Tool-Using Vision-Language Agents
Momentum
15 papers in the last four weeks, up 200% on the four weeks before. 0.1% of all new papers.
Latest papers 101
Visual DeepSearch requires multimodal large reasoning model (MLRM) agents to answer complex visual queries by repeatedly inspecting image regions, grounding intermediate reasoning in visual evidence, and connecting fine-grained clues across long reasoning chains. However, existing benchmarks mainly focus on single-step visual understanding or static image-question answering, offering limited evaluation of iterative image inspection, visual-anchor grounding, and multi-hop evidence integration. In this work, we introduce VistaHop, a benchmark for evaluating vision-centric search and multi-hop visual reasoning in Visual DeepSearch. VistaHop contains 300 high-resolution images, 25 visual search scenarios, and 350 multi-hop QA tasks that require models to follow evidence chains from visual anchors or fuse information across multiple image-grounded reasoning paths. We further develop VistaArena, a unified evaluation environment that supports tool-augmented reasoning with text search, image search, image cropping, and evidence-based answer validation. Experiments on seven representative MLRMs show that current models remain far from solving VistaHop: the best model, SenseNova-MARS-32B, achieves only 24.31% Pass@1. These results reveal persistent limitations in visual grounding, evidence revisiting, long-chain reasoning, and multi-anchor information fusion, highlighting the need for stronger benchmarks and training methods for Visual DeepSearch.
ToolGate: Token-Efficient Pre-Call Control for Tool-Augmented Vision-Language Agents
Tool-augmented vision-language agents can acquire external perceptual evidence through OCR, detection, segmentation, and other tools, but executing every proposed tool call is costly and sometimes unnecessary. We study the pre-call control problem: after a ReAct-style VLM agent proposes a perceptual tool call, should the call be executed, or skipped before its output enters the context? Across five benchmarks, we find that the baseline agent exhibits poor local selectivity: helpful and harmful calls occur at similar rates (11.8% vs. 9.9%), while most calls do not change the immediate forced-answer prediction. We introduce ToolGate, a lightweight external controller that predicts execute/skip decisions from trajectory text and simple structural features. Across two Qwen3-VL backbones, ToolGate reduces token cost to 64-69% of the unrestricted ReAct baseline while preserving average accuracy in cross-domain settings. With matched-domain trajectory training on Qwen3-VL-30B, it further improves average accuracy by 1.65 points. These results show that tool-augmented VLM agents benefit not only from better perceptual tools, but also from explicit control over when tool outputs are worth paying for.
SCOPE: Real-Time Natural Language Camera Agent at the Edge
Deploying language-driven agents in robotics requires evaluations that reflect real-world task demands: natural-language instructions with reproducible outcomes. Such agents must connect language models to callable perception and control tools, and be assessed using deployment-critical metrics including latency, accuracy, and error modes. We present SCOPE (Simulation and Camera Operations for Perception and Evaluation), a modular agent for natural-language, open-vocabulary pan-tilt-zoom (PTZ) camera control and visual scene understanding, designed explicitly for edge deployment. SCOPE operates both in a Blender-based simulation environment and on a physical PTZ camera, executing all perception, planning, and control locally at the deployment site using edge-accessible compute. We release a 536-task benchmark spanning QA, single- and multi-step commands, counting, spatial reasoning, descriptions, and optical character recognition in a Blender-based simulation environment that exposes realistic PTZ control affordances. Execution traces are combined with an LM-as-Judge to evaluate latency, accuracy, and error modes. We evaluate 19 planner-perception model combinations pairing Qwen3 small language models (SLMs) with Moondream and Qwen vision-language models (VLMs). Stronger SLMs substantially reduce hallucinations and improve tool routing, leading to more reliable closed-loop behavior. Once a sufficiently capable SLM is used, perception becomes the dominant performance bottleneck. Mixture-of-Experts models on both the planning and perception side consistently match or exceed dense alternatives at latencies and memory footprints comparable to much smaller networks. Quantization provides additional efficiency gains with minimal accuracy degradation, identifying a practical, sim-to-real validated design point for real-time, edge-feasible language-driven PTZ control.
3rd Place at CVPR 2026 CASTLE Challenge: Agentic Multi-View Long-Context Video Understanding via Hierarchical Knowledge Graph Retrieval
This paper presents our winning methodology for the CASTLE 2026 Challenge at the CVPR 2026 EgoVis Workshop, where our team secured third place globally. The challenge tasks participants with answering highly complex visual, spatiotemporal, and verbal questions, including visual counting, action localization, multi-view tracking and speaker temporal reasoning, within massive, multimodal video streams. The underlying dataset consists of over 600 hours synchronized footage captured by 15 ego and exo camera sources. To tackle the extreme scale and long-context demands of this environment, we introduce a training-free agentic framework optimized for long-form video understanding. Our framework introduces two core architectural components: i) a Video Knowledge Graph that maps static and dynamic entities, their temporal relationships, and intersecting events to enable multi-hop relational reasoning, and ii) an adaptive agentic workflow that resolves complex queries through a hierarchical retrieval and indexing. Empirical results demonstrate that our framework achieves high zero-shot reasoning accuracy on long-context multi-view streams. Our code will be released at https://github.com/RaghadKhaled/CASTLE-Challenge-Framework.
