Overview

Robotic control turns sensor readings and task goals into actions, from steering mobile robots to coordinating humanoid bodies and handling delicate contact. Methods range from feedback control, inverse kinematics, and model predictive control to reinforcement learning, imitation learning, and vision-language-action policies. Current work often combines these approaches, adding force or tactile feedback, safety constraints, and sim-to-real adaptation to improve performance on manipulation, locomotion, and human-robot interaction tasks. A central challenge is achieving safe, stable behavior that generalizes to unfamiliar conditions while meeting real-time limits and retaining task performance.

Latest papers

587 papers95 papers in the last four weeks, up 10% on the four weeks before. 0.5% of all new papers.

Mar 9, 2026

TRIAGE: Type-Routed Interventions via Aleatoric-Epistemic Gated Estimation in Robotic Manipulation and Adaptive Perception -- Don't Treat All Uncertainty the Same

Most uncertainty-aware robotic systems collapse prediction uncertainty into a single scalar score and use it to trigger uniform corrective responses. This aggregation obscures whether uncertainty arises from corrupted observations or from mismatch between the learned model and the true system dynamics. As a result, corrective actions may be applied to the wrong component of the closed loop, degrading performance relative to leaving the policy unchanged. We introduce a lightweight post hoc framework that decomposes uncertainty into aleatoric and epistemic components and uses these signals to regulate system responses at inference time. Aleatoric uncertainty is estimated from deviations in the observation distribution using a Mahalanobis density model, while epistemic uncertainty is detected using a noise robust forward dynamics ensemble that isolates model mismatch from measurement corruption. The two signals remain empirically near orthogonal during closed loop execution and enable type specific responses. High aleatoric uncertainty triggers observation recovery, while high epistemic uncertainty moderates control actions. The same signals also regulate adaptive perception by guiding model capacity selection during tracking inference. Experiments demonstrate consistent improvements across both control and perception tasks. In robotic manipulation, the decomposed controller improves task success from 59.4% to 80.4% under compound perturbations and outperforms a combined uncertainty baseline by up to 21.0%. In adaptive tracking inference on MOT17, uncertainty-guided model selection reduces average compute by 58.2% relative to a fixed high capacity detector while preserving detection quality within 0.4%. Code and demo videos are available at https://divake.github.io/uncertainty-decomposition/.
Mar 9, 2026

Adaptive Vision-Based Control of Redundant Robots with Null-Space Interaction for Human-Robot Collaboration

Human-robot collaboration aims to extend human ability through cooperation with robots. This technology is currently helping people with physical disabilities, has transformed the manufacturing process of companies, improved surgical performance, and will likely revolutionize the daily lives of everyone in the future. Being able to enhance the performance of both sides, such that human-robot collaboration outperforms a single robot/human, remains an open issue. For safer and more effective collaboration, a new control scheme has been proposed for redundant robots in this paper, consisting of an adaptive vision-based control term in task space and an interactive control term in null space. Such a formulation allows the robot to autonomously carry out tasks in an unknown environment without prior calibration while also interacting with humans to deal with unforeseen changes (e.g., potential collision, temporary needs) under the redundant configuration. The decoupling between task space and null space helps to explore the collaboration safely and effectively without affecting the main task of the robot end-effector. The stability of the closed-loop system has been rigorously proved with Lyapunov methods, and both the convergence of the position error in task space and that of the damping model in null space are guaranteed. The experimental results of a robot manipulator guided with the technology of augmented reality (AR) are presented to illustrate the performance of the control scheme.
Mar 8, 2026

