learning for Proactive Recommendation via Rectified Policy Gradient Estimation

Proactive Recommender Systems (PRSs) aim to guide user preference shift toward target items by generating paths of intermediate recommendations. Reinforcement learning (RL) provides a principled framework for optimizing such sequential decision tasks, as path rewards can naturally capture both short-term acceptance and long-term guidance effectiveness. However, naively applying policy gradients to PRS results in deficient gradient estimation. We identify two deficiencies: (1) path-level rewards decompose into step-level rewards with positive mean, creating a length-dependent bias that causes gradients to favor path extension over meaningful exploration; (2) weighting each step by the entire path-level reward ignores the decomposition structure, leading to high gradient variance. To rectify these two deficiencies, we propose an effective RL framework ProRL with two novel mechanisms for proactive recommendation. First, Stepwise Reward Centering subtracts expected rewards to neutralize length-dependent bias, ensuring that path extension yields zero expected gradient signal. Second, Position-Specific Advantage Estimation leverages the reward decomposition structure to compute step-dependent baselines, reducing gradient variance. Together, these mechanisms yield policy gradients that precisely target path quality. Our experiments on three real-world datasets demonstrate that ProRL significantly outperforms state-of-the-art PRSs. Our code is available at https://github.com/hongruhou89/ProRL.
Hongru Hou, Tiehua Mei, Denghui Geng +5
May 26, 2026cs.LG

Training-Inference Kernel Contracts: Bounding Divergence in Post-Training and Deployment

A modern post-training pipeline often writes one symbol for its policy, pi_theta, while evaluating it through two different programs: a training kernel optimized for autograd and an inference kernel optimized for low-precision, fused, dynamically batched serving. In finite precision, these kernels can induce different distributions at identical weights, with the gap concentrated on slices that aggregate benchmarks under-represent. This paper proposes kernel contracts: a contract-first framework for specifying acceptable divergence between K_train and K_inf. A contract C = (N, S, R, O, Pi) combines numerical, statistical, runtime, and observability clauses with an escalation policy from violations to routing actions. We derive a chain of bounds from logit drift to total-variation distance to bounded reward drift, and specialize it to RL post-training, where per-token importance-ratio drift yields a bound on policy-gradient bias under explicit support and norm assumptions. We also describe a four-stage promotion pipeline, online routing loop, and minimal YAML DSL for contract artifacts. This is a framework and vocabulary paper; we do not report production-scale empirical validation.
Bruce Changlong Xu, Lan Wu
May 26, 2026cs.AI

Completion vs Optimality: Policy Gradient in Long-Horizon Cumulative-Damage Problems

Long-horizon decision problems with cumulative damage couple locally attractive actions to globally adverse outcomes. We identify two orthogonal failure modes for policy-gradient methods on this class and propose a decomposition that separates them: \emph{completion} (reaching the terminal horizon rather than exiting via an implicit terminal constraint) and \emph{optimality} (matching the dynamic-programming reference given completion). Under PPO with a linear soft penalty, granting horizon access alone reduces the completion rate: the penalty's equilibrium drives the dominant-activity share to zero, while action-space restriction combined with horizon access achieves completion but leaves an optimality gap (ΔMfinal=0.271ΔM_{\text{final}} = 0.271) that we trace to first-phase greedy commitment at the damage origin. We derive four testable predictions and evaluate them in two separately calibrated environments that share the same abstract structure but differ in domain, horizon, activity set, and calibration data: a 49-step bricklayer career and a 20-season NBA power-forward career. All four predictions replicate qualitatively. The horizon-invariance prediction is met at three of four tested horizons, with the exception at H=15H = 15 consistent with the HH^* boundary (H[6,14]H^* \in [6, 14] under the NBA parameters).
Wolfgang Maass, Sabine Janzen
May 26, 2026cs.LG

Bilevel Optimization over Saddle Points of Zero-Sum Markov Games

Reinforcement learning (RL) often has a hierarchical structure, where an upper-level (UL) learner selects model parameters and a lower-level (LL) decision-making process responds, naturally leading to a bilevel optimization problem. Most existing bilevel RL methods assume a single-policy LL Markov decision process (MDP), and therefore fail to capture competitive structures arising in applications such as incentive design, where multiple policies interact. We study bilevel optimization problems in which the LL problem is a regularized min-max zero-sum Markov game and the UL objective is optimized through the saddle-point equilibrium induced by the LL game. In this work, we propose penalty-augmented Nikaido-Isoda descent-ascent (PANDA), a penalty-based first-order policy-gradient method based on the Nikaido-Isoda function. By exploiting the min-max game structure, PANDA avoids computing UL hypergradients and does not require second-order information. We prove that PANDA converges to stationary points without convexity assumptions on either the UL or LL objectives. Moreover, PANDA reaches an εε-stationary point in O~(ε1)\tilde{\mathcal{O}}(ε^{-1}) iterations with sample complexity O~(ε3)\tilde{\mathcal{O}}(ε^{-3}), matching the best-known rates for bilevel RL with single-policy LL MDPs. Experiments demonstrate the superior performance of PANDA over closely related baselines.
Zihao Zheng, Irwin King, Songtao Lu
May 26, 2026eess.SY

