User Interface

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5 papers in the last 28 days · 0.1% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

1 new paper

A weekly snapshot of new work published in User Interface.

Period ending 2026-09-14

1 new paper

A weekly snapshot of new work published in User Interface.

Period ending 2026-09-07

1 new paper

A weekly snapshot of new work published in User Interface.

24 papers

Latest in User Interface

Sep 15, 2026cs.HC

CareMirror: Bringing Caregiver Wellbeing into the Dementia Care Ecosystem

Family caregivers of people living with dementia shoulder emotional and practical responsibilities, yet their own wellbeing often remains peripheral to dementia care. We built CareMirror, an envisioned caregiver wellbeing ecosystem with interconnected caregiver- and clinician-facing interfaces for longitudinal reflection, personalized support, and caregiver-controlled sharing with clinical care. We conducted semi-structured interviews with 14 caregivers, using CareMirror as a design probe to examine how they perceived this ecosystem and what expectations, concerns, and boundaries emerged around clinical connection. Caregivers valued attention to their wellbeing, longitudinal awareness, context-sensitive support, and clinical visibility when it could lead to meaningful follow-up. However, repeated reflection could become burdensome or emotionally difficult, automatic clinical sharing could inhibit candid disclosure, and participants wanted control over what information entered clinical care. They also expected AI to support reflection and communication without replacing caregiver voice or clinician judgment. We contribute design considerations for proactive, clinically connected caregiver wellbeing support.
Jiayue Melissa Shi, Ethan Nguyen, Drishti Goel +7
Sep 11, 2026cs.RO

UniMPA: A Unified Memory-Prediction-Action Model via Action-Grounded Transition Modeling

Recent advances in Vision-Language-Action (VLA) models have improved robotic manipulation, yet observation-to-action learning remains limited by a fundamental transition realizability gap, manifested in three tightly coupled problems: (i) Transition ambiguity. Visually similar current observations may correspond to different manipulation phases and imply different subsequent transitions. (ii) Prediction--execution mismatch. A visually plausible predicted future observation does not necessarily correspond to a physically realizable transition. (iii) Experience--realization mismatch. A historically executable action pattern may not necessarily realize the intended transition in the current scene and therefore requires context-aware adaptation. Accordingly, we propose UniMPA, a Unified Memory-Prediction-Action model that addresses these problems through a shared action-grounded transition interface. (i) UniMPA introduces Persistent-Selective Future Prediction to resolve transition ambiguity by modeling the intended future state evolution. A persistent latent stream continuously tracks task-level progress, while a transition-critical pixel stream selectively resolves fine-grained interaction changes through memory-grounded prediction. (ii) To assess the physical executability of the anticipated transition, the predicted transition queries a temporal Visual-Action Memory Bank. The bank retrieves historically realized visual-action experience, grounding future prediction in executable evidence. (iii) To adapt executable experience to the current scene, an Action-Visual Memory Bank retrieves visually grounded action prototypes from historical action evolution. Prototype-Biased Flow then shifts the flow source toward a historically supported action manifold for context-aware refinement.
Wei Li, Rui Shao, Jie He +3
Sep 11, 2026cs.LG

DR-LabStack: Design and Implementation of a Clinician-Facing Web System for Diabetic Retinopathy Prediction

Pretrained diabetic retinopathy (DR) prediction models differ in their input fields, serialization formats, preprocessing requirements, and output semantics. Making these models accessible through a common clinical interface therefore requires explicit coordination between the user interface and the inference service. We designed and implemented DR-LabStack, a React-Flask web system integrating four externally developed pretrained models: RuleFit, Pruned RuleFit, Elaborative XGBoost, and Two-level Ensemble. A shared form retrieves ordered model features, renders model-specific numerical and categorical controls, and constructs a positional input vector. Backend adapters load heterogeneous artifacts and apply the ensemble's accompanying scaler, while a common JSON response supports binary classification display alongside method and source information. Functional evaluation on September 8, 2026 used copied application files and real model artifacts in a documented isolated environment. All four models loaded and exposed their 14-, 6-, 8-, and 25-field contracts. Sixty-two Flask test-client requests characterized service behavior; 12 limited-vector checks confirmed invocation-path and threshold consistency. Twenty-four browser-component scenarios with mocked transport verified input ordering and result rendering and characterized input-validation behavior. The resulting system demonstrates a reusable interaction and serving workflow for heterogeneous DR models. The contribution is web-system design, integration, and software functionality; clinical effectiveness and clinician usability require separate evaluation.
Yingfan Xu, Tieming Liu, Ye Liang
Sep 1, 2026cs.CV

