Overview

Robotic manipulation studies how machines use sensing and motion to change objects and environments, from picking and assembly to tool use and handling deformable materials. Approaches combine geometric planning and force or impedance control with imitation learning, reinforcement learning, diffusion policies, and vision-language-action models; world models, memory, tactile feedback, and human-video demonstrations are also used. Methods are tested in simulation and on real robots using suites such as LIBERO, RoboTwin, ManiSkill, and RLBench, across clutter, bimanual coordination, mobile manipulation, and precision contact tasks. A central challenge is turning benchmark performance into safe, reliable long-horizon behavior across new objects, cameras, robot bodies, and real-world dynamics, while limiting data collection and inference costs.

Latest papers

1,685 papers341 papers in the last four weeks, up 29% on the four weeks before. 2.0% of all new papers.

Jun 2, 2026

Affordance2Action: Task-Conditioned Scene-level Affordance Grounding for Real-Time Manipulation

Task-conditioned manipulation requires grounding instructions to task-relevant functional parts rather than object categories. This setting is scene-dependent and often one-to-many in cluttered scenes: the same object may afford different interactions across tasks, while a single task may correspond to either one functional region or multiple valid functional regions, depending on the scene layout. Existing affordance datasets and benchmarks remain misaligned with this setting, as they typically focus on grasping or object-level affordances, rely on synthetic scenes, or assume a single instruction-region correspondence. We present Affordance2Action (A2A), a benchmark-centered learning framework for scene-level, task-conditioned part affordance grounding. At its core is A2A-Bench, a manipulation-oriented benchmark that covers both single-region and multi-region instruction correspondences in everyday scenes, with the latter highlighting the ambiguity and diversity of affordance grounding in realistic multi-object environments. To construct it at scale, we build A2A-AffordGen, an agent-assisted annotation pipeline that combines language-model filtering, interactive part segmentation, instance-level mask-out refinement, task-reasoning instruction generation, and human verification. A2A-Bench's supervision further supports diverse downstream applications, with real-time affordance grounding and affordance-conditioned manipulation policies as two representative examples. Experiments show that A2A exposes substantial gaps in generic segmentation, VLM-based grounding, and affordance distillation baselines, while improving task-level localization and providing useful spatial priors for downstream manipulation.
Jun 2, 2026

SimuScene: Simulation-Ready Compositional 3D Scene Reconstruction from a Single Image

Reconstructing interactive, simulation-ready 3D scenes from a single image is a critical bottleneck for robotic manipulation. While recent single-image lifters recover plausible per-object shapes, composing them yields scenes that collapse under physical simulation due to interpenetrating, hovering, or sinking objects. Existing physics-aware methods address this strictly as a post-hoc layout correction, leaving the underlying geometric errors unresolved. To address this, we introduce SimuScene, a compositional 3D reconstruction pipeline that puts physics in the loop of shape and layout estimation. Rather than using physics merely for layout cleanup, we utilize the physics engine as a diagnostic measurement tool during the generative process itself. By diagnostically simulating reconstructed objects under gravity, we convert penetration and support failures into quantitative correction signals that drive gravity-axis stretching and amodal shape resampling. This physics-informed feedback loop mitigates accumulated reconstruction errors and produces a stable, simulation-ready compositional 3D scene. Extensive experiments demonstrate state-of-the-art performance on physical stability and geometric alignment benchmarks. We further highlight SimuScene's utility by deploying reconstructed environments in humanoid control and robot-arm manipulation tasks.
Jun 2, 2026

Preference-Calibrated Human-in-the-Loop Reinforcement Learning for Robotic Manipulation

Human-in-the-loop reinforcement learning (HIL-RL) improves sample efficiency in real-robot manipulation through online human intervention. However, successful trajectories may include suboptimal actions that deviate from the desired task-execution path and force human intervention. Existing HIL-RL methods typically apply the consistent credit assignment principle to all transitions, uniformly propagating discounted terminal rewards through suboptimal segments, ignoring the actual contribution of each transition to task success. This overestimates Q-values for critic learning and indirectly misguides actor updates toward suboptimal behavior patterns. To this end, we propose PACT, a Preference-calibrated Actor-Critic Training framework that leverages the implicit preference signals induced by intervention to perform credit reassignment on identified suboptimal segments while directly guiding policy training for unbiased critic-actor learning. Specifically, we first design a progress model that learns from human demonstration and identifies suboptimal segments for credit correction. Then, from the human action and resampled policy action at the intervention state, we build preference pairs to define a counterfactual advantage that penalizes Bellman targets of the identified suboptimal segment, enabling directional credit calibration. Moreover, we directly align the policy with human corrective actions in the bounded mean space, providing an additional signal beyond critic-guided updates. Across five real-robot manipulation tasks, PACT improves the average success rate by 24.5% and achieves 1.3 times faster convergence, thereby improving both RL sample efficiency and performance. Code is available at https://anonymous.4open.science/r/HILRL-A1X-BC05.
Jun 2, 2026

