Overview

Robot learning studies how robots can turn observations and experience into actions, from precise manipulation and locomotion to navigation and human-robot interaction. Common approaches include imitation learning from human or robot demonstrations, reinforcement learning through interaction, model-based control, and vision-language-action models that connect instructions and images to actions. Researchers also use reusable skills, structured physical representations, tactile sensing, and simulation or world models to improve transfer across tasks, objects, and robot bodies. A central challenge is making policies reliable beyond their training data: larger and more varied datasets can help, but physical feasibility, sim-to-real transfer, long-horizon recovery, and evaluation that predicts real-world success remain open concerns.

Latest papers

321 papers75 papers in the last four weeks, up 79% on the four weeks before. 0.4% of all new papers.

Apr 8, 2026

EgoVerse: An Egocentric Human Dataset for Robot Learning from Around the World

Robot learning increasingly depends on large and diverse data, yet robot data collection remains expensive and difficult to scale. Egocentric human data offer a promising alternative by capturing rich manipulation behavior across everyday environments. However, existing human datasets are often limited in scope, difficult to extend, and fragmented across institutions. We introduce EgoVerse, a collaborative platform for human data-driven robot learning that unifies data collection, processing, and access under a shared framework, enabling contributions from individual researchers, academic labs, and industry partners. The current release includes 1,362 hours (80k episodes) of human demonstrations spanning 1,965 tasks, 240 scenes, and 2,087 unique demonstrators, with standardized formats, manipulation-relevant annotations, and tooling for downstream learning. Beyond the dataset, we conduct a large-scale study of human-to-robot transfer with experiments replicated across multiple labs, tasks, and robot embodiments under shared protocols. We find that policy performance generally improves with increased human data, but that effective scaling depends on alignment between human data and robot learning objectives. Together, the dataset, platform, and study establish a foundation for reproducible progress in human data-driven robot learning. Videos and additional information can be found at https://egoverse.ai/
Apr 8, 2026

RoSHI: A Versatile Robot-oriented Suit for Human Data In-the-Wild

Scaling up robot learning will likely require human data containing rich and long-horizon interactions in the wild. Existing approaches for collecting such data trade off portability, robustness to occlusion, and global consistency. We introduce RoSHI, a hybrid wearable that fuses low-cost sparse IMUs with the Project Aria glasses to estimate the full 3D pose and body shape of the wearer in a metric global coordinate frame from egocentric perception. This system is motivated by the complementarity of the two sensors: IMUs provide robustness to occlusions and high-speed motions, while egocentric SLAM anchors long-horizon motion and stabilizes upper body pose. We collect a dataset of agile activities to evaluate RoSHI. On this dataset, we generally outperform other egocentric baselines and perform comparably to a state-of-the-art exocentric baseline (SAM3D). Finally, we demonstrate that the motion data recorded from our system are suitable for real-world humanoid policy learning. For videos, data and more, visit the project webpage: https://roshi-mocap.github.io/
Apr 5, 2026

Robots Need Some Education: On the complexity of learning in evolutionary robotics

Evolutionary Robotics and Robot Learning are two fields in robotics that aim to automatically optimize robot designs. The key difference between them lies in what is being optimized and the time scale involved. Evolutionary Robotics is a field that applies evolutionary computation techniques to evolve the morphologies or controllers, or both. Robot Learning, on the other hand, involves any learning technique aimed at optimizing a robot's controller in a given morphology. In terms of time scales, evolution occurs across multiple generations, whereas learning takes place within the `lifespan' of an individual robot. Integrating Robot Learning with Evolutionary Robotics requires the careful design of suitable learning algorithms in the context of evolutionary robotics. The effects of introducing learning into the evolutionary process are not well-understood and can thus be tricky. This thesis investigates these intricacies and presents several learning algorithms developed for an Evolutionary Robotics context.
Apr 4, 2026

From Video to Control: A Survey of Learning Manipulation Interfaces from Temporal Visual Data

Video is a scalable observation of physical dynamics: it captures how objects move, how contact unfolds, and how scenes evolve under interaction -- all without requiring robot action labels. Yet translating this temporal structure into reliable robotic control remains an open challenge, because video lacks action supervision and differs from robot experience in embodiment, viewpoint, and physical constraints. This survey reviews methods that exploit non-action-annotated temporal video to learn control interfaces for robotic manipulation. We introduce an interface-centric taxonomy organized by where the video-to-control interface is constructed and what control properties it enables, identifying three families: direct video-action policies, which keep the interface implicit; latent-action methods, which route temporal structure through a compact learned intermediate; and explicit visual interfaces, which predict interpretable targets for downstream control. For each family, we analyze control-integration properties -- how the loop is closed, what can be verified before execution, and where failures enter. A cross-family synthesis reveals that the most pressing open challenges center on the robotics integration layer -- the mechanisms that connect video-derived predictions to dependable robot behavior -- and we outline research directions toward closing this gap.
Apr 4, 2026

