State-Tracking

Momentum

20 papers in the last four weeks, up 233% on the four weeks before. 0.2% of all new papers.

Jul 6Week of Sep 21

Latest papers 91

Oct 1, 2026cs.AI

Global Coherence: When Every Agent Is Right and the Team Is Still Wrong - A Local-to-Global Semantic Foundation for Multi-Agent Collaboration

AI agents can each make locally valid decisions yet jointly produce an invalid result. We call this the global coherence problem: a failure of shared state, not merely of model intelligence. Our Observation-Aliasing Impossibility Theorem gives the exact boundary. A policy can guarantee a valid action exactly when all worlds producing the same observation share an admissible action. If k indistinguishable worlds require pairwise-disjoint actions, the best randomized worst-case success is 1/k; more reasoning, roles, messages, or samples cannot recover the missing distinction. A stronger model can reason better within its context, but it cannot see beyond it. We then give local-to-global runtime semantics X = (H, C, G, F; D): topology H records overlapping scopes; category C governs state-changing actions; groupoid G retains reversible translations; sheaf F tests whether local views glue into one world; and minimal history D keeps only distinctions that alter legal futures. Models propose; the harness owns shared state and governs commit. Nine studies test both the failure and its boundary. On a controlled revision benchmark, the same frontier model scores 40/40 when the deciding event is visible; when it is hidden, tested arms score 12--17/40, consistent with chance (1/3); restoring one authoritative fact returns 40/40. On TeamBench, ordinary teams exceed a shared budget in 5/5 runs, a visible live count leaves 4/5 violations, and commit enforcement leaves 0/5. In tau2-bench Telecom, current-state checks score 0.07 after silent reverts, while the harness scores 1.00. Where a conventional solver already owns the complete relevant state, it ties the harness as predicted. The counterintuitive conclusion is that local intelligence cannot substitute for missing global state.
Sep 30, 2026cs.RO

Linear Recurrent Memory Suffices to Distil a World-Model Policy for Robot Air Hockey

Does memory-dependent control need nonlinear recurrent dynamics? We study simulated air-hockey defence under temporary loss of puck tracking. A DreamerV3 teacher outperforms a memoryless policy under tracking loss, while resetting the teacher's recurrent state sharply reduces performance, which demonstrates that the task requires memory. We distil this teacher into compact recurrent policies with a 64 dimensional state, with a combination of a diagonal linear recurrence and an optional rank-kk nonlinear innovation while retaining nonlinear observation encoders and action heads. Across five matched seeds, the purely linear recurrent model (k=0k=0) matches both the GRU baseline and the teacher throughout the tested range of tracking loss. Increasing nonlinear innovation rank providing no measured benefits. This result is obtained on a fresh test split, which will be only opened after all models and analyses are frozen. The linear model requires fewer recurrent parameters and less computation than GRU, but performs comparably. These results suggest that, for this memory dependent control task, nonlinear representation learning around a simple linear memory mechanism can be sufficient, and that nonlinear recurrent dynamics are not necessarily required. These conclusions are limited to the simulated task, teacher, state dimension, and blackout horizon considered here, and to policies whose observation encoder and action head remain nonlinear.
Sep 29, 2026cs.AI

State Trace Rationale As Auxiliary Task in Reinforcement Learning

We propose STRAT, an auxiliary task that trains deep reinforcement learning (RL) agents to predict a short textual trace of their own state. Inspired by human spatial navigation, the description combines landmark, route, and survey knowledge, tracking the agent's position, inventory, goals, and immediate progress. Environment rules generate this text online without human labelling. Our method adds a single auxiliary head to a standard policy. Across 60 sparse-reward XLand-MiniGrid tasks, STRAT solves complex environments where standard RL fails outright, while compacting state representations and preventing rank collapse. Beyond performance gains, the predicted trace provides a readable account of agent beliefs at every step for no extra cost.
Sep 28, 2026cs.CV

When Should the Count Change? Learning State Maintenance for Causal Video Counting

Continuous video counting requires distinguishing new observations from new objects or completed events. We introduce StaMina (State Maintenance), which learns to maintain counting state through state-conditioned updates. Recurrent visual context supports recognition; learned transitions maintain visibility, persistent identities, and completed-event records. A differentiable recurrence trains event transitions over legal paths constrained by count endpoints; visibility and association objectives train the object branch. A multi-source pipeline organizes 39.8K spatial queries and complementary event annotations into counting trajectories. On SVCBench, we evaluate counting adaptation with partial video overlap and held-out groups of linked annotations. Under prefix replay (Full) and persistent streaming (Stream), 4B and 8B models reach 41.9/36.4 and 44.9/38.2 Gaussian Precision Accuracy, respectively. The 8B model gains 10.9/3.2 points over Counting-SFT on the same queries. Matched-graph comparisons isolate phase conditioning and trajectory supervision, assessing training objectives alongside hard decisions. Online video benchmarks and count-conditioned decisions assess online understanding and task eligibility. Project Page: https://PLACEHOLDER.github.io/StaMina/
Sep 28, 2026cs.OS

Planarian: Managing Agent State with Statepoints

LLM agents solve complex tasks by iteratively changing files, invoking local tools, and interacting with remote services, which modifies state across their local environment and remote services. Today, agents and users must manage these changes explicitly, whether reverting exploratory actions or recovering from erroneous ones. Doing so safely requires coordinated actions, yet current agent harnesses lack unified abstractions and mechanisms for managing local and remote state consistently and efficiently. We describe Planarian, an agent runtime with state management that enables agents and users to recover from erroneous actions and explore alternative executions over consistent local and remote environment state. Planarian introduces the abstraction of agent statepoints, which are consistent, restorable point-in-time versions of the environment state. Planarian exposes three state-management primitives to agents and users: (i) snapshot creates a new statepoint spanning local and remote state without requiring external services to support checkpoints: it relies on efficient incremental process and file system snapshotting to capture local sandboxed state, and transparently records compensating actions to undo remote state changes; (ii) rollback restores the environment to a previous statepoint by reverting to a prior local checkpoint and replaying compensating actions for remote state changes; and (iii) fork creates multiple isolated branches from a statepoint, enabling the agent to explore alternatives in parallel. We show that Planarian enables agents to undo mistakes and explore alternatives in parallel, improving task quality by up to 15x, and allows users to recover from erroneous actions with only 3% overhead.
Sep 28, 2026cs.LG

Retracing Hodgkin and Huxley: State Recovery Does Not Certify Mechanism

Predicting observed dynamics does not establish recovery of the underlying physical mechanism. Can machine learning retrace the hidden-state reasoning behind the Hodgkin-Huxley (HH) model? We train structured latent models on simulated current and voltage, withholding gate identities and trajectories from training and model selection. We then test response prediction, state recovery, protocol transfer, and agreement with HH dynamics. Prediction error and its cross-seed spread both drop sharply at three latent dimensions under the tested protocols, while gate recovery under new protocols improves through five to six coordinates. State recovery depends on which observations the chart uses. Observed voltage improves current-clamp decoding relative to freely predicted voltage. Under voltage clamp, adding latent state to command voltage raises m-state R2R^2 from 0.976 to above 0.99, yet the transported field disagrees with HH on identical smooth samples. Known invertible HH coordinates achieve high fast-m field agreement under the same audit procedure. An exact HH identity decomposes the discrepancy into time-scale-weighted state error and a residual in the transported field; these terms can cancel or reinforce. These findings concern the tested models and charts. They support evaluating state and dynamics recovery separately, including chart inputs and transported-field agreement across interventions.
Sep 28, 2026cs.AI

GUITAR: Structured Failure Diagnosis of GUI Agents via State Transitions

Understanding where and why Graphical User Interface (GUI) agents fail is essential for building more reliable systems, yet current evaluation relies on step accuracy, a metric that treats each screen independently and overlooks the underlying structure of GUI environments. This leads to two critical blind spots: (1) functionally equivalent screens are evaluated in isolation, obscuring systematic failure patterns across shared screens; and (2) the long-tailed GUI distribution renders failures on rare but critical screens invisible under standard metrics. To address these issues, we propose \textbf{GUITAR}, a state-centric diagnostic framework that performs structured failure analysis over both states and transitions, using a State Transition Graph (STG) by mapping visually diverse screens to shared functional states. Across 8 agents and 6 tasks from AndroidControl and Mind2Web, GUITAR reveals that 60.4% of failures occur in 20% of states, localizing errors to a small set of bottlenecks. Bottleneck-targeted guidance improves SR by 2.8% and retains a 1.88% average gain across 7 agents under three-fold trajectory-held-out evaluation with fully automatic STGs. These findings demonstrate the diagnostic and actionable value of structure-aware evaluation within the evaluated mobile and web tasks. Code is available at https://github.com/sqzhang-lazy/GUITAR
Sep 27, 2026cs.CV

