Robotics

Recent momentum

-6%

16 papers in the last 28 days · 0.3% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

Weekly history

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What was published in this topic, kept on the site without email delivery.

Period ending 2026-09-21

8 new papers

A weekly snapshot of new work published in Robotics.

Period ending 2026-09-14

1 new paper

A weekly snapshot of new work published in Robotics.

Period ending 2026-09-07

1 new paper

A weekly snapshot of new work published in Robotics.

195 papers

Latest in Robotics

Nov 21, 2025cs.RO

MobileOcc: A Human-Aware Semantic Occupancy Dataset for Mobile Robots

Dense 3D semantic occupancy perception is critical for mobile robots operating in pedestrian-rich environments, yet it remains underexplored compared to its application in autonomous driving. To address this gap, we present MobileOcc, a semantic occupancy dataset for mobile robots operating in crowded human environments. Our dataset is built using an annotation pipeline that incorporates static object occupancy annotations and a novel mesh optimization framework explicitly designed for human occupancy modeling. It reconstructs deformable human geometry from 2D images, then refines and optimizes it using associated LiDAR point data. Using MobileOcc, we establish benchmarks for two tasks: i) Occupancy prediction and ii) Pedestrian velocity prediction, using different methods, including monocular, stereo, and panoptic occupancy, with metrics and baseline implementations for reproducible comparison. Beyond occupancy prediction, we further assess our annotation method on 3D human pose estimation datasets. Results demonstrate that our method exhibits robust performance across different datasets. Our code and dataset are released at https://autonomousrobots.nl/paper_websites/mobileocc
Junseo Kim, Guido Dumont, Xinyu Gao +3
Nov 5, 2025cs.RO

Manifold-constrained Hamilton-Jacobi Reachability Learning for Decentralized Multi-Agent Motion Planning

Safe multi-agent motion planning (MAMP) under task-induced constraints is a critical challenge in robotics. Many real-world scenarios require robots to navigate dynamic environments while adhering to manifold constraints imposed by tasks. For example, service robots must carry cups upright while avoiding collisions with humans or other robots. Despite recent advances in decentralized MAMP for high-dimensional systems, incorporating manifold constraints remains difficult. To address this, we propose a manifold-constrained Hamilton-Jacobi reachability (HJR) learning framework for decentralized MAMP. Our method solves HJR problems under manifold constraints to capture task-aware safety conditions, which are then integrated into a decentralized trajectory optimization planner. This enables robots to generate motion plans that are both safe and task-feasible without requiring assumptions about other agents' policies. Our approach generalizes across diverse manifold-constrained tasks and scales effectively to high-dimensional multi-agent manipulation problems. Experiments show that our method outperforms existing constrained motion planners and operates at speeds suitable for real-world applications. Video demonstrations are available at https://youtu.be/RYcEHMnPTH8 .
Qingyi Chen, Ruiqi Ni, Junyoung Kim +1
Oct 21, 2025cs.RO

OREN: Octree Residual Network for Real-Time Euclidean Signed Distance Mapping

Reconstructing signed distance functions (SDFs) from point cloud data benefits many robot autonomy capabilities, including localization, mapping, motion planning, and control. Methods that support online and large-scale SDF reconstruction often rely on discrete volumetric data structures, which affects the continuity and differentiability of the SDF estimates. Neural network methods have demonstrated high-fidelity differentiable SDF reconstruction but they tend to be less efficient, experience catastrophic forgetting and memory limitations in large environments, and are often restricted to truncated SDF. This work proposes OREN, a hybrid method that combines an explicit prior from octree interpolation with an implicit residual from neural network regression. Our method achieves non-truncated (Euclidean) SDF reconstruction with computational and memory efficiency comparable to volumetric methods and differentiability and accuracy comparable to neural network methods. Extensive experiments demonstrate that OREN outperforms the state of the art in terms of accuracy and efficiency, providing a scalable solution for downstream tasks in robotics and computer vision.
Zhirui Dai, Qihao Qian, Tianxing Fan +1
Oct 2, 2025cs.RO