SMAT: Staged Multi-Agent Training for Co-Adaptive Exoskeleton Control

Effective exoskeleton assistance requires co-adaptation: as the device alters joint dynamics, the user reorganizes neuromuscular coordination, creating a non-stationary learning problem. Most learning-based approaches do not explicitly account for the sequential nature of human motor adaptation, leading to training instability and poorly timed assistance. We propose Staged Multi-Agent Training (SMAT), a four-stage curriculum designed to mirror how users naturally acclimate to a wearable device. In SMAT, a musculoskeletal human actor and a bilateral hip exoskeleton actor are trained progressively: the human first learns unassisted gait, then adapts to the added device mass; the exoskeleton subsequently learns a positive assistance pattern against a stabilized human policy, and finally both agents co-adapt with full torque capacity and bidirectional feedback. We implement SMAT in the MyoAssist simulation environment using a 26-muscle lower-limb model and an attached hip exoskeleton. Our musculoskeletal simulations demonstrate that the learned exoskeleton control policy produces an average 10.1% reduction in hip muscle activation relative to the no-assist condition. We validated the learned controller in an offline setting using open-source gait data, then deployed it to a physical hip exoskeleton for treadmill experiments with five subjects. The resulting policy delivers consistent assistance and predominantly positive mechanical power without the need for any explicitly imposed timing shift (mean positive power: 13.6 W at 6 Nm RMS torque to 23.8 W at 9.3 Nm RMS torque, with minimal negative power) consistently across all subjects without subject-specific retraining.
Mar 8, 2026

Approximate Imitation Learning for Event-based Quadrotor Flight in Cluttered Environments

Event cameras offer high temporal resolution and low latency, making them ideal sensors for high-speed robotic applications where conventional cameras suffer from motion blur. However, their widespread adoption in robot learning is severely bottlenecked by the computational cost of simulating high-frequency event data during online training. In this work, we present Approximate Imitation Learning, a novel framework that fundamentally resolves this bottleneck, reducing policy training time for complex, agile drone flight from 52.44 hours to just 1.86 hours - a 28x computational speedup. Our key insight is to separate representation learning from policy search. We first leverage a large-scale offline dataset to learn a task-specific representation space. Subsequently, the policy is fine-tuned through online interactions that rely solely on lightweight state information, completely eliminating the need to render events during the active policy search phase. This training paradigm drastically reduces development overhead and enables event-based control policies to scale to complex environments. Furthermore, our approach eliminates the reliance on standard cameras or intermediate representations during deployment, mapping events directly to control commands. In simulation, our method matches or exceeds the performance of standard imitation learning baselines that require full online event rendering. Finally, we successfully validate the framework in the real world, demonstrating that a policy trained via this ultra-efficient paradigm enables a quadrotor to fly through highly cluttered environments at remarkable speeds of up to 9.8 m/s.
Mar 8, 2026

LITHE: Bridging Best-Effort Python and Real-Time C++ for Hot-Swapping Robotic Control Laws on Commodity Linux

Modern robotic systems rely on hierarchical control, where a high-level "Brain" (Python) directs a lower-level "Spine" (C++ real-time controller). Despite its necessity, this hierarchy makes it difficult for the Brain to completely rewrite the Spine's immutable control logic, consequently inhibiting fundamental adaptation for different tasks and environments. Conventional approaches require complex middleware, proprietary hardware, or sacrifice real-time performance. We present LITHE (Linux Isolated Threading for Hierarchical Execution), a lightweight software architecture that collapses the robot control hierarchy onto a commodity single-board computer (Raspberry Pi 4B with pi3hat), while maintaining safe frequency decoupling between the Brain and Spine. LITHE integrates strict CPU isolation (isolcpus), lock-free inter-process communication (IPC), and pipelined execution to meet high-frequency deadlines with minimal jitter. By adding multi-threaded dynamic linking, LITHE enables a Python-based Brain to dynamically evolve the logic of a 1kHz C++ Spine without interruption. We validate "functional real-time" system performance with worst-case execution time (WCET) < 100 μμs and maximum release jitter (MRJ) < 4 μμs under heavy load. We demonstrate a novel application where a large language model (LLM) supervisor performs online system identification to evolve a real-time controller on-the-fly, without interrupting the 1 kHz control loop. In essence, LITHE eliminates the "immutable compiled code" bottleneck for best-effort Brains to synthesize and inject completely new control laws into the real-time Spine. This bridges a critical gap between high-level AI and low-level real-time control to unlock continuous real-time evolution of embodied intelligence in safe, human-in-the-loop systems.
Mar 6, 2026

