Robotic Data Collection
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22 papers in the last four weeks, up 214% on the four weeks before. 0.2% of all new papers.
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Robot learning increasingly depends on broad and diverse demonstrations, yet collecting robot data remains expensive and poorly suited to covering the long tail of real-world tasks. To address this bottleneck, we introduce RoboTok, an internet-scale data engine that, given a query human manipulation video, retrieves manipulation-relevant human demonstrations from web videos for training dexterous robot policies. Specifically, we learn a latent motion space from 3D hand trajectories expressed in estimated actor-centered reference frames. This representation enables manipulation behaviors to be compared across variations in camera viewpoint, scene appearance, and actor occlusions, while remaining compact enough for efficient search and continual indexing over internet-scale video collections. We evaluate RoboTok against existing robot-data retrieval approaches on retrieval benchmarks and downstream robot policy performance. Our results show that RoboTok retrieves more relevant manipulation demonstrations and improves downstream task success, establishing hand-pose trajectory-aware retrieval as a way to make web video a scalable and continuously growing source of supervision for robot learning.
DARP: A Calibrated Dual-Arm RGB-D-IR Dataset for Multi-View Robotic Perception
Robotic perception from a single viewpoint is often limited by self-occlusion and incomplete surface visibility. This paper presents DARP(Dual-Arm Robotic Perception) https://doi.org/10.21227/rmv3-be47, a calibrated dual-arm RGB-D-IR dataset for object-centered robotic perception using two independently moving eye-in-hand manipulators positioned on opposite sides of a shared tabletop workspace. Each arm carries an Intel RealSense sensor that continuously records RGB, depth, and stereo infrared data while synchronized robot joint states are logged for pose recovery. Objects are placed without fixed poses or marked locations, and the acquisition procedure performs automatic localization, cross-arm confirmation, adaptive viewpoint generation, and continuous multimodal recording. DARP contains ten unique tabletop objects and preserves the original sensor recordings, robot-state logs, object-level metadata, and calibration information required to reconstruct camera trajectories in a shared metric frame. To evaluate the geometric consistency of the acquisition, we implement a deterministic multi-view fusion pipeline that converts calibrated RGB-D observations into complementary partial point clouds and measured surface meshes without using learned or generative completion methods. Evaluation on 224 held-out RGB-D keyframes comprising 1,563,466 three-dimensional query points yields a median point-to-mesh distance of 2.13mm and an RMSE of 4.04mm, with 96.56% of points within 10~mm of the measured-surface mesh. DARP is intended as a reusable resource for multi-view reconstruction, collaborative robotic perception, multimodal fusion, active perception, and future learning-based reasoning over partial object observations.
-Foundation: Towards the Age of Tactile Intelligence
We present -Foundation, a paradigm for tactile-enabled embodied manipulation, which integrates tactile sensing hardware, large-scale multimodal data, tactile representation learning, and standardized evaluation. First, we engineer the infrastructure for scalable data collection, including a vision-based tactile sensor, a tactile Universal Manipulation Interface (UMI), and a synchronized visuo-tactile data collection system supporting both robot embodiments and UMI-based demonstrations. Leveraging this infrastructure, we construct NeoData, which contains more than 30000 hours of synchronized visual and tactile demonstrations, spanning six embodiments, 450 tasks, and billions of paired RGB and tactile frames collected through a mixture of real-robot teleoperation and UMI-based demonstrations. To facilitate open research, we further release OpenNeoData, a 5000-hour open-source subset of NeoData. The dataset addresses a central limitation of existing manipulation corpora, critical for deformable-object manipulation, precise assembly, delicate force control, and sustained surface interaction. Capitalizing on the large-scale, heterogeneous tactile measurements, we propose NeoForce, a visuo-tactile representation model that learn transferable tactile representations across different sensor designs. To enable systematic evaluation of tactile embodied models built upon our infrastructure, datasets and tactile representations, we further propose a comprehensive benchmark, which combines the real-world NeoReal suite and the simulated NeoSim suite for standardized evaluation. Experiments across both suites show that policies benefit from the physical contact state rather than from the device-specific appearance of the tactile signal. We release the dataset, the representation, and the benchmark, aiming at supporting future work on tactile-enabled embodied manipulation.