PointAction: 3D Points as Universal Action Representations for Robot Control

Video-Action Models (VAMs) leverage the broad visual dynamics captured by pre-trained video diffusion models, offering a promising path toward generalizable robot manipulation. However, RGB-only video rollouts are not directly actionable: they leave metric 3D motion, contact geometry, and fine-grained spatial constraints under-specified, making action grounding ambiguous. Meanwhile, scaling action supervision across diverse tasks and embodiments remains costly. We present PointAction, a framework that bridges video predictions to robot actions through explicit point-based 4D modeling. PointAction fine-tunes a foundation video generation model to jointly predict future RGB frames and dynamic 3D pointmaps, producing temporally consistent 3D motion of task-relevant scene geometry. These point dynamics serve as a structured, embodiment-agnostic action interface, which a diffusion-based action decoder maps to executable robot actions. By using metric 3D point dynamics as the interface between video prediction and control, PointAction reduces the ambiguity of RGB-only action grounding and supports transfer across tasks and embodiments with limited action supervision. Experiments show that PointAction achieves state-of-the-art 4D generation quality on robot scenes, outperforms existing baselines in simulation, and generalizes to two real robot arms unseen during pretraining.
Jun 2, 2026

WorkBenchMark: A LEGO-Based Assembly Benchmark with an Assembly-by-Disassembly Baseline for the Smart Manufacturing League

We introduceWorkBenchMark, a LEGO Duplo-based robotic assembly benchmark motivated by the RoboCup Smart Manufacturing League. Robotic assembly couples low-level manipulation with task-level symbolic reasoning under physical constraints, a combination that current end-to-end learning methods do not yet solve reliably. The benchmark provides 400 tasks across four complexity tiers. We provide an open-vocabulary perception, Assembly-by-Disassembly baseline solution. Our planning-based pipeline outperforms a modern vision-language-action approach across all tiers. The benchmark, simulation environment, and baseline implementation will be released openly to support the broader robotic assembly community.
Jun 2, 2026

Revisiting Embodied Chain-of-Thought for Generalizable Robot Manipulation

Embodied chain-of-thought (CoT) aims to bridge linguistic reasoning with robotic control, yet its effective form and integration remain underexplored. In this paper, we revisit embodied CoT for robotic control at an unprecedented scale. We curate the largest embodied CoT corpus to date, comprising 978,743 trajectories, 226.3M samples, and 2592.5 hours of data. Through extensive experiments, we show that effective CoT must ground high-level semantic understaning in concrete linguistic action guidance -- such as end-effector movement and image-space trajectories -- whereas high-level reasoning alone yields marginal gains. More importantly, we identify that explicit CoT does not scale reliably as an autoregressive action prefix, suffering from compounding errors during inference. To address these challenges, we propose ERVLA, a vision-language-action (VLA) model that effectively leverages linguistic reasoning in generalizable robot manipulation. ERVLA is trained using a CoT-dropout strategy, allowing the model to leverage rich reasoning traces during training while predicting actions directly without CoT during inference to bypass autoregressive instability. This approach enables reliable scaling with increasing pre-training data. ERVLA achieves state-of-the-art results on LIBERO-Plus with an 86.9% success rate and reaches 53.2% on VLABench, showcasing superior performance in out-of-distribution settings. Furthermore, ERVLA outperforms competitive state-of-the-art baselines in real-robot experiments, especially in handling semantic ambiguity and long-horizon tasks. Code, data, and model checkpoints are available on the project website: https://taoshuaiz.github.io/ERVLA/.
Jun 2, 2026

PHASER: Phase-Aware and Semantic Experience Replay for Vision-Language-Action Models

Vision-Language-Action (VLA) models have achieved remarkable success in language-conditioned robotic manipulation. However, deploying these models in open-ended environments requires continuously acquiring novel skills, a process that inevitably triggers severe catastrophic forgetting of previously learned behaviors. While experience replay (ER) serves as a standard mitigating strategy, naive uniform sampling fundamentally misaligns with the temporal characteristics of manipulation trajectories. It systematically under-samples brief but causally critical sub-skills, leading to phase starvation, and completely overlooks the varying degrees of forgetting across historical tasks. To overcome these limitations, we introduce PHASER, an architecture-agnostic continual learning framework. PHASER employs a phase-centric capacity allocation to guarantee equal memory support for all sub-skills, coupled with a multi-modal interference routing strategy that dynamically prioritizes historical phases at high risk of forgetting. Furthermore, to enable fully autonomous lifelong adaptation, we integrate Auto-PC, a lightweight pipeline combining unsupervised action-signal change-point detection with VLM-based semantic verification to extract temporal boundaries without intensive manual supervision. Evaluated across three VLA backbones on LIBERO continual learning suites, PHASER yields substantial empirical improvements, increasing Average Success Rate (ASR) by up to 31% over matched-budget ER and achieving an 87.8% final ASR on the LIBERO-Goal CL setting.
Jun 2, 2026