Solaris: Towards Interfaces That Are Generated, Not Coded

Digital interfaces are traditionally implemented through intermediate representations such as code, requiring their appearance and behavior to be specified in advance. We introduce Solaris, an interface world model that instead generates an interactive UI directly, frame by frame, in response to user actions. Solaris treats mouse interactions as conditioning signals and autoregressively synthesizes the resulting visual state at interactive speeds. To enable real-time generation while maintaining visual coherence over extended interactions, we combine autoregressive frame generation with few-step distillation and training on the model's own outputs. A language model complements the visual world model by interpreting user intent and specifying how interactions should affect the generated environment, separating high-level reasoning from visual rendering. By generating both the appearance and behavior of an interface dynamically, Solaris enables open-ended interactions that need not be explicitly programmed in advance. We view interface world models as a step toward a new paradigm for software, where interfaces are generated and adapted continuously around user intent rather than implemented as fixed collections of predefined states and
Yuval Alaluf, Omri Avrahami, Guy Bukchin Leshem +18
Aug 29, 2026cs.AI

EvoGenUI-Bench: Evaluating LLMs as Multi-Turn Generative UI Assistants

Large language models can generate interactive web interfaces, but reliable generative UI requires maintaining an executable artifact as user requests evolve. We introduce EvoGenUI-Bench, a benchmark for multi-turn interface maintenance comprising 150 five-turn tasks and 750 turns across three scenarios: information presentation, executable interaction, and tool-grounded external state. We execute generated artifacts in a browser and evaluate them using screenshots, source and DOM evidence, actor traces, and runtime logs. Beyond turn-level and episode-level success, we measure cross-turn retention with Adjacent Pass Retention. Across eight models, even the strongest achieves 74.9% Turn Pass while completing only 37.3% of five-turn episodes; APR further falls to 52.4% on tool-grounded tasks. Diagnostic analysis shows that presentation failures center on information architecture, interaction failures on derived-state propagation and affordance binding, and tool-grounded failures additionally involve external-state grounding and requirement decomposition. These results reframe generative UI evaluation from judging isolated outputs to testing whether interface behavior, derived state, external state, and assistant claims remain synchronized as the artifact evolves.
Yue Peng, Lanke Xia, Zihan Wang +3
Aug 12, 2026cs.CV

From Visual Widgets to UI Code: Efficient Tool-Grounded Generation

Existing screenshot-to-code systems face a trade-off between flexibility and controllability. Direct multimodal generation can hallucinate visible details, whereas structured pipelines reduce such errors through component-wise decomposition, predefined templates, and customized intermediate representations. These structures, however, introduce additional generative orchestration and restrict outputs to designs covered by the representation. We investigate whether selective tool grounding can improve the fidelity--efficiency trade-off of direct widget-to-code generation. We introduce \textbf{WidgetGen}, a lightweight tool-grounded framework that extracts observable text and color evidence, performs high-level layout and optional chart reasoning, and directly generates executable JavaScript XML (\emph{JSX}). This design reduces reliance on component-wise generation while avoiding a fixed UI schema. Across six multimodal models and 1,0001{,}000 held-out widgets, WidgetGen outperforms direct prompting and the structured Widget2Code pipeline on most visual reconstruction metrics, with consistent gains in area, legibility, and style. Finally, reconstruction-derived image-code pairs improve six Qwen-family open-weight models across every reported metric through supervised fine-tuning. These results establish WidgetGen as a strong lightweight baseline and show that selective evidence grounding offers an effective alternative to extensive representation constraints.
Houston H. Zhang, Tao Zhang, Li Gu +5
Aug 6, 2026cs.AI