Sample Complexity of Policy Gradient for Log-Growth Control

We study the sample complexity of policy gradient for log-growth control -- the problem of learning, from observed state transitions, a feedback gain that optimally stabilizes a scalar linear system driven through a multiplicative-noise actuation channel. The objective J(K)=E[log1+BK]J(K) = \mathbb{E}[\log|1+BK|] is the top Lyapunov exponent of the closed loop. This problem carries a structural difficulty we call the cusp obstruction: the optimal gain KK^* always places the noise singularity bsing(K)=1/Kb_{\rm sing}(K) = -1/K in the interior of the support. At this singular optimum the policy gradient exists only as a Cauchy principal value, not as a Lebesgue integral, and the natural single-sample gradient estimator has infinite variance. Standard first-order stochastic-optimization analysis is thus inapplicable at the optimum, and merely smoothing the objective does not resolve the difficulty. The obstruction, however, has an exploitable symmetry: the Cauchy kernel is an odd function of the displacement from the moving pole, so pairing each observation with its reflection through the pole cancels the divergent part. This one cancellation simultaneously controls the population curvature, the gradient-estimator variance, and the bias incurred when the noise density is estimated. Combining these bounds with a closed-form single-transition gradient oracle, we prove that projected mini-batch policy gradient, initialized in any compact subset of the stabilizing region, attains total sample complexity O~(1/η)\tilde{O}(1/η) when the noise density is known and O~(η(2s+1)/(2s))\tilde{O}(η^{-(2s+1)/(2s)}) when it must be estimated, for CsC^s noise densities with s2s \geq 2.
Qiuhua Pan, Yukai Shen, Liwei Zhang +2
May 26, 2026cs.RO

Efficient On-policy Visual-RL via Stochastic Decoupled Policy Gradient

We present the stochastic decoupled policy gradient (SDPG), a lightweight visual reinforcement learning (RL) method that trains diverse visuomotor control policies end-to-end within a few hours on a single NVIDIA RTX 4080 GPU. SDPG estimates policy gradients via random perturbations of trajectory rollouts, requiring orders of magnitude fewer batch-rendered environments and substantially reducing compute and memory overhead. On visual MuJoCo benchmarks, SDPG consistently outperforms baseline methods in training time, memory usage, and rewards. Finally, to support future research, we introduce a suite of realistic visual robotics benchmarks spanning dexterous manipulation, challenging locomotion, and demonstrate effective sim-to-real transfer on physical hardware.
Haoxiang You, Yilang Liu, Davis Zong +5
May 25, 2026cs.IR

Credit-assigned Policy Gradient for Early Stage Retrieval in Two-stage Ranking

Large-scale search, recommendation, and retrieval-augmented generation (RAG) systems typically employ a two-stage architecture: an early-stage ranker (ESR) generates a candidate set, which is subsequently re-ranked by a late-stage ranker (LSR). While there are many reinforcement learning (RL) methods for training the LSR, end-to-end training of the ESR has proven challenging. In particular, naive application of "vanilla" policy gradient (V-PG) is not scalable for candidate-set sizes relevant for practical use due to exploding variance. This issue arises because V-PG propagates the gradient to the joint probability of the candidate sets, ignoring the contribution of each specific item in the candidate set to the reward. To mitigate this issue, we propose a novel "credit-assigned" policy gradient (CA-PG), which computes gradients with respect to the probability that the target item is chosen in any candidate set, i.e. marginalizing over all candidate sets that contain it. Our theoretical analysis reveals that CA-PG significantly reduces the variance of V-PG by marginalizing over the specific composition of the candidate set, while preserving the ability to learn the correct ranking of items under a reasonably aligned LSR policy. Experiments on both synthetic and real-world data demonstrate that CA-PG improves the convergence speed and training stability for ESRs utilizing the canonical Plackett-Luce model, especially when the candidate-set size is large.
Haruka Kiyohara, Mihaela Curmei, Ariel Evnine +7
May 25, 2026cs.LG

Global Convergence of Wasserstein Policy Gradient for Entropy-Regularized Reinforcement Learning

Wasserstein policy gradient (WPG) is a policy optimization method for reinforcement learning (RL) that exploits the optimal-transport geometry of action distributions. For the entropy-regularized RL objective, WPG evolves each state-conditional policy by transporting it along the action gradient of the soft Q-function together with a Langevin-type diffusion. Despite its appeal for continuous-control problems, its global convergence properties remain poorly understood. Standard Langevin analyses do not directly apply, because the RL objective depends on the policy through the Bellman recursion rather than through a static convex functional, and the Langevin drift is determined by the soft Q-function, whose regularity must be controlled along the policy iterates. In this paper, we develop a global convergence theory for WPG by exploiting the Bellman structure of entropy-regularized RL. We show that the role usually played by convexity can be replaced by a Bellman-based argument: the soft Bellman residual admits a statewise KL representation with respect to a Gibbs policy; Bellman contraction relates this residual to the global optimality gap; and a Bellman resolvent identity connects value improvement to relative Fisher information. Combined with a uniform log-Sobolev inequality (LSI) for the evolving Gibbs family, these ingredients yield a distributional Polyak--Łojasiewicz condition. We further establish the regularity and uniform bounds needed to control the discretization error, thereby obtaining geometric contraction up to a discretization bias. Conceptually, our analysis shows that although entropy-regularized RL is not convex in the usual flat sense, the Bellman recursion induces a favorable Polyak--Lojasiewicz-type (PL) geometry that supports global convergence of WPG.
Zhaoyu Zhu, Rui Gao, Shuang Li
May 25, 2026cs.LG

DeepSeekMath Meets Order Book: Group-Aware Policy Optimization for High-Frequency Directional Trading

