Overview

Robotics simulation studies how to represent robot bodies, sensors, environments, and interactions so researchers can test control and learning safely and repeatably before hardware deployment. Approaches range from rigid-body and contact physics engines such as MuJoCo and Isaac Sim, to finite-element models for soft materials, differentiable or learned dynamics, and generated scenes for navigation and manipulation. GPU-parallel reinforcement learning, synthetic demonstrations, digital twins, and simulation-in-the-loop planning help scale training, while benchmarks and hardware-in-the-loop tests assess transfer. The central tension is balancing physical and sensor fidelity with speed and reproducibility: visual realism alone does not ensure correct interactions, and simulated success does not always predict real-world performance without calibration and validation.

Latest papers

322 papers59 papers in the last four weeks, up 64% on the four weeks before. 0.3% of all new papers.

Mar 30, 2026

CARLA-Air: Fly Drones Inside a CARLA World -- A Unified Infrastructure for Air-Ground Embodied Intelligence

The convergence of low-altitude economies, embodied intelligence, and air-ground cooperative systems creates growing demand for simulation infrastructure capable of jointly modeling aerial and ground agents within a single physically coherent environment. Existing open-source platforms remain domain-segregated: driving simulators lack aerial dynamics, while multirotor simulators lack realistic ground scenes. Bridge-based co-simulation introduces synchronization overhead and cannot guarantee strict spatial-temporal consistency. We present CARLA-Air, an open-source infrastructure that unifies high-fidelity urban driving and physics-accurate multirotor flight within a single Unreal Engine process. The platform preserves both CARLA and AirSim native Python APIs and ROS 2 interfaces, enabling zero-modification code reuse. Within a shared physics tick and rendering pipeline, CARLA-Air delivers photorealistic environments with rule-compliant traffic, socially-aware pedestrians, and aerodynamically consistent UAV dynamics, synchronously capturing up to 18 sensor modalities across all platforms at each tick. The platform supports representative air-ground embodied intelligence workloads spanning cooperation, embodied navigation and vision-language action, multi-modal perception and dataset construction, and reinforcement-learning-based policy training. An extensible asset pipeline allows integration of custom robot platforms into the shared world. By inheriting AirSim's aerial capabilities -- whose upstream development has been archived -- CARLA-Air ensures this widely adopted flight stack continues to evolve within a modern infrastructure. Released with prebuilt binaries and full source: https://github.com/louiszengCN/CarlaAir
Mar 26, 2026

SoftMimicGen: A Data Generation System for Scalable Robot Learning in Deformable Object Manipulation

Large-scale robot datasets have facilitated the learning of a wide range of robot manipulation skills, but these datasets remain difficult to collect and scale further, owing to the intractable amount of human time, effort, and cost required. Simulation and synthetic data generation have proven to be an effective alternative to fuel this need for data, especially with the advent of recent work showing that such synthetic datasets can dramatically reduce real-world data requirements and facilitate generalization to novel scenarios unseen in real-world demonstrations. However, this paradigm has been limited to rigid-body tasks, which are easy to simulate. Deformable object manipulation encompasses a large portion of real-world manipulation and remains a crucial gap to address towards increasing adoption of the synthetic simulation data paradigm. In this paper, we introduce SoftMimicGen, an automated data generation pipeline for deformable object manipulation tasks. We introduce a suite of high-fidelity simulation environments that encompasses a wide range of deformable objects (stuffed animal, rope, tissue, towel) and manipulation behaviors (high-precision threading, dynamic whipping, folding, pick-and-place), across four robot embodiments: a single-arm manipulator, bimanual arms, a humanoid, and a surgical robot. We apply SoftMimicGen to generate datasets across the task suite, train high-performing policies from the data, and systematically analyze the data generation system. Project website: softmimicgen.github.io.
Mar 26, 2026

Towards Embodied AI with MuscleMimic: Unlocking full-body musculoskeletal motor learning at scale

Learning motor control for muscle-driven musculoskeletal models is hindered by the computational cost of biomechanically accurate simulation and the scarcity of validated, open full-body models. Here we present MuscleMimic, an open-source framework for scalable motion imitation learning with physiologically realistic, muscle-actuated humanoids. MuscleMimic provides two validated musculoskeletal embodiments - a fixed-root upper-body model (126 muscles) for bimanual manipulation and a full-body model (416 muscles) for locomotion - together with a retargeting pipeline that maps SMPL-format motion capture data onto musculoskeletal structures while preserving kinematic and dynamic consistency. Leveraging massively parallel GPU simulation, the framework achieves order-of-magnitude training speedups over prior CPU-based approaches while maintaining comprehensive collision handling, enabling a single generalist policy to be trained on hundreds of diverse motions within days. The resulting policy faithfully reproduces a broad repertoire of human movements under full muscular control and can be fine-tuned to novel motions within hours. Biomechanical validation against experimental walking and running data demonstrates strong agreement in joint kinematics (mean correlation r = 0.90), while muscle activation analysis reveals both the promise and fundamental challenges of achieving physiological fidelity through kinematic imitation alone. By lowering the computational and data barriers to musculoskeletal simulation, MuscleMimic enables systematic model validation across diverse dynamic movements and broader participation in neuromuscular control research. Code, models, checkpoints, and retargeted datasets are available at: https://github.com/amathislab/musclemimic
Mar 24, 2026