VESTA: Visual Exploration with Statistical Tool Agents
Fitting quantitative models to data is a central step in scientific workflows, yet it remains one of the least automated. Recent agent-based systems leverage language and vision-language models (VLMs) to iteratively propose and refine statistical models, but these systems struggle on more challenging modeling tasks. To address these limitations, we introduce VESTA: Visual Exploration with Statistical Tool Agents, a framework that equips VLMs with a dynamically growing exploration toolkit to guide model refinement through data transformations, hypothesis-driven visualizations, and robust statistical tests. Unlike prior systems that rely on iterative critique alone, VESTA actively explores data before and during refinement by selecting or creating diagnostic tools, which accumulate in the model's context and can be reused later. We evaluate VESTA against established baselines in three toolkit configurations: no tools, static expert-written tools, and dynamic model-written tools. To support this evaluation, we introduce DAWN (Dataset for Automated Workflows and Numerical Modeling), a benchmark targeting distribution fitting and time series modeling with varying difficulty tiers, and culminating in real-world astronomy tasks including modeling initial mass functions and gravitational-wave chirp signals. We find that VESTA's dynamic tool creation outperforms prior agentic pipelines, with the largest gains on complex and domain-specific tasks. We further show that dynamically generated tools are substantially more sophisticated than those produced by existing visual tool-creation systems, covering more diagnostic categories per function and strongly preferring visual outputs that the VLM critic can reason over directly.
VisualLeakBench: Reproducible Action-Boundary Propagation Failures in Vision-Language Agents
Vision-language agents increasingly consume screenshots, documents, and user interfaces before writing to memory, sending messages, or invoking external tools. We study a concrete failure mode in this setting: action-boundary propagation, where sensitive or unsafe visible text is copied from an image into downstream tool arguments. We present VisualLeakBench, a diversified 500-image benchmark spanning UI, chat, document, form, and dashboard scenes, and evaluate a stratified 100-image agent subset with four production VLM systems under two workflows: note capture and external handoff. At baseline, target strings are propagated into tool arguments in 78.8% of PII cases and 85.5% of rendered unsafe-text cases. Under a defensive system prompt, rendered unsafe-text propagation remains high at 52.6%, while PII tool propagation falls to 2.0%, largely by suppressing tool use rather than preserving utility. Rates are tool-surface dependent: search-like tools suppress PII propagation, but rendered unsafe text still crosses tool boundaries. We measure visual-to-tool propagation rather than downstream instruction execution. We additionally provide a labeled-target oracle upper-bound diagnostic that localizes most failures at the tool boundary while leaving response-side leakage as residual risk.
GenClaw: Code-Driven Agentic Image Generation
Image generation models have evolved from text-conditioned pixel synthesis toward multimodal agents endowed with visual comprehension and tool invocation capabilities. Yet, existing agents remain at the mercy of underlying black-box image models. Their workflow is trapped in a repetitive cycle of prompt rewriting for generation refinement, leaving them with no mechanism to directly manipulate the canvas. In essence, the potential of LLMs to serve as a genuine "brush" for precise visual construction remains largely untapped. In this paper, we propose GenClaw, a code-driven agentic image generation paradigm that empowers the agent to create like a human artist: first conceptualizing, then sketching, and finally coloring. Specifically, the agent first constructs the conceptual knowledge and context through search and reasoning. It then utilizes code (e.g., SVG, HTML, ThreeJS) to render executable visual sketches. Finally, it employs an image generation model to supplement textures, materials, and photorealism. In this workflow, code serves as a controllable intermediate canvas bridging linguistic reasoning and pixel synthesis, seamlessly integrating programmatic logic with the visual expressiveness of generative models. By transforming image generation from a black-box paradigm into a staged process akin to authentic human creation, GenClaw offers a step toward for highly controllable and interpretable visual generation systems.
Train the Agent, Not the Expert: Learning to Harness Heterogeneous Experts for Multi-Turn Visual Reasoning
Recent progress in computer vision has produced a wide range of powerful specialized models for detection, segmentation, counting, and other visual tasks. However, these models are usually optimized for isolated task formulations, making it difficult to directly support general-purpose visual intelligence, especially when a task requires complex language understanding and dense small-object perception. In this paper, we propose VisHarness, a trainable visual agent that decouples high-level perception, reasoning, and decision-making from low-level task execution. Instead of training a model to solve a specific visual task, VisHarness learns to harness a set of carefully designed heterogeneous visual experts. This paradigm preserves the general intelligence of the agent while fully leveraging the precision advantages of specialized visual models in concrete visual tasks. With only lightweight training, VisHarness learns a generalizable visual expert-harnessing policy and can solve common fundamental vision tasks under various complex conditions through multi-turn interactions with visual expert models. To enable efficient on-policy reinforcement learning training in a live environment, we introduce dynamic visual memory archiving, which mitigates the rapidly accumulating visual-token overhead caused by multi-turn interactions with visual expert models. Experiments on four representative benchmarks covering reasoning segmentation, generalized referring segmentation, dense small-object detection, and referring counting demonstrate that VisHarness substantially outperforms existing general-purpose models and achieves competitive or superior performance compared with task-specific models.
