Latest papers 222

56 papers in the last four weeks, up 250% on the four weeks before. 0.4% of all new papers.

Jun 10, 2026cs.RO

TacCoRL: Integrating Tactile Feedback into VLA via Simulation

Vision-language-action (VLA) models provide strong visual, language, and action priors for robot manipulation, but visual observations alone often miss the local contact state required for contact-rich tasks. We present TacCoRL, a scalable framework that injects Tactile feedback into VLA policies and improves them through sim-real Co-training and simulation-based reinforcement learning (RL), without requiring large-scale tactile pretraining or extensive real-world contact exploration. The key idea is not only adding touch as an input, but learning how contact readings should modulate action responses in near-failure states that are rare in demonstrations and risky to collect on hardware. We use a real-aligned simulator as a closed-loop training environment for contact interaction. Mixed simulated and real trajectories first warm-start tactile-conditioned actions in the pretrained policy. Reinforcement learning with verifiable task rewards then optimizes the policy using simulated contact rollouts. It reinforces tactile-conditioned actions that lead to task completion, while a supervised objective on real trajectories keeps the refined policy anchored to deployment visual, tactile, and action distributions. The resulting policy transfers directly to the real robot without privileged simulation state or online real-world RL. Across four bimanual contact-rich tasks, the final visuo-tactile policy achieves an average success rate of 72.5%, compared to baseline of 50.0%. Result videos and more details are available at https://tac-corl.github.io/
Jun 9, 2026cs.RO

Bridging the sim2real gap in the table tennis robot with a transformer-based ball states predictor

Robotic table tennis is a representative benchmark for high-speed, closed-loop robotic control in dynamic environments, where accurate and fast prediction of ball states is critical for reliable planning and control. Physics-based approaches rely heavily on accurate parameter identification and precise initial state, while learning-based methods often struggle to capture long-range temporal dependencies and are typically trained on limited or simulated data. We propose a transformer-based framework for table tennis ball state prediction that leverages attention mechanisms to model long-range temporal correlations directly from historical observations, without relying on explicit flight or bounce models. To support robust learning and generalization, we collected a large-scale real-world dataset from players of varying skill levels and diverse ball cannon configurations. The combination of a high-capacity transformer architecture and extensive real-world data enables accurate long-horizon forecasting. Building on this capability, we introduce a plug-and-play sim-to-real transfer strategy, Swap Predictor at Deployment (SPAD), which replaces the physics-based simulator used during training with the proposed real-world-trained predictor at deployment, improving the sim-to-real transferability of the policy without requiring retraining. We demonstrate that this simple substitution effectively narrows the sim-to-real gap while preserving the efficiency and scalability of simulation-based training.
Jun 9, 2026cs.CV

From Simulation to the Real-World: An In-Field 6D Pose Dataset and Baseline for Robotic Strawberry Harvesting

Robotic strawberry harvesting requires precise 6D pose estimation; however, collecting 6D pose ground truth in real agricultural fields is inherently challenging. Existing strawberry 6D pose estimation studies have therefore relied mainly on synthetic data, leaving their in-field performance unquantified. In this work, we obtain ground truth indirectly, by recovering camera poses via PnP, reconstructing each scene at metric scale, and annotating a single 3D bounding box per strawberry that is propagated across all frames, yielding, to the best of our knowledge, the first real-world 6D pose ground-truth dataset of red-stage strawberries collected at an actual strawberry farm (12,040 images). We also introduce a synthetic dataset rendered in NVIDIA Isaac Sim, featuring scene-level realism and domain randomization. Despite this improved simulation setup, models trained on synthetic data alone fail to transfer to in-field images, while introducing a small amount of real data improves both translation and rotation accuracy across all backbones. Under the monocular RGB setting evaluated here, rotation is largely recovered once real data is used, and depth is what limits pose accuracy. These baselines across backbone encoders serve as a reference for future work. The real-world dataset is publicly available at https://huggingface.co/datasets/WoojungSon/FieldStraw6D, and the data-collection pipeline is available at https://github.com/wjson2435/FieldStraw6D-pipeline.
Jun 9, 2026cs.RO

A Practical Recipe Towards Improving Sim-and-Real Correlation for VLA Evaluation

Simulation has become an essential tool for evaluating and improving vision-language-action (VLA) policies, offering scalable, reproducible, and controllable alternatives to costly real-world robot evaluation. Recent simulation benchmarks have made substantial progress on realism and diversity, yet these platforms have not been widely adopted as reliable proxies for real-world policy evaluation. In this work, we investigate this issue through the lens of sim-and-real correlation. We conduct a systematic study across multiple simulation platforms, VLA policies, tasks, and perturbation factors, measuring whether simulated evaluation preserves real-world conclusions in terms of policy ranking consistency, performance correlation, and perturbation-wise failure patterns. This analysis allows us to characterize the limitations of existing simulators and identify what kinds of simulation signals are more aligned with real-world deployment. We further examine how users should exploit simulation for policy improvement, including when simulator-based finetuning is beneficial and how the amount of post-training data affects sim-and-real alignment. Overall, our work provides a unified framework for measuring, interpreting, and improving the usefulness of simulation for VLA policies, offering guidance both for simulator designers and for practitioners who use simulation as part of the policy development pipeline.
Jun 8, 2026cs.RO