Human-Robot Copilot for Data-Efficient Imitation Learning

Collecting human demonstrations via teleoperation is a common approach for teaching robots task-specific skills. However, when only a limited number of demonstrations are available, policies are prone to entering out-of-distribution (OOD) states due to compounding errors or environmental stochasticity. Existing interactive imitation learning or human-in-the-loop methods try to address this issue by following the Human-Gated DAgger (HG-DAgger) paradigm, an approach that augments demonstrations through selective human intervention during policy execution. Nevertheless, these approaches struggle to balance dexterity and generality: they either provide fine-grained corrections but are limited to specific kinematic structures, or achieve generality at the cost of precise control. To overcome this limitation, we propose the Human-Robot Copilot framework that can leverage a scaling factor for dexterous teleoperation while maintaining compatibility with a wide range of industrial and research manipulators. Experimental results demonstrate that our framework achieves higher performance with the same number of demonstration trajectories. Moreover, since corrective interventions are required only intermittently, the overall data collection process is more efficient and less time-consuming.
Apr 1, 2026

Low-Burden LLM-Based Preference Learning: Personalizing Assistive Robots from Natural Language Feedback for Users with Paralysis

Physically Assistive Robots require personalized behaviors to ensure user safety and comfort. However, traditional preference learning methods, like exhaustive pairwise comparisons, cause substantial physical and cognitive fatigue for users with severe motor impairments. To solve this, we propose a low-burden, offline framework that translates unstructured natural language feedback directly into deterministic robotic control policies. To safely bridge the gap between ambiguous human speech and robotic code, our pipeline uses Large Language Models (LLMs) grounded in the Occupational Therapy Practice Framework. This clinical reasoning decodes subjective user reactions into explicit physical and psychological needs, which are then mapped into transparent decision trees. Before deployment, an automated "LLM-as-a-Judge" verifies the code's structural safety. We validated this system in a simulated meal preparation study with 10 adults with paralysis. Results show our natural language approach significantly reduces user workload compared to traditional baselines. Additionally, occupational therapists confirmed the generated policies are safe and accurately reflect user preferences.
Mar 30, 2026

Active Stereo-Camera Outperforms Multi-Sensor Setup in ACT Imitation Learning for Humanoid Manipulation

The complexity of teaching humanoid robots new tasks is one of the major reasons hindering their widespread adoption in the industry. While Imitation Learning (IL), particularly Action Chunking with Transformers (ACT), enables rapid task acquisition, there is no consensus yet on the optimal sensory hardware required for manipulation tasks. This paper benchmarks 14 sensor combinations on the Unitree G1 humanoid robot equipped with three-finger hands for two manipulation tasks. We explicitly evaluate the integration of tactile and proprioceptive modalities alongside active vision. Our analysis demonstrates that strategic sensor selection can outperform complex configurations in data-limited regimes while reducing computational overhead. We develop an open-source Unified Ablation Framework that utilizes sensor masking on a comprehensive master dataset. Results indicate that additional modalities often degrade performance for IL with limited data. A minimal active stereo-camera setup outperformed complex multi-sensor configurations, achieving 87.5% success in a spatial generalization task and 94.4% in a structured manipulation task. Conversely, adding pressure sensors to this setup reduced success to 67.3% in the latter task due to a low signal-to-noise ratio. We conclude that in data-limited regimes, active vision offers a superior trade-off between robustness and complexity. While tactile modalities may require larger datasets to be effective, our findings validate that strategic sensor selection is critical for designing an efficient learning process.
Mar 27, 2026

Disentangled Robot Learning via Separate Forward and Inverse Dynamics Pretraining

Vision-language-action (VLA) models have shown great potential in building generalist robots, but still face a dilemma-misalignment of 2D image forecasting and 3D action prediction. Besides, such a vision-action entangled training manner limits model learning from large-scale, action-free web video data. To address these issues, we propose DeFI, a novel framework that Decouples visual Forward and Inverse dynamics pretraining to exploit respective data sources, wherein video generation and action prediction are disentangled. We introduce the General Forward Dynamics Model (GFDM), pretrained on diverse human and robot videos for future prediction, and the General Inverse Dynamics Model (GIDM), trained via self-supervised learning to infer latent actions from unlabeled video transitions. These models are then integrated into a unified architecture for end-to-end finetuning on downstream tasks. In this manner, GFDM and GIDM first shine separately and then cooperate for mutual benefit. Extensive experiments on CALVIN ABC-D and SimplerEnv demonstrate state-of-the-art performance, with DeFI achieving an average task length of 4.51 for CALVIN, 51.2% success rate on SimplerEnv-Fractal benchmark and 81.3% success rate in real-world deployment, significantly outperforming prior methods.
Mar 27, 2026