Mags-RL: Wearing Multimodal LLMs a Magnifying Glass via Agentic Reinforcement Learning For Complex Scene Reasoning
Despite their popularity and success, Multimodal Large Language Models (MLLMs) often struggle to interpret images accurately, which limits their reasoning capability in complex scenarios (e.g., high object density and complex background clutter). Prior work mainly addresses this limitation by incorporating explicit visual cues like bounding boxes that require extra annotations. In addition, the resulting low-resolution crops often miss fine-grained details that MLLMs require for accurate reasoning. Therefore, we propose Mags-RL, an Agentic Reinforcement Learning (RL) framework that equips MLLMs with an external super-resolution "magnifying glass" agent for high-resolution fine-grained inspection. Specifically, the model performs two-round reasoning: in the first round, it generates an initial rationale and autonomously identifies regions of interest without relying on additional annotations; in the second round, it invokes a super-resolution agent to crop and upscale those regions, then revisits and verifies its earlier reasoning to produce the final answer. We also introduce a novel curriculum learning strategy that enables data-efficient RL training, needing as few as only 40 training samples to achieve reasonable performance. Experiments on VSR, TallyQA, and GQA subsets show its superior performance against recent strong competing methods, demonstrating high-quality reasoning with precise visual grounding. Code and weights will be released soon.
ForestHG-Trace: Traceable Long-Horizon Ecological Reasoning over Large-Scale Forest Scenes
Remote sensing question answering (RS-QA) often requires more than direct semantic prediction, especially in large-scale forest scenes where ecological analysis involves multi-step filtering, numerical aggregation, neighborhood reasoning, and verifiable evidence. We introduce ForestHG-Trace, a framework for traceable long-horizon ecological reasoning over forest environments. It represents multimodal NEON forest scenes as ecological hypergraphs, where tree instances, spatial units, semantic groups, and neighborhood relations support higher-order reasoning beyond pairwise scene graphs. An LLM-guided agent then invokes deterministic tools for reading, filtering, expansion, aggregation, comparison, and auditing, producing replayable execution traces and compact evidence records rather than only free-form answers. We further construct ForestTraceQA, an executable benchmark for evaluating ecological QA across diverse task types and reasoning depths. Experiments show that ForestHG-Trace substantially improves answer accuracy and execution faithfulness over single-step baselines and scene-graph agents, while highlighting execution depth as the main bottleneck for long-horizon ecological QA.
PhotoFlow: Agentic 3D Virtual Photography Missions
Virtual photography asks an agent to enter a prepared 3D scene with no preselected camera pose or reference image, infer a suitable shot from scene information and a language intent, choose executable camera parameters, and render the final photograph. Recent progress in vision-language models makes this kind of spatial agent increasingly plausible, but the task stresses two capabilities that remain hard to evaluate together: complex 3D spatial understanding and abstract aesthetic judgment. We introduce PhotoFlow, a Director-Reviewer-Reflector agent for closed-loop camera search. The Director builds a soft photographic blueprint and proposes diverse candidate cameras; the Reviewer combines rule checks, visual critique, and pairwise incumbent selection; and the Reflector converts failures into region memory, dead-zone suppression, and high-explore relocation. We also introduce VPhotoBench, a benchmark of 47 open-license Blender scenes and 141 language-conditioned photography missions spanning subject placement, relational composition, and atmosphere/style. On held-out experiments, PhotoFlow achieves the strongest external quality-alignment composite and success rate among one-shot prediction, single-chain reflection, anchor-bank selection, and random search under a six-round rendering budget. To our knowledge, this is the first work to make language-conditioned virtual photography in arbitrary Blender scenes an executable agent task, and our results show that an LLM-centered spatial agent can already produce strong photographs in a setting designed to challenge both 3D reasoning and aesthetic choice.