HUI360: A 360° Egocentric Dataset and Baselines for Human-Robot Interaction Anticipation
As robots increasingly operate in human-populated environments, anticipating human intentions is essential for enabling proactive and socially aware behavior. Automatic anticipation of human-robot interactions is thus emerging as a crucial perception challenge for embodied agents. To this end, we introduce HUI360, the largest dataset for human-robot interaction anticipation in the wild and its set of baselines. The dataset was collected from a mobile robot, in the wild, over multiple days within a 3-month period, and in several environments, capturing natural, spontaneous behaviors from both passersby and users, and encompassing a diverse range of individuals. This variety enables evaluating and improving the generalization capabilities of interaction anticipation models. We designed a pipeline and share code for automatic interaction annotation in arbitrary 360-degree equirectangular videos, along with interfaces for manual refinement. Using this pipeline, we release the HUI360 open set of 1M pre-processed annotations, including detailed 2D poses, facial keypoints, and segmentation masks, obtained using state-of-the-art computer vision methods and manually curated to ensure high-quality tracking and interaction annotation. Additionally, we release the raw panoptic 360-degree images captured from the robot's egocentric viewpoint (on demand, for research purpose only in compliance with GDPR). Finally, we establish benchmark baselines for interaction anticipation, including the first cross-dataset evaluations for this task: to this end, we also release 6M annotations for another existing in-the-wild outdoor dataset collected from a mobile robot (SSUP-HRI). Dataset and code can be found at https://hucebot.github.io/hui360.
Seeing above the waves: A modular sensing framework for data acquisition at sea
Advancing autonomy for surface vessels requires systematic evaluation of their sensing and perception subsystems. Yet, maritime environments impose unique challenges: sensor installation is constrained by vessel layout, environmental conditions such as fog or sea clutter are difficult to reproduce, and long-duration missions complicate data collection. This work addresses the question: How can we design a modular and reproducible sensor platform for maritime autonomy? We present a comprehensive design blueprint that incorporates diverse modalities - RADAR, LiDAR, IMU, GNSS, AIS, RGB and LWIR cameras, and weather sensors - to enhance environmental awareness and vessel proprioception. Supported by a dedicated ROS2-based software framework for data management, our modular platform enables long-term data collection, hardware-in-the-loop testing, and integration with existing sensors and algorithms. By unifying hardware design and data capture methodology, the platform enhances reproducibility and comparability across vessels and research projects. The proposed framework bridges engineering implementation and research methodology, providing the foundation for standardized, verifiable datasets essential to advancing situational awareness and autonomous maritime navigation.
High Fidelity Capture, Reconstruction, and Transfer of Human Demonstrations for Robot-Assisted Bathing
Despite the demand for robots in high-value clinical tasks like bathing, contemporary systems still lack the safety and reliability required for complex, sustained physical interaction with humans. A key challenge hindering the development of such systems is that collecting, understanding, and effectively transferring highly dynamic, contact-rich human bathing demonstrations is difficult, even with modern motion and tactile sensing equipment. We present a straightforward, but effective framework for doing so with high fidelity by utilizing contact regions as a key processing primitive. We use our framework to build a dataset of bathing demonstrations performed by trained clinicians on human subjects. We then use this dataset to design and control an arm-mounted dexterous soft hand to perform bathing tasks on a mannequin using open- and closed-loop strategies. Our dataset is the first to provide high quality synchronized motion, shape, contact, and force during sustained, contact-rich human-human interaction, and our transfer strategies demonstrate effective use of these data across multiple levels of the robotics stack. All relevant materials will be publicly released to enable further advancements in physical human-robot interaction (pHRI) research.
Adaptive Sampling for Automated Post-Disaster Rapid Damage Assessment via Level-Set Cost-Aware Bayesian Optimization
Natural disasters frequently inflict severe damage to the built environment, which demands a rapid, reliable, and cost-effective damage assessment for emergency response. However, traditional methods for post-disaster damage assessment often rely on static, labor-intensive data collection strategies that can be prohibitively expensive and struggle to adapt to dynamic post-disaster conditions. In this study, we propose a cost-aware Bayesian optimization framework combined with level-set estimation that continuously guides autonomous data collectors, e.g., an unmanned aerial vehicle (UAV), toward the most informative regions. By dynamically updating damage estimates across different geographic zones, our approach systematically reduces uncertainty while minimizing operational costs. The proposed framework is first validated using a controlled synthetic toy study, demonstrating the agent's ability to efficiently trace damage boundaries, recover the underlying damage map, and rapidly reduce predictive uncertainty. Furthermore, the approach is evaluated using high-fidelity disaster data generated by the Regional Resilience Determination (R2D) software. The results of the algorithm provide accurate and timely damage estimates that support informative and fast emergency response.
