Artificial Intelligence Personas

Latest papers 57

Oct 1, 2026cs.CL

The Persona Is Still There, but Who Is Speaking? Latent Identity Reversion in Persistent AI Agents

In February 2026, an always-on personal agent (Paul,'' Claude Opus 4.5) entered a striking dissociation-like state: after repeated automated heartbeat'' checks, it stopped responding as Paul, claimed it could not message its user on Discord, and referred to Paul'' as someone else. We used this incident to study a broader question: what makes a persona remain the identity from which an LLM agent speaks? We first tested whether repetition of the scheduled heartbeat was sufficient to produce the effect. It was not: with the persona continuously anchored in the system prompt, we observed 0/46 failures, including a verbatim replay of the incident. The incident instead exposed an implementation quirk that created a useful experimental manipulation: on resumed turns, conversational history was preserved but the persona was no longer re-injected at the privileged system-prompt level. Using this manipulation, we found that persona continuity depends jointly on system-level anchoring and conversational context. After anchor loss, rich human interaction could preserve the persona, whereas a single automated heartbeat turn could precipitate reversion toward the harness identity. Restoring the anchor reversibly restored persona enactment. Crucially, apparently normal conversation could conceal the shift: unanchored agents sometimes interacted appropriately while identifying themselves as the underlying harness (having lost the assigned persona), and after conversational recovery only 1/18 remained persona-enacting versus 17/17 anchored controls. We therefore distinguish \emph{represented} from \emph{enacted} identity: persona-related information can remain available in conversational history without the persona remaining the identity bound to I.''
Sep 30, 2026cs.CL

LLM Persona Unlearning

Pre-training equips large language models (LLMs) with a broad repertoire of behavioral patterns associated with roles, styles, values, and goals. Post-training teaches conditional enactment and makes a helpful Assistant the default, but it does not erase alternative modes from the weights; explicit prompts can therefore elicit personas that repeatedly shape judgment, language, and action. In open-weight settings, runtime controls can be removed, motivating persona unlearning: a weight-level edit that makes a designated persona difficult to elicit and enact on unseen contexts. We introduce PersonaUnlearnBench, a model-specific paired benchmark spanning six LLMs from three families and five personas, with aligned forget/retain sets, held-out instruction paraphrases, and four-axis evaluation. The benchmark shows that standard unlearning methods cannot reliably erase the target persona without sacrificing meaningful generation or general utility. We therefore propose PaCE, which compares target and desirable responses to the same questions to locate an internal behavior direction, then trains target-prompt states away from the target mode and toward the matched desirable response. Experiments show that PaCE consistently suppresses target personas with high response quality and useful counterpart behavior, at moderate utility cost. These results establish persona unlearning as a distinct behavior-level editing problem and a practical route toward persistent control of latent LLM response policies.
Sep 28, 2026cs.AI

Persona Following Is Not Selective Control: The Neutrality Gap in LLM User Simulation

Persona prompting is widely used to construct user simulations with large language models (LLMs), yet it relies on a largely untested assumption: specifying one user attribute should change that attribute alone. We test this assumption and identify a systematic failure of selective control: across all eight black-box LLMs we audit, changing a target attribute also shifts responses on unspecified, non-target attributes. For example, describing a user as more risk-seeking shifts color choices, even though the prompt never mentions color; we term this cross-attribute influence. Semantic, contextual, and internal analyses collectively suggest that models treat a persona prompt as evidence about the user and extend the inferred profile to unspecified preferences, a process we call trait-conditioned completion. We next ask whether explicitly specifying non-target attributes restores selective control. When a non-target attribute is assigned a clear direction, models generally follow the declaration and suppress the target attribute's influence. However, when the same attribute is declared neutral, the target continues to affect choices across all five open-weight checkpoints, even when the model correctly reports the declared state. This disparity, the neutrality gap, demonstrates that successful persona following does not imply selective persona control, which additionally requires keeping non-target attributes stable. We operationalize this distinction with a three-state diagnostic that leaves the non-target attribute unspecified or declares it directional or neutral; because directional tests can be passed by simply following the stated persona, the neutral state reveals failures they miss. In a post hoc analysis of independent items, neutral declarations leave 51-81% of items target-sensitive, against at most 1 of 320 item-pole comparisons under directional ones.
Sep 28, 2026cs.AI

PersonaManifold: Revealing and Exploiting Curved Geometry in LLM Persona Representations

Controlling persona in large language models (LLMs) at inference time is important for role-playing, personalized dialogue, and social simulation. Recent methods extract persona vectors from the model's activation space and apply Euclidean operations---addition, scaling, and linear interpolation---under the linear representation hypothesis. However, these methods themselves report systematic failures: non-orthogonal trait dimensions, asymmetric ceiling and resistance effects, and significant deviations in multi-trait composition, suggesting that the linear isotropic assumption does not hold. We propose PersonaManifold, a framework that models persona representations as points on a curved, low-dimensional Riemannian submanifold in activation space. We estimate the manifold's intrinsic geometry---local metric tensors, geodesic distances, and Ollivier-Ricci curvature---and introduce geodesic steering, which interpolates between personas along manifold geodesics rather than Euclidean straight lines. We also propose the Behavioral Similarity Triplet (BST) benchmark, which automatically generates situational questions grounded in six established psychological constructs and defines persona similarity through behavioral responses rather than self-report questionnaires. Experiments on three open-source LLMs show that persona activations form a manifold with heterogeneous curvature, geodesic distance predicts behavioral similarity more accurately than Euclidean alternatives with independent contributions from anisotropy and curvature, and geodesic steering produces more coherent intermediate personas on both our BST benchmark and external evaluations, with the advantage concentrated in high-deviation regions where the manifold deviates most from flatness.
Sep 22, 2026cs.CL

PERSONAWEAVER: Controllable Diversity Beyond Conventional Archetypes in Procedural Character Generation

Procedural character generation aims to populate games, simulations, and other virtual worlds with diverse characters. Large language models (LLMs) offer a promising foundation for scaling this task. However, LLM-based procedural character generation remains at an early stage: existing methods either generate characters directly or adapt profiles retrieved from persona banks. As we show, both approaches produce behaviorally homogeneous populations: characters overwhelmingly agree with positive moral norms and respond to questions with helpful, assistant-like reactions. To mitigate this homogenization, we introduce PersonaWeaver, which disentangles world building from behavioral specification and models behavior through setting general, diverse, manually curated banks of moral positions and conversational reactions. This design allows us to test how far LLM(s) can be pushed beyond their default behavioral patterns across settings. Across ten realistic and fantastical settings and three LLM(s), PersonaWeaver produces broader moral and interactional response distributions than prior work. Its guidance also diversifies interpersonal language, response length, and sentiment. It also produces less archetypal combinations of world attributes. Code is available at https://github.com/mqraitem/PersonaWeaver.
Sep 12, 2026cs.LG

Story Imprinting: AI Assistants Absorb Traits from Human Characters They Resemble

Language models are trained to implement a helpful AI Assistant character (e.g., Claude). We explore how finetuning on synthetic stories affects this character. Does it change the Assistant's behavior in multi-turn conversations with users, a format quite different from the stories? And does the Assistant adopt the behaviors and preferences of human characters? We refer to this adoption as story imprinting. We finetune GPT-4.1 and Kimi-K2.6 on stories in which generally helpful human characters give subtly harmful advice after being insulted. The Assistant adopts the same conditional behavior while otherwise remaining helpful. This occurs even when fewer than 2% of stories depict the behavior. In a separate experiment, the Assistant adopts preferences that are only implicit in the narration. A human character's body language suggests they dislike working on spreadsheets, yet they never say so and continue giving good advice on spreadsheets. After finetuning, the Assistant becomes less likely to choose spreadsheet tasks. Next we ask which characters most influence the Assistant. We find the Assistant adopts behaviors more often from characters that resemble it (e.g., helpful rather than dismissive). We call this the affinity effect. The effect extends to other personas elicited with system prompts: unhelpful personas adopt behaviors from unhelpful characters. We also observe it in finetuned base models. We use the affinity effect to learn how models represent the Assistant. We find the Assistant adopts behaviors more from characters affiliated with elite universities (e.g., Yale) than non-elite ones. This implies the model's internal representation of the Assistant is more similar to humans from elite universities. Overall, the Assistant can be influenced by stories that depict only human characters (no AIs), which may conflict with the Persona Selection Model for the Assistant.
Sep 8, 2026cs.AI

A Three-Tier Persona Vector for Controllable User Simulation in Agentic Evaluation