DFM-VLA: Iterative Action Refinement for Robot Manipulation via Discrete Flow Matching

Vision-Language-Action (VLA) models that encode actions using a discrete tokenization scheme have been widely adopted for robotic manipulation, but existing decoding paradigms remain fundamentally limited. Whether actions are decoded sequentially by autoregressive VLAs or in parallel by discrete diffusion VLAs, once a token is generated, it is typically fixed and cannot be revised in subsequent iterations. Consequently, early token errors cannot be effectively corrected later. We propose DFM-VLA, a discrete flow matching VLA that iteratively refines action tokens. DFM-VLA models a token-level probability velocity field that dynamically updates the full action sequence across refinement iterations. We investigate two approaches to constructing the velocity field: an auxiliary velocity-head formulation and an embedding-guided formulation. To further improve prediction accuracy, we introduce a metric-aligned action tokenizer (MAAT) tailored to the coarse-to-fine nature of DFM, together with a two-stage decoding strategy. Extensive experiments on CALVIN, LIBERO, LIBERO-Plus, and real-world manipulation tasks demonstrate the effectiveness of our approach. Our project is available at https://chris1220313648.github.io/DFM-VLA/.
Mar 26, 2026

VideoWeaver: Multimodal Multi-View Video-to-Video Transfer for Embodied Agents

Recent progress in video-to-video (V2V) translation has enabled realistic resimulation of embodied AI demonstrations, a capability that allows pretrained robot policies to be transferable to new environments without additional data collection. However, prior works can only operate on a single view at a time, while embodied AI tasks are commonly captured from multiple synchronized cameras to support policy learning. Naively applying single-view models independently to each camera leads to inconsistent appearance across views, and standard transformer architectures do not scale to multi-view settings due to the quadratic cost of cross-view attention. We present VideoWeaver, the first multimodal multi-view V2V translation framework. VideoWeaver is initially trained as a single-view flow-based V2V model. To achieve an extension to the multi-view regime, we propose to ground all views in a shared 4D latent space derived from a feed-forward spatial foundation model, namely, Pi3. This encourages view-consistent appearance even under wide baselines and dynamic camera motion. To scale beyond a fixed number of cameras, we train views at distinct diffusion timesteps, enabling the model to learn both joint and conditional view distributions. This in turn allows autoregressive synthesis of new viewpoints conditioned on existing ones. Experiments show superior or similar performance to the state-of-the-art on the single-view translation benchmarks and, for the first time, physically and stylistically consistent multi-view translations, including challenging egocentric and heterogeneous-camera setups central to world randomization for robot learning.
Mar 24, 2026

Efficient Hybrid SE(3)-Equivariant Visuomotor Flow Policy via Spherical Harmonics for Robot Manipulation

While existing equivariant methods enhance data efficiency, they suffer from high computational intensity, reliance on single-modality inputs, and instability when combined with fast-sampling methods. In this work, we propose E3Flow, a novel framework that addresses the critical limitations of equivariant diffusion policies. E3Flow overcomes these challenges, successfully unifying efficient rectified flow with stable, multi-modal equivariant learning for the first time. Our framework is built upon spherical harmonic representations to ensure rigorous SO(3) equivariance. We introduce a novel invariant Feature Enhancement Module (FEM) that dynamically fuses hybrid visual modalities (point clouds and images), injecting rich visual cues into the spherical harmonic features. We evaluate E3Flow on 8 manipulation tasks from the MimicGen and further conduct 4 real-world experiments to validate its effectiveness in physical environments. Simulation results show that E3Flow achieves a 3.12% improvement in average success rate over the state-of-the-art Spherical Diffusion Policy (SDP) while simultaneously delivering a 7x inference speedup. E3Flow thus demonstrates a new and highly effective trade-off between performance, efficiency, and data efficiency for robotic policy learning. Code: https://github.com/zql-kk/E3Flow.
Mar 22, 2026

