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Papers

Jun 9, 2026cs.RO

Synthetic-to-Real Pipeline for Safe Landing Zone Detection

As Uncrewed Aerial Vehicles (UAVs) transition toward higher levels of autonomy, the ability to perform unassisted recovery in non-cooperative, unstructured environments becomes critical. Achieving safe autonomous landing requires high-fidelity semantic resolution to distinguish navigable terrain from hazardous obstacles, yet development is often hindered by the scarcity of annotated aerial datasets. This work proposes a comprehensive perception and data generation pipeline designed to bridge the sim-to-real gap for autonomous landing tasks. We introduce a procedural synthetic data engine that generates photorealistic urban environments with automated semantic annotations through domain randomization. A Transformer-based OneFormer architecture is fine-tuned exclusively on this synthetic data, leveraging multi-head self-attention mechanisms for global context resolution. To ensure operational safety, a deterministic landing module utilizes a Euclidean Distance Transform (EDT) and dynamic inference logic to identify the largest inscribed safe landing zones while maintaining strict clearance buffers around obstacles. Quantitative benchmarking against the UAVid dataset demonstrates robust semantic segmentation performance, while qualitative validation on real-world UAV footage confirms the system's ability to identify collision-free landing sites in unseen environments. Our results highlight the potential of high-fidelity procedural simulation to eliminate the need for manual annotation while providing robust, edge-deployable situational awareness for autonomous UAV recovery.
Shrikant Banerjee, Reza Faieghi
Jun 8, 2026cs.AI

Business World Model

World model has emerged as a powerful paradigm in artificial intelligence, enabling agents to represent their environments, predict future states, and evaluate possible actions before acting. However, existing world model approaches have largely been developed for domains such as computer vision, robotics, gaming, and autonomous driving, where the world is primarily visual or physical and governed by relatively stable dynamics. These formulations are not directly applicable to business practice, where the relevant environment is semantic, organizational, and market-driven rather than physical. Business outcomes depend on context-sensitive factors such as customer behavior, pricing, competition, regulation, resources, and operational constraints. This paper introduces the concept and architecture of a Business World Model (BWM), which is a world model specialized for business and organizational environments. A BWM encodes business states, dynamics, and feasible actions space to support autonomous business planning and decision-making. We propose a business-semantics-centric formulation in which states, dynamics, and actions are linked to key business entities, their attributes, and their relationships. Within this framework, intelligent agents can simulate alternative action sequences, estimate their effects on future business outcomes, and evaluate trade-offs under uncertainty. The proposed architecture integrates semantic data representations, probabilistic machine learning models, deterministic business rules, and explicit action spaces into a coherent internal simulator. This work establishes a conceptual foundation for autonomous business systems capable of moving from instruction-based execution toward goal-driven planning, optimization, and execution.
Cecil Pang, Hiroki Sayama
Jun 8, 2026cs.CV

CP4D: Compositional Physics-aware 4D Scene Generation

4D generation (\textit{i.e.}, dynamic 3D generation) has recently emerged as a rapidly growing research frontier due to its powerful spatiotemporal modeling capabilities. However, despite notable advances, existing approaches typically fail to capture the underlying physical principles, producing results that are both physically inconsistent and visually implausible. To overcome this limitation, we present CP4D, a novel paradigm for photorealistic 4D scene synthesis with faithful adherence to complex physical dynamics. Drawing inspiration from the compositional nature of real-world scenes, where immutable static backgrounds coexist with dynamic, physically plausible foregrounds, CP4D reformulates 4D generation as the integration of a static 3D environment with physically grounded dynamic objects. On this basis, our framework follows a three-stage pipeline: \textbf{1)} Firstly, we leverage pre-trained expert models to generate high-fidelity 3D representations of the environment and foreground objects respectively. \textbf{2)} Subsequently, to produce physically plausible trajectories and realistic interactions for these objects, we propose a hybrid motion synthesis strategy that integrates priors from physical simulators with the common sense embedded in video diffusion models. \textbf{3)} Finally, we develop an automated composition mechanism that seamlessly fuses the static environment and dynamic objects into coherent, physically consistent 4D scenes. Extensive experiments demonstrate that CP4D can generate explorable and interactive 4D scenes with high visual fidelity, strong physical plausibility, and fine-grained controllability, significantly outperforming existing methods. The project page: https://anonymous.4open.science/w/CP4D/.
Hanxin Zhu, Cong Wang, Tianyu He +4
Jun 8, 2026cs.CL

Bridging the Agent-World Gap: Text World Models for LLM-based Agents

Large language model (LLM)-based agents are increasingly used in interactive textual environments, from web navigation and code editing to tool use and long-horizon dialogue. Yet many remain largely reactive, mapping observations to actions without an explicit model of how these environments are structured and evolve. This motivates text world models (TWMs): transition models over textual states that, given a state and a candidate action, predict the resulting webpage, terminal output, API response, or user reply, thereby supporting planning, efficient learning, and principled evaluation. We systematically review text world models for LLM-based agents, organized around a formal framework and the agent lifecycle: (1) Foundations, defining text world models and characterizing them by state representation and grounding domain; (2) Construction, taxonomizing LLM-as-WM and code-as-WM paradigms and reviewing methods for building them; (3) Application, examining how world models support agents at training time through experience synthesis and at inference time through planning, verification, and adaptation; and (4) Evaluation, covering both evaluation of the world model itself and its use as an evaluation environment for agents. We aim to consolidate this rapidly developing area, clarify its design space, and highlight open challenges for future research.
Yixia Li, Hongru Wang, Peng Lai +13
Jun 7, 2026cs.CV