CAR: Cross-Vehicle Kinodynamics Adaptation via Mobility Representation

Developing autonomous mobile robot systems typically requires either extensive, platform-specific data collection or relies on simplified abstractions, such as unicycle or bicycle models, that fail to capture the complex kinodynamics of diverse platforms, ranging from wheeled to tracked vehicles. This limitation hinders scalability across evolving heterogeneous autonomous robot fleets. To address this challenge, we propose Cross-vehicle kinodynamics Adaptation via mobility Representation (CAR), a novel framework that enables rapid mobility transfer to new vehicles. CAR employs a Transformer encoder with Adaptive Layer Normalization to embed vehicle trajectory transitions and physical configurations into a shared mobility latent space. By identifying and extracting commonality from nearest neighbors within this latent space, our approach enables rapid kinodynamics adaptation to novel platforms with minimal data collection and computational overhead. We evaluate CAR using the Verti-Bench simulator, built on the Chrono multi-physics engine, and validate its performance on four distinct physical configurations of the Verti-4-Wheeler platform. With only one minute of new trajectory data, CAR achieves up to 67.2% reduction in prediction error compared to direct neighbor transfer across diverse unseen vehicle configurations, demonstrating the effectiveness of cross-vehicle mobility knowledge transfer in both simulated and real-world environments.
Mar 6, 2026

A Multi-Layer Sim-to-Real Framework for Gaze-Driven Assistive Neck Exoskeletons

Dropped head syndrome, caused by neck muscle weakness from neurological diseases, severely impairs an individual's ability to support and move their head, causing pain and making everyday tasks challenging. Our long-term goal is to develop an assistive powered neck exoskeleton that restores natural movement. However, predicting a user's intended head movement remains a key challenge. We leverage virtual reality (VR) to collect coupled eye and head movement data from healthy individuals to train models capable of predicting head movement based solely on eye gaze. We also propose a novel multi-layer controller selection framework, where head control strategies are evaluated across decreasing levels of abstraction -- from simulation and VR to a physical neck exoskeleton. This pipeline effectively rejects poor-performing controllers early, identifying two novel gaze-driven models that achieve strong performance when deployed on the physical exoskeleton. Our results reveal that no single controller is universally preferred, highlighting the necessity for personalization in gaze-driven assistive control. Our work demonstrates the utility of VR-based evaluation for accelerating the development of intuitive, safe, and personalized assistive robots.
Mar 6, 2026

Underactuated multimodal jumping robot for extraterrestrial exploration

We present a rolling and jumping underactuated monopedal robot designed to explore multimodal locomotion on low-gravity bodies. It uses only two reaction wheels to control its spatial orientation with two controllers: a balancing controller which can aim the robot's jump direction on the ground, and an aerial reorientation controller which can aim the robot's leg for landing after flight. We demonstrate rolling, targeted jumping and landing, and self-righting using only three actuators total, keeping system size to 0.33m and 1.25kg. Simple switching between locomotion modes enables the system to deal with differing landscapes and environmental conditions.
Mar 6, 2026

HybridMimic: Hybrid RL-Centroidal Control for Humanoid Motion Mimicking

Motion mimicking, i.e., encouraging the control policy to mimic human motion, facilitates the learning of complex tasks via reinforcement learning (RL) for humanoid robots. Although standard RL frameworks demonstrate impressive locomotion agility, they often bypass explicit reasoning about robot dynamics during deployment, which is a design choice that can lead to physically infeasible commands when the robot encounters out-of-distribution environments. By integrating model-based principles, hybrid approaches can improve performance; however, existing methods typically rely on predefined contact timing, limiting their versatility. This paper introduces HybridMimic, a framework in which a learned policy dynamically modulates a centroidal-model-based controller by predicting continuous contact states and desired centroidal velocities. This architecture exploits the physical grounding of centroidal dynamics to generate feedforward torques that remain feasible even under domain shift. Using physics-informed rewards, the policy is trained to efficiently utilize the centroidal controller's optimization by outputting precise control targets and reference torques. Through hardware experiments on the Booster T1 humanoid, HybridMimic reduces the average base position tracking error by 13% compared to a state-of-the-art RL baseline, demonstrating the robustness of dynamics-aware deployment.
Mar 6, 2026

Glance-Say: Multimodal Human-Robot Collaboration and Intent Recognition via Sticky Glance

