Real-World Videos

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Twelve weeks of publication activity for this topic as it is defined today.

25 papers

Latest in Real-World Videos

Aug 30, 2026cs.CL

DVBench: Benchmarking MLLMs for Understanding Dynamic Charts and Narratives in Data Videos

While MLLMs have made significant strides in chart comprehension and video understanding, current evaluations largely isolate these capabilities, leaving a critical gap in understanding temporally evolving structured visual information. To address this gap, we introduce DVBench, a benchmark for evaluating MLLMs on data videos, a storytelling medium that integrates dynamic charts with structured narratives. We decompose data video understanding into five dimensions. DVBench comprises 300 real-world data videos and 1,000 human-verified QA pairs curated through a rigorous semi-automated pipeline. Extensive evaluations of nine MLLMs show that Gemini-3.1-Pro achieves the best overall performance, while Kimi-k2.5 is the strongest open-source model. We further identify two notable phenomena: open-source model performance does not scale strictly with parameter size, and narrative proficiency does not guarantee visual capability. Fine-grained analyses and ablation studies further reveal dimension-specific weaknesses and the effects of frame configurations and subtitle inputs, informing future MLLM development. DVBench is publicly available at https://bomiaowang.github.io/DVBench/.
Bomiao Wang, Zekai Shao, Jiexiang Lan +3
Aug 12, 2026cs.RO

Video2Track: From Real-World Interaction Videos to Steerable Adversarial Closed-Track Testing for Automated Driving Systems

Closed-track testing plays a fundamental role in the verification and validation of automated driving systems (ADS), particularly for safety-critical scenarios, by enabling reproducible evaluation under controlled conditions. However, most existing approaches still rely on standardized protocols or predefined trajectories, leading to overly scripted interactions and limited ability to reproduce the natural complexity of public-road traffic. To address this limitation, we propose Video2Track, a framework that transfers real-world interactive driving scenarios from videos into steerable adversarial closed-track testing. The framework consists of two tightly coupled modules. The first is a scenario semantic mapping module, which extracts structured semantics from driving videos using a vision-language model and grounds them onto a closed-track topology library via retrieval-augmented generation, thereby identifying compatible map segments and interaction anchors. The second is a dynamic interactive testing module, which conditions on the grounded topology and anchors to generate diverse multi-agent trajectories through a conditional diffusion model, while regulating interaction intensity via a Stackelberg game with a parameterized adversarial objective. Closed-track experiments demonstrate that the proposed framework can faithfully reproduce representative real-world interaction scenarios and generate executable scenario variants with controllable risk levels and interaction styles, providing a scalable approach for realistic and steerable ADS validation.
Mengjie Tian, Xinrui Zhang, Tianyu Li +6
Aug 12, 2026cs.CV

From Synthesis to Removal: Physics-Grounded Reflection Simulation and Diffusion-Based Video Dereflection

Videos captured through glass often contain reflections that degrade visual quality and interfere with downstream vision tasks. Although single-image reflection removal has been extensively studied, video reflection removal remains largely underexplored due to the lack of paired video data, temporally coherent removal models, and dedicated evaluation benchmarks. We present a closed-loop framework that unifies physics-grounded reflection simulation, diffusion-based video dereflection, and benchmark evaluation. Our S2R-Synthesis pipeline generates paired reflected and reflection-free videos by performing physics-grounded augmentation in the structure space and rendering realistic reflected videos with a trained video diffusion renderer; the augmentation models key glass-related effects including roughness-induced blur, thickness-induced ghosting, and reflectance variation. Based on the synthesized data, we introduce S2R-Removal, the first diffusion-based video reflection removal model, which adapts a pretrained video diffusion prior through reflection-aware latent adaptation and one-step pixel-geometric refinement, recovering the clean transmission in a single denoising step. We further build S2R-Bench, the first benchmark for video reflection removal, supporting both full-reference evaluation and real-world human perceptual assessment. Experiments on S2R-Bench and multiple public image benchmarks demonstrate state-of-the-art performance and faster inference than even non-diffusion baselines, and validate the effectiveness of S2R-Synthesis. Project page: https://codingwzp.github.io/VideoDereflection_S2R.
Zepeng Wang, Jiagao Hu, Fuhao Li +3
Aug 11, 2026cs.RO

