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Papers

Jun 1, 2026cs.CV

Pixel Cube: Diffusion-based Portrait Video Relighting Through Realistic Lighting Reproduction

We present a diffusion-based method for relighting dynamic portrait videos with photorealism and temporal consistency. Our method is fueled by a hybrid training dataset that consists of real-captured and rendered dynamic portrait videos with diverse subject appearances, facial motions, head poses, and known lighting conditions. Specifically, we construct an LED-based lighting system for realistic lighting emulation and high-speed video relighting data acquisition. By leveraging the image priors embedded in pre-trained video diffusion models, and using per-frame high dynamic range (HDR) environment map as lighting control, we train a high-performance generative model for realistic and identity-preserving dynamic portrait video relighting. In addition to the environment map control, our model uses a synthesized background image to enable control on the camera's exposure level and color tone. Our model can produce temporally consistent relit portrait video that looks realistic and harmonious under a provided new environment and faithfully preserve the subject's expression and fine facial features, including skin tone, wrinkles, and facial hair. Our model generalizes well to unseen data, in terms of the subject appearance, motion, and lighting condition. We perform extensive experiments on relighting in-the-wild videos with various environment maps and demonstrate practical applications on portrait photography. Results show that our method achieves state-of-the-art performance in photorealism, lighting harmony, and temporal consistency.
Yufan Zhang, Yu Ji, Ayo Ajiboye +4
Jun 1, 2026cs.CL

Scaling Agentic Capabilities via Grounded Interaction Synthesis

General agentic intelligence hinges on the ability to interact with diverse real-world tools to complete complex tasks, a capability fundamentally tied to the quality of interaction data. To bypass the prohibitive costs of human annotation, prevailing paradigms depend entirely on Large Language Models (LLMs) to scale the synthesis of agentic environments and tasks. However, such unconstrained generation often degenerates into biased random sampling of LLMs' internal priors, failing to capture the diversity and difficulty of real-world domains or construct high-fidelity, long-horizon tasks. In this work, we introduce Grounded Agentic Interaction Synthesis (GAIS), a framework that automates the scalable construction of diverse environments and complex tasks via a two-phase grounding mechanism. Specifically, we construct protocol-anchored environments derived from real-world Model Context Protocol (MCP) servers to ensure functional diversity and difficulty. Subsequently, we employ structure-guided planning to navigate these environments, actively enforcing logical dependencies and adversarial policies to generate complex tasks. Experiments on BFCL, τ2τ^2-Bench, and ACEBench demonstrate that GAIS-synthesized data significantly outperforms state-of-the-art baselines, enabling base models to match or even surpass their official instruction-tuned counterparts. Furthermore, GAIS exhibits superior data efficiency and scalability, achieving exceptional capabilities with significantly less data while maintaining continuous growth where baselines stagnate. Our code and dataset are publicly available at https://github.com/Eric8932/GAIS.
Wenhang Shi, Jinhao Dong, Yiren Chen +4
May 29, 2026cs.CV

Task-Focused Memorization for Multimodal Agents

Long-term memory is essential for multimodal agents to build coherent experience, accumulate world knowledge, and achieve continual learning. However, constructing effective memory goes beyond memory module design and basic requirements such as accuracy and fidelity; the key challenge lies in determining what to memorize. Multimodal agents, such as embodied agents, continuously perceive, reason, and act in real or virtual environments, receiving an unbounded stream of multimodal observations. From this combinatorial explosion of information, an agent must selectively retain content that is relevant to its role in the environment and valuable for future tasks. To bridge this gap, we frame memory generation as a learnable memorization policy and introduce TaskMem (Task-focused Memorization Policy Learning), a reinforcement-learning-based framework that enables the policy to dynamically adjust its focus to the demands of real tasks encountered in the environment. TaskMem adopts a two-phase training paradigm: Phase One learns how to memorize by optimizing memory quality under fundamental fidelity requirements; Phase Two occurs after deployment, where the agent learns what to memorize by tuning an adapter on its base MLLM, using recent environment tasks to define a reward model that guides the memorization policy toward task-relevant content. To evaluate our approach, we reformulate VideoMME, EgoLife, and EgoTempo into streaming benchmarks that simulate a realistic setting in which an agent processes streaming observations and handles tasks arriving online. To isolate memory assessment, the questions must be answered using only the agent's memory, without access to raw video. Built on Qwen3-VL-30B-A3B, TaskMem improves VQA accuracy by 6.3%, 7.0%, and 5.3% on these benchmarks, respectively.
Tao Zou, Yichen He, Tian Qiu +2
May 27, 2026cs.CV

EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Rendering

Mixed Reality (MR) headsets promise a future of immersive telepresence where virtual humans blend indistinguishably into real or virtual surroundings. Achieving this vision requires a method for capturing a user's motion, estimating appearance under novel lighting, and understanding the environment - all from the constrained viewpoint of a head-mounted display (HMD). Existing approaches treat these as isolated problems: they either focus on driving avatars with baked-in lighting or rely on studio setups for relighting. In this paper, we present EgoRelight, a holistic framework for egocentric telepresence that simultaneously captures full-body human performance, synthesizes photorealistic and relightable appearance, and estimates high dynamic range (HDR) environment maps from a single HMD. First, to ensure motion and surface reconstruction, we propose an egocentric perception module that leverages stereo down-facing cameras to extract dense depth maps, which serve as geometric control signals to drive a mesh-based avatar. Second, we introduce a novel neural appearance model that learns to synthesize view-dependent specular and view-independent diffuse shading separately. By employing a specialized ray-sampling strategy, our model generalizes to unseen illumination without relying on restrictive analytical BRDF priors. Third, we enable seamless avatar integration into the physical world via a test-time inverse rendering process, which recovers an HDR environment map by matching the pre-trained avatar's appearance to live egocentric camera observations. We demonstrate our system through a social telepresence application, where remote users are coherently relit according to their physical environment. Extensive experiments show that our components and the integrated system significantly outperform state-of-the-art baselines in geometric accuracy and rendering as well as relighting fidelity.
Jianchun Chen, Yinda Zhang, Rohit Pandey +3
May 27, 2026cs.LG

Reward Transfer from Inverse Reinforcement Learning: A Coupled Minimax Approach

We study the transfer of rewards learned using inverse reinforcement learning from expert demonstrations in one environment to reinforcement learning in a new, different environment. This arises naturally when demonstrations are collected in a controlled environment. We formulate the problem as a joint system of Bellman equations across the source and target environments and develop minimax estimators for the target soft-qq-function. Whereas a sequential solution approach first estimates the source reward and then plugs it into the target control problem, a coupled approach solves the source and target system of equations jointly. We show that, in contrast to the sequential approach, the coupled approach removes the first-order influence of source Bellman residual error. We characterize the local behavior of each approach, develop finite-sample soft-qq-function error bounds, and prove regret guarantees for the resulting soft-control policy. An empirical investigation using a sepsis simulator validates the theoretical comparison.
Guang-Yuan Hao, Lars van der Laan, Aurélien Bibaut +1
May 26, 2026cs.MA

Persistent AI Agents in Academic Research: A Single-Investigator Implementation Case Study

Background: Large language models are typically evaluated as models, benchmarks, or short conversational episodes. Less is known about what happens when an agent is embedded persistently in a real academic research environment with durable memory, local files, external tools, scheduled routines, delegated roles, and explicit safety protocols. Methods: A structured self-observed implementation case study was conducted from January 31 to May 25, 2026. The unit of analysis was the persistent human-agent environment: researcher, agent runtime, memory layer, tools, repositories, scheduled jobs, specialized agent roles, and governance rules. Outcomes were organized using PARE-M (Persistent Agentic Research Environment Measurement), a measurement framework covering architecture, utilization, artifact production, resource use, reproducibility, and governance. Results: Recoverable main-agent telemetry contained 75,671 de-duplicated records across 96 active days, with 8,059 user-role and 23,710 assistant-role messages. The workspace included 502 memory-related files, 17 configured agent directories, and 57 skill files. Active system time was 579.7 hours (30-minute capped-gap estimate). Memory-derived records identified 482 output-proxy events and 889 failure, verification, correction, or protocol-proxy events. A strict May 2026 trajectory subset captured 627 model-completed events and 73.95 million recorded tokens, of which 82.9% were cache reads. Conclusions: The workflow was cache-dominant, suggesting that persistent agentic environments may shift the economic unit from cost per token to cost per completed artifact. Future evaluations should use artifact-level denominators, reproducible parsing rules, correction taxonomies, and independent coding of governance events.
Anas H. Alzahrani
May 25, 2026cs.LG

Balancing Plasticity and Stability with Fast and Slow Successor Features

A hallmark of intelligence is the ability to adapt in non-stationary environments, yet deep Reinforcement Learning (RL) agents often struggle in such settings. Prior studies introduce non-stationarity through abrupt shifts in features or dynamics, whereas real-world environments often evolve gradually through continual drift. This distinction has important implications for the "stability-plasticity dilemma" in RL, as abrupt task changes may demand more plasticity than naturalistic settings. To address this, we modify existing 3D Miniworld and MuJoCo environments to incorporate naturalistic, continual non-stationarity, and use them to examine how stability and adaptation affect performance under continuous environmental change. We find that methods favoring stability, such as synaptic consolidation, outperform approaches focused on plasticity, such as parameters resetting. Motivated by this result, and prior evidence that Successor Features (SFs) reduce interference, we investigate whether SFs are better consolidation targets than Q-values. Across both environments, applying neuro-inspired synaptic consolidation to SFs yields superior performance on continually changing settings. Moreover, consolidation is most effective when SFs are stabilized across multiple timescales, which capture complementary aspects of gradual environmental change. Together, these results suggest that stability is more critical in continual learning when changes are gradual, and that multi-timescale consolidation of predictive representations is an effective approach.
Raymond Chua, Doina Precup, Blake Richards
May 25, 2026cs.RO

How to Mitigate the Distribution Shift Problem in Robotics Control: A Robust and Adaptive Approach Based on Offline to Online Imitation Learning