This paper studies reinforcement learning for high-frequency trading on limit order books by pairing an Order-Flow-based state model with policy-gradient methods. Instead of value-based RL techniques like tabular Q-learning, our approach deploys policy-based methods like vanilla PPO and DeepSeekMath-inspired variants like GRPO and GSPO, that use group-normalized updates and downside-aware shaping. On backtests with financial assets AMZN, AAPL, and GOOG under a simplified backtesting setup based on spread-scaled rewards, these new policies improve net average PnL, profitability, and drawdown over the Q-Learning baseline. Our results show that (1) Order-Flow signals are an adequate state for policy RL and (2) group-aware PPO surrogates are preferable over value-based baselines.
Sayak Charabarty, Souradip Pal
May 24, 2026cs.LG

Global linear convergence of entropy-regularized softmax policy gradient beyond tabular MDPs

We study the global convergence of policy gradient for infinite-horizon entropy-regularized Markov decision processes (MDPs) with continuous state and action spaces. We consider log-linear softmax policies with linear function approximation, which extend the tabular softmax parameterization while retaining a tractable policy class. Under QτπQ^π_τ-realizability for the regularized state-action value function, we first establish a non-uniform Polyak--Łojasiewicz (PŁ) inequality. The non-uniformity arises through degeneracy of constants associated with the policy geometry, namely the Fisher information matrix or an uncentered feature covariance matrix. We then identify two feature regimes under which this non-uniform constant can be bounded along the gradient flow. For full-affine-span features, we prove radial unboundedness of the KL regularizer and show that the smallest eigenvalue of the Fisher information matrix remains bounded below by an initialization-dependent positive constant. For simplex-valued features, we prove an analogous radial unboundedness result in the subspace orthogonal to the all-ones vector and obtain a uniform lower bound for the smallest eigenvalue of the uncentered covariance matrix. These results imply global linear convergence of the regularized objective along the gradient flow, i.e. suboptimality decaying as O(eCt)\mathcal{O}(e^{-Ct}) for some C>0C>0. Our analysis extends the global convergence theory of entropy-regularized softmax policy gradient beyond the tabular setting of Agarwal et al. (2020); Bhandari and Russo (2024); Mei et al. (2020).
Ziyue Chen, David Šiška, Lukasz Szpruch
May 20, 2026cs.LG

Value-Gradient Hypothesis of RL for LLMs

Reinforcement learning substantially improves pretrained language models, but it remains understudied why critic-free methods such as PPO and GRPO work as well as they do, and when they should provide the largest gains. We develop a value-gradient perspective of critic-free RL for LLM post-training. First, under a differentiable rollout and additive-noise parameterization, we show that the actor update is value-gradient-like in expectation: the backward pass propagates costates whose conditional expectation equals the value gradient. Second, for discrete transformer policies, we show that autodifferentiation through attention produces empirical costates that approximate this value signal, with an error controlled by the sampling gap and policy entropy. These results motivate a decomposition of RL impact into value gradient signal and reachable reward headroom, yielding a criterion for when RL should be most effective along a pretraining trajectory.
Arip Asadulaev, Daniil Ognev, Karim Salta +1
May 20, 2026cs.LG

DelTA: Discriminative Token Credit Assignment for Reinforcement Learning from Verifiable Rewards

Reinforcement learning from verifiable rewards (RLVR) has emerged as a central technique for improving the reasoning capabilities of large language models. Despite its effectiveness, how response-level rewards translate into token-level probability changes remains poorly understood. We introduce a discriminator view of RLVR updates, showing that the policy-gradient update direction implicitly acts as a linear discriminator over token-gradient vectors and thereby determines which token probabilities are increased or decreased during learning. Under standard sequence-level RLVR, this discriminator is constructed from positive- and negative-side centroids formed by advantage-weighted averaging of token-gradient vectors. However, such centroid construction can be dominated by shared high-frequency patterns, such as formatting tokens, diluting sparse yet discriminative directions that better distinguish high-reward responses from low-reward ones. To address this limitation, we propose DelTA\textbf{DelTA}, a discriminative token credit assignment method that estimates token coefficients to amplify side-specific token-gradient directions and downweight shared or weakly discriminative ones. These coefficients reweight a self-normalized RLVR surrogate, making the effective side-wise centroids more contrastive and thereby reshaping the RLVR update direction. On seven mathematical benchmarks, DelTA outperforms the strongest same-scale baselines by 3.26 and 2.62 average points on Qwen3-8B-Base and Qwen3-14B-Base, respectively. Additional results on code generation, a different backbone, and out-of-domain evaluations further demonstrate the generalization ability of DelTA.
Kaiyi Zhang, Wei Wu, Yankai Lin
May 18, 2026cs.LG

Randomized Advantage Transformation (RAT): Computing Natural Policy Gradients via Direct Backpropagation

Natural policy gradients improve optimization by accounting for the geometry of distribution space, but their practical use is limited by the cost of estimating and inverting the Fisher matrix. We present Randomized Advantage Transformation (RAT), a method for estimating Tikhonov-regularized natural policy gradients via direct backpropagation. By applying the Woodbury formula, we reformulate the regularized natural policy gradients as vanilla policy gradients with a transformed advantage. RAT computes this transformation efficiently via randomized block Kaczmarz iterations on on-policy mini-batches, avoiding explicit Fisher construction, conjugate-gradient solvers, and architecture-specific approximations. We provide convergence guarantees for RAT and demonstrate empirically that it matches or exceeds established natural-gradient methods across continuous and visual control benchmarks, while remaining simple to implement and compatible with various architectures.
Mingfei Sun
May 18, 2026cs.MA