SceneConductor: 3D Scene Generation from a Single Image with Multi-Agent Orchestration

Generating complete 3D scenes from a single image requires inferring globally consistent geometry, object relationships, and environmental context from inherently ambiguous visual evidence. Despite recent progress in joint layout-and-mesh generation, existing methods often rely on holistic or weakly decomposed pipelines that entangle many factors at once and demand extensive scene-level supervision, limiting their generalization to complex real-world environments. We propose a multi-agent orchestration framework that decomposes single-image 3D scene generation into three structured stages: scene initialization, environment construction, and multi-agent refinement. The initialization stage extracts image-derived object masks, builds object-level 3D representations, and predicts an initial spatial layout to form a coarse 3D scene. The environment-construction stage then leverages this initialization together with point-map geometry to build an environmental scaffold of supporting surfaces, room boundaries, materials, and illumination. Finally, in the refinement stage, a planner agent identifies structural and visual inconsistencies, applies simple corrections directly, and dispatches specialist agents for complex localized revisions that are reintegrated into the global scene. To provide reliable structural initialization while reducing reliance on scene-level annotations, we further introduce a geometry-aware layout predictor supervised by sparse geometric priors derived from point maps. Unlike fully supervised layout generators, the predictor can be trained from segmentation-level data and generalizes robustly to diverse real-world scenes. Extensive experiments on benchmark datasets show that our method consistently outperforms prior approaches in geometric accuracy, spatial consistency, and perceptual realism.
Jeonghwan Kim, Yushi Lan, Yongwei Chen +3
Jun 6, 2026cs.AI

Online Agent-as-a-Judge: Situation-Generating Evaluation for Interactive Agents

Evaluating LLM-powered interactive social agents is challenging because socially relevant behaviors depend not only on isolated outputs, but also on prior interactions, social roles, and downstream actions. Existing methods typically allow a target agent to act freely in an environment and then score the resulting trajectory. However, this passive setup can miss capabilities that only become observable under specific social circumstances; for example, conflict handling may remain untested if no disagreement arises. We propose Online Agent-as-a-Judge, a situation-generating evaluation framework for interactive social agents. Online Agent-as-a-Judge deploys an in-world evaluator agent that interacts with the target agent through the environment's native dialogue and action protocol, actively eliciting situations relevant to the evaluation criteria. The resulting trajectories provide evidence for assessing both immediate responses and subsequent behavior. In a life-simulation environment with 3232 designer-authored social criteria, Online Agent-as-a-Judge improves criteria coverage and agreement with human labels, yielding more reliable evidence-grounded evaluations of behaviors that passive methods can leave unobserved.
Hyogon Ryu, Jeonghwan Kim, Yewon Lim +3
Jun 6, 2026cs.AI

Efficient Skill Grounding via Code Refactoring with Small Language Models

Effective skill grounding is essential for deploying reusable skills in embodied agents, as even minor embodiment or environmental differences can render an entire skill incompatible. This challenge is particularly pronounced in embodied settings, where agents must operate in dynamic, partially observable environments without access to large language models (LLMs). In this setting, reliance on LLMs is impractical, while small language models (sLMs) remain insufficient for the effective skill grounding required for reliable long-horizon control. We present RECENT, a refactoring-centric agent framework that enables efficient skill grounding with sLMs by decoupling skill semantics from embodiment- and environment-specific execution binding. By representing skills as executable code, RECENT preserves the semantic intent encoded in a skill's control structure while grounding it by modifying only execution bindings through localized refactoring, rather than regenerating code from scratch. We evaluate RECENT across diverse skill grounding scenarios spanning multiple robot embodiments in dynamic environments, demonstrating robust long-horizon performance when deployed with an sLM. Across all scenarios, RECENT achieves the best performance among sLM-based Code-as-Policies (CaP) methods and matches the task performance of LLM-based CaP.
Sera Choi, Wonje Choi, Saehun Chun +4
Jun 5, 2026cs.DC

Twelve quick tips for designing AI-driven HPC workflows

High-performance computing (HPC) clusters remain the backbone of large-scale scientific computation, traditionally executing deterministic, linear pipelines optimised for predictable performance. However, the pervasive integration of artificial intelligence (AI) and foundation models into scientific research has introduced a fundamentally new computational paradigm. AI-driven workflows are characteristically iterative, data-driven, and probabilistic, introducing unique challenges regarding data gravity, heterogeneous resource management, and complex workflow orchestration. This guide provides twelve practical tips designed to help researchers design efficient, scalable, and reproducible AI-driven HPC workflows. By addressing critical system-level bottlenecks - such as containerisation for environment portability, strategic deployment of job arrays, explicit feedback loop mechanics, and I/O optimisation for small files - this article offers a framework for transitioning from rigid execution pipelines to adaptive, intelligent computational environments. While these architectural principles are broadly applicable across distributed environments, they are particularly tailored to the resource-intensive throughput demands of modern computational biology.
Jamie J. Alnasir
Jun 5, 2026cs.RO

