Wireless Radiance Field

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8 papers in the last 28 days · 0.1% of indexed attention

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Period ending 2026-09-21

2 new papers

A weekly snapshot of new work published in Wireless Radiance Field.

Period ending 2026-09-14

3 new papers

A weekly snapshot of new work published in Wireless Radiance Field.

Period ending 2026-09-07

3 new papers

A weekly snapshot of new work published in Wireless Radiance Field.

36 papers

Latest in Wireless Radiance Field

Sep 17, 2026cs.CV

GRF-Recon: Global Ray-Field Optimization for Long-Sequence Feed-forward Reconstruction

Feed-forward 3D reconstruction provides an efficient paradigm for scene modeling from image sequences. Scaling these models to large monocular scenarios are constrained by excessive GPU memory footprint, degraded local geometry, and long-term trajectory drift. Existing chunk-based optimization strategies provide limited geometric constraints and fail to maintain global consistency over extended trajectories. We present a unified framework for stable and scalable feed-forward 3D reconstruction from long monocular sequences. Our approach builds on coarse-to-fine trajectory alignment augmented by lightweight geometric prior injection. Distilling monocular geometric cues into the feed-forward backbone via LoRA adaptation improves depth accuracy on fine structures while preserving inference efficiency. We introduce a hybrid-weight sparse ray-field optimization that leverages high-frequency geometric features to guide local point-cloud refinement and enforce consistent inter-frame ray constraints. Unlike prior chunk-based methods, this establishes strong cross-frame geometric coupling while maintaining scalability. Finally, an efficient trajectory stitching strategy with joint ray-error optimization explicitly reduces accumulated drift. Extensive experiments show that our approach achieves competitive trajectory accuracy compared with representative SLAM systems, while maintaining globally consistent 3D reconstruction in large-scale scenarios.
Enpeng Li, Yunzhou Zhang, Zhiyao Zhang +4
Sep 17, 2026cs.CV

STAR: Structure-aware Test-time Adaptation for diffusion-based light field Reconstruction

Light field (LF) reconstruction from limited and noisy focal stack (FS) measurements is a highly ill-posed inverse problem. Although the LF-to-FS imaging geometry is fixed for a given optical setup, LF spatial-angular structure---including within-view spatial details, cross-view angular dependencies, and disparity across views---varies across scenes. Consequently, a fixed pre-trained prior may not optimally capture the spatial-angular structure of each test LF. We propose Structure-aware Test-time Adaptation for diffusion-based light field Reconstruction (STAR), the first test-time adaptation framework for reconstructing an LF from FS. For each test LF, STAR freezes a pre-trained diffusion prior and fits three lightweight adapters to the observed FS to jointly adapt the three components of the LF's spatial-angular structure. STAR outperforms existing state-of-the-art methods in both two- and three-focal-sheet settings, with shorter inference times than those with test-time parameter updates.
Wontae Choi, Ki Ryum Moon, Jae Young Lee +2
Sep 10, 2026eess.SP

Rethinking Radiomap Blind Prediction with Limited Environment and Configuration Representations

Radiomap blind prediction infers radiomaps from observable representations of the propagation environment and base station (BS) configuration without field measurements. These representations are inherently incomplete and cannot uniquely determine the target radiomap. Under squared loss, we identify the conditional-mean radiomap as the population-optimal deterministic target and decompose domain risk into target-approximation error and irreducible uncertainty. The train-test risk gap motivates propagation priors as cross-domain guidance, although their partial or simplified forms may bias the attainable predictor. We therefore propose RadioDecomp, which treats a prior-guided predictor as a correctable base and uses deterministic residual refinement to learn its remaining predictable discrepancy. We instantiate RadioDecomp as RadioLSR (LoS-Shadow-Residual). Experiments under cross-configuration and cross-environment settings show that RadioLSR is especially effective for cross-configuration generalization and provides overall gains over a controlled monolithic counterpart under cross-environment generalization.
Xiaojie Li, Yu Han, Han Fang +3
Sep 7, 2026cs.LG

PCFlow: Physics-Conditioned Flow Matching for GPR B-Scan Image Synthesis

Ground-penetrating radar (GPR) B-scan image synthesis is important for data augmentation, algorithm validation, and simulation acceleration, yet generating radargrams with both visual realism and physical consistency remains challenging. Existing learning-based generative models often emphasize visual appearance but provide limited control over response geometry. In this paper, we propose PCFlow, a physics-conditioned flow matching framework for fast GPR B-scan image synthesis. The core of PCFlow is a Maxwell-informed dense physical condition field constructed from the parameterized physical model used for electromagnetic simulation, including material properties, target geometry, propagation cues, and response-domain priors. This condition field provides an interpretable interface between physical scene parameters and radar response geometry, and guides conditional flow matching in the VAE latent space toward physically feasible generation paths. We evaluate PCFlow on a gprMax-based buried-pipeline dataset with both in-distribution and out-of-distribution test cases. Experimental results show that PCFlow generates images with more accurate response geometry and high visual fidelity, demonstrating its effectiveness for controllable and physically faithful radar image synthesis.
Zhijie Shen, Chenchen Fu, Xuanhao Chang +2
Sep 1, 2026physics.optics

Direct Optimization of a 3D Finite-Source Reflector via Neural-Network Parameterization

We present a direct optimization method for three-dimensional freeform reflectors that transform the light of a finite-étendue source into a prescribed far-field angular intensity distribution. The reflector profile is represented by a small neural network (a multilayer perceptron), which is trained end-to-end through a differentiable ray-tracing objective. We furthermore parameterize the emission directions in gnomonic coordinates, and show how we use this to ensure that every emitted ray intersects the reflector. At each iteration, the network is converted to a bicubic spline representation for ray-tracing efficiency, and intersections with this smooth surface are solved by a damped Newton solve, with gradients computed via the implicit function theorem. The traced output distribution is compared with the desired target on a 'soft' histogram, under an H1H^{-1}-type spectral weighting that emphasizes long-range transport of flux to improve convergence. Optimization is performed using a BFGS method with self-scaled Broyden updates and a plateau-perturbation rule to prevent stalling. The method converges reliably within seconds on a single GPU for all examples tested.
Roel Hacking, Lisa Kusch, Martijn Anthonissen +1
Sep 1, 2026cs.LG