The Dynamics of Policy Gradient in Social Dilemmas with Partner Selection

In social dilemmas self-interested learning agents face the choice between the societal benefit of cooperation and the immediate reward of defection. Significant evidence exists on the benefits of assortment mechanisms such as partner selection for the emergence of cooperation, but this is largely available through agent-based simulations. In this paper, we provide an analytical solution to the problem, studying the policy-gradient dynamics in a multi-agent environment with partner selection. We show how partner selection changes the opponent distribution and hence the reward landscape, and prove this promotes cooperation under simple rules known from the literature. In particular, we find that population variance is a necessary condition for cooperation to emerge. Using a two-dimensional Wiener process, we extend the dynamics to capture the stochastic effects of partner selection and the resulting opponent distribution. We derive a sufficient condition for the population to be cooperation-promoting and prove the existence of a stationary distribution. Simulations confirm that the stochastic model accurately captures the policy-gradient dynamics and clarifies how the learning rate affects the emergence of cooperation.
Benedict Russell, Chin-wing Leung, Paolo Turrini
May 18, 2026cs.LG

Equilibrium Selection in Multi-Agent Policy Gradients via Opponent-Aware Basin Entry

Multi-agent policy-gradient methods have been shown to converge locally near stable Nash equilibria. Local convergence, however, does not determine which equilibrium is reached. We study this question through basin-entry probability with respect to a target set of equilibria selected by an external criterion, such as payoff dominance. For finite-unroll Meta-MAPG, we show that the update decomposes into ordinary policy gradient plus own-learning and peer-learning corrections, with controlled sampling noise and finite-unroll bias. We identify the peer-learning correction as the main equilibrium-selection mechanism: under a local alignment condition, the probability of entering the certified attraction region of the target stable-Nash set increases, relative to ordinary policy gradient. Because persistent correction may shift zero-update points of the original game, annealing the correction after entering the basin recovers ordinary policy-gradient dynamics and inherits local stable-Nash convergence guarantees. Experiments in Stag Hunt, iterated Prisoner's Dilemma, and preliminary neural-policy coordination environments support this basin-entry view, showing increased entry into cooperative basins under peer-aware updates.
Yevhen Shcherbinin, Arina Redina, Maxim Kalpin +1
May 17, 2026math.OC

Scalable Bi-causal Optimal Transport via KL Relaxation and Policy Gradients

Bi-causal optimal transport (OT) is a natural framework for comparing and coupling stochastic processes under nonanticipative information constraints, with important applications in robust finance, sequential uncertainty quantification, and multistage stochastic optimization. In particular, a learned bi-causal coupling naturally serves as a simulator for generating joint sample paths that respect both prescribed marginal laws and the underlying information flow. Its practical use, however, is limited by the computational difficulty of enforcing bi-causal coupling constraints over path space, especially for continuous distributions and long horizons. We develop a scalable stochastic-optimization framework for computing bi-causal OT couplings under general marginals. Our approach introduces a Kullback--Leibler (KL)-penalized relaxation that replaces hard marginal constraints with tractable divergence penalties while preserving the recursive structure of the problem. We establish dynamic programming principles for both the original and relaxed formulations, prove that the relaxed problem converges to the original bi-causal OT problem as the penalty grows, and derive explicit policy-gradient representations for the relaxed objective. Building on these results, we propose a practical policy-gradient algorithm with unbiased mini-batch estimators, variance reduction, and nonasymptotic regret guarantees. Numerical experiments show that the method accurately captures marginal laws and temporal dependence, and performs well in applications including robust subhedging and time series statistical downscaling. These results provide a scalable computational approach to bi-causal OT and broaden its applicability in settings where nonanticipative information constraints are essential.
Haoyang Cao, Jesse Hoekstra, Renyuan Xu +2
May 13, 2026stat.ML

AIS: Adaptive Importance Sampling for Quantized RL

Reinforcement learning (RL) for large language models (LLMs) is dominated by the cost of rollout generation, which has motivated the use of low-precision rollouts (e.g., FP8) paired with a BF16 trainer to improve throughput and reduce memory pressure. This introduces a rollout-training mismatch that biases the policy gradient and can cause training to collapse outright on reasoning benchmarks. We show that the mismatch is non-stationary and acts as a double-edged sword: early in training it provides a stochastic exploration bonus, exposing the gradient to trajectories the trainer would otherwise under-sample, but the same perturbation transitions into a destabilizing source of bias as the policy concentrates. To solve this, we propose Adaptive Importance Sampling (AIS), a correction framework that adjusts the strength of its intervention on a per-batch basis. AIS combines three real-time diagnostics, namely weight reliability, divergence severity, and variance amplification, into a single mixing coefficient that interpolates between the uncorrected and fully importance-weighted gradients, suppressing the destabilizing component of the mismatch while preserving its exploratory benefit. We integrate AIS into GRPO and evaluate it on the diffusion-based LLaDA-8B-Instruct and the autoregressive Qwen3-8B and Qwen3.5-9B across mathematical reasoning and planning benchmarks. AIS matches the BF16 baseline on most tasks while retaining the 1.5 to 2.76x rollout speedup of FP8.
Jiajun Zhou, Wei Shao, Lingchao Zheng +2
May 12, 2026cs.LG