Three-dimensional hydro-cluttered locomotion by an undulatory robot

Aquatic robots have expanded human access to underwater environments, yet many underwater spaces contain obstacles that can disrupt open-water locomotion. In "hydro-cluttered" environments, water is interspersed with rigid and flexible clutter, making body-obstacle contact unavoidable. Operating in these spaces requires robots that can regulate and exploit contact, but this regime remains difficult to model or simulate. Building on recent advances in mechanical intelligence in terradynamically capable limbless robotics, we develop principles for 3D aquatic locomotion using AquaMILR, an elongate limbless robot that combines bilateral cable-driven actuation, programmable body compliance, distributed depth regulation, corrosion-resistant enclosures, and onboard power and electronics for untethered field operation. Systematic robophysical experiments reveal that programmable body compliance regulates body deformation and converts body-environment interactions into fast, robust, forward progression across increasing hydro-clutter constraint strength. Depth regulation provides three-dimensional access, allowing the robot to bypass clutter, recover from obstruction, and continue through otherwise inaccessible routes. In potential jamming scenarios, emergent inertia-induced rolling acts as a spontaneous recovery mechanism, freeing the robot from clutter that would otherwise lead to failure and allowing locomotion to continue without additional control. Tests of the robot in an aquatic mangrove field demonstrate that these principles transfer to practical operation, enabling navigation and onboard visual inspection of inaccessible root zones. These results establish principles for hydro-cluttered locomotion and a design paradigm in which aquatic robots exploit environmental complexity as a locomotor resource.
Tianyu Wang, Matthew Fernandez, Galen Tunnicliffe +10
Jun 4, 2026stat.ML

Discrete Causal Representations from Heterogeneous Domains: A Bayesian Approach with Social Survey Applications

Causal representation learning aims to infer the high-level latent causal concepts that give rise to observed low-level measurements. This is particularly relevant for heterogeneous data from different environments or domains since distribution shifts often arise through sparse, localized changes in some of the underlying causal mechanisms, while other parts of the generative process remain unchanged. Whereas identifiability of causal representations has been studied extensively, practical uncertainty-aware methods and real-world use cases remain less explored. In this work, we propose a Bayesian approach to learning causal representations from multi-environment data, focusing on the case of discrete causal concepts and unknown multi-node soft interventions. To this end, we translate causal assumptions and interpretability desiderata into suitable priors and parametric choices within a hierarchical model. We then devise an inference scheme based on sequential Monte Carlo sampling to approximate the resulting multimodal posterior. We showcase our approach through case studies on social survey data, where latent causal concepts correspond to cultural values or political opinions, measurements to survey responses, and environments to different countries or states. Our model infers meaningful high-level concepts and plausible causal relations among them, demonstrating its utility for learning causal representations of complex real-world data.
Ankur Garg, Michael Stettler, Aaron Schein +1
Jun 4, 2026cs.CR

Explainable AI-Driven Cyber Risk Analytics and Model Reliability Assessment for Intelligent Governance of U.S. Critical Infrastructure: An XGBoost and SHAP-Based Intrusion Detection Framework

The increasing penetrations of the critical infrastructure sector in the United States with intelligent digital technologies have greatly increased exposure to advanced cyber adversaries and operational vulnerabilities. AI-powered governance and automated decision-making systems are becoming a key part of the operation of critical infrastructure systems, including energy, healthcare, transportation, financial services, and communication infrastructure, in order to improve efficiency and strategic management. The growing cyber threat environment, such as Distributed Denial of Service (DDos) attacks, botnets, ransomware, and Advanced Persistent Threats (APTs) pose significant challenges to infrastructure resilience, cyber security reliability, and governance trustworthiness. In a changing attack landscape and dynamic network environment, traditional cybersecurity mechanisms can often fall short of meeting the evolving needs and protecting critical systems. This study will develop a resilient cyber risk analytics and model reliability assessment framework to support intelligent governance and decision support for cyber risk exposure in the U.S. critical infrastructure environment. This study is based on the CICIDS2017 dataset for the development and testing of intrusion detection system models and cyber risk prediction models based on machine learning. Various classifiers like XGBoost, Random Forest, and Decision Tree are used to detect malicious activities on the network and determine the level of cyber risk. Furthermore, the Explainable Artificial Intelligence (XAI) techniques are integrated to enhance transparency, interpretability, and trust in cybersecurity decision-making processes. The proposed framework presents the reliability and resilience of the model by having various performance measures such as accuracy, precision, recall, F1 score, ROC-AUC, and false positive rate.
B. M. Taslimul Haque, Md. Arifur Rahman, Md. Serajul Kabir Chowdhury Rubel +1
Jun 3, 2026cs.AI