What Matters in RL-Based Methods for Object-Goal Navigation? An Empirical Study and A Unified Framework

Object-Goal Navigation (ObjectNav) is a key capability for deploying mobile robots in everyday environments such as homes, schools, and workplaces. In this task, an agent must locate an instance of a target object category in previously unseen environments using only onboard perception, requiring the integration of semantic understanding, spatial reasoning, and long-horizon planning. Reinforcement learning (RL) has become a dominant paradigm for ObjectNav, yet modern systems involve numerous design choices across perception modules, policy architectures, and inference-time strategies. The relative impact of these components, however, remains poorly understood. In this work, we present a large-scale empirical study of modular RL-based ObjectNav systems. We decompose the navigation pipeline into three key components: perception, policy, and test-time enhancement, and conduct extensive controlled experiments to analyze their individual contributions. Our results suggest that improvements in perception quality and test-time strategies often yield larger performance gains than policy improvements alone, highlighting the importance of understanding how different components interact within modular navigation systems. Motivated by these findings, we introduce a unified framework for systematically studying modular ObjectNav systems. Guided by our analysis, we build an enhanced system that achieves state-of-the-art performance on the Gibson benchmark, improving SPL by 6.6% and success rate by 2.7% over prior methods. We also introduce a human expert baseline, achieving 98% success, highlighting the significant gap between current RL agents and human-level navigation. Finally, we provide practical insights and design recommendations for each module to help guide future research. Project page: https://honwang0054.github.io/What-matters-in-RL-ObjNav-web/.
Hongze Wang, Boyang Sun, Jiaxu Xing +5
Aug 20, 2025cs.RO

Decentralized Vision-Based Autonomous Aerial Wildlife Monitoring

Wildlife field operations demand efficient parallel deployment methods to identify and interact with specific individuals, enabling simultaneous collective behavioral analysis, and health and safety interventions. Previous robotics solutions approach the problem from the herd perspective, or are manually operated and limited in scale. We propose a decentralized vision-based multi-quadrotor system for wildlife monitoring that is scalable, low-bandwidth, and sensor-minimal (single onboard RGB camera). Our approach enables robust identification and tracking of large species in their natural habitat. We develop novel vision-based coordination and tracking algorithms designed for dynamic, unstructured environments without reliance on centralized communication or control. We validate our system through real-world experiments, demonstrating reliable deployment in diverse field conditions.
Makram Chahine, William Yang, Alaa Maalouf +6
Aug 7, 2025cs.RO

Do Robots Really Need Anthropomorphic Hands? A Comparison of Human and Robotic Hands

Human manipulation skills represent a pinnacle of voluntary motor functions, requiring the coordination of many degrees of freedom and the processing of high-dimensional sensor input to achieve remarkable dexterity. Thus, this study investigates whether the human hand, with its associated biomechanical properties, sensors, and control mechanisms, is an ideal that should be strived for in robotics. Do robots need anthropomorphic hands? First, characteristics of the human hand in terms of biomechanics and perception are extracted to compare them with currently commercially available robotic hands. From this comparison, research questions are derived that connect manipulation system complexity to skill repertoire size and dexterity. These questions are addressed through a systematic literature review, analyzing the manipulation capabilities demonstrated in 125 papers published between 2019 and 2025. Although complex five-fingered hands are often considered the ultimate goal for robotic manipulators, they are not necessary for all tasks. Findings indicate that in-hand manipulation does not benefit from anthropomorphic hand design, as simpler mechanisms are sufficient; however, mechanism complexity correlates with the breadth of manipulation tasks a hand can perform. Sensor integration and intelligent manipulation strategies remain underexplored, which may be due to a misalignment with hand design: instead of replicating the number of fingers and degrees of freedom, focusing on robustness and softness would allow more intelligent control and learning to exploit environmental contacts and integrate more sensors. Finally, the article argues for standardized evaluation criteria to enable the systematic comparison of hand designs and manipulation systems.
Alexander Fabisch, Wadhah Zai El Amri, Chandandeep Singh +1
Jul 7, 2025cs.RO