Gaze and speech are promising interaction modalities for individuals with motor impairments, yet robust intent recognition in multi-object environments remains challenging due to micro-saccades, semantic ambiguity, and viewpoint changes. This paper presents a multimodal interaction framework for assistive robotic manipulation. We propose a sticky-glance algorithm that stabilizes gaze-based intent by jointly accumulating geometric distance and directional evidence, enabling robust real-time target selection and switching. We further introduce Glance-Say, a gaze-speech interaction paradigm in which gaze specifies objects and speech specifies actions, together with a continuous shared-control scheme that provides high-readiness robot motion and human-in-the-loop feedback. Experiments demonstrate a tracking rate of 0.92 for moving targets, selection accuracy of 0.97 for static targets, and reduced task duration. These results indicate improved robustness, efficiency, and usability over representative interaction paradigms.
Mar 6, 2026

Improved hopping control on slopes for small robots using spring mass modeling

Hopping robots often lose balance on slopes because the tilted ground creates unwanted rotation at landing. This work analyzes that effect using a simple spring mass model and identifies how slope induced impulses destabilize the robot. To address this, we introduce two straightforward fixes, adjusting the bodys touchdown angle based on the slope and applying a small corrective torque before takeoff. Together, these steps effectively cancel the unwanted rotation caused by inclined terrain, allowing the robot to land smoothly and maintain stable hopping even on steep slopes. Moreover, the proposed method remains simple enough to implement on low cost robotic platforms without requiring complex sensing or computation. By combining this analytical model with minimal control actions, this approach provides a practical path toward reliable hopping on uneven terrain. The results from simulation confirm that even small slope aware adjustments can dramatically improve landing stability, making the technique suitable for future autonomous field robots that must navigate natural environments such as hills, rubble, and irregular outdoor landscapes.
Mar 6, 2026

Terrain characterization and locomotion adaptation in a small-scale lizard-inspired robot

Unlike their large-scale counterparts, small-scale robots are largely confined to laboratory environments and are rarely deployed in real-world settings. As robot size decreases, robot-terrain interactions fundamentally change; however, there remains a lack of systematic understanding of what sensory information small-scale robots should acquire and how they should respond when traversing complex natural terrains. To address these challenges, we develop a Small-scale, Intelligent, Lizard-inspired, Adaptive Robot (SILA Bot) capable of adapting to diverse substrates. We use granular media of varying depths as a controlled yet representative terrain paradigm. We show that the optimal body movement pattern (ranging from standing-wave bending that assists limb retraction on flat ground to traveling-wave undulation that generates thrust in deep granular media) can be parameterized and approximated as a linear function of granular depth. Furthermore, proprioceptive signals, such as joint torque, provide sufficient information to estimate granular depth via a K-Nearest Neighbors classifier, achieving 95% accuracy. Leveraging these relationships, we design a simple linear feedback controller that modulates body phase and substantially improves locomotion performance on terrains with unknown depth. Together, these results establish a principled framework for perception and control in small-scale locomotion and enable effective terrain-adaptive locomotion while maintaining low computational complexity.
Mar 5, 2026

Control Lyapunov Functions for Underactuated Soft Robots

Soft and soft-rigid hybrid robots are inherently underactuated and operate under tight actuator limits, making task-space control with stability guarantees challenging. Common nonlinear strategies for soft robots (e.g., those based on PD control) often rely on the assumption of full actuation with no actuator limits. This paper presents a general control framework for task-space regulation and tracking of underactuated soft robots under bounded inputs. The method enforces a rapidly exponentially stabilizing control Lyapunov function as a convex inequality constraint while simultaneously satisfying underactuated full-body dynamics and actuator bounds. We validate the approach in simulation on several platforms spanning increasing underactuation: a simple two link tendon-driven "finger", a trimmed helicoid manipulator, and a highly underactuated spiral robot. We compare against a number of baseline methods from the literature. Results show improved task-space accuracy and consistent Lyapunov convergence under input limits, achieving superior set-point and trajectory-tracking performance.
Mar 5, 2026