Autonomous Obstacle Removal for Excavators through Policy Learning with Particle Simulation

Autonomous obstacle removal from the ground is an important earthwork task, but this is difficult to automate because an excavator must adapt its excavation trajectories over repeated cycles as soil-obstacle conditions change. Learning such state-dependent behavior requires a training environment that reproduces accumulated soil-obstacle interactions, including contact states, terrain deformation, and obstacle visibility. Accordingly, particle-based simulation is suitable for the relevant policy learning. However, particle simulation is computationally expensive, and repeated excavation cycles further increase the learning cost. We observe that the burial condition of an obstacle governs both task difficulty and simulation cost: deeper burial makes obstacle removal harder while also requiring more particles for accurate simulation. This observation motivates a burial-conditioned curriculum learning strategy. We propose a time-efficient sim-to-real policy learning framework in which the policy observes terrain and obstacle information from RGB-D measurements and then outputs a parameterized excavation trajectory; in this process, the simulator reproduces in a real-world excavator the same observation-action interface it uses under controllable burial conditions. The curriculum begins with shallow burial conditions and progressively increases burial depth while adjusting particle count, thus simultaneously controlling task difficulty and simulation cost. Experiments show that the proposed framework successfully learns an effective obstacle-removal policy, whereas baseline methods fail even after a full week of training. The proposed curriculum achieves effective performance within three days and achieves successful transfer to a real 12-ton excavator operating on open ground with various steel obstacles, thus demonstrating robust obstacle removal.
Jun 7, 2026cs.RO

Video2Sim2Real: Full-Stack Autonomous Dexterous Skill Acquisition from a Single Human Video

Human manipulation videos are a convenient and intuitive source for robot learning. However, directly transferring human dexterity to robots remains challenging due to perception errors and embodiment gap. To address this, we introduce Video2Sim2Real, a full-stack framework for autonomous skill acquisition from a single human manipulation video. Our framework first uses off-the-shelf foundation models to reconstruct a simulator-ready digital twin and extract robot and object motion priors. Rather than treating the extracted robot motion as a reliable reference throughout execution, our key idea is to recover and leverage the most fundamental sources of supervision from the demonstrated skill: We identify object-centric keyframes to optimize the corresponding robot configurations using object information from the simulator, and use these configurations as anchors that refine the robot motion such that it ultimately has the desired impact on the environment. To bridge the remaining sim-to-real gap, we introduce a sim-to-real strategy that decouples robustness to noisy and incomplete perception from variations in hand-object interaction dynamics. Specifically, we learn to recalibrate robot configurations from noisy real-world point clouds via IL, and leverage residual RL to perform local finger-level adaptations to ensure for robust and effective interactions. Finally, a collision-aware motion planning module enables spatial generalization to novel object configurations. Across several everyday manipulation tasks, Video2Sim2Real improves simulated task success, safety, and trajectory coherence over numerous baselines, and achieves better sim-to-real transfer than existing techniques. These results demonstrate a promising path toward autonomous dexterous skill acquisition from human videos.
Jun 7, 2026cs.RO

OASIS: From Simulation Data Collection to Real-World Humanoid Loco-Manipulation

Recent progress in robot manipulation has been largely driven by learning from large-scale demonstrations. For humanoid robot loco-manipulation tasks, however, existing data sources force an unsatisfying tradeoff between trajectory quality and scalability. Real-world teleoperation provides the highest-quality trajectories but requires dedicated physical space and time-consuming scene resets. Simulation offers an alternative way out of this dilemma: it can produce clean, embodiment-aligned data at scale without any physical hardware. In this paper, we propose OASIS, a simulation-data-driven framework for humanoid loco-manipulation. OASIS automatically reconstructs realistic object assets from real-world images using a 3D generative model. Based on these assets, trajectories are first collected through teleoperation in simulation, and then augmented under diverse domain randomizations in a post-processing stage. With the resulting simulation data, we further design a hierarchical visuomotor policy for humanoid loco-manipulation. Extensive experiments on the real humanoid robot show that, under zero-shot deployment, the policy trained on our simulation data achieves higher success rates on most tasks than that trained on real-robot teleoperation data, owing largely to the broad lighting and environmental variations covered by our simulation rendering, which real-robot data fails to capture. The project page is available at https://oasis-humanoid.github.io/.
Jun 6, 2026cs.RO