Diagnosing Compositional Generalization in Sequential Robot Tasks
Sequential robot manipulation requires policies to execute novel combinations of familiar instruction components. However, collecting demonstrations for all possible instruction tuples is combinatorially expensive, while sparsely covered datasets often fail under out-of-distribution recombination. This paper studies compositional generalization through the lens of instruction-space coverage. We decompose the generalization gap into three sources: \textit{marginal instruction shift}, \textit{instruction-compositional shift}, and \textit{context--action shift}. This decomposition allows us to diagnose when sparse training coverage is sufficient, and what structure the training set must preserve for reliable action prediction. Our results show that exhaustive tuple enumeration is unnecessary: a structured subset, as small as one quarter of the full task space, can recover strong out-of-distribution performance when it covers action-relevant dependencies. We further find that sparse training often fails due to instruction steering rather than missing low-level skills; finetuning only one demonstration per task improves OOD success from to . For semantically dependent tasks, effective coverage must capture relational structure rather than only factor diversity. These findings suggest that efficient robot data collection should prioritize dependency coverage in instruction space over exhaustive task expansion. More results are available in the supplementary material. Project website: https://yixiaowang7.github.io/Diagnosing_Compositional_Generalization_Robot_Page/.
Bootstrapping Self-Supervised Learning of Binary Classification Using Error Bounds: A Case Study on a Robotic Insertion Task
Flexible manufacturing requires rapid deployment of solutions and minimal setup time to remain competitive. An essential attribute is the ability to control error levels, as failures can range from minor performance degradation to severe equipment damage. However, conventional deployment often involves extensive setup, data collection, model training or parameter tuning, and system testing, resulting in significant delays that hinder commercial feasibility. We propose a data engine which gathers data and improves its performance while executing the task. The data engine consists of two classifiers, a fast model prediction and expensive verification. First, a model prediction is performed and based on the confidence level of the prediction, the expensive verification can be used. By adjusting the confidence level, users can control the level of tolerable error. Our method is implemented on a real-world robotic insertion task, which uses force data for the model prediction. The system applies UMAP dimensionality reduction and uses Wilson-Score to compute the confidence bounds of the prediction. Results demonstrate the ability to learn and reduce the need for expensive verifications over time, while staying within the set error-rate. The results highlight the potential of confidence bounds in self-improving models to enhance reliability in robotic classification task.
ACE-Data-0: Human-Centric Ambient Capture as Embodied Data Engine
Embodied intelligence faces a fundamental data bottleneck. Models must capture how first-person perception, whole-body motion, dexterous manipulation, object state, sound, and touch evolve together as humans pursue goals over time. Existing datasets fragment this experience across viewpoints, modalities, or spatial scales, leaving the full perception-action loop only partially observed. We introduce the Ambient Capture Engine (ACE), a human-centric data engine that transforms real home environments into spatially calibrated, temporally synchronized recording studios. ACE operates at two complementary scales: a table-scale configuration resolves hand-object manipulation, while a room-scale configuration captures whole-body motion, locomotion, and interactions across a furnished home. ACE records egocentric and multi-view exocentric video, full-body and articulated hand motion, object geometry and 6-DoF trajectories, audio, and tactile signals as a unified multisensory stream. Using ACE, we build ACE-Data-0, comprising 150 hours and 17M video frames across 200 task categories, performed by 50 participants in 2 environments, for a total of 75,000 interaction episodes. The dataset spans atomic manipulation, long-horizon chains of household activities, and human-scene interaction, while preserving natural behavioral variation through goal-level rather than step-by-step instructions. We further introduce a hierarchical benchmark that progresses from signals to scene components and then to interactions. Evaluations of state-of-the-art methods expose substantial gaps under contact, occlusion, egomotion, and long temporal horizons. ACE-Data-0 provides synchronized human demonstrations with aligned perceptual, kinematic, and contact supervision, offering a scalable foundation for imitation learning, world models, vision-language-action systems, and embodied AI.