Seeing and Solving Are Not Enough for Vision-Language Models

Vision-language models (VLMs) answer visual questions by combining visual information extraction with downstream problem solving. We investigate a fundamental question: Does an incorrect answer necessarily reflect a failure in visual extraction or problem solving? A model may succeed at both abilities when tested separately yet still fail on the original multimodal question, a distinction that overall answer accuracy cannot reveal. To study this, we perform a question-level empirical analysis across multiple VLMs and visual domains. We define an exactly scorable task state (i.e., the visual information sufficient to solve a question) and use it to test whether the same model can extract the required state, solve the question from the ground-truth state, and answer the original multimodal question. We find that composition failures, where extraction and solving both succeed but direct answering fails, account for 17.7% to 75.6% of direct-answering errors across multiple VLMs and datasets. To address this failure mode, we introduce a simple yet effective method, termed State Realization Tuning (SRT). SRT fine-tunes LoRA adapters attached to the language-model layers while keeping the pretrained VLM weights frozen. It trains the model to output the ground-truth task state before the final answer in a single autoregressive response. SRT improves over standard supervised fine-tuning by 1.7 to 14.1 percentage points and repairs 92.5% to 98.1% of diagnosed composition failures. A single LoRA adapter trained with SRT also improves performance across substantially different task-state structures. Our work shows that having both visual extraction and problem-solving capabilities does not guarantee correct multimodal answering. Requiring the model to first output the visual information needed to solve the question can help bridge this gap.
Sep 27, 2026cs.CV

SceneScaffold: Active Scene-State Construction for Unified 3D Scene Understanding

Recent 3D large multimodal models (3D-LMMs) rely on a visual bottleneck to compress complex 3D scene evidence into a limited number of visual tokens compatible with large language models (LLMs). Current visual bottlenecks, however, often passively compress heterogeneous 3D evidence into a homogeneous object-centric token sequence, leaving the spatial organization of the scene under-represented. This under-representation forces the LLM to recover spatial relations from a flattened token sequence, leading to unstable reasoning in relation-intensive and spatially ambiguous scenes. To address this issue, we propose SceneScaffold, an active scene-state construction framework for unified 3D scene understanding. SceneScaffold reformulates the visual bottleneck from a passive feature compressor into an active scene organizer, constructing a role-aware spatial scaffold before language reasoning. Specifically, SceneScaffold organizes superpoint-level visual evidence into scene-state components with distinct structural roles: entity states preserve core object semantics, scene-frame states maintain spatial references via boundary and region anchors, relation states encode object-environment interaction cues, and a global summary provides compact context. Through this role-aware construction, SceneScaffold provides the LLM with a spatially organized scene representation before language reasoning. Experiments on unified 3D scene understanding tasks, including 3D visual grounding, question answering, and dense captioning, demonstrate the effectiveness of SceneScaffold, while diagnostic results further show its applicability to relation-intensive and spatially ambiguous cases. Code is available at https://github.com/lixiangqi707/SceneScaffold.
Sep 27, 2026cs.LG

GTRL: Grounding Divide-and-Conquer Value Learning with Temporal Differences

In offline goal-conditioned reinforcement learning (GCRL), divide-and-conquer scales to long horizons by joining two shorter segments at a subgoal. However, under stochastic dynamics, the base case of this rule values the luckiest trajectories through the data. The subgoal must also lie on a shared trajectory, so a state-goal pair that no trajectory connects gets no value update at all. To address both, we present Grounded Transitive RL (GTRL), an offline GCRL value learning algorithm that grounds the divide-and-conquer update with a one-step TD target. Over a single step, TD is correct, as its target averages over the successors and needs no subgoal. GTRL adds this target to the composition rather than replacing it, so every pair receives an update, and the composition still carries the long horizon. GTRL also corrects the bias from hindsight relabeling by reweighting each goal against how reachable it was from other successors. We evaluate our algorithm on nineteen OGBench tasks spanning stochastic, deterministic, and stitching environments, where it achieves the highest average success rate. Code will be released soon.
Sep 24, 2026cs.RO

Underwater C3-JEPA: An Object-Centric Cross-View World Model for ROV Salvage

We present Underwater C3^{3}-JEPA (cross-view, control-conditioned, context-extended), an object-centric multi-view predictive world model for near-field heavy-load underwater ROV salvage. Without contact sensors, it predicts in latent space how the task-object state evolves through contact interaction and under the hydrodynamic lag of the vehicle, from synchronized multi-view RGB observations and vehicle control signals. C3^{3}-JEPA encodes multi-camera observations into task-object and context tokens, fuses cross-camera evidence through held-out-view attention, and directly predicts future states conditioned on control. Weak binding anchors the target and gripper at low annotation cost, while SIGReg sharpens the geometric representation. Experiments show that the learned representation transfers substantially more task-relevant information to downstream probes than a reconstruction-free latent baseline, while keeping the predictor lightweight. The resulting predictive interface supports model-predictive-control (MPC) candidate evaluation and imagined-rollout behavior-agent training. Validation on real underwater video shows the same architecture recovering a withheld camera's object state and staying ahead of persistence, so the recipe transfers beyond simulation.
Sep 24, 2026cs.LG

Tracking States or Tracking Cosets? An Algebraic Account of Learned State Tracking

State tracking requires composing a sequence of updates, but accuracy alone does not reveal what a model has learned. We study neural networks trained to predict the running product of group elements. We identify quotient solutions in Transformers, where models recover the quotient class while predicting nearly uniformly among its members. The reciprocal of class size predicts partial accuracy without a fitted parameter, extending parity-based accounts to non-parity quotients. Our baseline Transformers' predictions change little under prefix reordering beyond the exact-tracking frontier. We prove that, for finite groups under uniform i.i.d. full-group inputs, optimal order-blind exact accuracy converges to the reciprocal of abelianization class size as prefix length grows, consistent with the observed abelianization plateaus. Sequential updates permit more: any partition into right cosets of a subgroup, normal or not, survives sequential updates. In our census of standard Transformers, every recovered coset partition comes from a normal subgroup, whereas parameter-matched recurrent networks pass through both normal and non-normal right-coset stages during training. On A5A_5, we identify low-dimensional subspaces of the recurrent state that encode non-normal cosets. In the three-dimensional cases, coset mean vectors form approximate dodecahedra, and swapping the state components in these subspaces transfers the donor's coset state through a shared input suffix. Our results connect partial accuracy, learning stages, and internal computation through the subgroup cosets that models learn to track.
Sep 24, 2026cs.RO

Representation World Model: Learning States, Transition and Executable Plans in Representation

We propose the Representation World Model (RWM), which learns states, transitions, and executable plans directly in representation space. Unlike existing world models that typically learn latent representations together with explicit dynamics models and perform planning through search, optimization, or policy-based prediction, RWM directly incorporates planning into the learned representation geometry. RWM learns the representation geometry by applying inverse-dynamics supervision locally along latent paths constructed from endpoint representations, requiring these paths to preserve task-relevant state and transition information. At inference, planning is performed by directly constructing a latent path between the current and goal representations, with inverse dynamics used to recover the corresponding actions, without recursive rollouts or action-space search. Experiments on continuous-control benchmarks demonstrate the effectiveness of RWM for direct planning, while results on robotic manipulation further show its potential to extend to more complex embodied control tasks. These results suggest that planning directly in representation space provides a promising alternative to conventional world-model planning.
Sep 23, 2026eess.SY

Non-Commutative State Tracking with Input-Dependent Low-Rank Updates in Mamba-3

State tracking from sequential observations can require both retaining information and updating it by composing observed operations. We extend Mamba-3's diagonal transition with an input-dependent low-rank reflection term to support noncommutative state tracking, in which the order of operations matters. The rank-one update couples state coordinates along an input-dependent direction, enabling non-diagonal state transitions within a single Mamba-3 block. The extension preserves Mamba-3's exponential-trapezoidal discretization, rotary embeddings (RoPE), and readout. For training, we adapt chunkwise computation to parallelize the proposed recurrence within each chunk. Experiments cover group word problems with discrete inputs and a shell game with continuous observations, in which a policy is trained by behavioral cloning. Among the models selected for their strong performance under fixed timing, the proposed model maintains higher tracking success on longer swap sequences in the shell game with continuous observations and timing jitter. These experiments show that the proposed method achieves high accuracy on the evaluated non-commutative tracking tasks, improving on standard Mamba-3. The extension thus offers a Mamba-3-based approach to non-commutative state tracking.
Sep 22, 2026cs.SE

Compiling Sufficient Governance Context from Declared Losses and Reachable States: Exact Observation-Contract Synthesis with Cardinality and Cost Objectives

We call the object this paper derives and certifies a minimal sufficient governance context: given a finite reachable-state model, a deterministic declared verdict, and candidate observable attributes, we compute sufficient observation sets, distinguish attributes that are individually indispensable from contracts that are jointly sufficient, and select among sufficient contracts under a cardinality or declared-cost objective. An observation contract is a set of candidate attributes whose values determine the declared verdict on every reachable state; an authority contract is one selected under an objective and bound to a gate schema. We synthesize every inclusion-minimal sufficient contract where exhaustive enumeration is affordable, and a minimum-cardinality or minimum-cost contract by SAT/MaxSAT encoding otherwise, checking sufficiency directly. On a constructed code/cloud domain, the individually-indispensable core is not sufficient as an observation contract and two distinct reducts exist; a preregistered cost model separates them exactly. On a second, larger, constructed domain, the same pattern recurs, but that domain's cost model does not separate the alternatives: a fully explained cost tie, reported as found. We measure discernibility-family scaling where exhaustive enumeration is confirmed infeasible within a registered timeout, while SAT/MaxSAT synthesis solves in well under a second; MaxSAT showed no measured cardinality advantage over plain SAT. AuthorityBench compares four baselines across three domains; the declared-only baseline is not exactly sufficient on any. Every selected contract is checked for sufficiency, with a counterexample on failure and a check summary, not a portable certificate, on success -- the compiler-focused scope of a two-scope table; an independently specified end-to-end case study is registered follow-up work, not claimed here.
Sep 22, 2026cs.AI

How Strongly Should Task State Influence an LLM Agent?