SentinelBench: A Benchmark for Long-Running Monitoring Agents

AI agents are increasingly asked to carry out work that spans minutes, hours, or longer. Yet the default model of agent behavior is continuous action: issuing tool calls, refreshing pages, searching for alternatives, or otherwise trying to force progress. This is the wrong approach for many long-running tasks, which are better served by a strategy of sustained attention. Instead, agents should monitor an environment, notice when an external event makes progress possible, then respond promptly without wasting resources while waiting. To measure progress on this class of tasks, we introduce SentinelBench, an open-source benchmark for time-evolving monitoring tasks. SentinelBench contains 100 tasks across 10 synthetic web environments, including email, calendars, finance, professional networking, and entertainment. Each environment exposes a live web interface and replays a scripted sequence of events, requiring agents to navigate and reason about web pages whose state shifts underfoot. SentinelBench measures task completion, reaction time, and resource use, exposing the tradeoff between responsiveness and cost. We report results across three models and two browser-agent harnesses, establishing performance baselines for future comparison and demonstrating how agent design choices can dramatically impact key metrics. Together, these results show that SentinelBench distinguishes meaningful differences in agent behavior.
Matheus Kunzler Maldaner, Adam Fourney, Amanda Swearngin +5
Jun 2, 2026cs.RO

PerceptTwin: Semantic Scene Reconstruction for Iterative LLM Planning and Verification

Simulation environments are useful for both robot policy learning and planning verification and validation. Traditionally, the process of creating a simulation was onerous. Creating a bespoke simulation environment for each individual environment that a robot would operate in was simply infeasible. In this work, we introduce PerceptTwin, a fully automatic pipeline that constructs interactive simulations directly from semantic scene representations produced by a robot's perception stack. PerceptTwin combines open-vocabulary object maps with 3D asset generation, affordance prediction, and commonsense condition checking. These interactive simulations can be used to validate and refine plans before they are executed on the robot hardware. Borrowing from the AI alignment literature, we also introduce an LLM judge that verifies plan correctness and alignment with human preferences. Experiments show that PerceptTwin feedback allows LLM planners to refine plans, enhance safety, and resist harmful black-box prompting attacks. In our suite of tasks, PerceptTwin improves plan success by an average of approximately 39% for GPT5, GPT5Mini, and GPT5Nano planners. Additionally, PerceptTwin also improves human plan verification by up to 18% on average for plans that fail due to unfilled skill preconditions. Our results demonstrate the potential of open-vocabulary scene simulation from robot perception as a foundation for safer, more reliable robot planning.
Charlie Gauthier, Sacha Morin, Liam Paull
Jun 2, 2026cs.LG

Post-Hoc Robustness for Model-Based Reinforcement Learning

To improve the real-world applicability of reinforcement learning (RL), the field of adversarially robust RL studies how to train agents under adversarial environment perturbations. In this setting, a protagonist agent optimizes a policy under environmental perturbations from an adversary, resulting in a zero-sum Markov game. When adversarially robust RL is combined with model-based RL, the adversary can target a learned transition model instead of the training environment. Extending this idea, this work introduces post-hoc robustification of deep RL agents at inference time. By using the learned model in combination with a trained nominal policy, our approach performs a robust policy improvement step. The goal is to improve robustness without any additional training of neural networks. Specifically, we utilize model-predictive control under adversarial rollouts, which are approximated via projected gradient descent within a bounded uncertainty set. Furthermore, these offline rollouts are performed while considering and mitigating out-of-distribution issues. The proposed methodology is validated by demonstrating significant improvements in robustness when the algorithm is evaluated in perturbed Gymnasium MuJoCo environments, while considering the computational limitations of the post-hoc inference setting.
Siemen Herremans, Ali Anwar, Siegfried Mercelis
Jun 2, 2026cs.AI

What Makes Interaction Trajectories Effective for Training Terminal Agents?

Stronger code agents are commonly assumed to be superior teachers for post-training, yet this assumption remains poorly disentangled from task difficulty, harness design, and student capacity. We investigate this pedagogical link using Terminal-Lego, a scalable pipeline that transforms multi-domain real-world issues into environment-verified agentic tasks. Surprisingly, standalone performance does not dictate teaching efficacy: while Claude Opus 4.6 achieves higher scores on Terminal-Bench 2.0, students fine-tuned on trajectories from DeepSeek-V3.2, a lower-scoring agent, exhibit significantly stronger generalization. We attribute this "pedagogical paradox" to Environment-Grounded Supervision (EGS): trajectories that explicitly expose inspect-act-verify behaviors through harness-visible interactions allow students to internalize robust problem-solving routines rather than fragile action sequences. Scaling analysis reveals exceptional data efficiency: with only 15.3k Terminal-Lego trajectories, for example, Qwen3-32B achieves a 24.3% score on Terminal-Bench 2.0, rivaling previous SOTA performance established with over 30x the data volume. Our results suggest that the frontier of agent post-training lies beyond mere outcome-matching, shifting the focus toward "Harness Engineering", where the systematic design of environment-grounded interaction structures serves as the primary catalyst for reproducible and generalizable agentic intelligence.
Sidi Yang, Chaofan Tao, Jierun Chen +11
Jun 1, 2026cs.CV