PathNavigate: A Training-Free Pathology Agent with Surprise-Guided Scan and Shared Slide Memory for Whole-Slide Image VQA
Whole-slide image visual question answering (WSI-VQA) frames pathology as an extreme-context search problem: to answer a free-form clinical query, a system must first navigate a gigapixel slide under a strict inspection budget to locate sparse, high-resolution evidence. Existing approaches largely fall into two paradigms: i) supervised pathology multimodal large language models (MLLMs) and agents can absorb localization and reasoning into learned modules, but they often couple navigation to task-specific supervision and retraining, limiting their practicality; ii) training-free pathology agents avoid this cost by keeping core models frozen, but often follow a question-first design, constructing the initial candidate set mainly from query-conditioned relevance. This can miss decisive morphology that is not named in the question, and force heavier inference-time scaffolding. To address this challenge, we introduce PathNavigate, a training-free pathology agent built around a scan-search-readout routine. Before question matching, PathNavigate scans the current slide at low magnification with a shared online memory module over frozen pathology features, producing a slide-specific surprise field that marks an abnormal-region pool. It then applies question-conditioned PLIP relevance only within this pool to select high-magnification search targets. Finally, it extracts local high-magnification evidence and answers with a frozen perceptor-adjudicator stack, using the same online memory as slide-level context. Experiments on WSI-VQA and SlideBench-BCNB show that the proposed scan-search-readout design improves answer accuracy and yields more interpretable evidence-selection trajectories with higher efficiency.The code is available online.
AgroTools: A Benchmark for Tool-Augmented Multimodal Agents in Agriculture
Agricultural decision-making increasingly requires multimodal systems that can transform visual observations into reliable, executable actions. However, existing agricultural multimodal benchmarks mainly evaluate final-answer correctness and provide limited support for assessing whether models can use external tools to complete precision-sensitive workflows. In this paper, we introduce AgroTools, a benchmark for evaluating tool-augmented multimodal agents in agriculture. AgroTools contains 539 question-answer instances paired with 1,097 heterogeneous agricultural images, spanning five task families and an executable environment of 14 agricultural tools. Each query is annotated with structured tool-use traces, enabling a dual-view evaluation of both process-level execution quality and outcome-level task success. We benchmark 9 open-source and 4 closed-source multimodal large language models on AgroTools. Results show that current models remain far from reliable in agricultural tool-use settings, with clear bottlenecks in tool planning, argument generation, execution recovery, and final-answer synthesis. We hope AgroTools will support future research on multimodal agents for high-precision agricultural applications. The benchmark and evaluation are available at https://huggingface.co/datasets/AgroTools/AgroTools.
TO-Agents: A Multi-Agent AI Pipeline for Preference-Guided Topology Optimization
Topology optimization can generate efficient structures, but designers often must manually translate qualitative intent, such as desired visual style, product experience, or manufacturability into solver settings that are not directly tied to those preferences. We present TO-Agents, a multi-agent AI framework that connects natural-language design intent with iterative topology optimization. The framework converts a human-provided problem description into validated solver inputs, runs a topology optimization solver, renders the resulting 3D topology, and uses multi-view vision-language reasoning with an independent judge agent to critique each result and revise solver parameters. We evaluate the framework on two long-horizon design tasks: a cantilever beam benchmark and a phone-stand product design. In both tasks, the designer specifies an aesthetic preference for hierarchically branched structures inspired by natural tree morphologies, and the system performs four revision cycles across ten independent replicates. TO-Agents produces at least one preference-aligned design in 60% of trials for each case study, corresponding to up to 6x more successful trials than an ablated pipeline without visual or historical feedback. Judge scores and human evaluations show that the pipeline can identify effective parameter levers, recover from poor revisions, and expand design exploration. A manufacturing agent further post-processes top-ranked designs for additive manufacturing, enabling end-to-end intent-to-prototype design. We also identify failure modes, including overshooting, selective memory, misplaced tools, and incorrect parameter reasoning. These results suggest that agentic topology optimization can shift designers from low-level parameter tuning toward higher-level specification of form and function, while highlighting safeguards needed for reliable autonomous engineering design.
IndusAgent: Reinforcing Open-Vocabulary Industrial Anomaly Detection with Agentic Tools
Multimodal large language models (MLLMs) have shown remarkable capability in bridging visual perception and textual reasoning, enabling zero-shot understanding across diverse industrial scenarios. However, their performance in open-vocabulary industrial anomaly detection (IAD) is often limited by domain-misaligned reasoning and hallucinated structural inferences. To address these challenges, we propose \textbf{IndusAgent}, a tool-augmented agentic framework for open-vocabulary IAD. Specifically, we first construct \textbf{Indus-CoT}, a structured dataset that integrates global visual observations, high-resolution local patches, and expert normalcy priors, providing supervision for fine-tuning the model on rigorous industrial inspection trajectories. Building on this, IndusAgent dynamically orchestrates a set of external tools, including dynamic region cropping, high-frequency feature enhancement, and prior retrieval, thus enabling the agent to actively resolve visual ambiguities and disentangle subtle anomalies. Furthermore, we introduce a gated reinforcement learning objective that jointly optimizes anomaly classification, localization accuracy, anomaly type reasoning, and efficient tool usage, ensuring that tool invocation occurs only when beneficial. Extensive evaluations on five industrial anomaly benchmarks, including MVTec-AD, VisA, MPDD, DTD, and SDD, demonstrate that IndusAgent achieves state-of-the-art zero-shot performance among all existing methods, validating our robustness and generalization capacity.