Distribution shift in imitation learning refers to the problem that the agent cannot plan proper actions for a state that has not been visited during the training. This problem can be largely attributed to the inherently narrow state-action coverage provided by expert demonstrations over the full environment. In this paper, we propose a robust offline to adaptive online imitation learning framework that handles the distribution shift problem in a lifelong, multi-phase scheme. In the offline learning phase, we leverage supplementary demonstrations to broaden the state-action coverage of the policy by utilizing a discriminator to effectively train the policy with supplementary demonstrations, thereby enhancing the robustness of the policy to distribution shift. In the subsequent online inference phase, our framework detects the occurrence of distribution shift and conducts self-supervised imitation learning from online experiences to adapt the policy to the online environments. Through extensive evaluations in MuJoCo environments, we demonstrate that our method exhibits better robustness to distribution shift and better adaptation performance to online environments than the baseline algorithms, which indicates superior performance of our framework against the distribution shift.
Hyung-Suk Yoon, Seung-Woo Seo
May 23, 2026cs.RO

Vision-Guided Outdoor Flight and Obstacle Evasion via Reinforcement Learning

Although quadcopters boast impressive traversal capabilities enabled by their omnidirectional maneuverability, the need for continuous pilot control in complex environments impedes their application in GNSS and telemetry-denied scenarios. To this end, we propose a novel sensorimotor policy that uses stereo-vision depth and visual-inertial odometry (VIO) to autonomously navigate through obstacles in an unknown environment to reach a goal point. The policy is comprised of a pre-trained autoencoder as the perception head followed by a planning and control LSTM network which outputs velocity commands that can be followed by an off-the-shelf commercial drone. We leverage reinforcement and privileged learning paradigms to train the policy in simulation through a two-stage process: 1) initial training with optimal trajectories generated by a global motion planner acting as a supervisory backbone, 2) further fine-tuning in a curriculum environment. To bridge the sim-to-real gap, we employ domain randomization and reward shaping to create a policy that is both robust to noise and domain shift. In outdoor experiments, our approach achieves successful zero-shot transfer to both obstacle environments and a drone platform that were never encountered during training.
Shiladitya Dutta, Aayush Gupta, Varun Saran +1
May 20, 2026cs.RO

EllipseLIO: Adaptive LiDAR Inertial Odometry with an Ellipsoid Representation

LiDAR Inertial Odometry (LIO) is a critical component for many mobile robots that need to navigate without relying on external positioning (e.g., GPS). Platforms that operate autonomously in different environments and with heterogeneous LiDAR sensors require a LIO approach that can adapt to these different scenarios without human intervention. Existing LIO approaches can typically provide reliable and accurate odometry in scenarios with similar environments and sensors when suitably tuned. However, many approaches struggle to retain robust odometry across heterogeneous environments and sensors while using a consistent configuration. This paper presents EllipseLIO, a real-time LIO approach that generalises between scenarios by using methods for LiDAR scan filtering and registration that adapt to the sensor capabilities and environment without requiring scenario-specific tuning. Experiments with EllipseLIO and state-of-the-art LIO approaches on five datasets with diverse and challenging scenarios demonstrate that EllipseLIO is the best-performing approach overall. It achieves a 38% lower odometry error on average than the second-best approach and is the only approach that does not diverge in any experiment. An open-source version of EllipseLIO will be available at github.com/v4rl-ucy/ellipselio.
Rowan Border, Margarita Chli
May 20, 2026cs.LG

Tunable MAGMAX: Preference-Aware Model Merging for Continual Learning

Continual learning (CL) aims to train models sequentially on multiple tasks while mitigating catastrophic forgetting of previously learned knowledge. Recent advances in large pre-trained models (LPMs) and model merging techniques, such as MAGMAX, have demonstrated effective CL performance by combining task-specific parameters. However, existing methods primarily focus on average performance across all tasks and do not adequately address how to construct models accommodating different deployment environments or varying user preferences. This paper proposes a model merging framework, termed Tunable MAGMAX, which enables preference-aware control of task-specific performance in CL. Our method introduces a preference vector that controls the number of elements selected from each task vector during model merging, allowing us to adjust the merged model performance according to their deployment needs. We further propose a method for automatically constructing appropriate preference vectors by leveraging small amounts of target environment data and datasets from model training tasks, thereby eliminating the need for manual specification. The experimental result on CL benchmark tasks demonstrates that Tunable MAGMAX effectively controls task-wise performance and successfully adapts merged models to various target environments. The proposed Tunable MAGMAX achieves superior or comparable performance to baseline methods, making it a practical solution for deploying CL models to various environments where the preferences of each task performance differ.
Kei Hiroshima, Kento Uchida, Shinichi Shirakawa
May 13, 2026cs.AI