Long-horizon assigned work requires an LLM agent to track the state of a task: which steps are done, blocked, cancelled, or open to repetition. Agent systems either keep this state as text in the prompt and rely on the model to read that text, or move the state into a module that enforces it, and each system is evaluated as a whole, so no one knows how much reliability comes from the state being shown, told, or enforced. We fix the task rules, the model, and paired episodes and vary how strongly task state reaches the agent: a raw transcript, an exact checklist, per-turn directives from a state machine compiled from the brief and advanced only by execution receipts, or an enforcement gate on that machine that refuses state-violating actions; every episode is scored by exact payload matching against dynamic ground truth. Across three models, two reasoning regimes, and two domains, four findings hold without per-turn reasoning: displaying accurate state is unreliable, an unverified ledger the agent writes itself beats an accurate checklist it is shown, directives help in proportion to the model's obedience, and enforcement needs no obedience but is bounded by the correctness of its state and by the matcher that maps requests to steps; per-turn reasoning at a 235B agent compresses these separations without repairing the text rungs. The same gate, compiled from τ2τ^2-bench's airline policy, raises a 235B agent's pass1^1 from 0.39 to 0.54 and changes nothing for a 35B agent that rarely violates the policy; on PM-Bench, where acting turns on recognizing a cue rather than on state, showing the record is the best rung--matching or beating both gates and reversing the ledger-over-checklist finding--and enforcing the matcher's judgement drops a 35B agent below its raw transcript. Enforcement pays when failures are state-decidable and frequent, and hurts when the gate's judgement is wrong.
Sep 21, 2026cs.LG

Comparing Latent Concept Formation in State Space Models and Transformers via Sparse Autoencoders

The quadratic scaling of Transformer self-attention has driven the adoption of sub-quadratic Selective State Space Models (SSMs) like Mamba, which compress past context into a fixed-size recurrent hidden state. This strict informational bottleneck raises a foundational question for mechanistic interpretability: do SSMs and Transformers learn fundamentally distinct latent representations? In this work, we employ Sparse Autoencoders (SAEs) to conduct a large-scale, feature-level correspondence analysis between Mamba-130m and Pythia-70m over a 10-million token corpus. Contrary to hypotheses predicting widespread architectural divergence, we find no evidence of systematic representational divergence between architectures: across the observed Jaccard distribution, 99.98% of Mamba features cluster toward the upper alignment boundary, providing preliminary feature-level support for the Universality Hypothesis. We further identify and qualitatively characterize this microscopic fraction (0.02%) of diverging features, finding patterns consistent with the hypothesis that the recurrent bottleneck selectively limits the parsing of rigid syntax rather than broad semantic ontology. We demonstrate that while Pythia's unconstrained attention permits the monosemantic decomposition of distinct formatting edge-cases, Mamba is forced to compress unrelated syntactical anomalies into polysemantic "junk drawer" neurons to preserve state capacity. Collectively, these results suggest that architectural routing mechanisms may have negligible impact on core semantic understanding, with representational divergence confined to extreme structural margins.
Sep 20, 2026cs.RO

TaskAnchor: Grounding Task State in Reactive VLAs for Long-Horizon Manipulation

Reactive vision-language-action (VLA) policies suffer from task-state aliasing in long-horizon manipulation, where identical multimodal inputs call for distinct, context-dependent actions. Given that pretrained VLAs already possess rich control primitives to express diverse behaviors, we hypothesize that the execution bottleneck lies not in policy capacity, but in input ambiguity. In this paper, we propose TaskAnchor, a lightweight adapter that grounds task state by injecting execution context into the VLA's native input space. During post-training, TaskAnchor learns to represent the semantic execution stage as a milestone-supervised coordinate prepended to the language instruction, while incorporating fine-grained historical evidence via a residual update to the current visual tokens. This formulation avoids generating complex subtask instructions and leaves the backbone architecture unchanged. Across long-horizon benchmarks, TaskAnchor delivers substantial gains, achieving approximately 6 times the average success rate of the pi0.5 and X-VLA baselines on RMBench and more than doubling the task success rate of pi0.5 on RoboMemArena. Real-robot experiments further validate reliable multi-stage execution, with the same policy adapting its subsequent behaviors using earlier human interactions as in-context cues. Our project website is available at https://taskanchor.netlify.app/.
Sep 17, 2026cs.CV

PROVIA: Procedure State Tracking for Online Mistake Detection in Egocentric Videos

An assistant watching egocentric video should notice a mistake from past frames alone, before the next step begins, and keep working once the person recovers. A mistake changes the state of the work, so every later step has to be read against what was done rather than against the plan. The first-mistake protocol that current online methods report on cuts each recording at its first mistake, so a fixed-time rule that never looks at the video is right on every case. We evaluate on complete trials, where mistakes and recoveries arise naturally, under a validation false-alarm budget and against controls that use timing alone. PROVIA keeps two records apart: a factual state, a learned summary of the steps each actor performed, mistakes included, and the accepted progress, an exact posterior over the state of an automaton induced from correct demonstrations by Bayesian state merging and over the execution status of each actor. Procedure-state transitions occur only in the correct-status branch; the mistake and correction branches retain the source state. A sequential test turns the per-frame mistake probability into alarms. With one filter and one optimization rule, PROVIA ranks mistakes best among the evaluated controlled baselines on CaptainCook4D, IndustReal, HoloAssist and IMPACT-ego. At a validation budget of 0.1 false alarms per minute it recalls .154 against .128 on CaptainCook4D and .034 against .015 on HoloAssist, where it leads at every budget. The pipeline runs at 58-70 frames per second. The source code is available at https://github.com/Kratos-Wen/PROVIA.
Sep 17, 2026cs.IR

The Missing Complement: State-Conditioned Minimal Sufficient Evidence for Coding Agents

A coding agent halfway through an issue has already read much of what a retriever ranks highest. Relevance is scored per passage, but sufficiency belongs to the set: a ranker can fill its budget with variants of one required fact and leave the decision unsupported. We formulate state-conditioned minimal sufficient evidence recovery: given a captured agent state, recover a compact evidence combination that supplies the support its next decision still lacks. SERBench measures this on 500 held-out states from 45 repositories, recording what the agent has seen and crediting only sets that cover every fact the current decision was annotated to require. MSS-Complement treats acquisition as set construction, not ranking. Three semantic calls propose a jointly sufficient set, search for what it lacks, and return 4-8 intact source units within 6,144 tokens. One configuration, fixed on calibration data, recovers a complete set for 73.0% of those states at five items and 80.6% at eight, against 61.4% and 72.4% for Qwen3 embedding with reranking. A matched control ranking by similarity alone reaches 66.6%, placing the gain in the set-level policy, not the computation. From frozen repository source with no gold-derived pool, the lead is 5.0 points. On AMA-Bench it answers from a 76.2% smaller answer prompt, with accuracy 2.08 points above that benchmark's own memory agent. Removing one required group from an otherwise complete set costs 12.3 and 11.1 points of repair-localization precision under two executors. Retrieval for agents is better posed as recovering what a decision lacks than re-ranking what an issue resembles.
Sep 14, 2026cs.SE

DepthBenchCAD: When Does Deeper Auditing Yield More Reliable Conclusions?

Generative CAD models are expected to remain behaviorally correct after parameter edits, so increasing the number of edit checks is often treated as a direct route to more reliable evaluation. Under a fixed budget, however, auditing each program more thoroughly reduces the number of tasks and independent generations that can be evaluated, which can ultimately make model-level estimates less accurate. We study this phenomenon and the conditions under which it arises. We decompose behavioral evaluation into three evidence levels: task templates, stochastic generations, and within-program edits. We define an average failure risk that is invariant to audit depth, and combine three-level variance with measured execution costs to analyze the tradeoff between deeper edit auditing and broader independent coverage. Experiments across two CAD environments and five generation systems show that the value of deeper auditing depends on where evaluation uncertainty originates. When template heterogeneity or generation stochasticity dominates, additional edit checks can increase total estimation error; when within-program state variation is large and generation is expensive, deeper auditing is more valuable. Variance and cost estimates from calibration predict the direction of this change and provide a diagnostic basis for allocating evidence on held-out tasks. These results show that the thoroughness of program inspection can diverge from the reliability of model evaluation, and they help determine whether the next unit of budget should be spent on a new task, a new generation, or additional edit checks.
Sep 14, 2026cs.AI

LifeFuse-Mem: Lifecycle-Aware State Fusion Against Temporary Overwriting for Long-Term Memory

Long-running LLM agents require memory mechanisms that maintain coherent internal states across interactions. We study a lifecycle-labeled memory setting in which write episodes provide lifecycle metadata during training, and phase-aware readout is used during evaluation. This setting reflects the need to distinguish information that should remain influential across future interactions from information that should affect only the current context. A mismatch between these lifecycles can cause temporary information to overwrite durable knowledge, leading to behavioral drift in persistent agents. Within this setting, we introduce \textbf{LifeFuse-Mem}, a lifecycle-aware neural memory framework that separates information according to its temporal commitment. LifeFuse-Mem uses dedicated memory components and lifecycle-aware updates to allow stable and transient knowledge to evolve locally without converting temporary context into durable state. On the controlled anti-overwrite benchmark, LifeFuse-Mem improves acquisition-controlled retention and reduces temporary overwrite; on two public long-memory benchmarks, it remains broadly competitive. These results suggest that explicit lifecycle signals can help diagnose and mitigate overwrite in compact online memory.
Sep 12, 2026cs.AI