Surgical WAM: A World-Action Model for Data-Efficient Surgical Robot Learning

Learning reliable surgical manipulation policies is bottlenecked by the scarcity of action-labeled demonstrations: teleoperated surgical robot (e.g., dVRK) trajectories with synchronized kinematics are costly to collect, while surgical tasks demand precise contact handling, long-horizon reasoning, and bimanual coordination. Endoscopic video is comparatively inexpensive and abundant relative to synchronized video--kinematics trajectories, and a natural way to exploit it is to learn world models of surgical scenes. However, existing surgical world models use video primarily for simulation or policy evaluation, and rarely translate the learned dynamics into closed-loop control. This gap raises our central question: under a fixed budget of action-labeled demonstrations, does action-free video pretraining improve closed-loop surgical manipulation? To answer it, we introduce the Surgical World-Action Model (Surgical WAM), a unified generative model built on Cosmos Policy that jointly predicts future endoscopic observations and executable surgical robot action chunks. Surgical WAM first learns surgical visual dynamics from action-free video and is then fine-tuned on the fixed action-labeled budget; at deployment, it acts as a closed-loop, receding-horizon controller that executes a short prefix of each predicted action chunk and replans from the resulting observation. On a suite of four simulated surgical manipulation tasks, video pretraining improves the average success rate from 63.5% to 77.8%, including an absolute gain of 20 percentage points on PegTransfer, with the largest improvements on contact-rich and bimanual tasks. These results demonstrate that action-free video provides transferable visual dynamics priors for learning surgical robot control with limited action supervision, positioning data-efficient video pretraining as a practical path toward scaling up surgical robot learning.
Wenrui Bao, Tianyun Jiang, Zhiben Chen +3
Aug 6, 2026cs.CV

From Sports to Safety: Benchmarking Proactive Risk Inference in MLLMs

Timely anticipation of physical hazards is essential for real-world safety, yet existing MLLM evaluations focus on harmful content or general risks, leaving proactive physical hazard prediction underexplored. Sports provide a well-suited testbed: accident causes span diverse injury dimensions and pre-accident spatiotemporal cues draw on reasoning capabilities shared with broader safety domains such as autonomous driving and fall detection. We introduce SPRINT (Sports Proactive Risk INference Testbed), a benchmark of 2,888 real-world sports videos (2,440 accident, 448 safe controls) spanning 14 sports and 3 environmental settings. Accident videos feature fine-grained annotations of early hazard cues, accident timing, and hierarchical causes; safe videos are manually verified as accident-free and serve to diagnose prompt-induced false alarms. Evaluating state-of-the-art MLLMs under diverse prompts and temporal windows reveals a sharp gap between hazard sensitivity and understanding: the best model exceeds 95% in signaling hazards yet falls below 50% in identifying their causes. Diagnostic experiments further show that explicit danger queries trigger severe false alarms even on hazard-free videos. These findings indicate that current MLLMs exhibit only superficial proactive safety, lacking stable, cause-grounded early warning, and underscore the need for reliable proactive safety in dynamic physical environments. Data and code will be open-sourced upon acceptance.
Jiawei Qiu, Yichen Xu, Jianzhe Ma +5
Aug 3, 2026cs.CV

RealWeather: Realistic and Scene-Faithful Weather Translation with Driving World Models

Realistic weather translation is valuable for developing and evaluating autonomous driving systems, yet collecting paired videos of the same scenes under different weather conditions at scale is impractical. Existing methods therefore rely on synthetic data, 3D weather editing, or geometry-conditioned generation, often compromising weather realism or scene fidelity. We propose RealWeather, a driving world model for both realistic and scene-faithful weather translation. Our key idea is to learn authentic weather dynamics directly from real-world videos. Specifically, RealWeather employs Progressive Realism Bootstrapping, an iterative data-refinement strategy. Assisted by an auxiliary Pseudo-Clear Generation pipeline, training initially starts with pseudo-style conditioning videos. As training proceeds, these inputs are progressively replaced with increasingly realistic videos generated by the model itself. This strategy bridges the pseudo-to-real domain gap, allowing the model to adapt seamlessly to real-world input distributions and naturally support bidirectional clear adverse translation. Furthermore, to strictly enforce structural integrity and suppress hallucinations, we introduce Scene-Fidelity RL Optimization, a reward-driven policy optimization strategy that explicitly penalizes alterations to safety-critical driving elements. Extensive experiments demonstrate that RealWeather significantly outperforms existing methods in visual realism and structural preservation, while enabling robust long-tail weather scenario generation and strong zero-shot out-of-distribution generalization. Our video demos can be found at https://hust-umi.github.io/RealWeather/.
Yuwei Ning, Liangzhi Wang, Yi Xiao +5
Jul 29, 2026cs.CV