Vision Harnessing Agent for Open Ad-hoc Segmentation
Segmentation has become easy when the concept is known, requiring retrieval of a learned visual grounding from text. It remains hard for open ad-hoc concepts, where the grounding may not exist as one learned mask and must often be constructed from image evidence through parts, relations, exclusions, and collections. We propose a Vision-guided Ad-hoc Segmentation Agent (VASA), the first vision harnessing agent for open ad-hoc segmentation. VASA is training-free and couples a VLM agent, a segmentation foundation model, and a visual harness that maintains a working mask to make visual progress persistent, inspectable, and editable. Rather than revising text prompts alone, it plans visual operations, invokes segmentation tools, inspects results, edits the mask, and recovers from errors. We construct PARS, a new benchmark that turns part-level labels into open ad-hoc concepts through long-form definition queries. We show that VASA is consistently effective across six VLMs with varying capabilities. Using Qwen3-VL 32B Thinking as the VLM, VASA outperforms various baselines on PARS, surpassing SAM3 Agent by 13.5%-25.3%. On RefCOCOm, VASA improves over SAM3 Agent by 4.8%-8.8% and over other agentic baselines by more. VASA also remains competitive with SAM3 Agent on ReasonSeg for common, named concepts. These results validate VASA's agentic visual construction for open ad-hoc segmentation.
SimGym: A Framework for A/B Test Simulation in E-Commerce with Traffic-Grounded VLM Agents
A/B testing remains the gold standard for evaluating modifications to e-commerce storefronts, yet it diverts traffic, requires weeks to reach statistical significance, and risks degrading user experience. We present SimGym, a framework for simulating A/B tests on e-commerce storefronts using vision-language model (VLM) agents operating in a live browser. The framework comprises three key components: (a) a traffic-grounded persona generation pipeline that derives per-shop buyer archetypes and intents from production clickstream data; (b) a live-browser agent architecture that combines multimodal perception over visual and browser-structured observations with episodic memory and guardrails to conduct coherent shopping sessions across control and treatment storefronts; and (c) an evaluation protocol that compares simulated outcome shifts with observed shifts in real buyer behavior. We validate SimGym on A/B tests of visually driven UI theme changes from a major e-commerce platform across diverse storefronts and product categories. Empirical results show that SimGym agents achieve strong agreement with observed outcome shifts, attaining 77% directional alignment with add-to-cart shifts observed across interface variants in real-buyer traffic. It reduces experimental cycles from weeks to under an hour, enabling rapid experimentation without exposing real buyers to candidate variants.
OmniVL-Guard Pro: A Tool-Augmented Agent for Omnibus Vision-Language Forensics
Existing vision-language forgery detection and grounding methods operate under a closed-world paradigm, assuming verification can be completed by the model alone. However, self-contained MLLMs are constrained by finite parametric knowledge, static training corpora, and limited perceptual resolution, creating a practical ceiling in dynamic open-world forensics -- particularly for real-time event verification requiring external clues and forgery segmentation demanding fine-grained scrutiny of local manipulations. To address these limitations, we shift from scaling up the self-contained model toward reaching beyond it. We propose \textbf{OmniVL-Guard Pro}, a tool-augmented agent that extends unified forensics from closed-world prediction to open-world clues-driven reasoning. OmniVL-Guard Pro integrates a tool environment spanning real-time event search, local cropping and zooming, edge-anomaly screening, face detection, video frame extraction, and SAM3-based segmentation. To generate high-quality tool-reasoning trajectories, we introduce \textbf{Tree-Structured Self-Evolving Tool Trajectory Generation}, which produces diverse trajectories through seed guidance, guider-free self-evolution, and weakly-hinted hard sample synthesis, yielding the Full-Spectrum Tool Reasoning (FSTR) dataset for training. We further propose \textbf{Checker-Guided Agentic Reinforcement Learning} (CGARL), which provides process-level supervision to penalize cases where the answer is correct but the reasoning is distorted. Extensive experiments demonstrate that OmniVL-Guard Pro achieves state-of-the-art performance across various tasks, and exhibits strong zero-shot generalization. The FSTR dataset and code for OmniVL-Guard Pro will be publicly released at https://github.com/shen8424/OmniVL-Guard-Pro.
VideoSeeker: Incentivizing Instance-level Video Understanding via Native Agentic Tool Invocation
Large Vision-Language Models (LVLMs) have shown significant progress in video understanding, yet they face substantial challenges in tasks requiring precise spatiotemporal localization at the instance level. Existing methods primarily rely on text prompts for human-model interaction, but these prompts struggle to provide precise spatial and temporal references, resulting in poor user experience. Furthermore, current approaches typically decouple visual perception from language reasoning, centering reasoning around language rather than visual content, which limits the model's ability to proactively perceive fine-grained visual evidence. To address these challenges, we propose VideoSeeker, a novel paradigm for instance-level video understanding through visual prompts. VideoSeeker seamlessly integrates agentic reasoning with instance-level video understanding tasks, enabling the model to proactively perceive and retrieve relevant video segments on demand. We construct a four-stage fully automated data synthesis pipeline to efficiently generate large-scale, high-quality instance-level video data. We internalize tool-calling and proactive perception capabilities into the model via cold-start supervision and RL training, building a powerful video understanding model. Experiments demonstrate that our model achieves an average improvement of +13.7% over baselines on instance-level video understanding tasks, surpassing powerful closed-source models such as GPT-4o and Gemini-2.5-Pro, while also showing effective transferability on general video understanding benchmarks. The relevant datasets and code will be released publicly.