Cortical Policy: A Dual-Stream View Transformer for Robotic Manipulation

View transformers process multi-view observations to predict actions and have shown impressive performance in robotic manipulation. Existing methods typically extract static visual representations in a view-specific manner, leading to inadequate 3D spatial reasoning ability and a lack of dynamic adaptation. Taking inspiration from how the human brain integrates static and dynamic views to address these challenges, we propose Cortical Policy, a novel dual-stream view transformer for robotic manipulation that jointly reasons from static-view and dynamic-view streams. The static-view stream enhances spatial understanding by aligning features of geometrically consistent keypoints extracted from a pretrained 3D foundation model. The dynamic-view stream achieves adaptive adjustment through position-aware pretraining of an egocentric gaze estimation model, computationally replicating the human cortical dorsal pathway. Subsequently, the complementary view representations of both streams are integrated to determine the final actions, enabling the model to handle spatially-complex and dynamically-changing tasks under language conditions. Empirical evaluations on RLBench, the challenging COLOSSEUM benchmark, and real-world tasks demonstrate that Cortical Policy outperforms state-of-the-art baselines substantially, validating the superiority of dual-stream design for visuomotor control. Our cortex-inspired framework offers a fresh perspective for robotic manipulation and holds potential for broader application in vision-based robot control.
Mar 20, 2026

Morphology-Consistent Humanoid Interaction through Robot-Centric Video Synthesis

Equipping humanoid robots with versatile interaction skills typically requires either extensive policy training or explicit human-to-robot motion retargeting. However, learning-based policies face prohibitive data collection costs. Meanwhile, retargeting relies on human-centric pose estimation (e.g., SMPL), introducing a morphology gap. Skeletal scale mismatches result in severe spatial misalignments when mapped to robots, compromising interaction success. In this work, we propose Dream2Act, a robot-centric framework enabling zero-shot interaction through generative video synthesis. Given a third-person image of the robot and target object, our framework leverages video generation models to envision the robot completing the task with morphology-consistent motion. We employ a high-fidelity pose extraction system to recover physically feasible, robot-native joint trajectories from these synthesized dreams, subsequently executed via a general-purpose whole-body controller. Operating strictly within the robot-native coordinate space, Dream2Act avoids retargeting errors and eliminates task-specific policy training. We evaluate Dream2Act on the Unitree G1 across four whole-body mobile interaction tasks: ball kicking, sofa sitting, bag punching, and box hugging. Dream2Act achieves a 37.5% overall success rate, compared to 0% for conventional retargeting. While retargeting fails to establish correct physical contacts due to the morphology gap (with errors compounded during locomotion), Dream2Act maintains robot-consistent spatial alignment, enabling reliable contact formation and substantially higher task completion.
Mar 19, 2026

Articulated-Body Dynamics Network: Dynamics-Grounded Prior for Robot Learning

Recent work in reinforcement learning has shown that incorporating structural priors for articulated robots, such as link connectivity, into policy networks improves learning efficiency. However, dynamics properties, despite their fundamental role in determining how forces and motion propagate through the body, remain largely underexplored as an inductive bias for policy learning. To address this gap, we present the Articulated-Body Dynamics Network (ABD-Net), a novel graph neural network architecture grounded in the computational structure of forward dynamics. Specifically, we adapt the inertia propagation mechanism from the Articulated Body Algorithm, systematically aggregating inertial quantities from child to parent links in a tree-structured manner, while replacing physical quantities with learnable parameters. Embedding ABD-NET into the policy actor enables dynamics-informed representations that capture how actions propagate through the body, leading to efficient and robust policy learning. Through experiments with simulated humanoid, quadruped, and hopper robots, our approach demonstrates increased sample efficiency and generalization to dynamics shifts compared to transformer-based and GNN baselines. We further validate the learned policy on real Unitree G1 and Go2 robots, state-of-the-art humanoid and quadruped platforms, generating dynamic, versatile and robust locomotion behaviors through sim-to-real transfer with real-time inference.
Mar 19, 2026

Cross-Domain Demo-to-Code via Neurosymbolic Counterfactual Reasoning

Recent advances in Vision-Language Models (VLMs) have enabled video-instructed robotic programming, allowing agents to interpret video demonstrations and generate executable control code. We formulate video-instructed robotic programming as a cross-domain adaptation problem, where perceptual and physical differences between demonstration and deployment induce procedural mismatches. However, current VLMs lack the procedural understanding needed to reformulate causal dependencies and achieve task-compatible behavior under such domain shifts. We introduce NeSyCR, a neurosymbolic counterfactual reasoning framework that enables verifiable adaptation of task procedures, providing a reliable synthesis of code policies. NeSyCR abstracts video demonstrations into symbolic trajectories that capture the underlying task procedure. Given deployment observations, it derives counterfactual states that reveal cross-domain incompatibilities. By exploring the symbolic state space with verifiable checks, NeSyCR proposes procedural revisions that restore compatibility with the demonstrated procedure. NeSyCR achieves a 31.14% improvement in task success over the strongest baseline Statler, showing robust cross-domain adaptation across both simulated and real-world manipulation tasks.
Mar 18, 2026