HarmoCore: Functional Latent Diffusion for Sparse Reconstruction of Oscillatory Wave Fields

Reconstructing oscillatory wave fields from scattered sensors is a severely underdetermined inverse problem. Beyond the challenges of general physical-field reconstruction, wave responses are complex-valued, frequency-sensitive, and highly oscillatory, while costly simulation and sensing often leave only extreme-sparse observations. Existing low-rank, operator, and diffusion approaches are largely designed for real-valued, smoother fields; dense pixel-space diffusion is particularly inefficient for oscillatory complex fields and difficult to scale to 3D. We propose HarmoCore, which places a generative prior in a compact, continuous, and structured wave-field latent. HarmoCore represents joint real--imaginary channels with Functional Tucker cores over shared continuous spatial bases, learns a frequency-conditioned core diffusion prior, and performs Diffusion Posterior Sampling directly in core space. At fixed sensor coordinates, the multilinear decoder induces an explicit likelihood guidance operator, avoiding dense pixel-space correction. Optional target-equation residual guidance further promotes physical consistency. Experiments on 2D Helmholtz, 2D synthetic wave fields, and 3D Helmholtz show substantial gains under 1%--2% sensing while remaining practical in three dimensions.
Lihao Chen, Xinyu Zhang, Panqi Chen +4
Sep 1, 2026cs.GR

Inverse Rendering for Modeling with Line Primitives

Faithfully capturing diverse real-world objects with fuzzy, anisotropic structures, such as hair, fur, fibers, and textiles, for efficient real-time visualization remains challenging. Recent radiance field reconstruction methods capture these structures from multi-view images using translucent volumetric primitives such as 3D Gaussians rather than opaque low-dimensional primitives (e.g., triangles, line segments, and polylines), thereby limiting compatibility with standard depth-tested rasterization, reflection modeling, and physical simulation. We present an inverse rendering method for reconstructing fuzzy geometry using explicit line segments, which are rasterized on a subpixel grid for anti-aliasing to reproduce a semi-transparent appearance. While straightforward to render, optimizing numerous line primitives to match target images poses a significant challenge. We address this by introducing a stochastic differentiable rasterizer for line segments that produces informative gradients with respect to vertex positions, attributes, and discrete connectivity. Experiments on synthetic and real-world datasets show that our method outperforms surface-based approaches in capturing fuzzy boundaries and achieves quality comparable to volumetric representations while relying entirely on explicit geometry. The resulting representation integrates seamlessly with standard graphics pipelines, enabling cross-platform rendering, various shading models, and physical simulation.
Kenji Tojo, Ariel Shamir, Nobuyuki Umetani +1
Sep 1, 2026eess.SP

BeamRMX: Radiation-Pattern-Driven Learning for Generalizable Beam Radio Map Prediction and Beam Management

The evolution toward sixth-generation (6G) wireless networks is driving larger antenna arrays and highly directional multi-beam transmission, making accurate knowledge of beam-dependent spatial coverage important for beam management and environment-aware network operation. Radio maps (RMs) provide such a representation, yet conventional RM prediction assumes omnidirectional or transmitter-level radiation. In beamformed multiple-input multiple-output (MIMO) systems, one propagation scene instead gives rise to many configuration-dependent beam radio maps (BeamRMs), creating challenges in beam representation and generalization. Existing methods either condition prediction on beam descriptors or use beam maps as auxiliary inputs to generic architectures. We propose BeamRMX, which, to the best of our knowledge, is the first dedicated framework to treat the spatial radiation pattern as the primary BeamRM query and learn how scene geometry transforms it into the received power field. XBase learns multiscale interactions between the radiation query and scene geometry, while an optional Evidence Adapter uses a few cross-configuration BeamRMs from the same scene. Matched-domain and zero-shot experiments show consistent gains over deterministic and diffusion baselines, including mean absolute error reductions of 26.1% on unseen scenes and 47.8% on an unseen configuration. Cross-configuration evidence further improves reconstruction and intra-sector beam refinement.
Yue Zhang, Xiucheng Wang, Wenshuo Chen +1
Aug 13, 2026cs.RO

Semantic Radiance Fields as Simulators for Spatial Reasoning in Real-World Scenes

Training and evaluating spatial reasoning in embodied agents requires diverse environments that are both geometrically faithful and semantically queryable. Synthetic simulators offer ground truth semantics but sacrifice realism; simulators based on reconstructions of real-world environments have realistic appearance but lack ground truth semantics by default. We propose using Semantic Radiance Fields (SRF) as simulators for spatial reasoning agents. SRFs are a representation that unifies these requirements by lifting 2D semantic segmentations from pretrained vision models into a 3D radiance field that jointly encodes geometry, appearance, and per-class semantic identity. The resulting fields are reconstructed from posed RGB captures of real scenes and support novel-view synthesis, semantic and free-space queries within a single grounded representation. This enables the efficient generation of diverse real-world environments to train and evaluate spatial reasoning models. As an example application, we outline an SRF-driven simulator for an orchard apple-reaching task, in which the radiance field supplies camera rendering, semantic ground truth, and occupancy queries to a physics engine.
Nico Heider, Michał Jan Włodarczyk, Katarzyna Wasielewska-Michniewska +5
Aug 10, 2026cs.CV

ControlRadio: Prompt-Driven Controllable Diffusion for Cross-Modal Radio Map Generation