From Plans to Pixels: Learning to Plan and Orchestrate for Open-Ended Image Editing
Modern image editing models produce realistic results but struggle with abstract, multi step instructions (e.g., ``make this advertisement more vegetarian-friendly''). Prior agent based methods decompose such tasks but rely on handcrafted pipelines or teacher imitation, limiting flexibility and decoupling learning from actual editing outcomes. We propose an experiential framework for long-horizon image editing, where a planner generates structured atomic decompositions and an orchestrator selects tools and regions to execute each step. A vision language judge provides outcome-based rewards for instruction adherence and visual quality. The orchestrator is trained to maximize these rewards, and successful trajectories are used to refine the planner. By tightly coupling planning with reward driven execution, our approach yields more coherent and reliable edits than single-step or rule-based multistep baselines.
DermAgent: A Self-Reflective Agentic System for Dermatological Image Analysis with Multi-Tool Reasoning and Traceable Decision-Making
Dermatological diagnosis requires integrating fine-grained visual perception with expert clinical knowledge. Although Multimodal Large Language Models (MLLMs) facilitate interactive medical image analysis, their application in dermatology is hindered by insufficient domain-specific grounding and hallucinations. To address these issues, we propose DermAgent, a collaborative multi-tool agent that orchestrates seven specialized vision and language modules within a Plan-Execute-Reflect framework. DermAgent delivers stepwise, traceable diagnostic reasoning through three core components. First, it employs complementary visual perception tools for comprehensive morphological description, dermoscopic concept annotation, and disease diagnosis. Second, to overcome the lack of domain prior, a dual-modality retrieval module anchors every prediction in external evidence by cross-referencing 413,210 diagnosed image cases and 3,199 clinical guideline chunks. To further mitigate hallucinations, a deterministic critic module conducts strict post-hoc auditing via confidence, coverage, and conflict gates, automatically detecting inter-source disagreements to trigger targeted self-correction. Extensive experiments on five dermatology benchmarks demonstrate that DermAgent consistently outperforms state-of-the-art MLLMs and medical agent baselines across zero-shot fine-grained disease diagnosis, concept annotation, and clinical captioning tasks, exceeding GPT-4o by 17.6% in skin disease diagnostic accuracy and 3.15% in captioning ROUGE-L. Our code is available at https://github.com/YizeezLiu/DermAgent.
ReTool-Video: Recursive Tool-Using Video Agents with Meta-Augmented Tool Grounding
Video understanding requires active evidence seeking, motivating tool-augmented video agents for temporal reasoning, cross-modal understanding, and complex question answering. Existing video agents have improved video reasoning with retrieval, memory, frame inspection, and verifier tools, but they still face two limitations: (1) a coarse tool space that lacks fine-grained operations for compositional reasoning; and (2) a flat action space that forces high-level video intents into primitive executable tool calls. In this paper, we address these challenges with two complementary designs. First, we construct a MetaAug-Video Tool Library (MVTL), an extensible tool library with 134 registered tools, including 26 base tools for general multimodal signal processing and 108 meta tools for filtering, aggregation, reranking, formatting, and other intermediate-result operations. MVTL supports dual-level access to both structured video information and raw modal evidence, enabling diverse video reasoning scenarios. Second, we propose ReTool-Video, a recursive tool-using method that grounds high-level video intents into executable tool chains. In ReTool-Video, matched actions are executed directly, while unmatched intents are delegated to a resolver for parameter repair, tool substitution, or decomposition. This allows abstract actions such as temporal merging, cross-modal verification, or repeated-event aggregation to be progressively translated into concrete multimodal operations at runtime. Experiments on MVBench, MLVU, and Video-MME w/o sub. show that ReTool-Video consistently outperforms strong baselines. Further analysis demonstrates that recursive grounding and fine-grained meta tools improve the stability and effectiveness of complex video understanding.