Diagnosis of Human Object Interaction Detectors for Real World Educational Applications

Human-object interaction (HOI) recognition is critical for automatically analyzing student behavior in complex educational environments. Although state-of-the-art (SOTA) HOI detectors perform well on benchmark datasets, their performance often degrades when deployed in real-world training environments due to domain-specific objects, occlusions, and complex visual conditions. In this paper, we introduce a diagnosis-driven framework that integrates a triplet-level HOI error taxonomy with error-factor attribution analysis for real-world educational video data. We study this problem in the context of Critical Care Air Transport Team (CCATT) mixed-reality medical training. Based on an analysis of HOI failure modes and their causes, we develop a diagnosis-informed refinement strategy for adapting pretrained HOI models to the target domain. Experiments on the CCATT dataset show that this approach improves the macro-F1 score of a pretrained CDN model from 48.6 to 90.2 through targeted refinement guided by diagnosed error factors. These results highlight the value of detailed diagnostic analysis for informing targeted adaptation of HOI models in real-world educational environments.
Divya Mereddy, Ashwin Tudur Sadashiva, Marcos Quinones-Grueiro +1
Jun 1, 2026cs.CV

MetaWorld: Scaling Multi-Agent Video World Model from Single-view Video Data

Video world models are a foundational generative technology for embodied AI and the Metaverse, yet existing approaches are inherently limited to a single agent observing from a single perspective. Extending these models to multi-agent settings introduces two critical challenges: data scarcity (coordinated multi-view recordings are prohibitively expensive to collect for general open-domain scenarios) and world state alignment (independently generated video streams cannot ensure that shared physical environments and events evolve consistently across views). To address these challenges, we propose MetaWorld, a novel framework that scales multi-agent video world models to open-domain environments directly from single-view videos. First, we introduce Monocular World-State Unrolling (MWSU) to explicitly decompose monocular footage into the camera operator's ego-motion and the visible subject's spatial trajectory. This camera-trajectory decomposition naturally extracts synchronized multi-agent motion data within a shared 3D space, completely bypassing the need for multi-camera setups. Second, for precise visual control, we develop the Subject-Aware World Generator to enable appearance-driven simulation conditioned on per-agent identity images. Finally, to ensure both views are grounded in the identical physical reality, we propose World-State Alignment, a per-frame inter-branch cross-attention mechanism inserted at every transformer layer of the video DiT. By jointly synchronizing the denoising process, WSA enforces both static geometric consistency and dynamic motion consistency, encouraging that the shared 3D environment and physical events remain well-aligned across both egocentric views. Extensive experiments demonstrate that MetaWorld achieves superior cross-view consistency and identity fidelity, establishing a highly scalable, physics-driven paradigm for multi-agent video world modeling.
Teng Hu, Mingchun Lu, Yating Wang +6
Jun 1, 2026cs.RO

World-Task Factorization for Robot Learning

Robot learning must produce policies that generalize to new combinations of constraints, teammates, and environments. To achieve this, we must structurally factor the policy, which is a choice that dictates what generalizes, what requires retraining, and what remains entangled. Existing methods span a wide spectrum, from expecting structure to emerge from data scaling, to hand-designing it via hierarchies, skill libraries or learned specializations. In this paper, we study what we argue is the most fundamental factorization in robotics: separating the world from the task. We investigate the conditions under which this factorization is principled. World factors are properties of the embodied system and the environment; they exist independently of intent. Task factors are defined by the task's logic over what the world admits. We formalize this asymmetry through Bayesian model evidence: it aligns with the data-generating process, maintains high likelihood through an analytical world model, and reduces the Occam razor's penalty on task parameters. We instantiate this factorization by pairing AICON, a differentiable graph of recursive estimators and interconnections that is compositional, operates without task-specific data, and propagates cost gradients to actuators, with a compact, learned policy that modulates gradient paths. Gradients serve as the interface between the two factors: they carry world structure through the graph and task structure through costs, enabling low-dimensional learning while preserving structural generalization. We test the world/task factorization across three problems that encompass heterogeneous robots, environments, task logic and sensorimotor modalities. Our framework outperforms end-to-end baselines and analytical heuristics in all settings, generalizes zero-shot to out-of-distribution configurations, and transfers to real hardware without retraining.
Eduardo Sebastián, Adrian Pfisterer, Vito Mengers +2
Jun 1, 2026cs.RO

Hierarchical Object Representation for Spatial Robot Perception: Points, Meshes, and Superquadrics