VidMap: Exploiting Temporal Structure for Video-Based Structure-from-Motion

Accurately recovering the camera's calibration and metric poses for any unconstrained video would unlock large-scale training data for navigation and scene understanding. The dominant approaches to this problem are severely limited: Simultaneous Localization and Mapping (SLAM) is sensitive to initialization and transient failures due to its causal, incremental nature; it is often over-optimized for real-time operation and generally requires known camera calibration; while Structure-from-Motion (SfM) typically forgoes any image ordering, enabling optimal initialization and global optimization, but lacks robustness to visual symmetries and extreme motions. To bridge this gap, we introduce a system that combines the strong sequential constraints of SLAM with the flexibility and global optimization of offline SfM, enabling the metric reconstruction of arbitrary, long, uncalibrated videos. This system leverages recent advances in wide-baseline dense image matching, treats temporal ordering as a first-class citizen for reliable loop closure, and augments global optimization with metric monocular depth priors. As a result, thorough evaluations on diverse, challenging datasets that exhibit extreme motion and visual symmetries reveal that our approach is significantly more robust and accurate than both state-of-the-art SLAM and SfM, classical or learned, with given or unknown camera calibration. The code is publicly available at https://github.com/cvg/vidmap.
Zador Pataki, Paul-Edouard Sarlin, Marc Pollefeys
Jul 29, 2026cs.RO

DLAM: Distributional Latent Actions with Temporal Constraints

Vision-language-action (VLA) models remain constrained by scarce action-labeled robot data, whereas action-free videos offer abundant observations of physical change. Latent action models can extract such priors, but reconstruction-trained codes may predict future observations without the structure required for joint generation with robot actions. Existing structured methods add temporal constraints but retain deterministic transition points, so residual errors in locally inferred transitions may propagate and compound under recursive composition. We introduce DLAM, a distributional latent-action model that represents each transition as a diagonal Gaussian. Reconstruction conditioned on the reference frame grounds the mean in observed visual change, while normalized composition and reversal over equal-gap triplets constrain both the mean and dimension-wise variance. Variance composition uses a lightweight shared-correlation coefficient to account for dependence between adjacent transitions that share an intermediate frame, whereas reversal negates the mean and preserves the variance. For downstream policy learning, we freeze the encoder and train a flow-matching policy to jointly generate mean transition sequences and robot actions. On held-out transitions, DLAM learns more temporally consistent latent dynamics than existing latent-action baselines and achieves stronger direct and cumulative reconstruction on held-out videos. Under the same controlled π0π_0 transfer protocol, it also improves policy performance on MetaWorld MT50, LIBERO, and real-world manipulation tasks. Controlled ablations show that normalized mean constraints account for most of the reconstruction gain, while learned variance and correlation-aware composition provide complementary improvements in downstream control.
Zuojin Tang, Feifan Luo, Haoyun Liu +10
Jul 28, 2026cs.CV

HOME: Robust Hough-space Matching Method for Structured and Textureless Videos

Visual front-ends for robotic localization typically rely on point-based features such as Oriented FAST and Rotated BRIEF (ORB), which frequently fail in structured environments dominated by strong linear structures or textureless surfaces. While line-based Simultaneous Localization and Mapping (SLAM) systems mitigate this by utilizing line segments, conventional line extraction and description algorithms are computationally prohibitive for real-time edge robotics. To address this fundamental bottleneck, we propose HOME (Hough-space One-dimensional Matching of Extrema), an ultra-lightweight, training-free feature matching framework. HOME transforms images into Hough space, mapping global linear structures to stable local extrema, which serve as keypoints, thereby reformulating complex line matching into highly efficient one-dimensional point matching. The proposed 1D radial descriptor mathematically guarantees rotational and translational invariance without the overhead of explicit orientation estimation. As a proof of concept to validate the matching accuracy and efficiency of HOME, this paper focuses on homography estimation. Extensive evaluations demonstrate that HOME achieves robust registration in challenging scenarios where point-based methods fail, operating at a much faster speed than existing line-based methods. Extending this robust matching engine to full 3D pose estimation remains a highly promising future direction.
Masaki Satoh
Jul 15, 2026cs.CV