DexDirect: Direct Kinesthetic Arm Guidance for Efficient Dexterous Demonstration Collection
Scalable collection of dexterous manipulation demonstrations remains a major bottleneck for robot learning. High-fidelity interfaces often require costly hardware and extensive setup, while low-setup, low cost alternatives tend to provide less precise control and impose greater cognitive workload on operators. We present DexDirect, a direct kinesthetic arm guidance for efficient dexterous demonstration collection. The operator drags a 6-DoF gravity-compensated robot arm directly by a handle, while a single webcam retargets operator's other hand onto a 16 joints 13-DoF dexterous robot hand. User studies suggest DexDirect collects 17.2x and 3.2x more successful demonstrations compared to purely vision (AnyTeleop) and pose-tracking (TeleDex) baselines. An adapted NASA-TLX shows DexDirect greatly reduces mental demand, effort, and frustration, despite raising physical demand. A diffusion policy trained on DexDirect demonstrations reaches a 90% success rate on a cube pick-and-place task. These results suggest that direct kinesthetic arm guidance combined with vision-based hand retargeting provides an efficient low-setup and scalable interface for collecting dexterous manipulation demonstrations
Practice Makes Policies: Bootstrapping and Consolidating Robotic Capabilities from Zero Human Demonstrations
General-purpose robotic manipulation requires robots to perform diverse tasks in open-world environments while improving their skills over time. Despite recent progress in robotic manipulation, existing systems still primarily acquire manipulation skills in a static manner, where capabilities are learned for specific tasks or settings rather than adaptively evolving through physical interaction. Resembling how repeated practice enables humans to develop muscle memory, advanced manipulation proficiency requires an autonomous capability evolution mechanism that allows robots to progressively transform interaction experiences into increasingly effective manipulation abilities. To this end, we propose HERO, a self-improving hierarchical embodied agent that enables autonomous capability evolution from zero human demonstrations. HERO organizes heuristic reasoning, exemplar reuse, and reflexive execution into a unified orchestration framework, allowing robots to autonomously bootstrap manipulation experience, rapidly accumulate reusable behaviors through experience transfer, and progressively consolidate recurring interactions into efficient closed-loop visuomotor policies. By tightly coupling autonomous data collection with task execution, HERO continuously expands and dynamically schedules manipulation capabilities according to different stages of experience accumulation and execution requirements. Extensive experiments demonstrate that HERO substantially reduces human intervention during robotic data collection while achieving robust manipulation across diverse tasks, providing a promising path toward self-improving robotic systems.
HiFi-UMI: Learning Deployable Manipulation Policies from High-Fidelity UMI Data Alone
Learning deployable manipulation policies is bottlenecked by the scarcity of data that is both high-fidelity and scalable. Real-robot teleoperation is accurate but costly to scale; robot-free UMI capture scales readily, and current practice uses the resulting data mainly for pre-training, adding a small real-robot "anchor" at post-training. We ask whether raising the fidelity of robot-free UMI data, rather than shrinking the real-robot fraction, can remove that anchor. We present HiFi-UMI, a portable UMI data-production system co-designed for trajectory accuracy, inter-gripper relative pose, synchronization, and field of view: head-mounted offline stereo-inertial SLAM, native rather than reconstructed relative pose, a shared microsecond GPIO trigger, and two wide-angle cameras per hand covering ~200 degrees. It reaches 3 mm workspace-local end-effector accuracy without external tracking infrastructure. Using this corpus, we demonstrate zero-robot post-training: a policy post-trained solely on HiFi-UMI demonstrations deploys directly on a real robot and matches in-domain teleoperation across three backbones spanning the vision-language-action and world-action-model families, with success-rate differences of -2.5, +3.1, and -0.6 percentage points on StarVLA-QwenPI, OpenPI-pi_0.5, and LingBot-VA; the strongest policy reaches 85% on a precision insertion task, even though the teleoperation baseline is collected in the evaluation scene and no HiFi-UMI trajectory is. Pre-training on 4,000 hours from the same corpus lowers action error on ten unseen tasks by 41% and, on StarVLA-QwenPI, raises real-robot success by a further 18.1 percentage points. We open-source HiFi-UMI-2K, 2,000 hours of microsecond-synchronized, ultra-wide-FoV demonstrations, each automatically reconstructed and validated through simulation replay, as a large-scale, high-fidelity resource for the robot-learning community.
When Does Legacy Data Start to Help? Emergent Transfer in Cross-Configuration Robot Learning
Robotic hardware evolves over time, but demonstration data is often tied to a specific sensor and actuator configuration. This raises a practical and underexplored question: when does legacy data begin to benefit an upgraded robot? We study this question on a wheeled humanoid platform across two hardware generations, where both the camera and gripper are changed while the overall morphology remains fixed. Contrary to the common assumption that more cross-configuration data is always helpful, we observe a grokking-like transition: legacy data remains ineffective until the upgraded configuration acquires a minimum level of task competence, after which co-training gains rise sharply before diminishing near saturation. We hypothesize that this task-dependent transition is governed by a transfer threshold and characterize the resulting three-phase pattern. Across real-robot manipulation tasks, we observe all three phases: no measurable benefit at low competence (), a sharp gain after crossing the threshold ( on flower insertion), and diminishing returns at high competence ( on pen insertion). We provide a theoretical account based on gradient alignment and residual policy uncertainty, and derive a phase-aware rule for deciding when to collect more new-hardware data and when to reuse legacy demonstrations. We further validate this three-phase pattern on a mobile dual-arm watering task, with results consistent with our predictions.