SIMPLE: Simulation-Based Policy Learning and Evaluation for Humanoid Loco-manipulation

Humanoid foundation models are advancing faster than we can evaluate them. While real-world testing is expensive and difficult to reproduce, existing simulation benchmarks focus primarily on table-top or wheeled robots. A scalable and reproducible benchmark for whole-body humanoid loco-manipulation remains an open problem. To this end, we present SIMPLE, a unified simulation testbed for humanoid policy learning and evaluation. SIMPLE couples the accurate contact-rich dynamics of MuJoCo with the photorealistic rendering of IsaacSim. It provides a large-scale environment comprising 60 diverse whole-body tasks, 50 indoor scenes, and over 1,000 object assets. To facilitate scalable data collection, the framework integrates two data generation pipelines: automated trajectory generation via motion planning and a low-latency VR teleoperation interface. We further integrate and benchmark mainstream humanoid policies at scale in SIMPLE, including lightweight imitation networks, large vision-language-action (VLA) models, and recent world action models (WAMs). Our experiments reveal a strong correlation between policy performance in simulation and the real world. Furthermore, we demonstrate that policies trained on data collected in SIMPLE can be transferred zero-shot to physical humanoid robots under similar settings, providing a robust and reproducible foundation for humanoid robotics research.
Jun 6, 2026cs.CR

Closing the Sim-to-Real Gap: An Evaluation Framework for Autonomous Cyber Defense Configuration of Commercial EDR

Leading commercial endpoint detection and response (EDR) products have shifted from operator-configured rule sets to multi-component systems where autonomous AI components operate alongside, and increasingly in place of, operator-deployed policies. Autonomous defense agents using commercial EDR as their hardening tool are no longer tuning a passive tool, but a black-box autonomous system capable of making vendor-specific decisions. We present the first evaluation framework for autonomous defense agents hardening commercial EDR. We instantiate it in a Game of Active Directory (GOAD) lab with Horizon3.ai's NodeZero as the autonomous pentester and Microsoft Defender XDR as the EDR. We run a sample benchmark of defense agents with two large language model (LLM) backbones (Claude Sonnet 4.6 and Cisco Foundation-Sec-8B). We report three lessons learned that neither simulation nor open-source-EDR evaluation can surface: (i) commercial EDR telemetry is engineered for Security Operations Center (SOC) analyst workflows rather than scientific benchmarking; (ii) the importance of per-policy attribution to separate defense agent actions from autonomous EDR actions; and (iii) the EDR's autonomous behavior varies during the evaluation window. Together, these findings highlight a sim-to-real gap for enterprise defense and motivate evaluation methodology for benchmarking autonomous defense agents in environments with black-box, autonomous tools.
Jun 5, 2026cs.RO

QuadVerse: An Integrated Framework Aligning Visual-Physical Reality for Quadruped Simulation

Simulation is central to robot learning, yet the sim-to-real gap remains a major bottleneck. Existing approaches often tackle visual or dynamic gaps separately, overlooking how these individual mismatches accumulate and propagate throughout the robot's state evolution. In this paper, we introduce QuadVerse, an integrated framework that uses reconstructed scenes as a calibration substrate for aligning visual perception, physical interaction, and actuator dynamics. From captured RGB videos, we reconstruct geometry-constrained 3D Gaussian Splatting (3DGS) scenes that support batched photorealistic ego-view rendering and collision-ready semantic mesh extraction. The meshes further enable contact calibration by initializing spatially varying friction priors and refining them through trajectory-based posterior search. To address remaining actuator discrepancies, QuadVerse trains a residual dynamics compensator by replaying real-world trajectories on the contact-calibrated terrain, reducing the entanglement between terrain-induced contact errors and actuator non-idealities. Experiments show that QuadVerse improves reconstruction quality and locomotion tracking over relevant baselines. Leveraging this foundation, we demonstrate robust zero-shot visual-navigation policy deployment without task-specific real-world rollouts.
Jun 5, 2026cs.AI

The Sim-to-Real Gap of Foundation Model Agents: A Unified MDP Perspective

Foundation model agents are increasingly deployed for real-world decision-making, but suffer from the sim-to-real gap. While robotics and classical control have mature frameworks to address this gap, the foundation model community is treating agent robustness as an entirely novel phenomenon. Our paper proposes formalizing the foundation model agent evaluation and training gap as a classical sim-to-real problem structured entirely around the four elements of a Markov Decision Process, including Observation, Action, Transition, and Reward. In this paper, we set a comprehensive research agenda that translates classical discrepancies into the foundation model domain and advocates for adopting established solutions like domain randomization. We provide concrete examples, such as a multilingual tool calling to demonstrate how severe observation space gaps lead to operationally invalid actions despite correct semantic intent. Ultimately, this agenda aims to drive a paradigm shift, yielding a unified vocabulary and standardized stress test benchmarks to foster a new generation of highly trustworthy agents for reliable real-world applications.
Jun 3, 2026cs.RO