StepReflect: Structured UI Transition Reflection for Mobile GUI Agents

Autonomous mobile GUI agents require accurate action reflection for reliable long-horizon execution. Existing approaches rely on open-ended multimodal reasoning after each action, which is costly and poorly matched to the structured nature of GUI state transitions. We propose StepReflect, which formulates per-step GUI reflection as supervised structured prediction conditioned on explicit transition specifications and paired visual evidence. StepReflect is trained through a staged pipeline combining supervised fine-tuning, teacher-student distillation, and preference- and reward-based refinement. Offline, the resulting 8B model achieves 82.16% transition-level accuracy on AndroidWorld, exceeding zero-shot GPT-5.2 by 11.83 percentage points under the same structured input. Online, across M3A, Agent-SAMA, MAI-UI-8B, and Seed-2.0-Pro, StepReflect achieves higher task success in three of four agent configurations and remains within one successful task of the GPT-5.2 Reflection Agent in the fourth. It also reduces paid API charges relative to GPT-based reflection in all four configurations. These results establish StepReflect as a practical, locally deployable alternative to repeated frontier-model reflection for long-horizon mobile GUI agents.
Linqiang Guo, Wei Liu, Li Gu +3
Aug 4, 2026cs.SE

Can LLMs Test Terminal User Interfaces?

Terminal User Interfaces (TUIs) combine the stateful, screen-oriented behaviour of GUIs with terminal deployment and are now common in developer tools. Yet they lack a dedicated testing methodology. We survey 197 real-world TUI applications: only 12% of test code exercises the interface, and 45% of those tests never send input, checking a static frame instead. We turn these applications into a headless benchmark spanning ratatui/Rust, bubbletea/Go, textual/Python, and ink/TypeScript, packaging each as an instrumented Docker image. We record line and widget coverage where reliable, rendered terminal states, and crashes. Under equal wall-clock budgets, we compare four frontier LLMs with random exploration. No model dominates. Random is a strong time-budgeted baseline, but its crash advantage comes from higher throughput: per interaction, LLM guidance is more efficient and uniquely reaches input-gated faults. Automatically deriving launch inputs yields the largest practical gain, enabling applications that otherwise never start. Line coverage poorly predicts crash discovery, weakening it as a proxy for test effectiveness. Automated TUI testing is feasible but far from solved, and honest baselines matter more than model choice. We release the coverage tool tuicov at https://github.com/tui-testing/tuicov and the testing framework tuibot at https://github.com/tui-testing/tuibot.
Chao Peng, Ruida Hu, Ajitha Rajan +3
Jul 28, 2026cs.MA

Towards a Systems Foundation for Agentic Cloud Management

Agentic cloud management is emerging as a practice to automate laborious operations, minimize toil, and improve responsiveness. Despite the rapid development of autonomous management agents, we argue that the fundamental missing piece is a systems foundation to enable safe, effective operations across agents and between agents and human operators. In this paper, we advocate for the need of such a systems foundation and share our efforts on developing CloudWeaver, an agentic management substrate that works across existing cloud-user interfaces and future agent-native interfaces. Specifically, we discuss how CloudWeaver (1) scopes the context of individual agent sessions with local views of cloud resources and (2) coordinates concurrent management operations on shared cloud resources. CloudWeaver offers strong safety guarantees and attributable feedback in the presence of conflicting intents, while preserving concurrency between independent operations. We validate CloudWeaver using a representative Azure API workload.
Minghao Li, Ziqian Liu, Ziyu Mao +5
Jul 20, 2026cs.LG

SEE: Structure-aware Exploring \& Exploiting for Long-horizon GUI Agent Trajectory Synthesis

Graphical User Interface (GUI) agents powered by vision-language models hold promise for automating real-world mobile tasks. However, progress is limited by the lack of high-coverage, long-horizon interaction trajectories collected from element-rich and rapidly evolving apps. Existing pipelines often rely on costly human demonstrations or on-policy framework, which tends to over-sample common flows while missing rare transitions and complex multi-step procedures. To address this problem, we propose SEE, a two-stage data synthesis framework consisting of (i) an efficient exploration stage that builds an explicit UI transition graph over screens and elements, and (ii) a graph-based synthesis stage that composes diverse multi-step trajectories via planning and controlled sampling. This design yields reproducible and explainable data generation, while explicitly preventing spurious cycles and enabling long-horizon composition. Across multiple real-world apps, SEE produces trajectories with an average length of 14.8 steps while avoiding spurious loops, and agents fine-tuned on SEE achieve improved task success and generalization to unseen screens. We will publicly release our synthesis code and dataset.
Zhuohang Fan, Beichen Zhang, Yuanfa Li +4
Jul 16, 2026cs.AI