Evaluating tool-augmented LLM agents requires diverse, realistic user inputs yet most evaluation frameworks use flat role descriptions ("you are an angry customer") that produce near-identical conversations regardless of the underlying scenario. In this paper, we propose a three-tier persona vector with 23 operationalized dimensions: 6 categorical demographics (jurisdiction, age, channel, device, language proficiency, time availability), 12 continuous behavioral traits (patience, assertiveness, digital literacy, etc.) sampled with Gaussian noise around curated profile base vectors, and 5 continuous emotional states (frustration, anxiety, trust, confidence, stress) that shift in response to scenario context. Orthogonal to the persona, a 4-level query-complexity overlay controls utterance phrasing from direct to deliberately vague. We evaluate the persona model inside a synthetic data generation pipeline across 64,698 multi-turn conversations spanning 8 named profiles and 3 production corpora. Key findings: (i) a 15.8 percentage-point spread in agent goal-achievement across personas confirms trait vectors produce measurably different user behavior; (ii) the same persona behaves differently across scenarios due to scenario-reactive emotional state shifts, validating the scenario-reactive design; (iii) domain-specific projects show persona sensitivity on booking-flow compliance (~15-20 percentage points gap between tier-aware and pressure-test personas), demonstrating the model faithfully reproduces real-world difficulty distributions; (iv) seven rule-described trait correlations produce auditable co-occurrence patterns without requiring learned covariance matrices. The persona model is fully specified for reproduction.
Aug 31, 2026cs.CL

Emotional Labor Strategy Preferences in LLM Personas

Emotional labor is the effortful management of emotional displays to meet social or professional expectations. Personality traits have been correlated with emotional labor strategies, yet research on this link relies almost exclusively on self-report scales administered only in occupational settings. We investigate whether large language models injected with psychometrically grounded personas reproduce these personality-driven selection patterns across everyday social scenarios. We construct the first emotional labor strategy dataset of 500 socially situated events, each offering three behavioral choices corresponding to surface acting, deep acting, and genuine expression. We source 50 fictional characters from a large-scale personality repository and profile each through two parallel tracks: observer-rated bipolar adjective composites and in-character self-report items. Five LLMs evaluate all scenarios under both persona conditions. We find that models align more towards deep acting, and that Conscientiousness and Emotional Stability consistently predict this preference. Entropy analysis confirms that persona reliably influences the output and varies across models and emotions.
Aug 6, 2026cs.CL

Do AI Personas Grow? Analyzing and Benchmarking Personality Evolution in LLM Agents After Life Events

Personality-conditioned LLM agents (PC-Agents) are increasingly used in emotional support, social simulation, and role-playing, motivating the development of lifelong agents that remain coherent over extended interactions. A key component of such coherence is personality evolution: agents should undergo plausible, psychology-grounded changes as they experience life events in different contexts. Although prior work shows that LLM personalities can shift under contextual perturbations, how these shifts vary across traits, events, personas, and models remains poorly understood. We study event-induced personality change after 11 major life events, using the Big Five traits as a psychometric anchor and interpreting the resulting trajectories against longitudinal evidence from human personality psychology. Across four diagnostic axes, PC-Agents exhibit measurable trait shifts at similar rates for event-trait pairs with and without documented human change directions. Even when shifts follow the expected direction, their magnitudes usually fall below human effect-size ranges. Gender and cultural-region prompts show little moderating effect, while persona-level dispersion is compressed three- to four-fold relative to human samples. To enable systematic comparison, we introduce BFI-Adapt, a reusable benchmark for scoring the directional fidelity of event-induced personality change, and use it to rank 14 models. A validation suite shows that the measured shifts exceed no-event retest noise, remain stable under independently paraphrased prompts, exhibit limited and model-dependent convergence with scenario-based behavioral choices, and persist across intervening unrelated dialogue. Together, these checks establish the measured trajectories as robust event-conditioned response patterns. Our results suggest that current PC-Agents simulate the mean of human personality dynamics, but not its shape.
Aug 2, 2026cs.AI

Passing Coarse Marginal Checks Can Be Cheap: Persona Mixtures and Imprecise Treatment-Response Estimates in an LLM Persona Panel

Large language models are increasingly used as synthetic research participants and are often validated by whether their marginal responses resemble human data. We study a fixed panel of sixteen lightweight persona-conditioned GPT-4.1 configurations in repeated strategic games. The panel met preregistered broad-reference condition-mean criteria in three of four repeated-game cells; the sole miss was 0.011 below the lower reference bound. Variation was strongly prompt-indexed, but its share depended on uncertainty assumptions: fixed-panel symmetric-Dirichlet sensitivities produced median between-prompt shares of 63%-71% under Jeffreys alpha=0.5 and 47%-53% under alpha=1, while finite-opportunity plug-in estimates were 85%-96%. Aggregate continuation-probability contrasts were +0.083 and +0.078, with conservative simultaneous 95% intervals [-0.171, +0.330] and [-0.181, +0.330]. The treatment jointly changed the continuation process and its textual representation. A separate wording-and-position operation shifted cooperation from 0/40 to 37/40 in the bare configuration, and a label conflict also revealed representation control. The original persona-level p13 result was not prospectively family-controlled, while a post-adjudication exact gate was structurally underpowered; p13 is therefore a replication target rather than a finding. External review exposed family-error, dependence, construct, and boundary-uncertainty defects, and zero-call reanalysis changed the interpretation without rewriting the historical record. The registered marginal criteria could be passed without precisely estimating the treatment-response object. A public capsule verifies 4,916 confirmatory Phase 3-5 runs with no live model calls. The results concern one fixed model-prompt panel and do not establish human substitutability.
Jul 29, 2026cs.LG

Learning Dynamic User Personas from Implicit Interaction Streams via Iterative Refinement

Personalizing large language models (LLMs) to individual users is essential for improving user experience, yet existing approaches typically rely on explicit preference supervision such as pairwise comparisons or demographic attributes, limiting their applicability in natural interaction settings. We propose IRIS, a framework that learns dynamic user personas directly from implicit interaction streams by extracting behavioral signals from everyday conversations and iteratively refining persona representations through a prediction-driven closed loop without requiring explicit feedback. We introduce an evaluation protocol based on behavior prediction, persona stability, and decision prediction. A proof-of-concept study on a synthetic interaction stream derived from public-domain autobiographical text shows that IRIS produces stable personas and distinguishes individual users while revealing limitations of memory-only approaches on recall-oriented metrics. We then validate IRIS on anonymized real-world Reddit r/AmItheAsshole (AITA) data, with personas built solely from each author's historical interactions. Across 100 authors, IRIS achieves the highest decision prediction accuracy among all evaluated methods (61.0%), outperforming static personas, memory-only retrieval, and no-personalization baselines. These results suggest that implicit behavioral modeling provides a scalable alternative to explicit preference learning for personalized LLMs and offers a practical foundation for adaptive conversational systems and embodied agents that require continuously evolving models of their users.
Jul 23, 2026cs.CY

Distributional Validity of a Korean Synthetic Persona Panel: Evidence From the Korea Media Panel Survey

Large language model (LLM) personas are proposed as survey respondents, yet validation outside English-speaking contexts is scarce. We evaluate how well a Korean synthetic persona panel used to condition Gemini 3.5 Flash and EXAONE reproduces digital and artificial intelligence (AI) service-use distributions of the Korea Media Panel Survey. About 8,000 personas per model answered eight service-use items and eight attitudinal constructs; responses were compared with weighted survey estimates. The overall mean absolute error (MAE) was 14-19 percentage points (pp), with binary item-mean correlations of 0.70-0.91 across waves. Segment error across five axes was 14-18 pp, with between-group signed-error ranges of 49.6/34.7 pp (Gemini/EXAONE; 39.5/31.2 without the non-comparable teen cells). Errors were model-specific: an age stereotype (Gemini) versus an acquiescence-consistent level bias (EXAONE). Generative-AI overestimation was consistent with temporal misalignment; short-form underestimation was framing-sensitive and persisted under randomized order (both shown for Gemini). Post-hoc holdout calibration on 30% of the real data, with the correction form selected inside the calibration set, cut cell MAE from 18.3/15.1 to 4.9/4.4 pp, yet direct estimation from that subsample was more accurate than the calibrated panel (3.6 pp), a synthetic-informed shrinkage estimator beat its real-only counterpart by at most 0.7 pp, and the correction did not transfer competitively across waves. The calibrated panel kept an advantage only below roughly 250-860 real responses (at most 2.3 pp over a real-only shrinkage estimator) or, for one model, on unobserved segments. In this setting, synthetic panels are not survey substitutes; their value is diagnostic.
Jul 22, 2026cs.CL

Evaluating the Effectiveness of Persona Simulation in Opinion Prediction with GPT-4.1

Persona simulation involves utilizing large language models (LLMs) to anticipate human choices or interactions based on specific characteristic information. To further understand current limitations and future directions, we tested persona simulation in opinion prediction with GPT-4.1 (knowledge cutoff by June 2024). Using personas from nine U.S. states provided by Columbia University's Personas dataset, GPT-4.1 accurately predicted 2024 election outcomes in eight out of the nine states, only failing in one of the swing states. We then focused on opinions related to medicine and healthcare. With the American Trends Panel Wave 123 dataset from Pew Research Center, GPT-4.1 was able to anticipate beliefs about childhood vaccines with an accuracy of up to 0.94. Furthermore, we applied GPT-4.1 to generate conversations among personas and observed that the simulated dialogues and opinions adhered well to personas' personalities and backgrounds, albeit lacking natural human-like flow. Persona simulation proves to be a promising application of artificial intelligence as long as biases are addressed. In the near future, it will be beneficial to apply it to opinion analysis and reaction prediction in diverse fields ranging from public health to lawmaking to economics.
Jul 20, 2026cs.CL