RACAS: Controlling Diverse Robots With a Single Agentic System

Many robotic platforms expose an API through which external software can command their actuators and read their sensors. However, transitioning from these low-level interfaces to high-level autonomous behaviour requires a complicated pipeline, whose components demand distinct areas of expertise. Existing approaches to bridging this gap either require retraining for every new embodiment or have only been validated across structurally similar platforms. We introduce RACAS (Robot-Agnostic Control via Agentic Systems), a cooperative agentic architecture in which three LLM/VLM-based modules (Monitors, a Controller, and a Memory Curator) communicate exclusively through natural language to provide closed-loop robot control. RACAS requires only a natural language description of the robot, a definition of available actions, and a task specification; no source code, model weights, or reward functions need to be modified to move between platforms. We evaluate RACAS on several tasks using a wheeled ground robot, a recently published novel multi-jointed robotic limb, and an underwater vehicle. RACAS consistently solved all assigned tasks across these radically different platforms, demonstrating the potential of agentic AI to substantially reduce the barrier to prototyping robotic solutions.
Mar 5, 2026

PhysiFlow: Physics-Aware Humanoid Whole-Body VLA via Multi-Brain Latent Flow Matching and Robust Tracking

In the domain of humanoid robot control, the fusion of Vision-Language-Action (VLA) with whole-body control is essential for semantically guided execution of real-world tasks. However, existing methods encounter challenges in terms of low VLA inference efficiency or an absence of effective semantic guidance for whole-body control, resulting in instability in dynamic limb-coordinated tasks. To bridge this gap, we present a semantic-motion intent guided, physics-aware multi-brain VLA framework for humanoid whole-body control. A series of experiments was conducted to evaluate the performance of the proposed framework. The experimental results demonstrated that the framework enabled reliable vision-language-guided full-body coordination for humanoid robots.
Mar 5, 2026

Accelerating Sampling-Based Control via Learned Linear Koopman Dynamics

This paper presents an efficient model predictive path integral (MPPI) control framework for systems with complex nonlinear dynamics. To improve the computational efficiency of classic MPPI while preserving control performance, we replace the nonlinear dynamics used for trajectory propagation with a learned linear deep Koopman operator (DKO) model, enabling faster rollout and more efficient trajectory sampling. The DKO dynamics are learned directly from interaction data, eliminating the need for analytical system models. The resulting controller, termed MPPI-DK, is evaluated in simulation on pendulum balancing and surface vehicle navigation tasks, and validated on hardware through reference-tracking experiments on a quadruped robot. Experimental results demonstrate that MPPI-DK achieves control performance close to MPPI with true dynamics while substantially reducing computational cost, enabling efficient real-time control on robotic platforms.
Mar 5, 2026

Curve-Induced Dynamical Systems on Riemannian Manifolds and Lie Groups

Deploying robots in household environments requires safe, adaptable, and interpretable behaviors that respect the geometric structure of tasks. Often represented on Lie groups and Riemannian manifolds, this includes poses on SE(3) or symmetric positive definite matrices encoding stiffness or damping matrices. In this context, dynamical system-based approaches offer a natural framework for generating such behavior, providing stability and convergence while remaining responsive to changes in the environment. We introduce Curve-induced Dynamical systems on Smooth Manifolds (CDSM), a real-time framework for constructing dynamical systems directly on Riemannian manifolds and Lie groups. The proposed approach constructs a nominal curve on the manifold, and generates a dynamical system which combines a tangential component that drives motion along the curve and a normal component that attracts the state toward the curve. We provide a stability analysis of the resulting dynamical system and validate the method quantitatively. On an S2 benchmark, CDSM demonstrates improved trajectory accuracy, reduced path deviation, and faster generation and query times compared to state-of-the-art methods. Finally, we demonstrate the practical applicability of the framework on both a robotic manipulator, where poses on SE(3) and damping matrices on SPD(n) are adapted online, and a mobile manipulator.
Mar 5, 2026