Portable Semantics, Private Dialects: Reuse and Negative Transfer in Latent Communication Between Language-Model Cells

In shared-genome language-model societies, restricted evidence visibility favors reusable, value-indexed latent packet interfaces, whereas the sole high-performing globally visible model in the parent study learned an episode-entangled code. This companion study asks whether independently trained societies share one packet language, where strict zero-shot transfer fails, and whether inherited interface state helps or harms later learning. First, a leakage-controlled causal interoperability audit over all 30 ordered pairs of six independently trained restricted societies -- under sealed held-out structure and a preregistered raw/orthogonal/linear/nonlinear alignment ladder -- shows the six semantically similar interfaces do not form one raw language: one same-initialization pair is exactly interoperable in both directions, a second shows asymmetric partial compatibility, and all 26 cross-initialization directions fail every frozen alignment rung. Second, within the tested decomposition and a single sealed source formulation, a source-span control localizes strict zero-shot failure to interpretation and execution of the new operator instructions. Third, in a matched adaptation factorial, the globally trained communication interface acts as a severe negative-transfer prior: reinitializing only the packet reader, writer, and mouth raises final depth-three accuracy from 0.169 to 0.857. Fourth, across two restricted checkpoints and two independently frozen target streams each, inherited interfaces never exceeded fresh-interface controls by the preregistered 0.10 margin. All primary conclusions are bounded to a near-transfer 17-state setting; the negative-transfer factorial concerns one globally visible parent-cohort checkpoint, while an appendix adds a post hoc tagged-global twin case study.
Sep 10, 2026cs.AI

The Menu Is an Execution Prior: State-Path Tool Menus for Online Agents

Language models act through tools, yet practical agents face libraries containing thousands of interfaces. We introduce the tool menu as the short, ordered subset of available tools shown to an agent before execution. The agent can call only tools in this menu. Multi-step tasks require the final action and the prerequisite tools that create its inputs in a usable order. Current constructors rank tools by request relevance, which can surface the final action while omitting or delaying less obvious producers. We introduce the state path, a pre-execution route from the observable request state to the desired outcome, and propose State-Path Tool Menu to learn it. Our framework treats the menu as an execution prior over these routes. Its encoder represents which tools can run from the current state, how their outputs satisfy later inputs, and which orders recur in training paths. A retriever covers an executable entry, the missing-input producers, and the final action. A reranker then places producers before consumers. On ToolBench, our menu raises online success from 0.737 to 0.898 and outperforms retrieval, reranking, generation, and routing baselines without changing the agent. The State-Path menu also covers more complete chains with 32 tools than the official list covers with 128, and its success gain persists across executor families with different model capacities. Our code is at https://github.com/Met2348/State-Path.
Sep 3, 2026cs.CV

Temporal Self-Distillation: Learning Visual State Tracking in Videos Without Supervision

We introduce S3^3T (Self-Supervised Self-Distillation over Time), which, to the best of our knowledge, is the first fully self-contained framework for continuous video state tracking. Our method treats temporal sampling density as privileged information, based on the hypothesis that a denser view of the same clip recovers the running state more accurately. This view serves as the teacher, while a sparse-view student with the same weights learns to match its next-token distribution. The model generates its own target, so training requires no labels, separate teacher, or reward signal, and adds no inference cost. On LLaVA-OneVision-2-8B, S3^3T improves VSTAT accuracy by +1.74+1.74 as a single model, +2.38+2.38 with souping, and +2.70+2.70 with additional vision-encoder adaptation, while prior self-evolving methods leave state tracking largely unchanged. The capability learned from unlabeled synthetic clips transfers to real videos, improving performance by +7.95+7.95 on VSTAT-YouTube state-tracking questions and +4.50+4.50 on MVBench Action Count.
Sep 1, 2026cs.MA

Classic AI Scaffolding for LLM Social Agents

Large language models can produce locally plausible social turns, but fluent next-turn generation is not enough for social simulation. Human encounters such as restaurant lunches and hotel check-ins are bounded social episodes with roles, scripts, material state, obligations, commitments, timing, and closure conditions. We present EpisodeSim, a hybrid LLM-agent architecture that represents classic-AI structures as natural-language control state interpreted by LLM calls. A World Master maintains shared reality, constructs scenes, adjudicates proposed actions, tracks effects and obligations, and controls closure. Experiments with small qualitative ablations on two held-out settings support a design claim: LLM fluency supplies local texture, but coherent social simulation benefits from persistent classic-AI-style scaffolding that organizes behavior over time.
Aug 31, 2026cs.LG

Safin-1: Safety from Within through Memory-Native State Evolution

Long-horizon complex tasks require foundation models to accumulate information, maintain internal states, and adapt over extended interactions. Safety should be an intrinsic property of the model itself, rather than a behavioral constraint relying solely on external safeguards or post-hoc alignment such as supervised fine-tuning. This motivates Safety from Within, where safety-relevant capabilities are represented and invoked through the model's native computation. We present Safin-1, a family of foundation models realizing this principle through memory routing and state evolution. Safin-1 is built on Memory-Anchor Routing across Context History (MARCH), a network architecture that maintains structured memory states and selectively retrieves relevant historical information through content-conditioned routing. It supports test-time adaptation of persistent capability states without repeatedly modifying the backbone, enabling controlled specialization over a shared foundation. We investigate this interface on downstream safety tasks through a Safety State, demonstrating effective state-based adaptation with substantial safety improvements. More broadly, the routed-state interface unifies contextual memory and persistent capability adaptation within the model's native computation, reframing memory from a passive record of prior context into an active substrate for maintaining and evolving model behavior. Evaluations across general capabilities, long-context understanding, retrieval, and efficiency further validate Safin-1. These findings provide a path toward safety as a state-native and adaptively maintainable capability. This work is only an initial architectural exploration of Safety from Within, and substantial further work is needed to realize this broader vision.
Aug 11, 2026quant-ph

Quantum Coordination Advantages in AI State-Tracking Tasks: Semantic Compilation and Latent Memory

We prove inference-time quantum coordination advantages for specified AI state-tracking tasks. A solver compresses semantic history into a future-accessible boundary state and later answers a query. We count communication BB, persistent instance-dependent memory MM, and local work DD; classical recurrence, caches, tools, and recomputation are allowed and charged. The central result is a boundary-preserving semantic-compilation theorem. It maps a finite one-way, streaming, or adaptive causal task into a semantic AI interface while preserving event order and access to past input. Classical boundary-state lower bounds and quantum-memory upper bounds transfer up to explicit compiler overhead, independently of the finite-precision recurrent architecture. Two applications have classical semantics. Matched-entity synopsis QA inherits the hidden-matching separation between O(log⁡N)O(\log N) qubits and Ω(N)Ω(\sqrt{N}) classical boundary bits. Continual requirements auditing inherits a Max-kkSAT streaming separation: a recurrent solver uses O(log⁡5nlog⁡(1/δ))O(\log^5 n\log(1/δ)) qubits and polylogarithmic classical workspace to obtain a 0.71720.7172-approximation, whereas every classical one-pass finite-information solver attaining that ratio requires Ω(n)Ω(\sqrt{n}) coordination width. As a quantum-native compiler test, a stabilizer latent-state dialogue uses nn qubits, while every exact finite-state classical causal online realization satisfies B+M≥12n2+(32−log⁡23)n+O(1)B+M \ge \frac{1}{2}n^2+(\frac{3}{2}-\log_2 3)n+O(1). The source protocols, streaming algorithms, and stabilizer witness are imported; the new result is their architecture-independent semantic transfer. These are memory and coordination separations, not runtime or empirical advantages for present-day language models. The stabilizer result assumes exact simulation and ideal noiseless quantum memory.
Aug 6, 2026cs.AI

Unified Agent: Managing Interactions across Devices

As capabilities rapidly increase, AI agents can move from running inside one app to acting across a user's devices over time. Yet existing agent systems still fall short in this scenario. This is because observations are scattered across devices and moments, but mainstream systems are not designed around this fact: a single agent that treats devices as tools lacks effective state management for all devices across time, and multi-agent systems coordinate across agents but do not maintain the compact carried state a cross-device, cross-time request needs. We argue that the agent should maintain an effectively designed state that organizes engagement evidence, stated facts, and the standing request in a compact, action-ready form for deciding its action given the current observation. To compare state designs, we construct a benchmark of user-agent interaction across devices and time. We instantiate this principle in Unified Agent, a stateful agent that carries interaction evidence across devices and moments and uses it with the current observation to act. In the default setting, it significantly outperforms our adaptations of four published designs. Across changes in multimodal large language model (MLLM) family, capability, and reasoning effort, it remains ahead of all compared systems, demonstrating that the state-design advantage is robust across MLLM settings. Our code and data will be publicly available on GitHub.
Aug 6, 2026cs.AI