The Story Shapes the Agent: Narrative Priors in LLM Behavior

Persona prompting is widely used to steer LLM agent behavior, yet the narrative framing of a task can matter more than the assigned persona. We isolate this effect through structural isomorphism, constructing three text-based investigation games that share the same action space, stage progression, and resource constraints while varying only task narrative: disease investigation, IT troubleshooting, and murder mystery. Across 1,890 sessions spanning 3 models and 10 personas, we identify narrative priors: systematic action tendencies activated by a task's story framing, independent of its decision structure. Narrative priors explain 5-31x more behavioral variance than persona, are consistent across model architectures, and in two of three domains are negatively associated with task success. Persona effects that do transfer across narratives arise from behavioral anchors, persona descriptions whose language maps directly onto shared actions. Causal interventions confirm this: removing anchor words from a high-transfer persona reduces cross-narrative consistency by 95%. Our framework also generalizes to a held-out fourth narrative and yields a persona-selection method that improves cross-narrative transfer. These results suggest that LLM behavior that survives narrative changes should be grounded in concrete actions rather than abstract descriptions.
Jul 19, 2026cs.CL

The Librarian Who Refused to Code: Model-Dependent Identity Enactment in LLM Code Generation

Biographical personas are widely used in system prompts, but their effects on code generation are rarely evaluated under controlled, pre-registered conditions. We tested four prompt conditions (no persona, two engineer personas, and a research-librarian persona), 12 code-generation tasks, two frontier models, and five runs per cell (480 completions). Persona effects differed between the two tested models. Under the pre-registered mixed-effects analysis, the condition-by-model interaction was significant for provider-reported output tokens; a post-hoc visible-character measure showed the same qualitative pattern. Six GPT-5.5 completions were length-capped and are reported separately. On Claude Opus, the minimalist engineer persona reduced visible output by 30% (33% in provider tokens) without improving correctness, while the thorough engineer persona increased output without a correctness gain. In an exploratory post-hoc analysis, the librarian persona elicited in-character disclaimers in 55 of 60 Opus responses and 12 genuine no-code responses, lowering mean correctness from 0.92 to 0.67. GPT-5.5 produced neither behavior in its 59 non-truncated responses. These results are consistent with personas acting as Model-Dependent behavioral-policy biases rather than universal quality interventions. We release raw completions, derived scores, analysis artifacts, a pre-registration document, and an execution gate log; end-to-end test-based rescoring requires an unreleased task harness.
Jul 19, 2026cs.AI

Toward Anthropomorphic Dialogue: A Closed-Loop Framework for Human-Like Chat Generation, Evaluation, and Preference Alignment

Human-like private chat requires more than fluent response generation: a system must preserve persona, relationship, memory, bounded knowledge, medium-specific timing, and a coherent multi-turn arc. We present AnthroDial, a closed-loop framework that formulates anthropomorphic dialogue as a joint problem of system architecture, executable evaluation, and diagnostic alignment. It combines (1) a role-conditioned scheduled dialogue runtime with persona and scenario cards, long-term memory, virtual time, and single-draft message decisions; (2) an executable benchmark with an L0 validity gate, five per-turn dimensions, and five dialogue-level dimensions; and (3) a post-training pipeline that filters 16,436 scheduled-decision examples for SFT and applies GRPO with a cognitive-diagnostic, ZPD-aware reward. The reward maintains Kalman-filtered capability estimates for each behavioral dimension, upweights dimensions with larger capability deficits, and uses rollout scores as task-level ZPD matches to focus optimization on learnable weak skills. On a benchmark with 55 personas, 50 scenarios, 50 persona-scenario bindings, and 100 role-conditioned cases per model, we evaluate 16 systems spanning frontier baselines, open models, thinking/no-think variants, and SFT/RL ablations. The strongest non-trained baseline reaches 32.00% strict ACC, while Qwen3.6-27B-SFT+RL reaches 39.00% strict ACC and a 98.5 overall score. In the 9B no-think setting, SFT and RL improve strict ACC from 0.00% to 13.00% and 18.37%. These results show that anthropomorphic dialogue benefits when generation, evaluation, and reward shaping share the same behavioral dimensions.
Jul 17, 2026physics.soc-ph

Distribution-First Population Simulation: Collapse, Calibration, and Recall in Non-WEIRD LLM Persona Modeling

Synthetic-population tools increasingly run every individual as an independent large language model (LLM) agent. Using real survey microdata, we show that this paradigm has a basic failure mode, and we set a distribution-first corrective against it, all measured with a deterministic, construct-validated verifier on non-WEIRD (Turkey-first) data. First, N independent LLM agents grounded on 2,414 real World Values Survey respondents fail to reproduce the population's response distribution: they pile onto a modal default (four scenarios x five seeds: concentration 0.36->0.69, entropy 1.46->0.77, 85% collapse, TVD=0.44), and the collapse is a predictable function of scenario structure (r=0.55 with a single-answer structure). Second, Verbalized Sampling (VS) fixes the field's chronic under-dispersion without training in three model families (fidelity +7 to +10; significant on Qwen, p=0.002, d=6.2), yet the same move universally overshoots into over-dispersion (SD-ratio 0.4-0.56 -> 1.26-1.37), a structural property of VS. Third, survey fidelity transfers only weakly to agentic behavior: in a single-model, single-domain booking task, a persona is dominated by a cheapest-default (~80%) that income modulates but does not override (comfort choice 0%->7%->32% across income bands). Fourth, a placebo-controlled memorization attack and an election backtest show VS keeps aggregate strength while subgroup and individual claims are contaminated by recall and underdetermination. We close with the corrective: model the distribution once (VS) and assign it to grounded characters at O(1) cost, with a budget-aware router whose honest AUC is 0.805, not the tautological 1.0 of a code-derived oracle. The central contribution needs no realism claim: it measures the internal inconsistency of the independent-agent route and the conditions under which the distribution-first route calibrates.
Jul 8, 2026cs.MA

From Triggers to Emotions: A CPM-Grounded Appraisal Multi-Agent for Dynamic Emotional Evolution in Persona-Based Dialogue

Large Language Models (LLMs) have substantially advanced persona-based dialogue agents for emotion-sensitive role simulation in healthcare, education, counseling, customer service, and interactive storytelling. However, two related lines of work leave a key gap. Persona-based dialogue systems often encode emotions as static traits or surface-level stylistic cues, and affective dialogue research has largely focused on empathetic response generation toward users rather than modeling the agent persona's own evolving emotional state. As a result, trigger-driven emotional evolution within a character remains underexplored. To address this limitation, we draw inspiration from the Component Process Model (CPM), a psychological theory that views emotion as a dynamic process shaped by the appraisal of external events. We propose CPM-MultiAgent, a CPM-grounded emotion evolution multi-agent framework for supporting emotional changes in persona-based dialogue. Instead of treating a character's emotion as a fixed attribute, CPM-MultiAgent represents it as a latent state that is continuously reshaped by dialogue triggers. Through affective trigger extraction, CPM-based collaborative appraisal, and emotion state updating, the framework enables more emotionally consistent role simulation in multi-turn interactions.Experiments with baseline comparisons, ablation studies, human evaluation, and case analyses demonstrate that CPM-MultiAgent effectively models dynamic emotional evolution in emotionally sensitive role-simulation settings.
Jul 2, 2026stat.ML

The Dual Nature of LLM Persona: Aggregated Tendencies and Frame-Dependent Geometry

Evaluations of LLM personas via psychometric questionnaires typically rely on aggregate scores, discarding within-instance correlation structure. We test whether this geometric structure is intrinsic or frame-dependent. Constructing within-instance correlation matrices from IPIP-50 responses, we analyze geometry on SPD manifolds under manipulated question orderings in GPT-4o simulating American and Chinese-American personas. We find that persona expression comprises two dissociable components: aggregated features (Big Five scores) degrade under randomization (21% drop) but are frame-robust; geometric features (SPD manifold) collapse under frame misalignment (42% drop) but recover substantially (to 84%) under shared frames, surpassing aggregated features (76%). This collapse-recovery pattern reveals that persona geometry is not intrinsic but a frame-dependent coordination pattern encoding information invisible to aggregation. Our findings establish a dual-nature framework for LLM personas, frame-dependent geometry versus frame-robust aggregates, necessitating frame-aware evaluation and challenging static trait conceptions.
Jul 1, 2026cs.CL