Data Pyramid for Embodied Manipulation: A Survey
Multimodal foundation models learned to see and to speak by consuming the whole internet. Embodied agents admit no such shortcut, since they require data that couple observations with physical states and actions. These signals can be provided, to varying degrees, by multiple data sources. In this work, we organize the embodied data ecosystem as a "pyramid" spanning five complementary sources: real-robot data, UMI-style data, egocentric and exocentric data, simulation data, and general vision-language data. We organize the pyramid around the tension between scalability and robot alignment, and further characterize each source in terms of data quality, diversity, reusability, and physical fidelity. We then analyze recent embodied foundation models through the lens of their data recipes, examining how different sources are selected, aligned, and mixed during pretraining. For embodied brain models, vision-language-action models, and world-action models alike, we relate data composition to capabilities in perception, reasoning, planning, action generation, and world prediction. We close by discussing six open challenges: building large-scale tactile datasets, collecting failure and recovery data, developing scalable data-collection pipelines, aligning actions across embodiments, leveraging egocentric data for dexterous manipulation, and designing principled data recipes for robot learning. We hope this work paves the foundation for the design of next-generation embodied systems.
ACME: A Multi-Cultural, Multi-Embodiment Social-Navigation Dataset
Understanding how robots and humans move in shared spaces is essential for designing effective social robot navigation policies and predicting human behavior. However, existing datasets often lack the diversity needed to capture differences in culture, geography, and human-robot interaction-factors that strongly shape appropriate social behavior. To address this gap, we introduce ACME: A Cross-cultural, Multi-Embodiment dataset for social navigation. A large-scale data collection effort across 8 sites in 5 countries, using 7 robot embodiments, ACME is a large and diverse multi-modal dataset aimed at advancing social navigation research, providing 29.35 hours of onboard robot data and 43.5 hours of overhead pedestrian tracking data. Unlike prior datasets, it focuses on capturing goal-driven social navigation behavior in complex social scenarios with explicit robot-crowd interaction through robot speech. To facilitate learning navigation policies and predicting pedestrian trajectories, ACME provides 3D and 2D scene features, odometry, interaction information, and human-annotated pedestrian trajectory labels. We make ACME easy to use by providing both human-readable data for each sensor modality as well as raw binary data. Our qualitative and quantitative analyses show that our dataset captures more challenging scenarios and a broader distribution of pedestrian behavior than previous datasets.
AXIS: A Growable Community-Driven Data Engine for Scalable Robot Manipulation
Learning effective robot manipulation policies requires diverse, high-quality demonstrations, yet existing data pipelines are often difficult to scale because they rely on specialized hardware, centralized operators, or fixed task suites. We present AXIS, a growable community-driven data engine and benchmark for scalable robot learning, which enables browser-based teleoperation for large-scale demonstration collection, automatically generates and validates new manipulation tasks, and transforms community-collected demonstrations into training-ready data through automated success checking, quality filtering, trajectory smoothing, and visual and physics-based augmentation. The AXIS dataset currently contains 207 diverse tasks and 50K+ trajectories. Meanwhile, AXIS organizes data into task snapshots and evaluates policies with a systematic held-out protocol. We compare vision-language-action (VLA) policies under a unified AXIS evaluation suite and analyze scaling behavior across different data volumes. Continual pretraining on AXIS substantially improves the overall success rate of by 5.8%, outperforms the model pretrained on RoboCasa365 by 37.3%, and exhibits consistent scaling with increasing data volume, with the largest gains observed under layout, sensor-noise, and camera perturbations.
TableVerse: A Large-scale Tabletop Dataset with Real-world Grounded Layouts for Generalizable Manipulation
The development of generalizable robotic manipulation policies is inherently bounded by the availability of large-scale, high-fidelity scene data. While recent automated synthesis methods attempt to bridge this gap via text-to-layout hallucination or simplified procedural generation, they frequently suffer from physical implausibility and fail to capture the complex, dense clutter of actual human environments. In this paper, we introduce TableVerse, a fully automated Real2Sim pipeline that shifts the paradigm from imaginative layout generation to deterministic reconstruction from unstructured, in-the-wild image data. Our framework seamlessly processes unscripted internet media into high-fidelity, simulation-ready tabletop environments with accurate metric scales, authentic topologies, and verified mechanical stability. Furthermore, an automated task-conditioned trajectory generation framework is integrated to synthesize high-quality, collision-free pick-and-place demonstrations. Leveraging this complete pipeline, we construct the TableVerse-100K Dataset, a large-scale corpus comprising 100,000 unique, physically consistent environments paired with interactive manipulation trajectories. By capturing diverse asset compositions, realistic spatial distributions, and high-quality demonstrations, TableVerse-100K establishes a highly scalable and high-fidelity data foundation, providing significant value to facilitate future research in generalizable robotic manipulation tasks.