Tactile: Giving Computer-Using Agents Hands and Feet

Computer-use agents are becoming capable software operators, but their interface to desktop applications is still often a brittle motor layer: they look at screenshots, predict coordinates, click, and hope that the visible state changed as intended. This collapses target grounding, action execution, and outcome verification into a single ambiguous operation. We present Tactile, an open-source tool layer that gives agents a more reliable "hands and feet" for desktop use. Tactile converts heterogeneous UI evidence--operating-system accessibility semantics, OCR-grounded text, and visual fallback regions--into action-grounded interface states: compact target candidates with source labels, roles or text, state, geometry, executable affordances, and verification cues. Agents operate through an observe-ground-act-verify loop that prefers native semantic actions when available, falls back to OCR-grounded coordinates when visible text is the best evidence, and keeps full provenance for replay and failure attribution. On macOSWorld-style tasks, adding Tactile improves Codex Success@100 from 41.1% to 50.0% overall and from 45.2% to 55.3% on accessibility-adapted tasks; a 96-task cross-agent subset shows consistent gains across Codex, Claude Code, OpenCode, and Goose. These results suggest that reliable computer use requires not only stronger models, but also a reusable execution substrate that exposes software actions as semantic, verifiable, and auditable objects rather than anonymous screen coordinates.
Yong Liu, Zhenyi Zhong, Zhanpeng Shi
Jul 15, 2026cs.RO

An Empirical Study on Stage-Information Interfaces for VLA Fine-Tuning

One high-level instruction in long-horizon manipulation can cover several action stages. We use segmented action annotations as an intermediate representation between the full-task instruction and VLA action chunks. A progress module tracks the active stage, while the action policy receives stage information either as current-stage text or as a normalized ordinal stage index in robot state. We compare these interfaces with GR00T N1.6 on LIBERO-10 under direct fine-tuning and continuation fine-tuning from a full-task instruction baseline. Under direct fine-tuning, full-task instruction, current-stage text, and Ordinal Stage-State achieve mean success rates of 57.45%, 50.24%, and 54.36%, respectively, showing that explicit stage information does not automatically improve the policy. Under continuation, the corresponding means are 49.07%, 50.00%, and 53.75%, with Ordinal Stage-State exceeding both alternatives in all three paired runs. The observed benefit differs across interface representations and training arrangements.
Yingwei Ji
Jul 2, 2026cs.CV

Beyond Pixel Diffs: Benchmarking Image Change Captioning for Web UI Visual Regression Testing

Visual regression testing (VRT) is a standard quality assurance step in modern software release pipelines. On every change, it re-renders user interface (UI) screenshots, compares each one against an approved baseline image, and routes any detected difference to a human reviewer who decides whether it is an intended update or an unintended regression. A widely used approach, especially in open-source and continuous-integration pipelines, is pixel-level comparison, which is semantically blind and treats rendering noise and genuine defects identically, producing large volumes of false positives that force developers and testers to spend substantial time and effort manually reviewing flagged differences at every release cycle. Industry tools apply machine learning to VRT, but lack public evaluation. More critically, no dataset or benchmark exists to support natural language descriptions of UI changes, a capability that tells testers what changed in words instead of leaving them to interpret a binary flag or a highlighted region. To address the gap, we propose a new task, Web UI Image Change Captioning (WUICC), which sits at the intersection of VRT and image difference captioning (IDC), and release WUICC-bench, its first dataset and benchmark for the task. We evaluate eleven representative IDC methods, together with two zero-shot general-purpose LLMs. We find that: (1) these methods tend to struggle in the Web UI domain due to its layout diversity, dense text, and fine-grained changes, and (2) yet the trained methods already suppress non-meaningful visual noise far more selectively than the pixel-level comparison VRT relies on, providing a solid foundation for future domain-specific research.
Licheng Zhang, Bach Le, Pengtao Zhao +1
Jun 16, 2026cs.CV

Video2Code: Generating Interactive Webpages from UI Videos via Action-Aware Revisit