Hierarchical 3D Scene Graphs (3DSG) have emerged as an actionable and scalable representation for long-term autonomy incorporating metric, semantic, and topological information in the scene. However, the question of geometric representation of objects in 3DSG has been overlooked as most methods use simplified geometric models such as partial point clouds or 3D bounding boxes. In this work, we introduce a hierarchical object representation that can be leveraged for high-fidelity object-level reconstruction, object-based robust re-localization or map alignment, and efficient and analytical collision checking for safe robot navigation planning in dense and cluttered environments. The representation is structurally organized into four distinct layers, progressively abstracting the scene from raw sensor data to dense 3D meshes to analytical primitives such as superquadrics, which provide a sparse and analytical representation for object geometry. We develop a pipeline that builds the hierarchical object representation from RGB-D image stream captured by a robot, and demonstrate its working in real-world open-set object scenes in both indoor and outdoor environments. Extensive experiments across diverse datasets including HOPE, ReplicaCAD, Kimera-Multi, and NUS Campus Dataset collected using Unitree B2 Robot validate our pipeline in both indoor and outdoor environments. We show that our superquadric-based map alignment method outperforms the current state-of-the-art object based map alignment method ROMAN. Our code can be found at https://github.com/perceptica-robotics/Hickory.
Ceng Zhang, Wan Su, Mohamed Samshad +2
May 31, 2026cs.AI

HomeFlow: A Data Flywheel for Smart Home Agent Training with Verifiable Simulation

Large language model agents are moving beyond text-only interaction toward physical-world control, with smart homes as a representative domain. Real domestic interaction requires understanding ambiguous intents, operating in dynamic environments, and performing multi-turn reasoning. However, existing methods struggle to generate high-quality training data for smart home agents. We propose HomeFlow, a verifiable data flywheel for this domain. HomeFlow uses HomeEnv as a unified simulation environment and HomeMaker to procedurally generate diverse home settings. Subsequently, Blueprint compiles open-ended user intents into executable state-based success conditions, while MCTS-Flow synthesizes diverse, verifiable multi-turn trajectories through environment-guided tree search. We then optimize the agents via supervised fine-tuning and step-wise RLVE, which facilitates iterative improvement through authentic physical feedback. We further construct SmartHome-Bench to evaluate the agent across various smart home tasks. On this benchmark, HomeFlow-RL-4B and HomeFlow-RL-8B achieve task success rates of 84.60% and 87.03%. It is worth noting that HomeFlow-RL-8B even surpasses the leading GPT-5.5 by 1.23 percentage points.
Yi Gu, Huacan Wang, Shuo Zhang +10
May 30, 2026cs.RO

Dynamic Resilient Spatio-Semantic Memory with Hybrid Localization for Mobile Manipulation

Reliable mobile manipulation in dynamic indoor environments requires a scene representation that remains geometrically consistent, semantically queryable, and computationally bounded as the environment changes. Existing systems often rely on pre-built maps, static-scene assumptions, or highly accurate camera poses, which can lead to stale or misaligned scene information when target objects are relocated or pose estimates are corrected. This paper presents DREAM, a real-robot mobile manipulation framework that integrates perception, memory, localization, navigation, and manipulation in previously unseen indoor environments without a pre-built map. DREAM constructs an online spatio-semantic voxel memory from RGB-D observations registered by a LiDAR-inertial-visual SLAM backend. It further introduces pose-graph-aware Redundancy-Aware Memory Pruning (RMP) to update historical observations after pose corrections while keeping long-horizon observation history bounded. For target localization and reacquisition, DREAM combines language-conditioned 3D retrieval, open-vocabulary image detection, and multimodal large language model based semantic verification. Real-robot experiments in four dynamic indoor laboratory scenes show that DREAM improves long-horizon task success rates from 40%-60% with DynaMem to 55%-70%, while maintaining a memory footprint of 0.37-0.63 GB and an online memory-update time of 0.43-0.53 s across scenes.
Zhijie Yan, Shufei Li, Ze Zhang +3
May 29, 2026cs.CL

Skill is Not One-Size-Fits-All: Model-Aware Skill Alignment for LLM Agents

LLM agents increasingly retrieve externally curated skills-procedural instructions retrieved at decision time-to improve performance on long-horizon interactive tasks. Existing skill libraries are typically treated as model-agnostic, reusing the same skill formulations across backbones with substantially different capacities and behaviors. However, our controlled experiments across multiple model scales show that skill effectiveness is strongly model-dependent: a skill that benefits one backbone can harm another. Motivated by this observation, we propose MASA Model-Aware Skill Alignment, a framework that adapts skills to each target backbone without modifying agent weights. MASA operates in two stages: (1) a hierarchical skill evolution pipeline that iteratively rewrites general and task-specific skills using hill climbing and UCB-driven tree search, guided by environment feedback and model capability profiles; and (2) a lightweight model-conditioned skill rewriter trained on evolution trajectories to reproduce the adaptation in a single forward pass. Experiments across three interactive environments and four backbones show that MASA consistently achieves the best overall performance, with gains of up to 25.8 points over the strongest baseline. The learned rewriter further generalizes to unseen tasks and environments without additional search, consistently outperforming a much larger teacher LLM at a fraction of the inference cost.
Jianxiang Yu, Jiapeng Zhu, Bochen Lin +3
May 29, 2026cs.LG

When are LLMs Sufficient Policy Optimizers for Sequential RL Tasks?