Towards Spatial Supersensing in the Wild

Humans can efficiently parse continuous sensory streams, from hours to years, scaffolding an internal world model that grounds spatial reasoning and prediction. To mimic this capacity, spatial supersensing challenges multimodal models to move beyond linguistic understanding toward true world modeling. However, their benchmark relies on synthetic long videos, formed by concatenating random short clips, and is mostly limited to household scenes, leaving real-world continuity and diversity underexplored. To address the gap, we introduce VSI-Super-Wild\textbf{VSI-Super-Wild}, a large-scale benchmark for evaluating spatial supersensing over long temporal horizons in diverse in-the-wild scenes. Notably, inspired by cognitive studies on how humans structure experience, we systematically probe the full triad of world state: the agent (observer), objects (scene items), and the environment (places and global layout). In total, VSI-Super-Wild contains 6,980\textbf{6,980} human-verified question-answer pairs derived from 442\textbf{442} real-world videos spanning 8 scene categories, including long-form recordings exceeding 4 hours. Results on VSI-Super-Wild expose a fundamental disconnect: despite advances in static image understanding, models consistently fail at tasks that require coherent world-state tracking over time. We characterize how performance degrades with world-state complexity and temporal horizon, and diagnose four failure modes: spatial collapse, semantic shortcuts, insufficient update, and instance confusion. This taxonomy reveals that models lack mechanisms to bind objects, agents, and environments into a unified spatial world model, a fundamental gap that defines the path forward for spatial supersensing.
Tianjun Gu, Tianyu Xin, Kuan Zhang +12
Jul 13, 2026cs.RO

WALA Learning Executable Latent Actions from Action-Labeled Demonstrations and Action-Free Videos

Generalizable robot policies typically rely on action-labeled robot demonstrations, which are expensive to collect and difficult to scale. In contrast, large-scale human and robot videos contain rich physical interactions but often lack executable robot action labels. We present WALA, a framework for learning executable latent actions from both action-labeled demonstrations and action-free videos. WALA first pretrains a semantic-geometric latent action model from videos by modeling the evolution between current observations and sparsely sampled future observations. Instead of reconstructing raw pixels, WALA predicts future deltas in the DINOv3 feature space and dense depth space, preserving task-relevant semantic and geometric structure while reducing sensitivity to appearance details. During policy training, the pretrained encoder provides stable latent action targets, and the decoder serves as a trainable latent world model. The latent actions generated by the vision-language backbone are jointly supervised by robot action prediction, latent action target matching, and future dynamics prediction. This enables action-labeled demonstrations to provide executable control supervision, while action-free videos contribute dynamics supervision without requiring robot action annotations. Experiments show that WALA achieves strong performance on RoboTwin, sets a new state-of-the-art result on RoboCasa with 75.2% average success, and improves both policy performance and generalization in real-world manipulation tasks.
Jiahao Liu, Zhongpu Xia, Shuai Tian +13
Jul 11, 2026cs.CV