Data-Driven Control of a Magnetically Actuated Fish-Like Robot

Magnetically actuated fish-like robots offer promising solutions for underwater exploration due to their miniaturization and agility; however, precise control remains a significant challenge because of nonlinear fluid dynamics, flexible fin hysteresis, and the variable-duration control steps inherent to the actuation mechanism. This paper proposes a comprehensive data-driven control framework to address these complexities without relying on analytical modeling. Our methodology comprises three core components: 1) developing a forward dynamics model (FDM) using a neural network trained on real-world experimental data to capture state transitions under varying time steps; 2) integrating this FDM into a gradient-based model predictive control (G-MPC) architecture to optimize control inputs for path following; and 3) applying imitation learning to approximate the G-MPC policy, thereby reducing the computational cost for real-time implementation. We validate the approach through simulations utilizing the identified dynamics model. The results demonstrate that the G-MPC framework achieves accurate path convergence with minimal root mean square error (RMSE), and the imitation learning controller (ILC) effectively replicates this performance. This study highlights the potential of data-driven control strategies for the precise navigation of miniature, fish-like soft robots.
Mar 4, 2026

Compliant In-hand Rolling Manipulation Using Tactile Sensing

We investigate in-hand rolling manipulation using a multifingered robot hand, where each finger is compliant and equipped with a tactile fingertip providing contact location and wrench information. We derive the equations of motion for compliant quasistatic in-hand rolling manipulation and formulate a fingertip rolling manipulation controller for multiple fingers to achieve a desired object twist within a grasp. The contact mechanics are demonstrated in simulation and the controller is tested on an experimental robot system.
Mar 4, 2026

Learning Hip Exoskeleton Control Policy via Predictive Neuromusculoskeletal Simulation

Developing exoskeleton controllers that generalize across diverse locomotor conditions typically requires extensive motion-capture data and biomechanical labeling, limiting scalability beyond instrumented laboratory settings. Here, we present a physics-based neuromusculoskeletal learning framework that trains a hip-exoskeleton control policy entirely in simulation, without motion-capture demonstrations, and deploys it on hardware via policy distillation. A reinforcement learning teacher policy is trained using a muscle-synergy action prior over a wide range of walking speeds and slopes through a two-stage curriculum, enabling direct comparison between assisted and no-exoskeleton conditions. In simulation, exoskeleton assistance reduces mean muscle activation by up to 3.4% and mean positive joint power by up to 7.0% on level ground and ramp ascent, with benefits increasing systematically with walking speed. On hardware, the assistance profiles learned in simulation are preserved across matched speed-slope conditions (r: 0.82, RMSE: 0.03 Nm/kg), providing quantitative evidence of sim-to-real transfer without additional hardware tuning. These results demonstrate that physics-based neuromusculoskeletal simulation can serve as a practical and scalable foundation for exoskeleton controller development, substantially reducing experimental burden during the design phase.
Mar 4, 2026

Whole-Body Safe Control of Robotic Systems with Koopman Neural Dynamics

Controlling robots with strongly nonlinear, high-dimensional dynamics remains challenging, as direct nonlinear optimization with safety constraints is often intractable in real time. The Koopman operator offers a way to represent nonlinear systems linearly in a lifted space, enabling the use of efficient linear control. We propose a data-driven framework that learns a Koopman embedding and operator from data, and integrates the resulting linear model with the Safe Set Algorithm (SSA). This allows the tracking and safety constraints to be solved in a single quadratic program (QP), ensuring feasibility and optimality without a separate safety filter. We validate the method on a Kinova Gen3 manipulator and a Go2 quadruped, showing accurate tracking and obstacle avoidance.
Mar 4, 2026

MEM: Multi-Scale Embodied Memory for Vision Language Action Models

Conventionally, memory in end-to-end robotic learning involves inputting a sequence of past observations into the learned policy. However, in complex multi-stage real-world tasks, the robot's memory must represent past events at multiple levels of granularity: from long-term memory that captures abstracted semantic concepts (e.g., a robot cooking dinner should remember which stages of the recipe are already done) to short-term memory that captures recent events and compensates for occlusions (e.g., a robot remembering the object it wants to pick up once its arm occludes it). In this work, our main insight is that an effective memory architecture for long-horizon robotic control should combine multiple modalities to capture these different levels of abstraction. We introduce Multi-Scale Embodied Memory (MEM), an approach for mixed-modal long-horizon memory in robot policies. MEM combines video-based short-horizon memory, compressed via a video encoder, with text-based long-horizon memory. Together, they enable robot policies to perform tasks that span up to fifteen minutes, like cleaning up a kitchen, or preparing a grilled cheese sandwich. Additionally, we find that memory enables MEM policies to intelligently adapt manipulation strategies in-context.
Mar 3, 2026