Generalization of World Models under Environmental Variability for Vision-based Quadrotor Navigation

World models, learned generative models that predict how an environment evolves, have become a promising tool for sample-efficient robot learning. Yet how robust they are to environmental variability remains poorly understood. To address this, we conduct a systematic study using vision-based quadrotor navigation as a testbed problem, training DreamerV3-based world models under varying levels of environmental randomness and evaluating them across all levels through cross-environment validation, spanning both Self-Supervised Learning (SSL) pretraining and Reinforcement Learning (RL) fine-tuning. We then deploy all world models and associated navigation policies on a real quadrotor in unseen environments, including an open-loop run where the model receives just 2.5s of real sensory input before all sensors are cut off, leaving the system to navigate entirely in imagination over a 12m traverse. Our results show that world model robustness during SSL pretraining is a strong predictor of sim-to-real transfer: every model that generalized well in cross-environment SSL validation deployed successfully in the real world, passing through gaps as narrow as 0.67m, whereas the model that dominated simulation policy evaluation failed on the real platform. We further identify (a) the discrete latent size and (b) the training-sequence length as the dominant factors governing world model quality.
May 31, 2026physics.flu-dyn

Emergent Transfer of a Physics Foundation Model from Simulation to Laboratory Turbulence

Whether physics foundation models can be usefully deployed on laboratory experiments remains an open question for scientific machine learning (ML). We test this question on the Rayleigh-Taylor instability (RTI), a ubiquitous and demanding fluid instability seen from tabletop flows to supernova explosions, in which small perturbations at a density interface grow into chaotic, multiscale mixing as a lighter fluid accelerates into a heavier one. Standard ML models struggle with RTI, and despite over a century of theoretical, numerical, and experimental work, it carries an unresolved discrepancy between simulation and experiment: the late-time mixing growth rate, αα, measured in most laboratory experiments (∼\sim 0.06-0.07), is roughly three times the value from idealized direct numerical simulations (DNS, ∼\sim 0.02). The gap's origin remains debated. These properties make RTI a stringent test for a question that matters well beyond RTI: can foundation models trained only on simulations generalise to sparse, messy, and noisy laboratory settings? We finetune Walrus, a foundation model for continuum dynamics, on three or fewer DNS realizations and recover key RTI physics over long rollouts. Applied zero-shot to sliding-barrier laboratory data, the finetuned model leaves the DNS-like regime and enters the observed growth band, having never seen a single experimental sample. These results provide independent, data-driven evidence that initial conditions play a crucial role in the longstanding sim-experiment gap in αα. The model also generalises zero-shot to stable stratification, a buoyancy regime absent from training, correctly slowing mixing-layer growth. Together, our results show that foundation models can generalise well beyond their training data, predicting laboratory behavior and unseen physical regimes, opening new ways to probe longstanding simulation-experiment gaps.
May 30, 2026cs.RO

Too Much of a Good Thing: When sim2real Efforts Impede Policy Learning (And What to Do About It)

While sim2real efforts are necessary for effective policy transfer to hardware, there is such a thing as too much of a good thing. We argue that sim2real efforts have led to misaligned incentives with policy learning, resulting in simulator lock in and poor policy exploration due to the unreasonable constraints imposed by the real world. We offer a diagnosis and explanation of the current status of the problem, and propose a potential solution via a sim2sim2real paradigm that leverages the robot's kinematics as the sole design constraint.
May 29, 2026cs.RO

DRL-Based Pose Control for Double-Ackermann Robots Under Actuation Uncertainties

Robust deployment of deep reinforcement learning (DRL) policies on real robots remains challenging due to discrepancies between simulation and real-world dynamics. We address this issue in the context of maneuvering with double-Ackermann-steering mobile robots, which introduce additional constraints due to their non-holonomic nature. Building upon the DRL framework ManeuverNet, we extend its objective from position control to full pose control, resulting in a more challenging task. We further investigate the impact of actuation-related uncertainties on policy transfer. The use of simplified actuation models during training of the extended policy can lead to poor generalization, shown by a success rate drop from 100% in PyBullet to 25% in Gazebo under stricter evaluation conditions. To address this limitation, we adopt a sim-to-sim-to-real approach, where actuation effects observed in Gazebo are incorporated into the PyBullet training environment. Using multi-environment DRL with SAC and CrossQ, we learn policies that remain robust despite modeling inaccuracies. This approach can significantly reduce the performance gap across simulators, achieving up to 92% success rate in Gazebo and maintaining 69% under stricter thresholds, with successful transfer to a real robot without additional tuning.
May 29, 2026cs.LG