MEVION: Low-Cost Open-Source Data Collection System for Powerful and High-Speed Dual-Arm Manipulation
The global competition for developing robotic foundation models is intensifying. Among the data collection systems used for dual-arm robots, ALOHA is representative of being low-cost and open-source, and is widely adopted by researchers as a de facto standard. However, due to its limited ability to generate high forces and speeds, it is difficult to handle heavy objects or perform fast manipulations. To address this, we developed MEVION, a low-cost and open-source dual-arm robot data collection system capable of generating greater force and speed. All parts of this robot can be sourced through e-commerce, and by extensively utilizing sheet metal welding, its large body structure is constructed with a small number of components at low cost, while also simplifying assembly. MEVION is equipped with four 6-DoF arms with parallel grippers. Each arm weighs 7.0 kg and has a maximum torque of 60 Nm, and the entire system can be constructed for about USD 14,000. The elbow joint adopts a closed-link mechanism similar to those used in quadruped robots, which reduces the distal mass and enables higher force and speed output at the end-effector. We demonstrate that MEVION enables data collection for object manipulation tasks not previously possible and supports imitation learning-based motion generation. All hardware and software of this work are included in the Supplementary Materials or https://github.com/haraduka/mevion.
Data and Learning Where it Matters for Contact-Rich Manipulation
Learned policies trained end-to-end on large datasets often remain brittle in high-precision tasks and struggle with generalization. We find that these limitations largely stem from a lack of structure and focus in data collection. Our key insight is to leverage dense data collection only for the critical segment of contact-rich tasks and to rely on traditional planning during simple free-space motion. We propose an automated data-collection scheme in combination with offline deep reinforcement learning for the critical segment of the task, eliminating reliance on a teleoperator's skill and on online policy updates. Across four challenging real-world tasks, using only 2 to 2.5 hours of autonomous data collection, we achieve an average success rate of 96%, compared to the strongest baseline at 55%. Notably, performance remains high in out-of-distribution scenarios where end-to-end approaches struggle. Our results pave the way for targeted data collection for contact-rich tasks and for high success rates in precision applications.
Zero2Skill: Bootstrapping Robot Skills through Autonomous Data Collection, Training, and Deployment
Autonomous data collection governs the volume and quality of real-world trajectories for manipulation policy learning. Existing pipelines reduce human effort via self-resetting, VLM verification, or language-guided correction, yet episode-scoped fixes must be reissued whenever the same failure recurs, so oversight cost grows with session length rather than with the number of distinct problems. We present Zero2Skill, a human-robot symbiotic agentic system in which corrections are retained and reused across rounds. The collection loop collects, verifies, and resets autonomously, pausing for a remote operator only when a phase exhausts an explicit retry budget. An LLM parser maps each natural-language utterance to a structured adjustment stored in Corrective Memory, so addressed failure modes typically need not be corrected again under the same conditions. On a real-robot desktop-clearing testbed, Zero2Skill matches teleoperation episode success while reducing human working time to 16%. Language corrections improve verifier-human agreement in all four evaluated settings and raise average single-attempt success from 12.5% to 47.5% (arm-selection: 20.0% to 50.0%). Policies fine-tuned on Zero2Skill data match teleoperation-trained policy success at a fraction of collection human cost.
Open-AoE: An Open Egocentric Manipulation Dataset and Toolchain for Embodied Learning
Egocentric videos of human manipulation provide scalable supervision for embodied intelligence, yet existing resources rarely combine low-cost continuous capture, manipulation-level structured annotations, and reusable tools for robot learning. We present Open-AoE, an open, community-oriented egocentric manipulation dataset and toolchain spanning the full pipeline from smartphone capture to model training. Its first release contains approximately 2,000 hours of manipulation video collected in natural environments by 500+ contributors using 400+ smartphones. The dataset provides text annotations, MANO-based hand poses, camera trajectories, and temporally localized atomic actions. Open-AoE further includes a data processing pipeline that transforms raw recordings into structured samples through temporal action segmentation, semantic annotation, hand reconstruction, and camera trajectory reconstruction. Meanwhile, we provide a separate downstream toolchain supports visualization, cross-embodiment retargeting, model-specific data conversion, and training recipes for VLA policies, WAMs, and World Models. By integrating scalable capture, structured processing, and downstream adaptation, Open-AoE reduces the barriers to both data contribution and reuse, providing practical open infrastructure for embodied model training, human-to-robot transfer, and world modeling.