Consistency-Driven Dual LSTM Models for Kinematic Control of a Wearable Soft Robotic Arm

In this paper, we introduce a consistency-driven dual LSTM framework for accurately learning both the forward and inverse kinematics of a pneumatically actuated soft robotic arm integrated into a wearable device. This approach effectively captures the nonlinear and hysteretic behaviors of soft pneumatic actuators while addressing the one-to-many mapping challenge between actuation inputs and end-effector positions. By incorporating a cycle consistency loss, we enhance physical realism and improve the stability of inverse predictions. Extensive experiments-including trajectory tracking, ablation studies, and wearable demonstrations-confirm the effectiveness of our method. Results indicate that the inclusion of the consistency loss significantly boosts prediction accuracy and promotes physical consistency over conventional approaches. Moreover, the wearable soft robotic arm demonstrates strong human-robot collaboration capabilities and adaptability in everyday tasks such as object handover, obstacle-aware pick-and-place, and drawer operation. This work underscores the promising potential of learning-based kinematic models for human-centric, wearable robotic systems.
Mar 16, 2026

NavGSim: High-Fidelity Gaussian Splatting Simulator for Large-Scale Navigation

Simulating realistic environments for robots is widely recognized as a critical challenge in robot learning, particularly in terms of rendering and physical simulation. This challenge becomes even more pronounced in navigation tasks, where trajectories often extend across multiple rooms or entire floors. In this work, we present NavGSim, a Gaussian Splatting-based simulator designed to generate high-fidelity, large-scale navigation environments. Built upon a hierarchical 3D Gaussian Splatting framework, NavGSim enables photorealistic rendering in expansive scenes spanning hundreds of square meters. To simulate navigation collisions, we introduce a Gaussian Splatting-based slice technique that directly extracts navigable areas from reconstructed Gaussians. Additionally, for ease of use, we provide comprehensive NavGSim APIs supporting multi-GPU development, including tools for custom scene reconstruction, robot configuration, policy training, and evaluation. To evaluate NavGSim's effectiveness, we train a Vision-Language-Action (VLA) model using trajectories collected from NavGSim and assess its performance in both simulated and real-world environments. Our results demonstrate that NavGSim significantly enhances the VLA model's scene understanding, enabling the policy to handle diverse navigation queries effectively.
Mar 12, 2026

Robots that redesign themselves through kinematic self-destruction

Every robot built to date was predesigned by an external process, prior to deployment. Here we show a robot that actively participates in its own design during its lifetime. Starting from a randomly assembled body, and using only proprioceptive feedback, the robot dynamically ``sculpts'' itself into a new design through kinematic self-destruction: identifying redundant links within its body that inhibit its locomotion, and then thrashing those links against the surface until they break at the joint and fall off the body. It does so using a single autoregressive sequence model, a universal controller that learns in simulation when and how to simplify a robot's body through self-destruction and then adaptively controls the reduced morphology. The optimized policy successfully transfers to reality and generalizes to previously unseen kinematic trees, generating forward locomotion that is more effective than otherwise equivalent policies that randomly remove links or cannot remove any. This suggests that self-designing robots may be more successful than predesigned robots in some cases, and that kinematic self-destruction, though reductive and irreversible, could provide a general adaptive strategy for a wide range of robots.
Mar 12, 2026

Ψ0Ψ_0: An Open Foundation Model Towards Universal Humanoid Loco-Manipulation

We introduce Ψ0Ψ_0 (Psi-Zero), an open foundation model to address challenging humanoid loco-manipulation tasks. While existing approaches often attempt to address this fundamental problem by co-training on large and diverse human and humanoid data, we argue that this strategy is suboptimal due to the fundamental kinematic and motion disparities between humans and humanoid robots. Therefore, data efficiency and model performance remain unsatisfactory despite the considerable data volume. To address this challenge, \ours;decouples the learning process to maximize the utility of heterogeneous data sources. Specifically, we propose a staged training paradigm with different learning objectives: First, we autoregressively pre-train a VLM backbone on large-scale egocentric human videos to acquire generalizable visual-action representations. Then, we post-train a flow-based action expert on high-quality humanoid robot data to learn precise robot joint control. Our research further identifies a critical yet often overlooked data recipe: in contrast to approaches that scale with noisy Internet clips or heterogeneous cross-embodiment robot datasets, we demonstrate that pre-training on high-quality egocentric human manipulation data followed by post-training on domain-specific real-world humanoid trajectories yields superior performance. Extensive real-world experiments demonstrate that \ours\ achieves the best performance using only about 800 hours of human video data and 30 hours of real-world robot data, outperforming baselines pre-trained on more than 10×\times as much data by over 40% in overall success rate across multiple tasks. We will open-source the entire ecosystem to the community, including a data processing and training pipeline, a humanoid foundation model, and a real-time action inference engine.
Mar 11, 2026