The Challenges of Using Reinforcement Learning for Controlling Industrial Energy Systems

Reinforcement learning has shown promising results for optimizing the control of industrial energy systems, yet most existing studies remain limited to the application in simulation environments. We investigate the challenges of deploying reinforcement learning in a real-world industrial energy system, considering a thermal heating network as a use case. We formulate the task as a Markov Decision Process and systematically analyze the associated challenges along the structure of the formal description, including partial observability, action space design, reward design, and the simulation-to-reality gap. The challenges are grounded in an existing real-world deployment, where reinforcement learning achieves operational stability but shows a significant performance gap compared to simulation.
May 28, 2026cs.CV

Prior Availability in Industrial Visual Sim-to-Real: A Review of CAD-Guided and CAD-Unavailable Regimes

Industrial visual sim-to-real is often described as transferring from synthetic images to real images, but industrial deployment usually involves a broader mismatch between available evidence and required decisions. A system may be built from CAD renderings, simulated RGB-D observations, normal reference images, synthetic defects, pretrained feature spaces, or language prompts, yet deployed under different sensors, lighting, materials, fixtures, calibration, production variation, and rare defect modes. This review reframes industrial visual sim-to-real as a domain-gap problem organized by prior availability. We distinguish CAD-available settings, where explicit object geometry can support rendering, calibration, pose estimation, segmentation, and test-time geometric verification; CAD-unavailable settings, where geometry is replaced by normal-reference appearance, feature distributions, teacher-student residuals, synthetic anomaly assumptions, foundation features, or vision-language priors; and boundary-prior settings, where approximate models, templates, reference views, or semantic correspondences preserve only part of the CAD role. This framing connects CAD-based detection and 6D pose-estimation literature with industrial anomaly and surface-inspection literature that is usually reviewed separately. To make the taxonomy concrete, we use empirical anchors on T-LESS/BOP, MVTec AD, and VisA. The anchors show that CAD render count alone does not close transfer; source-distribution design, detector capacity, and small real calibration can matter more. They also show that CAD at test time creates a distinct verification channel through mask, pose, and depth consistency, whereas CAD-unavailable inspection relies on calibrated normality and feature deviation. The review therefore argues against a single cross-task leaderboard and instead asks what prior grounds the deployment decision.
May 27, 2026cs.AI

Bridging the Sim-to-Real Gap in Reinforcement Learning-Based Industrial Dispatching through Execution Semantics

Event-driven scheduling policies are increasingly deployed in industrial environments, where decisions are made under asynchronous and partially observed system states. As a result, decision states are not temporally consistent, action admissibility is not explicitly defined, and the origin of execution errors remains ambiguous. These issues limit both reliability and interpretability. To address this gap, a policy-neutral execution and measurement layer is proposed to mediate between scheduling policies and the industrial execution environment. The layer constructs decision-valid snapshots from asynchronous event streams, defines a standardized execution contract with explicit action admissibility, and records outcomes as divergences between policy intent, transactional outcomes, physical execution, and human intervention. This enables a separation between decision semantics and execution behavior and makes deployment mismatch observable and structurally attributable. The proposed framework is evaluated using a discrete-event simulation. The results show analytical benefits across all observation lag regimes, as undifferentiated execution failures are transformed into structured, typed outcomes with full attribution coverage. Operational benefits are strongest under low observation lag, where avoidable execution errors can be prevented before commitment. Overall, the layer turns execution uncertainty into supervisory data for evaluation and policy refinement.
May 27, 2026cs.LG

Theoretical Foundations and Effective Algorithms for Policy-Aware Simulator Learning

Model-based reinforcement learning (MBRL) agents typically learn world models by minimizing predictive loss. However, powerful RL optimizers inevitably exploit minor model inaccuracies, leading to simulator exploitation and a reality gap where policies succeed in simulation but fail in the real world. We propose that the objective for learning simulators should be strategic robustness rather than predictive accuracy, and formulate this as a zero-sum minimax game between a model player and an adversarial policy player. We provide a comprehensive theoretical analysis: (1) an online learning guarantee showing the game is learnable with sublinear regret bounds; (2) a tractable critic-based simplification bounding the global policy-value gap by the local critic's loss; and (3) an Error-MDP duality, proving that finding the worst-case policy is formally dual to a standard RL problem where the reward is the one-step critic error. This duality yields a provably convergent active data selection algorithm. Experiments on continuous control tasks demonstrate that our approach reduces prediction error in strategically important regions by 1.51.5-2.2×2.2\times and enables policies trained purely in simulation to match near-optimal real-world performance.
May 27, 2026cs.RO

Beyond Binary: Sim-to-Real Dexterous Manipulation with Physics-Grounded Contact Representation