OpenEAI-Platform: An Open-source Embodied Artificial Intelligence Hardware-Software Unified Platform

Embodied AI in the real world requires both accurate hardware and robust vision-language-action (VLA) policies. We present OpenEAI-Platform, a fully open-source platform that integrates a low-cost 6+1 degree-of-freedom (dof) robotic arm (OpenEAI-Arm) and a reproducible VLA model (OpenEAI-VLA). OpenEAI-Arm provides open-source mechanical designs for low manufacturing cost and compliant control methods for higher accuracy. OpenEAI-VLA builds on Qwen3-VL-4B and uses a Diffusion Transformer action head, and is trained in two stages with only open-source robot and multimodal datasets. Across four real-world manipulation tasks, OpenEAI-Arm outperforms two commercial 6+1-dof arms under the same policy, and OpenEAI-VLA achieves success rates comparable to the large-scale pretrained pi0 baseline with only limited pretraining data. We will release the full hardware designs, drivers, models, and training/data pipelines to support reproducible research and scalable data collection. Our codes, layouts, and models will be released after the paper is accepted.
Jun 2, 2026

Grasp-Then-Plan with Failure Attribution: A Closed Two-Stage Framework for Precise and Generalizable Robotic Manipulation

In robotic manipulation, the tight coupling between grasping and motion planning often obscures the true source of failure, leading to inefficient trial-and-error. To enable efficient long-horizon manipulation, we propose GTP-FA (Grasp-Then-Plan with Failure Attribution), a task-oriented two-stage 'grasp-then-plan' framework that generates grasp candidates and performs downstream motion planning conditioned on the selected grasp. Given a failed manipulation trajectory, we learn a failure attribution model that generalizes to unseen grasps and produces a stable distribution over failure modes for diagnosis-guided optimization. Based on these attribution results, we then optimize both modules in a diagnosis-driven manner: on the grasping side, we inject task-level priors and risk penalties into grasp candidate scoring and optimization to suppress unstable or task-incompatible grasps; on the planning side, we target high-risk initial states through data collection and fine-tuning to address genuine planning bottlenecks. We evaluate the proposed framework in both simulation and real-robot experiments, and show that GTP-FA improves the corresponding base learners across RL, IL, diffusion-policy, and VLA-based settings, achieving substantially higher overall task success rates.
Jun 2, 2026

SplitAdapter: Load-Aware Humanoid Loco-Manipulation via Factorized Adaptation

Humanoid loco-manipulation requires stable whole-body control under varying object masses and pickup/placement heights. This becomes particularly challenging in sim-to-real transfer, where object-induced load variation and robot-side dynamics mismatch interact during physical contact. Existing history-based adapters often compress these factors into a single latent representation, which can weaken robustness under heavy-load manipulation. We propose SplitAdapter: Load-Aware Humanoid Loco-Manipulation via Factorized Adaptation, which freezes a pretrained box manipulation policy and extends it with object/load and dynamics-aware context encoders trained with split world-model objectives, GRL-based cross-adversarial regularization, and hierarchical Feature-wise Linear Modulation (FiLM). In sim-to-sim experiments and real-world deployment, SplitAdapter improves Full-task success over the base policy and world-model FiLM baselines across object masses of 22, 44, and 66 kg and pickup/placement heights of 00, 3030, and 6060 cm, with the largest improvements under heavy-load conditions.
Jun 2, 2026

Toward Gripper-Integrated Active Electrosense for Pre-Contact Sensing in Underwater Soft Grippers

Underwater manipulation often occurs under degraded visibility due to turbidity, glare, and gripper occlusion, limiting the reliability of vision-based perception during approach and grasping. In such settings, soft grippers are well suited for compliant interaction, but they typically lack an onboard pre-contact cue that can guide approach and closure when vision is unreliable. This extended abstract explores active electrosense as a lightweight sensing modality that can provide a proximity-like signal prior to contact by measuring perturbations of an applied electric field in conductive media. We instrument an octopus-inspired gripper with a discrete electrode layout and record multi-channel sensing voltages using off-the-shelf hardware. Simulation and tank experiments with a suspended conductive sphere show structured, object-dependent changes in the multi-electrode voltage readout relative to empty-water baselines, with detectability varying across excitation of 5 to 20 V and frequencies from 1 mHz to 1 kHz. These findings motivate systematic investigation of gripper-integrated electrosense as a complementary pre-contact cue for underwater soft manipulation.
Jun 2, 2026