MAP: A Map-then-Act Paradigm for Long-Horizon Interactive Agent Reasoning

Current interactive LLM agents rely on goal-conditioned stepwise planning, where environmental understanding is acquired reactively during execution rather than established beforehand. This temporal inversion leads to Delayed Environmental Perception: agents must infer environmental constraints through trial-and-error, resulting in an Epistemic Bottleneck that traps them in inefficient failure cycles. Inspired by human affordance perception and cognitive map theory, we propose the Map-then-Act Paradigm (MAP), a plug-and-play framework that shifts environment understanding before execution. MAP consists of three stages: (1) Global Exploration, acquiring environment-general priors; (2) Task-Specific Mapping, constructing a structured cognitive map; and (3) Knowledge-Augmented Execution, solving tasks grounded on the map. Experiments show consistent gains across benchmarks and LLMs. On ARC-AGI-3, MAP enables frontier models to surpass near-zero baseline performance in 22 of 25 game environments. We further introduce MAP-2K, a dataset of map-then-act trajectories, and show that training on it outperforms expert execution traces, suggesting that understanding environments is more fundamental than imitation.
Yuxin Liu, Ziang Ye, Yueqing Sun +6
May 13, 2026cs.RO

Local Conformal Calibration of Dynamics Uncertainty from Semantic Images

We introduce Observation-aware Conformal Uncertainty Local-Calibration (OCULAR), a conformal prediction-based algorithm that uses perception information to provide uncertainty quantification guarantees for unseen test-time environments. While previous conformal approaches lack the ability to discriminate between state-action space regions leading to higher or lower model mismatch, and require environment-specific data, our method uses data collected from visually similar environments to provably calibrate a linear Gaussian dynamics model of arbitrary fidelity. The prediction regions generated from OCULAR are guaranteed to contain the future system states with, at least, a user-set likelihood, despite both aleatoric and epistemic uncertainty -- i.e., uncertainty arising from both stochastic disturbances and lack of data. Our guarantees are non-asymptotic and distribution-free, not requiring strong assumptions about the unknown real system dynamics. Our calibration procedure enables distinguishing between observation-velocity-action inputs leading to higher and lower next-state-uncertainty, which is helpful for probabilistically-safe planning. We numerically validate our algorithm on a double-integrator system subject to random perturbations and significant model mismatch, using both a simplified sensor and a more realistic simulated camera. Our approach calibrates approximate uncertainty estimates both when in-distribution and out-of-distribution, producing volume-efficient prediction regions without requiring environment-specific data.
Luís Marques, Dmitry Berenson
May 12, 2026eess.SP

Active Sensing with Meta-Reinforcement Learning for Emitter Localization from RF Observations

Global navigation satellite system (GNSS) interference poses a serious threat to reliable positioning, especially in indoor and multipath-rich environments where source localization is highly challenging. In this paper, we formulate GNSS interference localization as an active sensing problem and propose a reinforcement learning (RL) framework in which an agent sequentially explores the environment to infer the position of an emitter source from radio frequency (RF) observations acquired with a 2x2 patch antenna. The localization task is modeled as a partially observable decision process, since single-snapshot measurements are often ambiguous under multipath propagation and changing channel conditions. To address this, the proposed framework combines high-dimensional RF sensing with deep RL and recurrent policy learning. We investigate both value-based and policy-based approaches, namely Deep Q-Networks (DQN) and Proximal Policy Optimization (PPO), and study their behavior under domain shift. The approach is evaluated on a simulated dataset generated with the Sionna ray-tracing module, which provides realistic propagation effects and diverse environment configurations. Experimental results show that the proposed method achieves a localization success rate of 80.1, demonstrating the potential of RL for adaptive GNSS interference localization. Overall, the results highlight simulation-assisted training as a promising direction for robust interference localization in challenging propagation environments.
M. Shamail J. Khan, Nisha L. Raichur, Lucas Heublein +5
May 11, 2026cs.GT

Regret Minimization in Bilateral Trade With Perturbed Markets

We address the problem of maximizing Gain from Trade (GFT) in repeated buyer-seller exchanges subject to global budget balance constraints. While this problem is well-understood in purely adversarial and stochastic settings, these environments exhibit a sharp dichotomy: adversarial environments allow for no-regret learning against the best fixed-price mechanism, whereas stochastic environments allow for no-regret learning against the best distribution over prices that is budget balanced in expectation. This gap is significant, as policies balanced in expectation can increase the GFT by a multiplicative factor of two. In this work, we bridge these extremes by studying perturbed markets, where an underlying stochastic distribution is subject to an adversarial corruption CC. We design an algorithm that adaptively scales with the level of corruption, achieving an O~(T3/4)+O(Clog⁡(T))\tilde{\mathcal{O}}(T^{3/4}) + \mathcal{O}(C\log(T)) regret bound against the best budget-balanced distribution over prices. Simultaneously, our algorithm maintains the worst-case O~(T3/4)\tilde{\mathcal{O}}(T^{3/4}) regret bound relative to a per-round budget-balanced baseline, ensuring optimality even in fully adversarial environments.
Anna Lunghi, Matteo Castiglioni, Alberto Marchesi
May 11, 2026cs.CV

SleepWalk: A Three-Tier Benchmark for Stress-Testing Instruction-Guided Vision-Language Navigation