SIMART: Decomposing Monolithic Meshes into Sim-ready Articulated Assets via MLLM

High-quality articulated 3D assets are indispensable for embodied AI and physical simulation, yet 3D generation still focuses on static meshes, leaving a gap in "sim-ready" interactive objects. Most recent articulated object creation methods rely on multi-stage pipelines that accumulate errors across decoupled modules. Alternatively, unified MLLMs offer a single-stage path to joint static asset understanding and sim-ready asset generation. However dense voxel-based 3D tokenization yields long 3D token sequences and high memory overhead, limiting scalability to complex articulated objects. To address this, we propose SIMART, a unified MLLM framework that jointly performs part-level decomposition and kinematic prediction. By introducing a Sparse 3D VQ-VAE, SIMART reduces token counts by 70% vs. dense voxel tokens, enabling high-fidelity multi-part assemblies. SIMART achieves state-of-the-art performance on PartNet-Mobility and in-the-wild AIGC datasets, and enables physics-based robotic simulation.
Mar 24, 2026

AeroScene: Progressive Scene Synthesis for Aerial Robotics

Generative models have shown substantial impact across multiple domains, their potential for scene synthesis remains underexplored in robotics. This gap is more evident in drone simulators, where simulation environments still rely heavily on manual efforts, which are time-consuming to create and difficult to scale. In this work, we introduce AeroScene, a hierarchical diffusion model for progressive 3D scene synthesis. Our approach leverages hierarchy-aware tokenization and multi-branch feature extraction to reason across both global layouts and local details, ensuring physical plausibility and semantic consistency. This makes AeroScene particularly suited for generating realistic scenes for aerial robotics tasks such as navigation, landing, and perching. We demonstrate its effectiveness through extensive experiments on our newly collected dataset and a public benchmark, showing that AeroScene significantly outperforms prior methods. Furthermore, we use AeroScene to generate a large-scale dataset of over 1,000 physics-ready, high fidelity 3D scenes that can be directly integrated into NVIDIA Isaac Sim. Finally, we illustrate the utility of these generated environments on downstream drone navigation tasks. Our code and dataset are publicly available at aioz-ai.github.io/AeroScene/
Mar 24, 2026

AirSimAG: A High-Fidelity Simulation Platform for Air-Ground Collaborative Robotics

As spatial intelligence continues to evolve, heterogeneous multi-agent systems-particularly the collaboration between Unmanned Aerial Vehicles (UAVs) and Unmanned Ground Vehicles (UGVs), have demonstrated strong potential in complex applications such as search and rescue, urban surveillance, and environmental monitoring. However, existing simulation platforms are primarily designed for single-agent dynamics and lack dedicated frameworks for interactive air-ground collaborative simulation. In this paper, we present AirsimAG, a high-fidelity air-ground collaborative simulation platform built upon an extensively customized AirSim framework. The platform enables synchronized multi-agent simulation and supports heterogeneous sensing and control interfaces for UAV-UGV systems. To demonstrate its capabilities, we design a set of representative air-ground collaborative tasks, including mapping, planning, tracking, formation, and exploration. We further provide quantitative analyses based on these tasks to illustrate the platform effectiveness in supporting multi-agent coordination and cross-modal data consistency. The AirsimAG simulation platform is publicly available at https://github.com/BIULab-BUAA/AirSimAG.
Mar 24, 2026

Grounding Sim-to-Real Generalization in Robotic Manipulation: An Empirical Study with Vision-Language-Action Models

Learning a generalist control policy for robotic manipulation typically relies on large-scale datasets. Given the high cost of real-world data collection, a practical alternative is to generate synthetic data through simulation. However, the resulting synthetic data often exhibits a significant gap from real-world distributions. While many prior studies have proposed algorithms to bridge the Sim-to-Real discrepancy, there remains a lack of principled research that grounds these methods in real-world manipulation tasks, particularly their performance on generalist policies such as Vision-Language-Action (VLA) models. In this study, we empirically examine the primary determinants of Sim-to-Real generalization across four dimensions: multi-level domain randomization, photorealistic rendering, physics-realistic modeling, and reinforcement learning updates. To support this study, we design a comprehensive evaluation protocol to quantify the real-world performance of manipulation tasks. The protocol accounts for key variations in background, lighting, distractors, object types, and spatial features. Through experiments involving over 10k real-world trials, we derive critical insights into Sim-to-Real transfer. To inform and advance future studies, we release both the robotic platforms and the evaluation protocol for public access to facilitate independent verification, thereby establishing a realistic and standardized benchmark for robotic manipulation policies.
Mar 23, 2026