ConTrack: Constrained Hand Motion Tracking with Adaptive Trade-off Control

Human demonstrations provide strong priors for robot manipulation, yet it is non-trivial to transfer them to execute on real robots due to the kinematic gap. In dexterous manipulation, it remains challenging to track long-horizon, contact-rich sequences even in simulators: a reference-tracking policy must keep objects on their target trajectories while preserving demonstrated joint motion and contact timing. Existing approaches often rely on hand-crafted reward tuning that require per-sequence tuning and break under limited interaction budgets. We introduce ConTrack, a reinforcement learning (RL) framework that scales with tracking data. ConTrack treats object tracking as a constraint and allocates remaining control authority to motion fidelity, which allows it to adapt task--style trade-offs online using a dual-variable update. In addition, ConTrack also stabilizes long-horizon learning with an adaptive mid-trajectory reset library that reuses policy-reachable simulator states. Our qualitative and quantitative results in simulation tracking and real robot demonstrate that ConTrack improves success and object pose accuracy significantly over prior arts while preserving joint and contact fidelity. Website: https://www.lyt0112.com/projects/ConTrack.
Jun 1, 2026

RoboDream: Compositional World Models for Scalable Robot Data Synthesis

Scaling robot learning requires large-scale, diverse demonstrations, yet real-world data collection via teleoperation remains prohibitively expensive and time-consuming. While video diffusion models offer a promising avenue for data scaling, existing generative approaches are often limited to superficial visual augmentation, or suffer from embodiment hallucinations that yield physically infeasible motions. We present a generalizable embodiment-centric world model that achieves scalable data generation by synthesizing photorealistic demonstrations with novel objects, in novel scenes, and from novel viewpoints. Our approach anchors generation to rendered robot motion while conditioning on explicit scene and object priors, effectively decoupling trajectory execution from environment synthesis. This formulation has the potential to unlock two powerful data scaling capabilities: (1) retrieval and rebirth, which repurposes existing trajectories into entirely new contexts without new motion data; and (2) prop-free teleoperation, where operators manipulate empty air and the model hallucinates the target objects and scene afterwards, eliminating reset time. We demonstrate with real-world experiments that our generated data consistently improves downstream policy performance and significantly reduces real-world data requirements across diverse manipulation tasks.
Jun 1, 2026

AFUN: Towards an Affordance Foundation Model for Functionality Understanding

Affordance understanding bridges visual perception and physical action, serving as an explainable interface for robot manipulation in open and unstructured real-world environments. Yet, building an affordance foundation model that not only understands where and how the interaction should happen, but also generalizes across diverse environments, objects, and tasks, remains a long-standing research challenge. Existing methods typically address only part of this challenge, either localizing task-relevant regions without specifying executable motion, or predicting motion but with limited scalability. In this paper, we present ourmodel, a step towards an affordance foundation model for functionality understanding. From a single RGB-D observation and a language task description, ourmodel predicts a task-conditional functional mask (where to interact) and a 3D post-contact motion curve (how to interact). To support open-world generalization, we build a large-scale standardized data pipeline that converts heterogeneous robot, human, simulation, and real-world scan data into a shared affordance schema with language, masks, and object-centric 3D motion labels. We evaluate ourmodel from three aspects: for affordance segmentation, ourmodel outperforms all baselines by a large margin across 8 test sets from 4 benchmarks, improving mean gIoU/cIoU by +23.9/+26.3; for contact-point prediction, it predicts substantially more accurate points, with a 12.7--61.3% hit-rate gain over the best baseline; and for 3D motion, it achieves the best performance on all three test sets. ourmodel can be deployed for real-world robot manipulation without finetuning for robot embodiment or using task-specific heuristics, demonstrating the ability to adapt to open-world affordance tasks. Project page: https://www.zhaoningwang.com/AFUN
Jun 1, 2026

Intercepting the Future: Latent-Space Predictive World Model for Dynamic VLA Manipulation

Vision-Language-Action (VLA) models generalize across static manipulation but fail when objects move during task execution. They map the current observation to an action and assume the scene is stationary between observation and execution, so at any non-trivial object speed the resulting latency exceeds the time available to grasp. We close this gap with AHEAD (Anticipatory Horizon Extrapolation with Adaptive Dynamics), a predict-then-act wrapper that augments a frozen VLA with a motion-aware latent world model. A small world model trained on manipulation video forecasts future patch tokens in the VLA's feature space, conditioned on per-token velocity and acceleration from optical flow. A language-and-motion saliency mask concentrates prediction on task-relevant patches, and the model rolls forward for an adaptive horizon, halting when prediction uncertainty crosses a threshold. The frozen action decoder then receives the predicted future tokens in place of the current ones. AHEAD adds 4.9M parameters to a frozen 7B OpenVLA and reaches 79 to 97% success across 20 dynamic simulation scenarios where the strongest baseline reaches 31 to 58%. On a physical UFactory xArm 7, AHEAD succeeds on 29/30 to 30/30 on three conveyor and rolling-ball tasks, 23/30 on paddle interception, and 19/30 on projectile catching where every baseline scores 0/30.
Jun 1, 2026