On the Real-World Generalisability of Optical Flow Models

Real-world deployment of vision models to broadly benefit society is arguably a main research objective. In optical flow, however, the difficulty to obtain the ground truth has focused research mainly on synthetic data and domain-specific benchmarks. Here, we investigate the severity of this mismatch. We study how well modern optical flow estimation models generalise to real-world video and question if accuracy on synthetic benchmark proxies actually predicts accuracy on real-world optical flow. To address this, we build a real-world evaluation benchmark and evaluate the real-world generalisability of a broad set of recent optical flow models using standard checkpoints. Our benchmark contains 8,204 frame pairs across TAP-Flow, Slow Flow, and our own dataset FlowFactor. FlowFactor is a manually annotated real-world benchmark of 1,000 HD frame pairs organised into four confounding factors: large displacements, repetitive textures, occlusions, and lighting variation. Each setting mainly varies only one factor, enabling diagnostic, confounder-specific analysis. Using FlowFactor, we reveal that performance on varying lighting and large displacements correlates most strongly with real-world accuracy, and that improvements on large-motion regimes can trade off against robustness in small-motion, stationary scenes. Our experiments show that progress on Sintel, KITTI and Spring only weakly predicts accuracy on real-world data, highlighting the need for a broad real-world optical flow benchmark. Interestingly, scaling up the amount of training data does not necessarily resolve the gap, calling for new innovative research instead of simply scaling data and compute.
Petter Reijalt, Sander Gielisse, Rickard Karlsson +1
Jul 1, 2026cs.LG

From Pixels to Temporal Correlations: Learning Informative Representations for Reinforcement Learning Pre-training

Unsupervised pre-training on large-scale datasets has demonstrated significant potential for improving the sample efficiency and performance of Reinforcement Learning (RL). Given the large-scale action-free internet videos, existing methods utilize single-step transition prediction and image reconstruction to learn representations. However, these methods prefer to preserve large-proportion stationary information in the pixel space, neglecting small but crucial information. To preserve enough information in the representation, it is essential to pay equal attention to each element in videos. Specifically, we propose a temporal correlation space to distinguish each element. For implementation, we introduce the Multi-scale Temporal Contrastive Learning (MTCL) method to model multi-scale temporal correlations separately. This approach can balance the attention of different elements and yield more informative representations, effectively supporting policy learning in various downstream tasks. Experimental results demonstrate that our method improves sample efficiency and asymptotic performance across various downstream tasks.
Jinwen Wang, Youfang Lin, Xiaobo Hu +4
Jun 17, 2026cs.LG

FlexLAM: Resolving the Bottleneck Trade-off in Latent Action Learning

Latent actions provide a compact interface between action-free video and downstream decision-making, yet existing Latent Action Models (LAMs) force every transition through a fixed-capacity bottleneck. We identify a bottleneck trade-off: overly tight codes can discard transition cues needed for action alignment, while overly loose codes preserve additional transition variation that must be resolved when alignment labels are scarce or narrowly distributed. FlexLAM replaces this fixed capacity with variable-length latent actions trained by nested dropout, yielding prefix-valid codes that capture compact transition structure first and add detail only when needed, without new architectures or losses. A single FlexLAM matches or surpasses separately trained fixed-capacity LAMs at every evaluated token budget under standard scarce-label supervision and under a low-return single-task alignment stress test, indicating that FlexLAM is not merely adjustable at inference time but learns a better latent-action interface at the same token budgets. The same model supports inference-time token-budget adjustment without retraining, and FlexLAM improves Ego4D transition reconstruction. These results suggest that variable-length latent actions are an architecture-free, drop-in upgrade to the fixed-capacity bottleneck in latent action models, latent-action world models, and video-pretrained action interfaces.
Takanori Yoshimoto, Yang Hu, Naruya Kondo +1
Jun 15, 2026cs.CV

RealityBridge: Bridging Editable 3D Gaussian Splatting Driving Simulations and Real-World Videos

Long-tail hazardous scenarios are essential for safety-oriented autonomous driving, yet they are difficult to collect and reproduce at scale. Editable 3D Gaussian Splatting (3DGS) simulation offers a promising alternative by reconstructing real driving scenes and supporting controllable scene editing. However, edited 3DGS-rendered videos still suffer from a significant Sim-to-Real gap, including rendering artifacts, degraded foreground assets, inconsistent illumination, and temporal flickering. Existing restoration and video generation methods are insufficient for this task, as they often fail to jointly repair 3DGS-specific artifacts, improve visual realism, and ensure temporal consistency. To fill this gap, we propose RealityBridge, a structure-preserving and asset-aware Sim-to-Real framework for edited 3DGS driving videos. RealityBridge uses multimodal controls, including rendered videos, foreground masks, edge maps, and semantic masks, together with a lightweight GateNet for adaptive condition allocation across backbone layers. We further construct targeted training data and introduce autoregressive long-video training with reward-guided post-training to improve restoration quality, temporal stability, and hallucination suppression. Extensive experiments on internal and public driving datasets show that RealityBridge outperforms existing methods in artifact removal, illumination harmonization, and long-sequence temporal consistency.
Zhenhua Wu, Yun Pang, Mingkun Chang +4
Jun 8, 2026cs.CV