ROBOGATE: Adaptive Failure Discovery for Safe Robot Policy Deployment via Two-Stage Boundary-Focused Sampling

Deploying learned robot manipulation policies in industrial settings requires rigorous pre-deployment validation, yet exhaustive testing across high-dimensional parameter spaces is intractable. We present ROBOGATE, a deployment risk management framework that combines physics-based simulation with a two-stage adaptive sampling strategy to efficiently discover failure boundaries in the operational parameter space. Stage 1 employs Latin Hypercube Sampling (LHS) across an 8-dimensional parameter space; Stage 2 applies boundary-focused sampling concentrated in the 30-70% success rate transition zone. Using NVIDIA Isaac Sim with Newton physics, we evaluate a scripted pick-and-place controller across four robot embodiments -- Franka Panda (7-DOF), UR3e (6-DOF), UR5e (6-DOF), and UR10e (6-DOF) -- totaling over 50,000 experiments. Our logistic regression risk model achieves AUC 0.780 and identifies a closed-form failure boundary equation. We further benchmark eight VLA (Vision-Language-Action) policies, including a fine-tuned NVIDIA GR00T N1.6 (3B) trained on LIBERO-Spatial for 20K steps. The same checkpoint achieves 97.65% success rate on LIBERO (MuJoCo) but 0% on RoboGate's 68 industrial scenarios in NVIDIA Isaac Sim -- a 97.65 percentage point cross-simulator gap on a single model that underscores the deployment validation challenge. Inspired by the validation-layer paradigm NVIDIA codified for quantum computing with Ising, ROBOGATE provides this validation layer for Physical AI. Open-source.
Mar 23, 2026

Sim-to-Real of Humanoid Locomotion Policies via Joint Torque Space Perturbation Injection

This paper proposes a novel alternative to existing sim-to-real methods for training control policies with simulated experiences. Unlike prior methods that typically rely on domain randomization over a fixed finite set of parameters, the proposed approach injects state-dependent perturbations into the input joint torque during forward simulation. These perturbations are designed to simulate a broader spectrum of reality gaps than standard parameter randomization without requiring additional training. By using neural networks as flexible perturbation generators, the proposed method can represent complex, state-dependent uncertainties, such as nonlinear actuator dynamics and contact compliance, that parametric randomization cannot capture. Experimental results demonstrate that the proposed approach enables humanoid locomotion policies to achieve superior robustness against complex, unseen reality gaps in both simulation and real-world deployment.
Mar 19, 2026

SOFTMAP: Sim2Real Soft Robot Forward Modeling via Topological Mesh Alignment and Physics Prior

While soft robot manipulators offer compelling advantages over rigid counterparts, including inherent compliance, safe human-robot interaction, and the ability to conform to complex geometries, accurate forward modeling from low-dimensional actuation commands remains an open challenge due to nonlinear material phenomena such as hysteresis and manufacturing variability. We present SOFTMAP, a sim-to-real learning framework for real-time 3D forward modeling of tendon-actuated soft finger manipulators. SOFTMAP combines four components: (1) As-Rigid-As-Possible (ARAP)-based topological alignment that projects simulated and real point clouds into a shared, topologically consistent vertex space; (2) a lightweight MLP forward model pretrained on simulation data to map servo commands to full 3D finger geometry; (3) a residual correction network trained on a small set of real observations to predict per-vertex displacement fields that compensate for sim-to-real discrepancies; and (4) a closed-form linear actuation calibration layer enabling real-time inference at 30 FPS. We evaluate SOFTMAP on both simulated and physical hardware, achieving state-of-the-art shape prediction accuracy with a Chamfer distance of 0.389 mm in simulation and 3.786 mm on hardware, millimeter-level fingertip trajectory tracking across multiple target paths, and a 36.5% improvement in teleoperation task success over the baseline. Our results show that SOFTMAP provides a data-efficient approach for 3D forward modeling and control of soft manipulators.
Mar 19, 2026

Fire as a Service: Augmenting Robot Simulators with Thermally and Visually Accurate Fire Dynamics

Most existing robot simulators prioritize rigid-body dynamics and photorealistic rendering, but largely neglect the thermally and optically complex phenomena that characterize real-world fire environments. For robots envisioned as future firefighters, this limitation hinders both reliable capability evaluation and the generation of representative training data prior to deployment in hazardous scenarios. To address these challenges, we introduce Fire as a Service (FaaS), a novel, asynchronous co-simulation framework that augments existing robot simulators with high-fidelity and computationally efficient fire simulations. Our pipeline enables robots to experience accurate, multi-species thermodynamic heat transfer and visually consistent volumetric smoke without disrupting high-frequency rigid-body control loops. We demonstrate that our framework can be integrated with diverse robot simulators to generate physically accurate fire behavior, benchmark thermal hazards encountered by robotic platforms, and collect realistic multimodal perceptual data. Crucially, its real-time performance supports human-in-the-loop teleoperation, enabling the successful training of reactive, multimodal policies via Behavioral Cloning. By adding fire dynamics to robot simulations, FaaS provides a scalable pathway toward safer, more reliable deployment of robots in fire scenarios.
Mar 19, 2026