Radio maps describe how wireless signals propagate across space and are essential for wireless communication, sensing, and network planning. However, constructing accurate radio maps traditionally requires either dense measurements or computationally expensive physical simulations, which limits scalability and real-time deployment. Recent advances in generative artificial intelligence offer a promising alternative, but existing approaches lack fine-grained control and physical consistency when applied to real-world wireless environments. Here we present \textbf{ControlRadio}, a controllable generative framework that produces radio maps from natural-language descriptions and environmental layouts, including building structures and transmitter locations. Joint semantic and spatial conditioning enables interpretable, propagation-plausible generation, while a controlled latent prior and layout-aware conditioning improve stability and structural consistency. Extensive experiments demonstrate that ControlRadio achieves state-of-the-art accuracy and strong generalization across diverse urban scenarios, while reducing computation time by more than four orders of magnitude compared with conventional simulation-based methods. Such results suggest a new paradigm for scalable and controllable wireless environment modeling, with broad implications for next-generation communication systems and data-driven radio sensing.
Kangjun Liu, Xiying Pan, Shuhang Zhang +3
Aug 9, 2026cs.CV

DoRF++: Spherical Representation Learning over Doppler Radiance Fields for Robust Wi-Fi Sensing

Motivated by the IEEE 802.11bf effort to standardize advanced WLAN sensing, interest in Wi-Fi Channel State Information (CSI) for passive, device-free, and privacy-preserving activity and gesture recognition has grown rapidly. Recent studies have shown that Doppler velocity projections extracted from CSI, which directly reflect human-motion velocity, enable more robust human activity recognition (HAR) and stronger generalization across users and unseen conditions. Nevertheless, reliable generalization under real-world variability remains a major challenge, hindering the adoption of Wi-Fi sensing in real-world applications. To address this challenge, we introduce Doppler Radiance Fields (DoRF), bringing the concept of neural radiance fields (NeRF) from computer vision into Wi-Fi sensing. DoRF models Doppler velocity projections extracted from Wi-Fi CSI as sparse and diverse virtual-camera views of human motion. It then infers a latent 3D motion sequence whose projections along learned effective Doppler directions explain the CSI-derived Doppler observations. The recovered motion is subsequently projected onto an equiangular grid of directions on the unit sphere, producing a spherical representation of the underlying motion. Since DoRF naturally defines the Doppler representation on spheres, we further introduce DoRF++, a spherical-learning design that applies spherical Transformers for activity classification. Experiments on our collected hand-gesture dataset show that DoRF++ significantly outperforms state-of-the-art Wi-Fi-based HAR methods in cross-user generalization accuracy, especially for difficult gestures in settings with a single multi-antenna receiver access point (AP).
Navid Hasanzadeh, Shahrokh Valaee
Aug 6, 2026cs.AI

GSBF: Gaussian Splatting for Environment-Aware Beamforming

Beamforming plays a key role in multiple-input-multiple-output (MIMO) communication systems. However, conventional beamforming design normally requires accurate instantaneous channel state information (CSI) and iterative optimization, which incur substantial pilot overhead and computational complexity. Recognizing that radio propagation is intrinsically governed by the physical geometry, we develop a 3D Gaussian splatting for environment-aware beamforming (GSBF) pipeline based on multi-modal data, which characterizes the environment through a persistent 3D Gaussian representation. Specifically, GSBF models the environmental scattering response with reciprocity-preserving bidirectional spherical Gaussian (Bi-SG) kernels and performs two-sided electromagnetic rasterization to render an angular propagator map. The rendered map is then aggregated through an over-complete array-manifold dictionary and projected to the constant-modulus beamformers, thereby synthesizing beams directly from the access point (AP) pose and user position without online instantaneous CSI. Simulations demonstrate that GSBF consistently outperforms baselines such as exhaustive beam alignment (EBA) with lower latency.
Yijie Bian, Wei Guo, Zixin Wang +3
Aug 5, 2026cs.CV

ACA-GS: Adaptive-Capacity Anchored Gaussian Splatting for Compact Dynamic Radiance Fields

Recent advances in 4D Gaussian Splatting (4DGS) enable high-fidelity, real-time spatiotemporal rendering, but expose a fundamental trade-off between motion expressiveness and storage efficiency. While anchor-based designs achieve compactness through anchor-level parameter sharing, their rigid uniform parametrization enforces fixed Neural Gaussian counts and feature budgets per anchor. Consequently, insufficient fidelity is addressed by excessive anchor density, rather than lightweight, targeted increases in Neural Gaussian count or feature capacity, resulting in memory waste. To overcome this rigidity, we introduce an adaptive-capacity anchor-based framework that dynamically allocates the representational capacity based on local spatiotemporal demands. Adaptive Anchor Cardinality varies the number of Neural Gaussians per anchor, concentrating primitives in regions of high geometric or motion complexity while suppressing redundancy. In parallel, Adaptive Anchor Feature Masking modulates anchor-level feature channels, assigning rich features to complex regions and lightweight representations to simpler ones. Experiments on MPEG, Panoptic Sports, and N3DV datasets demonstrate substantial storage reduction without degrading visual quality. Notably, on challenging MPEG sequences with complex motion, our method achieves up to 1.5x higher compression than state-of-the-art anchor-based methods while preserving comparable quality.
Seunghyeon Song, Joo Chan Lee, Chanung Park +4
Jul 31, 2026cs.NI

Point2Radio: A Foundation Model for Cross-Scene Radio Fields from Material-Aware Point Clouds

High-fidelity radio fields are typically simulated for every scene--transmitter configuration or fitted separately to each scene, failing to exploit propagation structures shared across environments. We present Point2Radio, a foundation model that learns a transferable propagation prior from multiple environments. Given a material-aware point cloud and a transmitter (TX) setting, a common encoder produces a TX-conditioned scene representation that can be queried at arbitrary receiver (RX) locations. Task-specific query decoders map this representation to different radio quantities, e.g., three-dimensional (3D) path-gain (PG) fields and power angular spectra (PAS). At inference for a new scene, the model uses only a material-aware point cloud and transceiver queries, running in milliseconds on a single GPU without meshes or explicit path tracing. We evaluate PG prediction on a scene-disjoint split of a 337-scene corpus containing 86,272 TX-conditioned fields. Point2Radio achieves 0.871 dB mean absolute error (MAE), reducing error by 76.7% relative to a same-split UNet-style baseline. The same encoder also supports PAS prediction via a task-specific decoder. Experiments further show that light target-scene fine-tuning improves adaptation to a specific environment.
Chaozheng Wen, Chenghong Bian, Hongze Chen +1
Jul 28, 2026eess.SP