Dexterity-BEV: Aligning 3D World and Actions for Generalizable Robot Policies Learning

End-to-end manipulation policies, combined with web-scale pretrained Vision-Language Models (VLMs), show the promise for generalizable and dexterous robotic manipulation. However, they inherit two key limitations from 2D foundation models: 1) the reliance on 2D RGB inputs that ignores the intrinsically 3D nature of manipulation; and 2) the lack of spatial 3D alignment between input-output spaces as well as across diverse robot embodiments, camera setups, and trajectory datasets. In this paper, we present a series of contributions to address these issues. First, we introduce aligned vertex map and vertex spectrum -- a pixel-wise 3D representation that elevates 2D visual inputs to 3D, using camera calibration and optional depth. This novel input representation marries 3D awareness with the generalization of 2D large VLMs. Then, we propose to align the inputs and outputs of manipulation policies by expressing per-pixel 3D information of each camera view and robot actions to a shared coordinate. Based on this, we designate a canonical Bird's-Eye-View (BEV) alignment frame and innovatively propose to construct BEV images, producing a view-invariant representation robust to camera pose variations. To enable training and evaluation at scale, we develop a comprehensive data processing pipeline to perform such alignments; we also introduce a novel temporal alignment scheme for trajectories across diverse robots, human operators, and datasets. These contributions collectively mitigate input and output spatial-temporal misalignments, improving the consistency and generalization for real-world manipulation. Pretrained checkpoint, source code and data processing pipeline are available in https://hnuzhy.github.io/projects/Dex-BEV.
Jun 1, 2026

Learning Action-Conditional and Object-Centric Gaussian Splatting World Models for Rigid Objects

World models enable intelligent agents to predict the consequences of their actions on the environment. In this paper, we propose Multi Rigid Object Gaussian World Model (MRO-GWM), a novel model that learns action-conditional dynamics of rigid objects in 3D. Using object-centric Gaussians, we can represent arbitrary object shapes and multi-object scenes. We develop a novel temporal-spatial transformer architecture that predicts future rigid body motion from a history of object Gaussians and future actions. Objects are represented by Gaussians in an object-centric frame, which allows to describe object motion as a rigid body transformation. Our model is trained on reconstructions from multiple viewpoints, which requires the model to also handle partial observations of objects due to occlusions. We analyze prediction performance of our approach on synthetic datasets composed of typical household objects with multi-object dynamics and interactions by a robot end effector. We also evaluate our model in model-predictive control for non-prehensile manipulation in simulation and for image-based tracking and prediction of object motion in simulated and real-world scenes.
Jun 1, 2026

Set-Supervised Diffusion Policy: Learning Action-Chunking Diffusion through Corrections

Diffusion policies have recently emerged as a powerful framework for robotic manipulation. However, like other behavior cloning methods, they remain vulnerable to distributional shift, often requiring human-in-the-loop interventions to correct failures during deployment. These interactions naturally provide paired supervision in the form of the robot's undesired actions and the human teacher's corrective actions. Yet existing data aggregation pipelines and standard behavior cloning losses largely ignore this negative signal from undesired actions, leading to overfitting to teacher's actions and an increasing reliance on costly expert data. To address this limitation, we propose Set-Supervised Diffusion Policy (SDP), a novel learning framework that utilizes contrastive action-chunk data to train diffusion policies from human corrections. From paired positive and negative action-chunks, SDP constructs a set of desired action-chunks and designs a training pipeline that encourages the diffusion policy to align with the set. Through extensive experiments across multiple robotic manipulation tasks, we demonstrate that SDP consistently improves policy performance, with particularly strong gains in robustness to noisy data. Moreover, SDP induces high-quality aggregated datasets, enabling more efficient and reliable policy learning from human-in-the-loop corrections. Our code is available at https://set-supervised-diffusion-policy.github.io/.
Jun 1, 2026

The Lie We Tell: Correcting the Euclidean Fallacy in Vision Language Action Policies via Score Matching on Tangent Space