RA-CAD: Learning Post-Execution Critique for State-Aware Text-to-CAD Generation

Text-to-CAD generation translates natural-language design intent into editable and executable parametric computer-aided design (CAD) codes, reducing the expertise and effort required for manual modeling. Existing methods incorporate fixed, externally supplied, prompt-induced, or separately optimized critique mechanisms to optimize the generation process, but they do not necessarily optimize how feedback is interpreted and translated into effective corrective actions throughout the generation process. To bridge this feedback-utilization gap, we present RA-CAD (ReAct Agent for CAD), a state-aware agent that interacts with the CAD environment through a Generate--Execute--Critique--Rewrite loop. At each iteration, RA-CAD executes the current code and observes its outcome. Conditioned on the design instruction, current code, and execution feedback, the agent then generates an explicit post-execution critique as an intermediate policy action. This critique either validates the current result for termination or provides revision-oriented guidance that conditions the next rewrite. CAD Code Bootstrapping (CCB) first establishes fundamental parametric CAD coding capabilities through supervised fine-tuning. Feedback-Driven Agent Optimization (FAO) subsequently applies trajectory-level Group Relative Policy Optimization to both policy-generated code and critique sequences, assigning terminal F1 and Chamfer Distance rewards to the complete interaction trajectory. This formulation makes critique an outcome-aligned, learnable policy decision rather than an unoptimized auxiliary output. Experiments on CADFusion and Text2CAD show that RA-CAD achieves state-of-the-art execution validity and geometric quality compared with existing methods and strong proprietary language models, demonstrating the effectiveness of the proposed state-aware text-to-CAD agent.
Aug 5, 2026cs.CL

State2State: Environment-Derived Mid-Training for LLM Agents

Training LLM agents commonly relies on supervised fine-tuning from expert trajectories or online reinforcement learning over human-specified tasks with handcrafted verifiers. Though effective, both remain bottlenecked by externally specified tasks and supervision signals, limiting the scalability and diversity of agent training. We study an environment learning paradigm in which agents acquire interaction and manipulation capabilities solely through environment interaction, without externally specified tasks. We propose State2State, an environment-derived mid-training method that converts explored environment states into training objectives, challenging agents to reach a specified target state. By deriving tasks from environment exploration and verifying success through rule-based state matching, State2State provides scalable and verifiable training objectives without expert supervision or manual task design. Experiments on ALFWorld and ScienceWorld show that State2State improves agent performance as a standalone environment-learning stage in most settings. As initialization for downstream RL, it further improves final performance and learning efficiency, with promising evidence of cross-environment generalization.
Aug 3, 2026cs.AI

Predictive Set Theory: A Generative Framework for Cognitive Architecture with Operationalized Core Mechanisms

Predictive processing theories portray the brain as a hierarchical prediction engine that minimizes prediction error, yet they lack operational definitions for the structure of a "prediction," the standardized response to a prediction error, and the mechanism that maintains consistency across successive updates. Bayesian cognitive science attempts to subsume all uncertainty under probabilistic belief updating, but it presupposes a closed hypothesis space and provides no generative account of how the objects over which probabilities are distributed become discrete, identifiable referents in the first place. This paper introduces Predictive Set Theory (PST), a formal generative framework that reconstructs cognitive architecture from first principles. PST anchors cognition in a minimal set of operations---a sensor formalized as an identity function, set-theoretic state refresh, and three fundamental forms of reference chains (reference, counter-reference, and semi-reference)---and rigorously derives core cognitive functions including state sequences, demand, comparison, efficiency, and finite-horizon probabilistic planning. Rather than modeling neural mechanisms, PST constitutes a design specification for any system that must maintain internal consistency while acting under incomplete information and irreversible risk. The framework offers novel resolutions to classical problems such as Russell's paradox, the cognitive status of Gödelian incompleteness, the grounding of negative feedback, and the comprehension of film editing. The primary purpose of this paper is to establish, through the public academic record, the originality and completeness of the Predictive Set Theory framework.
Aug 3, 2026stat.ML

The Label Defines the Timescale: Trait-State Limits of Temporal-Aggregate Learning

Machine-learning benchmarks often pair a label that aggregates a long temporal horizon with input observed through one or a few short windows. Their apparent performance ceiling may therefore be an acquisition-protocol ceiling rather than a model-capacity ceiling. We study labels of the form Θg,T=T−1∫0Tg{Z(t)} dtΘ_{g,T}=T^{-1}\int_0^T g\{Z(t)\}\,\mathrm{d}t when the latent Gaussian process contains both a stable individual trait and a correlated within-individual state. An exact protocol-conditioned Bayes-risk identity provides a common tool. First, we decompose label variance into an O(1)O(1) trait component and an O(T−1)O(T^{-1}) state component, explaining why a snapshot can retain cross-sectional predictability while poorly tracking within-person change. Second, we derive task-dependent effective temporal spans: mean labels depend on the ordinary correlation time, whereas occupation-time labels depend on an entire spectrum of higher-order correlation times. Third, state-driven occupation-label variance is maximal when the stable trait lies at the threshold; window efficiency decays much more slowly away from that boundary. Under an equal segment budget, exact risks and Monte Carlo experiments show that repeated segments at one time rapidly saturate, whereas temporally dispersed observations continue to increase state explainability. The trait ceiling uses quantities available from ordinary test-retest data; only the state ceiling requires short-lag temporal calibration. The results distinguish architectural limits from protocol limits and show that the label, rather than duration or segment count alone, defines the relevant timescale.
Jul 31, 2026cs.LG

SERUM: State Extraction and Refinement for User Modeling

Agentic assistants capable of proactive, personalized interactions require structured models of user intent and workflow. However, building these models from raw, unstructured screen activity remains an open challenge. We present SERUM, a multi-pass framework that extracts finite-state behavioral models directly from unstructured egocentric video using hierarchical VLM annotation. Processing screen recordings through a sliding window, SERUM alternates between activity-recognition and intent-inference passes, with each pass refining labels using accumulated prior context to reduce hallucination and temporal conflation seen in single-pass annotation. Synonymous states are then merged via sentence embeddings and human-calibrated thresholds into a compact, coherent taxonomy. We evaluate behavioral structure by fitting first-order Markov models over the resulting label sequences (both actions and intents) and measuring predictive accuracy against frequency baselines. Across 61 egocentric videos in four domains (coding, cooking, physical activities, and daily life), we find: (1) iterative label refinement converges to a stable state vocabulary, which we term schematic equilibrium, after several passes; (2) normalized Markov models achieve substantially lower perplexity and higher action predictions than frequency baselines, with the largest gains on structured tasks like coding; and (3) human annotators rate final-pass labels as accurate and meaningfully improved over first-pass labels. To our knowledge, SERUM is the first system to produce interpretable process models from unstructured egocentric screen video without manual annotation, opening a scalable pathway for user modeling and behavioral understanding in the wild. Our demo, code, and results are publicly available
Jul 30, 2026cs.CV

Articulated Object Reconstruction from Rest-State Observation

Building interactive digital twins requires recovering both 3D geometry and the kinematic structures that govern how objects articulate. Yet existing methods for articulated object reconstruction require explicitly observable motion from multiple articulation states. We introduce a rest-state formulation that reconstructs articulated objects from a single closed configuration, an inherently ill-posed setting where geometry, semantics, and motion priors compensate for the absence of motion cues. Our framework adopts an explicit mesh as an intermediate representation for cross-model verification and fusion, reconciling noisy outputs from vision-language and segmentation models into spatially consistent part structures. To estimate joint parameters without observed motion, we use a video diffusion model to synthesize articulation hypotheses and validate them through geometric consistency. Our approach achieves accurate part decomposition and physically plausible articulation, performing competitively with motion-observing reconstruction-based, generation-based, and modular pretrained-model baselines.
Jul 24, 2026cs.SE

StateAct: Program State, before Pixels, for Long-Horizon Computer-Use Agents

Computer-use agents are usually improved by strengthening perception: better models for reading a screenshot and choosing where to click. Yet a screenshot is only a lossy rendering of the underlying program state, e.g., the files, application backends, and DOM that hold the task data. Different states can produce the same pixels, while code can inspect and modify that state directly. StateAct is a code-first, multi-agent harness built around this distinction. Its main agent works directly with program state by using code, while a dedicated GUI subagent handles screenshot-and-click interaction on the few subgoals that need it, just 28 of 108 tasks and 1.1% of main-agent steps. The same direct access to program state also supports verification: an independent finish gate double-checks the saved result for structural failures, e.g., output that is missing, unsaved, or written to the wrong path. To stay on track over hundreds of steps, the main agent hands subgoals to fresh subagents, keeping its own context focused. On OSWorld 2.0, StateAct lifts Claude Opus 4.8 from 20.6% to 26.9% on binary success, and from 54.8% to 61.6% on partial success, at ~ 9x lower cost per task than the same model driven by screenshots alone; a code-only variant with no GUI subagent reaches only 45.9% partial, below that screenshot-based baseline's 54.8%. In general, grounding action, verification, and memory in state, what we call state-grounding, shifts the main bottleneck from perception toward reasoning: failures depend more on what the agent thinks than on what it sees.
Jul 23, 2026cs.AI

Logic Programming Semantics for Causal Processes

Motivated by challenging modelling issues in the life sciences, we investigate the relationship between logic programming semantics and the eventual states of causal processes compatible with those logic programs. More precisely, we show that while stable models of positive logic programs correspond to the eventual states of processes commencing from a neutral state and continuing undisturbed indefinitely, supported models describe the eventual states reachable from arbitrary starting points. This also contributes to the discussion of the appropriate semantics for logic programming as a causal rule language, adding a temporal perspective to recent interpretations of the stable and supported model semantics from an explanatory viewpoint of causality.
Jul 22, 2026cs.CV