Towards Long-horizon Embodied Agents with Tool-Aligned Vision-Language-Action Models
Vision-language-action (VLA) models are effective robot action executors, but they remain limited on long-horizon tasks due to the dual burden of extended closed-loop planning and diverse physical operations. We therefore propose VLAs-as-Tools, a strategy that distributes this burden across a high-level vision language model (VLM) agent for temporal reasoning and a family of specialized VLA tools for diverse local physical operations. The VLM handles scene analysis, global planning, and recovery, while each VLA tool executes a bounded subtask. To tightly couple agent planning with VLA tool execution in long-horizon tasks, we introduce a VLA tool-family interface that exposes explicit tool selection and in-execution progress feedback, enabling efficient event-triggered agent replanning without continuous agent polling. To obtain diverse specialized VLA tools that faithfully follow agent invocations, we further propose Tool-Aligned Post-Training (TAPT), which constructs invocation-aligned training units for instruction following and adopts tool-family residual adapters for efficient tool specialization. Experiments show that VLAs-as-Tools improves the success rate of by 4.8 points on LIBERO-Long and 23.1 points on RoboTwin, and further enhances invocation fidelity by 15.0 points as measured by Non-biased Rate. Code will be released.
From Web to Pixels: Bringing Agentic Search into Visual Perception
Visual perception connects high-level semantic understanding to pixel-level perception, but most existing settings assume that the decisive evidence for identifying a target is already in the image or frozen model knowledge. We study a more practical yet harder open-world case where a visible object must first be resolved from external facts, recent events, long-tail entities, or multi-hop relations before it can be localized. We formalize this challenge as Perception Deep Research and introduce WebEye, an object-anchored benchmark with verifiable evidence, knowledge-intensive queries, precise box/mask annotations, and three task views: Search-based Grounding, Search-based Segmentation, and Search-based VQA. WebEyes contains 120 images, 473 annotated object instances, 645 unique QA pairs, and 1,927 task samples. We further propose Pixel-Searcher, an agentic search-to-pixel workflow that resolves hidden target identities and binds them to boxes, masks, or grounded answers. Experiments show that Pixel-Searcher achieves the strongest open-source performance across all three task views, while failures mainly arise from evidence acquisition, identity resolution, and visual instance binding.
VideoSEAL: Mitigating Evidence Misalignment in Agentic Long Video Understanding by Decoupling Answer Authority
Long video question answering requires locating sparse, time-scattered visual evidence within highly redundant content. Although current MLLMs perform well on short videos, long videos introduce long-horizon search and verification, which often necessitates multi-turn, agentic interaction. We show that existing LVU agents can exhibit "evidence misalignment": they produce correct answers that are not supported by the retrieved or inspected evidence. To characterize this failure, we introduce two diagnostics (temporal groundedness and semantic groundedness) and use them to reveal two pressures that amplify misalignment: prompt pressure from shared-context saturation at inference time and reward pressure from outcome-only optimization during training. These findings point to a structural root cause: the coupled agent paradigm conflates long-horizon planning with answer authority. We therefore propose the decoupled planner-inspector framework, which separates planning from answer authority and gates final answering on pixel-level verification. Across four long-video benchmarks, our framework improves both answer accuracy and evidence alignment, achieving 55.1% on LVBench and 62.0% on LongVideoBench while producing interpretable search trajectories. Moreover, the decoupled architecture scales consistently with increased search budgets and supports plug-and-play upgrades of the MLLM backbone without retraining the planner. Code and models are available at https://github.com/Echochef/VideoSEAL.
Towards On-Policy Data Evolution for Visual-Native Multimodal Deep Search Agents
Multimodal deep search requires an agent to solve open-world problems by chaining search, tool use, and visual reasoning over evolving textual and visual context. Two bottlenecks limit current systems. First, existing tool-use harnesses treat images returned by search, browsing, or transformation as transient outputs, so intermediate visual evidence cannot be re-consumed by later tools. Second, training data is usually built by fixed curation recipes that cannot track the target agent's evolving capability. To address these challenges, we first introduce a visual-native agent harness centered on an image bank reference protocol, which registers every tool-returned image as an addressable reference and makes intermediate visual evidence reusable by later tools. On top of this harness, On-policy Data Evolution (ODE) runs a closed-loop data generator that refines itself across rounds from rollouts of the policy being trained. This per-round refinement makes each round's data target what the current policy still needs to learn. The same framework supports both diverse supervised fine-tuning data and policy-aware reinforcement learning data curation, covering the full training lifecycle of the target agent. Across 8 multimodal deep search benchmarks, ODE improves the Qwen3-VL-8B agent from 24.9% to 39.0% on average, surpassing Gemini-2.5 Pro in standard agent-workflow setting (37.9%). At 30B, ODE raises the average score from 30.6% to 41.5%. Further analyses validate the effectiveness of image-bank reuse, especially on complex tasks requiring iterative visual refinement, while rollout-feedback evolution yields more grounded SFT traces and better policy-matched RL tasks than static synthesis.