We study when large language models (LLMs) can serve as effective black-box policy optimizers for reinforcement learning (RL) tasks, i.e., when can we replace classical RL algorithms with an LLM? We explore this question by introducing Prompted Policy Optimization (PromptPO), an iterative method that prompts an LLM with Python descriptions of the state space, action space, and reward function, then has it generate and refine executable policies based on rollout feedback. Across hard exploration environments, Meta-World robotics tasks, and several real-world control problems, PromptPO often matches or exceeds the performance of standard RL baselines while using substantially fewer environment interactions. To maximize expected return, and without further explicit prompting, the policies PromptPO outputs range from tuned proportional controllers or rule-based plans to policies that run planning algorithms like value iteration. Our results demonstrate that LLM-based policy optimization is sufficient when the LLM can leverage prior knowledge about the environment or optimization strategy. PromptPO underperforms standard RL baselines in MuJoCo domains. This demonstrates possible limitations of LLM-based policy optimization to settings that requiring fine-grained continuous control.
Stephane Hatgis-Kessell, Emma Brunskill
May 28, 2026cs.LG

Learning to Perceive the World Through Control: Empowerment-Based Representation Learning

In many practical reinforcement learning environments, observations are far higher-dimensional than the variables that matter for control. In this work, we ask: can we learn representations that capture only control-relevant features of the environment? We study this question through the empowerment objective, which maximizes an agent's influence over the environment and is widely used for unsupervised skill learning. We show that empowerment agents induce two distinct representations -- forward and backward -- that capture complementary aspects of the state, and both of which are invariant to control-irrelevant features. Thus, empowerment maximization leads agents to learn an implicit, control-centric model of the world. Our analysis highlights the importance of learning representations through interaction rather than from passive datasets: interaction aimed at maximizing control is essential for learning useful invariance properties, a perspective that aligns closely with the causal learning literature.
Mahsa Bastankhah, Sophie Broderick, Benjamin Eysenbach
May 28, 2026cs.AI

AgentDoG 1.5: A Lightweight and Scalable Alignment Framework for AI Agent Safety and Security

Modern open-world agents such as OpenClaw exhibit powerful cross-environment execution capabilities yet introduce broad new safety risk sources. Meanwhile, advanced frontier AI models drastically lower attack barriers, rendering current agent alignment frameworks inadequate for real-world deployment. To tackle these emerging threats, we propose a lightweight and scalable agent safety alignment framework. Specifically, we update the agent safety taxonomy to accommodate emergent risks from Codex and OpenClaw execution scenarios. We further build a taxonomy-guided data engine with influence-function purification to train lightweight AgentDoG 1.5 variants (0.8B, 2B, 4B, and 8B parameters) using only around 1k samples, achieving comparable performance with leading closed-source models (e.g., GPT-5.4). Based on AgentDoG 1.5, we construct a highly efficient agentic safety SFT and RL training environment, which reduces deployment overhead in Docker-level environments by two orders of magnitude. Finally, we deploy AgentDoG 1.5 as a training-free online guardrail for real-time safety moderation. Extensive experimental results indicate that AgentDoG 1.5 achieves state-of-the-art performance in diverse and complex interactive agentic scenarios. All models and datasets are openly released.
Dongrui Liu, Yu Li, Zhonghao Yang +47
May 28, 2026cs.AI

GRASP: Gated Regression-Aware Skill Proposer for Self-Improving LLM Agents

LLM agents acting in structured environments fail in operational rather than conversational ways, and reliability depends on procedural knowledge of the environment. Prior self-improvement methods accumulate natural-language guidance without checking that each new item preserves previously correct behavior, so a note that fixes one trajectory can silently regress another. We introduce GRASP (Gated Regression-Aware Skill Proposer), which treats agent improvement as a sequence of edits to a bounded skill library, admitting each candidate only if it produces a net improvement on a balanced held-out probe under a hard regression budget. We evaluate GRASP across five base models (gpt-oss-120b, DeepSeek V4 Flash, Gemini 3.1 Flash Lite, GPT-4.1, GPT-5.4) on two FHIR-based clinical benchmarks. On MedAgentBench, GRASP lifts gpt-oss-120b from 40.6% to 88.8%, exceeds the strongest of five self-improvement baselines by 21.0 points, and improves every other base model by 17.2 to 40.3 points. Ablations attribute the gain to comparative proposal generation, the acceptance gate, and the hard regression budget rather than to skill writing itself, which without validation is no better than using no skills. The mechanism generalizes beyond the clinical domain, improving agents on three of four non-clinical environments and remaining flat only where the action space is open-ended. Frozen libraries transfer across models, where skills from a stronger model improve weaker executors beyond what they learn for themselves while the reverse does not, an asymmetry that no ungated baseline reproduces.
Johannes Moll, Jean-Philippe Corbeil, Jiazhen Pan +4
May 28, 2026cs.AI

PTCG-Bench: Can LLM Agents Master Pokémon Trading Card Game?