Efficient Tracking and Understanding Object Transformations

Tracking objects through state transformations is essential for understanding real-world dynamics. However, existing methods are computationally expensive. TubeletGraph recently showed impressive capabilities, but its inference cost (~4.44.4 seconds per object-frame on VOST) precludes any real-time deployment possibilities. We observe that TubeletGraph's overhead arises from building a spatiotemporal partition of the input video: (1) entity segmentation is computed densely for every frame regardless of whether a transformation occurs, and (2) every entity in the scene is tracked, scaling cost with scene complexity rather than the number of transformations of interest. To address both, we propose FluxGraph, a reactive variant that uses SAM2's internal multi-mask disagreement as a lightweight trigger for transformation detection, and removes the need for tracking all entities in the given video. FluxGraph is ~3.3×3.3\times faster than TubeletGraph on VOST while improving tracking performance and preserving state graph quality. Furthermore, we also observe consistent speedups of 3.7−10.7×3.7-10.7\times across VSCOS, M3^3-VOS, and DAVIS17 while maintaining performance. Code is publicly available at https://github.com/YihongSun/FluxGraph.
Jul 21, 2026cs.RO

Beyond Transformers: Linear Attention Policy for Open-Vocabulary Object Goal Navigation

Open-Vocabulary Object Goal Navigation (OVON) requires agents to operate under partial observability, making effective internal state updates critical for navigation performance. This update is implemented by the policy network, where recent approaches adopt Transformer-based backbones with self-attention over a context window to integrate temporal information. However, our controlled experiments show that performance does not scale with context length under Transformer-based policies, questioning the suitability of self-attention for state integration in navigation. To this end, we propose Linear Attention-based Navigation (LANav), which adopts linear attention (LA) as the policy backbone to maintain a structured state update rather than self-attention over the context window. Across multiple LA variants evaluated under identical settings, LANav consistently outperforms Transformer-based baselines. Performance improves as state update mechanisms become more structured and regulated, highlighting the importance of state update design. To improve state update effectiveness, we introduce Weighted State-Expansion Linear Attention (WSLA), which expands each attention head's state into multiple sub-states and uses learnable weighted readout to aggregate expanded sub-states. Equipped with WSLA, LANav achieves 36.4% average success rate (SR) on HM3D-OVON, outperforming Transformer-based counterparts by 6.3 percentage points in macro-averaged SR, while maintaining computational efficiency. Distance-stratified results show larger gains in long-distance episodes, while HSSD transfer and fine-tuning demonstrate robustness across scene distributions. Real-world deployment on a Unitree Go2 further achieves an 82% success rate over 50 trials, supporting the practical feasibility and sim-to-real transfer of LANav.
Jul 21, 2026cs.RO

On the Limits of Sampling-Based Reachability: Geometry, Dynamics, and Sample Complexity

Reachability analysis is central to safety-critical control, robotics, and neural network verification, but classical computational methods, such as Hamilton--Jacobi reachability and set propagation, scale poorly with state dimension. Sampling-based methods have emerged as a promising alternative, often providing finite-sample guarantees that bound the probability-mass left uncovered. However, an explicit account of how the geometry of the initial set, the dynamics, and the sampling law affect the accuracy of the estimator is not fully available in the literature. We study this by casting sampling-based reachable-set recovery as geometric support estimation over a family of problems specified by an initial set, its dynamics, and a sampling law. First, we identify two regularity properties, positive reach of the initial set's complement and Lipschitz continuity of the dynamics, that together make recovery well-posed: a probability-mass coverage guarantee can be upgraded to accuracy rr in Hausdorff distance. Second, we bound the resulting sample complexity: recovery is achievable with O~((e3LT/r)n)\tilde{\mathcal{O}}\big((e^{3LT}/r)^n\big) samples, exponential in both the state dimension and the time horizon. Third, we show that neither can be removed: an minimax lower bound of Ω((eLT/r)n)Ω\big((e^{LT}/r)^n\big) holds for every estimator, so the exponential dependence on dimension and the degradation over the horizon are both intrinsic, not artifacts of a particular method. Experiments on nonlinear systems confirm that adversarial sampling improves constants but not the scaling.
Jul 17, 2026cs.CL

Candidate Attended Dialogue State Tracking Using BERT

Dialogue state tracking (DST) is one of the core components in task-oriented dialogue systems. At each turn in a conversation, DST estimates the user belief or dialogue state, which is used as input for downstream modules to predict system actions and generate responses. The increasingly popular dialogue system applications like Google Assistant, Siri and Alexa need to support a large number of services and APIs, resulting in growing attention to the scalability of such systems. Especially for some domains with little or no training data, the capability of transferring existing knowledge of other domains is highly desired. In this paper, we present a novel scalable framework for multi-domain dialogue state tracking. The proposed system leverages the pretrained BERT model to achieve zero-shot generalization, making it easy to quickly adapt to new domains without additional training. The performance of our model is evaluated on recently released schema-based dialogue (SGD) dataset, showing significant improvement compared to previous baseline.
Jul 14, 2026cs.AI

Oracle Agent Memory as an Enterprise Memory Substrate for Long-Horizon AI Agents

Agent memory is a systems problem for long-horizon agents. Practical deployments require retention of task state across extended conversations, recovery of user-specific facts and preferences across sessions, and accumulation of procedural knowledge from prior outcomes. These requirements extend beyond document retrieval: a memory layer must determine which interactions become durable state, how that state is scoped, how it is retrieved under latency constraints, and how it is revised or removed over time. This report studies Oracle Agent Memory as a database-native memory substrate built on Oracle Database. Three themes organize the discussion: memory as a lifecycle spanning ingestion, extraction, consolidation, retrieval, summarization, and revision or removal; a layered architecture that separates an active memory core from a passive memory-store interface with explicit scope control across users, agents, and threads; and evaluation methodology in which downstream task accuracy is complemented by memory-centric measures such as evidence retrieval, recall, latency, and estimated token use. The report summarizes LongMemEval results, reaching 93.8% accuracy, compares Oracle Agent Memory against flat-history baselines, using about 10.7x fewer tokens, and published or reported external baselines where available, and closes with implementation-oriented appendix material covering setup, thread lifecycle, and search semantics.
Jul 13, 2026cs.AI

StructAgent: Harness Long-horizon Digital Agents with Unified Causal Structure

Recent advances in large language models (LLMs) and vision-language models (VLMs) have enabled increasingly capable digital agents for computer use. However, real-world tasks are often long-horizon and involve evolving contexts containing accumulated observations, intermediate edits, failed attempts, and partially completed executions. Existing agents typically operate over raw interaction history, making task progress difficult to interpret, verify, and recover, which ultimately limits reliable long-horizon execution. In this paper, we argue that addressing this challenge requires explicitly structuring both the agent's state and workflow around a unified causal representation of task progress. We present \textbf{StructAgent}, a state-centered framework that introduces a unified state for maintaining compact, verifiable task progress and a structured workflow that regulates progress through verifier-backed state transitions. Building on this design, StructAgent further enables explicit progress checkpointing, evidence-driven task completion, targeted failure recovery, and tool-supported execution, while ensuring that all progress updates remain grounded in verification. Extensive experiments demonstrate that StructAgent consistently improves a wide range of LLM and VLM backbones on long-horizon computer-use tasks. On OSWorld-Verified, it improves Qwen3.5-9B from 27.0% to 46.9% success rate and Qwen3.5-27B from 31.6% to 62.2%, while achieving a new open-source state of the art of 78.9% with MiniMax-M3. Moreover, the same framework generalizes beyond desktop environments to Minecraft, demonstrating the generality of our design.
Jul 6, 2026cs.AI

Heaviside Continuity of Rolling Coefficients for Eliminating Epistemic Entropy in Large Language Models

Large language models (LLMs) generate fluent outputs that can be wrong. Unlike humans, who often exhibit cues when providing false information, LLMs produce errors that are difficult to detect because autoregressive decoding provides no mechanism for verifying intermediate reasoning before state progression. We introduce Heaviside Continuity of Rolling Coefficients (HCRC), a verification-first execution framework that reformulates inference as predicate-gated state transitions governed by a Heaviside Gate. HCRC combines model confidence with independent verification signals from a parallel worker architecture, allowing execution to advance only when predefined correctness predicates are satisfied. This prevents invalid intermediate states from propagating, reducing epistemic entropy without modifying the underlying model. We evaluate HCRC on software-engineering and reasoning tasks across thirteen proposers from four providers. On capable proposers, the gate reduces the false-completion rate (FCR) from 4--7% to 0% while remaining latency-competitive and, in some settings, faster than the unwrapped model. On weaker proposers, it converts false completions into honest halts instead of corrupting downstream state. Beyond benchmarking, HCRC has operated for months as the production control plane of an agentic coding environment, authorizing file mutations, verification-driven progress reporting, and memory compaction. These results establish HCRC as a general framework for verification-driven LLM execution, showing that reliable reasoning can be achieved through principled execution control rather than model scale alone.
Jul 1, 2026cs.MA