Monte Carlo Tree Search with Tensor Factorization for Optimization Problems in Robotics

Many robotic tasks, such as inverse kinematics, motion planning, and contact-rich manipulation, can be formulated as optimization problems. Solving these problems requires addressing inherent nonlinear kinematics, complex contact dynamics, long-horizon correlations, and multi-modal optimization landscapes, each posing distinct challenges for state-of-the-art optimizers. While existing methods tackle these issues through problem-specific strategies, such specialization inherently limits cross-task generalization, requires heavy engineering effort in problem reformulation, and hinders multi-task autonomy. Monte Carlo Tree Search (MCTS) offers a compelling framework that generalizes across diverse robotic tasks via strategic exploration of the solution space. However, it typically suffers from combinatorial complexity when applied naively, resulting in slow convergence and excessive storage space in high-dimensional domains. To address this limitation, we propose Tensor Train Tree Search (TTTS), which leverages tensor factorization to exploit implicit correlations among different branches within the decision tree. By utilizing the resulting compact, linear-complexity representation, TTTS significantly reduces both computation and storage overhead, thereby enabling highly efficient global decision making. Experimental results across inverse kinematics, motion planning around obstacles, legged robot manipulation, multi-stage motion planning, and bimanual whole-body manipulation demonstrate the efficiency of TTTS for generalized robot optimization over a diverse set of tasks.
Teng Xue, Yan Zhang, Amirreza Razmjoo +1
May 27, 2025cs.RO

Multi-Embodiment Robotic Retargeting via Guided Diffusion Model

Motion retargeting for specific robot from existing motion datasets is one critical step in transferring motion patterns from human behaviors to and across various robots. However, inconsistencies in topological structure, geometrical parameters as well as joint correspondence make it difficult to handle diverse embodiments with a unified retargeting architecture. In this work, we propose a novel unified graph-conditioned diffusion-based motion generation framework for retargeting reference motions across diverse embodiments. The intrinsic characteristics of heterogeneous embodiments are represented with graph structure that effectively captures topological and geometrical features of different robots. Such a graph-based encoding further allows for knowledge exploitation at the joint level with a customized attention mechanisms developed in this work. For lacking ground truth motions of the desired embodiment, we utilize an energy-based guidance formulated as retargeting losses to train the diffusion model. As one of the first cross-embodiment motion retargeting methods in robotics, our experiments validate that the proposed model can retarget motions across heterogeneous embodiments in a unified manner. Moreover, it demonstrates a certain degree of generalization to both diverse skeletal structures and similar motion patterns.
Zhefeng Cao, Ben Liu, Shunpeng Yang +3
Apr 23, 2025cs.RO

MOSAIC: Skill-Centric Manipulation Planning with Physics Simulation

Planning long-horizon manipulation motions using a set of predefined skills is a central challenge in robotics; solving it efficiently could enable general-purpose robots to tackle novel tasks by flexibly composing generic skills. Solutions to this problem lie in an infinitely vast space of parameterized skill sequences -- a space where common incremental methods struggle to find sequences that have non-obvious intermediate steps. Some approaches reason over lower-dimensional, symbolic spaces, which are more tractable to explore but may be brittle and are laborious to construct. In this work, we introduce MOSAIC, a skill-centric, multi-directional planning approach that targets these challenges by reasoning about which skills to employ and where they are most likely to succeed, by utilizing physics simulation to estimate skill execution outcomes. Specifically, MOSAIC employs two complementary skill families: Generators, which identify ``islands of competence'' where skills are demonstrably effective, and Connectors, which link these skill-trajectories by solving boundary value problems. By focusing planning efforts on regions of high competence, MOSAIC efficiently discovers physically-grounded solutions. We demonstrate its efficacy on complex long-horizon problems in both simulation and the real world, using a diverse set of skills including generative diffusion models, motion planning algorithms, and manipulation-specific models. Visit skill-mosaic.github.io for demonstrations and examples.
Itamar Mishani, Yorai Shaoul, Maxim Likhachev
Apr 23, 2025cs.RO