A primary bottleneck in contact-rich manipulation is the difficulty of collecting real-world data. Sim-to-real reinforcement learning offers a scalable alternative, but the simulation-reality gap prevents information-dense modalities like touch from being effectively used. Existing sim-to-real methods often mitigate this gap by simplifying tactile data into coarse low-dimensional features -- sacrificing the richness required for complex manipulation. In this work, we introduce Center-of-Pressure (CoP), an effective tactile representation grounded in physical principles that preserves dense contact information while maintaining robustness for sim-to-real transfer. To support this representation, we propose a sensor calibration scheme based on differentiable dynamics, enabling the estimation of taxel orientations without requiring ground-truth force measurements. We evaluate CoP on two blind, challenging contact-rich manipulation tasks: peg-in-hole insertion and ball balancing. Across both tasks, policies conditioned on CoP achieve zero-shot sim-to-real transfer on a multi-fingered hand, and outperform both coarse binary-contact and raw-taxel baselines. Analysis of learned policy states further suggests that CoP-conditioned policies encode task-relevant physical properties, such as object mass, as an emergent byproduct of control.
May 26, 2026cs.LG

Transferable Reinforcement Learning via Probabilistic Latent Embeddings and Dynamic Policy Adaptation for Sim-to-Real Deployment

Due to limited resources and public safety concerns, deep reinforcement learning (RL) agents for many cyber-physical systems (e.g., autonomous vehicles) are first trained in simulators. However, when deployed in real world environments, they often suffer from performance degradation or safety violations because of the inevitable Sim2Real gap. Existing zero-shot approaches, such as robust safe RL and domain randomization, mitigate this issue but typically at the cost of degraded performance or residual safety risks when experiencing unmodeled system dynamics. To address these limitations, we propose a novel reinforcement learning framework that enables safe and efficient policy transfer via probabilistic latent embeddings and dynamic policy adaptation. We consider a family of Constrained Markov Decision Processes (CMDPs) under different environment contexts. By leveraging latent context variable in meta-RL, the proposed framework infers the latent representation of the environment from simulated experiences. Furthermore, it incorporates a distributional RL formulation, which allows risk levels of the deployed policy to be adjusted dynamically, based on the estimation accuracy of the latent context variable. This strategy promotes safety at the early deployment stage and improves efficiency through fast policy adaptation under the Sim2Real gap.
May 26, 2026cs.RO

HyperSim: A Holistic Sim-To-Real Framework For Robust Robotic Manipulation

Scaling data volume and diversity is critical for generalizing embodied intelligence. While synthetic data generation offers a scalable alternative to expensive physical data acquisition, transferring robotic manipulation policies from simulation to the real world (sim-to-real) remains a formidable challenge due to the domain gap. This paper presents HyperSim, a holistic framework spanning from synthetic data generation to policy training and seamless real-world deployment. To systematically bridge the sim-to-real gap, HyperSim is realized through three core pillars: high-fidelity environment synthesis, adversarial trajectory generation, and sim-and-real co-training. Collectively, these modules address domain discrepancies by enhancing visual fidelity, expanding data coverage, and enforcing domain-invariant representations. We rigorously validate HyperSim through a large-scale empirical study involving 400 real-world task executions across two representative manipulation models. Assessed across three fine-grained metrics, our complete pipeline achieves remarkable sim-to-real success rates of 80% and 95% with ACT and π_{0}, respectively. Furthermore, policies trained on our adversarial trajectories exhibit significantly enhanced robustness against dynamic uncertainties, achieving a 35% higher completion rate under physical perturbations.
May 23, 2026physics.med-ph

Towards Real-World Identification of Fatigued Muscle Groups via Musculoskeletal Simulation

Contactless diagnosis of musculoskeletal disorders can potentially improve population health as well as robot behaviours in collaborative settings. However, current diagnosis methods require an in-person physical examination in which a trained physician senses, through contact, the force applied by various muscles. Simulation tools exist, but their use for diagnosis with real data is under-explored. In this paper, we propose an algorithm for identifying which upper-limb muscle group is fatigued. Our algorithm compares the realworld free-space motion of the subject with that of a simulated musculoskeletal model, and is therefore contactless: preventing the need for invasive sensing or in-person assessment. Our algorithm simulates various fatigue conditions using a physics-based musculoskeletal model and extracts diagnostic motion features from both real and simulated data, which are compared for diagnosis. Experimental results on real data demonstrate that the proposed method can reliably distinguish between multiple muscle-groups of fatigue. Additionally, through comprehensive performance comparisons, we show how recent advanced musculoskeletal simulators can be properly configured to address the sim-to-real gap in the context of the fatigue diagnosis task. Our approach can potentially spur further research in remote and automated diagnosis, significantly lowering the barrier to large-scale and early detection.
May 21, 2026cs.LG