Driving Video Retrieval for Complex Queries with Structured Grounding

Video retrieval at scale is central to data curation and safety validation in autonomous driving, where users want to find not only scenes but also dynamic events such as cut-ins and hard braking. Existing vision-language and keyword-based retrieval methods often miss these events because the relevant motion may not be explicitly described in text or captured by lexical overlap. Rule-based retrieval can encode such events more directly, but it is brittle: generated or hand-written rules often fail when their assumptions do not match real driving data. We propose STRIVE-D, a data-calibrated retrieval framework for driving videos. It uses weakly labeled in-domain videos to estimate when a query rule is reliable, adapt rules that mismatch observed data, and fuse calibrated rule scores with vision-language and keyword-based retrieval signals. Across three driving benchmarks, including newly released human-annotated event data on DrivingDojo, STRIVE-D delivers up to 84% relative improvement in top-1 accuracy over state-of-the-art methods.
Manyi Yao, Sparsh Garg, Christian Shelton +2
Jun 2, 2026cs.RO

CLAW: Learning Continuous Latent Action World Models via Adversarial Latent Regularization

We introduce CLAW, a fully end-to-end self-supervised framework for learning a world model jointly with continuous latent action representations directly from action-free videos. Our approach leverages adversarial latent regularization and diffusion-based video generation to capture structured and semantically meaningful action representations while modeling rich, predictive environment dynamics, without relying on any action labels or annotations. By simultaneously training the Latent Action Model and world model, CLAW learns to reason about how inferred actions induce environment transitions from visual observations alone. We show that the resulting latent action world model supports both imitation learning from observation and goal-directed planning. In imitation learning, latent actions extracted from raw videos enable behavior cloning. For planning, CLAW generates sequences of latent actions and maps them to executable actions to reach desired goals. Extensive experiments across diverse tasks and embodiments demonstrate that CLAW produces semantically meaningful latent action representations, supports effective action transfer, and enables planning and imitation from observation, outperforming existing methods.
Tewodros Ayalew, Matthew Jeung, Samuel Wheeler +5
May 29, 2026cs.CV

RayDer: Scalable Self-Supervised Novel View Synthesis from Real-World Video

Self-supervised novel view synthesis (NVS) remains challenging to scale, despite the abundance of video data, largely due to the brittleness of training on realistic videos and the hard-to-predict scaling behavior of multi-network system designs. We introduce RayDer, a unified, feed-forward transformer that consolidates camera estimation, scene reconstruction, and rendering into a single backbone, turning self-supervised NVS into a well-posed single-model scaling problem. A minimal dynamic state, treated as a nuisance factor, absorbs time-varying content and enables stable training on unconstrained real-world video. Importantly, RayDer keeps static-scene NVS as its target task: dynamic content is leveraged purely as scalable supervision, not reconstructed as in dynamic-scene (4D) NVS. Across multiple model sizes and orders of magnitude in data, RayDer exhibits clean power-law scaling with data and compute, and outperforms static-scene data mixtures. On a large number of benchmarks, RayDer achieves strong zero-shot open-set performance competitive with state-of-the-art supervised approaches. Project Page: https://compvis.github.io/rayder
Ulrich Prestel, Stefan Andreas Baumann, Nick Stracke +1
May 28, 2026cs.CV

GeoMag: Geometric-Aware Video Motion Magnification via State Space Model

Video Motion Magnification (VMM) reveals imperceptible dynamics but often suffers from structural inconsistencies under complex geometric transformations. Existing learning-based methods generally face a trade-off between the limited global context of CNNs and the high computational cost of Transformers. In addition, current training protocols, largely dominated by simple linear motion, fail to capture the geometric and imaging complexities encountered in real-world videos. To address these issues, we propose GeoMag, a geometric-aware VMM framework built upon State Space Models to achieve globally consistent motion amplification with linear complexity. We further construct Geo-200K, a large-scale synthetic dataset that introduces rich geometric transformations together with sensor-realistic degradations, improving the diversity and realism of training signals. Extensive experiments on synthetic and real-world benchmarks show that GeoMag consistently outperforms prior methods in visual fidelity and computational efficiency, while producing fewer artifacts and better structural consistency.
Kecheng Han, Yuchen Zhang, Bingqing Liu +3
May 22, 2026cs.CV