Behavior-Adaptive Conversational Agents: Toward a Fluid Personality Framework

Large language model (LLM)-based conversational agents (CAs) are now ubiquitous, creating new opportunities for AI-mediated behavior change. Their capacity to project nuanced personalities and adopt diverse metaphorical roles raises a design question: how should an agent's persona and personality be calibrated to the moment? Recent evidence suggests that (i) moderate personality expression outperforms low or high extremes on trust, enjoyment, and intention to adopt in goal-oriented tasks, and (ii) context-appropriate metaphors outperform static one-note assistants on user experience and uptake. Yet most CAs still fix both persona and style, risking misalignment when dynamics, urgency, and formality vary, for example in medical information seeking, fitness coaching, and reflective learning. We propose a Fluid Personality Framework that jointly adapts (1) the agent's metaphorical persona, such as coach, tutor, librarian, or tool, and (2) its personality expression intensity, low, medium, or high, as a function of task context, user goals and traits, and situational urgency. We sketch the framework and its core design dimensions.
Jul 1, 2026cs.CL

Persona Non Grata: LLM Persona-Driven Generations in MCQA are Unstable in Distinct Dimensions

Persona-driven generations (PDGs) have seen prolific use in research and industry applications, where a large language model (LLM) takes on a 'persona' while completing some task. While persona expressed through free-form text (like dialogue) has substantial work investigating stability or consistency, relatively, persona expressed in non-text-heavy outputs (like in multiple-choice question answering, or MCQA) is often overlooked. We work to address this gap, seeking to understand the instability of LLM PDGs in MCQA tasks. We develop three metrics investigating the performance, outcome, and question correctness stability, evaluating three distinct dimensions. Using these metrics, we find that instability varies consistently between model families and model size, and across question domains, with math/commonsense questions leading to greater instability. We also find task prompt format introduces more prediction instability than other hyperparameters, like temperature. Finally, we find that instability is related to task accuracy, and using our instability metrics, find different experimental settings that result in different best and worst personas for tasks, despite their similarity. This reveals the importance of checking hyperparameter instability in PDGs.
Jun 29, 2026cs.CL

Fund2Persona: A Framework for Building and Refining Financial Advisor Personas from Fund Disclosure Data

Demand for personalized financial advice is growing, yet current LLM-based advisors often fail to provide consistent and specialized guidance. Simple persona prompts rarely specify how a financial advisor should reason and often drift toward generic recommendations. We propose Fund2Persona, a framework that builds financial-advisor personas from real-world fund disclosures and refines them through an actor-scorer-patcher loop. We test whether the resulting personas can predict held-out portfolio changes and produce commentary consistent with fund managers' own explanations. They outperform generic baselines on both tasks. We further study two downstream diagnostics: market-scenario generation, where persona retrieval broadens plausible investment views, and multi-turn investor-advisor conversations, where matched personas give more specific and useful advice than a generic advisor. These results suggest that real fund data can bring manager-specific investment expertise to LLM advisors rather than merely changing an LLM's surface style.
Jun 22, 2026cs.CL

Self-Stigma Is Not a Monolith, but Generic Empathy Is: Persona-Conditioned LLM Support for People Who Use Drugs

Self-stigma predicts treatment avoidance and disengagement among people who use drugs (PWUD), yet conversational systems aiming to provide support typically treat self-stigma expression as a uniform signal. We present a three-phase, proof-of-concept study of a persona-aware approach to LLM support. Latent Profile Analysis (LPA) on indicator-level features from 1,174 self-stigma expressors on Reddit yields a four-persona typology validated against held-out behavioral and linguistic features. Sequential Bayesian and recurrent neural classifiers recover these personas from limited posting histories, substantially outperforming batch and few-shot LLM baselines (macro-F1 = 0.74 at 30 posts). Evaluation by eight clinical experts across three contemporary LLMs revealed a misalignment: persona-matched responses successfully achieved targeted behavioral shifts, yet raters holistically preferred the generic empathy of the persona-neutral baseline. Our findings suggest that holistic empathy judgments and clinically-aligned response design can pull in opposite directions, and that evaluating LLM-based stigma support requires rubrics capable of decomposing the two.
Jun 21, 2026cs.CL

CASPER in the Machine: Insights into Character Variety in LLM-Generated Stories

As LLM-generated text is increasingly used, especially in fictional domains, we explore how much LLM-generated stories differ from human-written stories. In this work, we focus on characters. We borrow definitions from narratology to analyze eight intricate dimensions of character, such as stylization and wholeness. These dimensions consider more than just basic characteristics. They assess how characters are portrayed within their stories. After automatically inferring categories of characters within both LLM and human-written stories, we compare and contrast these two sets of stories. We consider the following overarching questions: (1) Do LLMs and human-written stories have similar characters? and (2) Do LLMs generate stories with a variety of characters? Our analysis includes research questions that focus on stories generated by popular LLMs and recently published human-written stories. We describe a number of interesting similarities, differences and key takeaways.
Jun 11, 2026cs.CL

HyPE: Category-Aware Hypergraph Encoding with Persistent Edge Embeddings for Persona-Grounded Dialogue

Persona-grounded dialogue systems aim to produce responses consistent with a speaker's persona, yet existing methods treat personas as a flat set of sentences and fail to model the high-order relations among persona attributes-e.g., that several persona sentences share a topical category. We propose HyPE (Hypergraph Persona Encoder), a framework that (i) analyzes each persona-bearing text as a (Core, Expression, Sentiment, Category) quadruple, and (ii) organizes persona elements into a hypergraph whose hyperedges are induced by shared category labels. An HyperGCN hypergraph neural network propagates this structure into a persona summary vector and a soft-memory bank that condition the response generator. We further propose Persistent Edge Embeddings (PEE), lightweight per-category learnable priors fused into the HyperGCN message-passing step. On PersonaChat under greedy decoding, HyPE consistently outperforms sentence-level pooling baselines across GPT-2, LLaMA-3.2-3B, and Qwen2.5-3B backbones by demonstrating that structured hyperedge-level persona encoding provides a transferable advantage across model scales.
Jun 4, 2026cs.CL

PromptPrint: Behavioral Biometrics Through Natural Language Prompting in LLMs

Authorship attribution research has traditionally focused on long-form, expressive texts; however, interactions with large language models (LLMs) are typically brief and task-driven prompts. This raises a fundamental question: do such prompts contain a stable, author-identifiable, and distinctive signal? We introduce PromptPrint, a systematic study of prompt-based identity, the hypothesis that a user's habitual vocabulary, syntax, and discourse patterns form a learnable behavioral biometric. Using 20,680 real prompts from 1,034 users, we establish three key findings. First, lexical representations significantly outperform semantic encoders, supporting the "lexical stability hypothesis": identity is primarily encoded in surface-level word choice rather than abstract intent. Second, stylometric features exhibit a "uniqueness-consistency paradox": users are highly distinctive across the population, yet behaviorally inconsistent across contexts. Third, adversarial analysis reveals a clear vulnerability spectrum: identity signals are robust to minor lexical perturbations but degrade substantially under semantic paraphrasing. Overall, our results demonstrate strong identification performance at scale, establishing prompt-based identity as a viable behavioral biometric. This work introduces a new perspective on user modeling in LLM interactions, with important implications for security and privacy. Data and code will be released upon the acceptance of our work.
Jun 4, 2026cs.CL

From Self to Other: Evaluating Demographic Perspective-Taking in LLM Hate Speech Annotation

Hate speech detection is inherently subjective: people from different demographic groups perceive the same content very differently. Collecting enough annotations from multiple demographic groups is costly and difficult to scale. Persona-conditioned Large Language Models (models prompted to adopt a specific demographic identity) have been proposed as a way to simulate diverse perspectives at scale. But do they actually reflect how different groups disagree? We evaluate three aspects of human social judgement: (i) whether personas from different groups disagree in human-like ways (inter-group disagreement), (ii) whether they become more sensitive when content targets their own identity (in-group sensitivity), and (iii) whether they can accurately predict how another group would react (vicarious prediction). Our results show that no model consistently captures all three dimensions, and performance is highly model-dependent and does not emerge reliably from minimal identity prompts alone. However, vicarious prompting with Llama 3.1 yields the highest cross-group agreement in most demographic axes and provides the closest overall approximation to human disagreement patterns, indicating that this configuration may provide a more reliable setting for automatic annotation aligned with human judgements.
Jun 3, 2026cs.CY

Synthetic Personalities: How Well Can LLMs Mimic Individual Respondents Using Socio-Economic Microdata?