HERB: Human-augmented Efficient Reinforcement learning for Bin-packing

Packing objects efficiently is a fundamental problem in logistics, warehouse automation, and robotics. When dealing with highly diverse 3D objects (household or grocery items), closed-form solutions are infeasible, and heuristic or model-free Reinforcement Learning~(RL) methods tend to focus solely on geometric optimization, relying on exhaustive searches of the discretized solution space. This leads to long training times (for pure RL) and high latency (heuristics), limited transferability to robotic scenarios, and ultimately ignores object characteristics (fragility, deformability) and human preferences. We propose HERB, a human-augmented RL framework for packing irregular objects, the first to explore the potential of learning from human demonstrations to solve this complex task. It leverages human demonstrations of packing strategies, which inherently exhibit latent factors such as space optimization, stability, and object properties that are difficult to model explicitly. The human-expert data is combined with RL exploration to provide the placement of each object inside the container. Experimental results show that our method outperforms heuristic, purely RL-based, and imitation learning approaches in packing efficiency and latency. Qualitative results highlight that our packing strategy produces more stable, human-like arrangements, which we expect to be more appropriate and widely accepted. Finally, we demonstrate the real-world feasibility of our method on a robotic system.
Gojko Perovic, Nuno Ferreira Duarte, Atabak Dehban +3
Jan 28, 2025cs.CV

Image-based Geo-localization for Robotics: Are Black-box Vision-Language Models there yet?

The advances in Vision-Language models (VLMs) offer exciting opportunities for robotic applications involving image geo-localization - the problem of identifying the geo-coordinates of a place based on visual data only. In robotics, such capabilities are particularly relevant to the global re-localization stage of the kidnapped robot problem, where a robot must recover its pose without prior knowledge of its location. Recent work has focused on using a VLM as embedding extractor for geo-localization. However, the most sophisticated VLMs may only be available as black boxes that are accessible through an API, and come with a number of limitations: there is no access to training data, model features and gradients; retraining is not possible; and the number of predictions may be limited by the API. The potential of state-of-the-art VLMs as a stand-alone, zero-shot geo-localization systems at planet scale using a single text-based prompt is largely unexplored. To bridge this gap, this paper undertakes the first systematic study, to the best of our knowledge, to investigate state-of-the-art generative VLMs as stand-alone, zero-shot geo-localization systems in a black-box setting with realistic constraints. We consider three main scenarios for this thorough investigation: a) fixed text-based prompt; b) semantically-equivalent text-based prompts; and c) semantically-equivalent query images. Beyond standard accuracy, we introduce model consistency as a metric to account for the auto-regressive and probabilistic nature of generative VLMs. Our findings reveal that while VLMs demonstrate strong coarse-level localization and navigation priors, fine-grained localization degrades significantly under realistic variations, highlighting reliability challenges for deploying generative VLMs in robust, open-world robotic navigation systems.
Sania Waheed, Bruno Ferrarini, Michael Milford +2
Sep 10, 2023cs.RO

An Overview of Formulae for the Higher-Order Kinematics of Lower-Pair Chains with Applications in Robotics and Mechanism Theory