Delightful Gradients Accelerate Corner Escape

Softmax policy gradient converges at O(1/t)O(1/t), but its transient behavior near sub-optimal corners of the simplex can be exponentially slow. The bottleneck is self-trapping: negative-advantage actions reinforce the corner policy and can initially push the optimal action backward. We study \emph{Delightful Policy Gradient} (DG), which gates each policy-gradient term by the product of advantage and action surprisal. For KK-armed bandits, we prove that the zero-temperature limit of DG removes this corner-trapping mechanism on a quantitative sector near any sub-optimal corner, yielding a first-exit escape bound logarithmic in the initial probability ratio. At every fixed temperature, the same local mechanism persists because harmful actions are polynomially suppressed as they become rare. A key structural insight is that every action better than the corner action is an \emph{ally}: its contribution to escape is non-negative. Combining corner instability with a monotonic value improvement identity, we prove that DG converges globally to the optimal policy in both bandits and tabular MDPs at an asymptotic O(1/t)O(1/t) rate. We also show, via an exact counterexample, that this tabular mechanism can fail under shared function approximation. In MNIST contextual bandits with a shared-parameter neural network, DG nevertheless recovers from bad initializations faster than standard policy gradient, suggesting that the counterexample marks a boundary of the theory rather than a practical prohibition.
Jincheng Mei, Ian Osband
May 11, 2026cs.LG

Epistemic Uncertainty for Test-Time Discovery

Automated scientific discovery using large language models relies on identifying genuinely novel solutions. Standard reinforcement learning penalizes high-variance mutations, which leads the policy to prioritize familiar patterns. As a result, the maximum reward plateaus even as the average reward increases. Overcoming this limitation requires a signal that distinguishes unexplored regions from intrinsically difficult problems. This necessitates measuring disagreement across independently adapted weight hypotheses rather than relying on a single network's confidence. UG-TTT addresses this challenge by maintaining a small ensemble of low-rank adapters over a frozen base model. The per-token disagreement, quantified as the mutual information between ensemble predictions and weight hypotheses, isolates epistemic uncertainty and identifies positions where insufficient coverage leads to adapter divergence rather than intrinsic problem difficulty. This measure is incorporated as an exploration bonus into the policy gradient, directing the policy toward positions where persistent adapter disagreement signals low training coverage, the same frontier where genuine discovery is possible. A nuclear norm regularizer ensures the adapters remain distinct from one another, thereby preserving the exploration signal throughout training. Across four scientific discovery benchmarks, UG-TTT increases the maximum reward on three tasks, maintains substantially higher solution diversity, and an ablation study confirms that the regularizer is essential for sustaining this behavior.
Kainat Riaz, Muhammad Ahmed Mohsin, Ahsan Bilal +5
May 11, 2026cs.LG

Revisiting Policy Gradients for Restricted Policy Classes: Escaping Myopic Local Optima with k-step Policy Gradients

This work revisits standard policy gradient methods used on restricted policy classes, which are known to get stuck in suboptimal critical points. We identify an important cause for this phenomenon to be that the policy gradient is itself fundamentally myopic, i.e. it only improves the policy based on the one-step QQ-function. In this work, we propose a generalized kk-step policy gradient method that couples the randomness within a kk-step time window and can escape the myopic local optima in MDPs with restricted policy classes. We show this new method is theoretically guaranteed to converge to a solution that is exponentially close in performance to the optimal deterministic policy with respect to kk. Further, we show projected gradient descent and mirror descent with this kk-step policy gradient can achieve this exponential guarantee in O(1T)O(\frac{1}{T}) iterations, despite only assuming smoothness and differentiability of the value function. This will provide near optimal solutions to previously elusive applications like state aggregation and partially observable cooperative multi-agent settings. Moreover, our bounds avoid the ubiquitous distribution mismatch factors dμπ/dμπ||d_μ^{π^*} / d_μ^π||_\infty and dμπ/μ||d_μ^{π^*} / μ||_\infty enabling the kk-step policy gradient method to escape suboptimal critical points that emerge from poor exploration in fully observable settings.
Alex DeWeese, Guannan Qu
May 11, 2026cs.LG

Policy Gradient Methods for Non-Markovian Reinforcement Learning

We study policy gradient methods for reinforcement learning in non-Markovian decision processes (NMDPs), where observations and rewards depend on the entire interaction history. To handle this dependence, the agent maintains an internal state that is recursively updated to provide a compact summary of past observations and actions. In contrast to approaches that treat the agent state dynamics as fixed or learn it via predictive objectives, we propose a reward-centric formulation that jointly optimizes the agent state dynamics and the control policy to maximize the expected cumulative reward. To this end, we consider a class of Agent State-Markov (ASM) policies, comprising an agent state dynamics and a control policy that maps the agent state to actions. We establish a novel policy gradient theorem for ASM policies, extending the classical policy gradient results from the Markovian setting to episodic and infinite-horizon discounted NMDPs. Building on this gradient expression, we propose the Agent State-Markov Policy Gradient (ASMPG) algorithm, which leverages the recursive structure of the agent state dynamics for efficient optimization. We establish finite-time and almost sure convergence guarantees, and empirically demonstrate that, on a range of non-Markovian tasks, ASMPG outperforms baselines that learn state representations via predictive objectives.
Avik Kar, Siddharth Chandak, Rahul Singh +4
May 11, 2026cs.LG

Natural Policy Gradient as Doubly Smoothed Policy Iteration: A Bellman-Operator Framework

In this work, we show that natural policy gradient, a core algorithm in reinforcement learning, admits an exact formulation as a smoothed and averaged form of policy iteration. Specifically, we introduce doubly smoothed policy iteration (DSPI), a Bellman-operator framework in which each policy is obtained by applying a regularized greedy step to a weighted average of past QQ-functions. DSPI includes policy iteration, dual-averaged policy iteration, natural policy gradient, and more general policy dual averaging methods as special cases. Using only monotonicity and contraction of smoothed Bellman operators, we prove distribution-free global geometric convergence of DSPI. Consequently, standard natural policy gradient and policy dual averaging achieve an iteration complexity of O((1γ)1log((1γ)1ε1))\mathcal{O}((1-γ)^{-1}\log((1-γ)^{-1}ε^{-1})) for computing an εε-optimal policy, without modifying the MDP, adding regularization beyond the mirror map inherent in the update, or using adaptive, trajectory-dependent stepsizes. For the unregularized greedy case, corresponding to dual-averaged policy iteration, we also prove finite termination. The same Bellman-operator framework further extends to discounted MDPs with linear function approximation and stochastic shortest path problems.
Phalguni Nanda, Zaiwei Chen
May 9, 2026cs.AI