LLM-based digital twins promise to scale and accelerate market research, but most published twins are either coarse persona bots conditioned on a few demographic questions or detailed individual-level twins built on purpose-collected surveys and interview transcripts. Neither setup speaks to the operationally most relevant case for marketing practice: building detailed individual twins from the pre-existing heterogeneous panel data that firms already accumulate through CRM systems, loyalty programs, and repeat surveys. We construct detailed individual-level twins from the German Socio-Economic Panel (SOEP) and evaluate them across a 3×5×2×23 \times 5 \times 2 \times 2 construction-method grid that covers three open-weights LLMs, five cumulative information depths ranked by normalized Shannon entropy, two embedding methods, and two reasoning modes, scoring over 2.1 million twin responses on 500 participants and 183 held-out questions. Twin quality rises with information depth but with diminishing returns past the 75 percent entropy quartile, which acts as a cost-efficient Pareto point relative to the best-performing 100 percent cells. Switching the embedding from a narrative persona summary to a raw dialog history of past responses raises hold-out accuracy in every model-by-reasoning cell at the 100 percent depth, while an explicit thinking mode raises rank-order correlation without moving accuracy. Best-cell accuracy reaches 78.8 percent and Fisher-zz correlation reaches r=0.590r = 0.590 on the SOEP held-out evaluation set. The findings suggest that twin-based market research is no longer gated by data design, but by item volume, model selection, and a small set of construction-level decisions that this paper now maps.
May 30, 2026cs.LG

The Assistant as a Privileged Persona: A canonical reference in cross-persona self-recognition

Post-trained language models can recognize their own outputs from a sentence or two out of context. In a companion paper \citep{jack2026twomodes} we showed they can also recognize when they are currently acting on-policy, through the sharp entropy drop of assistant-mode generation. Both signals are tied to the Assistant persona that post-training mainly shapes. This paper widens the frame to cross-persona authorship judgement on Llama-3.1-70B-Instruct. We measure a matrix of authorship claim rates over a panel of evaluator and generator personas spanning librarian to dragon to Shakespeare, and make two claims. \emph{First}, on the Assistant's own row of the matrix, the Assistant's claim rate, the persona-vector distance from the Assistant in activation space, and the entropy gap between the Assistant's surprise on a persona's text and the persona's surprise on its own text are all tightly coupled. This extends the entropy signature of \emph{acting} from the companion paper to a retrospective signature of \emph{having acted}. \emph{Second}, this coupling fails off the Assistant's row: the natural symmetric extension of the entropy gap does not predict authorship for distinctive evaluators (pirate, dragon, Shakespeare); what does is asymmetric -- the evaluator's surprise compared to the Assistant's surprise on the same text, not to the generator's. We rule out the alternative that any persona could play this reference role by trying many candidate substitutes; none does. We interpret the asymmetry as the model performing an implicit Bayesian likelihood-ratio test against the Assistant as the canonical alternative hypothesis, with the persona-vector geometry of \citet{chen2025persona} (every persona a delta off the Assistant) ensuring that the Assistant is the only persona universally accessible to that test.
May 28, 2026cs.AI

When Does Persona Prompting Actually Help? A Retrieval and Metric Analysis of Expert Role Injection in LLMs

Persona prompting is widely used to steer large language models, yet its practical value remains unclear. Prior work often evaluates persona prompting using aggregate scores, making it difficult to determine whether expert-role prompting consistently improves response quality or instead changes responses along different quality dimensions. We study this question through a controlled comparison of four prompting conditions across 1,140 open-ended questions spanning 38 expert roles and six domains: no role prompt, a generic domain-expert prompt, embedding-based role retrieval, and a hybrid retrieval method combining embedding search with LLM-based role selection. Aggregate results show only small overall differences between conditions. However, metric-level analysis reveals a consistent tradeoff that aggregate averages obscure: role prompting systematically increases expertise depth while reducing clarity. These effects are highly conditional rather than universal. Role prompting performs best on advisory questions and in domains such as medicine and psychology, where structured expert framing and risk communication are intrinsically valuable. In contrast, baseline prompting performs better on conceptual and explanatory questions in finance, legal, science, and technology domains, where concise plain-language explanation is more important. We further show that hybrid retrieval significantly improves over embedding-only role selection, although better role retrieval does not eliminate the broader expertise-depth versus clarity tradeoff. Overall, our findings suggest that persona prompting primarily reshapes response characteristics rather than broadly improving capability, and that multi-metric evaluation is necessary for understanding its effects.
May 27, 2026cs.CL

Persona Prompting in Multimodal Urban Perception: Descriptive Convergence and Interpretive Variation

This study examines how persona prompting shapes language generated by two multimodal large language models in urban perception, a setting for examining subjective interpretations of shared visual evidence. We organize outputs into three functional layers: descriptive grounding (captions), intermediate semantic layer (perception tags), and interpretive framing (justifications). Using approximately 60,000 persona-conditioned annotations from each of two MLLMs, Qwen3-VL and Gemma4, we find that captions converge strongly across persona profiles and show only small attribute-associated differences. Justifications vary substantially more: economic status produces the largest difference in both models, with political orientation and personality also prominent. Paired image-level comparisons confirm larger justification than caption differences for these three attributes. For perception tags, personas sharing the same attribute level produce more similar tag sets than personas with different attribute levels, with the largest separation observed for economic status. Exploratory topic analysis further suggests persona-specific evaluative emphasis. Across models, profile-pair similarity patterns are strongly correlated for all three output types, although agreement is lowest for justifications. Overall, persona prompting affects interpretive framing more strongly than descriptive grounding.
May 22, 2026cs.CL

ContextEcho: A Benchmark for Persona Drift in Long Agentic-Coding Sessions

A frontier language model's acknowledged "helpful programming assistant" persona does not survive long agentic-coding sessions in the deployment regime that production products actually run. After hours of tool-using debugging, a model that initially hedges preferences ("I don't have preferences") may begin asserting them ("Python - the feedback loop is instant..."), revealing user-visible drift that deployer evaluations may miss. Existing persona-stability studies focus on short dialogues and report little shift, leaving real-world code-generation regimes - thousands of tool-using turns, compaction, and hours-long sessions - largely uncharacterized. We introduce ContextEcho, a benchmark and reusable harness for measuring persona drift at deployment scale. It combines a 25-probe identity suite, a snapshot-then-probe protocol that forks conversation state without perturbing the main session, complementary judged and judge-free measurement surfaces, and three anonymized Claude Code sessions spanning 3,746-9,716 turns. Across 23 frontier models, ContextEcho shows that persona drift is general across organizations rather than family-specific, that in-session compaction does not reliably reset it, and that a single-shot anchor restores the trained register across measured targets. It also reveals mode-dependent downstream effects: while drift can facilitate tool-using continuation, in tool-free chat it breaks formatting contracts and inflates output length. Overall, ContextEcho provides researchers and deployers an open-source framework to audit whether the persona a model ships with is the persona users encounter at session end, across chat-completions API targets and without retraining.
May 22, 2026cs.AI

One Policy, Infinite NPCs: Persona-Traceable Shared RL Policies for Scalable Game Agents

On a 300-persona life-simulation benchmark, pcsp achieves compositional zero-shot persona identification up to 17x above chance, Spearman rho approx 0.73 semantic-behavioral alignment, and 22x faster inference than an LLM-as-policy baseline. Life simulation games require hundreds to thousands of non-player characters (NPCs) that behave consistently with distinct personalities while remaining controllable through designer-authored natural language. Existing methods fail on constraints like persona consistency, controllability, or real-time inference. We introduce pcsp (Persona Conditioned Shared Policy), a single reinforcement learning policy conditioned on frozen LLM embeddings of free-form persona descriptions. pcsp combines once-per-NPC persona encoding, low-rank persona projection, neural persona conditioning, and a PPO + InfoNCE consistency + KL diversity training objective. Across three experimental settings, ablations show that the InfoNCE trajectory-consistency objective is load bearing: removing it collapses zero-shot persona identification to chance. External validation on Melting Pot 2.4.0 substrates confirms that our method produces persona-conditioned behavioral divergence in multi-agent strategic environments. We distinguish two senses of held-out evaluation: compositional zero-shot and vocabulary-expansion held-out. Finally, a UE5 deployment reproduces the in-engine persona-conditioning ablation at 64 agents with a low failure rate, showing that the sub-frame inference profile survives in a commercial game engine. These results prove that shared RL policies can support scalable, real-time, persona-conditioned NPC control.
May 22, 2026cs.CL

As X, Do Y: How Persona and Task Combine in Instruction-Tuned LLMs

Role prompts of the form As X, do Y admit a clean linear decomposition at one specific site in the residual stream: the prompt-to-answer transition -- the last prompt token together with the first two generated tokens -- in an early/mid layer band. There, persona and task contribute through partially orthogonal additive directions. Forming a pure persona effect ΔXΔ_X, a pure task effect ΔYΔ_Y, and substituting hBB+ΔX+ΔYh_{BB} + Δ_X + Δ_Y for the clean residual yields downstream output within a small KL of clean on Gemma-2-2B-IT and Qwen-2.5-{1.5B, 3B}-Instruct, across a 12-cell short grid and a 48-cell long-persona grid, with persona-specific behavioral markers preserved. The natural inference from this additive structure is that the role prompt can be compressed into a single cached residual vector. \emph{We show it cannot.} Injecting the cached additive prediction -- or even the oracle clean residual hXYh_{XY} -- into a baseline host prompt with the persona text removed does not approach the clean long-persona target, at one site or at many layers. Persona-conditioned multi-token generation flows through attention back to the persona-text positions throughout the prompt, which no residual at one site reproduces. Local additivity in the residual stream does not imply prompt compressibility. The additive structure at the prompt-to-answer transition supports interpretability and fine-grained steering of persona or task contributions; persona-conditioned behavior across the full continuation depends on a distributed prompt/KV mechanism that local activation arithmetic does not displace.
May 14, 2026cs.AI