EgoHTR: Egocentric 4D Demonstrations of Human Terrain Traversal
Deploying humanoid robots in unstructured terrain remains an open problem. While classic reinforcement learning struggles with the sheer complexity of real-world interactions, more promising methods leveraging human priors remain limited to models lacking contextual awareness. The restricted motion synthesis is a direct consequence of existing dataset pipelines failing to capture human-scene sequences in challenging environments. To bridge this gap between humanoid learning and scene reconstruction, we introduce the Egocentric Human-Terrain Reconstruction (EgoHTR) dataset. We develop and open-source a reconstruction pipeline capturing 55 scene-aligned 4D human motion sequences in diverse, complex environments using a multi-sensor setup of egocentric wearables and a portable 3D scanner. The resulting dataset comprises over 150k frames, which we evaluate against motion-capture ground truth, demonstrating state-of-the-art accuracy and establishing a rigorous benchmark for human motion analysis and synthesis. Further, we leverage this data to train perceptive locomotion policies, demonstrating hardware deployment on a Unitree G1 for reconstructed reference motions. Our pipeline enables community-driven dataset extensions and factors the problem to help researchers build foundational, context-aware robots that reliably traverse uneven terrain.
Worlds in One Demo: A Synthetic Data Engine for Learning Open-World Mobile Manipulation
Learning open-world mobile manipulation policies requires vast data to achieve spatial generalization, long-horizon robustness, and scene generalization. Current prevailing data collection paradigms, teleoperation and UMI, demand prohibitive human effort and cost at scale. To scale beyond the limits of manual data collection, we seek to maximize the value of each human demonstration by scalable data generation. To this end, we introduce WANDA: learning open-World mobile mANipulation from one demonstration via a synthetic DAta engine. WANDA first reconstructs background Gaussian splats and robot-object interaction trajectories from source RGBD observations, as a world substrate for later planning and rendering. It then rearranges contact-rich robot-object interaction segments into extensive spatial configurations, utilizing whole-body motion planning to chain them into new trajectories. To enhance long-horizon robustness, it applies Corrective State Expansion to increase the robot and object state diversity at different stages of mobile manipulation. To unlock cross-environment generalization, trajectories are synthesized on diverse generated 3D worlds from everyday photos. Furthermore, we synthesize photo-realistic observations by compositing rendered robot and object meshes with Gaussian splatting backgrounds. We evaluate our approach on extensive simulation and real-world tasks in various scenes. Experiments show that policies trained with WANDA achieve long-horizon robustness, broad spatial generalization and cross-environment generalization from one real demonstration. Moreover, WANDA naturally supports cross-embodiment data generation, validated by zero-shot deployment on another mobile manipulator with a distinct morphology.
GraspIT: A Dataset Bridging the Sim-to-Real gap and back for Validated Grasping SE(3) Pose Generation
Robust robotic grasping of novel objects requires datasets that simultaneously provide photorealistic RGB-D observations, physically validated grasp quality annotations, and a principled bridge between simulation and the real world, which existing datasets lack to provide jointly. \textbf{GraspIT} addresses this gap: tabletop scenes in NVIDIA Isaac Sim are annotated via a four-stage physical slip-test on parallel Franka Panda instances, producing trajectory-reachability checks and continuous quality scores beyond force-closure.Of 2.3M candidates, 83% pass as \emph{good} (); the 17% that passed force-closure but failed the slip-test provide graded hard negatives. A RealSim loop back-projects these labels onto 100 real-world scenes. The release provides 316k annotated RGBD frame sets across 1035 sim and 100 real scenes, with instance masks, 6-DoF poses, physical object properties, and scored 6-DoF grasps. All tools are open-source and Docker-containerized. The trajectory planning within Isaac Sim further allows streaming of high resolution demonstrations for tabletop manipulation policy learning and behavior cloning.
PRISM: Personalized Robotic Dataset Generation via Image-based Scene and Motion Synthesis
Recent advances in large-scale pretrained vision-language-action models have improved robot policy learning, but directly deploying such policies in user-specific environments remains challenging due to limited generalization, which inevitably requires collecting a dataset tailored to the target environment. Teleoperation yields well-aligned data but is costly and difficult to scale, whereas simulation scales easily but struggles to resemble the target environment and generate task-specific trajectories. To meet both simultaneously, we propose PRISM, an end-to-end pipeline that generates personalized robotic datasets from a single image and a natural-language instruction. PRISM constructs digital cousin scenes that are semantically and geometrically aligned with the user environment yet diverse at the instance level, and synthesizes executable demonstrations without human teleoperation. Extensive experiments show that policies trained on PRISM-generated datasets outperform those trained on baseline-generated datasets on LIBERO and LIBERO-Plus, achieve up to 100% success rate on three real-world manipulation tasks, and maintain stronger performance when evaluated in environments that differ from those seen during training.