Diffusion-based Vision-Language-Action policies achieve remarkable success in robotic manipulation, yet commit a fundamental geometric error we term the Euclidean Fallacy\textbf{Euclidean Fallacy}: representing SE(3) poses as flat R12\mathbb{R}^{12} vectors. This approximation induces (1) manifold drift violating SO(3) constraints, (2) broken equivariance under coordinate transformations, and (3) non-geodesic trajectories with excessive kinematic cost. We introduce Lie Diffuser Actor (LDA)\textbf{Lie Diffuser Actor (LDA)}, a diffusion framework operating intrinsically on SE(3). Our method injects noise through left-invariant SDEs, predicts scores in the tangent space, and retracts samples via the exponential map. This formulation eliminates manifold drift by construction while guaranteeing coordinate-frame equivariance and geodesic optimality. On CALVIN ABC→\rightarrowD, LDA improves average task length from 3.273.27 to 3.513.51 (+7.3%+7.3\%). We further validate our method on real robot and the results show that our methodology outperforms the baseline on majority tasks.
Jun 1, 2026

FlipItRight: Stable Pose-Targeted Throw-Flip Across Diverse Objects

We propose FlipItRight, a framework for stable planar pose-targeted throw-flip with a high-DoF manipulator. The task is decomposed into an object-level planner, which generates candidate release states satisfying the desired landing pose, and a robot-level planner, which evaluates executability and constructs a feasible swing motion. Treating the release state as an explicit intermediate representation enables principled candidate filtering, adaptive selection of release and pre-swing configurations, and structured near-release motion design -- in particular, approximately constant end-effector velocities during the final swing phase to improve robustness to release-timing uncertainty. We validate on a real platform across objects of varying shape, size, and mass, achieving a 90% success rate across 120 trials. Ablation studies confirm that each design choice contributes to throwing performance, and the framework requires no prior data or learned model, enabling direct deployment on new objects and targets without environment-specific calibration or data collection.
May 31, 2026

S2M-Trek: From Single to Multi-Sphere Transport via Per-Frame Deep Sets on a Wheel-Legged Robot

We study the problem of scaling dynamic loco-manipulation from a single free-rolling sphere to multiple spheres transported simultaneously on the back of a wheel-legged quadruped, without fences, grippers, or mechanical stops. Multiple identical free-rolling spheres form an unordered set with no persistent identity: their ordering may change independently at each history frame, creating a per-frame permutation symmetry that standard history-concatenation set encoders do not explicitly enforce -- these encoders impose only a shared, diagonal permutation symmetry over the full history. We show that this symmetry mismatch leads to a concrete failure mode in curriculum-based reinforcement learning. Within the same PPO training budget, flat MLPs and branch-wise encoders plateau at or below the two-sphere stage, while a history-concatenation Deep Sets baseline (\HCDS) fails to progress past the two-sphere stage in our runs unless ball-to-slot assignments are randomised during training, suggesting that it exploits slot indices as a curriculum shortcut rather than learning identity-free multi-sphere dynamics. We propose Per-Frame Deep Sets (\PFDS), which performs permutation-invariant pooling within each history frame before temporal readout; we prove that \PFDS is \Gframe\Gframe-invariant and universally approximates continuous \Gframe\Gframe-invariant policies. A 2×22{\times}2 ablation over encoder architecture and slot randomisation separates the architectural and data-augmentation pathways, and \PFDS reaches the five-sphere stage with 100% no-drop transport in simulation across all five random seeds. We further distill the \PFDS teacher into \TactSet via DAgger, replacing privileged sphere-state observations with a 16×1616{\times}16 Boolean union contact map, yielding a compact and naturally \Gframe\Gframe-invariant tactile representation.
May 31, 2026

OneVLA: A Unified Framework for Embodied Tasks

Navigation and manipulation are fundamental capabilities of embodied intelligence, enabling robots to interpret natural language commands and interact physically with their surroundings. However, current Vision-Language-Action (VLA) models remain constrained by task-specific architectures, specializing in either navigation or manipulation, which hinders the development of general-purpose robotic agents. To bridge this gap, we introduce OneVLA, a unified architecture that integrates these distinct tasks into a single, cohesive framework. Specifically, we design a unified action head capable of generating both navigation and manipulation actions without requiring task-specific variants. Furthermore, we propose a multi stage progressive training strategy-incorporating curated data construction and Chain-of-Thought (CoT) fine-tuning that facilitates strong positive transfer and mutual reinforcement between the two domains. Extensive experiments in both simulated and real-world environments demonstrate that OneVLA achieves state-of-the-art performance, significantly outperforming both specialized single-task and existing cross-task models. By unifying these core capabilities, OneVLA paves the way for truly general-purpose robotic systems. The model and source code will be publicly released.
May 31, 2026

Implicit Drifting Policy: One-Step Action Generation via Conditional Expert Geometry