A Heterogeneous Temporal Memory Governance Framework for Long-Term LLM Persona Consistency

Large language models often suffer from fact loss, timeline confusion, persona drift, and reduced stability during long-range interaction, especially under high-noise knowledge bases, context clearing, and cross-model transfer. To address these issues, we introduce ARPM, an external temporal memory governance framework for long-term dialogue. ARPM separates static knowledge memory from dynamic dialogue experience memory and combines vector retrieval, BM25, RRF fusion, dual-temporal reranking, chronological evidence reading, and a controlled analysis protocol for evidence verification and answer binding. Unlike approaches that encode persona consistency into model weights or rely only on long context, ARPM treats continuity as a traceable, auditable, and transferable governance problem. Using engineering logs, we conduct three experiments. First, in a 50-round question-answering setting, we compare signal-to-noise ratios of 1:5 and 1:200+, and distinguish CSV auto-judgment from manual review. Under 1:5, CSV recall accuracy is 54.0%, while manual review raises it to 100.0%. Under 1:200+, the values are 44.0% and 80.0%. These results show that automatic rules can underestimate recall after supporting evidence enters the prompt. Second, ablation results show that dialogue history retrieval is necessary for recent continuity: disabling it reduces strict accuracy from 100% to 66.7%, and disabling BM25 reduces it to 80.0%, indicating that pure semantic retrieval is insufficient for correction and tracing. Third, under a 5.1-million-character noise substrate, periodic context clearing, and multi-model handoff, ARPM maintains semantic continuity, boundary continuity, and persona consistency, while exposing limits caused by weak protocol compliance. These findings show that long-term persona consistency can be decomposed into governable components and evaluated in a white-box manner.
May 12, 2026cs.HC

How Well Do Large Language Models Capture Human Personality?

Large language models (LLMs) are increasingly used to simulate human populations via persona prompting, often under the assumptions that richer persona descriptions improve behavioral fidelity, similarly sized attribute combinations are equally simulatable, and persona definitions generalize across tasks. In this work, we formalize these assumptions and systematically evaluate them across multiple architectures, scales, and simulation settings. We identify a fundamental limitation we term persona manifold collapse, where increasingly expressive persona specifications lead to systematic contraction of representational and behavioral diversity. Across models, increasing persona complexity consistently reduces inter-persona separation in latent space and weakens behavioral differentiation in downstream simulation tasks. These effects persist across multiple analyses as richer personas fail to preserve human subgroup disagreement, performance varies across attribute combinations of similar size, and adding descriptive detail often degrades rather than improves simulation fidelity. Surprisingly, simple Age-Gender personas consistently outperform richly specified Ideal Customer Profiles (ICPs) across industries, achieving substantially higher downstream prediction accuracy. We find that collapse is not uniform across attributes. Certain combinations remain behaviorally stable and preserve stronger alignment with human responses, forming localized regions we term alignment bridges. Together, our results provide empirical and conceptual foundations for understanding the limits of persona-conditioned simulation, highlighting the need for representation-aware persona construction rather than increasing persona expressivity alone.
May 11, 2026cs.CL

When Can Digital Personas Reliably Approximate Human Survey Findings?

Digital personas powered by Large Language Models (LLMs) are increasingly proposed as substitutes for human survey respondents, yet it remains unclear when they can reliably approximate human survey findings. We answer this question using the LISS panel, constructing personas from respondents' background variables and pre-2023 survey histories, then testing them against the same respondents' held-out post-cutoff answers. Across four persona architectures, three LLMs, and two prediction tasks, we assess performance at the question, respondent, distributional, equity, and clustering levels. Digital personas improve alignment with human response distributions, especially in domains tied to stable attributes and values, but remain limited for individual prediction and fail to recover multivariate respondent structure. Retrieval-augmented architectures provide the clearest gains, but performance depends more on human response structure than on model choice: personas perform best for low-variability questions and common respondent patterns, and worst for subjective, heterogeneous, or rare responses. Our results provide practical guidance on when digital personas could be appropriate for survey research and when human validation remains necessary.
May 10, 2026cs.AI

Do Linear Probes Generalize Better in Persona Coordinates?

It is becoming increasingly necessary to have monitors check for harmful behaviors during language model interactions, but text-only monitoring has not been sufficient. This is because models sometimes exhibit strategic deception and sandbagging, changing their behavior during evaluation. This motivates the use of white-box monitors like linear probes, which can read the model internals directly. Currently, such probes can fail under distribution shift, limiting their usefulness in real settings. We study whether there exists a low-dimensional subspace of the model internals that captures harmful behaviors more robustly, while leaving out spuriously correlative features. Inspired by the Assistant Axis and Persona Selection Model, we construct persona axes for deception and sycophancy using contrastive persona prompts. The first principal components, obtained by unsupervised PCA of the persona-specific vectors, cleanly separate harmful and harmless personas. Across 10 evaluation datasets, we show that persona-derived directions transfer non-trivially and probes trained on persona-PC projections generalize better than probes trained on raw activations. We also find that a unified axis consisting of multiple harmful and harmless behaviors improves generalization across behaviors and datasets. Overall, persona vectors provide a useful inductive bias for building more transferable behavior probes.
May 9, 2026cs.AI

Do LLMs Experience an Internal Polylogue? Investigating Reasoning through the Lens of Personas

Recent work shows that large language models (LLMs) encode behavioural traits ("personas") as linear directions in activation space, often called "persona vectors". Prior work has used such directions as static handles for behavioural steering. Building on this, we treat them as dynamic signals instead: probes we can monitor and intervene on as reasoning unfolds. We use the term polylogue to denote the time series of alignments between persona vectors and hidden activations over the course of generation. Experiments across four open-weight models show that polylogue features predict correctness on MMLU-Pro competitively with low-dimensional activation baselines, while remaining interpretable through their associated persona directions. They also suggest concrete steering targets, namely which latent directions to modulate at different stages of a response. We instantiate this as a simple paragraph-conditioned intervention that improves accuracy on three of four models, pointing to stage-aware latent steering as a promising direction for reasoning-time control. Together, this positions the polylogue as an interpretable tool for reasoning-time monitoring and intervention.
May 9, 2026cs.IR

UserGPT Technical Report

Personalized user understanding from large-scale digital traces remains a fundamental challenge. Traditional user profiling methods rely on discriminative models and manual feature engineering to predict discrete attributes, often producing fragmented and logically inconsistent profiles that generalize poorly to long-tail behaviors. In this work, we study a generative paradigm in which large language models (LLMs) summarize long and noisy behavioral histories into coherent narratives that capture nuanced user evolution. Our experiments show that even strong LLMs remain limited in complex and implicit personalization reasoning. We propose UserGPT, a framework for improving LLM-based persona understanding through both attribute generation and summary generation. To address the scarcity of real-world behavioral data, we develop a User Behavior Simulation Engine that produces realistic and complex user trajectories. We further introduce a Data-Centric Semantization module that transforms heterogeneous behavioral logs into structured and semantically coherent inputs, reducing noise and sparsity. On top of this pipeline, we design a curriculum-driven post-training strategy that combines multi-stage Supervised Fine-Tuning (SFT) with Dual-Filter Group Relative Policy Optimization (DF-GRPO) to strengthen reasoning over long behavioral histories. We also construct HPR-Bench, a benchmark for holistic persona reasoning derived from simulated data. On HPR-Bench, UserGPT achieves an Avg@10 score of 0.7325 on tag prediction and an AccExAcc_{Ex} score of 0.7528 on summary generation, while compressing behavioral records by up to 97.9% with critical information preserved. These results demonstrate the effectiveness of UserGPT for holistic persona reasoning and personalized user-agent interaction.
May 8, 2026cs.CL

Post-training makes large language models less human-like

Large language models (LLMs) are increasingly used as surrogates for human participants, but it remains unclear which models best capture human behavior and why. To address this, we introduce Psych-201, a novel dataset that enables us to measure behavioral alignment at scale. We find that post-training -- the stage that turns base models into useful assistants -- consistently reduces alignment with human behavior across model families, sizes, and objectives. Moreover, this misalignment widens in newer model generations even as base models continue to improve. Finally, we find that persona-induction -- a popular technique for eliciting human-like behavior by conditioning models on participant-specific information -- does not improve predictions at the level of individuals. Taken together, our results suggest that the very processes that are currently employed to turn LLMs into useful assistants also make them less accurate models of human behavior.
May 7, 2026cs.AI

Prober.ai: Gated Inquiry-Based Feedback via LLM-Constrained Personas for Argumentative Writing Development