V-Dreamer: Automating Robotic Simulation and Trajectory Synthesis via Video Generation Priors

Training generalist robots demands large-scale, diverse manipulation data, yet real-world collection is prohibitively expensive, and existing simulators are often constrained by fixed asset libraries and manual heuristics. To bridge this gap, we present V-Dreamer, a fully automated framework that generates open-vocabulary, simulation-ready manipulation environments and executable expert trajectories directly from natural language instructions. V-Dreamer employs a novel generative pipeline that constructs physically grounded 3D scenes using large language models and 3D generative models, validated by geometric constraints to ensure stable, collision-free layouts. Crucially, for behavior synthesis, we leverage video generation models as rich motion priors. These visual predictions are then mapped into executable robot trajectories via a robust Sim-to-Gen visual-kinematic alignment module utilizing CoTracker3 and VGGT. This pipeline supports high visual diversity and physical fidelity without manual intervention. To evaluate the generated data, we train imitation learning policies on synthesized trajectories encompassing diverse object and environment variations. Extensive evaluations on tabletop manipulation tasks using the Piper robotic arm demonstrate that our policies robustly generalize to unseen objects in simulation and achieve effective sim-to-real transfer, successfully manipulating novel real-world objects.
Mar 17, 2026

Kinema4D: Kinematic 4D World Modeling for Spatiotemporal Embodied Simulation

Simulating robot-world interactions is a cornerstone of Embodied AI. Recently, a few works have shown promise in leveraging video generations to transcend the rigid visual/physical constraints of traditional simulators. However, they primarily operate in 2D space or are guided by static environmental cues, ignoring the fundamental reality that robot-world interactions are inherently 4D spatiotemporal events that require precise interactive modeling. To restore this 4D essence while ensuring the precise robot control, we introduce Kinema4D, a new action-conditioned 4D generative robotic simulator that disentangles the robot-world interaction into: i) Precise 4D representation of robot controls: we drive a URDF-based 3D robot via kinematics, producing a precise 4D robot control trajectory. ii) Generative 4D modeling of environmental reactions: we project the 4D robot trajectory into a pointmap as a spatiotemporal visual signal, controlling the generative model to synthesize complex environments' reactive dynamics into synchronized RGB/pointmap sequences. To facilitate training, we curated a large-scale dataset called Robo4D-200k, comprising 201,426 robot interaction episodes with high-quality 4D annotations. Extensive experiments demonstrate that our method effectively simulates physically-plausible, geometry-consistent, and embodiment-agnostic interactions that faithfully mirror diverse real-world dynamics. For the first time, it shows potential zero-shot transfer capability, providing a high-fidelity foundation for advancing next-generation embodied simulation.
Mar 17, 2026

Kamino: GPU-based Simulation of Rigid Multi-Body Physics with Kinematic Loops

We present Kamino, a GPU-based physics solver for massively parallel simulations of heterogeneous highly-coupled mechanical systems. Implemented in Python using NVIDIA Warp and integrated into the Newton framework, it enables the application of data-driven methods, such as large-scale reinforcement learning, to complex robotic systems that exhibit strongly coupled kinematic and dynamic constraints such as kinematic loops. The latter are often circumvented by approximating the system's topology as a kinematic tree, and incorporating explicit loop-closure constraints or so-called mimic joints. Kamino aims at alleviating this burden by natively supporting these types of couplings. Moreover, Kamino supports heterogeneous worlds, allowing for batched simulation of structurally diverse robots on a single GPU. At its core lies a state-of-the-art constrained optimization algorithm based on ADMM, which computes constraint forces by solving the constrained rigid multi-body forward dynamics transcribed as a nonlinear complementarity problem. This leads to high-fidelity simulations that resolve contact dynamics without resorting to approximate models that simplify or convexify the problem. We demonstrate RL policy training on a biped with six nested kinematic loops, generating a feasible walking policy while simulating 4,0964{,}096 parallel environments on a single GPU.
Mar 16, 2026

Simulation Distillation: Pretraining World Models in Simulation for Rapid Real-World Adaptation