Iterative Critique-and-Routing Controller for Multi-Agent Systems with Heterogeneous LLMs

Multi-agent large language model (LLM) systems often rely on a controller to coordinate a pool of heterogeneous models, yet existing controllers are typically limited to one-shot routing: they select a model once and return its output directly. Such routing-only designs provide no mechanism to critique intermediate drafts or support iterative refinement. To address this limitation, we propose a critique-and-routing controller that casts multi-agent coordination as a sequential decision problem. At each turn, the controller evaluates the current draft, decides whether to stop or continue, and, if needed, selects the next agent for further refinement. We formulate this process as a finite-horizon Markov Decision Process (MDP) with explicit agent-utilization constraints, design a composite reward for controller decisions across turns, and optimize the controller via policy gradients under a Lagrangian-relaxed objective. Extensive experiments across multiple heterogeneous multi-agent systems and seven reasoning benchmarks show that our method consistently outperforms state-of-the-art baselines and substantially narrows the gap to the strongest agent, while using it for fewer than 25% of total calls.
Wenzhi Fang, Liangqi Yuan, Guangchen Lan +2
May 8, 2026cs.LG

The Reciprocity Gradient

Communication is fundamental to sustaining reciprocity and cooperation in strategic interactions. We identify and formulate the influence attribution problem as the central optimization difficulty inherent in such dynamics for a learning agent: any action or signal the agent emits reshapes the reputations of many third parties along combinatorially branching paths before feeding back into its own future rewards, forcing the agent to account for all of these indirect channels at once when choosing every action. To address this, we introduce the reciprocity gradient, which explicitly backpropagates reward gradients through private estimators of opponents' policies trained from public observations. The gradient flows through the reputation chain itself analytically, rather than being estimated from sampled returns. It jointly optimizes actions and evaluative signals without intrinsic rewards or reward shaping. Empirically, the method recovers near-optimal context-sensitive policies, while sample-based baselines collapse into constant-output policies.
Yue Lin, Pascal Poupart, Shuhui Zhu +5
May 7, 2026cs.LG

Asymmetric On-Policy Distillation: Bridging Exploitation and Imitation at the Token Level

On-policy distillation (OPD) trains a student on its own trajectories with token-level teacher feedback and often outperforms off-policy distillation and standard reinforcement learning. However, we find that its standard advantage weighted policy gradient suffers from three structural weaknesses, including high variance updates, vanishing gradients in zero-advantage regions, and exploration bottlenecks when corrective signals are insufficient. We therefore propose Asymmetric On-Policy Distillation (AOPD), which replaces ineffective negative reinforcement with localized divergence minimization in non-positive advantage regions while preserving positive reinforcement learning. Experiments on mathematical reasoning benchmarks show that AOPD consistently outperforms standard OPD, with average gains of 4.09 / 8.34 under strong / weak initialization, respectively. AOPD also maintains higher policy entropy during training and better capability retention during sequential tool-use adaptation.
Nan Jia, Haojin Yang, Xing Ma +6
May 5, 2026cs.LG

Vanishing L2 regularization for the softmax Multi Armed Bandit

Multi Armed Bandit (MAB) algorithms are a cornerstone of reinforcement learning and have been studied both theoretically and numerically. One of the most commonly used implementation uses a softmax mapping to prescribe the optimal policy and served as the foundation for downstream algorithms, including REINFORCE. Distinct from vanilla approaches, we consider here the L2 regularized softmax policy gradient where a quadratic term is subtracted from the mean reward. Previous studies exploiting convexity failed to identify a suitable theoretical framework to analyze its convergence when the regularization parameter vanishes. We prove here theoretical convergence results and confirm empirically that this regime makes the L2 regularization numerically advantageous on standard benchmarks.
Stefana-Lucia Anita, Gabriel Turinici
Apr 30, 2026cs.LG

Global Optimality for Constrained Exploration via Penalty Regularization

Efficient exploration is a central problem in reinforcement learning and is often formalized as maximizing the entropy of the state-action occupancy measure. While unconstrained maximum-entropy exploration is relatively well understood, real-world exploration is often constrained by safety, resource, or imitation requirements. This constrained setting is particularly challenging because entropy maximization lacks additive structure, rendering Bellman-equation-based methods inapplicable. Moreover, scalable approaches require policy parameterization, inducing non-convexity in both the objective and the constraints. To our knowledge, the only prior model-free policy-gradient approach for this setting under general policy parameterization is due to Ying et al. (2025). Unfortunately, their guarantees are limited to weak regret and ergodic averages, which do not imply that the final output is a single deployable policy that is near-optimal and nearly feasible. In this work we take a different approach to this problem, and propose Policy Gradient Penalty (PGP) method, a single-loop policy-space method that enforces general convex occupancy-measure constraints via quadratic-penalty regularization. PGP constructs pseudo-rewards that yield gradient estimates of the penalized objective, subsequently exploiting the classical Policy Gradient Theorem. We further establish the regularity of the penalized objective, providing the smoothness properties needed to justify the convergence of PGP. Leveraging hidden convexity and strong duality, we then establish global last-iterate convergence guarantees, attaining an εε-optimal constrained entropy value with εε bounded constraint violation despite policy-induced non-convexity. We validate PGP through ablations on a grid-world benchmark and further demonstrate scalability on two challenging continuous-control tasks.
Florian Wolf, Ilyas Fatkhullin, Niao He
Apr 30, 2026cs.LG