Vision-Language Models (VLMs) have advanced rapidly in multimodal perception and language understanding, yet it remains unclear whether they can reliably ground language into spatially coherent, plausibly executable actions in 3D digital environments. We introduce SleepWalk, a benchmark for evaluating instruction-grounded trajectory prediction in single-scene 3D worlds generated from textual scene descriptions and filtered for navigability. Unlike prior navigation benchmarks centered on long-range exploration across rooms, SleepWalk targets localized, interaction-centric embodied reasoning: given rendered visual observations and a natural-language instruction, a model must predict a trajectory that respects scene geometry, avoids collisions, and terminates at an action-compatible location. The benchmark covers diverse indoor and outdoor environments and organizes tasks into three tiers of spatial and temporal difficulty, enabling fine-grained analysis of grounding under increasing compositional complexity. Using a standardized pointwise judge-based evaluation protocol, we evaluate three frontier VLMs on 2,472 curated 3D environments with nine instructions per scene. Results reveal systematic failures in grounded spatial reasoning, especially under occlusion, interaction constraints, and multi-step instructions: performance drops as the difficulty level of the tasks increase. In general, current VLMs can somewhat produce trajectories that are simultaneously spatially coherent, plausibly executable, and aligned with intended actions. By exposing failures in a controlled yet scalable setting, SleepWalk provides a critical benchmark for advancing grounded multimodal reasoning, embodied planning, vision-language navigation, and action-capable agents in 3D environments.
Niyati Rawal, Sushant Ravva, Shah Alam Abir +5
May 9, 2026cs.LG

Learning When to Stop: Selective Imitation Learning Under Arbitrary Dynamics Shift

Behavior cloning provides strong imitation learning guarantees when training and test environments share the same dynamics. However, in many deployment settings the test environment's transitions differ from training, and classical offline IL offers no recourse: the learner must commit to an action at every state, even when its demonstrations are uninformative and could lead to arbitrary degradation of performance. This motivates the study of selective imitation, where the learner may choose to stop when it cannot act reliably. We introduce a model for selective imitation under arbitrary dynamics shift: given labeled expert demonstrations from a training environment and unlabeled state trajectories from the same expert in a test environment, the learner outputs a selective policy that is complete (rarely stops in training) and sound (incurs low regret before stopping in test). Our algorithm, SeqRejectron, constructs a stopping rule using a small set of validator policies whose size is independent of the horizon or policy class. For deterministic policies, this yields horizon-free O~(log⁡∣Π∣/ε2)\tilde{O}(\log|Π|/ε^2) sample complexity, assuming sparse costs. For stochastic policies, we obtain analogous horizon-free guarantees using a cumulative Hellinger stopping time. We extend the framework to misspecified experts and different expert policies across train and test and obtain results that gracefully degrade with the amount of misspecification.
Surbhi Goel, Jonathan Pei, James Wang
May 9, 2026cs.LG

Probing the Impact of Scale on Data-Efficient, Generalist Transformer World Models for Atari

Developing generalist systems that retain human-like data efficiency is a central challenge. While world models (WMs) offer a promising path, existing research often conflates architectural mechanisms with the independent impact of model \emph{scale}. In this work, we use a minimalist transformer world model to analyze scaling behaviors on the Atari 100k benchmark, using fixed offline datasets derived from a presupposed expert policy. Our results reveal that environments fundamentally fall into distinct scaling regimes, even when constrained by identical offline data budgets and model capacities. For individual tasks, some environments naturally allow models to pass the interpolation threshold, yielding monotonic improvements in the overparameterized regime, while others remain trapped in the classical regime, where larger world models degrade fidelity. In the unified setting, i.e., a single transformer trained on a suite of 26 Atari environments, we uncover that joint training stabilizes scaling dynamics, ensuring monotonic gains across all environments, regardless of their distinct inherent scaling regimes. Finally, we demonstrate that improved fidelity translates directly to downstream control, with policies learned entirely within the simulated dynamics achieving a median expert-random-normalized score of 0.770. Our findings suggest that future progress lies as much in precise scaling strategies as in architectural innovation.
Jooyeon Kim
May 8, 2026cs.CL

LLMs Improving LLMs: Agentic Discovery for Test-Time Scaling

Test-time scaling (TTS) has become an effective approach for improving large language model performance by allocating additional computation during inference. However, existing TTS strategies are largely hand-crafted: researchers manually design reasoning patterns and tune heuristics by intuition, leaving much of the computation-allocation space unexplored. We propose an environment-driven framework, AutoTTS, that changes what researchers design: from individual TTS heuristics to environments where TTS strategies can be discovered automatically. The key to AutoTTS lies in environment construction: the discovery environment must make the control space tractable and provide cheap, frequent feedback for TTS search. As a concrete instantiation, we formulate width--depth TTS as controller synthesis over pre-collected reasoning trajectories and probe signals, where controllers decide when to branch, continue, probe, prune, or stop and can be evaluated cheaply without repeated LLM calls. We further introduce beta parameterization to make the search tractable and fine-grained execution trace feedback to improve discovery efficiency by helping the agent diagnose why a TTS program fails. Experiments on mathematical reasoning benchmarks show that the discovered strategies improve the overall accuracy--cost tradeoff over strong manually designed baselines. The discovered strategies generalize to held-out benchmarks and model scales, while the entire discovery costs only $39.9 and 160 minutes. Our data, and code will be open-source at https://github.com/zhengkid/AutoTTS.
Tong Zheng, Haolin Liu, Chengsong Huang +10
May 6, 2026cs.AI