CORF-GS: Real-Time Wireless Radiance Field Reconstruction via Coupled Optical-RF Gaussian Splatting

Recent advances in 3D Gaussian Splatting (3DGS)-based wireless radiance field (WRF) reconstruction provide an efficient solution for wireless channel modeling. However, existing WRF reconstruction methods rely on pre-collected observations and offline optimization, and thus struggle to provide real-time channel knowledge. To bridge this gap, we propose CORF-GS, a real-time WRF reconstruction framework that processes sequential optical and radio frequency (RF) keyframes. Specifically, CORF-GS constructs a unified Gaussian representation for optical and RF with shared geometry and modality-specific appearance, allowing high-resolution optical images to provide structural priors for WRF reconstruction. When a new keyframe arrives, CORF-GS first employs optical-guided Gaussian sampling to densify the WRF in under-represented regions. Since light and radio waves may respond differently to the same object surfaces due to wavelength mismatch, relying solely on optical guidance may neglect RF-informative areas. Therefore, CORF-GS performs coupled optical-RF optimization to jointly refine the shared Gaussians. Compared with the existing two-stage training pipelines, this prevents WRF from passively adapting to a frozen optical geometry and encourages the shared Gaussians to adapt to both optical structures and RF power distributions. Simulations show that CORF-GS achieves state-of-the-art RF spectrum synthesis quality and reduces the reconstruction time by 6.4×6.4\times compared with existing WRF methods.
Jinya Zhang, Jiajia Guo, Chao-Kai Wen +1
Jul 24, 2026cs.CV

Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Rendering

Recent radiance field methods represent scenes with 2D primitives that offer surface alignment and efficient rasterization, from Gaussian disks to triangles, yet all rely on convex boundaries: curved and concave structures demand excessive primitives. We introduce Deformable Triangle Splatting, which augments each triangle with KK control points per edge, each parameterized by a single learnable scalar displacement that shifts the boundary inward or outward, enabling non-convex shape representation while preserving the three base vertices that define the 3D plane. To render these non-convex primitives differentiably, we design a rasterization pipeline in the triangle's barycentric coordinate space, ensuring view-consistent rendering. A winding number test determines whether each pixel lies inside the deformed primitive, and a window function controlled by two learnable parameters, sharpness and corner smoothness, together with a per-primitive scalar opacity, produces the smooth opacity transition from interior to boundary. Validation is done in a variety of real-world scenes, outperforming recent works based on non-volumetric primitives in terms of visual quality and versatility while still achieving competitive rendering efficiency.
Oriol Jiménez-Ayguadé, Antonio Agudo
Jul 17, 2026cs.CV

HybridSim: A Physics-Learning Hybrid Digital Twin for mmWave Human Sensing

High-fidelity simulation of mmWave radar signals for dynamic human motion is valuable for developing radar-based human sensing models; yet collecting accurately labeled measurements for a specific deployment site remains expensive. We present HybridSim, a physics-learning hybrid simulator that synthesizes mmWave radar signals from dynamic human meshes under a fixed indoor room configuration, explicitly decoupling propagation into two components. To parameterize the human subject, we use a tri-plane representation to extract human features and a Graph Convolutional Network to stabilize optimization and mitigate gradient instability. The direct signal path is modeled via an inverse-rendering formulation with a microfacet BRDF to capture primary surface reflections. In parallel, the indirect path is approximated by combining 3D Gaussian Splatting with a virtual-receiver geometry to fit and reproduce site-specific multipath interference patterns, achieving substantially lower computational cost than explicit full ray tracing. Experiments in a fixed-room setting show improved agreement with a physically based reference and consistent gains on downstream radar-based human sensing tasks when using HybridSim for site-specific data augmentation.
Weitao Xiong, Tianyu Liu, Peng Li +4
Jul 16, 2026eess.IV

ESAR: Event-Based Synthetic Aperture Reconstruction

Event cameras report asynchronous polarity events when changes in log--radiance exceed a fixed contrast threshold, producing signed temporal contrast measurements rather than conventional image frames. We formulate monocular event-based imaging as a synthetic-aperture inverse problem for a static ground-domain log--radiance field θRNgθ\in \mathbb{R}^{N_g}. Instead of reconstructing a latent pixel-time volume vRNpNtv \in \mathbb{R}^{N_pN_t}, we impose the geometric relation v=Pθv=Pθ, where PP maps the fixed scene into motion-dependent latent views. Aggregating events over finite time intervals gives the linearized model APθ=b+η,APθ= b+η, where AA is a temporal differencing operator, bb contains signed binned event counts, and ηη represents measurement and modeling errors. This decomposition exposes a synthetic-aperture structure: under near-nadir motion, successive projections are approximately shifted views of a common scene, while the composite operator APAP remains ill-conditioned because it combines spatial averaging with temporal differencing. We therefore use regularized inversion to recover θθ. Numerical experiments on simulated data and real near-nadir Falcon Neuro event data show that the proposed θθ-based formulation recovers coherent large-scale spatial structure, relative to dynamic latent-image and learned event-reconstruction baselines, while suppressing fine-scale texture.
Harbir Antil, Daniel Blauvelt, David Sayre
Jul 16, 2026cs.CV