Kernelized Advantage Estimation: From Nonparametric Statistics to LLM Reasoning

Recent advances in large language models (LLMs) have increasingly relied on reinforcement learning (RL) to improve their reasoning capabilities. Three types of approaches have been widely adopted: The first relies on a deep neural network to estimate the value function of the learning policy in order to reduce the variance of the policy gradient. However, estimating and maintaining such a value network incurs substantial computational and memory overhead. The second avoids training a value network by approximating the value function using sample averages. However, it samples a large number of reasoning traces per prompt for accurate value function approximation, making it computationally expensive. The third samples only a single reasoning trajectory per prompt, which reduces computational cost but suffers from poor sample efficiency. This paper focuses on a practical, resource-constrained setting in which only a small number of reasoning traces can be sampled per prompt, while low-variance gradient estimation remains essential for high-quality policy learning. To address this challenge, we bring classical nonparametric statistical methods, which are both computationally and statistically efficient, to LLM reasoning. We employ kernel smoothing as a concrete example for value function estimation and the subsequent policy optimization. Numerical and theoretical results demonstrate that our proposal achieves accurate value and gradient estimation, leading to improved policy optimization.
Shijin Gong, Kai Ye, Jin Zhu +3
Apr 30, 2026cs.LG

Bayesian policy gradient and actor-critic algorithms

Policy gradient methods are reinforcement learning algorithms that adapt a parameterized policy by following a performance gradient estimate. Conventional policy gradient methods use Monte-Carlo techniques to estimate the gradient, which tend to have high variance, requiring many samples and resulting in slow convergence. We first propose a Bayesian framework for policy gradient, based on modeling the policy gradient as a Gaussian process. This reduces the number of samples needed to obtain accurate gradient estimates. Moreover, estimates of the natural gradient and a measure of the uncertainty in the gradient estimates, namely, the gradient covariance, are provided at little extra cost. Since the proposed framework considers system trajectories as its basic observable unit, it does not require the dynamics within trajectories to be of any particular form, and can be extended to partially observable problems. On the downside, it cannot exploit the Markov property when the system is Markovian. To address this, we supplement our Bayesian policy gradient framework with a new actor-critic learning model in which a Bayesian class of non-parametric critics, based on Gaussian process temporal difference learning, is used. Such critics model the action-value function as a Gaussian process, allowing Bayes rule to be used to compute the posterior distribution over action-value functions, conditioned on the observed data. Appropriate choices of the policy parameterization and of the prior covariance (kernel) between action-values yield closed-form expressions for the posterior of the gradient of the expected return with respect to the policy parameters. We perform detailed experimental comparisons of the proposed Bayesian policy gradient and actor-critic algorithms with classic Monte-Carlo based policy gradient methods, on a number of reinforcement learning problems.
Mohammad Ghavamzadeh, Yaakov Engel, Michal Valko
Apr 28, 2026cs.LG

When Errors Can Be Beneficial: A Categorization of Imperfect Rewards for Policy Gradient

Training language models via reinforcement learning often relies on imperfect proxy rewards, since ground truth rewards that precisely define the intended behavior are rarely available. Standard metrics for assessing the quality of proxy rewards, such as ranking accuracy, treat incorrect rewards as strictly harmful. In this work, however, we highlight that not all deviations from the ground truth are equal. By theoretically analyzing which outputs attract probability during policy gradient optimization, we categorize reward errors according to their effect on the increase in ground truth reward. The analysis establishes that reward errors, though conventionally viewed as harmful, can also be benign or even beneficial by preventing the policy from stalling around outputs with mediocre ground truth reward. We then present two practical implications of our theory. First, for reinforcement learning from human feedback (RLHF), we develop reward model evaluation metrics that account for the harmfulness of reward errors. Compared to standard ranking accuracy, these metrics typically correlate better with the performance of a language model after RLHF, yet gaps remain in robustly evaluating reward models. Second, we provide insights for reward design in settings with verifiable rewards. A key theme underlying our results is that the effectiveness of a proxy reward function depends heavily on its interaction with the initial policy and learning algorithm.
Shuning Shang, Hubert Strauss, Stanley Wei +2
Apr 25, 2026cs.LG

V-GRPO: Online Reinforcement Learning for Denoising Generative Models Is Easier than You Think

Aligning denoising generative models with human preferences or verifiable rewards remains a key challenge. While policy-gradient online reinforcement learning (RL) offers a principled post-training framework, its direct application is hindered by the intractable likelihoods of these models. Prior work therefore either optimizes an induced Markov decision process (MDP) over sampling trajectories, which is stable but inefficient, or uses likelihood surrogates based on the diffusion evidence lower bound (ELBO), which have so far underperformed on visual generation. Our key insight is that the ELBO-based approach can, in fact, be made both stable and efficient. By reducing surrogate variance and controlling gradient steps, we show that this approach can beat MDP-based methods. To this end, we introduce Variational GRPO (V-GRPO), a method that integrates ELBO-based surrogates with the Group Relative Policy Optimization (GRPO) algorithm, alongside a set of simple yet essential techniques. Our method is easy to implement, aligns with pretraining objectives, and avoids the limitations of MDP-based methods. V-GRPO achieves state-of-the-art performance in text-to-image synthesis, while delivering a 2×2\times speedup over MixGRPO and a 3×3\times speedup over DiffusionNFT.
Bingda Tang, Yuhui Zhang, Xiaohan Wang +3
Apr 24, 2026cs.LG