Novelty Adaptation Through Hybrid Large Language Model (LLM)-Symbolic Planning and LLM-guided Reinforcement Learning

In dynamic open-world environments, autonomous agents often encounter novelties that hinder their ability to find plans to achieve their goals. Specifically, traditional symbolic planners fail to generate plans when the robot's planning domain lacks the operators that enable it to interact appropriately with novel objects in the environment. We propose a neuro-symbolic architecture that integrates symbolic planning, reinforcement learning, and a large language model (LLM) to learn how to handle novel objects. In particular, we leverage the common sense reasoning capability of the LLM to identify missing operators, generate plans with the symbolic AI planner, and write reward functions to guide the reinforcement learning agent in learning control policies for newly identified operators. Our method outperforms the state-of-the-art methods in operator discovery as well as operator learning in continuous robotic domains.Our webpage and code can be access here: https://helenlu66.github.io/hybridLLMguided/
Mar 10, 2026

CORAL: Scalable Multi-Task Robot Learning via LoRA Experts

Deploying Vision-Language-Action (VLA) models in real-world robotics exposes a core multi-task learning challenge: reconciling task interference in multi-task robotic learning. When multiple tasks are jointly fine-tuned in a single stage, gradients from different tasks can conflict, causing negative transfer and reducing per-task performance. Yet maintaining a separate full checkpoint per task is often storage- and deployment-prohibitive. To address this dilemma, we present CORAL, a backbone- and embodiment-agnostic framework designed primarily to mitigate multi-task interference while remaining naturally extensible to a continuous stream of new tasks. CORAL freezes a single pre-trained VLA backbone and attaches one lightweight Low-Rank Adaptation (LoRA) expert per task; at runtime, a dynamic inference engine (the CORAL Manager) routes language instructions to the appropriate expert and swaps experts on the fly with zero inference overhead. This strict parameter isolation avoids complex gating networks and prevents parameter-level cross-task interference by construction; as an added capability, it also enables sequentially introducing new tasks without parameter overwriting caused by catastrophic forgetting. We validate CORAL on a real-world Galaxea R1 dual-arm mobile manipulator and three simulation benchmarks (LIBERO, WidowX, Google Robot), where CORAL overcomes fine-grained instructional ambiguity and substantially outperforms joint training, yielding a practical and scalable system for lifelong multi-task robot learning. Website: https://frontierrobo.github.io/CORAL
Mar 10, 2026

DexHiL: A Human-in-the-Loop Framework for Vision-Language-Action Model Post-Training in Dexterous Manipulation

While Vision-Language-Action (VLA) models have demonstrated promising generalization capabilities in robotic manipulation, deploying them on specific and complex downstream tasks still demands effective post-training. In parallel, Human-in-the-Loop (HiL) learning has proven to be a powerful mechanism for refining robot policies. However, extending this paradigm to dexterous manipulation remains challenging: multi-finger control is high-dimensional, contact-intensive, and exhibits execution distributions that differ markedly from standard arm motions, leaving existing dexterous VLA systems limited in reliability and adaptability. We present DexHiL, the first integrated arm-hand human-in-the-loop framework for dexterous VLA models, enabling coordinated interventions over the arm and the dexterous hand within a single system. DexHiL introduces an intervention-aware data sampling strategy that prioritizes corrective segments for post-training, alongside a lightweight teleoperation interface that supports instantaneous human corrections during execution. Real-robot experiments demonstrate that DexHiL serves as an effective post-training framework, yielding a substantial performance leap, outperforming standard offline-only fine-tuning baselines by an average of 25% in success rates across distinct tasks. Project page: https://chenzhongxi-sjtu.github.io/dexhil/
Mar 9, 2026