Generative action policies based on diffusion or flow matching excel in behavior cloning, yet their iterative sampling is prohibitive for high-frequency robot control. While recent one-step formulations alleviate this latency, they inevitably discard the intermediate trajectory evolution that provides crucial action correction. Directly recovering this mechanism by explicitly estimating a training-time drifting field is mathematically ill-posed due to extreme conditional demonstration sparsity. We introduce Implicit Drifting Policy (IDP), a one-step imitation learning framework that brings the training-time correction of Drifting into policy learning without explicit vector field estimation. IDP extracts a conditional expert geometry from the local variation of observation-similar expert actions, and compares it against a global reference geometry to isolate condition-specific constraints. This local geometric structure adaptively weights a scalar potential objective. Combined with an expert-proximal terminal evaluation, IDP directly enforces manifold constraints on the one-step generator during training. Extensive evaluations across 2D, 3D, and real-world manipulation tasks show IDP effectively maintains adherence to valid action manifolds, improving upon explicit drifting methods and achieving competitive performance with strong one-step baselines.
May 31, 2026

Learning Multi-Modal Trajectory Policies for Data-Efficient Robotic Manipulation

Robotic manipulation requires the effective integration of heterogeneous inputs, including visual observations, language instructions, and trajectory representations, to generate accurate actions. Existing transformer-based policies typically process these heterogeneous modalities within a shared parameter space, which often leads to modality interference and inefficient representation learning, especially in data-scarce scenarios. While Mixture-of-Experts (MoE) offers a scalable solution through expert specialization, conventional routing mechanisms are often sensitive to such cross-modal representation discrepancies, resulting in unstable expert assignment and expert collapse. In this work, we propose MATE (Multi-ModAl TrajEctory Policies), a novel trajectory prediction framework built upon MoE. Specifically, we introduce a Multi-Modal MoE architecture to achieve fine-grained sub-token feature decoupling, and design a cross-modal cosine router for stable and scale-invariant expert assignment across heterogeneous modalities. We further employ temperature-controlled routing and stochastic noise injection to improve expert balance and prevent premature routing collapse under scarce demonstrations. Experiments on the LIBERO benchmark show that our MATE consistently outperforms prior work under data scarcity. It achieves a 4.75% improvement in average success rate over the trajectory-guided counterpart. Real-world experiments on robotic ping-pong also suggest that the predicted trajectories can provide useful guidance for downstream robotic execution, further indicating the practical feasibility of our algorithm.
May 31, 2026

τ0τ_0-WM: A Unified Video-Action World Model for Robotic Manipulation

Robotic manipulation requires models that generate executable actions while anticipating and evaluating their future consequences before physical execution. We present τ0τ_0-World Model (τ0τ_0-WM), a unified video-action world model that integrates policy learning, video prediction, and action evaluation within a single future-predictive framework. Built on a shared video diffusion backbone, τ0τ_0-WM provides two complementary interfaces. First, a video action model jointly predicts future visual latents and continuous action chunks from multi-view observations, language instructions, and robot state. Second, an action-conditioned video simulator rolls out candidate action chunks into multi-view futures and predicts dense task-progress scores. The model is trained on approximately 27,30027{,}300 hours of real-robot teleoperation, UMI-style interaction, egocentric human videos, and rollout or failure trajectories using modality-specific supervision masks. At inference time, τ0τ_0-WM uses test-time computation to sample action candidates, rank them with re-denoising consistency, and invoke simulator-based rectification for low-quality candidates. On challenging long-horizon and fine-grained robotic manipulation tasks, τ0τ_0-WM shows superior performance over other relevant baselines.
May 31, 2026

Threading Optimization for Vision-Language-Action Model Inference in Low-Cost Smart Agricultural Manipulation

Vision-Language Action (VLA) models continue to face challenges such as slow inference speed and difficulty performing fine-grained motion adjustments, limiting their widespread adoption in industry. While the Real-Time Action Chunking (RTAC) algorithm has been proposed to address these bottlenecks, bridging the gap between the algorithm provided in pseudocode to a stable, real-world deployment on a low-cost robotic arm remains a challenge. In this work, we present a complete system-level implementation of RTAC tailored for a low-cost robotic manipulation system. We advance beyond the original high-level pseudocode by optimizing the threading implementation for the policy inference and control pipeline, reducing end-to-end latency and improving responsiveness without modifying the underlying policy. We evaluate this system on tasks involving the manipulation of agricultural produce, specifically garlic bulbs and walnuts. Experimental results demonstrate that our custom threading implementation significantly improves control stability and speed compared to the base implementation of RTAC.
May 30, 2026

SafeVLA-Bench: A Benchmark for the Success-Safety Gap in Vision-Language-Action Models