DecodingTrust-Agent Platform (DTap): A Controllable and Interactive Red-Teaming Platform for AI Agents

AI agents are increasingly deployed across diverse domains to automate complex workflows through long-horizon and high-stakes action executions. Due to their high capability and flexibility, such agents raise significant security and safety concerns. A growing number of real-world incidents have shown that adversaries can easily manipulate agents into performing harmful actions, such as leaking API keys, deleting user data, or initiating unauthorized transactions. Evaluating agent security is inherently challenging, as agents operate in dynamic, untrusted environments involving external tools, heterogeneous data sources, and frequent user interactions. However, realistic, controllable, and reproducible environments for large-scale risk assessment remain largely underexplored. To address this gap, we introduce the DecodingTrust-Agent Platform (DTap), the first controllable and interactive red-teaming platform for AI agents, spanning 14 real-world domains and over 50 simulation environments that replicate widely used systems such as Google Workspace, Paypal, and Slack. To scale the risk assessment of agents in DTap, we further propose DTap-Red, the first autonomous red-teaming agent that systematically explores diverse injection vectors (e.g., prompt, tool, skill, environment, combinations) and autonomously discovers effective attack strategies tailored to varying malicious goals. Using DTap-Red, we curate DTap-Bench, a large-scale red-teaming dataset comprising high-quality instances across domains, each paired with a verifiable judge to automatically validate attack outcomes. Through DTap, we conduct large-scale evaluations of popular AI agents built on various backbone models, spanning security policies, risk categories, and attack strategies, revealing systematic vulnerability patterns and providing valuable insights for developing secure next-generation agents.
Zhaorun Chen, Xun Liu, Haibo Tong +14
May 1, 2026cs.RO

Topology-Driven Anti-Entanglement Control for Soft Robots

In the field of precision manufacturing in complex constrained environments, the role of soft robots is increasingly prominent, and the realization of anti-winding control based on multi-intelligent body reinforcement learning has become a research hotspot. One of the core problems at present is to coordinate multiple robots to complete the unwinding operation in a highly constrained environment. The existing distributed training framework faces some observability challenges in high-density barrier and unstable environments, resulting in poor learning results. This paper proposes a topology-driven Multi-Agent Reinforcement Learning (TD-MARL) framework to coordinate multi-robot systems to avoid entanglement. Specifically, the critical network adopts centralized learning, so that each intelligent body can perceive the strategies of other intelligent bodies by sharing the topological state, thus alleviating the training instability caused by complex interactions; eliminating the demand for communication resources between robots through distributed execution, Upgrade system reliability; the integrated topological security layer uses topological invariants to accurately assess and mitigate the risk of entanglement to avoid the strategy from falling into local difficulties. Finally, the full simulation experiments carried out in the real simulation environment show that the method is better than the current advanced deep reinforcement learning (DRL) method in terms of convergence and anti-winding effect.
Haoyang Le, Shengxuan Wang, Mohan Chen +1
Apr 30, 2026cs.RO

LaST-R1: Reinforcing Robotic Manipulation via Adaptive Physical Latent Reasoning

Robotic foundation models require reasoning over complex visual scenes to execute adaptive actions in dynamic environments. While recent studies on latent-reasoning Vision-Language-Action (VLA) models have demonstrated the capability to capture fine-grained physical dynamics, they remain predominantly confined to static imitation learning, severely limiting their adaptability and generalization. In this paper, we present LaST-R1, a novel reinforcement learning (RL) post-training framework designed to effectively harness "latent reasoning-before-acting" policies. Specifically, we propose Latent-to-Action Policy Optimization (LAPO), a core RL algorithm that jointly optimizes the latent reasoning process and the action generation. By explicitly embedding latent Chain-of-Thought (CoT) reasoning directly within the RL optimization loop, LAPO stimulates profound physical world modeling, which in turn drives robust execution in interactive environments. Furthermore, an adaptive latent CoT mechanism is introduced, allowing the policy to dynamically modulate its reasoning horizon based on diverse environment states. Experiments show that LaST-R1 achieves a near-perfect 99.9% average success rate on the LIBERO benchmark with only one-shot supervised warm-up, significantly improving convergence speed and performance over prior state-of-the-art (SOTA) methods. In real-world deployments, LaST-R1 yields up to a 22.5% average improvement over SOTA supervised fine-tuning approach across four complex tasks, including both single-arm and dual-arm settings. Finally, LaST-R1 demonstrates strong generalization across simulated and real-world environments.
Hao Chen, Jiaming Liu, Zhonghao Yan +10
Apr 28, 2026cs.RO