UI videos provide a natural input for generating interactive webpages, as they capture both webpage appearance and action-triggered state transitions. However, directly applying video-capable vision-language models to this task remains insufficient. Existing models typically rely on sparse sampling or compressed temporal representations, which may miss short action boundaries and break the state-action-state transitions needed to implement webpage behavior. We formulate UI video-to-code generation as executable state-transition recovery from interaction videos, and identify this failure mode as state-transition misalignment. We introduce Video2Code, an action-aware video-to-code approach for recovering executable UI state transitions. Rather than allocating the visual budget uniformly across the video, Video2Code first performs coarse video understanding to locate action-critical regions, then invokes a temporal clipping tool to revisit these regions at higher temporal resolution before generating HTML/CSS/JavaScript code. We instantiate Video2Code with action-aligned video-code supervision and evaluate it under both visual and functional criteria. Experiments show that Video2Code substantially strengthens the underlying open-source model for UI video-to-code generation, improving functional correctness over direct video observation, especially on dense multi-step interactions.
Mingde Xu, Zhen Yang, Yan Wang +7
Jun 11, 2026cs.AI

Reasoning for Mobile User Experience with Multimodal LLMs: Task, Benchmark, and Approach

User experience (UX) centered on usability, perceived consistency, and functional clarity is fundamental to real-world user interfaces (UI). The application of multimodal large language models (MLLMs) in the field of user interfaces is evolving rapidly, such as visual element grounding, graphical user interface (GUI) agents, and design-to-code generation. However, research efforts on evaluating UX based on UI screenshots are still immature. To address this, we propose UXBench, a novel multimodal benchmark consisting of 2,000 VQA data samples designed to assess MLLMs' ability to perform UI-based reasoning. UXBench includes 8 tasks based on real-world UI screenshots that require fine-grained diagnosis of UX issues across layout relationships, visual hierarchy, and content consistency. Our extensive evaluation of mainstream MLLMs shows that they remain fundamentally limited in their capacity for UI-based reasoning. The results underscore the need for further advancements in this area. To bridge this gap, we propose UI-UX, an MLLM based on Qwen3-VL-4B-Thinking foundation model and enhanced via reinforcement learning with two key innovations: a reward routing mechanism that dynamically balances perceptual understanding and logical reasoning during inference, and an asymmetric transition reward that suppresses redundant or insufficient reasoning steps. Experiments demonstrate that UI-UX achieves state-of-the-art (SOTA) performance on UXBench, attaining an accuracy of 0.7963 -- surpassing Claude-4.5-Sonnet's 0.6550 -- while exhibiting strong generalization across diverse UI tasks and maintaining low inference latency.
Ruichao Mao, Zhou Fang, Teng Guo +9
Jun 4, 2026cs.AI

PerceptUI: LLM Agents as Human-Aligned Synthetic Users for UI/UX Evaluation

User interface (UI) and user experience (UX) evaluation is central to product development, yet reliable feedback still relies on recruiting human participants or running online A/B tests, making early-stage iteration slow and costly. In light of this, recent work has explored Multimodal Large Language Models as proxy evaluators. However, existing approaches either produce surface-level critiques or a judgment that reflects the model's own biases rather than the genuine response of a particular user. We introduce PerceptUI, a framework for persona-conditioned UI/UX evaluation that predicts how a specific user would answer interface-related questions and produces natural-language rationales. PerceptUI is trained in two stages: (i) contrastive reflection fine-tuning distills teacher-generated rationales by extracting lessons from human decisions, and (ii) a reflective prompt-evolution step from the model's own failure traces. Across multiple domains and datasets, PerceptUI achieves human-level realism, generalizes to unseen questions and personas, and yields population-level response distributions.
Nicolas Bougie, Xiaotong Ye, Gian Maria Marconi +1
Jun 2, 2026cs.AI

MedCUA-Bench: A Screenshot-Only Benchmark for Clinical Computer-Use Agents

Computer-use agents could automate repetitive screen-based clinical work, but their reliability in medical graphical user interfaces remains largely unvalidated. Existing benchmarks focus on general web or desktop tasks and underrepresent medical software, which requires domain knowledge, exhibits markedly different UI design from mainstream applications, lacks public testing environments, and demands safety validation beyond task completion. We introduce MedCUA-Bench, an interactive benchmark for clinical computer-use agents. It covers 18 clinical scenarios across 10 medical domains, reconstructed from real product manuals and open-source medical systems to capture authentic clinical interfaces while avoiding licensing and privacy constraints. Each task ships with paired intent- and step-level goals to disentangle clinical reasoning from UI execution, and is evaluated by a deterministic checker over task completion and five clinical safety dimensions. Across 23 agents, the best closed-source model reaches 54.2% strict success, while all models remain below 9% on the real OpenEMR. Open-source agents average only 2.5%, with the best reaching 16.2%. MedCUA-Bench exposes the gap between current agents and reliable clinical software use, providing a reproducible testbed for future research.
Jia Yu, Zilong Wang, Xinyang Jiang +2
May 7, 2026cs.SE