Vision-language-action (VLA) benchmarks measure whether a policy completes a requested manipulation task, but binary success can hide safety violations along the trajectory: a policy may reach the goal while applying excessive contact, disturbing bystander objects, destabilizing a held object, or entering robot self-contact. We present SafeVLA-Bench, a post-hoc safety-evaluation framework for existing simulator-based VLA benchmarks that reveals violations missed by success-only evaluation. It encodes task-aware safety requirements as Signal Temporal Logic (STL) invariants with quantitative robustness semantics. Alongside native success, it reports the safety rate and the success-but-unsafe rate (SBU) used in prior safety evaluations, and introduces the Violation Severity Index (VSI), a bounded worst-violation depth score. We instantiate SafeVLA-Bench on LIBERO and RoboCasa-365, evaluating twenty-seven policy-benchmark entries across tabletop and kitchen manipulation tasks. High task success does not imply safe execution: the fifteen tabletop policies above 90% mean success still have 18-28% unsafe-episode rates, and 38-56% of successful RoboCasa-365 rollouts violate at least one active safety clause. A post-training case study further shows that SafeVLA-Bench can be used to improve policy safety. Project page: https://safevla.org
May 30, 2026

PACE: Phase-Aware Chunk Execution for Robot Policies with Action Chunking

Recent vision-language-action and diffusion-based robot policies often use action chunking, where each policy query predicts a sequence of future actions and the robot executes an open-loop prefix before re-querying. While this interface improves local motion continuity, deployment still requires choosing the execution horizon: how much of each predicted chunk should be executed before acquiring a new observation. However, our experiments show that success is strongly task-dependent and non-monotonic with respect to the execution horizon, making a single constant horizon an unreliable deployment rule. We propose PACE (Phase-Aware Chunk Execution), a training-free test-time execution method that selects the execution horizon online from the predicted chunk itself. PACE exploits the phase-dependent kinematic structure of manipulation trajectories by identifying low-speed transition points in the predicted speed profile and using them as candidate replanning boundaries. Because PACE uses only the predicted action chunk, it is plug-and-play and requires no retraining or access to policy internals. We validate PACE through large-scale evaluations in both simulation and real-robot settings. On 50 RoboTwin2.0 tasks, PACE raises the average success rate from 57.8% to 64.2%. In real-robot experiments on bimanual ALOHA and single-arm Franka platforms, PACE improves the average task score from 60.7 to 77.7 and the average success rate from 50.7% to 70.4%. Ablations and rollout-level analyses show that PACE adapts execution horizons across manipulation phases, shortening near transitions while preserving longer execution during coherent motion.
May 29, 2026

Haptic Sorter: A Unified Planning Framework for Online Shape Estimation and Real-Time Pose Inference

Robotics manipulation usually assumes that the shape and pose of the object are known to the robot prior to motion planning. However, precise geometric information is not always available in practice, and pose inference suffers from sensor uncertainties and view occlusion. In this work, we propose a unified model-based geometric framework integrating robotic haptic perception, modeling, and manipulation planning. Our novelties involve: i) Introducing Bayesian Optimization (BO) to guide the haptic exploration for object shape inference, where superellipses are used to approximate geometric boundary; ii) Adaptive formulation of manipulation potential encoding object geometry for quasi-static robot-object interaction; iii) Proposing an online Ordinary Differential Equation (ODE) for real-time pose inference based on model prediction and tactile feedback. We deploy our system on a 2D robotic sorting task, and vary object geometries to validate the robustness and generalizability of our framework in both simulation and a real-world multi-arm setup.
May 29, 2026

Surface Constraint Policy for Learning Surface-Constrained and Dynamically Feasible Robot Skills

Diffusion-based imitation learning methods have driven rapid progress in robot dexterous manipulation tasks. However, they have limitations when applied to tasks that involve complex free-form surface constraints because of their lack of explicit surface geometry constraint modeling and the dynamic feasibility issue, resulting in stochastic action generation that fails to achieve reliable surface alignment and maintain stable contact. To address these limitations, we propose a novel surface constraint policy (SCP) for generating robot actions that satisfy free-form surface constraints on the basis of human demonstrations and real-time visual observations. First, the surface geometry constraint is encoded using a two-dimensional weighted Gaussian kernel function that is derived from demonstrations. Building on the encoded surface geometry constraints, the diffusion-based policy is used to infer task-level action intentions from multimodal sensory inputs, including visual observations and robot state feedback. These intentions are further transformed into surface-constrained dynamic movement primitives (DMPs) through a similarity-based action mapping method, thereby enabling smooth and compliant motion execution. The SCP achieves generation of structured surface geometric intent and dynamically admissible actions. The proposed method is validated on multiple surface manipulation tasks and compared with existing techniques. The experimental results demonstrate superior task success rates and contact stability under surface constraints.