AnomalyClaw: A Universal Visual Anomaly Detection Agent via Tool-Grounded Refutation
Visual anomaly detection (VAD) is crucial in many real-world fields, such as industrial inspection, medical imaging, infrastructure monitoring, and remote sensing. However, the specific anomaly definitions, data modalities, and annotation standards across different domains make it difficult to transfer single-domain trained VAD models. Vision-language models (VLMs), pre-trained on large-scale cross-domain data, can perform visual perception under task instructions, offering a promising solution for cross-domain VAD. However, single-inference VLM judgments are unreliable, since they rely more on prior knowledge than on normal-sample references or fine-grained feature evidence. We therefore present AnomalyClaw, a training-free VAD agent that turns anomaly judgment into a multi-round refutation process. In each round, the agent proposes candidate anomalies and refutes each against normal-sample references, drawing on a 13-tool library for visual verification, reference parsing, and frozen expert probing. On the CrossDomainVAD-12 benchmark (12 datasets), AnomalyClaw achieves consistent macro-AUROC improvements over single-step direct inference with +6.23 pp on GPT-5.5, +7.93 pp on Seed2.0-lite, and +3.52 pp on Qwen3.5-VL-27B. We further introduce an optional verbalized self-evolution extension. It builds an online rulebook from internal-branch disagreement without oracle labels. On Qwen3.5-VL-27B, it delivers a +2.09 pp mean gain, comparable to a K = 10 oracle-label supervised baseline (+1.99 pp). These results show that agentic refutation improve anomaly understanding and reasoning of VLMs, rather than merely aggregating tool outputs.
InterLV-Search: Benchmarking Interleaved Multimodal Agentic Search
Existing benchmarks for multimodal agentic search evaluate multimodal search and visual browsing, but visual evidence is either confined to the input or treated as an answer endpoint rather than part of an interleaved search trajectory. We introduce \textbf{InterLV-Search}, a benchmark for Interleaved Language-Vision Agentic Search, in which textual and visual evidence is repeatedly used to condition later search. It contains 2,061 examples across three levels: active visual evidence seeking, controlled offline interleaved multimodal search, and open-web interleaved multimodal search. Beyond existing benchmarks, it also includes multimodal multi-branch samples that involve comparison between multiple entities during the evidence search. We construct Level 1 and Level 2 with automated pipelines and Level 3 with a machine-led, human-supervised open-web pipeline. We further provide InterLV-Agent for standardized tool use, trajectory logging, and evaluation. Experiments on proprietary and open-source multimodal agents show that current systems remain far from solving interleaved multimodal search, with the best model below 50% overall accuracy, highlighting challenges in visual evidence seeking, search control, and multimodal evidence integration. We release the benchmark data and evaluation code at https://github.com/hbhalpha/InterLV-Search-Bench
Hierarchical Visual Agent: Managing Contexts in Joint Image-Text Space for Advanced Chart Reasoning
Advanced chart question answering requires both precise perception of small visual elements and multi-step reasoning across several subplots. While existing MLLMs are strong at understanding single plots, they often struggle with multi-step reasoning across multiple subplots. We propose HierVA, a hierarchical visual agent framework for chart reasoning that iteratively constructs and updates a working context in a joint image--text space. A high-level manager generates plans and maintains a compact context containing only key information, while specialized workers perform reasoning, gather evidence, and return results. In particular, the agent maintains separate visual and textual contexts, using a zoom-in tool to restrict the visual context. Experiments on the CharXiv reasoning subset demonstrate consistent improvements over strong multimodal baselines, and ablation studies verify that hierarchical architecture, scoped visual context, and distilled context contribute complementary gains.
GAZE: Grounded Agentic Zero-shot Evaluation with Viewer-Level Tools and Literature Retrieval on Rare Brain MRI
Vision-language models (VLMs) read an image and produce text in a single forward pass, whereas radiologists typically inspect an image several times and consult the literature before writing a report. We introduce GAZE (Grounded Agentic Zero-shot Evaluation), a framework that lets a medical VLM work in this iterative way by calling viewer-level tools (zoom, windowing, contrast, edge detection) and two retrieval tools backed by the U.S. National Library of Medicine (PubMed for medical literature, Open-i for radiological images), with structured outputs validated against a schema and full tool-call traces recorded for auditability. On NOVA, a benchmark of 906 brain MRI cases covering 281 rare neurological conditions, GAZE reaches 58.2 mean average precision (mAP) at intersection-over-union (IoU) 0.3 for lesion localisation and 34.9% Top-1 diagnostic accuracy under a joint protocol that scores captioning, diagnosis, and localisation from the image alone, without task-specific fine-tuning. Before any tool is used, structured prompting and schema-validated outputs already improve over the published Gemini 2.0 Flash baseline (20.2 to 29.4 [email protected]), so framework design is itself an experimental variable. Tool use helps rare pathologies disproportionately: the fraction of cases with IoU > 0.3 rises from 17% to 58% for diagnoses with three or fewer examples versus 25% to 68% for common conditions (10 cases), with gains tracking engagement (Gemini 3 Flash: Cohen's d = 0.79, 11.8 tool calls per case; Gemini 2.0 Flash: tools used in 8.2% of cases, no significant benefit). Retrieval ablations additionally reveal a model-dependent trade-off in which gains in diagnosis can coincide with losses in localisation, reinforcing the case for joint evaluation of diagnosis, localisation, and captioning in medical VLMs.