Frequency-Structured Field Learning for Light-Field Disparity Estimation

Light-field disparity estimation requires global consistency in smooth or textureless regions and local precision near occlusion boundaries, thin structures, and abrupt depth transitions. Existing methods address these requirements through EPI matching, cost-volume or focal-stack construction, view aggregation, or direct convolutional regression, often relying on local windows, discrete disparity hypotheses, memory-intensive volumes, or attention-based aggregation. We instead formulate disparity estimation at the field level, predicting disparity from globally and locally updated EPI-derived latent features without explicitly constructing a disparity volume. We introduce FreqLF, an EPI-guided Fourier-local framework that encodes angular parallax cues from horizontal and vertical EPI stacks together with central-view appearance features. These cues are projected into a latent field and updated through stacked hybrid Fourier-local layers. Fourier low-mode updates enable global feature interaction, while local convolutions preserve spatial variations needed for fine disparity detail. A coordinate-conditioned Gaussian-mixture decoder then predicts disparity, using the mixture mean as the final estimate. Experiments on the HCI 4D Light Field Benchmark show that FreqLF approaches the accuracy of strong supervised baselines while avoiding explicit cost-volume construction in the base model. Ablations confirm the complementary roles of the Fourier and local branches, and scaling experiments demonstrate practical behavior across spatial resolutions. These results suggest that Fourier-local latent field learning is a competitive alternative for light-field disparity estimation. The code will be published soon.
Sara Monji-Azad, Yulin Liu, Jürgen Hesser
Jul 16, 2026cs.CV

Immediate 3D Gaussian Splat Reconstruction of Unordered Input with Global Consistency

3D Gaussian Splatting (3DGS) has become the method of choice for reconstructing and real-time rendering of captured scenes. To capture a scene with good visual quality, continuous image sequences are usually combined with out-of-order shots for better scene coverage. Structure from motion can reconstruct such captures, but only after they are all available and often with high computational cost. Incremental reconstruction methods -- often derived from SLAM solutions -- provide immediate feedback, but cannot handle the out-of-order capture we require. We provide the first immediate feedback solution for such radiance field capture that provides global consistency. We first introduce a method for fast matching in out-of-order sequences, by repurposing visual place recognition models and a covisibility graph, and provide an efficient way to find highly connected keyframes, improving quality even for ordered sequences. We show how these steps -- together with GPU optimization and careful Gaussian primitive placement -- provide fast local reconstruction, in our challenging radiance field reconstruction case. We then introduce a novel cluster-based method, again using the covisibility graph, to provide efficient loop closure that does not require sequential input. Finally, to handle large scenes in our context, we introduce a progressive hierarchy that allows our method to scale to large environments, without compromising efficiency. Our results show we provide immediate feedback 3DGS reconstruction with good visual quality in several datasets, with up to thousands of input images.
Andreas Meuleman, Linus Franke, Boris Zhestiankin +2
Jul 9, 2026cs.IT

RadioDiff-v2: Generative Angular Radio Maps for Multi-Beam Selection and Localization

Angular radio maps describe the received-power distribution over the angle of arrival and underpin beam selection and receiver localization in sixth-generation (6G) networks. Predicting the angular power spectrum (APS) from geometry is difficult, because the mapping is ill-posed in non-line-of-sight (NLOS) conditions and must generalize to unseen environments. Distortion-minimizing regressors return the conditional mean, which over-smooths the spectrum and erases the multipath structure that downstream tasks need. We cast the task as a perception-distortion problem and propose RadioDiff-v2, a dual-branch one-dimensional diffusion transformer trained with flow matching. It couples periodic angular encoding, adaptive layer-normalization conditioning, a Fourier angular mixer, and joint velocity and clean-signal heads. A per-metric estimator portfolio reads every deployment quantity from this single model, so that samples carry the distribution, the clean-signal head supplies a regression-grade point estimate, Bayes-optimal rules select beams, and the conditional likelihood localizes the receiver. We prove that a concentrated conditional yields a straight probability-flow trajectory that one step integrates exactly, identifying deterministic transport as the correct inductive bias. On a zero-shot test of 99 environments and one million links, RadioDiff-v2 leads every baseline on every metric, with a 0.39 dB Wasserstein-1 distance, per-bin error below the regression baseline, a 2.43 dB eight-beam NLOS sweep loss, and a 20.6-pixel localization error with four base stations. Code is available at https://github.com/UNIC-Lab/RadioDiff-v2.
Xiucheng Wang, Junxi Huang, Nan Cheng
Jun 30, 2026cs.GR

Intrinsic decomposition and editing of 3D Gaussian splats

Intrinsic decomposition which expresses image colors as the product of diffuse albedo and shading, possibly augmented with view-dependent residuals has a long history in image editing as it enables the modification of object colors and textures without altering lighting. We extend intrinsic decomposition to radiance fields represented with Gaussian splatting by proposing solutions to three key aspects of such decomposition. First, we describe how to model the intrinsic decomposition as independent sets of Gaussian primitives, which allows each set to adapt to the characteristics of the layer it represents. Second, we present an optimization procedure guided by data-driven predictions to disentangle multi-view photographs of a scene into the aforementioned intrinsic sets. Finally, we provide an editing workflow where users modify the texture of planar surfaces simply by modifying the albedo of that surface in one image. Capturing this edit within the intrinsic radiance field allows re-rendering of the edited scene with plausible lighting under arbitrary viewpoints.
Alexandre Lanvin, Jeffrey Hu, Simon Lucas +2
Jun 30, 2026cs.CV