MoSA: Motion-constrained Stress Adaptation for Mitigating Real-to-Sim Gap in Continuum Dynamics via Learning Residual Anisotropy

Learning real-world dynamics from visual observations is crucial for various domains. A common strategy is to calibrate simulators by estimating physical parameters, yet accuracy is ultimately bounded by the underlying physical models, which often assume materials are homogeneous and isotropic. Even if reasonable, real-world objects typically exhibit mild anisotropy and heterogeneity. After the near-isotropic backbone is well calibrated, these residual effects become the key bottleneck for further closing the real-to-sim gap. Although neural networks can fit dynamics end-to-end, such black-box modeling discards strong physical priors, leading to poor data efficiency and overfitting. Therefore, we propose MoSA, a motion-constrained stress adaptation framework that targets these residual effects to further improve real-to-sim dynamics learning. MoSA uses an isotropic model as a physics prior and learns residual stress operators to capture mild anisotropy and heterogeneity. It progressively adapts stresses via microplane-constrained redistribution in a physics-informed cascaded network. We further impose motion constraints by supervising temporal and spatial derivatives of the deformation field. Experimentally, our learned dynamics achieves superior accuracy, generalization, and robustness, while learning physically meaningful residual anisotropy. Finally, we validate MoSA in a robot manipulation setting, showing that better real-to-sim dynamics modeling translates into more reliable sim-to-real transfer. Project Page is available at https://mercerai.github.io/MoSA/.
May 21, 2026cs.CV

SADGE: Structure and Appearance Domain Gap Estimation of Synthetic and Real Data

We propose SADGE, a quantitative similarity metric that predicts the performance of synthetic image datasets for common computer vision tasks without downstream model training. Estimating whether a synthetic dataset will lead to a model that performs well on real-world data remains a bottleneck in model development. Existing evaluation metrics (e.g., PSNR, FID, CLIP) primarily measure semantic alignment between real and synthetic images (Appearance Similarity Score). Less commonly, structural similarity between images is considered to assess the domain gap (Geometric Similarity Score). However, to the best of our knowledge there exists no studies that evaluate which similarity metric is the best downstream predictor for a given synthetic dataset. In this paper, we show over a wide variety of different synthetic datasets and downstream tasks that neither appearance nor geometry alone can reliably predict downstream performance; rather, it is their non-linear interplay that dictates synthetic data utility. Specifically, we measure how commonly used Appearance and Geometric Similarity metrics computed between synthetic and real images correlate with downstream performance in object detection, semantic segmentation, and pose estimation. Across five public synthetic-to-real benchmark families and 15 dataset-level variants (79k image pairs), SADGE achieves the strongest association with downstream transfer performance under both linear and rank-based criteria, reaching Pearson r=0.88 and Spearman rho=0.77. We compute for each combination of geometry-based methods and appearance-based approaches SADGE scores across all benchmark families. The best configuration is obtained by fusing DINOv3 appearance similarity with MASt3R geometric consistency through a constrained bilinear interaction, outperforming both the strongest geometry-only baseline and the strongest appearance-only baseline .
May 21, 2026cs.RO

CoRMA: Contrastive RMA for Contact-Rich Meta-Adaptation

We present CoRMA(Contrastive Robotic Motor Adaptation), a context-based meta-adaptation framework that modifies RMA for force-dominant assembly. CoRMA replaces raw simulator-parameter adaptation with a compact 6D simulator-only semantic contact context describing contact onset, lateral engagement, guided transition, contact direction, and jamming. A deployable causal Transformer adapter infers this context online from force, proprioceptive, and action histories using semantic regression and a force-regime contrastive objective. At deployment, oracle context is removed and replaced by the inferred context, enabling within-episode adaptation without demonstrations, privileged inputs, or gradient updates. We evaluate CoRMA on PegInsert, GearMesh, and NutThread in Isaac Lab / Isaac Sim 5.0 and on a real Marvin arm. Compared with FORGE baselines that achieve high simulation success but degrade substantially on hardware, CoRMA retains higher verified real success under controlled target-pose noise. These results support semantic contact inference as a reusable adaptation interface within a related assembly task family, while broader unseen-task generalization and Real2Sim calibration remain future work.
May 20, 2026cs.RO

Closed-Loop Sim-to-Real Reinforcement Learning for Deformable Microfiber Shape Control