K-Score: Kalman Filter as a Principled Alternative to Reward Normalization in Reinforcement Learning

We propose a simple yet effective alternative to reward normalization in policy gradient reinforcement learning by integrating a 1D Kalman filter for online reward estimation. Instead of relying on fixed heuristics, our method recursively estimates the latent reward mean, smoothing high-variance returns and adapting to non-stationary environments. This approach incurs minimal overhead and requires no modification to existing policy architectures. Experiments on \textit{LunarLander} and \textit{CartPole} demonstrate that Kalman-filtered rewards significantly accelerate convergence and reduce training variance compared to standard normalization techniques. Code is available at https://github.com/Sumxiaa/Kalman_Normalization.
Zixuan Xia, Quanxi Li
Apr 21, 2026cs.RO

Efficient Reinforcement Learning using Linear Koopman Dynamics for Nonlinear Robotic Systems

This paper presents a model-based reinforcement learning (RL) framework for optimal closed-loop control of nonlinear robotic systems. The proposed approach learns linear lifted dynamics through Koopman operator theory and integrates the resulting model into an actor-critic architecture for policy optimization, where the policy represents a parameterized closed-loop controller. To reduce computational cost and mitigate model rollout errors, policy gradients are estimated using one-step predictions of the learned dynamics rather than multi-step propagation. This leads to an online mini-batch policy gradient framework that enables policy improvement from streamed interaction data. The proposed framework is evaluated on several simulated nonlinear control benchmarks and two real-world hardware platforms, including a Kinova Gen3 robotic arm and a Unitree Go1 quadruped. Experimental results demonstrate improved sample efficiency over model-free RL baselines, superior control performance relative to model-based RL baselines, and control performance comparable to classical model-based methods that rely on exact system dynamics.
Wenjian Hao, Yuxuan Fang, Zehui Lu +1
Apr 21, 2026cs.LG

Intentional Updates for Streaming Reinforcement Learning

In gradient-based learning, a step size chosen in parameter units does not produce a predictable per-step change in function output. This often leads to instability in the streaming setting (i.e., batch size=1), where stochasticity is not averaged out and update magnitudes can momentarily become arbitrarily big or small. Instead, we propose intentional updates: first specify the intended outcome of an update and then solve for the step size that approximately achieves it. This strategy has precedent in online supervised linear regression via Normalized Least Mean Squares algorithm, which selects a step size to yield a specified change in the function output proportional to the current error. We extend this principle to streaming deep reinforcement learning by defining appropriate intended outcomes: Intentional TD aims for a fixed fractional reduction of the TD error, and Intentional Policy Gradient aims for a bounded per-step change in the policy, limiting local KL divergence. We propose practical algorithms combining eligibility traces and diagonal scaling. Empirically, these methods yield state-of-the-art streaming performance, frequently performing on par with batch and replay-buffer approaches.
Arsalan Sharifnassab, Mohamed Elsayed, Kris De Asis +2
Apr 21, 2026cs.LG

Policy Gradient Primal-Dual Method for Safe Reinforcement Learning from Human Feedback

Safe Reinforcement Learning from Human Feedback (Safe RLHF) has recently achieved empirical success in developing helpful and harmless large language models by decoupling human preferences regarding helpfulness and harmlessness. Existing approaches typically rely on fitting fixed horizon reward models from human feedback and have only been validated empirically. In this paper, we formulate safe RLHF as an infinite horizon discounted Con- strained Markov Decision Process (CMDP), since humans may interact with the model over a continuing sequence of interactions rather than within a single finite episode. We propose two Safe RLHF algorithms that do not require reward model fitting and, in contrast to prior work assuming fixed-length trajectories, support flexible trajectory lengths for training. Both algo- rithms are based on the primal-dual method and achieve global convergence guarantees with polynomial rates in terms of policy gradient iterations, trajectory sample lengths, and human preference queries. To the best of our knowledge, this is the first work to study infinite horizon discounted CMDP under human feedback and establish global, non-asymptotic convergence.
Qiang Liu, Adrienne Kline, Ermin Wei
Apr 20, 2026cs.LG

Does "Do Differentiable Simulators Give Better Policy Gradients?'' Give Better Policy Gradients?

In policy gradient reinforcement learning, access to a differentiable model enables 1st-order gradient estimation that accelerates learning compared to relying solely on derivative-free 0th-order estimators. However, discontinuous dynamics cause bias and undermine the effectiveness of 1st-order estimators. Prior work addressed this bias by constructing a confidence interval around the REINFORCE 0th-order gradient estimator and using these bounds to detect discontinuities. However, the REINFORCE estimator is notoriously noisy, and we find that this method requires task-specific hyperparameter tuning and has low sample efficiency. This paper asks whether such bias is the primary obstacle and what minimal fixes suffice. First, we re-examine standard discontinuous settings from prior work and introduce DDCG, a lightweight test that switches estimators in nonsmooth regions; with a single hyperparameter, DDCG achieves robust performance and remains reliable with small samples. Second, on differentiable robotics control tasks, we present IVW-H, a per-step inverse-variance implementation that stabilizes variance without explicit discontinuity detection and yields strong results. Together, these findings indicate that while estimator switching improves robustness in controlled studies, careful variance control often dominates in practical deployments.
Ku Onoda, Paavo Parmas, Manato Yaguchi +1