AugSplat: Radiance Field-Informed Gaussian Splatting for Sparse-View Settings

Generating high-quality novel views at real-time frame rates remains a central challenge in 3D vision, particularly in sparse-view scenarios. Neural radiance fields have demonstrated robust reconstruction from limited observations, but their reliance on volumetric rendering leads to high computational cost and slow inference. In contrast, Gaussian Splatting methods achieve real-time rendering through rasterization, but their optimization is highly sensitive to the quality of the initial geometry. This sensitivity becomes especially problematic in sparse-view settings, where limited observations often lead to incomplete or noisy point-cloud reconstructions. In this work, we present AugSplat, a simple framework for improving Gaussian Splatting in sparse-view regimes using radiance-field-based view augmentation. We first train a radiance field on the sparse input views and use it to synthesize additional images from nearby novel viewpoints, increasing the effective view-space coverage available for supervision. These synthetic views are then used as auxiliary supervision during Gaussian Splatting optimization. We study two variants: Staged AugSplat, which uses synthetic views for an initial optimization phase before switching to real images, and Dual AugSplat, which jointly trains on real and synthetic views with a decaying synthetic loss weight. Experiments on sparse-view mip-NeRF 360 scenes show that AugSplat improves reconstruction quality over standard Gaussian Splatting. Staged AugSplat achieves the strongest average performance, while Dual AugSplat provides a closely performing formulation that keeps real-image supervision active throughout training, and both variants preserve real-time rendering at inference.
Lorenzo Lazzaroni, Riccardo Bollati, Daniel Barath +2
Jun 21, 2026cs.GR

Lighting-Consistent Object Transfer Across Radiance Fields

3D Gaussian Splatting (3DGS) is widely used to capture and render real scenes. Compositing objects from one capture into another has applications in many domains, such as VFX, architecture and interior design, or marketing. However, extracting an object from a source scene and naively pasting it into a target scene will fail to produce realistic results due to the different lighting conditions between the two scenes. To address this problem, we introduce a diffusion model that harmonizes naively composited images with inconsistent lighting. The model is trained with a heterogeneous dataset of image pairs (inconsistent composite input, consistent output), combining synthetic, generated, and real data. Our complete 3D solution allows a user to extract an object from the source scene and composite it into the target scene. From this, the (inconsistent) views of the target scene with the composite object are rendered. Our diffusion model harmonizes each one of these views, which are finally consolidated in a 3DGS representation with a post-optimization step. Our method provides visually compelling results, making object transfer between 3DGS easy to use and significantly improving quality compared to previous methods.
Nicolás Violante, George Kopanas, Linus Franke +2
Jun 8, 2026cs.CV

Beyond Spherical Harmonics: Rethinking Appearance Models for Radiance Reconstruction

View-dependent appearance modeling remains a challenging problem in novel-view synthesis and reconstruction. Accurately representing complex angular effects often requires substantial memory and computational resources. For new learning-based methods, a common approach is to rely on SH. However, capturing high-frequency phenomena such as specular reflections demands high-order expansions, which increase memory usage and computational cost. Consequently, most methods employ low-order SH, which limits the ability to model complex view-dependent effects, resulting in overly smooth or diffuse representations. To address these limitations, we systematically evaluate a wide range of spherical functions in the context of scene reconstruction. Some of them are introduced to graphics and computer vision for the first time in this paper. Based on the insights from the experiment, we develop a novel spherical formulation, the Normalized Anisotropic Spherical Gabor function that enables efficient modeling and learning of high-frequency appearance effects while maintaining compact representation. Compared to existing approaches, our function achieves higher-quality reconstruction of view-dependent phenomena such as glints, while being up to five times more memory-efficient and more efficient to evaluate. We validate its performance in radiance-field reconstruction tasks.
Ewa Miazga, Jorge Condor, Piotr Didyk
Jun 6, 2026cs.CV

LEGS: Laplacian-Enhanced Gaussian Splatting with a Nonlinear Weighted Loss

3D Gaussian Splatting (3DGS) has become an efficient explicit representation for radiance field reconstruction and real-time novel view synthesis. However, its standard photometric loss treats flat and structure-rich regions similarly, which may limit the recovery of sharp contours and fine details. Edge-Guided Gaussian Splatting (EGGS) improves structure awareness through edge-guided weighting, but mainly relies on first-order gradient responses and linear weighting. In this paper, we propose LEGS, a Laplacian-Enhanced Gaussian Splatting method with a nonlinearly weighted loss. LEGS replaces first-order gradient guidance with second-order Laplacian structural guidance and maps the normalized Laplacian response into pixel-wise weights through nonlinear response-to-weight functions. The proposed loss improves structure-aware Gaussian optimization while keeping the original 3DGS rendering pipeline unchanged. Experiments on the full Tanks&Temples and Mip-NeRF360 datasets show that LEGS improves peak signal-to-noise ratio (PSNR) by up to 1.68 dB over 3DGS and up to 0.52 dB over EGGS. Incorporating the proposed second-order nonlinear weighting strategy into FastGS and FasterGS further improves PSNR by up to 1.69 dB, demonstrating its effectiveness as a general loss-level extension for Gaussian Splatting pipelines with potential applications in AR/VR, immersive visualization, and real-time 3D content generation.
Yongfei Guo, Qizhou Huo, Xuan Sun +1
Jun 3, 2026eess.AS

Masked Wavelet Scattering Transform Neural Field for Sound Field Reconstruction

In this paper, we propose a reconstruction framework that leverages the Wavelet Scattering Transform (WST) as a multi-scale feature extractor to impose statistical priors under sparse observation conditions. The reconstruction problem is formulated as an optimization task and solved using a neural field, with the WST incorporated into the training loss function. As a proof of concept, we validate the proposed method on HRTF upsampling. A masking strategy is applied to the WST coefficients, resulting in a two-phase procedure. The first phase learns a binary mask from a small multi-subject dataset, while the second phase applies the learned mask to the WST coefficients of an individual HRTF to preserve informative statistical structures during reconstruction. Validation against baseline methods, which also serve as an ablation study of the different components of the framework, demonstrates the effectiveness of the proposed approach.
Xinmeng Luan, Samuel A. Verburg, Efren Fernandez-Grande +1
May 27, 2026cs.CV