Cache Merging as a Convergent Replicated State for Multi-Agent Latent Reasoning

Multi-agent latent reasoning composes agents' KV-caches into one context for a final agent. Prior work (Agent Primitives) does this by concatenating caches along the sequence axis with RoPE re-encoding, which we call BagMerge. BagMerge is non-commutative, and the best input ordering is unpredictable, shifting with the regime, the latent-step budget, and the model scale. We make this exchange a convergent replicated state. First, CanonicalMerge fixes the layout by content: ordering caches by mean K-norm at a middle layer renders the merged cache byte-identical under any input permutation, verified algorithmically (arity N<=5) and bit-for-bit on real Qwen3-1.7B and 4B state. Second, we separate the replicated state from decode-time layout: the state is a set of content-addressed latent fragments whose merge is set union, a state-based CvRDT (commutative, associative, idempotent, absorbing), and CanonicalMerge is its deterministic render. Because the render is byte-equivalent, every N=2 accuracy number carries over unchanged and re-delivered duplicates are absorbed rather than re-concatenated. On a partitioned-reasoning benchmark, CanonicalMerge matches the best BagMerge ordering in every regime-by-budget-by-ordering cell without knowing which order is best, trading a small, statistically insignificant accuracy margin for an unconditional structural guarantee. The behaviour transfers to real multi-document QA (HotpotQA), while the closest training-free output-fusion baseline (PackLLM) loses by 45 points at matched budget, placing cache-level merging in a regime distinct from output-level fusion. Finally, at k>2 the approach transports and colocates latent traces but does not by itself compose them, which we characterize to motivate future work.
Jul 1, 2026cs.CL

A Task-State Representation for Long-Horizon Mobile GUI Agents

While long-horizon mobile GUI agents typically rely on thought-action-observation loops, they struggle to separate persistent task states from transient screen observations. As execution histories grow, this entanglement imposes a severe context burden, causing agents to forget initial requirements, hallucinate progress, or repeatedly interact with stale interfaces. To address this, we introduce Task-State Representation (TSR), a training-free framework that explicitly decouples task state from sensory input. Acting as a lightweight external wrapper, TSR maintains three structured components: a global instruction summary, a dynamic progress tracker for subgoals, and a transition-aware action verifier. By continuously updating through pre- and post-action visual comparisons, TSR effectively guides the agent's reasoning without requiring architectural modifications. Experiments across four mobile GUI benchmarks validate TSR's effectiveness, yielding up to a 12 absolute point increase in success rate on complex cross-application and memory-intensive tasks.
Jun 25, 2026cs.LG

Training Observable Control Policies to Expose Agent State Through Actions

Physical or operational constraints often impose communications limitations on autonomous agents. Such limitations complicate monitoring or multiagent coordination. Even when strong communications are absent, some information may still be available. The remainder of the relevant agent state may be reconstructed via estimation. The actions taken by an agent are a potential source of information -- as the agent interacts with the environment, these actions may be observed even in the absence of explicit communication. We investigate using actions to estimate the state of an agent, using reinforcement learning to develop policies which make the estimation problem more tractable. Policy observability is encouraged through the training reward and is analyzed using simulation of the trained agent. In an aircraft tracking problem a policy with enhanced observability is found that has minimal impact on nominal task performance.
Jun 24, 2026cs.CV

Beyond Single-Source Cognitive Taskonomy:Multi-Source Task Relations through fMRI Transfer Learning

Cognitive tasks are organized by shared and specialized neural processes. Masked fMRI reconstruction provides a common self-supervised objective for quantifying transfer relations among task states, but existing reconstruction-based taskonomies mainly study one-to-one transfer from a single source task to a target. Here, we extend an fMRI cognitive taskonomy from single-source to multi-source transfer across 23 Human Connectome Project task states and use Boolean Integer Programming (BIP) to analyze budget-constrained task allocation. We train 1,127 task-specific and transfer models. Single-source transfer is directional and paradigm structured: motor states transfer well within the motor paradigm but provide limited support to most non-motor targets, consistent with a shared sensorimotor execution system and effector-specific representations. Multi-source transfer depends on the composition of the source set, suggesting that many-to-one task relations are not fully captured by pairwise taskonomy alone. Across supervision budgets, BIP repeatedly allocates direct supervision to several 0-back and 2-back working-memory states, although these states are not consistently the strongest individual sources. This pattern may reflect the integration of perceptual, attentional, and executive processes in working-memory tasks. Together, these findings reveal a cross-paradigm-limited motor cluster and working-memory states with high priority under the specified global allocation objective. Our study extends reconstruction-based fMRI taskonomy from one-to-one transfer to many-to-one task relations and budget-constrained task dependencies.
Jun 18, 2026cs.AI

LedgerAgent: Structured State for Policy-Adherent Tool-Calling Agents

Policy-adherent tool-calling agents in customer-service domains must maintain task states across turns while calling tools and obeying domain policies. Task states consist of relevant facts, identifiers, constraints, and conditions observed through user interaction and tool calls. In standard agents, task states are not represented separately. Observations, tool returns, and policy instructions are placed in the prompt, leaving agents to reconstruct the relevant states from the prompt each time they decide what to do next. This design makes state management implicit, creating two common failure modes. An agent may retrieve the right facts but later ground its decision in stale, missing, or incorrect information; and a syntactically valid tool call may still violate a domain policy that depends on the current task state. We introduce \textsc{LedgerAgent}, an inference-time method for tool-calling agents that maintains observed task states in a separate ledger and renders the states into the prompt. The ledger is also used to check state-dependent policy constraints before environment-changing tool calls are executed, blocking policy violations. Across four customer-service domains and a mixed panel of open- and closed-weight models, \textsc{LedgerAgent} improves average pass\textasciicircum{}k over a standard prompt-based tool-calling approach, with the largest gains under stricter multi-trial consistency metrics.
Jun 18, 2026cs.RO

Robust Assembly State Reasoning from Action Recognition for Human-Robot Collaboration

Human Action Recognition (HAR) is frequently investigated in Human-Robot Collaboration (HRC) research to understand what actions have been performed and hence the state of a collaborative task. Accurately tracking an assembly state from HAR is however not fully investigated, and in realistic scenarios is not a trivial task. This research systematically investigates and compares methods for tracking assembly state using action recognition inputs. Investigations using two diverse datasets and five state tracking approaches, including logic-based, Hidden Markov Model (HMM), and neural network (NN) methods, show that optimal approaches are not uniform across different tasks and that different methods fail under different circumstances. Testing is performed using both simulated inputs with varying noise levels and realistic inputs from a HAR model. Results show NN and HMM methods can perform well in tasks with limited variability, but for other scenarios logic-based approaches can be more robust. Methods which model expected action duration are also important for tasks with repeated actions where no additional sensing is provided.
Jun 18, 2026cs.SD

Latency-Configurable Streaming Speech Enhancement via Asymmetric Temporal Padding

Streaming speech enhancement requires balancing algorithmic latency against quality, yet existing approaches largely treat this as a binary causal versus non-causal choice. LaCo-SENet addresses this issue with two mechanisms parameterized by a single training-time hyperparameter. First, asymmetric temporal padding redistributes past and future context in convolutions, enabling systematic latency configuration. Second, dual-buffer streaming combines state buffers for past context with lookahead buffers that supply future context at both the input and feature levels. Selective state updates also prevent future-frame leakage into the streaming state, ensuring training-inference consistency. On VoiceBank+DEMAND, a fixed-budget (1.37M parameters) backbone yields a family of models spanning 12.5-75.0 ms, with PESQ rising from 3.35 to 3.43. At just 12.5 ms (fully causal), a PESQ of 3.35 matches or exceeds the prior causal state-of-the-art (3.27 at 46.5 ms).
Jun 15, 2026cs.SE

Bistable by Construction: Wall-Clock-Calibrated State Monitors Have No Moment-Detection Regime at Agent Cadence

Runtime monitors for autonomous agents commonly threshold an accumulated internal state - a behavioural baseline, a drift statistic, or, in our prior work, a modelled affective state. We previously reported a State Saturation Trap: threshold-on-state triggers over a continuous affect engine become near-constant alarms on SWE-bench debugging agents (Modgil 2026). A post-release audit found the engine received dt=0 between actions, so its exponential decay never operated: the published trap is a pure-accumulator result. We correct the record (erratum, v2) and treat the flaw as an experiment. The key variable it exposes is whether a monitor's dynamics are calibrated in sample time (per observation, as in CUSUM) or wall-clock time (half-lives in seconds, as in affect models and EMA baselines). On fixed-rate streams these coincide; on agent streams, where inter-action time varies by orders of magnitude, they do not. A pre-registered sweep over uniform intervals (dt in {0..600}s) on 20 trajectories shows the wall-clock level trigger has two regimes: at dt<=1s a constant alarm (20/20; median 18 firings); at dt>=60s silent. Every critical dt lies in (1,30]s. Real agent runs measure latency at median 1.53s (p90 2.33s); real coding cadence sits inside the trap regime, vindicating the empirical finding under a corrected mechanism. The structure is a property of the calibration class, not the engine: a minimal wall-clock accumulator over the raw error stream reproduces the same cliff, while a sample-time CUSUM over the identical stream is exactly dt-invariant (20/20). A rising-edge trigger with hysteresis fires 0-3 times per trajectory in every condition. We conclude that wall-clock-calibrated leaky-integrator monitors admit no regime in which they act as moment detectors on agent streams; transition detection escapes the trap at every cadence, but does not recover human intervention timing.
Jun 15, 2026cs.DB

Decoupling Inference from State Updates in Low-Latency Feature Engines via Probabilistic Thinning