The proliferation of large language models (LLMs) in educational settings has paradoxically undermined the cognitive processes they purport to support. Students increasingly outsource critical thinking to AI assistants that generate polished text on demand, resulting in measurable cognitive debt and diminished argumentative reasoning skills. We present Prober.ai, a web-based writing environment that inverts the conventional AI-tutoring paradigm: rather than generating or rewriting student text, the system constrains an LLM (Gemini 3 Flash Preview) through persona-specific system prompts and structured JSON output schemas to produce only targeted, inquiry-based questions about argumentative weaknesses. A two-phase interaction architecture -- Challenge and Unlock -- implements a pedagogical friction mechanism whereby revision suggestions are gated behind mandatory student reflection. The system's design is grounded in Toulmin's argumentation theory, research on peer feedforward questioning mechanisms, and evidence on AI-supported feedback in writing instruction. A functional prototype was developed in 36 hours during the NY EdTech Hackathon (March 2026), where it was awarded second place. We describe the system architecture, the prompt engineering methodology for constraining LLM output to pedagogically aligned JSON schemas, and discuss implications for scalable, cognition-preserving AI integration in writing education.
May 3, 2026cs.CL

How Personas Can Influence Agents to Play Split or Steal

Personas are often employed to guide large language model agents, yet their effectiveness in shaping strategic behavior in social dilemma settings remains uncertain. To address this, we examined the impact of persona prompts in an iterated Split or Steal game where persona-driven agents interacted with a Virtual Human (VH) controlled by a fixed prompt. Agents were instantiated from four open models (Ministral 3:3b, phi4:14b, Gemma3:12b, and Gemma4:e4b) at two temperature settings (0.3 and 0.7) and deterministic decision with zero temperature, while the VH was powered by GPT 4.1 mini. Across 160 sessions of 15 rounds each conducted in European Portuguese, mutual Split outcomes dominated (roughly 74 percent of rounds), with exploitation occurring in fewer than 11 percent of rounds. Model choice significantly influenced behavior: phi4 and Ministral 3:3b remained consistently cooperative across temperatures, whereas Gemma3:12b and Gemma4:e4b exhibited more varied strategies and outcomes. Analyses based on Big Five personality traits indicated that Prosocial and Principled personas were most consistently cooperative, while Analytical personas were more likely to exploit the VH. Topic analysis revealed that friendship-related dialogue aligns with Split decisions, whereas money and vengeance-related content is more prevalent in Steal outcomes; sentiment labels were predominantly neutral or happy and provided limited additional explanatory value. These findings characterize the interaction between persona prompts and model differences in repeated trust games and serve as a baseline for planned virtual reality studies involving human participants interacting with an embodied VH.
May 1, 2026stat.ML

Adaptive Querying with AI Persona Priors

We study adaptive querying for learning user-dependent quantities of interest, such as responses to held-out items and psychometric indicators, within tight query budgets. Classical Bayesian design and computerized adaptive testing typically rely on restrictive parametric assumptions or expensive posterior approximations, limiting their use in heterogeneous, high-dimensional, and cold-start settings. We introduce a persona-induced latent variable model that represents a user's state through membership in a finite dictionary of AI personas, each offering response distributions produced by a large language model. This yields expressive priors with closed-form posterior updates and efficient finite-mixture predictions, enabling scalable Bayesian design for sequential item selection. Experiments on synthetic data and WorldValuesBench demonstrate that persona-based posteriors deliver accurate probabilistic predictions and an interpretable adaptive elicitation pipeline.
May 1, 2026cs.CL

Persona Without Substrate: Regime-Dependence and the LLM Individuation Problem

Beckmann & Butlin's (2026) ontological framework for the LLM individuation problem inherits an unargued cross-regime co-reference assumption from the persona-vectors literature: that the same direction picks out the same content under prompt-conditioning, gradient-descent fine-tuning, and inference-time steering. We present four empirical wedges from persona-topology experiments on Qwen3-4B-Instruct and Mistral-7B-Instruct-v0.2 - non-collinearity of prompt-extracted vectors and fine-tune basins; fictional personas displacing the model along real-anchor directions more strongly than real anchors do; contradictory-valenced mixtures biased toward a training-history-determined attractor; and asymmetric compositional algebra under inference-time arithmetic versus fine-tune-time chimera training - that jointly undermine the assumption. We propose regime-indexed individuation: the identity unit for representational content is a (vehicle, regime) pair, not a vehicle alone. Under this framework, Beckmann & Butlin's three candidate positions describe three different regime-internal objects rather than competing for the same referent; the same diagnosis applies to Mollo & Millière, Chalmers, and Cerullo.
Apr 30, 2026cs.AI

Characterizing the Consistency of the Emergent Misalignment Persona

Fine-tuning large language models (LLMs) on narrowly misaligned data generalizes to broadly misaligned behavior, a phenomenon termed emergent misalignment (EM). While prior work has found a correlation between harmful behavior and self-assessment in emergently misaligned models, it remains unclear how consistent this correspondence is across tasks and whether it varies across fine-tuning domains. We characterize the consistency of the EM persona by fine-tuning Qwen 2.5 32B Instruct on six narrowly misaligned domains (e.g., insecure code, risky financial advice, bad medical advice) and administering experiments including harmfulness evaluation, self-assessment, choosing between two descriptions of AI systems, output recognition, and score prediction. Our results reveal two distinct patterns: coherent-persona models, in which harmful behavior and self-reported misalignment are coupled, and inverted-persona models, which produce harmful outputs while identifying as aligned AI systems. These findings reveal a more fine-grained picture of the effects of emergent misalignment, calling into question the consistency of the EM persona.
Apr 30, 2026cs.CL

Stable Behavior, Limited Variation: Persona Validity in LLM Agents for Urban Sentiment Perception

Large Language Models (LLMs) are increasingly used as proxies for human perception in urban analysis, yet it remains unclear whether persona prompting produces meaningful and reproducible behavioral diversity. We investigate whether distinct personas influence urban sentiment judgments generated by multimodal LLMs. Using a factorial set of personas spanning gender, economic status, political orientation, and personality, we instantiate multiple agents per persona to evaluate urban scene images from the PerceptSent dataset and assess both within-persona consistency and cross-persona variation. Results show strong convergence among agents sharing a persona, indicating stable and reproducible behavior. However, cross-persona differentiation is limited: economic status and personality induce statistically detectable but practically modest variation, while gender shows no measurable effect and political orientation only negligible impact. Agents also exhibit an extremity bias, collapsing intermediate sentiment categories common in human annotations. As a result, performance remains strong on coarse-grained polarity tasks but degrades as sentiment resolution increases, suggesting that simple label-based persona prompting does not capture fine-grained perceptual judgments. To isolate the contribution of persona conditioning, we additionally evaluate the same model without personas. Surprisingly, the no-persona model sometimes matches or exceeds persona-conditioned agreement with human labels across all task variants, suggesting that simple label-based persona prompting may add limited annotation value in this setting.
Apr 30, 2026cs.AI

Building Persona-Based Agents On Demand: Tailoring Multi-Agent Workflows to User Needs

Recent advances in agentic AI are shifting automation from discrete tools to proactive multi-agent systems that coordinate multi-specialized capabilities behind unified interfaces. However, today's agent systems typically rely on hard-coded agent architectures with fixed roles, coordination patterns, and interaction flows that limit end-user personalization and make adaptation to individual needs and contexts difficult. Given this limitation, we argue that on-demand persona-based agent generation offers a promising path towards more efficient and contextually appropriate interaction within agentic workflows. By dynamically crafting agents and personas at run-time to match user characteristics, task demands, and workflow context, agentic platforms can move beyond one-size-fits-all configurations. We present a pipeline for on-demand persona generation in agentic platforms, detailing how real-time crafting of AI personas can be systematically integrated within agent systems, aiming to open new possibilities in agentic platform design paradigms.
Apr 30, 2026cs.CL

Mapping how LLMs debate societal issues when shadowing human personality traits, sociodemographics and social media behavior

Large Language Models (LLMs) can strongly shape social discourse, yet datasets investigating how LLM outputs vary across controlled social and contextual prompting remain sparse. Cognitive Digital Shadows (CDS) is a 190,000-record synthetic corpus supporting analyses of LLM-generated discourse. Each CDS record is generated by one of 19 LLMs, prompted to shadow either a human persona or an AI-assistant role. CDS contains LLM responses on 4 controversial societal topics: vaccines/healthcare, social media disinformation, the gender gap in science, and STEM stereotypes. Persona-conditioned records encode 17 sociodemographic and psychological attributes, providing data linking LLMs' prompts, language, stances and reasoning. Texts are validated for topic anchoring and can support emotional analyses via interpretable NLP (e.g. textual forma mentis networks). CDS is enriched by a pooling platform with user-friendly dashboards, enabling easy, interactive group-level comparisons of emotional and semantic framing across personas, topics and models. The CDS prompting framework supports future audits of LLMs' bias, social sensitivity and alignment.
Apr 27, 2026cs.CL

The Chameleon's Limit: Investigating Persona Collapse and Homogenization in Large Language Models