Eulerian Gaussian Splatting using Hashed Probability Pyramids

We introduce a probabilistic splat-based radiance field framework that retains the fast rasterization and test-time efficiency of 3D Gaussian Splatting (3DGS) while replacing heuristic primitive manipulation with gradient-based optimization of a volumetric probability density. Rather than relocating, splitting, or culling Gaussians via hand-tuned densification (e.g., ADC), we treat primitive locations as samples drawn from a persistent, learnable density. We instantiate this density using a novel, memory-efficient multi-scale hierarchical grid that enables end-to-end gradient-based optimization. To stabilize the optimization, we derive an unbiased gradient estimator with control variates that markedly reduces variance. By allowing probability mass to flow to where the loss demands, our framework eliminates brittle priors and naturally explores the volume, achieving state-of-the-art reconstruction quality on mip-NeRF 360 while preserving 3DGS-level rendering speed.
Mia Gaia Polansky, George Kopanas, Stephan Garbin +2
May 25, 2026cs.CV

RadarSim: Simulating Single-Chip Radar via Multimodal Neural Fields

Radars are an ideal complement to cameras: both are inexpensive, solid-state sensors, with cameras offering fine angular resolution, while radars provide metric depth and robustness under adverse weather. However, radar data is more difficult to interpret than camera images and varies significantly between sensors, necessitating increased reliance on simulation for prototyping sensors and processing pipelines. Recent work treating radar reconstruction as a novel view synthesis problem has shown great promise in reconstructing radar-relevant geometry and simulating low-level radar data. However, such methods are constrained by the low spatial resolution of the underlying radar. To address this, we propose a unified differentiable renderer, RadarSim, which leverages the high angular resolution of RGB cameras to generate Doppler radar range images from a camera-initialized neural field. Using a novel data set of calibrated radar camera recordings from a custom hand-held rig, we demonstrate that RadarSim produces sharper geometry and Doppler range frames than radar-only reconstructions.
Chuhan Chen, Tianshu Huang, Akarsh Prabhakara +5
May 18, 2026eess.IV

CATRF: Codec-Adaptive TriPlane Radiance Fields for Volumetric Content Delivery

Volumetric media promises next-generation content delivery applications, but its bandwidth demand remains a key bottleneck. Implicit and hybrid volumetric representations reduce model sizes, yet still require careful coding to reach 2D video-like bitrates. We present CATRF, a standard-codec-in-the-loop compression framework for plane-factorized radiance fields. During training, we quantize and pack 2D feature planes into codec-friendly canvases, run a standard codec roundtrip (JPEG/VP9/HEVC/AV1), then unpack and dequantize the decoded features before volume rendering. We use a straight-through estimator (STE) to insert the non-differentiable, standard codec pipeline into the training loop, allowing radiance-field features to adapt directly to the real, client-side codec distortions without introducing any learned codec parameters. On both static and dynamic benchmarks, CATRF consistently achieves a better rate-distortion trade-off over codec-agnostic and learned-codec-in-the-loop baselines, and also outperforms recent compressed 3DGS methods in both compression efficiency and decoding speed. These results highlight a practical path toward low-bitrate, compression-resilient volumetric representations for free-viewpoint video streaming.
Tung-I Chen, Lingdong Wang, Subhransu Maji +1
May 8, 2026eess.SP

PropSplat: Map-Free RF Field Reconstruction via 3D Gaussian Propagation Splatting

Building a site-specific propagation model typically requires either ray-tracing over detailed 3D maps or dense measurement campaigns. Both approaches are expensive and often infeasible for rapid deployments where geographic data is unavailable or outdated. We present PropSplat, a map-free propagation modeling method that reconstructs radio frequency (RF) fields using 3D anisotropic Gaussian primitives. Each Gaussian encodes a scalar path loss offset relative to an explicit baseline path loss model with a learnable path loss exponent. Gaussians are initialized along observed transmitter--receiver paths and optimized end-to-end to learn the propagation environment without external information like floor plans, terrain databases, or clutter data. We evaluate PropSplat against wireless radiance field methods NeRF2^2, GSRF, and WRF-GS+ on two real-world datasets. On large-scale outdoor drive-tests spanning multiple topographical regions at six sub-6 GHz frequencies, PropSplat achieves 5.38 dB RMSE when training measurements are spaced 300m apart and outperforms WRF-GS+ (5.87 dB), GSRF (7.46 dB), and NeRF2^2 (14.76 dB). On indoor Bluetooth Low Energy measurements, PropSplat achieves 0.19m mean localization error, an order of magnitude better than NeRF2^2 (1.84m), while achieving near-identical received signal strength prediction accuracy. These results show that accurate site-specific propagation reconstruction is achievable from sparse RF-native measurements. The need for geographic data as a prerequisite for scalable RF environment modeling is reduced.
William Bjorndahl, Maninder Pal Singh, Farhad Nouri +1
May 6, 2026cs.CV

GTF: Omnidirectional EPI Transformer for Light Field Super-Resolution

Light field (LF) image super-resolution benefits from Epipolar Plane Images (EPIs), whose line slopes explicitly encode disparity. However, existing Transformer-based LF SR methods mainly attend to horizontal and vertical EPIs, leaving diagonal epipolar geometry underexplored. We present GTF, an omnidirectional EPI Transformer that explicitly models horizontal, vertical, 45-degree, and 135-degree EPIs within a unified reconstruction framework. GTF combines directional EPI processing, MacPI-based prior injection, adaptive directional fusion, and a topology-preserving feed-forward network to better exploit LF geometry. For the NTIRE 2026 fidelity tracks, we use GTF as the main model, while a lightweight GTF-Tiny variant targets the efficiency track. On five standard LF SR benchmarks covering both real-captured and synthetic scenes, GTF reaches 32.78 dB without inference-time enhancement, and stronger inference settings with EPSW and test-time augmentation further improve performance. Under the NTIRE 2026 efficiency constraint, GTF-Tiny attains 32.57 dB with only 0.915M parameters and 19.81 GFLOPs. In the NTIRE 2026 Light Field Image Super-Resolution Challenge, our submissions rank 3rd on Track 1 and Track 3 and 4th on Track 2. Architecture-evolution, channel-width, and inference analyses further support the effectiveness of diagonal EPI modeling, directional fusion, and the lightweight design.
Kunyu Li, Fei Wang, Lichao Zhang +2
Apr 17, 2026eess.SP