KinDER: A Physical Reasoning Benchmark for Robot Learning and Planning

Robotic systems that interact with the physical world must reason about kinematic and dynamic constraints imposed by their own embodiment, their environment, and the task at hand. We introduce KinDER, a benchmark for Kinematic and Dynamic Embodied Reasoning that targets physical reasoning challenges arising in robot learning and planning. KinDER comprises 25 procedurally generated environments, a Gymnasium-compatible Python library with parameterized skills and demonstrations, and a standardized evaluation suite with 13 implemented baselines spanning task and motion planning, imitation learning, reinforcement learning, and foundation-model-based approaches. The environments are designed to isolate five core physical reasoning challenges: basic spatial relations, nonprehensile multi-object manipulation, tool use, combinatorial geometric constraints, and dynamic constraints, disentangled from perception, language understanding, and application-specific complexity. Empirical evaluation shows that existing methods struggle to solve many of the environments, indicating substantial gaps in current approaches to physical reasoning. We additionally include real-to-sim-to-real experiments on a mobile manipulator to assess the correspondence between simulation and real-world physical interaction. KinDER is fully open-sourced and intended to enable systematic comparison across diverse paradigms for advancing physical reasoning in robotics. Website and code: https://prpl-group.com/kinder-site/
Yixuan Huang, Bowen Li, Vaibhav Saxena +9
Apr 23, 2026eess.SP

Robust Cross-Domain WiFi Fall Detection via Physics-Driven Attention-Enhanced Transformers

Device-free fall detection utilizing WiFi Channel State Information (CSI) has emerged as a promising, privacy-preserving solution for elderly health monitoring in the Internet of Things (IoT) era. However, existing deep learning approaches suffer from severe performance degradation when deployed in unseen environments due to static background overfitting and Non-Line-of-Sight (NLoS) signal attenuation. To address these critical bottlenecks, we propose a robust, domain-generalizable framework featuring a novel Attention-Enhanced CNN-Transformer hybrid architecture. First, we design a physics-driven \textbf{Dynamic Variance Gate (DVG)} to dynamically calculate local temporal variance, acting as a soft-attention mask that eliminates static environmental DC components while amplifying dynamic human motion. Second, we introduce a Physics-Aware Data Augmentation strategy to force the network to learn invariant morphological signatures rather than environment-specific noise. Furthermore, a Convolutional Block Attention Module (CBAM) is integrated to refine spatiotemporal features prior to Transformer-based sequence modeling. Extensive cross-domain evaluations across four distinct indoor environments demonstrate that our method achieves 97.6% accuracy in NLoS scenarios and 98.8% in completely unseen environments without target-domain fine-tuning. Finally, we deploy the proposed framework on an edge computing system equipped with commercial WiFi NICs. Real-world live inference field tests confirm the system's robustness against unseen environmental layouts and its capability for continuous, low-latency whole-home safety monitoring.
Yingzhe Wang, Cunhua Pan, Ruijing Liu +4
Apr 22, 2026cs.AI

Co-Evolving LLM Decision and Skill Bank Agents for Long-Horizon Tasks

Long horizon interactive environments are a testbed for evaluating agents skill usage abilities. These environments demand multi step reasoning, the chaining of multiple skills over many timesteps, and robust decision making under delayed rewards and partial observability. Games are a good testbed for evaluating agent skill usage in environments. Large Language Models (LLMs) offer a promising alternative as game playing agents, but they often struggle with consistent long horizon decision making because they lack a mechanism to discover, retain, and reuse structured skills across episodes. We present COSPLAY, a co evolution framework in which an LLM decision agent retrieves skills from a learnable skill bank to guide action taking, while an agent managed skill pipeline discovers reusable skills from the agents unlabeled rollouts to form a skill bank. Our framework improves both the decision agent to learn better skill retrieval and action generation, while the skill bank agent continually extracts, refines, and updates skills together with their contracts. Experiments across six game environments show that COSPLAY with an 8B base model achieves over 25.1 percent average reward improvement against four frontier LLM baselines on single player game benchmarks while remaining competitive on multi player social reasoning games.
Xiyang Wu, Zongxia Li, Guangyao Shi +5
Apr 22, 2026cs.RO

ALAS: Adaptive Long-Horizon Action Synthesis via Async-pathway Stream Disentanglement

Long-Horizon (LH) tasks in Human-Scene Interaction (HSI) are complex multi-step tasks that require continuous planning, sequential decision-making, and extended execution across domains to achieve the final goal. However, existing methods heavily rely on skill chaining by concatenating pre-trained subtasks, with environment observations and self-state tightly coupled, lacking the ability to generalize to new combinations of environments and skills, failing to complete various LH tasks across domains. To solve this problem, this paper presents ALAS, a cross-domain learning framework for LH tasks via biologically inspired dual-stream disentanglement. Inspired by the brain's "where-what" dual pathway mechanism, ALAS comprises two core modules: i) an environment learning module for spatial understanding, which captures object functions, spatial relationships, and scene semantics, achieving cross-domain transfer through complete environment-self disentanglement; ii) a skill learning module for task execution, which processes self-state information including joint degrees of freedom and motor patterns, enabling cross-skill transfer through independent motor pattern encoding. We conducted extensive experiments on various LH tasks in HSI scenes. Compared with existing methods, ALAS can achieve an average subtasks success rate improvement of 23% and average execution efficiency improvement of 29%.
Yutong Shen, Hangxu Liu, Lei Zhang +4
Apr 20, 2026cs.RO