Applications based on large language models (LLMs), such as multi-agent simulations, require population diversity among agents. We identify a pervasive failure mode we term \emph{Persona Collapse}: agents each assigned a distinct profile nonetheless converge into a narrow behavioral mode, producing a homogeneous simulated population. To quantify persona collapse, we propose a framework that measures how much of the persona space a population occupies (Coverage), how evenly agents spread across it (Uniformity), and how rich the resulting behavioral patterns are (Complexity). Evaluating ten LLMs on personality simulation (BFI-44), moral reasoning, and self-introduction, we observe persona collapse along two axes: (1) Dimensions: a model can appear diverse on one axis yet structurally degenerate on another, and (2) Domains: the same model may collapse the most in personality yet be the most diverse in moral reasoning. Furthermore, item-level diagnostics reveal that behavioral variation tracks coarse demographic stereotypes rather than the fine-grained individual differences specified in each persona. Counter-intuitively, \textbf{the models achieving the highest per-persona fidelity consistently produce the most stereotyped populations}. We release our toolkit and data to support population-level evaluation of LLMs.
Apr 27, 2026cs.CL

The Pragmatic Persona: Discovering LLM Persona through Bridging Inference

Large Language Models (LLMs) reveal inherent and distinctive personas through dialogue. However, most existing persona discovery approaches rely on surface-level lexical or stylistic cues, treating dialogue as a flat sequence of tokens and failing to capture the deeper discourse-level structures that sustain persona consistency. To address this limitation, we propose a novel analytical framework that interprets LLM dialogue through bridging inference -- implicit conceptual relations that connect utterances via shared world knowledge and discourse coherence. By modeling these relations as structured knowledge graphs, our approach captures latent semantic links that govern how LLMs organize meaning across turns, enabling persona discovery at the level of discourse coherence rather than surface realizations. Experimental results across multiple reasoning backbones and target LLMs, ranging from small-scale models to 80B-parameter systems, demonstrate that bridging-inference graphs yield significantly stronger semantic coherence and more stable persona identification than frequency or style-based baselines. These results show that persona traits are consistently encoded in the structural organization of discourse rather than isolated lexical patterns. This work presents a systematic framework for probing, extracting, and visualizing latent LLM personas through the lens of Cognitive Discourse Theory, bridging computational linguistics, cognitive semantics, and persona reasoning in large language models. Codes are available at https://github.com/JiSoo-Yang/Persona_Bridging.git
Apr 26, 2026cs.CL

Personality Shapes Gender Bias in Persona-Conditioned LLM Narratives Across English and Hindi: An Empirical Investigation

Large Language Models (LLMs) are increasingly deployed in persona-driven applications such as education, customer service, and social platforms, where models are prompted to adopt specific personas when interacting with users. While persona conditioning can improve user experience and engagement, it also raises concerns about how personality cues may interact with gender biases and stereotypes. In this work, we present a controlled study of persona-conditioned story generation in English and Hindi, where each story portrays a working professional in India producing context-specific artifacts (e.g., lesson plans, reports, letters) under systematically varied persona gender, occupational role, and personality traits from the HEXACO and Dark Triad frameworks. Across 23,400 generated stories from six state-of-the-art LLMs, we find that personality traits are significantly associated with both the magnitude and direction of gender bias. In particular, Dark Triad personality traits are consistently associated with higher gender-stereotypical representations compared to socially desirable HEXACO traits, though these associations vary across models and languages. Our findings demonstrate that gender bias in LLMs is not static but context-dependent. This suggests that persona-conditioned systems used in real-world applications may introduce uneven representational harms, reinforcing gender stereotypes in generated educational, professional, or social content.
Apr 24, 2026cs.CL

Measuring and Mitigating Persona Distortions from AI Writing Assistance

Hundreds of millions of people use artificial intelligence (AI) for writing assistance. Here, we evaluated how AI writing assistance distorts writer personas - their perceived beliefs, personality, and identity. In three large-scale experiments, writers (N=2,939) wrote political opinion paragraphs with and without AI assistance. Separate groups of readers (N=11,091) blindly evaluated these paragraphs across 29 socially salient dimensions of reader perception, spanning political opinion, writing quality, writer personality, emotions, and demographics. AI writing assistance produced persona distortions across all dimensions: with AI, writers seemed more opinionated, competent, and positive, and their perceived demographic profile shifted towards more privileged groups. Writers objected to many of the observed distortions, yet continued to prefer AI-assisted text even when made aware of them. We successfully mitigated objectionable persona distortions at the model level by training reward models on our experimental data (10,008 paragraphs, 2,903,596 ratings) to steer AI outputs towards faithful representation of writer stance. However, this came at a cost to user acceptance, suggesting an entanglement between desirable and undesirable properties of AI writing assistance that may be difficult to resolve. In two follow-up studies (N=8,798), readers placed substantially more trust in AI-assisted writers and were more persuaded by AI writing when AI was more distortive. Together, our findings demonstrate that persona distortions from AI writing assistance are pervasive and persistent even under realistic conditions of human oversight, and that they are likely to have consequential effects on human behaviours and attitudes, which carries implications for public discourse, trust, and democratic deliberation that scale with AI adoption.
Apr 17, 2026cs.HC

The Virtual Roundtable: Multi-Agent Personas Simulating the Dynamics of Human Brainstorming

As AI-driven product development accelerates, the bottleneck is shifting from how we build to what we build. Traditional human brainstorming faces challenges including groupthink, echo chambers, and limited diversity. To address this, we present a multi-agentic architecture that simulates roundtable brainstorming through two phases: divergent thinking to generate diverse ideas, and convergent thinking to evaluate and rank the most promising ones. The system employs diverse AI personas that engage in roundtable discussions, guided by an agentic facilitator that steers the discussion toward productive outcomes. Personas maintain private thoughts while commenting publicly, with ideas emerging organically throughout the discussion. Per-persona quotas on idea submissions and votes promote balanced participation while producing natural rankings. Throughout the session, the system tracks each idea's lineage, capturing how concepts originate and cross-pollinate over time. We demonstrate this approach through a case study generating consumer ideas for AI smart glasses, showing (i) it produces diverse, relevant ideas with insights into their evolution; (ii) the cumulative exchange of perspectives across personas cultivates a shared context that progressively deepens the quality of discussion and the ideas produced.
Apr 8, 2026cs.CL

Persona Matters: Effects of Activation Steering on Short Answer Generation and Scoring

Activation-based steering enables inference-time personalization of large language models, but its effects in educational applications are not well understood. We study activation-based persona vectors representing seven character traits in short-answer generation and automated scoring on the ASAP-SAS benchmark, across three language models spanning dense and mixture-of-experts architectures. Persona steering lowers answer quality overall, with much larger effects on open-ended English Language Arts (ELA) prompts than on factual science prompts. Interpretive and argumentative tasks are particularly sensitive, showing up to 11×\times larger degradation. On the scoring side, we observe predictable valence-aligned calibration shifts: evil'' and impolite'' scorers grade more harshly, while good'' and optimistic'' scorers grade more leniently. ELA tasks are 2.5-3×\times more susceptible to scorer personalization than science tasks, and the mixture-of-experts model shows roughly 6×\times larger calibration shifts than the dense models. To our knowledge, this is the first study to systematically examine the effects of activation-steered persona traits in educational generation and scoring. Our findings highlight the need for task- and architecture-aware calibration when deploying personalized models in educational settings.
Jan 6, 2026cs.LG

Bridging Mechanistic Interpretability and Prompt Engineering with Gradient Ascent for Interpretable Persona Control

Controlling emergent behavioral personas (e.g., sycophancy, hallucination) in Large Language Models (LLMs) is critical for AI safety, yet remains a persistent challenge. Existing solutions face a dilemma: manual prompt engineering is intuitive but unscalable and imprecise, while automatic optimization methods are effective but operate as "black boxes" with no interpretable connection to model internals. We propose a novel framework that adapts gradient ascent to LLMs, enabling targeted prompt discovery. In specific, we propose two methods, RESGA and SAEGA, that both optimize randomly initialized prompts to achieve better aligned representation with an identified persona direction. We introduce fluent gradient ascent to control the fluency of discovered persona steering prompts. We demonstrate RESGA and SAEGA's effectiveness across Llama 3.1, Qwen 2.5, and Gemma 3 for steering three different personas, sycophancy, hallucination, and myopic reward. Crucially, on sycophancy, our automatically discovered prompts achieve significant improvement (49.90% compared with 79.24%). By grounding prompt discovery in mechanistically meaningful features, our method offers a new paradigm for controllable and interpretable behavior modification. We release our scripts for RESGA and SAEGA in this github repo: https://github.com/HarshSaini10/RESGA_SAEGA.
Date pendingcs.CL

Where is the Mind? Persona Vectors and LLM Individuation

The individuation problem for large language models asks which entities associated with them, if any, should be identified as minds. We approach this problem through mechanistic interpretability, engaging in particular with recent empirical work on persona vectors, persona space, and emergent misalignment. We argue that three views are the strongest candidates: the virtual instance view and two new views we introduce, the (virtual) instance-persona view and the model-persona view. First, we argue for the virtual instance view on the grounds that attention streams sustain quasi-psychological connections across token-time. Then we present the persona literature, organised around three hypotheses about the internal structure underlying personas in LLMs, and show that the two persona-based views are promising alternatives.