Given a strategically complex board game, human players can quickly learn to devise strategies after playing a few rounds. Autonomous agents require similar capabilities in realistic interactive environments, yet existing agent benchmarks often fail to fully capture such strategic and evolving decision-making scenarios. We present PTCG-Bench, a benchmark built on the Pok'{e}mon Trading Card Game (PTCG) that evaluates LLM agents at two complementary levels: (1) their decision-making performance within a single complex environment, and (2) their ability to self-evolving through accumulated experience. We further include a modular harness ablation to better interpret agent performance without conflating it with model capability. Our experiments show that, although LLM agents can achieve non-trivial gameplay performance, sustained and stable self-evolution remains challenging, and performance is sensitive to harness design. We hope that PTCG-Bench will facilitate future research on harness-aware and self-evolving agents in realistic interactive environments.
Dongdong Hua, Yifei Sun, Renhong Huang +3
May 28, 2026cs.AI

MINDGAMES: A Live Arena for Evaluating Social and Strategic Reasoning in Multi-Agent LLMs

Large language models (LLMs) are increasingly deployed as interactive agents, yet their capacity for social and strategic reasoning over extended interaction remains poorly understood. Existing evaluations rely on static vignettes or single-game benchmarks that cannot capture the sustained, multi-faceted reasoning that real-world multi-agent settings demand. We introduce Mindgames, a multi-game arena and evaluation platform for LLM agents that operationalizes complementary reasoning demands relevant to ``theory of mind'': belief attribution under hidden information, opponent modeling through repeated strategic interaction, cooperative inference under knowledge asymmetries, and sustained deception in social deduction. Built on TextArena, Mindgames provides a unified interaction interface, TrueSkill-based rating, and full trajectory logging across four game environments. We instantiate Mindgames through a 2025 competition cycle hosted at a major AI conference, which assessed 944 submitted agents from 76 teams across four games: Colonel Blotto, Iterated Prisoner's Dilemma, Codenames, and Secret Mafia. Our analysis surfaces both agent-level and evaluation-level limitations: brittle rule adherence remains a major bottleneck, top-performing systems repeatedly rely on explicit structural scaffolding, and leaderboard validity differs sharply across environments. In particular, failure-heavy environments can reward robustness to opponent errors as much as strategic ability, with Secret Mafia exhibiting a pronounced error-survival confound in this cycle. We release a dataset of 29,571 multi-agent games with turn-level observations, actions, and rewards, together with MG-Ref, a deterministic offline tournament protocol that scores new agents against a frozen reference pool of top-ranked, low-error Stage~II submissions under the same error-attribution lens used in this analysis.
Kevin Wang, Anna Thöni, Benjamin Kempinski +50
May 28, 2026cs.LG

Honest Lying: Understanding Memory Confabulation in Reflexive Agents

Reflexion-style agents rely on self-generated reflections as memory, implicitly assuming that agents can accurately diagnose their own failures. We show that this assumption can fail systematically: across ALFWorld and HumanEval, agents store confident but incorrect interpretations of the task and continue acting on them across trials, even though the environment resets to the correct task each time. We call this failure mode memory confabulation and introduce the Reflection Repetition Rate (RRR), a log-based metric that detects repeated reliance on incorrect reflective content. Using RRR, we identify 16 frozen environments in ALFWorld, where 0 of 121 reflections mention the correct target object, and 4 analogous cases in HumanEval. Our mitigation replaces open-ended self-diagnosis with programmatic extraction of trajectory-level failure signals, increasing correct object mention from 0% to 86%, reducing RRR from 0.64 to 0.10, and solving 3 of 16 frozen ALFWorld environments, suggesting that reflective memory can reinforce false beliefs rather than correct them.
Prakhar Dixit, Sadia Kamal, Tim Oates
May 27, 2026cs.RO

Chance-Constrained MPPI under State and Dynamic Object Prediction Uncertainty and the Evaluation of Collision Risk Calibration

Chance-constrained Model Predictive Path Integral (MPPI) control is increasingly adopted for navigation in dynamic environments to explicitly bound collision risk. However, these probabilistic guarantees implicitly assume that upstream uncertainties from localization and perception are well-calibrated. In practice, estimators are often miscalibrated, inducing characteristic closed-loop failure modes: overconfidence leads to systematic safety violations, while underconfidence triggers overly conservative freezing or probability dilution. To address this critical gap, our primary contribution is a rigorous evaluation methodology applying proper scoring rules to assess the statistical validity of predicted collision risks during closed-loop execution. Concurrently, Dual-Uncertainty Chance-Constrained Tube MPPI (DUCCT-MPPI) is proposed as a real-time, risk-aware planning architecture. DUCCT-MPPI jointly integrates localization uncertainty via a one-tube Unscented Transform (UT) approximation and dynamic obstacle prediction uncertainty via Monte Carlo aggregation. Through extensive physics-based simulations, the framework demonstrates robust failure-mitigation, seamlessly transitioning to safe, conservative maneuvering without succumbing to functional deadlocks in highly cluttered environments. In highly cluttered environments, DUCCT-MPPI achieves superior robustness, outperforming established Monte Carlo MPPI baselines by nearly 28% in navigation success rate, while simultaneously recording the lowest travel times and minimizing induced social forces. Ultimately, these findings establish that reliable probabilistic safety in autonomous navigation dictates not only expressive risk models but statistically valid uncertainty estimates throughout the entire autonomy stack.
Benjamin Serfling, Konrad Doll, Kati Radkhah-Lens