Robot learning requires adaptation methods that improve reliably from limited, mixed-quality interaction data. This is especially challenging in long-horizon, contact-rich tasks, where end-to-end policy finetuning remains inefficient and brittle. World models offer a compelling alternative: by predicting the outcomes of candidate action sequences, they enable online planning through counterfactual reasoning. However, training action-conditioned robotic world models directly in the real world requires diverse data at impractical scale. We introduce Simulation Distillation (SimDist), a framework that uses physics simulators as a scalable source of action-conditioned robot experience. During pretraining, SimDist distills structural priors from the simulator into a world model that enables planning from raw real-world observations. During real-world adaptation, SimDist transfers the encoder, reward model, and value function learned in simulation, and updates only the latent dynamics model using real-world prediction losses. This reduces adaptation to supervised system identification while preserving dense, long-horizon planning signals for online improvement. Across contact-rich manipulation and quadruped locomotion tasks, SimDist rapidly improves with experience, while prior adaptation methods struggle to make progress or degrade during online finetuning. Project website and code: https://sim-dist.github.io
Mar 16, 2026

HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactions

We present HSImul3R, a unified framework for simulation-ready 3D reconstruction of human-scene interactions (HSI) from casual captures, including sparse-view images and monocular videos. Existing methods suffer from a perception-simulation gap: visually plausible reconstructions often violate physical constraints, leading to instability in physics engines and failure in embodied AI applications. To bridge this gap, we introduce a physically-grounded bi-directional optimization pipeline that treats the physics simulator as an active supervisor to jointly refine human dynamics and scene geometry. In the forward direction, we employ Scene-targeted Reinforcement Learning to optimize human motion under dual supervision of motion fidelity and contact stability. In the reverse direction, we propose Direct Simulation Reward Optimization, which leverages simulation feedback on gravitational stability and interaction success to refine scene geometry. We further present HSIBench, a new benchmark with diverse objects and interaction scenarios. Extensive experiments demonstrate that HSImul3R produces the first stable, simulation-ready HSI reconstructions and can be directly deployed to real-world humanoid robots.
Mar 16, 2026

NavGSim: High-Fidelity Gaussian Splatting Simulator for Large-Scale Navigation

Simulating realistic environments for robots is widely recognized as a critical challenge in robot learning, particularly in terms of rendering and physical simulation. This challenge becomes even more pronounced in navigation tasks, where trajectories often extend across multiple rooms or entire floors. In this work, we present NavGSim, a Gaussian Splatting-based simulator designed to generate high-fidelity, large-scale navigation environments. Built upon a hierarchical 3D Gaussian Splatting framework, NavGSim enables photorealistic rendering in expansive scenes spanning hundreds of square meters. To simulate navigation collisions, we introduce a Gaussian Splatting-based slice technique that directly extracts navigable areas from reconstructed Gaussians. Additionally, for ease of use, we provide comprehensive NavGSim APIs supporting multi-GPU development, including tools for custom scene reconstruction, robot configuration, policy training, and evaluation. To evaluate NavGSim's effectiveness, we train a Vision-Language-Action (VLA) model using trajectories collected from NavGSim and assess its performance in both simulated and real-world environments. Our results demonstrate that NavGSim significantly enhances the VLA model's scene understanding, enabling the policy to handle diverse navigation queries effectively.
Mar 15, 2026

Physically Accurate Rigid-Body Dynamics in Particle-Based Simulation

Robotics demands simulation that can reason about the diversity of real-world physical interactions, from rigid to deformable objects and fluids. Current simulators address this by stitching together multiple subsolvers for different material types, resulting in a compositional architecture that complicates physical reasoning. Particle-based simulators offer a compelling alternative, representing all materials through a single unified formulation that enables seamless cross-material interactions. Among particle-based simulators, position-based dynamics (PBD) is a popular solver known for its computational efficiency and visual plausibility. However, its lack of physical accuracy has limited its adoption in robotics. To leverage the benefits of particle-based solvers while meeting the physical fidelity demands of robotics, we introduce PBD-R, a revised PBD formulation that enforces physically accurate rigid-body dynamics through a novel momentum-conservation constraint and a modified velocity update. Additionally, we introduce a solver-agnostic benchmark with analytical solutions to evaluate physical accuracy. Using this benchmark, we show that PBD-R significantly outperforms PBD and achieves competitive accuracy with MuJoCo while requiring less computation.
Mar 15, 2026

SmallSatSim: A GPU-Accelerated Microgravity Robotics Toolkit for Planning, Control, and Policy Learning

Microgravity rendezvous and close proximity operations (RPO) is a growing area of interest for applications spanning in-space assembly and manufacturing (ISAM), orbital debris remediation, and small body exploration. Developing autonomy for these operations requires integrating dynamics simulation with task definition, control and learning algorithms, robustness testing, and evaluation. We present SmallSatSim, an open-source toolkit for developing autonomy algorithms for robots operating in microgravity environments. Built on MuJoCo, SmallSatSim provides a common experiment and task abstraction for spacecraft models, planners, controllers and policies, actuator effects, disturbances, and evaluation, allowing model-based and learning-based approaches to operate on the same problem definitions. The framework combines conventional MuJoCo execution for model-based control with vectorized JAX/MJX execution for massively parallel policy learning. We demonstrate SmallSatSim through Monte Carlo experiments on model-based control under actuator perturbations, five-seed PPO and SAC training under nominal and randomized dynamics with out-of-distribution evaluation, contact-rich rendezvous and docking, and GPU scaling experiments.
Mar 14, 2026