Learning a Particle Dynamics Model with Real-world Videos

Data-driven learning approaches for physics simulation, sometimes referred to as world models, have emerged as promising alternatives to traditional physics simulators due to their differentiable nature. Prior work has demonstrated impressive results in predicting the motions of rigid and non-rigid objects in complex scenes involving multiple interacting bodies. However, these models are typically trained in simulated environments because obtaining perfect state information such as complete scene point clouds and point correspondences over time is challenging in real-world settings. This reliance on synthetic data can limit their applicability when the sim-to-real gap is large. In this work, we aim to overcome these limitations by introducing a novel framework for training neural object dynamics models directly from unlabeled real-world videos. Specifically, we propose to learn a particle-based dynamics model compatible with a Gaussian splatting framework, which operates on dense particles derived from Gaussians (i.e., particles with scales and rotations) and predicts their position and rotation changes over time. The model is trained via rendering supervision, enabling learning from real-world videos without requiring particle-level labeled states. Our model operates directly on dense Gaussians without relying on heuristic subsampling anchor points. To enable this study, we also present a real-world dataset consisting of about 500 videos capturing diverse object interactions.
Chanho Kim, Suhas V. Sumukh, Li Fuxin
May 18, 2026cs.CV

Articulation in Prime: Primitive-Based Articulated Object Understanding from a Single Casual Video

Retrieving the 3D kinematics of articulated objects from monocular video is a fundamental challenge in computer vision. Existing methods rely on complex video setups or cues such as long-term point tracking or wide-baseline matching, but are frequently brittle under severe occlusions, rapid camera ego-motion, or weak local features. Learning-based methods, meanwhile, struggle to generalize beyond their training categories. We propose a category-agnostic optimization framework that treats articulated object understanding as a primitive-fitting problem. Geometric primitives serve as a proxy representation that avoids the pitfalls of unstable point tracks; a novel mechanism organizes them into coherent parts constrained by revolute and prismatic joints. Our formulation jointly optimizes part segmentation and joint parameters, recovering complex kinematics from a single casually captured video. A visibility-aware procedure handles partial observations and occlusions inherent to real-world data. We also propose the AiP-synth and AiP-real benchmarks, featuring significant camera motion and heavy occlusions, and outperform existing methods. Project page: https://aartykov.github.io/Articulation-in-Prime/
Arslan Artykov, Tom Ravaud, Nicolás Violante-Grezzi +1
May 11, 2026cs.RO

ALAM: Algebraically Consistent Latent Action Model for Vision-Language-Action Models

Vision-language-action (VLA) models remain constrained by the scarcity of action-labeled robot data, whereas action-free videos provide abundant evidence of how the physical world changes. Latent action models offer a promising way to extract such priors from videos, but reconstruction-trained latent codes are not necessarily suitable for policy generation: they may predict future observations while lacking the structure needed to be reused or generated coherently with robot actions. We introduce ALAM (Algebraic Latent Action Model), an Algebraically Consistent Latent Action Model that turns temporal relations in action-free video into structural supervision. Given frame triplets, ALAM learns latent transitions that are grounded by reconstruction while being regularized by composition and reversal consistency, encouraging a locally additive transition space. For downstream VLA learning, we freeze the pretrained encoder and use its latent transition sequences as auxiliary generative targets, co-generated with robot actions under a joint flow-matching objective. This couples structured latent transitions with flow-based policy generation, allowing the policy to exploit ALAM's locally consistent transition geometry without requiring latent-to-action decoding. Representation probes show that ALAM reduces additivity and reversibility errors by 25-85 times over unstructured latent-action baselines and improves long-horizon cumulative reconstruction. When transferred to VLA policies, ALAM raises the average success rate from 47.9% to 85.0% on MetaWorld MT50 and from 94.1% to 98.1% on LIBERO, with consistent gains on real-world manipulation tasks. Ablations further confirm that the strongest improvements arise from the synergy between algebraically structured latent transitions and joint flow matching.
Zuojin Tang, Haoyun Liu, Xinyuan Chang +11
May 2, 2026cs.CV