Streaming data systems increasingly underpin Machine Learning workflows that maintain large numbers of continuously updated aggregations. In production settings, each incoming event typically triggers read-modify-write operations to persistent storage, making high-frequency state updates a dominant source of latency, contention, and operational cost. In this work, we decouple inference from state persistence in streaming Machine Learning pipelines via probabilistic thinning: every event is scored, but durable state updates are selectively triggered by informative events. Unlike approaches that shed input or state, we show that persistence-path control is achievable without a high-frequency in-memory control plane or cross-worker coordination, relying exclusively on approximate statistics retrieved from disk-backed key-value stores. We model the resulting stochastic processes, derive bounds on filtering rates, and prove that common time-based aggregations remain unbiased under variance-aware formulations, preventing systemic error accumulation. We evaluate the approach in a controlled setting that isolates per-event costs, demonstrating substantial reductions in storage Input/Output and serialization overhead. Across experiments, up to 90% of events are excluded from the persistence path while preserving and in some cases improving downstream utility.
Jun 14, 2026cs.HC

Orchestrated Reality: From Role-Play to Living, Playable Game Worlds -- LLM-Driven World Simulation as a Parameterized-Action POMDP

Many games rely on storytelling combined with systems that track levelling, NPC behaviour, and consequence simulation; bridging tightly-authored narrative with deeply-simulated worlds -- most acute in sandbox and open-world settings -- has been prohibitively expensive. LLM-driven worlds open a new path: a single harness can coordinate numerical state, narrative voice, storytelling pacing, and rule logic together. Realising this requires the LLM system to sustain a persistent world (who is where, what has just happened, what is currently true), which today's deployed systems do not: the narrative voice asserts state in free prose without any validated representation, so a fully autonomous game engine remains infeasible. We treat this as an architectural choice, not a limitation of language models, and report work in progress on a framework -- orchestrated reality -- that makes the world a canonical object owned by a singleton orchestration agent analogous to the tabletop-RPG Game Master (GM). We formalise an LLM-driven game world for a human player as a Parameterized-Action POMDP: state is a tree of canonical JSON entities, actions decompose as a=(k,xk)a=(k, x_k) (a discrete intent kind plus structured JSON parameters), the agent observes only a narrative projection o=O(s)o=O(s) of state, and the transition kernel FF is an LLM-driven Plan-Diff-Validate-Apply (PDVA) pipeline that commits schema-validated, content-hashed JSON deltas. We give the formal model, a JSON-state example, a worked single-turn example, and a catalogue of 15 illustrative incidents drawn from a real deployment showing the framework in action. Empirical validation through a planned human player study -- together with multi-NPC concurrent agency and deployment as an RL environment -- is situated as future work.
Jun 13, 2026cs.AI

ToolMenuBench: Benchmarking Tool-Menu Filtering Strategies for Reliable and Efficient LLM Agents

Tool-augmented large language model agents increasingly operate over large tool libraries, but existing evaluations often focus on whether a model can call a tool correctly rather than how the visible tool menu shapes reliability, efficiency, and safety-relevant risk exposure. We introduce ToolMenuBench, a benchmark for evaluating tool-menu construction in multi-step LLM agents. ToolMenuBench varies tool-menu size, distractor type, state-dependent task structure, and risk exposure, and reports both filter-level and downstream agent metrics, including visible-tool count, risky-tool exposure, task success, wrong-tool calls, premature actions, and token usage. In a controlled evaluation across seven model backends, three tool-menu sizes, six filtering methods, and seven evaluation settings, CMTF improves task success from 32.1% under all-tools exposure to 85.7%, while reducing average token usage by roughly 98%. Causal minimal tool filtering achieves the strongest overall tradeoff, reducing visible tools, wrong-tool calls, premature actions, and risky-tool exposure relative to unfiltered exposure, lexical filtering, state-aware filtering, and broader causal-path baselines. ToolMenuBench provides a reusable evaluation framework for studying the agent-interface problem: which tools should be visible, when they should be visible, and under what cost or risk constraints.
Jun 13, 2026cs.IR

ConCise: Training-Free Conclusion-Chain State Compression for Cost-Efficient Multi-Step RAG Services

Multi-step retrieval-augmented generation (RAG) has been widely deployed as LLM-powered web services for complex question answering, where iterative retrieval-reasoning rounds deliver strong multi-hop accuracy. However, this paradigm causes historical documents and reasoning traces to accumulate across rounds, inflating cumulative input tokens approximately as O(N2)O(N^2) with progressively increasing noise density. In API-based service architectures, such growth directly amplifies per-request billing cost, network payload, and response latency. Existing compression approaches rely on pretrained modules or GPU-level KV cache access, introducing model hosting overhead incompatible with API-native, Serverless, and edge-side deployments. To address this issue, this paper proposes ConCise, a training-free state-layer protocol that restructures cross-round context transmission for multi-step RAG services. Specifically, ConCise replaces raw-text accumulation with an append-only chain of structured conclusions, compressing cumulative context growth from O(N2)O(N^2) to approximately O(N)O(N). Furthermore, a fused generation mechanism is introduced to jointly emit reasoning and conclusions in a single API call, eliminating repeated input billing from serial dual-invocation overhead. Extensive experiments across twelve paired configurations spanning three models, two datasets, and two representative frameworks demonstrate that ConCise achieves 64.63% average token savings while maintaining acceptable accuracy, providing a plug-and-play, deployment-friendly solution for cost-efficient multi-step RAG service optimization.
Jun 7, 2026cs.AI

Q-Delta: Beyond Key-Value Associative State Evolution

Linear attention reformulates sequence modeling as recurrent state evolution, enabling efficient linear-time inference. Under the key-value associative paradigm, existing approaches restrict the role of the query to the readout operation, decoupling it from state evolution. We show that query-conditioned state readout induces a structured value prediction over accumulated memory that complements key-based retrieval. Based on this insight, we propose Q-Delta, a query-aware delta rule that integrates mixed key-query prediction errors into state evolution, enabling jointly corrective dynamics while preserving delta-rule efficiency. We establish stability guarantees for the resulting dynamics and derive a hardware-efficient chunkwise-parallel formulation with a custom Triton implementation. Empirical results demonstrate stable optimization, competitive throughput, and consistent improvements over strong baselines on language modeling and long-context retrieval tasks.
Jun 5, 2026cs.LG

A Held-Out Transition-Pair Falsifier for Long-Horizon Non-Abelian State Tracking

State tracking exposes a sharp limitation of sequence models: the relevant signal is often not a summary of observed tokens, but an ordered latent state that evolves through non-commutative transformations. We introduce a held-out transition-pair falsifier for finite non-Abelian group tracking. The protocol forbids selected ordered generator pairs during training and requires the same local patterns during evaluation, blocking one direct local-transition memorization pathway. In a controlled S3×S3S_3 \times S_3 benchmark, a projected recurrent state model trained only on length-8 sequences produces error-free final-state predictions (perfect 250/250 per horizon) through evaluation horizons up to 1,048,576 tokens across five seeds. Matched native-readout baselines, including bag, GRU, and a single-configuration structured state-space model, remain near floor under the same protocol. Projection-matched GRU, structured SSM, and bag baselines equipped with analogous finite-group prototype readouts also remain near chance under the same split. Mechanism diagnostics show that hard projection coincides with low homomorphism error, low state-consistency drift, and non-trivial commutator separation, while softened projection collapses final-state accuracy. Clean-split audits verify zero verbatim reduced-word overlap and zero structural-template overlap between training and evaluation partitions. The evidence is scoped to this controlled finite-group falsifier rather than to a general architecture ranking. Within that regime, explicit projected non-commutative state composition acts as a useful inductive bias for long-horizon hidden-state tracking.
Jun 3, 2026cs.AI

What Should Agents Say? Action-state Communication for Efficient Multi-Agent Systems

Multi-agent systems (MAS) built on large language models are typically organized around roles, pipelines, and turn schedules, while the content that agents pass to one another is often left as unconstrained natural language. However, this free-form communication can rapidly inflate token usage, consume the shared context window, and ultimately affect both system performance and inference cost. We analyze five common inter-agent communication strategies across two MAS topologies, finding that no fixed strategy is universally optimal. Instead, effective inter-agent messages consistently preserve action-centered information needed by downstream agents. Building on this, we propose the PACT (Protocolized Action-state Communication and Transmission), which treats inter-agent communication as a public state-update problem and projects each raw agent output into a compact action-state record before it enters shared history. Across different MAS topologies, PACT consistently improves the performance-cost trade-off, achieving comparable or stronger task performance with substantially fewer tokens. The gains extend to production coding harnesses: PACT lifts OpenHands' resolve rate at -10% tokens-per-resolved, and is resolve-neutral on SWE-agent while halving input tokens. Our code is publicly available at https://github.com/iNLP-Lab/PACT.
Jun 2, 2026cs.CL

WebRISE: Requirement-Induced State Evaluation for MLLM-Generated Web Artifacts

Existing benchmarks for MLLM-generated web artifacts assess interaction through local evidence and miss the requirement-induced states and transitions that determine whether a page works. We introduce WebRISE, which compiles task requirements into Interaction Contract Graphs (ICGs) of observable states, user-intent transitions, and DOM/visual assertions for implementation-agnostic browser execution. WebRISE spans 442 tasks across five input modalities (Text, Markdown, Sketch, Image, Video), with 5,495 transitions and 5,271 requirement checks that separate user-stated functions from implicit product-level constraints. Across 14 MLLMs, even the strongest model reaches only 65.6% transition validity and 66.3% requirement coverage, and visual quality is no proxy for behavior (Qwen3.6-35B-A3B on Markdown: V=80.8 yet T=15.5). Video gives the strongest interaction signal (+10.6 pp implicit coverage over Text), while implicit constraints persist; defect injection shows ICG-based scoring detects state errors at 2-16x the rate of checkpoint-style evaluation.