URDF-Anything+: End-to-End Generation for Simulation-Ready Articulated Assets

Articulated objects are fundamental for robotics, simulation of physics, and interactive virtual environments. However, recovering them from visual observations is inherently challenging, as images provide only partial and ambiguous cues about both part geometry and their underlying kinematic structure. Existing approaches typically rely on multi-stage pipelines, retrieval from asset libraries, or explicit part segmentation. We present URDF-Anything+, an end-to-end autoregressive diffusion framework that generates simulation-ready URDF models directly from a single RGB image. Conditioned on visual observations and object geometry, URDF-Anything+ operates in a structured latent space and jointly models part geometry and articulation in a unified generation process. Specifically, the model sequentially predicts each articulated part together with its associated joint parameters, while a termination token dynamically determines the number of parts. This design enables direct generation of fully executable URDFs without external retrieval or post-processing stages. Experiments on large-scale articulated object benchmarks demonstrate that URDF-Anything+ outperforms prior methods in geometric reconstruction quality, joint parameter estimation, and physical executability, while being substantially more efficient than existing multi-stage approaches. Furthermore, the generated URDFs serve as faithful digital twins, enabling the zero-shot transfer of manipulation policies trained purely in simulation.
Mar 12, 2026

ComFree-Sim: A GPU-Parallelized Analytical Contact Physics Engine for Scalable Contact-Rich Robotics Simulation and Control

Physics simulation for contact-rich robotics is often bottlenecked by contact resolution: mainstream engines enforce non-penetration and Coulomb friction via complementarity constraints or constrained optimization, requiring per-step iterative solves whose cost grows superlinearly with contact density. We present ComFree-Sim, a GPU-parallelized analytical contact physics engine built on complementarity-free contact modeling. ComFree-Sim computes contact impulses in closed form via an impedance-style prediction--correction update in the dual cone of Coulomb friction. Contact computation decouples across contact pairs and becomes separable across cone facets, mapping naturally to GPU kernels and yielding near-linear runtime scaling with the number of contacts. We further extend the formulation to a unified 6D contact model capturing tangential, torsional, and rolling friction, and introduce a practical dual-cone impedance heuristic. ComFree-Sim is implemented in Warp and exposed through a MuJoCo-compatible interface as a drop-in backend alternative to MuJoCo Warp (MJWarp). Experiments benchmark penetration, friction behaviors, stability, and simulation runtime scaling against MJWarp, demonstrating near-linear scaling and 2--3 times higher throughput in dense contact scenes with comparable physical fidelity. We deploy ComFree-Sim in real-time MPC for in-hand dexterous manipulation on a real-world multi-fingered LEAP hand and in dynamics-aware motion retargeting, demonstrating that low-latency simulation yields higher closed-loop success rates and enables practical high-frequency control in contact-rich tasks.
Mar 12, 2026

Sim-to-reality adaptation for Deep Reinforcement Learning applied to an underwater docking application

Deep Reinforcement Learning (DRL) offers a robust alternative to traditional control methods for autonomous underwater docking, particularly in adapting to unpredictable environmental conditions. However, bridging the "sim-to-real" gap and managing high training latencies remain significant bottlenecks for practical deployment. This paper presents a systematic approach for autonomous docking using the Girona Autonomous Underwater Vehicle (AUV) by leveraging a high-fidelity digital twin environment. We adapted the Stonefish simulator into a multiprocessing RL framework to significantly accelerate the learning process while incorporating realistic AUV dynamics, collision models, and sensor noise. Using the Proximal Policy Optimization (PPO) algorithm, we developed a 6-DoF control policy trained in a headless environment with randomized starting positions to ensure generalized performance. Our reward structure accounts for distance, orientation, action smoothness, and adaptive collision penalties to facilitate soft docking. Experimental results demonstrate that the agent achieved a success rate of over 90% in simulation. Furthermore, successful validation in a physical test tank confirmed the efficacy of the sim-to-reality adaptation, with the DRL controller exhibiting emergent behaviors such as pitch-based braking and yaw oscillations to assist in mechanical alignment.
Mar 10, 2026

Beyond Short-Horizon: VQ-Memory for Robust Long-Horizon Manipulation in Non-Markovian Simulation Benchmarks