VISTA: Video Interaction Spatio-Temporal Analysis Benchmark

Existing benchmarks for Vision-Language Models (VLMs) primarily evaluate spatio-temporal understanding on simple single-action videos, closed attribute sets and restricted entity types, failing to capture the freeform, multi-action interactions between diverse entities which characterize real-world video understanding. Furthermore, the lack of a systematic framework for analyzing model failures across complementary spatio-temporal axes hinders comprehensive evaluation. To address these gaps, we introduce VISTA, a Video Interaction Spatio-Temporal Analysis benchmark designed for open-set, multi-entity and multi-action spatio-temporal understanding in VLMs. VISTA decomposes videos into interpretable entities, their associated actions, and relational dynamics, enabling multi-axis diagnostics and unified assessment of relational, spatial, and temporal understanding. Our benchmark integrates multiple datasets into a single interaction-aware taxonomy and comprises ~12K curated video-query pairs spanning diverse scenes and complexities. We systematically evaluate 11 state-of-the-art VLMs on VISTA, and break down aggregate performance across our taxonomy to reveal shortcomings and pronounced spatio-temporal biases obscured by traditional metrics. By providing detailed, taxonomy-driven diagnostics on a challenging dataset, VISTA offers a nuanced framework to guide advances in model design, pretraining strategies, and evaluation protocols. Overall, VISTA is the first, large-scale, interaction-aware diagnostic benchmark for spatio-temporal understanding in VLMs.
Alejandro Aparcedo, Akash Kumar, Aaryan Garg +5
Apr 24, 2026eess.IV

MTT-Bench: Predicting Social Dominance in Mice via Multimodal Large Language Models

Understanding social dominance in animal behavior is critical for neuroscience and behavioral studies. In this work, we explore the capability of Multimodal Large Language Models(MLLMs) to analyze raw behavioral video of mice and predict their dominance hierarchy. We introduce MTT-Bench, a novel benchmark comprising annotated videos of pairwise mouse interactions for Mouse Tube Test analysis. Building on existing MLLM architectures, we fine-tune these models to perform zero-shot inference on unseen behavioral sequences, predicting social dominance without explicit labels during testing. Our framework demonstrates promising results, showing high agreement with tube test rankings. This work opens a new direction for applying foundation models to ethology and social behavior analysis, without the need to design domain-specific models.
Yunquan Chen, Haoyu Chen
Apr 17, 2026cs.CV

Appearance-free Action Recognition: Zero-shot Generalization in Humans and a Two-Pathway Model

Action recognition is a fundamental ability for social species. Yet, its underlying computations are not well understood. Classical psychophysical studies using simplified stimuli have shown that humans can perceive body motion even under degradation of relevant shape cues. Recent work using real-world action videos and their appearance-free counterparts (that preserve motion but lack static shape cues) included explicit training of humans and models on the appearance-free videos. Whether humans and vision models generalize in a zero-shot manner to appearance-free transformations of real-world action videos is not yet known. To measure this generalization in humans, we conducted a laboratory-based psychophysics experiment. 22 participants were trained to recognize five action categories using naturalistic videos (UCF5 dataset), and tested zero-shot on two types of appearance-free transformations: (i) dense-noise motion videos from an existing dataset (AFD5) and (ii) random-dot appearance-free videos. We find that participants recognize actions in both types of appearance-free videos well above chance, albeit with reduced accuracy compared to naturalistic videos. To model this behavior, we developed a two-pathway 3D CNN-based model combining an RGB (form) stream and an optical flow (motion) stream, including a coherence-gating mechanism inspired by Gestalt common-fate grouping. Our model generalizes to both appearance-free datasets and outperforms contemporary video classification models, narrowing the gap to human performance. We find that the motion pathway is critical for generalization to appearance-free videos, while the form pathway improves performance on naturalistic videos. Our findings highlight the importance of motion-based representations for generalization to appearance-free videos, and support the use of multi-stream architectures to model video-based action recognition.
Prerana Kumar, Martin A. Giese