Computer Use at the Edge of the Statistical Precipice

Evaluating Computer Use Agents (CUAs) on interactive environments is fraught with methodological pitfalls that the field has yet to systematically address. We show that a 1MB replay script that blindly executes a recorded action sequence without ever observing the screen outperforms frontier models on prominent static benchmarks, and prove that its expected success rate is exactly equal to the source agent's pass@k in deterministic environments. We trace this and other failures to two root causes: non-principled environment design (static, unsandboxed, or unreliably verified environments) and non-principled evaluation methodology (naive aggregation and misuse of pass@k for stateful UI interactions). To address the first, we propose PRISM, five design principles for CUA environments (privileged verification, realistic environments, integrity-checked configurations, sandboxed execution, and multifactorial variability) and instantiate them in DigiWorld, a benchmark of 15 realistic sandboxed mobile applications able to evaluate agents in over 3.2 million verified unique configurations. To address the second, we develop an aggregation framework pairing Wilson score intervals with hierarchical bootstrap, producing confidence intervals that correctly account for the nested structure of CUA benchmarks, as we empirically demonstrate. All together, we show that principled environment design and rigorous evaluation methodology are not optional refinements but prerequisites for meaningful CUA research.
Pierluca D'Oro, Sneha Silwal, William Wong +6
Apr 28, 2026cs.HC

Beyond Screenshots: Evaluating VLMs' Understanding of UI Animations

AI agents operating on user interfaces must understand how interfaces communicate state and feedback to act reliably. As a core communicative modality, animations are increasingly used in modern interfaces, serving critical functional purposes beyond mere aesthetics. Thus, understanding UI animation is essential for comprehensive interface interpretation. However, recent studies of Vision Language Models (VLMs) for UI understanding have focused primarily on static screenshots, leaving it unclear how well these models handle dynamic UI animations. To address this gap, we created AniMINT, a novel dataset of 300 densely annotated UI animation videos. We systematically evaluate state-of-the-art VLMs on UI animation understanding, including their abilities to perceive the animation effects, identify animation purposes, and interpret animation meaning. Our results show that VLMs can reliably detect primitive motion. However, their high-level animation interpretation remains inconsistent, with substantial gaps relative to human performance. Finally, we use Motion, Context, and Perceptual Cues (MCPC) to probe factors affecting VLM performance, revealing key bottlenecks and directions for future improvement.
Chen Liang, Xirui Jiang, Naihao Deng +2
Apr 28, 2026cs.CL

Training Computer Use Agents to Assess the Usability of Graphical User Interfaces

Usability testing with experts and potential users can assess the effectiveness, efficiency, and user satisfaction of graphical user interfaces (GUIs) but doing so remains a costly and time-intensive process. Prior work has used computer use agents (CUAs) and other generative agents that can simulate user interactions and preference, but we show that agents still struggle to provide accurate usability assessments. In this work, we present a novel machine learning method that operationalizes a computational definition of usability to train CUAs to assess GUI usability by i) prioritizing important interaction flows, ii) executing them through human-like interactions, and iii) predicting a learned numerical usability score. We train a computer use agent, uxCUA, with our algorithm on a large-scale dataset of fully interactive user interfaces (UIs) paired with usability labels and human preferences. We show that uxCUA outperforms larger models in accurate usability assessments and produces realistic critiques of both synthetic and real UIs. More broadly, our work aims to build a principled, data-driven foundation for automated usability assessment in HCI.
Alice Gao, Weixi Tong, Rishab Vempati +4
Apr 20, 2026cs.CR

Temporal UI State Inconsistency in Desktop GUI Agents: Formalizing and Defending Against TOCTOU Attacks on Computer-Use Agents