The high cost of collecting real-robot data has made robotic simulation a scalable platform for both evaluation and data generation. Yet most existing benchmarks concentrate on simple manipulation tasks such as pick-and-place, failing to capture the non-Markovian characteristics of real-world tasks and the complexity of articulated object interactions. To address this limitation, we present RuleSafe, a new articulated manipulation benchmark built upon a scalable LLM-aided simulation framework. RuleSafe features safes with diverse unlocking mechanisms, such as key locks, password locks, and logic locks, which require different multi-stage reasoning and manipulation strategies. These LLM-generated rules produce non-Markovian and long-horizon tasks that require temporal modeling and memory-based reasoning. We further propose VQ-Memory, a compact and structured temporal representation that uses vector-quantized variational autoencoders (VQ-VAEs) to encode past proprioceptive states into discrete latent tokens. This representation filters low-level noise while preserving high-level task-phase context, providing lightweight yet robust temporal cues that are compatible with existing Vision-Language-Action models (VLA). Extensive experiments on state-of-the-art VLA models and diffusion policies show that VQ-Memory consistently improves long-horizon planning, enhances generalization to unseen configurations, and enables more efficient manipulation with reduced computational cost. Project page: vqmemory.github.io
Mar 10, 2026

Embodied Human Simulation for Quantitative Design and Analysis of Interactive Robotics

Physical interactive robotics, ranging from wearable devices to collaborative humanoid robots, require close coordination between mechanical design and control. However, evaluating interactive dynamics is challenging due to complex human biomechanics and motor responses. Traditional experiments rely on indirect metrics without measuring human internal states, such as muscle forces or joint loads. To address this issue, we develop a scalable simulation-based framework for the quantitative analysis of physical human-robot interaction. At its core is a full-body musculoskeletal model serving as a predictive surrogate for the human dynamical system. Driven by a reinforcement learning controller, it generates adaptive, physiologically grounded motor behaviors. We employ a sequential training pipeline where the pre-trained human motion control policy acts as a consistent evaluator, making large-scale design space exploration computationally tractable. By simulating the coupled human-robot system, the framework provides access to internal biomechanical metrics, offering a systematic way to concurrently co-optimize a robot's structural parameters and control policy. We demonstrate its capability in optimizing human-exoskeleton interactions, showing improved joint alignment and reduced contact forces. This work establishes embodied human simulation as a scalable paradigm for interactive robotics design.
Mar 6, 2026

MagRobot:An Open Simulator for Magnetically Navigated Robots

Magnetic navigation systems, including magnetic tracking systems and magnetic actuation systems, have shown great potential for occlusion-free localization and remote control of intracorporeal medical devices and robots in minimally invasive medicine, such as capsule endoscopy and cardiovascular intervention. However, the design of magnetically navigated robots remains heavily reliant on experimental prototyping, which is time-consuming and costly. Furthermore, there is a lack of a consistent experimental environment to compare and benchmark the hardware and algorithms across different magnetic navigation systems. To address these challenges, we propose the first universal open-source simulation platform to facilitate research, design and benchmarking of magnetically navigated robots. Our simulator features an intuitive graphical user interface that enables the user to efficiently design, visualize, and analyze magnetic navigation systems for both rigid and soft robots. The proposed simulator is versatile, which can simulate both magnetic actuation and magnetic tracking tasks in diverse medical applications that involve deformable anatomies. The proposed simulator provides an open development environment, where the user can load third-party anatomical models and customize both hardware and algorithms of magnetic navigation systems. The fidelity of the simulator is validated using both phantom and ex vivo experiments of magnetic navigation of a continuum robot and a capsule robot with diverse magnetic actuation setups. Three use cases of the simulator, i.e., bronchoscopy, endovascular intervention, and gastrointestinal endoscopy, are implemented to demonstrate the functionality of the simulator. It is shown that the configuration and algorithms of magnetic navigation systems can be flexibly designed and optimized for better performance using the simulator.
Mar 6, 2026

How to Model Your Crazyflie Brushless

The Crazyflie quadcopter is widely recognized as a leading platform for nano-quadcopter research. In early 2025, the Crazyflie Brushless was introduced, featuring brushless motors that provide around 50% more thrust compared to the brushed motors of its predecessor, the Crazyflie 2.1. This advancement has opened new opportunities for research in agile nano-quadcopter control. To support researchers utilizing this new platform, this work presents a dynamics model of the Crazyflie Brushless and identifies its key parameters. Through simulations and hardware analyses, we assess the accuracy of our model. We furthermore demonstrate its suitability for reinforcement learning applications by training an end-to-end neural network position controller and learning a backflip controller capable of executing two complete rotations with a vertical movement of just 1.8 meters. This showcases the model's ability to facilitate the learning of controllers and acrobatic maneuvers that successfully transfer from simulation to hardware. Utilizing this application, we investigate the impact of domain randomization on control performance, offering valuable insights into bridging the sim-to-real gap with the presented model. We have open-sourced the entire project, enabling users of the Crazyflie Brushless to swiftly implement and test their own controllers on an accurate simulation platform.
Mar 5, 2026

GaussTwin: Unified Simulation and Correction with Gaussian Splatting for Robotic Digital Twins