Planar Gaussian Splatting with Bilinear Spatial Transformer for Wireless Radiance Field Reconstruction

Wireless radiance field (WRF) reconstruction aims to learn a continuous, queryable representation of radio frequency characteristics over 3D space and direction, from which specific quantities, such as the spatial power spectrum (SPS) at a receiver given a transmitter position, can be predicted. While Gaussian splatting (GS)-based method has surpassed Neural Radiance Fields (NeRF)-based method for this task, existing adaptations largely transplant vision pipelines, limiting physical interpretability and accuracy. We introduce BiSplat-WRF, a planar GS framework that retains the expressiveness of 3D GS while removing unnecessary projections and incorporating global EM coupling and mutual scattering among primitives. Each primitive is a 2D planar Gaussian with 3D coordinates, rendered directly on the angular domain of the SPS. A bilinear spatial transformer (BST) aggregates inter-primitive relations on an angular grid and, via attention, captures long-range electromagnetic dependencies, thereby enforcing globally aware EM interactions that reflect the complex physics of the wireless environment. On spatial spectrum synthesis task, BiSplat-WRF surpasses NeRF-based and prior GS-based baselines with respect to the Structural Similarity Index (SSIM); comprehensive ablation studies validate the contribution of BST. We also provide a larger BiSplat-WRF+ variant that further increases SSIM at a higher computation cost, serving as a strong reference for future studies.
Jinghan Zhang, Xitao Gong, Qi Wang +2
Apr 15, 2026cs.CV

DF3DV-1K: A Large-Scale Dataset and Benchmark for Distractor-Free Novel View Synthesis

Advances in radiance fields have enabled photorealistic novel view synthesis. In several domains, large-scale real-world datasets have been developed to support comprehensive benchmarking and to facilitate progress beyond scene-specific reconstruction. However, for distractor-free radiance fields, a large-scale dataset with clean and cluttered images per scene remains lacking, limiting the development. To address this gap, we introduce DF3DV-1K, a large-scale real-world dataset comprising 1,048 scenes, each providing clean and cluttered image sets for benchmarking. In total, the dataset contains 89,924 images captured using consumer cameras to mimic casual capture, spanning 128 distractor types and 161 scene themes across indoor and outdoor environments. A curated subset of 41 scenes, DF3DV-41, is systematically designed to evaluate the robustness of distractor-free radiance field methods under challenging scenarios. Using DF3DV-1K, we benchmark nine recent distractor-free radiance field methods and 3D Gaussian Splatting, identifying the most robust methods and the most challenging scenarios. Beyond benchmarking, we demonstrate an application of DF3DV-1K by fine-tuning a diffusion-based 2D enhancer to improve radiance field methods, achieving average improvements of 0.96 dB PSNR and 0.057 LPIPS on the held-out set (e.g., DF3DV-41) and the On-the-go dataset. We hope DF3DV-1K facilitates the development of distractor-free vision and promotes progress beyond scene-specific approaches. The dataset and leaderboard are available at https://johnnylu305.github.io/df3dv1k_web/.
Cheng-You Lu, Yi-Shan Hung, Wei-Ling Chi +6
Apr 2, 2026cs.CV

On Learning Spatial Structure from Pre-Beamforming Per-Antenna Range-Doppler Radar Measurements

Automotive radar perception pipelines commonly construct angle-domain representations via beamforming before applying learning-based models. This work instead investigates a representational question: can meaningful spatial structure be learned directly from pre-beamforming per-antenna range-Doppler (RD) measurements? Experiments are conducted on a 6-TX x 8-RX (48 virtual antennas) commodity automotive radar employing an A/B chirp-sequence frequency-modulated continuous-wave (CS-FMCW) transmit scheme, in which the effective transmit aperture varies between chirps (single-TX vs multi-TX), enabling controlled analyses of chirp-dependent transmit configurations. We operate on pre-beamforming per-antenna RD tensors using a dual-chirp shared-weight encoder trained in an end-to-end, fully data-driven manner, and evaluate spatial recoverability using bird's-eye-view (BEV) occupancy as a geometric probe rather than a performance-driven objective. Supervision is visibility-aware and cross-modal, derived from LiDAR with explicit modeling of the radar field-of-view and occlusion-aware LiDAR observability via ray-based visibility. Through analyses of signal properties, transmit configurations (A-only, B-only, and A+B), receive aperture, and range-Doppler structure, together with physics-aligned baselines, we investigate the factors influencing spatial recoverability. The results indicate that meaningful spatial structure is recoverable from pre-beamforming per-antenna RD tensors under the studied A/B CS-FMCW radar configuration through learned spatial mixing, without relying on hand-crafted signal-processing stages.
George Sebastian, Philipp Berthold, Bianca Forkel +2
Nov 6, 2025cs.CV

A Linear Fractional Transformation Model and Calibration Method for Light Field Camera

Accurate intrinsic calibration is a crucial yet challenging prerequisite for 3D reconstruction using light field cameras. Existing calibration models typically analyze the main lens and micro lens array (MLA) in a coupled manner, resulting in high complexity and a large number of parameters. In this paper, we propose a linear fractional transformation (LFT) model that introduces a single parameter αα to decouple the imaging processes of the main lens and the MLA. A dedicated matrix Hα\mathbf{H}_α is designed to characterize the MLA projection, enabling the main lens and the MLA to be calibrated independently. The proposed calibration method consists of an analytical least-squares solution for Hα\mathbf{H}_α, followed by joint nonlinear refinement of all intrinsic parameters. Experimental results on both physical datasets and simulated data demonstrate that the proposed method achieves a mean translation error of 2.1%2.1\%, outperforming the state-of-the-art, while maintaining sub-pixel reprojection accuracy. The complete codebase, including a light field simulator based on the proposed model, is openly available to the research community.
Zhong Chen, Changfeng Chen