A Hamilton-Jacobi Reachability-Guided Search Framework for Efficient and Safe Indoor Planar Robot Navigation

Autonomous navigation requires planning to reach a goal safely and efficiently in complex and potentially dynamic environments. Graph search-based algorithms are widely adopted due to their generality and theoretical guarantees when equipped with admissible heuristics. However, the computational complexity of graph search grows rapidly with the dimensionality of the search space, often making real-time planning in dynamic environments intractable. In this paper, we combine offline Hamilton-Jacobi (HJ) reachability with online graph search to leverage the complementary strengths of both. Precomputed HJ value functions, used as informative heuristics and proactive safety constraints, amortize online computation of the graph search process. At the same time, graph search enables reachability-based reasoning to be incorporated into online planning, overcoming the long-standing challenge of HJ reachability requiring full knowledge of the environment. Extensive simulation studies and real-world experiments demonstrate that the proposed approach consistently outperforms baseline methods in terms of planning efficiency and navigation safety, in environments with and without human presence.
Hanyang Hu, Cameron Siu, Mo Chen
Apr 18, 2026cs.AI

GRAIL: Autonomous Concept Grounding for Neuro-Symbolic Reinforcement Learning

Neuro-symbolic Reinforcement Learning (NeSy-RL) combines symbolic reasoning with gradient-based optimization to achieve interpretable and generalizable policies. Relational concepts, such as "left of" or "close by", serve as foundational building blocks that structure how agents perceive and act. However, conventional approaches require human experts to manually define these concepts, limiting adaptability since concept semantics vary across environments. We propose GRAIL (Grounding Relational Agents through Interactive Learning), a framework that autonomously grounds relational concepts through environmental interaction. GRAIL leverages large language models (LLMs) to provide generic concept representations as weak supervision, then refines them to capture environment-specific semantics. This approach addresses both sparse reward signals and concept misalignment prevalent in underdetermined environments. Experiments on the Atari games Kangaroo, Seaquest, and Skiing demonstrate that GRAIL matches or outperforms agents with manually crafted concepts in simplified settings, and reveals informative trade-offs between reward maximization and high-level goal completion in the full environment.
Hikaru Shindo, Henri Rößler, Quentin Delfosse +1
Apr 17, 2026cs.RO

Semantic Area Graph Reasoning for Multi-Robot Language-Guided Search

Coordinating multi-robot systems (MRS) to search in unknown environments is particularly challenging for tasks that require semantic reasoning beyond geometric exploration. Classical coordination strategies rely on frontier coverage or information gain and cannot incorporate high-level task intent, such as searching for objects associated with specific room types. We propose \textit{Semantic Area Graph Reasoning} (SAGR), a hierarchical framework that enables Large Language Models (LLMs) to coordinate multi-robot exploration and semantic search through a structured semantic-topological abstraction of the environment. SAGR incrementally constructs a semantic area graph from a semantic occupancy map, encoding room instances, connectivity, frontier availability, and robot states into a compact task-relevant representation for LLM reasoning. The LLM performs high-level semantic room assignment based on spatial structure and task context, while deterministic frontier planning and local navigation handle geometric execution within assigned rooms. Experiments on the Habitat-Matterport3D dataset across 100 scenarios show that SAGR remains competitive with state-of-the-art exploration methods while consistently improving semantic target search efficiency, with up to 18.8% in large environments. These results highlight the value of structured semantic abstractions as an effective interface between LLM-based reasoning and multi-robot coordination in complex indoor environments.
Ruiyang Wang, Hao-Lun Hsu, Jiwoo Kim +1
Apr 15, 2026cs.RO

BIEVR-LIO: Robust LiDAR-Inertial Odometry through Bump-Image-Enhanced Voxel Maps

Reliable odometry is essential for mobile robots as they increasingly enter more challenging environments, which often contain little information to constrain point cloud registration, resulting in degraded LiDAR-Inertial Odometry (LIO) accuracy or even divergence. To address this, we present BIEVR-LIO, a novel approach designed specifically to exploit subtle variations in the available geometry for improved robustness. We propose a high-resolution map representation that stores surfaces as voxel-wise oriented height images. This representation can directly be used for registration without the calculation of intermediate geometric primitives while still supporting efficient updates. Since informative geometry is often sparsely distributed in the environment, we further propose a map-informed point sampling strategy to focus registration on geometrically informative regions, improving robustness in uninformative environments while reducing computational cost compared to global high-resolution sampling. Experiments across multiple sensors, platforms, and environments demonstrate state-of-the-art performance in well-constrained scenes and substantial improvements in challenging scenarios where baseline methods diverge. Additionally, we demonstrate that the fine-grained geometry captured by BIEVR-LIO can be used for downstream tasks such as elevation mapping for robot locomotion.
Patrick Pfreundschuh, Turcan Tuna, Cedric Le Gentil +3