Digital twins promise to enhance robotic manipulation by maintaining a consistent link between real-world perception and simulation. However, most existing systems struggle with the lack of a unified model, complex dynamic interactions, and the real-to-sim gap, which limits downstream applications such as model predictive control. Thus, we propose GaussTwin, a real-time digital twin that combines position-based dynamics with discrete Cosserat rod formulations for physically grounded simulation, and Gaussian splatting for efficient rendering and visual correction. By anchoring Gaussians to physical primitives and enforcing coherent SE(3) updates driven by photometric error and segmentation masks, GaussTwin achieves stable prediction-correction while preserving physical fidelity. Through experiments in both simulation and on a Franka Research 3 platform, we show that GaussTwin consistently improves tracking accuracy and robustness compared to shape-matching and rigid-only baselines, while also enabling downstream tasks such as push-based planning. These results highlight GaussTwin as a step toward unified, physically meaningful digital twins that can support closed-loop robotic interaction and learning.
Mar 4, 2026

Sim2Sea: Sim-to-Real Policy Transfer for Maritime Vessel Navigation in Congested Waters

Autonomous navigation in congested maritime environments is a critical capability for a wide range of real-world applications. However, it remains an unresolved challenge due to complex vessel interactions and significant environmental uncertainties. Existing methods often fail in practical deployment due to a substantial sim-to-real gap, which stems from imprecise simulation, inadequate situational awareness, and unsafe exploration strategies. To address these, we propose Sim2Sea, a comprehensive framework designed to bridge simulation and real-world execution. Sim2Sea advances in three key aspects. First, we develop a GPU-accelerated parallel simulator for scalable and accurate maritime scenario simulation. Second, we design a dual-stream spatiotemporal policy that handles complex dynamics and multi-modal perception, augmented with a velocity-obstacle-guided action masking mechanism to ensure safe and efficient exploration. Finally, a targeted domain randomization scheme helps bridge the sim-to-real gap. Simulation results demonstrate that our method achieves faster convergence and safer trajectories than established baselines. In addition, our policy trained purely in simulation successfully transfers zero-shot to a 17-ton unmanned vessel operating in real-world congested waters. These results validate the effectiveness of Sim2Sea in achieving reliable sim-to-real transfer for practical autonomous maritime navigation.
Mar 3, 2026

A Robust Simulation Framework for Verification and Validation of Autonomous Maritime Navigation in Adverse Weather and Constrained Environments

Maritime Autonomous Surface Ships (MASS) have emerged as a promising solution to enhance navigational safety, operational efficiency, and long-term cost effectiveness. However, their reliable deployment requires rigorous verification and validation (V&V) under various environmental conditions, including extreme and safety-critical scenarios. This paper presents an enhanced virtual simulation framework to support the V&V of MASS in realistic maritime environments, with particular emphasis on the influence of weather and bathymetry on autonomous navigation performance. The framework incorporates a high-fidelity environmental modeling suite capable of simulating adverse weather conditions such as rain, fog, and wave dynamics. The key factors that affect weather, such as rain and visibility, are parameterized to affect sea-state characteristics, perception, and sensing systems, resulting in position and velocity uncertainty, reduced visibility, and degraded situational awareness. Furthermore, high-resolution bathymetric data from major U.S. ports are integrated to enable depth-aware navigation, grounding prevention capabilities, and evaluation of vessel controllability in shallow or confined waterways. The proposed framework offers extensive configurability, enabling systematic testing in a wide spectrum of maritime conditions, including scenarios that are impractical or unsafe to replicate in real-world trials, thus supporting the V&V of MASS.
Mar 2, 2026

FATE: Closed-Loop Feasibility-Aware Task Generation with Active Repair for Physically Grounded Robotic Curricula

Recent breakthroughs in generative simulation have harnessed Large Language Models (LLMs) to generate diverse robotic task curricula, yet these open-loop paradigms frequently produce linguistically coherent but physically infeasible goals, stemming from ungrounded task specifications or misaligned objective formulations. To address this critical limitation, we propose FATE (Feasibility-Aware Task gEneration), a closed-loop, self-correcting framework that reimagines task generation as an iterative validation-and-refinement process. Unlike conventional methods that decouple generation and verification into discrete stages, FATE embeds a generalist embodied agent directly into the generation loop to proactively guarantee the physical groundedness of the resulting curriculum. FATE instantiates a sequential auditing pipeline: it first validates static scene attributes (e.g., object affordances, layout compatibility) and subsequently verifies execution feasibility via simulated embodied interaction. Critical to its performance, upon detecting an infeasible task, FATE deploys an active repair module that autonomously adapts scene configurations or policy specifications, converting unworkable proposals into physically valid task instances. Extensive experiments validate that FATE generates semantically diverse, physically grounded task curricula while achieving a substantial reduction in execution failure rates relative to state-of-the-art generative baselines.