GUI agents that control desktop computers via screenshot-and-click loops introduce a new class of vulnerability: the observation-to-action gap (mean 6.51 s on real OSWorld workloads) creates a Time-Of-Check, Time-Of-Use (TOCTOU) window during which an unprivileged attacker can manipulate the UI state. We formalize this as a Visual Atomicity Violation and characterize three concrete attack primitives: (A) Notification Overlay Hijack, (B) Window Focus Manipulation, and (C) Web DOM Injection. Primitive B, the closest desktop analog to Android Action Rebinding, achieves 100% action-redirection success rate with zero visual evidence at the observation time. We propose Pre-execution UI State Verification (PUSV), a lightweight three-layer defense that re-verifies the UI state immediately before each action dispatch: masked pixel SSIM at the click target (L1), global screenshot diff (L2a), and X Window snapshot diff (L2b). PUSV achieves 100% Action Interception Rate across 180 adversarial trials (135 Primitive A + 45 Primitive B) with zero false positives and < 0.1 s overhead. Against Primitive C (zero-visual-footprint DOM injection), PUSV reveals a structural blind spot (~0% AIR), motivating future OS+DOM defense-in-depth architectures. No single PUSV layer alone achieves full coverage; different primitives require different detection signals, validating the layered design.
Wenpeng Xu
Apr 16, 2026cs.CV

MM-WebAgent: A Hierarchical Multimodal Web Agent for Webpage Generation

The rapid progress of Artificial Intelligence Generated Content (AIGC) tools enables images, videos, and visualizations to be created on demand for webpage design, offering a flexible and increasingly adopted paradigm for modern UI/UX. However, directly integrating such tools into automated webpage generation often leads to style inconsistency and poor global coherence, as elements are generated in isolation. We propose MM-WebAgent, a hierarchical agentic framework for multimodal webpage generation that coordinates AIGC-based element generation through hierarchical planning and iterative self-reflection. MM-WebAgent jointly optimizes global layout, local multimodal content, and their integration, producing coherent and visually consistent webpages. We further introduce a benchmark for multimodal webpage generation and a multi-level evaluation protocol for systematic assessment. Experiments demonstrate that MM-WebAgent outperforms code-generation and agent-based baselines, especially on multimodal element generation and integration. Code & Data: https://aka.ms/mm-webagent.
Yan Li, Zezi Zeng, Yifan Yang +12
Apr 10, 2026cs.LG

Efficient Personalization of Generative User Interfaces

Generative user interfaces (GenUIs) create new opportunities to adapt interfaces to individual users on demand. Yet personalization is difficult because it is not possible to provide settings for screens that have not yet been generated, making it necessary to learn preferences from users' feedback on generated interfaces. Such feedback is sparse, subjective, and often difficult to articulate. We study this problem through a new dataset in which 20 participants each judge the same 600 pairs of GenUIs. Their judgments differ substantially (Krippendorff's alpha = 0.25), and written rationales show that even when participants consider similar UI properties, such as color tone or hierarchy, they often make different choices and prioritize them differently. We develop a sample-efficient personalization method that uses a few pairwise judgments to weight prior users' preferences rather than relying on a fixed rubric of UI attributes. Our method outperforms a pretrained UI evaluator and a larger multimodal model offline. In an online study with 12 new users, participants preferred interfaces personalized by our method over all baselines, including shared guidelines and users' own written preferences.
Yi-Hao Peng, Jeffrey P. Bigham, Jason Wu
Feb 17, 2025cs.HC

Toward Metaphor-Fluid Conversation Design for Voice User Interfaces

Metaphors play a critical role in shaping user experiences with Voice User Interfaces (VUIs), yet existing designs often rely on static, human-centric metaphors that fail to adapt to diverse contexts and user needs. This paper introduces Metaphor-Fluid Design, a novel approach that dynamically adjusts metaphorical representations based on conversational use-contexts. We compare this approach to a Default VUI, which characterizes the present implementation of commercial VUIs commonly designed around the persona of an assistant, offering a uniform interaction style across contexts. In Study 1 (N=130), metaphors were mapped to four key use-contexts-commands, information seeking, sociality, and error recovery-along the dimensions of formality and hierarchy, revealing distinct preferences for task-specific metaphorical designs. Study 2 (N=91) evaluates a Metaphor-Fluid VUI against a Default VUI, showing that the Metaphor-Fluid VUI enhances perceived intention to adopt, enjoyment, and likability by aligning better with user expectations for different contexts. However, individual differences in metaphor preferences highlight the need for personalization. These findings challenge the one-size-fits-all paradigm of VUI design and demonstrate the potential of Metaphor-Fluid Design to create more adaptive and engaging human-AI interactions.
Smit Desai, Jessie Chin, Dakuo Wang +2