Autonomous contact-based micromanipulation is challenging because surface and interfacial interactions at the microscale are difficult to model accurately, limiting the use of conventional model-based control and sim-to-real learning. We present a closed-loop sim-to-real reinforcement learning (RL) approach for microfiber shape control on a surface. The central idea is to train geometric shape regulation in a simplified frictionless simulator and rely on real-time visual feedback during deployment to iteratively correct the observed effects of unmodeled surface interactions. An RL policy trained entirely in simulation is transferred directly to a physical dual-gripper micromanipulation system operating at 40 Hz, without retraining or domain adaptation. Using silk microfibers as a testbed, the policy achieves a mean point-wise shape error of 270 ±\pm 80 μμm across twenty-four diverse initial configurations. Across nine specimens covering all combinations of three fiber diameters (50, 80, and 120 μμm) and three manipulated lengths (10 mm, 15mm, and 20 mm), the same policy achieves sub-millimeter final shape error without any retraining or retuning. These results show that a policy learned in a simplified simulator can achieve repeatable real-world microfiber shape regulation under surface contact, provided that the task-relevant effects of the sim-to-real mismatch remain observable and correctable within the closed feedback loop.
May 20, 2026cs.AI

Mind the Sim-to-Real Gap & Think Like a Scientist

Suppose a planner has a pre-trained simulator of a sequential decision problem and the option to run real experiments in the field. The simulator is cheap to query but inherits confounding and drift from its calibration data. Experimentation is unbiased but consumes one real unit per trial. We study when, and how, the planner should supplement the simulator with experiments. We give three results. First, an extended simulation lemma decomposes the simulator's value error into a calibration--deployment shift that randomization can identify and a parametric residual that no further interaction can reduce. Second, the value gap between the simulator-optimal policy and the optimum splits into a local component, on states the deployed policy already visits, and a reachability component, on states it does not. The reachability component stays bounded away from zero at any horizon under purely passive learning. Third, we propose Fisher-SEP, a simulation-aided experimental policy (SEP) that minimizes the posterior predictive variance of a target policy's value, with reward-only and transition-only specializations. Two case studies illustrate the regimes. In a vending-machine supply chain, front-loaded experimentation overtakes posterior updating once the horizon is long enough to amortize the pilot. In an HIV mobile-testing example with a corridor that separates a well-surveilled region from a poorly-surveilled one, only designed exploration reaches the poorly-surveilled region.
May 20, 2026cs.LG

Point Cloud Sequence Encoding for Material-conditioned Graph Network Simulators

Graph Network Simulators (GNSs) have emerged as powerful surrogates for complex physics-based simulation, offering inherent differentiability and orders-of-magnitude speedups over traditional solvers. However, GNSs typically assume access to the underlying material parameters, such as stiffness or viscosity, severely limiting their utility in realistic experimental settings. While recent meta-learning approaches address the parameter dependency by inferring properties from mesh trajectories, reconstructing a mesh from an observed scene is challenging. In this work, we introduce Point Cloud Encoding for Accurate Context Handling (PEACH), a novel framework that applies in-context learning on point clouds to adapt a learned simulator to unseen physical properties during inference. Our approach relies on a novel spatio-temporal point cloud sequence encoder, as well as two forms of auxiliary supervision to help improve simulation fidelity. We demonstrate that PEACH is capable of accurate zero-shot sim-to-real transfer on a challenging, dynamic scene. Experiments on simulation scenes show that PEACH even outperforms mesh-based baselines on prediction accuracy, while being much more practical for real-world deployment.
May 19, 2026cs.CV

Component-Aware Structure-Preserving Style Transfer for Satellite Visual Sim2Real Data Construction

For camera-based satellite visual sensing, Sim2Real data construction requires images that approach real-domain sensor appearance while retaining the annotations inherited from simulation. Real sensor images of satellite targets with reliable pose labels and component-level masks are difficult to acquire at scale, whereas synthetic rendering provides exact geometric annotations but suffers from a visible appearance gap. This paper presents a component-aware structure-preserving style transfer framework for satellite visual synthetic-to-real data construction. The method builds weakly paired real--synthetic samples from calibrated real acquisition, ArUco-based camera-pose measurement, CAD rendering, and component masks. It then extracts part-wise real-domain style codes from unlabeled real images and injects them into corresponding synthetic satellite regions through mask-aligned modulation. To keep the generated images usable for downstream sensor-data supervision, adversarial training is combined with local contrastive consistency, self-regularization, and edge-preserving constraints. Experiments are conducted on 5,000 rendered satellite images and 100 real images captured in a calibrated setup. The real images provide target-domain appearance references and final evaluation images, while the downstream GDRNet pose estimator is trained only on synthetic or translated synthetic images. Compared with representative image-translation baselines, the proposed method achieves the lowest image distribution discrepancy, with an FID of 54.32 and a KID of 0.048. When the translated data are used to train GDRNet in this target-domain adaptation setting, the ADD pass rate improves to 0.260 and the AUC improves to 0.611. These results indicate that component-level appearance transfer can improve annotation-preserving satellite visual Sim2Real data generation in the considered calibrated setup.