PlayWorld: Learning Robot World Models from Autonomous Play

Action-conditioned video models offer a promising path to building general-purpose robot simulators that can improve directly from data. Yet, despite training on large-scale robot datasets, current state-of-the-art video models still struggle to predict physically consistent robot-object interactions that are crucial in robotic manipulation. To close this gap, we present PlayWorld, a simple, scalable, and fully autonomous pipeline for training high-fidelity video world simulators from interaction experience. In contrast to prior approaches that rely on success-biased human demonstrations, PlayWorld is the first system capable of learning entirely from unsupervised robot self-play, enabling naturally scalable data collection while capturing complex, long-tailed physical interactions essential for modeling realistic object dynamics. Experiments across diverse manipulation tasks show that PlayWorld generates high-quality, physically consistent predictions for contact-rich interactions that are not captured by world models trained on human-collected data. We further demonstrate the versatility of PlayWorld in enabling fine-grained failure prediction and policy evaluation, with up to 40% improvements over human-collected data. Finally, we demonstrate how PlayWorld enables reinforcement learning in the world model, improving policy performance by 65% in success rates when deployed in the real world.
Mar 9, 2026

SAIL: Test-Time Scaling for In-Context Imitation Learning with VLM

In-context imitation learning allows robots to acquire skills from demonstrations, yet one-shot trajectory generation remains fragile under environmental variation. We propose SAIL, a framework that reframes robot imitation as an iterative refinement problem capable of scaling with test-time compute. SAIL utilizes Monte Carlo Tree Search, where each node is a complete trajectory and edges correspond to trajectory refinements. The process is guided by three core components: an automated archive of successful trajectories for contextually relevant retrieval, a vision language model-based scoring mechanism for trajectory evaluation, and a step-level feedback that provides trajectory-aligned scores for iterative refinement. Experiments across six diverse manipulation tasks in simulation and real-world validation clearly demonstrate that increasing test-time compute consistently improves success rates, achieving up to 95% on complex tasks. Our results suggest that trajectory-level test-time scaling is a robust path toward more generalizable robotic agents.
Mar 9, 2026

See and Switch: Vision-Based Branching for Interactive Robot-Skill Programming

Programming by demonstration (PbD) makes robot programming accessible to non-experts, but scaling it to real-world variability remains a challenge for current teaching frameworks, especially when a robot must select suitable task variants online from visual input. We present See & Switch, an interactive teaching-and-execution framework that represents tasks as graphs of skill parts connected by decision states, enabling conditional branching during replay. Its vision-based Switcher uses eye-in-hand images to select the appropriate successor skill part and detect novel situations that require new demonstrations. The framework supports recovery demonstrations during execution through kinesthetic teaching, joystick control, and hand gestures. We evaluate See & Switch on three dexterous manipulation tasks with 8 novice users, collecting approx. 900 real-robot execution rollouts. To isolate visual decision performance from timing errors during decision states, we evaluate the Switcher offline using user-gated decision state windows. In the evaluation within the decision state windows, the method achieves up to 90.6% branch-selection accuracy and detects anomalies with >90% accuracy in 47 of 79 decision states, demonstrating reliable switching based on visual input for conditional robot-skill programming. We provide all code and experiment data at http://imitrob.ciirc.cvut.cz/publications/seeandswitch.
Mar 9, 2026

Foundation and Small Models Coordination for Visuomotor Policy Learning

Visuomotor policy learning enables robots to perform a wide range of tasks, but small policy models often remain sensitive to changes in object and background appearance. In this work, we investigate the coordination of pretrained vision foundation models with small policy models to improve appearance generalization. We propose a framework in which a small policy model operates on task-relevant visual observations constructed through semantic repainting. A segmentation foundation model identifies the robot and target object, which are rendered with fixed role colors on a constant background. An alternative representation replaces the target's role color with normalized monocular depth predicted by a depth foundation model, providing additional geometric cues. The perception models are adapted using in-distribution data where needed and held fixed during policy training. This design combines the perceptual capabilities of foundation models with a small policy model trained on the resulting observations for action prediction. Evaluations with flow matching policies on simulation benchmarks, together with experiments on two real-world robotic tasks, demonstrate substantial improvements in task success under the evaluated appearance shifts.
Mar 5, 2026

RoboPocket: Improve Robot Policies Instantly with Your Phone

Scaling robot learning is bottlenecked not only by data volume, but also by whether the data targets the policy's failures. Existing robot-free handheld interfaces enable portable in-the-wild data collection, yet remain open-loop: users record demonstrations without feedback from the current policy. Interactive methods such as DAgger provide such feedback by collecting corrective on-policy data, but require deploying imperfect policies on physical robots, making them costly, unsafe, and difficult to scale. We present RoboPocket, a smartphone-based system for robot-free policy iteration. By combining on-device sensing, display, and communication with cloud-side policy inference, RoboPocket provides real-time collection guidance and visualizes the policy's predicted trajectory in augmented reality as AR Visual Foresight. This allows users to identify policy weaknesses and collect targeted corrective data without deploying a physical robot. An asynchronous finetuning pipeline continuously incorporates new corrections and updates the policy within minutes, realizing a DAgger-inspired robot-free correction loop. Across diverse real-world manipulation tasks, we validate RoboPocket as a scalable data engine and show that online corrective data collection improves sample efficiency by up to 2×2\times over scaling offline demonstrations. Project page and videos: https://robo-pocket.github.io.
Mar 4, 2026