ULTRA: Unified Multimodal Control for Autonomous Humanoid Whole-Body Loco-Manipulation

Achieving autonomous and versatile whole-body loco-manipulation remains a central barrier to making humanoids practically useful. Yet existing approaches are fundamentally constrained: retargeted data are often scarce or low-quality; methods struggle to scale to large skill repertoires; and, most importantly, they rely on tracking predefined motion references rather than generating behavior from perception and high-level task specifications. To address these limitations, we propose ULTRA, a unified framework with two key components. First, we introduce a physics-driven neural retargeting algorithm that translates large-scale motion capture to humanoid embodiments while preserving physical plausibility for contact-rich interactions. Second, we learn a unified multimodal controller that supports both dense references and sparse task specifications, under sensing ranging from accurate motion-capture state to noisy egocentric visual inputs. We distill a universal tracking policy into this controller, compress motor skills into a compact latent space, and apply reinforcement learning finetuning to expand coverage and improve robustness under out-of-distribution scenarios. This enables coordinated whole-body behavior from sparse intent without test-time reference motions. We evaluate ULTRA in simulation and on a real Unitree G1 humanoid. Results show that ULTRA generalizes to autonomous, goal-conditioned whole-body loco-manipulation from egocentric perception, consistently outperforming tracking-only baselines with limited skills.
Mar 3, 2026

Design, Modeling and Direction Control of a Wire-Driven Robotic Fish Based on a 2-DoF Crank-Slider Mechanism

Robotic fish have attracted growing attention in recent years owing to their biomimetic design and potential applications in environmental monitoring and biological surveys. Among robotic fish employing the Body-Caudal Fin (BCF) locomotion pattern, motor-driven actuation is widely adopted. Some approaches utilize multiple servo motors to achieve precise body curvature control, while others employ a brushless motor to drive the tail via wire or rod, enabling higher oscillation and swimming speeds. However, the former approaches typically result in limited swimming speed, whereas the latter suffer from poor maneuverability, with few capable of smooth turning. To address this trade-off, we develop a wire-driven robotic fish equipped with a 2-degree-of-freedom (DoF) crank-slider mechanism that decouples propulsion from steering, enabling both high swimming speed and agile maneuvering. In this paper, we first present the design of the robotic fish, including the elastic skeleton, waterproof structure, and the actuation mechanism that realizes the decoupling. We then establish the actuation modeling and body dynamics to analyze the locomotion behavior. Furthermore, we propose a combined feedforward-feedback control strategy to achieve independent regulation of propulsion and steering. Finally, we validate the feasibility of the design, modeling, and control through a series of prototype experiments, demonstrating swimming, turning, and directional control.
Mar 3, 2026

Wukong-Omni: Design, Modeling and Control of a Multi-mode Robot for Air, Land, and Underwater Exploration with All-in-One Propulsion Unit

In flood disaster rescue scenarios, partially submerged buildings prevent aerial robots from accessing lower levels, limiting mission effectiveness. To address this challenge, this paper presents Wukong-Omni, a novel multimode robot capable of operating across land, air, and underwater using a unified propulsion system. The system is enabled by an innovative mechanical design that allows motor reuse and improves thrust generation. Efficiency and peak thrust are enhanced through simulation and tank-based optimization. Experimental results show a 100 percent improvement in propulsion efficiency and a 150 percent increase in maximum thrust compared with direct installation methods. Dynamic models for the three operating domains are developed, and a unified cross-domain control framework is proposed. Comprehensive experiments validate stable locomotion and smooth transition across domains. Outdoor experiments further demonstrate robustness and adaptability in real-world environments.
Mar 2, 2026