The motions of mechanisms can be described in terms of screw coordinates by means of an exponential mapping. The product of exponentials (POE) describes the configuration of a chain of bodies connected by lower pair joints. The kinematics is thus given in terms of joint screws. The POE serves to express loop constraints for mechanisms as well as the forward kinematics of serial manipulators. Besides the compact formulations, the POE gives rise to purely algebraic relations for derivatives wrt. joint variables. It is known that the partial derivatives of the instantaneous joint screws (columns of the geometric Jacobian) are determined by Lie brackets the joint screws. Lesser-known is that derivative of arbitrary order can be compactly expressed by Lie brackets. This has significance for higher-order forward/inverse kinematics and dynamics of robots and multibody systems. Various relations were reported but are scattered in the literature and insufficiently recognized. This paper aims to provide a comprehensive overview of the relevant relations. Its original contributions are closed form and recursive relations for higher-order derivatives and Taylor expansions of various kinematic relations. Their application to kinematic control and dynamics of robotic manipulators and multibody systems is discussed.
Andreas Mueller
Mar 27, 2013cs.AI

Estimating Uncertain Spatial Relationships in Robotics

In this paper, we describe a representation for spatial information, called the stochastic map, and associated procedures for building it, reading information from it, and revising it incrementally as new information is obtained. The map contains the estimates of relationships among objects in the map, and their uncertainties, given all the available information. The procedures provide a general solution to the problem of estimating uncertain relative spatial relationships. The estimates are probabilistic in nature, an advance over the previous, very conservative, worst-case approaches to the problem. Finally, the procedures are developed in the context of state-estimation and filtering theory, which provides a solid basis for numerous extensions.
Randall Smith, Matthew Self, Peter Cheeseman
Date pendingcs.RO

OA-NBV: Occlusion-Aware Next-Best-View Planning for Human-Centered Active Perception on Mobile Robots

We naturally step sideways or lean to see around the obstacle when our view is blocked, and recover a more informative observation. Enabling robots to make the same kind of viewpoint choice is critical for human-centered operations, including search, triage, and disaster response, where cluttered environments and partial visibility frequently degrade downstream perception. However, many Next-Best-View (NBV) methods primarily optimize generic exploration or long-horizon coverage, and do not explicitly target the immediate goal of obtaining a single usable observation of a partially occluded person under real motion constraints. We present Occlusion-Aware Next-Best-View Planning for Human-Centered Active Perception on Mobile Robots (OA-NBV), an occlusion-aware NBV pipeline that autonomously selects the next traversable viewpoint to obtain a more complete view of an occluded human. OA-NBV integrates perception and motion planning by scoring candidate viewpoints using a target-centric visibility model that accounts for occlusion, target scale, and target completeness, while restricting candidates to feasible robot poses. OA-NBV achieves over 90% success rate in both simulation and real-world trials, while baseline NBV methods degrade sharply under occlusion. Beyond success rate, OA-NBV improves observation quality: compared to the strongest baseline, it increases normalized target area by at least 81% and keypoint visibility by at least 58% across settings, making it a drop-in view-selection module for diverse human-centered downstream tasks.
Boxun Hu, Chang Chang, Jiawei Ge +4
Date pendingcs.CV

EVIS: Real-Time Event Camera Simulation with Multimodal Supervision in NVIDIA Isaac Sim

Event cameras are increasingly adopted in embodied perception for their microsecond temporal resolution, high dynamic range, and resilience to motion blur. However, training event-based models for robotics requires large-scale, action-conditioned data with dense physical annotations that are difficult to collect in the real world. We introduce EVIS, an open-source physics-grounded event simulator integrated into NVIDIA Isaac Sim that generates events from linear-HDR radiance from a closed-loop robot training episode. Rather than relying on learning-based video interpolation or expensive dense rendering, EVIS exploits renderer-provided motion vectors and depth maps through bi-directional warping and depth-based splatting. This enables high throughput, real-time, and high-fidelity event generation. We evaluate EVIS across runtime efficiency, sim-to-real transfer, and zero-shot model compatibility. A rotation-speed estimator trained solely on EVIS events achieves 2.75 rad/s MAE on real sensor data. Pretrained models for reconstruction, matching, and tracking perform competitively on EVIS events without any fine-tuning. EVIS sustains real-time generation across GPU-parallel environments on a single GPU. Code repository: https://github.com/spikelab-jhu/isaac-sim-event-camera-plugin.
Linli Shi, Ruijun Zhang, Ziyun Wang