From Local Corrections to Generalized Skills: Improving Neuro-Symbolic Policies with MEMO

Recent works use a neuro-symbolic framework for general manipulation policies. The advantage of this framework is that -- by applying off-the-shelf vision and language models -- the robot can break complex tasks down into semantic subtasks. However, the fundamental bottleneck is that the robot needs skills to ground these subtasks into embodied motions. Skills can take many forms (e.g., trajectory snippets, motion primitives, coded functions), but regardless of their form skills act as a constraint. The high-level policy can only ground its language reasoning through the available skills; if the robot cannot generate the right skill for the current task, its policy will fail. We propose to address this limitation -- and dynamically expand the robot's skills -- by leveraging user feedback. When a robot fails, humans can intuitively explain what went wrong (e.g., ``no, go higher''). While a simple approach is to recall this exact text the next time the robot faces a similar situation, we hypothesize that by collecting, clustering, and re-phrasing natural language corrections across multiple users and tasks, we can synthesize more general text guidance and coded skill templates. Applying this hypothesis we develop Memory Enhanced Manipulation (MEMO). MEMO builds and maintains a retrieval-augmented skillbook gathered from human feedback and task successes. At run time, MEMO retrieves relevant text and code from this skillbook, enabling the robot's policy to generate new skills while reasoning over multi-task human feedback. Our experiments demonstrate that using MEMO to aggregate local feedback into general skill templates enables generalization to novel tasks where existing baselines fall short. See supplemental material here: https://collab.me.vt.edu/memo
Mar 4, 2026

ArthroCut: Autonomous Policy Learning for Robotic Bone Resection in Knee Arthroplasty

Despite rapid commercialization of surgical robots, their autonomy and real-time decision-making remain limited in practice. To address this gap, we propose ArthroCut, an autonomous policy learning framework that upgrades knee arthroplasty robots from assistive execution to context-aware action generation. ArthroCut fine-tunes a Qwen--VL backbone on a self-built, time-synchronized multimodal dataset from 21 complete cases (23,205 RGB--D pairs), integrating preoperative CT/MR, intraoperative NDI tracking of bones and end effector, RGB--D surgical video, robot state, and textual intent. The method operates on two complementary token families -- Preoperative Imaging Tokens (PIT) to encode patient-specific anatomy and planned resection planes, and Time-Aligned Surgical Tokens (TAST) to fuse real-time visual, geometric, and kinematic evidence -- and emits an interpretable action grammar under grammar/safety-constrained decoding. In bench-top experiments on a knee prosthesis across seven trials, ArthroCut achieves an average success rate of 86% over the six standard resections, significantly outperforming strong baselines trained under the same protocol. Ablations show that TAST is the principal driver of reliability while PIT provides essential anatomical grounding, and their combination yields the most stable multi-plane execution. These results indicate that aligning preoperative geometry with time-aligned intraoperative perception and translating that alignment into tokenized, constrained actions is an effective path toward robust, interpretable autonomy in orthopedic robotic surgery.
Mar 3, 2026

Tether: Autonomous Functional Play with Correspondence-Driven Trajectory Warping

The ability to conduct and learn from interaction and experience is a central challenge in robotics, offering a scalable alternative to labor-intensive human demonstrations. However, realizing such "play" requires (1) a policy robust to diverse, potentially out-of-distribution environment states, and (2) a procedure that continuously produces useful robot experience. To address these challenges, we introduce Tether, a method for autonomous functional play involving structured, task-directed interactions. First, we design a novel open-loop policy that warps actions from a small set of source demonstrations (<=10) by anchoring them to semantic keypoint correspondences in the target scene. We show that this design is extremely data-efficient and robust even under significant spatial and semantic variations. Second, we deploy this policy for autonomous functional play in the real world via a continuous cycle of task selection, execution, evaluation, and improvement, guided by the visual understanding capabilities of vision-language models. This procedure generates diverse, high-quality datasets with minimal human intervention. In a household-like multi-object setup, our method is the first to perform many hours of autonomous multi-task play in the real world starting from only a handful of demonstrations. This produces a stream of data that consistently improves the performance of closed-loop imitation policies over time, ultimately yielding over 1000 expert-level trajectories and training policies competitive with those learned from human-collected demonstrations.