Safe Whole-Body Loco-Manipulation via Combined Model and Learning-based Control

Simultaneous locomotion and manipulation enables robots to interact with their environment beyond the constraints of a fixed base. However, coordinating legged locomotion with arm manipulation, while considering safety and compliance during contact interaction remains challenging. To this end, we propose a whole-body controller that combines a model-based admittance control for the manipulator arm with a Reinforcement Learning (RL) policy for legged locomotion. The admittance controller maps external wrenches--such as those applied by a human during physical interaction--into desired end-effector velocities, allowing for compliant behavior. The velocities are tracked jointly by the arm and leg controllers, enabling a unified 6-DoF force response. The model-based design permits accurate force control and safety guarantees via a Reference Governor (RG), while robustness is further improved by a Kalman filter enhanced with neural networks for reliable base velocity estimation. We validate our approach in both simulation and hardware using the Unitree Go2 quadruped robot with a 6-DoF arm and wrist-mounted 6-DoF Force/Torque sensor. Results demonstrate accurate tracking of interaction-driven velocities, compliant behavior, and safe, reliable performance in dynamic settings.
Mar 1, 2026

Pro-HOI: Perceptive Root-guided Humanoid-Object Interaction

Executing reliable Humanoid-Object Interaction (HOI) tasks for humanoid robots is hindered by the lack of generalized control interfaces and robust closed-loop perception mechanisms. In this work, we introduce Perceptive Root-guided Humanoid-Object Interaction, Pro-HOI, a generalizable framework for robust humanoid loco-manipulation. First, we collect box-carrying motions that are suitable for real-world deployment and optimize penetration artifacts through a Signed Distance Field loss. Second, we propose a novel training framework that conditions the policy on a desired root-trajectory while utilizing reference motion exclusively as a reward. This design not only eliminates the need for intricate reward tuning but also establishes root trajectory as a universal interface for high-level planners, enabling simultaneous navigation and loco-manipulation. Furthermore, to ensure operational reliability, we incorporate a persistent object estimation module. By fusing real-time detection with Digital Twin, this module allows the robot to autonomously detect slippage and trigger re-grasping maneuvers. Empirical validation on a Unitree G1 robot demonstrates that Pro-HOI significantly outperforms baselines in generalization and robustness, achieving reliable long-horizon execution in complex real-world scenarios.
Mar 1, 2026

HierKick: Hierarchical Reinforcement Learning for Vision-Guided Soccer Robot Control

Controlling soccer robots involves multi-time-scale decision-making, which requires balancing long-term tactical planning and short-term motion execution. Traditional end-to-end reinforcement learning (RL) methods face challenges in complex dynamic environments. This paper proposes HierKick, a vision-guided soccer robot control framework based on dual-frequency hierarchical RL. The framework adopts a hierarchical control architecture featuring a 5 Hz high-level policy that integrates YOLOv8 for real-time detection and selects tasks via a coach model, and a pre-trained 50 Hz low-level controller for precise joint control. Through this architecture, the framework achieves the four steps of approaching, aligning, dribbling, and kicking. Experimental results show that the success rates of this framework are 95.2% in IsaacGym, 89.8% in Mujoco, and 80% in the real world. HierKick provides an effective hierarchical paradigm for robot control in complex environments, extendable to multi-time-scale tasks, with its modular design and skill reuse offering a new path for intelligent robot control.
Feb 28, 2026

Planning Method for Skill-Based Control of Robots Using a PLC as Skill Trigger

Skill-based programming of robots provides a flexible approach for automation. Existing solutions neglect the optimization of motion sequences, leading to inefficiencies in execution. This work introduces a planning method that enhances skill-based robot programming by integrating motion sequence optimization. This optimization leads to a new MoveContinuousSkill. The software for executing the MoveContinuousSkill is implemented on a Programmable Logic Controller and applied across multiple robotic systems. Experimental results demonstrate a significant improvement in execution time through optimized motion sequence.
Feb 28, 2026

Test-Driven Agentic Framework for Reliable Robot Controller

In this work, we present a test-driven, agentic framework for synthesizing a deployable low-level robot controller for navigation tasks. Given a 2D map with an image of an ultrasonic sensor-based robot, or a 3D robotic simulation environment, our framework iteratively refines the generated controller code using diagnostic feedback from structured test suites to achieve task success. We propose a dual-tier repair strategy to refine the generated code that alternates between prompt-level refinement and direct code editing. We evaluate the approach across 2D navigation tasks and 3D navigation in the Webots simulator. Experimental results show that test-driven synthesis substantially improves controller reliability and robustness over one-shot controller generation, especially when the initial prompt is underspecified. The source code and demonstration videos are available at: https://shivanshutripath.github.io/robotic_controller.github.io.