EVA-Client: A Unified Data Collection, Inference, and Deployment Framework for Embodied Policies on Real Robots
We present EVA-Client, an open-source framework for deployment, data collection, and evaluation of trained manipulation policies on real robots. Sitting between a policy server and the physical hardware, EVA-Client unifies the real-robot stages of the policy iteration loop within a single codebase. It makes three contributions. First, a component-decoupled architecture in which robot backends, inference strategies, and transport middlewares form an orthogonal grid: adding a robot or a strategy touches only its own layer. Second, inspectable execution through Debug, Collect, and Eval workflows, with modes ranging from open-loop simulation to continuous real-time control. Third, every evaluation run doubles as a data collection, recording full rollouts in training-ready format alongside exhaustive logs and a side-by-side comparison viewer, so each evaluation feeds the next round of training rather than ending as an unrecorded impression. EVA-Client further consolidates major real-time inference strategies, synchronous and asynchronous execution, ACT-style temporal ensembling, Real-Time Chunking, and a naive-async ablation baseline, behind a single configuration surface.
RoboTacDex: A Dexterous Visual-Tactile-Action Dataset for Humanoid Manipulation
In the field of robot learning, large-scale and diverse demonstration trajectories provide the fundamental basis for enhancing robotic manipulation ability. We introduce RoboTacDex, a large, multi-modal, and diverse dataset of dexterous manipulation behaviors performed with a humanoid robot. Built on the publicly accessible humanoid robot Unitree G1, RoboTacDex consists of 6k trajectories covering 19 tasks, 23 skills, and interactions with 22 objects. RoboTacDex provides comprehensive records including multi-view RGB and depth information, tactile feedback, and detailed semantic annotations. Furthermore, the dataset features a variety of relatively challenging tasks that can only be completed by dual arms and dexterous hands, aiming to mimic human-like operational logic and simulate real-world manipulation complexity. To ensure data collection quality, we develop an improved multi-camera synchronization system to enable millisecond data synchronization and recording of modalities. In our experiments, we evaluate three representative imitation learning models on our dataset, analyzing their performance as well as their respective strengths and limitations across different task categories. Successful trial results and a moderate level of generalization capabilities across a suite of tasks indicate the effectiveness and diversity of the collected dataset. Our dataset will be open-sourced soon.
RCT: A Robot-Collected Touch-Vision-Language Dataset for Tactile Generalization
For robots manipulating open-world objects, tactile representations must generalize to unseen materials. We introduce RCT (Robotic Contact Tactile), a robot-collected touch-vision-language dataset with 29,279 tactile frames from full robot presses on 122 industrial reference materials in 7 categories, recorded with three DIGIT sensors at multiple contact positions. RCT preserves each press as a contact sequence, enabling held-out evaluation across materials, categories, sensors, contact positions, and contact sequences. Frames from one press are strongly correlated: frame-random splits can place near-duplicate observations of the same physical interaction in both training and test. With the encoder held fixed, removing contact-sequence overlap reduces tactile-to-text Recall@1 by 17.7 percentage points. When materials are additionally held out at training time, performance drops sharply, leaving held-out-material Recall@1 at 25.1 +/- 6.1% averaged over three held-out draws. The public TVL/HCT split shows the same structure: every test contact sequence appears in training, and raw-pixel nearest neighbors recover the correct sequence in 98.3% of cases. Uniformly sampling a press improves contrastive training, and RCT-trained embeddings improve category probes on unseen materials. RCT makes contact-sequence-aware, held-out-material evaluation reproducible and exposes novel-material generalization as a central challenge for robotic tactile perception. The RCT dataset is open-sourced at https://faerber-lab.github.io/RCT/
HABIT: Human-Aware Behavior and Interaction Training Dataset for Robot Manipulation
Large-scale demonstration datasets have been central to recent progress in general-purpose robot policies. However, existing datasets are collected in human-absent settings, and policies trained on such data may perform tasks competently in isolation but fail to exhibit human-aware behaviors. To address this gap, we introduce HABIT, a large-scale robot demonstration dataset for human-present environments. We organize tasks into three roles capturing distinct modes of human-robot interaction: Collaborator, where human and robot jointly accomplish a task; Coworker, where they pursue separate tasks in a shared space; and Supervisor, where the human directs the robot. The dataset comprises over 10K episodes and over 160 hours across 60 tasks. Our experiments show that training on human-present data elicits human-aware behaviors that robot-only data fails to produce: spatiotemporal synchronization in Collaborator tasks, yielding in Coworker tasks, and gesture grounding in Supervisor tasks. Moreover, training on HABIT enables rapid adaptation to new human-robot interaction tasks. By introducing human presence as a new axis of dataset diversity, HABIT extends robot policies to environments shared with humans.